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		<title>Critical Hit</title>
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		<updated>2026-10-07T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Digital Devil Saga */ simplified crit rate denominator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. Crits can stack with weaknesses but will still display as a weakness hit. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage multiplier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage multiplier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty multipliers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other multipliers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}_\text{Mod}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Mod&amp;lt;/sub&amp;gt; is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/[[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion/Bloody Charge.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage multiplier is 1.5, and there is a further multiplier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical formula is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. For basic attacks, it is 7. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Enemies get their Crit rate multiplied by 0.8. The following effects add a flat amount to Rate: &lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
The Critical damage multiplier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{3 + \text{0.6}\bullet\text{Level}_\text{Attacker}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. In Avatar Tuner 2, enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage multiplier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=427546</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=427546"/>
		<updated>2026-10-07T03:44:41Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Digital Devil Saga */ enemy crit multiplier is only for dds2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. Crits can stack with weaknesses but will still display as a weakness hit. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage multiplier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage multiplier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty multipliers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other multipliers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}_\text{Mod}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Mod&amp;lt;/sub&amp;gt; is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/[[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion/Bloody Charge.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage multiplier is 1.5, and there is a further multiplier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical formula is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. For basic attacks, it is 7. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Enemies get their Crit rate multiplied by 0.8. The following effects add a flat amount to Rate: &lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
The Critical damage multiplier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{\text{3.6} + \text{0.6}(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. In Avatar Tuner 2, enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage multiplier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=423206</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=423206"/>
		<updated>2026-09-24T23:10:57Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 4 */ added enemy crit rate multiplier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. Crits can stack with weaknesses but will still display as a weakness hit. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage multiplier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage multiplier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty multipliers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other multipliers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}_\text{Mod}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Mod&amp;lt;/sub&amp;gt; is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/[[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion/Bloody Charge.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage multiplier is 1.5, and there is a further multiplier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical formula is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. For basic attacks, it is 7. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Enemies get their Crit rate multiplied by 0.8. The following effects add a flat amount to Rate: &lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
The Critical damage multiplier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{\text{3.6} + \text{0.6}(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage multiplier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=420473</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=420473"/>
		<updated>2026-09-18T04:46:48Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 4 */ Crit rate details added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. Crits can stack with weaknesses but will still display as a weakness hit. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage multiplier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage multiplier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty multipliers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other multipliers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}_\text{Mod}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Mod&amp;lt;/sub&amp;gt; is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/[[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion/Bloody Charge.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage multiplier is 1.5, and there is a further multiplier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical formula is: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. For basic attacks, it is 7. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. The following effects add a flat amount to Rate: &lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
The Critical damage multiplier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{\text{3.6} + \text{0.6}(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage multiplier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=415346</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=415346"/>
		<updated>2026-09-09T18:13:19Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 3 */ Corrected semi-crit formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}_\text{Mod}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Mod&amp;lt;/sub&amp;gt; is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/[[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion/Bloody Charge.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]]/Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{\text{3.6} + \text{0.6}(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=415345</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=415345"/>
		<updated>2026-09-09T18:07:54Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Pre-Reload Persona 3 Crit rate details added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps2/937269-shin-megami-tensei-persona-3-fes/faqs/82718/critical-hit-rate Critical Hit Rate - Shin Megami Tensei: Persona 3 FES Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Condition:&lt;br /&gt;
** Great: Rate +15 (+20 in &#039;&#039;[[Persona 3 Portable|Portable]]&#039;&#039;&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;). &lt;br /&gt;
&lt;br /&gt;
*Buffs:&lt;br /&gt;
** [[Rebellion]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion.&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
*Ailments on the defender:&lt;br /&gt;
** [[Confuse|Panic]]: Rate +40.&lt;br /&gt;
** [[Distress]]: Rate +50.&lt;br /&gt;
&lt;br /&gt;
Shock and [[Fear]] guarantees a Critical hit. The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a hidden &amp;quot;semi-Critical hit&amp;quot; when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Semi} = 2 \bullet \text{Rate}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If Crit&amp;lt;sub&amp;gt;Semi&amp;lt;/sub&amp;gt; is greater than 50, then it is set to 50.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.2. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{\text{3.6} + \text{0.6}(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=All-Out_Attack&amp;diff=414588</id>
		<title>All-Out Attack</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=All-Out_Attack&amp;diff=414588"/>
		<updated>2026-09-07T07:35:06Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 3 Reload */  Added damage formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=mechanics}}&lt;br /&gt;
[[File:P3F All-Out Attack Screenshot.png|thumb|An All-Out Attack in &#039;&#039;Persona 3 FES&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;All-Out Attack&#039;&#039;&#039; is a game mechanic in the {{Link|Series|P}} series that was introduced in {{Link|Game|P3}}. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When all enemies are knocked down, the player is given the opportunity to perform an All-Out Attack, in which all eligible party members perform an attack on the enemy that inflicts [[Almighty]] damage.&lt;br /&gt;
&lt;br /&gt;
If a character kills an enemy and the rest are already knocked down, the player will not be able to perform an All-Out Attack unless the attack that killed an enemy would normally cause a [[One More]]. All-Out Attacks also cannot be performed if the protagonist is the only character or if the protagonist is knocked down or has some other debilitating status effect. In games with [[Shuffle Time]], finishing a battle with an All-Out Attack will guarantee Shuffle Time.&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
[[File:P3F All-Out Attack Cut-in Screenshot.png|thumb|Characters right before performing an All-Out Attack in &#039;&#039;Persona 3 FES&#039;&#039;.]]&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
All-Out Attacks now have static finisher screen artwork depicting the character who initiated it. &lt;br /&gt;
&lt;br /&gt;
The damage formula for All-Out Attacks is:&amp;lt;ref&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 Steam Community :: Guide :: The Math Behind Persona 3 Reload&#039;s Combat]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Dmg} = \left \lfloor \text{1.6} \bullet \sqrt{\frac{15 \bullet \frac{\text{Weapon}_\text{Pwr}}{2}  \bullet \text{Str}}{\text{End}}} \bullet {\text{Level}_\text{Diff}}^2 \bullet \text{Affinity} \bullet \text{Party}_\text{Cnt}\right \rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Weapon&amp;lt;sub&amp;gt;Pwr&amp;lt;/sub&amp;gt; and Str are the protagonist&#039;s weapon power and equipped persona strength. End is the enemies&#039; Endurance. Level&amp;lt;sub&amp;gt;Diff&amp;lt;/sub&amp;gt; is a damage multiplier corresponding to the protagonist&#039;s level in relation to the enemies&#039; level. Affinity is the enemies&#039; Almighty resistance. Party&amp;lt;sub&amp;gt;Cnt&amp;lt;/sub&amp;gt; is the number of party members that participate in the All-Out Attack. Picking up the Priestess Arcana from [[Shuffle Time in Persona 3 Reload|Shuffle Time]] increases All-Out Attack damage by 25% until leaving Tartarus. All-Out Attack damage is also affected by damage-boosting passives like [[Almighty Boost]] and/or [[Almighty Amp]]. However, it is not affected by [[Tarukaja]], [[Tarunda]], [[Charge (Skill)|Charge]], or [[Concentrate]]. All-Out Attacks also have a 20% chance to inflict [[Dizzy]] on enemies.    &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
All-Out Attacks work the same they do in &#039;&#039;Persona 3&#039;&#039;: [[Down]] all enemies either by hitting weaknesses or landing Critical hits, and there will be an opportunity to do an All-Out Attack on the party member&#039;s One More turn.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
[[Rise Kujikawa]] sometimes assists in All-Out Attacks. This makes it deal more damage and changes the color of the dust cloud. The player can increase her damage boosts by taking her on [[Scooters|scooter rides]]. There are also new combo [[Follow-Up Attack]]s that can trigger between specific party member pairs in the event an All-Out Attack fails to kill the enemies:&lt;br /&gt;
&lt;br /&gt;
* [[Twin Dragons]] &lt;br /&gt;
* [[Junes Bomber]]&lt;br /&gt;
* [[Beauty &amp;amp; The Beast]]&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
When all enemies are Downed the party initiates a [[Hold Up]], in which performing an All-out Attack, [[Negotiation|talking]] with the enemy, or canceling the Hold Up are options. Negotiation provides an opportunity to obtain the enemy as a [[Persona (Concept)|Persona]], obtain items, or obtain money. Once chosen, if the negotiation is successful then the battle ends and if unsuccessful, the All-out Attack chance is lost and the targeted [[Shadow]] gets an extra turn to attack or call for reinforcements. &lt;br /&gt;
&lt;br /&gt;
Because the All-out attack is a physical attack with an Almighty attribute, the damage dealt is dependent on the cumulative physical melee strength of the party. The damage will be greater the more party members are fighting, and the higher the strength stat is for their melee weapons and Personas. Fighters debilitated by ailments are unable to participate and do not contribute to the damage total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 5&#039;&#039; introduces unique finishing screens based on which party member initiates the All-out Attack, if doing so defeats the enemy and the party member has a [[One More]]. If they do not have a One More available, the finishing screen will default to the protagonist. These screens replace the typical victory ending screen and each have a unique tagline per character. &lt;br /&gt;
&lt;br /&gt;
Along with the [[Phantom Thieves]], [[Caroline and Justine]] are able to perform an All-put Attack in their optional boss fight if all party members are Downed or a turn-limit is reached in each phase. This attack causes an instant loss for the party regardless of skills or resistances and has a unique finishing screen featuring the twins. &lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|P5R}}, All-put Attacks may randomly trigger [[Futaba Sakura]]&#039;s Persona [[trait]] to defeat all foes automatically, as well as restore 25% of the party&#039;s HP. If the [[Al Azif|Persona]] is awakened to its 3rd tier, the Party HP restore after battle becomes 100% instead. This event is denoted by showing Oracle&#039;s finishing screen instead of the party member who initiated the attack. &lt;br /&gt;
&lt;br /&gt;
All of the character finishing screens can be viewed in the [[Thieves Den]] gallery once they have been seen at least once during gameplay. This includes Caroline and Justine, Third Semester party members, and also the screen added for [[Lavenza|one of the]] &#039;&#039;Royal&#039;&#039;-exclusive optional boss fights. &lt;br /&gt;
&lt;br /&gt;
==== [[Persona 5: The Phantom X|&#039;&#039;Persona 5: The Phantom X&#039;&#039;]] ====&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ1}}===&lt;br /&gt;
{{Research|section=y|reason=What are the odds of an AoA? Is there a minimum amount of Boosts required? Do they supersede Follow-Ups?}}&lt;br /&gt;
All-Out Attacks cannot be manually triggered. Instead, a party member may prompt an All-Out Attack at the end of the turn. The chance of an All-Out Attack being prompted increases with the amount of [[Boost]]ed characters.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ2}}===&lt;br /&gt;
All-Out Attacks return to their usual behavior from the rest of the &#039;&#039;Persona&#039;&#039; series, no longer relying on Boosts.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4AU}}===&lt;br /&gt;
All-Out Attacks can be performed as overhead attacks by pressing {{P4A Num|5}} + {{P4A Btn|A}}/{{P4A Btn|B}}. They are armored against any attack except throws and supers during their startup and active frames.&lt;br /&gt;
&lt;br /&gt;
Hitting an All-Out Attack against a grounded opponent will stun them, allowing an [[All-Out Rush]] by pressing {{P4A Btn|A}} and/or {{P4A Btn|B}} up to 16 times, followed by either a launcher with {{P4A Btn|C}}, which can be further followed up with a jump and always places the opponent in a Fatal Counter state, or a blowback with {{P4A Btn|D}}, which is special cancelable, bounces the opponent off the corner and will place the opponent in a Fatal Counter state if the All-Out Rush is completed.&lt;br /&gt;
&lt;br /&gt;
Against an airborne opponent, an All-Out Attack will knock them to the ground and bounce them. This does not allow for an All-Out Rush.&lt;br /&gt;
&lt;br /&gt;
==Appearances in Non-&#039;&#039;Megami Tensei&#039;&#039; Media==&lt;br /&gt;
===&#039;&#039;[[smashwiki:Super Smash Bros. Ultimate|Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
{{SmashWiki}}&lt;br /&gt;
All-Out Attack is Joker&#039;s final smash.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=All-Out Attack&lt;br /&gt;
|ja=総攻撃&lt;br /&gt;
|jaR=Sōkōgeki&lt;br /&gt;
|jaM=All-Out Attack&lt;br /&gt;
|zhS=总攻击&lt;br /&gt;
|zhSR=Zǒng Gōngjī&lt;br /&gt;
|zhSM=All-Out Attack&lt;br /&gt;
|zhT=總攻擊&lt;br /&gt;
|zhTR=Zǒng Gōngjí&lt;br /&gt;
|zhTM=All-Out Attack&lt;br /&gt;
|fr=Assaut général&lt;br /&gt;
|frM=General Assault&lt;br /&gt;
|de=Großangriff&lt;br /&gt;
|deM=Major Attack&lt;br /&gt;
|it=Assalto&lt;br /&gt;
|itM=Assault&lt;br /&gt;
|ko={{Tt|총공격|總攻擊}}&lt;br /&gt;
|koR=Chonggonggyeok&lt;br /&gt;
|koM=All-Out Attack&lt;br /&gt;
|pl=Atak z całą mocą&lt;br /&gt;
|plM=Full-Force Attack&lt;br /&gt;
|ptB=Ataque Total&lt;br /&gt;
|ptBM=Total Attack&lt;br /&gt;
|ru=Совместная атака&lt;br /&gt;
|ruR=Sovmestnaya ataka&lt;br /&gt;
|ruM=Joint Attack&lt;br /&gt;
|esS=Ataque combinado&lt;br /&gt;
|esSM=Combined Attack&lt;br /&gt;
|th=โจมตีหมู่&lt;br /&gt;
|thR=Comtī h̄mū̀&lt;br /&gt;
|thM=Group attack&lt;br /&gt;
|tr=Topyekûn Saldırı&lt;br /&gt;
|trM=All-Out Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R All-Out Attack Cut-in Screenshot.png|{{link|game|P3R}} All-Out Attack&lt;br /&gt;
P3P All-Out Attack Cut-in Screenshot.png|{{link|game|P3P}} All-Out Attack Cut-in&lt;br /&gt;
P4 All-Out Attack Cut-in Screenshot.png|{{link|game|P4}} All-Out Attack Cut-in&lt;br /&gt;
P4G All-Out Attack Cut-in Screenshot.png|{{link|game|P4G}} All-Out Attack Cut-in&lt;br /&gt;
P4R All-Out Attack JP Screenshot.jpg|{{link|game|P4R}} All-Out Attack&lt;br /&gt;
P5 All-Out Attack Cut-in Screenshot.png|{{link|game|P5}} All-Out Attack Cut-in&lt;br /&gt;
P5 All-Out Attack Screenshot.png|{{link|game|P5}} All-Out Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{video&lt;br /&gt;
|url=vJF5KvWnrzU&lt;br /&gt;
|caption=All-Out Attack in &#039;&#039;Persona 4 Golden&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{video&lt;br /&gt;
|url=tOuwkVdXcdM&lt;br /&gt;
|caption=Rise joining in an All-Out Attack in &#039;&#039;Persona 4 Golden&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;br /&gt;
[[Category:Mechanics in Persona Q: Shadow of the Labyrinth]]&lt;br /&gt;
[[Category:Mechanics in Persona Q2: New Cinema Labyrinth]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Arena Ultimax]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=406320</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=406320"/>
		<updated>2026-08-30T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Shin Megami Tensei IV */ rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. [[Bloody Glee]] multiplies Crit by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. [[Bloody Glee]] multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add 5%, 10%, and 15% to the Critical rate for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{3.6+0.6(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=406262</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=406262"/>
		<updated>2026-08-30T03:24:27Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Digital Devil Saga */ Updated critical rate formula in accordance with new discoveries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add 5%, 10%, and 15% to the Critical rate for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \bullet \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxeB_hQYljHkuiHuzVr0s5nrNMCmEnSgRR Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{3.6+0.6(\text{Level}_\text{Attacker}-1)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2&#039;s Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405988</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405988"/>
		<updated>2026-08-29T19:15:56Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Shin Megami Tensei IV: Apocalypse */  typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add 5%, 10%, and 15% to the Critical rate for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405986</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405986"/>
		<updated>2026-08-29T19:15:05Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Added section for Strange Journey. Further general refinements and additions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence an attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats and/or level, the defender&#039;s stats and/or level, status effects, [[Ailment]]s, [[Passive]]s, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot; Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.  &lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}_\text{Skill} = \text{Rate}_\text{Hit} - \text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Crit}_\text{Skill} \bullet \frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Shin Megami Tensei: Strange Journey]]&#039;&#039; ===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Strange Journey,&#039;&#039; only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill [[Desperate Hit]] and skills from the [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]]&#039;s gun, as they scale off of Strength even for elemental magic skills. The Critical damage multiplier is 1.25.&amp;lt;ref&amp;gt;[https://w.atwiki.jp/megamitenseisj/pages/19.html Battle - Shin Megami Tensei STRANGE JOURNEY@wiki - atwiki]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}=\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \text{Luck}_\text{1} + \text{Luck}_\text{2} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;. &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate Skill|Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add 5%, 10%, and 15% to the Critical rate for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. Mandatory bosses are immune to Critical hits. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit} = \frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.   &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405251</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405251"/>
		<updated>2026-08-29T07:33:43Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 3 */ rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add 5%, 10%, and 15% to the Critical rate for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405231</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405231"/>
		<updated>2026-08-29T07:27:33Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Digital Devil Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add to the Critical rate using those weapons by 5%, 10%, and 15% for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]] but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405222</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405222"/>
		<updated>2026-08-29T07:25:57Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Shin Megami Tensei IV */ clarification on smirk crit rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add to the Critical rate using those weapons by 5%, 10%, and 15% for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]]￼ but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405212</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405212"/>
		<updated>2026-08-29T07:23:54Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Shin Megami Tensei IV: Apocalypse */ consistency fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have an 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Luck}_\text{Diff}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks can be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add to the Critical rate using those weapons by 5%, 10%, and 15% for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]]￼ but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405211</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405211"/>
		<updated>2026-08-29T07:21:46Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have an 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Diff}_\text{Luck}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;. Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks can be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add to the Critical rate using those weapons by 5%, 10%, and 15% for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]]￼ but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405038</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=405038"/>
		<updated>2026-08-29T06:03:20Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: References used more properly cited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are rounded down, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have an 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits.&lt;br /&gt;
The maximum Crit rate is 99%, and the minimum is 1%.&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Diff}_\text{Luck}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;.&lt;br /&gt;
Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks can be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Attacking with weapons with the Crit Rate Up effect add to the Critical rate using those weapons by 5%, 10%, and 15% for Low, Med, and High, respectively.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729 In-depth information about Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 FES]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773 Breakdown of Passive and Enhancement skill effects - Shin Megami Tensei: Persona 3 Portable]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/ps4/260936-persona-5-royal/faqs/82621/critical-hit-rate Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]]￼ but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D Post from Yuzu - YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=404975</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Critical_Hit&amp;diff=404975"/>
		<updated>2026-08-29T05:36:14Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Fixed Nocturne&amp;#039;s accuracy formula to indicate its components that are truncated. Corrected SMT IV&amp;#039;s crit rate formula, as it erroneously described IV:A&amp;#039;s formula. Added Critical details for Persona 5 and Digital Devil Saga. General grammar and formatting edits and improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=mechanics|reason=Missing games and information on each game.}}&lt;br /&gt;
{{Redirect|Critical|the skills|[[Critical (Shin Megami Tensei)]] or [[Critical (Digital Devil Saga)]]}}&lt;br /&gt;
[[File:P5_Critical_Hit_Screenshot.gif|thumb|alt=Joker from Persona 5&#039;s face flashing across the screen, before he attacks an enemy and lands a Critical Hit|A Critical hit in {{link|game|p5}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Critical&#039;&#039;&#039; or &#039;&#039;&#039;Crit&#039;&#039;&#039;, is a recurring mechanic in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Critical Hits are a random effect that is applied to an attack. If an attack is Critical, it will deal additional damage and grant [[Press Turn System|Press Turn]] benefits if applicable. Some skills may also interact with Critical Hits in various ways.&lt;br /&gt;
&lt;br /&gt;
Factors that influence a attack&#039;s odds of being Critical, referred to as its &amp;quot;Critical Hit rate&amp;quot; or simply &amp;quot;Crit rate&amp;quot;, include: the attacker&#039;s stats, the defender&#039;s stats, status effects, [[Ailment]]s, [[Passive]]s and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give &amp;quot;Critical resistance&amp;quot; or &amp;quot;Critical immunity&amp;quot;, while negative effects that increase them are said to give &amp;quot;Critical vulnerability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, the calculations for Critical rate are rounded down, e.g., a Critical rate of 50.99% becomes 50%. &lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, only Strength-based attacks can be Critical. A combatant under the effects of [[Shock]] or [[Freeze]] will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill&#039;s accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party&#039;s Luck influences the outcome.&lt;br /&gt;
&lt;br /&gt;
For Strength-based attacks, the accuracy formula is:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://zombero.wordpress.com/2017/02/28/whats-in-a-formula/ What&#039;s in a formula?]|published=February 28th, 2017|retrieved=December 28, 2024|site=zombero.wordpress.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Accuracy}=\text{Accuracy}_\text{Skill} + 6.25 \bullet \left\lfloor\frac{\text{Agility}_\text{Attacker}}{\left\lfloor\frac{\text{Level}_\text{Attacker}}{5}+3\right\rfloor}\right\rfloor &lt;br /&gt;
- 6.25 \bullet \left \lfloor \frac{\text{Agility}_\text{Defender}}{\left\lfloor \frac{\text{Level}_\text{Defender}}{5}+3 \right\rfloor} \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Accuracy&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s accuracy value, which is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate}_\text{Hit}-\text{Rate}_\text{Miss}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Rate&amp;lt;sub&amp;gt;Hit&amp;lt;/sub&amp;gt; is the skill&#039;s hit rate and Rate&amp;lt;sub&amp;gt;Miss&amp;lt;/sub&amp;gt; is the skill&#039;s miss rate.&lt;br /&gt;
&lt;br /&gt;
Then, the final Critical rate is calculated as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Crit}_\text{Skill}\bullet\frac{\text{Accuracy}}{\text{Accuracy}_\text{Skill}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, only Strength/Dexterity-based attacks can be Critical. The Critical formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4} + \text{Crit}_\text{Skill} + 1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is either 0 or 35, and only skills labelled &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; have Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; as 35. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. A combatant under the [[Smirk]] status will have an 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits.&lt;br /&gt;
The maximum Crit rate is 99%, and the minimum is 1%.&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039;, only Strength or Dexterity-based attacks can be Critical under normal conditions. The formula is composed of the sum of four components:&lt;br /&gt;
Luck&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;, Luck&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, Skill Crit, and a constant of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Luck}_\text{1}=\frac{\text{Diff}_\text{Luck}}{4}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=\text{Luck}_\text{Attacker}-\text{Luck}_\text{Defender}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}=50&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\frac{\text{Luck}_\text{Diff}}{4}=-50&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;gt;50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}-50}{\text{Luck}_\text{Defender}}&amp;lt;/math&amp;gt;. If &amp;lt;math&amp;gt;\text{Luck}_\text{Diff}&amp;lt;-50&amp;lt;/math&amp;gt;, then &amp;lt;math&amp;gt;\text{Luck}_\text{2}=7\bullet\frac{\text{Luck}_\text{Diff}+50}{\text{Luck}_\text{Attacker}}&amp;lt;/math&amp;gt;. Otherwise, &amp;lt;math&amp;gt;\text{Luck}_\text{2}=0&amp;lt;/math&amp;gt;.&lt;br /&gt;
Skill Crit is 0 for all skills except for &amp;quot;High Critical Rate/Low Hit Rate&amp;quot; skills. The skill [[Bloody Glee]] multiplies overall Critical rate by 1.25. An attacker after using [[Critical Eye]] will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks can be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage modifier is 1.3.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei V&#039;&#039;, only Strength-based or [[Physical]] attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of [[Omagatoki: Critical]]. The Critical damage modifier is 1.5. Stacks additively with weakness.&lt;br /&gt;
&lt;br /&gt;
=== {{Link|Game|SMT5V}} ===&lt;br /&gt;
As in {{Link|Game|SMT5}}, only Strength-based or [[Physical]] attacks roll for Critical hits innately, though certain [[Innate skills]] allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.&lt;br /&gt;
&lt;br /&gt;
The formula used to determine the Critical rate is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3279836265 Combat Calculation in Shin Megami Tensei V: Vengeance]|archive= |published=July 11th, 2024|retrieved= December 27, 2024|site=Steam Community|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:&lt;br /&gt;
# If the attack would deal no damage due to the defender&#039;s [[resistance]], the attack cannot be Critical.&lt;br /&gt;
# If the defender is Guarding, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Omagatoki: Critical]], the attack will be Critical.&lt;br /&gt;
# If the conditions for [[Fickle Personality]] have been fulfilled, the attack will be Critical.&lt;br /&gt;
# If the attack would be resisted due to the defender&#039;s resistance, the attack cannot be Critical.&lt;br /&gt;
# If the attacker is under the effects of [[Critical Aura]] and the attack is Strength-based or Physical, the attack will be Critical.&lt;br /&gt;
&lt;br /&gt;
Should none of the above be true, then calculation proceeds from the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Root} = \frac{\text{Luck}_\text{Attacker} + 10}{\text{Luck}_\text{Defender} + 10}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Root is greater than 4, it is set to 4. Then, the following value is calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Base} = 3 \left( \frac{\text{Level}_\text{Attacker} + 10}{\text{Level}_\text{Defender} + 10} + \text{Root}^2 \right)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the attacker has [[Bloody Glee]], Base is multiplied by 1.8. If the attacker has [[Murderous Glee]], it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.&lt;br /&gt;
&lt;br /&gt;
Then, the skill&#039;s Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.&lt;br /&gt;
&lt;br /&gt;
Following that, the level scaling multiplier is calculated via one of the following equations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\text{Level}_\text{Attacker} \le \text{Level}_\text{Defender}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 - \left( \frac{\sqrt{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}}{60} + \frac{\text{Level}_\text{Defender} - \text{Level}_\text{Attacker}}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Level}_\text{Attacker} \ge \text{Level}_\text{Defender} + 11: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1.25 - \left( \frac{\sqrt{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}}{60} + \frac{\text{Level}_\text{Attacker} - \text{Level}_\text{Defender} - 10}{120} \right)&lt;br /&gt;
\\&lt;br /&gt;
\text{Neither of the above are true}: &amp;amp;&amp;amp; \text{Scaling} &amp;amp;= 1 + 0.025 \left( \text{Level}_\text{Attacker} - \text{Level}_\text{Defender} \right)&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.&lt;br /&gt;
&lt;br /&gt;
If the attacker is the player, difficulty modifiers are applied at this point:&lt;br /&gt;
* Safety: multiply Base by 1.5.&lt;br /&gt;
* Casual: multiply Base by 1.2.&lt;br /&gt;
&lt;br /&gt;
Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
Only damage that is not described as &amp;quot;Magic&amp;quot; can be Critical. &lt;br /&gt;
&lt;br /&gt;
The formula used to determine Critical chance is as follows:&amp;lt;ref&amp;gt;{{Cite Web|url=[https://dx2wiki.com/index.php/Formulas SMT: Dx2 Wiki - Formulas]|archive= |retrieved= July 8, 2025|site= SMT Dx2 Wiki}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Critical chance before any other modifiers uses the damage&#039;s Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker&#039;s Luck to the defender&#039;s Luck according to the table below.&lt;br /&gt;
&lt;br /&gt;
For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: [[Gae Bulg]], [[Hassou Tobi]], [[Hell Thrust]], [[Mist Slashes]], [[Paralyzing Bite]] and [[Dimensional]] [[Abaddon]]&#039;s [[Spirit Merge|Panel]] 3 Chain Effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Condition !! Modification &lt;br /&gt;
|-&lt;br /&gt;
| Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 30 || +20 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 30 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 20 || +15 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 20 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 10 || +10 Crit rate&lt;br /&gt;
|-&lt;br /&gt;
| 10 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; ≥ 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| 0 &amp;gt; Luck&amp;lt;sub&amp;gt;Attacker&amp;lt;/sub&amp;gt; - Luck&amp;lt;sub&amp;gt;Defender&amp;lt;/sub&amp;gt; || -10 Crit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this, the effects of [[Passive]]s, [[Brand]]s, Panels and [[Devil Downloader|Dx2]] skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|SH2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.&lt;br /&gt;
==={{link|game|P2IS}}===&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P2EP}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
In all versions of &#039;&#039;Persona 3&#039;&#039;, only [[Slash]], [[Pierce (Attribute)|Pierce]] and [[Strike]] attacks can be Critical. In &#039;&#039;Persona 3&#039;&#039;, {{Link|Game|P3F}}, and {{Link|Game|P3P}}, [[Panic]], [[Distress]], and Freeze increase Critical rate, while Shock and [[Fear]] guarantee Critical hits. Panic adds 40% to Critical rate, and Distress adds 50% to Critical rate.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/937269-shin-megami-tensei-persona-3-fes/80935729?page=2]&amp;lt;/ref&amp;gt; Being in Great condition adds 15% to Critical rate in &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;FES,&#039;&#039; while in &#039;&#039;Portable&#039;&#039; it adds 20%.&amp;lt;ref&amp;gt;[https://gamefaqs.gamespot.com/boards/971508-shin-megami-tensei-persona-3-portable/80935773]&amp;lt;/ref&amp;gt; The Critical damage multiplier is 1.8, but &#039;&#039;Portable&#039;s&#039;&#039; Maniac difficulty reduces it 1.5.&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxZyN457kwcIKoh62JUenQdwmMTHqQjhWq]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
As in previous versions, only Slash, Strike or Pierce attacks can be Critical in &#039;&#039;Persona 3 Reload&#039;&#039;. The Critical rate formula is:&amp;lt;ref&amp;gt;{{Cite Web|quote=|url=[https://steamcommunity.com/sharedfiles/filedetails/?id=3230774091 The Math Behind Persona 3 Reload&#039;s Combat]|archive=|published=April 24th, 2024|retrieved=September 25, 2024|site=Steam Community|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Critical rate. This is 3 for weapons and varies between skills.&lt;br /&gt;
&lt;br /&gt;
Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. Then, if the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Passives:&lt;br /&gt;
** [[Crit Rate Boost]]: Rate +5.&lt;br /&gt;
** [[Crit Rate Amp]]: Rate +15. Overrides Overrides Crit Rate Boost.&lt;br /&gt;
* [[Gameplay:Junpei Iori#Characteristics|Junpei Iori&#039;s Characteristics]]:&lt;br /&gt;
** Critical Boost: Rate +5.&lt;br /&gt;
** Critical Amp: Rate +10.&lt;br /&gt;
* [[Gameplay:Mitsuru Kirijo#Characteristics|Mitsuru Kirijo&#039;s Characteristics]]:&lt;br /&gt;
** Ailment Burst: Rate +7 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
** Ailment Surge: Rate +15 to the party if the defender has an Ailment (except Down).&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or [[Bloody Charge]]: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Bloody Charge. &lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
* Ailments on the defender:&lt;br /&gt;
** [[Dizzy]]: Rate +15.&lt;br /&gt;
** [[Confusion]] or [[Fear]]: Rate +20.&lt;br /&gt;
** [[Distress]]: Rate +60.&lt;br /&gt;
&lt;br /&gt;
If the attack is not Critical and the defender is afflicted by [[Shock]] or [[Freeze]], the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical.&lt;br /&gt;
. The Critical damage modifier is 1.5, and there is a further modifier of 1.34 on Merciless.&lt;br /&gt;
==={{link|game|P4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, only Physical attacks can be Critical. The Critical damage modifier is 1.5. In [[Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]], it is 1.25. &lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4r}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5}}===&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, only Physical and Gun attacks can be Critical. The Critical formula is:&amp;lt;ref&amp;gt;Critical Hit Rate - Persona 5 Royal Walkthrough &amp;amp; Guide - GameFAQs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Rate} = \text{Crit}_\text{Skill} \cdot \frac{\text{Luck}_\text{Attacker} + 50}{\text{Luck}_\text{Defender} + 50}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the attack&#039;s base Crit rate. Rate is doubled if the attacker has [[Apt Pupil]] and halved if the defender has [[Sharp Student]]. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:&lt;br /&gt;
&lt;br /&gt;
* Buffs:&lt;br /&gt;
** [[Rebellion]] or Brave Step: Rate +7.&lt;br /&gt;
** [[Revolution]]: Rate +15. Stacks with Rebellion or Brave Step. &lt;br /&gt;
* Passives: &lt;br /&gt;
** [[Fortified Moxy]]: Rate +15 when ambushing enemies.&lt;br /&gt;
** [[Adverse Resolve]]: Rate +20 when ambushed.&lt;br /&gt;
** [[Trigger Happy]]: Rate +25 for Gun attacks. &lt;br /&gt;
&lt;br /&gt;
* When attacking with a weapon with a &amp;quot;Critical rate up&amp;quot; effect:&lt;br /&gt;
** Low: Rate +5.&lt;br /&gt;
** Med: Rate +10.&lt;br /&gt;
** High: Rate +15.&lt;br /&gt;
&lt;br /&gt;
The Critical damage modifier is 1.5 but increases to 3 on Merciless. In [[Persona 5 Royal|&#039;&#039;Persona 5 Royal&#039;&#039;]], if the final Critical rate is above 60%, then it is set to 60%.  &lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5S}}===&lt;br /&gt;
In &#039;&#039;Persona 5 Strikers&#039;&#039;, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy&#039;s Down Gauge.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P5T}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In {{Link|Game|P5X}}, any attack can be Critical. The chance is based on the user&#039;s Crit Rate, and the damage is multiplied by the user&#039;s Crit Mult.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Digital Devil Saga (Series)|Digital Devil Saga]]&#039;&#039; ===&lt;br /&gt;
In the &#039;&#039;Digital Devil Saga&#039;&#039; series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in [[Digital Devil Saga: Avatar Tuner]]￼ but can in [[Digital Devil Saga: Avatar Tuner 2|Avatar Tuner 2]]. The Critical formula is:&amp;lt;ref&amp;gt;[https://www.youtube.com/post/UgkxvVrkdZXW02MjDLE58v9obFey5R6Q7A4D]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{\text{Crit}_\text{Skill}\bullet\text{Luck}_\text{Attacker}}{62.4}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where Crit&amp;lt;sub&amp;gt;Skill&amp;lt;/sub&amp;gt; is the skill&#039;s base Crit rate. The skill [[Critical (Digital Devil Saga)|Critical]] doubles the overall Critical rate when using basic attacks, and [[Null Critical]] halves incoming Critical rate. Avatar Tuner 2&#039;s Hard mode multiplies incoming Critical rate by 1.5. If the final Critical rate is above 35%, then it is set to 35%. [[Berserk Mode]] adds 90% to player Critical rate and 60% to enemy Critical rate. &lt;br /&gt;
&lt;br /&gt;
The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap: &lt;br /&gt;
&lt;br /&gt;
* When using [[MAX Critical]] or [[MIN Critical]], the Critical rate of basic attacks is set to 50%. &lt;br /&gt;
** The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical. &lt;br /&gt;
* When attacking an opponent inflicted with [[Sleep]] or [[Black Bind]], the Critical rate is set to 60%. &lt;br /&gt;
* Critical hits are guaranteed when attacking a Frozen or Shocked opponent. &lt;br /&gt;
&lt;br /&gt;
The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2.  &lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu1OC}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
The Critical damage modifier is 1.5.&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Critical Hit&lt;br /&gt;
|ja1=クリティカル&lt;br /&gt;
|jaR1=Kuritikaru&lt;br /&gt;
|jaM1=Critical&lt;br /&gt;
|ja2=会心の一撃&lt;br /&gt;
|jaR2=Kaishin no ichigeki&lt;br /&gt;
|jaM2=Satisfying hit&lt;br /&gt;
|zhS=暴击 &lt;br /&gt;
|zhSM=Critical&lt;br /&gt;
|zhSR=bàojī&lt;br /&gt;
|zhT=暴擊 &lt;br /&gt;
|zhTM=Critical&lt;br /&gt;
|zhTR=bàojī&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Critical Hit Screenshot.gif|alt=Makoto Yuki from Persona 3 Reload flashing across the screen, before he attacks an enemy and lands Critical Hit|[[Makoto Yuki]] landing a Critical Hit in {{link|game|p3r}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Mechanics in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Revival]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Strikers]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Cerberus_(Persona)&amp;diff=367553</id>
		<title>Cerberus (Persona)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Cerberus_(Persona)&amp;diff=367553"/>
		<updated>2026-07-13T04:56:43Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Persona 3 */ Corrected level 60 skill from Fire Break to Mudo Boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|title=Cerberus&lt;br /&gt;
|image=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Cerberus Artwork.png|P3&lt;br /&gt;
P5X Cerberus Persona Artwork.png|P5X&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|seoimage=P3R Cerberus Model.png&lt;br /&gt;
|jpname=ケルベロス&lt;br /&gt;
|origin=Greek culture&lt;br /&gt;
|arcana=[[Strength (Arcana)|Strength]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerberus&#039;&#039;&#039; is a [[Persona (Concept)|Persona]] in the {{link|series|p-}}. It is the Persona of [[Koromaru]].&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Main|{{Sect|Cerberus|Origin}}|section=y}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
{{Sectionstub|type=Design}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{link|game|p3}}===&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3Stats}}}|P3Stats|&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=34&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=21&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|location=Koromaru&#039;s Persona&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3|Agilao|-}}&lt;br /&gt;
{{Skill|P3|Mudo|-}}&lt;br /&gt;
{{Skill|P3|Evil Touch|-}}&lt;br /&gt;
{{Skill|P3|Maragion|38}}&lt;br /&gt;
{{Skill|P3|Counterstrike|40}}&lt;br /&gt;
{{Skill|P3|Mamudo|42}}&lt;br /&gt;
{{Skill|P3|Agidyne|45}}&lt;br /&gt;
{{Skill|P3|Fire Boost|48}}&lt;br /&gt;
{{Skill|P3|Evil Smile|50}}&lt;br /&gt;
{{Skill|P3|High Counter|52}}&lt;br /&gt;
{{Skill|P3|Mudoon|56}}&lt;br /&gt;
{{Skill|P3|Mudo Boost|60}}&lt;br /&gt;
{{Skill|P3|Maragidyne|67}}&lt;br /&gt;
{{Skill|P3|Mamudoon|71}}&lt;br /&gt;
{{Skill|P3|Fire Amp|77}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{link|game|p3f}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|The Journey|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3FStats}}}|P3FStats|&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=34&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=21&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|location=Koromaru&#039;s Persona&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Agilao|-}}&lt;br /&gt;
{{Skill|P3F|Mudo|-}}&lt;br /&gt;
{{Skill|P3F|Evil Touch|-}}&lt;br /&gt;
{{Skill|P3F|Maragion|38}}&lt;br /&gt;
{{Skill|P3F|Counterstrike|40}}&lt;br /&gt;
{{Skill|P3F|Mamudo|42}}&lt;br /&gt;
{{Skill|P3F|Agidyne|45}}&lt;br /&gt;
{{Skill|P3F|Fire Boost|48}}&lt;br /&gt;
{{Skill|P3F|Evil Smile|50}}&lt;br /&gt;
{{Skill|P3F|High Counter|52}}&lt;br /&gt;
{{Skill|P3F|Mudoon|56}}&lt;br /&gt;
{{Skill|P3F|Mudo Boost|60}}&lt;br /&gt;
{{Skill|P3F|Maragidyne|67}}&lt;br /&gt;
{{Skill|P3F|Mamudoon|71}}&lt;br /&gt;
{{Skill|P3F|Fire Amp|77}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|The Answer|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3FTAStats}}}|P3FTAStats|&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=34&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=21&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3|Agilao|-}}&lt;br /&gt;
{{Skill|P3|Sukukaja|-}}&lt;br /&gt;
{{Skill|P3|Mudoon|-}}&lt;br /&gt;
{{Skill|P3|Counter|-}}&lt;br /&gt;
{{Skill|P3F|Maragion|34}}&lt;br /&gt;
{{Skill|P3F|Fire Boost|39}}&lt;br /&gt;
{{Skill|P3F|Mamudo|42}}&lt;br /&gt;
{{Skill|P3F|Agidyne|45}}&lt;br /&gt;
{{Skill|P3F|Mamudoon|49}}&lt;br /&gt;
{{Skill|P3F|Masukukaja|50}}&lt;br /&gt;
{{Skill|P3F|High Counter|52}}&lt;br /&gt;
{{Skill|P3F|Mudo Boost|60}}&lt;br /&gt;
{{Skill|P3F|Maragidyne|67}}&lt;br /&gt;
{{Skill|P3F|Fire Amp|75}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{research|section=y}}&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3FTAEnemyStats}}}|P3FTAEnemyStats|&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=34&lt;br /&gt;
|st=&lt;br /&gt;
|ma=&lt;br /&gt;
|en=&lt;br /&gt;
|ag=&lt;br /&gt;
|lu=&lt;br /&gt;
|inherit=&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|P3P}}===&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3PStats}}}|P3PStats|&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=34&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=21&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|location=Koromaru&#039;s Persona&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Agilao|-}}&lt;br /&gt;
{{Skill|P3F|Mudo|-}}&lt;br /&gt;
{{Skill|P3F|Evil Touch|-}}&lt;br /&gt;
{{Skill|P3F|Maragion|38}}&lt;br /&gt;
{{Skill|P3F|Counterstrike|40}}&lt;br /&gt;
{{Skill|P3F|Mamudo|42}}&lt;br /&gt;
{{Skill|P3F|Agidyne|45}}&lt;br /&gt;
{{Skill|P3F|Fire Boost|48}}&lt;br /&gt;
{{Skill|P3F|Evil Smile|50}}&lt;br /&gt;
{{Skill|P3F|High Counter|52}}&lt;br /&gt;
{{Skill|P3F|Mudoon|56}}&lt;br /&gt;
{{Skill|P3F|Mudo Boost|60}}&lt;br /&gt;
{{Skill|P3F|Maragidyne|67}}&lt;br /&gt;
{{Skill|P3F|Mamudoon|71}}&lt;br /&gt;
{{Skill|P3F|Fire Amp|77}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Main Story|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3RStats}}}|P3RStats|&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=35&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|location=Koromaru&#039;s Persona&lt;br /&gt;
|st=25&lt;br /&gt;
|ma=24&lt;br /&gt;
|en=21&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nu&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3R|Eiga|-}}&lt;br /&gt;
{{Skill|P3R|Maeiga|-}}&lt;br /&gt;
{{Skill|P3R|Mamudo|-}}&lt;br /&gt;
{{Skill|P3R|Maragion|-}}&lt;br /&gt;
{{Skill|P3R|Revolution|-}}&lt;br /&gt;
{{Skill|P3R|Mudoon|36}}&lt;br /&gt;
{{Skill|P3R|Getsu-ei|39}}&lt;br /&gt;
{{Skill|P3R|Virus Breath|43}}&lt;br /&gt;
{{Skill|P3R|Eigaon|46}}&lt;br /&gt;
{{Skill|P3R|Soul Shift|50}}&lt;br /&gt;
{{Skill|P3R|Mamudoon|53}}&lt;br /&gt;
{{Skill|P3R|Maragidyne|56}}&lt;br /&gt;
{{Skill|P3R|Tempest Slash|60}}&lt;br /&gt;
{{Skill|P3R|Masukukaja|63}}&lt;br /&gt;
{{Skill|P3R|Maeigaon|67}}&lt;br /&gt;
{{Skill|P3R|Fire Amp|70}}&lt;br /&gt;
{{Skill|P3R|Dark Amp|73}}&lt;br /&gt;
{{Skill|P3R|Debilitate|77}}&lt;br /&gt;
|theurgy={{Skill|P3R|Hound of Hades}}&lt;br /&gt;
{{Skill|P3R|Power Howling}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Episode Aigis|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3REAStats}}}|P3REAStats|&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=31&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|st=21&lt;br /&gt;
|ma=21&lt;br /&gt;
|en=18&lt;br /&gt;
|ag=26&lt;br /&gt;
|lu=16&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Nu&lt;br /&gt;
|lightfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Eiga|-}}&lt;br /&gt;
{{Skill|P3R|Mamudo|-}}&lt;br /&gt;
{{Skill|P3R|Fatal End|-}}&lt;br /&gt;
{{Skill|P3R|Swift Strike|-}}&lt;br /&gt;
{{Skill|P3R|Sukukaja|-}}&lt;br /&gt;
{{Skill|P3R|Maragion|33}}&lt;br /&gt;
{{Skill|P3R|Revolution|36}}&lt;br /&gt;
{{Skill|P3R|Maeiga|40}}&lt;br /&gt;
{{Skill|P3R|Mudoon|44}}&lt;br /&gt;
{{Skill|P3R|Virus Breath|47}}&lt;br /&gt;
{{Skill|P3R|Tempest Slash|51}}&lt;br /&gt;
{{Skill|P3R|Mamudoon|55}}&lt;br /&gt;
{{Skill|P3R|Eigaon|58}}&lt;br /&gt;
{{Skill|P3R|Soul Shift|62}}&lt;br /&gt;
{{Skill|P3R|Maragidyne|66}}&lt;br /&gt;
{{Skill|P3R|Masukukaja|70}}&lt;br /&gt;
{{Skill|P3R|Maeigaon|73}}&lt;br /&gt;
{{Skill|P3R|Fire Amp|76}}&lt;br /&gt;
{{Skill|P3R|Dark Amp|79}}&lt;br /&gt;
{{Skill|P3R|Debilitate|82}}&lt;br /&gt;
|theurgy={{Skill|P3R|Hound of Hades}}&lt;br /&gt;
{{Skill|P3R|Power Howling}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{research|section=y}}&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P3REAEnemyStats}}}|P3REAEnemyStats|&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|st=&lt;br /&gt;
|ma=&lt;br /&gt;
|en=&lt;br /&gt;
|ag=&lt;br /&gt;
|lu=&lt;br /&gt;
|fire=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|lightfrac=&lt;br /&gt;
|skills=&lt;br /&gt;
|theurgy={{Skill|P3R|Hound of Hades}}&lt;br /&gt;
{{Skill|P3R|Power Howling}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{research|section=y}}&lt;br /&gt;
{{P5X Persona Stats&lt;br /&gt;
|name=Cerberus Persona Battle&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=310&lt;br /&gt;
|atk=91&lt;br /&gt;
|def=57&lt;br /&gt;
|spd=104&lt;br /&gt;
|attribute=Curse&lt;br /&gt;
|role=Saboteur&lt;br /&gt;
|rating=5&lt;br /&gt;
|trait=&lt;br /&gt;
|instinct=&lt;br /&gt;
|skills=&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ1}}===&lt;br /&gt;
{{research|section=y}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Cerberus|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|PQ1Stats}}}|PQ1Stats|&lt;br /&gt;
{{PQ1 Main Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|level=&lt;br /&gt;
|st=&lt;br /&gt;
|ma=&lt;br /&gt;
|en=&lt;br /&gt;
|ag=&lt;br /&gt;
|lu=&lt;br /&gt;
|cut=&lt;br /&gt;
|bash=&lt;br /&gt;
|stab=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|skills=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Cerberus (Evolved)|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|PQ1EvolvedStats}}}|PQ1EvolvedStats|&lt;br /&gt;
{{PQ1 Main Persona Stats&lt;br /&gt;
|name=Cerberus Evolved&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|level=&lt;br /&gt;
|st=&lt;br /&gt;
|ma=&lt;br /&gt;
|en=&lt;br /&gt;
|ag=&lt;br /&gt;
|lu=&lt;br /&gt;
|cut=&lt;br /&gt;
|bash=&lt;br /&gt;
|stab=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|skills=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ2}}===&lt;br /&gt;
{{research|section=y}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Cerberus|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|PQ2Stats}}}|PQ2Stats|&lt;br /&gt;
{{PQ2 Main Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=26&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|hp=203&lt;br /&gt;
|sp=59&lt;br /&gt;
|st=35&lt;br /&gt;
|ma=24&lt;br /&gt;
|en=29&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=18&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Cerberus (Evolved)|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|PQ2EvolvedStats}}}|PQ2EvolvedStats|&lt;br /&gt;
{{PQ2 Main Persona Stats&lt;br /&gt;
|name=Cerberus (Evolved)&lt;br /&gt;
|img=Cerberus Evolved&lt;br /&gt;
|level=&lt;br /&gt;
|arcana=Strength&lt;br /&gt;
|st=&lt;br /&gt;
|ma=&lt;br /&gt;
|en=&lt;br /&gt;
|ag=&lt;br /&gt;
|lu=&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills=&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|p3=&lt;br /&gt;
|p3f=&lt;br /&gt;
|p3p=&lt;br /&gt;
|p3r=The giant hound that guards the great abyss, Tartarus. He answers to Hades, the lord of the underworld, and keeps watch for both intruders and escapees. He was born from Typhon and Echidna, and is the older brother of Orthrus. &lt;br /&gt;
|p5x=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Cerberus&lt;br /&gt;
|ja=ケルベロス&lt;br /&gt;
|jaR=Keruberosu&lt;br /&gt;
|jaM=Kerberos, Ancient Greek name of Cerberus&lt;br /&gt;
|zhS=刻耳柏洛斯&lt;br /&gt;
|zhSR=Kè&#039;ěrbǎiluòsī&lt;br /&gt;
|zhSM=Kerberos, Ancient Greek name of Cerberus&lt;br /&gt;
|zhT=克魯貝洛斯&lt;br /&gt;
|zhTE={{Exp App|P3R}}&lt;br /&gt;
|zhTR=Kèlǔbèiluòsī&lt;br /&gt;
|zhTM=Kerberos, Ancient Greek name of Cerberus&lt;br /&gt;
|zhT2=刻耳柏洛斯&lt;br /&gt;
|zhTE2={{Exp App|P5X}}&lt;br /&gt;
|zhTR2=Kè&#039;ěrbǎiluòsī&lt;br /&gt;
|zhTM2=Kerberos, Ancient Greek name of Cerberus&lt;br /&gt;
|fr=Cerbère&lt;br /&gt;
|frM=Cerberus&lt;br /&gt;
|de=Zerberus&lt;br /&gt;
|deM=Cerberus&lt;br /&gt;
|it=Cerbero&lt;br /&gt;
|itM=Cerberus&lt;br /&gt;
|ko=켈베로스&lt;br /&gt;
|koE={{Exp App|P3,P3F,P3P}}&lt;br /&gt;
|koR=Kelberoseu&lt;br /&gt;
|koM=Kerberos&lt;br /&gt;
|ko2=케르베로스&lt;br /&gt;
|koE2={{Exp App|P3R}}&lt;br /&gt;
|koR2=Kereuberoseu&lt;br /&gt;
|koM2=Kerberos, Ancient Greek name of Cerberus&lt;br /&gt;
|pl=Cerber&lt;br /&gt;
|plM=Cerberus&lt;br /&gt;
|ptB=Cérbero&lt;br /&gt;
|ptBM=Cerberus&lt;br /&gt;
|ru=Цербер&lt;br /&gt;
|ruR=Tserber&lt;br /&gt;
|ruM=Cerberus&lt;br /&gt;
|esS=Cerbero&lt;br /&gt;
|esSM=Cerberus&lt;br /&gt;
|tr=Kerberos&lt;br /&gt;
|trM=Kerberos; Ancient Greek name of Cerberus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3R Cerberus Artwork.png|Artwork from {{Link|Game|P3}}&lt;br /&gt;
P5X Cerberus Persona Artwork.png|Artwork from {{Link|Game|P5X}}&lt;br /&gt;
P3 Cerberus Card Graphic.png| Card graphic from &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
P3P Cerberus Graphic.png|Graphic from {{Link|Game|P3P}}&lt;br /&gt;
P3R Cerberus Graphic.png|Graphic from {{Link|Game|P3R}}&lt;br /&gt;
P5X Cerberus Persona Battle Icon.png|Battle icon from &#039;&#039;Persona 5: The Phantom X&#039;&#039;&lt;br /&gt;
PQ1 Cerberus Graphic.png|Graphic from {{Link|Game|PQ1}}&lt;br /&gt;
PQ1 Cerberus Evolved Graphic.png|Graphic of Cerberus&#039;s evolved form from &#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;&lt;br /&gt;
PQ2 Cerberus Graphic.png|Graphic from {{Link|Game|PQ2}}&lt;br /&gt;
PQ2 Cerberus Evolved Graphic.png|Graphic of Cerberus&#039;s evolved form from &#039;&#039;Persona Q2: New Cinema Labyrinth‎&#039;&#039;&lt;br /&gt;
P3 Cerberus Model.png|Model from &#039;&#039;Persona 3&#039;&#039;&lt;br /&gt;
P3F Cerberus ??? Model.png|Model of Cerberus ??? from {{Link|Game|P3F}}&lt;br /&gt;
P3P Cerberus Model.png|Model from &#039;&#039;Persona 3 Portable&#039;&#039;&lt;br /&gt;
P3R Cerberus Model.png|Model from &#039;&#039;Persona 3 Reload&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Greek Culture]]&lt;br /&gt;
[[Category:Personas in Persona 3]]&lt;br /&gt;
[[Category:Personas in Persona 3 FES]]&lt;br /&gt;
[[Category:Personas in Persona 3 Portable]]&lt;br /&gt;
[[Category:Personas in Persona 3 Reload]]&lt;br /&gt;
[[Category:Personas in Persona 5: The Phantom X]]&lt;br /&gt;
[[Category:Personas in Persona Q: Shadow of the Labyrinth]]&lt;br /&gt;
[[Category:Personas in Persona Q2: New Cinema Labyrinth]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Items_in_Persona_4&amp;diff=352835</id>
		<title>Items in Persona 4</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Items_in_Persona_4&amp;diff=352835"/>
		<updated>2026-06-03T03:05:32Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Consumables */ Corrected healing effect of Medicine, Ointment, Antibiotic Gel, Value Medicine, Medical Kit, and Macca Leaf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Index|game=p4|list=[[Items in Persona 4|&#039;&#039;Persona 4&#039;&#039;]] · [[Items in Persona 4 Golden|&#039;&#039;Persona 4 Golden&#039;&#039;]]}}&lt;br /&gt;
|}{{DISPLAYTITLE:Items in &#039;&#039;Persona 4&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
This is a listing of items in {{Link|Game|P4}}. For Equipment, visit [[Equipment in Persona 4|Equipment in &#039;&#039;Persona 4&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
{{P4G Consumables/Header}}&lt;br /&gt;
|{{Icon|P4G|item}} [[Peach Seed]]||{{Y}}||{{Y}}||Restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Medicine]]||{{Y}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Ointment]]||{{Y}}||{{Y}}||Restores 100 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Antibiotic Gel]]||{{Y}}||{{Y}}||Restores 200 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Life Stone]]||{{Y}}||{{Y}}||Restores 30% max HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Bead]]||{{Y}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Value Medicine]]||{{Y}}||{{Y}}||Restores 50 HP to party&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Medical Kit]]||{{Y}}||{{Y}}||Restores 100 HP to party&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Macca Leaf]]||{{Y}}||{{Y}}||Restores 200 HP to party&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Bead Chain]]||{{Y}}||{{Y}}||Restores all HP to party&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Soul Drop]]||{{Y}}||{{Y}}||Restores 10 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Snuff Soul]]||{{Y}}||{{Y}}||Restores 50 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Chewing Soul]]||{{Y}}||{{Y}}||Restores 100 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Soul Food]]||{{Y}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Revival Bead]]||{{Y}}||{{N}}||Revives with 50% HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Balm of Life]]||{{Y}}||{{N}}||Revives with all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Royal Jelly]]||{{Y}}||{{N}}||Cures Enervate, Exhaustion&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Dokudami Tea]]||{{Y}}||{{N}}||Cures Poison&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Mouthwash]]||{{Y}}||{{N}}||Cures Silence&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Sedative]]||{{Y}}||{{N}}||Cures Confuse, Fear, Rage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Stimulant]]||{{Y}}||{{N}}||Cures Dizzy, Down&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Goho-M]]||{{N}}||{{Y}}||Leave dungeon&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Vanish Ball]]||{{Y}}||{{N}}||Escapes battle&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Soma]]||{{Y}}||{{Y}}||Restores all HP/SP to party&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Amrita Soda]]||{{Y}}||{{N}}||Cures ailments besides Down and KO&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Hiranya]]||{{Y}}||{{N}}||Cures ailments besides Down and KO&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Muscle Drink]]||{{Y}}||{{N}}||Restores 100 HP, might cause Rage&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Odd Morsel]]||{{Y}}||{{N}}||Restores 100 HP, might cause Fear&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Rancid Gravy]]||{{Y}}||{{N}}||Restores 100 HP, might cause Silence&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Magic Mirror]]||{{Y}}||{{N}}||Ally reflects next magic attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Physical Mirror]]||{{Y}}||{{N}}||Ally reflects next physical attack&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Assault Signal]]||{{Y}}||{{N}}||Raises party&#039;s attack, [[Matarukaja]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Super Sonic]]||{{Y}}||{{N}}||Raises party&#039;s evasion/hit, [[Masukukaja]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Diamond Shield]]||{{Y}}||{{N}}||Raises party&#039;s defenses, [[Marakukaja]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Purifying Water]]||{{Y}}||{{N}}||Nulls enemy party&#039;s stat bonuses&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Purifying Salt]]||{{Y}}||{{N}}||Nulls party&#039;s stat debuffs&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Firecracker]]||{{Y}}||{{N}}||50 Fire dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[San-zun Tama]]||{{Y}}||{{N}}||50 Fire dmg to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Ice Cube]]||{{Y}}||{{N}}||50 Ice dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Dry Ice]]||{{Y}}||{{N}}||50 Ice dmg to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Pinwheel (Item)|Pinwheel]]||{{Y}}||{{N}}||50 Wind dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Yashichi]]||{{Y}}||{{N}}||50 Wind dmg to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Ball Lightning]]||{{Y}}||{{N}}||50 Elec dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Tesla Coil]]||{{Y}}||{{N}}||50 Elec dmg to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Smart Bomb]]||{{Y}}||{{N}}||100 Almighty dmg to all enemies&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Segaki Rice]]||{{Y}}||{{N}}||Casts [[Hamaon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Curse Paper]]||{{Y}}||{{N}}||Casts [[Mudoon]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Hell Magatama]]||{{Y}}||{{N}}||150 Fire dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Cyclone Magatama]]||{{Y}}||{{N}}||150 Ice dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Frost Magatama]]||{{Y}}||{{N}}||150 Wind dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Arc Magatama]]||{{Y}}||{{N}}||150 Elec dmg to 1 enemy&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Homunculus]]||{{Y}}||{{N}}||Protects against instant death skills&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Chest Key]]||{{N}}||{{Y}}||Opens locked chest&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Junes Lunch]]||{{N}}||{{Y}}||Restores 100 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Steak Skewer DX]]||{{N}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Amagi Manju]]||{{N}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Mom&#039;s Lunch]]||{{N}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Mini Mechavator]]||{{N}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Sample Food Set]]||{{N}}||{{Y}}||Restores 100 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Cough Drop]]||{{N}}||{{Y}}||Restores 10 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Meat Gum]]||{{N}}||{{Y}}||Restores 25 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Quelorie Magic]]||{{N}}||{{Y}}||Restores 25 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Bone Senbei]]||{{N}}||{{Y}}||Restores 10 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Milk Chocolate]]||{{N}}||{{Y}}||Restores 10 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Yummy Gummy]]||{{N}}||{{Y}}||Restores 10 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Tater Longs]]||{{N}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[TaP Soda]]||{{N}}||{{Y}}||Restores 10 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Prize Sticker]]||{{N}}||{{Y}}||Collect 3 to send away for a prize at the mailbox in the [[Central Shopping District]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Super Croquette]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Steak Croquette]]||{{N}}||{{Y}}||Restores 25 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Steak Skewer]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Dr. Salt NEO]]||{{N}}||{{Y}}||Restores 5 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Second Maid]]||{{N}}||{{Y}}||Restores 5 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[The Natural]]||{{N}}||{{Y}}||Restores 5 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Orange Smash]]||{{N}}||{{Y}}||Restores 10 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Yukiko&#039;s Lunch]]||{{N}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Chie&#039;s Muffin]]||{{N}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Naoto&#039;s Candy]]||{{N}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Pulsating Stone]]||{{Y}}||{{Y}}||Restores 100 SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Mystical Scarab]]||{{Y}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Olympic Tape]]||{{Y}}||{{N}}||Increases evade / hit, [[Masukukaja]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Uplifting Radio]]||{{Y}}||{{N}}||Increases attack, [[Matarukaja]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Spirit Radio]]||{{Y}}||{{N}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Diet Food]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Slimming Food]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Heavy Soup]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Giant Candy]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Wasabi Jelly]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Herbal Pill]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Longevity Pill]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
&lt;br /&gt;
{{P4G Consumables/Header}}&lt;br /&gt;
|{{Icon|P4G|item}} [[Bait]]||{{N}}||{{N}}||Use to [[Fishing|catch fish]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Guardian (Fish)|Guardian]]||{{N}}||{{Y}}||Restores all SP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Huge Fish]]||{{N}}||{{Y}}||Restores all HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Inaba Trout (Fish)|Inaba Trout]]||{{N}}||{{Y}}||Restores 100 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Amber Seema]]||{{N}}||{{Y}}||Restores 50 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Genji Ayu]]||{{N}}||{{Y}}||Restores 25 HP&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|fish}} [[Red Goldfish]]||{{N}}||{{Y}}||Restores 10 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest Items==&lt;br /&gt;
