Module:Data/Skill/desu2rb

Jump to navigation Jump to search

Documentation for this module may be created at Module:Data/Skill/desu2rb/doc

local skill = {
['dia'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing',
	cost = 8,
	costtype = 'MP',
	target = 'One Ally',
	power = 25,
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore some HP: 1 Ally',
	name = 'Dia',
	setreq = '—'
},
['diarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing',
	cost = 12,
	costtype = 'MP',
	target = 'One Ally',
	power = 100,
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore medium HP: 1 Ally',
	name = 'Diarama',
	setreq = 'Ma8'
},
['diarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Full Heal',
	cost = 20,
	costtype = 'MP',
	target = 'One Ally',
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP: 1 Ally',
	name = 'Diarahan',
	setreq = 'Ma15'
},
['media'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing',
	cost = 20,
	costtype = 'MP',
	target = 'Team',
	power = 25,
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore some HP: Team',
	name = 'Media',
	setreq = 'Ma12'
},
['mediarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing',
	cost = 45,
	costtype = 'MP',
	target = 'Team',
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP: Team',
	name = 'Mediarahan',
	setreq = 'Ma18'
},
['amrita'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cure all ailments',
	cost = 9,
	costtype = 'MP',
	target = 'Team',
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Cure all ailments: Team',
	name = 'Amrita',
	setreq = 'Ma5'
},
['prayer'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Full heal and cures all ailments',
	cost = 55,
	costtype = 'MP',
	target = 'Team',
	range = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore full HP & cure all ailments: Team',
	name = 'Prayer',
	setreq = 'Ma22'
},
['recarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revives one ally',
	cost = 20,
	costtype = 'MP',
	target = 'One Ally',
	power = 30,
	range = 'Infinite',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Revive with some HP: 1 Ally',
	name = 'Recarm',
	setreq = 'Ma13'
},
['samarecarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revives one ally with full HP',
	cost = 35,
	costtype = 'MP',
	target = 'One Ally',
	range = 'Infinite',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Revive with full HP: 1 Ally',
	name = 'Samarecarm',
	setreq = 'Ma21'
},
['recarmloss'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Fully revives and heals own team, sets caster\'s HP to 1',
	cost = 30,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Revive with full HP: Team<br/>User\'s HP lowered to 1',
	name = 'Recarmloss',
	setreq = 'Ma16'
},
['agi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Fire damage: 1 foe',
	name = 'Agi',
	setreq = '—'
},
['agidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 108,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: 1 foe',
	name = 'Agidyne',
	setreq = 'Ma14'
},
['fire dance'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage, max 3 hits on 1 foe. Power dependent on caster\'s LV and Ma.',
	cost = 23,
	costtype = 'MP',
	target = 'Random',
	hit = '2-5',
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Fire attacks: Random foes',
	name = 'Fire Dance',
	setreq = 'Ma8'
},
['maragi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 26,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Fire damage: All foes',
	name = 'Maragi',
	setreq = 'Ma10'
},
['maragidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 60,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: All foes',
	name = 'Maragidyne',
	setreq = 'Ma17'
},
['inferno'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Random damage to foes and allies',
	cost = 20,
	costtype = 'MP',
	target = 'Random All',
	hit = '?',
	power = '?',
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: Random foes and allies',
	name = 'Inferno',
	setreq = 'Ma20'
},
['bufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Damage, 20% chance to inflict Freeze',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 14,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Ice damage: 1 foe<br/>Effect: Freeze',
	name = 'Bufu',
	setreq = '—'
},
['bufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Damage, 20% chance to inflict Freeze',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 102,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Ice damage: 1 foe<br/>Effect: Freeze',
	name = 'Bufudyne',
	setreq = 'Ma14'
},
['ice dance'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Freeze',
	cost = 23,
	costtype = 'MP',
	target = 'Random',
	hit = '2-5',
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Ice attacks: Random foes<br/>Effect: Freeze',
	name = 'Ice Dance',
	setreq = 'Ma8'
},
['mabufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Damage, 15% chance to inflict Freeze',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 22,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Ice damage: All foes<br/>Effect: Freeze',
	name = 'Mabufu',
	setreq = 'Ma10'
},
['mabufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Damage, 15% chance to inflict Freeze',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 56,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Ice damage: All foes<br/>Effect: Freeze',
	name = 'Mabufudyne',
	setreq = 'Ma17'
},
['zio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Damage, 20% chance to inflict Shock',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 14,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Elec damage: 1 foe<br/>Effect: Shock',
	name = 'Zio',
	setreq = '—'
},
['ziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Damage, 20% chance to inflict Shock',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 102,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Elec damage: 1 foe<br/>Effect: Shock',
	name = 'Ziodyne',
	setreq = 'Ma14'
},
['elec dance'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Damage, max 3 hits on 1 foe. 18% chance to inflict Shock',
	cost = 23,
	costtype = 'MP',
	target = 'Random',
	hit = '2-5',
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Elec attacks: Random foes<br/>Effect: Shock',
	name = 'Elec Dance',
	setreq = 'Ma8'
},
['mazio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Damage, 15% chance to inflict Shock',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 22,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Elec damage: All foes<br/>Effect: Shock',
	name = 'Mazio',
	setreq = 'Ma10'
},
['maziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Damage, 15% chance to inflict Shock',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 56,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Elec damage: All foes<br/>Effect: Shock',
	name = 'Maziodyne',
	setreq = 'Ma17'
},
['zan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Damage, chance to insta-kill foes afflicted with Stone',
	cost = 4,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Force damage: 1 foe<br/>May kill Stone target',
	name = 'Zan',
	setreq = '—'
},
['zandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Damage, chance to insta-kill foes afflicted with Stone',
	cost = 13,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 108,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Force damage: 1 foe<br/>May kill Stone target',
	name = 'Zandyne',
	setreq = 'Ma14'
},
