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	<updated>2026-09-22T15:27:55Z</updated>
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	<entry>
		<id>https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421582</id>
		<title>Shimotsuna&#039;s Palace</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421582"/>
		<updated>2026-09-20T20:45:40Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Location|series=P}}{{Spoilers|media1=P5X}}&lt;br /&gt;
{{Infobox Location&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|P5X Shimotsuna&#039;s Palace Screenshot.png|P5X&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=&lt;br /&gt;
|names=Anthill of Pride&lt;br /&gt;
|location=[[Metaverse]]: [[Path of Kaitul]]&lt;br /&gt;
|subarea=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a location in {{Link|Game|P5X}}. It is the [[Palace]] of [[Takami Shimotsuna]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Shimotsuna&#039;s Palace takes the form of an anthill populated by [[Shadow]]s with a humanoid form but ant-like heads and limbs. While progressing through the Palace, the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] may take on the form of an ant by swearing fealty to portraits of Shimotsuna, allowing them access to new portions of the Palace. In his ant form, [[Wonder]] gains the ability to lift objects many times his body weight, open doors that require an ant-like handprint to unlock, bore tunnels through weakened parts of the anthill&#039;s walls for travel, and slide across beams of light. Additionally, Wonder is able to use his ant form as a disguise in order to infiltrate protected areas guarded by Shadows who will refuse entry while he is in his human form. Wonder will be forced out of ant form when touching water or can choose to intentionally exit ant form by disrespecting Shimotsuna to one of her portraits.&lt;br /&gt;
&lt;br /&gt;
Throughout the anthill, doors will glow with specific colors indicating what is behind them, with white doors indicating required areas for Wonder to progress, blue doors indicating puzzles or optional areas, yellow doors indicating treasure, and red doors indicating [[Savage Shadow]]s or forced encounters. Some doors also feature nearby ceiling lights that glow in specific colors; crystals of the corresponding colors must be activated in order to unlock such doors. In some instances, Wonder must use his ant form to carry pheromone crystals to nearby pedestals that match the corresponding colors. In other instances, he may be required to use his gun to shoot nearby crystals with pheromone bullets of matching colors. Pheromone bullets of a specific color can be refilled at large pheromone crystals of that same color. &amp;lt;!-- Out of universe gameplay detail that cannot be fully in-universe, do not adjust --&amp;gt;While Wonder is using his gun, the player&#039;s perspective shifts to first-person, allowing them to freely adjust Wonder&#039;s aim and change which color of pheromone crystal is currently loaded into his magazine.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Shadow Shimotsuna]] for the first time, Wonder will visit the publishing house. Within the publishing house can be found new portraits which glow red and transform Wonder into a high-ranking ant with boxing gloves. While he is unable to pass through holes in the wall as a high-ranking ant, he gains the ability to destroy magazine racks covered in wire mesh that he is unable to destroy in his human form, give orders to worker ants, rotate conveyor belts, and fix collapsed stone pillars. When Wonder fixes a stone pillar, this sometimes causes another pillar to become broken, which may block his path. However, he is also able to utilize blue pheromone crystals found in the publishing house to prevent the pillars from collapsing when their linked pillar is fixed. These blue pheromone crystals also have icy properties and will freeze nearby objects. Unlike the anthill which features puddles, within the publishing house the Phantom Thieves are forced out of their ant forms when walking across spilled blue ink or when sprayed by mist machines that trigger when they are walked past. The publishing house also contains transport systems reminiscent of pneumatic tubes that can allow Wonder to travel quickly between two points, regardless of if he is a human or an ant.&lt;br /&gt;
[[File:P5X Magazine Publishing Screenshot.png|thumb|right|The magazine printing mini-game]]&lt;br /&gt;
Deeper into the publishing house, Wonder will obtain blue pheromone bullets which retain the icy properties of the blue crystals. These can be used to exploit structural weaknesses in cracked glass walls or containers and shatter them, disable mist machines, freeze colored ink to allow it to be used as a platform, and overload certain blue crystals to unleash a wave of frigid energy that can freeze water to allow the Phantom Thieves to walk over it. Additionally, Wonder will encounter guillotine-like paper cutters that block his path; these can be frozen using blue pheromone bullets to allow him to pass through safely.&lt;br /&gt;
&lt;br /&gt;
Once in the printing facility, Wonder is also able to engage in magazine printing by interacting with certain control panels. This requires him to connect squares on a grid to each other without having any routes overlap. Depending on the purpose of the machine, the goal is either to properly supply the printer with paper and ink by guiding paper rolls to paper cutters and then the printer while ensuring that the ink supply is also flowing towards the printer, or to bind pages together in order to create a finished magazine. Certain printing machines may ask Wonder to connect certain ink colors to certain printers. Most binding machines also require Wonder to ensure that the pages are in order by connecting different colors of pages together in a certain order before routing the line back to the binding machine. Upon completion of a round of magazine printing or binding, Wonder will be rewarded with [[Meta Jewels]] and a random material used for enhancement.&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
Levels are based on level scaling for [[Wonder]] level 80.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Slums|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Swarm Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Zouchouten]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B1|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B2|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Pale Rider]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Shadow Shimotsuna]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|Publishing House|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Lower Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|VIP Area|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower VIP Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Anzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Mothman]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Principality]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Byakko]]|level=80|note=Forced Encounter}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Shimotsuna (First Battle)|&lt;br /&gt;
{{:Shadow Shimotsuna|First Battle}}&lt;br /&gt;
|Cognitive Osaka|&lt;br /&gt;
{{:Cognitive Osaka|Boss Stats}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
Shimotsuna&#039;s Palace is first discovered in [[Mementos]] after the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] witness [[Takami Shimotsuna]]&#039;s behavior towards [[Shoki Ikenami]] and her secretary [[Daichi Osaka]]. Upon arriving in the [[Path of Kaitul]], [[Lufel]] is able to sense the entrance to her Palace, confirming that she is a Palace ruler. Once inside the portal to Shimotsuna&#039;s cognition, the Thieves find themselves in a large open wooden area near a small village of worn-down and uninhabited shacks. Venturing further in, the Thieves see a tall glowing skyscraper and go to investigate. Once there the group finds a procession of ant-like [[Shadow]]s in office attire begging a guard for entrance into the tower so they may speak with [[Shadow Shimotsuna|Shimotsuna&#039;s Shadow]], confirming that this is her Palace. Wanting to avoid confrontation with the guards, they head towards the Shadow Swarm Area and discover more ant-like Shadows working furiously on articles, which the Thieves posit are representative of how Shimotsuna views her coworkers at [[Shubunsha]].&lt;br /&gt;
&lt;br /&gt;
Delving deeper into the Shadow Swarm Area, the Thieves run into a dead end near a large portrait of Shimotsuna. After his teammates suggest the possibility that it may be the key to moving forward, [[Wonder]] feigns loyalty to the portrait and the party finds themselves transformed into ants, surprising them but confirming their suspicions that the ant-like Shadows are cognitive forms of her subordinates. Using this new ant form, the Thieves are able to move forward in the Palace until they eventually run into another dead end. Out of options, they attempt to ask the nearby guard Shadows for information, who are caught off guard. However, to their confusion, the guards are initially only interested in Wonder and [[Shun Kano|Soy]], referring to them as &amp;quot;studs&amp;quot;. After defeating the Shadows, the group, still confused and without a path forward, decide to exit the Palace for the time being at the suggestion of [[Riko Tanemura|Wind]], who feels that they know too little about Shimotsuna herself to understand the rules governing her Palace.&lt;br /&gt;
&lt;br /&gt;
Later, the group is forced to visit the Palace to escape from a [[Shedim|Sheyd]] who appeared after Shoki mistakenly activated the [[Metaverse Navigator]] app that had appeared on his phone. As the group are unable to safely retreat with the Sheyd lurking outside, they realize their only option is to continue investigating the Palace with Shoki in tow. After explaining the circumstances of the Phantom Thieves to a confused Shoki, they consider the idea that Wonder&#039;s real-world investigation into Shimotsuna alongside [[Aran Hirano]] showed that she typically gives special treatment to young attractive men. Shoki then offers to help the Thieves gain access into the Palace, as he knows that Shimotsuna has paid special attention to him for his looks. Approaching the guard Shadows from earlier, they gain access to the foyer immediately with Shoki&#039;s assistance, only to find that within the Palace there is a long line of Shadows waiting for access to the Audience Room so they can meet with Shimotsuna. Unwilling to wait as Shimotsuna has threatened Shoki in the real world, they opt to explore another portion of the Palace known as The Underground in order to reach the Audience Room by another method.&lt;br /&gt;
&lt;br /&gt;
Once in The Underground, they discover Shadows that are in the form of regular humans who seem to be repeating demeaning statements about themselves. Shoki recognizes one, however, and realizes that these Shadows represent Shimotsuna&#039;s victims, raising the possibility that she thinks of her victims as people she saved. Disturbed, the party moves forward until reaching yet another dead end, only to witness a guard Shadow firing a bolt of energy at a pheromone crystal to unlock a door. Tailing the Shadow further, they are soon forced to dispatch the Shadow after being discovered. To the group&#039;s surprise, upon defeating the Shadow, Wonder&#039;s pistol floats out of his holster and merges with a nearby pheromone crystal and discover that his bullets are now capable of being charged with pheromones to unlock doors by firing them at crystals, much like the earlier Shadow. Using this newfound power, the group moves on.&lt;br /&gt;
&lt;br /&gt;
The party is forced to stop upon encountering another cognitive being representing a victim of Shimotsuna&#039;s whom Shoki recognizes as [[Shoki&#039;s Mother|his mother]], who describes herself as a whore and a homewrecker. Explaining that the reason his mother was forced to move back to Italy is because of a series of libelous articles which falsely claimed she was having an affair, he realizes that the author of these articles must have been Shimotsuna herself, cursing her for cozying up to the son of a woman whose life she ruined. He then also explains that the reason he and his father remained in Japan was at his mother&#039;s own request, not wanting her misfortunes to prevent them from finding happiness in their home country. The Thieves support him and promise him that they will change her heart, prompting him to request that he come with them into the Palace in the future. The group sadly tell him that because he has no [[Persona]], following this incursion he can no longer accompany them, as it would put his life at risk. Understanding, he still pledges to do what he can in the real world while the Thieves affirm their determination to steal Shimotsuna&#039;s [[Treasure]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shimotsuna&#039;s Palace&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=下津名宫殿&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P5X Magazine Publishing Screenshot.png|Screenshot of the magazine printing mini-game&lt;br /&gt;
P5X Magazine Binding Screenshot.png|Screenshot of the magazine binding mini-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Mothman&amp;diff=421555</id>
		<title>Gameplay:Mothman</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Mothman&amp;diff=421555"/>
		<updated>2026-09-20T20:27:13Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Mothman]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Normal|&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=11&lt;br /&gt;
|vi=18&lt;br /&gt;
|ma=18&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=8&lt;br /&gt;
|alignment=Dark&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|hp=366&lt;br /&gt;
|mp=183&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|death=Nul&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=11/2&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=y&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=y&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=n&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT3|Evil Gaze|-}}&lt;br /&gt;
{{Skill|SMT3|Stun Claw|-}}&lt;br /&gt;
{{Skill|SMT3|Trafuri|44}}&lt;br /&gt;
{{Skill|SMT3|Panic Voice|45}}&lt;br /&gt;
{{Skill|SMT3|Fire Breath|46}}&lt;br /&gt;
{{Skill|SMT3|Null Elec|47}}&lt;br /&gt;
}}&lt;br /&gt;
|Shady Broker|&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=11&lt;br /&gt;
|vi=18&lt;br /&gt;
|ma=18&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=8&lt;br /&gt;
|alignment=Dark&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|hp=366&lt;br /&gt;
|mp=183&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|death=Nul&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=11/2&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=y&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=y&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=n&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT3|Maragidyne|-}}&lt;br /&gt;
{{Skill|SMT3|Mabufudyne|-}}&lt;br /&gt;
{{Skill|SMT3|Maziodyne|-}}&lt;br /&gt;
{{Skill|SMT3|Mazandyne|-}}&lt;br /&gt;
{{Skill|SMT3|Mahamaon|-}}&lt;br /&gt;
{{Skill|SMT3|Mamudoon|-}}&lt;br /&gt;
{{Skill|SMT3|Megidolaon|-}}&lt;br /&gt;
{{Skill|SMT3|Mana Refill|-}}&lt;br /&gt;
{{Skill|SMT3|Trafuri|44}}&lt;br /&gt;
{{Skill|SMT3|Panic Voice|45}}&lt;br /&gt;
{{Skill|SMT3|Fire Breath|46}}&lt;br /&gt;
{{Skill|SMT3|Null Elec|46}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|hp=147&lt;br /&gt;
|mp=66&lt;br /&gt;
|st=17&lt;br /&gt;
|dx=16&lt;br /&gt;
|ma=16&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=17&lt;br /&gt;
|force=Wk&lt;br /&gt;
|dark=Nul&lt;br /&gt;
|bind=Str&lt;br /&gt;
|poison=Str&lt;br /&gt;
|sick=Str&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT4|Shibaboo|-}}&lt;br /&gt;
{{Skill|SMT4|Tarukaja|-}}&lt;br /&gt;
{{Skill|SMT4|Life Bonus|12}}&lt;br /&gt;
{{Skill|SMT4|Mana Bonus|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=124&lt;br /&gt;
|mp=73&lt;br /&gt;
|st=13&lt;br /&gt;
|dx=13&lt;br /&gt;
|ma=11&lt;br /&gt;
|ag=19&lt;br /&gt;
|lu=17&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Spinning&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Rs&lt;br /&gt;
|force=Wk&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|bind=0.5&lt;br /&gt;
|poison=0.5&lt;br /&gt;
|sick=0.5&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saforce=-3&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Shibaboo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Spinning&lt;br /&gt;
|cost=1668&lt;br /&gt;
|hp=133&lt;br /&gt;
|mp=73&lt;br /&gt;
|st=16&lt;br /&gt;
|dx=16&lt;br /&gt;
|ma=14&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=20&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Rs&lt;br /&gt;
|force=Wk&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|bind=0.5&lt;br /&gt;
|poison=0.5&lt;br /&gt;
|sick=0.5&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saforce=-3&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Shibaboo|-}}&lt;br /&gt;
{{Skill|SMT4A|Mana Bonus|12}}&lt;br /&gt;
{{Skill|SMT4A|Rakukaja|14}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|st=17&lt;br /&gt;
|vi=19&lt;br /&gt;
|ma=15&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=27&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|hp=139&lt;br /&gt;
|mp=153&lt;br /&gt;
|electric=Nul&lt;br /&gt;
|force=Wk&lt;br /&gt;
|poison=Str&lt;br /&gt;
|mirage=Str&lt;br /&gt;
|spelectric=+1&lt;br /&gt;
|spforce=-3&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT5|Zionga|-}}&lt;br /&gt;
{{Skill|SMT5|Pulinpa|-}}&lt;br /&gt;
{{Skill|SMT5|Me Patra|30}}&lt;br /&gt;
{{Skill|SMT5|Needle Spray|31}}&lt;br /&gt;
{{Skill|SMT5|Elec Block|32}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Mothman&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=139&lt;br /&gt;
|mp=153&lt;br /&gt;
|st=17&lt;br /&gt;
|vi=19&lt;br /&gt;
|ma=15&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=27&lt;br /&gt;
|location=[[Konan 3rd Block (Shin Megami Tensei V)|Konan 3rd Block]]&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|alignment=Dark-Neutral&lt;br /&gt;
|cost={{M}}15714&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|mirage=Rs&lt;br /&gt;
|poison=Rs&lt;br /&gt;
|spelectric=+1&lt;br /&gt;
|spforce=+2&lt;br /&gt;
|splight=-2&lt;br /&gt;
|spdark=-2&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|innateskill={{Skill|SMT5V|Demonic Mediation}}&lt;br /&gt;
|skills={{Skill|SMT5V|Gale Charge|-}}&lt;br /&gt;
{{Skill|SMT5V|Zionga|-}}&lt;br /&gt;
{{Skill|SMT5V|Pulinpa|-}}&lt;br /&gt;
{{Skill|SMT5V|Me Patra|30}}&lt;br /&gt;
{{Skill|SMT5V|Needle Spray|31}}&lt;br /&gt;
{{Skill|SMT5V|Elec Block|32}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=44&lt;br /&gt;
|hp=278&lt;br /&gt;
|mp=140&lt;br /&gt;
|cp=24&lt;br /&gt;
|st=13&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=16&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Radio Tower]]; [[Sewers (Asahi-Ku)]] B3F-B5F; [[Sewers (Seaside Park)]] B1F-B3F&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=143&lt;br /&gt;
|size=S&lt;br /&gt;
|recruit=N&lt;br /&gt;
|speech=Cynical&lt;br /&gt;
|drop=Sapphire&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=47&lt;br /&gt;
|moon=D&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Maragi}}&lt;br /&gt;
{{Skill|DeSum|Shuffle}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Venom Breath}}&lt;br /&gt;
{{Skill|DeSum|Life Drain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=44&lt;br /&gt;
|hp=278&lt;br /&gt;
|mp=140&lt;br /&gt;
|cp=24&lt;br /&gt;
|st=13&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=16&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=143&lt;br /&gt;
|personality=Calm&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|speech=Cynical&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=47&lt;br /&gt;
|moon=D&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Maragi}}&lt;br /&gt;
{{Skill|DeSum|Shuffle}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Venom Breath}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|level=33&lt;br /&gt;
|cost=94376&lt;br /&gt;
|speech=Gain&lt;br /&gt;
|str=12&lt;br /&gt;
|int=11&lt;br /&gt;
|vit=9&lt;br /&gt;
|agi=17&lt;br /&gt;
|luk=10&lt;br /&gt;
|strgrow=30&lt;br /&gt;
|intgrow=30&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=40&lt;br /&gt;
|lukgrow=25&lt;br /&gt;
|gifttype1=Elec&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Elec Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|gunfire=Wk&lt;br /&gt;
|electricity=Rs&lt;br /&gt;
|force=Wk&lt;br /&gt;
|gunfrac=1.5&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|inheritgunfire=N&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SH2|Spirit Drain|-}}&lt;br /&gt;
{{Skill|SH2|Poison Breath|-}}&lt;br /&gt;
{{Skill|SH2|Shock|34}}&lt;br /&gt;
{{Skill|SH2|Sabbath Drain|35}}&lt;br /&gt;
{{Skill|SH2|Resist Fire|36}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|P3F}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|fes=F&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|level=32&lt;br /&gt;
|st=15&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=19&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=25&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Yabbashah; Tziah: Block 1&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=Wk&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Str&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=Str&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Eerie Sound|-}}&lt;br /&gt;
{{Skill|P3F|Foul Breath|-}}&lt;br /&gt;
{{Skill|P3F|Wind Break|35}}&lt;br /&gt;
{{Skill|P3F|Fire Break|36}}&lt;br /&gt;
{{Skill|P3F|Megido|37}}&lt;br /&gt;
{{Skill|P3F|Ziodyne|38}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|level=32&lt;br /&gt;
|st=15&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=19&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=25&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Yabbashah; Tziah: Block 1&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=Wk&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Str&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=Str&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|card=Foul Breath&lt;br /&gt;
|skills={{Skill|P3P|Eerie Sound|-}}&lt;br /&gt;
{{Skill|P3P|Foul Breath|-}}&lt;br /&gt;
{{Skill|P3P|Wind Break|35}}&lt;br /&gt;
{{Skill|P3P|Fire Break|36}}&lt;br /&gt;
{{Skill|P3P|Megido|37}}&lt;br /&gt;
{{Skill|P3P|Ziodyne|38}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=31&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=15&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=18&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=22&lt;br /&gt;
|fusioncondition=Defeat [[Sky Overseer]]&lt;br /&gt;
|pierce=Wk&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=Rp&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|darkness=Rs&lt;br /&gt;
|piercefrac=1.25&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P3R|Eerie Sound|-}}&lt;br /&gt;
{{Skill|P3R|Stagnant Air|-}}&lt;br /&gt;
{{Skill|P3R|Zionga|32}}&lt;br /&gt;
{{Skill|P3R|Distress Boost|33}}&lt;br /&gt;
{{Skill|P3R|Elec Boost|34}}&lt;br /&gt;
{{Skill|P3R|Megido|36}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=31&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=15&lt;br /&gt;
|ma=25&lt;br /&gt;
|en=18&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=22&lt;br /&gt;
|pierce=Wk&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=Rp&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|darkness=Rs&lt;br /&gt;
|piercefrac=1.25&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P3R|Eerie Sound|-}}&lt;br /&gt;
{{Skill|P3R|Stagnant Air|-}}&lt;br /&gt;
{{Skill|P3R|Zionga|32}}&lt;br /&gt;
{{Skill|P3R|Distress Boost|33}}&lt;br /&gt;
{{Skill|P3R|Elec Boost|34}}&lt;br /&gt;
{{Skill|P3R|Megido|35}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=33&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=23&lt;br /&gt;
|en=17&lt;br /&gt;
|ag=28&lt;br /&gt;
|lu=18&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|inherit=Elec&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=Rpl&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|location=[[Void Quest]]&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Zionga|-}}&lt;br /&gt;
{{Skill|P4|Valiant Dance|-}}&lt;br /&gt;
{{Skill|P4|Foul Breath|35}}&lt;br /&gt;
{{Skill|P4|Elec Break|36}}&lt;br /&gt;
{{Skill|P4|Mazionga|37}}&lt;br /&gt;
{{Skill|P4|Rage Boost|38}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Void Quest]]&lt;br /&gt;
|card=Valiant Dance&lt;br /&gt;
|level=33&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=23&lt;br /&gt;
|en=17&lt;br /&gt;
|ag=28&lt;br /&gt;
|lu=18&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|inherit=Elec&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=Rpl&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Zionga|-}}&lt;br /&gt;
{{Skill|P4G|Valiant Dance|-}}&lt;br /&gt;
{{Skill|P4G|Foul Breath|35}}&lt;br /&gt;
{{Skill|P4G|Elec Break|36}}&lt;br /&gt;
{{Skill|P4G|Mazionga|37}}&lt;br /&gt;
{{Skill|P4G|Rage Boost|38}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=33&lt;br /&gt;
|st=21&lt;br /&gt;
|ma=24&lt;br /&gt;
|en=16&lt;br /&gt;
|ag=24&lt;br /&gt;
|lu=21&lt;br /&gt;
|arcana=Moon&lt;br /&gt;
|inherit=Electric&lt;br /&gt;
|item=Foul Breath&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|psy=Str&lt;br /&gt;
|skills={{Skill|P5|Skull Cracker|-}}&lt;br /&gt;
{{Skill|P5|Mazionga|-}}&lt;br /&gt;
{{Skill|P5|Shock Boost|-}}&lt;br /&gt;
{{Skill|P5|Tentarafoo|35}}&lt;br /&gt;
{{Skill|P5|Ambient Aid|36}}&lt;br /&gt;
{{Skill|P5|Makajamaon|37}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|level=33&lt;br /&gt;
|st=21&lt;br /&gt;
|ma=24&lt;br /&gt;
|en=16&lt;br /&gt;
|ag=24&lt;br /&gt;
|lu=21&lt;br /&gt;
|stgr=19&lt;br /&gt;
|magr=22&lt;br /&gt;
|engr=17&lt;br /&gt;
|aggr=22&lt;br /&gt;
|lugr=20&lt;br /&gt;
|arcana=Moon&lt;br /&gt;
|inherit=Elec&lt;br /&gt;
|item=Skull Cracker&lt;br /&gt;
|alarmitem=Mind Slice&lt;br /&gt;
|intro=Me am not a Shadow that belongs here. Me exist in the sea of souls of humans.&amp;lt;br&amp;gt;Me am Mothman. My power is your power... use it how you want.&lt;br /&gt;
|greet=Me Mothman. What... am I? Oh yeah, me a mask you have...&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|psy=Str&lt;br /&gt;
|trait=Static Electricity&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Skull Cracker|-}}&lt;br /&gt;
{{Skill|P5R|Mazionga|-}}&lt;br /&gt;
{{Skill|P5R|Shock Boost|-}}&lt;br /&gt;
{{Skill|P5R|Tentarafoo|35}}&lt;br /&gt;
{{Skill|P5R|Ambient Aid|36}}&lt;br /&gt;
{{Skill|P5R|Makajamaon|37}}&lt;br /&gt;
{{Skill|P5R|Ziodyne|38}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Vampire Moth&lt;br /&gt;
|level=33&lt;br /&gt;
|hp=354&lt;br /&gt;
|sp=180&lt;br /&gt;
|st=31&lt;br /&gt;
|ma=17&lt;br /&gt;
|en=20&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=19&lt;br /&gt;
|location=[[Okumura&#039;s Palace]]; [[Path of Adyeshach]]: 3-6F&lt;br /&gt;
|arcana=Moon&lt;br /&gt;
|recruit=y&lt;br /&gt;
|beg=y&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|exp=120&lt;br /&gt;
|yen=462&lt;br /&gt;
|drop=Iron Sand&lt;br /&gt;
|droprate=20&lt;br /&gt;
|disasterdrop=Black Rock&lt;br /&gt;
|type=Timid&lt;br /&gt;
|minyen=1980&lt;br /&gt;
|maxyen=7590&lt;br /&gt;
|talkdrop1=Soul Drop&lt;br /&gt;
|talkdrop2=Idaten Ofuda&lt;br /&gt;
|talkdrop3=Ambergris AG&lt;br /&gt;
|talkdrop4=Makajamaon&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|psy=Str&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=120&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Ziodyne}}&lt;br /&gt;
{{Skill|P5R|Mazionga}}&lt;br /&gt;
{{Skill|P5R|Life Leech}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ2}}===&lt;br /&gt;
{{PQ2 Sub Persona Stats&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|level=20&lt;br /&gt;
|arcana=Fool&lt;br /&gt;
|type=Sup&lt;br /&gt;
|hp=30&lt;br /&gt;
|sp=12&lt;br /&gt;
|card=[[Faerie&#039;s Vigil]]&lt;br /&gt;
|cost=3200&lt;br /&gt;
|film={{Y}}&lt;br /&gt;
|location=[[Junessic Land]]&lt;br /&gt;
|inherit=Almighty&lt;br /&gt;
|skills={{Skill|PQ2|Faerie&#039;s Vigil|-}}&lt;br /&gt;
{{Skill|PQ2|Spotter|-}}&lt;br /&gt;
{{Skill|PQ2|Hunting Prayer|21}}&lt;br /&gt;
{{Skill|PQ2|Renewal Ray|22}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|img=P5 Mothman Render&lt;br /&gt;
|level=33&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Vortex&lt;br /&gt;
|cost=4049&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=80&lt;br /&gt;
|sp=56&lt;br /&gt;
|melee=24&lt;br /&gt;
|gun=24&lt;br /&gt;
|skill={{Skill|P5T|Mafrei}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Mothman&lt;br /&gt;
|location=[[Katayama&#039;s Palace]] (Power Plant 1F, Upper Water Treatment Plant)&amp;lt;br&amp;gt;[[Shimotsuna&#039;s Palace]] (Lower VIP Area)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Chemdah]] Area 3-4)&lt;br /&gt;
|level=70&lt;br /&gt;
|hp=19508&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=Str&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Mazionga|e}}&lt;br /&gt;
{{Skill|P5X|Skull Cracker|e}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|race=[[Beast]]&lt;br /&gt;
|level=35&lt;br /&gt;
|location=[[Samsara Tunnels]] (Svadhisthana)&lt;br /&gt;
|karma=294&lt;br /&gt;
|macca=3000&lt;br /&gt;
|apnormal=700&lt;br /&gt;
|aphunt=1400&lt;br /&gt;
|drop1=Dis-Mute&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|drop2=Earth Wall&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|hp=260&lt;br /&gt;
|mp=292&lt;br /&gt;
|st=34&lt;br /&gt;
|vi=30&lt;br /&gt;
|ma=38&lt;br /&gt;
|ag=28&lt;br /&gt;
|lu=13&lt;br /&gt;
|elec=Rp&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|earth=Wk&lt;br /&gt;
|earthfrac=1.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Ziodyne}}&lt;br /&gt;