{{P4G Materials/Header}}&lt;br /&gt;
|{{Icon|P4G|item}} [[Angel Statue]]||Needed for quest #1, &amp;quot;[[Acquire an Angel Statue]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Demon Statue]]||Needed for quest #2, &amp;quot;[[Acquire a Demon Statue]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Ritz Wire]]||Needed for quest #4, &amp;quot;[[Acquire a Ritz Wire]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Fitting Board]]||Needed for quest #7, &amp;quot;[[Desk Refurbishing]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Old Key]]||Needed for quest #9, &amp;quot;[[Acquire an Old Key]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Suspicious Pole]]||Needed for quest #10, &amp;quot;[[Extracurricular Activities]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Coal]]||Needed for quest #11, &amp;quot;[[Acquire Coal]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Reflecting Board]]||Needed for quest #12, &amp;quot;[[Desk Refurbishing Part 2]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Crooked Cross]]||Needed for quest #15, &amp;quot;[[Acquire a Crooked Cross]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Grand Horn]]||Needed for quest #16, &amp;quot;[[Acquire a Horn]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Flower Brooch]]||Needed for quest #18, &amp;quot;[[Carbon Copy]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Charmed Veil]]||Needed for quest #21, &amp;quot;[[Acquire a Charmed Veil]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Eternal Lamp]]||Needed for quest #24, &amp;quot;[[Acquire an Eternal Lamp]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Leaf Pochette]]||Needed for quest #28, &amp;quot;[[Carbon Copy, Part 2]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Culurium]]||Needed for quest #31, &amp;quot;[[Extracurricular Activities Part 2]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Crystal Ball]]||Needed for quest #32, &amp;quot;[[Acquire a Crystal Ball]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Fine Coal]]||Needed for quest #33, &amp;quot;[[Acquire Fine Coal]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[High-Speed Gear]]||Needed for quest #37, &amp;quot;[[Acquire a High-Speed Gear]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Branch Headband]]||Needed for quest #38, &amp;quot;[[A Twin&#039;s Independence]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Training Shell]]||Needed for quest #39, &amp;quot;[[Acquire a Training Shell]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Animal Guide]]||Needed for quest #43, &amp;quot;[[The Girl on the Rooftop Part 2]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Classy Lumber]]||Needed for quest #44, &amp;quot;[[Desk Refurbishing Part 4]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Old Ore]]||Needed for quest #45, &amp;quot;[[Acquire an Old Ore]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Modest Lamp]]||Needed for quest #46, &amp;quot;[[Acquire a Modest Lamp]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|item}} [[Mori Ranmaru]]||Needed for quest #5, &amp;quot;[[Acquire Mori Ranmaru Shochu]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
&lt;br /&gt;
{{P4G Materials/Header}}&lt;br /&gt;
|{{Icon|P4G|book}} [[The Lovely Man]]||The Amazing Khan saga, Vol. I. Reading it may raise your Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Forever Macho]]||The Amazing Khan saga, Vol. II. Reading it may raise your Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Man of History]]||The Amazing Khan saga, Vol. III. Reading it may raise your Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Man-God]]||The Amazing Khan saga, Vol. IV. Reading it may raise your Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Farewell to Man]]||The Amazing Khan saga, Vol. V. Reading it may raise your Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Off Today]]||The Bullied Teacher Vol. I. Reading it may increase Understanding.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Short on Cash]]||The Bullied Teacher Vol. II. Reading it may increase Understanding.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Changing Careers]]||The Bullied Teacher Vol. III. Reading it may increase Understanding.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Sensei&#039;s Friends]]||The Bullied Teacher Vol. IV. Reading it may increase Understanding.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The Final Lesson]]||The Bullied Teacher Vol. V. Reading it may increase Understanding.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The O-Cha Way]]||Manual Vol. I. Reading it may increase Knowledge/Expression.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The Gentle Way]]||Manual Vol. II. Reading it may increase Knowledge/Expression.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The Divine Way]]||Manual Vol. III. Reading it may increase Knowledge/Expression.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The Ramen Way]]||Manual Vol. IV. Reading it may increase Knowledge/Expression.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[The Punk&#039;s Way]]||Manual Vol. V. Reading it may increase Knowledge/Expression.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Witch Detective]]||For young readers. Reading it may increase Understanding/Diligence.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Poly-land]]||For young readers. Reading it may increase Knowledge/Diligence.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Guide to Pests]]||For young readers. Reading it may increase Knowledge/Courage.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Picross Rules!]]||For young readers. Reading it may increase Understanding/Diligence.&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|book}} [[Who Am I?]]||For young readers. Reading it may increase Knowledge/Diligence.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Key Items==&lt;br /&gt;
&lt;br /&gt;
===Key===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description !! Effect !! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Velvet Key]]||An ultramarine-colored key given to you by Igor.||Allows use of the Velvet Room||Story&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Mitsuo&#039;s Photo ||A picture of a boy. The name &amp;quot;Mitsuo Kubo&amp;quot; is written on it.||—||Story&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Glass Key ||A key obtained at Yukiko&#039;s Castle.||Use to unlock the door on 5F||[[Yukiko&#039;s Castle]] 5F&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Bathhouse Key ||A key obtained from the Steamy Bathhouse.||Use to unlock the door in Bath #3||[[Steamy Bathhouse]] Bath #7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Research Card ||A key for researchers found in the Secret Research Lab.||Key card required for B4F||[[Secret Laboratory]] B6F&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Leader Card ||A key for executives found in the Secret Research Lab.||Key card required for B6F||[[Secret Laboratory]] B4F&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Orb of Darkness ||A pitch-black sphere obtained at Void Quest.||Opens the door in the Final Chapter||[[Void Quest]] Chapter 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Orb of Sight]]||A jewel that leads seekers to the truth.||—||Enter the Velvet Room on March 20th&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Angler&#039;s Set||The fishing freak&#039;s handmade fishing rod. Needed to catch Guardian.||Allows the protagonist to catch the [[Guardian (Fish)|Guardian]]||Get from the old man during &amp;quot;[[I Wish to See the Samegawa&#039;s Guardian]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Velvet Ticket ||Proof of completing 25% of the Compendium. All Personas are 10% off!||10% off Persona summoning||Complete 25% of the Compendium&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Velvet Card ||Proof of completing 50% of the Compendium. All Personas are 15% off!||15% off Persona summoning||Complete 50% of the Compendium&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Velvet Pass ||Proof of completing 75% of the Compendium. All Personas are 20% off!||20% off Persona summoning||Complete 75% of the Compendium&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Velvet VIP ||Proof of completing 100% of the Compendium. All Personas are 25% off!||25% off Persona summoning||Complete 100% of the Compendium&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Aqua Invitation ||It says, &amp;quot;I will be waiting for you at Heaven&#039;s end. -Margaret&amp;quot;||—||Enter the Velvet Room on March 20th during New Game Plus and after defeating all of the optional bosses&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Spiral Bookmark ||Margaret&#039;s precious bookmark.||—||Defeat Margaret&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Social Links===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description !! Effect !! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Buddy&#039;s Bandage ||A bandage given to you by Yosuke. Proof of friendship with Yosuke.||Allows fusion of Mada||Magician Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Shrine Charm ||A charm Yukiko gave you. You can feel her care for you coming off it.||Allows fusion of Scathach||Priestess Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Spiral Brooch]] ||A symbol of your relationship with Margaret.||Allows fusion of Isis||Empress Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Cute Strap ||A strap Kanji made. It&#039;s proof of Kanji&#039;s acceptance of himself.||Allows fusion of Odin||Emperor Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Coffee Mug ||A mug Ryotaro gave you. Proof of being accepted into the Dojima family.||Allows fusion of Kohryu||Hierophant Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Signed Photo ||A picture given to you by Rise. She&#039;s smiling naturally in this one.||Allows fusion of Ishtar||Lovers Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Wristbands ||A pair of wristbands Chie gave to you.||Allows fusion of Futsunushi||Chariot Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Family Picture ||A picture given to you by Nanako. Proves you are part of the Dojimas.||Allows fusion of Sraosha||Justice Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Gratitude Ema ||An ema given to you by the fox. It shows thanks for your help.||Allows fusion of Ongyo-Ki||Hermit Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Detective Badge ||A badge made by Naoto. It says everything you need to be a detective.||Allows fusion of Norn||Fortune Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Letter to Kou ||A letter you&#039;re holding onto for Kou. It&#039;s from the orphanage.||Allows fusion of Zaou-Gongen||Strength Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Spike Brush ||A brush Daisuke gave you. You can feel his passion for the club.||Allows fusion of Zaou-Gongen||Strength Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Junes Receipt ||A receipt from Naoki. A scrap of paper with great meaning for him.||Allows fusion of Attis||Hanged Man Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Old Fountain Pen ||Hisano used to use this fountain pen to write letters to her husband.||Allows fusion of Mahakala||Death Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Clover Bookmark ||A handmade bookmark from Eri. A four-leaf clover is pressed into it.||Allows fusion of Vishnu||Temperance Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Hospital ID ||Sayoko&#039;s name tag. It&#039;s filled with memories of your time together.||Allows fusion of Beelzebub||Devil Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Test Results ||A report card given to you by Shu. His grades are really high.||Allows fusion of Shiva||Tower Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Compact ||A small mirror Ai gave you. She was never able to let it go.||Allows fusion of Sandalphon||Moon Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Annotated Script ||A script Yumi gave to you. It&#039;s filled with her comments.||Allows fusion of Asura||Sun Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Handmade Ticket ||A ticket from Ayane. It admits you to a solo concert by Ayane.||Allows fusion of Asura||Sun Rank 10&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Husband&#039;s Letters ||A bundle of old letters from Daidara.||For the Death Social Link||Speak to Daidara at Death Social Link Rank 6&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Hisano&#039;s Letters ||Another bundle of old letters from Daidara.||For the Death Social Link||Speak to Daidara at Death Social Link Rank 7&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Handkerchief ||A cute handkerchief borrowed from Saki Konishi&#039;s brother.||Starts the Hanged Man Social Link||Talk to Naoki after June 9th to borrow the handkerchief&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} White Card ||A card a suspicious man gave you. He told you to give it to Naoto.||Starts the Fortune Social Link||Talk to the suspicious man in the Central Shopping District after October 21st, requires Knowledge Rank 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description !! Effect !! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Round Wallet ||A round wallet you found. It&#039;s very dirty.||—||After accepting &amp;quot;[[I Wish My Wallet Would Return]]&amp;quot;, check the stairs near the Samegawa&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Square Wallet ||A square wallet you found. It&#039;s very dirty.||—||After accepting &amp;quot;[[I Wish My Wallet Would Return]]&amp;quot;, check the bushes near the shrine in the Central Shopping District&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Tankiriman Sticker]]||A small prize from a snack. It shows 8 heroes beating the Demon King.||—||After accepting &amp;quot;[[I Wish I Had Friends]]&amp;quot;, speak to Nanako&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Unfinished Model ||An unfinished green model given to you by the model shop owner.||—||After accepting &amp;quot;[[I Wish My Life Had Meaning Again]]&amp;quot;, speak to the hobby store owner in the Central Shopping District&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shelf===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description !! Effect !! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} Unfinished Model ||An unfinished red model given to you by the model shop owner.||—||After finishing &amp;quot;[[I Wish My Life Had Meaning Again]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[MF-06S Brahman]]||A green plastic model of a mech that can function anywhere and use any gun.||Can display on shelf||Build at home on the work table (3 times)&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Heavy-Armor Agni]]||A red plastic model of a mech that can move three times faster than others.||Can display on shelf||Build at home on the work table (3 times)&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|key}} [[Mokoi Doll]]||A cute little doll that sometimes moves by itself.||Can display on shelf||Reward for &amp;quot;[[The Girl on the Rooftop Part 2]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Shadows drop parts of themselves which can be sold at [[Daidara Metalworks]] to unlock new weapons, armor, and accessories for sale.&lt;br /&gt;
&lt;br /&gt;
{{P4G Materials/Header}}&lt;br /&gt;
|{{Icon|P4G|material}} [[Big Incisor]]||Sell 1 to unlock [[Lizard Charm]] and 10 to unlock [[Vigor Fob]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Hard Horn]]||Sell 6 to unlock [[Shield Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Wonder Cloth]]||Sell 8 to unlock [[Survival Guard]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Dish]]||Sell 10 to unlock [[Nanman Gusoku]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Cloth]]||Sell 6 to unlock [[Iai Katana]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Black Lamp]]||Sell 6 to unlock [[Long Sword]] and 20 to unlock [[Lucky Coin]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Light Iron]]||Sell 6 to unlock [[Kunai]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Supple Metal]]||Sell 10 to unlock [[5-Iron]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Idea Paper]]||Sell 10 to unlock [[Plum Potpourri]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Bronze Reins]]||Sell 6 to unlock [[Metal Jacket]] and 10 to unlock [[Feng Shui Brace]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Power String]]||Sell 6 to unlock [[Lion Happi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Poison Flower]]||Sell 4 to unlock [[Poison Kunai]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Moustache Fiber]]||Sell 6 to unlock [[Kevlar Vest]] and 10 to unlock [[Feather Strap]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Magic Cross]]||Sell 4 to unlock [[Charm Robe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Decorative Stone]]||Sell 10 to unlock [[Disguise Mask]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Selfish Ornament]]||Sell 10 to unlock [[Revenge Ring]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Tough Hide]]||Sell 6 to unlock [[Punk Shoes]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Firm Cloth]]||Sell 10 to unlock [[Doumaru]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Karma Lamp]]||Sell 6 to unlock [[Battle Camisole]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Thick Hide]]||Sell 10 to unlock [[Hard Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Pure Iron Lump]]||Sell 8 to unlock [[Zweihander]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Powered Iron]]||Sell 6 to unlock [[Bastard Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Beard Fiber]]||Sell 10 to unlock [[Disinfectant]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Smooth Fabric]]||Sell 10 to unlock [[Hard Bolero]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sharp Horn]]||Sell 4 to unlock [[Desperate Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Life Collar]]||Sell 8 to unlock [[Land Badge]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Curious Line]]||Sell 4 to unlock [[Miori Shirt]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Proof of Spirit]]||Sell 6 to unlock [[Knifeproof Coat]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Gray Shackle]]||Sell 6 to unlock [[Santou]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Cloth Wings]]||Sell 10 to unlock [[Silk Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Magic Cloth]]||Sell 10 to unlock [[Mage&#039;s Mark]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Brave Lumber]]||Sell 10 to unlock [[Bravery Vessel]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[4th Girl&#039;s Talc]]||Sell 4 to unlock [[Reign Skinner]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[4th Boy&#039;s Talc]]||Sell 4 to unlock [[Arazuyu Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Glossy Clasp]]||Sell 10 to unlock [[Hanachirusato]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Safety Angle]]||Sell 10 to unlock [[Tranquil Buddha]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Fashionable Dish]]||Sell 6 to unlock [[Hard Armor]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Hard Rock]]||Sell 6 to unlock [[Kozuka]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sturdy Molar]]||Sell 10 to unlock [[Cowboy Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Silver Lump]]||Sell 4 to unlock [[Type-98 Gunto]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Steel Collar]]||Sell 10 to unlock [[Photon Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Steel Reins]]||Sell 10 to unlock [[Action Vest]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sheet Metal]]||Sell 6 to unlock [[Knight Scale]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Rubbery Object]]||Sell 6 to unlock [[Skill Greaves]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[3rd Girl&#039;s Talc]]||Sell 4 to unlock [[Akisame Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Heavy Iron Lump]]||Sell 6 to unlock [[Steel Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Passion Clasp]]||Sell 6 to unlock [[Tesseb]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sharp Thorn]]||Sell 6 to unlock [[Kris Naga]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Zero Board]]||Sell 4 to unlock [[Ame-Otoko]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Zero Cloth]]||Sell 4 to unlock [[Zero Kosode]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Quiet Bouquet]]||Sell 10 to unlock [[Cool Beads]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Iron Eyeball]]||Sell 6 to unlock [[Gothic Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Tanned Hide]]||Sell 4 to unlock [[Wolf Tunic]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Haori Iron]]||Sell 10 to unlock [[Throwing Kunai]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Tortoise Shell]]||Sell 10 to unlock [[Masquerade]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Idle Stone Iron]]||Sell 6 to unlock [[Black Stone Mail]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Wrought Lamp]]||Sell 6 to unlock [[Heavy Heels]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Dependent Iron]]||Sell 6 to unlock [[Hard Board]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Horn]]||Sell 6 to unlock [[Plate Mail]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Rare Poncho]]||Sell 4 to unlock [[Amakaze Happi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Shiny Scale]]||Sell 6 to unlock [[Drunken Fist]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Anguish Stone]]||Sell 6 to unlock [[Capital Robe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Light String]]||Sell 4 to unlock [[Breeze Tutu]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Proof of Fight]]||Sell 10 to unlock [[Passion Sweats]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Alloy Signature]]||Sell 6 to unlock [[Bashin]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Paleograph]]||Sell 10 to unlock [[Healthy Recipe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[2nd Girl&#039;s Talc]]||Sell 4 to unlock [[Amagyou Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Gazing Clasp]]||Sell 6 to unlock [[Inversion Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Jet Black Scale]]||Sell 6 to unlock [[Bishamonten]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[2nd Boy&#039;s Talc]]||Sell 4 to unlock [[Typhoon Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Compacted Metal]]||Sell 10 to unlock [[Kage-Dachi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Guard Cloth]]||Sell 10 to unlock [[Kid&#039;s Hachimaki]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Trial Obsidian]]||Sell 10 to unlock [[Yashima]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Electric Rock]]||Sell 6 to unlock [[Thunder Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Steel Thorn]]||Sell 6 to unlock [[Kaiken]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Tungsten]]||Sell 4 to unlock [[Great Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Super-Alloy]]||Sell 4 to unlock [[Alloyed Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Curious Boulder]]||Sell 4 to unlock [[Amami Legs]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Rain Steel]]||Sell 4 to unlock [[Ama-Gakure]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Blade Metal]]||Sell 10 to unlock [[Anglaise]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Crown]]||Sell 6 to unlock [[Furinkazan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Chirping Wings]]||Sell 10 to unlock [[Power Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Devilish Feather]]||Sell 6 to unlock [[Madam&#039;s Charm]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Alluring Lily]]||Sell 6 to unlock [[Yashioori Dagger]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Nice Ornament]]||Sell 6 to unlock [[Edge]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Demon Collar]]||Sell 6 to unlock [[Kuroito-Odoshi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Stone Hide]]||Sell 4 to unlock [[Bucking Broncos]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Shining Dish]]||Sell 6 to unlock [[Fearful Kunai]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Windcutter Cloth]]||Sell 10 to unlock [[Festival Drum]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Azalea Cord]]||Sell 4 to unlock [[Mogari-Bue]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Bushy Fur]]||Sell 4 to unlock [[Talisman Cape]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Yellow Cord]]||Sell 10 to unlock [[Wooden Ebisu]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Cascade String]]||Sell 2 to unlock [[Uin Haori]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Rain Metal]]||Sell 4 to unlock [[Amamusha Armor]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Power Rock]]||Sell 8 to unlock [[Invincible Mini]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Fixed Lump]]||Sell 10 to unlock [[Golden Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Silver Signature]]||Sell 10 to unlock [[Witch Charm]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Iron Barrel]]||Sell 4 to unlock [[En-Giri]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Fur Clasp]]||Sell 6 to unlock [[Ganar]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Source Lump]]||Sell 4 to unlock [[Gorgon Plate]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Hard Thorn]]||Sell 10 to unlock [[Guard Rosary]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Black Reins]]||Sell 4 to unlock [[Hurricane Coat]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Black Sheet]]||Sell 6 to unlock [[Castilla Knife]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Guard Stationery]]||Sell 10 to unlock [[Mail Duster]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Iron Gear]]||Sell 6 to unlock [[Kakitsubata]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sharp Premolar]]||Sell 4 to unlock [[Air Break]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Mental Thread]]||Sell 10 to unlock [[Pegasus Strap]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Damascus]]||Sell 6 to unlock [[Gardenia Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[1st Girl&#039;s Talc]]||Sell 2 to unlock [[Niagra Climber]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[1st Boy&#039;s Talc]]||Sell 4 to unlock [[Bloody Kunai]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Dogma Clasp]]||Sell 10 to unlock [[Fickle Madam]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Proof of Passion]]||Sell 6 to unlock [[Divine Blouse]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Stretchy Object]]||Sell 6 to unlock [[Sleipnir]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Lump]]||Sell 10 to unlock [[Barbarian Shield]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Riveted Hide]]||Sell 10 to unlock [[Four Beasts]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Insolence Steel]]||Sell 4 to unlock [[Midare Hamon]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Illusionary Sand]]||Sell 6 to unlock [[Scutum]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Venomous Fang]]||Sell 6 to unlock [[Poison Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Ayanishiki]]||Sell 10 to unlock [[Rune Dress]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Practical Cloth]]||Sell 10 to unlock [[Stylish Kimono]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Flame Steel]]||Sell 4 to unlock [[Krieg]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Thirsty Claw]]||Sell 6 to unlock [[Gehenna Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Rare Raincoat]]||Sell 4 to unlock [[Uhi Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Cascade Metal]]||Sell 4 to unlock [[Ame-agari Kesshi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Sand]]||Sell 6 to unlock [[Mythos Robe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Crimson Cover]]||Sell 4 to unlock [[Vampire Shoes]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Black Signature]]||Sell 10 to unlock [[Black Feather]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Steel Barrel]]||Sell 2 to unlock [[Raging Bull]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Prime Steel]]||Sell 4 to unlock [[Kenka]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Fixing Bolt]]||Sell 6 to unlock [[Crimson Dirge]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Judgement Shot]]||Sell 6 to unlock [[.44 Anaconda]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Scorching Scale]]||Sell 10 to unlock [[Adoracion]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Heavy Chains]]||Sell 8 to unlock [[Oni-Gawara]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Blessed Dish]]||Sell 6 to unlock [[Suzumushi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Jet Black Steel]]||Sell 6 to unlock [[Demon Shield]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Oracle Textile]]||Sell 6 to unlock [[Oracle Gown]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Divine Bark]]||Sell 6 to unlock [[Mega Buckler]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Claw of Myth]]||Sell 4 to unlock [[Assault Spike]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Smart Clasp]]||Sell 4 to unlock [[Courtesia]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Bloody Hide]]||Sell 8 to unlock [[Vidar&#039;s Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Cursed Stone]]||Sell 6 to unlock [[Mjolnir Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sacrilege Iron]]||Sell 8 to unlock [[Number One]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Porcelain Statue]]||Sell 4 to unlock [[Dragon Scale]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Blade Thorn]]||Sell 8 to unlock [[Chain Glove]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Reins]]||Sell 6 to unlock [[Kijintou]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Crystal of Light]]||Sell 10 to unlock [[White Feather]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Hemp Cloth]]||Sell 6 to unlock [[Elint Duffle]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Perpetual Edge]]||Sell 6 to unlock [[Basho]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Treasure Cloth]]||Sell 8 to unlock [[Flying Kato]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Flame Scale]]||Sell 4 to unlock [[Ohorinomikoto]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Mink Fur]]||Sell 10 to unlock [[Lan Ling Wang]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Love Clasp]]||Sell 4 to unlock [[Hototogisu]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Nightmare Sand]]||Sell 4 to unlock [[Fuuma Kotaro]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Dignified Lump]]||Sell 4 to unlock [[Sol Breaker]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Film]]||Sell 4 to unlock [[Secret Fan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Flame Sheet]]||Sell 4 to unlock [[Mizuha Armor]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Chains]]||Sell 4 to unlock [[Black Targe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Golden Barrel]]||Sell 4 to unlock [[Camel Red]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Oguruma Brocade]]||Sell 6 to unlock [[Shinra Robe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Orichalcum (Material)|Orichalcum]]||Sell 4 to unlock [[Triumph]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Activated Felt]]||Sell 10 to unlock [[Blessed Hands]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[God Tailfeather]]||Sell 4 to unlock [[Noblesse Oblige]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Miracle Scale]]||Sell 4 to unlock [[Demon Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Gold Signature]]||Sell 4 to unlock [[Jovian Thunder]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Brilliant Armor]]||Sell 6 to unlock [[Shichisei-Ken]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Scaly Lump]]||Sell 4 to unlock [[Phalanx]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Strength Claw]]||Sell 4 to unlock [[Jakotsu Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Prime Hide]]||Sell 4 to unlock [[Kehaya]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Word String]]||Sell 4 to unlock [[Kotodama Cape]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Diamond Sheet]]||Sell 6 to unlock [[Surcoat]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Diamond Canine]]||Sell 4 to unlock [[El Caliente]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Knowledge Staff]]||Sell 4 to unlock [[Hattori]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Cruel Thorn]]||Sell 6 to unlock [[Blitz Knife]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Spark Ornament]]||Sell 8 to unlock [[Yahiro Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Death Lump]]||Sell 4 to unlock [[Asturias]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Unthinkable Metal]]||Sell 4 to unlock [[Militia Dagger]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Queen&#039;s Nail]]||Sell 4 to unlock [[Needle Spike]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Snow Stone]]||Sell 4 to unlock [[Hero Legs]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Calm Marble]]||Sell 6 to unlock [[1000-Stud Coat]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Thought Cross]]||Sell 4 to unlock [[Komaryo Uchinugi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Hide]]||Sell 4 to unlock [[Gigant Fall]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Fur]]||Sell 10 to unlock [[Sigma Drive]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Silver Claw]]||Sell 4 to unlock [[Seiryu Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Ruinous Crown]]||Sell 10 to unlock [[Safety Belt]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Royal Blossom]]||Sell 6 to unlock [[Kikusui Awase]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Formidable Proof]]||Sell 4 to unlock [[Mikagura Vest]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Torrent Gear]]||Sell 10 to unlock [[Ouryu Brace]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Thunder Bead]]||Sell 4 to unlock [[Unlimited]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Orb of Love]]||Sell 4 to unlock [[Chrome Heart]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Love Scale]]||Sell 4 to unlock [[Peerless Heels]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Ill Will Claw]]||Sell 10 to unlock [[Earth Badge]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Demon Cloth]]||Sell 4 to unlock [[Opera Coat]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Pyroxene Fiber]]||Sell 10 to unlock [[Full Jin-Baori]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Ripper Horse]]||Sell 10 to unlock [[Futsuno Mitama]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Silver Fox Fur]]||Sell 10 to unlock [[Sorcerer&#039;s Mark]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Forbidden Scale]]||Sell 10 to unlock [[Yume no Ukihashi]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Klein Bottle]]||Sell 4 to unlock [[Yomi Sleeves]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Pure White Bead]]||Sell 10 to unlock [[Athena Kiss R]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Death Sentence]]||Sell 10 to unlock [[Judgment Boots]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Crown of Truth]]||Sell 4 to unlock [[Tajikarao Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Holy Gold Lump]]||Sell 10 to unlock [[Dullahan]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Living Metal]]||Sell 10 to unlock [[Life Fob]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Sephirot Staff]]||Sell 10 to unlock [[Rappa]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Bloody Thorn]]||Sell 10 to unlock [[The Ripper]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Soul-Death Steel]]||Sell 10 to unlock [[Soul Crusher]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Vengeance Steel]]||Sell 10 to unlock [[Kashin Koji]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Mysterious Eye]]||Sell 10 to unlock [[Shitisei Jakotsu]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Silver String]]||Sell 10 to unlock [[Haten Robe]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Gear]]||Sell 10 to unlock [[Christ Mirror]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Red-Gold Cord]]||Sell 4 to unlock [[Kacho Fugetsu]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Bull&#039;s-Eye Shot]]||Sell 10 to unlock [[Judge of Hell]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Unknowable Fiber]]||Sell 10 to unlock [[Emery Meisen]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Platinum Shell]]||Sell 4 to unlock [[Aegis Shield]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Tyrannical Hide]]||Sell 10 to unlock [[Stella Greaves]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Unknown Barrel]]||Sell 10 to unlock [[Lorica Hamata]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Merciless Cord]]||Sell 10 to unlock [[Pieta]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Invincible Felt]]||Sell 10 to unlock [[Soul Potpourri]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Mobius Sand]]||Sell 4 to unlock [[Ogre Tooth]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Prophecy Orb]]||Sell 4 to unlock [[From Zero]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[Force Rock]]||Sell 4 to unlock [[Platinum Claw]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Icon|P4G|material}} [[3rd Boy&#039;s Talc]]||Sell 1 to unlock [[Downpour Sword]] at [[Daidara Metalworks]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Listings|Persona 4]]&lt;br /&gt;
[[Category:Persona 4]]&lt;br /&gt;
[[Category:Items in Persona 4| ]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Item/p4&amp;diff=352834</id>
		<title>Module:Data/Item/p4</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Item/p4&amp;diff=352834"/>
		<updated>2026-06-03T03:00:43Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Corrected the HP healed for the buyable items at Shiroku&amp;#039;s. Also added sell prices for all consumables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local item = {&lt;br /&gt;
	[&#039;peach seed&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 20HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Peach Seed&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ointment&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = &#039;320&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ointment&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antibiotic gel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2900,&lt;br /&gt;
		sell = &#039;580&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Antibiotic Gel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 30% of an ally\&#039;s max HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 30% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;5000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;value medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1900,&lt;br /&gt;
		sell = &#039;380&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Value Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medical kit&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		sell = &#039;680&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medical Kit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;macca leaf&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 6400,&lt;br /&gt;
		sell = &#039;1280&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Macca Leaf&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead chain&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;4000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snuff soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;2000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snuff Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chewing soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;5000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chewing Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;8000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;revival bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and restores 50% of HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 50% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1950,&lt;br /&gt;
		sell = &#039;390&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Revival Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balm of life&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and fully restores HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 4850,&lt;br /&gt;
		sell = &#039;970&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Balm of Life&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Enervation and Exhaustion (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Enervate, Exhaustion&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dokudami tea&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Poison (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Poison&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dokudami Tea&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mouthwash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Silence (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mouthwash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sedative&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Panic, Fear, and Rage (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Confuse, Fear, Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sedative&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stimulant&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Dizzy and Down (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Dizzy, Down&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stimulant&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;goho-m&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Leave the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = &#039;190	&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Goho-M&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vanish ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;100% chance of escaping a battle (some battles are inescapable).&#039;,&lt;br /&gt;
		effect = &#039;Escapes battle&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = &#039;190&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vanish Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (party).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;4000&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amrita Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiranya&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hiranya&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muscle drink&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Rage ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Muscle Drink&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;odd morsel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Fear ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Fear&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Odd Morsel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rancid gravy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Silence ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rancid Gravy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects magic one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next magic attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;physical mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects phys atk one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next physical attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Physical Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;assault signal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Assault Signal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super sonic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s evasion/hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Sonic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond shield&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Defense.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s defenses, [[Marakukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Shield&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying water&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat bonuses (all foes).&#039;,&lt;br /&gt;
		effect = &#039;Nulls enemy party\&#039;s stat bonuses&#039;,&lt;br /&gt;
		target = &#039;All foes&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Water&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying salt&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat penalties (party).&#039;,&lt;br /&gt;
		effect = &#039;Nulls party\&#039;s stat debuffs&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Salt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firecracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firecracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;san-zun tama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;San-Zun Tama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice cube&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Cube&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dry ice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dry Ice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pinwheel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;450&#039;,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pinwheel&#039;,&lt;br /&gt;
		link = &#039;Pinwheel (Item)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yashichi&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yashichi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ball lightning&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ball Lightning&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tesla coil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tesla Coil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart bomb&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 100 points of non-elemental damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;100 Almighty dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;250&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Bomb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;segaki rice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Hamaon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Hamaon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Segaki Rice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curse paper&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Mudoon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Mudoon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;170&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curse Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hell Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cyclone magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cyclone Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;frost magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Frost Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;arc magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Arc Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;homunculus&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Protects self from instant death skills.&#039;,&lt;br /&gt;
		effect = &#039;Protects against instant death&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Homunculus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chest key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A key to open locked treasure chests.&#039;,&lt;br /&gt;
		effect = &#039;Opens locked chest&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1000&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chest Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;junes lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Junes\&#039; bento given to you by Yosuke. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;90&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Junes Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer dx&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A secret menu item that Chie gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;250&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer Dx&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amagi manju&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Special Amagi Inn manju Yukiko gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amagi Manju&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mom\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A gorgeous bento that Kanji gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;330&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mom\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini mechavator&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Naoto\&#039;s handmade gadget. One-use item that fully restores an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;400&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Mechavator&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sample food set&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Teddie gave you this plate of appetizers. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sample Food Set&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cough drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cough drop Yosuke gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cough Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meat gum&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pack of gum Chie gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meat Gum&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quelorie magic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Healthy beverage Yukiko gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;40&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quelorie Magic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone senbei&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Snack made by Kanji\&#039;s mother. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bone Senbei&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milk chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Candy given to you by Naoto. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Milk Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yummy gummy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cute little candies Teddie gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yummy Gummy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tater longs&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Crunchy puffed snack. Restores all HP of an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tater Longs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tap soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Old-fashioned fizzy beverage. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tap Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prize sticker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A sticker from Tanaka\&#039;s Amazing Commodities. Mail in three for a prize.&#039;,&lt;br /&gt;
		effect = &#039;Collect 3 to send away for a prize at the mailbox in the [[Central Shopping District]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prize Sticker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Souzai Daigaku\&#039;s special croquette. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = &#039;10&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A Souzai Daigaku specialty. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The signature dish of Souzai Daigaku. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 320,&lt;br /&gt;
		sell = &#039;40&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dr. salt neo&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An intensely carbonated beverage. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;120&#039;,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;North [[Central Shopping District#Vending Machines|vending machine]]&#039;,&lt;br /&gt;
		name = &#039;Dr. Salt NEO&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;second maid&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cold beverage that got heated. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Second Maid&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the natural&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Inaba\&#039;s essence is in this can. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Natural&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orange smash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A refreshing citrus beverage. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = &#039;20&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orange Smash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yukiko\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bento made with affection. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;600&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yukiko\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chie\&#039;s muffin&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A lovely, tasty muffin Chie gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;600&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chie\&#039;s Muffin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;naoto\&#039;s candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chocolate filled with love. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;600&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Naoto\&#039;s Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulsating stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A stone that warms up when held. Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;400&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pulsating Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mystical scarab&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A charm that Ms. Sofue gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mystical Scarab&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olympic tape&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Increases evade / hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Olympic Tape&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;uplifting radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises the party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Increases attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Uplifting Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spirit radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;1600&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spirit Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diet food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Low calorie, and low in nutrition. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diet Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;slimming food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The sight of it kills your appetite. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Slimming Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy soup&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Soup that is chock full of fat. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Soup&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;giant candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A golf ball-sized jawbreaker. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Giant Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wasabi jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;It\&#039;s dessert that hurts. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wasabi Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;herbal pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weeds from a mountain. All-natural! Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Herbal Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;longevity pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Proven to possibly extend life. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;100&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Longevity Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guardian&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The boss fish of Samegawa. Restores all of one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;4000&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guardian&#039;,&lt;br /&gt;
		link = &#039;Guardian (Fish)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;huge fish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;This long fish is tough to catch. Restores all of one ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;800&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Huge Fish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inaba trout&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An unusually active fish. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;240&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inaba Trout&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amber seema&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An unusually slimy fish. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;200&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amber Seema&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genji ayu&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An annoyingly bright fish. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;160&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genji Ayu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red goldfish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An abnormally cute fish. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;80&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Goldfish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big incisor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lying Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Lizard Charm]] and 10 to unlock [[Vigor Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;150&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Big Incisor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Burning Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shield Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wonder cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Trance Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Survival Guard]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wonder Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heat Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Nanman Gusoku]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Mage. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Iai Katana]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Black Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Long Sword]] and 20 to unlock [[Lucky Coin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magic Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;supple metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magical Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[5-Iron]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Supple Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idea paper&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Calm Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Plum Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idea Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bronze reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avenger Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Metal Jacket]] and 10 to unlock [[Feng Shui Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bronze Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bronze Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Lion Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison flower&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Secret Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Poison Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poison Flower&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moustache fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Positive King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kevlar Vest]] and 10 to unlock [[Feather Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Moustache Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Laughing Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Charm Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;decorative stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Tranquil Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Disguise Mask]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Decorative Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;selfish ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Selfish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Revenge Ring]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Selfish Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tough hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bribed Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Punk Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tough Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firm cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pursuing Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Doumaru]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firm Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;karma lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vicious Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Battle Camisole]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Karma Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thick hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dancing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Hard Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thick Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Iron Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Zweihander]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powered iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Autonomic Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bastard Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Powered Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beard fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Egotistical King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Disinfectant]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beard Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smooth fabric&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wondrous Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Hard Bolero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smooth Fabric&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grave Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Desperate Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nizam Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Land Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious line&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Cloudgirl Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Miori Shirt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Line&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of spirit&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Daring Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Knifeproof Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Spirit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gray shackle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Santou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gray Shackle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cloth wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Monopolizing Cupid part. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Silk Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cloth Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Master. