Module:Data/Skill/smt2: Difference between revisions

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(Rephrased some skill description translations. Added rest of skills.)
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Line 138: Line 138:
target = "Single enemy",
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = "雷を落として敵1体をSHOCK状態にする",
description_ja = "雷を落として敵1体をSHOCK状態にする",
description = "Drops lightning and puts 1 enemy into the Shock state.",
description = "Drops lightning and puts 1 enemy into the Shock state.",
effect = "Deals Electric damage. Chance to inflict Shock.",
effect = "Deals Electric damage. Chance to inflict Shock.",
Line 154: Line 154:
target = "Single enemy",
target = "Single enemy",
hit = 1,
hit = 1,
description_ja = "強い雷を落として敵1体をSHOCK状態にする",
description_ja = "強い雷を落として敵1体をSHOCK状態にする",
description = "Drops strong lightning and puts 1 enemy into the Shock state.",
description = "Drops strong lightning and puts 1 enemy into the Shock state.",
effect = "Deals Electric damage. Chance to inflict Shock.",
effect = "Deals Electric damage. Chance to inflict Shock.",
Line 170: Line 170:
target = "All enemies",
target = "All enemies",
hit = 1,
hit = 1,
description_ja = "雷を落として敵全体をSHOCK状態にする",
description_ja = "雷を落として敵全体をSHOCK状態にする",
description = "Drops lightning and puts all enemies into the Shock state.",
description = "Drops lightning and puts all enemies into the Shock state.",
effect = "Deals Electric damage. Chance to inflict Shock.",
effect = "Deals Electric damage. Chance to inflict Shock.",
Line 186: Line 186:
target = "All enemies",
target = "All enemies",
hit = 1,
hit = 1,
description_ja = "強い雷を落として敵全体をSHOCK状態にする",
description_ja = "強い雷を落として敵全体をSHOCK状態にする",
description = "Drops strong lightning and puts all enemies into the Shock state.",
description = "Drops strong lightning and puts all enemies into the Shock state.",
effect = "Deals Electric damage. Chance to inflict Shock.",
effect = "Deals Electric damage. Chance to inflict Shock.",
Line 314: Line 314:
target = "Random enemies",
target = "Random enemies",
hit = "1-3",
hit = "1-3",
description_ja = "敵数体をSLEEP状態にする",
description_ja = "敵数体をSLEEP状態にする",
description = "Puts multiple enemies into the Sleep state.",
description = "Puts multiple enemies into the Sleep state.",
effect = "Chance to inflict Sleep.",
effect = "Chance to inflict Sleep.",
Line 338: Line 338:
["pulinpa"] = {
["pulinpa"] = {
attribute = "bind",
attribute = "bind",
attribute_link = "bind (Attribute)",
attribute_link = "bind (attribute)",
cost = 2,
cost = 2,
costtype = "MP",
costtype = "MP",
Line 363: Line 363:
target = "Random enemies",
target = "Random enemies",
hit = "1-3",
hit = "1-3",
description_ja = "敵数体をHAPPY状態にする",
description_ja = "敵数体をHAPPY状態にする",
description = "Puts multiple enemies into the Happy state.",
description = "Puts multiple enemies into the Happy state.",
effect = "Chance to inflict Happy.",
effect = "Chance to inflict Happy.",
Line 381: Line 381:
description_ja = "敵1体をCHARM状態にする",
description_ja = "敵1体をCHARM状態にする",
description = "Puts 1 enemy into the Charm state.",
description = "Puts 1 enemy into the Charm state.",
effect = "Chance to inflict Happy.",
effect = "Chance to inflict Charm.",
skilltype = "Magic",
skilltype = "Magic",
name = "Marin Karin"
name = "Marin Karin"
Line 433: Line 433:
name = "Mudoon"
name = "Mudoon"
},
},
["hanma"] = {
["hama"] = {
attribute = "light",
attribute = "light",
cost = 5,
cost = 5,
Line 442: Line 442:
power = 16,
power = 16,
target = "Random enemies",
target = "Random enemies",
hit = "2",
hit = 2,
description_ja = "敵2体を破魔の力で昇天させる",
description_ja = "敵2体を破魔の力で昇天させる",
description = "Causes 2 enemies to ascend to heaven with the power of exorcism.",
description = "Causes 2 enemies to ascend to heaven with the power of exorcism.",
effect = "Chance to inflict Dead.",
effect = "Chance to inflict Dead.",
skilltype = "Magic",
skilltype = "Magic",
name = "Hanma"
name = "Hama"
},
},
["mahama"] = {
["mahama"] = {
Line 549: Line 549:
target = "All enemies",
target = "All enemies",
hit = 1,
hit = 1,
description_ja = "敵の魔法と特殊攻撃を1ターン無効にする",
description_ja = "敵の魔法と特殊攻撃を1ターン無効にする",
description = "Nullifies enemies' magic and extra attacks for 1 turn.",
description = "Nullifies enemies' magic and extra attacks for 1 turn.",
effect = "Prevents enemies from using skills for 1 turn.",
effect = "Prevents enemies from using skills for 1 turn.",
Line 639: Line 639:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "敵の攻撃魔法を1ターンの間はね返す",
description_ja = "敵の攻撃魔法を1ターンの間はね返す",
description = "Repels enemies' offensive magic for 1 turn.",
description = "Repels enemies' offensive magic for 1 turn.",
effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.",
effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.",
Line 654: Line 654:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "敵の直接攻撃を1ターンの間はね返す",
description_ja = "敵の直接攻撃を1ターンの間はね返す",
description = "Reflects enemies' direct attacks for 1 turn.",
description = "Reflects enemies' direct attacks for 1 turn.",
effect = "Party reflects physical attacks for the rest of the turn.",
effect = "Party reflects physical attacks for the rest of the turn.",
Line 684: Line 684:
target = "Single ally",
target = "Single ally",
hit = 1,
hit = 1,
description_ja = "味方1人のHPを大きく回復する",
description_ja = "味方1人のHPを大きく回復する",
description = "Greatly recovers HP of 1 ally.",
description = "Greatly recovers HP of 1 ally.",
effect = "Restores medium amount of HP.",
effect = "Restores medium amount of HP.",
Line 699: Line 699:
target = "Single ally",
target = "Single ally",
hit = 1,
hit = 1,
description_ja = "味方1人のHPをMAXまで回復する",
description_ja = "味方1人のHPをMAXまで回復する",
description = "Recovers HP of 1 ally to max.",
description = "Recovers HP of 1 ally to max.",
effect = "Fully restores HP.",
effect = "Fully restores HP.",
Line 714: Line 714:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "味方全体のHPを少し回復する",
description_ja = "味方全体のHPを少し回復する",
description = "Slightly recovers HP of all allies.",
description = "Slightly recovers HP of all allies.",
effect = "Restores small amount of HP.",
effect = "Restores small amount of HP.",
Line 729: Line 729:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "味方全体のHPを大きく回復する",
description_ja = "味方全体のHPを大きく回復する",
description = "Greatly recovers HP of all allies.",
description = "Greatly recovers HP of all allies.",
effect = "Restores medium amount of HP.",
effect = "Restores medium amount of HP.",
Line 744: Line 744:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "味方全体のHPをMAXまで回復する",
description_ja = "味方全体のHPをMAXまで回復する",
description = "Recovers HP of all allies to max.",
description = "Recovers HP of all allies to max.",
effect = "Fully restores HP.",
effect = "Fully restores HP.",
Line 864: Line 864:
target = "All allies",
target = "All allies",
hit = 1,
hit = 1,
description_ja = "術者の命と引き換えに味方全体のHPをMAXにする",
description_ja = "術者の命と引き換えに味方全体のHPをMAXにする",
description = "Brings all allies' HP to max in exchange for user's life.",
description = "Brings all allies' HP to max in exchange for user's life.",
effect = "Fully restores HP. Kills user.",
effect = "Fully restores HP. Kills user.",
Line 877: Line 877:
inbattle = "n",
inbattle = "n",
outbattle = "y",
outbattle = "y",
description_ja = "周囲のMAPを表示する 新月で効果が切れる",
description_ja = "周囲のMAPを表示する 新月で効果が切れる",
description = "Displays a map of the surroundings. Effect wears off on a New Moon.",
description = "Displays a map of the surroundings. Effect wears off on a New Moon.",
effect = "Displays minimap until next New Moon. Fails if used during a New Moon.",
effect = "Displays minimap until next New Moon. Fails if used during a New Moon.",
Line 1,053: Line 1,053:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体をHAPPY状態にする",
description_ja = "敵全体をHAPPY状態にする",
description = "Puts all enemies into the Happy state.",
description = "Puts all enemies into the Happy state.",
effect = "Chance to inflict Happy.",
effect = "Chance to inflict Happy.",
Line 1,069: Line 1,069:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体をHAPPY状態にする",
description_ja = "敵全体をHAPPY状態にする",
description = "Puts all enemies into the Happy state.",
description = "Puts all enemies into the Happy state.",
effect = "Chance to inflict Happy.",
effect = "Chance to inflict Happy.",
Line 1,085: Line 1,085:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体をSLEEP状態にする",
description_ja = "敵全体をSLEEP状態にする",
description = "Puts all enemies into the Sleep state.",
description = "Puts all enemies into the Sleep state.",
effect = "Chance to inflict Sleep.",
effect = "Chance to inflict Sleep.",
Line 1,093: Line 1,093:
["panic voice"] = {
["panic voice"] = {
attribute = "bind",
attribute = "bind",
attribute_link = "bind (Attribute)",
attribute_link = "bind (attribute)",
cost = 2,
cost = 2,
costtype = "MP",
costtype = "MP",
Line 1,110: Line 1,110:
["bind voice"] = {
["bind voice"] = {
attribute = "bind",
attribute = "bind",
attribute_link = "bind (Attribute)",
attribute_link = "bind (attribute)",
cost = 8,
cost = 8,
costtype = "MP",
costtype = "MP",
Line 1,157: Line 1,157:
name = "Fire Breath"
name = "Fire Breath"
},
},
["fire breath"] = {
["ice breath"] = {
attribute = "fire",
attribute = "ice",
cost = 8,
cost = 8,
costtype = "MP",
costtype = "MP",
Line 1,169: Line 1,169:
description_ja = "敵数体に氷結系攻撃",
description_ja = "敵数体に氷結系攻撃",
description = "Ice-type attack to multiple enemies.",
description = "Ice-type attack to multiple enemies.",
effect = "Deals Fire damage.",
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = "Extra",
skilltype = "Extra",
name = "Fire Breath"
name = "Ice Breath"
},
},
["venom breath"] = {
["venom breath"] = {
