Template:Rst: Difference between revisions
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(SMT3 has Weak and Null written in full.) |
Mistiryshak (talk | contribs) m (Adding things needed for P4/P4G) |
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|rgd = {{Tt|'''Rgd'''|Rigid (Flinch Resistant)}} | |rgd = {{Tt|'''Rgd'''|Rigid (Flinch Resistant)}} | ||
|0 = ×0 | |0 = ×0 | ||
|.05|0.05 = ×.05 | |||
|.10|0.10 = ×.10 | |||
|1/10 = ×⅒ | |1/10 = ×⅒ | ||
|.15|0.15 = ×.15 | |||
|1/8 = ×⅛ | |1/8 = ×⅛ | ||
|.25|0.25 = ×0.25 | |.25|0.25 = ×0.25 | ||
Line 43: | Line 46: | ||
|4/5|8/10 = ×⅘ | |4/5|8/10 = ×⅘ | ||
|7/8 = ×⅞ | |7/8 = ×⅞ | ||
|.9|0.9|0.90|.90 = ×.90 | |||
|.95|0.95 = ×.95 | |||
|1 = ×1 | |1 = ×1 | ||
|1.1 = ×1.1 | |||
|11/2 = ×1½ | |11/2 = ×1½ | ||
|1.25 = ×1.25 | |1.25 = ×1.25 | ||
Line 52: | Line 58: | ||
|2.5 = ×2.5 | |2.5 = ×2.5 | ||
|3 = ×3 | |3 = ×3 | ||
|4 = ×4 | |||
|4.5 = ×4.5 | |||
|5 = ×5 | |||
|7.5 = ×7.5 | |||
|10 = ×10 | |||
|12.75 = ×12.75 | |||
|wk 2 = {{Tt|'''Wk''' 2|Weak (Level 2)}} | |wk 2 = {{Tt|'''Wk''' 2|Weak (Level 2)}} | ||
|res 1 = {{Tt|'''Res''' 1|Resist (Level 1)}} | |res 1 = {{Tt|'''Res''' 1|Resist (Level 1)}} |
Revision as of 23:27, 22 September 2024
Purpose
Template used to display resistance information in stat tables. The output of Rst can be hovered over to clarify the meaning. When using Rst, the guidelines on resistances should be followed.
Usage
Parameter | Description |
---|---|
1 | Input code to determine Rst's output. |
Code
{{Rst|1}}
Examples
Code | Output |
---|---|
{{Rst|Drn}} |
DrnDrain |
{{Rst|1/10}} |
×⅒ |
{{Rst|1.25}} |
×1.25 |
{{Rst|Drn 1/4}} |
Drn ×¼Drain (×¼ Damage) |
{{Rst|x}} |
✕ |
Inputs
Resistance Type
Input | Output | Meaning |
---|---|---|
{{Rst|Dr}} |
DrDrain | Absorbs damage as healing |
{{Rst|Drn}} |
DrnDrain | |
{{Rst|Drntri}} |
DrnDrain ▲Null Secondary Effects | |
{{Rst|Vd}} |
VdVoid | Nullifies damage |
{{Rst|Nu}} |
NuNull | |
{{Rst|Nul}} |
NulNull | |
{{Rst|Null}} |
Null | |
{{Rst|Rs}} |
RsResist | Takes reduced damage |
{{Rst|Res}} |
ResResist | |
{{Rst|St}} |
StStrong | |
{{Rst|Str}} |
StrStrong | |
{{Rst|Strtri}} |
StrStrong ▲Null Secondary Effects | |
{{Rst|Rfl}} |
RflReflect | Reflects damage back at attacker |
{{Rst|Rf}} |
RfReflect | |
{{Rst|Rp}} |
RpRepel | |
{{Rst|Rpl}} |
RplRepel | |
{{Rst|Rpltri}} |
RplRepel ▲Null Secondary Effects | |
{{Rst|Wk}} |
WkWeak | Weakness; may take increased damage |
{{Rst|Weak}} |
Weak | |
{{Rst|Wktri}} |
WkWeak ▲Null Secondary Effects | |
{{Rst|Rgd}} |
RgdRigid (Flinch Resistant) | Does not flinch |
{{Rst|Fr}} |
— | Stuns when hit |
Fractional
Input | Output |
