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		<title>Persona (Series)</title>
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		<summary type="html">&lt;p&gt;RenzIgy453: /* Social links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:media franchise|media franchise]] fantasy of [[wikipedia:role-playing game|role-playing game]] (RPG)  developed and published by [[Atlus]] and owned by [[Sega]] in the {{Link|Series|MTF-}}. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
A hero named protagonist who uses the power form who a becoming Persona himself, teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial &#039;&#039;Persona&#039;&#039;, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in &#039;&#039;Persona 3&#039;&#039;, a form of interaction between characters tied to &#039;&#039;Persona&#039;&#039; evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum.  &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in &#039;&#039;Persona 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039;, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=406219</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=406219"/>
		<updated>2026-08-30T00:28:31Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:media franchise|media franchise]] fantasy of [[wikipedia:role-playing game|role-playing game]] (RPG)  developed and published by [[Atlus]] and owned by [[Sega]] in the {{Link|Series|MTF-}}. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
A hero named protagonist who uses the power form who a becoming Persona himself, teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial &#039;&#039;Persona&#039;&#039;, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in &#039;&#039;Persona 3&#039;&#039;, a form of interaction between characters tied to &#039;&#039;Persona&#039;&#039; evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum.  &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in &#039;&#039;Persona 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039;, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=406217</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=406217"/>
		<updated>2026-08-30T00:24:29Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing game|role-playing game]] series {{Link|Series|MTF-}} developed and published by [[Atlus]] and owned by [[Sega]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
A hero named protagonist who uses the power form who a becoming Persona himself, teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial &#039;&#039;Persona&#039;&#039;, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in &#039;&#039;Persona 3&#039;&#039;, a form of interaction between characters tied to &#039;&#039;Persona&#039;&#039; evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum.  &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in &#039;&#039;Persona 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039;, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_Q2:_New_Cinema_Labyrinth&amp;diff=405915</id>
		<title>Persona Q2: New Cinema Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_Q2:_New_Cinema_Labyrinth&amp;diff=405915"/>
		<updated>2026-08-29T12:39:57Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナQ2 ニュー シネマ ラビリンス&lt;br /&gt;
|jamean=Persona Q2: New Cinema Labyrinth&lt;br /&gt;
|imagecover=PQ2 Cover.png&lt;br /&gt;
|imagelogo=PQ2 Logo.png&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Nintendo 3DS&lt;br /&gt;
|release={{Release&lt;br /&gt;
|JP=November 29, 2018&lt;br /&gt;
|WW=June 4, 2019&lt;br /&gt;
}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona Q2: New Cinema Labyrinth&#039;&#039;&#039;&#039;&#039; is a 2018 role-playing game for the [[Nintendo 3DS]], and a spin-off of the {{Link|Series|P-}}. Like its predecessor {{Link|Game|PQ1}}, it is a crossover between &#039;&#039;Persona&#039;&#039; games, this time adding the {{Link|Game|P5}} cast and [[Kotone Shiomi]], the female protagonist from {{Link|Game|P3P}}.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=&#039;&#039;&#039;{{Ruby|映画世界|ラビリンス}}へようこそ！&#039;&#039;&#039;&amp;lt;br/&amp;gt;総勢２８人のペルソナ使いが夢の共演。&lt;br /&gt;
|jaR=&#039;&#039;&#039;Rabirinsu e yōkoso!&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Sōzei nijūhachi-nin no Perusona-tsukai ga yume no kyōen.&#039;&#039;&lt;br /&gt;
|jaT=Welcome to the Labyrinth!&amp;lt;br/&amp;gt;A dream bringing together a grand total of 28 Persona-users.&lt;br /&gt;
|en=IT&#039;S SHOWTIME!&lt;br /&gt;
THE ULTIMATE PERSONA EXPERIENCE AWAITS.&lt;br /&gt;
&lt;br /&gt;
Reunite with the iconic characters from Persona 3, Persona 4 and Persona 5 when they are all thrown into a new and mysterious world together.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
The story begins after the [[Ren Amamiya|P5 hero]] wakes up from a dream where [[Philemon|a blue butterfly]] shows him a quote projected on a theater screen during a nap in class at [[Shujin Academy]]. Alongside [[Morgana]], he gathers the other [[Phantom Thieves of Hearts|Phantom Thieves]] in [[Café Leblanc]] to explore [[Mementos]]. These members include [[Morgana]], [[Ryuji Sakamoto]], [[Ann Takamaki]], [[Yusuke Kitagawa]], [[Makoto Niijima]], [[Futaba Sakura]], [[Haru Okumura]] and [[Goro Akechi]].&lt;br /&gt;
&lt;br /&gt;
While exploring Mementos, the Mona-bus suddenly veers out of control, and sends the Thieves into a movie screen initiating a countdown.&lt;br /&gt;
&lt;br /&gt;
The Thieves quickly find themselves in a [[Kamoshidaman (Labyrinth)|city]] where they&#039;re still wearing their thief outfits, and the [[Metaverse Navigator]] has stopped working. They try and ask the city&#039;s police for directions, only to be attacked by strange Shadows. It&#039;s soon revealed that their guns do not work in this reality. To make matters worse, a large Shadow resembling an obese man in a superhero chicken costume appears and pursues them, forcing them to escape via a movie screen into a Cinema. Unfortunately, they soon find that Haru and Makoto were left behind. They also find locks on the front doors, barring their escape.&lt;br /&gt;
&lt;br /&gt;
Though the Cinema seems deserted, the party quickly notices that a [[Doe|strange, black creature]] is in the projection room. It does not talk and does not interact with them, standing completely still. When its body is touched, it bounces. Morgana then notices figures standing up from the theater&#039;s seats, and tells the party to investigate. They find a woman in white, who introduces herself as [[Nagi (Persona Q2)|Nagi]], and a shy schoolgirl named [[Hikari]]. Nagi is the curator of the Cinema, and claims all of her customers aside from Hikari suddenly vanished. They are locked in the theater just like the Thieves and cannot leave.&lt;br /&gt;
&lt;br /&gt;
With no other way forward, the team investigates each labyrinth after rescuing Haru and Makoto. Each movie revolves around a moral centered on discarding individuality and becoming one with others. Throughout the game, the Phantom Thieves are joined by Persona users from different timelines: the [[Kotone Shiomi|P3P heroine]] in [[Kamoshidaman (Labyrinth)|Kamoshidaman]]; the [[Investigation Team]] in [[Junessic Land]]; [[Specialized Extracurricular Execution Squad|SEES]] in [[A.I.G.I.S]]. All of them land in the movie world after routine trips to the collective unconsciousness, namely the [[Velvet Room]], [[Midnight Channel]], and [[Tartarus]]. Velvet Room attendants from other timelines—[[Elizabeth]], [[Margaret]], and [[Theodore]]—join [[Caroline and Justine]] in assisting the party.&lt;br /&gt;
&lt;br /&gt;
The party&#039;s goal is to derail each movie&#039;s distorted moral codes by giving them happy endings while Hikari and Nagi watch. Upon returning, Doe grants them a key to unlock one of the four locks on the theater&#039;s front gate.&lt;br /&gt;
&lt;br /&gt;
After completing A.I.G.I.S, Doe supposedly kidnaps Hikari, causing panic in the Cinema, and both are confirmed to be inside the [[Hikari (Labyrinth)|fourth movie]]. Its trailer displays a suspiciously cheery and whimsical fairy tale landscape, with a forlorn Hikari being surrounded by three copies of her past selves. They repeat the messages of individuality being useless, everyone doing the same thing means it cannot be wrong, and authority is justice. A message at the end states that Hikari has decided to discard her self to become &amp;quot;normal,&amp;quot; and the movie&#039;s name is obscured by black scribbles. The party enters the movie reality to save Hikari from Doe.&lt;br /&gt;
&lt;br /&gt;
As the party explores the labyrinth, which appears as a cheerful, yet highly unsettling fairytale landscape, they encounter musical-like stages; each of them representing a personal trauma that Hikari experienced in the past, starting from primary school to her eventual breakdown. As soon as they reach the first of them, they encounter a younger version of Hikari being tormented by a copy of her teacher, followed by the real Hikari appearing. The copy transforms into a Shadow and attacks the party. After defeating the Shadow, Hikari reveals that she was not kidnapped by Doe, but had instead voluntarily entered with him so she could face herself and remember the events that ruined her life.&lt;br /&gt;
&lt;br /&gt;
The party now accompanies her to travel the Labyrinth, as the truth of this reality unravels; the movies are actually cognitive worlds created from Hikari&#039;s heart. [[Kamoshidaman]] was created from her resentment of being falsely accused of poisoning and killing the class rabbit by her primary school teacher and class, Junessic Land was created from her alienation by her secondary school friends because of their own selfish reasons, and A.I.G.I.S was created by the rejection of her desire to become a film director by her relatives.&lt;br /&gt;
&lt;br /&gt;
Her father, however, supported Hikari&#039;s endeavors throughout her life. He was the only one who provided unconditional support and inspired her dream of becoming a movie director, so she decided to create a movie and send an invitation letter for her father to watch her creation.&lt;br /&gt;
&lt;br /&gt;
All of this comes to a standstill after an incident related to her relatives. The combined traumas in the form of repeated emotional abuse has consumed Hikari with extreme depression, self-loathing and grief. Giving up the meaning of her existence, she locked herself in her room and never came out. Her father tried to give her &amp;lt;abbr title=&amp;quot;This is the notebook that the player uses to map labyrinths in the game&amp;quot;&amp;gt;a notebook&amp;lt;/abbr&amp;gt; he bought as a gift, but she remained unresponsive due to her depression. He then asked her &amp;quot;Why do you have to be like that?&amp;quot; As all of her tormentors asked her such a question when they emotionally abused her, she began to believe that her father was the same. Presumably due to the belief that her father was talked in by her relatives, the perceived denial from her father caused her to be overwhelmed by a series of traumatic flashbacks that completely broke her down.&lt;br /&gt;
&lt;br /&gt;
The party enters the depths of the labyrinth, which in sharp contrast from the cheerful-looking upper levels, appears as a monochrome and sinister flowerbed with the flowers having hollow eyes and tearing blood, symbolizing its owner&#039;s desire for self-destruction as an end to her pain, and the viewing of her life as torture. Doe appears in the center clearing. Hikari claims that he is not an enemy and confesses all of her self-destructive behavior, also stating that she will never forget him. He expresses a desire to keep her forever in the Cinema to end all of her pain, which she denies. He becomes berserk, transforming into a morbid abomination. When the party destroys his head, his remains spill ichor that triple binds the party. Hikari steps in with a new skill to aid them, using her support to remove binds from party members and they defeat the rampaging Doe.&lt;br /&gt;
&lt;br /&gt;
Doe calms down after he&#039;s defeated, and the reality of Hikari&#039;s breakdown is made clear; when her father asked &amp;quot;why do you have to be like that&amp;quot;, he was only asking after her wellbeing, and her breakdown was nothing more than her misinterpreting his words. Hikari steps in to hug Doe and he transforms into her father, revealing that Doe is nothing more than a [[Cognition|cognitive copy]] made by her, twisted by her distorted perception that her father is a terrifying figure, but also from her admiration for him and her suppressed desire to break free from her shell. She tearfully repents for her erroneous perception towards her father and Doe transforms into the key required to remove the last lock along with her invitation letter. Hikari then confesses to the party about the reality of her distorted self-destructive desires and thanks them for changing her heart and giving it back, completing her rehabilitation and allowing her to escape from her living death. The credits roll with Nagi watching alone, with the movie&#039;s true name revealed as &amp;quot;Hikari&amp;quot; and &amp;quot;To Be Continued&amp;quot; shown afterwards.&lt;br /&gt;
&lt;br /&gt;
The party completes all of the movies and removes the last lock with Nagi&#039;s full approval and permission. Hikari expresses a will to escape the Cinema and Nagi, despite being upset, approves. However, as they open its gates, they find that they are inside a twisted landscape, with Nagi dropping her guise, transforming into a malicious-looking version of herself with red hair. What seems to be Nagi reveals herself to be [[Enlil]], a god created from humanity&#039;s desire to end all of their pain. She reveals that the Cinema is in fact a part of her domain in the collective unconsciousness, and she advises the party to leave and stop bothering. She also claims that weak humans should accept her salvation plan, which comes in the form of drawing in depressed people into the Cinemas within her domain.&lt;br /&gt;
&lt;br /&gt;
Enlil reveals that Hikari was only one of the souls trapped, and those of many others suffer the same fate. The Cinema acting as the hub of the game is merely Hikari&#039;s Theater, and each of the other theaters contain a person who suffers from the pain of living just like Hikari did. She also reveals that she did not prevent them from escaping, but they simply expressed a lack of desire to be free from their self-imposed imprisonment and also a lack of enthusiasm to live, effectively playing themselves into her plan. Despite showing extreme arrogance, Enlil still lets them leave anyway, but Hikari convinces the party to stay in order to confront Enlil, so others can be freed from her domain.&lt;br /&gt;
&lt;br /&gt;
The party ventures through Enlil&#039;s domain, known as the [[Theater District]], finally reaching its depths. While they&#039;re more than ready to fight her, she displays a lack of desire to directly confront them, instead sending out a duo of Shadows to deter the party. Once they are slain, she applauds them for their courage to stand against her but displays that others do not and teleports them back to Hikari&#039;s Theater.&lt;br /&gt;
&lt;br /&gt;
It is revealed that the movies in the Cinema are an [[Akashic Record]] of negative thoughts flowing from the projectors at the depths to the Cinemas, in which Enlil believes that having them watch such movies can relieve the pain of living. However, this only feeds into their negative impulses and makes their collapsing mental health worse. In the projection room, they find the edited versions of Hikari&#039;s films and devise a plan to replace the negative film projections in Enlil&#039;s domain with them so they can reverse the negative movie&#039;s effects on the theatergoers. Every Persona user and Hikari now automatically recognize themselves as the Phantom Thieves and executes the plan to replace the four projectors, defeating the projections of [[Kamoshidaman]], [[Yosukesaurus]], [[Mother Computer]] and [[Doe]] in the process.&lt;br /&gt;
&lt;br /&gt;
After the negative films are replaced, the party and Hikari confront Enlil and send a calling card to her. She reads the calling card and is severely angered as the Theater District begins to be purified by the edited versions of Hikari&#039;s movies. The purified movies display Kamoshidaman expressing a desire to protect the weak, the [[Herbivore Dinosaurs]] and Yosukesaurus begin respecting each other&#039;s opinions, Ribbon teaches a group of robots with personality to love flowers, and the high school copy of Hikari makes Doe vanish by expressing the will to escape the Cinema and for her father to watch her movie.&lt;br /&gt;
&lt;br /&gt;
Enlil is enraged as her &amp;quot;salvation plan&amp;quot; crumbles and combats the party in human form. She exerts a terrifying power that wounds the entire party, but Hikari begins to rally those trapped into escaping the Cinema, and the edited movies start to take effect. Enlil views Hikari&#039;s actions as a betrayal and is further enraged, causing her to reveal her true form, an angelic, eagle-like god. She proclaims that the party&#039;s hope is completely pointless and states that they are foolish for opposing her. Despite the party&#039;s greatest efforts, Enlil removes all combat members on the field, leaving Hikari and the navigators helpless. The navigators tell Hikari to leave, but she ignores the warnings and steps in to confront Enlil alone. Because of her belief and trust in the people who helped her regain her memories and saved her life, Hikari is able to bring the party back. In complete bewilderment, Enlil is left defenseless as all four protagonists unleash a unison attack.&lt;br /&gt;
&lt;br /&gt;
Despite her defeat, Enlil is still determined to go on, but the party and all of the trapped people persuade her into surrendering and giving up her &amp;quot;salvation plan.&amp;quot; She returns back to the form of the black-haired Nagi and vanishes into light, finally acknowledging the possibilities and strengths of humanity, but not before leaving a warning that she will return as long as people wish for her to. The [[Theater District]] is destroyed and all the trapped souls return to their realities. However, the memories of the Persona users&#039; adventure will be wiped, and nobody will remember anything that happened. Hearing this, Hikari breaks into tears as her first friends will no longer be able to recognize her anymore. She wants to give P5 hero her notebook as a memento, but he returns it to her as it was her most precious memory, and without it, her movie will never be complete. Accepting the truth and moving on, she exits the Cinema back to her reality.&lt;br /&gt;
&lt;br /&gt;
In order, SEES and the Investigation Team leave and return to their realities as well, with the P3P heroine and the P3 hero expressing sadness as they part, still holding a feeling of recognition towards each other. The P5 cast returns to reality last, with [[Goro Akechi]] reluctant to leave, indicating that he is still the traitor and did not want to return to his old self.&lt;br /&gt;
&lt;br /&gt;
As Hikari&#039;s soul returns to her reality, she wakes up in bed, puzzled by tears she has no recollection of, yet her [[Change of Heart]] is still intact. She meets [[Hikari&#039;s Father|her father]] in the living room. He wonders why Hikari is so worked up all of a sudden since she used to be extremely withdrawn. She expresses the desire to continue production of the movie she created before she fell into depression with full approval by her father. The two then have a chat with each other.&lt;br /&gt;
&lt;br /&gt;
In [[Iwatodai Dorm]], P3 hero decides to rent a DVD after a sudden urge to watch a movie. He invites the group to watch it with him, as everyone is home. With [[Mitsuru]]&#039;s approval, everyone brings snacks and drinks to the lobby, and settles in to watch.&lt;br /&gt;
&lt;br /&gt;
P4 hero and [[Nanako Dojima]] cook food for the Investigation Team, who soon arrive at the Dojima Residence. The group sees that a dinosaur movie will air soon, and, encouraged by Nanako&#039;s enthusiasm, decide to watch it together.&lt;br /&gt;
&lt;br /&gt;
The P3P heroine wakes up in her room after falling asleep while studying. She wonders at a dream she possibly had, but is interrupted by Yukari and the rest of SEES, who invite her to watch a movie with the rest of them downstairs. Wondering at her sudden silence, she explains that she feels like she&#039;s finally home, and that she&#039;s been waiting to see them for a long time. But she soon brushes this off, and eagerly agrees to watch the movie with them.&lt;br /&gt;
&lt;br /&gt;
In the attic of Leblanc, the Phantom Thieves (sans Akechi) decide on what they wish to do, as there&#039;s still plenty of time before their deadline. Ann shows the group a flier for a high-school student film festival someone on set gave her. Ryuji inexplicably feels as if they must go, much to his confusion. The rest express the same desire, and they all agree to attend together. After watching the movie &amp;quot;New Cinema Labyrinth,&amp;quot; Hikari is introduced as its director. The P5 hero shows surprise at seeing her, then smiles. Whether or not he remembers anything is left ambiguous.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Unlike the previous game, &#039;&#039;[[Persona Q: Shadow of the Labyrinth|Persona Q]]&#039;&#039;, there is no route selection; &#039;&#039;Persona 5&#039;s&#039;&#039; cast is the main focus. The game is not dubbed in English, similar to &#039;&#039;[[Shin Megami Tensei: Strange Journey Redux]]&#039;&#039;, and instead has English subtitles with Japanese voices. Additionally, horror elements are toned down, and labyrinths are made easier to navigate compared to &#039;&#039;PQ&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Investigation Team and SEES are not available party members at the start of the game. Instead, each group joins the Phantom Thieves after finding them in a specific Labyrinth. &#039;&#039;Persona 3 Portable&#039;s&#039;&#039; female protagonist is the first to join.&lt;br /&gt;
&lt;br /&gt;
Unlike &#039;&#039;Persona Q&#039;&#039;, or any &#039;&#039;Persona&#039;&#039; game for that matter, a protagonist is not required in battle unless playing on the hardest difficulty, named &amp;quot;Risky&amp;quot;. The original characters—[[Hikari]], Nagi and [[Doe]]—serve a supporting role instead of an active battle role.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;[[Persona 4 Golden]]&#039;&#039; or &#039;&#039;[[Persona 5]]&#039;&#039;, if a player has never played the &#039;&#039;Q&#039;&#039; series or any game in the &#039;&#039;Persona&#039;&#039; series before, it is advised to choose the Safety or Easy difficulty, as Normal is proven to be too difficult by many players.&lt;br /&gt;
&lt;br /&gt;
A mechanic originally in &#039;&#039;Persona Q&#039;&#039; has returned, which involves no protagonist having the power of the [[Wild Card]] because of the distortion of the new world; rather all party members are able to be equipped with a second persona ([[Sub-Persona|Sub-Personas]]), which can be summoned in battle. While Sub-Personas retain their six skill slots, main Personas now also have six skill slots which are populated by skills they inherently learn. The skills gained by a main Persona&#039;s transformation are stronger versions of their inherent unique skill, and there is no skill slot reserved for the Persona&#039;s evolution. Skills are no longer forcibly upgraded to their stronger (but more expensive) version, allowing for greater customizability of a main Persona&#039;s build.&lt;br /&gt;
&lt;br /&gt;
An [[All-out Attack]] is no longer dependent on the number of Boosted characters, and is instead triggered by knocking all enemies down through weakness exploitation or critical hits. It is thus possible to trigger multiple All-out Attacks in quick succession if all party members repeatedly hit the enemies&#039; weaknesses. Finishing the battle with an All-out Attack not only gives an experience bonus, but also raises the chances of finding rare materials from slain enemies.&lt;br /&gt;
&lt;br /&gt;
Because the game’s story is centered on the protagonists of &#039;&#039;Persona 5&#039;&#039;, the battle background music is &#039;&#039;P5&#039;&#039; themed at the beginning. However, as members of &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039; join the party, the variations in music change.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Persona 5&#039;&#039; where Shadows appear like their Persona counterparts, they appear as Arcana Shadows in this game.&lt;br /&gt;
&lt;br /&gt;
During battle, certain characters can initiate a Unison attack, similar to a mechanic in &#039;&#039;[[Persona 4 Golden]]&#039;&#039; where certain characters can perform a follow up attack after an All-out Attack.&lt;br /&gt;
&lt;br /&gt;
The character groups that can perform these attacks are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skull Bro-Bash:&#039;&#039;&#039; Skill by two tough, manly boys: Ryuji / Kanji&lt;br /&gt;
* &#039;&#039;&#039;Brand☆New☆Bam:&#039;&#039;&#039; Skill by two endlessly cheerful girls: Ann / Chie&lt;br /&gt;
* &#039;&#039;&#039;Kacho Fugetsu:&#039;&#039;&#039; Skill by two paragons of grace: Yukiko / Yusuke&lt;br /&gt;
* &#039;&#039;&#039;Lightning Duo:&#039;&#039;&#039; Skill by two wild card team leaders: P5 hero / P4 hero&lt;br /&gt;
* &#039;&#039;&#039;Prince Pincer:&#039;&#039;&#039; Skill by Detective Princes: Akechi / Naoto&lt;br /&gt;
* &#039;&#039;&#039;Severed Fate:&#039;&#039;&#039; Skill by heiresses unbound: Haru / Yukiko&lt;br /&gt;
* &#039;&#039;&#039;Presidential Combo:&#039;&#039;&#039; Skill by student council presidents: Makoto / Mitsuru&lt;br /&gt;
* &#039;&#039;&#039;Strike of Bonds:&#039;&#039;&#039; Skill by a heroine and her classmates: P3P heroine / Yukari / Junpei / Fuuka&lt;br /&gt;
* &#039;&#039;&#039;Roar of Hunger:&#039;&#039;&#039; Skill by three hungry lads: Yusuke / Shinjiro / Akihiko&lt;br /&gt;
* &#039;&#039;&#039;Trainee Air Raid:&#039;&#039;&#039; Skill by thieves and their disciple: Ken / Morgana / Ryuji / Ann&lt;br /&gt;
* &#039;&#039;&#039;Charge of Trust:&#039;&#039;&#039; Skill by a heroine and her senpai: P3P heroine / Mitsuru / Akihiko / Shinjiro&lt;br /&gt;
* &#039;&#039;&#039;Animal Capriccio:&#039;&#039;&#039; Skill by (&amp;lt;abbr title=&amp;quot;Koromaru&#039;s an exception as he&#039;s not an enigma.&amp;quot;&amp;gt;mostly&amp;lt;/abbr&amp;gt;) loveable enigmas: Morgana / Teddie / Koromaru&lt;br /&gt;
* &#039;&#039;&#039;Pair of Aces:&#039;&#039;&#039; Skill by wild cards with guts of steel: P4 hero / P3 hero&lt;br /&gt;
* &#039;&#039;&#039;Destined Strike:&#039;&#039;&#039; Skill by a heroine and her new bonds: P3P heroine / Aigis / Koromaru / Ken&lt;br /&gt;
* &#039;&#039;&#039;Double Trigger:&#039;&#039;&#039; Skill by two mature wild cards: P5 hero / P3 hero&lt;br /&gt;