Line 1,205: Line 1,205:
name = "Shock",
name = "Shock",
link = "Shock (Skill)"
link = "Shock (Skill)"
},
["icebound"] = {
attribute = "ice",
cost = 5,
costtype = "MP",
damagetype = "Magical",
inbattle = "y",
outbattle = "n",
power = 50,
hit = 1,
target = "All enemies",
description_ja = "—",
description = "—",
effect = "Deals Ice damage. Chance to inflict Freeze.",
skilltype = "Extra",
name = "Icebound"
},
},
["poison mist"] = {
["poison mist"] = {
Line 1,248: Line 1,264:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Chance to inflict Charm.",
effect = "Chance to inflict Charm.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,280: Line 1,296:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "—",
name_note = "Female",
effect = "Only targets male humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
effect = "Only targets male humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,296: Line 1,313:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Only targets humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
effect = "Only targets humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,379: Line 1,396:
["sonic wave"] = {
["sonic wave"] = {
attribute = "bind",
attribute = "bind",
attribute_link = "bind (Attribute)",
attribute_link = "bind (attribute)",
cost = 5,
cost = 5,
costtype = "MP",
costtype = "MP",
Line 1,436: Line 1,453:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
name_note = "Male",
description = "",
description_ja = "",
description = "",
effect = "Only targets female humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
effect = "Only targets female humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,451: Line 1,469:
hit = 1,
hit = 1,
target = "All allies",
target = "All allies",
description_ja = "月齢を4進める",
description_ja = "月齢を4進める",
description = "Advances the age of the moon by 4.",
description = "Advances the age of the moon by 4.",
effect = "Advances the moon by four phases.",
effect = "Advances the moon by four phases.",
Line 1,466: Line 1,484:
hit = 1,
hit = 1,
target = "Single ally", --internally All allies
target = "Single ally", --internally All allies
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Reverts target to the state they were in at the beginning of the battle. 1/64 chance to fail and kill the user.",
effect = "Reverts target to the state they were in at the beginning of the battle. 1/64 chance to fail and kill the user.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,482: Line 1,500:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals non-elemental damage to demons. Damage equals 50% of target's current HP for the front row and 25% of target's current HP for the back row.",
effect = "Deals non-elemental damage to demons. Damage equals 50% of target's current HP for the front row and 25% of target's current HP for the back row.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,497: Line 1,515:
power = 69,
power = 69,
hit = 1,
hit = 1,
name_note = "Fake",
target = "Single enemy", --internally all enemies
target = "Single enemy", --internally all enemies
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Bind to the enemy with the lowest Intelligence stat. Not affected by resistances.",
effect = "Inflicts Bind to the enemy with the lowest Intelligence stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,506: Line 1,525:
["sabaoth's voice"] = {
["sabaoth's voice"] = {
attribute = "bind",
attribute = "bind",
attribute_link = "bind (Attribute)",
attribute_link = "bind (attribute)",
cost = 6,
cost = 6,
costtype = "MP",
costtype = "MP",
Line 1,515: Line 1,534:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Bind to the target with the lowest Vitality stat. Not affected by resistances.",
effect = "Inflicts Bind to the target with the lowest Vitality stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,531: Line 1,550:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Paralyze to the target with the lowest Agility stat. Not affected by resistances.",
effect = "Inflicts Paralyze to the target with the lowest Agility stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,547: Line 1,566:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Stone to the target with the lowest Luck stat. Not affected by resistances.",
effect = "Inflicts Stone to the target with the lowest Luck stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,563: Line 1,582:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Dead to the target with the lowest Magic stat. Not affected by resistances.",
effect = "Inflicts Dead to the target with the lowest Magic stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,579: Line 1,598:
hit = 1,
hit = 1,
target = "Single enemy", --internally all enemies
target = "Single enemy", --internally all enemies
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Inflicts Dead to the target with the lowest Intelligence stat. Not affected by resistances.",
effect = "Inflicts Dead to the target with the lowest Intelligence stat. Not affected by resistances.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,587: Line 1,606:
["feral bite"] = {
["feral bite"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "3%",
cost = "3%",
costtype = "HP",
costtype = "HP",
Line 1,604: Line 1,623:
["venom bite"] = {
["venom bite"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "3%",
cost = "3%",
costtype = "HP",
costtype = "HP",
Line 1,613: Line 1,632:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に噛みつきPOISON状態にする",
description_ja = "敵1体に噛みつきPOISON状態にする",
description = "Bites 1 enemy puts them into the Poison state.",
description = "Bites 1 enemy puts them into the Poison state.",
effect = "Deals Charge damage. Chance to inflict Poison.",
effect = "Deals Charge damage. Chance to inflict Poison.",
Line 1,621: Line 1,640:
["stun bite"] = {
["stun bite"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "5%",
cost = "5%",
costtype = "HP",
costtype = "HP",
Line 1,630: Line 1,649:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に噛みつきPALYZE状態にする",
description_ja = "敵1体に噛みつきPALYZE状態にする",
description = "Bites 1 enemy and puts them into the Paralyze state.",
description = "Bites 1 enemy and puts them into the Paralyze state.",
effect = "Deals Charge damage. Chance to inflict Paralyze.",
effect = "Deals Charge damage. Chance to inflict Paralyze.",
Line 1,638: Line 1,657:
["stone bite"] = {
["stone bite"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "5%",
cost = "5%",
costtype = "HP",
costtype = "HP",
Line 1,647: Line 1,666:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に噛みつきSTONE状態にする",
description_ja = "敵1体に噛みつきSTONE状態にする",
description = "Bites 1 enemy and puts them into the Stone state.",
description = "Bites 1 enemy and puts them into the Stone state.",
effect = "Deals Charge damage. Chance to inflict Stone.",
effect = "Deals Charge damage. Chance to inflict Stone.",
Line 1,655: Line 1,674:
["charm bite"] = {
["charm bite"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "3%",
cost = "3%",
costtype = "HP",
costtype = "HP",
Line 1,664: Line 1,683:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に噛みつきCHARM状態にする",
description_ja = "敵1体に噛みつきCHARM状態にする",
description = "Bites 1 enemy and puts them into the Charm state.",
description = "Bites 1 enemy and puts them into the Charm state.",
effect = "Deals Charge damage. Chance to inflict Charm.",
effect = "Deals Charge damage. Chance to inflict Charm.",
Line 1,680: Line 1,699:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵2体を引っかく",
description_ja = "敵2体を引っかく",
description = "Scratches 2 enemies.",
description = "Scratches 2 enemies.",
effect = "Deals Hand Skill damage.",
effect = "Deals Hand Skill damage.",
Line 1,696: Line 1,715:
hit = 2,
hit = 2,
target = "Random enemies",
target = "Random enemies",
description_ja = "敵2体を引っかきPOISON状態にする",
description_ja = "敵2体を引っかきPOISON状態にする",
description = "Scratches 2 enemies and puts them into the Poison state.",
description = "Scratches 2 enemies and puts them into the Poison state.",
effect = "Deals Hand Skill damage. Chance to inflict Poison.",
effect = "Deals Hand Skill damage. Chance to inflict Poison.",
Line 1,712: Line 1,731:
hit = 2,
hit = 2,
target = "Random enemies",
target = "Random enemies",
description_ja = "敵2体を引っかきPALYZE状態にする",
description_ja = "敵2体を引っかきPALYZE状態にする",
description = "Scratches 2 enemies and puts them into the Paralyze state.",
description = "Scratches 2 enemies and puts them into the Paralyze state.",
effect = "Deals Hand Skill damage. Chance to inflict Paralyze.",
effect = "Deals Hand Skill damage. Chance to inflict Paralyze.",
Line 1,728: Line 1,747:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に毒針を放ちPOISON状態にする",
description_ja = "敵1体に毒針を放ちPOISON状態にする",
description = "Fires a poison needle at 1 enemy and puts them into the Poison state.",
description = "Fires a poison needle at 1 enemy and puts them into the Poison state.",
effect = "Deals Fly Skill damage. Chance to inflict Poison.",
effect = "Deals Fly Skill damage. Chance to inflict Poison.",
Line 1,744: Line 1,763:
hit = "2-3",
hit = "2-3",
target = "Random enemies",
target = "Random enemies",
description_ja = "敵1体に麻痺針を放ちPALYZE状態にする",
description_ja = "敵1体に麻痺針を放ちPALYZE状態にする",
description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.",
description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.",
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
Line 1,752: Line 1,771:
["razor wire"] = {
["razor wire"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "8%",
cost = "8%",
costtype = "HP",
costtype = "HP",
Line 1,761: Line 1,780:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体に巻きつきBIND状態にする",