{{Skill|DDSAT1|Mazionga}}&lt;br /&gt;
{{Skill|DDSAT1|Pulinpa}}&lt;br /&gt;
{{Skill|DDSAT1|Earth Drain}}&lt;br /&gt;
{{Skill|DDSAT1|Counterstrike}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1 Ally Demon Stats&lt;br /&gt;
|level=34&lt;br /&gt;
|hp=250&lt;br /&gt;
|mp=153&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Platinum Auction]] 5th Day 15:00&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄1300&amp;lt;br&amp;gt;{{star|4}}: ♄1700}}&lt;br /&gt;
|buy=4500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄3900&amp;lt;br&amp;gt;{{star|4}}: ♄5100}}&lt;br /&gt;
|type=Hee-ho, Non-human&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=St&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu1|Media|-}}&lt;br /&gt;
{{Skill|DeSu1|Mazan|35}}&lt;br /&gt;
{{Skill|DeSu1|Endure|36}}&lt;br /&gt;
{{Skill|DeSu1|+Paralyze|{{star|1}}}}&lt;br /&gt;
{{Skill|DeSu1|Drain Hit|{{star|4}}}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1 Header|demon=Mothman|rank=Platinum|type=Hee-ho, Non-human|listing=5th Day 15:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Beat Mothman&lt;br /&gt;
|lvlow=34&lt;br /&gt;
|stlow=12&lt;br /&gt;
|malow=16|malowchange=down&lt;br /&gt;
|vilow=15|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30|bidlow=1300|buylow=3900&lt;br /&gt;
|cmdlow=[[Media]] / [[Mazan]] (35)&lt;br /&gt;
|psvlow=[[Endure]] (36) / [[+Paralyze]]&lt;br /&gt;
|namemid=Mothman&lt;br /&gt;
|lvmid=34&lt;br /&gt;
|stmid=12&lt;br /&gt;
|mamid=17&lt;br /&gt;
|vimid=16&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=45|bidmid=1500|buymid=4500&lt;br /&gt;
|cmdmid=[[Media]] / [[Mazan]] (35)&lt;br /&gt;
|psvmid=[[Endure]] (36)&lt;br /&gt;
|starhigh=4|namehigh=Bright Mothman&lt;br /&gt;
|lvhigh=35|lvhighchange=up&lt;br /&gt;
|sthigh=12&lt;br /&gt;
|mahigh=17&lt;br /&gt;
|vihigh=16&lt;br /&gt;
|aghigh=7|aghighchange=up&lt;br /&gt;
|chancehigh=5|bidhigh=1700|buyhigh=5100&lt;br /&gt;
|cmdhigh=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvhigh=[[Endure]] (36) / [[Drain Hit]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu1OC}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1OC Ally Demon Stats&lt;br /&gt;
|level=34&lt;br /&gt;
|hp=250&lt;br /&gt;
|mp=153&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Platinum Auction]] 5th Day 15:00&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄1300&amp;lt;br&amp;gt;{{star|4}}: ♄1700}}&lt;br /&gt;
|buy=4500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄3900&amp;lt;br&amp;gt;{{star|4}}: ♄5100}}&lt;br /&gt;
|type=Hee-ho, Non-human&lt;br /&gt;
|cost=5984&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=St&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu1OC|Media|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Mazan|35}}&lt;br /&gt;
{{Skill|DeSu1OC|Endure|36}}&lt;br /&gt;
{{Skill|DeSu1OC|+Paralyze|{{star|1}}}}&lt;br /&gt;
{{Skill|DeSu1OC|Drain Hit|{{star|4}}}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1OC Header|demon=Mothman|rank=Platinum|type=Hee-ho, Non-human|listing=5th Day 15:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Beat Mothman&lt;br /&gt;
|lvlow=34&lt;br /&gt;
|stlow=12&lt;br /&gt;
|malow=16|malowchange=down&lt;br /&gt;
|vilow=15|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30|bidlow=1300|buylow=3900&lt;br /&gt;
|cmdlow=[[Media]] / [[Mazan]] (35)&lt;br /&gt;
|psvlow=[[Endure]] (36) / [[+Paralyze]]&lt;br /&gt;
|namemid=Mothman&lt;br /&gt;
|lvmid=34&lt;br /&gt;
|stmid=12&lt;br /&gt;
|mamid=17&lt;br /&gt;
|vimid=16&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=45|bidmid=1500|buymid=4500&lt;br /&gt;
|cmdmid=[[Media]] / [[Mazan]] (35)&lt;br /&gt;
|psvmid=[[Endure]] (36)&lt;br /&gt;
|starhigh=4|namehigh=Bright Mothman&lt;br /&gt;
|lvhigh=35|lvhighchange=up&lt;br /&gt;
|sthigh=12&lt;br /&gt;
|mahigh=17&lt;br /&gt;
|vihigh=16&lt;br /&gt;
|aghigh=7|aghighchange=up&lt;br /&gt;
|chancehigh=5|bidhigh=1700|buyhigh=5100&lt;br /&gt;
|cmdhigh=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvhigh=[[Endure]] (36) / [[Drain Hit]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|hp=311&lt;br /&gt;
|mp=192&lt;br /&gt;
|st=14&lt;br /&gt;
|ma=21&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=7&lt;br /&gt;
|location=[[Platinum Auction]] unlocked&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|speech=Youth&lt;br /&gt;
|bid=3870{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄3480&amp;lt;br&amp;gt;{{star|5}}: ♄4640&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1160&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄4500}}&lt;br /&gt;
|buy=11610{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄10440&amp;lt;br&amp;gt;{{star|5}}: ♄13920}}&lt;br /&gt;
|cost=9656&lt;br /&gt;
|hpmod=5.2&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=St&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=1.5&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|cursefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2|Media|-}}&lt;br /&gt;
{{Skill|DeSu2|Mazan|44}}&lt;br /&gt;
{{Skill|DeSu2|Endure|45}}&lt;br /&gt;
{{Skill|DeSu2|Taunt|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|+Poison|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|Anti-Fire|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Swift Step|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Devil Speed|-}}&lt;br /&gt;
{{Skill|DeSu2|Devil Flash|44}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Mothman|rank=Platinum|listing=Platinum Rank unlocked}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Servile Cryptid&lt;br /&gt;
|lvlow=43&lt;br /&gt;
|stlow=11|stlowchange=down&lt;br /&gt;
|malow=22|malowchange=up&lt;br /&gt;
|vilow=17&lt;br /&gt;
|aglow=7&lt;br /&gt;
|chancelow=20|bidlow=3480|buylow=10440&lt;br /&gt;
|cmdlow=[[Media]] / [[Taunt]]&lt;br /&gt;
|psvlow=[[+Poison]]&lt;br /&gt;
|namemid=Social Cryptid&lt;br /&gt;
|lvmid=43&lt;br /&gt;
|stmid=14&lt;br /&gt;
|mamid=21&lt;br /&gt;
|vimid=17&lt;br /&gt;
|agmid=7&lt;br /&gt;
|chancemid=30|bidmid=3870|buymid=11610&lt;br /&gt;
|cmdmid=[[Media]] / [[Mazan]] (44)&lt;br /&gt;
|psvmid=[[Endure]] (45)&lt;br /&gt;
|starhigh=5|namehigh=Pretentious Cryptid&lt;br /&gt;
|lvhigh=43&lt;br /&gt;
|sthigh=17|sthighchange=up&lt;br /&gt;
|mahigh=21&lt;br /&gt;
|vihigh=17&lt;br /&gt;
|aghigh=7&lt;br /&gt;
|chancehigh=30|bidhigh=4640|buyhigh=13920&lt;br /&gt;
|cmdhigh=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvhigh=[[Endure]] / [[Anti-Fire]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1160&lt;br /&gt;
|cmdspecial1=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvspecial1=[[Endure]] / [[Anti-Fire]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=46|lvspecial2change=up&lt;br /&gt;
|stspecial2=15|stspecial2change=up&lt;br /&gt;
|maspecial2=23|maspecial2change=up&lt;br /&gt;
|vispecial2=17&lt;br /&gt;
|agspecial2=9|agspecial2change=up&lt;br /&gt;
|bidspecial2=4500&lt;br /&gt;
|cmdspecial2=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvspecial2=[[Endure]] / [[Swift Step]] / [[Anti-Fire]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu1OC Mothman Sprite&lt;br /&gt;
|level=43&lt;br /&gt;
|hp=311&lt;br /&gt;
|mp=192&lt;br /&gt;
|st=14&lt;br /&gt;
|ma=21&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=7&lt;br /&gt;
|location=[[Platinum Auction]] unlocked&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|speech=Youth&lt;br /&gt;
|bid=3870{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄3480&amp;lt;br&amp;gt;{{star|5}}: ♄4640&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1160&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄4500}}&lt;br /&gt;
|buy=11610{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄10440&amp;lt;br&amp;gt;{{star|5}}: ♄13920}}&lt;br /&gt;
|cost=9656&lt;br /&gt;
|hpmod=5.2&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=St&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|elecfrac=1.5&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|cursefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Media|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Mazan|44}}&lt;br /&gt;
{{Skill|DeSu2RB|Endure|45}}&lt;br /&gt;
{{Skill|DeSu2RB|Taunt|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|+Poison|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Anti-Fire|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Swift Step|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Devil Speed|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Devil Flash|44}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Mothman|rank=Platinum|listingsep=Platinum Rank unlocked|listingtri=Platinum Rank unlocked}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Servile Cryptid&lt;br /&gt;
|lvlow=43&lt;br /&gt;
|stlow=11|stlowchange=down&lt;br /&gt;
|malow=22|malowchange=up&lt;br /&gt;
|vilow=17&lt;br /&gt;
|aglow=7&lt;br /&gt;
|chancelow=20|bidlow=3480|buylow=10440&lt;br /&gt;
|cmdlow=[[Media]] / [[Taunt]]&lt;br /&gt;
|psvlow=[[+Poison]]&lt;br /&gt;
|namemid=Social Cryptid&lt;br /&gt;
|lvmid=43&lt;br /&gt;
|stmid=14&lt;br /&gt;
|mamid=21&lt;br /&gt;
|vimid=17&lt;br /&gt;
|agmid=7&lt;br /&gt;
|chancemid=30|bidmid=3870|buymid=11610&lt;br /&gt;
|cmdmid=[[Media]] / [[Mazan]] (44)&lt;br /&gt;
|psvmid=[[Endure]] (45)&lt;br /&gt;
|starhigh=5|namehigh=Pretentious Cryptid&lt;br /&gt;
|lvhigh=43&lt;br /&gt;
|sthigh=17|sthighchange=up&lt;br /&gt;
|mahigh=21&lt;br /&gt;
|vihigh=17&lt;br /&gt;
|aghigh=7&lt;br /&gt;
|chancehigh=30|bidhigh=4640|buyhigh=13920&lt;br /&gt;
|cmdhigh=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvhigh=[[Endure]] / [[Anti-Fire]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1160&lt;br /&gt;
|cmdspecial1=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvspecial1=[[Endure]] / [[Anti-Fire]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=46|lvspecial2change=up&lt;br /&gt;
|stspecial2=15|stspecial2change=up&lt;br /&gt;
|maspecial2=23|maspecial2change=up&lt;br /&gt;
|vispecial2=17&lt;br /&gt;
|agspecial2=9|agspecial2change=up&lt;br /&gt;
|bidspecial2=4500&lt;br /&gt;
|cmdspecial2=[[Media]] / [[Mazan]]&lt;br /&gt;
|psvspecial2=[[Endure]] / [[Swift Step]] / [[Anti-Fire]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Pazuzu&amp;diff=421554</id>
		<title>Gameplay:Pazuzu</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Pazuzu&amp;diff=421554"/>
		<updated>2026-09-20T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* {{Link|Game|P5X}} */ Almost identical except slightly different HP and resistances...thats life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Pazuzu]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MT-}}==&lt;br /&gt;
==={{Link|Game|MT2}}===&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MT2Stats}}}|MT2Stats|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|FC|&lt;br /&gt;
{{MT2 Enemy Demon Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=50&lt;br /&gt;
|vi=17&lt;br /&gt;
|in=22&lt;br /&gt;
|at=16&lt;br /&gt;
|ag=10&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|hp=853&lt;br /&gt;
|mp=67&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=2&lt;br /&gt;
|magic={{Skill|MT2|Zandyne|Tentarafoo|Mediahan}}&lt;br /&gt;
|extra=&lt;br /&gt;
}}&lt;br /&gt;
|KMT|&lt;br /&gt;
{{KMT Enemy Demon Stats&lt;br /&gt;
|img=Pazuzu&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=50&lt;br /&gt;
|vi=17&lt;br /&gt;
|in=21&lt;br /&gt;
|st=15&lt;br /&gt;
|ag=10&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|hp=429&lt;br /&gt;
|mp=71&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=1&lt;br /&gt;
|magic={{Skill|KMT|Zanmaon|Agilaon|Marin Karin}}&lt;br /&gt;
|extra=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
Pazuzu is exclusive to the Mega-CD version.&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|platform=MCD&lt;br /&gt;
|img=MCD Pazuzu&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|level=77&lt;br /&gt;
|hp=853&lt;br /&gt;
|mp=306&lt;br /&gt;
|cp=47&lt;br /&gt;
|st=32&lt;br /&gt;
|in=21&lt;br /&gt;
|ma=22&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=10&lt;br /&gt;
|alignment=245&lt;br /&gt;
|moon=0&lt;br /&gt;
|resist=30&lt;br /&gt;
|hit=2-3&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Mazanma}}&lt;br /&gt;
{{Skill|SMT1|Maragion}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Wing Flap}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=45&lt;br /&gt;
|st=16&lt;br /&gt;
|vi=20&lt;br /&gt;
|ma=19&lt;br /&gt;
|ag=10&lt;br /&gt;
|lu=8&lt;br /&gt;
|alignment=Dark&lt;br /&gt;
|race=Vile&lt;br /&gt;
|hp=390&lt;br /&gt;
|mp=192&lt;br /&gt;
|death=Nul&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=11/2&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=y&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT3|Hell Gaze|-}}&lt;br /&gt;
{{Skill|SMT3|Mediarama|-}}&lt;br /&gt;
{{Skill|SMT3|Intimidate|-}}&lt;br /&gt;
{{Skill|SMT3|Null Force|46}}&lt;br /&gt;
{{Skill|SMT3|Arid Needle|47}}&lt;br /&gt;
{{Skill|SMT3|Tentarafoo|48}}&lt;br /&gt;
{{Skill|SMT3|Wet Wind|49}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=52&lt;br /&gt;
|st=31&lt;br /&gt;
|vi=34&lt;br /&gt;
|ma=41&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=40&lt;br /&gt;
|race=Vile&lt;br /&gt;
|hp=273&lt;br /&gt;
|mp=241&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|force=Str&lt;br /&gt;
|dark=Nul&lt;br /&gt;
|confusion=Str&lt;br /&gt;
|spice=-5&lt;br /&gt;
|spforce=+3&lt;br /&gt;
|spdark=+1&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT5|Zandyne|-}}&lt;br /&gt;
{{Skill|SMT5|Mamudoon|-}}&lt;br /&gt;
{{Skill|SMT5|Tentarafoo|-}}&lt;br /&gt;
{{Skill|SMT5|Safeguard|-}}&lt;br /&gt;
{{Skill|SMT5|Dark Block|53}}&lt;br /&gt;
{{Skill|SMT5|Dekaja|54}}&lt;br /&gt;
{{Skill|SMT5|Great Mana Spring|55}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Pazuzu&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=52&lt;br /&gt;
|hp=273&lt;br /&gt;
|mp=241&lt;br /&gt;
|st=31&lt;br /&gt;
|vi=34&lt;br /&gt;
|ma=41&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=40&lt;br /&gt;
|location=&#039;&#039;&#039;Canon of Creation:&#039;&#039;&#039; [[Demon King&#039;s Castle]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Canon of Vengeance:&#039;&#039;&#039; [[Shakan]]&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Dark-Chaos&lt;br /&gt;
|cost={{M}}54774&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|force=Rs&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|confusion=Rs&lt;br /&gt;
|spice=-5&lt;br /&gt;
|spforce=+3&lt;br /&gt;
|spdark=+1&lt;br /&gt;
|ailment=+4&lt;br /&gt;
|innateskill={{Skill|SMT5V|Compounded Calamity}}&lt;br /&gt;
|skills={{Skill|SMT5V|Zandyne|-}}&lt;br /&gt;
{{Skill|SMT5V|Mamudoon|-}}&lt;br /&gt;
{{Skill|SMT5V|Tentarafoo|-}}&lt;br /&gt;
{{Skill|SMT5V|Safeguard|-}}&lt;br /&gt;
{{Skill|SMT5V|Dark Block|53}}&lt;br /&gt;
{{Skill|SMT5V|Dekaja|54}}&lt;br /&gt;
{{Skill|SMT5V|Great Mana Spring|55}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|LB-}}==&lt;br /&gt;
==={{Link|Game|LBS}}===&lt;br /&gt;
{{LBS Enemy Beast Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=75&lt;br /&gt;
|en=35&lt;br /&gt;
|in=31&lt;br /&gt;
|st=33&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=23&lt;br /&gt;
|location=[[Jerusalem]]&lt;br /&gt;
|xp=420&lt;br /&gt;
|gold=420&lt;br /&gt;
|drop1=[[Panacea]]&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|drop2=[[Book of Caliph]]&lt;br /&gt;
|droprate2=5&lt;br /&gt;
|group=Z&lt;br /&gt;
|hp=795&lt;br /&gt;
|mp=133&lt;br /&gt;
|atk=166&lt;br /&gt;
|def=185&lt;br /&gt;
|attackrate=80&lt;br /&gt;
|spellrate=20&lt;br /&gt;
|death=Rs&lt;br /&gt;
|debuff=Rs&lt;br /&gt;
|pc=Rs&lt;br /&gt;
|ps=Rs&lt;br /&gt;
|deathfrac=0.25&lt;br /&gt;
|debufffrac=0.25&lt;br /&gt;
|pcfrac=0.25&lt;br /&gt;
|psfrac=0.25&lt;br /&gt;
|magic={{Skill|LBS|Agidyne}}&lt;br /&gt;
{{Skill|LBS|Pulinfuru}}&lt;br /&gt;
{{Skill|LBS|Vitalja}}&lt;br /&gt;
|extra={{Skill|LBS|Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Vile&lt;br /&gt;
|level=53&lt;br /&gt;
|cost=235235&lt;br /&gt;
|speech=Great&lt;br /&gt;
|str=11&lt;br /&gt;
|int=30&lt;br /&gt;
|vit=15&lt;br /&gt;
|agi=21&lt;br /&gt;
|luk=15&lt;br /&gt;
|strgrow=20&lt;br /&gt;
|intgrow=50&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=35&lt;br /&gt;
|lukgrow=20&lt;br /&gt;
|gifttype1=Force&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Force Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|gunfire=Rs&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|force=Dr&lt;br /&gt;
|gunfrac=0.5&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|inheritice=N&lt;br /&gt;
|inherittandem=N&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SH2|Poison Breath|-}}&lt;br /&gt;
{{Skill|SH2|Mazandyne|-}}&lt;br /&gt;
{{Skill|SH2|Acid Breath|54}}&lt;br /&gt;
{{Skill|SH2|Life Leech|55}}&lt;br /&gt;
{{Skill|SH2|Dodge Ice EX|56}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|P3F}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|fes=F&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=52&lt;br /&gt;
|st=34&lt;br /&gt;
|ma=41&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=36&lt;br /&gt;
|lu=34&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Str&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Poison Mist|-}}&lt;br /&gt;
{{Skill|P3F|Garudyne|-}}&lt;br /&gt;
{{Skill|P3F|Spirit Drain|54}}&lt;br /&gt;
{{Skill|P3F|Poison Arrow|55}}&lt;br /&gt;
{{Skill|P3F|Virus Breath|57}}&lt;br /&gt;
{{Skill|P3F|Arrow Rain|58}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=52&lt;br /&gt;
|st=34&lt;br /&gt;
|ma=41&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=36&lt;br /&gt;
|lu=34&lt;br /&gt;
|inherit=Ailment&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Nul&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Str&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|card=Garudyne&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3P|Poison Mist|-}}&lt;br /&gt;
{{Skill|P3P|Garudyne|-}}&lt;br /&gt;
{{Skill|P3P|Spirit Drain|54}}&lt;br /&gt;
{{Skill|P3P|Poison Arrow|55}}&lt;br /&gt;
{{Skill|P3P|Virus Breath|57}}&lt;br /&gt;
{{Skill|P3P|Arrow Rain|58}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=56&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Wind D&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=34&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=34&lt;br /&gt;
|ice=Rp&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Rs&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|lightfrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3R|Eigaon|-}}&lt;br /&gt;
{{Skill|P3R|Poison Arrow|-}}&lt;br /&gt;
{{Skill|P3R|Poison Mist|-}}&lt;br /&gt;
{{Skill|P3R|Infuriate|57}}&lt;br /&gt;
{{Skill|P3R|Neuro Slash|58}}&lt;br /&gt;
{{Skill|P3R|Masukunda|59}}&lt;br /&gt;
{{Skill|P3R|Ailment Boost|61}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=56&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Wind D&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=34&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=34&lt;br /&gt;
|ice=Rp&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|light=Wk&lt;br /&gt;
|darkness=Rs&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|lightfrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3R|Eigaon|-}}&lt;br /&gt;
{{Skill|P3R|Poison Arrow|-}}&lt;br /&gt;
{{Skill|P3R|Poison Mist|-}}&lt;br /&gt;
{{Skill|P3R|Infuriate|57}}&lt;br /&gt;
{{Skill|P3R|Neuro Slash|58}}&lt;br /&gt;
{{Skill|P3R|Masukunda|59}}&lt;br /&gt;
{{Skill|P3R|Ailment Boost|60}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=37&lt;br /&gt;
|st=27&lt;br /&gt;
|ma=15&lt;br /&gt;
|en=28&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Dark&lt;br /&gt;
|ice=Rpl&lt;br /&gt;
|light=Wk&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|location=[[Void Quest]]; [[Secret Laboratory]]&lt;br /&gt;
|lightfrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4|Mudoon|-}}&lt;br /&gt;
{{Skill|P4|Rakukaja|-}}&lt;br /&gt;
{{Skill|P4|Bufula|-}}&lt;br /&gt;
{{Skill|P4|Stagnant Air|39}}&lt;br /&gt;
{{Skill|P4|Ailment Boost|40}}&lt;br /&gt;
{{Skill|P4|Navas Nebula|41}}&lt;br /&gt;
{{Skill|P4|Cool Breeze|42}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Void Quest]]; [[Secret Laboratory]]&lt;br /&gt;
|card=Navas Nebula&lt;br /&gt;
|level=37&lt;br /&gt;
|st=27&lt;br /&gt;
|ma=15&lt;br /&gt;
|en=28&lt;br /&gt;
|ag=29&lt;br /&gt;
|lu=19&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Darkness&lt;br /&gt;
|ice=Rpl&lt;br /&gt;
|light=Wk&lt;br /&gt;
|lightfrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Mudoon|-}}&lt;br /&gt;
{{Skill|P4G|Rakukaja|-}}&lt;br /&gt;
{{Skill|P4G|Bufula|-}}&lt;br /&gt;
{{Skill|P4G|Stagnant Air|39}}&lt;br /&gt;
{{Skill|P4G|Ailment Boost|40}}&lt;br /&gt;
{{Skill|P4G|Navas Nebula|41}}&lt;br /&gt;
{{Skill|P4G|Cool Breeze|42}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=29&lt;br /&gt;
|ma=30&lt;br /&gt;
|en=27&lt;br /&gt;
|ag=26&lt;br /&gt;
|lu=24&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Curse&lt;br /&gt;
|item=Maeiga&lt;br /&gt;
|wind=Str&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5|Maeiga|-}}&lt;br /&gt;
{{Skill|P5|Tentarafoo|-}}&lt;br /&gt;
{{Skill|P5|Mudoon|-}}&lt;br /&gt;
{{Skill|P5|Ambient Aid|45}}&lt;br /&gt;
{{Skill|P5|Evil Smile|46}}&lt;br /&gt;
{{Skill|P5|Bad Beat|47}}&lt;br /&gt;
{{Skill|P5|Eigaon|48}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|level=45&lt;br /&gt;
|st=29&lt;br /&gt;
|ma=33&lt;br /&gt;
|en=27&lt;br /&gt;
|ag=26&lt;br /&gt;
|lu=27&lt;br /&gt;
|stgr=17.35&lt;br /&gt;
|magr=21.43&lt;br /&gt;
|engr=19.39&lt;br /&gt;
|aggr=22.45&lt;br /&gt;
|lugr=19.39&lt;br /&gt;
|arcana=Devil&lt;br /&gt;
|inherit=Curse&lt;br /&gt;
|item=Spiral Curse Ring&lt;br /&gt;
|alarmitem=Hex Ring&lt;br /&gt;
|greet=I am Pazuzu. I shall become your mask. Now, let us walk together and take the reins of this desert world.&lt;br /&gt;
|wind=Str&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|trait=Cursed Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Maeiga|-}}&lt;br /&gt;
{{Skill|P5R|Tentarafoo|-}}&lt;br /&gt;
{{Skill|P5R|Mudoon|-}}&lt;br /&gt;
{{Skill|P5R|Ambient Aid|47}}&lt;br /&gt;
{{Skill|P5R|Evil Smile|48}}&lt;br /&gt;
{{Skill|P5R|Stagnant Air|49}}&lt;br /&gt;
{{Skill|P5R|Eigaon|50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|img=P5 Pazuzu Render&lt;br /&gt;
|level=45&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Despair&lt;br /&gt;
|cost=6603&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=116&lt;br /&gt;
|sp=72&lt;br /&gt;
|melee=36&lt;br /&gt;
|gun=16&lt;br /&gt;
|skill={{Skill|P5T|Maeiga}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow 1|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (Shadow Swarm Area, The Underground B1)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Kaitul]] Area 1)&lt;br /&gt;
|level=74&lt;br /&gt;
|hp=22215&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Str&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5X|Eigaon|e}}&lt;br /&gt;
{{Skill|P5X|Maeiga|e}}&lt;br /&gt;
{{Skill|P5X|Mudoon|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow 2|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (Lower VIP Area)&lt;br /&gt;
|level=74&lt;br /&gt;
|hp=20906&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Str&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|skills={{Skill|P5X|Eigaon|e}}&lt;br /&gt;
{{Skill|P5X|Maeiga|e}}&lt;br /&gt;
{{Skill|P5X|Mudoon|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Agitated Shadow|&lt;br /&gt;
As an Agitated Shadow, Pazuzu is immune to insta-kill effects, spiritual/Control ailments, and being [[down]]ed. Pazuzu&#039;s skills can inflict Plague Curse, which deal damage equal to 5% of max HP and the end of the turn. Every other turn, it will use Spreading Sickness, which inflicts two stacks of Plague Curse and has a high chance of inflicting spiritual ailments. Every turn it will also use Eternal Binding, which immediately activates Plague Curse and inflicts two stacks of Plague Curse. It will also be accompanied by two [[Pale Rider]]s that reduce Pazuzu&#039;s damage taken by 30%, as well as inflicting Plague Curse when it attacks. Additionally, it will be accompanied by two [[Sudama]] which increase the ailment resistance of all Phantom Thieves for two turns when defeated.&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Pazuzu&lt;br /&gt;
|location=[[Mementos]] ([[Path of Chemdah]] Area 4)&lt;br /&gt;
|level=78&lt;br /&gt;
|hp=96263&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Str&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5X|Spreading Sickness|e}}&lt;br /&gt;
{{Skill|P5X|Eternal Binding|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|race=Evil&lt;br /&gt;
|level=54&lt;br /&gt;
|location=[[Sahasrara]] -492-1902ft&lt;br /&gt;
|karma=766&lt;br /&gt;
|macca=9000&lt;br /&gt;
|apnormal=2300&lt;br /&gt;
|aphunt=4600&lt;br /&gt;
|drop1=Dis-Stone&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|hp=355&lt;br /&gt;
|mp=476&lt;br /&gt;
|st=50&lt;br /&gt;
|vi=60&lt;br /&gt;
|ma=50&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=9&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=Dr&lt;br /&gt;
|force=Wk&lt;br /&gt;
|death=Rp&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|elecfrac=1&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Agidyne}}&lt;br /&gt;
{{Skill|DDSAT1|Maragidyne}}&lt;br /&gt;
{{Skill|DDSAT1|Blood Curse}}&lt;br /&gt;
{{Skill|DDSAT1|Stone Gaze}}&lt;br /&gt;
{{Skill|DDSAT1|Stun Wave}}&lt;br /&gt;
{{Skill|DDSAT1|Mind Charge}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|race=[[Icon]]&lt;br /&gt;
|level=27&lt;br /&gt;
|location=[[EGG Installation]]{{Exp|1st visit}}&lt;br /&gt;
|karma=170&lt;br /&gt;
|money=620&lt;br /&gt;
|apnormal=325&lt;br /&gt;
|aphunt=650&lt;br /&gt;
|drop1=[[Magni Bomb]]&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|hp=188&lt;br /&gt;
|mp=232&lt;br /&gt;
|st=19&lt;br /&gt;
|vi=20&lt;br /&gt;
|ma=31&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=21&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|expel=Wk&lt;br /&gt;
|death=Nu&lt;br /&gt;
|elecfrac=1.3&lt;br /&gt;
|expelfrac=1.3&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Stone Gaze}}&lt;br /&gt;
{{Skill|DDSAT2|Pulinpa}}&lt;br /&gt;
{{Skill|DDSAT2|Stun Sphere}}&lt;br /&gt;
{{Skill|DDSAT2|Revert}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu1}}===&lt;br /&gt;
{{DeSu1 Ally Demon Stats&lt;br /&gt;
|level=35&lt;br /&gt;
|hp=255&lt;br /&gt;
|mp=150&lt;br /&gt;
|st=13&lt;br /&gt;
|ma=15&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=7&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vile&lt;br /&gt;
|unique=y&lt;br /&gt;
|fusioncondition=Defeat [[Pazuzu]] on Day 5 OR start the Naoya/Kaido route&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|mystic=St&lt;br /&gt;
|mysticfrac=0.5&lt;br /&gt;
|skill={{Skill|DeSu1|Drain Hit|-}}&lt;br /&gt;
{{Skill|DeSu1|Holy Dance|37}}&lt;br /&gt;
{{Skill|DeSu1|Null Force|37}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu1OC}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1OC Ally Demon Stats&lt;br /&gt;
|level=35&lt;br /&gt;
|hp=255&lt;br /&gt;
|mp=150&lt;br /&gt;
|st=13&lt;br /&gt;
|ma=15&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=7&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vile&lt;br /&gt;
|unique=y&lt;br /&gt;
|cost=6517&lt;br /&gt;
|fusioncondition=Defeat [[Pazuzu]] on Day 5 OR start the Naoya/Kaido route&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|mystic=St&lt;br /&gt;
|mysticfrac=0.5&lt;br /&gt;
|skill={{Skill|DeSu1OC|Drain Hit|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Holy Dance|37}}&lt;br /&gt;
{{Skill|DeSu1OC|Null Force|37}}&lt;br /&gt;
}}&lt;br /&gt;
|Day 5|&lt;br /&gt;
{{DeSu1 Enemy Demon Stats&lt;br /&gt;
|img=DeSu1OC Pazuzu Sprite&lt;br /&gt;
|level=45&lt;br /&gt;
|hp=575&lt;br /&gt;
|mp=189&lt;br /&gt;
|st=16&lt;br /&gt;
|ma=18&lt;br /&gt;
|vi=20&lt;br /&gt;
|ag=7&lt;br /&gt;
|location=[[Shiba Park (Devil Survivor)|Shiba Park - Tokyo Tower]] 13:00 - 14:30&lt;br /&gt;
|race=Vile&lt;br /&gt;
|exp=2030&lt;br /&gt;
|macca=225&lt;br /&gt;
|move=3&lt;br /&gt;
|movetype=Walking&lt;br /&gt;
|speed=?&lt;br /&gt;
|range=3&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|force=Nu&lt;br /&gt;
|mystic=St&lt;br /&gt;
|skill={{Skill|DeSu1OC|Holy Dance}}&lt;br /&gt;
{{Skill|DeSu1OC|Media}}&lt;br /&gt;
{{Skill|DeSu1OC|Petra Eyes}}&lt;br /&gt;
{{Skill|DeSu1OC|Drain Hit}}&lt;br /&gt;
{{Skill|DeSu1OC|Null Force}}&lt;br /&gt;
{{Skill|DeSu1OC|Beast Eye}}&lt;br /&gt;
|racial={{Skill|DeSu1OC|Chaos Wave}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=171&lt;br /&gt;
|st=13&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=9&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vile&lt;br /&gt;
|unique=y&lt;br /&gt;
|cost=8370&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|curse=St&lt;br /&gt;
|cursefrac=0.5&lt;br /&gt;
|skill={{Skill|DeSu2|Null Force|-}}&lt;br /&gt;
{{Skill|DeSu2|Holy Dance|41}}&lt;br /&gt;
|racial={{Skill|DeSu2|Chaos Wave|-}}&lt;br /&gt;
{{Skill|DeSu2|Chaos Breath|50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu1OC Pazuzu Sprite&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=171&lt;br /&gt;
|st=13&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=9&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vile&lt;br /&gt;
|unique=y&lt;br /&gt;
|cost=8370&lt;br /&gt;
|hpmod=5&lt;br /&gt;
|mpmod=3&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=5&lt;br /&gt;
|aggrowth=2&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|curse=St&lt;br /&gt;
|cursefrac=0.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Null Force|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Holy Dance|41}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Chaos Wave|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Chaos Breath|50}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421552</id>
		<title>Shimotsuna&#039;s Palace</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421552"/>
		<updated>2026-09-20T20:16:38Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Location|series=P}}{{Spoilers|media1=P5X}}&lt;br /&gt;