['force dance'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Damage, max 3 hits on 1 foe. Chance to insta-kill foes afflicted with Stone',
	cost = 23,
	costtype = 'MP',
	target = 'Random',
	hit = 2-5,
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Force attacks: Random foes High chance to KO foes',
	name = 'Force Dance',
	setreq = 'Ma8'
},
['mazan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Damage, chance to insta-kill foes afflicted with Stone',
	cost = 20,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 26,
	powerlvl = 'Low',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low Force damage: All foes<br/>May kill Stone target',
	name = 'Mazan',
	setreq = 'Ma10'
},
['mazandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Damage, chance to insta-kill foes afflicted with Stone',
	cost = 40,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 60,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Force damage: All foes<br/>May kill Stone target',
	name = 'Mazandyne',
	setreq = 'Ma17'
},
['demon dance'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Magical',
	effect = 'Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe',
	cost = 21,
	costtype = 'MP',
	target = 'Random',
	hit = '2-5',
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 hits of Curse damage on random foes,<br/>deals 25% of their current HP in dmg',
	name = 'Demon Dance',
	setreq = 'Ma9'
},
['holy dance'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Damage, max 3 hits on 1 foe',
	cost = 35,
	costtype = 'MP',
	target = 'Random',
	hit = '2-5',
	power = '?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 Almighty attacks: Random foes',
	name = 'Holy Dance',
	setreq = 'Ma13'
},
['megido'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 50,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 65,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Almighty damage: All foes',
	name = 'Megido',
	setreq = 'Ma18'
},
['megidolaon'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 75,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	power = 105,
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Almighty damage: All foes',
	name = 'Megidolaon',
	setreq = 'Ma24'
},
['drain'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP/MP',
	cost = 2,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 3,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Drain HP/MP: 1 foe',
	name = 'Drain',
	setreq = 'Ma11'
},
['judgement'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Magical',
	effect = 'Halves HP (Affected by resistances)',
	cost = 35,
	costtype = 'MP',
	target = 'All Foes',
	hit = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Deals approximately 50% of target\'s current HP: All foes',
	name = 'Judgement',
	setreq = 'Ma12'
},
['life drain'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP, more effective at lower HP',
	cost = 12,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = 120,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Absorb HP: 1 foe. More effective at lower HP',
	name = 'Life Drain',
	setreq = 'Vi13'
},
['dream eater'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains MP',
	cost = 3,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Takes an enemy unit\'s MP to recover your own',
	name = 'Dream Eater',
	setreq = 'Ma13'
},
['extra cancel'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Deals damage and steals Extra Turn',
	cost = '8%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 8,
	crit = '?',
	acc = '75%?',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attack: 1 foe,<br/>Removes its Extra Turn',
	name = 'Extra Cancel',
	setreq = 'Ag4'
},
['snipe'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage that can\'t miss',
	cost = '3%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 11,
	crit = '?',
	acc = '100%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attack: 1 foe (Accuracy: 100%)',
	name = 'Snipe',
	setreq = 'Ag5'
},
['fatal strike'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, only kills enemies at 1 HP',
	cost = '8%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 15,
	powerlvl = 'High',
	crit = '?',
	acc = '100%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP',
	name = 'Fatal Strike',
	setreq = 'Ag6'
},
['anger hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, guaranteed critical hit',
	cost = '5%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 22,
	crit = '100%',
	acc = '50%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical hit: 1 foe (Accuracy: 50%)',
	name = 'Anger Hit',
	setreq = 'St5'
},
['power hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage',
	cost = '8%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 70,
	powerlvl = 'High',
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Phys damage: 1 foe',
	name = 'Power Hit',
	setreq = 'St12'
},
['mighty hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, guaranteed critical hit',
	cost = '15%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 17,
	crit = '100%',
	acc = '95%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical hit: 1 foe',
	name = 'Might Hit',
	setreq = 'Ag11'
},
['final hit'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Damage based on the user\'s HP, reduces user\'s HP to 1',
	cost = '99%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Deals damage based on the user\'s current HP, ignoring resistance. Reduces user\'s HP to 1.',
	name = 'Final Hit',
	setreq = 'Vi12'
},
['piercing hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, ignores resist/null/drain',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 60,
	powerlvl = 'Medium',
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Phys damage: 1 foe<br/>Resist/null/drain ignored',
	name = 'Piercing Hit',
	setreq = 'St18'
},
['holy strike'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Damage',
	cost = '25%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 75,
	crit = '?',
	acc = '100%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Holy flame that pierces all<br/>Almighty damage: 1 foe',
	name = 'Holy Strike',
	setreq = 'St22'
},
['mow down'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage',
	cost = '12%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 1,
	power = 25,
	powerlvl = 'Medium',
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Phys damage: All foes',
	name = 'Mow Down',
	setreq = 'St9'
},
['berserk'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Deals more damage at higher caster HP. Max 3 hits on 1 foe',
	cost = '13%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-5',
	power = 30,
	crit = '?',
	acc = '75%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 HP-dependent Phys attacks: Random foes',
	name = 'Berserk',
	setreq = 'St10'
},
['brutal hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Deals more damage at higher caster HP',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 99,
	crit = '?',
	acc = '75%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP-dependent Phys damage: 1 foe',
	name = 'Brutal Hit',
	setreq = 'Vi9'
},
['hassohappa'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Deals more damage at higher caster HP',
	cost = '15%',
	costtype = 'HP',
	target = 'All Foes',
	hit = 1,
	power = 69,
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP-dependent Phys damage: All foes',
	name = 'Hassohappa',
	setreq = 'Vi11'
},