* &#039;&#039;&#039;Beauty Quartet:&#039;&#039;&#039; Skill by four beauties(?): Haru / Aigis / Rise / Teddie&lt;br /&gt;
* &#039;&#039;&#039;Triple Support:&#039;&#039;&#039; Skill by three navigators: Futaba / Rise / Fuuka&amp;lt;abbr title=&amp;quot;Heals all allies.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Martial Artistry:&#039;&#039;&#039; Skill by three martial artists: Makoto / Akihiko / Chie&lt;br /&gt;
* &#039;&#039;&#039;Partner Power:&#039;&#039;&#039; Skill by three &amp;lt;abbr title=&amp;quot;Partners meaning &amp;amp;quot;their right-hand men&amp;amp;quot;, generally the first male classmates the protagonists meet.&amp;quot;&amp;gt;partners&amp;lt;/abbr&amp;gt; of the wild cards: Junpei / Yosuke / Ryuji&lt;br /&gt;
* &#039;&#039;&#039;Wildcard Order:&#039;&#039;&#039; Skill by four wild cards: P5 hero / P3P heroine / P4 hero / P3 hero&amp;lt;abbr title=&amp;quot;Only used in Enlil&#039;s final boss battle and New Game Plus.&amp;quot;&amp;gt;*&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Pre-Order Bonuses===&lt;br /&gt;
In North America, a &amp;quot;Showtime&amp;quot; Premium Edition of &#039;&#039;Persona Q2: New Cinema Labyrinth&#039;&#039; was available for customers to pre-order before its June 4, 2019 release date. This edition came inside a box that contained a set of 4 buttons featuring the four protagonists from Persona [[Persona 3|3]], [[Persona 4|4]], and [[Persona 5|5]]; a deck of playing cards with artwork of the characters on each card; an artbook featuring short biographies on each character and showcasing key art; and a 5&amp;quot; [[Koromaru]] plush.&lt;br /&gt;
&lt;br /&gt;
There was also a Launch edition of the game made available for purchase in both North America and Europe. This version of the game came with the set of protagonist buttons featured in the &amp;quot;Showtime&amp;quot; edition.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PQ2 Launch Edition Set Advertisement.png|The Launch edition of the game.&lt;br /&gt;
PQ2 Showtime Premium Edition Set Advertisement.png|The &amp;quot;Showtime&amp;quot; Premium edition only available in North America.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Sectionstub|reason=look into japanese pre-order bonuses}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Shadows in {{PAGENAME}}|Shadows]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Following its release, the 1.1 update was released on November 29, 2018&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://p-ch.jp/news/2852/ 『PQ2』「更新データ Ver.1.1」配信中！]|archive= |published= |retrieved= May 10, 2026|site=p-ch.jp |type= }}&amp;lt;/ref&amp;gt;, and the 1.2 update on December 19. These updates added a random BGM feature for battles including DLC music,&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://p-ch.jp/news/3054/ 『PQ2』「更新データVer 1.2」配信と受け取り方法について]|archive= |published= |retrieved= May 10, 2026|site=p-ch.jp |type= }}&amp;lt;/ref&amp;gt; fixed typos and incorrect skill descriptions,&amp;lt;ref&amp;gt;{{Cite Game|quote=《自動効果》 封じ付着中の対象へのダメージＵＰ |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.0 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Game|quote=《自動効果》 封じ付着中の対象へのクリティカル率ＵＰ |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.2 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt; and corrected lines where [[Yu Narukami]] called [[Nanako Dojima]] his niece&amp;lt;ref&amp;gt;{{Cite Game|quote=ああ、姪っ子の小学生だ。一緒に暮らしてる。 |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.0 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Game|quote=ああ、いとこの小学生だ。一緒に暮らしてる。 |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.2 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt; and where he addressed [[Yosuke Hanamura]] as Hanamura.&amp;lt;ref&amp;gt;{{Cite Game|quote=ああ、そうだな。ヨウスケサウルスは、花村本人じゃないが… |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.0 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Game|quote=ああ、そうだな。ヨウスケサウルスは、陽介本人じゃないが… |translquote= |title=Persona Q2: New Cinema Labyrinth |developer=ATLUS |publisher=ATLUS |platform=Nintendo 3DS |version=1.2 |lang=Japanese |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona Q2: New Cinema Labyrinth&lt;br /&gt;
|ja=ペルソナQ2 ニュー シネマ ラビリンス&lt;br /&gt;
|jaR=Perusona Q2 Nyū Shinema Rabirinsu&lt;br /&gt;
|jaM=Persona Q2: New Cinema Labyrinth&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona Q2: New Cinema Labyrinth]]&lt;br /&gt;
[[Category:Undubbed Media]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_Q:_Shadow_of_the_Labyrinth&amp;diff=405914</id>
		<title>Persona Q: Shadow of the Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_Q:_Shadow_of_the_Labyrinth&amp;diff=405914"/>
		<updated>2026-08-29T12:37:13Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナQ シャドウ オブ ザ ラビリンス&lt;br /&gt;
|jamean=Persona Q: Shadow of the Labyrinth&lt;br /&gt;
|imagecover=PQ1 Cover.jpeg&lt;br /&gt;
|imagelogo=PQ1 Logo.png&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus&amp;lt;br/&amp;gt;Nintendo of Korea &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Nintendo 3DS&lt;br /&gt;
|release={{Release&lt;br /&gt;
|JP=June 5, 2014&lt;br /&gt;
|KR=October 23, 2014&lt;br /&gt;
|US=November 25, 2014&lt;br /&gt;
|AU=November 26, 2014&lt;br /&gt;
|EU=November 28, 2014&lt;br /&gt;
}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;&#039;&#039;&#039; is a 2014 role-playing game for the [[Nintendo 3DS]], and a spin-off of the {{Link|Series|P-}}. It is a crossover between the {{Link|Game|P3}} and {{Link|Game|P4}} casts. It was directed by &#039;&#039;Etrian Odyssey IV&#039;&#039; director, Daisuke Kanada and features similar gameplay concepts.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=P3＆P4のペルソナ使いたちが異世界で共闘！！&amp;lt;br/&amp;gt;ペルソナが好きな人も、初めての人も、みんなが楽しいめるペルソナの最新作RPGがついに登場。&amp;lt;br/&amp;gt;不気味な鐘の音と共、異世界の迷宮に閉じ込められた17人ち1匹の&amp;quot;ペルソナ使い&amp;quot;たち。彼らはそこで記憶を失っている少年&amp;quot;善&amp;quot;と少女&amp;quot;玲&amp;quot;に出会う。力を合わせて脱出を図る同に、謎の影が忍び寄る…&lt;br /&gt;
|jaR=P3 &amp;amp; P4 no Perusona-tsukai-tachi ga isekai de kyōtō!!&amp;lt;br/&amp;gt;Perusona ga sukinahito mo, hajimete no hito mo, min&#039;na ga tanoshīmeru Perusona no saishin-saku RPG ga tsuini tōjō.&amp;lt;br/&amp;gt;Bukimina kanenone to kyō, isekai no meikyū ni tojikomerareta jū nana-nin chi ippiki no &amp;quot;Perusona-tsukai&amp;quot;-tachi. Karera wa soko de kioku o ushinatteiru shōnen &lt;br /&gt;
&amp;quot;Zen&amp;quot; to shōjo &amp;quot;Rei&amp;quot; ni de au. Chikara o awasete dasshutsu o hakaru dō ni, nazo no kage ga shinobiyoru&lt;br /&gt;
|jaT=Persona-users from P3 and P4 fight together in another world!!&amp;lt;br/&amp;gt;Whether you&#039;re a fan of Persona or new to the series, the latest Persona RPG instalment is finally here for everyone to enjoy.&amp;lt;br/&amp;gt;As an eerie bell tolls, &amp;quot;Persona-users&amp;quot; consisting of 17 people and 1 animal get trapped in a labyrinth in another world. There, they meet a boy named &amp;quot;Zen&amp;quot; and a girl named &amp;quot;Rei&amp;quot;, who have lost their memories. With their powers united and a shared plan to escape, an ominous shadow draws closer...&lt;br /&gt;
|en=The Heroes of Persona 3 &amp;amp; 4 Unite!!!&amp;lt;br/&amp;gt;With the eerie tolling of the Yasogami High School bells, 18 Persona-users find themselves trapped inside the labyrinth of a strange other-world. There, they meet Zen and Rei, an odd duo who have lost their memories. As the parties come together to seek an escape, a mysterious shadow creeps ever nearer...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
The story of &#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039; revolves around a rumor that involves the so-called &amp;quot;Seven Wonders of [[Yasogami High School|Yasogami High]],&amp;quot; a mysterious clock tower, and a labyrinth that appears out of nowhere on the school grounds, during the Yasogami Culture Festival. According to said rumors, whoever hears the sound of the tower&#039;s bell will die. The bell&#039;s chime is also heard in [[Tartarus]] by the members of [[Specialized Extracurricular Execution Squad|SEES]], who find themselves transported to Yasogami High. The only way to return the world to its original state seems to be hidden within Zen and Rei. However, both of them have lost their memories.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Persona 3&#039;&#039; Route===&lt;br /&gt;
The story is set during the typhoon which had the Cultural Festival of [[Gekkoukan High School|Gekkoukan High]] cancelled.&lt;br /&gt;
&lt;br /&gt;
After two days of being bedridden due to a cold, the [[Makoto Yuki|&#039;&#039;P3&#039;&#039; Hero]] decides to head out to [[Tartarus]] with his team. Everyone is gathered in front of its entrance while they wait for him to finish his visit at the Velvet room. At that time, Fuuka notices a spider, but quickly brushes it off as her imagination.&lt;br /&gt;
&lt;br /&gt;
Back in the [[Velvet Room]], the &#039;&#039;P3&#039;&#039; Hero is speaking with [[Elizabeth]] who notes that her [[Igor|Master]] is not present. She says that the only Persona she can fuse at the moment is [[Legion]]. [[Theodore]] appears to bring assistance, also refuting that Elizabeth&#039;s statement is not true, and that she can in fact fuse other Personas. Suddenly, the Velvet Room blacks out, and when the light returns, everyone in SEES is already inside causing confusion amongst them. The Velvet Room (which is an elevator) then falls. Upon stopping, the group steps out only to be greeted by what appears to be a Cultural Festival. They immediately split up to investigate the area, learning that there seems to be no exit, and that the school is called Yasogami High. There is one area they haven&#039;t explored, however, as it contains Shadows within -- an attraction called You in Wonderland. &lt;br /&gt;
&lt;br /&gt;
As they were about to enter, two students -- Rei and Zen appear, and tell them not to go in as it is dangerous. They reassure the two that they are capable to protecting themselves and invites them to tag along and escape the area...&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Persona 4&#039;&#039; Route===&lt;br /&gt;
Set during the Yasogami High School culture festival shortly following the cross-dressing pageant, the [[Yu Narukami|&#039;&#039;P4&#039;&#039; Hero]] meets [[Margaret]] at school. She invites him and his friends into the long-nosed fortune teller&#039;s booth only for them to find it opens into a platform connected by three broken stairs. When they attempt to leave the booth, [[Naoto Shirogane]] notices the school now has a large clock tower outside -- something [[Yukiko Amagi]] claims has not existed at Yasogami High since when she was an elementary student. While looking for a booth, they come across one that was not on the program -- a door marked You in Wonderland -- where they discover they can summon their [[Persona (Concept)|persona]] outside of the television and find [[Shadow (Persona)|Shadows]] inhabiting the area.&lt;br /&gt;
&lt;br /&gt;
===Both Routes===&lt;br /&gt;
It is eventually revealed that the world that they are being held in was created by Zen, actually a part of [[Chronos]]. Twelve years ago, when he came to guide the soul of a girl, Niko, who had just passed away, he was intrigued by her despair and first created the world in order to get her to speak, and then, wanting to save her, wiped her and his own memories, also giving the two of them new names in the process. The characters of &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;4&#039;&#039; restore Zen and Rei&#039;s memories and awaken the remaining part of Chronos that wants to fulfill its duty, and together with Zen defeat it. Rei reconciles with Zen and the others, realizing that her life had meaning, especially to her new friends throughout their adventures. Finally at peace, Rei and Zen depart into the afterlife together while the characters of &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;4&#039;&#039; return to their respective times and move on, albeit with no memory of the adventure.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
The game features first-person dungeon crawling. It is similar to &#039;&#039;Etrian Odyssey&#039;&#039; in gameplay and was developed by overlapping staff members. The player can draw their own map in the bottom screen, a key feature of the &#039;&#039;Etrian Odyssey&#039;&#039; series. All party members have the [[Fool (Arcana)|Wild Card]] ability and can equip a &amp;quot;sub-Persona&amp;quot; as well as their personal Persona.&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
&lt;br /&gt;
In North America, &#039;&#039;PQ&#039;&#039; was offered with a standard edition (limited quantities) and the Wild Cards premium edition. Both included a set of 11 tarot cards, numbered 11 through 22. The first half of the set was released as a preorder bonus for {{Link|Game|P4AU}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PQ1 Limited Standard Edition Merchandise.png | Standard Edition&lt;br /&gt;
PQ1 The Wild Cards Premium Edition Merchandise.png | Wild Cards Premium Edition&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Shadows in {{PAGENAME}}|Shadows]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
&#039;&#039;{{PAGENAME}}&#039;&#039; was planned as a collaboration project with the {{Wp|Etrian Odyssey}} series, and features developers from {{Wp|Etrian Odyssey IV}}.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [http://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_fh_diary&amp;amp;target_c_diary_id=83412 『ペルソナQ』がいっそう味わい深くなる開発者インタビュー]|archive= [https://web.archive.org/web/20150612113812/http://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_fh_diary&amp;amp;target_c_diary_id=83412 archive.org]|published= |retrieved= March 12, 2026|site= famitsu.com|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The dialogue font used in the Japanese version of the game is Seurat Pro DB by Fontworks.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.fontworks.co.jp/case/3452/ Fontworks Use Case]|archive=|published=|retrieved=January 30, 2025|site=Fontworks|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.fontworks.co.jp/fontsearch/seuratpro-db/ Seurat]|archive=|published=|retrieved=January 30, 2025|site=Fontworks|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona Q: Shadow of the Labyrinth&lt;br /&gt;
|ja=ペルソナQ シャドウ オブ ザ ラビリンス&lt;br /&gt;
|jaR=Perusona Q Shadō obu za Rabirinsu&lt;br /&gt;
|jaM=Persona Q: Shadow of the Labyrinth&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=페르소나 Q: 섀도우 오브 더 래비린스&lt;br /&gt;
|koR=Pereusona Q: Syaedou Obeu Deo Raebirinseu &lt;br /&gt;
|koM=Persona Q: Shadow of the Labyrinth&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.atlus.com/personaq/home.html Website (English)]&lt;br /&gt;
*[http://p-atlus.jp/pq/ Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona Q: Shadow of the Labyrinth]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_5&amp;diff=405903</id>
		<title>Persona 5</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_5&amp;diff=405903"/>
		<updated>2026-08-29T12:28:59Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the original &#039;&#039;Persona 5&#039;&#039;|the 2019 remaster|[[Persona 5 Royal]]}}&lt;br /&gt;
{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ5&lt;br /&gt;
|jamean=Persona 5&lt;br /&gt;
|imagecover={{Media&lt;br /&gt;
|P5 PS3 US Cover.png|PS3~Front cover of the PlayStation 3 version&lt;br /&gt;
|P5 PS4 US Cover.png|PS4~Front cover of the PlayStation 4 version&lt;br /&gt;
}}&lt;br /&gt;
|imagelogo=P5 Logo.png&lt;br /&gt;
|developers=[[Atlus]] 2nd Production&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Deep Silver]] &amp;lt;small&amp;gt;(PAL)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sony]] &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br/&amp;gt;PlayStation 4&lt;br /&gt;
|release={{Release|JP=September 15, 2016|US=April 4, 2017|EU=April 4, 2017|TW=March 23, 2017||HK=March 23, 2017|KR=June 8, 2017}}&lt;br /&gt;
|theme=[[File:P5 Wake Up, Get Up, Get Out There Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 5&#039;&#039;&#039;&#039;&#039; is a 2016 role-playing game for the [[PlayStation 3]] and [[PlayStation 4]], and the sixth entry in the {{Link|Series|p-}}. It was developed and published by [[Atlus]] and released on September 15, 2016 in Japan. The game subsequently received a worldwide release in all other regions on April 4, 2017.&lt;br /&gt;
&lt;br /&gt;
A remaster of the game, titled {{Link|Game|p5r}}, was released for the PlayStation 4 in 2019.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=WE&#039;RE HERE TO TAKE YOUR HEART&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
A group of high school students are out to reform Tokyo society. Troubled by the deception and hypocrisy all around them, these Phantom Thieves will steal into the hearts of people and confront the problem from the inside out!&lt;br /&gt;
|ja=&#039;&#039;&#039;大都会・東京を舞台にした“痛快”ジュブナイル活劇！！&#039;&#039;&#039;&amp;lt;br/&amp;gt;都心の高校への転入生として、学園生活を自由に謳歌。学校に行ったり、友達と遊んだり、バトルをしたり、毎日をどう過ごすかはあなた次第！さまざまな人々と出会い“絆”を深めることで、世直し怪盗として数々の力を手に入れよう！！&amp;lt;br/&amp;gt;&#039;&#039;&#039;すべてのRPGファンに贈る！！“ペルソナ”ナンバリング最新作が登場！！&#039;&#039;&#039;&amp;lt;br/&amp;gt;昼は高校生、放課後は怪盗！？悪人達の歪んだ心を盗み出せ！！&amp;lt;br/&amp;gt;放課後は、悪人たちの心の世界“パレス”に潜入し、ペルソナの力を駆使しながら、歪みの源「オタカラ」を目指そう！前代未聞の“世直し劇”がいま、始まる！&lt;br /&gt;
|jaR=&#039;&#039;&#039;Daitokai Tōkyō o butai ni shita &amp;quot;tsūkai&amp;quot; jubunairu katsugeki!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Toshin no kōkō e no tennyūsei to shite, gakuen seikatsu o jiyū ni ōka. Gakkō ni ittari, tomodachi to asondari, batoru o shitari, mainichi o dō sugosu ka wa anata shidai! Samazama na hitobito to deai &amp;quot;kizuna&amp;quot; o fukameru koto de, yonaoshi kaitō to shite kazukazu no chikara o te ni ireyō!!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Subete no ārupījī fan ni okoru!! &amp;quot;Perusona&amp;quot; nanbaringu saishinsaku ga dōjō!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Hiru wa kōkōsei, hōkago wa kaitō!? Akunin-tachi no iganda kokoro o nusumidase!!&amp;lt;br/&amp;gt;Hōkago wa, akunin-tachi no kokoro no sekai &amp;quot;Paresu&amp;quot; ni sennyū shi, Perusona no chikara o kushi shi nagara, hizumi no minamoto &amp;quot;Otakara&amp;quot; o mezasō! Zendaimimon no &amp;quot;Yonaoshi Geki&amp;quot; ga ima, hajimaru!&lt;br /&gt;
|jaT=&#039;&#039;&#039;A &amp;quot;thrilling&amp;quot; young-adult action drama set in the metropolis of Tokyo!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Freely enjoy academic life as a transfer student to a high school in the heart of the city. Go to school, hang out with friends, fight―how you spend each day is up to you! By meeting different types of people, and deepening your &amp;quot;bonds&amp;quot; with them, obtain various powers as a world-renewing phantom thief!!&amp;lt;br/&amp;gt;&#039;&#039;&#039;A gift to all RPG fans!! The latest numbered &amp;quot;Persona&amp;quot; title has arrived!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;High school student by day, phantom thief after school?! Steal villains&#039; distorted hearts!!&amp;lt;br/&amp;gt;After school, infiltrate the &amp;quot;Palace&amp;quot;, the world of villains&#039; hearts, and use the power of Persona while heading for the source of distortion, the &amp;quot;Treasure&amp;quot;! An unprecedented &amp;quot;World-Renewal Drama&amp;quot; is about to begin!}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub|type=Synopsis}}&lt;br /&gt;
[[Ren Amamiya|The protagonist]] is put on probation and forced to transfer to [[Shujin Academy]] after an incident where he allegedly assaulted [[Masayoshi Shido|a man]]. As part of his probation, he is put under the care of [[Sojiro Sakura]], an acquaintance of his parents, and begins living in the attic of [[Café Leblanc]]. One day, the protagonist experiences a dream where he finds himself in a [[Velvet Room|prison cell]] guarded by [[Justine and Caroline|two girls dressed as wardens]], with an [[Igor|old man]] watching over him from a desk. There, he is told by the old man that the room reflects his nature as a &amp;quot;prisoner of fate&amp;quot;, and that ruin awaits him in the near future. He is then told that he must undergo rehabilitation.&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
=== Daily Life ===&lt;br /&gt;
The story takes place over the course of a year, and the protagonist must balance high school life and reforming society.&lt;br /&gt;
&lt;br /&gt;
The protagonist lives in the attic of Café Leblanc and can explore various locations in the Greater Tokyo Area using the subway system. He can take part-time jobs, play video games, go out with friends, go to restaurants, study, go to the [[Movie Theater|movies]], play baseball, spend time at a bathhouse, [[Fishing|fish]], exercise in his own room or go to the gym, [[Infiltration Tools|make equipment]] for use in battle, messages, watch [[DVDs]] or go to the clinic. A certain amount of these activities can increase the protagonist&#039;s stat performance such as his Max HP and SP. There are also a variety of minigames.&lt;br /&gt;
&lt;br /&gt;
Using the P. A. D., the SNS system allows the protagonist to chat with other people using phone text messages, helping them learn more about their personalities and background.&lt;br /&gt;
&lt;br /&gt;
The [[Confidant]] system is similar to the [[Social Link]]s of &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039; and involves building relationships with helpers around the city for various benefits in Palaces as well as battle.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
During the prologue, the [[difficulty]] can be selected from &amp;quot;Safety,&amp;quot; &amp;quot;Easy,&amp;quot; &amp;quot;Normal&amp;quot; and &amp;quot;Hard.&amp;quot; With the exception for Safety difficulty, the rest can be changed at any time. An additional &amp;quot;Merciless&amp;quot; difficulty above Hard is available as free DLC. Even if someone has never played &#039;&#039;Persona 5&#039;&#039; before, choosing Normal should be fine. The difficulty statistics/features are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table p5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Damage received&lt;br /&gt;
!Damage dealt&lt;br /&gt;
!EXP&lt;br /&gt;
!Money&lt;br /&gt;
|-&lt;br /&gt;
|Safety&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|x0.5&lt;br /&gt;
|x2.0&lt;br /&gt;
|x3.0&lt;br /&gt;
|x5.0&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|x0.5&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|x1.6&lt;br /&gt;
|x0.8&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Merciless&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|x1.6&lt;br /&gt;
|x0.8&lt;br /&gt;
|x0.4&lt;br /&gt;
|x1.0&lt;br /&gt;
|}&lt;br /&gt;
* &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; In Safety, if the protagonist is killed, the option to revive the entire party with full HP and SP will be available;&lt;br /&gt;
** However, the difficulty cannot be changed until [[New Game Plus#Persona 5|the beginning of a new playthrough]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; In Merciless, weakness, [[Critical]] and [[Technical]] damage from any source is tripled.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons ===&lt;br /&gt;
The Palace of every arc of the main storyline has a certain deadline to complete. Failure to complete the Palace before the deadline will result in a &amp;quot;false ending&amp;quot; Game Over scene where the protagonist misremembers why he was arrested, and is assassinated by a mysterious figure, when Sae leaves him alone to remember the truth. It is impossible to explore past dungeons once they&#039;re cleared, so it is recommended to do so in advance as much as possible.&lt;br /&gt;
&lt;br /&gt;
Unlike dungeons in previous entries in the series, a majority of Palaces include fixed design, and are not randomly generated. They feature unique elements of platforming (jumping up and down ledges), puzzles, stealth, and traps.&lt;br /&gt;
&lt;br /&gt;
A randomly-generated dungeon called [[Mementos]] is where the party can traverse by driving a vehicle transformed from Morgana where they can collect treasures, obtain Personas that are present in the previously collapsed Palaces and complete [[Mementos Requests|requests]] to steal the hearts of minor targets submitted to the Phantom Aficionado Website (Phan-site for short). Mementos is affected by the weather, and it is a good idea to explore it during days with bad weather for advantages in battle.&lt;br /&gt;
&lt;br /&gt;
Battle can be initiated when the protagonist is in stealth mode and ambushes the enemy, which gives the party a preemptive turn. If the protagonist fails in stealth, the [[Security Level|security level]] will increase. A spotlight will then follow him, which causes the enemies to pursue him persistently. After victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs another ambush attack, the security level will drop slightly. When the security level reaches 100%, the party is forced to leave the dungeon for the day. The next time the party enters the same dungeon again, the security level will drop by a portion. Mementos does not have a security level.&lt;br /&gt;
&lt;br /&gt;
After the party successfully makes it to the end of a Palace, they can go back to the real world and send a calling card to their target. Doing so takes the entire daytime period away and during that night the protagonist cannot go outside Café Leblanc, although he can still craft tools if that ability is unlocked. During the next day, the party will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. Afterwards, the Palace will collapse and advance the story further.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
The party engages in strategic turn-based combat with [[Shadow (Persona)|Shadows]] and [[List of Persona 5 Bosses|bosses]] using both melee and ranged weapons, instead of only one type of weapon. The party will use their Personas in battle to combat Shadows. The general aim is to find the enemy&#039;s weakness and exploit it in order to knock them down.&lt;br /&gt;
&lt;br /&gt;
If the protagonist dies in battle, the game will end. However, if it was a boss battle, it is possible to restart the battle before the boss. Death in a random battle will start the game back at the most recent Safe Room. Protecting the protagonist is an important priority.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the combat system &#039;&#039;Persona&#039;&#039; plays under would have been upgraded with &#039;&#039;Persona 5&#039;&#039;, which also includes how party members&#039; skill pools are composed: Personas are organized to have a collectively more diverse yet simplistic playstyle.&lt;br /&gt;
&lt;br /&gt;
When a party member has knocked down an enemy, a new ability called &amp;quot;[[Baton Pass]]&amp;quot; appears, where the party member can pass their &amp;quot;[[One More|1 More]]&amp;quot; turn to another combatant to boost up their attack and healing power during that turn, which goes higher if the streak is kept going. The maximum is three passes, as the &amp;quot;baton&amp;quot; cannot be passed to the same party member twice.&lt;br /&gt;