{{Infobox Location&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|P5X Shimotsuna&#039;s Palace Screenshot.png|P5X&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=&lt;br /&gt;
|names=Anthill of Pride&lt;br /&gt;
|location=[[Metaverse]]: [[Path of Kaitul]]&lt;br /&gt;
|subarea=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a location in {{Link|Game|P5X}}. It is the [[Palace]] of [[Takami Shimotsuna]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Shimotsuna&#039;s Palace takes the form of an anthill populated by [[Shadow]]s with a humanoid form but ant-like heads and limbs. While progressing through the Palace, the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] may take on the form of an ant by swearing fealty to portraits of Shimotsuna, allowing them access to new portions of the Palace. In his ant form, [[Wonder]] gains the ability to lift objects many times his body weight, open doors that require an ant-like handprint to unlock, bore tunnels through weakened parts of the anthill&#039;s walls for travel, and slide across beams of light. Additionally, Wonder is able to use his ant form as a disguise in order to infiltrate protected areas guarded by Shadows who will refuse entry while he is in his human form. Wonder will be forced out of ant form when touching water or can choose to intentionally exit ant form by disrespecting Shimotsuna to one of her portraits.&lt;br /&gt;
&lt;br /&gt;
Throughout the anthill, doors will glow with specific colors indicating what is behind them, with white doors indicating required areas for Wonder to progress, blue doors indicating puzzles or optional areas, yellow doors indicating treasure, and red doors indicating [[Savage Shadow]]s or forced encounters. Some doors also feature nearby ceiling lights that glow in specific colors; crystals of the corresponding colors must be activated in order to unlock such doors. In some instances, Wonder must use his ant form to carry pheromone crystals to nearby pedestals that match the corresponding colors. In other instances, he may be required to use his gun to shoot nearby crystals with pheromone bullets of matching colors. Pheromone bullets of a specific color can be refilled at large pheromone crystals of that same color. &amp;lt;!-- Out of universe gameplay detail that cannot be fully in-universe, do not adjust --&amp;gt;While Wonder is using his gun, the player&#039;s perspective shifts to first-person, allowing them to freely adjust Wonder&#039;s aim and change which color of pheromone crystal is currently loaded into his magazine.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Shadow Shimotsuna]] for the first time, Wonder will visit the publishing house. Within the publishing house can be found new portraits which glow red and transform Wonder into a high-ranking ant with boxing gloves. While he is unable to pass through holes in the wall as a high-ranking ant, he gains the ability to destroy magazine racks covered in wire mesh that he is unable to destroy in his human form, give orders to worker ants, rotate conveyor belts, and fix collapsed stone pillars. When Wonder fixes a stone pillar, this sometimes causes another pillar to become broken, which may block his path. However, he is also able to utilize blue pheromone crystals found in the publishing house to prevent the pillars from collapsing when their linked pillar is fixed. These blue pheromone crystals also have icy properties and will freeze nearby objects. Unlike the anthill which features puddles, within the publishing house the Phantom Thieves are forced out of their ant forms when walking across spilled blue ink or when sprayed by mist machines that trigger when they are walked past. The publishing house also contains transport systems reminiscent of pneumatic tubes that can allow Wonder to travel quickly between two points, regardless of if he is a human or an ant.&lt;br /&gt;
[[File:P5X Magazine Publishing Screenshot.png|thumb|right|The magazine printing mini-game]]&lt;br /&gt;
Deeper into the publishing house, Wonder will obtain blue pheromone bullets which retain the icy properties of the blue crystals. These can be used to exploit structural weaknesses in cracked glass walls or containers and shatter them, disable mist machines, freeze colored ink to allow it to be used as a platform, and overload certain blue crystals to unleash a wave of frigid energy that can freeze water to allow the Phantom Thieves to walk over it. Additionally, Wonder will encounter guillotine-like paper cutters that block his path; these can be frozen using blue pheromone bullets to allow him to pass through safely.&lt;br /&gt;
&lt;br /&gt;
Once in the printing facility, Wonder is also able to engage in magazine printing by interacting with certain control panels. This requires him to connect squares on a grid to each other without having any routes overlap. Depending on the purpose of the machine, the goal is either to properly supply the printer with paper and ink by guiding paper rolls to paper cutters and then the printer while ensuring that the ink supply is also flowing towards the printer, or to bind pages together in order to create a finished magazine. Certain printing machines may ask Wonder to connect certain ink colors to certain printers. Most binding machines also require Wonder to ensure that the pages are in order by connecting different colors of pages together in a certain order before routing the line back to the binding machine. Upon completion of a round of magazine printing or binding, Wonder will be rewarded with [[Meta Jewels]] and a random material used for enhancement.&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
Levels are based on level scaling for [[Wonder]] level 80.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Slums|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Swarm Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Zouchouten]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B1|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B2|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Pale Rider]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Shadow Shimotsuna]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|Publishing House|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Lower Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|VIP Area|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower VIP Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Anzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Principality]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Byakko]]|level=80|note=Forced Encounter}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Shimotsuna (First Battle)|&lt;br /&gt;
{{:Shadow Shimotsuna|First Battle}}&lt;br /&gt;
|Cognitive Osaka|&lt;br /&gt;
{{:Cognitive Osaka|Boss Stats}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
Shimotsuna&#039;s Palace is first discovered in [[Mementos]] after the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] witness [[Takami Shimotsuna]]&#039;s behavior towards [[Shoki Ikenami]] and her secretary [[Daichi Osaka]]. Upon arriving in the [[Path of Kaitul]], [[Lufel]] is able to sense the entrance to her Palace, confirming that she is a Palace ruler. Once inside the portal to Shimotsuna&#039;s cognition, the Thieves find themselves in a large open wooden area near a small village of worn-down and uninhabited shacks. Venturing further in, the Thieves see a tall glowing skyscraper and go to investigate. Once there the group finds a procession of ant-like [[Shadow]]s in office attire begging a guard for entrance into the tower so they may speak with [[Shadow Shimotsuna|Shimotsuna&#039;s Shadow]], confirming that this is her Palace. Wanting to avoid confrontation with the guards, they head towards the Shadow Swarm Area and discover more ant-like Shadows working furiously on articles, which the Thieves posit are representative of how Shimotsuna views her coworkers at [[Shubunsha]].&lt;br /&gt;
&lt;br /&gt;
Delving deeper into the Shadow Swarm Area, the Thieves run into a dead end near a large portrait of Shimotsuna. After his teammates suggest the possibility that it may be the key to moving forward, [[Wonder]] feigns loyalty to the portrait and the party finds themselves transformed into ants, surprising them but confirming their suspicions that the ant-like Shadows are cognitive forms of her subordinates. Using this new ant form, the Thieves are able to move forward in the Palace until they eventually run into another dead end. Out of options, they attempt to ask the nearby guard Shadows for information, who are caught off guard. However, to their confusion, the guards are initially only interested in Wonder and [[Shun Kano|Soy]], referring to them as &amp;quot;studs&amp;quot;. After defeating the Shadows, the group, still confused and without a path forward, decide to exit the Palace for the time being at the suggestion of [[Riko Tanemura|Wind]], who feels that they know too little about Shimotsuna herself to understand the rules governing her Palace.&lt;br /&gt;
&lt;br /&gt;
Later, the group is forced to visit the Palace to escape from a [[Shedim|Sheyd]] who appeared after Shoki mistakenly activated the [[Metaverse Navigator]] app that had appeared on his phone. As the group are unable to safely retreat with the Sheyd lurking outside, they realize their only option is to continue investigating the Palace with Shoki in tow. After explaining the circumstances of the Phantom Thieves to a confused Shoki, they consider the idea that Wonder&#039;s real-world investigation into Shimotsuna alongside [[Aran Hirano]] showed that she typically gives special treatment to young attractive men. Shoki then offers to help the Thieves gain access into the Palace, as he knows that Shimotsuna has paid special attention to him for his looks. Approaching the guard Shadows from earlier, they gain access to the foyer immediately with Shoki&#039;s assistance, only to find that within the Palace there is a long line of Shadows waiting for access to the Audience Room so they can meet with Shimotsuna. Unwilling to wait as Shimotsuna has threatened Shoki in the real world, they opt to explore another portion of the Palace known as The Underground in order to reach the Audience Room by another method.&lt;br /&gt;
&lt;br /&gt;
Once in The Underground, they discover Shadows that are in the form of regular humans who seem to be repeating demeaning statements about themselves. Shoki recognizes one, however, and realizes that these Shadows represent Shimotsuna&#039;s victims, raising the possibility that she thinks of her victims as people she saved. Disturbed, the party moves forward until reaching yet another dead end, only to witness a guard Shadow firing a bolt of energy at a pheromone crystal to unlock a door. Tailing the Shadow further, they are soon forced to dispatch the Shadow after being discovered. To the group&#039;s surprise, upon defeating the Shadow, Wonder&#039;s pistol floats out of his holster and merges with a nearby pheromone crystal and discover that his bullets are now capable of being charged with pheromones to unlock doors by firing them at crystals, much like the earlier Shadow. Using this newfound power, the group moves on.&lt;br /&gt;
&lt;br /&gt;
The party is forced to stop upon encountering another cognitive being representing a victim of Shimotsuna&#039;s whom Shoki recognizes as [[Shoki&#039;s Mother|his mother]], who describes herself as a whore and a homewrecker. Explaining that the reason his mother was forced to move back to Italy is because of a series of libelous articles which falsely claimed she was having an affair, he realizes that the author of these articles must have been Shimotsuna herself, cursing her for cozying up to the son of a woman whose life she ruined. He then also explains that the reason he and his father remained in Japan was at his mother&#039;s own request, not wanting her misfortunes to prevent them from finding happiness in their home country. The Thieves support him and promise him that they will change her heart, prompting him to request that he come with them into the Palace in the future. The group sadly tell him that because he has no [[Persona]], following this incursion he can no longer accompany them, as it would put his life at risk. Understanding, he still pledges to do what he can in the real world while the Thieves affirm their determination to steal Shimotsuna&#039;s [[Treasure]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shimotsuna&#039;s Palace&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=下津名宫殿&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P5X Magazine Publishing Screenshot.png|Screenshot of the magazine printing mini-game&lt;br /&gt;
P5X Magazine Binding Screenshot.png|Screenshot of the magazine binding mini-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Anzu&amp;diff=421551</id>
		<title>Gameplay:Anzu</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Anzu&amp;diff=421551"/>
		<updated>2026-09-20T20:16:24Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* {{Link|Game|P5X}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Anzu]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|hp=596&lt;br /&gt;
|mp=118&lt;br /&gt;
|st=73&lt;br /&gt;
|dx=65&lt;br /&gt;
|ma=51&lt;br /&gt;
|ag=59&lt;br /&gt;
|lu=48&lt;br /&gt;
|electric=Drn&lt;br /&gt;
|force=Wk&lt;br /&gt;
|light=Nul&lt;br /&gt;
|skills={{Skill|SMT4|Zionga|-}}&lt;br /&gt;
{{Skill|SMT4|Nihil Claw|-}}&lt;br /&gt;
{{Skill|SMT4|Me Patra|54}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=49&lt;br /&gt;
|hp=648&lt;br /&gt;
|mp=228&lt;br /&gt;
|st=68&lt;br /&gt;
|dx=40&lt;br /&gt;
|ma=60&lt;br /&gt;
|ag=47&lt;br /&gt;
|lu=51&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|mute=0.5&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saelectric=+2&lt;br /&gt;
|saforce=-5&lt;br /&gt;
|ailment=-2&lt;br /&gt;
|heal=+1&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Shock}}&lt;br /&gt;
{{Skill|SMT4A|Nihil Claw}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=49&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost=26012&lt;br /&gt;
|hp=548&lt;br /&gt;
|mp=228&lt;br /&gt;
|st=71&lt;br /&gt;
|dx=43&lt;br /&gt;
|ma=63&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=54&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|mute=0.5&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saelectric=+2&lt;br /&gt;
|saforce=-5&lt;br /&gt;
|ailment=-2&lt;br /&gt;
|heal=+1&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Shock|-}}&lt;br /&gt;
{{Skill|SMT4A|Nihil Claw|-}}&lt;br /&gt;
{{Skill|SMT4A|Me Patra|50}}&lt;br /&gt;
{{Skill|SMT4A|Critical Eye|51}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=48&lt;br /&gt;
|st=39&lt;br /&gt;
|vi=32&lt;br /&gt;
|ma=24&lt;br /&gt;
|ag=45&lt;br /&gt;
|lu=26&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|hp=272&lt;br /&gt;
|mp=176&lt;br /&gt;
|electric=Nul&lt;br /&gt;
|force=Wk&lt;br /&gt;
|seal=Str&lt;br /&gt;
|sleep=Wk&lt;br /&gt;
|mirage=Nul&lt;br /&gt;
|spphysical=+3&lt;br /&gt;
|spelectric=+2&lt;br /&gt;
|spforce=-4&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT5|Damascus Claw|-}}&lt;br /&gt;
{{Skill|SMT5|Steel Needle|-}}&lt;br /&gt;
{{Skill|SMT5|Zionga|49}}&lt;br /&gt;
{{Skill|SMT5|Masukukaja|50}}&lt;br /&gt;
{{Skill|SMT5|Me Patra|51}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Anzu&lt;br /&gt;
|name=Anzu&lt;br /&gt;
|level=48&lt;br /&gt;
|hp=272&lt;br /&gt;
|mp=176&lt;br /&gt;
|st=39&lt;br /&gt;
|vi=32&lt;br /&gt;
|ma=24&lt;br /&gt;
|ag=45&lt;br /&gt;
|lu=26&lt;br /&gt;
|location=&#039;&#039;&#039;Canon of Creation:&#039;&#039;&#039; [[Akihabara Electric Town (Shin Megami Tensei V)|Akihabara Electric Town]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Canon of Vengeance:&#039;&#039;&#039; [[Kabukicho (Shin Megami Tensei V: Vengeance)|Kabukicho]]&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|alignment=Dark-Law&lt;br /&gt;
|cost={{M}}32584&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|mirage=Nu&lt;br /&gt;
|sleep=Wk&lt;br /&gt;
|seal=Rs&lt;br /&gt;
|spphysical=+3&lt;br /&gt;
|spelectric=+2&lt;br /&gt;
|spforce=-4&lt;br /&gt;
|support=+1&lt;br /&gt;
|innateskill={{Skill|SMT5V|Tablet of Destinies}}&lt;br /&gt;
|skills={{Skill|SMT5V|Damascus Claw|-}}&lt;br /&gt;
{{Skill|SMT5V|Steel Needle|-}}&lt;br /&gt;
{{Skill|SMT5V|Zionga|49}}&lt;br /&gt;
{{Skill|SMT5V|Masukukaja|50}}&lt;br /&gt;
{{Skill|SMT5V|Me Patra|51}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|rarity=4&lt;br /&gt;
|grade=60&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|tendency=Attack&lt;br /&gt;
|aether1=Lawful&lt;br /&gt;
|aether2=Dark&lt;br /&gt;
|fusion=Normal Fusion&lt;br /&gt;
|banner=[[Gem Summon]]&lt;br /&gt;
|hp=1028&lt;br /&gt;
|str=92&lt;br /&gt;
|mag=170&lt;br /&gt;
|vit=140&lt;br /&gt;
|agi=172&lt;br /&gt;
|luk=130&lt;br /&gt;
|patk=523&lt;br /&gt;
|pdef=530&lt;br /&gt;
|matk=687&lt;br /&gt;
|mdef=569&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|panel=A&lt;br /&gt;
|panel1=-15% to Critical hit rate of damage received.&lt;br /&gt;
|panel2=-25% to Elec damage received.&lt;br /&gt;
|panel2stat=50 M. Atk&lt;br /&gt;
|panel3=+10% to Elec damage.&lt;br /&gt;
|panel3stat=150 HP&lt;br /&gt;
|shield=[[Usukane Thunder Armor]]&lt;br /&gt;
|apt1=elec&lt;br /&gt;
|apt1stat=50&lt;br /&gt;
|apt2=support&lt;br /&gt;
|apt2stat=40&lt;br /&gt;
|apt3=obstruction&lt;br /&gt;
|apt3stat=50&lt;br /&gt;
|active=Elec All Magic&lt;br /&gt;
|active_attribute=elec&lt;br /&gt;
|in_skill1=Ziodyne&lt;br /&gt;
|in_skill2=War Cry&lt;br /&gt;
|in_skill3=Thunder of Destiny&lt;br /&gt;
|clear_skill_lock=Wild Instinct&lt;br /&gt;
|red_skill_lock=Mazionga&lt;br /&gt;
|red_skill_genome=Bolt Storm&lt;br /&gt;
|yellow_skill_lock=Acid Breath&lt;br /&gt;
|yellow_skill_genome=Back Attack&lt;br /&gt;
|purple_skill_lock=Elec Boost&lt;br /&gt;
|purple_skill_genome=Magic Amp II&lt;br /&gt;
|teal_skill_lock=Repel Elec&lt;br /&gt;
|teal_skill_genome=Resist Force&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=357&lt;br /&gt;
|mp=202&lt;br /&gt;
|st=13&lt;br /&gt;
|in=8&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=7&lt;br /&gt;
|location=[[New City Hall]]; [[Youju Woods]]; [[Otherworld (Sewers)]]&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|alignment=38&lt;br /&gt;
|size=L&lt;br /&gt;
|recruit=N&lt;br /&gt;
|speech=Beast (Higher)&lt;br /&gt;
|drop=Fengzhi&lt;br /&gt;
|hit=2&lt;br /&gt;
|resist=60&lt;br /&gt;
|moon=I&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Fire Breath}}&lt;br /&gt;
{{Skill|DeSum|Bind Voice}}&lt;br /&gt;
{{Skill|DeSum|Wing Flap}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=357&lt;br /&gt;
|mp=202&lt;br /&gt;
|cp=55&lt;br /&gt;
|st=13&lt;br /&gt;
|in=8&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=7&lt;br /&gt;
|location=[[Fusion]] only&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|alignment=38&lt;br /&gt;
|personality=Wild&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|speech=Beast (Higher)&lt;br /&gt;
|hit=2&lt;br /&gt;
|resist=60&lt;br /&gt;
|moon=I&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Fire Breath}}&lt;br /&gt;
{{Skill|DeSum|Bind Voice}}&lt;br /&gt;
{{Skill|DeSum|Wing Flap}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Raptor&lt;br /&gt;
|level=60&lt;br /&gt;
|cost=310080&lt;br /&gt;
|speech=Youth&lt;br /&gt;
|str=20&lt;br /&gt;
|int=23&lt;br /&gt;
|vit=13&lt;br /&gt;
|agi=29&lt;br /&gt;
|luk=18&lt;br /&gt;
|strgrow=30&lt;br /&gt;
|intgrow=30&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=40&lt;br /&gt;
|lukgrow=25&lt;br /&gt;
|gifttype1=Elec&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Elec Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|physical=Rs&lt;br /&gt;
|gunfire=Wk&lt;br /&gt;
|electricity=Dr&lt;br /&gt;
|ruin=Rs&lt;br /&gt;
|physfrac=0.5&lt;br /&gt;
|gunfrac=1.5&lt;br /&gt;
|ruinfrac=0.5&lt;br /&gt;
|inheritruin=N&lt;br /&gt;
|skills={{Skill|SH2|Ziodyne|-}}&lt;br /&gt;
{{Skill|SH2|Fog Breath|-}}&lt;br /&gt;
{{Skill|SH2|Stack Bonus|62}}&lt;br /&gt;
{{Skill|SH2|Maziodyne|63}}&lt;br /&gt;
{{Skill|SH2|Dodge Gunfire EX|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=11&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=9&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Wind&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Nul&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Garu|-}}&lt;br /&gt;
{{Skill|P4|Balzac|-}}&lt;br /&gt;
{{Skill|P4|Alertness|-}}&lt;br /&gt;
{{Skill|P4|Magaru|17}}&lt;br /&gt;
{{Skill|P4|Red Wall|18}}&lt;br /&gt;
{{Skill|P4|Mahama|19}}&lt;br /&gt;
{{Skill|P4|Auto-Sukukaja|20}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|card=Magaru&lt;br /&gt;
|level=15&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=11&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=9&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Wind&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Nul&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Garu|-}}&lt;br /&gt;
{{Skill|P4G|Balzac|-}}&lt;br /&gt;
{{Skill|P4G|Alertness|-}}&lt;br /&gt;
{{Skill|P4G|Magaru|17}}&lt;br /&gt;
{{Skill|P4G|Red Wall|18}}&lt;br /&gt;
{{Skill|P4G|Mahama|19}}&lt;br /&gt;
{{Skill|P4G|Auto-Sukukaja|20}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=25&lt;br /&gt;
|st=14&lt;br /&gt;
|ma=18&lt;br /&gt;
|en=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=14&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Wind&lt;br /&gt;
|item=Dekaja&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=rpl&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|skills={{Skill|P5|Garula|-}}&lt;br /&gt;
{{Skill|P5|Masukukaja|-}}&lt;br /&gt;
{{Skill|P5|Wind Break|-}}&lt;br /&gt;
{{Skill|P5|Assault Dive|27}}&lt;br /&gt;
{{Skill|P5|Dekaja|28}}&lt;br /&gt;
{{Skill|P5|Null Forget|29}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
When encountered as a [[Disaster Shadow]], [[Negotiation]] cannot occur but the common negotiation items frequently drop after defeat.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Anzu&lt;br /&gt;
|level=25&lt;br /&gt;
|st=14&lt;br /&gt;
|ma=18&lt;br /&gt;
|en=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=14&lt;br /&gt;
|stgr=18&lt;br /&gt;
|magr=21&lt;br /&gt;
|engr=18&lt;br /&gt;
|aggr=25&lt;br /&gt;
|lugr=18&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Wind&lt;br /&gt;
|item=Garula&lt;br /&gt;
|alarmitem=Magarula&lt;br /&gt;
|intro=Me am not a Shadow that belongs here. Me exist in the sea of souls of humans.&amp;lt;br&amp;gt;Me am Anzu. My power is your power... use it how you want.&lt;br /&gt;
|greet=Me Anzu. If you have the mask, then let us ascend together to the apex...&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Rpl&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|trait=Wind Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Garula|-}}&lt;br /&gt;
{{Skill|P5R|Masukukaja|-}}&lt;br /&gt;
{{Skill|P5R|Wind Break|-}}&lt;br /&gt;
{{Skill|P5R|Assault Dive|27}}&lt;br /&gt;
{{Skill|P5R|Dekaja|28}}&lt;br /&gt;
{{Skill|P5R|Null Forget|29}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Thief of Tablets&lt;br /&gt;
|level=25&lt;br /&gt;
|hp=281&lt;br /&gt;
|sp=189&lt;br /&gt;
|st=28&lt;br /&gt;
|ma=22&lt;br /&gt;
|en=16&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=15&lt;br /&gt;
|location=[[Futaba&#039;s Palace]]; [[Path of Akzeriyyuth]]: 1-3F, 5-7F, 9-11F&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|beg=y&lt;br /&gt;
|exp=89&lt;br /&gt;
|yen=365&lt;br /&gt;
|drop=Aluminum Sheet&lt;br /&gt;
|droprate=30&lt;br /&gt;
|disaster=[[Futaba&#039;s Palace]]; [[Path of Akzeriyyuth]]: 1-3F&lt;br /&gt;
|disasterdrop=Black Rock&lt;br /&gt;
|type=Timid&lt;br /&gt;
|minyen=1500&lt;br /&gt;
|maxyen=5750&lt;br /&gt;
|talkdrop1=Life Stone&lt;br /&gt;
|talkdrop2=Tetra Hammer&lt;br /&gt;
|talkdrop3=Ambergris AG&lt;br /&gt;
|talkdrop4=Wind Break&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Rpl&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|blessfrac=2&lt;br /&gt;
|cursefrac=2&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=78&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Garula}}&lt;br /&gt;
{{Skill|P5R|Masukukaja}}&lt;br /&gt;
{{Skill|P5R|Assault Dive}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Anzu&lt;br /&gt;
|img=P5 Anzu Render&lt;br /&gt;
|level=30&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Sweep&lt;br /&gt;
|cost=3650&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=80&lt;br /&gt;
|sp=48&lt;br /&gt;
|melee=16&lt;br /&gt;
|gun=24&lt;br /&gt;
|skill={{Skill|P5T|Garula}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{Tabs|Shadow|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Anzu&lt;br /&gt;
|location=[[Miyazawa&#039;s Palace]] (Castle Keep Depths, Central Castle Keep, Upper Castle Keep)&amp;lt;br&amp;gt;[[Shimotsuna&#039;s Palace]] (Lower VIP Area)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Aiyatsbus]] Area 3-4)&lt;br /&gt;
|level=41&lt;br /&gt;
|hp=6359&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Rpl&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Garula|e}}&lt;br /&gt;
{{Skill|P5X|Assault Dive|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Fuu-Ki Miniboss|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Anzu&lt;br /&gt;
|location=[[Miyazawa&#039;s Palace]] (Castle Keep Depths, Fuu-Ki Miniboss)&lt;br /&gt;
|level=43&lt;br /&gt;
|hp=10307&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Rpl&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Garula|e}}&lt;br /&gt;
{{Skill|P5X|Assault Dive|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|level=12&lt;br /&gt;
|race=[[Aerial]]&lt;br /&gt;
|location=[[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]]&lt;br /&gt;
|karma=35&lt;br /&gt;
|money=200&lt;br /&gt;
|apnormal=230&lt;br /&gt;
|aphunt=460&lt;br /&gt;
|drop1=[[Sonic Stone]]&lt;br /&gt;
|droprate1=10&lt;br /&gt;
|drop2=[[Sapphire]]&lt;br /&gt;
|droprate2=7&lt;br /&gt;
|hp=96&lt;br /&gt;
|mp=96&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=12&lt;br /&gt;
|ma=12&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=11&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|force=Nu&lt;br /&gt;
|earth=Nu&lt;br /&gt;
|gunfrac=1.3&lt;br /&gt;
|elecfrac=1.3&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|earthfrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Stun Needle}}&lt;br /&gt;
{{Skill|DDSAT2|Zionga}}&lt;br /&gt;
{{Skill|DDSAT2|Zan}}&lt;br /&gt;
{{Skill|DDSAT2|Zanma}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=54&lt;br /&gt;
|hp=414&lt;br /&gt;
|mp=147&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=22&lt;br /&gt;
|location=[[Occult Auction]] Saturday 12:00&lt;br /&gt;
|race=Avian&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=7700{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄6100&amp;lt;br&amp;gt;{{star|5}}: ♄9200&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄2310&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄8550}}&lt;br /&gt;
|buy=23100{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄18300&amp;lt;br&amp;gt;{{star|5}}: ♄27600}}&lt;br /&gt;
|cost=12872&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2.2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=3&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=6&lt;br /&gt;
|fire=St&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2|Mazandyne|55}}&lt;br /&gt;
{{Skill|DeSu2|Mighty Hit|{{star|1}}}}&lt;br /&gt;
{{Skill|DeSu2|Might Call|{{star|5}} / Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Makarakarn|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Tetrakarn|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Force Amp|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Winged Flight|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Anzu|rank=Occult|listing=Saturday 12:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Resting Anzu&lt;br /&gt;
|lvlow=54&lt;br /&gt;
|stlow=20&lt;br /&gt;
|malow=14|malowchange=up&lt;br /&gt;
|vilow=15&lt;br /&gt;
|aglow=18|aglowchange=down&lt;br /&gt;
|chancelow=20|bidlow=6100|buylow=18300&lt;br /&gt;
|cmdlow=[[Mighty Hit]]&lt;br /&gt;
|psvlow=—&lt;br /&gt;
|namemid=Evil Anzu&lt;br /&gt;
|lvmid=54&lt;br /&gt;
|stmid=20&lt;br /&gt;
|mamid=13&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=22&lt;br /&gt;
|chancemid=30|bidmid=7700|buymid=23100&lt;br /&gt;
|cmdmid=[[Mazandyne]] (55)&lt;br /&gt;
|psvmid=—&lt;br /&gt;
|starhigh=5|namehigh=?&lt;br /&gt;
|lvhigh=54&lt;br /&gt;
|sthigh=20&lt;br /&gt;
|mahigh=13&lt;br /&gt;
|vihigh=19|vihighchange=up&lt;br /&gt;
|aghigh=22&lt;br /&gt;
|chancehigh=30|bidhigh=9200|buyhigh=27600&lt;br /&gt;
|cmdhigh=[[Mazandyne]] / [[Might Call]]&lt;br /&gt;
|psvhigh=—&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=2310&lt;br /&gt;
|cmdspecial1=[[Mazandyne]] / [[Might Call]]&lt;br /&gt;
|psvspecial1=—&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=56|lvspecial2change=up&lt;br /&gt;
|stspecial2=22|stspecial2change=up&lt;br /&gt;
|maspecial2=16|maspecial2change=up&lt;br /&gt;
|vispecial2=15&lt;br /&gt;
|agspecial2=22&lt;br /&gt;
|bidspecial2=8550&lt;br /&gt;
|cmdspecial2=[[Mazandyne]] / [[Makarakarn]] / [[Tetrakarn]]&lt;br /&gt;
|psvspecial2=[[Force Amp]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu2RB Anzu Sprite&lt;br /&gt;
|level=54&lt;br /&gt;
|hp=414&lt;br /&gt;
|mp=147&lt;br /&gt;
|st=20&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=22&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Occult Auction]] Saturday 12:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Occult Auction]] Friday 19:00&lt;br /&gt;
|race=Avian&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=7700{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄6100&amp;lt;br&amp;gt;{{star|5}}: ♄9200&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄2310&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄8550}}&lt;br /&gt;
|buy=23100{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|1}}: ♄18300&amp;lt;br&amp;gt;{{star|5}}: ♄27600}}&lt;br /&gt;