['deathbound'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'HP/LV/Vi-dependent damage, max 3 hits on 1 foe',
	cost = '20%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-5',
	power = 50,
	crit = '?',
	acc = '80%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-5 HP/Lv/Vi-dependent Phys attacks: Random foes',
	name = 'Deathbound',
	setreq = 'St18'
},
['multi-hit'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, no. of hits increases based on the Ag difference between caster and target',
	cost = '13%',
	costtype = 'HP',
	target = 'One Foe',
	hit = '2-7',
	power = 4,
	powerlvl = 'Low',
	crit = '?',
	acc = '65%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-7 (Agility-dependent) low Phys attacks: 1 foe',
	name = 'Multi-Hit',
	setreq = 'Ag9'
},
['multi-strike'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage, no. of hits increases based on the Ag difference between caster and target',
	cost = '13%',
	costtype = 'HP',
	target = 'All Foes',
	hit = '2-7',
	power = 4,
	powerlvl = 'Low',
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = '2-7 (Agility-dependent) low Phys attacks: All foe',
	name = 'Multi-Strike',
	setreq = 'Ag13'
},
['weak kill'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage. Power increases on foes with ailments',
	cost = '10%',
	costtype = 'HP',
	target = 'One Foe',
	hit = 1,
	power = 10,
	powerlvl = 'High',
	crit = '?',
	acc = '75%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Phys damage: 1 foe with ailment',
	name = 'Weak Kill',
	setreq = 'St9'
},
['death call'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'KO\'s foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune.',
	cost = 26,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Instantly KO Poisoned, Paralyzed, and Charmed foes',
	name = 'Death Call',
	setreq = 'Ag12'
},
['assassinate'] = {
	attribute = 'phys',
	damagetype = 'Physical',
	effect = 'Damage to enemy leader, ignores defense increase from minions',
	cost = '8%',
	costtype = 'HP',
	target = 'Enemy Leader',
	hit = 1,
	power = 40,
	powerlvl = 'High',
	crit = '?',
	acc = '70%',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Phys damage: Enemy Leader<br/>Ignores defense from minions',
	name = 'Assassinate',
	setreq = 'Ag9'
},
['nigayomogi'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '35% chance to inflict Poison',
	cost = 15,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Poison chance: All foes',
	name = 'Nigayomogi',
	setreq = 'Ag7'
},
['paral eyes'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '35% chance to inflict Paralyze',
	cost = 15,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Paralyze chance: All foes',
	name = 'Paral Eyes',
	setreq = 'Ag7'
},
['sexy gaze'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '25% chance to inflict Charm',
	cost = 22,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Charm chance: All foes',
	name = 'Sexy Gaze',
	setreq = 'Ma9'
},
['marin karin'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '60% chance to inflict Charm',
	cost = 22,
	costtype = 'MP',
	target = 'One Foe',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Charm chance: 1 foe',
	name = 'Marin Karin',
	setreq = 'Ma12'
},
['petra eyes'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '25% chance to inflict Stone',
	cost = 22,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Stone chance: All foes',
	name = 'Petra Eyes',
	setreq = 'Ag10'
},
['gigajama'] = {
	attribute = 'almighty',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = '40% chance to inflict Forget',
	cost = 20,
	costtype = 'MP',
	target = 'One Foe',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium Forget chance: 1 foe',
	name = 'Gigajama',
	setreq = 'Ma10'
},
['power charge'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Increases damage of next attack',
	cost = 8,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increase damage of next attack<br/>Effect ends after skirmish',
	name = 'Power Charge',
	setreq = 'Vi11'
},
['might call'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Guarantees 1 critical hit',
	cost = 8,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee 1 critical hit: Team',
	name = 'Might Call',
	setreq = 'Ag11'
},
['shield all'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Nullifies any non-Almighty damage once',
	cost = 25,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify any damage once (No Almighty): Team',
	name = 'Shield All',
	setreq = 'Ma10'
},
['taunt'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Increases chance of attracting single-target attacks, damage taken reduced',
	cost = 10,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attract enemy attacks, reduce damage taken',
	name = 'Taunt',
	setreq = 'Vi7'
},
['tetrakarn'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Reflects any Phys attack once',
	cost = 23,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any Phys attack once: Team',
	name = 'Tetrakarn',
	setreq = 'Ma13'
},
['makarakarn'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Reflects any non-Almighty magic attack once',
	cost = 23,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any magic attack once (No Almighty): Team',
	name = 'Makarakarn',
	setreq = 'Ma13'
},
['binary fire'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Damage',
	cost = 6,
	costtype = 'MP',
	target = 'One Foe',
	hit = 1,
	power = '?',
	powerlvl = 'High',
	skilltype = 'Command',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High Fire damage: 1 foe',
	name = 'Binary Fire',
	setreq = '—'
},
['leader soul'] = {
	attribute = 'passive',
	effect = 'Protects a minion from lethal damage if not lethal to self',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect ally from lethal damage if not lethal to self',
	name = 'Leader Soul',
	setreq = '—'
},
['+poison'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Phys attacks have a medium chance to inflict Poison. Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Poison (Medium chance)',
	name = '+Poison',
	setreq = 'Ag6'
},
['+paralyze'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Phys attacks have a medium chance to inflict Paralyze. Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Paralyze (Medium chance)',
	name = '+Paralyze',
	setreq = 'Ag9'
},
['+stone'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Phys attacks have a medium chance to inflict Stone. Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may Stone (Medium chance)',
	name = '+Stone',
	setreq = 'Ag12'
},
['+forget'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Phys attacks have a medium chance to inflict Forget. Odds of inflicting ailment reduced if hitting multiple foes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks may inflict Forget (Medium chance)',
	name = '+Forget',
	setreq = 'Ma9'
},
['drain hit'] = {
	attribute = 'passive',
	effect = 'Phys attacks restore 25% of damage dealt as HP',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore HP equal to 25% of all Phys damage dealt',
	name = 'Drain Hit',
	setreq = 'Vi12'
},
['life bonus'] = {
	attribute = 'passive',
	effect = 'Increases Max HP by 10%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum HP up 10%',
	name = 'Life Bonus',
	setreq = 'Vi4'
},
['life surge'] = {
	attribute = 'passive',
	effect = 'Increases Max HP by 30%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum HP up 30%',
	name = 'Life Surge',
	setreq = 'Vi7'
},
['life stream'] = {
	attribute = 'passive',