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Mage\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brave lumber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crying Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Bravery Vessel]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brave Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Arazuyu Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Reign Skinner]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;glossy clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Hanachirusato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Glossy Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;safety angle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Adamant Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Tranquil Buddha]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Safety Angle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fashionable dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sky Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fashionable Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Creation Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kozuka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sturdy molar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Forgotten Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Cowboy Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sturdy Molar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silver Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Type-98 Gunto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Enslaved Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Photon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Champion Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Action Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sheet metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Arcane Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Knight Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sheet Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rubbery object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Miss Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Skill Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rubbery Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Akisame Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Liberating Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Steel Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;passion clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Soul Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Tesseb]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Passion Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kris Naga]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero board&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Leg Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-Otoko]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Zero Kosode]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quiet bouquet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blooming Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Cool Beads]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quiet Bouquet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron eyeball&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gothic Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Eyeball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tanned hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Persistent Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Wolf Tunic]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tanned Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;haori iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Venus Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Throwing Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Haori Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tortoise shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Large Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Masquerade]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tortoise Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idle stone iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;A piece of Idle Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Black Stone Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idle Stone Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wrought lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sonic Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Heavy Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wrought Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dependent iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dependent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Board]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dependent Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Strength Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Plate Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare poncho&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amakaze Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Poncho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shiny scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Whimsical Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Drunken Fist]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shiny Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;anguish stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Anguish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Capital Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Anguish Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Platinum Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Breeze Tutu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of fight&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Beastly Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Passion Sweats]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Fight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alloy signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blue Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bashin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alloy Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paleograph&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spurious Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Healthy Recipe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Paleograph&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amagyou Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gazing clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fate Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Inversion Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gazing Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lustful Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bishamonten]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Typhoon Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;compacted metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Monomaniac Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kage-Dachi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Compacted Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Protective Lexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kid\&#039;s Hachimaki]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;trial obsidian&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Leading Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Yashima]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Trial Obsidian&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;electric rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Almighty Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Thunder Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Electric Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mad Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kaiken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tungsten&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Steel Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Great Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tungsten&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super-alloy&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Scarlet Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Alloyed Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super-Alloy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious boulder&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amami Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Boulder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain End Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ama-Gakure]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ardent Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Anglaise]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Corrupt Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Furinkazan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chirping wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blind Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Power Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chirping Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;devilish feather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amenti Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Madam\&#039;s Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Devilish Feather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alluring lily&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avarice Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Yashioori Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alluring Lily&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nice ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Justice Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Edge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nice Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kuroito-Odoshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stone hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Constancy Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bucking Broncos]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stone Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shining dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of World Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Fearful Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shining Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windcutter cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Shallow Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Festival Drum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Windcutter Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;azalea cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Inviting Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mogari-Bue]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Azalea Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bushy fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mach Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Talisman Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bushy Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Royal Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Wooden Ebisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yellow Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainbow Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Uin Haori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amamusha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Power Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Invincible Mini]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixed lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Order Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Golden Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixed Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Red Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Witch Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dismayed Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[En-Giri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fur clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Elegant Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Ganar]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fur Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;source lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Source Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gorgon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Source Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fierce Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Guard Rosary]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hell Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hurricane Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wicked Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Castilla Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard stationery&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Truth Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Mail Duster]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Stationery&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wild Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kakitsubata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp premolar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flattering Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Air Break]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Premolar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mental thread&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mind Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Pegasus Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mental Thread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;damascus&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dominating Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gardenia Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Damascus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Niagra Climber]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bloody Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dogma clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dogmatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Fickle Madam]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dogma Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of passion&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Furious Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Divine Blouse]] at [[Daidara Metalworks]]; needed for Quest #35, &amp;quot;[[Desk Refurbishing Part 3]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Passion&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stretchy object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fail Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Sleipnir]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stretchy Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Barbarian Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riveted hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Power. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Four Beasts]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Riveted Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;insolence steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Insolent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Midare Hamon]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Insolence Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;illusionary sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flowing Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Scutum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Illusionary Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venomous fang&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immoral Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Poison Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Venomous Fang&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ayanishiki&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blossom Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rune Dress]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ayanishiki&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;practical cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckless Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Stylish Kimono]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Practical Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brave Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Krieg]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thirsty claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dry Dexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gehenna Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thirsty Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare raincoat&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Uhi Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Raincoat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wind Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-agari Kesshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Perpetual Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mythos Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crimson cover&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Maniacal Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Vampire Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crimson Cover&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Green Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Black Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rash Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Raging Bull]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stasis Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kenka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixing bolt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Crimson Dirge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixing Bolt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgement shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hallowed Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[.44 Anaconda]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Judgement Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scorching scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Carnal Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Adoracion]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scorching Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur IV. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Oni-Gawara]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blessed dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Light Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Suzumushi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blessed Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dark Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Demon Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;oracle textile&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Revelation Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Oracle Gown]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Oracle Textile&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;divine bark&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Angry Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mega Buckler]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Divine Bark&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;claw of myth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mythical Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Assault Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Claw of Myth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Prime Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Courtesia]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Blood. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Vidar\&#039;s Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cursed stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Curse Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mjolnir Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cursed Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacrilege iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Apostate Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Number One]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sacrilege Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;porcelain statue&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Growth Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Dragon Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Porcelain Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Chain Glove]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Intrepid Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kijintou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal of light&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Devoted Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[White Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal of Light&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hemp cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Natural Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Elint Duffle]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hemp Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;perpetual edge&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conviction Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Basho]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Perpetual Edge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;treasure cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Lord. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Flying Kato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Treasure Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Finicky Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ohorinomikoto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mink fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Regal Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Lan Ling Wang]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mink Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harem Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hototogisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nightmare sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Infinite Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Fuuma Kotaro]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nightmare Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dignified lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Great King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Sol Breaker]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dignified Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden film&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Noble Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Secret Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Film&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spastic Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mizuha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur II. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Black Targe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conceited Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Camel Red]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orichalcum&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Solemn Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Triumph]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orichalcum&#039;,&lt;br /&gt;
		link = &#039;Orichalcum (Material)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;activated felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Earnest Calocy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Blessed Hands]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Activated Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god tailfeather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jupiter Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Noblesse Oblige]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;God Tailfeather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;miracle scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fickle Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Demon Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Miracle Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gold signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Purple Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jovian Thunder]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gold Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brilliant armor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Battle Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shichisei-Ken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brilliant Armor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scaly lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amorous Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Phalanx]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scaly Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur III. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jakotsu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kehaya]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;word string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kotodama Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Word String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harmony Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Surcoat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond canine&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Agitating Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[El Caliente]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Canine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;knowledge staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reformed Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hattori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Knowledge Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cruel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Blitz Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cruel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Judgement Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Yahiro Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spark Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Asturias]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unthinkable metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Happy Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Militia Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unthinkable Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;queen\&#039;s nail&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pistil Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Needle Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Queen\&#039;s Nail&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snow stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of King Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hero Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snow Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calm marble&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vehement Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[1000-Stud Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Calm Marble&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thought cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sleeping Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Komaryo Uchinugi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thought Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur I. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gigant Fall]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nemean Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sigma Drive]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Change Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Seiryu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ruinous crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fanatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Safety Belt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ruinous Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal blossom&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Free Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kikusui Awase]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Blossom&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;formidable proof&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immortal Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mikagura Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Formidable Proof&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;torrent gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Slaughter Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Ouryu Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Torrent Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Evil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Unlimited]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thunder Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orb of love&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Yearning Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Chrome Heart]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orb of Love&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pure Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Peerless Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill will claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crazy Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Earth Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ill Will Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Hero. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Opera Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyroxene fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heartless Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Full Jin-Baori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pyroxene Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ripper horse&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Grief. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Futsuno Mitama]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ripper Horse&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver fox fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Divine Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sorcerer\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Fox Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forbidden scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stoic Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Yume no Ukihashi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forbidden Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;klein bottle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mistress Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Yomi Sleeves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Klein Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure white bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Gracious Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Athena Kiss R]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure White Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death sentence&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judgment Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Sentence&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crown of truth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grudge Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Tajikarao Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crown of Truth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy gold lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Doom Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Dullahan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Holy Gold Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;living metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grand Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Life Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Living Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sephirot staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Moon Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rappa]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sephirot Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rebellious Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[The Ripper]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul-death steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Void Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Crusher]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul-Death Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vengeance steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckoning Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kashin Koji]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vengeance Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mysterious eye&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Acheron Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Shitisei Jakotsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mysterious Eye&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Haten Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rampage Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Christ Mirror]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red-gold cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kacho Fugetsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red-Gold Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bull\&#039;s-eye shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Berserk Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judge of Hell]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bull\&#039;s-Eye Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknowable fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Next Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Emery Meisen]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknowable Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Emperor Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Aegis Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tyrannical hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Neo Minotaur. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Stella Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tyrannical Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknown barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ptarmigan Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Lorica Hamata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknown Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;merciless cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of El Dorado Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Pieta]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Merciless Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;invincible felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Successful Junecy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Invincible Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mobius sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ogre Tooth]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mobius Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prophecy orb&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wrathful Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[From Zero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prophecy Orb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Primitive Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Platinum Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Force Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Downpour Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;360&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bait&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Fish Bait&#039;,&lt;br /&gt;
		description = &#039;Bait that all fish are quite attracted to.&#039;,&lt;br /&gt;
		effect = &#039;Use to [[Fishing|catch fish]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bait&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angel statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #1, &amp;quot;[[Acquire an Angel Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Angel Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Classroom Building 2F asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #2, &amp;quot;[[Acquire a Demon Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ritz wire&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Practice Building 1F asked you to find this wire.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #4, &amp;quot;[[Acquire a Ritz Wire]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ritz Wire&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fitting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #7, &amp;quot;[[Desk Refurbishing]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fitting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly lady at the flood plain asked you to find this key.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #9, &amp;quot;[[Acquire an Old Key]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;suspicious pole&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The teacher in Classroom Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #10, &amp;quot;[[Extracurricular Activities]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Suspicious Pole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #11, &amp;quot;[[Acquire Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reflecting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #12, &amp;quot;[[Desk Refurbishing Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Reflecting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crooked cross&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this cross.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #15, &amp;quot;[[Acquire a Crooked Cross]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crooked Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand horn&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly wife in the shopping district asked you to find this horn.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #16, &amp;quot;[[Acquire a Horn]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Grand Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flower brooch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this brooch.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #18, &amp;quot;[[Carbon Copy]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flower Brooch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charmed veil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this veil.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #21, &amp;quot;[[Acquire a Charmed Veil]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Charmed Veil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eternal lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #24, &amp;quot;[[Acquire an Eternal Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Eternal Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;leaf pochette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this pochette.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #28, &amp;quot;[[Carbon Copy, Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Leaf Pochette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;culurium&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 2F asked you to find this metal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #31, &amp;quot;[[Extracurricular Activities Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Culurium&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 3F asked you to find this ball.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #32, &amp;quot;[[Acquire a Crystal Ball]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fine coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #33, &amp;quot;[[Acquire Fine Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fine Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;high-speed gear&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Classroom Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #37, &amp;quot;[[Acquire a High-Speed Gear]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;High-Speed Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;branch headband&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this headband.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #38, &amp;quot;[[A Twin\&#039;s Independence]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Branch Headband&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;training shell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The principal of the school from 3F asked you to find this shell.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #39, &amp;quot;[[Acquire a Training Shell]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Training Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;animal guide&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from your class asked you to find this book.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #43, &amp;quot;[[The Girl on the Rooftop Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Animal Guide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;classy lumber&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #44, &amp;quot;[[Desk Refurbishing Part 4]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Classy Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old ore&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from Practice Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #45, &amp;quot;[[Acquire an Old Ore]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Ore&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;modest lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #46, &amp;quot;[[Acquire a Modest Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Modest Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mori ranmaru&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A man at the flood plain asked you to find this sake.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #5, &amp;quot;[[Acquire Mori Ranmaru Shochu]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mori Ranmaru&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the lovely man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. I. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Courage +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Lovely Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forever macho&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. II. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Courage +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forever Macho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man of history&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. III. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Courage +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man of History&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man-god&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. IV. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Courage +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man-God&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;farewell to man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. V. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Courage +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Farewell To Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;off today&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. I. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Off Today&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;short on cash&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. II. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Short On Cash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;changing careers&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. III. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Changing Careers&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sensei\&#039;s friends&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. IV. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sensei\&#039;s Friends&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the final lesson&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. V. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Final Lesson&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the o-cha way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. I. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Expression +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The O-Cha Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the gentle way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. II. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Expression +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Gentle Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the divine way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. III. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Expression +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Divine Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the ramen way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. IV. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Expression +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Ramen Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the punk\&#039;s way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. V. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Expression +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Punk\&#039;s Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;witch detective&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +3 and Diligence +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Witch Detective&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poly-land&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Diligence +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poly-Land&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guide to pests&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Courage +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guide To Pests&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picross rules!&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +3 and Diligence +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Picross Rules!&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;who am i?&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +3 and Diligence +3 per read&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Who Am I?&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	item = item&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Item/p4g&amp;diff=352833</id>
		<title>Module:Data/Item/p4g</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Item/p4g&amp;diff=352833"/>
		<updated>2026-06-03T02:57:35Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: added sell price for 3rd boy&amp;#039;s talc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local item = {&lt;br /&gt;
	--ITEMS&lt;br /&gt;
	[&#039;peach seed&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 20HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Peach Seed&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ointment&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ointment&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antibiotic gel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 400HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 400 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2900,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Antibiotic Gel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 30% of an ally\&#039;s max HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 30 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 6000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;value medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1900,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Value Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medical kit&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medical Kit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;macca leaf&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 400HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 400 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 6400,&lt;br /&gt;
		sell = 1280,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Macca Leaf&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead chain&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snuff soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snuff Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chewing soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chewing Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;revival bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and restores 50% of HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 50% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1950,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Revival Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balm of life&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and fully restores HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 4850,&lt;br /&gt;
		sell = 970,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Balm of Life&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Enervation and Exhaustion (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Enervate, Exhaustion&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dokudami tea&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Poison (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Poison&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dokudami Tea&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mouthwash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Silence (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mouthwash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sedative&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Panic, Fear, and Rage (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Confuse, Fear, Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sedative&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stimulant&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Dizzy and Down (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Dizzy, Down&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stimulant&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;goho-m&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Leave the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Goho-M&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vanish ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;100% chance of escaping a battle (some battles are inescapable).&#039;,&lt;br /&gt;
		effect = &#039;Escapes battle&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vanish Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (party).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Chests: All [[TV World]] dungeons except for the [[Twisted Shopping District]]; [[Central Shopping District#Mailboxes|Tanaka Prize Stickers Rare Combo]]&#039;,&lt;br /&gt;
		name = &#039;Amrita Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiranya&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hiranya&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muscle drink&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Rage ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Muscle Drink&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;odd morsel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Fear ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Fear&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Odd Morsel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rancid gravy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Silence ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rancid Gravy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects magic one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next magic attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;physical mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects phys atk one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next physical attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Physical Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;assault signal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Assault Signal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super sonic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s evasion/hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Sonic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond shield&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Defense.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s defenses, [[Marakukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Shield&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying water&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat bonuses (all foes).&#039;,&lt;br /&gt;
		effect = &#039;Nulls enemy party\&#039;s stat bonuses&#039;,&lt;br /&gt;
		target = &#039;All foes&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Water&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying salt&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat penalties (party).&#039;,&lt;br /&gt;
		effect = &#039;Nulls party\&#039;s stat debuffs&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Salt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firecracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firecracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;san-zun tama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;San-zun Tama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice cube&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Cube&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dry ice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dry Ice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pinwheel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pinwheel&#039;,&lt;br /&gt;
		link = &#039;Pinwheel (Item)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yashichi&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yashichi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ball lightning&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ball Lightning&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tesla coil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tesla Coil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart bomb&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 100 points of non-elemental damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;100 Almighty dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Bomb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;segaki rice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Hamaon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Hamaon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Segaki Rice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curse paper&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Mudoon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Mudoon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curse Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hell Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cyclone magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cyclone Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;frost magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Frost Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;arc magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Arc Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;homunculus&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Protects self from instant death skills.&#039;,&lt;br /&gt;
		effect = &#039;Protects against instant death skills&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Homunculus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chest key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A key to open locked treasure chests.&#039;,&lt;br /&gt;
		effect = &#039;Opens locked chest&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chest Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;junes lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Junes\&#039; bento given to you by Yosuke. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Junes Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer dx&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A secret menu item that Chie gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer DX&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amagi manju&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Special Amagi Inn manju Yukiko gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amagi Manju&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mom\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A gorgeous bento that Kanji gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mom\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini mechavator&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Naoto\&#039;s handmade gadget. One-use item that fully restores an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Mechavator&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sample food set&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Teddie gave you this plate of appetizers. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sample Food Set&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cough drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cough drop Yosuke gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cough Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meat gum&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pack of gum Chie gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meat Gum&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quelorie magic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Healthy beverage Yukiko gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quelorie Magic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone senbei&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Snack made by Kanji\&#039;s mother. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bone Senbei&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milk chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Candy given to you by Naoto. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Milk Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yummy gummy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cute little candies Teddie gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yummy Gummy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tater longs&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Crunchy puffed snack. Restores all HP of an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tater Longs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tap soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Old-fashioned fizzy beverage. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;TaP Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prize sticker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A sticker from Tanaka\&#039;s Amazing Commodities. Mail in three for a prize.&#039;,&lt;br /&gt;
		effect = &#039;Collect 3 to send away for a prize at the mailbox in the [[Central Shopping District]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prize Sticker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Souzai Daigaku\&#039;s special croquette. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A Souzai Daigaku specialty. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The signature dish of Souzai Daigaku. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 320,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dr. salt neo&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An intensely carbonated beverage. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;North [[Central Shopping District#Vending Machines|vending machine]]&#039;,&lt;br /&gt;
		name = &#039;Dr. Salt NEO&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;second maid&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cold beverage that got heated. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Second Maid&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the natural&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Inaba\&#039;s essence is in this can. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Natural&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orange smash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A refreshing citrus beverage. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orange Smash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yukiko\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bento made with affection. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yukiko\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chie\&#039;s muffin&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A lovely, tasty muffin Chie gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chie\&#039;s Muffin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;naoto\&#039;s candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chocolate filled with love. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Naoto\&#039;s Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulsating stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A stone that warms up when held. Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pulsating Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mystical scarab&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A charm that Ms. Sofue gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mystical Scarab&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olympic tape&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Increases evade / hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Olympic Tape&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;uplifting radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises the party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Increases attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Uplifting Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spirit radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spirit Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diet food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Low calorie, and low in nutrition. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diet Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;slimming food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The sight of it kills your appetite. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Slimming Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy soup&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Soup that is chock full of fat. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Soup&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;giant candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A golf ball-sized jawbreaker. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Giant Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wasabi jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;It\&#039;s dessert that hurts. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wasabi Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;herbal pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weeds from a mountain. All-natural! Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Herbal Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;longevity pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Proven to possibly extend life. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Longevity Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;passion candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Candy to show your feelings Popular with high school girls. Restores 100HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Passion Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sincerity cookie&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cookies to show your feelings. Popular with high school girls. Restores 200HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sincerity Cookie&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love marshmallow&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Marshmallows to show your feelings. Popular with girls. Restores 50SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Marshmallow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rise\&#039;s flan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A smooth jelly, full of love. Fully restores one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rise\&#039;s Flan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bite-sized melon bread. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;choco melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Brown melon bread with chocolate. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Choco Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cream melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Melon bread with cream inside. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cream Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bread shaped like a conch shell the size of a thumb. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yakisoba cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cornet stuffed with yakisoba. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yakisoba Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red bean cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cornet with red bean inside. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Bean Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An anpan the size of a baby\&#039;s fist. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mochi anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Anpan with mochi in the center. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mochi Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cream anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Popular anpan with whipped cream. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cream Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;white karinto&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;White sugar coated karinto. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;White Karinto&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rice chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Rice coated with chocolate. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rice Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sour konbu&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;5 pieces of sour konbu. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sour Konbu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;plum candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Small plum candy. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Plum Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rainbow konpeito&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Pretty konpeito in many colors. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rainbow Konpeito&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quelorie mate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A balanced health bar popular with students and workers. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quelorie Mate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;corn potage cracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Corn potage-flavored cracker. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Corn Potage Cracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue pepper chips&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Super spicy snack with the world\&#039;s spiciest chili. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Pepper Chips&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue cheese chips&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chips with a distinct aroma. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Cheese Chips&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;seaweed cracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large cracker with penguin- shaped seaweed on it. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Seaweed Cracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kampo chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Healthy chocolate with kampo ingredients in it. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kampo Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;checkerboard cookie&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cute checkerboard cookie. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Checkerboard Cookie&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;caramel drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Individually wrapped caramel. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Caramel Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fruit candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fruit candy in a tin can. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fruit Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rich milk candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Soft, sweet, milky candy. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rich Milk Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou seed&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 20 SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Seed&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou petal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50 SP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Petal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou fruit&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores one ally\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Fruit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fire Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wind bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wind Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lightning bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lightning Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Fire resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes fire resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fire Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Ice resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes ice resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wind breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Wind resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes wind resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wind Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lightning breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Elec resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes elec resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lightning Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacred branch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Escape from the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave the dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sacred Branch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sea guardian&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;The boss fish of Shichiri Beach. Restores all of one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sea Guardian&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meguro tuna&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;It swims all night long, never sleeping. Restores all of one ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 4000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meguro Tuna&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;drifting trash&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;Trash drifting in the ocean. It\&#039;s a big problem for the ecosystem and environment.&#039;,&lt;br /&gt;
		effect = &#039;None&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Drifting Trash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guardian&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;The boss fish of Samegawa. Restores all of one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 4000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guardian&#039;,&lt;br /&gt;
		link = &#039;Guardian (Fish)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;huge fish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;This long fish is tough to catch. Restores all of one ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Huge Fish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inaba trout&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An unusually active fish. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inaba Trout&#039;,&lt;br /&gt;