|cost=12872&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2.2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=3&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=6&lt;br /&gt;
|fire=St&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Mazandyne|55}}&lt;br /&gt;
{{Skill|DeSu2RB|Mighty Hit|{{star|1}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Might Call|{{star|5}} / Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Makarakarn|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Tetrakarn|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Force Amp|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Winged Flight|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Anzu|rank=Occult|listingsep=Saturday 12:00|listingtri=Friday 19:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Resting Anzu&lt;br /&gt;
|lvlow=54&lt;br /&gt;
|stlow=20&lt;br /&gt;
|malow=14|malowchange=up&lt;br /&gt;
|vilow=15&lt;br /&gt;
|aglow=18|aglowchange=down&lt;br /&gt;
|chancelow=20|bidlow=6100|buylow=18300&lt;br /&gt;
|cmdlow=[[Mighty Hit]]&lt;br /&gt;
|psvlow=—&lt;br /&gt;
|namemid=Evil Anzu&lt;br /&gt;
|lvmid=54&lt;br /&gt;
|stmid=20&lt;br /&gt;
|mamid=13&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=22&lt;br /&gt;
|chancemid=30|bidmid=7700|buymid=23100&lt;br /&gt;
|cmdmid=[[Mazandyne]] (55)&lt;br /&gt;
|psvmid=—&lt;br /&gt;
|starhigh=5|namehigh=?&lt;br /&gt;
|lvhigh=54&lt;br /&gt;
|sthigh=20&lt;br /&gt;
|mahigh=13&lt;br /&gt;
|vihigh=19|vihighchange=up&lt;br /&gt;
|aghigh=22&lt;br /&gt;
|chancehigh=30|bidhigh=9200|buyhigh=27600&lt;br /&gt;
|cmdhigh=[[Mazandyne]] / [[Might Call]]&lt;br /&gt;
|psvhigh=—&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=2310&lt;br /&gt;
|cmdspecial1=[[Mazandyne]] / [[Might Call]]&lt;br /&gt;
|psvspecial1=—&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=56|lvspecial2change=up&lt;br /&gt;
|stspecial2=22|stspecial2change=up&lt;br /&gt;
|maspecial2=16|maspecial2change=up&lt;br /&gt;
|vispecial2=15&lt;br /&gt;
|agspecial2=22&lt;br /&gt;
|bidspecial2=8550&lt;br /&gt;
|cmdspecial2=[[Mazandyne]] / [[Makarakarn]] / [[Tetrakarn]]&lt;br /&gt;
|psvspecial2=[[Force Amp]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Melchizedek&amp;diff=421549</id>
		<title>Gameplay:Melchizedek</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Melchizedek&amp;diff=421549"/>
		<updated>2026-09-20T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* {{Link|Game|P5X}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Melchizedek]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
{{OTOC}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=60&lt;br /&gt;
|st=44&lt;br /&gt;
|vi=41&lt;br /&gt;
|ma=30&lt;br /&gt;
|ag=52&lt;br /&gt;
|lu=38&lt;br /&gt;
|race=Herald&lt;br /&gt;
|hp=314&lt;br /&gt;
|mp=281&lt;br /&gt;
|cost=59804&lt;br /&gt;
|gifttype=Light&lt;br /&gt;
|force=Wk&lt;br /&gt;
|light=Drn&lt;br /&gt;
|dark=Nul&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|spphysical=+2&lt;br /&gt;
|spforce=-6&lt;br /&gt;
|splight=+5&lt;br /&gt;
|support=+2&lt;br /&gt;
|skills={{Skill|SMT5|Mortal Jihad|-}}&lt;br /&gt;
{{Skill|SMT5|Hamaon|-}}&lt;br /&gt;
{{Skill|SMT5|Mahamaon|-}}&lt;br /&gt;
{{Skill|SMT5|Light Block|61}}&lt;br /&gt;
{{Skill|SMT5|Power Punch|62}}&lt;br /&gt;
{{Skill|SMT5|Impaler&#039;s Animus|63}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|level=60&lt;br /&gt;
|st=44&lt;br /&gt;
|vi=41&lt;br /&gt;
|ma=30&lt;br /&gt;
|ag=52&lt;br /&gt;
|lu=38&lt;br /&gt;
|location=[[Fusion]]&lt;br /&gt;
|race=Herald&lt;br /&gt;
|alignment=Light-Law&lt;br /&gt;
|hp=314&lt;br /&gt;
|mp=281&lt;br /&gt;
|cost=62138&lt;br /&gt;
|gifttype=&lt;br /&gt;
|force=Wk&lt;br /&gt;
|light=Dr&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|spphysical=+2&lt;br /&gt;
|spforce=-6&lt;br /&gt;
|splight=+5&lt;br /&gt;
|support=+2&lt;br /&gt;
|innateskill={{Skill|SMT5V|Light Enhancer}}&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT5V|Mortal Jihad +2|-}}&lt;br /&gt;
{{Skill|SMT5V|Hamaon +5|-}}&lt;br /&gt;
{{Skill|SMT5V|Mahamaon +5|-}}&lt;br /&gt;
{{Skill|SMT5V|Light Block +2|61}}&lt;br /&gt;
{{Skill|SMT5V|Power Punch +2|62}}&lt;br /&gt;
{{Skill|SMT5V|Impaler&#039;s Animus +2|63}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Herald&lt;br /&gt;
|level=27&lt;br /&gt;
|cost=69920&lt;br /&gt;
|speech=Youth&lt;br /&gt;
|location=[[Special Fusion]] ([[Angel]] + [[Archangel]])&lt;br /&gt;
|fusioncondition=Defeat in [[Milady (Soul Hackers 2)|Milady&#039;s]] [[Soul Matrix]] 1F&lt;br /&gt;
|str=14&lt;br /&gt;
|int=10&lt;br /&gt;
|vit=11&lt;br /&gt;
|agi=11&lt;br /&gt;
|luk=6&lt;br /&gt;
|strgrow=50&lt;br /&gt;
|intgrow=20&lt;br /&gt;
|vitgrow=30&lt;br /&gt;
|agigrow=20&lt;br /&gt;
|lukgrow=30&lt;br /&gt;
|gifttype1=Recovery&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|physical=Rs&lt;br /&gt;
|gunfire=Rs&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|physfrac=0.5&lt;br /&gt;
|gunfrac=0.5&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|inheritgunfire=N&lt;br /&gt;
|inherittandem=N&lt;br /&gt;
|skills={{Skill|SH2|Heat Wave|-}}&lt;br /&gt;
{{Skill|SH2|Me Patra|-}}&lt;br /&gt;
{{Skill|SH2|Counter|28}}&lt;br /&gt;
{{Skill|SH2|Resist Ruin|29}}&lt;br /&gt;
{{Skill|SH2|Life Aid|30}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|level=59&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=43&lt;br /&gt;
|ag=36&lt;br /&gt;
|lu=31&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|fusioncondition=[[Social Link/Chihiro Fushimi|Justice]] Rank 10&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|heart=Radiant Halo&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|skills={{Skill|P3|Mahamaon|-}}&lt;br /&gt;
{{Skill|P3|Mediarahan|-}}&lt;br /&gt;
{{Skill|P3|Gigantic Fist|-}}&lt;br /&gt;
{{Skill|P3|Auto-Mataru|60}}&lt;br /&gt;
{{Skill|P3|Weary Thrust|64}}&lt;br /&gt;
{{Skill|P3|Repel Dark|65}}&lt;br /&gt;
{{Skill|P3|God&#039;s Hand|69}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|level=59&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=43&lt;br /&gt;
|ag=36&lt;br /&gt;
|lu=31&lt;br /&gt;
|inherit=Strike&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|heart=Radiant Halo&lt;br /&gt;
|strike=Str&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|skills={{Skill|P3F|Vicious Strike|-}}&lt;br /&gt;
{{Skill|P3F|Mediarahan|-}}&lt;br /&gt;
{{Skill|P3F|Auto-Mataru|-}}&lt;br /&gt;
{{Skill|P3F|Fist Master|60}}&lt;br /&gt;
{{Skill|P3F|Akasha Arts|64}}&lt;br /&gt;
{{Skill|P3F|Repel Dark|65}}&lt;br /&gt;
{{Skill|P3F|God&#039;s Hand|69}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|level=59&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=43&lt;br /&gt;
|ag=36&lt;br /&gt;
|lu=31&lt;br /&gt;
|inherit=Strike&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|heart=Radiant Halo&lt;br /&gt;
|strike=Str&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|card=Auto-Mataru&lt;br /&gt;
|skills={{Skill|P3P|Vicious Strike|-}}&lt;br /&gt;
{{Skill|P3P|Mediarahan|-}}&lt;br /&gt;
{{Skill|P3P|Auto-Mataru|-}}&lt;br /&gt;
{{Skill|P3P|Weapons Master|60}}&lt;br /&gt;
{{Skill|P3P|Akasha Arts|64}}&lt;br /&gt;
{{Skill|P3P|Repel Dark|65}}&lt;br /&gt;
{{Skill|P3P|God&#039;s Hand|69}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=66&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Elec A&lt;br /&gt;
|heart=Immortal Angel Core&lt;br /&gt;
|conceptionlevel=72&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=54&lt;br /&gt;
|ma=47&lt;br /&gt;
|en=47&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=31&lt;br /&gt;
|fusioncondition=[[Justice (Arcana)|Justice]] Rank 10&lt;br /&gt;
|strike=Rp&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|light=Rp&lt;br /&gt;
|windfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Gigantic Fist|-}}&lt;br /&gt;
{{Skill|P3R|Hamaon|-}}&lt;br /&gt;
{{Skill|P3R|Revolution|-}}&lt;br /&gt;
{{Skill|P3R|Mahamaon|67}}&lt;br /&gt;
{{Skill|P3R|Hama Boost|69}}&lt;br /&gt;
{{Skill|P3R|God&#039;s Hand|71}}&lt;br /&gt;
{{Skill|P3R|Akasha Arts|73}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=66&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Elec A&lt;br /&gt;
|heart=Immortal Angel Core&lt;br /&gt;
|conceptionlevel=70&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=54&lt;br /&gt;
|ma=47&lt;br /&gt;
|en=47&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=31&lt;br /&gt;
|strike=Rp&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|light=Rp&lt;br /&gt;
|windfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Gigantic Fist|-}}&lt;br /&gt;
{{Skill|P3R|Hamaon|-}}&lt;br /&gt;
{{Skill|P3R|Revolution|-}}&lt;br /&gt;
{{Skill|P3R|Mahamaon|67}}&lt;br /&gt;
{{Skill|P3R|Hama Boost|68}}&lt;br /&gt;
{{Skill|P3R|God&#039;s Hand|69}}&lt;br /&gt;
{{Skill|P3R|Akasha Arts|71}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=66&lt;br /&gt;
|st=51&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=46&lt;br /&gt;
|ag=34&lt;br /&gt;
|lu=28&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Recovery&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Magatsu Inaba]] / [[Magatsu Mandala]]; [[Yomotsu Hirasaka (Persona 4)|Yomotsu Hirasaka]]&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P4|Mediarahan|-}}&lt;br /&gt;
{{Skill|P4|Hamaon|-}}&lt;br /&gt;
{{Skill|P4|Akasha Arts|-}}&lt;br /&gt;
{{Skill|P4|Matarukaja|68}}&lt;br /&gt;
{{Skill|P4|Mahamaon|69}}&lt;br /&gt;
{{Skill|P4|God&#039;s Hand|72}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Magatsu Mandala]]; [[Hollow Forest]]; [[Yomotsu Hirasaka (Persona 4)|Yomotsu Hirasaka]]&lt;br /&gt;
|card=Akasha Arts&lt;br /&gt;
|level=66&lt;br /&gt;
|st=51&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=46&lt;br /&gt;
|ag=34&lt;br /&gt;
|lu=28&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Recovery&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Mediarahan|-}}&lt;br /&gt;
{{Skill|P4G|Hamaon|-}}&lt;br /&gt;
{{Skill|P4G|Akasha Arts|-}}&lt;br /&gt;
{{Skill|P4G|Matarukaja|68}}&lt;br /&gt;
{{Skill|P4G|Mahamaon|69}}&lt;br /&gt;
{{Skill|P4G|God&#039;s Hand|72}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=60&lt;br /&gt;
|st=37&lt;br /&gt;
|ma=38&lt;br /&gt;
|en=41&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=32&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Bless&lt;br /&gt;
|item=Mahamaon&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Drn&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|skills={{Skill|P5|Megaton Raid|-}}&lt;br /&gt;
{{Skill|P5|Hamaon|-}}&lt;br /&gt;
{{Skill|P5|Hama Boost|61}}&lt;br /&gt;
{{Skill|P5|Revolution|62}}&lt;br /&gt;
{{Skill|P5|Mahamaon|64}}&lt;br /&gt;
{{Skill|P5|Amrita Drop|65}}&lt;br /&gt;
{{Skill|P5|God&#039;s Hand|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|level=58&lt;br /&gt;
|st=37&lt;br /&gt;
|ma=32&lt;br /&gt;
|en=40&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=33&lt;br /&gt;
|stgr=24&lt;br /&gt;
|magr=18&lt;br /&gt;
|engr=22&lt;br /&gt;
|aggr=20&lt;br /&gt;
|lugr=16&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Bless&lt;br /&gt;
|item=Hamaon&lt;br /&gt;
|alarmitem=Mahamaon&lt;br /&gt;
|greet=I am Melchizedek. Given that I&#039;m now your new mask, I will protect your justice with the whole of my being.&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Dr&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|trait=Deathly Illness&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Megaton Raid|-}}&lt;br /&gt;
{{Skill|P5R|Hamaon|-}}&lt;br /&gt;
{{Skill|P5R|Hama Boost|59}}&lt;br /&gt;
{{Skill|P5R|Revolution|60}}&lt;br /&gt;
{{Skill|P5R|Mahamaon|62}}&lt;br /&gt;
{{Skill|P5R|Matarukaja|63}}&lt;br /&gt;
{{Skill|P5R|God&#039;s Hand|65}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pagan Savior&lt;br /&gt;
|level=58&lt;br /&gt;
|hp=718&lt;br /&gt;
|sp=321&lt;br /&gt;
|st=75&lt;br /&gt;
|ma=39&lt;br /&gt;
|en=40&lt;br /&gt;
|ag=41&lt;br /&gt;
|lu=50&lt;br /&gt;
|location=[[Path of Iweleth|Mementos Depths]]; [[Path of Da&#039;at]]: 1-4F, 6-10F, 13-14F&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|recruit=y&lt;br /&gt;
|beg=y&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|exp=918&lt;br /&gt;
|yen=921&lt;br /&gt;
|disasterdrop=Model Gun&lt;br /&gt;
|type=Irritable&lt;br /&gt;
|minyen=3480&lt;br /&gt;
|maxyen=13340&lt;br /&gt;
|talkdrop1=Soul Drop&lt;br /&gt;
|talkdrop2=Idaten Ofuda&lt;br /&gt;
|talkdrop3=Bead&lt;br /&gt;
|talkdrop4=Revolution&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Dr&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=2&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=260&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Hamaon}}&lt;br /&gt;
{{Skill|P5R|Matarukaja}}&lt;br /&gt;
{{Skill|P5R|Revolution}}&lt;br /&gt;
{{Skill|P5R|God&#039;s Hand}}&lt;br /&gt;
}}&lt;br /&gt;
|Okumura Will Seed Guardian|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pagan Savior&lt;br /&gt;
|level=42&lt;br /&gt;
|hp=2000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=65&lt;br /&gt;
|ma=84&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=36&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=4000&lt;br /&gt;
|yen=20000&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Dr&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|brainwash=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=200&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Bless Amp}}&lt;br /&gt;
{{Skill|P5R|High Counter}}&lt;br /&gt;
{{Skill|P5R|Apt Pupil}}&lt;br /&gt;
{{Skill|P5R|God&#039;s Hand}}&lt;br /&gt;
{{Skill|P5R|Makarakarn}}&lt;br /&gt;
{{Skill|P5R|Makougaon}}&lt;br /&gt;
{{Skill|P5R|Famine&#039;s Scream}}&lt;br /&gt;
{{Skill|P5R|Agi}}&lt;br /&gt;
}}&lt;br /&gt;
|Depths of Mementos mini-boss|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pagan Savior&lt;br /&gt;
|level=60&lt;br /&gt;
|hp=900&lt;br /&gt;
|sp=327&lt;br /&gt;
|st=75&lt;br /&gt;
|ma=39&lt;br /&gt;
|en=40&lt;br /&gt;
|ag=60&lt;br /&gt;
|lu=50&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=1338&lt;br /&gt;
|yen=4000&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Dr&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|brainwash=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=260&lt;br /&gt;
|acc=98&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Evade Curse}}&lt;br /&gt;
{{Skill|P5R|God&#039;s Hand}}&lt;br /&gt;
{{Skill|P5R|Hamaon}}&lt;br /&gt;
{{Skill|P5R|Revolution}}&lt;br /&gt;
{{Skill|P5R|Masukukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|img=P5 Melchizedek Render&lt;br /&gt;
|level=61&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Dizzy&lt;br /&gt;
|cost=10960&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=160&lt;br /&gt;
|sp=80&lt;br /&gt;
|melee=40&lt;br /&gt;
|gun=36&lt;br /&gt;
|skill={{Skill|P5T|Unyielding Will}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5X Wonder Persona Stats&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=273&lt;br /&gt;
|atk=75&lt;br /&gt;
|def=33&lt;br /&gt;
|rank=vi&lt;br /&gt;
|attribute=Bless&lt;br /&gt;
|role=Sweeper&lt;br /&gt;
|rating=5&lt;br /&gt;
|wind=wk&lt;br /&gt;
|psy=Rs&lt;br /&gt;
|bless=Rs&lt;br /&gt;
|curse=Rs&lt;br /&gt;
|trait=Verdict of Justice&lt;br /&gt;
|trait1=Increase Atk 24.9%. When using skill, increase Bless dmg 3% per Blessing on party (2 turns, max 8 Blessing). Other Bless allies receive 50% of this effect.&lt;br /&gt;
|trait2=Increase Attack by 24.9%. When using a skill, increase Bless damage by 4% for each Blessing stack on party for 2 turns, up to 8 Blessing). Other Bless allies receive 50% of this effect.&lt;br /&gt;
|trait3=Increase Attack by 24.9%. When using a skill, increase Bless damage by 4% for each Blessing stack on party for 2 turns, up to 8 Blessing). Other Bless allies receive 50% of this effect. Increase Attack of Allies with 3 or more Blessing stacks by 8% for 2 turns&lt;br /&gt;
|trait4=Increase Attack by 24.9%. When using a skill, increase Bless damage by 4% for each Blessing stack on party for 2 turns, up to 8 Blessing). Other Bless allies receive 50% of this effect. Increase Attack of Allies with 3 or more Blessing stacks by 15% for 2 turns&lt;br /&gt;
|highlight={{P5X Highlight|Highlight Sweeper Bless}}&lt;br /&gt;
|skills={{Skill|P5X|Shining Salvation|-|n}}&lt;br /&gt;
{{Skill|P5X|Megaton Raid|9|y}}&lt;br /&gt;
{{Skill|P5X|Hamaon|18|y}}&lt;br /&gt;
{{Skill|P5X|Divine Guidance III|27|y}}&lt;br /&gt;
{{Skill|P5X|Attack Boost III|36|y}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (The Underground B1-B2, Lower VIP Area)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Kaitul]] Area 1-2)&lt;br /&gt;
|level=74&lt;br /&gt;
|hp=31907&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Dr&lt;br /&gt;
|curse=Nul&lt;br /&gt;
|skills={{Skill|P5X|Mahamaon|e}}&lt;br /&gt;
{{Skill|P5X|Megaton Raid|e}}&lt;br /&gt;
{{Skill|P5X|God&#039;s Hand|e}}&lt;br /&gt;
{{Skill|P5X|Matarukaja|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Depraved Shadow|&lt;br /&gt;
As a Depraved Shadow, Melchizedek is immune to insta-kill effects and spiritual/Control ailments. Each turn, it will lock on to a target and use [[God&#039;s Hand]] on the following turn, inflicting significant amounts of damage to that target.&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Melchizedek&lt;br /&gt;
|level=83&lt;br /&gt;
|location=[[Mementos]] ([[Path of Kaitul]] Area 4)&lt;br /&gt;
|hp=361518&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=Str&lt;br /&gt;
|bless=Str&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5X|Matarukaja|e}}&lt;br /&gt;
{{Skill|P5X|God&#039;s Hand 2|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Principality&amp;diff=421548</id>
		<title>Gameplay:Principality</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Principality&amp;diff=421548"/>
		<updated>2026-09-20T20:12:20Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* {{Link|Game|P5X}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Principality]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT2}}===&lt;br /&gt;
{{SMT2 Ally Demon Stats&lt;br /&gt;
|race=Divine&lt;br /&gt;
|alignment=10&lt;br /&gt;
|level=32&lt;br /&gt;
|hp=234&lt;br /&gt;
|mp=89&lt;br /&gt;
|cp=51&lt;br /&gt;
|st=11&lt;br /&gt;
|in=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|vi=8&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=8&lt;br /&gt;
|inherit=Bind&lt;br /&gt;
|moon=K&lt;br /&gt;
|resist=38&lt;br /&gt;
|hit=1&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT2|Mazio}}&lt;br /&gt;
{{Skill|SMT2|Zionga}}&lt;br /&gt;
{{Skill|SMT2|Mediarama}}&lt;br /&gt;
{{Skill|SMT2|Hama}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTif}}===&lt;br /&gt;
{{SMTif Ally Demon Stats&lt;br /&gt;
|race=Divine&lt;br /&gt;
|level=31&lt;br /&gt;
|alignment=15&lt;br /&gt;
|hp=279&lt;br /&gt;
|mp=96&lt;br /&gt;
|cp=30&lt;br /&gt;
|st=15&lt;br /&gt;
|in=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|vi=9&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=8&lt;br /&gt;
|inherit=Electric&lt;br /&gt;
|moon=H&lt;br /&gt;
|resist=37&lt;br /&gt;
|hit=1&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMTif|Ziodyne}}&lt;br /&gt;
{{Skill|SMTif|Mazionga}}&lt;br /&gt;
{{Skill|SMTif|Mediarama}}&lt;br /&gt;
{{Skill|SMTif|Hama}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=28&lt;br /&gt;
|st=11&lt;br /&gt;
|vi=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=9&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Divine&lt;br /&gt;
|hp=222&lt;br /&gt;
|mp=120&lt;br /&gt;
|expel=Nul&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Wk&lt;br /&gt;
|deathfrac=11/2&lt;br /&gt;
|mind=Wk&lt;br /&gt;
|mindfrac=11/2&lt;br /&gt;
|lunge=n&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=y&lt;br /&gt;
|mouth=n&lt;br /&gt;
|wing=y&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Bright Might|-}}&lt;br /&gt;
{{Skill|SMT3|Zanma|-}}&lt;br /&gt;
{{Skill|SMT3|Kinspeak|-}}&lt;br /&gt;
{{Skill|SMT3|Diarama|29}}&lt;br /&gt;
{{Skill|SMT3|Mana Bonus|30}}&lt;br /&gt;
{{Skill|SMT3|Hamaon|31}}&lt;br /&gt;
{{Skill|SMT3|Heat Wave|32}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=26&lt;br /&gt;
|race=Divine&lt;br /&gt;
|hp=169&lt;br /&gt;
|mp=163&lt;br /&gt;
|st=28&lt;br /&gt;
|dx=31&lt;br /&gt;
|ma=40&lt;br /&gt;
|ag=27&lt;br /&gt;
|lu=37&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|light=Nul&lt;br /&gt;
|dark=Wk&lt;br /&gt;
|skills={{Skill|SMT4|Dekunda|-}}&lt;br /&gt;
{{Skill|SMT4|Posumudi|-}}&lt;br /&gt;
{{Skill|SMT4|Estoma Sword|27}}&lt;br /&gt;
{{Skill|SMT4|Media|28}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=26&lt;br /&gt;
|race=Divine&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|speech=Gentle&lt;br /&gt;
|cost=11546&lt;br /&gt;
|hp=226&lt;br /&gt;
|mp=184&lt;br /&gt;
|st=21&lt;br /&gt;
|dx=27&lt;br /&gt;
|ma=54&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=38&lt;br /&gt;
|evolvefrom=Archangel&lt;br /&gt;
|fromlevel=22&lt;br /&gt;
|evolveto=Power&lt;br /&gt;
|tolevel=30&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|light=Nu&lt;br /&gt;
|dark=Wk&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|darkfrac=2&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|salight=+4&lt;br /&gt;
|sadark=-5&lt;br /&gt;
|heal=+2&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Mahama|-}}&lt;br /&gt;
{{Skill|SMT4A|Media|-}}&lt;br /&gt;
{{Skill|SMT4A|Tarunda|27}}&lt;br /&gt;
{{Skill|SMT4A|Recarm|28}}&lt;br /&gt;
{{Skill|SMT4A|Light Pleroma|29}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=28&lt;br /&gt;
|st=13&lt;br /&gt;
|vi=16&lt;br /&gt;
|ma=34&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=22&lt;br /&gt;
|race=Divine&lt;br /&gt;
|hp=130&lt;br /&gt;
|mp=175&lt;br /&gt;
|light=Nul&lt;br /&gt;
|dark=Wk&lt;br /&gt;
|seal=Wk&lt;br /&gt;
|splight=+4&lt;br /&gt;
|spdark=-5&lt;br /&gt;
|healing=+2&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT5|Mahama|-}}&lt;br /&gt;
{{Skill|SMT5|Diarama|-}}&lt;br /&gt;
{{Skill|SMT5|Hamaon|29}}&lt;br /&gt;
{{Skill|SMT5|Light Block|30}}&lt;br /&gt;
{{Skill|SMT5|Light Mana Aid|31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Principality&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=28&lt;br /&gt;
|hp=130&lt;br /&gt;
|mp=175&lt;br /&gt;
|st=13&lt;br /&gt;
|vi=16&lt;br /&gt;
|ma=34&lt;br /&gt;
|ag=22&lt;br /&gt;
|lu=22&lt;br /&gt;
|location=[[Fusion]]&lt;br /&gt;
|race=Divine&lt;br /&gt;
|alignment=Neutral-Law&lt;br /&gt;
|cost={{M}}13420&lt;br /&gt;
|light=Nu&lt;br /&gt;
|dark=Wk&lt;br /&gt;
|seal=Wk&lt;br /&gt;
|splight=+4&lt;br /&gt;
|spdark=-5&lt;br /&gt;
|healing=+2&lt;br /&gt;
|support=+1&lt;br /&gt;
|innateskill={{Skill|SMT5V|Blessed Melody}}&lt;br /&gt;
|skills={{Skill|SMT5V|Mahama|-}}&lt;br /&gt;
{{Skill|SMT5V|Diarama|-}}&lt;br /&gt;
{{Skill|SMT5V|Hamaon|29}}&lt;br /&gt;
{{Skill|SMT5V|Light Block|30}}&lt;br /&gt;
{{Skill|SMT5V|Light Mana Aid|31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=30&lt;br /&gt;
|hp=397&lt;br /&gt;
|mp=211&lt;br /&gt;
|location=Fusion Only&lt;br /&gt;
|race=[[Divine]]&lt;br /&gt;
|clan=Hebrew&lt;br /&gt;
|law=26&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=0&lt;br /&gt;
|dark=0&lt;br /&gt;
|cost=1290&lt;br /&gt;
|cp=43&lt;br /&gt;
|intu=13&lt;br /&gt;
|mi=26&lt;br /&gt;
|ma=23&lt;br /&gt;
|inte=24&lt;br /&gt;
|bl=32&lt;br /&gt;
|st=27&lt;br /&gt;
|vi=24&lt;br /&gt;
|ag=14&lt;br /&gt;
|de=18&lt;br /&gt;
|ch=19&lt;br /&gt;
|fa=15&lt;br /&gt;
|sword=[[Rainbow Colored Wand]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=34+35&lt;br /&gt;
|acc-gun=21&lt;br /&gt;
|acc-mag=23&lt;br /&gt;
|att-swo=10+35&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=23+13&lt;br /&gt;
|eva-swo=19&lt;br /&gt;
|eva-gun=18&lt;br /&gt;
|eva-mag=28&lt;br /&gt;
|def-swo=16&lt;br /&gt;
|def-gun=16&lt;br /&gt;
|def-mag=29&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip=Angel&lt;br /&gt;
|moon=11&lt;br /&gt;
|groups=Zio Line, Recovery Line, Light Line&lt;br /&gt;
|lightres=Nu&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Ziola}}&lt;br /&gt;
{{Skill|GMT|Zionga}}&lt;br /&gt;
{{Skill|GMT|Mazionga}}&lt;br /&gt;
{{Skill|GMT|Hanma}}&lt;br /&gt;
{{Skill|GMT|Media}}&lt;br /&gt;
{{Skill|GMT|Penpatra}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=177&lt;br /&gt;
|mp=82&lt;br /&gt;
|st=14&lt;br /&gt;
|in=6&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Museum]]; [[Sewers (Asahi-Ku)]] B1F-B3F&lt;br /&gt;
|race=Divine&lt;br /&gt;
|alignment=15&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|size=M&lt;br /&gt;
|speech=Noble (♂)&lt;br /&gt;
|drop=Vajra Staff&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=36&lt;br /&gt;
|moon=E&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Mazio}}&lt;br /&gt;
{{Skill|DeSum|Hama}}&lt;br /&gt;
{{Skill|DeSum|Media}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Mach Thrust}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=177&lt;br /&gt;
|mp=82&lt;br /&gt;
|cp=27&lt;br /&gt;
|st=14&lt;br /&gt;
|in=6&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Museum]]; [[Sewers (Asahi-Ku)]] B1F-B3F&lt;br /&gt;
|race=Divine&lt;br /&gt;
|alignment=15&lt;br /&gt;
|personality=Gentle&lt;br /&gt;
|inherit=Expel&lt;br /&gt;
|speech=Noble (♂)&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=36&lt;br /&gt;
|moon=E&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Mazio}}&lt;br /&gt;
{{Skill|DeSum|Hama}}&lt;br /&gt;
{{Skill|DeSum|Media}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Mach Thrust}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Divine&lt;br /&gt;
|level=32&lt;br /&gt;
|cost=94847&lt;br /&gt;
|speech=Gentle&lt;br /&gt;
|str=14&lt;br /&gt;
|int=11&lt;br /&gt;
|vit=10&lt;br /&gt;
|agi=15&lt;br /&gt;
|luk=10&lt;br /&gt;
|strgrow=30&lt;br /&gt;
|intgrow=30&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=40&lt;br /&gt;
|lukgrow=25&lt;br /&gt;
|gifttype1=Fire Rare&lt;br /&gt;
|giftweight1=1&lt;br /&gt;
|physical=Wk&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|electricity=Wk&lt;br /&gt;
|ruin=Nu&lt;br /&gt;
|physfrac=1.5&lt;br /&gt;
|elecfrac=1.5&lt;br /&gt;
|inheritphysical=N&lt;br /&gt;
|inheritelectricity=N&lt;br /&gt;
|inherittandem=N&lt;br /&gt;
|skills={{Skill|SH2|Media|-}}&lt;br /&gt;
{{Skill|SH2|Blast Arrow|-}}&lt;br /&gt;
{{Skill|SH2|Agilao|33}}&lt;br /&gt;
{{Skill|SH2|Me Lourdes|34}}&lt;br /&gt;
{{Skill|SH2|Mediarama|35}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|PS|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|rpname=Principal&lt;br /&gt;
|order=Divine&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=290&lt;br /&gt;
|sp=290&lt;br /&gt;
|st=29&lt;br /&gt;
|vi=21&lt;br /&gt;
|dx=17&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=11&lt;br /&gt;
|matk=78&lt;br /&gt;
|mdef=89&lt;br /&gt;
|subtype=Expel&lt;br /&gt;
|exp=590&lt;br /&gt;
|personaexp=590&lt;br /&gt;
|yen=1220&lt;br /&gt;
|drop=[[Magical Guard]]&lt;br /&gt;
|dropsymbol=circle1&lt;br /&gt;
|personality=Wise, Forceful, Haughty&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=y&lt;br /&gt;
|location=[[Kama Palace]], [[Nemesis Tower]]&lt;br /&gt;
|element=Spear&lt;br /&gt;
|resist=55&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Kouha|y}}&lt;br /&gt;
{{Skill|MIP|Tetraja|y}}&lt;br /&gt;
{{Skill|MIP|Guilt Eyes|n}}&lt;br /&gt;
{{Skill|MIP|Sanraigeki|n}}&lt;br /&gt;
}}&lt;br /&gt;
|PSP|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|rpname=Principal&lt;br /&gt;
|order=Divine&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=290&lt;br /&gt;
|sp=290&lt;br /&gt;
|st=29&lt;br /&gt;
|vi=21&lt;br /&gt;
|dx=17&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=11&lt;br /&gt;
|matk=78&lt;br /&gt;
|mdef=89&lt;br /&gt;
|subtype=Expel&lt;br /&gt;
|exp=767&lt;br /&gt;
|personaexp=826&lt;br /&gt;
|yen=1525&lt;br /&gt;
|drop=[[Magical Guard]]&lt;br /&gt;
|dropsymbol=circle1&lt;br /&gt;
|personality=Wise, Forceful, Haughty&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=y&lt;br /&gt;
|location=[[Kama Palace]], [[Nemesis Tower]]&lt;br /&gt;
|element=Spear&lt;br /&gt;
|resist=55&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Kouha|y}}&lt;br /&gt;
{{Skill|MIP|Tetraja|y}}&lt;br /&gt;
{{Skill|MIP|Guilt Eyes|n}}&lt;br /&gt;
{{Skill|MIP|Sanraigeki|n}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=16&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=12&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa; Yabbashah: Block 1&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|fire=Str&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|skills={{Skill|P3|Hama|-}}&lt;br /&gt;
{{Skill|P3|Dodge Elec|-}}&lt;br /&gt;
{{Skill|P3|Holy Arrow|-}}&lt;br /&gt;
{{Skill|P3|Media|18}}&lt;br /&gt;
{{Skill|P3|Recarm|20}}&lt;br /&gt;
{{Skill|P3|Mahama|21}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=16&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=12&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa; Yabbashah: Block 1&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|fire=Str&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|skills={{Skill|P3F|Hama|-}}&lt;br /&gt;
{{Skill|P3F|Dodge Elec|-}}&lt;br /&gt;
{{Skill|P3F|Holy Arrow|-}}&lt;br /&gt;
{{Skill|P3F|Media|18}}&lt;br /&gt;
{{Skill|P3F|Recarm|20}}&lt;br /&gt;
{{Skill|P3F|Mahama|21}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=16&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=12&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa; Yabbashah: Block 1&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|fire=Str&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|card=Media&lt;br /&gt;
|skills={{Skill|P3P|Hama|-}}&lt;br /&gt;
{{Skill|P3P|Dodge Elec|-}}&lt;br /&gt;
{{Skill|P3P|Holy Arrow|-}}&lt;br /&gt;
{{Skill|P3P|Media|18}}&lt;br /&gt;
{{Skill|P3P|Recarm|20}}&lt;br /&gt;
{{Skill|P3P|Mahama|21}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=16&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Light A&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=11&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=12&lt;br /&gt;
|lu=12&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|light=Nu&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Hama|-}}&lt;br /&gt;
{{Skill|P3R|Kouha|-}}&lt;br /&gt;