	effect = 'Increases Max HP by 50%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum HP up 50%',
	name = 'Life Stream',
	setreq = 'Vi10'
},
['mana bonus'] = {
	attribute = 'passive',
	effect = 'Increases Max MP by 10%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum MP up 10%',
	name = 'Mana Bonus',
	setreq = 'Ma4'
},
['mana surge'] = {
	attribute = 'passive',
	effect = 'Increases Max MP by 30%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum MP up 30%',
	name = 'Mana Surge',
	setreq = 'Ma7'
},
['mana stream'] = {
	attribute = 'passive',
	effect = 'Increases Max MP by 50%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Maximum MP up 50%',
	name = 'Mana Stream',
	setreq = 'Ma10'
},
['spirit gain'] = {
	attribute = 'passive',
	effect = 'Increases Max HP and MP by 20%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Increases maximum HP and MP by 20%',
	name = 'Spirit Gain',
	setreq = 'Vi6'
},
['hero aid'] = {
	attribute = 'passive',
	effect = 'Increases critical rate by 25%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical rate up 25%',
	name = 'Hero Aid',
	setreq = 'Ag5'
},
['ares aid'] = {
	attribute = 'passive',
	effect = 'Increases critical rate by 50%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Critical rate up 50%',
	name = 'Ares Aid',
	setreq = 'Ag10'
},
['crit up'] = {
	attribute = 'passive',
	effect = 'Critical hits deal more damage',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Deal more damage with criticals',
	name = 'Crit Up',
	setreq = 'St5'
},
['holy blessing'] = {
	attribute = 'passive',
	effect = 'Critical hits restore HP',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Recover HP when performing a critical hit',
	name = 'Holy Blessing',
	setreq = 'Vi8'
},
['quick move'] = {
	attribute = 'passive',
	effect = 'Increases speed in skirmishes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increased speed in a skirmish',
	name = 'Quick Move',
	setreq = 'Ag8'
},
['swift step'] = {
	attribute = 'passive',
	effect = 'Greatly increases speed in skirmishes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increased speed in a skirmish',
	name = 'Swift Step',
	setreq = 'Ag11'
},
['attack all'] = {
	attribute = 'passive',
	effect = 'Normal attack hits all foes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Enable normal attack to hit all foes',
	name = 'Attack All',
	setreq = 'Vi14'
},
['double strike'] = {
	attribute = 'passive',
	effect = 'Normal attack becomes one small attack and one medium attack',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Normal attack becomes one small attack and one medium attack',
	name = 'Double Strike',
	setreq = 'St10'
},
['extra bonus'] = {
	attribute = 'passive',
	effect = 'Improves chances of removing foe\'s Extra Turns',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Improves chances of removing foe\'s Extra Turns',
	name = 'Extra Bonus',
	setreq = 'Ag5'
},
['preserve extra'] = {
	attribute = 'passive',
	effect = 'Reduces chances of user\'s Extra Turns being removed',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reduces chances of your Extra Turns being removed',
	name = 'Preserve Extra',
	setreq = 'Ag7'
},
['excharge'] = {
	attribute = 'passive',
	effect = 'All attacks deal 1.5x damage during Extra Turns',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attack damage increases 1.5x during Extra Turns',
	name = 'Excharge',
	setreq = 'Ag11'
},
['pierce'] = {
	attribute = 'passive',
	effect = 'Phys attacks ignore resist/null/drain',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks deal full damage (Can be reflected)',
	name = 'Pierce',
	setreq = 'St15'
},
['counter'] = {
	attribute = 'passive',
	effect = 'Low chance to counter upon taking Phys damage',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Low chance of counter upon taking Phys damage',
	name = 'Counter',
	setreq = 'Vi7'
},
['retaliate'] = {
	attribute = 'passive',
	effect = 'Medium chance to counter upon taking Phys damage',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Medium chance of counter upon taking Phys damage',
	name = 'Retaliate',
	setreq = 'Vi9'
},
['avenge'] = {
	attribute = 'passive',
	effect = 'High chance to counter upon taking Phys damage',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'High chance of counter upon taking Phys damage',
	name = 'Avenge',
	setreq = 'Vi13'
},
['dual shadow'] = {
	attribute = 'passive',
	effect = '25% chance to repeat any action taken in skirmishes',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '25% chance of repeating any action taken',
	name = 'Dual Shadow',
	setreq = 'Ag15'
},
['extra zero'] = {
	attribute = 'passive',
	effect = 'Skill costs reduced to 0 during Extra Turns',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'When used during an Extra Turn, all skills will cost 0 HP or MP',
	name = 'Extra Zero',
	setreq = 'Ag10'
},
['extra one'] = {
	attribute = 'passive',
	effect = 'Guarantees Extra Turn if no Dragon/Vile on team',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee Extra Turn (Not applicable to Vile/Dragon)',
	name = 'Extra One',
	setreq = 'Ag13'
},
['phys up'] = {
	attribute = 'phys',
	effect = 'Phys damage up 1.1x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.1x damage dealt by Phys attacks',
	name = 'Phys Up',
	setreq = 'St5'
},
['phys boost'] = {
	attribute = 'phys',
	effect = 'Phys damage up 1.2x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.2x damage dealt by Phys attacks',
	name = 'Phys Boost',
	setreq = 'St8'
},
['phys amp'] = {
	attribute = 'phys',
	effect = 'Phys damage up 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.5x damage dealt by Phys attacks',
	name = 'Phys Amp',
	setreq = 'St15'
},
['fire boost'] = {
	attribute = 'fire',
	effect = 'Fire damage up 1.2x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.2x damage dealt by Fire attacks',
	name = 'Fire Boost',
	setreq = 'St9'
},
['fire amp'] = {
	attribute = 'fire',
	effect = 'Fire damage up 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.5x damage dealt by Fire attacks',
	name = 'Fire Amp',
	setreq = 'St12'
},
['ice boost'] = {
	attribute = 'ice',
	effect = 'Ice damage up 1.2x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.2x damage dealt by Ice attacks',
	name = 'Ice Boost',
	setreq = 'Ma9'
},
['ice amp'] = {
	attribute = 'ice',
	effect = 'Ice damage up 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.5x damage dealt by Ice attacks',
	name = 'Ice Amp',
	setreq = 'Ma12'
},
['elec boost'] = {
	attribute = 'elec',
	effect = 'Elec damage up 1.2x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.2x damage dealt by Elec attacks',
	name = 'Elec Boost',
	setreq = 'Ma9'
},
['elec amp'] = {
	attribute = 'elec',
	effect = 'Elec damage up 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.5x damage dealt by Elec attacks',
	name = 'Elec Amp',
	setreq = 'Ma12'
},
['force boost'] = {
	attribute = 'force',
	effect = 'Force damage up 1.2x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.2x damage dealt by Force attacks',
	name = 'Force Boost',
	setreq = 'Vi9'
},
['force amp'] = {
	attribute = 'force',
	effect = 'Force damage up 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '1.5x damage dealt by Force attacks',
	name = 'Force Amp',
	setreq = 'Vi12'
},
['grimoire'] = {
	attribute = 'passive',
	effect = 'Greatly increases chance to inflict status ailments',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increase success rate of status ailments',