description_ja = "敵1体に巻きつきBIND状態にする",
description = "Wraps around 1 enemy and puts them into the Bind state.",
description = "Wraps around 1 enemy and puts them into the Bind state.",
effect = "Deals Charge damage. Chance to inflict Bind.",
effect = "Deals Charge damage. Chance to inflict Bind.",
Line 1,769: Line 1,788:
["hell thrust"] = {
["hell thrust"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "8%",
cost = "8%",
costtype = "HP",
costtype = "HP",
Line 1,778: Line 1,797:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体を攻撃しMute状態にする",
description_ja = "敵1体を攻撃しCLOSE状態にする",
description = "Attacks 1 enemy and puts them into the Mute state.",
description = "Attacks 1 enemy and puts them into the Mute state.",
effect = "Deals Charge damage. Chance to inflict Mute.",
effect = "Deals Charge damage. Chance to inflict Mute.",
Line 1,794: Line 1,813:
hit = 2,
hit = 2,
target = "Random enemies",
target = "Random enemies",
description_ja = "敵2体を攻撃しPALYZE状態にする",
description_ja = "敵2体を攻撃しPALYZE状態にする",
description = "Attacks 2 enemies and puts them into the Paralyze state.",
description = "Attacks 2 enemies and puts them into the Paralyze state.",
effect = "Deals Fly Skill damage. Chance to inflict Mute.",
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
skilltype = "Extra",
skilltype = "Extra",
name = "Scanning"
name = "Scanning"
Line 1,810: Line 1,829:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,826: Line 1,845:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体を攻撃しMute状態にする",
description_ja = "敵全体を攻撃しCLOSE状態にする",
description = "Attacks all enemies and puts them into the Mute state.",
description = "Attacks all enemies and puts them into the Mute state.",
effect = "Deals Hand Skill damage. Chance to inflict Mute.",
effect = "Deals Hand Skill damage. Chance to inflict Mute.",
Line 1,842: Line 1,861:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体を攻撃しFREEZE状態にする",
description_ja = "敵全体を攻撃しFREEZE状態にする",
description = "Attacks all enemies and puts them into the Freeze state.",
description = "Attacks all enemies and puts them into the Freeze state.",
effect = "Deals Hand Skill damage. Chance to inflict Freeze.",
effect = "Deals Hand Skill damage. Chance to inflict Freeze.",
Line 1,858: Line 1,877:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Hand Skill damage. Chance to inflict Shock.",
effect = "Deals Hand Skill damage. Chance to inflict Shock.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,874: Line 1,893:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Fly Skill damage. Chance to inflict Poison.",
effect = "Deals Fly Skill damage. Chance to inflict Poison.",
skilltype = "Extra",
skilltype = "Extra",
Line 1,890: Line 1,909:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "敵全体を攻撃しCHARM状態にする",
description_ja = "敵全体を攻撃しCHARM状態にする",
description = "Attacks all enemies and puts them into the Charm state.",
description = "Attacks all enemies and puts them into the Charm state.",
effect = "Deals Fly Skill damage. Chance to inflict Charm.",
effect = "Deals Fly Skill damage. Chance to inflict Charm.",
Line 1,930: Line 1,949:
["tackle"] = {
["tackle"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "12%",
cost = "12%",
costtype = "HP",
costtype = "HP",
Line 1,941: Line 1,960:
description_ja = "敵に突進してダメージを与える",
description_ja = "敵に突進してダメージを与える",
description = "Rushes at an enemy and deals damage.",
description = "Rushes at an enemy and deals damage.",
effect = "Deals Charge damage. 37.5% chance to succeed.",
effect = "Deals Charge damage. 37.5% chance to roll a hit.",
skilltype = "Extra",
skilltype = "Extra",
name = "Tackle"
name = "Tackle"
Line 1,947: Line 1,966:
["berserk"] = {
["berserk"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "15%",
cost = "15%",
costtype = "HP",
costtype = "HP",
Line 1,964: Line 1,983:
["squash"] = {
["squash"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "12%",
cost = "12%",
costtype = "HP",
costtype = "HP",
Line 1,975: Line 1,994:
description_ja = "敵1体を押し潰す",
description_ja = "敵1体を押し潰す",
description = "Squashes 1 enemy.",
description = "Squashes 1 enemy.",
effect = "Deals Charge damage. 87.5% chance to succeed.",
effect = "Deals Charge damage. 87.5% chance to roll a hit.",
skilltype = "Extra",
skilltype = "Extra",
name = "Squash"
name = "Squash"
Line 1,981: Line 2,000:
["mow down"] = {
["mow down"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "15%",
cost = "15%",
costtype = "HP",
costtype = "HP",
Line 1,998: Line 2,017:
["showtime"] = {
["showtime"] = {
attribute = "charge",
attribute = "charge",
attribute_link = "charge (Attribute)",
attribute_link = "charge (attribute)",
cost = "5%",
cost = "5%",
costtype = "HP",
costtype = "HP",
Line 2,007: Line 2,026:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Charge damage.",
effect = "Deals Charge damage.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,195: Line 2,214:
["daruma reversal"] = {
["daruma reversal"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "20%",
cost = "20%",
costtype = "HP",
costtype = "HP",
Line 2,204: Line 2,223:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,212: Line 2,231:
["hades blast"] = {
["hades blast"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "20%",
cost = "20%",
costtype = "HP",
costtype = "HP",
Line 2,221: Line 2,240:
hit = "1-3",
hit = "1-3",
target = "Random enemies",
target = "Random enemies",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,229: Line 2,248:
["spin slash"] = {
["spin slash"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "10%",
cost = "10%",
costtype = "HP",
costtype = "HP",
Line 2,238: Line 2,257:
hit = "2-3",
hit = "2-3",
target = "Random enemies",
target = "Random enemies",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,254: Line 2,273:
hit = 1,
hit = 1,
target = "Random enemies",
target = "Random enemies",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
effect = "Deals Hand Skill damage.",
effect = "Deals Hand Skill damage.",
Line 2,270: Line 2,289:
hit = 2,
hit = 2,
target = "Random enemies",
target = "Random enemies",
description_ja = "敵2体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵2体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks 2 enemies. Power changes depending on user's max HP.",
description = "Attacks 2 enemies. Power changes depending on user's max HP.",
effect = "Deals Leg Skill damage.",
effect = "Deals Leg Skill damage.",
Line 2,278: Line 2,297:
["heat wave"] = {
["heat wave"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "10%",
cost = "10%",
costtype = "HP",
costtype = "HP",
Line 2,287: Line 2,306:
hit = "2-3",
hit = "2-3",
target = "Random enemies",
target = "Random enemies",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,295: Line 2,314:
["deathbound"] = {
["deathbound"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "20%",
cost = "20%",
costtype = "HP",
costtype = "HP",
Line 2,304: Line 2,323:
hit = "1-2",
hit = "1-2",
target = "Random enemies",
target = "Random enemies",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
description = "Attacks multiple enemies. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,312: Line 2,331:
["hell fang"] = {
["hell fang"] = {
attribute = "sword",
attribute = "sword",
attribute_link = "sword (Attribute)",
attribute_link = "sword (attribute)",
cost = "10%",
cost = "10%",
costtype = "HP",
costtype = "HP",
Line 2,321: Line 2,340:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
description = "Attacks 1 enemy. Power changes depending on user's max HP.",
effect = "Deals Sword damage.",
effect = "Deals Sword damage.",
Line 2,336: Line 2,355:
hit = 1,
hit = 1,
target = "All enemies", --internally all allies
target = "All enemies", --internally all allies
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Halves player's magnetite.",
effect = "Halves player's magnetite.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,351: Line 2,370:
hit = 1,
hit = 1,
target = "All allies",
target = "All allies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Redirects all of the opposing party's physical attacks to the user for 1 turn.",
effect = "Redirects all of the opposing party's physical attacks to the user for 1 turn.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,367: Line 2,386:


target = "All allies",
target = "All allies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.",
effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,414: Line 2,433:
hit = 1,
hit = 1,
target = "Single enemy",
target = "Single enemy",
description_ja = "敵1体を戦線離脱させる",
description_ja = "敵1体を戦線離脱させる",
description = "Causes 1 enemy to leave the battle.",
description = "Causes 1 enemy to leave the battle.",
effect = "Removes target from battle.",
effect = "Removes target from battle.",
Line 2,445: Line 2,464:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Almighty damage and reduces MP.",
effect = "Deals Almighty damage and reduces MP.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,461: Line 2,480:
hit = 1,
hit = 1,
target = "All enemies",
target = "All enemies",
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Deals Almighty damage.",
effect = "Deals Almighty damage.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,476: Line 2,495:
hit = 1,
hit = 1,
target = "Self", --internally single enemy
target = "Self", --internally single enemy
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Halves incoming damage.",
effect = "Halves incoming damage.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,491: Line 2,510:
hit = 1,
hit = 1,
target = "Self", --internally single enemy
target = "Self", --internally single enemy
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "User leaves the battle.",