{{Skill|P3R|Holy Arrow|-}}&lt;br /&gt;
{{Skill|P3R|Recarm|18}}&lt;br /&gt;
{{Skill|P3R|Dodge Elec|19}}&lt;br /&gt;
{{Skill|P3R|Mahama|21}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=16&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Light A&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=11&lt;br /&gt;
|ma=13&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=12&lt;br /&gt;
|lu=12&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|light=Nu&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Hama|-}}&lt;br /&gt;
{{Skill|P3R|Kouha|-}}&lt;br /&gt;
{{Skill|P3R|Holy Arrow|-}}&lt;br /&gt;
{{Skill|P3R|Recarm|17}}&lt;br /&gt;
{{Skill|P3R|Dodge Elec|18}}&lt;br /&gt;
{{Skill|P3R|Mahama|19}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=19&lt;br /&gt;
|st=11&lt;br /&gt;
|ma=15&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=10&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|location=[[Steamy Bathhouse]]; [[Marukyu Striptease]]&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P4|Hama|-}}&lt;br /&gt;
{{Skill|P4|Twin Shot|-}}&lt;br /&gt;
{{Skill|P4|Mahama|21}}&lt;br /&gt;
{{Skill|P4|Media|22}}&lt;br /&gt;
{{Skill|P4|Resist Confuse|23}}&lt;br /&gt;
{{Skill|P4|Survive Dark|24}}&lt;br /&gt;
{{Skill|P4|Tetraja|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Steamy Bathhouse]]; [[Marukyu Striptease]]&lt;br /&gt;
|card=Hama&lt;br /&gt;
|level=19&lt;br /&gt;
|st=11&lt;br /&gt;
|ma=15&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=10&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Light&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Hama|-}}&lt;br /&gt;
{{Skill|P4G|Twin Shot|-}}&lt;br /&gt;
{{Skill|P4G|Mahama|21}}&lt;br /&gt;
{{Skill|P4G|Media|22}}&lt;br /&gt;
{{Skill|P4G|Resist Panic|23}}&lt;br /&gt;
{{Skill|P4G|Survive Dark|24}}&lt;br /&gt;
{{Skill|P4G|Tetraja|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|st=17&lt;br /&gt;
|ma=19&lt;br /&gt;
|en=18&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=19&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Bless&lt;br /&gt;
|item=Tetraja&lt;br /&gt;
|fire=Str&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|skills={{Skill|P5|Makouga|-}}&lt;br /&gt;
{{Skill|P5|Makajamaon|-}}&lt;br /&gt;
{{Skill|P5|Tetraja|-}}&lt;br /&gt;
{{Skill|P5|Mediarama|31}}&lt;br /&gt;
{{Skill|P5|Mabaisudi|32}}&lt;br /&gt;
{{Skill|P5|Bless Boost|34}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|level=29&lt;br /&gt;
|st=17&lt;br /&gt;
|ma=19&lt;br /&gt;
|en=18&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=19&lt;br /&gt;
|stgr=18.37&lt;br /&gt;
|magr=21.43&lt;br /&gt;
|engr=18.37&lt;br /&gt;
|aggr=21.43&lt;br /&gt;
|lugr=20.41&lt;br /&gt;
|arcana=Justice&lt;br /&gt;
|inherit=Bless&lt;br /&gt;
|item=Blessing Ring&lt;br /&gt;
|alarmitem=Spiral Blessing Ring&lt;br /&gt;
|greet=I am Principality. Order and discipline come before anything else. Take my mask, and let us defend our honor together.&lt;br /&gt;
|fire=Str&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|trait=Blessed Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Makouga|-}}&lt;br /&gt;
{{Skill|P5R|Makajamaon|-}}&lt;br /&gt;
{{Skill|P5R|Tetraja|-}}&lt;br /&gt;
{{Skill|P5R|Mediarama|30}}&lt;br /&gt;
{{Skill|P5R|Forget Boost|32}}&lt;br /&gt;
{{Skill|P5R|Bless Boost|34}}&lt;br /&gt;
{{Skill|P5R|Mabaisudi|35}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|img=P5 Principality Render&lt;br /&gt;
|level=28&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Sleep&lt;br /&gt;
|cost=3307&lt;br /&gt;
|fusioncondition=Complete all quests in [[Marie Kingdom]]&lt;br /&gt;
|hp=76&lt;br /&gt;
|sp=44&lt;br /&gt;
|melee=16&lt;br /&gt;
|gun=20&lt;br /&gt;
|skill={{Skill|P5T|Sukukaja}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|location=[[Katayama&#039;s Palace]] (Power Plant 1F-2F)&amp;lt;br&amp;gt;[[Shimotsuna&#039;s Palace]] (Lower VIP Area)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Chemdah]] Area 5)&lt;br /&gt;
|level=70&lt;br /&gt;
|hp=20775&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|skills={{Skill|P5X|Garula|e}}&lt;br /&gt;
{{Skill|P5X|Magarula|e}}&lt;br /&gt;
{{Skill|P5X|Swift Strike|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Depraved Shadow|&lt;br /&gt;
As a Depraved Shadow, Principality is immune to insta-kill effects, [[Fear]], [[Despair]], and being [[down]]ed. Principality will appear alongside a [[Jack-o&#039;-Lantern]], [[Jack Frost]], and [[Agathion]] which share the same immunities. These additional Shadows have no skills; however, if they are currently alive at the beginning of Principality&#039;s turn, for each living Shadow it will cast [[Blazing Hell]], [[Ice Age (Persona)|Ice Age]], and/or [[Wild Thunder]], respectively. If that Shadow is defeated, Principality will no longer cast that that respective skill. If a Shadow is defeated, Principality will also resummon it after one turn. Additionally, it will have access to the unique skill [[Seraph&#039;s Gift]].&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Principality|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Principality&lt;br /&gt;
|location=[[Mementos]] ([[Path of Kaitul]] Area 1)&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=230035&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|curse=Wk&lt;br /&gt;
|skills={{Skill|P5X|Garula|e}}&lt;br /&gt;
{{Skill|P5X|Swift Strike|e}}&lt;br /&gt;
{{Skill|P5X|Seraph&#039;s Gift|e}}&lt;br /&gt;
{{Skill|P5X|Blazing Hell|e}}&lt;br /&gt;
{{Skill|P5X|Ice Age|e}}&lt;br /&gt;
{{Skill|P5X|Wild Thunder|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Jack-o&#039;-Lantern|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Jack-o&#039;-Lantern&lt;br /&gt;
|location=[[Mementos]] ([[Path of Kaitul]] Area 1)&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=92014&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
}}&lt;br /&gt;
|Jack Frost|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|location=[[Mementos]] ([[Path of Kaitul]] Area 1)&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=92014&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
}}&lt;br /&gt;
|Agathion|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Agathion&lt;br /&gt;
|location=[[Mementos]] ([[Path of Kaitul]] Area 1)&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=114561&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=Str&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Str&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|race=Aerial&lt;br /&gt;
|level=22&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|karma=175&lt;br /&gt;
|macca=600&lt;br /&gt;
|apnormal=240&lt;br /&gt;
|aphunt=480&lt;br /&gt;
|drop1=Panacea&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|hp=220&lt;br /&gt;
|mp=256&lt;br /&gt;
|st=20&lt;br /&gt;
|vi=29&lt;br /&gt;
|ma=31&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=11&lt;br /&gt;
|expel=Rp&lt;br /&gt;
|death=Wk&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|deathfrac=2&lt;br /&gt;
|mute=Wk&lt;br /&gt;
|mutefrac=2&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Mahama}}&lt;br /&gt;
{{Skill|DDSAT1|Makajam}}&lt;br /&gt;
{{Skill|DDSAT1|Rakunda}}&lt;br /&gt;
{{Skill|DDSAT1|Death Repel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|race=[[Aerial]]&lt;br /&gt;
|level=17&lt;br /&gt;
|location=[[Karma Society Tower]]&lt;br /&gt;
|karma=105&lt;br /&gt;
|money=380&lt;br /&gt;
|apnormal=275&lt;br /&gt;
|aphunt=550&lt;br /&gt;
|drop1=[[Revival Gem]]&lt;br /&gt;
|droprate1=10&lt;br /&gt;
|hp=120&lt;br /&gt;
|mp=148&lt;br /&gt;
|st=12&lt;br /&gt;
|vi=13&lt;br /&gt;
|ma=20&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=16&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|earth=St&lt;br /&gt;
|expel=Rp&lt;br /&gt;
|death=Wk&lt;br /&gt;
|firefrac=1.3&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|earthfrac=0.5&lt;br /&gt;
|expelfrac=1&lt;br /&gt;
|deathfrac=1.3&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Zionga}}&lt;br /&gt;
{{Skill|DDSAT2|Mazionga}}&lt;br /&gt;
{{Skill|DDSAT2|Hama}}&lt;br /&gt;
{{Skill|DDSAT2|Hamaon}}&lt;br /&gt;
{{Skill|DDSAT2|Media}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Baihu&amp;diff=421547</id>
		<title>Gameplay:Baihu</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Baihu&amp;diff=421547"/>
		<updated>2026-09-20T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* {{Link|Game|P5X}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Baihu]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=19&lt;br /&gt;
|vi=15&lt;br /&gt;
|ma=8&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=8&lt;br /&gt;
|alignment=Light&lt;br /&gt;
|race=Holy&lt;br /&gt;
|hp=348&lt;br /&gt;
|mp=153&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=11/2&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|expel=Nul&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=y&lt;br /&gt;
|bite=y&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Life Aid|-}}&lt;br /&gt;
{{Skill|SMT3|Stone Bite|-}}&lt;br /&gt;
{{Skill|SMT3|Ice Breath|-}}&lt;br /&gt;
{{Skill|SMT3|Might|44}}&lt;br /&gt;
{{Skill|SMT3|Beseech|45}}&lt;br /&gt;
{{Skill|SMT3|Focus|46}}&lt;br /&gt;
{{Skill|SMT3|Bufudyne|47}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=52&lt;br /&gt;
|race=Holy&lt;br /&gt;
|hp=586&lt;br /&gt;
|mp=117&lt;br /&gt;
|st=72&lt;br /&gt;
|dx=64&lt;br /&gt;
|ma=50&lt;br /&gt;
|ag=58&lt;br /&gt;
|lu=47&lt;br /&gt;
|electric=Drn&lt;br /&gt;
|force=Wk&lt;br /&gt;
|light=Nul&lt;br /&gt;
|skills={{Skill|SMT4|Ziodyne|-}}&lt;br /&gt;
{{Skill|SMT4|High Elec Pleroma|-}}&lt;br /&gt;
{{Skill|SMT4|War Cry|53}}&lt;br /&gt;
{{Skill|SMT4|Madness Nails|54}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=62&lt;br /&gt;
|race=Holy&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost=37016&lt;br /&gt;
|hp=627&lt;br /&gt;
|mp=251&lt;br /&gt;
|st=100&lt;br /&gt;
|dx=54&lt;br /&gt;
|ma=55&lt;br /&gt;
|ag=75&lt;br /&gt;
|lu=69&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.25&lt;br /&gt;
|saphysical=+1&lt;br /&gt;
|saelectric=+5&lt;br /&gt;
|saforce=-7&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Ziodyne|-}}&lt;br /&gt;
{{Skill|SMT4A|War Cry|-}}&lt;br /&gt;
{{Skill|SMT4A|Madness Nails|63}}&lt;br /&gt;
{{Skill|SMT4A|High Elec Pleroma|65}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=30&lt;br /&gt;
|vi=25&lt;br /&gt;
|ma=23&lt;br /&gt;
|ag=42&lt;br /&gt;
|lu=35&lt;br /&gt;
|race=Holy&lt;br /&gt;
|hp=199&lt;br /&gt;
|mp=222&lt;br /&gt;
|electric=Nul&lt;br /&gt;
|force=Wk&lt;br /&gt;
|confusion=Wk&lt;br /&gt;
|spphysical=+2&lt;br /&gt;
|spelectric=+5&lt;br /&gt;
|spforce=-6&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT5|Damascus Claw|-}}&lt;br /&gt;
{{Skill|SMT5|Storm Dracostrike|-}}&lt;br /&gt;
{{Skill|SMT5|Mazionga|-}}&lt;br /&gt;
{{Skill|SMT5|Fierce Roar|44}}&lt;br /&gt;
{{Skill|SMT5|Great Life Spring|45}}&lt;br /&gt;
{{Skill|SMT5|Frenzied Chomp|46}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Baihu&lt;br /&gt;
|name=Baihu&lt;br /&gt;
|level=49&lt;br /&gt;
|hp=230&lt;br /&gt;
|mp=249&lt;br /&gt;
|st=33&lt;br /&gt;
|vi=28&lt;br /&gt;
|ma=25&lt;br /&gt;
|ag=48&lt;br /&gt;
|lu=40&lt;br /&gt;
|location=[[Fusion]]&lt;br /&gt;
|race=Holy&lt;br /&gt;
|alignment=Light-Neutral&lt;br /&gt;
|cost={{M}}36068&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|force=Wk&lt;br /&gt;
|confusion=Wk&lt;br /&gt;
|spphysical=+2&lt;br /&gt;
|spelectric=+5&lt;br /&gt;
|spforce=-6&lt;br /&gt;
|support=+1&lt;br /&gt;
|innateskill={{Skill|SMT5V|Auspicious Beast}}&lt;br /&gt;
|skills={{Skill|SMT5V|Damascus Claw|-}}&lt;br /&gt;
{{Skill|SMT5V|Storm Dracostrike|-}}&lt;br /&gt;
{{Skill|SMT5V|Mazionga|-}}&lt;br /&gt;
{{Skill|SMT5V|Fierce Roar|50}}&lt;br /&gt;
{{Skill|SMT5V|Great Life Spring|51}}&lt;br /&gt;
{{Skill|SMT5V|Frenzied Chomp|52}}&lt;br /&gt;
|magatsuhiskill=&lt;br /&gt;
{{Skill|SMT5V|Omagatoki: Hit Holy}}&lt;br /&gt;
{{Skill|SMT5V|Omagatoki: Momentum}}&lt;br /&gt;
{{Skill|SMT5V|Omagatoki: Exploit}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Holy&lt;br /&gt;
|level=50&lt;br /&gt;
|cost=232749&lt;br /&gt;
|speech=Elder Beast&lt;br /&gt;
|str=29&lt;br /&gt;
|int=18&lt;br /&gt;
|vit=16&lt;br /&gt;
|agi=15&lt;br /&gt;
|luk=8&lt;br /&gt;
|strgrow=50&lt;br /&gt;
|intgrow=20&lt;br /&gt;
|vitgrow=30&lt;br /&gt;
|agigrow=30&lt;br /&gt;
|lukgrow=20&lt;br /&gt;
|gifttype1=Ice&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Ice Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|ruin=Rs&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ruinfrac=0.5&lt;br /&gt;
|inheritgunfire=N&lt;br /&gt;
|inheritfire=N&lt;br /&gt;
|inherittandem=N&lt;br /&gt;
|skills={{Skill|SH2|Bufudyne|-}}&lt;br /&gt;
{{Skill|SH2|Divine Claw|-}}&lt;br /&gt;
{{Skill|SH2|Attack Master|51}}&lt;br /&gt;
{{Skill|SH2|Charge|52}}&lt;br /&gt;
{{Skill|SH2|Dodge Fire EX|53}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
{{MIP Persona Stats&lt;br /&gt;
|img=MIP Byakko&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|rpname=Frost&lt;br /&gt;
|level=39&lt;br /&gt;
|arcana=Hermit&lt;br /&gt;
|sp=18&lt;br /&gt;
|subtype=Wind&lt;br /&gt;
|totem=[[White Tablet]]&lt;br /&gt;
|return=[[Byakko Greaves]]&lt;br /&gt;
|growth=Type 15&lt;br /&gt;
|inherit=Earth&lt;br /&gt;
|st=28&lt;br /&gt;
|vi=40&lt;br /&gt;
|dx=55&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=21&lt;br /&gt;
|matk=126&lt;br /&gt;
|mdef=113&lt;br /&gt;
|protagonist=best&lt;br /&gt;
|maki=best&lt;br /&gt;
|mark=best&lt;br /&gt;
|nanjo=best&lt;br /&gt;
|brown=best&lt;br /&gt;
|elly=best&lt;br /&gt;
|ayase=best&lt;br /&gt;
|yukino=best&lt;br /&gt;
|reiji=best&lt;br /&gt;
|resist=57&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Poison Claw|1}}&lt;br /&gt;
{{Skill|MIP|Garula|3}}&lt;br /&gt;
{{Skill|MIP|Estoma|4}}&lt;br /&gt;
{{Skill|MIP|Bind Voice|5}}&lt;br /&gt;
{{Skill|MIP|Magarula|7}}&lt;br /&gt;
{{Skill|MIP|Stone Bite|8}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=56&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=36&lt;br /&gt;
|en=33&lt;br /&gt;
|ag=47&lt;br /&gt;
|lu=30&lt;br /&gt;
|inherit=Slash&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|fusioncondition=[[Social Link/Andre Laurent Jean Geraux|Temperance]] Rank 10&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills={{Skill|P3|Deathbound|-}}&lt;br /&gt;
{{Skill|P3|Mabufudyne|-}}&lt;br /&gt;
{{Skill|P3|High Counter|-}}&lt;br /&gt;
{{Skill|P3|Endure|59}}&lt;br /&gt;
{{Skill|P3|Ice Amp|60}}&lt;br /&gt;
{{Skill|P3|Fist Master|63}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=57&lt;br /&gt;
|st=49&lt;br /&gt;
|ma=36&lt;br /&gt;
|en=34&lt;br /&gt;
|ag=48&lt;br /&gt;
|lu=32&lt;br /&gt;
|inherit=Elec&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=Str&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Drn&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills={{Skill|P3F|Mazionga|-}}&lt;br /&gt;
{{Skill|P3F|Elec Boost|-}}&lt;br /&gt;
{{Skill|P3F|Deathbound|-}}&lt;br /&gt;
{{Skill|P3F|Ziodyne|59}}&lt;br /&gt;
{{Skill|P3F|Endure|61}}&lt;br /&gt;
{{Skill|P3F|Maziodyne|63}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=57&lt;br /&gt;
|st=49&lt;br /&gt;
|ma=36&lt;br /&gt;
|en=34&lt;br /&gt;
|ag=48&lt;br /&gt;
|lu=32&lt;br /&gt;
|inherit=Elec&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=Str&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=&lt;br /&gt;
|elec=Drn&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|card=Ziodyne&lt;br /&gt;
|skills={{Skill|P3P|Mazionga|-}}&lt;br /&gt;
{{Skill|P3P|Elec Boost|-}}&lt;br /&gt;
{{Skill|P3P|Deathbound|-}}&lt;br /&gt;
{{Skill|P3P|Ziodyne|59}}&lt;br /&gt;
{{Skill|P3P|Endure|61}}&lt;br /&gt;
{{Skill|P3P|Maziodyne|63}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=63&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice L&lt;br /&gt;
|heart=King of Beasts Fang&lt;br /&gt;
|conceptionlevel=68&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=45&lt;br /&gt;
|ma=44&lt;br /&gt;
|en=50&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=30&lt;br /&gt;
|fusioncondition=Complete Koromaru&#039;s Linked Episode&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|elec=Rp&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Mabufula|-}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|-}}&lt;br /&gt;
{{Skill|P3R|Heat Wave|-}}&lt;br /&gt;
{{Skill|P3R|Soul Shift|64}}&lt;br /&gt;
{{Skill|P3R|Evade Fire|66}}&lt;br /&gt;
{{Skill|P3R|Mabufudyne|67}}&lt;br /&gt;
{{Skill|P3R|Enduring Soul|69}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=63&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice L&lt;br /&gt;
|heart=King of Beasts Fang&lt;br /&gt;
|conceptionlevel=67&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=45&lt;br /&gt;
|ma=44&lt;br /&gt;
|en=50&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=30&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|elec=Rp&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Mabufula|-}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|-}}&lt;br /&gt;
{{Skill|P3R|Heat Wave|-}}&lt;br /&gt;
{{Skill|P3R|Soul Shift|64}}&lt;br /&gt;
{{Skill|P3R|Evade Fire|65}}&lt;br /&gt;
{{Skill|P3R|Mabufudyne|66}}&lt;br /&gt;
{{Skill|P3R|Enduring Soul|68}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=62&lt;br /&gt;
|st=47&lt;br /&gt;
|ma=32&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=49&lt;br /&gt;
|lu=30&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|light=Nul&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Magatsu Inaba]] / [[Magatsu Mandala]]&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Bufudyne|-}}&lt;br /&gt;
{{Skill|P4|Deathbound|-}}&lt;br /&gt;
{{Skill|P4|High Counter|-}}&lt;br /&gt;
{{Skill|P4|Auto-Sukukaja|64}}&lt;br /&gt;
{{Skill|P4|Amrita|66}}&lt;br /&gt;
{{Skill|P4|Ice Amp|67}}&lt;br /&gt;
{{Skill|P4|Mabufudyne|68}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Magatsu Inaba]]&lt;br /&gt;
|card=Mabufudyne&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=62&lt;br /&gt;
|st=47&lt;br /&gt;
|ma=32&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=49&lt;br /&gt;
|lu=30&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=Nul&lt;br /&gt;
|light=Nul&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Bufudyne|-}}&lt;br /&gt;
{{Skill|P4G|Deathbound|-}}&lt;br /&gt;
{{Skill|P4G|High Counter|-}}&lt;br /&gt;
{{Skill|P4G|Auto-Sukukaja|64}}&lt;br /&gt;
{{Skill|P4G|Amrita|66}}&lt;br /&gt;
{{Skill|P4G|Ice Amp|67}}&lt;br /&gt;
{{Skill|P4G|Mabufudyne|68}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=49&lt;br /&gt;
|st=32&lt;br /&gt;
|ma=32&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=27&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Swift Strike&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5|Swift Strike|-}}&lt;br /&gt;
{{Skill|P5|Mabufula|-}}&lt;br /&gt;
{{Skill|P5|Counterstrike|-}}&lt;br /&gt;
{{Skill|P5|Ice Boost|51}}&lt;br /&gt;
{{Skill|P5|Evade Fire|52}}&lt;br /&gt;
{{Skill|P5|Null Rage|54}}&lt;br /&gt;
{{Skill|P5|Bufudyne|55}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=45&lt;br /&gt;
|st=35&lt;br /&gt;
|ma=28&lt;br /&gt;
|en=30&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=17&lt;br /&gt;
|arcana=Temperance&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Spiral Snow Ring&lt;br /&gt;
|alarmitem=Blizzard Ring&lt;br /&gt;
|trait=Retaliating Body&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5R|Swift Strike|-}}&lt;br /&gt;
{{Skill|P5R|Mabufula|-}}&lt;br /&gt;
{{Skill|P5R|Counterstrike|-}}&lt;br /&gt;
{{Skill|P5R|Ice Boost|47}}&lt;br /&gt;
{{Skill|P5R|Ice Break|48}}&lt;br /&gt;
{{Skill|P5R|Evade Fire|49}}&lt;br /&gt;
{{Skill|P5R|Null Rage|50}}&lt;br /&gt;
{{Skill|P5R|Bufudyne|51}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|img=P5 Byakko Render&lt;br /&gt;
|level=45&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Freeze&lt;br /&gt;
|cost=6725&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=116&lt;br /&gt;
|sp=60&lt;br /&gt;
|melee=48&lt;br /&gt;
|gun=24&lt;br /&gt;
|skill={{Skill|P5T|Mabufula}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5X Wonder Persona Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|rating=5&lt;br /&gt;
|level=49&lt;br /&gt;
|location=Fusion&lt;br /&gt;
|rank=5&lt;br /&gt;
|attribute=phys&lt;br /&gt;
|role=Assassin&lt;br /&gt;
|hp=229&lt;br /&gt;
|atk=84&lt;br /&gt;
|def=42&lt;br /&gt;
|spd=&lt;br /&gt;
|maxhp=&lt;br /&gt;
|maxatk=&lt;br /&gt;
|maxdef=&lt;br /&gt;
|maxspd=&lt;br /&gt;
|instinct=&lt;br /&gt;
|instinct1=&lt;br /&gt;
|instinct2=&lt;br /&gt;
|instinct3=&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Str&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=Str&lt;br /&gt;
|highlight={{P5X Highlight|Highlight Assassin Phys}}&lt;br /&gt;
|skills={{Skill|P5X|Sharp Claws|-|n}}&lt;br /&gt;
{{Skill|P5X|Bufudyne|4|y}}&lt;br /&gt;
{{Skill|P5X|Ice Boost III|12|y}}&lt;br /&gt;
{{Skill|P5X|Phys Boost III|18|y}}&lt;br /&gt;
{{Skill|P5X|Apt Pupil III|25|y}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Byakko&lt;br /&gt;
|level=80&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (Lower VIP Area)&lt;br /&gt;
|hp=81249&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|nuke=Wk&lt;br /&gt;
|curse=Str&lt;br /&gt;
|skills={{Skill|P5X|Bufula|e}}&lt;br /&gt;
{{Skill|P5X|Swift Strike|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=408&lt;br /&gt;
|mp=126&lt;br /&gt;
|st=23&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=[[Occult Auction]] Saturday 11:30&lt;br /&gt;
|race=Avatar&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=7400{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄6700&amp;lt;br&amp;gt;{{star|4}}: ♄8000&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄2240&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄8280}}&lt;br /&gt;
|buy=22200{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄20100&amp;lt;br&amp;gt;{{star|4}}: ♄24000}}&lt;br /&gt;
|cost=13127&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=4&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=0.75&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2|Double Strike|-}}&lt;br /&gt;
{{Skill|DeSu2|Piercing Hit|54}}&lt;br /&gt;
{{Skill|DeSu2|Phys Amp|55}}&lt;br /&gt;
{{Skill|DeSu2|Ziodyne|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|+Paralyze|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|Shield All|{{star|4}} / Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Multi-Strike|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Force Drain|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Warp Step|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Baihu|rank=Occult|listing=Saturday 11:30}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Lax Baihu&lt;br /&gt;
|lvlow=53&lt;br /&gt;
|stlow=23&lt;br /&gt;
|malow=7|malowchange=down&lt;br /&gt;
|vilow=16|vilowchange=up&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=20|bidlow=6700|buylow=20100&lt;br /&gt;
|cmdlow=[[Ziodyne]]&lt;br /&gt;
|psvlow=[[+Paralyze]] / [[Phys Amp]]&lt;br /&gt;
|namemid=Holy Baihu&lt;br /&gt;
|lvmid=53&lt;br /&gt;
|stmid=23&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=30|bidmid=7400|buymid=22200&lt;br /&gt;
|cmdmid=[[Piercing Hit]] (54)&lt;br /&gt;
|psvmid=[[Double Strike]] / [[Phys Amp]] (55)&lt;br /&gt;
|starhigh=4|namehigh=Spirited Baihu&lt;br /&gt;
|lvhigh=53&lt;br /&gt;
|sthigh=25|sthighchange=up&lt;br /&gt;
|mahigh=10&lt;br /&gt;
|vihigh=15&lt;br /&gt;
|aghigh=21&lt;br /&gt;
|chancehigh=30|bidhigh=8000|buyhigh=24000&lt;br /&gt;
|cmdhigh=[[Piercing Hit]] / [[Shield All]]&lt;br /&gt;
|psvhigh=[[Double Strike]] / [[Phys Amp]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=2240&lt;br /&gt;
|cmdspecial1=[[Piercing Hit]] / [[Shield All]]&lt;br /&gt;
|psvspecial1=[[Double Strike]] / [[Phys Amp]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=55|lvspecial2change=up&lt;br /&gt;
|stspecial2=23&lt;br /&gt;
|maspecial2=10&lt;br /&gt;
|vispecial2=17|vispecial2change=up&lt;br /&gt;
|agspecial2=24|agspecial2change=up&lt;br /&gt;
|bidspecial2=8280&lt;br /&gt;
|cmdspecial2=[[Piercing Hit]] (54) / [[Multi-Strike]]&lt;br /&gt;
|psvspecial2=[[Double Strike]] / [[Phys Amp]] / [[Force Drain]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu2RB Baihu Sprite&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=408&lt;br /&gt;
|mp=126&lt;br /&gt;
|st=23&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Occult Auction]] Saturday 11:30&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Occult Auction]] Friday 17:00&lt;br /&gt;
|race=Avatar&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=7400{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄6700&amp;lt;br&amp;gt;{{star|4}}: ♄8000&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄2240&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄8280}}&lt;br /&gt;
|buy=22200{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄20100&amp;lt;br&amp;gt;{{star|4}}: ♄24000}}&lt;br /&gt;
|cost=13127&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=4&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=0.75&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Double Strike|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Piercing Hit|54}}&lt;br /&gt;
{{Skill|DeSu2RB|Phys Amp|55}}&lt;br /&gt;
{{Skill|DeSu2RB|Ziodyne|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|+Paralyze|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Shield All|{{star|4}} / Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Multi-Strike|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Force Drain|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Warp Step|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Baihu|rank=Occult|listingsep=Saturday 11:30|listingtri=Friday 17:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Lax Baihu&lt;br /&gt;
|lvlow=53&lt;br /&gt;
|stlow=23&lt;br /&gt;
|malow=7|malowchange=down&lt;br /&gt;
|vilow=16|vilowchange=up&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=20|bidlow=6700|buylow=20100&lt;br /&gt;
|cmdlow=[[Ziodyne]]&lt;br /&gt;
|psvlow=[[+Paralyze]] / [[Phys Amp]]&lt;br /&gt;
|namemid=Holy Baihu&lt;br /&gt;
|lvmid=53&lt;br /&gt;
|stmid=23&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=30|bidmid=7400|buymid=22200&lt;br /&gt;
|cmdmid=[[Piercing Hit]] (54)&lt;br /&gt;
|psvmid=[[Double Strike]] / [[Phys Amp]] (55)&lt;br /&gt;
|starhigh=4|namehigh=Spirited Baihu&lt;br /&gt;
|lvhigh=53&lt;br /&gt;
|sthigh=25|sthighchange=up&lt;br /&gt;
|mahigh=10&lt;br /&gt;
|vihigh=15&lt;br /&gt;
|aghigh=21&lt;br /&gt;
|chancehigh=30|bidhigh=8000|buyhigh=24000&lt;br /&gt;
|cmdhigh=[[Piercing Hit]] / [[Shield All]]&lt;br /&gt;
|psvhigh=[[Double Strike]] / [[Phys Amp]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=2240&lt;br /&gt;
|cmdspecial1=[[Piercing Hit]] / [[Shield All]]&lt;br /&gt;
|psvspecial1=[[Double Strike]] / [[Phys Amp]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=55|lvspecial2change=up&lt;br /&gt;
|stspecial2=23&lt;br /&gt;
|maspecial2=10&lt;br /&gt;
|vispecial2=17|vispecial2change=up&lt;br /&gt;
|agspecial2=24|agspecial2change=up&lt;br /&gt;
|bidspecial2=8280&lt;br /&gt;
|cmdspecial2=[[Piercing Hit]] (54) / [[Multi-Strike]]&lt;br /&gt;
|psvspecial2=[[Double Strike]] / [[Phys Amp]] / [[Force Drain]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421546</id>
		<title>Shimotsuna&#039;s Palace</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shimotsuna%27s_Palace&amp;diff=421546"/>
		<updated>2026-09-20T20:11:19Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Location|series=P}}{{Spoilers|media1=P5X}}&lt;br /&gt;
{{Infobox Location&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|P5X Shimotsuna&#039;s Palace Screenshot.png|P5X&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=&lt;br /&gt;
|names=Anthill of Pride&lt;br /&gt;
|location=[[Metaverse]]: [[Path of Kaitul]]&lt;br /&gt;
|subarea=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a location in {{Link|Game|P5X}}. It is the [[Palace]] of [[Takami Shimotsuna]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Shimotsuna&#039;s Palace takes the form of an anthill populated by [[Shadow]]s with a humanoid form but ant-like heads and limbs. While progressing through the Palace, the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] may take on the form of an ant by swearing fealty to portraits of Shimotsuna, allowing them access to new portions of the Palace. In his ant form, [[Wonder]] gains the ability to lift objects many times his body weight, open doors that require an ant-like handprint to unlock, bore tunnels through weakened parts of the anthill&#039;s walls for travel, and slide across beams of light. Additionally, Wonder is able to use his ant form as a disguise in order to infiltrate protected areas guarded by Shadows who will refuse entry while he is in his human form. Wonder will be forced out of ant form when touching water or can choose to intentionally exit ant form by disrespecting Shimotsuna to one of her portraits.&lt;br /&gt;
&lt;br /&gt;