	name = 'Grimoire',
	setreq = 'Ag11'
},
['race-o'] = {
	attribute = 'passive',
	effect = 'Deals 50% more damage to same race',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attacks dealt to same race do 50% more damage',
	name = 'Race-O',
	setreq = 'St6'
},
['race-d'] = {
	attribute = 'passive',
	effect = 'Takes 50% less damage from same race',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Attacks inflicted by same race do 50% less damage',
	name = 'Race-D',
	setreq = 'Vi6'
},
['ultimate hit'] = {
	attribute = 'passive',
	effect = 'Normal attacks gain Almighty property',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Normal attack gains the Almighty property',
	name = 'Ultimate Hit',
	setreq = 'St22'
},
['anti-phys'] = {
	attribute = 'phys',
	effect = 'Grants Phys resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Phys damage taken -50%',
	name = 'Anti-Phys',
	setreq = 'Vi5'
},
['anti-fire'] = {
	attribute = 'fire',
	effect = 'Grants Fire resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Fire damage taken -50%',
	name = 'Anti-Fire',
	setreq = 'Vi5'
},
['anti-ice'] = {
	attribute = 'ice',
	effect = 'Grants Ice resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Ice damage taken -50%',
	name = 'Anti-Ice',
	setreq = 'Ma5'
},
['anti-elec'] = {
	attribute = 'elec',
	effect = 'Grants Elec resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Elec damage taken -50%',
	name = 'Anti-Elec',
	setreq = 'Ag5'
},
['anti-force'] = {
	attribute = 'force',
	effect = 'Grants Force resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Force damage taken -50%',
	name = 'Anti-Force',
	setreq = 'Ag5'
},
['anti-curse'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Grants Curse resistance',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Curse damage taken -50%. Ailment resistance +50%',
	name = 'Anti-Curse',
	setreq = 'Ma5'
},
['anti-most'] = {
	attribute = 'passive',
	effect = 'Grants resistance to everything except Phys and Almighty',
	effect = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Damage taken -50% (Phys/Almighty unaffected)',
	name = 'Anti-Most',
	setreq = 'Ma12'
},
['anti-all'] = {
	attribute = 'passive',
	effect = 'Grants resistance to everything except Almighty',
	effect = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Damage taken -50% (Almighty unaffected)',
	name = 'Anti-All',
	setreq = 'Ma18'
},
['null phys'] = {
	attribute = 'phys',
	effect = 'Nullifies Phys attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Phys attacks',
	name = 'Null Phys',
	setreq = 'Vi10'
},
['null fire'] = {
	attribute = 'fire',
	effect = 'Nullifies Fire attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Fire attacks',
	name = 'Null Fire',
	setreq = 'Vi10'
},
['null ice'] = {
	attribute = 'ice',
	effect = 'Nullifies Ice attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Ice attacks',
	name = 'Null Ice',
	setreq = 'Ma10'
},
['null elec'] = {
	attribute = 'elec',
	effect = 'Nullifies Elec attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Elec attacks',
	name = 'Null Elec',
	setreq = 'Ag10'
},
['null force'] = {
	attribute = 'force',
	effect = 'Nullifies Force attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Force attacks',
	name = 'Null Force',
	setreq = 'Ag10'
},
['null curse'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	effect = 'Nullifies Curse attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Nullify Curse attacks',
	name = 'Null Curse',
	setreq = 'Ma8'
},
['phys drain'] = {
	attribute = 'phys',
	effect = 'Drains Phys attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Phys attacks',
	name = 'Phys Drain',
	setreq = 'Vi15'
},
['fire drain'] = {
	attribute = 'fire',
	effect = 'Drains Fire attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Fire attacks',
	name = 'Fire Drain',
	setreq = 'Vi15'
},
['ice drain'] = {
	attribute = 'ice',
	effect = 'Drains Ice attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Ice attacks',
	name = 'Ice Drain',
	setreq = 'Ma15'
},
['elec drain'] = {
	attribute = 'elec',
	effect = 'Drains Elec attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Elec attacks',
	name = 'Elec Drain',
	setreq = 'Ag15'
},
['force drain'] = {
	attribute = 'force',
	effect = 'Drains Force attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Drain Force attacks',
	name = 'Force Drain',
	setreq = 'Ag15'
},
['phys repel'] = {
	attribute = 'phys',
	effect = 'Repels Phys attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Phys attacks',
	name = 'Phys Repel',
	setreq = 'Vi12'
},
['fire repel'] = {
	attribute = 'fire',
	effect = 'Repels Fire attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Fire attacks',
	name = 'Fire Repel',
	setreq = 'Vi12'
},
['ice repel'] = {
	attribute = 'ice',
	effect = 'Repels Ice attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Ice attacks',
	name = 'Ice Repel',
	setreq = 'Ma12'
},
['elec repel'] = {
	attribute = 'elec',
	effect = 'Repels Elec attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Elec attacks',
	name = 'Elec Repel',
	setreq = 'Ag12'
},
['force repel'] = {
	attribute = 'force',
	effect = 'Repels Force attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reflect Force attacks',
	name = 'Force Repel',
	setreq = 'Ag12'
},
['anti-ailment'] = {
	attribute = 'passive',
	effect = 'Reduce chance of being inflicted with status ailments',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reduces the chances of suffering status ailments',
	name = 'Anti-Ailment',
	setreq = 'Vi7'
},
['endure'] = {
	attribute = 'passive',
	effect = 'Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'If more than 2HP, withstand death once per skirmish',
	name = 'Endure',
	setreq = 'Vi9'
},
['dodge'] = {
	attribute = 'passive',
	effect = 'Increases evasion against Phys attacks',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Evade more Phys attacks',
	name = 'Dodge',
	setreq = 'Ag6'
},
['hidden strength'] = {
	attribute = 'passive',
	effect = 'When low on HP, physical damage dealt increases by 1.5x',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'When low on HP, physical damage dealt increases by 1.5x',
	name = 'Hidden Strength',
	setreq = 'Vi10'
},
['watchful'] = {
	attribute = 'passive',
	effect = 'Gain some EXP if not assigned to a team',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'n',
	outbattle = 'n',
	description = 'Gain some EXP if not assigned to a team',
	name = 'Watchful',
	setreq = '—'
},
['vigilant'] = {
	attribute = 'passive',
	effect = 'Gain EXP if not assigned to a team',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'n',
	outbattle = 'n',
	description = 'Gain more EXP if not assigned to a team',
	name = 'Vigilant',
	setreq = '—'
},
['moneybags'] = {
	attribute = 'passive',
	effect = 'Increases Macca gained after a skirmish by 20%',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Increases Macca gained after a skirmish by 20%',
	name = 'Moneybags',
	setreq = '—'
},
['life aid'] = {
	attribute = 'passive',
	effect = 'Restore 10% of maximum HP when skirmish ends',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 10% of maximum HP when skirmish ends',
	name = 'Life Aid',
	setreq = 'Vi12'
},
['life lift'] = {
	attribute = 'passive',
	effect = 'Restore 30% of maximum HP when skirmish ends',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 20% of maximum HP when skirmish ends',
	name = 'Life Lift',
	setreq = 'Vi16'
},
['mana aid'] = {