&lt;br /&gt;
When all remaining enemies are knocked down, this will result in a &amp;quot;Hold Up.&amp;quot; The protagonist can choose to initiate a Negotiation or an [[All-out Attack]]:&lt;br /&gt;
&lt;br /&gt;
* Negotiation: The game brings back the old way of interacting with enemies: Negotiation for obtaining Persona, [[Yen|money]] and item, a feature returning from absence since &#039;&#039;Persona 2&#039;&#039;, in vein with the &#039;&#039;Shin Megami Tensei&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
* All-out Attack: The party members all attack at once for combined, massive damage. If all enemies are defeated in that All-out Attack, the game will play a finishing touch sequence featuring the party member who has knocked down the last enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional RPGs, where the player has to go through layers of menus in order to give a command in battle, &#039;&#039;Persona 5&#039;&#039; features an improved UI which offers shortcuts to major commands like melee attack, gun attack, Persona [[skills]], items, [[guard]] and [[Tactics|tactical order]]. Instead of navigating a wheel in &#039;&#039;Persona 3&#039;&#039; or a vertical list in &#039;&#039;Persona 4&#039;&#039;, choices are now a button press away, allowing for fast-paced action. The party can also gain access to the ability to switch party members during battle, although these are Confidant abilities only attainable from Hifumi Togo and/or Futaba Sakura.&lt;br /&gt;
&lt;br /&gt;
=== Online Features ===&lt;br /&gt;
The Thieves Guild allows online players to share and receive information about what kind of activities they take. A graph shows the percentage of all online players venturing the Palace, improving social performance or participating in Confidant events. It is also particularly useful to rely on this during [[Class|test answers]] and Confidant questions, as certain choices provide more benefits.&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Persona 5 Healing Item Set|image=P5 Healing Item Set US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds one [[Soul Food]], [[Soma]], and 3 [[Revival Bead]]s to inventory.|note=&lt;br /&gt;
*Included in Ultimate Edition.&lt;br /&gt;
*Downloadable only once per account.}}&lt;br /&gt;
{{DLC|title=Persona 5 Japanese Audio Track|image=P5 Japanese Audio Track US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds  ability to play with original Japanese audio.|note=*Included in Ultimate Edition.}}&lt;br /&gt;
{{DLC|title=Persona 5 New Difficulty Level Challenge|image=P5 Japanese Audio Track US Cover.png&amp;lt;!--Difficulty shares image with audio track on DLC site--&amp;gt;|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds  ability to play on ‘Merciless’ difficulty.|note=*Included in Ultimate Edition.}}&lt;br /&gt;
{{DLC|title=Persona 5 Skill Card Set|image=P5 Skill Card Set US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds [[Agi]], [[Bufu]], [[Zio]], [[Garu]], [[Psi]], [[Frei]], [[Kouha]], [[Eiha]], [[Dia]], [[Tarukaja]], [[Rakukaja]], [[Sukukaja]], and 3 Blank [[Skill Card]]s to inventory.|note=&lt;br /&gt;
*Included in Ultimate Edition.&lt;br /&gt;
*Downloadable only once per account.}}&lt;br /&gt;
{{DLC|title=Izanagi and Izanagi Picaro Set|image=P5 Izanagi and Izanagi Picaro Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds [[Persona]]s from {{Link|Game|P4}}: [[Izanagi (Persona)|Izanagi]] and [[Izanagi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Orpheus and Orpheus Picaro Set|image=P5 Orpheus and Orpheus Picaro Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P3}}: [[Orpheus]] and [[Orpheus Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Regular Clothes and School Uniforms Set|image=P5 Regular Clothes and School Uniforms Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds ‘Regular Clothes’ and ‘School Uniform’ costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4 Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Yasogami High School]] uniforms from {{Link|Game|P4}} as costumes for members of the [[Phantom Thieves]], accessory [[Team Glasses]], and [[Time to Make History]] and [[Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 3 Costume &amp;amp; BGM Special Set|image=P5 Persona 3 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds [[Gekkoukan High School]] uniforms from {{Link|Game|P3}} as costumes for members of the Phantom Thieves, accessory [[S.E.E.S. Armband]], and [[Mass Destruction]] and [[After the Battle]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Thanatos and Thanatos Picaro Set|image=P5 Thanatos and Thanatos Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 3&#039;&#039;: [[Thanatos (Persona)|Thanatos]] and [[Thanatos Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Magatsu Izanagi and Magatsu Izanagi Picaro Set|image=P5 Magatsu Izanagi and Magatsu Izanagi Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 4&#039;&#039;: [[Magatsu Izanagi]] and [[Magatsu Izanagi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Kaguya and Kaguya Picaro Set|image=P5 Kaguya and Kaguya Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 4&#039;&#039;: [[Kaguya]] and [[Kaguya Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 20th Anniversary Logo Morgana Car Sticker Set|image=P5 20th Anniversary Logo Morgana Car Sticker Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds a sticker to decorate the Mona-car in Mementos.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Phantom Thieves Logo Morgana Car Sticker Set|image=P5 Phantom Thieves Logo Morgana Car Sticker Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds a sticker to decorate the Mona-car in Mementos.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei: Persona Costume and BGM Special Set|image=P5 Shin Megami Tensei Persona Costume and BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[St. Hermelin High School]] uniforms from {{Link|Game|P1PSP}} as costumes for the Phantom Thieves, accessory [[Hermelin Badge]], and [[A Lone Prayer]] and [[Dream of A Butterfly]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei if... Costume and BGM Special Set|image=P5 Shin Megami Tensei if... Costume and BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Karukozaka High School]] uniforms from {{Link|Game|SMTif}} as costumes for the Phantom Thieves, accessory [[Arm PC]], and [[Old Enemy]] and [[Battle Result]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 2 Costume &amp;amp; BGM Special Set|image=P5 Persona 2 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds [[Seven Sisters High School]] uniforms from {{Link|Game|P2IS}} as costumes for members of the Phantom Thieves, accessory [[Sevens Emblem]], and [[Persona_2:_Innocent_Sin_Original_Soundtrack_(2011)|Normal Battle]] and [[Persona_2:_Innocent_Sin_Original_Soundtrack_(2011)|Battle Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Ariadne and Ariadne Picaro Set|image=P5 Ariadne and Ariadne Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Ariadne]] and [[Ariadne Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Asterius and Asterius Picaro Set|image=P5 Asterius and Asterius Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Asterius (Persona)|Asterius]] and [[Asterius Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Tsukiyomi and Tsukiyomi Picaro Set|image=P5 Tsukiyomi and Tsukiyomi Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Tsukiyomi]] and [[Tsukiyomi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Swimsuit Set|image=P5 Swimsuit Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds swimsuit costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4: Dancing All Night Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Dancing All Night Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Dancewear’ uniforms based on {{Link|Game|P4D}} as costumes for members of the Phantom Thieves, accessory [[Midnight Bandanna]], and [[Reach Out To The Truth]] and [[Period (P4D version)]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4: Arena Ultimax Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Arena Ultimax Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Shadow Operative’ uniforms based on ‘’Persona 4 Arena Ultimax’’ as costumes for members of the Phantom Thieves, accessory [[Evoker]], and [[The Ultimate]] and [[Get A Triple S!]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei IV Costume and BGM Special Set|image=P5 Shin Megami Tensei IV Costume and BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Samurai Garb’ costumes from {{Link|Game|SMT4}} as costumes for the Phantom Thieves, accessory [[Gauntlet]], and [[Battle A1]] and [[Shin_Megami_Tensei_IV_Original_Soundtrack|Battle Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Messiah and Messiah Picaro Set|image=P5 Messiah and Messiah Picaro Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P3}}: [[Messiah]] and [[Messiah Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Devil Summoner: Raidou Kuzunoha Costume &amp;amp; BGM Special Set|image=P5 Devil Summoner Raidou Kuzunoha Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Yumizuki High School]] uniforms from {{Link|Game|DSRK1}} as costumes for members of the Phantom Thieves, accessory [[Kuzunoha Tubes]], and [[Battle: Raidou]] and [[Level Up]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Maid and Butler Set|image=P5 Maid and Butler Set US Cover.png|release={{Release|US=June 6, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds maid and butler costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Christmas Costume Set|image=P5 Christmas Costume Set US Cover.png|release={{Release|US=July 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds Christmas costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Catherine Costume &amp;amp; BGM Special Set|image=P5 Catherine Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds costumes for members of the Phantom Thieves from Atlus game &#039;&#039;Catherine&#039;&#039;.|note=*Included in Ultimate Edition}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===&#039;&#039;Royal&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 5 Royal]]}}&lt;br /&gt;
&#039;&#039;Persona 5 Royal&#039;&#039; is a rerelease of Persona 5 with a variety of new features and changes to the game. Most notably, Royal adds 3rd Semester, an extended post-game story arc revolving around new characters, a new [[Palace]], and two new endings. Differences include:&lt;br /&gt;
* New major characters [[Jose]], [[Sumire Yoshizawa|Kasumi Yoshizawa]], and [[Takuto Maruki]].&lt;br /&gt;
* [[Mementos]] now has new gameplay features due to the addition of [[Jose]].&lt;br /&gt;
* Two new [[Arcana|Arcanas]], [[Faith (Arcana)|Faith]] and [[Councillor (Arcana)|Councillor]], and corresponding [[Confidants]] with the new characters [[Sumire Yoshizawa|Kasumi]] and [[Takuto Maruki|Maruki]].&lt;br /&gt;
* A full rework of [[Goro Akechi|Goro Akechi&#039;s]] [[Confidant]].&lt;br /&gt;
* A new [[Palace]] within 3rd Semester, and two new endings based on whether or not the player completes it and fights the final boss.&lt;br /&gt;
* A new side-area, [[Thieves Den]], was added.&lt;br /&gt;
* A new major area in Tokyo, [[Kichijoji]], was added.&lt;br /&gt;
* Changes to a few Confidant abilities, such as [[Ryuji Sakamoto]]&#039;s Insta-kill, as well as new abilities for the new Confidants.&lt;br /&gt;
* [[Baton Pass]] and [[Gun (Equipment)|Gun]] weapons were reworked.&lt;br /&gt;
* New story events involving the main cast, and photos occasionally set to the IM group chat showcasing certain moments.&lt;br /&gt;
* [[Showtime]] attacks were added.&lt;br /&gt;
* [[Trait|Traits]] were added.&lt;br /&gt;
* New third-evolution [[Persona (Concept)|Personas]] for every [[Phantom Thieves of Hearts|Phantom Thief]] except [[Ren Amamiya|Joker]] were added, along with unique [[Skill (Attribute)|Skills]] for said Personas. Joker&#039;s third-evolution Persona, [[Raoul]], was added as DLC.&lt;br /&gt;
* [[Will Seed|Will Seeds]] were added, alongside accessories formed by collecting all three within each [[Palace]], and unique Skills granted to characters equipping said accessories.&lt;br /&gt;
* Joker&#039;s [[Grappling hook]] was added, alongside changes in Palace layout to allow its use.&lt;br /&gt;
* Most of the main Palace bosses were altered for story reasons or to incentivize the player to utilize certain techniques, such as [[Baton Pass]], [[Technical]] damage, or special battle prompts.&lt;br /&gt;
* New hangout events with [[Caroline and Justine]].&lt;br /&gt;
* New [[Shadow]] variants, [[Shadow|Disaster Shadows]].&lt;br /&gt;
* The [[Velvet Room]] now occasionally activates [[Fusion Alarm|Fusion Alarms]], which amplify fusion results at the cost of higher risk of a [[Fusion Accident]].&lt;br /&gt;
* The [[Velvet Room]] now offers [[Challenge Battles]], which are special combat challenges that revolve around certain battle mechanics.&lt;br /&gt;
* Two new secret bosses, one exclusive to New Game Plus.&lt;br /&gt;
* Some story events have newly added or redone voice acting.&lt;br /&gt;
* Some characters have new or updated portraits during dialogue.&lt;br /&gt;
* New exclusive DLC for Royal. In the 2022 re-release, all DLC from both Persona 5 and Persona 5 Royal was included with the game.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Requests in {{PAGENAME}}|Requests]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
The planning for Persona 5 began during the development of Catherine, and full-scale development started after Catherine was completed.&amp;lt;ref&amp;gt;{{Cite Book|quote=橋野: プロジェクトを立ち上げるときって、会社に予算などについて準備申請を行う必要があるんです。それを提出したのが『キャサリン』の開発中だったかな。(...)梶田: では、本格始動したのは『キャサリン』が発売されたあと? |translquote=Hashino: When you launch a project, you have to submit a proposal to the company for things like budget and preparations. I believe we submitted that during the development of Catherine.(...)Kajita: So the full-scale start came after Catherine was released? |des= |chapter=Interview |book=ペルソナ5 マニアクス |author= |publisher=KADOKAWA |lang=Japanese |volume= |edition= |page=Page 200 |transl= |isbn= }}&amp;lt;/ref&amp;gt; The idea of using phantom thieves as the protagonists arose during the simultaneous development of Persona 4 Golden, following the 2011 Tōhoku earthquake and tsunami.&amp;lt;ref&amp;gt;{{Cite Web|quote=橋野氏： 立ち上げ時点では怪盗という発想はまだなかったんです。(...)当時はペルソナ4 ザ・ゴールデンと並行しながら，さまざまなアイデアのテストをしていたんですが，いろいろと考えていたさなかに，東日本大震災が起きたんですね。 |translquote=Hashino: When we first started, the idea of phantom thieves wasn&#039;t there yet.(...)We were testing various ideas while also working on Persona 4 Golden, and it was during this time that the Great East Japan Earthquake occurred. |author= |url= [https://www.4gamer.net/games/272/G027222/20160613013/]|archive= |published= |retrieved= September 4, 2025|site=4gamer |type= }}&amp;lt;/ref&amp;gt; During this process, they scrapped the plan they had been working on and started over.&amp;lt;ref&amp;gt;{{Cite Web|quote=それまでできあがっていたものをすべて破棄して作り直した、と？ ほぼ作り直しですね。 |translquote= |author= |url= [https://blog.ja.playstation.com/2016/09/21/20160921-persona5/]|archive= |published= |retrieved= September 5, 2025|site=blog.ja.playstation.com |type= }}&amp;lt;/ref&amp;gt;The game engine for Persona 5 was completed around September 2011.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=最近、ついに弊社独自の開発エンジンが完成しましてこれがあれば、僕たちが作りたいものを、かなりスムーズに形にすることができそうです。 |translquote=We&#039;ve finally completed our own in-house game engine. With this, it looks like we&#039;ll be able to bring the things we want to create to life much more smoothly. |publ= |publisher=エンターブレイン |lang=Japanese |volume= |issue=1187 |page=Page 39 |article= |author= |published= |coverdate=September 15, 2011 |transl= }}&amp;lt;/ref&amp;gt; The development team consisted of approximately 40 to 70 people.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=開発体制はメインスタッフが40名、量産時期には約70名。 |translquote=The development team had a core staff of 40 people, which grew to about 70 during the mass production phase. |publ=月刊CGWORLD |publisher= |lang= |volume= |issue=218 |page=Page 86 |article= |author= |published=ボーンデジタル |coverdate=October, 2016 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
{{See also|{{Sect|Persona 5 Original Soundtrack|Production}}}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The dialogue font used in the Japanese version of the game is Slump DB by Fontworks&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://en.fontworks.co.jp/case/3471/ Fontworks Use Case]|archive= |published= |retrieved= January 30, 2025|site= Fontworks|type= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://en.fontworks.co.jp/fontsearch/slumpstd-db/ Slump DB]|archive= |published= |retrieved= January 30, 2025|site= Fontworks|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The exact shade of red used to represent the game is Pantone Coated 2035 C&amp;lt;ref&amp;gt;[https://archive.org/details/persona-5-marketing-style-guide Persona 5 Style Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Shigenori Soejima claimed that the world and timeline of Persona 5 are the same as the previous games.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=ペルソナシリーズは同じ世界観で描いているので、『P3』から『P4』、そして「P5」と時間が流れていきます。|translquote=The Persona series takes place in the same world, so the timeline flows from P3 to P4, and then to P5. |des= |chapter=Persona Artworks |magazine=ペルソナマガジン |author= |publisher=KADOKAWA/アスキー・メディアワークス |lang= Japanese|issue= |edition= |page= Page 71|transl= |coverdate=#2014 SEPTEMBER~ }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona 5&lt;br /&gt;
|ja=ペルソナ5&lt;br /&gt;
|jaR=Perusona faibu&lt;br /&gt;
|jaM=Persona 5&lt;br /&gt;
|zhS=女神异闻录５ &lt;br /&gt;
|zhSM=Alternate Goddess Tale 5&lt;br /&gt;
|zhT=女神異聞錄５ &lt;br /&gt;
|zhTM=Alternate Goddess Tale 5&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=페르소나5 &lt;br /&gt;
|koM=Persona 5&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 5| ]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_5&amp;diff=405902</id>
		<title>Persona 5</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_5&amp;diff=405902"/>
		<updated>2026-08-29T12:28:47Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the original &#039;&#039;Persona 5&#039;&#039;|the 2019 remaster|[[Persona 5 Royal]]}}&lt;br /&gt;
{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ5&lt;br /&gt;
|jamean=Persona 5&lt;br /&gt;
|imagecover={{Media&lt;br /&gt;
|P5 PS3 US Cover.png|PS3~Front cover of the PlayStation 3 version&lt;br /&gt;
|P5 PS4 US Cover.png|PS4~Front cover of the PlayStation 4 version&lt;br /&gt;
}}&lt;br /&gt;
|imagelogo=P5 Logo.png&lt;br /&gt;
|developers=[[Atlus]] 2nd Production&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Deep Silver]] &amp;lt;small&amp;gt;(PAL)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sony]] &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br/&amp;gt;PlayStation 4&lt;br /&gt;
|release={{Release|JP=September 15, 2016|US=April 4, 2017|EU=April 4, 2017|TW=March 23, 2017||HK=March 23, 2017|KR=June 8, 2017}}&lt;br /&gt;
|theme=[[File:P5 Wake Up, Get Up, Get Out There Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 5&#039;&#039;&#039;&#039;&#039; is a 2016 role-playing game for the [[PlayStation 3]] and [[PlayStation 4]], and the sixth entry in the {{Link|Series|p-}}. It was developed and published by [[Atlus]] and released on September 15, 2016 in Japan. The game subsequently received a worldwide release in all other regions on April 4, 2017.&lt;br /&gt;
&lt;br /&gt;
A remaster of the game, titled {{Link|Game|p5r}}, was released for the PlayStation 4 in 2019.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=WE&#039;RE HERE TO TAKE YOUR HEART&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
A group of high school students are out to reform Tokyo society. Troubled by the deception and hypocrisy all around them, these Phantom Thieves will steal into the hearts of people and confront the problem from the inside out!&lt;br /&gt;
|ja=&#039;&#039;&#039;大都会・東京を舞台にした“痛快”ジュブナイル活劇！！&#039;&#039;&#039;&amp;lt;br/&amp;gt;都心の高校への転入生として、学園生活を自由に謳歌。学校に行ったり、友達と遊んだり、バトルをしたり、毎日をどう過ごすかはあなた次第！さまざまな人々と出会い“絆”を深めることで、世直し怪盗として数々の力を手に入れよう！！&amp;lt;br/&amp;gt;&#039;&#039;&#039;すべてのRPGファンに贈る！！“ペルソナ”ナンバリング最新作が登場！！&#039;&#039;&#039;&amp;lt;br/&amp;gt;昼は高校生、放課後は怪盗！？悪人達の歪んだ心を盗み出せ！！&amp;lt;br/&amp;gt;放課後は、悪人たちの心の世界“パレス”に潜入し、ペルソナの力を駆使しながら、歪みの源「オタカラ」を目指そう！前代未聞の“世直し劇”がいま、始まる！&lt;br /&gt;
|jaR=&#039;&#039;&#039;Daitokai Tōkyō o butai ni shita &amp;quot;tsūkai&amp;quot; jubunairu katsugeki!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Toshin no kōkō e no tennyūsei to shite, gakuen seikatsu o jiyū ni ōka. Gakkō ni ittari, tomodachi to asondari, batoru o shitari, mainichi o dō sugosu ka wa anata shidai! Samazama na hitobito to deai &amp;quot;kizuna&amp;quot; o fukameru koto de, yonaoshi kaitō to shite kazukazu no chikara o te ni ireyō!!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Subete no ārupījī fan ni okoru!! &amp;quot;Perusona&amp;quot; nanbaringu saishinsaku ga dōjō!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Hiru wa kōkōsei, hōkago wa kaitō!? Akunin-tachi no iganda kokoro o nusumidase!!&amp;lt;br/&amp;gt;Hōkago wa, akunin-tachi no kokoro no sekai &amp;quot;Paresu&amp;quot; ni sennyū shi, Perusona no chikara o kushi shi nagara, hizumi no minamoto &amp;quot;Otakara&amp;quot; o mezasō! Zendaimimon no &amp;quot;Yonaoshi Geki&amp;quot; ga ima, hajimaru!&lt;br /&gt;
|jaT=&#039;&#039;&#039;A &amp;quot;thrilling&amp;quot; young-adult action drama set in the metropolis of Tokyo!&#039;&#039;&#039;&amp;lt;br/&amp;gt;Freely enjoy academic life as a transfer student to a high school in the heart of the city. Go to school, hang out with friends, fight―how you spend each day is up to you! By meeting different types of people, and deepening your &amp;quot;bonds&amp;quot; with them, obtain various powers as a world-renewing phantom thief!!&amp;lt;br/&amp;gt;&#039;&#039;&#039;A gift to all RPG fans!! The latest numbered &amp;quot;Persona&amp;quot; title has arrived!!&#039;&#039;&#039;&amp;lt;br/&amp;gt;High school student by day, phantom thief after school?! Steal villains&#039; distorted hearts!!&amp;lt;br/&amp;gt;After school, infiltrate the &amp;quot;Palace&amp;quot;, the world of villains&#039; hearts, and use the power of Persona while heading for the source of distortion, the &amp;quot;Treasure&amp;quot;! An unprecedented &amp;quot;World-Renewal Drama&amp;quot; is about to begin!}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub|type=Synopsis}}&lt;br /&gt;
[[Ren Amamiya|The protagonist]] is put on probation and forced to transfer to [[Shujin Academy]] after an incident where he allegedly assaulted [[Masayoshi Shido|a man]]. As part of his probation, he is put under the care of [[Sojiro Sakura]], an acquaintance of his parents, and begins living in the attic of [[Café Leblanc]]. One day, the protagonist experiences a dream where he finds himself in a [[Velvet Room|prison cell]] guarded by [[Justine and Caroline|two girls dressed as wardens]], with an [[Igor|old man]] watching over him from a desk. There, he is told by the old man that the room reflects his nature as a &amp;quot;prisoner of fate&amp;quot;, and that ruin awaits him in the near future. He is then told that he must undergo rehabilitation.&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
=== Daily Life ===&lt;br /&gt;
The story takes place over the course of a year, and the protagonist must balance high school life and reforming society.&lt;br /&gt;
&lt;br /&gt;
The protagonist lives in the attic of Café Leblanc and can explore various locations in the Greater Tokyo Area using the subway system. He can take part-time jobs, play video games, go out with friends, go to restaurants, study, go to the [[Movie Theater|movies]], play baseball, spend time at a bathhouse, [[Fishing|fish]], exercise in his own room or go to the gym, [[Infiltration Tools|make equipment]] for use in battle, messages, watch [[DVDs]] or go to the clinic. A certain amount of these activities can increase the protagonist&#039;s stat performance such as his Max HP and SP. There are also a variety of minigames.&lt;br /&gt;
&lt;br /&gt;
Using the P. A. D., the SNS system allows the protagonist to chat with other people using phone text messages, helping them learn more about their personalities and background.&lt;br /&gt;
&lt;br /&gt;
The [[Confidant]] system is similar to the [[Social Link]]s of &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039; and involves building relationships with helpers around the city for various benefits in Palaces as well as battle.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
During the prologue, the [[difficulty]] can be selected from &amp;quot;Safety,&amp;quot; &amp;quot;Easy,&amp;quot; &amp;quot;Normal&amp;quot; and &amp;quot;Hard.&amp;quot; With the exception for Safety difficulty, the rest can be changed at any time. An additional &amp;quot;Merciless&amp;quot; difficulty above Hard is available as free DLC. Even if someone has never played &#039;&#039;Persona 5&#039;&#039; before, choosing Normal should be fine. The difficulty statistics/features are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;table p5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Damage received&lt;br /&gt;
!Damage dealt&lt;br /&gt;
!EXP&lt;br /&gt;
!Money&lt;br /&gt;
|-&lt;br /&gt;
|Safety&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|x0.5&lt;br /&gt;
|x2.0&lt;br /&gt;
|x3.0&lt;br /&gt;
|x5.0&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|x0.5&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|x1.6&lt;br /&gt;
|x0.8&lt;br /&gt;
|x1.0&lt;br /&gt;
|x1.0&lt;br /&gt;
|-&lt;br /&gt;
|Merciless&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|x1.6&lt;br /&gt;
|x0.8&lt;br /&gt;
|x0.4&lt;br /&gt;
|x1.0&lt;br /&gt;
|}&lt;br /&gt;
* &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; In Safety, if the protagonist is killed, the option to revive the entire party with full HP and SP will be available;&lt;br /&gt;
** However, the difficulty cannot be changed until [[New Game Plus#Persona 5|the beginning of a new playthrough]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; In Merciless, weakness, [[Critical]] and [[Technical]] damage from any source is tripled.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons ===&lt;br /&gt;
The Palace of every arc of the main storyline has a certain deadline to complete. Failure to complete the Palace before the deadline will result in a &amp;quot;false ending&amp;quot; Game Over scene where the protagonist misremembers why he was arrested, and is assassinated by a mysterious figure, when Sae leaves him alone to remember the truth. It is impossible to explore past dungeons once they&#039;re cleared, so it is recommended to do so in advance as much as possible.&lt;br /&gt;
&lt;br /&gt;