effect = "User leaves the battle.",
skilltype = "Extra",
skilltype = "Extra",
Line 2,506: Line 2,525:
hit = 1,
hit = 1,
target = "Self", --internally single enemy
target = "Self", --internally single enemy
description_ja = "",
description_ja = "",
description = "",
description = "",
effect = "Summons another instance of the same demon as the user.",
effect = "Summons another instance of the same demon as the user.",
skilltype = "Extra",
skilltype = "Extra",

Latest revision as of 15:58, 24 September 2024

Documentation for this module may be created at Module:Data/Skill/smt2/doc

local skill = {
	["agi"] = {
		attribute = "fire",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 23,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を火炎で焼く",
		description = "Burns 1 enemy with flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Agi"
	},
	["agilao"] = {
		attribute = "fire",
		cost = 7,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 64,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を強い火炎で焼く",
		description = "Burns 1 enemy with strong flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Agilao"
	},
	["maragi"] = {
		attribute = "fire",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 19,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を火炎で焼く",
		description = "Burns all enemies with flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Maragi"
	},
	["maragion"] = {
		attribute = "fire",
		cost = 9,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体を強い火炎で焼く",
		description = "Burns all enemies with strong flames.",
		effect = "Deals Fire damage.",
		skilltype = "Magic",
		name = "Maragion"
	},
	["bufu"] = {
		attribute = "ice",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を凍結させてFREEZE状態にする",
		description = "Freezes 1 enemy and puts them into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Bufu"
	},
	["bufula"] = {
		attribute = "ice",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 40,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体を強く凍結させてFREEZE状態にする",
		description = "Strongly freezes 1 enemy and puts them into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Bufula"
	},
	["mabufu"] = {
		attribute = "ice",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を凍結させてFREEZE状態にする",
		description = "Freezes all enemies and puts them into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Mabufu"
	},
	["mabufula"] = {
		attribute = "ice",
		cost = 11,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 32,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を強く凍結させてFREEZE状態にする",
		description = "Strongly freezes all enemies and puts them into the Freeze state.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Magic",
		name = "Mabufula"
	},
	["zio"] = {
		attribute = "electric",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 19,
		target = "Single enemy",
		hit = 1,
		description_ja = "雷を落として敵1体をSHOCK状態にする",
		description = "Drops lightning and puts 1 enemy into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Zio"
	},
	["zionga"] = {
		attribute = "electric",
		cost = 9,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 55,
		target = "Single enemy",
		hit = 1,
		description_ja = "強い雷を落として敵1体をSHOCK状態にする",
		description = "Drops strong lightning and puts 1 enemy into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Zionga"
	},
	["mazio"] = {
		attribute = "electric",
		cost = 7,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "All enemies",
		hit = 1,
		description_ja = "雷を落として敵全体をSHOCK状態にする",
		description = "Drops lightning and puts all enemies into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Mazio"
	},
	["mazionga"] = {
		attribute = "electric",
		cost = 12,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 41,
		target = "All enemies",
		hit = 1,
		description_ja = "強い雷を落として敵全体をSHOCK状態にする",
		description = "Drops strong lightning and puts all enemies into the Shock state.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Magic",
		name = "Mazionga"
	},
	["zan"] = {
		attribute = "force",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体に衝撃波をぶつける",
		description = "Throws a shockwave at 1 enemy.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Zan"
	},
	["zanma"] = {
		attribute = "force",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体に強い衝撃波をぶつける",
		description = "Throws a strong shockwave at 1 enemy.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Zanma"
	},
	["mazan"] = {
		attribute = "force",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 14,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体に衝撃波をぶつける",
		description = "Throws a shockwave at all enemies.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Mazan"
	},
	["mazanma"] = {
		attribute = "force",
		cost = 7,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 38,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵全体に強い衝撃波をぶつける",
		description = "Throws a strong shockwave at all enemies.",
		effect = "Deals Force damage.",
		skilltype = "Magic",
		name = "Mazanma"
	},
	["tentarafoo"] = {
		attribute = "nerve",
		cost = 14,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 44,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体をPANIC状態にする",
		description = "Puts all enemies into the Panic state.",
		effect = "Chance to inflict Panic.",
		skilltype = "Magic",
		name = "Tentarafoo"
	},
	["megido"] = {
		attribute = "almighty",
		cost = 15,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 70,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体に無属性のダメージを与える",
		description = "Deals non-elemental damage to all enemies.",
		effect = "Deals Almighty damage.",
		skilltype = "Magic",
		name = "Megido"
	},
	["megidolaon"] = {
		attribute = "almighty",
		cost = 15,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体に無属性の強いダメージを与える",
		description = "Deals strong non-elemental damage to all enemies.",
		effect = "Deals Almighty damage.",
		skilltype = "Magic",
		name = "Megidolaon"
	},
	["dormina"] = {
		attribute = "nerve",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をSLEEP状態にする",
		description = "Puts multiple enemies into the Sleep state.",
		effect = "Chance to inflict Sleep.",
		skilltype = "Magic",
		name = "Dormina"
	},
	["shibaboo"] = {
		attribute = "ruin",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 28,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をBIND状態にする",
		description = "Puts multiple enemies into the Bind state.",
		effect = "Chance to inflict Bind.",
		skilltype = "Magic",
		name = "Shibaboo"
	},
	["pulinpa"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 22,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をPANIC状態にする",
		description = "Puts multiple enemies into the Panic state.",
		effect = "Chance to inflict Panic.",
		skilltype = "Magic",
		name = "Pulinpa"
	},
	["hapirma"] = {
		attribute = "ruin",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をHAPPY状態にする",
		description = "Puts multiple enemies into the Happy state.",
		effect = "Chance to inflict Happy.",
		skilltype = "Magic",
		name = "Hapirma"
	},
	["marin karin"] = {
		attribute = "ruin",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵1体をCHARM状態にする",
		description = "Puts 1 enemy into the Charm state.",
		effect = "Chance to inflict Charm.",
		skilltype = "Magic",
		name = "Marin Karin"
	},
	["makajama"] = {
		attribute = "ruin",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "Random enemies",
		hit = "1-3",
		description_ja = "敵数体をCLOSE状態にする",
		description = "Puts multiple enemies into the Mute state.",
		effect = "Chance to inflict Mute.",
		skilltype = "Magic",
		name = "Makajama"
	},
	["mudo"] = {
		attribute = "dark",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = 2,
		description_ja = "敵2体を呪い殺す",
		description = "Curses 2 enemies to death.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mudo"
	},
	["mudoon"] = {
		attribute = "dark",
		cost = 9,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = "3-5",
		description_ja = "敵数体を呪い殺す",
		description = "Curses multiple enemies to death.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mudoon"
	},
	["hama"] = {
		attribute = "light",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 16,
		target = "Random enemies",
		hit = 2,
		description_ja = "敵2体を破魔の力で昇天させる",
		description = "Causes 2 enemies to ascend to heaven with the power of exorcism.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Hama"
	},
	["mahama"] = {
		attribute = "light",
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体を破魔の力で昇天させる",
		description = "Causes all enemies to ascend to heaven with the power of exorcism.",
		effect = "Chance to inflict Dead.",
		skilltype = "Magic",
		name = "Mahama"
	},
	["tarunda"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の攻撃力を下げる",
		description = "Decreases enemies' attack power by one stage.",
		effect = "Decreases enemies' Attack and Magic Attack stats.",
		skilltype = "Magic",
		name = "Tarunda"
	},
	["rakunda"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の防御力を下げる",
		description = "Decreases enemies' defense power.",
		effect = "Decreases enemies' Defense stat by one stage.",
		skilltype = "Magic",
		name = "Rakunda"
	},
	["sukunda"] = {
		attribute = "support", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の命中率を下げる",
		description = "Decreases enemies' accuracy rate.",
		effect = "Decreases enemies' Accuracy stat by one stage.",
		skilltype = "Magic",
		name = "Sukunda"
	},
	["dekaja"] = {
		attribute = "support", --internally almighty
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "全てのカジャ系魔法の効果を消す",
		description = "Removes effects of all kaja-type magic.",