	attribute = 'passive',
	effect = 'Restore 10% of maximum MP when skirmish ends',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore 10% of maximum MP when skirmish ends',
	name = 'Mana Aid',
	setreq = 'Ma18'
},
['victory cry'] = {
	attribute = 'passive',
	effect = 'Recovers some HP and MP when skirmish ends',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore some HP/MP when skirmish ends',
	name = 'Victory Cry',
	setreq = 'Ma20'
},
['knight soul'] = {
	attribute = 'passive',
	effect = 'Protects leader from lethal damage',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect leader from lethal damage',
	name = 'Knight Soul',
	setreq = '—'
},
['paladin soul'] = {
	attribute = 'passive',
	effect = 'Protects leader from lethal damage (-50% damage)',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Protect leader from lethal damage (-50% damage)',
	name = 'Paladin Soul',
	setreq = '—'
},
['hero soul'] = {
	attribute = 'passive',
	effect = 'Protects leader from lethal damage if resistance is higher',
	cost = '—',
	target = 'Self',
	skilltype = 'Passive',
	inbattle = 'y',
	outbattle = 'n',
	description = '?',
	name = 'Hero Soul',
	setreq = '—'
},
['blitzkrieg'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Phys/magic damage up 25%',
	cost = 4,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys/magic damage up 25%: Team',
	name = 'Blitzkrieg',
	setreq = 'St8'
},
['weaken'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Defense down 25%',
	cost = 5,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Defense down 25%: All foes',
	name = 'Weaken',
	setreq = 'Ag12'
},
['debilitate'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Hit/evade/defense down 25%',
	cost = 12,
	costtype = 'MP',
	target = 'All Foes',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Hit/evade/defense down 25%: All foes',
	name = 'Debilitate',
	setreq = 'Ag14'
},
['hustle'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Hit/evade up 25%',
	cost = 3,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Hit/evade up 25%: Team',
	name = 'Hustle',
	setreq = 'Ag8'
},
['fortify'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Defense up 25%',
	cost = 5,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Defense up 25%: Team',
	name = 'Fortify',
	setreq = 'Vi7'
},
['tailwind'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Agility +5',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Agility +5: Team',
	name = 'Tailwind',
	setreq = 'Ag6'
},
['wall'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Reflects any Phys attack once',
	cost = 15,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any Phys attack once: Team',
	name = 'Wall',
	setreq = 'Ma15'
},
['barrier'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Reflects any non-Almighty magic attack once',
	cost = 16,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Reflect any magic attack once (No Almighty): Team',
	name = 'Barrier',
	setreq = 'Ma15'
},
['strengthen'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Change weaknesses to normal resistances',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Change all weaknesses to normal resistances: Team',
	name = 'Strengthen',
	setreq = 'Vi10'
},
['ban phys'] = {
	attribute = 'phys',
	damagetype = 'Status',
	effect = 'Negates first Phys attack',
	cost = 15,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Phys attack: Both teams',
	name = 'Ban Phys',
	setreq = 'St10'
},
['ban fire'] = {
	attribute = 'fire',
	damagetype = 'Status',
	effect = 'Negates first Fire attack',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Fire attack: Both teams',
	name = 'Ban Fire',
	setreq = 'St10'
},
['ban ice'] = {
	attribute = 'ice',
	damagetype = 'Status',
	effect = 'Negates first Ice attack',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Ice attack: Both teams',
	name = 'Ban Ice',
	setreq = 'Ma10'
},
['ban elec'] = {
	attribute = 'elec',
	damagetype = 'Status',
	effect = 'Negates first Elec attack',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Elec attack: Both teams',
	name = 'Ban Elec',
	setreq = 'Ma10'
},
['ban force'] = {
	attribute = 'force',
	damagetype = 'Status',
	effect = 'Negates first Force attack',
	cost = 8,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Force attack: Both teams',
	name = 'Ban Force',
	setreq = 'Vi10'
},
['ban curse'] = {
	attribute = 'curse',
	attribute_link = 'ruin',
	damagetype = 'Status',
	effect = 'Negates first Curse attack',
	cost = 6,
	costtype = 'MP',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify 1st Curse attack: Both teams',
	name = 'Ban Curse',
	setreq = 'Ma10'
},
['rage soul'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Damage dealt 2x, can only use normal attacks',
	cost = 6,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Damage up 2x, only normal attack selectable: Team',
	name = 'Rage Soul',
	setreq = 'St17'
},
['pierce +'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Phys attacks ignore resist/null/drain',
	cost = 6,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Phys attacks deal full dmg (Can be reflected): Team',
	name = 'Pierce +',
	setreq = 'St21'
},
['full might'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Guarantees 1 critical hit',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee critical hit for one Phys attack: Team',
	name = 'Full Might',
	setreq = 'Ag15'
},
['marksman'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'All Phys attacks have 100% accuracy',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Guarantee all Phys attacks hit: Team',
	name = 'Marksman',
	setreq = 'Ag7'
},
['grimoire +'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Increases chance to inflict status ailments',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Greatly increase success rate of status ailments',
	name = 'Grimoire +',
	setreq = 'Ag11'
},
['desperation'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Gains speed in skirmishes but prevents Extra Turns',
	cost = '—',
	target = '?',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Gain speed advantage at the cost of Extra Turns',
	name = 'Desperation',
	setreq = 'Ag11'
},
['null auto'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Disable opponent Auto-skills that active at the start of skirmishes',
	cost = '—',
	target = 'Enemy Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Disable opponents\' skills that activate at the start of a skirmish',
	name = 'Null Auto',
	setreq = 'Ag15'
},
['battle aura'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Nullify damage <= 50: Team',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Nullify any attack that deals less than 50 damage: Team',
	name = 'Battle Aura',
	setreq = 'Vi12'
},
['endure +'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Survive lethal damage if above 2HP once per battle',
	cost = 10,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Withstand death once per skirmish at the start of a turn',
	name = 'Endure +',
	setreq = 'Vi20'
},
['magic yang'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'MP cost -50%',
	cost = '—',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'MP cost -50%: Both teams',
	name = 'Magic Yang',
	setreq = 'Ma14'
},
['magic yin'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Magic damage up 1.5x and MP cost 2x. Can\'t use Phys attacks',
	cost = 16,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Magic damage up 1.5x, cost 2x, no Phys attacks: Team',