		link = &#039;Inaba Trout (Fish)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amber seema&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An unusually slimy fish. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amber Seema&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genji ayu&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An annoyingly bright fish. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genji Ayu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red goldfish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An abnormally cute fish. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 80,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Goldfish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hachiro octopus&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;This eight-legged warrior of the sea tastes great fried. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hachiro Octopus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tiny soul tomato&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Recovers 20SP for one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 800,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tiny Soul Tomato&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scapegoat eggplant&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Takes your place once when hit with instant death magic.&#039;,&lt;br /&gt;
		effect = &#039;Protects against instant death skills&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3500,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scapegoat Eggplant&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;return daikon&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Lets you leave the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave the dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 900,&lt;br /&gt;
		sell = 24,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Return Daikon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tetracorn&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Allows one ally to reflect one physical attack.&#039;,&lt;br /&gt;
		effect = &#039;Reflect physical&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 120,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tetracorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiranya cabbage&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heals one ally\&#039;s ailments other than Down/KO.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hiranya Cabbage&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Fire resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Fire resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crack wheat&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Opens a locked treasure box.&#039;,&lt;br /&gt;
		effect = &#039;Opens locked chest&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crack Wheat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead melon&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores one ally\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 9800,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead Melon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makaracorn&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Allows one ally to reflect one magical attack.&#039;,&lt;br /&gt;
		effect = &#039;Reflects magic&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 120,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Makaracorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;white paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Ice resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Ice resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;White Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Elec resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Elec resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;green paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Wind resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Wind resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Green Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big incisor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lying Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Lizard Charm]] and 6 to unlock [[Plum Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 150,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Big Incisor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Burning Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Shield Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 210,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wonder cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Trance Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Survival Guard]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wonder Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heat Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Nanman Gusoku]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 230,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Mage. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Iai Katana]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 210,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Black Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Long Sword]] and 8 to unlock [[Lucky Coin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magic Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;supple metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magical Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[5-Iron]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 220,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Supple Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idea paper&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Calm Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Vigor Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idea Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bronze reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avenger Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Metal Jacket]] and 5 to unlock [[Feng Shui Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 230,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bronze Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bronze Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Lion Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison flower&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Secret Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 3 to unlock [[Poison Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poison Flower&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moustache fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Positive King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kevlar Vest]] and 6 to unlock [[Feather Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Moustache Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Laughing Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Charm Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;decorative stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Tranquil Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Disguise Mask]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Decorative Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;selfish ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Selfish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Revenge Ring]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Selfish Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tough hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bribed Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Punk Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tough Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firm cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pursuing Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Doumaru]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firm Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;karma lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vicious Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Battle Camisole]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Karma Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thick hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dancing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Hard Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thick Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Iron Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Zweihander]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powered iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Autonomic Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bastard Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Powered Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beard fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Egotistical King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Disinfectant]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 290,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beard Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smooth fabric&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wondrous Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Hard Bolero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 310,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smooth Fabric&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grave Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Desperate Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nizam Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Land Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious line&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Cloudgirl Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Miori Shirt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Line&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of spirit&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Daring Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Knifeproof Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 260,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Spirit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gray shackle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Santou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gray Shackle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cloth wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Monopolizing Cupid part. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Silk Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cloth Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Master. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Mage\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brave lumber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crying Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Bravery Vessel]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brave Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Reign Skinner]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Arazuyu Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;glossy clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hanachirusato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Glossy Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;safety angle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Adamant Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Tranquil Buddha]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Safety Angle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fashionable dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sky Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 350,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fashionable Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Creation Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kozuka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sturdy molar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Forgotten Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Cowboy Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sturdy Molar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silver Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Type-98 Gunto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Enslaved Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Photon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Champion Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Action Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sheet metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Arcane Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Knight Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sheet Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rubbery object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Miss Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Skill Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rubbery Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Akisame Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Liberating Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Steel Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;passion clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Soul Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Tesseb]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Passion Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kris Naga]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero board&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Leg Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-Otoko]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Zero Kosode]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 350,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quiet bouquet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blooming Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Cool Beads]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quiet Bouquet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron eyeball&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gothic Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Eyeball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tanned hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Persistent Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Wolf Tunic]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tanned Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;haori iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Venus Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Throwing Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Haori Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tortoise shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Large Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Masquerade]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tortoise Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idle stone iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;A piece of Idle Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Black Stone Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idle Stone Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wrought lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sonic Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Heavy Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wrought Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dependent iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dependent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Board]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dependent Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Strength Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Plate Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare poncho&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amakaze Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Poncho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shiny scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Whimsical Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Drunken Fist]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shiny Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;anguish stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Anguish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Capital Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Anguish Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Platinum Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Breeze Tutu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of fight&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Beastly Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Passion Sweats]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Fight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alloy signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blue Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bashin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alloy Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paleograph&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spurious Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Healthy Recipe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 420,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Paleograph&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amagyou Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gazing clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fate Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Inversion Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gazing Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lustful Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bishamonten]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Typhoon Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;compacted metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Monomaniac Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kage-Dachi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Compacted Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Protective Lexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Kid\&#039;s Hachimaki]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;trial obsidian&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Leading Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Yashima]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Trial Obsidian&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;electric rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Almighty Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Thunder Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Electric Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mad Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kaiken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 410,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tungsten&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Steel Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Great Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tungsten&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super-alloy&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Scarlet Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Alloyed Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super-Alloy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious boulder&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amami Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Boulder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain End Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ama-Gakure]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ardent Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Anglaise]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Corrupt Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Furinkazan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chirping wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blind Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Power Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 410,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chirping Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;devilish feather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amenti Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Madam\&#039;s Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 420,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Devilish Feather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alluring lily&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avarice Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Yashioori Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alluring Lily&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nice ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Justice Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Edge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nice Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kuroito-Odoshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 510,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stone hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Constancy Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bucking Broncos]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stone Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shining dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of World Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Fearful Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shining Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windcutter cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Shallow Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Festival Drum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Windcutter Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;azalea cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Inviting Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mogari-Bue]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Azalea Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bushy fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mach Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Talisman Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bushy Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Royal Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Wooden Ebisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yellow Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainbow Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Uin Haori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amamusha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Power Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Invincible Mini]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixed lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Order Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Golden Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixed Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Red Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Witch Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dismayed Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[En-Giri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fur clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Elegant Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Ganar]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fur Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;source lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Source Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gorgon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Source Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fierce Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Guard Rosary]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hell Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hurricane Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 550,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wicked Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Castilla Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard stationery&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Truth Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mail Duster]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Stationery&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wild Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kakitsubata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp premolar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flattering Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Air Break]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Premolar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mental thread&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mind Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Pegasus Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mental Thread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;damascus&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dominating Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gardenia Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Damascus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Niagra Climber]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bloody Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dogma clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dogmatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Fickle Madam]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dogma Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of passion&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Furious Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Divine Blouse]] at [[Daidara Metalworks]]; needed for Quest #46, &amp;quot;[[Desk Refurbishing Part 3]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 510,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Passion&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stretchy object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fail Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Sleipnir]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stretchy Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Barbarian Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riveted hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Power. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Four Beasts]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Riveted Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;insolence steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Insolent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Midare Hamon]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Insolence Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;illusionary sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flowing Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Scutum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Illusionary Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venomous fang&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immoral Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Poison Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Venomous Fang&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ayanishiki&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blossom Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rune Dress]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ayanishiki&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;practical cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckless Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Stylish Kimono]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Practical Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brave Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Krieg]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thirsty claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dry Dexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gehenna Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thirsty Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare raincoat&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Uhi Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Raincoat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wind Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-agari Kesshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Perpetual Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mythos Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crimson cover&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Maniacal Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Vampire Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crimson Cover&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Green Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Black Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rash Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Raging Bull]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stasis Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kenka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixing bolt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Crimson Dirge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixing Bolt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgement shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hallowed Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[.44 Anaconda]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Judgement Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scorching scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Carnal Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Adoracion]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scorching Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur IV. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Oni-Gawara]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blessed dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Light Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Suzumushi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blessed Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dark Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Demon Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;oracle textile&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Revelation Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Oracle Gown]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Oracle Textile&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;divine bark&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Angry Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mega Buckler]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Divine Bark&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;claw of myth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mythical Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Assault Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Claw of Myth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Prime Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Courtesia]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Blood. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Vidar\&#039;s Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cursed stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Curse Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mjolnir Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 590,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cursed Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacrilege iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Apostate Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Number One]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sacrilege Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;porcelain statue&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Growth Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Dragon Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Porcelain Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Chain Glove]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Intrepid Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kijintou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal of light&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Devoted Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[White Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal of Light&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hemp cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Natural Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Elint Duffle]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 620,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hemp Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;perpetual edge&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conviction Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Basho]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 620,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Perpetual Edge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;treasure cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Lord. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Flying Kato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Treasure Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Finicky Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ohorinomikoto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mink fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Regal Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Lan Ling Wang]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 590,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mink Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harem Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hototogisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nightmare sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Infinite Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Fuuma Kotaro]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nightmare Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dignified lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Great King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Sol Breaker]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 650,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dignified Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden film&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Noble Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Secret Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Film&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spastic Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mizuha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur II. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Black Targe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conceited Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Camel Red]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;oguruma brocade&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Valuing Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shinra Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Oguruma Brocade&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orichalcum&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Solemn Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Triumph]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 730,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orichalcum&#039;,&lt;br /&gt;
		link = &#039;Orichalcum (Material)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;activated felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Earnest Calocy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Blessed Hands]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Activated Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god tailfeather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jupiter Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Noblesse Oblige]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;God Tailfeather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;miracle scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fickle Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Demon Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Miracle Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gold signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Purple Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jovian Thunder]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 670,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gold Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brilliant armor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Battle Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shichisei-Ken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brilliant Armor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scaly lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amorous Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Phalanx]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scaly Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur III. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jakotsu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kehaya]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;word string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kotodama Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Word String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harmony Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Surcoat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond canine&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Agitating Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[El Caliente]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Canine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;knowledge staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reformed Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hattori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Knowledge Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cruel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Blitz Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cruel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Judgement Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Yahiro Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spark Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Asturias]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unthinkable metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Happy Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Militia Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unthinkable Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;queen\&#039;s nail&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pistil Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Needle Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Queen\&#039;s Nail&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snow stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of King Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hero Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snow Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calm marble&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vehement Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[1000-Stud Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Calm Marble&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thought cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sleeping Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Komaryo Uchinugi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thought Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur I. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gigant Fall]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nemean Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sigma Drive]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Change Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Seiryu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ruinous crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fanatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Safety Belt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ruinous Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal blossom&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Free Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kikusui Awase]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Blossom&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;formidable proof&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immortal Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mikagura Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Formidable Proof&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;torrent gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Slaughter Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Ouryu Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Torrent Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Evil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Unlimited]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thunder Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orb of love&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Yearning Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Chrome Heart]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orb of Love&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pure Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Peerless Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill will claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crazy Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Earth Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ill Will Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Hero. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Opera Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 750,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyroxene fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heartless Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Full Jin-Baori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 840,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pyroxene Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ripper horse&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Grief. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Futsuno Mitama]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ripper Horse&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver fox fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Divine Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sorcerer\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Fox Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forbidden scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stoic Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Yume no Ukihashi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forbidden Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;klein bottle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mistress Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Yomi Sleeves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Klein Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure white bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Gracious Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Athena Kiss R]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure White Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death sentence&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judgment Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Sentence&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crown of truth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grudge Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Tajikarao Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 750,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crown of Truth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy gold lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Doom Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Dullahan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Holy Gold Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;living metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grand Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Life Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Living Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sephirot staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Moon Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rappa]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 780,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sephirot Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rebellious Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[The Ripper]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 790,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul-death steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Void Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Crusher]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 830,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul-Death Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vengeance steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckoning Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kashin Koji]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vengeance Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mysterious eye&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Acheron Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Shitisei Jakotsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mysterious Eye&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Haten Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rampage Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Christ Mirror]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red-gold cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kacho Fugetsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 740,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red-Gold Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bull\&#039;s-eye shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Berserk Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judge of Hell]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 790,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bull\&#039;s-Eye Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknowable fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Next Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Emery Meisen]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknowable Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Emperor Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Aegis Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 730,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tyrannical hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Neo Minotaur. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Stella Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 830,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tyrannical Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknown barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ptarmigan Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Lorica Hamata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknown Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;merciless cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of El Dorado Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Pieta]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Merciless Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;invincible felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Successful Junecy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 820,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Invincible Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mobius sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ogre Tooth]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mobius Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prophecy orb&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wrathful Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[From Zero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prophecy Orb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Primitive Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Platinum Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Force Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;360&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iolite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful blue-violet stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iolite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A deep blue piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fluorite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pretty stone that glows when heated.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fluorite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smoky quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A brown-black piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smoky Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lepidolite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pretty light purple stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lepidolite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lemon quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A bright yellow piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lemon Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olive stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A soft, milky green stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Olive Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;howlite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful, shining white stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Howlite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milky quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A soft, milky piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Milky Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloodstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A black stone with red specks.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloodstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meteorite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful stone, said to be a piece of a star.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meteorite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rose quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A rare, soft red crystal shard.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rose Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;buffalo stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A shiny ammonite fossil.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Buffalo Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sphalerite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A sharply shining yellowish stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sphalerite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aurora quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A crystal shard that shines like the aurora.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Aurora Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sunstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A brilliantly shining reddish stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sunstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angelite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful, sky blue stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Angelite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rainbow quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A crystal shard that shines like the rainbow.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rainbow Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moonstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful stone with the light of the moon.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Moonstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magatsu xandrite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A darkly shining stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magatsu Xandrite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kingyou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A clear, soft yellow stone with small lines.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kingyou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gyosen stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A clear, light blue stone that\&#039;s grainy to the touch.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gyosen Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yazu stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A round, small, dark green stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yazu Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;masuda stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A hexagonal stone that looks gold or silver.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Masuda Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;taisui stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A light blue stone with air pockets in it.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Taisui Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mondo stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A translucent light blue stone of various patterns.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mondo Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;takou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A translucent, light red, polyhedral stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Takou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meguro stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A black stone in the shape of an eyeball.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meguro Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kaiou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A strong, translucent dark blue stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kaiou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ryugu stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An enthralling, translucent blue stone of dark navy.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ryugu Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tomato seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A tomato seedling. Takes around 5 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Tiny Soul Tomato]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 500,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tomato Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eggplant seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;An eggplant seedling. Takes around 9 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Scapegoat Eggplant]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Eggplant Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;daikon seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A daikon seedling. Takes around 5 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Return Daikon]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 500,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Daikon Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;barrier corn&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A corn seedling. Takes around 8 days to harvest. Can yield 2 types of produce.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Tetracorn]] and [[Makaracorn]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2500,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Gardening NPC at [[Junes]] and the [[Dojima Residence]] (Starting June 24)&#039;,&lt;br /&gt;
		name = &#039;Barrier Corn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cabbage seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A cabbage seedling. Takes around 6 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Hiranya Cabbage]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cabbage Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wall paprika&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A paprika seedling. Takes around 7 days to harvest. Can yield 4 types of produce.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Red Paprika]], [[White Paprika]], [[Blue Paprika]], and [[Green Paprika]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wall Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wheat seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A wheat seedling. Takes around 6 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Crack Wheat]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wheat Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;melon seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A melon seedling. Takes around 10 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Bead Melon]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Melon Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bread crumbs&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Red Goldfish or Genji Ayu.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Red Goldfish]] or [[Genji Ayu]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bread Crumbs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tatsuhime ladybug&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Genji Ayu or Amber Seema.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Genji Ayu]] or [[Amber Seema]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tatsuhime Ladybug&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yaso locust&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Amber Seema or Inaba Trout.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Amber Seema]] or [[Inaba Trout (Fish)]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yaso Locust&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meiou cricket&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Inaba Trout or Huge Fish.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Inaba Trout (Fish)]] or [[Huge Fish]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meiou Cricket&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inaba jewel beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract lots of Huge Fish.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Huge Fish]] or the [[Guardian (Fish)]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inaba Jewel Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;daimyo grasshopper&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract Hachiro Octopus.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Hachiro Octopus]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Daimyo Grasshopper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heike stag beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract Hachiro Octopus or Meguro Tuna.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Hachiro Octopus]] or [[Meguro Tuna]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heike Stag Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genji beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract lots of Meguro Tuna.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Meguro Tuna]] or sometimes the [[Sea Guardian]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genji Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bait&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bait that all fish are quite attracted to.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		sell = &#039;?&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bait&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angel statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #4, &amp;quot;[[Acquire an Angel Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Angel Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Classroom Building 2F asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #5, &amp;quot;[[Acquire a Demon Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ritz wire&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Practice Building 1F asked you to find this wire.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #6, &amp;quot;[[Acquire a Ritz Wire]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ritz Wire&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fitting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #16, &amp;quot;[[Desk Refurbishing]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fitting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly lady at the flood plain asked you to find this key.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #23, &amp;quot;[[Acquire an Old Key]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;suspicious pole&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The teacher in Classroom Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #17, &amp;quot;[[Extracurricular Activities]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Suspicious Pole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #24, &amp;quot;[[Acquire Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reflecting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #28, &amp;quot;[[Desk Refurbishing Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Reflecting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crooked cross&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this cross.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #26, &amp;quot;[[Acquire a Crooked Cross]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crooked Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand horn&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly wife in the shopping district asked you to find this horn.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #29, &amp;quot;[[Acquire a Horn]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Grand Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flower brooch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this brooch.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #35, &amp;quot;[[Carbon Copy]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flower Brooch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charmed veil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this veil.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #27, &amp;quot;[[Acquire a Charmed Veil]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Charmed Veil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eternal lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #39, &amp;quot;[[Acquire an Eternal Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Eternal Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;leaf pochette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this pochette.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #36, &amp;quot;[[Carbon Copy, Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Leaf Pochette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;culurium&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 2F asked you to find this metal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #44, &amp;quot;[[Extracurricular Activities Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Culurium&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 3F asked you to find this ball.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #48, &amp;quot;[[Acquire a Crystal Ball]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fine coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #51, &amp;quot;[[Acquire Fine Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fine Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;high-speed gear&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Classroom Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #50, &amp;quot;[[Acquire a High-Speed Gear]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;High-Speed Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;branch headband&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this headband.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #52, &amp;quot;[[A Twin\&#039;s Independence]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Branch Headband&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;training shell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The principal of the school from 3F asked you to find this shell.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #49, &amp;quot;[[Acquire a Training Shell]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Training Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;animal guide&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from your class asked you to find this book.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #56, &amp;quot;[[The Girl on the Rooftop Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Animal Guide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;classy lumber&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #57, &amp;quot;[[Desk Refurbishing Part 4]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Classy Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old ore&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from Practice Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #58, &amp;quot;[[Acquire an Old Ore]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Ore&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;modest lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #59, &amp;quot;[[Acquire a Modest Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Modest Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mori ranmaru&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A man at the flood plain asked you to find this sake.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #3, &amp;quot;[[Acquire Mori Ranmaru Shochu]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mori Ranmaru&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;expert study methods&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Knowledge gained when studying.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, studying at home or at the library grants an additional +3 Knowledge, and there is a rare chance to gain another +3&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 2800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Expert Study Methods&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;english made easy&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Expression more when translating.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Expression +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;English Made Easy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;100 ghost stories&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading these scary stories to help increase Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;100 Ghost Stories&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;office work manual&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Diligence more when making envelopes.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 2800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Office Work Manual&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;easy origami&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help boost Understanding more when folding cranes.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Easy Origami&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;food fight!&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to boost the effects of eating Chinese food more.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, eating at [[Chinese Diner Aiya]], grants an additional +3 Social Stats on regular days and +2 when ordering the rainy day special&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Food Fight!&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beginner fishing&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The basic fishing guide. Finish reading to be able to fish more.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Fishing&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beginner Fishing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;expert fishing&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to get a boost to your reeling speed.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, increases reeling speed while [[fishing]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Expert Fishing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;catching bugs&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to catch more bugs.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Bug Catching|catch +1 more bug]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Catching Bugs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;world class bugs&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to catch even more bugs.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Bug Catching|catch +1 more bug]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;World Class Bugs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;home gardening&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to speed vegetable harvest by one day.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, [[Gardening&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3600,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Home Gardening&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hyperspeed reading&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to read two chapters a day.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, can read 2 chapters in one sitting&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 9800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hyperspeed Reading&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the lovely man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. I. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Lovely Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forever macho&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. II. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forever Macho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man of history&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. III. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man of History&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man-god&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. IV. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man-God&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;farewell to man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. V. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Farewell to Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;off today&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. I. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Off Today&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;short on cash&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. II. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Short on Cash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;changing careers&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. III. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Changing Careers&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sensei\&#039;s friends&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. IV. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sensei\&#039;s Friends&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the final lesson&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. V. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Final Lesson&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the o-cha way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. I. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The O-Cha Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the gentle way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. II. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Gentle Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the divine way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. III. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Divine Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the ramen way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. IV. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Ramen Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the punk\&#039;s way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. V. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Punk\&#039;s Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;witch detective&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Witch Detective&#039;,&lt;br /&gt;