		effect = "Returns enemies' increased stats to normal.",
		skilltype = "Magic",
		name = "Dekaja"
	},
	["rekaja"] = {
		attribute = "support", --internally almighty
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "ンダ系魔法で下げられた能力を元に戻す",
		description = "Restores all stats lowered by nda-type magic.",
		effect = "Returns allies' decreased stats to normal.",
		skilltype = "Magic",
		name = "Rekaja"
	},
	["tetra"] = {
		attribute = "support", --internally almighty
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵の魔法と特殊攻撃を1ターン無効にする",
		description = "Nullifies enemies' magic and extra attacks for 1 turn.",
		effect = "Prevents enemies from using skills for 1 turn.",
		skilltype = "Magic",
		name = "Tetra"
	},
	["tarukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体の攻撃力を上げる",
		description = "Increases all allies' attack power.",
		effect = "Increases allies' Attack stat by one stage.",
		skilltype = "Magic",
		name = "Tarukaja"
	},
	["rakukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体の防御力を上げる",
		description = "Increases allies' defense power.",
		effect = "Increases allies' Defense stat by one stage.",
		skilltype = "Magic",
		name = "Rakukaja"
	},
	["sukukaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体の命中率を上げる",
		description = "Increases allies' accuracy rate.",
		effect = "Increases allies' Accuracy stat by one stage.",
		skilltype = "Magic",
		name = "Sukukaja"
	},
	["makakaja"] = {
		attribute = "support", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体の魔法の威力を上げる",
		description = "Increases allies' magic power.",
		effect = "Increases allies' Magic Attack stat by one stage.",
		skilltype = "Magic",
		name = "Makakaja"
	},
	["tetraja"] = {
		attribute = "support", --internally almighty
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "味方を敵のエナジードレインから防ぐ",
		description = "Protects allies from Energy Drain.",
		effect = "Protects party from instant-kill attacks and Energy Drain.",
		skilltype = "Magic",
		name = "Tetraja"
	},
	["makarakarn"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "敵の攻撃魔法を1ターンの間はね返す",
		description = "Repels enemies' offensive magic for 1 turn.",
		effect = "Party reflects magical attacks (except Almighty) for the rest of the turn.",
		skilltype = "Magic",
		name = "Makarakarn"
	},
	["tetrakarn"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "敵の直接攻撃を1ターンの間はね返す",
		description = "Reflects enemies' direct attacks for 1 turn.",
		effect = "Party reflects physical attacks for the rest of the turn.",
		skilltype = "Magic",
		name = "Tetrakarn"
	},
	["dia"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のHPを少し回復する",
		description = "Slightly recovers HP of 1 ally.",
		effect = "Restores small amount of HP.",
		skilltype = "Magic",
		name = "Dia"
	},
	["diarama"] = {
		attribute = "recovery", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のHPを大きく回復する",
		description = "Greatly recovers HP of 1 ally.",
		effect = "Restores medium amount of HP.",
		skilltype = "Magic",
		name = "Diarama"
	},
	["diarahan"] = {
		attribute = "recovery", --internally almighty
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のHPをMAXまで回復する",
		description = "Recovers HP of 1 ally to max.",
		effect = "Fully restores HP.",
		skilltype = "Magic",
		name = "Diarahan"
	},
	["media"] = {
		attribute = "recovery", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体のHPを少し回復する",
		description = "Slightly recovers HP of all allies.",
		effect = "Restores small amount of HP.",
		skilltype = "Magic",
		name = "Media"
	},
	["mediarama"] = {
		attribute = "recovery", --internally almighty
		cost = 20,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体のHPを大きく回復する",
		description = "Greatly recovers HP of all allies.",
		effect = "Restores medium amount of HP.",
		skilltype = "Magic",
		name = "Mediarama"
	},
	["mediarahan"] = {
		attribute = "recovery", --internally almighty
		cost = 50,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体のHPをMAXまで回復する",
		description = "Recovers HP of all allies to max.",
		effect = "Fully restores HP.",
		skilltype = "Magic",
		name = "Mediarahan"
	},
	["patra"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人の軽いステータス異常を回復する",
		description = "Recovers 1 ally from light status ailments.",
		effect = "Removes Shock, Sleep, Bind, Panic, Happy, Mute, and Freeze ailments.",
		skilltype = "Magic",
		name = "Patra"
	},
	["penpatra"] = {
		attribute = "recovery", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "味方全体の軽いステータス異常を回復する",
		description = "Recovers all allies from light status ailments.",
		effect = "Removes Shock, Sleep, Bind, Panic, Happy, Mute, and Freeze ailments.",
		skilltype = "Magic",
		name = "Penpatra"
	},
	["posumudi"] = {
		attribute = "recovery", --internally almighty
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のPOISON状態を回復する",
		description = "Recovers 1 ally from the Poison state.",
		effect = "Removes Poison ailment.",
		skilltype = "Magic",
		name = "Posumudi"
	},
	["paraladi"] = {
		attribute = "recovery", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のPALYZE状態を回復する",
		description = "Recovers 1 ally from the Paralyze state.",
		effect = "Removes Paralyze ailment.",
		skilltype = "Magic",
		name = "Paraladi"
	},
	["petradi"] = {
		attribute = "recovery", --internally almighty
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のSTONE状態を回復する",
		description = "Recovers 1 ally from the Stone state.",
		effect = "Removes Stone ailment.",
		skilltype = "Magic",
		name = "Petradi"
	},
	["recarm"] = {
		attribute = "recovery", --internally almighty
		cost = 12,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のDYINGおよびDEAD状態をHP1/4の状態で回復",
		description = "Recovers 1 ally from the Dying or Dead state with 1/4 HP.",
		effect = "Removes Dying or Dead ailment and restores 1/4 of max HP.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["samarecarm"] = {
		attribute = "recovery", --internally almighty
		cost = 24,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally",
		hit = 1,
		description_ja = "味方1人のDYINGおよびDEAD状態をHPMAX状態で回復",
		description = "Recovers 1 ally from the Dying or Dead state with max HP.",
		effect = "Removes Dying or Dead ailment and fully restores HP.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["recarmdra"] = {
		attribute = "recovery", --internally almighty
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "術者の命と引き換えに味方全体のHPをMAXにする",
		description = "Brings all allies' HP to max in exchange for user's life.",
		effect = "Fully restores HP. Kills user.",
		skilltype = "Magic",
		name = "Recarm"
	},
	["mapper"] = {
		attribute = "special", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "n",
		outbattle = "y",
		description_ja = "周囲のMAPを表示する 新月で効果が切れる",
		description = "Displays a map of the surroundings. Effect wears off on a New Moon.",
		effect = "Displays minimap until next New Moon. Fails if used during a New Moon.",
		skilltype = "Magic",
		name = "Mapper"
	},
	["traesto"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "n",
		outbattle = "y",
		description_ja = "3Ⅾダンジョンから脱出し 進入地点に戻る",
		description = "Escapes from a 3D dungeon. Returns to point of entry.",
		effect = "Warps party to dungeon's entrance.",
		skilltype = "Magic",
		name = "Traesto"
	},
	["traport"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "n",
		outbattle = "y",
		description_ja = "最後にセーブしたポイントへワープする",
		description = "Warps to the point last saved at.",
		effect = "Warps party to last visited save point.",
		skilltype = "Magic",
		name = "Traport"
	},
	["trafuri"] = {
		attribute = "special", --internally almighty
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		description_ja = "戦闘から脱出できる ボスには無効",
		description = "Allows escape from a battle. Nullified against bosses.",
		effect = "Escapes battle.",
		skilltype = "Magic",
		name = "Trafuri"
	},
	["estoma"] = {
		attribute = "special", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "n",
		outbattle = "y",
		description_ja = "主人公より低レベルの悪魔の出現を抑える",
		description = "Suppresses the appearance of demons with a lower level than the protagonist.",
		effect = "Prevents encounters with enemies that have a lower level than the protagonist.",
		skilltype = "Magic",
		name = "Estoma"
	},
	["sabbatma"] = {
		attribute = "special", --internally almighty
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "Single ally in COMP",
		description_ja = "マッカを使用せずに仲魔を1体召喚できる",
		description = "Allows summoning of 1 allied demon without using macca.",
		effect = "Summons ally from COMP without spending macca.",
		skilltype = "Magic",
		name = "Sabbatma"
	},
	["necroma"] = {
		attribute = "special", --internally almighty
		cost = 20,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "Single dead ally in COMP",
		description_ja = "DEAD状態の仲魔を戦闘に参加させる 戦闘時のみ有効",
		description = "Causes an allied demon in the Dead state to participate in battle. Only effective during battle.",
		effect = "Allows summoning of Dead allies.",
		skilltype = "Magic",
		name = "Necroma"
	},
	["paral eyes"] = {
		attribute = "dark",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体をPALYZE状態にする",
		description = "Puts 1 enemy into the Paralyze state.",
		effect = "Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Paral Eyes"
	},
	["petra eyes"] = {
		attribute = "dark",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体をSTONE状態にする",
		description = "Puts 1 enemy into the Stone state.",
		effect = "Chance to inflict Stone.",
		skilltype = "Extra",
		name = "Petra Eyes"
	},
	["hell eyes"] = {
		attribute = "dark",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体をDEAD状態にする",
		description = "Puts 1 enemy into the Dead state.",
		effect = "Chance to inflict Dead.",
