22,848
edits
m (Fix) |
m (Users shouldn't be inputting stats manually so it should be fine) |
||
Line 2: | Line 2: | ||
--To do: | --To do: | ||
--Mega-CD SMT1 | --Mega-CD SMT1 | ||
--Make PSP Devil Summoner functional | --Make PSP Devil Summoner functional; probably add additional argument for platform for this and MCD SMT1 | ||
--Find out Soul Hackers formulas | --Find out Soul Hackers formulas | ||
--Add MT1, MT2, KMT support | |||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local p = {} | local p = {} | ||
Line 18: | Line 20: | ||
local intelligence = args[4] --Intelligence | local intelligence = args[4] --Intelligence | ||
local magic = args[5] --Magic | local magic = args[5] --Magic | ||
local vitality = args[6] --Vitality | local vitality = args[6] --Vitality | ||
local agility = args[7] --Agility | local agility = args[7] --Agility | ||
local luck = args[8] --Luck | local luck = args[8] --Luck | ||
Line 33: | Line 35: | ||
mefc = intelligence + round(magic/8) | mefc = intelligence + round(magic/8) | ||
} | } | ||
return statTable[stat] | |||
end | end | ||
Line 47: | Line 45: | ||
local intelligence = args[4] --Intelligence | local intelligence = args[4] --Intelligence | ||
local magic = args[5] --Magic | local magic = args[5] --Magic | ||
local vitality = args[6] --Vitality | local vitality = args[6] --Vitality | ||
local agility = args[7] --Agility | local agility = args[7] --Agility | ||
local luck = args[8] --Luck | local luck = args[8] --Luck | ||
Line 58: | Line 56: | ||
mefc = intelligence + math.floor(magic/4) | mefc = intelligence + math.floor(magic/4) | ||
} | } | ||
return statTable[stat] | |||
end | end | ||
Line 72: | Line 66: | ||
local intelligence = args[4] --Intelligence | local intelligence = args[4] --Intelligence | ||
local magic = args[5] --Magic | local magic = args[5] --Magic | ||
local vitality = args[6] --Vitality | local vitality = args[6] --Vitality | ||
local agility = args[7] --Agility | local agility = args[7] --Agility | ||
local luck = args[8] --Luck | local luck = args[8] --Luck | ||
Line 83: | Line 77: | ||
mefc = intelligence + math.floor(magic/4) | mefc = intelligence + math.floor(magic/4) | ||
} | } | ||
return statTable[stat] | |||
end | end | ||
Line 97: | Line 87: | ||
local intelligence = args[4] --Intelligence | local intelligence = args[4] --Intelligence | ||
local magic = args[5] --Magic | local magic = args[5] --Magic | ||
local | local endurance = args[6] --Endurance | ||
local agility = args[7] --Agility | local agility = args[7] --Agility | ||
local luck = args[8] --Luck | local luck = args[8] --Luck | ||
if args[9] then | |||
local platform = string.lower(args[9]) --game platform | |||
else | |||
local platform = "" | |||
end | |||
local statTable = { | local statTable = { | ||
atk = (level + strength) * 2, | atk = (level + strength) * 2, | ||
Line 106: | Line 101: | ||
eva = math.floor(level * 1.5) + agility + math.floor((intelligence + luck)/4), | eva = math.floor(level * 1.5) + agility + math.floor((intelligence + luck)/4), | ||
matk = math.floor(intelligence/2) + (magic*2), | matk = math.floor(intelligence/2) + (magic*2), | ||
mdef = intelligence + math.floor(level/2) + math.floor(magic/4) + math.floor(vitality/2) | mdef = intelligence + math.floor(level/2) + math.floor(magic/4) + math.floor(vitality/2), | ||
atkpsp = (level + strength) * 2, | |||
accpsp = math.floor((level * 1.5) + agility + (strength + luck)/4), | |||
defpsp = (level + vitality) * 2, | |||
evapsp = math.floor((level * 1.5) + agility + (intelligence + luck)/4), | |||
matkpsp = math.floor((intelligence/2) + (magic*2)), | |||
mdefpsp = math.floor(intelligence + (level/2) + (magic/4) + (vitality/2)) | |||
} | } | ||
if | if platform == "sat" then | ||
return statTable[stat] | return statTable[stat] | ||
elseif platform == "psp" then | |||
return statTable[stat..platform] | |||
else | else | ||
if statTable[stat] == statTable[stat.."psp"] then | |||
return statTable[stat] | |||
else | |||
return frame:expandTemplate{ title = "tt", args = { statTable[stat], "Sega Saturn" } } .. "/" .. frame:expandTemplate{ title = "tt", args = { statTable[statpsp], "PlayStation Portable" } } | |||
end | |||
end | end | ||
end | end | ||
return p | return p |