Throughout the anthill, doors will glow with specific colors indicating what is behind them, with white doors indicating required areas for Wonder to progress, blue doors indicating puzzles or optional areas, yellow doors indicating treasure, and red doors indicating [[Savage Shadow]]s or forced encounters. Some doors also feature nearby ceiling lights that glow in specific colors; crystals of the corresponding colors must be activated in order to unlock such doors. In some instances, Wonder must use his ant form to carry pheromone crystals to nearby pedestals that match the corresponding colors. In other instances, he may be required to use his gun to shoot nearby crystals with pheromone bullets of matching colors. Pheromone bullets of a specific color can be refilled at large pheromone crystals of that same color. &amp;lt;!-- Out of universe gameplay detail that cannot be fully in-universe, do not adjust --&amp;gt;While Wonder is using his gun, the player&#039;s perspective shifts to first-person, allowing them to freely adjust Wonder&#039;s aim and change which color of pheromone crystal is currently loaded into his magazine.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Shadow Shimotsuna]] for the first time, Wonder will visit the publishing house. Within the publishing house can be found new portraits which glow red and transform Wonder into a high-ranking ant with boxing gloves. While he is unable to pass through holes in the wall as a high-ranking ant, he gains the ability to destroy magazine racks covered in wire mesh that he is unable to destroy in his human form, give orders to worker ants, rotate conveyor belts, and fix collapsed stone pillars. When Wonder fixes a stone pillar, this sometimes causes another pillar to become broken, which may block his path. However, he is also able to utilize blue pheromone crystals found in the publishing house to prevent the pillars from collapsing when their linked pillar is fixed. These blue pheromone crystals also have icy properties and will freeze nearby objects. Unlike the anthill which features puddles, within the publishing house the Phantom Thieves are forced out of their ant forms when walking across spilled blue ink or when sprayed by mist machines that trigger when they are walked past. The publishing house also contains transport systems reminiscent of pneumatic tubes that can allow Wonder to travel quickly between two points, regardless of if he is a human or an ant.&lt;br /&gt;
[[File:P5X Magazine Publishing Screenshot.png|thumb|right|The magazine printing mini-game]]&lt;br /&gt;
Deeper into the publishing house, Wonder will obtain blue pheromone bullets which retain the icy properties of the blue crystals. These can be used to exploit structural weaknesses in cracked glass walls or containers and shatter them, disable mist machines, freeze colored ink to allow it to be used as a platform, and overload certain blue crystals to unleash a wave of frigid energy that can freeze water to allow the Phantom Thieves to walk over it. Additionally, Wonder will encounter guillotine-like paper cutters that block his path; these can be frozen using blue pheromone bullets to allow him to pass through safely.&lt;br /&gt;
&lt;br /&gt;
Once in the printing facility, Wonder is also able to engage in magazine printing by interacting with certain control panels. This requires him to connect squares on a grid to each other without having any routes overlap. Depending on the purpose of the machine, the goal is either to properly supply the printer with paper and ink by guiding paper rolls to paper cutters and then the printer while ensuring that the ink supply is also flowing towards the printer, or to bind pages together in order to create a finished magazine. Certain printing machines may ask Wonder to connect certain ink colors to certain printers. Most binding machines also require Wonder to ensure that the pages are in order by connecting different colors of pages together in a certain order before routing the line back to the binding machine. Upon completion of a round of magazine printing or binding, Wonder will be rewarded with [[Meta Jewels]] and a random material used for enhancement.&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
Levels are based on level scaling for [[Wonder]] level 80.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Slums|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Swarm Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Zouchouten]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B1|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Cu Chulainn]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Oberon]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Pazuzu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Setanta]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|The Underground B2|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Dakini]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Baphomet]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Pale Rider]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Take-Minakata]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Shadow Shimotsuna]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Cerberus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Orthrus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Narcissus]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{Encounter|name=[[Leanan Sidhe]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|Publishing House|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Office Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=80|note=Forced encounter}}&lt;br /&gt;
{{Encounter|name=[[Okuninushi]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Lower Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Arahabaki]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Thoth]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Yatagarasu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|Upper Printing Facility|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Barong]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Jatayu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Kaiwan]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Moloch]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ose]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Seiryu]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Skadi]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Trumpeter]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Valkyrie]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Ganesha]]|level=82|note=Savage Shadow}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
|VIP Area|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Lower VIP Area|&lt;br /&gt;
{{Encounter/Header}}&lt;br /&gt;
{{Encounter|name=[[Melchizedek]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Principality]]|level=74}}&lt;br /&gt;
{{Encounter|name=[[Byakko]]|level=80|note=Forced Encounter}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow Shimotsuna (First Battle)|&lt;br /&gt;
{{:Shadow Shimotsuna|First Battle}}&lt;br /&gt;
|Cognitive Osaka|&lt;br /&gt;
{{:Cognitive Osaka|Boss Stats}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
Shimotsuna&#039;s Palace is first discovered in [[Mementos]] after the [[Phantom Thieves (Persona 5: The Phantom X)|Phantom Thieves]] witness [[Takami Shimotsuna]]&#039;s behavior towards [[Shoki Ikenami]] and her secretary [[Daichi Osaka]]. Upon arriving in the [[Path of Kaitul]], [[Lufel]] is able to sense the entrance to her Palace, confirming that she is a Palace ruler. Once inside the portal to Shimotsuna&#039;s cognition, the Thieves find themselves in a large open wooden area near a small village of worn-down and uninhabited shacks. Venturing further in, the Thieves see a tall glowing skyscraper and go to investigate. Once there the group finds a procession of ant-like [[Shadow]]s in office attire begging a guard for entrance into the tower so they may speak with [[Shadow Shimotsuna|Shimotsuna&#039;s Shadow]], confirming that this is her Palace. Wanting to avoid confrontation with the guards, they head towards the Shadow Swarm Area and discover more ant-like Shadows working furiously on articles, which the Thieves posit are representative of how Shimotsuna views her coworkers at [[Shubunsha]].&lt;br /&gt;
&lt;br /&gt;
Delving deeper into the Shadow Swarm Area, the Thieves run into a dead end near a large portrait of Shimotsuna. After his teammates suggest the possibility that it may be the key to moving forward, [[Wonder]] feigns loyalty to the portrait and the party finds themselves transformed into ants, surprising them but confirming their suspicions that the ant-like Shadows are cognitive forms of her subordinates. Using this new ant form, the Thieves are able to move forward in the Palace until they eventually run into another dead end. Out of options, they attempt to ask the nearby guard Shadows for information, who are caught off guard. However, to their confusion, the guards are initially only interested in Wonder and [[Shun Kano|Soy]], referring to them as &amp;quot;studs&amp;quot;. After defeating the Shadows, the group, still confused and without a path forward, decide to exit the Palace for the time being at the suggestion of [[Riko Tanemura|Wind]], who feels that they know too little about Shimotsuna herself to understand the rules governing her Palace.&lt;br /&gt;
&lt;br /&gt;
Later, the group is forced to visit the Palace to escape from a [[Shedim|Sheyd]] who appeared after Shoki mistakenly activated the [[Metaverse Navigator]] app that had appeared on his phone. As the group are unable to safely retreat with the Sheyd lurking outside, they realize their only option is to continue investigating the Palace with Shoki in tow. After explaining the circumstances of the Phantom Thieves to a confused Shoki, they consider the idea that Wonder&#039;s real-world investigation into Shimotsuna alongside [[Aran Hirano]] showed that she typically gives special treatment to young attractive men. Shoki then offers to help the Thieves gain access into the Palace, as he knows that Shimotsuna has paid special attention to him for his looks. Approaching the guard Shadows from earlier, they gain access to the foyer immediately with Shoki&#039;s assistance, only to find that within the Palace there is a long line of Shadows waiting for access to the Audience Room so they can meet with Shimotsuna. Unwilling to wait as Shimotsuna has threatened Shoki in the real world, they opt to explore another portion of the Palace known as The Underground in order to reach the Audience Room by another method.&lt;br /&gt;
&lt;br /&gt;
Once in The Underground, they discover Shadows that are in the form of regular humans who seem to be repeating demeaning statements about themselves. Shoki recognizes one, however, and realizes that these Shadows represent Shimotsuna&#039;s victims, raising the possibility that she thinks of her victims as people she saved. Disturbed, the party moves forward until reaching yet another dead end, only to witness a guard Shadow firing a bolt of energy at a pheromone crystal to unlock a door. Tailing the Shadow further, they are soon forced to dispatch the Shadow after being discovered. To the group&#039;s surprise, upon defeating the Shadow, Wonder&#039;s pistol floats out of his holster and merges with a nearby pheromone crystal and discover that his bullets are now capable of being charged with pheromones to unlock doors by firing them at crystals, much like the earlier Shadow. Using this newfound power, the group moves on.&lt;br /&gt;
&lt;br /&gt;
The party is forced to stop upon encountering another cognitive being representing a victim of Shimotsuna&#039;s whom Shoki recognizes as [[Shoki&#039;s Mother|his mother]], who describes herself as a whore and a homewrecker. Explaining that the reason his mother was forced to move back to Italy is because of a series of libelous articles which falsely claimed she was having an affair, he realizes that the author of these articles must have been Shimotsuna herself, cursing her for cozying up to the son of a woman whose life she ruined. He then also explains that the reason he and his father remained in Japan was at his mother&#039;s own request, not wanting her misfortunes to prevent them from finding happiness in their home country. The Thieves support him and promise him that they will change her heart, prompting him to request that he come with them into the Palace in the future. The group sadly tell him that because he has no [[Persona]], following this incursion he can no longer accompany them, as it would put his life at risk. Understanding, he still pledges to do what he can in the real world while the Thieves affirm their determination to steal Shimotsuna&#039;s [[Treasure]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shimotsuna&#039;s Palace&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=下津名宫殿&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P5X Magazine Publishing Screenshot.png|Screenshot of the magazine printing mini-game&lt;br /&gt;
P5X Magazine Binding Screenshot.png|Screenshot of the magazine binding mini-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Category:Equipment_in_Persona_5_Tactica&amp;diff=421498</id>
		<title>Category:Equipment in Persona 5 Tactica</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Category:Equipment_in_Persona_5_Tactica&amp;diff=421498"/>
		<updated>2026-09-20T17:01:54Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Created page with &amp;quot;This is a category listing for equipment that appears in {{Link|Game|P5T}}.  Persona 5 Tactica Category:Persona 5 Tactica&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category listing for equipment that appears in {{Link|Game|P5T}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment|Persona 5 Tactica]]&lt;br /&gt;
[[Category:Persona 5 Tactica]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Moebius_(Weapon)&amp;diff=421493</id>
		<title>Moebius (Weapon)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Moebius_(Weapon)&amp;diff=421493"/>
		<updated>2026-09-20T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Equipment|series=P|reason=Empty}}{{Infobox Item&lt;br /&gt;
|title=Moebius&lt;br /&gt;
|image={{Media|P5 Moebius Model.png|P5}}&lt;br /&gt;
|jatitle=メビウス&lt;br /&gt;
|names=&lt;br /&gt;
|equipment=Gun&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Moebius&#039;&#039;&#039; is a weapon in {{link|game|p5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
The Moebius is [[Goro Akechi|Goro Akechi&#039;s]] default weapon.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
&lt;br /&gt;
==Audio Drama Appearances==&lt;br /&gt;
&lt;br /&gt;
==Novel Appearances==&lt;br /&gt;
&lt;br /&gt;
==Anime Appearances==&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
&lt;br /&gt;
==Appearances in Non-&#039;&#039;Megami Tensei&#039;&#039; Media==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Moebius &lt;br /&gt;
|ja=メビウス&lt;br /&gt;
|jaR=Mebiusu&lt;br /&gt;
|jaM=Möbius&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment in Persona 5]]&lt;br /&gt;
[[Category:Equipment in Persona 5 Royal]]&lt;br /&gt;
[[Category:Equipment in Persona 5 Tactica]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Equipment/p5t&amp;diff=421490</id>
		<title>Module:Data/Equipment/p5t</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Equipment/p5t&amp;diff=421490"/>
		<updated>2026-09-20T16:57:23Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local equipment = {&lt;br /&gt;
	--Joker&lt;br /&gt;
	[&#039;tkachev&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+17~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		shottype = &#039;one-single&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Tkachev&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;governance&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a basic high-caliber handgun.&#039;,&lt;br /&gt;
		name = &#039;Governance&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riot police&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+24~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a firearm design popular in America.&#039;,&lt;br /&gt;
		name = &#039;Riot Police&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makaronov&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often seen in mafia films.&#039;,&lt;br /&gt;
		name = &#039;Makaronov&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sand hawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6900,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a dilapidated high-caliber gun.&#039;,&lt;br /&gt;
		name = &#039;Sand Hawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;negaholic&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit by this gun fall into an agonizing dilemma. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Negaholic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;from heaven&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+38~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Said to be a product of heaven.&#039;,&lt;br /&gt;
		name = &#039;From Heaven&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olivier&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a demon that once fought with the Saints of Rome. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Olivier&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cosmo bright&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that releases dazzling flash rounds containing cosmic lights. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Cosmo Bright&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;down burst&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a strong downward gust of wind. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Down Burst&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;x cruder&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+42~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Breaks down and eliminates matter using internal atoms. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;X Cruder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cocytus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon often dubbed &amp;quot;Hell\&#039;s Abyss.&amp;quot;&#039;,&lt;br /&gt;
		name = &#039;Cocytus&#039;,&lt;br /&gt;
		link = &#039;Cocytus (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stampede&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Decays an enemy\&#039;s head. Makes a bright light and a unique sound. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Stampede&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;r.i.pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 18000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that lures enemies to their end.&#039;,&lt;br /&gt;
		name = &#039;R.I.Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forget yourself&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun loaded with medicinal drugs. Those hit lose themselves. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Forget Yourself&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;danse macabre&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Design reminiscent of dancing skeletons. Rattling bones can be heard from the barrel.&#039;,&lt;br /&gt;
		name = &#039;Danse Macabre&#039;,&lt;br /&gt;
		link = &#039;Danse Macabre (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jig 227&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+58~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 21000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that special forces use regularly.&#039;,&lt;br /&gt;
		name = &#039;Jig 227&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thanatophobia&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+59~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that spreads the fear of death like a plague upon firing. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Thanatophobia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grim reaper&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+64~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun said to house the scythe-wielding god of death. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Grim Reaper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;breath of irkalla&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;This gun\&#039;s bullets contain compressed wind from the underworld. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Breath of Irkalla&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black inferno&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+84~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a black flame motif not of this world. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Black Inferno&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro sand hawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;High-caliber gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Sand Hawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro sand hawk pt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Prototype of a high-caliber gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Sand Hawk PT&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Mona&lt;br /&gt;
	[&#039;slingshot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+14~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Slingshot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;slingbow&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+17~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot built to fling flaming arrows.&#039;,&lt;br /&gt;
		name = &#039;Slingbow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shrike&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a shrike aesthetic.&#039;,&lt;br /&gt;
		name = &#039;Shrike&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tomahawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that can launch a cutting attack.&#039;,&lt;br /&gt;
		name = &#039;Tomahawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;northern light&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+32~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot shining with the light of the aurora.&#039;,&lt;br /&gt;
		name = &#039;Northern Light&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;atom man&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that affects atoms when it hits.&#039;,&lt;br /&gt;
		name = &#039;Atom Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lunar eagle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Model with distinctive feathers reminiscent of an eagle flying through space.&#039;,&lt;br /&gt;
		name = &#039;Lunar Eagle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antares&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that houses a flame from a burning star.&#039;,&lt;br /&gt;
		name = &#039;Antares&#039;,&lt;br /&gt;
		link = &#039;Antares (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;albatross&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a giant wing design.&#039;,&lt;br /&gt;
		name = &#039;Albatross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;star slayer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot strong enough to bring down a star.&#039;,&lt;br /&gt;
		name = &#039;Star Slayer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light of cepheus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+38~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot made of garnet that was named after a red star.&#039;,&lt;br /&gt;
		name = &#039;Light of Cepheus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dreamstone&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+42~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that draws its power from ley lines.&#039;,&lt;br /&gt;
		name = &#039;Dreamstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;utopia&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot strung with highly elastic rubber.&#039;,&lt;br /&gt;
		name = &#039;Utopia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;betelgeuse&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that holds the name of the brightest red star in the night sky.&#039;,&lt;br /&gt;
		name = &#039;Betelgeuse&#039;,&lt;br /&gt;
		link = &#039;Betelgeuse (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ariel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A fantastical slingshot said to house a fairy. Creates a tempest when fired.&#039;,&lt;br /&gt;
		name = &#039;Ariel&#039;,&lt;br /&gt;
		link = &#039;Ariel (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;supernova&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a power reminiscent of the birth of a star.&#039;,&lt;br /&gt;
		name = &#039;Supernova&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;falcon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with bullets that dart through the air like a falcon.&#039;,&lt;br /&gt;
		name = &#039;Falcon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;song of vayu&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that has been blessed by the god of wind who controls the sky.&#039;,&lt;br /&gt;
		name = &#039;Song of Vayu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ending sun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+56~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that contains the fire of a sun reaching its end.&#039;,&lt;br /&gt;
		name = &#039;Ending Sun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fusion reactor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that releases high-temperature and high-pressure energy.&#039;,&lt;br /&gt;
		name = &#039;Fusion Reactor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;one-eighteen&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that draws in enemies using the power of the elements.&#039;,&lt;br /&gt;
		name = &#039;One-Eighteen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro slingbow&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that can shoot arrows and whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Slingbow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Panther&lt;br /&gt;
	[&#039;replica smg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+15~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica SMG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sterlidge&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a British-made gun popular among enthusiasts.&#039;,&lt;br /&gt;
		name = &#039;Sterlidge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blitz mg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun currently exploding in popularity.&#039;,&lt;br /&gt;
		name = &#039;Blitz MG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarantula&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+30~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon named after a large spider.&#039;,&lt;br /&gt;
		name = &#039;Tarantula&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;no mercy&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4100,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a design that looks remorseless.&#039;,&lt;br /&gt;
		name = &#039;No Mercy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;salamander&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a fairy that controls fire. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Salamander&#039;,&lt;br /&gt;
		link = &#039;Salamander (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;western smg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often seen in old Western films.&#039;,&lt;br /&gt;
		name = &#039;Western SMG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;keep out&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;It looks like it may give an unexpected shock if you touch it. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Keep Out&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firedrake&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Capable of setting an enemy on fire. Be careful when handling. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Firedrake&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody mary&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that makes the opponent fall into confusion. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Bloody Mary&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hien renhappou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a fearsome high-firing rate.&#039;,&lt;br /&gt;
		name = &#039;Hien Renhappou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hazard symbol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its design makes you sense danger just from looking at it. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Hazard Symbol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;efreet&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that grants the power of a demon to the wielder. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Efreet&#039;,&lt;br /&gt;
		link = &#039;Efreet (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;phantom killer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that lurks in the dark of night.&#039;,&lt;br /&gt;
		name = &#039;Phantom Killer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;empress semiramis&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A finely constructed black and gold weapon. Its bullets strip the enemy\&#039;s sanity.&#039;,&lt;br /&gt;
		name = &#039;Empress Semiramis&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balalaika&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that can spray bullets like water.&#039;,&lt;br /&gt;
		name = &#039;Balalaika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crimson line&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Dangerous item that one hesitates to touch. Emits a frightening amount of voltage.&#039;,&lt;br /&gt;
		name = &#039;Crimson Line&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sinner\&#039;s punishment&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a passage from an epic. Drives enemies to madness. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Sinner\&#039;s Punishment&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dead-end machina&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+60~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Brings an end to those who cross the line. Always know the line. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Dead-End Machina&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hephaestus\&#039;s kiln&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A divine weapon crafted by the god of blacksmithing. Turns the enemy into ash.&#039;,&lt;br /&gt;
		name = &#039;Hephaestus\&#039;s Kiln&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elizabeth&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a unique structure. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Elizabeth&#039;,&lt;br /&gt;