		skilltype = "Extra",
		name = "Hell Eyes"
	},
	["bael's curse"] = {
		attribute = "dark",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		power = 6,
		target = "Single enemy",
		description_ja = "敵1体をFLY状態にする",
		description = "Puts 1 enemy into the Fly state.",
		effect = "Chance to inflict Fly.",
		skilltype = "Extra",
		name = "Bael's Curse"
	},
	["sexy dance"] = {
		attribute = "ruin",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をCHARM状態にする",
		description = "Puts all enemies into the Charm state.",
		effect = "Chance to inflict Charm.",
		skilltype = "Extra",
		name = "Sexy Dance"
	},
	["happy dance"] = {
		attribute = "ruin",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 22,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をHAPPY状態にする",
		description = "Puts all enemies into the Happy state.",
		effect = "Chance to inflict Happy.",
		skilltype = "Extra",
		name = "Happy Dance"
	},
	["joy song"] = {
		attribute = "nerve",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 14,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をHAPPY状態にする",
		description = "Puts all enemies into the Happy state.",
		effect = "Chance to inflict Happy.",
		skilltype = "Extra",
		name = "Joy Song"
	},
	["lullaby"] = {
		attribute = "nerve",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 23,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をSLEEP状態にする",
		description = "Puts all enemies into the Sleep state.",
		effect = "Chance to inflict Sleep.",
		skilltype = "Extra",
		name = "Lullaby"
	},
	["panic voice"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をPANIC状態にする",
		description = "Puts all enemies into the Panic state.",
		effect = "Chance to inflict Panic.",
		skilltype = "Extra",
		name = "Panic Voice"
	},
	["bind voice"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 9,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をBIND状態にする",
		description = "Puts all enemies into the Bind state.",
		effect = "Chance to inflict Bind.",
		skilltype = "Extra",
		name = "Bind Voice"
	},
	["life drain"] = {
		attribute = "dark",
		cost = 7,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体をBAT状態にする",
		description = "Puts 1 enemy into the Bat state.",
		effect = "Chance to inflict Bat.",
		skilltype = "Extra",
		name = "Life Drain"
	},
	["fire breath"] = {
		attribute = "fire",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体に火炎系攻撃",
		description = "Fire-type attack to multiple enemies.",
		effect = "Deals Fire damage.",
		skilltype = "Extra",
		name = "Fire Breath"
	},
	["ice breath"] = {
		attribute = "ice",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体に氷結系攻撃",
		description = "Ice-type attack to multiple enemies.",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Extra",
		name = "Ice Breath"
	},
	["venom breath"] = {
		attribute = "ruin",
		cost = 7,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 32,
		hit = "1-2",
		target = "Random enemies",
		description_ja = "敵数体を攻撃しPOISON状態にする",
		description = "Attacks multiple enemies and puts them into the Poison state.",
		effect = "Deals Ruin damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Venom Breath"
	},
	["shock"] = {
		attribute = "electric",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 44,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体に電撃系攻撃",
		description = "Electric-type damage to multiple enemies.",
		effect = "Deals Electric damage. Chance to inflict Shock.",
		skilltype = "Extra",
		name = "Shock",
		link = "Shock (Skill)"
	},
	["icebound"] = {
		attribute = "ice",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals Ice damage. Chance to inflict Freeze.",
		skilltype = "Extra",
		name = "Icebound"
	},
	["poison mist"] = {
		attribute = "ruin",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 48,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をPOISON状態にする",
		description = "Puts all enemies into the Poison state.",
		effect = "Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Poison Mist"
	},
	["sacred light"] = {
		attribute = "ruin",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 70,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をCHARM状態にする",
		description = "Puts all enemies into the Charm state.",
		effect = "Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Poison Mist"
	},
	["evil gleam"] = {
		attribute = "ruin",
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 80,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Chance to inflict Charm.",
		skilltype = "Extra",
		name = "Evil Gleam"
	},
	["fool's voice"] = {
		attribute = "ruin",
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 80,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体をCLOSE状態にする",
		description = "Puts all enemies into the Mute state.",
		effect = "Chance to inflict Mute.",
		skilltype = "Extra",
		name = "Fool's Voice"
	},
	["demon's kiss f"] = {
		attribute = "dark",
		cost = 0,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 22,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		name_note = "Female",
		effect = "Only targets male humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
		skilltype = "Extra",
		name = "Demon's Kiss"
	},
	["evil smile"] = {
		attribute = "dark",
		cost = 0,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Only targets humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
		skilltype = "Extra",
		name = "Demon's Kiss"
	},
	["fog breath"] = {
		attribute = "nerve",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体の命中率を1/2に下げる",
		description = "Reduces accuracy rate of all enemies by 1/2.",
		effect = "Halves enemies' Accuracy stat.",
		skilltype = "Extra",
		name = "Fog Breath"
	},
	["power breath"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "Self", --internally all enemies
		hit = 1,
		description_ja = "術者の攻撃力と命中率を上昇させる",
		description = "Increases user's attack power and accuracy rate.",
		effect = "Increases user's Attack and Accuracy stats by one stage.",
		skilltype = "Extra",
		name = "Power Breath"
	},
	["dark breath"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		target = "Self", --internally all enemies
		hit = 1,
		description_ja = "術者の防御力と魔力を上昇させる",
		description = "Increases user's defense power and magic power.",
		effect = "Increases user's Defense and Magic Attack stats by one stage.",
		skilltype = "Extra",
		name = "Power Breath"
	},
	["water wall"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "火炎系魔法を無効にするシールドを張る",
		description = "Puts up a shield that nullifies Fire-type magic.",
		effect = "Party nullifies Fire attacks for the rest of the turn.",
		skilltype = "Magic",
		name = "Makarakarn"
	},
	["flame wall"] = {
		attribute = "support", --internally almighty
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "y",
		target = "All allies",
		hit = 1,
		description_ja = "氷結系魔法を無効にするシールドを張る",
		description = "Puts up a shield that nullifies Ice-type magic.",
		effect = "Party nullifies Ice attacks for the rest of the turn.",
		skilltype = "Magic",
		name = "Tetrakarn"
	},
	["sonic wave"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		target = "All enemies",
		hit = 1,
		description_ja = "敵全体をPANIC状態にする",
		description = "Puts all enemies into the Panic state.",
		effect = "Chance to inflict Panic",
		skilltype = "Extra",
		name = "Sonic Wave"
	},
	["holy wrath"] = {
		attribute = "force",
		cost = 80,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 39,
		target = "All enemies and allies",
		hit = 1,
		description_ja = "術者と違う属性の敵に現HPの1/4ダメージ 味方に1/8ダメージ",
		description = "1/4 of current HP damage to enemies with different alignment than the user. 1/8 damage to allies.",
		effect = "Deals non-elemental damage to enemies and allies with different alignment (on Law-Chaos axis) than caster. Damage equals 25% of target's current HP for enemies and 12.5% of target's current HP for allies.",
		skilltype = "Extra",
		name = "Holy Wrath"
	},
	["deathtouch"] = {
		attribute = "ruin",
		cost = 80,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 39,
		target = "Single enemy",
		hit = 1,
		description_ja = "敵のHPを吸収して自分のHPにする",
		description = "Absorbs enemy's HP makes it into one's own HP.",
		effect = "Deals Ruin damage. Restores HP.",
		skilltype = "Extra",
		name = "Deathtouch"
	},
	["demon's kiss m"] = {
		attribute = "dark",
		cost = 0,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 1,
		target = "Single enemy",
		name_note = "Male",
		description_ja = "—",
		description = "—",
		effect = "Only targets female humans. Chance to inflict Paralyze. If target is already paralyzed, lowers target's level by 1.",
		skilltype = "Extra",
		name = "Demon's Kiss"
	},
	["howl"] = {
		attribute = "ruin",
		cost = 2,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "All allies",
		description_ja = "月齢を4進める",
		description = "Advances the age of the moon by 4.",
		effect = "Advances the moon by four phases.",
		skilltype = "Extra",
		name = "Howl"
	},
	["backspin"] = {
		attribute = "ruin",
		cost = 5,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "Single ally", --internally All allies
		description_ja = "—",
		description = "—",
		effect = "Reverts target to the state they were in at the beginning of the battle. 1/64 chance to fail and kill the user.",
		skilltype = "Extra",
		name = "Backspin"
	},
	["violet flash"] = {
		attribute = "ruin",
		cost = 8,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals non-elemental damage to demons. Damage equals 50% of target's current HP for the front row and 25% of target's current HP for the back row.",
		skilltype = "Extra",
		name = "Backspin"
	},
	["god voice fake"] = {
		attribute = "ruin",