Unlike dungeons in previous entries in the series, a majority of Palaces include fixed design, and are not randomly generated. They feature unique elements of platforming (jumping up and down ledges), puzzles, stealth, and traps.&lt;br /&gt;
&lt;br /&gt;
A randomly-generated dungeon called [[Mementos]] is where the party can traverse by driving a vehicle transformed from Morgana where they can collect treasures, obtain Personas that are present in the previously collapsed Palaces and complete [[Mementos Requests|requests]] to steal the hearts of minor targets submitted to the Phantom Aficionado Website (Phan-site for short). Mementos is affected by the weather, and it is a good idea to explore it during days with bad weather for advantages in battle.&lt;br /&gt;
&lt;br /&gt;
Battle can be initiated when the protagonist is in stealth mode and ambushes the enemy, which gives the party a preemptive turn. If the protagonist fails in stealth, the [[Security Level|security level]] will increase. A spotlight will then follow him, which causes the enemies to pursue him persistently. After victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs another ambush attack, the security level will drop slightly. When the security level reaches 100%, the party is forced to leave the dungeon for the day. The next time the party enters the same dungeon again, the security level will drop by a portion. Mementos does not have a security level.&lt;br /&gt;
&lt;br /&gt;
After the party successfully makes it to the end of a Palace, they can go back to the real world and send a calling card to their target. Doing so takes the entire daytime period away and during that night the protagonist cannot go outside Café Leblanc, although he can still craft tools if that ability is unlocked. During the next day, the party will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. Afterwards, the Palace will collapse and advance the story further.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
The party engages in strategic turn-based combat with [[Shadow (Persona)|Shadows]] and [[List of Persona 5 Bosses|bosses]] using both melee and ranged weapons, instead of only one type of weapon. The party will use their Personas in battle to combat Shadows. The general aim is to find the enemy&#039;s weakness and exploit it in order to knock them down.&lt;br /&gt;
&lt;br /&gt;
If the protagonist dies in battle, the game will end. However, if it was a boss battle, it is possible to restart the battle before the boss. Death in a random battle will start the game back at the most recent Safe Room. Protecting the protagonist is an important priority.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the combat system &#039;&#039;Persona&#039;&#039; plays under would have been upgraded with &#039;&#039;Persona 5&#039;&#039;, which also includes how party members&#039; skill pools are composed: Personas are organized to have a collectively more diverse yet simplistic playstyle.&lt;br /&gt;
&lt;br /&gt;
When a party member has knocked down an enemy, a new ability called &amp;quot;[[Baton Pass]]&amp;quot; appears, where the party member can pass their &amp;quot;[[One More|1 More]]&amp;quot; turn to another combatant to boost up their attack and healing power during that turn, which goes higher if the streak is kept going. The maximum is three passes, as the &amp;quot;baton&amp;quot; cannot be passed to the same party member twice.&lt;br /&gt;
&lt;br /&gt;
When all remaining enemies are knocked down, this will result in a &amp;quot;Hold Up.&amp;quot; The protagonist can choose to initiate a Negotiation or an [[All-out Attack]]:&lt;br /&gt;
&lt;br /&gt;
* Negotiation: The game brings back the old way of interacting with enemies: Negotiation for obtaining Persona, [[Yen|money]] and item, a feature returning from absence since &#039;&#039;Persona 2&#039;&#039;, in vein with the &#039;&#039;Shin Megami Tensei&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
* All-out Attack: The party members all attack at once for combined, massive damage. If all enemies are defeated in that All-out Attack, the game will play a finishing touch sequence featuring the party member who has knocked down the last enemy.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional RPGs, where the player has to go through layers of menus in order to give a command in battle, &#039;&#039;Persona 5&#039;&#039; features an improved UI which offers shortcuts to major commands like melee attack, gun attack, Persona [[skills]], items, [[guard]] and [[Tactics|tactical order]]. Instead of navigating a wheel in &#039;&#039;Persona 3&#039;&#039; or a vertical list in &#039;&#039;Persona 4&#039;&#039;, choices are now a button press away, allowing for fast-paced action. The party can also gain access to the ability to switch party members during battle, although these are Confidant abilities only attainable from Hifumi Togo and/or Futaba Sakura.&lt;br /&gt;
&lt;br /&gt;
=== Online Features ===&lt;br /&gt;
The Thieves Guild allows online players to share and receive information about what kind of activities they take. A graph shows the percentage of all online players venturing the Palace, improving social performance or participating in Confidant events. It is also particularly useful to rely on this during [[Class|test answers]] and Confidant questions, as certain choices provide more benefits.&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Persona 5 Healing Item Set|image=P5 Healing Item Set US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds one [[Soul Food]], [[Soma]], and 3 [[Revival Bead]]s to inventory.|note=&lt;br /&gt;
*Included in Ultimate Edition.&lt;br /&gt;
*Downloadable only once per account.}}&lt;br /&gt;
{{DLC|title=Persona 5 Japanese Audio Track|image=P5 Japanese Audio Track US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds  ability to play with original Japanese audio.|note=*Included in Ultimate Edition.}}&lt;br /&gt;
{{DLC|title=Persona 5 New Difficulty Level Challenge|image=P5 Japanese Audio Track US Cover.png&amp;lt;!--Difficulty shares image with audio track on DLC site--&amp;gt;|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds  ability to play on ‘Merciless’ difficulty.|note=*Included in Ultimate Edition.}}&lt;br /&gt;
{{DLC|title=Persona 5 Skill Card Set|image=P5 Skill Card Set US Cover.png|release={{Release|US=April 3, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds [[Agi]], [[Bufu]], [[Zio]], [[Garu]], [[Psi]], [[Frei]], [[Kouha]], [[Eiha]], [[Dia]], [[Tarukaja]], [[Rakukaja]], [[Sukukaja]], and 3 Blank [[Skill Card]]s to inventory.|note=&lt;br /&gt;
*Included in Ultimate Edition.&lt;br /&gt;
*Downloadable only once per account.}}&lt;br /&gt;
{{DLC|title=Izanagi and Izanagi Picaro Set|image=P5 Izanagi and Izanagi Picaro Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds [[Persona]]s from {{Link|Game|P4}}: [[Izanagi (Persona)|Izanagi]] and [[Izanagi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Orpheus and Orpheus Picaro Set|image=P5 Orpheus and Orpheus Picaro Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P3}}: [[Orpheus]] and [[Orpheus Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Regular Clothes and School Uniforms Set|image=P5 Regular Clothes and School Uniforms Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds ‘Regular Clothes’ and ‘School Uniform’ costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4 Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Yasogami High School]] uniforms from {{Link|Game|P4}} as costumes for members of the [[Phantom Thieves]], accessory [[Team Glasses]], and [[Time to Make History]] and [[Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 3 Costume &amp;amp; BGM Special Set|image=P5 Persona 3 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds [[Gekkoukan High School]] uniforms from {{Link|Game|P3}} as costumes for members of the Phantom Thieves, accessory [[S.E.E.S. Armband]], and [[Mass Destruction]] and [[After the Battle]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Thanatos and Thanatos Picaro Set|image=P5 Thanatos and Thanatos Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 3&#039;&#039;: [[Thanatos (Persona)|Thanatos]] and [[Thanatos Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Magatsu Izanagi and Magatsu Izanagi Picaro Set|image=P5 Magatsu Izanagi and Magatsu Izanagi Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 4&#039;&#039;: [[Magatsu Izanagi]] and [[Magatsu Izanagi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Kaguya and Kaguya Picaro Set|image=P5 Kaguya and Kaguya Picaro Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from &#039;&#039;Persona 4&#039;&#039;: [[Kaguya]] and [[Kaguya Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 20th Anniversary Logo Morgana Car Sticker Set|image=P5 20th Anniversary Logo Morgana Car Sticker Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds a sticker to decorate the Mona-car in Mementos.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Phantom Thieves Logo Morgana Car Sticker Set|image=P5 Phantom Thieves Logo Morgana Car Sticker Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds a sticker to decorate the Mona-car in Mementos.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei: Persona Costume and BGM Special Set|image=P5 Shin Megami Tensei Persona Costume and BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[St. Hermelin High School]] uniforms from {{Link|Game|P1PSP}} as costumes for the Phantom Thieves, accessory [[Hermelin Badge]], and [[A Lone Prayer]] and [[Dream of A Butterfly]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei if... Costume and BGM Special Set|image=P5 Shin Megami Tensei if... Costume and BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Karukozaka High School]] uniforms from {{Link|Game|SMTif}} as costumes for the Phantom Thieves, accessory [[Arm PC]], and [[Old Enemy]] and [[Battle Result]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 2 Costume &amp;amp; BGM Special Set|image=P5 Persona 2 Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 18, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds [[Seven Sisters High School]] uniforms from {{Link|Game|P2IS}} as costumes for members of the Phantom Thieves, accessory [[Sevens Emblem]], and [[Persona_2:_Innocent_Sin_Original_Soundtrack_(2011)|Normal Battle]] and [[Persona_2:_Innocent_Sin_Original_Soundtrack_(2011)|Battle Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Ariadne and Ariadne Picaro Set|image=P5 Ariadne and Ariadne Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Ariadne]] and [[Ariadne Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Asterius and Asterius Picaro Set|image=P5 Asterius and Asterius Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Asterius (Persona)|Asterius]] and [[Asterius Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Tsukiyomi and Tsukiyomi Picaro Set|image=P5 Tsukiyomi and Tsukiyomi Picaro Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P4AU}}: [[Tsukiyomi]] and [[Tsukiyomi Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Swimsuit Set|image=P5 Swimsuit Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds swimsuit costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4: Dancing All Night Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Dancing All Night Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Dancewear’ uniforms based on {{Link|Game|P4D}} as costumes for members of the Phantom Thieves, accessory [[Midnight Bandanna]], and [[Reach Out To The Truth]] and [[Period (P4D version)]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 4: Arena Ultimax Costume &amp;amp; BGM Special Set|image=P5 Persona 4 Arena Ultimax Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Shadow Operative’ uniforms based on ‘’Persona 4 Arena Ultimax’’ as costumes for members of the Phantom Thieves, accessory [[Evoker]], and [[The Ultimate]] and [[Get A Triple S!]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei IV Costume and BGM Special Set|image=P5 Shin Megami Tensei IV Costume and BGM Special Set US Cover.png|release={{Release|US=April 25, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds ‘Samurai Garb’ costumes from {{Link|Game|SMT4}} as costumes for the Phantom Thieves, accessory [[Gauntlet]], and [[Battle A1]] and [[Shin_Megami_Tensei_IV_Original_Soundtrack|Battle Results]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Messiah and Messiah Picaro Set|image=P5 Messiah and Messiah Picaro Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $2.99|detail=Adds Personas from {{Link|Game|P3}}: [[Messiah]] and [[Messiah Picaro]].|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Devil Summoner: Raidou Kuzunoha Costume &amp;amp; BGM Special Set|image=P5 Devil Summoner Raidou Kuzunoha Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; $6.99|detail=Adds [[Yumizuki High School]] uniforms from {{Link|Game|DSRK1}} as costumes for members of the Phantom Thieves, accessory [[Kuzunoha Tubes]], and [[Battle: Raidou]] and [[Level Up]] music tracks.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Maid and Butler Set|image=P5 Maid and Butler Set US Cover.png|release={{Release|US=June 6, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds maid and butler costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Persona 5 Christmas Costume Set|image=P5 Christmas Costume Set US Cover.png|release={{Release|US=July 11, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt; Free|detail=Adds Christmas costumes for members of the Phantom Thieves.|note=*Included in Ultimate Edition}}&lt;br /&gt;
{{DLC|title=Catherine Costume &amp;amp; BGM Special Set|image=P5 Catherine Costume &amp;amp; BGM Special Set US Cover.png|release={{Release|US=May 2, 2017}}|price=&amp;lt;small&amp;gt;US&amp;lt;/small&amp;gt;$6.99|detail=Adds costumes for members of the Phantom Thieves from Atlus game &#039;&#039;Catherine&#039;&#039;.|note=*Included in Ultimate Edition}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===&#039;&#039;Royal&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 5 Royal]]}}&lt;br /&gt;
&#039;&#039;Persona 5 Royal&#039;&#039; is a rerelease of Persona 5 with a variety of new features and changes to the game. Most notably, Royal adds 3rd Semester, an extended post-game story arc revolving around new characters, a new [[Palace]], and two new endings. Differences include:&lt;br /&gt;
* New major characters [[Jose]], [[Sumire Yoshizawa|Kasumi Yoshizawa]], and [[Takuto Maruki]].&lt;br /&gt;
* [[Mementos]] now has new gameplay features due to the addition of [[Jose]].&lt;br /&gt;
* Two new [[Arcana|Arcanas]], [[Faith (Arcana)|Faith]] and [[Councillor (Arcana)|Councillor]], and corresponding [[Confidants]] with the new characters [[Sumire Yoshizawa|Kasumi]] and [[Takuto Maruki|Maruki]].&lt;br /&gt;
* A full rework of [[Goro Akechi|Goro Akechi&#039;s]] [[Confidant]].&lt;br /&gt;
* A new [[Palace]] within 3rd Semester, and two new endings based on whether or not the player completes it and fights the final boss.&lt;br /&gt;
* A new side-area, [[Thieves Den]], was added.&lt;br /&gt;
* A new major area in Tokyo, [[Kichijoji]], was added.&lt;br /&gt;
* Changes to a few Confidant abilities, such as [[Ryuji Sakamoto]]&#039;s Insta-kill, as well as new abilities for the new Confidants.&lt;br /&gt;
* [[Baton Pass]] and [[Gun (Equipment)|Gun]] weapons were reworked.&lt;br /&gt;
* New story events involving the main cast, and photos occasionally set to the IM group chat showcasing certain moments.&lt;br /&gt;
* [[Showtime]] attacks were added.&lt;br /&gt;
* [[Trait|Traits]] were added.&lt;br /&gt;
* New third-evolution [[Persona (Concept)|Personas]] for every [[Phantom Thieves of Hearts|Phantom Thief]] except [[Ren Amamiya|Joker]] were added, along with unique [[Skill (Attribute)|Skills]] for said Personas. Joker&#039;s third-evolution Persona, [[Raoul]], was added as DLC.&lt;br /&gt;
* [[Will Seed|Will Seeds]] were added, alongside accessories formed by collecting all three within each [[Palace]], and unique Skills granted to characters equipping said accessories.&lt;br /&gt;
* Joker&#039;s [[Grappling hook]] was added, alongside changes in Palace layout to allow its use.&lt;br /&gt;
* Most of the main Palace bosses were altered for story reasons or to incentivize the player to utilize certain techniques, such as [[Baton Pass]], [[Technical]] damage, or special battle prompts.&lt;br /&gt;
* New hangout events with [[Caroline and Justine]].&lt;br /&gt;
* New [[Shadow]] variants, [[Shadow|Disaster Shadows]].&lt;br /&gt;
* The [[Velvet Room]] now occasionally activates [[Fusion Alarm|Fusion Alarms]], which amplify fusion results at the cost of higher risk of a [[Fusion Accident]].&lt;br /&gt;
* The [[Velvet Room]] now offers [[Challenge Battles]], which are special combat challenges that revolve around certain battle mechanics.&lt;br /&gt;
* Two new secret bosses, one exclusive to New Game Plus.&lt;br /&gt;
* Some story events have newly added or redone voice acting.&lt;br /&gt;
* Some characters have new or updated portraits during dialogue.&lt;br /&gt;
* New exclusive DLC for Royal. In the 2022 re-release, all DLC from both Persona 5 and Persona 5 Royal was included with the game.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Requests in {{PAGENAME}}|Requests]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
The planning for Persona 5 began during the development of Catherine, and full-scale development started after Catherine was completed.&amp;lt;ref&amp;gt;{{Cite Book|quote=橋野: プロジェクトを立ち上げるときって、会社に予算などについて準備申請を行う必要があるんです。それを提出したのが『キャサリン』の開発中だったかな。(...)梶田: では、本格始動したのは『キャサリン』が発売されたあと? |translquote=Hashino: When you launch a project, you have to submit a proposal to the company for things like budget and preparations. I believe we submitted that during the development of Catherine.(...)Kajita: So the full-scale start came after Catherine was released? |des= |chapter=Interview |book=ペルソナ5 マニアクス |author= |publisher=KADOKAWA |lang=Japanese |volume= |edition= |page=Page 200 |transl= |isbn= }}&amp;lt;/ref&amp;gt; The idea of using phantom thieves as the protagonists arose during the simultaneous development of Persona 4 Golden, following the 2011 Tōhoku earthquake and tsunami.&amp;lt;ref&amp;gt;{{Cite Web|quote=橋野氏： 立ち上げ時点では怪盗という発想はまだなかったんです。(...)当時はペルソナ4 ザ・ゴールデンと並行しながら，さまざまなアイデアのテストをしていたんですが，いろいろと考えていたさなかに，東日本大震災が起きたんですね。 |translquote=Hashino: When we first started, the idea of phantom thieves wasn&#039;t there yet.(...)We were testing various ideas while also working on Persona 4 Golden, and it was during this time that the Great East Japan Earthquake occurred. |author= |url= [https://www.4gamer.net/games/272/G027222/20160613013/]|archive= |published= |retrieved= September 4, 2025|site=4gamer |type= }}&amp;lt;/ref&amp;gt; During this process, they scrapped the plan they had been working on and started over.&amp;lt;ref&amp;gt;{{Cite Web|quote=それまでできあがっていたものをすべて破棄して作り直した、と？ ほぼ作り直しですね。 |translquote= |author= |url= [https://blog.ja.playstation.com/2016/09/21/20160921-persona5/]|archive= |published= |retrieved= September 5, 2025|site=blog.ja.playstation.com |type= }}&amp;lt;/ref&amp;gt;The game engine for Persona 5 was completed around September 2011.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=最近、ついに弊社独自の開発エンジンが完成しましてこれがあれば、僕たちが作りたいものを、かなりスムーズに形にすることができそうです。 |translquote=We&#039;ve finally completed our own in-house game engine. With this, it looks like we&#039;ll be able to bring the things we want to create to life much more smoothly. |publ= |publisher=エンターブレイン |lang=Japanese |volume= |issue=1187 |page=Page 39 |article= |author= |published= |coverdate=September 15, 2011 |transl= }}&amp;lt;/ref&amp;gt; The development team consisted of approximately 40 to 70 people.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=開発体制はメインスタッフが40名、量産時期には約70名。 |translquote=The development team had a core staff of 40 people, which grew to about 70 during the mass production phase. |publ=月刊CGWORLD |publisher= |lang= |volume= |issue=218 |page=Page 86 |article= |author= |published=ボーンデジタル |coverdate=October, 2016 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
{{See also|{{Sect|Persona 5 Original Soundtrack|Production}}}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The dialogue font used in the Japanese version of the game is Slump DB by Fontworks&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://en.fontworks.co.jp/case/3471/ Fontworks Use Case]|archive= |published= |retrieved= January 30, 2025|site= Fontworks|type= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://en.fontworks.co.jp/fontsearch/slumpstd-db/ Slump DB]|archive= |published= |retrieved= January 30, 2025|site= Fontworks|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The exact shade of red used to represent the game is Pantone Coated 2035 C&amp;lt;ref&amp;gt;[https://archive.org/details/persona-5-marketing-style-guide Persona 5 Style Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Shigenori Soejima claimed that the world and timeline of Persona 5 are the same as the previous games.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=ペルソナシリーズは同じ世界観で描いているので、『P3』から『P4』、そして「P5」と時間が流れていきます。|translquote=The Persona series takes place in the same world, so the timeline flows from P3 to P4, and then to P5. |des= |chapter=Persona Artworks |magazine=ペルソナマガジン |author= |publisher=KADOKAWA/アスキー・メディアワークス |lang= Japanese|issue= |edition= |page= Page 71|transl= |coverdate=#2014 SEPTEMBER~ }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona 5&lt;br /&gt;
|ja=ペルソナ5&lt;br /&gt;
|jaR=Perusona faibu&lt;br /&gt;
|jaM=Persona 5&lt;br /&gt;
|zhS=女神异闻录５ &lt;br /&gt;
|zhSM=Alternate Goddess Tale 5&lt;br /&gt;
|zhT=女神異聞錄５ &lt;br /&gt;
|zhTM=Alternate Goddess Tale 5&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=페르소나5 &lt;br /&gt;
|koM=Persona 5&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 5| ]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_3&amp;diff=405889</id>
		<title>Persona 3</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_3&amp;diff=405889"/>
		<updated>2026-08-29T12:23:21Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Tartarus and the Dark Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ3&lt;br /&gt;
|jamean=Persona 3&lt;br /&gt;
|imagecover=P3 US Cover.png&lt;br /&gt;
|imagelogo=P3 Logo.svg&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Koei]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[THQ]] &amp;lt;small&amp;gt;(AU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sony]] &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 2&lt;br /&gt;
|release={{Release&lt;br /&gt;
|JP=July 13, 2006&lt;br /&gt;
|US=August 14, 2007&lt;br /&gt;
|AU=March 6, 2008&lt;br /&gt;
|EU=February 29, 2008&lt;br /&gt;
|KR=December 21, 2006&lt;br /&gt;
}}&lt;br /&gt;
|theme=[[File:P3 Burn My Dread Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039;, released outside of Japan as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 3&#039;&#039;&#039;&#039;&#039;, is a 2006 role-playing game for the PlayStation 2, and the fourth entry in the {{Link|Series|P-}}. It was a major shift in direction from the prior Persona games, featuring a new director [[Katsura Hashino]], character art from [[Shigenori Soejima]], different world building, and the new [[Social Link]] relationship building system.&lt;br /&gt;
&lt;br /&gt;
In between 11:59PM and 12:00AM&amp;lt;ref&amp;gt;{{Cite Game|quote=&#039;&#039;&#039;Shuji Ikutsuki&#039;&#039;&#039;: It occurs each night, as the clock strikes twelve.|translquote=|title={{Link|Game|P3P}} |developer=ATLUS |publisher=ATLUS |platform=[[Wikipedia:PlayStation Portable|PlayStation Portable]] |version=|lang=|transl=}}&amp;lt;/ref&amp;gt; lies the [[Dark Hour]], an additional hour to every day during which people without the ability to summon a Persona are transformed into coffins, and malignant entities called [[Shadow]]s roam. A bizarre phenomena not understood by medical professionals called [[Apathy Syndrome]] is growing more common by the day, leaving people completely catatonic and unresponsive. The protagonist is a high school student who transfers to [[Gekkoukan High School]] and joins an organization called [[S.E.E.S.]], comprised of students who have the ability to summon a Persona. During the Dark Hour, the school turns into a labyrinthian tower called [[Tartarus]]. The player must balance the obligations of school and relationships in the day with exploring Tartarus at night, which may be connected to the mysterious Apathy Syndrome.&lt;br /&gt;
&lt;br /&gt;
In North America, a mini soundtrack CD, [[Shin Megami Tensei: Persona 3 Original Soundtrack]], and an art book, &#039;&#039;[[Art of Persona 3]]&#039;&#039;, were bundled with the game as pre-order bonuses. The game reportedly took Atlus U.S.A. a little over a year to translate and localize into English.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.siliconera.com/a-roundtable-persona-4-interview-with-atlus-usa/ A Roundtable Persona 4 Interview With Atlus USA]|archive=[https://web.archive.org/web/20211214032420/https://www.siliconera.com/a-roundtable-persona-4-interview-with-atlus-usa/ Archive.org] |published=December 8, 2008|retrieved=April 30, 2024|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An updated rerelease of the game also for the PlayStation 2, titled {{Link|Game|P3F}}, was released in 2007, featuring a new epilogue titled &#039;&#039;[[The Answer]]&#039;&#039;. A second rerelease for the PlayStation Portable, {{Link|Game|P3P}}, was released in 2009, which implemented point-and-click navigation and introduced a new [[Kotone Shiomi|female protagonist]]. A full remake, titled {{Link|Game|P3R}}, was released globally on February 2, 2024.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=学生寮の襲撃を境に、もう1人の自分である“ペルソナ”の力に目覚める主人公。毎晩訪れる“影時間”、そして人々の精神を食べらう敵“シャドウ”に挑むべく主人公たち“特別課外活動部”が絆とペルソナを武器に立ち向かう！&amp;lt;br/&amp;gt;&#039;&#039;&#039;時は、待たない。&#039;&#039;&#039;&lt;br /&gt;
|jaR=Gakuseiryō no shūgeki o sakai ni, mō hitori no jibun de aru &amp;quot;Perusona&amp;quot; no chikara ni mezameru shujinkō. Maiban otozureru &amp;quot;Kage-Jikan&amp;quot;, soshite hitobito o taberau teki &amp;quot;Shadō&amp;quot; ni idomubeku shujinkō-tachi &amp;quot;Tokubetsu Kagai Katsudō-bu&amp;quot; ga kizuna to Perusona o buki ni tachimukau!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Toki wa, matanai.&#039;&#039;&#039;&lt;br /&gt;
|jaT=During an attack on the student dormitory, the protagonist awakens to another self, the power of &amp;quot;Persona&amp;quot;. In order to take on the &amp;quot;Shadow Hour&amp;quot; that occurs every night, and the enemy &amp;quot;Shadows&amp;quot; who devour people&#039;s minds, the protagonist and friends of the &amp;quot;Special Extracurricular Activities Club&amp;quot; must fight using their bonds and Personas as their weapons!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Time does not wait.&#039;&#039;&#039;&lt;br /&gt;
|en=&#039;&#039;&#039;Step into the night...&#039;&#039;&#039;&amp;lt;br/&amp;gt;Terrible creatures lurk in the dark, preying on those who wander into the hidden hour that lies between one day and the next. As a member of a secret school club, you must wield your inner power -Persona- and protect humanity from impending doom. Will you live to see the light of day?&lt;br /&gt;