		link = &#039;Elizabeth (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro machine gun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A machine gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Machine Gun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Skull&lt;br /&gt;
	[&#039;levinson m31&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Levinson M31&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;granelli m3&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after an oversized shotgun.&#039;,&lt;br /&gt;
		name = &#039;Granelli M3&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bianchi sbas&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used in trench warfare.&#039;,&lt;br /&gt;
		name = &#039;Bianchi SBAS&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fireworks&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon based on a fireworks launcher.&#039;,&lt;br /&gt;
		name = &#039;Fireworks&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;masterkey&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon often used to unlock things.&#039;,&lt;br /&gt;
		name = &#039;Masterkey&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eigan 444&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+41~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Enchanted with curse magic and fires blackened bullets. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Eigan 444&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paralyzer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with electromagnetic waves in the bullets. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Paralyzer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;anarchy shot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with bullets that spread out in an uncontrolled manner.&#039;,&lt;br /&gt;
		name = &#039;Anarchy Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hypnotic&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit by this gun are instantly lulled to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Hypnotic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fury&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its strength can pierce the heavens, but it comes with heavy recoil.&#039;,&lt;br /&gt;
		name = &#039;Fury&#039;,&lt;br /&gt;
		link = &#039;Fury (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow turban rebel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the army that rebelled in Romance of the Three Kingdoms.&#039;,&lt;br /&gt;
		name = &#039;Yellow Turban Rebel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calamity gun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon designed to look capable of destruction.&#039;,&lt;br /&gt;
		name = &#039;Calamity Gun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sleep scattershot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+53~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun loaded with sleep medication that has powerful side effects. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Sleep Scattershot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wild cannon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+57~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 17000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon containing the power of a raging demon.&#039;,&lt;br /&gt;
		name = &#039;Wild Cannon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vlad 3&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+57~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Crowned with the name of the Impaler. Its bullets cause a severe stabbing pain.&#039;,&lt;br /&gt;
		name = &#039;Vlad 3&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kiraihou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 19000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with shots that sound like a demon\&#039;s roar.&#039;,&lt;br /&gt;
		name = &#039;Kiraihou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder cannon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Releases thunder rounds accompanied by a deafening roar. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Thunder Cannon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;coma scattershot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can induce comas. It can even put an elephant to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Coma Scattershot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wrath of raijin&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A design like the god of thunder. Its shot sounds like Raijin\&#039;s drum. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Wrath of Raijin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king yama&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+73~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the underworld king who judges the dead. Capable of hellish power.&#039;,&lt;br /&gt;
		name = &#039;King Yama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ll-by&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+96~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates an auditory hallucination of a lullaby. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;LL-By&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro levinson m31&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Easy-to-handle gun with a short barrel whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Levinson M31&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Noir&lt;br /&gt;
	[&#039;gl replica&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+23~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;GL Replica&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scorcher&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+37~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun made famous by a popular idol.&#039;,&lt;br /&gt;
		name = &#039;Scorcher&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;town burner&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun capable of razing a town.&#039;,&lt;br /&gt;
		name = &#039;Town Burner&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;frogger&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with bullets that have a trajectory like a frog\&#039;s jump.&#039;,&lt;br /&gt;
		name = &#039;Frogger&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eraser&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon rumored to be capable of wiping out everything on Earth.&#039;,&lt;br /&gt;
		name = &#039;Eraser&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;château d\&#039;if&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a prison island. Restricts the enemy\&#039;s freedom. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Château d\&#039;If&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;edmond&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a certain person who sought revenge. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Edmond&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;louvre&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has a refined shape. Those hit by the bullets are lulled to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Louvre&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;canard&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm that envelops the surrounding area. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Canard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;owen&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+68~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with an austere design that is suitable for noble people.&#039;,&lt;br /&gt;
		name = &#039;Owen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;versailles&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+73~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Holds both the majesty of a royal palace and undeniable power. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Versailles&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pandemonium&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 14000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a wicked design that evokes a sense of demonic deeds.&#039;,&lt;br /&gt;
		name = &#039;Pandemonium&#039;,&lt;br /&gt;
		link = &#039;Pandemonium (Weapon)&#039; -- Might also be Tyrant Pistol; check the Japanese&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fontainebleau&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Worthy of dignified people. Lures enemies into an irresistible dream. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Fontainebleau&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ares&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 23000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun created as a prototype for military use.&#039;,&lt;br /&gt;
		name = &#039;Ares&#039;,&lt;br /&gt;
		link = &#039;Ares (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;faucon pèlerin&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+83~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Whips up a tornado when the bullet lands. Dangerous for people that get pulled in.&#039;,&lt;br /&gt;
		name = &#039;Faucon Pèlerin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milkor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+87~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 26000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun developed for military use.&#039;,&lt;br /&gt;
		name = &#039;Milkor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bilskirnir&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+89~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a palace of the gods. The overwhelming serenity corrupts man.&#039;,&lt;br /&gt;
		name = &#039;Bilskirnir&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;monte cristo&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+90~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has regal decorations. Its power matches its appearance. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Monte Cristo&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wing of simurgh&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+96~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Weapon with power like the mythic bird. Its divine wind is unavoidable. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Wing of Simurgh&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;attendre espérer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+104~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gives the wielder hope. Makes failure seem impossible. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Attendre Espérer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hirondelle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+146~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a swallow. Produces a gust many cannot withstand. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Hirondelle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro g launcher&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A grenade launcher whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro G Launcher&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Fox&lt;br /&gt;
	[&#039;replica ar&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+15~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica AR&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black assault&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+18~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a long-barreled assault rifle.&#039;,&lt;br /&gt;
		name = &#039;Black Assault&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rebel rifle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+21~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often used by rebels.&#039;,&lt;br /&gt;
		name = &#039;Rebel Rifle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pararhythm&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that sounds light and pleasant when fired.&#039;,&lt;br /&gt;
		name = &#039;Pararhythm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;annihilator&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon catered to the unlawful.&#039;,&lt;br /&gt;
		name = &#039;Annihilator&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;claudius lancea&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Makes stars circle enemies\&#039; heads. Wipes out confused enemies. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Claudius Lancea&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;awayuki kirishima&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a form you can\&#039;t help but be enamored with. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Awayuki Kirishima&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lucius arcus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its bullets hurt the enemy\&#039;s eyes. Can create a chance to attack. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Lucius Arcus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rikka tsukimi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Recreates the beauty of ice. You\&#039;ll crave a refreshing drink. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Rikka Tsukimi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ar-x&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a violent instrument of war.&#039;,&lt;br /&gt;
		name = &#039;AR-X&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell\&#039;s inferno&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has the appearance of an inferno. Burns enemies with its bullets. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hell\&#039;s Inferno&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hizutsu&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon admired since the Edo era.&#039;,&lt;br /&gt;
		name = &#039;Hizutsu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;emperor caligula&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a mad emperor. Ensure the wielder doesn\&#039;t fall astray. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Emperor Caligula&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ryuraihou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that fires like a dragon\&#039;s roar.&#039;,&lt;br /&gt;
		name = &#039;Ryuraihou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hatsunetsu shiranui&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that inflicts the flames of hell upon sinners. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hatsunetsu Shiranui&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;star-h&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that is heavyweight in both power and appearance.&#039;,&lt;br /&gt;
		name = &#039;Star-H&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice blade verditer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Fires ice bullets that pierce the enemy like a sharp blade. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Ice Blade Verditer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diana\&#039;s favor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that bestows a goddess\&#039;s favor. That favor is not always a good thing.&#039;,&lt;br /&gt;
		name = &#039;Diana\&#039;s Favor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kagutsuchi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+60~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the god of fire. Its flames envelop the world. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Kagutsuchi&#039;,&lt;br /&gt;
		link = &#039;Kagutsuchi (Weapon)&#039; -- Might actually be Hinokagutsuchi (Weapon), check the Japanese&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kyokkan gokou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+66~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Holds enough power to freeze a star. The strongest Ice gun. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Kyokkan Gokou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiuchi ishi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+78~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that releases large flames. Be careful when using. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hiuchi Ishi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro assault rifle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;An assault rifle whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Assault Rifle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Queen&lt;br /&gt;
	[&#039;replica revolver&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica Revolver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;peacemaker&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a classic, popular revolver.&#039;,&lt;br /&gt;
		name = &#039;Peacemaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ling xing&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+30~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3100,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after an old-fashioned revolver.&#039;,&lt;br /&gt;
		name = &#039;Ling Xing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;carousel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a rotating cylinder that emits a fairytale-like sound.&#039;,&lt;br /&gt;
		name = &#039;Carousel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wildborn&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a wild style.&#039;,&lt;br /&gt;
		name = &#039;Wildborn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;absolute&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+47~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Reproduces absolute zero. Can freeze even an enemy\&#039;s thoughts. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Absolute&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gear hunter&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a futuristic design. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Gear Hunter&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ventisca&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can freeze the enemy in a single blizzard-like blow. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Ventisca&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heaven\&#039;s drum&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun whose fierce shot rings out like thunder when fired. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Heaven\&#039;s Drum&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;baptism&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 10500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that has a kick to it.&#039;,&lt;br /&gt;
		name = &#039;Baptism&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cyber down&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that eliminates the target with unknown energy. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Cyber Down&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orochi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+58~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used during the American Frontier.&#039;,&lt;br /&gt;
		name = &#039;Orochi&#039;,&lt;br /&gt;
		link = &#039;Orochi (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hel cocytus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+59~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Invokes Hel\&#039;s coldness. Bullets freeze the souls of the wicked. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Hel Cocytus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;darkout&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 19000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a design that makes it look like it has been stained black.&#039;,&lt;br /&gt;
		name = &#039;Darkout&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fierce thunder&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+64~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has the power of a lightning bolt. If you hear thunder, it\&#039;s too late. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Fierce Thunder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark kernel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its bullets pull everything in. The barrel glows when fired. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Dark Kernel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;twilight&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+71~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 22000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon named after the sun\&#039;s final descent.&#039;,&lt;br /&gt;
		name = &#039;Twilight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chronostasis&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+72~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Recreates the cold of the abyss. Its power can freeze time. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Chronostasis&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;raikou mitsudomoe&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+78~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Can produce thunder. Wielder obtains power equal to the god of thunder\&#039;s.&#039;,&lt;br /&gt;
		name = &#039;Raikou Mitsudomoe&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ultimate proto&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;So powerful its very existence is taboo. Cannot be used lightly. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Ultimate Proto&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder beast&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a spirit that appears when lightning strikes. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Thunder Beast&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro revolver&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A revolver whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Revolver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Erina&lt;br /&gt;
	[&#039;replica m. pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun capable of full-automatic firing.&#039;,&lt;br /&gt;
		name = &#039;Replica M. Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mosser&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun developed for military use.&#039;,&lt;br /&gt;
		name = &#039;Mosser&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;s. tsar&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a refined barrel that has an attractive design.&#039;,&lt;br /&gt;
		name = &#039;S. Tsar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;liberty&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with the word &amp;quot;freedom&amp;quot; engraved on it.&#039;,&lt;br /&gt;
		name = &#039;Liberty&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;synapse breaker&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Considerably regresses one\&#039;s ability to remember and learn. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Synapse Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;triumph&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;It is said that the goddess of victory smiles upon the wielder.&#039;,&lt;br /&gt;
		name = &#039;Triumph&#039;, -- Verify that this has the same name as the sword weapon&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;butterfly wings&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm in the distance when fired. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Butterfly Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;memory eater&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that erases memories as if eating them. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Memory Eater&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pk-315&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that induces psychic powers in the wielder. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;PK-315&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;landspout&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that blows away opponents by creating a strong updraft. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Landspout&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;saber 5&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon made out of the blade of a saber.&#039;,&lt;br /&gt;
		name = &#039;Saber 5&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mythic lemuria&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the fabled continent with an ambiguous existence. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Mythic Lemuria&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;caltrop&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 14000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon designed to stop enemies in their tracks.&#039;,&lt;br /&gt;
		name = &#039;Caltrop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;storm wind supercell&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+95~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates swirling thunderclouds over a large area. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Storm Wind Supercell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;punic 2134&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+95~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a tumultuous war. Disorients those who are hit. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Punic 2134&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lost time&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+100~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 22000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon perfect for people who think about the past.&#039;,&lt;br /&gt;
		name = &#039;Lost Time&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;struthio cameloss&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit forget things from seconds ago and soon their own name. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Struthio Cameloss&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;battle cry&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 25000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;The sound of this weapon\&#039;s gunshots evoke the cries of warriors.&#039;,&lt;br /&gt;
		name = &#039;Battle Cry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;storm god chip&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+120~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm with winds of god-like strength. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Storm God Chip&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;g singularity&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+130~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Fires gravity bullets that pull in and consume everything. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;G Singularity&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;conjuring&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+155~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can pull nearby objects towards it. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Conjuring&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro machine pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;An automatic pistol whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Machine Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Crow&lt;br /&gt;
	[&#039;moebius&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Moebius&#039;,&lt;br /&gt;
		link = &#039;Moebius (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;q.e.d.&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A quality weapon used by a fictional detective. Toy models seem to sell out quickly.&#039;,&lt;br /&gt;
		name = &#039;Q.E.D.&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;justitia&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Weapon named after the goddess of justice. Wicked people can\&#039;t win against it.&#039;,&lt;br /&gt;
		name = &#039;Justitia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moebius ii&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that is enthusiastically collected by some.&#039;,&lt;br /&gt;
		name = &#039;Moebius II&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moebius iii&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+23~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that is enthusiastically collected by some.&#039;,&lt;br /&gt;
		name = &#039;Moebius III&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pain giver&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that inflicts unparalleled pain upon hostiles.&#039;,&lt;br /&gt;
		name = &#039;Pain Giver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red five&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a red 5 engraved on it.&#039;,&lt;br /&gt;
		name = &#039;Red Five&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacrifice&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon meant for executing sacrifices.&#039;,&lt;br /&gt;
		name = &#039;Sacrifice&#039;,&lt;br /&gt;
		link = &#039;Sacrifice (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;weltende&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that will bring about the end of the world.&#039;,&lt;br /&gt;
		name = &#039;Weltende&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro moebius&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A ray gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Moebius&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Violet&lt;br /&gt;