		link = &#039;Magical Detective Luvlene&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poly-land&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poly-land&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guide to pests&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guide to Pests&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picross rules!&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Picross Rules!&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;who am i?&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Who Am I?&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spiral brooch&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A symbol of your relationship with Margaret.&#039;,&lt;br /&gt;
		effect = &#039;Allows fusion of Isis&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spiral Brooch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orb of sight&#039;] = {&lt;br /&gt;
		icon = &#039;?&#039;,&lt;br /&gt;
		itemtype = &#039;key&#039;,&lt;br /&gt;
		description = &#039;A jewel that leads seekers to the truth.&#039;,&lt;br /&gt;
		effect = &#039;Reveal Izanagi\&#039;s true form&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Special: Receive in the [[Velvet Room]] on March 20th&#039;,&lt;br /&gt;
		name = &#039;Orb of Sight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;d-type prithvi&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;D-Type Prithvi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fishhook&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fishhook&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy-armor agni&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy-Armor Agni&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jack frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cute Jack Frost doll.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jack Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;King Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;melee harihara&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Melee Harihara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mf-06s brahman&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;MF-06S Brahman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mobile model varna&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mobile Model Varna&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mokoi doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mokoi Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;neko shogun doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Neko Shogun Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old bamboo comb&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Bamboo Comb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyro jack doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pyro Jack Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tankiriman sticker&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tankiriman Sticker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;turbo recon dyaus&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Turbo Recon Dyaus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;velvet key&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;Allows use of the Velvet Room.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Velvet Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	item = item,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Item/p4g&amp;diff=352832</id>
		<title>Module:Data/Item/p4g</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Item/p4g&amp;diff=352832"/>
		<updated>2026-06-03T02:10:33Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Filled in blank itemtype fields for all comsumable items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local item = {&lt;br /&gt;
	--ITEMS&lt;br /&gt;
	[&#039;peach seed&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 20HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Peach Seed&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ointment&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ointment&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antibiotic gel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 400HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 400 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2900,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Antibiotic Gel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 30% of an ally\&#039;s max HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 30 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 6000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;value medicine&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1900,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Value Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medical kit&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 200HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Medical Kit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;macca leaf&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 400HP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 400 HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 6400,&lt;br /&gt;
		sell = 1280,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Macca Leaf&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead chain&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snuff soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snuff Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chewing soul&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chewing Soul&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;revival bead&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and restores 50% of HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 50% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1950,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Revival Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balm of life&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revives an ally, and fully restores HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 4850,&lt;br /&gt;
		sell = 970,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Balm of Life&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Enervation and Exhaustion (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Enervate, Exhaustion&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dokudami tea&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Poison (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Poison&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dokudami Tea&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mouthwash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Silence (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mouthwash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sedative&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Panic, Fear, and Rage (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Confuse, Fear, Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sedative&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stimulant&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cures Dizzy and Down (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures Dizzy, Down&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stimulant&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;goho-m&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Leave the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Goho-M&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vanish ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;100% chance of escaping a battle (some battles are inescapable).&#039;,&lt;br /&gt;
		effect = &#039;Escapes battle&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vanish Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores party\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (party).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Chests: All [[TV World]] dungeons except for the [[Twisted Shopping District]]; [[Central Shopping District#Mailboxes|Tanaka Prize Stickers Rare Combo]]&#039;,&lt;br /&gt;
		name = &#039;Amrita Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiranya&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure all ailments besides Down and Unconscious (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hiranya&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muscle drink&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Rage ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Rage&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Muscle Drink&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;odd morsel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Fear ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Fear&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Odd Morsel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rancid gravy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 100HP to an ally. It may cause the Silence ailment.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP, might cause Silence&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rancid Gravy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects magic one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next magic attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;physical mirror&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Barrier that reflects phys atk one time (1 ally).&#039;,&lt;br /&gt;
		effect = &#039;Ally reflects next physical attack&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Physical Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;assault signal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Assault Signal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super sonic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s evasion/hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Sonic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond shield&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Briefly raises the entire party\&#039;s Defense.&#039;,&lt;br /&gt;
		effect = &#039;Raises party\&#039;s defenses, [[Marakukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Shield&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying water&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat bonuses (all foes).&#039;,&lt;br /&gt;
		effect = &#039;Nulls enemy party\&#039;s stat bonuses&#039;,&lt;br /&gt;
		target = &#039;All foes&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Water&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purifying salt&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies stat penalties (party).&#039;,&lt;br /&gt;
		effect = &#039;Nulls party\&#039;s stat debuffs&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Purifying Salt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firecracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firecracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;san-zun tama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;San-zun Tama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice cube&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Cube&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dry ice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dry Ice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pinwheel&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pinwheel&#039;,&lt;br /&gt;
		link = &#039;Pinwheel (Item)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yashichi&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yashichi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ball lightning&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 450,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ball Lightning&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tesla coil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 850,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tesla Coil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart bomb&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 100 points of non-elemental damage to all enemies.&#039;,&lt;br /&gt;
		effect = &#039;100 Almighty dmg&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Bomb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;segaki rice&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Hamaon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Hamaon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Segaki Rice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curse paper&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Casts Mudoon on 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;Casts [[Mudoon]]&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curse Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hell Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cyclone magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cyclone Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;frost magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Frost Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;arc magatama&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 150 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;150 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Arc Magatama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;homunculus&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Protects self from instant death skills.&#039;,&lt;br /&gt;
		effect = &#039;Protects against instant death skills&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Homunculus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chest key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A key to open locked treasure chests.&#039;,&lt;br /&gt;
		effect = &#039;Opens locked chest&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chest Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;junes lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Junes\&#039; bento given to you by Yosuke. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Junes Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer dx&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A secret menu item that Chie gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer DX&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amagi manju&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Special Amagi Inn manju Yukiko gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amagi Manju&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mom\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A gorgeous bento that Kanji gave you. Fully restores an ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mom\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini mechavator&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Naoto\&#039;s handmade gadget. One-use item that fully restores an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Mechavator&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sample food set&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Teddie gave you this plate of appetizers. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sample Food Set&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cough drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cough drop Yosuke gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cough Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meat gum&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pack of gum Chie gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meat Gum&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quelorie magic&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Healthy beverage Yukiko gave you. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quelorie Magic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone senbei&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Snack made by Kanji\&#039;s mother. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bone Senbei&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milk chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Candy given to you by Naoto. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Milk Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yummy gummy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cute little candies Teddie gave you. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yummy Gummy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tater longs&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Crunchy puffed snack. Restores all HP of an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tater Longs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tap soda&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Old-fashioned fizzy beverage. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;TaP Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prize sticker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A sticker from Tanaka\&#039;s Amazing Commodities. Mail in three for a prize.&#039;,&lt;br /&gt;
		effect = &#039;Collect 3 to send away for a prize at the mailbox in the [[Central Shopping District]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prize Sticker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Souzai Daigaku\&#039;s special croquette. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak croquette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A Souzai Daigaku specialty. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Croquette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steak skewer&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The signature dish of Souzai Daigaku. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 320,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steak Skewer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dr. salt neo&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An intensely carbonated beverage. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;North [[Central Shopping District#Vending Machines|vending machine]]&#039;,&lt;br /&gt;
		name = &#039;Dr. Salt NEO&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;second maid&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cold beverage that got heated. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Second Maid&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the natural&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Inaba\&#039;s essence is in this can. Restores 5SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Natural&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orange smash&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A refreshing citrus beverage. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 120,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orange Smash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yukiko\&#039;s lunch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bento made with affection. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yukiko\&#039;s Lunch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chie\&#039;s muffin&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A lovely, tasty muffin Chie gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chie\&#039;s Muffin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;naoto\&#039;s candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chocolate filled with love. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Naoto\&#039;s Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulsating stone&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A stone that warms up when held. Restores 100SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pulsating Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mystical scarab&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A charm that Ms. Sofue gave you. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mystical Scarab&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olympic tape&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises party\&#039;s Evasion/Hit rate.&#039;,&lt;br /&gt;
		effect = &#039;Increases evade / hit, [[Masukukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Olympic Tape&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;uplifting radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Raises the party\&#039;s Attack.&#039;,&lt;br /&gt;
		effect = &#039;Increases attack, [[Matarukaja]]&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Uplifting Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spirit radio&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;You received this as a gift. Restores all of an ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spirit Radio&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diet food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Low calorie, and low in nutrition. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diet Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;slimming food&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;The sight of it kills your appetite. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Slimming Food&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy soup&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Soup that is chock full of fat. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Soup&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;giant candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A golf ball-sized jawbreaker. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Giant Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wasabi jelly&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;It\&#039;s dessert that hurts. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wasabi Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;herbal pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weeds from a mountain. All-natural! Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Herbal Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;longevity pill&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Proven to possibly extend life. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Longevity Pill&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;passion candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Candy to show your feelings Popular with high school girls. Restores 100HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Passion Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sincerity cookie&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cookies to show your feelings. Popular with high school girls. Restores 200HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 200 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sincerity Cookie&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love marshmallow&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Marshmallows to show your feelings. Popular with girls. Restores 50SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Marshmallow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rise\&#039;s flan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A smooth jelly, full of love. Fully restores one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rise\&#039;s Flan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bite-sized melon bread. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;choco melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Brown melon bread with chocolate. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Choco Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cream melon bread&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Melon bread with cream inside. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cream Melon Bread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bread shaped like a conch shell the size of a thumb. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yakisoba cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cornet stuffed with yakisoba. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yakisoba Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red bean cornet&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cornet with red bean inside. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Bean Cornet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An anpan the size of a baby\&#039;s fist. Restores 10HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mochi anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Anpan with mochi in the center. Restores 50HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mochi Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cream anpan&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Popular anpan with whipped cream. Restores 25SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 40,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cream Anpan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;white karinto&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;White sugar coated karinto. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;White Karinto&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rice chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Rice coated with chocolate. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rice Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sour konbu&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;5 pieces of sour konbu. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sour Konbu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;plum candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Small plum candy. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Plum Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rainbow konpeito&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Pretty konpeito in many colors. Restores 5SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 5 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rainbow Konpeito&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quelorie mate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A balanced health bar popular with students and workers. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quelorie Mate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;corn potage cracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Corn potage-flavored cracker. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Corn Potage Cracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue pepper chips&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Super spicy snack with the world\&#039;s spiciest chili. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Pepper Chips&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue cheese chips&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chips with a distinct aroma. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Cheese Chips&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;seaweed cracker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large cracker with penguin- shaped seaweed on it. Restores 25HP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Seaweed Cracker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kampo chocolate&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Healthy chocolate with kampo ingredients in it. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kampo Chocolate&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;checkerboard cookie&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cute checkerboard cookie. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Checkerboard Cookie&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;caramel drop&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Individually wrapped caramel. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Caramel Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fruit candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fruit candy in a tin can. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fruit Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rich milk candy&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Soft, sweet, milky candy. Restores 10SP to one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rich Milk Candy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou seed&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 20 SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Seed&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou petal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Restores 50 SP to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 SP&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Petal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sentou fruit&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores one ally\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sentou Fruit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Fire damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Fire dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fire Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Ice damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Ice dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wind bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Wind damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Wind dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wind Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lightning bell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Deals 50 points of Elec damage to 1 enemy.&#039;,&lt;br /&gt;
		effect = &#039;50 Elec dmg&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lightning Bell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Fire resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes fire resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fire Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Ice resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes ice resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wind breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Wind resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes wind resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wind Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lightning breaker&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies one enemy\&#039;s Elec resistance.&#039;,&lt;br /&gt;
		effect = &#039;Removes elec resist&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lightning Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacred branch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Escape from the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave the dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sacred Branch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sea guardian&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;The boss fish of Shichiri Beach. Restores all of one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sea Guardian&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meguro tuna&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;It swims all night long, never sleeping. Restores all of one ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 4000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meguro Tuna&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;drifting trash&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;Trash drifting in the ocean. It\&#039;s a big problem for the ecosystem and environment.&#039;,&lt;br /&gt;
		effect = &#039;None&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Drifting Trash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guardian&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;The boss fish of Samegawa. Restores all of one ally\&#039;s SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 4000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guardian&#039;,&lt;br /&gt;
		link = &#039;Guardian (Fish)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;huge fish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;This long fish is tough to catch. Restores all of one ally\&#039;s HP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Huge Fish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inaba trout&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An unusually active fish. Restores 100HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inaba Trout&#039;,&lt;br /&gt;
		link = &#039;Inaba Trout (Fish)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amber seema&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An unusually slimy fish. Restores 50HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 50 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Amber Seema&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genji ayu&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An annoyingly bright fish. Restores 25HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 25 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genji Ayu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red goldfish&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;An abnormally cute fish. Restores 10HP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 HP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 80,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Goldfish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hachiro octopus&#039;] = {&lt;br /&gt;
		icon = &#039;fish&#039;,&lt;br /&gt;
		itemtype = &#039;Fish&#039;,&lt;br /&gt;
		description = &#039;This eight-legged warrior of the sea tastes great fried. Restores 10SP to an ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 10 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hachiro Octopus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tiny soul tomato&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Recovers 20SP for one ally.&#039;,&lt;br /&gt;
		effect = &#039;Restores 20 SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 800,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tiny Soul Tomato&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scapegoat eggplant&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Takes your place once when hit with instant death magic.&#039;,&lt;br /&gt;
		effect = &#039;Protects against instant death skills&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3500,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scapegoat Eggplant&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;return daikon&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Lets you leave the dungeon.&#039;,&lt;br /&gt;
		effect = &#039;Leave the dungeon&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 900,&lt;br /&gt;
		sell = 24,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Return Daikon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tetracorn&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Allows one ally to reflect one physical attack.&#039;,&lt;br /&gt;
		effect = &#039;Reflect physical&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 120,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tetracorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiranya cabbage&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heals one ally\&#039;s ailments other than Down/KO.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments besides Down and KO&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 90,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hiranya Cabbage&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Fire resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Fire resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crack wheat&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Opens a locked treasure box.&#039;,&lt;br /&gt;
		effect = &#039;Opens locked chest&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 950,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crack Wheat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead melon&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Fully restores one ally\&#039;s HP and SP.&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP/SP&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 9800,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bead Melon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makaracorn&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Allows one ally to reflect one magical attack.&#039;,&lt;br /&gt;
		effect = &#039;Reflects magic&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 120,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Makaracorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;white paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Ice resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Ice resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;White Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Elec resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Elec resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;green paprika&#039;] = {&lt;br /&gt;
		icon = &#039;vegetable&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Gives one ally Wind resistance for 3 turns.&#039;,&lt;br /&gt;
		effect = &#039;Wind resist to 1 ally&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 56,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Green Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big incisor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lying Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Lizard Charm]] and 6 to unlock [[Plum Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 150,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Big Incisor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Burning Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Shield Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 210,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wonder cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Trance Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Survival Guard]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wonder Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heat Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Nanman Gusoku]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 230,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Mage. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Iai Katana]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 210,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Black Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Long Sword]] and 8 to unlock [[Lucky Coin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magic Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 170,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;supple metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Magical Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[5-Iron]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 220,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Supple Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idea paper&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Calm Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 1 to unlock [[Vigor Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 160,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idea Paper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bronze reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avenger Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Metal Jacket]] and 5 to unlock [[Feng Shui Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 230,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bronze Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bronze Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Lion Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison flower&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Secret Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 3 to unlock [[Poison Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poison Flower&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moustache fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Positive King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kevlar Vest]] and 6 to unlock [[Feather Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Moustache Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Laughing Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Charm Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 190,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;decorative stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Tranquil Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Disguise Mask]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Decorative Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;selfish ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Selfish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Revenge Ring]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Selfish Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tough hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Bribed Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Punk Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tough Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firm cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pursuing Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Doumaru]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Firm Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;karma lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vicious Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Battle Camisole]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Karma Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thick hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dancing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Hard Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thick Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Iron Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Zweihander]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powered iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Autonomic Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bastard Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Powered Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beard fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Egotistical King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Disinfectant]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 290,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beard Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smooth fabric&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wondrous Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Hard Bolero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 310,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smooth Fabric&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grave Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Desperate Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nizam Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Land Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious line&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Cloudgirl Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Miori Shirt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Line&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of spirit&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Daring Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Knifeproof Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 260,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Spirit&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gray shackle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Santou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gray Shackle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cloth wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Monopolizing Cupid part. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Silk Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cloth Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Master. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Mage\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 270,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brave lumber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crying Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Bravery Vessel]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 300,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brave Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Reign Skinner]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 280,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;4th boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 4. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Arazuyu Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;4th Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;glossy clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killing Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hanachirusato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Glossy Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;safety angle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Adamant Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Tranquil Buddha]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Safety Angle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fashionable dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sky Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 350,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fashionable Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Creation Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kozuka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sturdy molar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Forgotten Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Cowboy Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sturdy Molar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silver Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Type-98 Gunto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Enslaved Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Photon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Champion Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Action Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sheet metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Arcane Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Knight Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sheet Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rubbery object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Miss Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Skill Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 320,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rubbery Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Akisame Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy iron lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Liberating Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Steel Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Iron Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;passion clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Soul Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Tesseb]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Passion Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kris Naga]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 390,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero board&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Leg Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-Otoko]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 380,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zero cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Zero Kosode]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 350,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Zero Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quiet bouquet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blooming Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Cool Beads]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Quiet Bouquet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron eyeball&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gothic Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 330,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Eyeball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tanned hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Persistent Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Wolf Tunic]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tanned Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;haori iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Venus Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Throwing Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Haori Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tortoise shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Large Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Masquerade]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tortoise Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;idle stone iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;A piece of Idle Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Black Stone Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Idle Stone Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wrought lamp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sonic Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Heavy Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wrought Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dependent iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dependent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Hard Board]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dependent Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden horn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Strength Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Plate Mail]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare poncho&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amakaze Happi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Poncho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shiny scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Whimsical Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Drunken Fist]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shiny Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;anguish stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Anguish Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Capital Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Anguish Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Platinum Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Breeze Tutu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of fight&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Beastly Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Passion Sweats]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Fight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alloy signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blue Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bashin]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alloy Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paleograph&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spurious Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Healthy Recipe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 420,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Paleograph&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amagyou Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gazing clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fate Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Inversion Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gazing Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Lustful Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Bishamonten]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;2nd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 2. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Typhoon Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;2nd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;compacted metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Monomaniac Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kage-Dachi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Compacted Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Protective Lexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 5 to unlock [[Kid\&#039;s Hachimaki]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;trial obsidian&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Leading Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Yashima]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 450,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Trial Obsidian&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;electric rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Almighty Hand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Thunder Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 430,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Electric Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mad Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kaiken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 410,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tungsten&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Steel Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Great Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tungsten&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;super-alloy&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Scarlet Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Alloyed Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Super-Alloy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;curious boulder&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amami Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Curious Boulder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain End Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ama-Gakure]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ardent Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Anglaise]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Corrupt Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Furinkazan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chirping wings&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blind Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Power Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 410,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chirping Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;devilish feather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amenti Raven. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Madam\&#039;s Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 420,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Devilish Feather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;alluring lily&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Avarice Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Yashioori Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 440,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Alluring Lily&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nice ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Justice Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Edge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nice Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon collar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mighty Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kuroito-Odoshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 510,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Collar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stone hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Constancy Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bucking Broncos]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stone Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shining dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of World Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Fearful Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Shining Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windcutter cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Shallow Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Festival Drum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Windcutter Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;azalea cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Inviting Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mogari-Bue]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Azalea Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bushy fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mach Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Talisman Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bushy Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Royal Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Wooden Ebisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yellow Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainbow Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Uin Haori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rain metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Amamusha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rain Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;power rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Power Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Invincible Mini]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Power Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixed lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Order Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Golden Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixed Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Red Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Witch Charm]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dismayed Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[En-Giri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fur clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Elegant Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Ganar]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fur Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;source lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Source Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gorgon Plate]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Source Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hard thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fierce Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Guard Rosary]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hard Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hell Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hurricane Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 550,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wicked Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Castilla Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guard stationery&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Truth Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mail Duster]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guard Stationery&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iron gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wild Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kakitsubata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iron Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sharp premolar&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flattering Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Air Break]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sharp Premolar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mental thread&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mind Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Pegasus Strap]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 530,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mental Thread&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;damascus&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dominating Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gardenia Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Damascus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st girl\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Sister 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Niagra Climber]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Girl\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;1st boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 1. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Bloody Kunai]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 460,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;1st Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dogma clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dogmatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Fickle Madam]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 490,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dogma Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;proof of passion&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Furious Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Divine Blouse]] at [[Daidara Metalworks]]; needed for Quest #46, &amp;quot;[[Desk Refurbishing Part 3]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 510,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Proof of Passion&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stretchy object&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fail Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Sleipnir]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stretchy Object&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Fuzz. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Barbarian Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riveted hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Power. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Four Beasts]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Riveted Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;insolence steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Insolent Basalt. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Midare Hamon]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 470,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Insolence Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;illusionary sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Flowing Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Scutum]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 480,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Illusionary Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venomous fang&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immoral Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Poison Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 520,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Venomous Fang&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ayanishiki&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Blossom Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rune Dress]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ayanishiki&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;practical cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckless Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Stylish Kimono]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Practical Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brave Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Krieg]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thirsty claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dry Dexy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Gehenna Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thirsty Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rare raincoat&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Raindrop Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Uhi Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rare Raincoat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cascade metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rain Wind Musha. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ame-agari Kesshi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cascade Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Perpetual Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mythos Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crimson cover&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Maniacal Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Vampire Shoes]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crimson Cover&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Green Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Black Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;steel barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rash Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 2 to unlock [[Raging Bull]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Steel Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stasis Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kenka]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fixing bolt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Killer Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Crimson Dirge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fixing Bolt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgement shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Hallowed Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[.44 Anaconda]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Judgement Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scorching scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Carnal Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Adoracion]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scorching Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur IV. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Oni-Gawara]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blessed dish&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Light Balance. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Suzumushi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blessed Dish&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jet black steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Dark Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Demon Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jet Black Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;oracle textile&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Revelation Pesce. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Oracle Gown]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Oracle Textile&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;divine bark&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Angry Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mega Buckler]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Divine Bark&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;claw of myth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mythical Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Assault Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Claw of Myth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smart clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Prime Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Courtesia]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smart Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Blood. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Vidar\&#039;s Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cursed stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Curse Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Mjolnir Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 590,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cursed Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacrilege iron&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Apostate Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Number One]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 580,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sacrilege Iron&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;porcelain statue&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Growth Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Dragon Scale]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Porcelain Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blade thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Chaos Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Chain Glove]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 610,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blade Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum reins&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Intrepid Knight. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kijintou]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Reins&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal of light&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Devoted Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[White Feather]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal of Light&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hemp cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Natural Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Elint Duffle]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 620,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hemp Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;perpetual edge&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conviction Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Basho]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 620,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Perpetual Edge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;treasure cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Lord. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Flying Kato]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Treasure Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Finicky Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ohorinomikoto]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 560,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mink fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Regal Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Lan Ling Wang]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 590,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mink Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love clasp&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harem Dancer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hototogisu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Clasp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;nightmare sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Infinite Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Fuuma Kotaro]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Nightmare Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dignified lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Great King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Sol Breaker]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 650,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dignified Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden film&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Noble Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Secret Fan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Film&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flame sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Spastic Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mizuha Armor]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flame Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden chains&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur II. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Black Targe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Chains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Conceited Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Camel Red]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;oguruma brocade&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Valuing Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shinra Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Oguruma Brocade&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orichalcum&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Solemn Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Triumph]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 730,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orichalcum&#039;,&lt;br /&gt;