|ko=기숙사 괴물 습격 사건을 계기로 또 하나의 자신인 &amp;quot;페르소나&amp;quot;의 능력에 눈을 뜨게 된 주인공. 매일 밤 찾아 드는 &amp;quot;쉐도 타임&amp;quot; 그리고 사람들의 정신을 침해하는 적 &amp;quot;쉐도&amp;quot;에 대항하기 위해 주인공들의 결성체 &amp;quot;특별 과외 활동부&amp;quot;가 서로의 우정과 페르소나를 무기로 무장한다.&amp;lt;br/&amp;gt;&#039;&#039;&#039;시간은 기다려 주지 않는다.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In 2009, the [[Makoto Yuki|protagonist]], who was orphaned 10 years ago, transfers to [[Gekkoukan High School]] on [[Tatsumi Port Island]]. A few days after his arrival at [[Iwatodai Dorm]], [[Shadow (Persona)|Shadows]] attack during an abnormal period of time known as the [[Dark Hour]]: A hidden 25th hour after midnight. During this attack, the protagonist awakens his [[Persona (Concept)|Persona]], [[Orpheus]], and successfully defeats a rampant Shadow. He is subsequently recruited into the [[Specialized Extracurricular Execution Squad]] (S.E.E.S.) by his dormmates, who are themselves [[Persona-user]]s who aim to end the Dark Hour phenomenon. With the protagonist now a part of their team, S.E.E.S. is able to start a thorough investigation into the Dark Hour, starting with the massive tower, [[Tartarus]], which materializes on the site of Gekkoukan High School during it. Unusually powerful Shadows also appear during full moons to terrorize the city, the elimination of which S.E.E.S. believes may end the Dark Hour. The protagonist begins his life at Gekkoukan High, befriending and [[Social Link|strengthening his bonds]] with the various people he meets. At the same time, he starts to search for further answers alongside his teammates in S.E.E.S. on the nature of Shadows and the Dark Hour.&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
Before starting a game, the player must choose between [[Difficulty|difficulties]] (Easy/Normal in the original release of &#039;&#039;Persona 3&#039;&#039;, Easy/Normal/Hard in &#039;&#039;FES&#039;&#039; and Beginner/Easy/Normal/Hard/Maniac in the 2023 re-releases). In the original releases, the difficulty level can not be changed later (only on a [[New Game Plus]]), meaning that the player should be careful as the difficulty will remain for the remainder of the game. However, the re-releases allow difficulty mode changing, with an exception for Maniac mode. If someone has never played &#039;&#039;Persona 3&#039;&#039; before, it is highly recommended to start on Easy, since Normal has been proven too hard for many players.&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&#039;&#039;Persona 3&#039;&#039; combines elements of standard role-playing games and dating sims. The game takes place over the course of a Japanese school year. Each day goes by, broken up into several periods such as &amp;quot;Morning,&amp;quot; &amp;quot;Afternoon&amp;quot; and &amp;quot;Evening,&amp;quot; with the protagonist going to school and then participating in selected activities during free time. The protagonist must try to balance high school life while trying to prevent the impending apocalypse that threatens to kill all life on the planet.&lt;br /&gt;
&lt;br /&gt;
The protagonist may opt to use the free time activities to buy equipment and items at stores, talk to other non-playable characters, or spend the remainder of the free time either to build a Social Link or to improve the protagonist&#039;s [[Social Stats]], such as gaining courage by singing karaoke. Thus, the protagonist must manage which activities or Social Links to improve in order to build up the protagonist for the exploration of the Tartarus.&lt;br /&gt;
&lt;br /&gt;
Certain in-game events will occur on prescribed days; Major Shadows will appear on full moons, there will be midterm and final exams within school, and school holidays give the protagonist more time to work on other activities.&lt;br /&gt;
&lt;br /&gt;
=== Tartarus and the Dark Hour ===&lt;br /&gt;
At night, the protagonist may opt to enter Tartarus, or otherwise allow SEES to rest and recover. To enter Tartarus, the protagonist must talk to Mitsuru or Fuuka at the dorm. However, certain party members might be unavailable on certain days, and therefore cannot tag along. There are also days when it&#039;s impossible to visit Tartarus altogether, such as during exams week.&lt;br /&gt;
&lt;br /&gt;
Tartarus is a tower which the group must eventually climb by the end of the game - around 260 floors are to be expected. Tartarus is broken into several &amp;quot;blocks&amp;quot;; each new block is inaccessible until the Major Shadows are defeated on each full moon, thus limiting the progress through the tower.&lt;br /&gt;
&lt;br /&gt;
Most floors of Tartarus are randomly generated in a rogue-like manner, with a random distribution of treasure and wandering Shadows, but each includes a stairway to the next floor and many also include a one-way only teleport point that allows them to escape back to the first floor. Other levels contain mini-bosses that must be defeated in order to progress; these levels also feature a fixed teleport point that allows the group to travel to any other similar teleport point that has been previously accessed, thus allowing to skip blocks when returning to Tartarus. The protagonist may opt to keep the party together or have each member explore the level, recovering any treasure found and fighting monsters individually.&lt;br /&gt;
&lt;br /&gt;
As the party explores and continues fighting, their condition will worsen, and a member that ends up &amp;quot;tired&amp;quot; or &amp;quot;sick&amp;quot; will perform poorly in battle and may drop out before the battle is complete; the only way to recover from these states is spend one or more nights without exploring Tartarus. On the other hand, if they enter with the &amp;quot;great&amp;quot; condition, they will perform much better in combat.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat is a turn-based affair. Each character can perform a standard melee attack with their weapon, summon their Persona to unleash an attack or spell, or use a recovery or battle item.&lt;br /&gt;
&lt;br /&gt;
The player only directly controls the actions of the protagonist. The other members of the party work on their own, but can be guided through specific [[tactics]] assigned to each of them, such as maintaining the health of the party, or going all out with Persona attacks. This is because the developers wanted the SEES members to feel as if they have a unique personality of their own, although this decision was met with criticism, leading to direct control being available in &#039;&#039;Persona 3 Portable&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In battle, every combatant has base [[Battle Stats|stats]], HP and SP being of utmost importance; when a party member loses all of their HP, they are automatically knocked out of battle, and if the protagonist is knocked out, the game ends (though in the easy difficulty setting, one of 10 special items called [[Plume of Dusk|Plumes of Dusk]] can be used to automatically fully revive the party when he is knocked down.) As such, keeping the protagonist alive is one of the highest priorities. If a combatant is KOed, they can be revived with items called &amp;quot;Revival Bead&amp;quot; or &amp;quot;Balm of Life.&amp;quot; Specific skills that can revive allies can also be obtained later as certain Personas level up.&lt;br /&gt;
&lt;br /&gt;
Each foe has strengths and weaknesses against certain [[Affinities (mechanic)|types]] of attacks; by striking a foe with an attack it is weak against, it will cause the foe to be knocked down, while the attacker will gain [[One More|one more]] immediate attack. This can lead to a chain of attacks against each foe if the attacks are selected appropriately. If all remaining foes are knocked down, the protagonist can opt for an [[All-Out Attack]], with the remaining members entering a cartoon-like fight cloud and inflicting higher, combined damage on each foe.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===&#039;&#039;FES&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 FES]]}}&lt;br /&gt;
&#039;&#039;Persona 3 FES&#039;&#039; is a rerelease of {{PAGENAME}} with a variety of additional features and changes to the game, including a new playable epilogue named &#039;&#039;[[The Answer]]&#039;&#039; (&#039;&#039;Episode Aegis&#039;&#039; in the Japanese release). Differences include:&lt;br /&gt;
* A new Hard difficulty mode, which is selectable upon starting a new game.&lt;br /&gt;
* New story events, including security camera footage featuring each member of [[Iwatodai Dorm]] (and by extension, S.E.E.S.) and nighttime walks with [[Koromaru]].&lt;br /&gt;
* New Personae have been added. These include [[Slime]], [[Hua Po]], [[Hecatoncheires]], and [[Rakshasa]], among others.&lt;br /&gt;
* The protagonist can now fuse weapons using Personae at the Shinshoudo Antiques store at [[Paulownia Mall]].&lt;br /&gt;
* A new Arcana, the [[Aeon (Arcana)|Aeon]], has been added, represented by the character [[Aigis]]. A corresponding [[Social Link]] has also been added regarding Aigis.&lt;br /&gt;
* New events in the form of special quests given by [[Elizabeth]], in which the protagonist is asked to accompany Elizabeth to specific locales.&lt;br /&gt;
* An alternative method to improving Social Link progress has been added via the fortune draw at [[Naganaki Shrine]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Portable&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 Portable]]}}&lt;br /&gt;
&#039;&#039;Persona 3 Portable&#039;&#039; is a rerelease/port of {{PAGENAME}} for the PlayStation Portable (PSP). The game introduces a variety of features and changes to the main game. Differences include:&lt;br /&gt;
&lt;br /&gt;
* Two new additional difficulty options, Beginner and Maniac, have been added and can be changed to and from at any point in the game.  &lt;br /&gt;
* Navigation outside of Tartarus has been changed to use an isometric 2-dimensional menu-based style, as compared to the original&#039;s 3D movement. Characters are rendered as sprites.&lt;br /&gt;
* The 2D animated cutscenes and a majority of in-engine 3D cutscenes of the original have been replaced with equivalent visual-novel like scenes, with some particular scenes being portrayed as new 3D cutscenes. &lt;br /&gt;
* A new [[Kotone Shiomi|female protagonist]] option can be selected when started a new game. The female protagonist version of the story is considered an alternate continuity and has significant differences, such as being able to select a new male Velvet Room resident, [[Theodore]], new dialogue options, new [[Social Link|Social Links]] that were unavailable to the original protagonist such as with the male S.E.E.S. members, and many more.&lt;br /&gt;
** New music has been added which only plays when the female protagonist has been selected, such as [[Wiping All Out|new battle music]].&lt;br /&gt;
* The battle system has been changed to more closely reflect the system in {{Link|Game|P4}}. This includes a &amp;quot;Direct Commands&amp;quot; tactic allowing for direct control of all party member actions, the replacement of the &amp;quot;Wait&amp;quot; command with &amp;quot;Defense&amp;quot;, and characters no longer needing to spend a turn to get up from a &amp;quot;Downed&amp;quot; state.&lt;br /&gt;
* Fusion Spells are now activated through the usage of items, instead of being activated as a skill when both required Personas are in the protagonist&#039;s possession.&lt;br /&gt;
* The protagonist can now only utilize one weapon type (one-handed swords for the male protagonist, and naginatas for the female protagonist), in contrast to the original, in which the protagonist could equip any weapon type.&lt;br /&gt;
* The addition of a notice board in front of the [[Paulownia Mall]] Police Station, which lists people who have gone missing in Tartarus. The protagonist can find and rescue these people when exploring Tartarus for various rewards.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Reload&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 Reload]]}}&lt;br /&gt;
&#039;&#039;Persona 3 Reload&#039;&#039; is a full remake of {{PAGENAME}} for modern systems, including PlayStation 4, PlayStation 5, Xbox One/Series and PC. The game features many changes and additions compared to the previous PlayStation 2 releases, including:&lt;br /&gt;
*Completely new visuals in the Unreal Engine.&lt;br /&gt;
*New 2D anime cutscenes.&lt;br /&gt;
*New character art by [[Azusa Shimada]].&lt;br /&gt;
*Mostly new English voice cast, albeit with [[Tara Platt]] reprising her role as [[Elizabeth]].&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Orpheus Joshua |url=[https://noisypixel.net/persona-3-reload-trailer-strega-elizabeth/ Persona 3 Reload Reveals New Trailer; Strega &amp;amp; Elizabeth Focus]|archive=|published=September 20, 2023 |retrieved=December 14, 2023|site=Noisy Pixel |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*New social activities inside Iwatodai Dorm.&lt;br /&gt;
*New battle mechanics, including:&lt;br /&gt;
**[[Shift]], which allows turns to be passed from one party member to another.&lt;br /&gt;
**New special skills for party members called [[Theurgy|Theurgies]].&lt;br /&gt;
**Special [[Trait]]s for party members which can be unlocked through new events known as [[Linked Event]]s.&lt;br /&gt;
* Battle system changes to make the game more similar to {{Link|Game|P4}} and {{Link|Game|P5R}}, including: &lt;br /&gt;
**A &amp;quot;Direct Commands&amp;quot; tactic allowing for direct control of all party member actions.&lt;br /&gt;
**The replacement of the &amp;quot;Wait&amp;quot; command with &amp;quot;Defense&amp;quot;.&lt;br /&gt;
**Characters no longer needing to spend a turn to get up from a &amp;quot;Downed&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Shadows in {{PAGENAME}}|Shadows]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Requests in {{PAGENAME}}|Requests]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
===[[Merchandise of {{PAGENAME}}|Merchandise]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
Development of Persona 3 began around 2004, led by a team of younger staff members at Atlus.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://news.denfaminicogamer.jp/projectbook/191030a]|archive=|published=|retrieved=September 4, 2025|site=電ファミニコゲーマー |type=}}&amp;lt;/ref&amp;gt; In early versions of the game battles took place on the same dungeon field as the Tartarus exploration; there was no transition to a new area for Shadow battles. Enemies were encountered randomly in this early version, and both dungeon exploration and battles had an isometric view similar to the camera angle of battles in previous &#039;&#039;Persona&#039;&#039; games.&amp;lt;ref name=&amp;quot;HashinoBattle&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=Katsura Hashino |url=[https://web.archive.org/web/20140205014956/http://www.atlusnet.jp/topic/detail/286 橋野桂の開発通信 Vol.23 ]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=atlusnet.jp |type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://archive.org/details/persona-3-battle-system-prototype-video-1 Persona 3 Battle System Prototype Video 1 (Archive)]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=|type=}}&amp;lt;/ref&amp;gt; At a later point in development the ability to join in on an AI party member&#039;s battles was added, and battles took place in their own &amp;quot;arena&amp;quot; space.&amp;lt;ref name=&amp;quot;HashinoBattle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://archive.org/details/persona-3-battle-system-prototype-video-2 Persona 3 Battle System Prototype Video 2 (Archive)]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
maybe helpful interviews/sources for anyone who is interested in tackling this:&lt;br /&gt;
https://news.denfaminicogamer.jp/projectbook/191030a &amp;lt;-- hashino interview about p3&lt;br /&gt;
https://web.archive.org/web/20231204192854/https://mynavi-creator.jp/blog/article/creators-file-0034 &amp;lt;-- azusa kido creator spotlight, she talks about the development of the community / slink system&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3 Commu Make Proposal Photo.jpg | Proposal document for Commu Make which would become Commu / Social Links&lt;br /&gt;
P3 Commu Simulator Tool Photo.jpg | The Commu Simulator used by Atlus to help develop &#039;&#039;P3&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Katsura Hashino claimed that the Persona 3 is in the same world as the previous title.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=完結しているからこそ、「3」では&amp;quot;同じ世界の中の新たな舞台、新たな物語”として内容を一新し、新しい「ペルソナ」としての楽しみを提供したいという想いで制作にあたっています。 |translquote= |publ=Weekly Famitsu |publisher=Enterbrain |lang=Japanese |volume= |issue=906 |page=Page 236 |article= |author= |published= |coverdate=April 28, 2006 |transl= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=Actually, the entire Persona series so far -- not just P3 and P4 -- has taken place in the same world. |translquote=|author=|url=[http://www.1up.com/features/persona-4-afterthoughts?pager.offset=1]|archive=[https://web.archive.org/web/20121105102309/http://www.1up.com/features/persona-4-afterthoughts?pager.offset=1] |published=|retrieved=September 2, 2025|site=1UP|type=}}&amp;lt;/ref&amp;gt; However, the Q&amp;amp;A section of [[Persona Club P3]] suggests that they might be parallel worlds.&amp;lt;ref&amp;gt;{{Cite Book|quote=真: 力が不要な平行世界を望み……それを実現させた者がいる、と? 美: まあ、あくまでひとつの可能性だ。 |translquote=Sanada: You&#039;re saying someone wished for a parallel world where strength isn&#039;t needed... and made it a reality? Mitsuru: Well, that&#039;s just one possibility. |des=|chapter=ワールドガイドQ&amp;amp;Ax |book=Persona Club P3 |author=|publisher=Enterbrain |lang=Japanese|volume=|edition=|page=Page 206|transl=|isbn=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Early versions had indirect sexual depictions and plans for comedic delivery for them, but they were removed.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=初期の『3』では、クリスマスを過ごしたあと一緒にベッドで寝るという描写があり、しかも「釣りバカ日誌」のあのシーンのように、波がザパーンと来るカットまで検討していました。 |translquote=|publ=Dengeki Games |publisher=ASCII |lang=Japanese |volume=9 |issue=|page=Page 108 |article=|author=|published=|coverdate=|transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the draft, there was a Korean character among the main characters.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=ロボットや犬など、主要キャラを学生だけでそろえなかった意図というのは？ 橋野 : 単純に、犬を連れて歩きたい⋯⋯という願望がありました (笑)。最初は韓流キャラもいたんですけど、増えすぎてさすがにカットしましたね (笑)。 |translquote=|publ=Dengeki Playstation |publisher=MediaWorks |lang=Japanese |volume=359 |issue=|page=Page 210 |article=|author=|published=|coverdate=July 2, 2006 |transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the draft, all Social Links with romance options belonged to the Lovers Arcana.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=この表を見てもらうとわかるように、当初は「女教皇」がエレベーターガール(エリザベス)だったり、女性の恋人候補コミュは全員「恋人」のアルカナだったりと、実際のゲームと異なる点も多く、 |translquote=|publ=Dengeki Games |publisher=ASCII |lang=Japanese |volume=7 |issue=|page=Page 160 |article=|author=|published=|coverdate=|transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The developers did not intend for players to make it possible to max out all Social Links on their first playthrough.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=なかには、1回のプレイで全コミュニティをマスターしたいっていう人がいるみたいなんですけど、僕らは試してなかったんですね(笑)。デバッカーからの報告によると、全コミュニティ制覇はどうやら無理らしいとは聞いていますが。 |translquote= |publ=Famitsu PS2 |publisher=Enterbrain |lang=Japanese |volume= |issue=219 |page=Page 14 |article= |author= |published= |coverdate=August 25·September 8, 2006 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Shigenori Soejima didn&#039;t initially choose blue as theme color of &#039;&#039;Persona 3&#039;&#039;. However, fans came to associate the game with blue, he decided to establish a theme color for each subsequent title.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://natalie.mu/music/column/428479/page/2 モルガナにドッキリ！ アトラスで「ペルソナ」のビジュアルとサウンドの秘密を聞いてきました（2/3）]|archive= |published= |retrieved= August 25, 2026|site=natalie.mu |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shin Megami Tensei: Persona 3&lt;br /&gt;
|ja=ペルソナ3&lt;br /&gt;
|jaR=Perusona Surī&lt;br /&gt;
|jaM=Persona 3&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko={{Tt|여신전생|女神轉生}} 페르소나 3&lt;br /&gt;
|koR=Yeosinjeonsaeng Pereusona 3&lt;br /&gt;
|koM=Goddess Reincarnation Persona 3&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20111218235607/http://p3.atlus.co.jp/ Official Japanese Website (Archive)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 3]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_3&amp;diff=405888</id>
		<title>Persona 3</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_3&amp;diff=405888"/>
		<updated>2026-08-29T12:22:56Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ3&lt;br /&gt;
|jamean=Persona 3&lt;br /&gt;
|imagecover=P3 US Cover.png&lt;br /&gt;
|imagelogo=P3 Logo.svg&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Koei]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[THQ]] &amp;lt;small&amp;gt;(AU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Sony]] &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 2&lt;br /&gt;
|release={{Release&lt;br /&gt;
|JP=July 13, 2006&lt;br /&gt;
|US=August 14, 2007&lt;br /&gt;
|AU=March 6, 2008&lt;br /&gt;
|EU=February 29, 2008&lt;br /&gt;
|KR=December 21, 2006&lt;br /&gt;
}}&lt;br /&gt;
|theme=[[File:P3 Burn My Dread Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039;, released outside of Japan as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 3&#039;&#039;&#039;&#039;&#039;, is a 2006 role-playing game for the PlayStation 2, and the fourth entry in the {{Link|Series|P-}}. It was a major shift in direction from the prior Persona games, featuring a new director [[Katsura Hashino]], character art from [[Shigenori Soejima]], different world building, and the new [[Social Link]] relationship building system.&lt;br /&gt;
&lt;br /&gt;
In between 11:59PM and 12:00AM&amp;lt;ref&amp;gt;{{Cite Game|quote=&#039;&#039;&#039;Shuji Ikutsuki&#039;&#039;&#039;: It occurs each night, as the clock strikes twelve.|translquote=|title={{Link|Game|P3P}} |developer=ATLUS |publisher=ATLUS |platform=[[Wikipedia:PlayStation Portable|PlayStation Portable]] |version=|lang=|transl=}}&amp;lt;/ref&amp;gt; lies the [[Dark Hour]], an additional hour to every day during which people without the ability to summon a Persona are transformed into coffins, and malignant entities called [[Shadow]]s roam. A bizarre phenomena not understood by medical professionals called [[Apathy Syndrome]] is growing more common by the day, leaving people completely catatonic and unresponsive. The protagonist is a high school student who transfers to [[Gekkoukan High School]] and joins an organization called [[S.E.E.S.]], comprised of students who have the ability to summon a Persona. During the Dark Hour, the school turns into a labyrinthian tower called [[Tartarus]]. The player must balance the obligations of school and relationships in the day with exploring Tartarus at night, which may be connected to the mysterious Apathy Syndrome.&lt;br /&gt;
&lt;br /&gt;
In North America, a mini soundtrack CD, [[Shin Megami Tensei: Persona 3 Original Soundtrack]], and an art book, &#039;&#039;[[Art of Persona 3]]&#039;&#039;, were bundled with the game as pre-order bonuses. The game reportedly took Atlus U.S.A. a little over a year to translate and localize into English.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.siliconera.com/a-roundtable-persona-4-interview-with-atlus-usa/ A Roundtable Persona 4 Interview With Atlus USA]|archive=[https://web.archive.org/web/20211214032420/https://www.siliconera.com/a-roundtable-persona-4-interview-with-atlus-usa/ Archive.org] |published=December 8, 2008|retrieved=April 30, 2024|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An updated rerelease of the game also for the PlayStation 2, titled {{Link|Game|P3F}}, was released in 2007, featuring a new epilogue titled &#039;&#039;[[The Answer]]&#039;&#039;. A second rerelease for the PlayStation Portable, {{Link|Game|P3P}}, was released in 2009, which implemented point-and-click navigation and introduced a new [[Kotone Shiomi|female protagonist]]. A full remake, titled {{Link|Game|P3R}}, was released globally on February 2, 2024.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=学生寮の襲撃を境に、もう1人の自分である“ペルソナ”の力に目覚める主人公。毎晩訪れる“影時間”、そして人々の精神を食べらう敵“シャドウ”に挑むべく主人公たち“特別課外活動部”が絆とペルソナを武器に立ち向かう！&amp;lt;br/&amp;gt;&#039;&#039;&#039;時は、待たない。&#039;&#039;&#039;&lt;br /&gt;
|jaR=Gakuseiryō no shūgeki o sakai ni, mō hitori no jibun de aru &amp;quot;Perusona&amp;quot; no chikara ni mezameru shujinkō. Maiban otozureru &amp;quot;Kage-Jikan&amp;quot;, soshite hitobito o taberau teki &amp;quot;Shadō&amp;quot; ni idomubeku shujinkō-tachi &amp;quot;Tokubetsu Kagai Katsudō-bu&amp;quot; ga kizuna to Perusona o buki ni tachimukau!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Toki wa, matanai.&#039;&#039;&#039;&lt;br /&gt;
|jaT=During an attack on the student dormitory, the protagonist awakens to another self, the power of &amp;quot;Persona&amp;quot;. In order to take on the &amp;quot;Shadow Hour&amp;quot; that occurs every night, and the enemy &amp;quot;Shadows&amp;quot; who devour people&#039;s minds, the protagonist and friends of the &amp;quot;Special Extracurricular Activities Club&amp;quot; must fight using their bonds and Personas as their weapons!&amp;lt;br/&amp;gt;&#039;&#039;&#039;Time does not wait.&#039;&#039;&#039;&lt;br /&gt;
|en=&#039;&#039;&#039;Step into the night...&#039;&#039;&#039;&amp;lt;br/&amp;gt;Terrible creatures lurk in the dark, preying on those who wander into the hidden hour that lies between one day and the next. As a member of a secret school club, you must wield your inner power -Persona- and protect humanity from impending doom. Will you live to see the light of day?&lt;br /&gt;
|ko=기숙사 괴물 습격 사건을 계기로 또 하나의 자신인 &amp;quot;페르소나&amp;quot;의 능력에 눈을 뜨게 된 주인공. 매일 밤 찾아 드는 &amp;quot;쉐도 타임&amp;quot; 그리고 사람들의 정신을 침해하는 적 &amp;quot;쉐도&amp;quot;에 대항하기 위해 주인공들의 결성체 &amp;quot;특별 과외 활동부&amp;quot;가 서로의 우정과 페르소나를 무기로 무장한다.&amp;lt;br/&amp;gt;&#039;&#039;&#039;시간은 기다려 주지 않는다.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