	name = 'Magic Yin',
	setreq = 'Ma20'
},
['health save'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'HP costs -75%',
	cost = '—',
	target = 'All',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'HP cost -75%: Both teams',
	name = 'Health Save',
	setreq = 'Ag11'
},
['shield all ex'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Each ally Nullifies any non-Almighty damage once',
	cost = 18,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All allies receive a shield that negates an attack once. (Except Almighty attacks)',
	name = 'Shield All EX',
	setreq = 'Ma11'
},
['kinetic vision'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Upon dodging an enemy\'s attack, all allies will receive a 1.5x bonus to all stats',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Upon dodging an enemy\'s attack, all allies will receive a 1.5x bonus to all stats',
	name = 'Kinetic Vision',
	setreq = 'Ag11'
},
['dual shadow ex'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = '25% chance to repeat any action taken in skirmishes',
	cost = 22,
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'All allies will receive a 25% chance of repeating their actions',
	name = 'Dual Shadow EX',
	setreq = 'Ag15'
},
['alter pain'] = {
	attribute = 'healing',
	damagetype = 'Status',
	effect = 'Recovers some MP when damaged',
	cost = '—',
	target = 'Team',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore some MP when damaged: Team',
	name = 'Alter Pain',
	setreq = 'Vi10'
},
['revive'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cast Recarm at the start of skirmish if any allies are dead',
	cost = 25,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Recarm at the start of skirmish: Dead allies',
	name = 'Revive',
	setreq = 'Ma18'
},
['healing'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Casts Media at the start of skirmish if a team member is hurt',
	cost = 12,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Media if a team member is hurt',
	name = 'Healing',
	setreq = 'Ma12'
},
['rejuvenate'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Casts Diarahan at the start of skirmish if a team member is hurt',
	cost = 12,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Diarahan at the start of a skirmish if a team member is hurt',
	name = 'Rejuvenate',
	setreq = 'Ma13'
},
['grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment',
	cost = 25,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Auto',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Cast Prayer if a member is hurt or suffering ailment',
	name = 'Grace',
	setreq = 'Ma21'
},
['switch'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Switches position with an ally or NPC team.',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 6,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Switch positions with an ally team. Range: 6',
	name = 'Switch',
	setreq = '—'
},
['warp step'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Switches position with an ally or NPC team.',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 8,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Switch positions with an ally team. Range: 8',
	name = 'Warp Step',
	setreq = '—'
},
['flight'] = {
	attribute = 'passive',
	effect = 'Move through obstacles and Move +1',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles<br/>Move +1 (Not stackable)',
	name = 'Flight',
	setreq = '—'
},
['winged flight'] = {
	attribute = 'passive',
	effect = 'Move through obstacles and Move +2',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles<br/>Move +2 (Not stackable)',
	name = 'Winged Flight',
	setreq = '—'
},
['animal leg'] = {
	attribute = 'passive',
	effect = 'Replenish Move after attacking (Not stackable)',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Replenish Move after attack (Not stackable)',
	name = 'Animal Leg',
	setreq = '—'
},
['free leap'] = {
	attribute = 'passive',
	effect = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Replenish Move after attack. Can run during Extra Turn (Not stackable)',
	name = 'Free Leap',
	setreq = '—'
},
['awakening'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Increases magic damage by 1.5x for one action',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Magic damage up 1.5x for one action: Team',
	name = 'Awakening',
	setreq = '—'
},
['enlightenment'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Reduces MP costs by 25%. Increases magic damage by 1.5x for one action',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team',
	name = 'Enlightenment',
	setreq = '—'
},
['blood wine'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers MP',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Spend user\'s HP to restore MP (level-dependent): Team',
	name = 'Blood Wine',
	setreq = '—'
},
['angel stigma'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers MP',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Spend user\'s HP to restore MP (level-dependent): Team. More effective than Blood Wine',
	name = 'Angel Stigma',
	setreq = '—'
},
['evil wave'] = {
	attribute = 'passive',
	effect = 'Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Range: 2, No Extra Turn, Attack Turn Cost up',
	name = 'Evil Wave',
	setreq = '—'
},
['evil flow'] = {
	attribute = 'passive',
	effect = 'Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Range: 2, No Extra Turn, Attack Turn Cost up, Increase range by 4',
	name = 'Evil Flow',
	setreq = '—'
},
['glamour'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing, chance of other effect',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (low) 1 team, chance of side benefit. Range: 3',
	name = 'Glamour',
	setreq = '—'
},
['fairy dust'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Heals all teams in range, chance of other effect',
	cost = '?',
	costtype = 'MP',
	target = 'All Teams',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (low) all teams, chance of side benefit. Range: 3',
	name = 'Fairy Dust',
	setreq = '—'
},
['sacrifice'] = {
	attribute = 'passive',
	damagetype = 'Healing',
	effect = 'When user defeats a foe: recovers HP and MP',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore HP/MP when user defeats a foe: Team',
	name = 'Sacrifice',
	setreq = '—'
},
['fallen\'s mark'] = {
	attribute = 'passive',
	damagetype = 'Healing',
	effect = 'When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore HP/MP when user defeats a foe: Team. Range: 3',
	name = 'Fallen\'s Mark',
	setreq = '—'
},
['devotion'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP = User\'s current HP ÷ 2.',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 2,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (50% current user HP) 1 team. Range: 2',
	name = 'Devotion',
	setreq = '—'
},
['mother\'s love'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP = User\'s current HP ÷ 2. Increases turn speed by 1',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 2,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (current user HP): 1 team. Increase turn speed by 1. Range: 2',
	name = 'Mother\'s Love',
	setreq = '—'
},
['uncanny form'] = {
	attribute = 'passive',
	effect = 'Grants another action. Can only be used once per turn',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Immediately act again. Cannot be used more than once per turn',
	name = 'Uncanny Form',
	setreq = '—'
},