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 69,
		hit = 1,
		name_note = "Fake",
		target = "Single enemy", --internally all enemies
		description_ja = "—",
		description = "—",
		effect = "Inflicts Bind to the enemy with the lowest Intelligence stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "God Voice"
	},
	["sabaoth's voice"] = {
		attribute = "bind",
		attribute_link = "bind (attribute)",
		cost = 6,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 72,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Inflicts Bind to the target with the lowest Vitality stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "Sabaoth's Voice"
	},
	["shaddai's eye"] = {
		attribute = "electric",
		cost = 4,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 76,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Inflicts Paralyze to the target with the lowest Agility stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "Shaddai's Eye"
	},
	["light of elohim"] = {
		attribute = "dark",
		cost = 3,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 78,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Inflicts Stone to the target with the lowest Luck stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "Light of Elohim"
	},
	["retribution"] = {
		attribute = "light",
		cost = 15,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 80,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Inflicts Dead to the target with the lowest Magic stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "Retribution"
	},
	["god voice"] = {
		attribute = "force",
		cost = 10,
		costtype = "MP",
		damagetype = "Magical",
		inbattle = "y",
		outbattle = "n",
		power = 96,
		hit = 1,
		target = "Single enemy", --internally all enemies
		description_ja = "—",
		description = "—",
		effect = "Inflicts Dead to the target with the lowest Intelligence stat. Not affected by resistances.",
		skilltype = "Extra",
		name = "God Voice"
	},
	["feral bite"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "3%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に噛みつく",
		description = "Bites 1 enemy.",
		effect = "Deals Charge damage.",
		skilltype = "Extra",
		name = "Feral Bite"
	},
	["venom bite"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "3%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に噛みつきPOISON状態にする",
		description = "Bites 1 enemy puts them into the Poison state.",
		effect = "Deals Charge damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Venom Bite"
	},
	["stun bite"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に噛みつきPALYZE状態にする",
		description = "Bites 1 enemy and puts them into the Paralyze state.",
		effect = "Deals Charge damage. Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Stun Bite"
	},
	["stone bite"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に噛みつきSTONE状態にする",
		description = "Bites 1 enemy and puts them into the Stone state.",
		effect = "Deals Charge damage. Chance to inflict Stone.",
		skilltype = "Extra",
		name = "Stone Bite"
	},
	["charm bite"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "3%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に噛みつきCHARM状態にする",
		description = "Bites 1 enemy and puts them into the Charm state.",
		effect = "Deals Charge damage. Chance to inflict Charm.",
		skilltype = "Extra",
		name = "Charm Bite"
	},
	["feral claw"] = {
		attribute = "hand skill",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵2体を引っかく",
		description = "Scratches 2 enemies.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Feral Claw"
	},
	["venom claw"] = {
		attribute = "hand skill",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 2,
		target = "Random enemies",
		description_ja = "敵2体を引っかきPOISON状態にする",
		description = "Scratches 2 enemies and puts them into the Poison state.",
		effect = "Deals Hand Skill damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Venom Claw"
	},
	["stun claw"] = {
		attribute = "hand skill",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 2,
		target = "Random enemies",
		description_ja = "敵2体を引っかきPALYZE状態にする",
		description = "Scratches 2 enemies and puts them into the Paralyze state.",
		effect = "Deals Hand Skill damage. Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Stun Claw"
	},
	["toxic sting"] = {
		attribute = "fly skill",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に毒針を放ちPOISON状態にする",
		description = "Fires a poison needle at 1 enemy and puts them into the Poison state.",
		effect = "Deals Fly Skill damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Toxic Sting"
	},
	["stun needle"] = {
		attribute = "fly skill",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 8,
		hit = "2-3",
		target = "Random enemies",
		description_ja = "敵1体に麻痺針を放ちPALYZE状態にする",
		description = "Fires paralyzing needles at 1 enemy and puts them into the Paralyze state.",
		effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Stun Needle"
	},
	["razor wire"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体に巻きつきBIND状態にする",
		description = "Wraps around 1 enemy and puts them into the Bind state.",
		effect = "Deals Charge damage. Chance to inflict Bind.",
		skilltype = "Extra",
		name = "Razor Wire"
	},
	["hell thrust"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を攻撃しCLOSE状態にする",
		description = "Attacks 1 enemy and puts them into the Mute state.",
		effect = "Deals Charge damage. Chance to inflict Mute.",
		skilltype = "Extra",
		name = "Hell Thrust"
	},
	["scanning"] = {
		attribute = "fly skill",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 2,
		target = "Random enemies",
		description_ja = "敵2体を攻撃しPALYZE状態にする",
		description = "Attacks 2 enemies and puts them into the Paralyze state.",
		effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Scanning"
	},
	["amou dance"] = {
		attribute = "fly skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Deals Fly Skill damage. Chance to inflict Paralyze.",
		skilltype = "Extra",
		name = "Amou Dance"
	},
	["random pounding"] = {
		attribute = "hand skill",
		cost = "6%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体を攻撃しCLOSE状態にする",
		description = "Attacks all enemies and puts them into the Mute state.",
		effect = "Deals Hand Skill damage. Chance to inflict Mute.",
		skilltype = "Extra",
		name = "Random Pounding"
	},
	["wind-god strike"] = {
		attribute = "hand skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体を攻撃しFREEZE状態にする",
		description = "Attacks all enemies and puts them into the Freeze state.",
		effect = "Deals Hand Skill damage. Chance to inflict Freeze.",
		skilltype = "Extra",
		name = "Wind-God Strike"
	},
	["thunder-god strike"] = {
		attribute = "hand skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals Hand Skill damage. Chance to inflict Shock.",
		skilltype = "Extra",
		name = "Thunder-God Strike"
	},
	["acid"] = {
		attribute = "fly skill",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 5,
		hit = 1,
		target = "Single enemy",
		description_ja = "—",
		description = "—",
		effect = "Deals Fly Skill damage. Chance to inflict Poison.",
		skilltype = "Extra",
		name = "Acid"
	},
	["fog of temptation"] = {
		attribute = "fly skill",
		cost = "1%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 1,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体を攻撃しCHARM状態にする",
		description = "Attacks all enemies and puts them into the Charm state.",
		effect = "Deals Fly Skill damage. Chance to inflict Charm.",
		skilltype = "Extra",
		name = "Fog of Temptation"
	},
	["wing flap"] = {
		attribute = "fly skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 5,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体にダメージを与える",
		description = "Deals damage to all enemies.",
		effect = "Deals Fly Skill damage.",
		skilltype = "Extra",
		name = "Wing Flap"
	},
	["needle rush"] = {
		attribute = "fly skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 8,
		hit = "3-5",
		target = "Random enemies",
		description_ja = "敵数体にダメージを与える",
		description = "Deals damage to multiple enemies.",
		effect = "Deals Fly Skill damage.",
		skilltype = "Extra",
		name = "Needle Rush"
	},
	["tackle"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "12%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		hit = "0-1",
		target = "Single enemy",
		description_ja = "敵に突進してダメージを与える",
		description = "Rushes at an enemy and deals damage.",
		effect = "Deals Charge damage. 37.5% chance to roll a hit.",
		skilltype = "Extra",
		name = "Tackle"
	},
	["berserk"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "15%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体にダメージを与える",
		description = "Deals damage to all enemies.",
		effect = "Deals Charge damage.",
		skilltype = "Extra",
		name = "Berserk"
	},
	["squash"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "12%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 30,
		hit = "0-1",
		target = "Single enemy",
		description_ja = "敵1体を押し潰す",
		description = "Squashes 1 enemy.",
		effect = "Deals Charge damage. 87.5% chance to roll a hit.",
		skilltype = "Extra",
		name = "Squash"
	},
	["mow down"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "15%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 5,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体にダメージを与える",
		description = "Deals damage to all enemies.",
		effect = "Deals Charge damage.",
		skilltype = "Extra",
		name = "Mow Down"
	},
	["showtime"] = {
		attribute = "charge",
		attribute_link = "charge (attribute)",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals Charge damage.",
		skilltype = "Extra",
		name = "Showtime",
		link = "Showtime (Skill)"
	},
	["strike"] = {