---|---|
{{Rst|0}} |
×0 |
{{Rst|1}} |
×1 |
{{Rst|2}} |
×2 |
{{Rst|3}} |
×3 |
{{Rst|4}} |
×4 |
{{Rst|5}} |
×5 |
{{Rst|10}} |
×10 |
Fraction-based | |
{{Rst|1/10}} |
×⅒ |
{{Rst|1/8}} |
×⅛ |
{{Rst|1/4}} |
×¼ |
{{Rst|3/8}} |
×⅜ |
{{Rst|1/2}} |
×½ |
{{Rst|5/8}} |
×⅝ |
{{Rst|7/10}} |
×⁷⁄₁₀ |
{{Rst|3/4}} |
×¾ |
{{Rst|4/5}} or {{Rst|8/10}} |
×⅘ |
{{Rst|7/8}} |
×⅞ |
{{Rst|11/2}} |
×1½ |
{{Rst|21/2}} |
×2½ |
Decimal-based | |
{{Rst|.05}} |
×.05 |
{{Rst|.10}} |
×.10 |
{{Rst|.15}} |
×.15 |
{{Rst|.25}} or {{Rst|0.25}} |
×0.25 |
{{Rst|.5}} or {{Rst|0.5}} or {{Rst|0.50}} |
×0.50 |
{{Rst|.75}} or {{Rst|0.75}} |
×0.75 |
{{Rst|.9}} or {{Rst|0.90}} or {{Rst|.90}} {{Rst|0.9}} |
×.90 |
{{Rst|.95}} or {{Rst|0.95}} |
×.95 |
{{Rst|1.1}} |
×1.1 |
{{Rst|1.25}} |
×1.25 |
{{Rst|1.5}} |
×1.5 |
{{Rst|1.75}} |
×1.75 |
{{Rst|2.5}} |
×2.5 |
{{Rst|4.5}} |
×4.5 |
{{Rst|7.5}} |
×7.5 |
{{Rst|12.75}} |
×12.75 |
Fractional Resistance Type
These types are highly situational and exist mainly to cover rare edge cases in older titles. Most modern titles will not use these inputs.
Input | Output |
---|---|
{{Rst|Wk 2}} |
Wk 2Weak (Level 2) |
{{Rst|Res 1}} |
Res 1Resist (Level 1) |
{{Rst|Res 2}} |
Res 2Resist (Level 2) |
{{Rst|Res 3}} |
Res 3Resist (Level 3) |
{{Rst|Rfl 1/5}} |
Rfl ×⅕Reflect (×⅕ Damage) |
{{Rst|Rfl 1/4}} |
Rfl ×¼Reflect (×¼ Damage) |
{{Rst|Rfl 1/2}} |
Rfl ×½Reflect (×½ Damage) |
{{Rst|Rfl 11/4}} |
Rfl ×1¼Reflect (×1¼ Damage) |
{{Rst|Rfl 11/2}} |
Rfl ×1½Reflect (×1½ Damage) |
{{Rst|Rfl 2}} |
Rfl ×2Reflect (×2 Damage) |
{{Rst|Rpl 1/5}} |
Rpl ×⅕Repel (×⅕ Damage) |
{{Rst|Rpl 1/4}} |
Rpl ×¼Repel (×¼ Damage) |
{{Rst|Rpl 1/2}} |
Rpl ×½Repel (×½ Damage) |
{{Rst|Rpl 11/4}} |
Rpl ×1¼Repel (×1¼ Damage) |
{{Rst|Rpl 11/2}} |
Rpl ×1½Repel (×1½ Damage) |
{{Rst|Rpl 2}} |
Rpl ×2Repel (×2 Damage) |
{{Rst|Drn 1/5}} |
Drn ×⅕Drain (×⅕ Damage) |
{{Rst|Drn 1/4}} |
Drn ×¼Drain (×¼ Damage) |
{{Rst|Drn 1/2}} |
Drn ×½Drain (×½ Damage) |
{{Rst|Drn 11/4}} |
Drn ×1½Drain (×1¼ Damage) |
{{Rst|Drn 11/2}} |
Drn ×1½Drain (×1½ Damage) |
{{Rst|Drn 2}} |
Drn ×2Drain (×2 Damage) |
{{Rst|Rpl 1/2 Drn 1/2}} |
Rpl ×½ & Drn ×½Repel (×½ Damage) & Drain (×½ Damage) |
Miscellaneous
Input | Output | Meaning |
---|---|---|
{{Rst|?}} |
? | Unknown |
{{Rst|??}} |
??Modifier Unknown | Modifier unknown (for fractionals) |
{{Rst|y}} |
✔ | Yes |
{{Rst|n}} |
✘ | No |
{{Rst|o}} |
◯ | (Various) |
{{Rst|x}} |
✕ | (Various) |
{{Rst|tri}} |
▲Null Secondary Effects | Nullifies secondary effects |
{{Rst|Ne}} |
≠Sometimes | Sometimes (used in place of y and n for situations where a yes/no binary does not apply)
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