		link = &#039;Orichalcum (Material)&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;activated felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Earnest Calocy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Blessed Hands]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Activated Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god tailfeather&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jupiter Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Noblesse Oblige]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;God Tailfeather&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;miracle scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fickle Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Demon Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Miracle Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gold signature&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Purple Sigil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jovian Thunder]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 670,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gold Signature&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brilliant armor&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Battle Wheel. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Shichisei-Ken]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brilliant Armor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scaly lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Amorous Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Phalanx]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Scaly Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur III. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Jakotsu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 710,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prime hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kehaya]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prime Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;word string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kotodama Cape]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Word String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond sheet&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Harmony Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Surcoat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Sheet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diamond canine&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Agitating Hablerie. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[El Caliente]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Diamond Canine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;knowledge staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reformed Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hattori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Knowledge Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cruel thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Blitz Knife]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cruel Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark ornament&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Judgement Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 8 to unlock [[Yahiro Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spark Ornament&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Death Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Asturias]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unthinkable metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Happy Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Militia Dagger]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unthinkable Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;queen\&#039;s nail&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pistil Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Needle Spike]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Queen\&#039;s Nail&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snow stone&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of King Castle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Hero Legs]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snow Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calm marble&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Vehement Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[1000-Stud Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 640,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Calm Marble&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thought cross&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Sleeping Table. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Komaryo Uchinugi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thought Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Minotaur I. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Gigant Fall]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Nemean Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sigma Drive]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Change Relic. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Seiryu Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 690,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ruinous crown&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Fanatic Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Safety Belt]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ruinous Crown&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;royal blossom&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Free Bambino. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 6 to unlock [[Kikusui Awase]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 630,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Royal Blossom&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;formidable proof&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Immortal Gigas. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Mikagura Vest]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Formidable Proof&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;torrent gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Slaughter Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Ouryu Brace]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 700,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Torrent Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Evil. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Unlimited]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 680,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Thunder Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orb of love&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Yearning Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Chrome Heart]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 660,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Orb of Love&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;love scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Pure Papillon. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Peerless Heels]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Love Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill will claw&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Crazy Twins. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Earth Badge]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ill Will Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon cloth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Phantom Hero. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Opera Coat]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 750,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Cloth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyroxene fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Heartless Machine. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Full Jin-Baori]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 840,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pyroxene Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ripper horse&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Jotun of Grief. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Futsuno Mitama]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ripper Horse&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver fox fur&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Divine Mother. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Sorcerer\&#039;s Mark]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver Fox Fur&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forbidden scale&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Stoic Snake. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Yume no Ukihashi]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forbidden Scale&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;klein bottle&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Mistress Pot. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Yomi Sleeves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Klein Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pure white bead&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Gracious Cupid. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Athena Kiss R]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pure White Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death sentence&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Eagle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judgment Boots]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Death Sentence&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crown of truth&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grudge Tower. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Tajikarao Sword]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 750,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crown of Truth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy gold lump&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Doom Sword. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Dullahan]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Holy Gold Lump&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;living metal&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Grand Magus. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Life Fob]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 760,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Living Metal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sephirot staff&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Moon Okina. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Rappa]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 780,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sephirot Staff&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody thorn&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rebellious Cyclops. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[The Ripper]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 790,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloody Thorn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soul-death steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Void Giant. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Crusher]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 830,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soul-Death Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vengeance steel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Reckoning Dice. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Kashin Koji]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vengeance Steel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mysterious eye&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Acheron Seeker. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Shitisei Jakotsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mysterious Eye&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;silver string&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Brilliant King. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Haten Robe]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Silver String&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum gear&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rampage Drive. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Christ Mirror]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red-gold cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Silent Nyogo. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Kacho Fugetsu]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 740,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Red-Gold Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bull\&#039;s-eye shot&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Berserk Turret. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Judge of Hell]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 790,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bull\&#039;s-Eye Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknowable fiber&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Next Gene. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Emery Meisen]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 770,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknowable Fiber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;platinum shell&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Emperor Beetle. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Aegis Shield]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 730,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Platinum Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tyrannical hide&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Neo Minotaur. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Stella Greaves]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 830,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tyrannical Hide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;unknown barrel&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Ptarmigan Panzer. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Lorica Hamata]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Unknown Barrel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;merciless cord&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of El Dorado Beast. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Pieta]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 810,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Merciless Cord&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;invincible felt&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Successful Junecy. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 10 to unlock [[Soul Potpourri]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 820,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Invincible Felt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mobius sand&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Eternal Sand. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Ogre Tooth]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mobius Sand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;prophecy orb&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Wrathful Book. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[From Zero]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Prophecy Orb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force rock&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Primitive Idol. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;Sell 4 to unlock [[Platinum Claw]] at [[Daidara Metalworks]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 720,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Force Rock&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;3rd boy\&#039;s talc&#039;] = {&lt;br /&gt;
		icon = &#039;material&#039;,&lt;br /&gt;
		itemtype = &#039;Material&#039;,&lt;br /&gt;
		description = &#039;Part of Rainy Brother 3. The owner of Daidara may be able to use it...&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		sell = &#039;?&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;3rd Boy\&#039;s Talc&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;iolite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful blue-violet stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Iolite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blue quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A deep blue piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Blue Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fluorite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pretty stone that glows when heated.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fluorite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smoky quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A brown-black piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smoky Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lepidolite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A pretty light purple stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lepidolite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lemon quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A bright yellow piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lemon Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olive stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A soft, milky green stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Olive Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;howlite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful, shining white stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Howlite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milky quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A soft, milky piece of crystal.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Milky Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloodstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A black stone with red specks.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bloodstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meteorite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful stone, said to be a piece of a star.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meteorite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rose quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A rare, soft red crystal shard.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rose Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;buffalo stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A shiny ammonite fossil.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Buffalo Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sphalerite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A sharply shining yellowish stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sphalerite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aurora quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A crystal shard that shines like the aurora.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Aurora Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sunstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A brilliantly shining reddish stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sunstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angelite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful, sky blue stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Angelite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rainbow quartz&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A crystal shard that shines like the rainbow.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Rainbow Quartz&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moonstone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A beautiful stone with the light of the moon.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Moonstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magatsu xandrite&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A darkly shining stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magatsu Xandrite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kingyou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A clear, soft yellow stone with small lines.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kingyou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gyosen stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A clear, light blue stone that\&#039;s grainy to the touch.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gyosen Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yazu stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A round, small, dark green stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yazu Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;masuda stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A hexagonal stone that looks gold or silver.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Masuda Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;taisui stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A light blue stone with air pockets in it.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Taisui Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mondo stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A translucent light blue stone of various patterns.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mondo Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;takou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A translucent, light red, polyhedral stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Takou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meguro stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A black stone in the shape of an eyeball.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meguro Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kaiou stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A strong, translucent dark blue stone.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kaiou Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ryugu stone&#039;] = {&lt;br /&gt;
		icon = &#039;jewel&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;An enthralling, translucent blue stone of dark navy.&#039;,&lt;br /&gt;
		effect = &#039;Exchange at [[Shiroku Pub]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 3000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ryugu Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tomato seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A tomato seedling. Takes around 5 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Tiny Soul Tomato]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 500,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tomato Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eggplant seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;An eggplant seedling. Takes around 9 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Scapegoat Eggplant]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Eggplant Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;daikon seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A daikon seedling. Takes around 5 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Return Daikon]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 500,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Daikon Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;barrier corn&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A corn seedling. Takes around 8 days to harvest. Can yield 2 types of produce.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Tetracorn]] and [[Makaracorn]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2500,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Gardening NPC at [[Junes]] and the [[Dojima Residence]] (Starting June 24)&#039;,&lt;br /&gt;
		name = &#039;Barrier Corn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cabbage seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A cabbage seedling. Takes around 6 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Hiranya Cabbage]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Cabbage Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wall paprika&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A paprika seedling. Takes around 7 days to harvest. Can yield 4 types of produce.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Red Paprika]], [[White Paprika]], [[Blue Paprika]], and [[Green Paprika]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wall Paprika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wheat seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A wheat seedling. Takes around 6 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Crack Wheat]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wheat Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;melon seedling&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;A melon seedling. Takes around 10 days to harvest.&#039;,&lt;br /&gt;
		effect = &#039;Plant to grow [[Bead Melon]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Melon Seedling&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bread crumbs&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Seed&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Red Goldfish or Genji Ayu.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Red Goldfish]] or [[Genji Ayu]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bread Crumbs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tatsuhime ladybug&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Genji Ayu or Amber Seema.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Genji Ayu]] or [[Amber Seema]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tatsuhime Ladybug&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yaso locust&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Amber Seema or Inaba Trout.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Amber Seema]] or [[Inaba Trout (Fish)]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yaso Locust&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;meiou cricket&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract Inaba Trout or Huge Fish.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Inaba Trout (Fish)]] or [[Huge Fish]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Meiou Cricket&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inaba jewel beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the river, can attract lots of Huge Fish.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Huge Fish]] or the [[Guardian (Fish)]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inaba Jewel Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;daimyo grasshopper&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract Hachiro Octopus.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Hachiro Octopus]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Daimyo Grasshopper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heike stag beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract Hachiro Octopus or Meguro Tuna.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Hachiro Octopus]] or [[Meguro Tuna]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heike Stag Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genji beetle&#039;] = {&lt;br /&gt;
		icon = &#039;bug&#039;,&lt;br /&gt;
		itemtype = &#039;Bug&#039;,&lt;br /&gt;
		description = &#039;When used as bait at the sea, can attract lots of Meguro Tuna.&#039;,&lt;br /&gt;
		effect = &#039;Use to catch [[Meguro Tuna]] or sometimes the [[Sea Guardian]]&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genji Beetle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bait&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Bait that all fish are quite attracted to.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		sell = &#039;?&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Bait&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angel statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #4, &amp;quot;[[Acquire an Angel Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Angel Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;demon statue&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Classroom Building 2F asked you to find this statue.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #5, &amp;quot;[[Acquire a Demon Statue]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Demon Statue&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ritz wire&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A student from Practice Building 1F asked you to find this wire.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #6, &amp;quot;[[Acquire a Ritz Wire]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ritz Wire&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fitting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #16, &amp;quot;[[Desk Refurbishing]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fitting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old key&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly lady at the flood plain asked you to find this key.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #23, &amp;quot;[[Acquire an Old Key]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;suspicious pole&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The teacher in Classroom Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #17, &amp;quot;[[Extracurricular Activities]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Suspicious Pole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #24, &amp;quot;[[Acquire Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reflecting board&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #28, &amp;quot;[[Desk Refurbishing Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Reflecting Board&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crooked cross&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this cross.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #26, &amp;quot;[[Acquire a Crooked Cross]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crooked Cross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand horn&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly wife in the shopping district asked you to find this horn.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #29, &amp;quot;[[Acquire a Horn]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Grand Horn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;flower brooch&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this brooch.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #35, &amp;quot;[[Carbon Copy]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Flower Brooch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charmed veil&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from your class asked you to find this veil.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #27, &amp;quot;[[Acquire a Charmed Veil]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Charmed Veil&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eternal lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #39, &amp;quot;[[Acquire an Eternal Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Eternal Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;leaf pochette&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this pochette.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #36, &amp;quot;[[Carbon Copy, Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Leaf Pochette&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;culurium&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 2F asked you to find this metal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #44, &amp;quot;[[Extracurricular Activities Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Culurium&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crystal ball&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A teacher in Classroom Building 3F asked you to find this ball.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #48, &amp;quot;[[Acquire a Crystal Ball]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crystal Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fine coal&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The elderly man in the shopping district asked you to find this coal.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #51, &amp;quot;[[Acquire Fine Coal]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fine Coal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;high-speed gear&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Classroom Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #50, &amp;quot;[[Acquire a High-Speed Gear]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;High-Speed Gear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;branch headband&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A girl at the riverbank asked you to find this headband.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #52, &amp;quot;[[A Twin\&#039;s Independence]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Branch Headband&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;training shell&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;The principal of the school from 3F asked you to find this shell.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #49, &amp;quot;[[Acquire a Training Shell]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Training Shell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;animal guide&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from your class asked you to find this book.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #56, &amp;quot;[[The Girl on the Rooftop Part 2]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Animal Guide&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;classy lumber&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A female student from Practice Building 2F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #57, &amp;quot;[[Desk Refurbishing Part 4]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Classy Lumber&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old ore&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A male student from Practice Building 1F asked you to find this.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #58, &amp;quot;[[Acquire an Old Ore]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Ore&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;modest lamp&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;An elderly man at the flood plain asked you to find this lamp.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #59, &amp;quot;[[Acquire a Modest Lamp]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Modest Lamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mori ranmaru&#039;] = {&lt;br /&gt;
		icon = &#039;item&#039;,&lt;br /&gt;
		itemtype = &#039;Quest&#039;,&lt;br /&gt;
		description = &#039;A man at the flood plain asked you to find this sake.&#039;,&lt;br /&gt;
		effect = &#039;Needed for quest #3, &amp;quot;[[Acquire Mori Ranmaru Shochu]]&amp;quot;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = 10,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mori Ranmaru&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;expert study methods&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Knowledge gained when studying.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, studying at home or at the library grants an additional +3 Knowledge, and there is a rare chance to gain another +3&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 2800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Expert Study Methods&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;english made easy&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Expression more when translating.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Expression +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;English Made Easy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;100 ghost stories&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading these scary stories to help increase Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;100 Ghost Stories&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;office work manual&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help increase Diligence more when making envelopes.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 2800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Office Work Manual&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;easy origami&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to help boost Understanding more when folding cranes.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, the [[Part-Time Jobs&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Easy Origami&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;food fight!&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to boost the effects of eating Chinese food more.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, eating at [[Chinese Diner Aiya]], grants an additional +3 Social Stats on regular days and +2 when ordering the rainy day special&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Food Fight!&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beginner fishing&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The basic fishing guide. Finish reading to be able to fish more.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Fishing&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beginner Fishing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;expert fishing&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to get a boost to your reeling speed.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, increases reeling speed while [[fishing]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Expert Fishing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;catching bugs&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to catch more bugs.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Bug Catching|catch +1 more bug]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Catching Bugs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;world class bugs&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to catch even more bugs.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, able to [[Bug Catching|catch +1 more bug]]&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 4800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;World Class Bugs&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;home gardening&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to speed vegetable harvest by one day.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, [[Gardening&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 3600,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Home Gardening&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hyperspeed reading&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Finish reading to be able to read two chapters a day.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 3&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, can read 2 chapters in one sitting&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 9800,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hyperspeed Reading&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the lovely man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. I. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Lovely Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forever macho&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. II. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Forever Macho&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man of history&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. III. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man of History&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;man-god&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. IV. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Man-God&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;farewell to man&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Amazing Khan saga, Vol. V. Reading it may raise your Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Courage +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Farewell to Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;off today&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. I. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Off Today&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;short on cash&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. II. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Short on Cash&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;changing careers&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. III. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Changing Careers&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sensei\&#039;s friends&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. IV. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Sensei\&#039;s Friends&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the final lesson&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;The Bullied Teacher Vol. V. Reading it may increase Understanding.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 2&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Final Lesson&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the o-cha way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. I. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The O-Cha Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the gentle way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. II. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Gentle Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the divine way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. III. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Divine Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the ramen way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. IV. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Ramen Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;the punk\&#039;s way&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;Manual Vol. V. Reading it may increase Knowledge/Expression.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Expression +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;The Punk\&#039;s Way&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;witch detective&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Witch Detective&#039;,&lt;br /&gt;
		link = &#039;Magical Detective Luvlene&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poly-land&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Diligence +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Poly-land&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guide to pests&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Courage.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Courage +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Guide to Pests&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picross rules!&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Understanding/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Understanding +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Understanding +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Picross Rules!&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;who am i?&#039;] = {&lt;br /&gt;
		icon = &#039;book&#039;,&lt;br /&gt;
		itemtype = &#039;Book&#039;,&lt;br /&gt;
		description = &#039;For young readers. Reading it may increase Knowledge/Diligence.&#039;,&lt;br /&gt;
		effect = &#039;&amp;lt;div style=\&#039;text-align: left;\&#039;&amp;gt;* Chapters: 4&amp;lt;br/&amp;gt;* Knowledge +5 if read during bad weather&amp;lt;br/&amp;gt;* After finishing, Knowledge +12 and Diligence +12&amp;lt;/div&amp;gt;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Who Am I?&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spiral brooch&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A symbol of your relationship with Margaret.&#039;,&lt;br /&gt;
		effect = &#039;Allows fusion of Isis&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Spiral Brooch&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orb of sight&#039;] = {&lt;br /&gt;
		icon = &#039;?&#039;,&lt;br /&gt;
		itemtype = &#039;key&#039;,&lt;br /&gt;
		description = &#039;A jewel that leads seekers to the truth.&#039;,&lt;br /&gt;
		effect = &#039;Reveal Izanagi\&#039;s true form&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;Special: Receive in the [[Velvet Room]] on March 20th&#039;,&lt;br /&gt;
		name = &#039;Orb of Sight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Black Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;d-type prithvi&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;D-Type Prithvi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fishhook&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fishhook&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heavy-armor agni&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Heavy-Armor Agni&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jack frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A cute Jack Frost doll.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jack Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king frost doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;King Frost Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;melee harihara&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Melee Harihara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mf-06s brahman&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;MF-06S Brahman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mobile model varna&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mobile Model Varna&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mokoi doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mokoi Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;neko shogun doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Neko Shogun Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;old bamboo comb&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Old Bamboo Comb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyro jack doll&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Pyro Jack Doll&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tankiriman sticker&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tankiriman Sticker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;turbo recon dyaus&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Turbo Recon Dyaus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;velvet key&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;Allows use of the Velvet Room.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Velvet Key&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	item = item,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=World_Class_Bugs&amp;diff=352679</id>
		<title>World Class Bugs</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=World_Class_Bugs&amp;diff=352679"/>
		<updated>2026-06-02T07:01:33Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Obtaining */ Corrected appearance date from November 11 to November 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|image=&lt;br /&gt;
|jpname=虫取り超テクニック集&lt;br /&gt;
|names=&lt;br /&gt;
|effect=Book&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;World Class Bugs&#039;&#039;&#039; is an item in {{Link|Game|P4G}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
World Class Bugs is a [[Books|book]] that [[Yu Narukami|the protagonist]] can read at the [[Dojima Residence]]. In &#039;&#039;Golden&#039;&#039;, books give [[Social Stats]] when read during bad [[weather]] and grant an effect after all chapters have been read.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Item Effect/Header}}&lt;br /&gt;
{{Item Effect|P4G|World Class Bugs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These effects stack with [[Catching Bugs]] for a total of +2.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
{{ItemLoc/Header}}&lt;br /&gt;
{{ItemLoc|game=P4G|shop=[[Yomenaido Bookstore]]: On sale starting November 1st}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Item|P4G|World Class Bugs}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=虫取り超テクニック集&lt;br /&gt;
|jaR=Mushitori chōtekunikku shū&lt;br /&gt;
|jaM=Collection of super bug-catching techniques&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items in Persona 4 Golden]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Social_Link&amp;diff=352668</id>
		<title>Social Link</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Social_Link&amp;diff=352668"/>
		<updated>2026-06-02T03:55:50Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Evening Hangouts */ Added detail that phone call hangouts do not cause social links available at night to disappear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|series=p|type=mechanics}}&lt;br /&gt;
[[File:P3R Social Link Menu Screenshot.png|thumb|Social Link menu in {{link|game|P3R}}]]&lt;br /&gt;
{{Nihongo|&#039;&#039;&#039;Social Links&#039;&#039;&#039;|コミュニティ|Komyuniti|Community}}, {{Nihongo|&#039;&#039;&#039;S. Links&#039;&#039;&#039;|コミュ|Komyu}} for short, are a gameplay mechanic in {{Link|Game|P3}}, {{Link|Game|P4}}, and {{Link|Game|P5}}. In &#039;&#039;Persona 5&#039;&#039;, they are instead called {{Nihongo|&#039;&#039;&#039;Confidants&#039;&#039;&#039;|コープ|Kōpu|Co-op}}.&lt;br /&gt;
&lt;br /&gt;
Each Social Link represents a single [[Arcana]]. Leveling up a particular Social Link raises the experience bonus received when fusing [[Persona (Concept)|Persona]] of that Arcana. Completing a Social Link generally grants access to fusing the highest level Persona of that Arcana. In &#039;&#039;Persona 4&#039;&#039; and &#039;&#039;Persona 5&#039;&#039;, maxing a party member&#039;s Social Link will also allow their Persona to [[Evolution#Persona Evolutions|evolve]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|game|p3}}===&lt;br /&gt;
Social Links make their first appearance in &#039;&#039;Persona 3&#039;&#039;. Unlike later games there are no social links for male party members, and there is no option to stay platonic when progressing past a certain point in a romanceable character&#039;s social link. The player can also &amp;quot;Reverse&amp;quot; or &amp;quot;Break&amp;quot; any social link by not talking to social links in some time, jealousy, or by picking a bad dialogue option.&lt;br /&gt;
&lt;br /&gt;
====Automatic Social Links====&lt;br /&gt;
While the majority of the Social Link rank ups must be initiated by the player, there are 3 that rank up based on story progression:&lt;br /&gt;
&lt;br /&gt;
* Fool&lt;br /&gt;
* Death&lt;br /&gt;
* Judgement&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3p}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Reversing social links by jealousy or neglect was removed in &#039;&#039;Persona 3 Portable&#039;&#039;. Although no platonic routes were added to the male protagonist route, the female protagonist has the option to be romantic or platonic with potential partners. &lt;br /&gt;
&lt;br /&gt;
Social Link point multipliers:&amp;lt;ref&amp;gt;{{Cite Book|quote= |translquote= |des= |chapter= Block 6: Commu|book= [[Persona 3 Portable Official Perfect Guide]]|author= Famitsu|publisher= Enterbrain (2010)|lang= Japanese|volume= |edition= |page= p. 302-382|transl= |isbn= 978-4047262935}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Matching Arcana: x1.51&lt;br /&gt;
* [[Social Stats|Charm]] Rank 6: x1.51&lt;br /&gt;
&lt;br /&gt;
Both stack multiplicatively. With Charm rank 6 and while holding a Persona of the Social Link&#039;s matching arcana, there will be a x2.28 multiplier on Social Link point gains.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3r}}===&lt;br /&gt;
{{main|[[Link Episode]]}}&lt;br /&gt;
The game introduces a new daily life mechanic similar to Social Links known as Linked Episodes where the protagonist can hang out with male characters, specifically male SEES members, Takaya and Ryoji, to compensate their absence as Social Links in previous &#039;&#039;Persona 3&#039;&#039; releases.&lt;br /&gt;
&lt;br /&gt;
Social Link point multipliers (multiplicative):&amp;lt;ref&amp;gt;{{Cite Book|quote=|chapter=Chapter 1: System: Community|book=[[Persona 3 Reload Official Complete Guide]]|author=Dengeki|publisher=Kadokawa (2024)|lang=Japanese|volume=|edition=|page=p. 54|transl=|isbn=978-4047337176}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Matching Arcana: x1.51&lt;br /&gt;
* [[Social Stats|Charm]] Rank 6: x1.51&lt;br /&gt;
* Rank 1 on recent school exam: x1.51&lt;br /&gt;
* Rank 2~9 on recent school exam: x1.21&lt;br /&gt;
&lt;br /&gt;
====Linked Episodes====&lt;br /&gt;
* [[Junpei Iori]]&lt;br /&gt;
* [[Akihiko Sanada]]&lt;br /&gt;
* [[Koromaru]]&lt;br /&gt;
* [[Ken Amada]]&lt;br /&gt;
* [[Shinjiro Aragaki]]&lt;br /&gt;
* [[Takaya Sakaki]]&lt;br /&gt;
* [[Ryoji Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
==={{Link|game|p4}}===&lt;br /&gt;
Social Links return in this game and play a larger role. The protagonist can form Social Links with all party members, and developing them gives them more combat capabilities. For example, [[Yosuke Hanamura|Yosuke]]&#039;s Social Link will give him the ability to take a mortal blow for the protagonist at level one, and at level ten his Persona will evolve from [[Jiraiya (Persona)|Jiraiya]] to [[Susano-O (Persona 4)‎|Susano-O]], improving his elemental resistance and stats. Social Links with non-party members increases the amount of EXP gained when fusing Personas of the Social Link&#039;s Arcana.&lt;br /&gt;
&lt;br /&gt;
After establishing a Social Link with a character, the protagonist needs to interact with them and build points from selecting dialogue options. Giving favorable responses will result in more points. After a certain point threshold is met, that character will have a rank up event, indicated by a &amp;quot;!&amp;quot; icon over their head. During this event, any points gained will be applied towards their next rank up. This process repeats until the protagonist has reached rank 10 with that character.&lt;br /&gt;
&lt;br /&gt;
When reacting with responses, the protagonist can choose from 2-4 answers that may or may not give points towards the next rank up. The exact amount of points given is hidden in-game and instead expressed visually through the game&#039;s UI with musical note icons. The visual musical notes represent a range of points; two responses might both show 3 music notes, but give totally different amounts of points. The base amount of points given by responses, before bonus multipliers, are listed on each characters&#039; Gameplay page under their Social Link information.&lt;br /&gt;
&lt;br /&gt;
In addition to rank up events, the protagonist can obtain Social Link points from some main story and school dialogue choices, praying at [[Tatsuhime Shrine]] after reaching Hermit rank 10 for +10 points, and also very rarely from sleeping early and dreaming about a random Social Link at the [[Dojima Residence]]. If a Social Link does not have enough points yet for rank up but they are available, the protagonist can choose to spend time with them and gain 10 Social Link points.&lt;br /&gt;
&lt;br /&gt;
Upon reaching max rank, the protagonist will gain key items that allow him to fuse a certain Persona of that Arcana. The protagonist can form romances with some Social Links which leads to special events such as spending Christmas together. Christmas will also result in a girlfriend giving an accessory as a gift.&lt;br /&gt;
&lt;br /&gt;
Note that not all Social Links follow the point and rank up structure:&lt;br /&gt;
* Fool, Judgement, and Star will all rank up automatically as the story progresses&lt;br /&gt;
* Death, while it is a non-story Social Link, will always advance when the protagonist meets with Hisano regardless of his dialogue choices&lt;br /&gt;
* Empress ranks up when the protagonist shows Margaret her requested Persona&lt;br /&gt;
* Hermit ranks up by doing side quests then reporting back to the Fox&lt;br /&gt;
&lt;br /&gt;
====Broken and Reverse====&lt;br /&gt;
When giving an extremely unfavorable response during a rank up event, this can cause the Social Link to reverse. This can only happen during the Moon and Fortune Social Links. Giving an extremely unfavorable response when dating causes the Social Link to break, which can only occur with Moon.&lt;br /&gt;
&lt;br /&gt;
In order to fix a reversed or broken Social Link, the protagonist needs to speak to these characters and give them a favorable response to repair the relationship. The correct options require a great deal of [[Social Stats|Expression]].&lt;br /&gt;
&lt;br /&gt;
====Bonus Multipliers====&lt;br /&gt;
* Hold a Persona of the matching Arcana: 1.5x points&lt;br /&gt;
* Make plans during lunch: 1.2x points during that interaction&lt;br /&gt;
** If a school friend is ready to rank up, they might come see the protagonist during lunch and try to make plans. Committing on the spot forces the protagonist to do their Social Link after school, but increases the point gains by 1.2x during that rank up event. This does not happen for all lunch invites as some of them are just reminders to come to a club after school. Ranks where school friends will approach the protagonist during lunch, and accepting gives the 1.2x multiplier, will be noted on their gameplay pages. Note that this cannot happen on days where there is a story mandated event after school.&amp;lt;ref&amp;gt;{{Cite Book|quote=|chapter=Chapter 3: Community|book=[[Persona 4 The Golden: The Complete Guide]]|author=Dengeki Playstation Editorial Staff|publisher=Kadokawa (2012)|lang=Japanese|volume=|edition=|page=p. 129|transl=|isbn=978-4048866637}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Score rank 1 on exams: 1.5x points until the next exam (school friends only)&lt;br /&gt;
* Score rank 2-10 on exams: 1.2x points until the next exam (school friends only)&lt;br /&gt;
&lt;br /&gt;
The protagonist can have multiple point bonuses at once and the bonuses are presumed to stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
====Fusion EXP Bonus====&lt;br /&gt;
When fusing Personas of a Social Link&#039;s Arcana, the fused Persona gains an EXP bonus based on what rank the Social Link is. This applies to all Social Links, whether they are party members or not. [[Fusion Forecast]] can increase this bonus by 1.1x to 1.5x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Persona Fusion EXP Bonus&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 level + 10% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 level + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 levels&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|3 levels&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|4 levels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|4 levels + 80% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|5 levels + 10% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Party Member Social Links====&lt;br /&gt;
Party members gain various battle effects on some rank ups, listed below. Upon reaching rank 10 with a party member, their Persona will transfigure into a new form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Party Member Actions&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Can take a lethal blow for the protagonist once per battle&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Chance that a party member will ask if they can do a Follow-Up attack if they&#039;re in the party&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Chance to cure a party member of Down&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Chance to cure a party member of Rage, Panic, or Fear&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Survive a fatal blow once per battle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|The party member&#039;s Persona transfigures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|game|p4g}}====&lt;br /&gt;
&#039;&#039;Golden&#039;&#039; adds various changes for Social Links.&lt;br /&gt;
&lt;br /&gt;
=====New Arcana=====&lt;br /&gt;
&#039;&#039;Golden&#039;&#039; adds two new Social Links that weren&#039;t originally in &#039;&#039;Persona 4&#039;&#039;, [[Jester (Arcana)|Jester]] and [[Aeon (Arcana)|Aeon]]. The same bonus multipliers with matching arcana and fusion bonus EXP from &#039;&#039;Persona 4&#039;&#039; also apply to these characters.&lt;br /&gt;
&lt;br /&gt;
=====Shrine Fortunes=====&lt;br /&gt;
Fortunes can be drawn at [[Tatsuhime Shrine]] starting at Hermit rank 1 (down from rank 10). However, instead of giving +10 points, they now give +3/+4/+7 points depending on which fortune the protagonist draws.&lt;br /&gt;
&lt;br /&gt;
=====Evening Hangouts=====&lt;br /&gt;