		attribute = "hand skill",
		cost = "3%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 5,
		hit = 1,
		target = "All enemies",
		description_ja = "敵1体を殴りダメージを与える",
		description = "Strikes 1 enemy and deals damage.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Strike",
		link = "Strike (Skill)"
	},
	["strike"] = {
		attribute = "hand skill",
		cost = "3%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 5,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を殴りダメージを与える",
		description = "Strikes 1 enemy and deals damage.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Strike",
		link = "Strike (Skill)"
	},
	["backfist"] = {
		attribute = "hand skill",
		cost = "6%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を強く殴りダメージを与える",
		description = "Strongly strikes 1 enemy and deals damage.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Backfist"
	},
	["iron-fist punch"] = {
		attribute = "hand skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体を殴りダメージを与える",
		description = "Strikes multiple enemies and deals damage.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Iron-Fist Punch"
	},
	["akashic arts"] = {
		attribute = "hand skill",
		cost = "9%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = 1,
		target = "All enemies",
		description_ja = "敵全体を拳で攻撃する",
		description = "Attacks all enemies with a fist.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Akashic Arts"
	},
	["kick"] = {
		attribute = "leg skill",
		cost = "4%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 6,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を蹴りダメージを与える",
		description = "Kicks 1 enemy and deals damage.",
		effect = "Deals Leg Skill damage.",
		skilltype = "Extra",
		name = "Kick"
	},
	["roundhouse"] = {
		attribute = "leg skill",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 12,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を強く蹴りダメージを与える",
		description = "Strongly kicks 1 enemy and deals damage.",
		effect = "Deals Leg Skill damage.",
		skilltype = "Extra",
		name = "Roundhouse"
	},
	["flying kick"] = {
		attribute = "leg skill",
		cost = "12%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体を蹴りダメージを与える",
		description = "Kicks multiple enemies and deals damage.",
		effect = "Deals Leg Skill damage.",
		skilltype = "Extra",
		name = "Flying Kick"
	},
	["aim"] = {
		attribute = "gun",
		cost = "2%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 10,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を銃で攻撃する",
		description = "Attacks 1 enemy with a gun.",
		effect = "Deals Gun damage.",
		skilltype = "Extra",
		name = "Aim",
		article = "Aim (Skill)"
	},
	["rapid fire"] = {
		attribute = "gun",
		cost = "4%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 20,
		hit = "2-4",
		target = "Single enemy",
		description_ja = "敵数体を銃で攻撃する",
		description = "Attacks multiple enemies with a gun.",
		effect = "Deals Gun damage.",
		skilltype = "Extra",
		name = "Rapid Fire"
	},
	["shotgun fire"] = {
		attribute = "gun",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 18,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵全体を銃で攻撃する",
		description = "Attacks all enemies with a gun.",
		effect = "Deals Gun damage.",
		skilltype = "Extra",
		name = "Shotgun Fire"
	},
	["daruma reversal"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "20%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks 1 enemy. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Daruma Reversal"
	},
	["hades blast"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "20%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 80,
		hit = "1-3",
		target = "Random enemies",
		description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks multiple enemies. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Hades Blast"
	},
	["spin slash"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 40,
		hit = "2-3",
		target = "Random enemies",
		description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks multiple enemies. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Spin Slash"
	},
	["bodhisattva's palm"] = {
		attribute = "hand skill",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		hit = 1,
		target = "Random enemies",
		description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks 1 enemy. Power changes depending on user's max HP.",
		effect = "Deals Hand Skill damage.",
		skilltype = "Extra",
		name = "Bodhisattva's Palm"
	},
	["thunder kick"] = {
		attribute = "leg skill",
		cost = "20%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		hit = 2,
		target = "Random enemies",
		description_ja = "敵2体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks 2 enemies. Power changes depending on user's max HP.",
		effect = "Deals Leg Skill damage.",
		skilltype = "Extra",
		name = "Thunder Kick"
	},
	["heat wave"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 50,
		hit = "2-3",
		target = "Random enemies",
		description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks multiple enemies. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Heat Wave"
	},
	["deathbound"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "20%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		hit = "1-2",
		target = "Random enemies",
		description_ja = "敵数体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks multiple enemies. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Deathbound"
	},
	["hell fang"] = {
		attribute = "sword",
		attribute_link = "sword (attribute)",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 100,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を攻撃 術者のMAXHPにより威力が変わる",
		description = "Attacks 1 enemy. Power changes depending on user's max HP.",
		effect = "Deals Sword damage.",
		skilltype = "Extra",
		name = "Hell Fang"
	},
	["kobarasukimaro"] = {
		attribute = "almighty",
		cost = "1%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "All enemies", --internally all allies
		description_ja = "—",
		description = "—",
		effect = "Halves player's magnetite.",
		skilltype = "Extra",
		name = "Kobarasukimaro"
	},
	["substitute"] = {
		attribute = "support", --internally almighty
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "All allies",
		description_ja = "—",
		description = "—",
		effect = "Redirects all of the opposing party's physical attacks to the user for 1 turn.",
		skilltype = "Extra",
		name = "Substitute"
	},
	["absorb"] = {
		attribute = "support", --internally almighty
		cost = "20%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,

		target = "All allies",
		description_ja = "—",
		description = "—",
		effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.",
		skilltype = "Extra",
		name = "Absorb"
	},
	["last resort"] = {
		attribute = "support", --internally almighty
		cost = "50%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "All allies",
		description_ja = "術者LOSTで戦闘を強制的に終了させる",
		description = "The user is lost and the battle is forcefully ended.",
		effect = "Ends the battle. Kills user.",
		skilltype = "Extra",
		name = "Last Resort"
	},
	["suction"] = {
		attribute = "almighty",
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		power = 10,
		target = "Single enemy",
		description_ja = "敵に与えたダメージの1/2のHPが回復する",
		description = "Recovers 1/2 of the damage dealt to the enemy.",
		effect = "Multiple instances of the same demon are combined, and their HP and MP are added up.",
		skilltype = "Extra",
		name = "Suction"
	},
	["vacuum throw"] = {
		attribute = "almighty", --internally almighty
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "Single enemy",
		description_ja = "敵1体を戦線離脱させる",
		description = "Causes 1 enemy to leave the battle.",
		effect = "Removes target from battle.",
		skilltype = "Extra",
		name = "Vacuum Throw"
	},
	["rest"] = {
		attribute = "recovery", --internally almighty
		cost = "5%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "Self", --internally all allies
		description_ja = "術者のHPが使用HPの3倍回復する",
		description = "Recovers user's HP by 3 times the used HP.",
		effect = "Restores HP equal to 15% of user's max HP.",
		skilltype = "Extra",
		name = "Rest"
	},
	["sacrifice"] = {
		attribute = "almighty",
		cost = "8%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 15,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals Almighty damage and reduces MP.",
		skilltype = "Extra",
		name = "Sacrifice"
	},
	["landslide"] = {
		attribute = "almighty",
		cost = "10%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		power = 60,
		hit = 1,
		target = "All enemies",
		description_ja = "—",
		description = "—",
		effect = "Deals Almighty damage.",
		skilltype = "Extra",
		name = "Sacrifice"
	},
	["guard"] = {
		attribute = "support", --internally almighty
		cost = "0%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "Self", --internally single enemy
		description_ja = "—",
		description = "—",
		effect = "Halves incoming damage.",
		skilltype = "Extra",
		name = "Sacrifice"
	},
	["escape"] = {
		attribute = "support", --internally almighty
		cost = "0%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "Self", --internally single enemy
		description_ja = "—",
		description = "—",
		effect = "User leaves the battle.",
		skilltype = "Extra",
		name = "Escape"
	},
	["call ally"] = {
		attribute = "support", --internally almighty
		cost = "0%",
		costtype = "HP",
		damagetype = "Physical",
		inbattle = "y",
		outbattle = "n",
		hit = 1,
		target = "Self", --internally single enemy
		description_ja = "—",
		description = "—",
		effect = "Summons another instance of the same demon as the user.",
		skilltype = "Extra",
		name = "Call Ally"
	}
}
return {
	skill = skill,
}