In 2009, the [[Makoto Yuki|protagonist]], who was orphaned 10 years ago, transfers to [[Gekkoukan High School]] on [[Tatsumi Port Island]]. A few days after his arrival at [[Iwatodai Dorm]], [[Shadow (Persona)|Shadows]] attack during an abnormal period of time known as the [[Dark Hour]]: A hidden 25th hour after midnight. During this attack, the protagonist awakens his [[Persona (Concept)|Persona]], [[Orpheus]], and successfully defeats a rampant Shadow. He is subsequently recruited into the [[Specialized Extracurricular Execution Squad]] (S.E.E.S.) by his dormmates, who are themselves [[Persona-user]]s who aim to end the Dark Hour phenomenon. With the protagonist now a part of their team, S.E.E.S. is able to start a thorough investigation into the Dark Hour, starting with the massive tower, [[Tartarus]], which materializes on the site of Gekkoukan High School during it. Unusually powerful Shadows also appear during full moons to terrorize the city, the elimination of which S.E.E.S. believes may end the Dark Hour. The protagonist begins his life at Gekkoukan High, befriending and [[Social Link|strengthening his bonds]] with the various people he meets. At the same time, he starts to search for further answers alongside his teammates in S.E.E.S. on the nature of Shadows and the Dark Hour.&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
Before starting a game, the player must choose between [[Difficulty|difficulties]] (Easy/Normal in the original release of &#039;&#039;Persona 3&#039;&#039;, Easy/Normal/Hard in &#039;&#039;FES&#039;&#039; and Beginner/Easy/Normal/Hard/Maniac in the 2023 re-releases). In the original releases, the difficulty level can not be changed later (only on a [[New Game Plus]]), meaning that the player should be careful as the difficulty will remain for the remainder of the game. However, the re-releases allow difficulty mode changing, with an exception for Maniac mode. If someone has never played &#039;&#039;Persona 3&#039;&#039; before, it is highly recommended to start on Easy, since Normal has been proven too hard for many players.&lt;br /&gt;
&lt;br /&gt;
=== Daytime ===&lt;br /&gt;
&#039;&#039;Persona 3&#039;&#039; combines elements of standard role-playing games and dating sims. The game takes place over the course of a Japanese school year. Each day goes by, broken up into several periods such as &amp;quot;Morning,&amp;quot; &amp;quot;Afternoon&amp;quot; and &amp;quot;Evening,&amp;quot; with the protagonist going to school and then participating in selected activities during free time. The protagonist must try to balance high school life while trying to prevent the impending apocalypse that threatens to kill all life on the planet.&lt;br /&gt;
&lt;br /&gt;
The protagonist may opt to use the free time activities to buy equipment and items at stores, talk to other non-playable characters, or spend the remainder of the free time either to build a Social Link or to improve the protagonist&#039;s [[Social Stats]], such as gaining courage by singing karaoke. Thus, the protagonist must manage which activities or Social Links to improve in order to build up the protagonist for the exploration of the Tartarus.&lt;br /&gt;
&lt;br /&gt;
Certain in-game events will occur on prescribed days; Major Shadows will appear on full moons, there will be midterm and final exams within school, and school holidays give the protagonist more time to work on other activities.&lt;br /&gt;
&lt;br /&gt;
=== Tartarus and the Dark Hour ===&lt;br /&gt;
At night, the protagonist may opt to enter Tartarus, or otherwise allow SEES to rest and recover. To enter Tartarus, the protagonist must talk to Mitsuru or Fuuka at the dorm. However, certain party members might be unavailable on certain days, and therefore cannot tag along. There are also days when it&#039;s impossible to visit Tartarus altogether, such as during exams week.&lt;br /&gt;
&lt;br /&gt;
Tartarus is a tower which the group must eventually climb by the end of the game - around 260 floors are to be expected. Tartarus is broken into several &amp;quot;blocks&amp;quot;; each new block is inaccessible until the Major Shadows are defeated on each full moon, thus limiting the progress through the tower.&lt;br /&gt;
&lt;br /&gt;
Most floors of Tartarus are randomly generated in a rogue-like manner, with a random distribution of treasure and wandering Shadows, but each includes a stairway to the next floor and many also include a one-way only teleport point that allows them to escape back to the first floor. Other levels contain mini-bosses that must be defeated in order to progress; these levels also feature a fixed teleport point that allows the group to travel to any other similar teleport point that has been previously accessed, thus allowing to skip blocks when returning to Tartarus. The protagonist may opt to keep the party together or have each member explore the level, recovering any treasure found and fighting monsters individually.&lt;br /&gt;
&lt;br /&gt;
As the party explores and continues fighting, their condition will worsen, and a member that ends up &amp;quot;tired&amp;quot; or &amp;quot;sick&amp;quot; will perform poorly in battle and may drop out before the battle is complete; the only way to recover from these states is spend one or more nights without exploring Tartarus. On the other hand, if they enter with the &amp;quot;great&amp;quot; condition, they will perform much better in combat. (&#039;&#039;See also: [[Status Changes in Persona 3]].&#039;&#039;)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat is a turn-based affair. Each character can perform a standard melee attack with their weapon, summon their Persona to unleash an attack or spell, or use a recovery or battle item.&lt;br /&gt;
&lt;br /&gt;
The player only directly controls the actions of the protagonist. The other members of the party work on their own, but can be guided through specific [[tactics]] assigned to each of them, such as maintaining the health of the party, or going all out with Persona attacks. This is because the developers wanted the SEES members to feel as if they have a unique personality of their own, although this decision was met with criticism, leading to direct control being available in &#039;&#039;Persona 3 Portable&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In battle, every combatant has base [[Battle Stats|stats]], HP and SP being of utmost importance; when a party member loses all of their HP, they are automatically knocked out of battle, and if the protagonist is knocked out, the game ends (though in the easy difficulty setting, one of 10 special items called [[Plume of Dusk|Plumes of Dusk]] can be used to automatically fully revive the party when he is knocked down.) As such, keeping the protagonist alive is one of the highest priorities. If a combatant is KOed, they can be revived with items called &amp;quot;Revival Bead&amp;quot; or &amp;quot;Balm of Life.&amp;quot; Specific skills that can revive allies can also be obtained later as certain Personas level up.&lt;br /&gt;
&lt;br /&gt;
Each foe has strengths and weaknesses against certain [[Affinities (mechanic)|types]] of attacks; by striking a foe with an attack it is weak against, it will cause the foe to be knocked down, while the attacker will gain [[One More|one more]] immediate attack. This can lead to a chain of attacks against each foe if the attacks are selected appropriately. If all remaining foes are knocked down, the protagonist can opt for an [[All-Out Attack]], with the remaining members entering a cartoon-like fight cloud and inflicting higher, combined damage on each foe.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===&#039;&#039;FES&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 FES]]}}&lt;br /&gt;
&#039;&#039;Persona 3 FES&#039;&#039; is a rerelease of {{PAGENAME}} with a variety of additional features and changes to the game, including a new playable epilogue named &#039;&#039;[[The Answer]]&#039;&#039; (&#039;&#039;Episode Aegis&#039;&#039; in the Japanese release). Differences include:&lt;br /&gt;
* A new Hard difficulty mode, which is selectable upon starting a new game.&lt;br /&gt;
* New story events, including security camera footage featuring each member of [[Iwatodai Dorm]] (and by extension, S.E.E.S.) and nighttime walks with [[Koromaru]].&lt;br /&gt;
* New Personae have been added. These include [[Slime]], [[Hua Po]], [[Hecatoncheires]], and [[Rakshasa]], among others.&lt;br /&gt;
* The protagonist can now fuse weapons using Personae at the Shinshoudo Antiques store at [[Paulownia Mall]].&lt;br /&gt;
* A new Arcana, the [[Aeon (Arcana)|Aeon]], has been added, represented by the character [[Aigis]]. A corresponding [[Social Link]] has also been added regarding Aigis.&lt;br /&gt;
* New events in the form of special quests given by [[Elizabeth]], in which the protagonist is asked to accompany Elizabeth to specific locales.&lt;br /&gt;
* An alternative method to improving Social Link progress has been added via the fortune draw at [[Naganaki Shrine]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Portable&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 Portable]]}}&lt;br /&gt;
&#039;&#039;Persona 3 Portable&#039;&#039; is a rerelease/port of {{PAGENAME}} for the PlayStation Portable (PSP). The game introduces a variety of features and changes to the main game. Differences include:&lt;br /&gt;
&lt;br /&gt;
* Two new additional difficulty options, Beginner and Maniac, have been added and can be changed to and from at any point in the game.  &lt;br /&gt;
* Navigation outside of Tartarus has been changed to use an isometric 2-dimensional menu-based style, as compared to the original&#039;s 3D movement. Characters are rendered as sprites.&lt;br /&gt;
* The 2D animated cutscenes and a majority of in-engine 3D cutscenes of the original have been replaced with equivalent visual-novel like scenes, with some particular scenes being portrayed as new 3D cutscenes. &lt;br /&gt;
* A new [[Kotone Shiomi|female protagonist]] option can be selected when started a new game. The female protagonist version of the story is considered an alternate continuity and has significant differences, such as being able to select a new male Velvet Room resident, [[Theodore]], new dialogue options, new [[Social Link|Social Links]] that were unavailable to the original protagonist such as with the male S.E.E.S. members, and many more.&lt;br /&gt;
** New music has been added which only plays when the female protagonist has been selected, such as [[Wiping All Out|new battle music]].&lt;br /&gt;
* The battle system has been changed to more closely reflect the system in {{Link|Game|P4}}. This includes a &amp;quot;Direct Commands&amp;quot; tactic allowing for direct control of all party member actions, the replacement of the &amp;quot;Wait&amp;quot; command with &amp;quot;Defense&amp;quot;, and characters no longer needing to spend a turn to get up from a &amp;quot;Downed&amp;quot; state.&lt;br /&gt;
* Fusion Spells are now activated through the usage of items, instead of being activated as a skill when both required Personas are in the protagonist&#039;s possession.&lt;br /&gt;
* The protagonist can now only utilize one weapon type (one-handed swords for the male protagonist, and naginatas for the female protagonist), in contrast to the original, in which the protagonist could equip any weapon type.&lt;br /&gt;
* The addition of a notice board in front of the [[Paulownia Mall]] Police Station, which lists people who have gone missing in Tartarus. The protagonist can find and rescue these people when exploring Tartarus for various rewards.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Reload&#039;&#039;===&lt;br /&gt;
{{Main|[[Persona 3 Reload]]}}&lt;br /&gt;
&#039;&#039;Persona 3 Reload&#039;&#039; is a full remake of {{PAGENAME}} for modern systems, including PlayStation 4, PlayStation 5, Xbox One/Series and PC. The game features many changes and additions compared to the previous PlayStation 2 releases, including:&lt;br /&gt;
*Completely new visuals in the Unreal Engine.&lt;br /&gt;
*New 2D anime cutscenes.&lt;br /&gt;
*New character art by [[Azusa Shimada]].&lt;br /&gt;
*Mostly new English voice cast, albeit with [[Tara Platt]] reprising her role as [[Elizabeth]].&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Orpheus Joshua |url=[https://noisypixel.net/persona-3-reload-trailer-strega-elizabeth/ Persona 3 Reload Reveals New Trailer; Strega &amp;amp; Elizabeth Focus]|archive=|published=September 20, 2023 |retrieved=December 14, 2023|site=Noisy Pixel |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*New social activities inside Iwatodai Dorm.&lt;br /&gt;
*New battle mechanics, including:&lt;br /&gt;
**[[Shift]], which allows turns to be passed from one party member to another.&lt;br /&gt;
**New special skills for party members called [[Theurgy|Theurgies]].&lt;br /&gt;
**Special [[Trait]]s for party members which can be unlocked through new events known as [[Linked Event]]s.&lt;br /&gt;
* Battle system changes to make the game more similar to {{Link|Game|P4}} and {{Link|Game|P5R}}, including: &lt;br /&gt;
**A &amp;quot;Direct Commands&amp;quot; tactic allowing for direct control of all party member actions.&lt;br /&gt;
**The replacement of the &amp;quot;Wait&amp;quot; command with &amp;quot;Defense&amp;quot;.&lt;br /&gt;
**Characters no longer needing to spend a turn to get up from a &amp;quot;Downed&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Shadows in {{PAGENAME}}|Shadows]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Requests in {{PAGENAME}}|Requests]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
===[[Merchandise of {{PAGENAME}}|Merchandise]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
Development of Persona 3 began around 2004, led by a team of younger staff members at Atlus.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://news.denfaminicogamer.jp/projectbook/191030a]|archive=|published=|retrieved=September 4, 2025|site=電ファミニコゲーマー |type=}}&amp;lt;/ref&amp;gt; In early versions of the game battles took place on the same dungeon field as the Tartarus exploration; there was no transition to a new area for Shadow battles. Enemies were encountered randomly in this early version, and both dungeon exploration and battles had an isometric view similar to the camera angle of battles in previous &#039;&#039;Persona&#039;&#039; games.&amp;lt;ref name=&amp;quot;HashinoBattle&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=Katsura Hashino |url=[https://web.archive.org/web/20140205014956/http://www.atlusnet.jp/topic/detail/286 橋野桂の開発通信 Vol.23 ]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=atlusnet.jp |type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://archive.org/details/persona-3-battle-system-prototype-video-1 Persona 3 Battle System Prototype Video 1 (Archive)]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=|type=}}&amp;lt;/ref&amp;gt; At a later point in development the ability to join in on an AI party member&#039;s battles was added, and battles took place in their own &amp;quot;arena&amp;quot; space.&amp;lt;ref name=&amp;quot;HashinoBattle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://archive.org/details/persona-3-battle-system-prototype-video-2 Persona 3 Battle System Prototype Video 2 (Archive)]|archive=|published=November 22, 2007 |retrieved=April 30, 2024|site=|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
maybe helpful interviews/sources for anyone who is interested in tackling this:&lt;br /&gt;
https://news.denfaminicogamer.jp/projectbook/191030a &amp;lt;-- hashino interview about p3&lt;br /&gt;
https://web.archive.org/web/20231204192854/https://mynavi-creator.jp/blog/article/creators-file-0034 &amp;lt;-- azusa kido creator spotlight, she talks about the development of the community / slink system&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P3 Commu Make Proposal Photo.jpg | Proposal document for Commu Make which would become Commu / Social Links&lt;br /&gt;
P3 Commu Simulator Tool Photo.jpg | The Commu Simulator used by Atlus to help develop &#039;&#039;P3&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Katsura Hashino claimed that the Persona 3 is in the same world as the previous title.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=完結しているからこそ、「3」では&amp;quot;同じ世界の中の新たな舞台、新たな物語”として内容を一新し、新しい「ペルソナ」としての楽しみを提供したいという想いで制作にあたっています。 |translquote= |publ=Weekly Famitsu |publisher=Enterbrain |lang=Japanese |volume= |issue=906 |page=Page 236 |article= |author= |published= |coverdate=April 28, 2006 |transl= }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite Web|quote=Actually, the entire Persona series so far -- not just P3 and P4 -- has taken place in the same world. |translquote=|author=|url=[http://www.1up.com/features/persona-4-afterthoughts?pager.offset=1]|archive=[https://web.archive.org/web/20121105102309/http://www.1up.com/features/persona-4-afterthoughts?pager.offset=1] |published=|retrieved=September 2, 2025|site=1UP|type=}}&amp;lt;/ref&amp;gt; However, the Q&amp;amp;A section of [[Persona Club P3]] suggests that they might be parallel worlds.&amp;lt;ref&amp;gt;{{Cite Book|quote=真: 力が不要な平行世界を望み……それを実現させた者がいる、と? 美: まあ、あくまでひとつの可能性だ。 |translquote=Sanada: You&#039;re saying someone wished for a parallel world where strength isn&#039;t needed... and made it a reality? Mitsuru: Well, that&#039;s just one possibility. |des=|chapter=ワールドガイドQ&amp;amp;Ax |book=Persona Club P3 |author=|publisher=Enterbrain |lang=Japanese|volume=|edition=|page=Page 206|transl=|isbn=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Early versions had indirect sexual depictions and plans for comedic delivery for them, but they were removed.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=初期の『3』では、クリスマスを過ごしたあと一緒にベッドで寝るという描写があり、しかも「釣りバカ日誌」のあのシーンのように、波がザパーンと来るカットまで検討していました。 |translquote=|publ=Dengeki Games |publisher=ASCII |lang=Japanese |volume=9 |issue=|page=Page 108 |article=|author=|published=|coverdate=|transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the draft, there was a Korean character among the main characters.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=ロボットや犬など、主要キャラを学生だけでそろえなかった意図というのは？ 橋野 : 単純に、犬を連れて歩きたい⋯⋯という願望がありました (笑)。最初は韓流キャラもいたんですけど、増えすぎてさすがにカットしましたね (笑)。 |translquote=|publ=Dengeki Playstation |publisher=MediaWorks |lang=Japanese |volume=359 |issue=|page=Page 210 |article=|author=|published=|coverdate=July 2, 2006 |transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In the draft, all Social Links with romance options belonged to the Lovers Arcana.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=この表を見てもらうとわかるように、当初は「女教皇」がエレベーターガール(エリザベス)だったり、女性の恋人候補コミュは全員「恋人」のアルカナだったりと、実際のゲームと異なる点も多く、 |translquote=|publ=Dengeki Games |publisher=ASCII |lang=Japanese |volume=7 |issue=|page=Page 160 |article=|author=|published=|coverdate=|transl=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The developers did not intend for players to make it possible to max out all Social Links on their first playthrough.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=なかには、1回のプレイで全コミュニティをマスターしたいっていう人がいるみたいなんですけど、僕らは試してなかったんですね(笑)。デバッカーからの報告によると、全コミュニティ制覇はどうやら無理らしいとは聞いていますが。 |translquote= |publ=Famitsu PS2 |publisher=Enterbrain |lang=Japanese |volume= |issue=219 |page=Page 14 |article= |author= |published= |coverdate=August 25·September 8, 2006 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Shigenori Soejima didn&#039;t initially choose blue as theme color of &#039;&#039;Persona 3&#039;&#039;. However, fans came to associate the game with blue, he decided to establish a theme color for each subsequent title.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://natalie.mu/music/column/428479/page/2 モルガナにドッキリ！ アトラスで「ペルソナ」のビジュアルとサウンドの秘密を聞いてきました（2/3）]|archive= |published= |retrieved= August 25, 2026|site=natalie.mu |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shin Megami Tensei: Persona 3&lt;br /&gt;
|ja=ペルソナ3&lt;br /&gt;
|jaR=Perusona Surī&lt;br /&gt;
|jaM=Persona 3&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko={{Tt|여신전생|女神轉生}} 페르소나 3&lt;br /&gt;
|koR=Yeosinjeonsaeng Pereusona 3&lt;br /&gt;
|koM=Goddess Reincarnation Persona 3&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20111218235607/http://p3.atlus.co.jp/ Official Japanese Website (Archive)]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 3]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Eternal_Punishment&amp;diff=405882</id>
		<title>Persona 2: Eternal Punishment</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Eternal_Punishment&amp;diff=405882"/>
		<updated>2026-08-29T12:20:21Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ2 罰&lt;br /&gt;
|jamean=Persona 2: Punishment&lt;br /&gt;
|imagecover={{Media&lt;br /&gt;
|P2EP PS US Cover.png|PS~Front cover of the PlayStation version&lt;br /&gt;
|P2EP PSP Cover.jpg|PSP~Front cover of the PlayStation Portable version&lt;br /&gt;
}}&lt;br /&gt;
|imagelogo=P2EP PS US Logo.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br/&amp;gt;Sting{{Exp Plat|PSP}}&lt;br /&gt;
{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus{{Exp Plat|PS}} &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Index]]{{Exp Plat|PSP}}&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation&amp;lt;br/&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP=June 29, 2000|US=November 30, 2000}}&lt;br /&gt;
{{Release|header=PlayStation Portable|JP=May 17, 2012}}&lt;br /&gt;
{{Release|header=PlayStation Network|US=February 26, 2013}}&lt;br /&gt;
|theme=[[File:P2EP Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Eternal Punishment&#039;&#039;&#039;&#039;&#039; is a 2000 role-playing game for the [[PlayStation]], and the third entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 29, 2000 in Japan, and on November 30, 2000 in North America. A remaster of the game was released for the [[PlayStation Portable]] on May 17, 2012 in Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eternal Punishment&#039;&#039; is the direct sequel to the 1999 PlayStation game {{Link|Game|P2IS}}. Despite this, &#039;&#039;Eternal Punishment&#039;&#039; was the second &#039;&#039;Persona&#039;&#039; title to be released in North America after {{Link|Game|MIP}} (where it was titled &#039;&#039;Revelations: Persona&#039;&#039;) while &#039;&#039;Innocent Sin&#039;&#039; was skipped. The localization of &#039;&#039;Eternal Punishment&#039;&#039; therefore changed a number of details to reflect the localization changes in &#039;&#039;Revelations: Persona&#039;&#039;, mainly with regards to the renamed cast. Although the PlayStation Portable remaster of &#039;&#039;Innocent Sin&#039;&#039; did receive a release outside of Japan, the PlayStation Portable version of &#039;&#039;Eternal Punishment&#039;&#039; did not. In acknowledgement of this, the PlayStation version of &#039;&#039;Eternal Punishment&#039;&#039; was made available on the PlayStation Network in North America on February 26, 2013.&amp;lt;ref&amp;gt;{{Cite Web|quote=There’s good news and bad news about that. The bad news is that unusual circumstances have prevented us from localizing Eternal Punishment PSP the way we’d have liked to, but the good news is that you can still find out how the story of Tatsuya Suou, Maya Amano, and the Joker curse ends! Unlike Innocent Sin, Persona 2: Eternal Punishment was localized once before on PlayStation in 2000, and it’s that version of the game that we’re bringing to PSN as a PSOne classic now.|author=|url=[https://blog.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ Persona 2: Eternal Punishment hits PSN Tomorrow]|archive=|published=February 25, 2013|retrieved=July 6, 2023|site=PlayStation.Blog|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|PS|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=情報誌の編集部に勤める主人公「天野 舞耶」。充実した日々を送る彼女の日常は一人の少年の出会いと共に崩れだす。街を震撼させる猟奇殺人鬼「JOKER」に襲われ、彼女は否応なく事件に巻き込まれていく。運命の歯車は音をたてて動きだし、彼女の物語が幕を開ける。「向こう側を思い出せ」…謎の言葉を残す「JOKER」と、「全てを忘れろ」と言い残し立ち去った少年。そしてもう一人の自分＜ペルソナ＞は何かを教えてくれるのか。貴方が感じるのは「デジャ・ヴュ」、それとも真実…。&lt;br /&gt;
|jaR=Jōhō-shi no henshū-bu ni tsutomeru shujinkō &amp;quot;Amano Maya&amp;quot;. Jūjitsu shita hibi o okuru kanojo no nichijō wa hitori no shōnen no deai to tomoni kuzure dasu. Machi o shinkan sa seru ryōki satsujinki &amp;quot;JOKER&amp;quot; ni osoware, kanojo wa iyaō naku jiken ni makikomarete iku. Unmei no haguruma wa oto o tatete ugokidashi, kanojo no monogatari ga maku o akeru. &amp;quot;Mukō-gawa o omoidase&amp;quot;… nazo no kotoba o nokosu &amp;quot;JOKER&amp;quot; to, &amp;quot;subete o wasurero&amp;quot; to iinokoshi tachisatta shōnen. Soshite mōhitori no jibun &amp;quot;perusona&amp;quot; wa nanika o oshiete kureru no ka. Anata ga kanjiru no wa &amp;quot;deja vyu&amp;quot;, soretomo shinjitsu….&lt;br /&gt;
|jaT=&lt;br /&gt;
}}&lt;br /&gt;
|PSP|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaT=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=Welcome back to the twisted world of Persona where nightmares become reality and reality becomes a nightmare...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub|type=Synopsis}}&lt;br /&gt;
Continuing from [[Tatsuya Suou]]&#039;s failed attempt to stop [[Nyarlathotep]] from obliterating humanity at the end of &#039;&#039;Innocent Sin&#039;&#039;, &#039;&#039;Eternal Punishment&#039;&#039; begins when [[Maya Amano|Maya]] is sent to write a story about the [[Joker]] phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request. Going to [[Seven Sisters High School]], she, [[Ulala Serizawa|Ulala]], and [[Katsuya Suou|Katsuya]] find the school [[Takashi Hanya|principal]] murdered by the Joker. The Joker then attacks them, forcing each of them to summon their [[Persona (Concept)|Personas]]. After the Joker knocks them out, [[Philemon]] contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts for force a student to remember the events of &#039;&#039;Innocent Sin&#039;&#039;. They are saved by Tatsuya, who tells Maya to forget about him. After Katsuya is removed from the case by his superior [[Captain Shimazu]], he teams up with Maya and Ulala to find the Joker. They eventually ally with [[Baofu]], who believes that Tatsuya Sudou and his father [[Tatsuzou Sudou]] are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the [[Other Side]]. Pursuing him to the [[Sky Museum]], the party runs into Tatsuya and saves [[Jun Kurosu|Jun]] from Sudou after Sudou sets the building on fire. After escaping with the museum&#039;s visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him. When the party regroup, Tatsuya has vanished.&lt;br /&gt;
&lt;br /&gt;
Upon their return, the party continue to investigate Tatsuzou&#039;s activities, and find that negative feelings are turning other people into new &amp;quot;Jokers&amp;quot;, who are in turn being kidnapped by Tatsuzou&#039;s agents. The party eventually learn that Tatsuzou and a secret organization he leads, the [[New World Order]], are manipulating [[Sumaru City (Eternal Punishment)|Sumaru&#039;s]] government, corporations, and media for his own ends. After this, they hear of two others, [[Kei Nanjo|Kei]] and [[Eriko Kirishima|Eriko]], investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of [[Takahisa Kandori|Kandori]], a former enemy of theirs, who is posing as Tatsuzou&#039;s secretary. Depending on the party&#039;s actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find [[Eikichi Mishina|Eikichi]] captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi&#039;s memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save [[Lisa Silverman|Lisa]] and her [[Muses|girl group]] from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order&#039;s ultimate goal: to raise Sumaru City in the rumor-generated spaceship &amp;quot;[[Xibalba|Torifune]]&amp;quot;, and trigger the destruction of the Earth&#039;s surface by sacred dragons by creating a concentration of [[Xibalba|Kegare]] to create a new world free of sin. The only way to stop the plan&#039;s fulfillment is defeating the Order.&lt;br /&gt;