At night, the protagonist can find schoolmate Social Links in the [[Central Shopping District]] on set days each month. He cannot rank up with them at night, but he can spend time with them and gain additional points towards a rank-up. Each Social Link has 1-3 special chats per month, some of which are time sensitive and can only occur on specific days. After the player has seen all of these, they will start getting the generic hangout. During a generic evening hangout, that Social Link gains +5 points and the protagonist receives a random consumable item from a pool of 5. During the special hangouts, the protagonist get dialogue choices which can increase points further, and the pool of items changes to 5 different items. When the Social Link is maxed or if they are dating, the items he can obtain during these special events changes again to 5 different items. On a day where a Social Link is available during both daytime and nighttime, if the protagonist hung out with them during the day, they will no longer be available at night. However, this does not apply when the protagonist hangs out with a Social Link after accepting their phone call. Additionally, should the protagonist rank up [[Marie]]&#039;s Social Link on a day where a party member is available at night, and that party member shows up during the rank-up event, they will also no longer be available at night.    &lt;br /&gt;
&lt;br /&gt;
=====New Party Member Abilities=====&lt;br /&gt;
Party member Social Links now have extra effects. Upon reaching rank 10 with a party member, their Persona will transfigure into a new form, plus gain a new Evasion skill (with the exception of Rise). During the new Social Link events that take place during winter, they gain a 2nd transfiguration for their Personas and a new unique active skill. For example, Yosuke&#039;s Susano-o will become [[Takehaya Susano-o]] and he gains a unique active ability called [[Youthful Wind]].&lt;br /&gt;
&lt;br /&gt;
With the addition of [[Scooters]], party members also gain a new Social Link ability where they ride in and assist even if they aren&#039;t in the active party. On certain days, you&#039;ll see a party member sitting on their scooter at [[Central Shopping District|Moel Gas Station]]. You can go on a ride with them and they can relearn an old skill by remembering the past, or learn a new skill by thinking towards the future. Which skills are learned from Social Links and which skills are learned from scooter rides are listed on their individual gameplay pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Party Member Actions&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Chance to cure a party member of Down or Dizzy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Chance that a party member will ask if they can do a Follow-Up attack if they&#039;re in the party, a Scooter Follow-Up attack if they&#039;re not in the party, and a combo attack with another party member if an All-Out Attack fails to kill enemy Shadows&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Chance to cure a party member of Rage, Panic, or Fear&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Survive a fatal blow once per battle&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Take a lethal blow in place of the protagonist&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|The party member&#039;s Persona transfigures and gains an Evade skill&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|During winter semester, your party members who are rank 10 can have their Personas transfigure yet again and gain a unique skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p5}}===&lt;br /&gt;
The protagonist creates Confidants with all party members and with various citizens he meets around Tokyo for a total of 21 Confidants. Cultivating a Confidant will increase the experience bonus upon [[fusion]] of any Persona from their associated [[Arcana]]. Maximizing a Confidant will unlock the fusion of a specific high-level Persona of that Arcana, and in the case of party members will evolve their Persona to a new form, which also provides an passive skill boosting evasion to their respective elemental weakness. For example, [[Ryuji Sakamoto]]&#039;s Persona [[Captain Kidd]] will evolve into [[Seiten Taisei]] when his Confidant is completed. &lt;br /&gt;
&lt;br /&gt;
As a Confidant relationship increases in Ranks from 1 to 10, it will periodically provide various benefits that can improve daily life, Metaverse exploration, or combat. Perks include discounts at Confidant-run stores, improved experience points from battles, improved [[negotiation]] opportunities with Shadows, the ability to swap party members during combat, reduced security levels in Palaces, increased free time in daily life, and others. Spending time with Confidants can also improve the protagonist&#039;s [[Social Stats]]. If the protagonist has reached Rank 10 with a Confidant by Christmas Eve, the Confidant will give them a key item upon the last actionable day, provided they visit them before entering [[Café Leblanc|Leblanc]]. These items grant one ability from their benefit list without having to reach the respective rank beforehand for use in [[New Game+]]. Additionally, it is not possible to Reverse or Break any Confidant. &lt;br /&gt;
&lt;br /&gt;
===={{link|game|p5r}}====&lt;br /&gt;
Confidant progression no longer unlocks the [[Baton Pass]] ability for party members, as it is available by default. Some Confidants have revised abilities, or the rank at which certain abilities are unlocked is adjusted. &lt;br /&gt;
&lt;br /&gt;
The [[Gameplay:Goro Akechi#Confidant|Justice Confidant]] is no longer tied to plot progression, and the [[Gameplay:Sumire_Yoshizawa#Confidant|Faith Confidant]] and [[Gameplay:Takuto Maruki#Confidant|Councillor Confidant]] are both added as new relationships.&lt;br /&gt;
&lt;br /&gt;
If Joker is carrying a Persona of the Confidant&#039;s matching arcana, then any Confidant points gained will be multiplied by x1.5. Occasionally, Confidants will text Joker and invite him out on a day off school. If Joker accepts these invites, then he will get an additional x1.2 bonus point multiplier. These two bonuses stack multiplicatively, rounding to the 6th decimal.&amp;lt;ref&amp;gt;{{Cite Book|quote= |translquote= |des= |chapter= Chapter 1: Systems: Cooperation|book= [[Persona 5 The Royal: Official Complete Guide]]|author= Dengeki|publisher= Kadokawa|lang= Japanese|volume= |edition= |page= p. 39|transl= |isbn=‎ 978-4049128871}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Persona 3 Em]]&#039;&#039;===&lt;br /&gt;
Social Links are also present in the mobile game &#039;&#039;Persona 3 Em&#039;&#039;. The game features six Social Links, consisting of first six S.E.E.S. members and [[Elizabeth]]. They can be ranked up only during dialogue or free-time events. Since Personas do not level up in this game, maxing Social Links grants the player unique items.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3d}} / {{link|game|p5d}}===&lt;br /&gt;
A similar mechanic to Social Links appear under the name &#039;&#039;&#039;Social&#039;&#039;&#039; in which both protagonists talk to their respective teammates and Velvet Room attendants. Similar to Social Links, the protagonists can select the dialogue option and rank each Social Link. In &#039;&#039;Persona 5: Dancing in Starlight&#039;&#039; the Socials are numbered by their respective Arcana unlike &#039;&#039;Persona 3: Dancing in Moonlight&#039;&#039; were they go simply by their names instead of being numbered with their Arcanas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 3: Dancing in Moonlight&#039;&#039; marks the second time Makoto Yuki can hang out with male party members and Elizabeth as Socials.&lt;br /&gt;
&lt;br /&gt;
=== {{link|game|P5X}} ===&lt;br /&gt;
Confidants in this game are now called Synergies. Synergies function similarly to &#039;&#039;Persona 5&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Confidants, where upon reaching certain ranks, the player will recieve various benefits that improve the player&#039;s experience in City Life segments or during Metaverse explorations. However, Synergies has key differences; Synergies no longer possesses Arcana, and thus Bonus Multipliers from Personas are absent from the game. Synergies also has a maximum rank of 20 instead of the usual 10. However, there are 10 fixed story-based Ranks per Synergies, similar to Confidants or Social Links in the mainline games.&lt;br /&gt;
&lt;br /&gt;
On each City Life time period, the player has a random chance to be able to hang out with a Synergy, with an increased chance of appearing when the player priorities a Synergy in the Synergy Info menu. Upon selecting a Synergy, the player is prompted to select a location to visit. If the location is somewhere the Synergy and the player have not visited yet, a dialogue event will trigger, with the player selecting the best response to gain more Synergy Points, otherwise the player will recieve a fixed amount of Synergy Points. At the end of each visit, the player will be given an option to give Gifts to the Synergy, with more points be awarded if it&#039;s a Preferred Gift, or if the player gave a particular gift for the first time to the Synergy.&lt;br /&gt;
&lt;br /&gt;
Ranking Up is automatic if the players have fulfilled certain prerequisites, such as simply obtaining enough Synergy Points, or by clearing certain requirements, such as certain Social Stats or missions. If the following Rank is a story-based Rank, the player will need to meet the Synergy one more time before ranking up, indicated by the &amp;quot;Form Bonds&amp;quot; icon when selecting the activity.&lt;br /&gt;
&lt;br /&gt;
As of Version 4.7 in the Chinese version of the game, there are a total of 26 Synergies in the game.&lt;br /&gt;
&lt;br /&gt;
==List of Social Links==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable center&amp;quot;&lt;br /&gt;
!Arcana!!&#039;&#039;Persona 3&#039;&#039; series&amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;Male Protagonist&amp;lt;/small&amp;gt;!!&#039;&#039;Persona 3 Portable&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Female Protagonist&amp;lt;/small&amp;gt;!!&#039;&#039;Persona 4&#039;&#039; series!!&#039;&#039;Persona 5&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
!0. [[Fool (Arcana)|Fool]]&lt;br /&gt;
|colspan=2|[[S.E.E.S.#Gameplay|S.E.E.S.]]||[[Investigation Team#Gameplay|Investigation Team]]||[[Gameplay:Igor|Igor]]&lt;br /&gt;
|-&lt;br /&gt;
!0. [[Jester (Arcana)|Jester]]&lt;br /&gt;
|—||—||[[Gameplay:Tohru Adachi|Tohru Adachi]]{{Exp App|P4G}}||—&lt;br /&gt;
|-&lt;br /&gt;
!I. [[Magician (Arcana)|Magician]]&lt;br /&gt;
|[[Gameplay:Kenji Tomochika|Kenji Tomochika]]||[[Gameplay:Junpei Iori|Junpei Iori]]||[[Gameplay:Yosuke Hanamura|Yosuke Hanamura]]||[[Gameplay:Morgana|Morgana]]&lt;br /&gt;
|-&lt;br /&gt;
!I. [[Councillor (Arcana)|Councillor]]&lt;br /&gt;
|—||—||—||[[Gameplay:Takuto Maruki|Takuto Maruki]]{{Exp App|P5R}}&lt;br /&gt;
|-&lt;br /&gt;
!II. [[Priestess (Arcana)|Priestess]]&lt;br /&gt;
|colspan=2|[[Gameplay:Fuuka Yamagishi|Fuuka Yamagishi]]||[[Gameplay:Yukiko Amagi|Yukiko Amagi]]||[[Gameplay:Makoto Niijima|Makoto Niijima]]&lt;br /&gt;
|-&lt;br /&gt;
!III. [[Empress (Arcana)|Empress]]&lt;br /&gt;
|colspan=2|[[Gameplay:Mitsuru Kirijo|Mitsuru Kirijo]]||[[Gameplay:Margaret|Margaret]]||[[Gameplay:Haru Okumura|Haru Okumura]]&lt;br /&gt;
|-&lt;br /&gt;
!IV. [[Emperor (Arcana)|Emperor]]&lt;br /&gt;
|colspan=2|[[Gameplay:Hidetoshi Odagiri|Hidetoshi Odagiri]]||[[Gameplay:Kanji Tatsumi|Kanji Tatsumi]]||[[Gameplay:Yusuke Kitagawa|Yusuke Kitagawa]]&lt;br /&gt;
|-&lt;br /&gt;
!V. [[Hierophant (Arcana)|Hierophant]]&lt;br /&gt;
|colspan=2|[[Gameplay:Bunkichi and Mitsuko Kitamura|Bunkichi and Mitsuko Kitamura]]||[[Gameplay:Ryotaro Dojima|Ryotaro Dojima]]||[[Gameplay:Sojiro Sakura|Sojiro Sakura]]&lt;br /&gt;
|-&lt;br /&gt;
!VI. [[Lovers (Arcana)|Lovers]]&lt;br /&gt;
|colspan=2|[[Gameplay:Yukari Takeba|Yukari Takeba]]||[[Gameplay:Rise Kujikawa|Rise Kujikawa]]||[[Gameplay:Ann Takamaki|Ann Takamaki]]&lt;br /&gt;
|-&lt;br /&gt;
!VII. [[Chariot (Arcana)|Chariot]]&lt;br /&gt;
|[[Gameplay:Kazushi Miyamoto|Kazushi Miyamoto]]||[[Gameplay:Rio Iwasaki|Rio Iwasaki]]||[[Gameplay:Chie Satonaka|Chie Satonaka]]||[[Gameplay:Ryuji Sakamoto|Ryuji Sakamoto]]&lt;br /&gt;
|-&lt;br /&gt;
!VIII. [[Justice (Arcana)|Justice]]&lt;br /&gt;
|[[Gameplay:Chihiro Fushimi|Chihiro Fushimi]]||[[Gameplay:Ken Amada|Ken Amada]]||[[Gameplay:Nanako Dojima|Nanako Dojima]]||[[Gameplay:Goro Akechi|Goro Akechi]]&lt;br /&gt;
|-&lt;br /&gt;
!IX. [[Hermit (Arcana)|Hermit]]&lt;br /&gt;
|[[Gameplay:Y-ko|Y-ko]]||[[Gameplay:Saori Hasegawa|Saori Hasegawa]]||[[Gameplay:Fox|Fox]]||[[Gameplay:Futaba Sakura|Futaba Sakura]]&lt;br /&gt;
|-&lt;br /&gt;
!X. [[Fortune (Arcana)|Fortune]]&lt;br /&gt;
|[[Gameplay:Keisuke Hiraga|Keisuke Hiraga]]||[[Gameplay:Ryoji Mochizuki|Ryoji Mochizuki]]||[[Gameplay:Naoto Shirogane|Naoto Shirogane]]||[[Gameplay:Chihaya Mifune|Chihaya Mifune]]&lt;br /&gt;
|-&lt;br /&gt;
!XI. [[Strength (Arcana)|Strength]]&lt;br /&gt;
|[[Gameplay:Yuko Nishiwaki|Yuko Nishiwaki]]||[[Gameplay:Koromaru|Koromaru]]||[[Gameplay:Daisuke Nagase|Daisuke Nagase]] (Soccer)&amp;lt;br/&amp;gt; [[Gameplay:Kou Ichijo|Kou Ichijo]] (Basketball)||[[Gameplay:Caroline and Justine|Caroline and Justine]]&lt;br /&gt;
|-&lt;br /&gt;
!XII. [[Hanged Man (Arcana)|Hanged Man]]&lt;br /&gt;
|colspan=2|[[Gameplay:Maiko Oohashi|Maiko Oohashi]]||[[Gameplay:Naoki Konishi|Naoki Konishi]]||[[Gameplay:Munehisa Iwai|Munehisa Iwai]]&lt;br /&gt;
|-&lt;br /&gt;
!XIII. [[Death (Arcana)|Death]]&lt;br /&gt;
|colspan=2|[[Gameplay:Pharos|Pharos]]||[[Gameplay:Hisano Kuroda|Hisano Kuroda]]||[[Gameplay:Tae Takemi|Tae Takemi]]&lt;br /&gt;
|-&lt;br /&gt;
!XIV. [[Temperance (Arcana)|Temperance]]&lt;br /&gt;
|colspan=2|[[Gameplay:Bebe|Bebe]]||[[Gameplay:Eri Minami|Eri Minami]]||[[Gameplay:Sadayo Kawakami|Sadayo Kawakami]]&lt;br /&gt;
|-&lt;br /&gt;
!XV. [[Devil (Arcana)|Devil]]&lt;br /&gt;
|colspan=2|[[Gameplay:Tanaka|Tanaka]]||[[Gameplay:Sayoko Uehara|Sayoko Uehara]]||[[Gameplay:Ichiko Ohya|Ichiko Ohya]]&lt;br /&gt;
|-&lt;br /&gt;
!XVI. [[Tower (Arcana)|Tower]]&lt;br /&gt;
|colspan=2|[[Gameplay:Mutatsu|Mutatsu]]||[[Gameplay:Shu Nakajima|Shu Nakajima]]||[[Gameplay:Shinya Oda|Shinya Oda]]&lt;br /&gt;
|-&lt;br /&gt;
!XVII. [[Star (Arcana)|Star]]&lt;br /&gt;
|[[Gameplay:Mamoru Hayase|Mamoru Hayase]]||[[Gameplay:Akihiko Sanada|Akihiko Sanada]]||[[Gameplay:Teddie|Teddie]]||[[Gameplay:Hifumi Togo|Hifumi Togo]]&lt;br /&gt;
|-&lt;br /&gt;
!XVIII. [[Moon (Arcana)|Moon]]&lt;br /&gt;
|[[Gameplay:Nozomi Suemitsu|Nozomi Suemitsu]]||[[Gameplay:Shinjiro Aragaki|Shinjiro Aragaki]]||[[Gameplay:Ai Ebihara|Ai Ebihara]]||[[Gameplay:Yuuki Mishima|Yuuki Mishima]]&lt;br /&gt;
|-&lt;br /&gt;
!XIX. [[Sun (Arcana)|Sun]]&lt;br /&gt;
|colspan=2|[[Gameplay:Akinari Kamiki|Akinari Kamiki]]||[[Gameplay:Yumi Ozawa|Yumi Ozawa]] (Drama)&amp;lt;br/&amp;gt; [[Gameplay:Ayane Matsunaga|Ayane Matsunaga]] (Band)||[[Gameplay:Toranosuke Yoshida|Toranosuke Yoshida]]&lt;br /&gt;
|-&lt;br /&gt;
!XX. [[Judgement (Arcana)|Judgement]]&lt;br /&gt;
|colspan=2|[[Nyx Annihilation Team#Gameplay|Nyx Annihilation Team]]||[[Seekers of Truth#Gameplay|Seekers of Truth]]||[[Gameplay:Sae Niijima|Sae Niijima]]&lt;br /&gt;
|-&lt;br /&gt;
!XX. [[Aeon (Arcana)|Aeon]]&lt;br /&gt;
|colspan=2|[[Gameplay:Aigis|Aigis]]{{Exp App|P3F,P3P,P3R}}||[[Gameplay:Marie|Marie]]{{Exp App|P4G}}||—&lt;br /&gt;
|-&lt;br /&gt;
![[Faith (Arcana)|Faith]]&lt;br /&gt;
|—||—||—||[[Gameplay:Sumire Yoshizawa|Sumire Yoshizawa]]{{Exp App|P5R}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trophies and Awards==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3 Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3}}&lt;br /&gt;
P3 Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3}}&lt;br /&gt;
P3P Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3P}}&lt;br /&gt;
P3P Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3P}}&lt;br /&gt;
P3R Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3R}}&lt;br /&gt;
P3R Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3R}}&lt;br /&gt;
P4G Social Link Menu Screenshot.png|Social Link menu in {{link|game|P4G}}&lt;br /&gt;
P4G Social Link Fool Menu Screenshot.png|Fool Social Link from  {{link|game|P4G}}&lt;br /&gt;
P5R Confidant Menu Screenshot.png|Confidant menu in {{link|game|P5R}}&lt;br /&gt;
P5R Social Link Fool Menu Screenshot.png|Fool Confidant from {{link|game|P5}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
;General&lt;br /&gt;
* {{Cite Book|quote=|chapter=Chapter 1: Systems: Community|book=[[Persona 4 The Golden: The Complete Guide]]|author=Dengeki Playstation Editorial Staff|publisher=Kadokawa (2012)|lang=Japanese|volume=|edition=|page=p. 50-51|transl=|isbn=978-4048866637}}&lt;br /&gt;
;Specific&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Em]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Social_Link&amp;diff=350819</id>
		<title>Social Link</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Social_Link&amp;diff=350819"/>
		<updated>2026-05-30T06:26:32Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Evening Hangouts */ Added how hanging out with a SL during the day makes them unavailable at night, as well as Marie&amp;#039;s effect on evening hangouts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|series=p|type=mechanics}}&lt;br /&gt;
[[File:P3R Social Link Menu Screenshot.png|thumb|Social Link menu in {{link|game|P3R}}]]&lt;br /&gt;
{{Nihongo|&#039;&#039;&#039;Social Links&#039;&#039;&#039;|コミュニティ|Komyuniti|Community}}, {{Nihongo|&#039;&#039;&#039;S. Links&#039;&#039;&#039;|コミュ|Komyu}} for short, are a gameplay mechanic in {{Link|Game|P3}}, {{Link|Game|P4}}, and {{Link|Game|P5}}. In &#039;&#039;Persona 5&#039;&#039;, they are instead called {{Nihongo|&#039;&#039;&#039;Confidants&#039;&#039;&#039;|コープ|Kōpu|Co-op}}.&lt;br /&gt;
&lt;br /&gt;
Each Social Link represents a single [[Arcana]]. Leveling up a particular Social Link raises the experience bonus received when fusing [[Persona (Concept)|Persona]] of that Arcana. Completing a Social Link generally grants access to fusing the highest level Persona of that Arcana. In &#039;&#039;Persona 4&#039;&#039; and &#039;&#039;Persona 5&#039;&#039;, maxing a party member&#039;s Social Link will also allow their Persona to [[Evolution#Persona Evolutions|evolve]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|game|p3}}===&lt;br /&gt;
Social Links make their first appearance in &#039;&#039;Persona 3&#039;&#039;. Unlike later games there are no social links for male party members, and there is no option to stay platonic when progressing past a certain point in a romanceable character&#039;s social link. The player can also &amp;quot;Reverse&amp;quot; or &amp;quot;Break&amp;quot; any social link by not talking to social links in some time, jealousy, or by picking a bad dialogue option.&lt;br /&gt;
&lt;br /&gt;
====Automatic Social Links====&lt;br /&gt;
While the majority of the Social Link rank ups must be initiated by the player, there are 3 that rank up based on story progression:&lt;br /&gt;
&lt;br /&gt;
* Fool&lt;br /&gt;
* Death&lt;br /&gt;
* Judgement&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3p}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Reversing social links by jealousy or neglect was removed in &#039;&#039;Persona 3 Portable&#039;&#039;. Although no platonic routes were added to the male protagonist route, the female protagonist has the option to be romantic or platonic with potential partners. &lt;br /&gt;
&lt;br /&gt;
Social Link point multipliers:&amp;lt;ref&amp;gt;{{Cite Book|quote= |translquote= |des= |chapter= Block 6: Commu|book= [[Persona 3 Portable Official Perfect Guide]]|author= Famitsu|publisher= Enterbrain (2010)|lang= Japanese|volume= |edition= |page= p. 302-382|transl= |isbn= 978-4047262935}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Matching Arcana: x1.51&lt;br /&gt;
* [[Social Stats|Charm]] Rank 6: x1.51&lt;br /&gt;
&lt;br /&gt;
Both stack multiplicatively. With Charm rank 6 and while holding a Persona of the Social Link&#039;s matching arcana, there will be a x2.28 multiplier on Social Link point gains.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3r}}===&lt;br /&gt;
{{main|[[Link Episode]]}}&lt;br /&gt;
The game introduces a new daily life mechanic similar to Social Links known as Linked Episodes where the protagonist can hang out with male characters, specifically male SEES members, Takaya and Ryoji, to compensate their absence as Social Links in previous &#039;&#039;Persona 3&#039;&#039; releases.&lt;br /&gt;
&lt;br /&gt;
Social Link point multipliers (multiplicative):&amp;lt;ref&amp;gt;{{Cite Book|quote=|chapter=Chapter 1: System: Community|book=[[Persona 3 Reload Official Complete Guide]]|author=Dengeki|publisher=Kadokawa (2024)|lang=Japanese|volume=|edition=|page=p. 54|transl=|isbn=978-4047337176}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Matching Arcana: x1.51&lt;br /&gt;
* [[Social Stats|Charm]] Rank 6: x1.51&lt;br /&gt;
* Rank 1 on recent school exam: x1.51&lt;br /&gt;
* Rank 2~9 on recent school exam: x1.21&lt;br /&gt;
&lt;br /&gt;
====Linked Episodes====&lt;br /&gt;
* [[Junpei Iori]]&lt;br /&gt;
* [[Akihiko Sanada]]&lt;br /&gt;
* [[Koromaru]]&lt;br /&gt;
* [[Ken Amada]]&lt;br /&gt;
* [[Shinjiro Aragaki]]&lt;br /&gt;
* [[Takaya Sakaki]]&lt;br /&gt;
* [[Ryoji Mochizuki]]&lt;br /&gt;
&lt;br /&gt;
==={{Link|game|p4}}===&lt;br /&gt;
Social Links return in this game and play a larger role. The protagonist can form Social Links with all party members, and developing them gives them more combat capabilities. For example, [[Yosuke Hanamura|Yosuke]]&#039;s Social Link will give him the ability to take a mortal blow for the protagonist at level one, and at level ten his Persona will evolve from [[Jiraiya (Persona)|Jiraiya]] to [[Susano-O (Persona 4)‎|Susano-O]], improving his elemental resistance and stats. Social Links with non-party members increases the amount of EXP gained when fusing Personas of the Social Link&#039;s Arcana.&lt;br /&gt;
&lt;br /&gt;
After establishing a Social Link with a character, the protagonist needs to interact with them and build points from selecting dialogue options. Giving favorable responses will result in more points. After a certain point threshold is met, that character will have a rank up event, indicated by a &amp;quot;!&amp;quot; icon over their head. During this event, any points gained will be applied towards their next rank up. This process repeats until the protagonist has reached rank 10 with that character.&lt;br /&gt;
&lt;br /&gt;
When reacting with responses, the protagonist can choose from 2-4 answers that may or may not give points towards the next rank up. The exact amount of points given is hidden in-game and instead expressed visually through the game&#039;s UI with musical note icons. The visual musical notes represent a range of points; two responses might both show 3 music notes, but give totally different amounts of points. The base amount of points given by responses, before bonus multipliers, are listed on each characters&#039; Gameplay page under their Social Link information.&lt;br /&gt;
&lt;br /&gt;
In addition to rank up events, the protagonist can obtain Social Link points from some main story and school dialogue choices, praying at [[Tatsuhime Shrine]] after reaching Hermit rank 10 for +10 points, and also very rarely from sleeping early and dreaming about a random Social Link at the [[Dojima Residence]]. If a Social Link does not have enough points yet for rank up but they are available, the protagonist can choose to spend time with them and gain 10 Social Link points.&lt;br /&gt;
&lt;br /&gt;
Upon reaching max rank, the protagonist will gain key items that allow him to fuse a certain Persona of that Arcana. The protagonist can form romances with some Social Links which leads to special events such as spending Christmas together. Christmas will also result in a girlfriend giving an accessory as a gift.&lt;br /&gt;
&lt;br /&gt;
Note that not all Social Links follow the point and rank up structure:&lt;br /&gt;
* Fool, Judgement, and Star will all rank up automatically as the story progresses&lt;br /&gt;
* Death, while it is a non-story Social Link, will always advance when the protagonist meets with Hisano regardless of his dialogue choices&lt;br /&gt;
* Empress ranks up when the protagonist shows Margaret her requested Persona&lt;br /&gt;
* Hermit ranks up by doing side quests then reporting back to the Fox&lt;br /&gt;
&lt;br /&gt;
====Broken and Reverse====&lt;br /&gt;
When giving an extremely unfavorable response during a rank up event, this can cause the Social Link to reverse. This can only happen during the Moon and Fortune Social Links. Giving an extremely unfavorable response when dating causes the Social Link to break, which can only occur with the Moon.&lt;br /&gt;
&lt;br /&gt;
In order to fix a reversed or broken Social Link, the protagonist needs to speak to these characters and give them a favorable response to repair the relationship. The correct options require a great deal of [[Social Stats|Expression]].&lt;br /&gt;
&lt;br /&gt;
====Bonus Multipliers====&lt;br /&gt;
* Hold a Persona of the matching Arcana: 1.5x points&lt;br /&gt;
* Make plans during lunch: 1.2x points during that interaction&lt;br /&gt;
** If a school friend is ready to rank up, they might come see the protagonist during lunch and try to make plans. Committing on the spot forces the protagonist to do their Social Link after school, but increases the point gains by 1.2x during that rank up event. This does not happen for all lunch invites as some of them are just reminders to come to a club after school. Ranks where school friends will approach the protagonist during lunch, and accepting gives the 1.2x multiplier, will be noted on their gameplay pages. Note that this cannot happen on days where there is a story mandated event after school.&amp;lt;ref&amp;gt;{{Cite Book|quote=|chapter=Chapter 3: Community|book=[[Persona 4 The Golden: The Complete Guide]]|author=Dengeki Playstation Editorial Staff|publisher=Kadokawa (2012)|lang=Japanese|volume=|edition=|page=p. 129|transl=|isbn=978-4048866637}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Score rank 1 on exams: 1.5x points until the next exam (school friends only)&lt;br /&gt;
* Score rank 2-10 on exams: 1.2x points until the next exam (school friends only)&lt;br /&gt;
&lt;br /&gt;
The protagonist can have multiple point bonuses at once and the bonuses are presumed to stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
====Fusion EXP Bonus====&lt;br /&gt;
When fusing Personas of a Social Link&#039;s Arcana, the fused Persona gains an EXP bonus based on what rank the Social Link is. This applies to all Social Links, whether they are party members or not. [[Fusion Forecast]] can increase this bonus by 1.1x to 1.5x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Persona Fusion EXP Bonus&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 level + 10% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 level + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 levels&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|3 levels&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|4 levels&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|4 levels + 50% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|4 levels + 80% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|5 levels + 10% of next level&#039;s EXP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Party Member Social Links====&lt;br /&gt;
Party members gain various battle effects on some rank ups, listed below. Upon reaching rank 10 with a party member, their Persona will transfigure into a new form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Party Member Actions&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Can take a lethal blow for the protagonist once per battle&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Chance that a party member will ask if they can do a Follow-Up attack if they&#039;re in the party&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Chance to cure a party member of Down&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Chance to cure a party member of Rage, Panic, or Fear&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Survive a fatal blow once per battle&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|The party member&#039;s Persona transfigures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|game|p4g}}====&lt;br /&gt;
&#039;&#039;Golden&#039;&#039; adds various changes for Social Links.&lt;br /&gt;
&lt;br /&gt;
=====New Arcana=====&lt;br /&gt;
&#039;&#039;Golden&#039;&#039; adds two new Social Links that weren&#039;t originally in &#039;&#039;Persona 4&#039;&#039;, [[Jester (Arcana)|Jester]] and [[Aeon (Arcana)|Aeon]]. The same bonus multipliers with matching arcana and fusion bonus EXP from &#039;&#039;Persona 4&#039;&#039; also apply to these characters.&lt;br /&gt;
&lt;br /&gt;
=====Shrine Fortunes=====&lt;br /&gt;
Fortunes can be drawn at [[Tatsuhime Shrine]] starting at Hermit rank 1 (down from rank 10). However, instead of giving +10 points, they now give +3/+4/+7 points depending on which fortune the protagonist draws.&lt;br /&gt;
&lt;br /&gt;
=====Evening Hangouts=====&lt;br /&gt;
At night, the protagonist can find daytime school Social Links in the [[Central Shopping District]] on set days each month. He cannot rank up with them at night, but he can spend time with them and gain additional points towards a rank-up. Each Social Link has 1-3 special chats per month, some of which are time sensitive and can only occur on specific days. After the player has seen all of these, they will start getting the generic hangout. During a generic evening hangout, that Social Link gains +5 points and the protagonist receives a random consumable item from a pool of 5. During the special hangouts, the protagonist get dialogue choices which can increase points further, and the pool of items changes to 5 different items. When the Social Link is maxed or if they are dating, the items he can obtain during these special events changes again to 5 different items. On a day where a Social Link is available during both daytime and nighttime, if the protagonist hung out with them during the day, they will no longer be available at night. Additionally, should the protagonist rank up [[Marie]]&#039;s Social Link on a day where a party member is available at night, and that party member shows up during the rank-up event, they will also no longer be available at night.    &lt;br /&gt;
&lt;br /&gt;
=====New Party Member Abilities=====&lt;br /&gt;
Party member Social Links now have extra effects. Upon reaching rank 10 with a party member, their Persona will transfigure into a new form, plus gain a new Evasion skill (with the exception of Rise). During the new Social Link events that take place during winter, they gain a 2nd transfiguration for their Personas and a new unique active skill. For example, Yosuke&#039;s Susano-o will become [[Takehaya Susano-o]] and he gains a unique active ability called [[Youthful Wind]].&lt;br /&gt;
&lt;br /&gt;
With the addition of [[Scooters]], party members also gain a new Social Link ability where they ride in and assist even if they aren&#039;t in the active party. On certain days, you&#039;ll see a party member sitting on their scooter at [[Central Shopping District|Moel Gas Station]]. You can go on a ride with them and they can relearn an old skill by remembering the past, or learn a new skill by thinking towards the future. Which skills are learned from Social Links and which skills are learned from scooter rides are listed on their individual gameplay pages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Party Member Actions&lt;br /&gt;
!Rank&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Chance to cure a party member of Down or Dizzy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Chance that a party member will ask if they can do a Follow-Up attack if they&#039;re in the party, a Scooter Follow-Up attack if they&#039;re not in the party, and a combo attack with another party member if an All-Out Attack fails to kill enemy Shadows&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Chance to cure a party member of Rage, Panic, or Fear&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Survive a fatal blow once per battle&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Take a lethal blow in place of the protagonist&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|The party member&#039;s Persona transfigures and gains an Evade skill&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|During winter semester, your party members who are rank 10 can have their Personas transfigure yet again and gain a unique skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p5}}===&lt;br /&gt;
The protagonist creates Confidants with all party members and with various citizens he meets around Tokyo for a total of 21 Confidants. Cultivating a Confidant will increase the experience bonus upon [[fusion]] of any Persona from their associated [[Arcana]]. Maximizing a Confidant will unlock the fusion of a specific high-level Persona of that Arcana, and in the case of party members will evolve their Persona to a new form, which also provides an passive skill boosting evasion to their respective elemental weakness. For example, [[Ryuji Sakamoto]]&#039;s Persona [[Captain Kidd]] will evolve into [[Seiten Taisei]] when his Confidant is completed. &lt;br /&gt;
&lt;br /&gt;
As a Confidant relationship increases in Ranks from 1 to 10, it will periodically provide various benefits that can improve daily life, Metaverse exploration, or combat. Perks include discounts at Confidant-run stores, improved experience points from battles, improved [[negotiation]] opportunities with Shadows, the ability to swap party members during combat, reduced security levels in Palaces, increased free time in daily life, and others. Spending time with Confidants can also improve the protagonist&#039;s [[Social Stats]]. If the protagonist has reached Rank 10 with a Confidant by Christmas Eve, the Confidant will give them a key item upon the last actionable day, provided they visit them before entering [[Café Leblanc|Leblanc]]. These items grant one ability from their benefit list without having to reach the respective rank beforehand for use in [[New Game+]]. Additionally, it is not possible to Reverse or Break any Confidant. &lt;br /&gt;
&lt;br /&gt;
===={{link|game|p5r}}====&lt;br /&gt;
Confidant progression no longer unlocks the [[Baton Pass]] ability for party members, as it is available by default. Some Confidants have revised abilities, or the rank at which certain abilities are unlocked is adjusted. &lt;br /&gt;
&lt;br /&gt;
The [[Gameplay:Goro Akechi#Confidant|Justice Confidant]] is no longer tied to plot progression, and the [[Gameplay:Sumire_Yoshizawa#Confidant|Faith Confidant]] and [[Gameplay:Takuto Maruki#Confidant|Councillor Confidant]] are both added as new relationships.&lt;br /&gt;
&lt;br /&gt;
If Joker is carrying a Persona of the Confidant&#039;s matching arcana, then any Confidant points gained will be multiplied by x1.5. Occasionally, Confidants will text Joker and invite him out on a day off school. If Joker accepts these invites, then he will get an additional x1.2 bonus point multiplier. These two bonuses stack multiplicatively, rounding to the 6th decimal.&amp;lt;ref&amp;gt;{{Cite Book|quote= |translquote= |des= |chapter= Chapter 1: Systems: Cooperation|book= [[Persona 5 The Royal: Official Complete Guide]]|author= Dengeki|publisher= Kadokawa|lang= Japanese|volume= |edition= |page= p. 39|transl= |isbn=‎ 978-4049128871}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Persona 3 Em]]&#039;&#039;===&lt;br /&gt;
Social Links are also present in the mobile game &#039;&#039;Persona 3 Em&#039;&#039;. The game features six Social Links, consisting of first six S.E.E.S. members and [[Elizabeth]]. They can be ranked up only during dialogue or free-time events. Since Personas do not level up in this game, maxing Social Links grants the player unique items.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p3d}} / {{link|game|p5d}}===&lt;br /&gt;
A similar mechanic to Social Links appear under the name &#039;&#039;&#039;Social&#039;&#039;&#039; in which both protagonists talk to their respective teammates and Velvet Room attendants. Similar to Social Links, the protagonists can select the dialogue option and rank each Social Link. In &#039;&#039;Persona 5: Dancing in Starlight&#039;&#039; the Socials are numbered by their respective Arcana unlike &#039;&#039;Persona 3: Dancing in Moonlight&#039;&#039; were they go simply by their names instead of being numbered with their Arcanas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 3: Dancing in Moonlight&#039;&#039; marks the second time Makoto Yuki can hang out with male party members and Elizabeth as Socials.&lt;br /&gt;
&lt;br /&gt;
=== {{link|game|P5X}} ===&lt;br /&gt;
Confidants in this game are now called Synergies. Synergies function similarly to &#039;&#039;Persona 5&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Confidants, where upon reaching certain ranks, the player will recieve various benefits that improve the player&#039;s experience in City Life segments or during Metaverse explorations. However, Synergies has key differences; Synergies no longer possesses Arcana, and thus Bonus Multipliers from Personas are absent from the game. Synergies also has a maximum rank of 20 instead of the usual 10. However, there are 10 fixed story-based Ranks per Synergies, similar to Confidants or Social Links in the mainline games.&lt;br /&gt;
&lt;br /&gt;
On each City Life time period, the player has a random chance to be able to hang out with a Synergy, with an increased chance of appearing when the player priorities a Synergy in the Synergy Info menu. Upon selecting a Synergy, the player is prompted to select a location to visit. If the location is somewhere the Synergy and the player have not visited yet, a dialogue event will trigger, with the player selecting the best response to gain more Synergy Points, otherwise the player will recieve a fixed amount of Synergy Points. At the end of each visit, the player will be given an option to give Gifts to the Synergy, with more points be awarded if it&#039;s a Preferred Gift, or if the player gave a particular gift for the first time to the Synergy.&lt;br /&gt;
&lt;br /&gt;
Ranking Up is automatic if the players have fulfilled certain prerequisites, such as simply obtaining enough Synergy Points, or by clearing certain requirements, such as certain Social Stats or missions. If the following Rank is a story-based Rank, the player will need to meet the Synergy one more time before ranking up, indicated by the &amp;quot;Form Bonds&amp;quot; icon when selecting the activity.&lt;br /&gt;
&lt;br /&gt;
As of Version 4.7 in the Chinese version of the game, there are a total of 26 Synergies in the game.&lt;br /&gt;
&lt;br /&gt;
==List of Social Links==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable center&amp;quot;&lt;br /&gt;
!Arcana!!&#039;&#039;Persona 3&#039;&#039; series&amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;Male Protagonist&amp;lt;/small&amp;gt;!!&#039;&#039;Persona 3 Portable&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Female Protagonist&amp;lt;/small&amp;gt;!!&#039;&#039;Persona 4&#039;&#039; series!!&#039;&#039;Persona 5&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
!0. [[Fool (Arcana)|Fool]]&lt;br /&gt;
|colspan=2|[[S.E.E.S.#Gameplay|S.E.E.S.]]||[[Investigation Team#Gameplay|Investigation Team]]||[[Gameplay:Igor|Igor]]&lt;br /&gt;
|-&lt;br /&gt;
!0. [[Jester (Arcana)|Jester]]&lt;br /&gt;
|—||—||[[Gameplay:Tohru Adachi|Tohru Adachi]]{{Exp App|P4G}}||—&lt;br /&gt;
|-&lt;br /&gt;
!I. [[Magician (Arcana)|Magician]]&lt;br /&gt;
|[[Gameplay:Kenji Tomochika|Kenji Tomochika]]||[[Gameplay:Junpei Iori|Junpei Iori]]||[[Gameplay:Yosuke Hanamura|Yosuke Hanamura]]||[[Gameplay:Morgana|Morgana]]&lt;br /&gt;
|-&lt;br /&gt;
!I. [[Councillor (Arcana)|Councillor]]&lt;br /&gt;
|—||—||—||[[Gameplay:Takuto Maruki|Takuto Maruki]]{{Exp App|P5R}}&lt;br /&gt;
|-&lt;br /&gt;
!II. [[Priestess (Arcana)|Priestess]]&lt;br /&gt;
|colspan=2|[[Gameplay:Fuuka Yamagishi|Fuuka Yamagishi]]||[[Gameplay:Yukiko Amagi|Yukiko Amagi]]||[[Gameplay:Makoto Niijima|Makoto Niijima]]&lt;br /&gt;
|-&lt;br /&gt;
!III. [[Empress (Arcana)|Empress]]&lt;br /&gt;
|colspan=2|[[Gameplay:Mitsuru Kirijo|Mitsuru Kirijo]]||[[Gameplay:Margaret|Margaret]]||[[Gameplay:Haru Okumura|Haru Okumura]]&lt;br /&gt;
|-&lt;br /&gt;
!IV. [[Emperor (Arcana)|Emperor]]&lt;br /&gt;
|colspan=2|[[Gameplay:Hidetoshi Odagiri|Hidetoshi Odagiri]]||[[Gameplay:Kanji Tatsumi|Kanji Tatsumi]]||[[Gameplay:Yusuke Kitagawa|Yusuke Kitagawa]]&lt;br /&gt;
|-&lt;br /&gt;
!V. [[Hierophant (Arcana)|Hierophant]]&lt;br /&gt;
|colspan=2|[[Gameplay:Bunkichi and Mitsuko Kitamura|Bunkichi and Mitsuko Kitamura]]||[[Gameplay:Ryotaro Dojima|Ryotaro Dojima]]||[[Gameplay:Sojiro Sakura|Sojiro Sakura]]&lt;br /&gt;
|-&lt;br /&gt;
!VI. [[Lovers (Arcana)|Lovers]]&lt;br /&gt;
|colspan=2|[[Gameplay:Yukari Takeba|Yukari Takeba]]||[[Gameplay:Rise Kujikawa|Rise Kujikawa]]||[[Gameplay:Ann Takamaki|Ann Takamaki]]&lt;br /&gt;
|-&lt;br /&gt;
!VII. [[Chariot (Arcana)|Chariot]]&lt;br /&gt;
|[[Gameplay:Kazushi Miyamoto|Kazushi Miyamoto]]||[[Gameplay:Rio Iwasaki|Rio Iwasaki]]||[[Gameplay:Chie Satonaka|Chie Satonaka]]||[[Gameplay:Ryuji Sakamoto|Ryuji Sakamoto]]&lt;br /&gt;
|-&lt;br /&gt;
!VIII. [[Justice (Arcana)|Justice]]&lt;br /&gt;
|[[Gameplay:Chihiro Fushimi|Chihiro Fushimi]]||[[Gameplay:Ken Amada|Ken Amada]]||[[Gameplay:Nanako Dojima|Nanako Dojima]]||[[Gameplay:Goro Akechi|Goro Akechi]]&lt;br /&gt;
|-&lt;br /&gt;
!IX. [[Hermit (Arcana)|Hermit]]&lt;br /&gt;
|[[Gameplay:Y-ko|Y-ko]]||[[Gameplay:Saori Hasegawa|Saori Hasegawa]]||[[Gameplay:Fox|Fox]]||[[Gameplay:Futaba Sakura|Futaba Sakura]]&lt;br /&gt;
|-&lt;br /&gt;
!X. [[Fortune (Arcana)|Fortune]]&lt;br /&gt;
|[[Gameplay:Keisuke Hiraga|Keisuke Hiraga]]||[[Gameplay:Ryoji Mochizuki|Ryoji Mochizuki]]||[[Gameplay:Naoto Shirogane|Naoto Shirogane]]||[[Gameplay:Chihaya Mifune|Chihaya Mifune]]&lt;br /&gt;
|-&lt;br /&gt;
!XI. [[Strength (Arcana)|Strength]]&lt;br /&gt;
|[[Gameplay:Yuko Nishiwaki|Yuko Nishiwaki]]||[[Gameplay:Koromaru|Koromaru]]||[[Gameplay:Daisuke Nagase|Daisuke Nagase]] (Soccer)&amp;lt;br/&amp;gt; [[Gameplay:Kou Ichijo|Kou Ichijo]] (Basketball)||[[Gameplay:Caroline and Justine|Caroline and Justine]]&lt;br /&gt;
|-&lt;br /&gt;
!XII. [[Hanged Man (Arcana)|Hanged Man]]&lt;br /&gt;
|colspan=2|[[Gameplay:Maiko Oohashi|Maiko Oohashi]]||[[Gameplay:Naoki Konishi|Naoki Konishi]]||[[Gameplay:Munehisa Iwai|Munehisa Iwai]]&lt;br /&gt;
|-&lt;br /&gt;
!XIII. [[Death (Arcana)|Death]]&lt;br /&gt;
|colspan=2|[[Gameplay:Pharos|Pharos]]||[[Gameplay:Hisano Kuroda|Hisano Kuroda]]||[[Gameplay:Tae Takemi|Tae Takemi]]&lt;br /&gt;
|-&lt;br /&gt;
!XIV. [[Temperance (Arcana)|Temperance]]&lt;br /&gt;
|colspan=2|[[Gameplay:Bebe|Bebe]]||[[Gameplay:Eri Minami|Eri Minami]]||[[Gameplay:Sadayo Kawakami|Sadayo Kawakami]]&lt;br /&gt;
|-&lt;br /&gt;
!XV. [[Devil (Arcana)|Devil]]&lt;br /&gt;
|colspan=2|[[Gameplay:Tanaka|Tanaka]]||[[Gameplay:Sayoko Uehara|Sayoko Uehara]]||[[Gameplay:Ichiko Ohya|Ichiko Ohya]]&lt;br /&gt;
|-&lt;br /&gt;
!XVI. [[Tower (Arcana)|Tower]]&lt;br /&gt;
|colspan=2|[[Gameplay:Mutatsu|Mutatsu]]||[[Gameplay:Shu Nakajima|Shu Nakajima]]||[[Gameplay:Shinya Oda|Shinya Oda]]&lt;br /&gt;
|-&lt;br /&gt;
!XVII. [[Star (Arcana)|Star]]&lt;br /&gt;
|[[Gameplay:Mamoru Hayase|Mamoru Hayase]]||[[Gameplay:Akihiko Sanada|Akihiko Sanada]]||[[Gameplay:Teddie|Teddie]]||[[Gameplay:Hifumi Togo|Hifumi Togo]]&lt;br /&gt;
|-&lt;br /&gt;
!XVIII. [[Moon (Arcana)|Moon]]&lt;br /&gt;
|[[Gameplay:Nozomi Suemitsu|Nozomi Suemitsu]]||[[Gameplay:Shinjiro Aragaki|Shinjiro Aragaki]]||[[Gameplay:Ai Ebihara|Ai Ebihara]]||[[Gameplay:Yuuki Mishima|Yuuki Mishima]]&lt;br /&gt;
|-&lt;br /&gt;
!XIX. [[Sun (Arcana)|Sun]]&lt;br /&gt;
|colspan=2|[[Gameplay:Akinari Kamiki|Akinari Kamiki]]||[[Gameplay:Yumi Ozawa|Yumi Ozawa]] (Drama)&amp;lt;br/&amp;gt; [[Gameplay:Ayane Matsunaga|Ayane Matsunaga]] (Band)||[[Gameplay:Toranosuke Yoshida|Toranosuke Yoshida]]&lt;br /&gt;
|-&lt;br /&gt;
!XX. [[Judgement (Arcana)|Judgement]]&lt;br /&gt;
|colspan=2|[[Nyx Annihilation Team#Gameplay|Nyx Annihilation Team]]||[[Seekers of Truth#Gameplay|Seekers of Truth]]||[[Gameplay:Sae Niijima|Sae Niijima]]&lt;br /&gt;
|-&lt;br /&gt;
!XX. [[Aeon (Arcana)|Aeon]]&lt;br /&gt;
|colspan=2|[[Gameplay:Aigis|Aigis]]{{Exp App|P3F,P3P,P3R}}||[[Gameplay:Marie|Marie]]{{Exp App|P4G}}||—&lt;br /&gt;
|-&lt;br /&gt;
![[Faith (Arcana)|Faith]]&lt;br /&gt;
|—||—||—||[[Gameplay:Sumire Yoshizawa|Sumire Yoshizawa]]{{Exp App|P5R}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trophies and Awards==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3 Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3}}&lt;br /&gt;
P3 Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3}}&lt;br /&gt;
P3P Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3P}}&lt;br /&gt;
P3P Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3P}}&lt;br /&gt;
P3R Social Link Menu Screenshot.png|Social Link menu in {{link|game|P3R}}&lt;br /&gt;
P3R Social Link Fool Menu Screenshot.png|Fool Social Link from {{link|game|P3R}}&lt;br /&gt;
P4G Social Link Menu Screenshot.png|Social Link menu in {{link|game|P4G}}&lt;br /&gt;
P4G Social Link Fool Menu Screenshot.png|Fool Social Link from  {{link|game|P4G}}&lt;br /&gt;
P5R Confidant Menu Screenshot.png|Confidant menu in {{link|game|P5R}}&lt;br /&gt;
P5R Social Link Fool Menu Screenshot.png|Fool Confidant from {{link|game|P5}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
;General&lt;br /&gt;
* {{Cite Book|quote=|chapter=Chapter 1: Systems: Community|book=[[Persona 4 The Golden: The Complete Guide]]|author=Dengeki Playstation Editorial Staff|publisher=Kadokawa (2012)|lang=Japanese|volume=|edition=|page=p. 50-51|transl=|isbn=978-4048866637}}&lt;br /&gt;
;Specific&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Persona 3]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 FES]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Em]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Portable]]&lt;br /&gt;
[[Category:Mechanics in Persona 3 Reload]]&lt;br /&gt;
[[Category:Mechanics in Persona 4]]&lt;br /&gt;
[[Category:Mechanics in Persona 4 Golden]]&lt;br /&gt;
[[Category:Mechanics in Persona 5]]&lt;br /&gt;
[[Category:Mechanics in Persona 5 Royal]]&lt;br /&gt;
[[Category:Mechanics in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Smirk&amp;diff=349255</id>
		<title>Smirk</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Smirk&amp;diff=349255"/>
		<updated>2026-05-26T21:13:12Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Shin Megami Tensei IV: Apocalypse */ rewording a sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Mechanics|series=SMT}}&lt;br /&gt;
[[File:SMT4A Smirk Screenshot.png|thumb|[[Mermaid]] smirking in {{Link|Game|SMT4a}}.]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a mechanic in {{link|game|SMT4}} and {{link|game|SMT4A}}. It is a status effect obtained by hitting an enemy&#039;s weakness or landing a critical hit where the attacker&#039;s stats are increased.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|game|smt4}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking can occur when hitting weaknesses, critting, nulling, draining, or repelling an attack, and the user is free of status ailments. Hitting a weakness gives a 30% chance of obtaining smirk per hit, while a critical is an 85% chance per hit. Smirking increases dodge rate to 85%, sets your attack power to +3 Tarukaja for the next attack, removes weaknesses, gives a 95% chance to crit for basic weapon attacks, and a 70% chance of crit for gun attacks. When all party members are smirking, a large amount of HP and MP is restored to all party members. Any action, including but not limited to, using skills, weapon or gun attacks, or passing, expends smirk.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|smt4a}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking occurs under the same conditions as in Shin Megami Tensei IV. Smirk can also be obtained by getting a first strike in a non-boss battle, and the frequency this occurs can be increased via Apps. Skills may also grant smirk. The effects of smirk, however, changed compared to Shin Megami Tensei IV. Smirk now guarantees hits and critical hits when attacking, regardless of element, as well as giving a 20% damage multiplier to any skill used. The guaranteed crit does not occur against smirking enemies. Like in Shin Megami Tensei IV, smirking removes weaknesses, but it no longer increases evasion rate or restores HP and MP for the party if all party members are smirking. Unlike in Shin Megami Tensei IV, smirk is only lost if the user attacks or is inflicted with a status ailment and lasts for at least one turn. The smirk icon will start blinking upon the turn it will expire, informing the player that if the smirking user does not attack, they will lose the smirk after the turn ends. Some skills have additional effects when used while smirking, like piercing, increased power, instakilling, or inflicting ailments. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Smirk&amp;diff=349254</id>
		<title>Smirk</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Smirk&amp;diff=349254"/>
		<updated>2026-05-26T21:10:13Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Mechanics by Game */ added smirk chances for smt iv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Mechanics|series=SMT}}&lt;br /&gt;
[[File:SMT4A Smirk Screenshot.png|thumb|[[Mermaid]] smirking in {{Link|Game|SMT4a}}.]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a mechanic in {{link|game|SMT4}} and {{link|game|SMT4A}}. It is a status effect obtained by hitting an enemy&#039;s weakness or landing a critical hit where the attacker&#039;s stats are increased.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|game|smt4}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking can occur when hitting weaknesses, critting, nulling, draining, or repelling an attack, and the user is free of status ailments. Hitting a weakness gives a 30% chance of obtaining smirk per hit, while a critical is an 85% chance per hit. Smirking increases dodge rate to 85%, sets your attack power to +3 Tarukaja for the next attack, removes weaknesses, gives a 95% chance to crit for basic weapon attacks, and a 70% chance of crit for gun attacks. When all party members are smirking, a large amount of HP and MP is restored to all party members. Any action, including but not limited to, using skills, weapon or gun attacks, or passing, expends smirk.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|smt4a}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking occurs under the same conditions as in Shin Megami Tensei IV. Smirk can also be obtained by getting a first strike in a non-boss battle, and the frequency this occurs can be increased via Apps. Skills may also grant smirk. The effects of smirk, however, changed compared to Shin Megami Tensei IV. Smirk now guarantees hits and critical hits for the next attack skill used as well as giving a 20% damage multiplier to any skill used. The guaranteed crit does not occur against smirking enemies. Like in Shin Megami Tensei IV, smirking removes weaknesses, but it no longer increases evasion rate or restores HP and MP for the party if all party members are smirking. Unlike in Shin Megami Tensei IV, smirk is only lost if the user attacks or is inflicted with a status ailment and lasts for at least one turn. The smirk icon will start blinking upon the turn it will expire, informing the player that if the smirking user does not attack, they will lose the smirk after the turn ends. Some skills have additional effects when used while smirking, like piercing, increased power, instakilling, or inflicting ailments. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Smirk&amp;diff=349252</id>
		<title>Smirk</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Smirk&amp;diff=349252"/>
		<updated>2026-05-26T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Mechanics by Game */ Added additional info about smirk in Apocalypse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Mechanics|series=SMT}}&lt;br /&gt;
[[File:SMT4A Smirk Screenshot.png|thumb|[[Mermaid]] smirking in {{Link|Game|SMT4a}}.]]&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a mechanic in {{link|game|SMT4}} and {{link|game|SMT4A}}. It is a status effect obtained by hitting an enemy&#039;s weakness or landing a critical hit where the attacker&#039;s stats are increased.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|game|smt4}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking occurs when hitting weaknesses, critting, nulling, draining, or repelling an affinity, and the user is free of status ailments. Smirking increases dodge rate to 85%, sets your attack power to +3 Tarukaja for the next attack, removes weaknesses, gives a 95% chance to crit for basic weapon attacks, and a 70% chance of crit for gun attacks. When all party members are smirking, a large amount of HP and MP is restored to all party members. Any action, including but not limited to, using skills, weapon or gun attacks, or passing, expends smirk.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|smt4a}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Smirking occurs under the same conditions as in Shin Megami Tensei IV. Smirk can also be obtained by getting a first strike in a non-boss battle, and the frequency this occurs can be increased via Apps. Skills may also grant smirk. The effects of smirk, however, changed compared to Shin Megami Tensei IV. Smirk now guarantees hits and critical hits for the next attack skill used as well as giving a 20% damage multiplier to any skill used. The guaranteed crit does not occur against smirking enemies. Like in Shin Megami Tensei IV, smirking removes weaknesses, but it no longer increases evasion rate or restores HP and MP for the party if all party members are smirking. Unlike in Shin Megami Tensei IV, smirk is only lost if the user attacks or is inflicted with a status ailment and lasts for at least one turn. The smirk icon will start blinking upon the turn it will expire, informing the player that if the smirking user does not attack, they will lose the smirk after the turn ends. Some skills have additional effects when used while smirking, like piercing, increased power, instakilling, or inflicting ailments. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Raidou_Remastered:_The_Mystery_of_the_Soulless_Army&amp;diff=214909</id>
		<title>Raidou Remastered: The Mystery of the Soulless Army</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Raidou_Remastered:_The_Mystery_of_the_Soulless_Army&amp;diff=214909"/>
		<updated>2025-04-05T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Fixed errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=RAIDOU Remastered: 超力兵団奇譚&lt;br /&gt;
|jpmean=Raidou Remastered: Mysterious Tale of the Superpowered Army&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA NSW Cover US.jpg|NSW&lt;br /&gt;
RMSA PS5 Cover US.jpg|PS5&lt;br /&gt;
RMSA XBSX Cover US.png|XBSX&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=RMSA Logo US.png&lt;br /&gt;
|seoimage=RMSA NSW Cover US.jpg&lt;br /&gt;
|developers=[[Atlus]] 1st Production&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sega of America]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;Sega Europe &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|platforms=[[PlayStation 4]]&amp;lt;br/&amp;gt;[[PlayStation 5]]&amp;lt;br/&amp;gt;[[Nintendo Switch]]&amp;lt;br/&amp;gt;[[Nintendo Switch 2]]&amp;lt;br/&amp;gt;[[Xbox Series X and Series S]]&amp;lt;br/&amp;gt;[[Steam]]&lt;br /&gt;
|release={{Release&lt;br /&gt;
|header=Nintendo Switch 2&lt;br /&gt;
|WW=June 5, 2025&lt;br /&gt;
}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PS4, PS5, NSW, XBSX, Steam&lt;br /&gt;
|WW=June 19, 2025&lt;br /&gt;
}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;RAIDOU Remastered: The Mystery of the Soulless Army&#039;&#039;&#039;&#039;&#039;, is a video game in the {{Link|Series|DeSum-}}. It is a remake of {{Link|Game|DSRK1}}, the first entry in the &#039;&#039;Raidou&#039;&#039; sub-series. It is directed by [[Kazuyuki Yamai]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=大正二十年、帝都ーーー。&lt;br /&gt;
探偵業を営む鳴海とライドウの下に、&lt;br /&gt;
一人の少女が奇妙な依頼を持ち込む。&lt;br /&gt;
しかし、少女は依頼の真意を告げぬまま、&lt;br /&gt;
何者かに誘拐されてしまう。&lt;br /&gt;
事件を追うライドウたちの眼前に&lt;br /&gt;
立ちはだかったものは……。&lt;br /&gt;
&lt;br /&gt;
十四代目「葛葉ライドウ」の名を&lt;br /&gt;
受け継いだ{{ruby|悪魔召喚師|デビルサマナー}}が、&lt;br /&gt;
帝都の怪異を解き明かす。&lt;br /&gt;
|romaji=Taishō nijūnen, teitoーーー. Tanteigyō o itonamu Narumi to Raidō no moto ni, hitori no shōjo ga kimyōna irai o mochikomu. Shikashi, shōjo wa shin&#039;i o tsugenu mama, nanimonoka ni yūkaisareteshimau. Jiken o ou Raidō-tachi no ganzen ni tachihadakatta mono wa......&lt;br /&gt;
&lt;br /&gt;
Jūyondaime &amp;quot;Kuzunoha Raidō&amp;quot; no na o uketsuida debiru samanā ga, teito no kaii o tokiakasu.&lt;br /&gt;
|translation=Taisho year 20, the Imperial Capitalーーー. A lone girl brings a strange request to Narumi and Raidou, who run a detective agency. However, before revealing her true intentions, the girl is kidnapped by someone. As Raidou and co. follow the case, something stands in their way......&lt;br /&gt;
&lt;br /&gt;
Having inherited the name of Raidou Kuzunoha XIV, the Devil Summoner works to uncover the mysteries of the capital. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;Unleash the Supernatural&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Undertake the case of the century in this must-play classic from ATLUS. The studio behind Shin Megami Tensei remasters &amp;quot;Devil Summoner: Raidou Kuzunoha vs. The Soulless Army&amp;quot; with revamped visuals, QOL updates, new VO, and an overhauled battle system!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay has been updated to match {{Link|Game|DSRK2}}. The enhancements announced in the World Spotlight video are as follows:&lt;br /&gt;
&lt;br /&gt;
* Graphics, world and character models are remastered&lt;br /&gt;
* Combat system has been changed and focuses more on collaboration with demons. You can now have two demons with you at ounce, and you can now recruit multiple of the same demon as allies. All Ally Demons in Party Now Gain EXP&lt;br /&gt;
* A lock-on feature in combat has been added. Raidou now has his own special attacks that can hit enemy weaknesses, including new moves &amp;quot;Devil&#039;s Bane&amp;quot;, which can be used when an enemy shows weakness and &amp;quot;Spirit Slash&amp;quot;, an attack with massive damage that hits every enemy at once. as well as new &amp;quot;Summoner Skills&amp;quot; and passive skills called &amp;quot;Sword Skills&amp;quot;.&lt;br /&gt;
* Demon roster has been expanded to 120+ from the 70 of the original&lt;br /&gt;
* A &amp;quot;MAG Drain System&amp;quot; has been introduced&lt;br /&gt;
* Introducing a Shooting Mode for Gunfire in Battles&lt;br /&gt;
* Voice acting has been added&lt;br /&gt;
* Quicksave, Autosave and Continue functions added.&lt;br /&gt;
* A fast travel system called &amp;quot;Express Streetcars&amp;quot; has been added. You can now warp from save points to the Goumaden and Konnou-ya&lt;br /&gt;
* You can heal completely at Narumi Detective Agency, [[Nakisawame]] Now Heals for Free&lt;br /&gt;
* Multiple of the same demon can be registered with the &amp;quot;Premium Devil Chart&amp;quot;&lt;br /&gt;
* Art of Confinement&#039;s Revamped Visual, The art of confinement can now be performed by holding the button&lt;br /&gt;
* [[Sword Alchemy]] from {{link|game|DSRK2}} has been included&lt;br /&gt;
* On the overworld, Raidou can now dash, and take enemies off guard in the overworld to gain an advantage going into battle. A minimap has been added and objectives are now displayed.&lt;br /&gt;
* Significant Increase in Raidou&#039;s Titles, Automated Granting of Titles&lt;br /&gt;
* Addition of the Detective Journal&lt;br /&gt;
* Search Fusion, Reverse Fusion have been Added to Demon Fusion. Skill Inheritance Specifications have been changed.There are now heritable Passive skills that can be passed down to ally demons&lt;br /&gt;
* Changes to Allow All 8 Available Skill Slots For Combat&lt;br /&gt;
* Difficulty settings can now be selected, including a New Sleuth difficulty with no game overs, similar to the Safety mode of other games&lt;br /&gt;
* Introducing Training Items Grant EXP and specific skills to ally demons&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{Sectionstub|reason=prices}}&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Raidou Glasses{{Note|{{Translit|ja|ロイドウ眼鏡|Roidō megane}}, a blend of &amp;quot;Raidou&amp;quot; and &amp;quot;Lloyd glasses&amp;quot; (after cellu&amp;quot;loid&amp;quot; glasses worn by American actor [[wikipedia:Harold Lloyd|Harold Lloyd]])}}|image=RMSA Raidou Glasses Pre-order DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=Free|detail=Taisho era-styled glasses accessory for [[Raidou Kuzunoha]]|note=Pre-order bonus&amp;lt;ref name=&amp;quot;twisted voxel&amp;quot;&amp;gt;{{Cite Web|quote=|translquote= |author=Greg Martin |url= [https://twistedvoxel.com/raidou-remastered-the-mystery-of-the-soulless-army-launches-june-19-on-pc-and-consoles/ RAIDOU Remastered: The Mystery of the Soulless Army Launches June 19 On PC and Consoles]|archive= |published=March 27, 2025 |retrieved= March 27, 2025|site=Twisted Voxel |type= }}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{DLC|title=Kuzunoha Village Trainings|image=RMSA Kuzunoha Village Trainings DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Adds Mitama demons for increased EXP, currency, and stat increases|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Demons of the Aril Rift|image=RMSA Demons of the Aril Rift DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Adds &amp;quot;Trial of a Hundred Demons&amp;quot; to the game. Clearing it unlocks 4 unique Skill Books that can power up demons.|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Guest Demons Pack|image=RMSA Guest Demon Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=6 Demons from the &#039;&#039;Shin Megami Tensei&#039;&#039; series: &lt;br /&gt;
*[[Zeus]], [[Gozuki]], [[Mezuki]], [[Fionn mac Cumhaill]], [[Huang Long]], [[Artemis]]|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Skill Book Pack|image=RMSA Skill Book Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Gives a selection of powerful Skill Books, which can be used to teach high-tier skills to ally Demons|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Survival Pack|image=RMSA Survival Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail= Gives a set of items that revives Raidou when he falls in battle, [[Renki]], an item used for Sword Alchemy, and more.|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Amazon Japan Limited Digital Edition===&lt;br /&gt;
Digital copies of the game ordered through Amazon Japan include the glasses DLC and a digital wallpaper of Raidou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Amazon Japan Digital Purchase Bonus Image.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Digital Deluxe===&lt;br /&gt;
The digital deluxe comes with the [[#Downloadable Content|announced DLC]].&lt;br /&gt;
&lt;br /&gt;
===Atlus D-Shop Limited Edition===&lt;br /&gt;
The Atlus D-Shop Limited Edition includes a deck of 48 [[wikipedia:hanafuda|hanafuda]] cards and the physical Switch, PS4, or PS5 version of the game. It is only available through Atlus&#039;s Japanese Kadokawa or Amazon storefront and can be combined with the Bright Arts Set and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Hanafuda Merchandise.jpg | Hanafuda deck&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bright Arts Set===&lt;br /&gt;
The Bright Arts Set includes a Bright Arts figure of [[Raiho-kun]] produced by [[Square Enix]] and the physical Switch, PS4, or PS5 version of the game. When purchased through Atlus&#039;s Japanese Kadokawa or Amazon storefront, it can be combined with the D-Shop Limited Edition and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Raiho-kun Bright Arts Merchandise.jpg | Bright Arts Raiho-kun&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Famitsu DX Pack===&lt;br /&gt;
The Famitsu DX Pack includes the various collectible items and the physical Switch, PS4, or PS5 version of the game. When purchased through Atlus&#039;s Japanese Kadokawa or Amazon storefront, it can be combined with the D-Shop Limited Edition and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
No Image.png | Kuzunoha Manual ~Taisho 20 Edition~&lt;br /&gt;
RMSA Diorama Merchandise.jpg | Acrylic diorama&lt;br /&gt;
RMSA Poster Set Merchandise.jpg | Posters of the PS2 and Remaster covers&lt;br /&gt;
RMSA Glittery Raiho-kun Sticker Merchandise.jpg | Glittery sticker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fan Title Campaign===&lt;br /&gt;
Atlus has launched a prerelease promotion where players can send in custom titles for &#039;&#039;Raidou&#039;&#039; which will be implemented in-game as free DLC.&amp;lt;ref name=&amp;quot;twisted voxel&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Translations in {{PAGENAME}}|Translations]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=RAIDOU Remastered: 超力兵団奇譚&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=Raidou Remastered: Mysterious Tale of the Superpowered Army&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|es=&lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Textless Key Artwork.jpg | Textless key artwork&lt;br /&gt;
RMSA Full-Size Key Artwork.jpg|Full-size key artwork&lt;br /&gt;
RMSA Cropped Key Artwork.png|Cropped key artwork&lt;br /&gt;
RMSA Square Key Artwork.png|Square key artwork&lt;br /&gt;
RMSA Logo US.png|English logo&lt;br /&gt;
RMSA Logo JP.png|Japanese logo&lt;br /&gt;
RMSA Kamishiro-zaka Walking Screenshot.png&lt;br /&gt;
RMSA Cinematic Raidou Screenshot.png&lt;br /&gt;
RMSA Dark Harumi-cho Dungeon Screenshot.png&lt;br /&gt;
RMSA Negotiation Screenshot.png&lt;br /&gt;
RMSA Raidou Crossing Blades Screenshot.png&lt;br /&gt;
RMSA Tarrasque Battle Screenshot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{Video&lt;br /&gt;
|url=uUEWLLvgUTE&lt;br /&gt;
|caption=Nintendo Direct trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=wrbHRMm0txM&lt;br /&gt;
|caption=English-language announcement trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=s-Wv2UaElkQ&lt;br /&gt;
|caption=Japanese-language announcement trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=lIr3mDfEAlo&lt;br /&gt;
|caption=English World Spotlight trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=sb4BbG9M_9I&lt;br /&gt;
|caption=Japanese World Spotlight trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.atlus.co.jp/raidou/ Japanese website]&lt;br /&gt;
*[https://www.sega.com/raidou/raidou-remastered-the-mystery-of-the-soulless-army English website (Sega America)]&lt;br /&gt;
*[https://asia.sega.com/raidou/en/ English website (Sega Asia)]&lt;br /&gt;
{{Nav DeSum Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Devil Summoner Games]]&lt;br /&gt;
[[Category:Raidou Remastered: The Mystery of the Soulless Army]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Raidou_Remastered:_The_Mystery_of_the_Soulless_Army&amp;diff=214908</id>
		<title>Raidou Remastered: The Mystery of the Soulless Army</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Raidou_Remastered:_The_Mystery_of_the_Soulless_Army&amp;diff=214908"/>
		<updated>2025-04-05T00:40:34Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: Updated Switch 2 release date to June 5, per this tweet: https://x.com/SMTNetwork/status/1908157336193024462&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=RAIDOU Remastered: 超力兵団奇譚&lt;br /&gt;
|jpmean=Raidou Remastered: Mysterious Tale of the Superpowered Army&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA NSW Cover US.jpg|NSW&lt;br /&gt;
RMSA PS5 Cover US.jpg|PS5&lt;br /&gt;
RMSA XBSX Cover US.png|XBSX&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=RMSA Logo US.png&lt;br /&gt;
|seoimage=RMSA NSW Cover US.jpg&lt;br /&gt;
|developers=[[Atlus]] 1st Production&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sega of America]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;Sega Europe &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|platforms=[[PlayStation 4]]&amp;lt;br/&amp;gt;[[PlayStation 5]]&amp;lt;br/&amp;gt;[[Nintendo Switch]]&amp;lt;br/&amp;gt;[[Nintendo Switch 2]]&amp;lt;br/&amp;gt;[[Xbox Series X and Series S]]&amp;lt;br/&amp;gt;[[Steam]]&lt;br /&gt;
|release={{Release&lt;br /&gt;
|header=Nintendo Switch 2&lt;br /&gt;
|WW=June 5, 2025&lt;br /&gt;
}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PS5, NSW, NSW2, XBSX, Steam&lt;br /&gt;
|WW=June 19, 2025&lt;br /&gt;
}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;RAIDOU Remastered: The Mystery of the Soulless Army&#039;&#039;&#039;&#039;&#039;, is a video game in the {{Link|Series|DeSum-}}. It is a remake of {{Link|Game|DSRK1}}, the first entry in the &#039;&#039;Raidou&#039;&#039; sub-series. It is directed by [[Kazuyuki Yamai]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=大正二十年、帝都ーーー。&lt;br /&gt;
探偵業を営む鳴海とライドウの下に、&lt;br /&gt;
一人の少女が奇妙な依頼を持ち込む。&lt;br /&gt;
しかし、少女は依頼の真意を告げぬまま、&lt;br /&gt;
何者かに誘拐されてしまう。&lt;br /&gt;
事件を追うライドウたちの眼前に&lt;br /&gt;
立ちはだかったものは……。&lt;br /&gt;
&lt;br /&gt;
十四代目「葛葉ライドウ」の名を&lt;br /&gt;