['unearthly form'] = {
	attribute = 'passive',
	effect = 'Grants another action. Can only be used once per turn',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Immediately act again. Cannot be used more than once per turn',
	name = 'Unearthly Form',
	setreq = '—'
},
['phantasm'] = {
	attribute = 'passive',
	effect = 'Can move through obstacles. Move Turn Cost -50%',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles<br/>Move Turn Cost -50%',
	name = 'Phantasm',
	setreq = '—'
},
['true phantasm'] = {
	attribute = 'passive',
	effect = 'Can move through obstacles next to an ally\'s team. Move Turn Cost -50%',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 5,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Move through obstacles next to an ally\'s team. Move Turn Cost -50% Range: 5',
	name = 'True Phantasm',
	setreq = '—'
},
['ghost wounds'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Reduce target\'s range to 1 and movement by half',
	cost = '?',
	costtype = 'MP',
	target = 'Enemy Team',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce opposing team\'s range to 1 and movement by half. Range: 3',
	name = 'Ghost Wounds',
	setreq = '—'
},
['possession'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Reduce target\'s range to 1 and movement by half. Prevents recovering from status ailments',
	cost = '?',
	costtype = 'MP',
	target = 'Enemy Team',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Lower target team\'s range to 1 and halve movement. Prevents recovery from status ailments. Range: 3',
	name = 'Possession',
	setreq = '—'
},
['hero\'s mark'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Reduces damage taken by 30% until start of next turn',
	cost = '?',
	costtype = 'MP',
	target = '?',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce damage taken by 30% until the start of the next turn',
	name = 'Hero\'s Mark',
	setreq = '—'
},
['hero\'s proof'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Reduces damage taken by 50% until start of next turn',
	cost = '?',
	costtype = 'MP',
	target = '?',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce damage taken by 50% until the start of next turn',
	name = 'Hero\'s Proof',
	setreq = '—'
},
['bind'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Reduce target\'s Move to 1 for 1 turn',
	cost = '?',
	costtype = 'HP',
	target = 'Enemy Team',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce target\'s Move to 1 for 1 turn. Range: 3',
	name = 'Bind',
	setreq = '—'
},
['evil bind'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Skips target\'s next turn and reduces Move to 1 on the turn after that',
	cost = '?',
	costtype = 'HP',
	target = 'Enemy Team',
	range = 3,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Skip target\'s turn once and reduce target\'s Move to 1 on next turn. Range: 3',
	name = 'Evil Bind',
	setreq = '—'
},
['double up'] = {
	attribute = 'passive',
	effect = 'Enable second skirmish (Not stackable)',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Enable second skirmish (Not stackable)',
	name = 'Double Up',
	setreq = '—'
},
['matchless'] = {
	attribute = 'passive',
	effect = 'Enable second skirmish and use of skills (Not stackable)',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Enable second skirmish and use of skills (Not stackable)',
	name = 'Matchless',
	setreq = '—'
},
['affection'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing and cures status ailments',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 4,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (high)/cure 1 team. Range: 4',
	name = 'Affection',
	setreq = '—'
},
['goddess grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Healing and cures status ailments',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	range = 6,
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Heal (high)/cure 1 team. Range: 6',
	name = 'Goddess Grace',
	setreq = '—'
},
['asura karma'] = {
	attribute = 'support',
	effect = 'Chance to gain a third attack (second Extra turn)',
	cost = '—',
	target = '?',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Grants potential third attack (Second Extra Turn) in one turn',
	name = 'Asura Karma',
	setreq = '—'
},
['asura destiny'] = {
	attribute = 'support',
	effect = 'Chance to gain a third attack (second Extra turn). High chance of getting Extra Turns',
	cost = '—',
	target = '?',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Increases chance of getting Extra Turns<br/>Grants the possibility of a 3rd attack (2nd Extra Turn)',
	name = 'Asura Destiny',
	setreq = '—'
},
['constrict'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending',
	cost = '—',
	target = 'Enemy Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Reduce adjacent enemy team Move to 1, Defend priority',
	name = 'Constrict',
	setreq = '—'
},
['dragon bind'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe\'s Extra Turns',
	cost = '—',
	target = 'Enemy Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Reduce adjacent enemy team Move to 1, Defend priority. Removes foe\'s Extra Turns',
	name = 'Dragon Bind',
	setreq = '—'
},
['aggravate'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Guarantees 1 critical hit',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Guarantee 1 critical hit: Team (Defend N/A)',
	name = 'Aggravate',
	setreq = '—'
},
['agitate'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Guarantees 1 critical hit. After, critical rate slowly decreases from 100%',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100%',
	name = 'Agitate',
	setreq = '—'
},
['tyranny'] = {
	attribute = 'passive',
	damagetype = 'Healing',
	effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'n',
	description = 'Restore MP after skirmish: Team. Foe initiative down',
	name = 'Tyranny',
	setreq = '—'
},
['blood treaty'] = {
	attribute = 'passive',
	damagetype = 'Healing',
	effect = 'Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down',
	cost = '?',
	costtype = 'MP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Restore MP after skirmish: Team. Foe initiative down',
	name = 'Blood Treaty',
	setreq = '—'
},
['chaos wave'] = {
	attribute = 'passive',
	effect = 'Attack & Healing Command Skills range 3, no Extra Turn, Attack Turn Cost up, Move-1',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Range: 3, No Extra Turn, Attack Turn Cost up, Move -1',
	name = 'Chaos Wave',
	setreq = '—'
},
['chaos breath'] = {
	attribute = 'passive',
	effect = 'Attack & Healing Command Skills range 4, no Extra Turn, Attack Turn Cost up, Move-1',
	cost = '—',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'y',
	outbattle = 'y',
	description = 'Range: 4, No Extra Turn, Attack Turn Cost up, Move -1',
	name = 'Chaos Breath',
	setreq = '—'
},
['devil speed'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Increases Move to 7 and grants a bonus to initiative. Overrides Bind.',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Increase Move to 7. Grant initiative bonus',
	name = 'Devil Speed',
	setreq = '—'
},
['devil flash'] = {
	attribute = 'passive',
	damagetype = 'Status',
	effect = 'Increases Move to 8 and grants a bonus to initiative. Overrides Bind.',
	cost = '?',
	costtype = 'HP',
	target = 'Team',
	skilltype = 'Racial',
	inbattle = 'n',
	outbattle = 'y',
	description = 'Increase Move to 8. Grant initiative bonus',
	name = 'Devil Flash',
	setreq = '—'
}
}

return {
	skill = skill,
}