&lt;br /&gt;
After failing to corner Tatsuzou and puzzled by Tatsuya&#039;s motives, the party finally persuaded Tatsuya to reveal the truth. During the original confrontation with [[Nyarlathotep]], Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality. After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Torifune and defeating Tatsuzou and his &amp;quot;god&amp;quot; [[Gozen]], the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confronts Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon&#039;s agreement.&lt;br /&gt;
&lt;br /&gt;
After Nyarlathotep is defeated, Tatsuya fulfills his side of the promise for Jun, and after saying his final goodbyes, separates himself from his This Side self to return to the Other Side. Soon after the city returns to normal and though many people will never know the truth about what happened, the party returns to their normal lives. The final scene shows Maya about to walk across the street, until she spots This Side&#039;s Tatsuya on a motorcycle. Instead of talking to or befriending This Side&#039;s Tatsuya, she decides to move on as she walks across the street before Tatsuya drives off. The game ends with Maya smiling as the credits begin to roll.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
Persona 2: Eternal Punishment is a role-playing game where the player takes control of a group of characters exploring the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map.[2] A key element to the story and gameplay is the Rumor system: after the characters hear a rumor, they can spread that rumor around the city using certain characters, and those rumors can grant the characters special items or other positive or negative effects.&lt;br /&gt;
&lt;br /&gt;
Battles consist of both story-related boss fights and random encounters with standard enemies. Battles are turn-based, with the player characters and enemies moving around a small battle arena to perform actions. Once the player has laid out their strategy in the battle menu, the characters perform their assigned actions until the battle ends with victory for one side or the player pauses the action to change strategies.[3] Instead of the grid-based battle system from the original Persona, party members and enemy units act in the same phase of a turn, rather than being restricted by their placement on the field.&lt;br /&gt;
&lt;br /&gt;
During battle, players cast spells using an assigned Persona: each spell drains a character&#039;s Spell Point meter. Each Persona has different elemental strengths and weaknesses, and different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank, with Rank 8 being the highest possible. As the Persona&#039;s rank is raised, that Persona is able to cast more powerful spells. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically team up to generate a powerful attack or help the party survive in battle.[2][3][4] During battles, both characters and Personas earn experience points.[3] The player has the option to activate an Auto-battle option, having combat play out without player interaction.&lt;br /&gt;
&lt;br /&gt;
During battle, the player can converse with enemies, though they are restricted to a single set of dialogue options instead of four as in the original Persona. If the player succeeds in talking with the enemy using the right character, it both causes the enemy to leave the battlefield and gains a spell card (a Tarot card linked to one of the Arcanum or family of Personas), which can be used to create Personas in a location called the Velvet Room. In the Velvet Room, the player can summon a new Persona that belongs to a spell card&#039;s particular Persona family group. As a character gains experience levels, more powerful Personas from a spell card&#039;s group become available. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub|reason=Needs Innocent Sin Save File Import Information}}&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
* A new side story quest called &amp;quot;Additional Scenario&amp;quot; is accessible from the Velvet Room after completing the GOLD dungeon. The story is split into 3 chapters that will only unlock after completing certain dungeons in the Nanjo route. If the player chose Elly&#039;s route then only the first chapter is unlocked due to the laboratory in Nanjo&#039;s route being a key dungeon to the story.&lt;br /&gt;
* An updated UI with customizable coloring has been added.&lt;br /&gt;
* The ability to toggle animation speeds. This appears in the English fan translation which classifies these as &amp;quot;REAL&amp;quot; for normal animations and &amp;quot;SIMPLE&amp;quot; for shortened animations.&lt;br /&gt;
* A new remixed soundtrack can be turned on/off in the settings.&lt;br /&gt;
* Cutscenes as well as music (the latter being unlocked after finishing the game) can be accessed in the title screen under the &amp;quot;Gallery&amp;quot; option. The EX Dungeon&#039;s gallery was the original way to access this in the PlayStation 1 version but has been removed in the PSP version since it is not needed anymore. &lt;br /&gt;
* Cutscenes can be skipped with the &amp;quot;Start&amp;quot; button on the controller.&lt;br /&gt;
* New Game+ now carries over Material Cards, yen, and casino coins.&lt;br /&gt;
* Active status effects from fortune telling and aromatherapy can be seen from the pause HUD.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
The subtitle Eternal Punishment represents the theme of the game in English.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=サブタイトルの&amp;quot;ETERNAL PUNISHMENT&amp;quot;が意味するところをお聞きしたいんですが。&lt;br /&gt;
金子一馬氏(以下、金子)「ペルソナ2罪」のときに&amp;quot;INNOCENT SIN&amp;quot;とありまして、その流れもあったんですが、今回のテーマ性みたいなものを英語にした感じです。 |translquote= |publ=The PlayStation |publisher=SoftBank Publishing |lang= |volume= |issue=191 |page=Page 161 |article= |author= |published= |coverdate=April 7, 2000 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona 2: Eternal Punishment&lt;br /&gt;
|ja=ペルソナ2 罰&lt;br /&gt;
|jaR=Perusona Tsū Batsu&lt;br /&gt;
|jaM=Persona 2: Punishment&lt;br /&gt;
|ja2=ETERNAL PUNISHMENT.&lt;br /&gt;
|jaE2={{Exp|Subtitle}}&lt;br /&gt;
|zhS=女神异闻录2 罚&lt;br /&gt;
|zhSR=Nǚshén Yìwénlù Èr Fá&lt;br /&gt;
|zhSM=Alternate Goddess Tale 2: Punishment&lt;br /&gt;
|zhT=女神異聞錄2 罰&lt;br /&gt;
|zhTR=Nǚshén Yìwénlù Èr Fá&lt;br /&gt;
|zhTM=Alternate Goddess Tale 2: Punishment&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko={{tt|여신전생|女神轉生}} 페르소나2 {{Tt|벌|罰}}&lt;br /&gt;
|koE={{Exp|PlayStation Portable}}&lt;br /&gt;
|koR=Yeosinjeonsaeng Pereusona Tu Beol&lt;br /&gt;
|koM=Goddess Reincarnation: Persona 2: Punishment&lt;br /&gt;
|ko2=페르소나2 {{Tt|벌|罰}}&lt;br /&gt;
|koR2=Pereusona Tu Beol&lt;br /&gt;
|koM2=Persona 2: Punishment&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to [[Kazuma Kaneko]], the theme of &#039;&#039;Eternal Punishment&#039;&#039; is Mayan religion.&amp;lt;ref&amp;gt;{{Cite Web|quote=この当時は作品ごとに特定の神話にテーマを絞る事にハマってましてペルソナ2/罰はマヤ神話なんですよ。|author=[[Kazuma Kaneko]]|url=[https://x.com/kazumaKaneko666/status/2078480250405822705]|archive=|published=July 18, 2026|retrieved=July 20, 2026|site=X|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In June 2012, South Korea&#039;s Game Content Rating Board completed its review of the PSP version of Persona 2: Eternal Punishment, but the game was never actually released in South Korea.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?80f0dbf843b2b0db611d5a5df092b4edcecd98f227eaeaf17ed258610ac557e8]|archive=|published=|retrieved=September 5, 2025|site=grac.or.kr |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The North American version of the game included a non-interactive bonus disk, the disk contained an anime trailer and a creator interview.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20120723140453/http://p-atlus.jp/p2x/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2ep/ New Website (PSP, Japanese)]&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Eternal Punishment]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Eternal_Punishment&amp;diff=405881</id>
		<title>Persona 2: Eternal Punishment</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Eternal_Punishment&amp;diff=405881"/>
		<updated>2026-08-29T12:19:02Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jatitle=ペルソナ2 罰&lt;br /&gt;
|jamean=Persona 2: Punishment&lt;br /&gt;
|imagecover={{Media&lt;br /&gt;
|P2EP PS US Cover.png|PS~Front cover of the PlayStation version&lt;br /&gt;
|P2EP PSP Cover.jpg|PSP~Front cover of the PlayStation Portable version&lt;br /&gt;
}}&lt;br /&gt;
|imagelogo=P2EP PS US Logo.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br/&amp;gt;Sting{{Exp Plat|PSP}}&lt;br /&gt;
{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus{{Exp Plat|PS}} &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(US)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Index]]{{Exp Plat|PSP}}&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation&amp;lt;br/&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP=June 29, 2000|US=November 30, 2000}}&lt;br /&gt;
{{Release|header=PlayStation Portable|JP=May 17, 2012}}&lt;br /&gt;
{{Release|header=PlayStation Network|US=February 26, 2013}}&lt;br /&gt;
|theme=[[File:P2EP Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Eternal Punishment&#039;&#039;&#039;&#039;&#039; is a 2000 role-playing game for the [[PlayStation]], and the third entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 29, 2000 in Japan, and on November 30, 2000 in North America. A remaster of the game was released for the [[PlayStation Portable]] on May 17, 2012 in Japan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eternal Punishment&#039;&#039; is the direct sequel to the 1999 PlayStation game {{Link|Game|P2IS}}. Despite this, &#039;&#039;Eternal Punishment&#039;&#039; was the second &#039;&#039;Persona&#039;&#039; title to be released in North America after {{Link|Game|MIP}} (where it was titled &#039;&#039;Revelations: Persona&#039;&#039;) while &#039;&#039;Innocent Sin&#039;&#039; was skipped. The localization of &#039;&#039;Eternal Punishment&#039;&#039; therefore changed a number of details to reflect the localization changes in &#039;&#039;Revelations: Persona&#039;&#039;, mainly with regards to the renamed cast. Although the PlayStation Portable remaster of &#039;&#039;Innocent Sin&#039;&#039; did receive a release outside of Japan, the PlayStation Portable version of &#039;&#039;Eternal Punishment&#039;&#039; did not. In acknowledgement of this, the PlayStation version of &#039;&#039;Eternal Punishment&#039;&#039; was made available on the PlayStation Network in North America on February 26, 2013.&amp;lt;ref&amp;gt;{{Cite Web|quote=There’s good news and bad news about that. The bad news is that unusual circumstances have prevented us from localizing Eternal Punishment PSP the way we’d have liked to, but the good news is that you can still find out how the story of Tatsuya Suou, Maya Amano, and the Joker curse ends! Unlike Innocent Sin, Persona 2: Eternal Punishment was localized once before on PlayStation in 2000, and it’s that version of the game that we’re bringing to PSN as a PSOne classic now.|author=|url=[https://blog.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ Persona 2: Eternal Punishment hits PSN Tomorrow]|archive=|published=February 25, 2013|retrieved=July 6, 2023|site=PlayStation.Blog|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|PS|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=情報誌の編集部に勤める主人公「天野 舞耶」。充実した日々を送る彼女の日常は一人の少年の出会いと共に崩れだす。街を震撼させる猟奇殺人鬼「JOKER」に襲われ、彼女は否応なく事件に巻き込まれていく。運命の歯車は音をたてて動きだし、彼女の物語が幕を開ける。「向こう側を思い出せ」…謎の言葉を残す「JOKER」と、「全てを忘れろ」と言い残し立ち去った少年。そしてもう一人の自分＜ペルソナ＞は何かを教えてくれるのか。貴方が感じるのは「デジャ・ヴュ」、それとも真実…。&lt;br /&gt;
|jaR=Jōhō-shi no henshū-bu ni tsutomeru shujinkō &amp;quot;Amano Maya&amp;quot;. Jūjitsu shita hibi o okuru kanojo no nichijō wa hitori no shōnen no deai to tomoni kuzure dasu. Machi o shinkan sa seru ryōki satsujinki &amp;quot;JOKER&amp;quot; ni osoware, kanojo wa iyaō naku jiken ni makikomarete iku. Unmei no haguruma wa oto o tatete ugokidashi, kanojo no monogatari ga maku o akeru. &amp;quot;Mukō-gawa o omoidase&amp;quot;… nazo no kotoba o nokosu &amp;quot;JOKER&amp;quot; to, &amp;quot;subete o wasurero&amp;quot; to iinokoshi tachisatta shōnen. Soshite mōhitori no jibun &amp;quot;perusona&amp;quot; wa nanika o oshiete kureru no ka. Anata ga kanjiru no wa &amp;quot;deja vyu&amp;quot;, soretomo shinjitsu….&lt;br /&gt;
|jaT=&lt;br /&gt;
}}&lt;br /&gt;
|PSP|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaT=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=Welcome back to the twisted world of Persona where nightmares become reality and reality becomes a nightmare...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub|type=Synopsis}}&lt;br /&gt;
Continuing from [[Tatsuya Suou]]&#039;s failed attempt to stop [[Nyarlathotep]] from obliterating humanity at the end of &#039;&#039;Innocent Sin&#039;&#039;, &#039;&#039;Eternal Punishment&#039;&#039; begins when [[Maya Amano|Maya]] is sent to write a story about the [[Joker]] phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request. Going to [[Seven Sisters High School]], she, [[Ulala Serizawa|Ulala]], and [[Katsuya Suou|Katsuya]] find the school [[Takashi Hanya|principal]] murdered by the Joker. The Joker then attacks them, forcing each of them to summon their [[Persona (concept)|Personas]]. After the Joker knocks them out, [[Philemon]] contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts for force a student to remember the events of &#039;&#039;Innocent Sin&#039;&#039;. They are saved by Tatsuya, who tells Maya to forget about him. After Katsuya is removed from the case by his superior [[Captain Shimazu]], he teams up with Maya and Ulala to find the Joker. They eventually ally with [[Baofu]], who believes that Tatsuya Sudou and his father [[Tatsuzou Sudou]] are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the [[Other Side]]. Pursuing him to the [[Sky Museum]], the party runs into Tatsuya and saves [[Jun Kurosu|Jun]] from Sudou after Sudou sets the building on fire. After escaping with the museum&#039;s visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him. When the party regroup, Tatsuya has vanished.&lt;br /&gt;
&lt;br /&gt;
Upon their return, the party continue to investigate Tatsuzou&#039;s activities, and find that negative feelings are turning other people into new &amp;quot;Jokers&amp;quot;, who are in turn being kidnapped by Tatsuzou&#039;s agents. The party eventually learn that Tatsuzou and a secret organization he leads, the [[New World Order]], are manipulating [[Sumaru City (Eternal Punishment)|Sumaru&#039;s]] government, corporations, and media for his own ends. After this, they hear of two others, [[Kei Nanjo|Kei]] and [[Eriko Kirishima|Eriko]], investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of [[Takahisa Kandori|Kandori]], a former enemy of theirs, who is posing as Tatsuzou&#039;s secretary. Depending on the party&#039;s actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find [[Eikichi Mishina|Eikichi]] captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi&#039;s memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save [[Lisa Silverman|Lisa]] and her [[Muses|girl group]] from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order&#039;s ultimate goal: to raise Sumaru City in the rumor-generated spaceship &amp;quot;[[Xibalba|Torifune]]&amp;quot;, and trigger the destruction of the Earth&#039;s surface by sacred dragons by creating a concentration of [[Xibalba|Kegare]] to create a new world free of sin. The only way to stop the plan&#039;s fulfillment is defeating the Order.&lt;br /&gt;
&lt;br /&gt;
After failing to corner Tatsuzou and puzzled by Tatsuya&#039;s motives, the party finally persuaded Tatsuya to reveal the truth. During the original confrontation with [[Nyarlathotep]], Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality. After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Torifune and defeating Tatsuzou and his &amp;quot;god&amp;quot; [[Gozen]], the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confronts Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon&#039;s agreement.&lt;br /&gt;
&lt;br /&gt;
After Nyarlathotep is defeated, Tatsuya fulfills his side of the promise for Jun, and after saying his final goodbyes, separates himself from his This Side self to return to the Other Side. Soon after the city returns to normal and though many people will never know the truth about what happened, the party returns to their normal lives. The final scene shows Maya about to walk across the street, until she spots This Side&#039;s Tatsuya on a motorcycle. Instead of talking to or befriending This Side&#039;s Tatsuya, she decides to move on as she walks across the street before Tatsuya drives off. The game ends with Maya smiling as the credits begin to roll.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
Persona 2: Eternal Punishment is a role-playing game where the player takes control of a group of characters exploring the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map.[2] A key element to the story and gameplay is the Rumor system: after the characters hear a rumor, they can spread that rumor around the city using certain characters, and those rumors can grant the characters special items or other positive or negative effects.&lt;br /&gt;
&lt;br /&gt;
Battles consist of both story-related boss fights and random encounters with standard enemies. Battles are turn-based, with the player characters and enemies moving around a small battle arena to perform actions. Once the player has laid out their strategy in the battle menu, the characters perform their assigned actions until the battle ends with victory for one side or the player pauses the action to change strategies.[3] Instead of the grid-based battle system from the original Persona, party members and enemy units act in the same phase of a turn, rather than being restricted by their placement on the field.&lt;br /&gt;
&lt;br /&gt;
During battle, players cast spells using an assigned Persona: each spell drains a character&#039;s Spell Point meter. Each Persona has different elemental strengths and weaknesses, and different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank, with Rank 8 being the highest possible. As the Persona&#039;s rank is raised, that Persona is able to cast more powerful spells. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically team up to generate a powerful attack or help the party survive in battle.[2][3][4] During battles, both characters and Personas earn experience points.[3] The player has the option to activate an Auto-battle option, having combat play out without player interaction.&lt;br /&gt;
&lt;br /&gt;
During battle, the player can converse with enemies, though they are restricted to a single set of dialogue options instead of four as in the original Persona. If the player succeeds in talking with the enemy using the right character, it both causes the enemy to leave the battlefield and gains a spell card (a Tarot card linked to one of the Arcanum or family of Personas), which can be used to create Personas in a location called the Velvet Room. In the Velvet Room, the player can summon a new Persona that belongs to a spell card&#039;s particular Persona family group. As a character gains experience levels, more powerful Personas from a spell card&#039;s group become available. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub|reason=Needs Innocent Sin Save File Import Information}}&lt;br /&gt;
&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
* A new side story quest called &amp;quot;Additional Scenario&amp;quot; is accessible from the Velvet Room after completing the GOLD dungeon. The story is split into 3 chapters that will only unlock after completing certain dungeons in the Nanjo route. If the player chose Elly&#039;s route then only the first chapter is unlocked due to the laboratory in Nanjo&#039;s route being a key dungeon to the story.&lt;br /&gt;
* An updated UI with customizable coloring has been added.&lt;br /&gt;
* The ability to toggle animation speeds. This appears in the English fan translation which classifies these as &amp;quot;REAL&amp;quot; for normal animations and &amp;quot;SIMPLE&amp;quot; for shortened animations.&lt;br /&gt;
* A new remixed soundtrack can be turned on/off in the settings.&lt;br /&gt;
* Cutscenes as well as music (the latter being unlocked after finishing the game) can be accessed in the title screen under the &amp;quot;Gallery&amp;quot; option. The EX Dungeon&#039;s gallery was the original way to access this in the PlayStation 1 version but has been removed in the PSP version since it is not needed anymore. &lt;br /&gt;
* Cutscenes can be skipped with the &amp;quot;Start&amp;quot; button on the controller.&lt;br /&gt;
* New Game+ now carries over Material Cards, yen, and casino coins.&lt;br /&gt;
* Active status effects from fortune telling and aromatherapy can be seen from the pause HUD.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
The subtitle Eternal Punishment represents the theme of the game in English.&amp;lt;ref&amp;gt;{{Cite Magazine|quote=サブタイトルの&amp;quot;ETERNAL PUNISHMENT&amp;quot;が意味するところをお聞きしたいんですが。&lt;br /&gt;
金子一馬氏(以下、金子)「ペルソナ2罪」のときに&amp;quot;INNOCENT SIN&amp;quot;とありまして、その流れもあったんですが、今回のテーマ性みたいなものを英語にした感じです。 |translquote= |publ=The PlayStation |publisher=SoftBank Publishing |lang= |volume= |issue=191 |page=Page 161 |article= |author= |published= |coverdate=April 7, 2000 |transl= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona 2: Eternal Punishment&lt;br /&gt;
|ja=ペルソナ2 罰&lt;br /&gt;
|jaR=Perusona Tsū Batsu&lt;br /&gt;
|jaM=Persona 2: Punishment&lt;br /&gt;
|ja2=ETERNAL PUNISHMENT.&lt;br /&gt;
|jaE2={{Exp|Subtitle}}&lt;br /&gt;
|zhS=女神异闻录2 罚&lt;br /&gt;
|zhSR=Nǚshén Yìwénlù Èr Fá&lt;br /&gt;
|zhSM=Alternate Goddess Tale 2: Punishment&lt;br /&gt;
|zhT=女神異聞錄2 罰&lt;br /&gt;
|zhTR=Nǚshén Yìwénlù Èr Fá&lt;br /&gt;
|zhTM=Alternate Goddess Tale 2: Punishment&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko={{tt|여신전생|女神轉生}} 페르소나2 {{Tt|벌|罰}}&lt;br /&gt;
|koE={{Exp|PlayStation Portable}}&lt;br /&gt;
|koR=Yeosinjeonsaeng Pereusona Tu Beol&lt;br /&gt;
|koM=Goddess Reincarnation: Persona 2: Punishment&lt;br /&gt;
|ko2=페르소나2 {{Tt|벌|罰}}&lt;br /&gt;
|koR2=Pereusona Tu Beol&lt;br /&gt;
|koM2=Persona 2: Punishment&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to [[Kazuma Kaneko]], the theme of &#039;&#039;Eternal Punishment&#039;&#039; is Mayan religion.&amp;lt;ref&amp;gt;{{Cite Web|quote=この当時は作品ごとに特定の神話にテーマを絞る事にハマってましてペルソナ2/罰はマヤ神話なんですよ。|author=[[Kazuma Kaneko]]|url=[https://x.com/kazumaKaneko666/status/2078480250405822705]|archive=|published=July 18, 2026|retrieved=July 20, 2026|site=X|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*In June 2012, South Korea&#039;s Game Content Rating Board completed its review of the PSP version of Persona 2: Eternal Punishment, but the game was never actually released in South Korea.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?80f0dbf843b2b0db611d5a5df092b4edcecd98f227eaeaf17ed258610ac557e8]|archive=|published=|retrieved=September 5, 2025|site=grac.or.kr |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The North American version of the game included a non-interactive bonus disk, the disk contained an anime trailer and a creator interview.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20120723140453/http://p-atlus.jp/p2x/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2ep/ New Website (PSP, Japanese)]&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Eternal Punishment]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=404491</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=404491"/>
		<updated>2026-08-29T02:51:39Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series in the {{Link|Series|MTF-}} developed and published by [[Atlus]] and owned by [[Sega]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The series can be divided into two distinct phases. The first includes Revelations: Persona and the two &#039;&#039;Persona 2&#039;&#039; titles. These largely retain the general dungeon-crawling gameplay and narrative structure, taking players to various locations as the stories progress. They still offer distinct experiences and certainly aren&#039;t afraid to put their own spin on things, as evidenced by &#039;&#039;Persona 2&#039;&#039;&#039;s duology approach. This first phase is more difficult to implement at the moment, because while the titles in the second phase are receiving remasters and ports to modern systems, they are heavily restricted on older systems.&lt;br /&gt;
&lt;br /&gt;
The second phase includes &#039;&#039;Persona 3&#039;&#039;, &#039;&#039;Persona 4&#039;&#039;, and &#039;&#039;Persona 5&#039;&#039;, each of which has received additional releases and spin-offs. This is where Persona truly differentiated itself from the rest of Shin Megami Tensei, implementing its now-ubiquitous everyday simulation elements as players navigate a school year with flexibility regarding when they choose to venture into its dungeons. The gameplay changes are complemented by stylistic choices, with the games&#039; aesthetics and soundscape taking on a more modern flavor that connects them more closely to contemporary life.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero named protagonist who uses the power form who a becoming Persona himself, teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial &#039;&#039;Persona&#039;&#039;, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in &#039;&#039;Persona 3&#039;&#039;, a form of interaction between characters tied to &#039;&#039;Persona&#039;&#039; evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum.  &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in &#039;&#039;Persona 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039;, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400265</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400265"/>
		<updated>2026-08-27T13:29:33Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Social links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial &#039;&#039;Persona&#039;&#039;, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in &#039;&#039;Persona 3&#039;&#039;, a form of interaction between characters tied to &#039;&#039;Persona&#039;&#039; evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum.  &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in &#039;&#039;Persona 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from &#039;&#039;Persona 3&#039;&#039; and &#039;&#039;Persona 4&#039;&#039;, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it.  &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Persona 5&#039;&#039;, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400264</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400264"/>