受け継いだ{{ruby|悪魔召喚師|デビルサマナー}}が、&lt;br /&gt;
帝都の怪異を解き明かす。&lt;br /&gt;
|romaji=Taishō nijūnen, teitoーーー. Tanteigyō o itonamu Narumi to Raidō no moto ni, hitori no shōjo ga kimyōna irai o mochikomu. Shikashi, shōjo wa shin&#039;i o tsugenu mama, nanimonoka ni yūkaisareteshimau. Jiken o ou Raidō-tachi no ganzen ni tachihadakatta mono wa......&lt;br /&gt;
&lt;br /&gt;
Jūyondaime &amp;quot;Kuzunoha Raidō&amp;quot; no na o uketsuida debiru samanā ga, teito no kaii o tokiakasu.&lt;br /&gt;
|translation=Taisho year 20, the Imperial Capitalーーー. A lone girl brings a strange request to Narumi and Raidou, who run a detective agency. However, before revealing her true intentions, the girl is kidnapped by someone. As Raidou and co. follow the case, something stands in their way......&lt;br /&gt;
&lt;br /&gt;
Having inherited the name of Raidou Kuzunoha XIV, the Devil Summoner works to uncover the mysteries of the capital. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;Unleash the Supernatural&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Undertake the case of the century in this must-play classic from ATLUS. The studio behind Shin Megami Tensei remasters &amp;quot;Devil Summoner: Raidou Kuzunoha vs. The Soulless Army&amp;quot; with revamped visuals, QOL updates, new VO, and an overhauled battle system!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay has been updated to match {{Link|Game|DSRK2}}. The enhancements announced in the World Spotlight video are as follows:&lt;br /&gt;
&lt;br /&gt;
* Graphics, world and character models are remastered&lt;br /&gt;
* Combat system has been changed and focuses more on collaboration with demons. You can now have two demons with you at ounce, and you can now recruit multiple of the same demon as allies. All Ally Demons in Party Now Gain EXP&lt;br /&gt;
* A lock-on feature in combat has been added. Raidou now has his own special attacks that can hit enemy weaknesses, including new moves &amp;quot;Devil&#039;s Bane&amp;quot;, which can be used when an enemy shows weakness and &amp;quot;Spirit Slash&amp;quot;, an attack with massive damage that hits every enemy at once. as well as new &amp;quot;Summoner Skills&amp;quot; and passive skills called &amp;quot;Sword Skills&amp;quot;.&lt;br /&gt;
* Demon roster has been expanded to 120+ from the 70 of the original&lt;br /&gt;
* A &amp;quot;MAG Drain System&amp;quot; has been introduced&lt;br /&gt;
* Introducing a Shooting Mode for Gunfire in Battles&lt;br /&gt;
* Voice acting has been added&lt;br /&gt;
* Quicksave, Autosave and Continue functions added.&lt;br /&gt;
* A fast travel system called &amp;quot;Express Streetcars&amp;quot; has been added. You can now warp from save points to the Goumaden and Konnou-ya&lt;br /&gt;
* You can heal completely at Narumi Detective Agency, [[Nakisawame]] Now Heals for Free&lt;br /&gt;
* Multiple of the same demon can be registered with the &amp;quot;Premium Devil Chart&amp;quot;&lt;br /&gt;
* Art of Confinement&#039;s Revamped Visual, The art of confinement can now be performed by holding the button&lt;br /&gt;
* [[Sword Alchemy]] from {{link|game|DSRK2}} has been included&lt;br /&gt;
* On the overworld, Raidou can now dash, and take enemies off guard in the overworld to gain an advantage going into battle. A minimap has been added and objectives are now displayed.&lt;br /&gt;
* Significant Increase in Raidou&#039;s Titles, Automated Granting of Titles&lt;br /&gt;
* Addition of the Detective Journal&lt;br /&gt;
* Search Fusion, Reverse Fusion have been Added to Demon Fusion. Skill Inheritance Specifications have been changed.There are now heritable Passive skills that can be passed down to ally demons&lt;br /&gt;
* Changes to Allow All 8 Available Skill Slots For Combat&lt;br /&gt;
* Difficulty settings can now be selected, including a New Sleuth difficulty with no game overs, similar to the Safety mode of other games&lt;br /&gt;
* Introducing Training Items Grant EXP and specific skills to ally demons&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{Sectionstub|reason=prices}}&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Raidou Glasses{{Note|{{Translit|ja|ロイドウ眼鏡|Roidō megane}}, a blend of &amp;quot;Raidou&amp;quot; and &amp;quot;Lloyd glasses&amp;quot; (after cellu&amp;quot;loid&amp;quot; glasses worn by American actor [[wikipedia:Harold Lloyd|Harold Lloyd]])}}|image=RMSA Raidou Glasses Pre-order DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=Free|detail=Taisho era-styled glasses accessory for [[Raidou Kuzunoha]]|note=Pre-order bonus&amp;lt;ref name=&amp;quot;twisted voxel&amp;quot;&amp;gt;{{Cite Web|quote=|translquote= |author=Greg Martin |url= [https://twistedvoxel.com/raidou-remastered-the-mystery-of-the-soulless-army-launches-june-19-on-pc-and-consoles/ RAIDOU Remastered: The Mystery of the Soulless Army Launches June 19 On PC and Consoles]|archive= |published=March 27, 2025 |retrieved= March 27, 2025|site=Twisted Voxel |type= }}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{DLC|title=Kuzunoha Village Trainings|image=RMSA Kuzunoha Village Trainings DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Adds Mitama demons for increased EXP, currency, and stat increases|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Demons of the Aril Rift|image=RMSA Demons of the Aril Rift DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Adds &amp;quot;Trial of a Hundred Demons&amp;quot; to the game. Clearing it unlocks 4 unique Skill Books that can power up demons.|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Guest Demons Pack|image=RMSA Guest Demon Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=6 Demons from the &#039;&#039;Shin Megami Tensei&#039;&#039; series: &lt;br /&gt;
*[[Zeus]], [[Gozuki]], [[Mezuki]], [[Fionn mac Cumhaill]], [[Huang Long]], [[Artemis]]|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Skill Book Pack|image=RMSA Skill Book Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail=Gives a selection of powerful Skill Books, which can be used to teach high-tier skills to ally Demons|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
{{DLC|title=Survival Pack|image=RMSA Survival Pack DLC Cover.png|release={{Release|WW=June 19, 2025}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; |detail= Gives a set of items that revives Raidou when he falls in battle, [[Renki]], an item used for Sword Alchemy, and more.|note=Included in the Digital Deluxe Edition and the Ultimate DLC Bundle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Amazon Japan Limited Digital Edition===&lt;br /&gt;
Digital copies of the game ordered through Amazon Japan include the glasses DLC and a digital wallpaper of Raidou&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Amazon Japan Digital Purchase Bonus Image.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Digital Deluxe===&lt;br /&gt;
The digital deluxe comes with the [[#Downloadable Content|announced DLC]].&lt;br /&gt;
&lt;br /&gt;
===Atlus D-Shop Limited Edition===&lt;br /&gt;
The Atlus D-Shop Limited Edition includes a deck of 48 [[wikipedia:hanafuda|hanafuda]] cards and the physical Switch, PS4, or PS5 version of the game. It is only available through Atlus&#039;s Japanese Kadokawa or Amazon storefront and can be combined with the Bright Arts Set and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Hanafuda Merchandise.jpg | Hanafuda deck&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bright Arts Set===&lt;br /&gt;
The Bright Arts Set includes a Bright Arts figure of [[Raiho-kun]] produced by [[Square Enix]] and the physical Switch, PS4, or PS5 version of the game. When purchased through Atlus&#039;s Japanese Kadokawa or Amazon storefront, it can be combined with the D-Shop Limited Edition and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Raiho-kun Bright Arts Merchandise.jpg | Bright Arts Raiho-kun&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Famitsu DX Pack===&lt;br /&gt;
The Famitsu DX Pack includes the various collectible items and the physical Switch, PS4, or PS5 version of the game. When purchased through Atlus&#039;s Japanese Kadokawa or Amazon storefront, it can be combined with the D-Shop Limited Edition and/or the Famitsu DX Pack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
No Image.png | Kuzunoha Manual ~Taisho 20 Edition~&lt;br /&gt;
RMSA Diorama Merchandise.jpg | Acrylic diorama&lt;br /&gt;
RMSA Poster Set Merchandise.jpg | Posters of the PS2 and Remaster covers&lt;br /&gt;
RMSA Glittery Raiho-kun Sticker Merchandise.jpg | Glittery sticker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fan Title Campaign===&lt;br /&gt;
Atlus has launched a prerelease promotion where players can send in custom titles for &#039;&#039;Raidou&#039;&#039; which will be implemented in-game as free DLC.&amp;lt;ref name=&amp;quot;twisted voxel&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Translations in {{PAGENAME}}|Translations]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=RAIDOU Remastered: 超力兵団奇譚&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=Raidou Remastered: Mysterious Tale of the Superpowered Army&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|es=&lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RMSA Textless Key Artwork.jpg | Textless key artwork&lt;br /&gt;
RMSA Full-Size Key Artwork.jpg|Full-size key artwork&lt;br /&gt;
RMSA Cropped Key Artwork.png|Cropped key artwork&lt;br /&gt;
RMSA Square Key Artwork.png|Square key artwork&lt;br /&gt;
RMSA Logo US.png|English logo&lt;br /&gt;
RMSA Logo JP.png|Japanese logo&lt;br /&gt;
RMSA Kamishiro-zaka Walking Screenshot.png&lt;br /&gt;
RMSA Cinematic Raidou Screenshot.png&lt;br /&gt;
RMSA Dark Harumi-cho Dungeon Screenshot.png&lt;br /&gt;
RMSA Negotiation Screenshot.png&lt;br /&gt;
RMSA Raidou Crossing Blades Screenshot.png&lt;br /&gt;
RMSA Tarrasque Battle Screenshot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{Video&lt;br /&gt;
|url=uUEWLLvgUTE&lt;br /&gt;
|caption=Nintendo Direct trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=wrbHRMm0txM&lt;br /&gt;
|caption=English-language announcement trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=s-Wv2UaElkQ&lt;br /&gt;
|caption=Japanese-language announcement trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=lIr3mDfEAlo&lt;br /&gt;
|caption=English World Spotlight trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Video&lt;br /&gt;
|url=sb4BbG9M_9I&lt;br /&gt;
|caption=Japanese World Spotlight trailer&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.atlus.co.jp/raidou/ Japanese website]&lt;br /&gt;
*[https://www.sega.com/raidou/raidou-remastered-the-mystery-of-the-soulless-army English website (Sega America)]&lt;br /&gt;
*[https://asia.sega.com/raidou/en/ English website (Sega Asia)]&lt;br /&gt;
{{Nav DeSum Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Devil Summoner Games]]&lt;br /&gt;
[[Category:Raidou Remastered: The Mystery of the Soulless Army]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Kintoki-Douji&amp;diff=187702</id>
		<title>Kintoki-Douji</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Kintoki-Douji&amp;diff=187702"/>
		<updated>2024-12-07T22:50:00Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image=P4G Kintoki-Douji Graphic.png&lt;br /&gt;
|jpname=キントキドウジ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=Japanese culture&lt;br /&gt;
|race=&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=[[Star (Arcana)|Star]]{{Exp App|P4|P4G|P4A|P4AU|PQ1|PQ2}}&lt;br /&gt;
|order=&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Persona (Concept)|Persona]] in {{link|game|P4}}. It is the initial Persona of [[Teddie]].&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Kintoki-Douji or Kintaro is the childhood name of Sakata no Kintoki. As a boy, he was said to have superhuman-like strength, wielded an axe, and wore a red apron with the character 金 (the &amp;quot;Kin&amp;quot; in Kintaro and Kintoki, meaning gold) on it. In some stories, he wrestles with bears.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Kintoki-Douji was designed to resemble a Kintaro figurine which commonly depict Kintaro as a round boy in his red apron with a 金 symbol and his arms up, similar to the pose Kintoki-Douji has. Soejima added the blue cape to make it look more like a toy, similar to Teddie himself. The missile Kintoki-Douji carries is a pun between a tomahawk axe and [[wikipedia:Tomahawk_(missile_family)|Tomahawk missile]] since Kintaro carries an axe. The letters &amp;quot;Au&amp;quot; around Kintoki-Douji&#039;s stomach is the chemical symbol for gold since the legend has Kintaro wearing an apron with the character for gold on it. While some staff at Atlus complained about the puns in the design, Soejima thought those kinds of puns were fitting of Teddie due to his dialogue.&amp;lt;ref&amp;gt;{{Cite Book|quote=|chapter=Characters: Teddie|book=[[Persona 4 Official Design Works]]|author=Atlus, Famitsu Editorial Department|publisher=Famitsu (2008)|lang=Japanese|volume=|edition=|page=p. 80|transl=|isbn=978-4757745087}}&amp;lt;/ref&amp;gt; He imagines that Teddie is waiting for someone else to ask him about the missile so he can explain the tomahawk pun.&amp;lt;ref name=&amp;quot;p4g fun book&amp;quot;&amp;gt;{{Cite Book|quote=|chapter=Characters|book=[[Persona 4 The Golden Premium Fun Book]]|author=Persona Magazine Editorial Department|publisher=ASCII Media Works (2012)|lang=Japanese|volume=|edition=|page=p. 94|transl=|isbn=978-4048868150}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{link|game|p4}}===&lt;br /&gt;
In &#039;&#039;Persona 4&#039;&#039;, Teddie starts with [[Kintoki-Douji]]. It transfigures into [[Kamui]] upon maxing his Social Link.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P4Stats}}}|P4Stats|{{P4 Persona Stats&lt;br /&gt;
|name=[[Kintoki-Douji]]&lt;br /&gt;
|level=35&lt;br /&gt;
|st=24&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=16&lt;br /&gt;
|arcana=Star&lt;br /&gt;
|elec=wk&lt;br /&gt;
|ice=str&lt;br /&gt;
|inherit=—&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|icefrac=.50&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4|Bufula|-}}&lt;br /&gt;
{{Skill|P4|Mediarama|-}}&lt;br /&gt;
{{Skill|P4|Energy Shower|-}}&lt;br /&gt;
{{Skill|P4|Traesto|36}}&lt;br /&gt;
{{Skill|P4|Mabufula|38}}&lt;br /&gt;
{{Skill|P4|Ice Boost|40}}&lt;br /&gt;
{{Skill|P4|Matarukaja|42}}&lt;br /&gt;
{{Skill|P4|Ice Break|44}}&lt;br /&gt;
{{Skill|P4|Diarahan|49}}&lt;br /&gt;
{{Skill|P4|Bufudyne|54}}&lt;br /&gt;
{{Skill|P4|Marakukaja|58}}&lt;br /&gt;
{{Skill|P4|Amrita|61}}&lt;br /&gt;
{{Skill|P4|Samarecarm|63}}&lt;br /&gt;
{{Skill|P4|Mabufudyne|67}}&lt;br /&gt;
{{Skill|P4|Mediarahan|70}}&lt;br /&gt;
{{Skill|P4|Ice Amp|72}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{link|game|p4g}}====&lt;br /&gt;
In &#039;&#039;Golden&#039;&#039;, Teddie starts with [[Kintoki-Douji]]. It transfigures into [[Kamui]] upon maxing his Social Link, and can further transfigure into [[Kamui-Moshiri]] during winter.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|P4GStats}}}|P4GStats|{{P4G Persona Stats&lt;br /&gt;
|name=[[Kintoki-Douji]]&lt;br /&gt;
|level=35&lt;br /&gt;
|st=24&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=16&lt;br /&gt;
|arcana=Star&lt;br /&gt;
|elec=wk&lt;br /&gt;
|ice=str&lt;br /&gt;
|inherit=—&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|icefrac=.50&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Poison Skewer|-}}&lt;br /&gt;
{{Skill|P4G|Bufula|-}}&lt;br /&gt;
{{Skill|P4G|Mediarama|-}}&lt;br /&gt;
{{Skill|P4G|Energy Shower|-}}&lt;br /&gt;
{{Skill|P4G|Re Patra|-}}&lt;br /&gt;
{{Skill|P4G|Traesto|36}}&lt;br /&gt;
{{Skill|P4G|Mabufula|38}}&lt;br /&gt;
{{Skill|P4G|Ice Boost|40}}&lt;br /&gt;
{{Skill|P4G|Matarukaja|42}}&lt;br /&gt;
{{Skill|P4G|Ice Break|44}}&lt;br /&gt;
{{Skill|P4G|Diarahan|49}}&lt;br /&gt;
{{Skill|P4G|Bufudyne|54}}&lt;br /&gt;
{{Skill|P4G|Marakukaja|58}}&lt;br /&gt;
{{Skill|P4G|Amrita|61}}&lt;br /&gt;
{{Skill|P4G|Gigantic Fist|63}}&lt;br /&gt;
{{Skill|P4G|Mabufudyne|67}}&lt;br /&gt;
{{Skill|P4G|Mediarahan|70}}&lt;br /&gt;
{{Skill|P4G|Ice Amp|72}}&lt;br /&gt;
|slskills=&lt;br /&gt;
{{Skill|P4G|Auto-Rakukaja|2}}&lt;br /&gt;
{{Skill|P4G|Recarm|4}}&lt;br /&gt;
{{Skill|P4G|Marakunda|6}}&lt;br /&gt;
{{Skill|P4G|Samarecarm|8}}&lt;br /&gt;
|bikeskills=&lt;br /&gt;
{{Skill|P4G|Dekunda|1}}&lt;br /&gt;
{{Skill|P4G|Life Drain|2}}&lt;br /&gt;
{{Skill|P4G|Mustard Bomb|3}}&lt;br /&gt;
{{Skill|P4G|White Wall|4}}&lt;br /&gt;
{{Skill|P4G|Evade Physical|5}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4a}}===&lt;br /&gt;
{{Main|[[Gameplay:Teddie#Persona 4 Arena|Gameplay:Teddie § Persona 4 Arena]]}}&lt;br /&gt;
&lt;br /&gt;
Teddie uses Kintoki-Douji as his Persona for his C and D buttons in &#039;&#039;Arena&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p4au}}===&lt;br /&gt;
{{Main|[[Gameplay:Teddie#Persona 4 Arena Ultimax|Gameplay:Teddie § Persona 4 Arena Ultimax]]}}&lt;br /&gt;
&lt;br /&gt;
Teddie uses Kintoki-Douji as his Persona for his C and D buttons again in &#039;&#039;Arena Ultimax&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|pq1}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|game|pq2}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
{{Manual|p4=When the legendary figure Kintaro reached adulthood, he took the name of Sakata no Kintoki. His childhood friends were the animals on the mountain where he grew up, and he regularly proved his incredible strength when playing with them. He was rarely seen without his tomahawk, with which he helped local woodcutters fell trees.}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=キントキドウジ&lt;br /&gt;
|jaR=Kintokidōji&lt;br /&gt;
|jaM=Katakana transliteration of 金時童子&amp;lt;ref name=&amp;quot;p4g fun book&amp;quot; /&amp;gt; meaning child Kintoki&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P4 Kintoki-Douji Concept Artwork.png | Concept Artwork&lt;br /&gt;
P4G Kintoki-Douji Model.png | Model from &#039;&#039;Persona 4 Golden&#039;&#039;&lt;br /&gt;
PQ1 Kintoki-Douji Render.png| Render from {{link|game|PQ1}}&lt;br /&gt;
P4D Kintoki-Douji Instrument Model.png | Model from &#039;&#039;Persona 4 Dancing&#039;&#039;&lt;br /&gt;
P4A TV Japanese Vol 7 Cover.jpg | {{link|tv|p4a}} Japanese Standard Edition DVD Vol. 7 Cover&lt;br /&gt;
P4A TV Japanese Vol 7 Full Disc Jacket Cover.jpg | {{link|tv|p4a}} Japanese Vol. 7 Full Disc Jacket&lt;br /&gt;
P4A TV Kintoki-Douji Render.jpg|Render from &#039;&#039;Persona 4 The Animation&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Personas in Persona 4]]&lt;br /&gt;
[[Category:Personas in Persona 4 Golden]]&lt;br /&gt;
[[Category:Personas in Persona 4 Arena]]&lt;br /&gt;
[[Category:Personas in Persona 4 Arena Ultimax]]&lt;br /&gt;
[[Category:Personas in Persona Q: Shadow of the Labyrinth]]&lt;br /&gt;
[[Category:Personas in Persona Q2: New Cinema Labyrinth]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_Maniax&amp;diff=107468</id>
		<title>Shin Megami Tensei III: Nocturne Maniax</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_Maniax&amp;diff=107468"/>
		<updated>2024-05-27T06:23:46Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* Nocturne Maniax */ Added additional gameplay changes made to the Maniax release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;padding:0.5em 1em; margin: 1em 0;&amp;quot;&amp;gt;&#039;&#039;This page covers content that was introduced in the Nocturne Maniax edition and subsequent re-releases. For a more complete reading, see [[Shin Megami Tensei III: Nocturne]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生III-NOCTURNE マニアクス&lt;br /&gt;
|jpmean=True Goddess Reincarnation: Nocturne Maniax&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3NM Cover US.jpg|PS2&lt;br /&gt;
SMT3CE Title Screenshot.png|&#039;&#039;Chronicle Edition&#039;&#039;&lt;br /&gt;
SMT3HD Cover.jpg|&#039;&#039;HD Remaster&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT3NM Logo US.png&lt;br /&gt;
|seoimage=SMT3NM Cover US.jpg&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(AU, EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 2&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Nintendo Switch&amp;lt;br&amp;gt;Steam&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=&#039;&#039;Maniax&#039;&#039;|JP=January 29, 2004|US=October 12, 2004|AU=July 8, 2005|EU=July 1, 2005}}&lt;br /&gt;
{{Release|header=&#039;&#039;Chronicle Edition&#039;&#039;|JP=October 23, 2008}}&lt;br /&gt;
{{Release|header=PlayStation Network|US=May 6, 2014|AU=May 18, 2015|EU=May 18, 2015}}&lt;br /&gt;
{{Release|header=&#039;&#039;HD Remaster&#039;&#039;|JP=October 29, 2020|US=May 25, 2021|EU=May 25, 2021}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039;&#039;&#039;&#039;, released outside of Japan as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039;&#039;&#039;&#039; in North America and as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039;&#039;&#039;&#039; in Europe, is a director&#039;s cut edition of the 2003 role-playing game {{Link|Game|smt3}}, the fifth entry in the {{Link|Series|smt-}}. It was released by [[Atlus]] for the PlayStation 2 on January 29, 2004 in Japan, on October 12, 2004 in North America, and on July 1, 2005 in Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nocturne Maniax&#039;&#039; introduces a number of quality of life improvements and new content, most notably the addition of the [[Labyrinth of Amala]] and [[Fiend]] boss fights, a new ending, and the appearance of &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039;{{&#039;}}s [[Dante]] as a boss and recruitable character. This version became the base for the localization and later re-releases of &#039;&#039;Nocturne&#039;&#039;. Another edition titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne Maniax Chronicle Edition&#039;&#039;&#039;&#039;&#039; was included with the limited edition release of &#039;&#039;[[Devil Summoner: Raidou Kuzunoha vs. King Abaddon|Devil Summoner: Raidou Kuzunoha vs. King Abaddon Plus]]&#039;&#039; as part of a dual package, released on October 23, 2008 in Japan. This edition replaced Dante with [[Raidou Kuzunoha XIV]].&lt;br /&gt;
&lt;br /&gt;
A remaster of &#039;&#039;Maniax&#039;&#039;, titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;&#039;&#039;&#039;, was released for the Nintendo Switch and PlayStation 4 on October 29, 2020 in Japan, followed by North America and Europe on May 25, 2021. The Steam version was released on the same day, May 25, in all regions. &#039;&#039;HD Remaster&#039;&#039; incorporates the changes from both the original &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Maniax Chronicle Edition&#039;&#039;, with additional updates including graphical touch-ups, voice acting, a revised localization, and downloadable content. The Nintendo Switch and PlayStation 4 versions of &#039;&#039;HD Remaster&#039;&#039; are based on the &#039;&#039;Chronicle Edition&#039;&#039; release, with Dante available as downloadable content. The Steam version is based on the original &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, making it the only official release of the original game in the west. Content from &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Chronicle Edition&#039;&#039; are available as downloadable content for that version. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Chronicle Edition=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=Set in post-apocalyptic Tokyo, the entire population of the world is annihilated by a global catastrophe called the Conception. Now, the fate of the entire world lies on the shoulders of one young man, who must battle his way through opposing demonic forces to bring order to the world to come... or possibly become the harbinger of its destruction.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=THE WORLD HAS BEEN SWALLOWED BY CHAOS&amp;lt;/br&amp;gt;As a demonic revolution descends into a broken Tokyo, the choices you make will determine if it stays that way.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb= Dans une ville de Tokyo post-apocalytique, la population a été anéantie par une catastrophe planétaire baptisée la Conception. Le destin du monde repose sur les épaules d&#039;un jeune homme qui va devoir affronter des forces démoniaques pour rétablir l&#039;ordre dans cette société naissante... ou peut-être devenir l&#039;intérieur de sa destruction.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=LE MONDE EST ENGLOUTI PAR LE CHAOS&amp;lt;/br&amp;gt;Une révolution démoniaque s&#039;abat sur la ville brisée de Tokyo. Vos décisions détermineront son sort.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Main|section=1|[[Shin Megami Tensei III: Nocturne#Synopsis|Shin Megami Tensei III: Nocturne § Synopsis]]}}&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039; feature a number of story additions, most particularly the [[Labyrinth of Amala]] and the [[Fiend|Fiends]]. All of the content present in &#039;&#039;Nocturne&#039;&#039; is still available in &#039;&#039;Nocturne Maniax&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When Demi-fiend first enters the [[Amala Network]], the [[Louis Cyphre#Shin Megami Tensei III: Nocturne|old man]] appears in a theater to him, and the [[Lady in black]] explains that several Fiends have stolen [[Menorah]]s from him (Candelabra in the original English Localization), and she asks the Demi-fiend to retrieve them and explore the Kalpas in the Labyrinth of Amala. Should he refuse, the Fiends will not attack him, but he will also be incapable of entering the Labyrinth of Amala, and thus be locked out of the new True Demon Ending. &lt;br /&gt;
&lt;br /&gt;
However, if Demi-fiend accepts the request from the lady in black, he will be given the Menorah of Sovereignity, and tasked to defeat the numerous Fiends and retreive the Menorahs from them, as well as reach the end of the Labyrinth of Amala. The Fiends will now attack the Demi-fiend at certain spots of the world, though they are optional. Upon completing a Kalpa, the Demi-fiend can use a peephole to see into the room of the old man and lady in black, where she will explain parts of the plot that were left unexplained in the original game. In order to open the door to a Kalpa, the Demi-fiend must present specific Menorahs obtained by defeating certain Fiends. A Kalpa must be completed in order to access the following one, ie the second Kalpa cannot be entered if the first Kalpa was not completed. &lt;br /&gt;
&lt;br /&gt;
The first Fiend the Demi-fiend encounters is the Matador in the [[Ginza Underpass]], where he forcefully summons Demi-fiend, making it the only mandatory Fiend fight.&lt;br /&gt;
[[File:SMT3HD Dante Sword Point Screenshot.png|left|thumb|180x180px|Dante menacing the Demi-fiend]]&lt;br /&gt;
Later, after surviving the Mantra Court of Strength in Ikebukuro, [[Dante]] suddenly attacks the Demi-fiend, forcing him into a battle. After the fight, Dante reveals that he was hired by an old man to kill demons, which include the Demi-fiend. Dante takes an interest in the demon hybrid, and orders him to survive so they can fight another time. Dante can then be fought again in the 3rd Kalpa, and recruited in the 5th Kalpa.&lt;br /&gt;
&lt;br /&gt;
At the end of the 4th Kalpa, the Demi-fiend must fight the lord of the flies [[Beelzebub]].&lt;br /&gt;
&lt;br /&gt;
In the 5th Kalpa, the voice of God [[Metatron]] must be defeated to reach the end.&lt;br /&gt;
&lt;br /&gt;
{{Startspoiler}}&lt;br /&gt;
At the end of the 5th Kalpa, the Demi-fiend descends an elevator and reaches the room with the old man and lady in black. She congratulates him, calling him &amp;quot;the demon of darkness&amp;quot;, hoping they can defeat the [[Great Will|Absolute One]] with the help of the newborn demon. The lady in black tasks the Demi-fiend with defeating the other humans in the Tower of Kagutsuchi, so he can become a true demon, and sends him back to the Shinjuku Medical Center. This locks him into the True Demon Ending, no matter the previous reason he was aligned with.&lt;br /&gt;
[[File:SMT3HD Lucifer Pre Boss Fight Screenshot.png|thumb|180x180px|Lucifer towering over the Demi-fiend]]&lt;br /&gt;
After climbing the Tower of Kagutsuchi, defeating the humans, and killing Kagutsuchi, the blonde boy and the old man appear to Demi-fiend, explaining that since a demon has killed Kagutsuchi, the world will not be reborn, and the cycle of time has been destroyed. In order to prove himself worthy of leading the charge against the Great Will, Demi-fiend must defeat the true form of the old man and blonde boy: [[Lucifer]]. &lt;br /&gt;
[[File:SMT3HD True Demon Ending Screenshot.png|left|thumb|180x180px|The demon of darkness leading the forces of Lucifer.]]&lt;br /&gt;
After a hardeous fight, the old man once again appears to the Demi-fiend, and calls for the forces of darkness. Awarding the demon hybrid the title of &amp;quot;demon of darkness&amp;quot;, the Demi-fiend is surrounded by dozens of demons, his eyes glowing red as he marches on towards what Lucifer calls &amp;quot;the final battle&amp;quot;, where awaits their true enemy. The ultimate fate of the Demi-fiend and Lucifer is left ambiguous, and whether they succeeded in defeating the Absolute One is unknown.&lt;br /&gt;
&lt;br /&gt;
{{Endspoiler}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===&#039;&#039;Nocturne Maniax&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* There is a new opening movie.&lt;br /&gt;
* Hard difficulty is no longer exclusive to New Game+. Additionally, New Game+ playthroughs are no longer locked on Hard.&lt;br /&gt;
* There are additional New Game+ benefits.&lt;br /&gt;
** The level restriction for fusing and summoning demons is removed.&lt;br /&gt;
** The player receives an extra turn if they have completed all Labyrinth of Amala Burial Chamber challenges.&lt;br /&gt;
** The player can choose to wear either a hoodie or a leather jacket at the start of the game. The hoodie provides a +2 Str and +1 Vit stat boost, while the leather jacket provides a +2 Ma and +1 Ag stat boost.  &lt;br /&gt;
* General balance changes to make the game easier.&lt;br /&gt;
** Enemy preemptive strikes are less common.&lt;br /&gt;
** Enemies no longer have a 100% critical rate in an ambush/back attack. &lt;br /&gt;
** Instant kill spells and spells that reduce HP to 1 hit less frequently.&lt;br /&gt;
** Ailment hit rate is lowered.&lt;br /&gt;
** The amount of Macca lost when inflicted with Panic is lowered.&lt;br /&gt;
** Escape chance is higher.  &lt;br /&gt;
** Damage has been reduced by a quarter.&lt;br /&gt;
** The Demi-fiend&#039;s physical skills have been improved, including an increased hit rate.&lt;br /&gt;
* The [[Labyrinth of Amala]] optional dungeon is added.&lt;br /&gt;
* Optional [[Fiend]] boss fights have been added. The player can then fuse them after their defeat.&lt;br /&gt;
* The game now features [[Dante]] from the &#039;&#039;Devil May Cry&#039;&#039; series.&lt;br /&gt;
* A new ending is unlocked if all the Fiends are fought, and the Labyrinth of Amala is completed.&lt;br /&gt;
* The player can fight and later fuse Beelzebub and Metatron. &lt;br /&gt;
* Debug mode is removed.&lt;br /&gt;
* Several bosses that were not obtainable now are.&lt;br /&gt;
* The [[Pierce]] skill has been added.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Chronicle Edition&#039;&#039;===&lt;br /&gt;
As part of a limited-edition bundle for with &#039;&#039;[[Devil Summoner: Raidou Kuzunoha vs. King Abaddon|Devil Summoner: Raidou Kuzunoha vs. King Abaddon Plus]]&#039;&#039; this version makes many small changes from the original Maniax release of the game. Dante was replaced by [[Raidou Kuzunoha XIV]] with most his animations and skill names changed to accommodate, [[Raidou the Eternal]] (Which is the equivalent to Dante&#039;s Son&#039;s Oath) gives the pierce skill along with the standard 1.5x multiplier to damage, and the event to recruit Raidou was changed to determine how much Macca the player receives rather being a payment to have him join.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=eT69uzcI98Y&amp;amp;t=16m58s&amp;lt;/ref&amp;gt; Additionally during the final battle against Lucifer after he hits a certain HP threshold, he will cast Diarahan to fully restore his HP effectively doubling his total HP.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=3n4wtSj59rE?t=27m35s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;HD Remaster&#039;&#039;===&lt;br /&gt;
The &#039;&#039;HD Remaster&#039;&#039; runs at a maximum resolution and framerate of 1080p and 30 FPS respectively, exclusively in 16:9 aspect ratio. Pre-rendered cutscenes are still in 480p and 4:3 ratio, with the blank space being filled by a blurred version of the cutscene.&lt;br /&gt;
&lt;br /&gt;
Cutscenes now feature voice acting in Japanese and English. The audio language can be swapped at any time or turned off.&lt;br /&gt;
&lt;br /&gt;
A new Merciful difficulty was added as free DLC. Compared to Normal, Merciful makes the following gameplay changes: &lt;br /&gt;
&lt;br /&gt;
* Enemy damage decreases by 0.5x.&lt;br /&gt;
* Player damage increases by 2x.&lt;br /&gt;
* Exp earned after battles increases by 3x.&lt;br /&gt;
* Macca earned after battles increases by 5x. &lt;br /&gt;
* Escape chance is 100%.&lt;br /&gt;
* Player hit and evasion rate greatly increases.&lt;br /&gt;
* Enemy encounter rate is lower. &lt;br /&gt;
&lt;br /&gt;
Players can freely switch between difficulties during the game.   &lt;br /&gt;
&lt;br /&gt;
Players can suspend their session, allowing them to quit the game and resume their progress later without needing to save at a Terminal. The suspend save file is deleted after loading. &lt;br /&gt;
&lt;br /&gt;
The number of save files increases from 5 to 20.    &lt;br /&gt;
&lt;br /&gt;
Dante&#039;s skill, [[Son&#039;s Oath]], now grants the [[Pierce]] effect, fixing the gameplay discrepancy between Dante and Raidou.&lt;br /&gt;
&lt;br /&gt;
An update released on December 23, 2020, added the option to select skills during fusion. Additionally, the update simplified the skill rerolling process to being a single button press.  &lt;br /&gt;
&lt;br /&gt;
The French and German localizations have entirely been redone in order to be more accurate to the Japanese script. The &#039;&#039;HD Remaster&#039;&#039; also features brand new Italian and Spanish translations.&lt;br /&gt;
&lt;br /&gt;
Numerous demon names in the English localization have been corrected from the PlayStation 2 release:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PS2&lt;br /&gt;
!HD Remaster&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Mitra&lt;br /&gt;
|-&lt;br /&gt;
|Laksmi&lt;br /&gt;
|Lakshmi&lt;br /&gt;
|-&lt;br /&gt;
|Uzume&lt;br /&gt;
|Ame-no-Uzume&lt;br /&gt;
|-&lt;br /&gt;
|Beiji-Weng&lt;br /&gt;
|Beidou Xingjun&lt;br /&gt;
|-&lt;br /&gt;
|Wu Kong&lt;br /&gt;
|Qitian Dasheng&lt;br /&gt;
|-&lt;br /&gt;
|Bishamon&lt;br /&gt;
|Bishamonten&lt;br /&gt;
|-&lt;br /&gt;
|Jikoku&lt;br /&gt;
|Jikokuten&lt;br /&gt;
|-&lt;br /&gt;
|Mikazuchi&lt;br /&gt;
|Take-Mikazuchi&lt;br /&gt;
|-&lt;br /&gt;
|Koumoku&lt;br /&gt;
|Koumokuten&lt;br /&gt;
|-&lt;br /&gt;
|Zouchou&lt;br /&gt;
|Zouchouten&lt;br /&gt;
|-&lt;br /&gt;
|Minakata&lt;br /&gt;
|Take-Minakata&lt;br /&gt;
|-&lt;br /&gt;
|Feng Huang&lt;br /&gt;
|Zhuque&lt;br /&gt;
|-&lt;br /&gt;
|Kusi Mitama&lt;br /&gt;
|Kushi Mitama&lt;br /&gt;
|-&lt;br /&gt;
|Purski&lt;br /&gt;
|Pulukishi&lt;br /&gt;
|-&lt;br /&gt;
|Onkot&lt;br /&gt;
|Ongkhot&lt;br /&gt;
|-&lt;br /&gt;
|Karasu&lt;br /&gt;
|Karasu Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Dis&lt;br /&gt;
|Dís&lt;br /&gt;
|-&lt;br /&gt;
|Koppa&lt;br /&gt;
|Koppa Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Pyro Jack&lt;br /&gt;
|Jack-o&#039;-Lantern&lt;br /&gt;
|-&lt;br /&gt;
|Raja Naga&lt;br /&gt;
|Naga Raja&lt;br /&gt;
|-&lt;br /&gt;
|Sparna&lt;br /&gt;
|Suparna&lt;br /&gt;
|-&lt;br /&gt;
|Ikusa&lt;br /&gt;
|Yomotsu-Ikusa&lt;br /&gt;
|-&lt;br /&gt;
|Shikome&lt;br /&gt;
|Yomotsu-Shikome&lt;br /&gt;
|-&lt;br /&gt;
|Tao Tie&lt;br /&gt;
|Taotie&lt;br /&gt;
|-&lt;br /&gt;
|Girimehkala&lt;br /&gt;
|Girimekhala&lt;br /&gt;
|-&lt;br /&gt;
|Fomor&lt;br /&gt;
|Fomorian&lt;br /&gt;
|-&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Vetala&lt;br /&gt;
|-&lt;br /&gt;
|Kurama&lt;br /&gt;
|Kurama Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Long&lt;br /&gt;
|Qing Long&lt;br /&gt;
|-&lt;br /&gt;
|Gui Xian&lt;br /&gt;
|Xuanwu&lt;br /&gt;
|-&lt;br /&gt;
|Cai-Zhi&lt;br /&gt;
|Xiezhai&lt;br /&gt;
|-&lt;br /&gt;
|Gurr&lt;br /&gt;
|Gurulu&lt;br /&gt;
|-&lt;br /&gt;
|The Harlot&lt;br /&gt;
|Mother Harlot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
=== HD Remaster (Steam) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Release&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.4&lt;br /&gt;
|{{Release|WW=February 23, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Minor text fix&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.3&lt;br /&gt;
|{{Release|WW=January 20, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Fixed slowdown when using buff/debuffs&lt;br /&gt;
* Fixed other minor issues&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.2&lt;br /&gt;
|{{Release|WW=October 8, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* Improved lip sync&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.1&lt;br /&gt;
|{{Release|WW=July 13, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* An issue with the camera position after enabling &amp;quot;Hide UI&amp;quot; during screen transitions has been resolved.&lt;br /&gt;
* The button icon at the top-right of the CONFIG screen used for changing categories now updates properly based on assigned button mappings.&lt;br /&gt;
* The order of settings for contrast has been adjusted.&lt;br /&gt;
* An issue where DLC BGM may not take effect immediately after confirming settings has been resolved.&lt;br /&gt;
* The sound effects for Daisoujou&#039;s actions when in the party have been added.&lt;br /&gt;
* An incorrect ceiling texture used for an operating room in Shinjuku Medical Center has been replaced with the proper texture.&lt;br /&gt;
* Family sharing is now enabled for the free DLC packages: Chronicle Pack and Merciful Difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
&#039;&#039;HD Remaster&#039;&#039; received a couple downloadable content upon its launch. The content differs slightly between versions of the game; the Steam version has both the &amp;quot;Chronicle Pack&amp;quot; and &amp;quot;Maniax Pack&amp;quot;, which respectively add [[Raidou Kuzunoha XIV]] or [[Dante]] along with the [[Labyrinth of Amala]] and [[Fiend]] boss battles, as this version is based on the original release of &#039;&#039;Nocturne&#039;&#039; without the aforementioned additions. The Switch and PlayStation 4 versions are both based on the &#039;&#039;Chronicle Edition&#039;&#039; and so just have the &amp;quot;Maniax Pack&amp;quot; available. All versions of &#039;&#039;HD Remaster&#039;&#039; also received additional downloadable content packs that add brand new content to the game.&lt;br /&gt;
&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Chronicle Pack{{clear}}&amp;lt;small&amp;gt;(Steam only)&amp;lt;/small&amp;gt;|image=SMT3 Chronicle Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}|price=Free|detail=Adds the &#039;&#039;Chronicle&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Raidou Kuzunoha XIV as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Maniax Pack|image=SMT3 Maniax Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$9.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &#039;&#039;Maniax&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Dante from &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039; as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Merciful Difficulty|image=SMT3 Merciful Difficulty.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=Free|detail=Adds the easiest difficulty setting, &amp;quot;Merciful&amp;quot;.|note=}}&lt;br /&gt;
{{DLC|title=Mercy and Expectation Map Pack|image=SMT3 Mercy and Expectation Map Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$6.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &amp;quot;Little Master&#039;s Mercy&amp;quot; and &amp;quot;Master&#039;s Expectation&amp;quot; scenarios. In &amp;quot;Little Master&#039;s Mercy&amp;quot;, an extra dungeon called &amp;quot;Where the Demi-Fiend Was Born&amp;quot; is added where experience-giving items can be gained.|note=}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei BGM Pack|image=SMT3 Shin Megami Tensei BGM Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$7.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds selected background music from the &#039;&#039;Shin Megami Tensei&#039;&#039; series that plays during battle and while on the overworld map. Music is changed in the Config menu.|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Special Edition===&lt;br /&gt;
Beginning on May 21, 2021, a Digital Deluxe Edition of &#039;&#039;Shin Megami Tensei III: HD Remaster&#039;&#039; was made available, ahead of the game&#039;s worldwide Steam release on May 25. The Digital Deluxe Edition includes the base game and all available downloadable content packs. Purchasers who bought the edition on May 21 were also given a 4-day early access to the game.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Main|section=1|[[Shin Megami Tensei III: Nocturne#Listings|Shin Megami Tensei III: Nocturne § Listings]]}}&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en= Shin Megami Tensei: Nocturne &amp;lt;small&amp;gt;(PS2)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enM=&lt;br /&gt;
|enBr= Shin Megami Tensei: Lucifer&#039;s Call &amp;lt;small&amp;gt;(PS2)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enBrM=&lt;br /&gt;
|ja=真・女神転生III-NOCTURNE マニアクス&amp;lt;br&amp;gt;真・女神転生III-NOCTURNE マニアクス クロニクル・エディション&amp;lt;br&amp;gt;真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jaM=True Goddess Reincarnation III: Nocturne Maniax&amp;lt;br&amp;gt;True Goddess Reincarnation III: Nocturne Maniax Chronicle Edition&amp;lt;br&amp;gt;True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhS= 真·女神转生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhSM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhT= 真·女神轉生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhTM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=진·여신전생3 NOCTURNE HD REMASTER &lt;br /&gt;
|koM=True Goddess Reincarnation 3: Nocturne HD Remaster&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SMT3NM Cover JP.png|Japanese &#039;&#039;Maniax&#039;&#039; cover&lt;br /&gt;
File:SMT3 EU Cover.jpg|European English PS2 cover&lt;br /&gt;
File:SMT3NM English PAL Back Cover.jpg|Back of the European English cover.&lt;br /&gt;
File:SMT3NM US Advertisement Artwork.jpg|American advertisement.&lt;br /&gt;
SMT3HD Win Executable Icon.png|Executable icon of &#039;&#039;HD Remaster&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2020 Collab Cafe===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3 Paselabo Collab Logo.jpg | Logo&lt;br /&gt;
SMT3 Paselabo Collab Drink Menu.jpg | Drink menu&lt;br /&gt;
SMT3 Paselabo Collab Part 1 Food Menu.jpg | Part 1 (Nov 30 - Jan 6) food menu&lt;br /&gt;
SMT3 Paselabo Collab Part 2 Food Menu.jpg | Part 2 (Jan 7 - Jan 31) food menu&lt;br /&gt;
SMT3 Paselabo Collab Bonus Placemats.jpg | Bonus placemats (1 random per visit)&lt;br /&gt;
SMT3 Paselabo Collab Bonus Coasters.jpg | Bonus coasters (1 random per drink order)&lt;br /&gt;
SMT3 Paselabo Collab Bonus Trading Cards.jpg | Bonus trading cards (1 random per food / dessert order)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The North American release of &#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039; features a trademark credit on the title screen for [[wikipedia:Nocturne (video game)|Nocturne]], a 1999 horror game whose title was trademarked by Terminal Reality at the time.&lt;br /&gt;
* &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039; was the only &#039;&#039;Megami Tensei&#039;&#039; title to be translated into French and German until {{Link|Game|P5D}} and {{Link|Game|P3D}}. &#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039; was also the first &#039;&#039;Shin Megami Tensei&#039;&#039; game to be translated into Italian and Spanish in addition to French and German.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne Maniax]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_Maniax&amp;diff=107457</id>
		<title>Shin Megami Tensei III: Nocturne Maniax</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_Maniax&amp;diff=107457"/>
		<updated>2024-05-27T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;ShinWikimiTensei: /* HD Remaster */ Added more gameplay changes the HD Remaster made to the game, including Merciful difficulty changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;padding:0.5em 1em; margin: 1em 0;&amp;quot;&amp;gt;&#039;&#039;This page covers content that was introduced in the Nocturne Maniax edition and subsequent re-releases. For a more complete reading, see [[Shin Megami Tensei III: Nocturne]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生III-NOCTURNE マニアクス&lt;br /&gt;
|jpmean=True Goddess Reincarnation: Nocturne Maniax&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3NM Cover US.jpg|PS2&lt;br /&gt;
SMT3CE Title Screenshot.png|&#039;&#039;Chronicle Edition&#039;&#039;&lt;br /&gt;
SMT3HD Cover.jpg|&#039;&#039;HD Remaster&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT3NM Logo US.png&lt;br /&gt;
|seoimage=SMT3NM Cover US.jpg&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(AU, EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 2&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Nintendo Switch&amp;lt;br&amp;gt;Steam&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=&#039;&#039;Maniax&#039;&#039;|JP=January 29, 2004|US=October 12, 2004|AU=July 8, 2005|EU=July 1, 2005}}&lt;br /&gt;
{{Release|header=&#039;&#039;Chronicle Edition&#039;&#039;|JP=October 23, 2008}}&lt;br /&gt;
{{Release|header=PlayStation Network|US=May 6, 2014|AU=May 18, 2015|EU=May 18, 2015}}&lt;br /&gt;
{{Release|header=&#039;&#039;HD Remaster&#039;&#039;|JP=October 29, 2020|US=May 25, 2021|EU=May 25, 2021}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039;&#039;&#039;&#039;, released outside of Japan as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039;&#039;&#039;&#039; in North America and as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039;&#039;&#039;&#039; in Europe, is a director&#039;s cut edition of the 2003 role-playing game {{Link|Game|smt3}}, the fifth entry in the {{Link|Series|smt-}}. It was released by [[Atlus]] for the PlayStation 2 on January 29, 2004 in Japan, on October 12, 2004 in North America, and on July 1, 2005 in Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nocturne Maniax&#039;&#039; introduces a number of quality of life improvements and new content, most notably the addition of the [[Labyrinth of Amala]] and [[Fiend]] boss fights, a new ending, and the appearance of &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039;{{&#039;}}s [[Dante]] as a boss and recruitable character. This version became the base for the localization and later re-releases of &#039;&#039;Nocturne&#039;&#039;. Another edition titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne Maniax Chronicle Edition&#039;&#039;&#039;&#039;&#039; was included with the limited edition release of &#039;&#039;[[Devil Summoner: Raidou Kuzunoha vs. King Abaddon|Devil Summoner: Raidou Kuzunoha vs. King Abaddon Plus]]&#039;&#039; as part of a dual package, released on October 23, 2008 in Japan. This edition replaced Dante with [[Raidou Kuzunoha XIV]].&lt;br /&gt;
&lt;br /&gt;
A remaster of &#039;&#039;Maniax&#039;&#039;, titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;&#039;&#039;&#039;, was released for the Nintendo Switch and PlayStation 4 on October 29, 2020 in Japan, followed by North America and Europe on May 25, 2021. The Steam version was released on the same day, May 25, in all regions. &#039;&#039;HD Remaster&#039;&#039; incorporates the changes from both the original &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Maniax Chronicle Edition&#039;&#039;, with additional updates including graphical touch-ups, voice acting, a revised localization, and downloadable content. The Nintendo Switch and PlayStation 4 versions of &#039;&#039;HD Remaster&#039;&#039; are based on the &#039;&#039;Chronicle Edition&#039;&#039; release, with Dante available as downloadable content. The Steam version is based on the original &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, making it the only official release of the original game in the west. Content from &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Chronicle Edition&#039;&#039; are available as downloadable content for that version. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Chronicle Edition=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=Set in post-apocalyptic Tokyo, the entire population of the world is annihilated by a global catastrophe called the Conception. Now, the fate of the entire world lies on the shoulders of one young man, who must battle his way through opposing demonic forces to bring order to the world to come... or possibly become the harbinger of its destruction.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=THE WORLD HAS BEEN SWALLOWED BY CHAOS&amp;lt;/br&amp;gt;As a demonic revolution descends into a broken Tokyo, the choices you make will determine if it stays that way.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS2=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb= Dans une ville de Tokyo post-apocalytique, la population a été anéantie par une catastrophe planétaire baptisée la Conception. Le destin du monde repose sur les épaules d&#039;un jeune homme qui va devoir affronter des forces démoniaques pour rétablir l&#039;ordre dans cette société naissante... ou peut-être devenir l&#039;intérieur de sa destruction.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
HD Remaster=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=LE MONDE EST ENGLOUTI PAR LE CHAOS&amp;lt;/br&amp;gt;Une révolution démoniaque s&#039;abat sur la ville brisée de Tokyo. Vos décisions détermineront son sort.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Main|section=1|[[Shin Megami Tensei III: Nocturne#Synopsis|Shin Megami Tensei III: Nocturne § Synopsis]]}}&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039; feature a number of story additions, most particularly the [[Labyrinth of Amala]] and the [[Fiend|Fiends]]. All of the content present in &#039;&#039;Nocturne&#039;&#039; is still available in &#039;&#039;Nocturne Maniax&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When Demi-fiend first enters the [[Amala Network]], the [[Louis Cyphre#Shin Megami Tensei III: Nocturne|old man]] appears in a theater to him, and the [[Lady in black]] explains that several Fiends have stolen [[Menorah]]s from him (Candelabra in the original English Localization), and she asks the Demi-fiend to retrieve them and explore the Kalpas in the Labyrinth of Amala. Should he refuse, the Fiends will not attack him, but he will also be incapable of entering the Labyrinth of Amala, and thus be locked out of the new True Demon Ending. &lt;br /&gt;
&lt;br /&gt;
However, if Demi-fiend accepts the request from the lady in black, he will be given the Menorah of Sovereignity, and tasked to defeat the numerous Fiends and retreive the Menorahs from them, as well as reach the end of the Labyrinth of Amala. The Fiends will now attack the Demi-fiend at certain spots of the world, though they are optional. Upon completing a Kalpa, the Demi-fiend can use a peephole to see into the room of the old man and lady in black, where she will explain parts of the plot that were left unexplained in the original game. In order to open the door to a Kalpa, the Demi-fiend must present specific Menorahs obtained by defeating certain Fiends. A Kalpa must be completed in order to access the following one, ie the second Kalpa cannot be entered if the first Kalpa was not completed. &lt;br /&gt;
&lt;br /&gt;
The first Fiend the Demi-fiend encounters is the Matador in the [[Ginza Underpass]], where he forcefully summons Demi-fiend, making it the only mandatory Fiend fight.&lt;br /&gt;
[[File:SMT3HD Dante Sword Point Screenshot.png|left|thumb|180x180px|Dante menacing the Demi-fiend]]&lt;br /&gt;
Later, after surviving the Mantra Court of Strength in Ikebukuro, [[Dante]] suddenly attacks the Demi-fiend, forcing him into a battle. After the fight, Dante reveals that he was hired by an old man to kill demons, which include the Demi-fiend. Dante takes an interest in the demon hybrid, and orders him to survive so they can fight another time. Dante can then be fought again in the 3rd Kalpa, and recruited in the 5th Kalpa.&lt;br /&gt;
&lt;br /&gt;
At the end of the 4th Kalpa, the Demi-fiend must fight the lord of the flies [[Beelzebub]].&lt;br /&gt;
&lt;br /&gt;
In the 5th Kalpa, the voice of God [[Metatron]] must be defeated to reach the end.&lt;br /&gt;
&lt;br /&gt;
{{Startspoiler}}&lt;br /&gt;
At the end of the 5th Kalpa, the Demi-fiend descends an elevator and reaches the room with the old man and lady in black. She congratulates him, calling him &amp;quot;the demon of darkness&amp;quot;, hoping they can defeat the [[Great Will|Absolute One]] with the help of the newborn demon. The lady in black tasks the Demi-fiend with defeating the other humans in the Tower of Kagutsuchi, so he can become a true demon, and sends him back to the Shinjuku Medical Center. This locks him into the True Demon Ending, no matter the previous reason he was aligned with.&lt;br /&gt;
[[File:SMT3HD Lucifer Pre Boss Fight Screenshot.png|thumb|180x180px|Lucifer towering over the Demi-fiend]]&lt;br /&gt;
After climbing the Tower of Kagutsuchi, defeating the humans, and killing Kagutsuchi, the blonde boy and the old man appear to Demi-fiend, explaining that since a demon has killed Kagutsuchi, the world will not be reborn, and the cycle of time has been destroyed. In order to prove himself worthy of leading the charge against the Great Will, Demi-fiend must defeat the true form of the old man and blonde boy: [[Lucifer]]. &lt;br /&gt;
[[File:SMT3HD True Demon Ending Screenshot.png|left|thumb|180x180px|The demon of darkness leading the forces of Lucifer.]]&lt;br /&gt;
After a hardeous fight, the old man once again appears to the Demi-fiend, and calls for the forces of darkness. Awarding the demon hybrid the title of &amp;quot;demon of darkness&amp;quot;, the Demi-fiend is surrounded by dozens of demons, his eyes glowing red as he marches on towards what Lucifer calls &amp;quot;the final battle&amp;quot;, where awaits their true enemy. The ultimate fate of the Demi-fiend and Lucifer is left ambiguous, and whether they succeeded in defeating the Absolute One is unknown.&lt;br /&gt;
&lt;br /&gt;
{{Endspoiler}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===&#039;&#039;Nocturne Maniax&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* There is now a new opening movie.&lt;br /&gt;
* General balance changes have been made.&lt;br /&gt;
* A Hard difficulty has been added, which is no longer exclusive to New Game+.&lt;br /&gt;
** Additionally, New Game+ playthroughs are not locked to Hard difficulty anymore.&lt;br /&gt;
* The Normal difficulty has been made easier.&lt;br /&gt;
** Ambush attacks are less common.&lt;br /&gt;
** Instant kill spells hit less frequently.&lt;br /&gt;
** Damage has been reduced by a quarter.&lt;br /&gt;
* The Labyrinth of Amala, and the Kalpas, 5 additional dungeons are now present.&lt;br /&gt;
* The Fiends optional boss fights have been added. They can also be fused.&lt;br /&gt;
* The game now features Dante from the &#039;&#039;Devil May Cry&#039;&#039; series.&lt;br /&gt;
* The True Demon Ending is a new ending accessible if all of the Kalpas are completed and if all of the Fiends are fought.&lt;br /&gt;
* Beelzebub and Metatron can be fought and later fused.&lt;br /&gt;
* Debug mode has been taken out.&lt;br /&gt;
* Several bosses that were impossible to recruit are now fusable.&lt;br /&gt;
* The skill [[Pierce]] has been added.&lt;br /&gt;
* The Demi-fiend&#039;s physical skills have been improved.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Chronicle Edition&#039;&#039;===&lt;br /&gt;
As part of a limited-edition bundle for with &#039;&#039;[[Devil Summoner: Raidou Kuzunoha vs. King Abaddon|Devil Summoner: Raidou Kuzunoha vs. King Abaddon Plus]]&#039;&#039; this version makes many small changes from the original Maniax release of the game. Dante was replaced by [[Raidou Kuzunoha XIV]] with most his animations and skill names changed to accommodate, [[Raidou the Eternal]] (Which is the equivalent to Dante&#039;s Son&#039;s Oath) gives the pierce skill along with the standard 1.5x multiplier to damage, and the event to recruit Raidou was changed to determine how much Macca the player receives rather being a payment to have him join.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=eT69uzcI98Y&amp;amp;t=16m58s&amp;lt;/ref&amp;gt; Additionally during the final battle against Lucifer after he hits a certain HP threshold, he will cast Diarahan to fully restore his HP effectively doubling his total HP.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=3n4wtSj59rE?t=27m35s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;HD Remaster&#039;&#039;===&lt;br /&gt;
The &#039;&#039;HD Remaster&#039;&#039; runs at maximum resolution and framerate of 1080p and 30 FPS respectively, exclusively in 16:9 aspect ratio. Pre-rendered cutscenes are still in 480p and 4:3 ratio, with the blank space being filled by a blurred version of the cutscene.&lt;br /&gt;
&lt;br /&gt;
Cutscenes now feature voice acting in Japanese and English. The audio language can be swapped at any time or turned off.&lt;br /&gt;
&lt;br /&gt;
A new Merciful difficulty mode was added as free DLC. &lt;br /&gt;
&lt;br /&gt;
Compared to Normal mode, Merciful mode makes the following gameplay changes:&lt;br /&gt;
&lt;br /&gt;
* Enemy damage decreases by 0.5x.&lt;br /&gt;
* Player damage increases by 2.0x.&lt;br /&gt;
* Exp earned after battles increases by 3x.&lt;br /&gt;
* Macca earned after battles increases by 5x. &lt;br /&gt;
* Escape chance is 100%.&lt;br /&gt;
* Player hit and evasion rate greatly increases.&lt;br /&gt;
* Enemy encounter rate is lower. &lt;br /&gt;
&lt;br /&gt;
Players can freely switch between difficulties during the game.   &lt;br /&gt;
&lt;br /&gt;
Players can suspend their session, allowing them to quit the game and resume their progress later without needing to save at a Terminal. The suspend save file is deleted after loading. &lt;br /&gt;
&lt;br /&gt;
The number of save files increases from 5 to 20.    &lt;br /&gt;
&lt;br /&gt;
Dante&#039;s skill, [[Son&#039;s Oath]], now grants the [[Pierce]] effect, fixing the gameplay discrepancy between Dante and Raidou.&lt;br /&gt;
&lt;br /&gt;
An update released on December 23, 2020, added the option to select skills during fusion. Additionally, the update simplified the skill rerolling process to being a single button press.  &lt;br /&gt;
&lt;br /&gt;
Numerous demon names in the English localization have been corrected from the PlayStation 2 release.&lt;br /&gt;
&lt;br /&gt;
The French and German localizations have entirely been redone in order to be more accurate to the Japanese script. The &#039;&#039;HD Remaster&#039;&#039; also features brand new Italian and Spanish translations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PS2&lt;br /&gt;
!HD Remaster&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Mitra&lt;br /&gt;
|-&lt;br /&gt;
|Laksmi&lt;br /&gt;
|Lakshmi&lt;br /&gt;
|-&lt;br /&gt;
|Uzume&lt;br /&gt;
|Ame-no-Uzume&lt;br /&gt;
|-&lt;br /&gt;
|Beiji Weng&lt;br /&gt;
|Beidou Xingjun&lt;br /&gt;
|-&lt;br /&gt;
|Wu Kong&lt;br /&gt;
|Qitian Dasheng&lt;br /&gt;
|-&lt;br /&gt;
|Bishamon&lt;br /&gt;
|Bishamonten&lt;br /&gt;
|-&lt;br /&gt;
|Jikoku&lt;br /&gt;
|Jikokuten&lt;br /&gt;
|-&lt;br /&gt;
|Mikazuchi&lt;br /&gt;
|Take-Mikazuchi&lt;br /&gt;
|-&lt;br /&gt;
|Koumoku&lt;br /&gt;
|Koumokuten&lt;br /&gt;
|-&lt;br /&gt;
|Zouchou&lt;br /&gt;
|Zouchouten&lt;br /&gt;
|-&lt;br /&gt;
|Minakata&lt;br /&gt;
|Take-Minakata&lt;br /&gt;
|-&lt;br /&gt;
|Feng Huang&lt;br /&gt;
|Zhuque&lt;br /&gt;
|-&lt;br /&gt;
|Kusi Mitama&lt;br /&gt;
|Kushi Mitama&lt;br /&gt;
|-&lt;br /&gt;
|Purski&lt;br /&gt;
|Pulukishi&lt;br /&gt;
|-&lt;br /&gt;
|Onkot&lt;br /&gt;
|Ongkhot&lt;br /&gt;
|-&lt;br /&gt;
|Karasu&lt;br /&gt;
|Karasu Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Dis&lt;br /&gt;
|Dís&lt;br /&gt;
|-&lt;br /&gt;
|Koppa&lt;br /&gt;
|Koppa Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Pyro Jack&lt;br /&gt;
|Jack-o&#039;-Lantern&lt;br /&gt;
|-&lt;br /&gt;
|Raja Naga&lt;br /&gt;
|Naga Raja&lt;br /&gt;
|-&lt;br /&gt;
|Sparna&lt;br /&gt;
|Suparna&lt;br /&gt;
|-&lt;br /&gt;
|Ikusa&lt;br /&gt;
|Yomotsu-Ikusa&lt;br /&gt;
|-&lt;br /&gt;
|Shikome&lt;br /&gt;
|Yomotsu-Shikome&lt;br /&gt;
|-&lt;br /&gt;
|Tao Tie&lt;br /&gt;
|Taotie&lt;br /&gt;
|-&lt;br /&gt;
|Girimehkala&lt;br /&gt;
|Girimekhala&lt;br /&gt;
|-&lt;br /&gt;
|Fomor&lt;br /&gt;
|Fomorian&lt;br /&gt;
|-&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Vetala&lt;br /&gt;
|-&lt;br /&gt;
|Kurama&lt;br /&gt;
|Kurama Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Long&lt;br /&gt;
|Qing Long&lt;br /&gt;
|-&lt;br /&gt;
|Gui Xian&lt;br /&gt;
|Xuanwu&lt;br /&gt;
|-&lt;br /&gt;
|Cai-Zhi&lt;br /&gt;
|Xiezhai&lt;br /&gt;
|-&lt;br /&gt;
|Gurr&lt;br /&gt;
|Gurulu&lt;br /&gt;
|-&lt;br /&gt;
|The Harlot&lt;br /&gt;
|Mother Harlot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
=== HD Remaster (Steam) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Release&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.4&lt;br /&gt;
|{{Release|WW=February 23, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Minor text fix&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.3&lt;br /&gt;
|{{Release|WW=January 20, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Fixed slowdown when using buff/debuffs&lt;br /&gt;
* Fixed other minor issues&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.2&lt;br /&gt;
|{{Release|WW=October 8, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* Improved lip sync&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.1&lt;br /&gt;
|{{Release|WW=July 13, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* An issue with the camera position after enabling &amp;quot;Hide UI&amp;quot; during screen transitions has been resolved.&lt;br /&gt;
* The button icon at the top-right of the CONFIG screen used for changing categories now updates properly based on assigned button mappings.&lt;br /&gt;
* The order of settings for contrast has been adjusted.&lt;br /&gt;
* An issue where DLC BGM may not take effect immediately after confirming settings has been resolved.&lt;br /&gt;
* The sound effects for Daisoujou&#039;s actions when in the party have been added.&lt;br /&gt;
* An incorrect ceiling texture used for an operating room in Shinjuku Medical Center has been replaced with the proper texture.&lt;br /&gt;
* Family sharing is now enabled for the free DLC packages: Chronicle Pack and Merciful Difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
&#039;&#039;HD Remaster&#039;&#039; received a couple downloadable content upon its launch. The content differs slightly between versions of the game; the Steam version has both the &amp;quot;Chronicle Pack&amp;quot; and &amp;quot;Maniax Pack&amp;quot;, which respectively add [[Raidou Kuzunoha XIV]] or [[Dante]] along with the [[Labyrinth of Amala]] and [[Fiend]] boss battles, as this version is based on the original release of &#039;&#039;Nocturne&#039;&#039; without the aforementioned additions. The Switch and PlayStation 4 versions are both based on the &#039;&#039;Chronicle Edition&#039;&#039; and so just have the &amp;quot;Maniax Pack&amp;quot; available. All versions of &#039;&#039;HD Remaster&#039;&#039; also received additional downloadable content packs that add brand new content to the game.&lt;br /&gt;
&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Chronicle Pack{{clear}}&amp;lt;small&amp;gt;(Steam only)&amp;lt;/small&amp;gt;|image=SMT3 Chronicle Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}|price=Free|detail=Adds the &#039;&#039;Chronicle&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Raidou Kuzunoha XIV as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Maniax Pack|image=SMT3 Maniax Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$9.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &#039;&#039;Maniax&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Dante from &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039; as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Merciful Difficulty|image=SMT3 Merciful Difficulty.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=Free|detail=Adds the easiest difficulty setting, &amp;quot;Merciful&amp;quot;.|note=}}&lt;br /&gt;
{{DLC|title=Mercy and Expectation Map Pack|image=SMT3 Mercy and Expectation Map Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$6.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &amp;quot;Little Master&#039;s Mercy&amp;quot; and &amp;quot;Master&#039;s Expectation&amp;quot; scenarios. In &amp;quot;Little Master&#039;s Mercy&amp;quot;, an extra dungeon called &amp;quot;Where the Demi-Fiend Was Born&amp;quot; is added where experience-giving items can be gained.|note=}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei BGM Pack|image=SMT3 Shin Megami Tensei BGM Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Release|US=May 21, 2021}}|price=$7.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds selected background music from the &#039;&#039;Shin Megami Tensei&#039;&#039; series that plays during battle and while on the overworld map. Music is changed in the Config menu.|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Special Edition===&lt;br /&gt;
Beginning on May 21, 2021, a Digital Deluxe Edition of &#039;&#039;Shin Megami Tensei III: HD Remaster&#039;&#039; was made available, ahead of the game&#039;s worldwide Steam release on May 25. The Digital Deluxe Edition includes the base game and all available downloadable content packs. Purchasers who bought the edition on May 21 were also given a 4-day early access to the game.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
{{Main|section=1|[[Shin Megami Tensei III: Nocturne#Listings|Shin Megami Tensei III: Nocturne § Listings]]}}&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en= Shin Megami Tensei: Nocturne &amp;lt;small&amp;gt;(PS2)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enM=&lt;br /&gt;
|enBr= Shin Megami Tensei: Lucifer&#039;s Call &amp;lt;small&amp;gt;(PS2)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enBrM=&lt;br /&gt;
|ja=真・女神転生III-NOCTURNE マニアクス&amp;lt;br&amp;gt;真・女神転生III-NOCTURNE マニアクス クロニクル・エディション&amp;lt;br&amp;gt;真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jaM=True Goddess Reincarnation III: Nocturne Maniax&amp;lt;br&amp;gt;True Goddess Reincarnation III: Nocturne Maniax Chronicle Edition&amp;lt;br&amp;gt;True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhS= 真·女神转生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhSM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhT= 真·女神轉生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhTM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=진·여신전생3 NOCTURNE HD REMASTER &lt;br /&gt;
|koM=True Goddess Reincarnation 3: Nocturne HD Remaster&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SMT3NM Cover JP.png|Japanese &#039;&#039;Maniax&#039;&#039; cover&lt;br /&gt;
File:SMT3 EU Cover.jpg|European English PS2 cover&lt;br /&gt;
File:SMT3NM English PAL Back Cover.jpg|Back of the European English cover.&lt;br /&gt;
File:SMT3NM US Advertisement Artwork.jpg|American advertisement.&lt;br /&gt;
SMT3HD Win Executable Icon.png|Executable icon of &#039;&#039;HD Remaster&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2020 Collab Cafe===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3 Paselabo Collab Logo.jpg | Logo&lt;br /&gt;
SMT3 Paselabo Collab Drink Menu.jpg | Drink menu&lt;br /&gt;
SMT3 Paselabo Collab Part 1 Food Menu.jpg | Part 1 (Nov 30 - Jan 6) food menu&lt;br /&gt;
SMT3 Paselabo Collab Part 2 Food Menu.jpg | Part 2 (Jan 7 - Jan 31) food menu&lt;br /&gt;
SMT3 Paselabo Collab Bonus Placemats.jpg | Bonus placemats (1 random per visit)&lt;br /&gt;
SMT3 Paselabo Collab Bonus Coasters.jpg | Bonus coasters (1 random per drink order)&lt;br /&gt;
SMT3 Paselabo Collab Bonus Trading Cards.jpg | Bonus trading cards (1 random per food / dessert order)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The North American release of &#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039; features a trademark credit on the title screen for [[wikipedia:Nocturne (video game)|Nocturne]], a 1999 horror game whose title was trademarked by Terminal Reality at the time.&lt;br /&gt;
* &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039; was the only &#039;&#039;Megami Tensei&#039;&#039; title to be translated into French and German until {{Link|Game|P5D}} and {{Link|Game|P3D}}. &#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039; was also the first &#039;&#039;Shin Megami Tensei&#039;&#039; game to be translated into Italian and Spanish in addition to French and German.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne Maniax]]&lt;/div&gt;</summary>
		<author><name>ShinWikimiTensei</name></author>
	</entry>
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