		<updated>2026-08-27T13:27:46Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Personas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to &#039;&#039;Persona 3&#039;&#039; were inspired by Greco-Roman mythology. Those in &#039;&#039;Persona 4&#039;&#039; were based on Japanese deities, while &#039;&#039;Persona 5&#039;&#039; featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in &#039;&#039;Persona 3&#039;&#039;, they use a gun-like device called the Evoker to overcome their shyness; in &#039;&#039;Persona 4&#039;&#039;, they summon their Personas by destroying tarot cards; and in &#039;&#039;Persona 5&#039;&#039;, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several &#039;&#039;Persona&#039;&#039; games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In &#039;&#039;Persona&#039;&#039; 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400263</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400263"/>
		<updated>2026-08-27T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Art design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main &#039;&#039;Megami Tensei&#039;&#039; series who designed the characters for the first three Persona games, and [[Shigenori Soejima]], who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400262</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400262"/>
		<updated>2026-08-27T13:12:49Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Art design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the &#039;&#039;Persona&#039;&#039; series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from &#039;&#039;Persona 3&#039;&#039; onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400261</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400261"/>
		<updated>2026-08-27T13:12:19Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Art design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Eternal Punishment&#039;&#039;, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400260</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400260"/>
		<updated>2026-08-27T13:11:48Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3 Mitsuru Early Concept Artwork.jpg|200px|thumb|Early sketch of Mitsuru.]]&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400259</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400259"/>
		<updated>2026-08-27T13:09:59Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Social links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400258</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400258"/>
		<updated>2026-08-27T13:09:37Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:P4 Atom Smasher Screenshot.gif|200px|thumb|The protagonists use [[Atom Slicer]] against the fight with enemies.]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:File:P4G Social Link Menu Screenshot.png|200px|thumb|The protagonists&#039;s menu at the [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400257</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400257"/>
		<updated>2026-08-27T12:55:56Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese [[wikipedia:role-playing video game|role-playing game]] series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Persona-4-ps2-9.jpg|200px|thumb|The protagonists against the fight with [[Slipping Hablerie]].]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400250</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400250"/>
		<updated>2026-08-27T11:55:56Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Spin-Off Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400248</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400248"/>
		<updated>2026-08-27T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in &#039;&#039;Persona 2&#039;&#039; games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In &#039;&#039;[[Persona 4]]&#039;&#039;, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400247</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400247"/>
		<updated>2026-08-27T11:53:47Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in Persona 2 games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In Persona 4, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth|&#039;&#039;Persona Q: Shadow of the Labyrinth&#039;&#039;]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|&#039;&#039;Etrian Odyssey&#039;&#039;]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5|&#039;&#039;Persona 5&#039;&#039;]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of &#039;&#039;Persona 4&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400245</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400245"/>
		<updated>2026-08-27T11:49:43Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Persona-4-ps2-9.jpg|thumb|right|200px|The protagonists against the fight with [[Slipping Hablerie]].]]&lt;br /&gt;
The gameplay of the Persona series revolves around battles against various types of enemies: demons, shadows and Personas. The main battles take place during dungeon exploration in diverse environments. &lt;br /&gt;
&lt;br /&gt;
Battles are triggered in different ways: random encounters (&#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039;, &#039;&#039;[[Persona 2: Innocent Sin]]&#039;&#039;, &#039;&#039;[[Persona 2: Eternal Punishment]]&#039;&#039;) or direct confrontations with groups of enemies (&#039;&#039;[[Persona 3]]&#039;&#039; and later). &lt;br /&gt;
&lt;br /&gt;
Combat is turn-based, with the party and enemies taking turns attacking. Possible actions include standard physical attacks (melee or ranged), magical attacks, using items, blocking and fleeing. During a battle, each side can exploit the enemy&#039;s weaknesses, inflicting more damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Persona-4-ps2-1.jpg|thumb|right|200px|The protagonists walking the awaits student life.]]&lt;br /&gt;
The Persona games also include unique elements. In Persona, battles take place on a grid-based battlefield, with character and enemy movement dictated by their position. This system was abandoned in Persona 2 games: the party enjoys complete freedom of movement and has a set of special moves that can be modified in the menu, both during and between battles. In Persona and Persona 3, a lunar cycle influences gameplay, the progression of time, and the storyline. In Persona 4, this cycle was replaced by a weather system: changes in the weather, tied to the story, affect enemy behavior. [[Persona 5]] introduces platforming and stealth elements to dungeon exploration. The all-out attack can be triggered during a &amp;quot;hold&amp;quot; phase, when all enemies are knocked down.&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
A fundamental aspect of the series is the use of &amp;quot;Personas,&amp;quot; physical manifestations of an individual&#039;s psyche and subconscious, employed in combat. The main Personas of characters up to Persona 3 were inspired by Greco-Roman mythology. Those in Persona 4 were based on Japanese deities, while Persona 5 featured outlaws and thieves, both fictional and historical. The ritual for summoning Personas varies across the games: in the early installments, the party acquires this ability through a short ritual after a game of board games; in Persona 3, they use a gun-like device called the Evoker to overcome their shyness; in Persona 4, they summon their Personas by destroying tarot cards; and in Persona 5, they summon them by removing their masks.&lt;br /&gt;
&lt;br /&gt;
Personas are used to perform physical and magical attacks, as well as actions like healing, curing, or inflicting status ailments. In all Persona games, each playable character begins with an initial Persona, which can evolve into other Personas as the story progresses and be used in battle. In several Persona games, it is possible to summon two or more Personas simultaneously to perform a powerful Fusion Spell. In Persona 3, 4, and 5, only the main character can wield and switch between multiple Personas; other characters use only one Persona.&lt;br /&gt;
&lt;br /&gt;
===Social links===&lt;br /&gt;
[[File:Persona 4 Golden Social link.webp|right|thumb|The protagonists talking a growth [[Social Link]].]]&lt;br /&gt;
&amp;quot;[[Social Link]]&amp;quot; are a system introduced in Persona 3, a form of interaction between characters tied to Persona evolution. Outside of battles, the protagonist can interact with a particular Social Bond and develop that Bond, which constitutes an independent progression system associated with a Persona family or an Arcanum. &lt;br /&gt;
&lt;br /&gt;
The stronger the protagonist&#039;s relationship with the character representing the Social Bond, the higher the Bond&#039;s rank, allowing the protagonist to summon and fuse more powerful Personas linked to the associated Arcanum. &lt;br /&gt;
&lt;br /&gt;
The protagonist&#039;s social attributes can also be used to enhance their Personas&#039; abilities, such as academic and social skills. An improved version of the Social Bond system, called &amp;quot;Confidents,&amp;quot; appeared in Persona 5.&lt;br /&gt;
&lt;br /&gt;
Negotiation was removed from Persona 3 and Persona 4, although the Atlus team considered the social link system and certain aspects of Persona fusion to be a &amp;quot;disguised&amp;quot; version of it. &lt;br /&gt;
&lt;br /&gt;
In Persona 5, it can be initiated during a &amp;quot;Management&amp;quot; session; Shadows can be persuaded to join the party as new Personas if the negotiation is successful, provided the player does not already possess them and has reached a suitable experience level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Persona was first conceived as a response to the positive reception of the Super Famicom game &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039;, which was set in an alternate continuity from the numbered entries in the main series, centering instead on a group of high school students as opposed to adults and their demon companions. As a result, Atlus would begin to develop a standalone subseries within the &#039;&#039;Megami Tensei&#039;&#039; franchise focused entirely around the inner psychological struggles of teenagers and young adults, partially derived from the experiences of the series&#039; co-creators, Kouji Okada and [[Kazuma Kaneko]]. They surmised that every individual goes through the tribulations of being young students at that age, and that it represented both a time of learning and personal freedom, as well as being relatable to the human condition. They felt as if this approach to the series would help players accept its themes and varied ideas, with Kaneko in particular basing his personal ideas during development around recreating his own personal experiences at that point in time.&lt;br /&gt;
&lt;br /&gt;
The primary concept behind the first entry in the series, &#039;&#039;[[Megami Ibunroku Persona]]&#039;&#039; (1996) was creating a &#039;&#039;Megami Tensei&#039;&#039; title that was equally approachable to both veteran and casual players, a decision reinforced by the plethora of casual-oriented games that had previously appeared on the game&#039;s target platform, the original PlayStation. The game&#039;s Japanese title, &#039;&#039;Megami Ibunroku Persona&#039;&#039; (translation: Strange Tale of a Goddess: Persona), was indicative of said game being a spin-off from the main &#039;&#039;Shin Megami Tensei&#039;&#039; titles; it would later be dropped in favor of distinguishing &#039;&#039;Persona&#039;&#039; further as a standalone work.&lt;br /&gt;
&lt;br /&gt;
===Art design===&lt;br /&gt;
[[File:P3-Concept.jpg|thumb|right|200px|Early sketch of Makoto Yuki in Persona 3.]]&lt;br /&gt;
The two character designers for the Persona series are Kazuma Kaneko, a central artist for the main Megami Tensei series who designed the characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took over as character designer from Persona 3 onwards.&lt;br /&gt;
&lt;br /&gt;
When designing the Persona characters, Kaneko drew inspiration from numerous celebrities and fictional characters of the time, as well as members of the Atlus team. In Persona and Innocent Sin, the main characters all wore the same school uniform; Kaneko differentiated them through accessories stand out in-game. &lt;br /&gt;
&lt;br /&gt;
For Eternal Punishment, since the main characters were adults, Kaneko had to rethink his design approach. He ultimately adopted the concept of ordinary adults and gave them designs that would make them unique within the game.&lt;br /&gt;
&lt;br /&gt;
For his work on [[Persona Q: Shadow of the Labyrinth]], his first experience with a chibi style distorted by its connection to the [[Wikipedia:Etrian Odyssey|Etrian Odyssey]] series, Soejima took into account fan feedback regarding the characters. A key part of his design technique involved identifying the characteristics that made each character unique, then adjusting them so they remained recognizable despite the graphical redesign. For [[Persona 5]], the chosen color was red, in order to convey a sense of harshness contrasting with previous Persona games and in keeping with the narrative themes. Its art style was described as a natural evolution of that of Persona 4.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400243</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400243"/>
		<updated>2026-08-27T11:45:48Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A hero name protagonist who use power of Personas form who with himself becoming a Persona, Teenagers, manifestations of Jungian concepts fueled by friendship, to save the world from evil.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400240</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400240"/>
		<updated>2026-08-27T11:37:30Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a Japanese role-playing game series developed and published by [[Atlus]] and owned by [[Sega]]. &#039;&#039;Persona&#039;&#039;&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
&lt;br /&gt;
Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
&lt;br /&gt;
From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400237</id>
		<title>Persona (Series)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_(Series)&amp;diff=400237"/>
		<updated>2026-08-27T11:34:17Z</updated>

		<summary type="html">&lt;p&gt;RenzIgy453: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the series in the &#039;&#039;Megami Tensei&#039;&#039; franchise|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Persona&#039;&#039; (Series)}}&lt;br /&gt;
{{#seo:|image=Persona PSP JP Logo.png}}&lt;br /&gt;
[[File:Persona PSP JP Logo.png|325px|right|class=white]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona&#039;&#039;&#039;&#039;&#039; is a {{w|Role-playing video game|role-playing game}} series developed and published by {{w|Atlus}} and owned by {{W|Sega}}. Persona&#039;s spin-off in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]]. Beginning with {{Link|Game|MIP}} for the PlayStation in 1996, the series initially began as a follow-up to {{Link|Game|SMTif}}, itself a side-story in the {{Link|Series|SMT-}}. Like its precursor, the &#039;&#039;Persona&#039;&#039; series predominately follows a cast of mainly high-schoolers confronted by a paranormal mystery.&lt;br /&gt;
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Unlike in {{Link|Game|SMTif}}, instead of recruiting and commanding demons, characters summon [[Persona (Concept)|Persona]]s, manifestations of their inner self, to fight and assist them in battle. These manifestations correspond with a Tarot [[Arcana]], with each party member having a uniquely designed Persona exclusive to them. However, the protagonist, or any party member (in {{Link|Game|P1PSP}} and the &#039;&#039;Persona 2&#039;&#039; duology), has the ability to obtain different Personas, which are represented as Demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise. Enemies known as [[Shadow (Persona)|Shadows]] are also present as unique enemy designs,{{Exp App|P3,P3R,P4,P4G,P5S}} as twisted representations of the characters,{{Exp App|P2IS,P2EP,P4,P4G,P4A,P5,P5R,P5S}} and as depictions of demons from the &#039;&#039;Megami Tensei&#039;&#039; franchise the player encounters during gameplay.{{Exp App|P5,P5R,P5S}}&lt;br /&gt;
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From {{Link|Game|P3}} onward, the franchise had a soft reboot, adopting a different structure revolving around a [[Calendar|calendar system]] where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced [[Social Link]]s ([[Confidants]] in {{Link|Game|P5}} and {{Link|Game|P5R}}), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.&lt;br /&gt;
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&#039;&#039;Persona&#039;&#039; was one of the first &#039;&#039;Megami Tensei&#039;&#039; series games to see a release outside Japan. The first game, &#039;&#039;Megami Ibunroku Persona&#039;&#039;, was released in North America under the title &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039;, where it saw significant localization changes. &#039;&#039;Persona&#039;&#039; was also the first &#039;&#039;Megami Tensei&#039;&#039; spinoff franchise to drop the &#039;&#039;Shin Megami Tensei&#039;&#039; subtitle in terms of branding outside of Japan, starting with {{Link|Game|P4G}} and {{Link|Game|P4A}}. According to the head of localization, it was dropped due to a concern over how long the titles would be.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.famitsu.com/news/201302/02028096.html 『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】]|archive=|published=|retrieved=December 28, 2024|site=Famitsu|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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As of March 5, 2024, the series has sold over 22 million copies.&amp;lt;ref&amp;gt;{{Cite Web|quote=|translquote=|author=Jeffrey Rousseau |url=[https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Persona series moves over 22m units - News-in-brief]|archive=[https://web.archive.org/web/20240309221901/https://www.gamesindustry.biz/persona-series-moves-over-22m-units-news-in-brief Series Sales Archive] |published=March 5, 2024 |retrieved=March 9, 2024|site=[[Wikipedia:Gamesindustry.biz|GamesIndustry.biz]] |type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Since then, the franchise has sold over 30 million copies worldwide, surpassing the sales of the original franchise. Numerous adaptations have been produced, including anime series, films, novels, manga, stage plays, radio dramas, art books, and musical concerts.&lt;br /&gt;
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==History==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
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==Media==&lt;br /&gt;
===Video Games===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|MIP}}|September 20, 1996}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}}|June 24, 1999}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}}|June 29, 2000}}&lt;br /&gt;
{{Media List|{{Link|Game|P3}}|July 13, 2006}}&lt;br /&gt;
{{Media List|{{Link|Game|P4}}|July 10, 2008}}&lt;br /&gt;
{{Media List|{{Link|Game|P5}}|September 15, 2016}}&lt;br /&gt;
{{Media List|{{Link|Game|P6}}|TBA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remakes and Remasters====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P3F}}|April 19, 2007}}&lt;br /&gt;
{{Media List|{{Link|Game|P1PSP}}|April 29, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P3P}}|November 1, 2009}}&lt;br /&gt;
{{Media List|{{Link|Game|P2IS}} (PSP)|April 14, 2011}}&lt;br /&gt;
{{Media List|{{Link|Game|P2EP}} (PSP)|May 17, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4G}}|June 14, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P5R}}|October 31, 2019}}&lt;br /&gt;
{{Media List|{{Link|Game|P3R}}|February 2, 2024}}&lt;br /&gt;
{{Media List|{{Link|Game|P4R}}|February 18, 2027}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spin-Off Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|P5S}}|February 20, 2020}}&lt;br /&gt;
{{Media List|{{Link|Game|P5T}}|November 17, 2023}}&lt;br /&gt;
{{Media List|{{Link|Game|P5X}}|June 26, 2025}}&amp;lt;!--not in mobile section because it is on PC--&amp;gt;&lt;br /&gt;
{{Media List|{{Link|Game|P4A}}|March 1, 2012}}&lt;br /&gt;
{{Media List|{{Link|Game|P4AU}}|November 28, 2013}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ1}}|June 5, 2014}}&lt;br /&gt;
{{Media List|{{Link|Game|PQ2}}|November 29, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P4D}}|June 25, 2015}}&lt;br /&gt;
{{Media List|{{Link|Game|P3D}}|May 24, 2018}}&lt;br /&gt;
{{Media List|{{Link|Game|P5D}}|May 24, 2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mobile Games====&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Game|PITH}}|{{Sortable date|December 18, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Game|ATFM}}|{{Sortable date|October 29, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Game|PMO}}|{{Sortable date|March 16, 2009}}}}&lt;br /&gt;
|}&lt;br /&gt;
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===Novels===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|novel|MIPSM}}|{{Sortable date|May 14, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|MIPKY}}|{{Sortable date|May 26, 1997}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2TAB}}|{{Sortable date|December 16, 2000}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2IS}}|{{Sortable date|February 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P2EP}}|{{Sortable date|March 1, 2001}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3OK}}|{{Sortable date|October 30, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3SC}}|{{Sortable date|June 30, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3FAH}}|{{Sortable date|January 16, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PTSN}}|{{Sortable date|October 10, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4KA}}|{{Sortable date|November 29, 2008}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P4YA}}|{{Sortable date|July 15, 2009}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|P3PVB}}|{{Sortable date|February 27, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|PDN}}|{{Sortable date|June 8, 2012}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Short stories===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|short story|MKS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|GOKH}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|YA}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|FS}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HKAK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KMB}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|SAND}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|RTTJ}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|AKKK}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KYI}}|{{Sortable date|December 15, 2006}}}}&lt;br /&gt;
{{Media List|{{Link|short story|KK}}|{{Sortable date|August 23, 2007}}}}&lt;br /&gt;
{{Media List|{{Link|short story|HNK}}|{{Sortable date|March 10, 2010}}}}&lt;br /&gt;
{{Media List|{{Link|Novel|WF}}|{{Sortable date|2010}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV Series===&lt;br /&gt;
&amp;lt;!-- TV series dates should ideally be their aired date. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|TV|PTS}}|January 5, 2008}}&lt;br /&gt;
{{Media List|{{Link|TV|P4A}}|2011}}&lt;br /&gt;
{{Media List|{{Link|TV|P4GA}}|2014}} &lt;br /&gt;
{{Media List|{{Link|TV|P5DB}}|2016}}&lt;br /&gt;
{{Media List|{{Link|TV|P5A}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Movie|P4FH}}|2012}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M1}}|February 23, 2013}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M2}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Movie|P3M4}}|2016}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
&amp;lt;!-- Manga dates should ideally be their serialization date, if began in an anthology magazine. --&amp;gt;&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Manga|MIP}}|1997}}&lt;br /&gt;
{{Media List|{{Link|Manga|PTB}}|2000}}&lt;br /&gt;
{{Media List|{{Link|Manga|P3}}|2007}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4}}|2009}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4M}}|December 8, 2011}}&lt;br /&gt;
{{Media List|{{Link|Manga|PDN}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4A}}|2013}}&lt;br /&gt;
{{Media List|{{Link|Manga|P4AU}}|2015}} &lt;br /&gt;
{{Media List|{{Link|Manga|PQR}}|2014}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP3}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|PQP4}}|2015}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5}}|2017}}&lt;br /&gt;
{{Media List|{{Link|Manga|P5MM}}|2018}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Plays===&lt;br /&gt;
{{Media List/Header}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM1}}|January 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM2}}|September 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM3}}|June 2015}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM4}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|P3WM5}}|April 2017}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|VP4E}}|October 2012}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4U}}|December 2014}}&lt;br /&gt;
{{Media List|{{Link|Stage|P4UU}}|July 2016}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S1}}|December 2019}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S2}}|October 2020}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S3}}|December 2021}}&lt;br /&gt;
{{Media List|{{Link|Stage|P5S4}}|October 2022}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persona&lt;br /&gt;
|en2=Shin Megami Tensei: Persona&lt;br /&gt;
|enE2={{Exp App|P1PSP,P2IS,P3,P3F,P3P,P4}}&lt;br /&gt;
|ja=ペルソナ&lt;br /&gt;
|jaR=Perusona&lt;br /&gt;
|jaM=Persona&lt;br /&gt;
|zhS=女神异闻录&lt;br /&gt;
|zhSR=Nǚshén yìwénlù&lt;br /&gt;
|zhSM=Alternate Goddess Tale&lt;br /&gt;
|zhT=女神異聞錄&lt;br /&gt;
|zhTR=Nǚshén yìwénlù&lt;br /&gt;
|zhTM=Alternate Goddess Tale&lt;br /&gt;
|fr=Persona&lt;br /&gt;
|de=Persona&lt;br /&gt;
|it=Persona&lt;br /&gt;
|ko=페르소나&lt;br /&gt;
|koR=Pereusona&lt;br /&gt;
|koM=Persona&lt;br /&gt;
|ko2=여신전생 페르소나&lt;br /&gt;
|koE2={{Exp App|P1PSP, P2IS, P2EP, P3, P3F, P3P, P4, P4G, P4A, P4AU, P4D}}&lt;br /&gt;
|koR2=&lt;br /&gt;
|koM2=Megami Tensei Persona&lt;br /&gt;
|ptB=Persona&lt;br /&gt;
|pl=Persona&lt;br /&gt;
|ru=Persona&lt;br /&gt;
|esS=Persona&lt;br /&gt;
|th=เพอร์โซนา&lt;br /&gt;
|thR=Phexr̒sonā&lt;br /&gt;
|thM=Persona&lt;br /&gt;
|tr=Persona&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
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==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Series]]&lt;/div&gt;</summary>
		<author><name>RenzIgy453</name></author>
	</entry>
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