		[&#039;roosevelt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+16~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muladhara&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with the power of the root chakra flowing through the barrel.&#039;,&lt;br /&gt;
		name = &#039;Muladhara&#039;,&lt;br /&gt;
		link = &#039;Muladhara (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;manipura&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that fires high-powered bullets using the power of a chakra.&#039;,&lt;br /&gt;
		name = &#039;Manipura&#039;,&lt;br /&gt;
		link = &#039;Manipura (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;roosevelt ii&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+22~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used regularly by a famous, great man.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt II&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;roosevelt iii&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used regularly by a famous, great man.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt III&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kaleidoscope&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a pattern that changes in some rare instances.&#039;,&lt;br /&gt;
		name = &#039;Kaleidoscope&#039;,&lt;br /&gt;
		link = &#039;Kaleidoscope (Weapon)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow girl&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that shines bright.&#039;,&lt;br /&gt;
		name = &#039;Yellow Girl&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paradise idol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that is said to bestow the blessings of paradise upon its wielder.&#039;,&lt;br /&gt;
		name = &#039;Paradise Idol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro roosevelt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A rifle whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Roosevelt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	equipment = equipment&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Guidelines:Data_Modules&amp;diff=421484</id>
		<title>Guidelines:Data Modules</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Guidelines:Data_Modules&amp;diff=421484"/>
		<updated>2026-09-20T16:44:50Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Equipment Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megami Tensei Wiki.png|250px|right|class=main-page-logo]]&lt;br /&gt;
Megami Tensei Wiki makes use of data modules to handle large quantities of data. While creating applications that work with modules requires knowledge of Lua, a scripting language, data modules can be freely edited and created. The purpose of this page is to give a general overview of how to edit a data module.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Data modules are specific pages in the &amp;lt;code&amp;gt;Module:&amp;lt;/code&amp;gt; namespace that act as a database of basic information about specific objects, such as [[Module:Data/Skill/smt4]] collecting data about Skills in {{Link|Game|SMT4}}. The advantage of this approach is that the data can be referenced repeatedly, meaning that users do not have to spend time manually typing out the information each time that data is needed. Data modules are formatted as tables, and each object or entry in the table is its own sub-table, formatted like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;key&#039;] = {&lt;br /&gt;
text_parameter = &#039;value&#039;,&lt;br /&gt;
numbers_parameter = value,&lt;br /&gt;
},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each entry begins with &amp;lt;code&amp;gt;[&#039;name of entry&#039;] = {&amp;lt;/code&amp;gt;, referred to as the key. The key entered is the name of the item, skill, etc. that is being covered. The name of the entry &#039;&#039;&#039;must&#039;&#039;&#039; be written in lower-case, and any entries which use an apostrophe must either be encased in double quotes (&amp;lt;code&amp;gt;[&amp;quot;thor&#039;s judgment&amp;quot;]&amp;lt;/code&amp;gt;) or use an escape character such as &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;[&#039;thor\&#039;s judgment&#039;]&amp;lt;/code&amp;gt;), as otherwise the table will not function correctly.&lt;br /&gt;
&lt;br /&gt;
Attributes of an object can be defined with parameters, then filled in with values. This follows the same rules as the key, and must be formatted differently depending on the parameter. For parameters that have values of text, it must be enclosed in apostrophes/quotes, &amp;lt;code&amp;gt;&#039;like this&#039;&amp;lt;/code&amp;gt;. For numerical values, the value does not typically need to be encased in apostrophes/quotes. However, some parameters are exceptions. For such cases, they will be listed in the specific parameter guidelines further into the documentation. Following the end of each parameter (after the apostrophe), a comma must also be used, or the module will interpret the next parameter as being part of the value for the first. For the same reason, at the end of the table, &amp;lt;code&amp;gt;},&amp;lt;/code&amp;gt; must be written before the start of the next entry in the table, unless it is the final entry in the module. However, because the module may be expanded further, and because there is no technical reason not to include it, closing curly brackets should still have this comma.&lt;br /&gt;
&lt;br /&gt;
In summary:&lt;br /&gt;
&lt;br /&gt;
*Keys should always be lowercase, and apostrophes should be formatted properly&lt;br /&gt;
*Text parameter values should be encased in apostrophes, while number values do not always have to be&lt;br /&gt;
*Commas should follow every parameter and every closing curly bracket&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%;&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
|-&lt;br /&gt;
! Correct {{Y}} !! Incorrect {{n}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:calc(100%/2)&amp;quot;|&amp;lt;pre&amp;gt;[&#039;masakado\&#039;s sword&#039;] = {&lt;br /&gt;
text_parameter = &#039;value&#039;,&lt;br /&gt;
numbers_parameter = value&lt;br /&gt;
},&amp;lt;/pre&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:calc(100%/2)&amp;quot;|&amp;lt;pre&amp;gt;[&#039;Masakado&#039;s Sword&#039;] = {&lt;br /&gt;
text_parameter = value&lt;br /&gt;
numbers_parameter = value&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| In this example, the apostrophe in the key name is properly formatted to allow it to be used in the key. The text parameter is enclosed in apostrophes properly, and a comma has been added after the curly bracket at the end.&lt;br /&gt;
| The key has been improperly formatted in this example. It should be in lowercase, and the apostrophe needs to be formatted correctly, as Mediawiki will read the key as &amp;lt;code&amp;gt;Masakado&amp;lt;/code&amp;gt; and interpet &amp;lt;code&amp;gt;s Sword&#039;&amp;lt;/code&amp;gt; as an error. The text parameter has no apostrophes enclosing it, and there is no comma afterward to separate it from the numbers_parameter. There is no comma after the curly bracket at the end, which can only be done for the very last entry in the data.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While the exact placement of each entry in the table is irrelevant to the function of the data and to most applications using it, it is recommended to group like items together for ease of use by future editors. For example, when creating item data, consumables should be grouped together, rather than mixed in among gemstones, barter items, unused items, key items, and so forth. The more structured data is, the better.&lt;br /&gt;
&lt;br /&gt;
When a parameter is known to exist, but the exact value is currently unknown, it is best to enter a value of &amp;lt;code&amp;gt;&#039;?&#039;&amp;lt;/code&amp;gt;. This indicates to future editors that this information is missing. If a parameter does &#039;&#039;not&#039;&#039; exist or is known to be blank, it is best to exclude the parameter entirely or enter &amp;lt;code&amp;gt;&#039;—&#039;&amp;lt;/code&amp;gt; as the value. Whether or not the parameter should be excluded or filled with &amp;lt;code&amp;gt;&#039;—&#039;&amp;lt;/code&amp;gt; depends on the type of parameter, where it is found, and how it will be used. For example, because [[passive]] skills generally do not have a cost, the parameter associated with cost is better left excluded; however, because most other skill attributes &#039;&#039;do&#039;&#039; have a cost, it may be better to use &amp;lt;code&amp;gt;&#039;—&#039;&amp;lt;/code&amp;gt; for a [[fire]]-attribute skill that has no cost because it is exclusive to enemies.&lt;br /&gt;
&lt;br /&gt;
===Creating Data Modules===&lt;br /&gt;
Creating data modules is a relatively simple task. Generally an empty data module looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;local data = {&lt;br /&gt;
(Tables go here)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	data = data,&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that instances of the keyword &amp;lt;code&amp;gt;data&amp;lt;/code&amp;gt; in this code block should be replaced with the relevant &#039;&#039;type&#039;&#039; of data, such as &amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;icon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; and so forth. If it is unclear which keyword to use, it is best to refer to an existing module for that particular data type. Once this has been done, data authors can simply begin inserting tables with data into the section labeled &amp;quot;tables go here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Data Sources===&lt;br /&gt;
Certain parameters are often hidden from the player during gameplay and may not necessarily match the given description. The following are considered to be reliable sources of this information, with items higher on the list taking priority when there is a conflict between sources:&lt;br /&gt;
&lt;br /&gt;
* Datamined game data&lt;br /&gt;
** In cases where the datamined data contradicts the stated effect or values from within the game itself, the datamine takes priority, and the &amp;lt;code&amp;gt;notes&amp;lt;/code&amp;gt; field is used to document the discrepancy.&lt;br /&gt;
* In-game text or displayed values&lt;br /&gt;
** An exception is made if it is stated within a manual or strategy guide that a displayed value is incorrect and noted within the guide. However, as guidebooks can be wrong, a discrepancy should still prioritize the in-game information in all other cases.&lt;br /&gt;
* Manuals and strategy guides&lt;br /&gt;
* Manual testing (~100+ tests)&lt;br /&gt;
** Information gleaned from manual testing should be noted using a comment on the skill data for integrity purposes. Comments may be placed by using two dashes &amp;lt;code&amp;gt;--like so&amp;lt;/code&amp;gt; next to (but not within) relevant parameters, following the comma. The comment should include a brief description of the results of the test, the number of tests done, what version of the game the test was done on, and (if applicable) what emulator was used.&lt;br /&gt;
&lt;br /&gt;
==Skill Data==&lt;br /&gt;
Used with [[Template:Skill|Skill]], [[Template:Skill Effect|Skill Effect]], [[Template:Skill List|Skill List]] and [[Template:GameDesc|GameDesc]].&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable large-cells&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Parameter !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| attribute || The elemental [[Attribute|attribute]] of the skill. This must be written in lowercase, like the skill name. It is responsible for identifying the attribute of the skill where applicable, and in games with icons, the default icon that will be used for the skill. || &amp;lt;code&amp;gt;attribute = &#039;almighty&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| attribute_link || Sets the link for the attribute if it would otherwise link to an unrelated article, for example, setting &amp;lt;code&amp;gt;attribute_link = &#039;Charge (Attribute)&#039;,&amp;lt;/code&amp;gt; will link the attribute to [[Charge (Attribute)]] (the skill attribute) rather than [[Charge]] (the skill). || &amp;lt;code&amp;gt;attribute_link = &#039;Wood (Attribute)&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| icon || This parameter is only used if the attribute of a skill does not match the icon, such as for Unison Skills in &#039;&#039;Persona Q2&#039;&#039;. Like &amp;lt;code&amp;gt;attribute&amp;lt;/code&amp;gt;, this parameter must be written in lowercase. This parameter will change the displayed icon to the value entered, for example: &amp;lt;code&amp;gt;icon = &#039;fire&#039;&amp;lt;/code&amp;gt; will display [[File:SMT5 Fire Icon.png|20px]] for &#039;&#039;Shin Megami Tensei V&#039;&#039; regardless of the skill attribute. || &amp;lt;code&amp;gt;icon = &#039;ice&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| damagetype || The damage type of the skill. Add &amp;quot;Physical&amp;quot; if a physical skill; &amp;quot;Magical&amp;quot; if a magic skill; &amp;quot;Healing&amp;quot; if it does healing, and &amp;quot;Status&amp;quot; if a skill that inflicts a status ailment, buff, or debuff. Otherwise, leave blank. Damage types should also not be used for elemental damage. The &amp;quot;damage type&amp;quot; of a skill influences the &#039;&#039;kind&#039;&#039; of damage it does and how it will behave, such as whether or not it will be affected by [[Tetrakarn]] or [[Makarakarn]], and whether or not it is capable of naturally landing a critical hit. || &amp;lt;code&amp;gt;damagetype = &#039;Physical&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| effect || Any special properties of the skill. This should be kept concise; lengthier explanations of skill mechanics should not go into the skill data but rather in a dedicated Mechanics subsection on the skill&#039;s page. It should also not be used for descriptions of unlock conditions, skill exclusivity, or for information that is redundant to another field (i.e. the cost should not be present).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;For skills without descriptions (such as titles without skill descriptions and titles with unviewable enemy-only skills), [[Template:Skill]] will use the effect field as a fallback when displaying skills in stat tables. For this reason, it is especially important for the effect field to remain concise.|| &amp;lt;code&amp;gt;effect = &#039;Inflicts Burn.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cost || The skill&#039;s cost to use as a numerical value. For skills which cost a percentage of a meter (such as HP-cost Physical skills), this should instead be formatted as &amp;lt;code&amp;gt;&#039;x%&#039;&amp;lt;/code&amp;gt; within apostrophes. This parameter can be omitted from passive skills. || &amp;lt;code&amp;gt;cost = 20&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;cost = &#039;17%&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| costtype || The cost type of a skill, i.e. &amp;lt;code&amp;gt;HP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;MP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;PM&amp;lt;/code&amp;gt;. For skills whose sole cost is a full gauge, i.e. [[Theurgy]] and [[Magatsuhi Skill]]s, this parameter may be omitted. It may also be omitted for passive skills. || &amp;lt;code&amp;gt;costtype = &#039;SP&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| target || The target of the skill&#039;s effects, if applicable. Not to be confused with &amp;lt;code&amp;gt;range&amp;lt;/code&amp;gt;. Target is best thought of as the combatants which will be affected by a skill. In titles where a targeting reticle or confirmation screen is present, the target is equivalent to the combatants that are selectable by the targeting reticle or cursor. For skills that can only be used outside of battle, the target is the party members that will be affected. Target should be formatted as follows, depending on the skill:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Enemies:&#039;&#039;&#039; Single enemy, Enemy group, All enemies, Random enemies{{Exp|A targeting reticle for random enemies will often be identical in appearance to skills targeting all enemies. In this case, gameplay effects should take priority over the reticle.}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Party:&#039;&#039;&#039; Single ally, Random ally, Random allies, All allies, Self, Party{{Exp|For skills that affect the entire party such as [[Liftoma]].}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Grid-based:&#039;&#039;&#039; Map, Party, Team, Ally&#039;s Area, Enemy&#039;s Area&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Skills that target all combatants should simply be written as All. || &amp;lt;code&amp;gt;target = &#039;Self&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| hit || The number of hits the skill inflicts, if applicable. For multiple hits, format as &amp;lt;code&amp;gt;&#039;1-5&#039;&amp;lt;/code&amp;gt;. This &#039;&#039;&#039;must&#039;&#039;&#039; be placed within apostrophes, or the data for multiple hits will instead be interpreted as math, for example, &amp;lt;code&amp;gt;1-5&amp;lt;/code&amp;gt; will be output as &amp;lt;code&amp;gt;-4&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;hit = &#039;4-5&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;hit = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| power || The skill&#039;s base power using hard numbers, if applicable. || &amp;lt;code&amp;gt;power = 150&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| powerlvl || The power level description of the skill, if applicable. This reflects the listed in-game power scaling: Light / Weak, Moderate / Medium, Heavy, Severe, etc. If the skill has no such description, do not use this parameter. || &amp;lt;code&amp;gt;powerlvl = &#039;Severe&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| crit || The skill&#039;s critical rate. Formatted as &amp;lt;code&amp;gt;&#039;x%&#039;&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;crit = &#039;70%&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| acc || The skill&#039;s accuracy. Formatted as &amp;lt;code&amp;gt;&#039;x%&#039;&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;acc = &#039;100%&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| range || The skill&#039;s range of usage. Separate from the restriction of targets that will be affected by a skill, which is covered by &amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;. Range is used when a skill is unable to target all possible targets due to game mechanics such as row-based or grid-based battle systems; for example, a skill that &#039;&#039;targets&#039;&#039; all allies &#039;&#039;would&#039;&#039; target all allies if they were in the same row, but because a portion of the party is in the back row, the &#039;&#039;range&#039;&#039; is limited to a single row. Range should be formatted as follows:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Row-based:&#039;&#039;&#039; Front row, Splash,{{Exp|Skills which target a single enemy and then damage enemies directly beside them.}} Pierce,{{Exp|Skills with the &amp;quot;Pierce&amp;quot; range will hit the selected target and any targets directly behind it in the back row(s)}} All, Back row. If a skill&#039;s range is affected by caster&#039;s row, this should instead be listed in the &amp;lt;code&amp;gt;effect&amp;lt;/code&amp;gt; parameter.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Grid-based:&#039;&#039;&#039; Self, Team, Map, Party. For map skills, also list the grid range, i.e. &amp;lt;code&amp;gt;Map (2-5)&amp;lt;/code&amp;gt;.&amp;lt;br/&amp;gt;&#039;&#039;&#039;Field-based:&#039;&#039;&#039; Cone, Circle, Vertical Line, Horizontal Line. Additionally, the markers (S), (M), and (L) can be used to designate small, medium, and large areas of the denoted shape. || &amp;lt;code&amp;gt;range = &#039;Party&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| skilltype || The skill&#039;s type, such as Magic, Extra, Theurgy, Fusion, Magatsuhi Skill, Showtime, Commander, and so forth. For skills that do not fall into a special category, they are considered to be Magic. Skill types are not for subtypes or categories such as Passive, Dark or Nerve; they are specifically meant to distinguish between skills which are standard magic and skills which have unique mechanics. || &amp;lt;code&amp;gt;skilltype = &#039;Theurgy&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rank || The skill&#039;s rank, which affects what skills it can be changed into when skill mutations occur and its priority during random inheritance. || &amp;lt;code&amp;gt;rank = &#039;12&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| inbattle || Can the skill be used in battle? &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; for yes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; for no. || &amp;lt;code&amp;gt;inbattle = &#039;y&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| outbattle || Can the skill be used outside of battle? &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; for yes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; for no. || &amp;lt;code&amp;gt;outbattle = &#039;n&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description || The skill&#039;s in-game description, if applicable.  When the title in question only exists in Japanese, this serves as the translation for &amp;lt;code&amp;gt;description_ja&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;description = &#039;Attack magic. Front row. Power 23. Fire-type damage to 1 enemy.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description_ja || The skill&#039;s in-game description in the original Japanese, if applicable. Used for Japanese-only games. || &amp;lt;code&amp;gt;description_ja = &#039;攻撃魔法　前列　威力２３　敵１体に火炎系ダメージ&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| notes || For short notes on a skill that do not fit elsewhere. This should not be used for detailed, in-depth explanations of skill effects, which should be placed on the skill page; rather it is used for brief anecdotes on additional properties of a skill. || &amp;lt;code&amp;gt;notes = &#039;Bugged and does not work.&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;notes = &#039;Unused.&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;notes = &#039;Exclusive to Jack Frost and cannot be inherited.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| name || Sets the display name of the skill. This should be rendered with the proper capitalization and accents as seen in-game. The name must also escape any apostrophes or be encased with double quotes if it is required for the name of the skill at the beginning of skill data. &#039;&#039;&#039;This must be included.&#039;&#039;&#039; || &amp;lt;code&amp;gt;name = &#039;Fire&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| link || Sets the target page for the link, if different from the skill name; i.e. pointing to [[Fire (Skill)]] instead of [[Fire]]. || &amp;lt;code&amp;gt;link = &#039;Fire (Skill)&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| name_note || Places [[Template:Exp]] after the name of the skill, which will display the text entered as the parameter&#039;s value as a tooltip. Also used in rare instances where notes need to be displayed on skill lists for stat tables. || &amp;lt;code&amp;gt;name_note = &#039;Enemy-exclusive&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| effect_note || Places [[Template:Exp]] after the name of the game when the skill is called in [[Template:Skill Effect]], for differentiating between two versions of the same skill in the same game. Omit this parameter if it is not needed. || &amp;lt;code&amp;gt;effect_note = &#039;Freikugel&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| platform || Places [[Template:Exp Plat]] after the name of the game when the skill is called in [[Template:Skill Effect]], for differentiating between two versions of the same skill across different versions. Omit this parameter if it is not needed. || &amp;lt;code&amp;gt;platform = &#039;PSP&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A filled skill data entry may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;lunge&#039;] = {&lt;br /&gt;
attribute = &#039;phys&#039;,&lt;br /&gt;
attribute_link = &#039;sword (attribute)&#039;,&lt;br /&gt;
damage_attribute = &#039;almighty&#039;,&lt;br /&gt;
damagetype = &#039;Physical&#039;,&lt;br /&gt;
effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
cost = 14,&lt;br /&gt;
costtype = &#039;HP&#039;,&lt;br /&gt;
target = &#039;Single&#039;,&lt;br /&gt;
hit = &#039;1&#039;,&lt;br /&gt;
power = &#039;145&#039;,&lt;br /&gt;
powerlvl = &#039;Light&#039;,&lt;br /&gt;
crit = &#039;?&#039;,&lt;br /&gt;
acc = &#039;?&#039;,&lt;br /&gt;
range = &#039;Melee&#039;,&lt;br /&gt;
skilltype = &#039;Magic&#039;,&lt;br /&gt;
inbattle = &#039;y&#039;,&lt;br /&gt;
outbattle = &#039;n&#039;,&lt;br /&gt;
description = &#039;Light Phys attack. (1 Enemy)&#039;,&lt;br /&gt;
description_ja = &#039;日本語&#039;,&lt;br /&gt;
notes = &#039;Power scales with Boost.&#039;,&lt;br /&gt;
name = &#039;Lunge&#039;,&lt;br /&gt;
link = &#039;Deathbound&#039;,&lt;br /&gt;
name_note = &#039;Enemy-exclusive&#039;,&lt;br /&gt;
effect_note = &#039;Lunge&#039;,&lt;br /&gt;
},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Title-Specific Guidelines===&lt;br /&gt;
; {{Link|Game|LB1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| rdsname || Used for the skill name in the {{Link|Game|RDS}} release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|MIP}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| range || Use the values from [[Template:MIPRange]] instead of previously suggested values. A reference can be found [[Skills in Megami Ibunroku Persona#Skill Range|here]].&lt;br /&gt;
|-&lt;br /&gt;
| rpname || Used for the skill name in the {{Link|Game|RP}} release.&lt;br /&gt;
|-&lt;br /&gt;
| rpdescription || Used for the skill description in the &#039;&#039;Revelations: Persona&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|DCLD}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| dkname || Used for the skill name in the {{Link|Game|DKLD}} release.&lt;br /&gt;
|-&lt;br /&gt;
| dkdescription || Used for the skill description in the &#039;&#039;DemiKids Light Version and Dark Version&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|DDSAT1}} and {{Link|Game|DDSAT2}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| mantra || Optional parameter for the [[Mantra]] that a skill is learned from. Ignore for enemy-exclusive skills.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|SMTTC}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| costicon || Optional parameter for the icon that displays alongside the skill&#039;s cost; accepts &amp;lt;code&amp;gt;prepare&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tap&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;yomi&amp;lt;/code&amp;gt; as inputs. Used for the additional non-MAG cost of a skill, such as discarding or tapping the Demon card.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Data==&lt;br /&gt;
Used with [[Template:Item|Item]], [[Template:Item Effect|Item Effect]] and [[Template:GameDesc|GameDesc]].&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable large-cells&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Parameter !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| name || Sets the display name of the item. This should be rendered with the proper capitalization as seen in-game. &#039;&#039;&#039;This must be included.&#039;&#039;&#039; || &amp;lt;code&amp;gt;name = &#039;Al Azif&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| link || Sets the target page for the link, if different from the item name; i.e. pointing to [[Al Azif (Item)]] instead of [[Al Azif]]. || &amp;lt;code&amp;gt;link = &#039;Al Azif (Item)&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| itemtype || The type of item in question. Item types should be as defined by a specific title&#039;s own category names if applicable; however, the following broad item types are recommended for all other titles or for items of unclear category:&lt;br /&gt;
Consumable,{{Exp|Includes recovery items, combat items, escape items, incense, etc. that are consumed upon use}} Material, Gemstone, Key Item, Valuable&lt;br /&gt;
| &amp;lt;code&amp;gt;itemtype = &#039;Key Item&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| icon || This parameter sets which icon will display alongside the item when called from item data. This overrides any icon that may be set by &amp;lt;code&amp;gt;itemtype&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;icon = &#039;rare material&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| target || The target of the item&#039;s effects, if applicable. Target is best thought of as the combatants which will be affected by an item. In titles where a targeting reticle or confirmation screen is present, the target is equivalent to the combatants that are selectable by the targeting reticle or cursor. For items that can only be used outside of battle, the target is the party members that will be affected. Target should be formatted as follows, depending on the item:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Enemies:&#039;&#039;&#039; Single enemy, Enemy group, All enemies, Random enemies{{Exp|A targeting reticle for random enemies will often be identical in appearance to skills targeting all enemies. In this case, gameplay effects should take priority over the reticle.}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Party:&#039;&#039;&#039; Single ally, Random ally, Random allies, All allies, Party{{Exp|For skills that affect the entire party such as [[Liftoma]].}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Grid-based:&#039;&#039;&#039; Map, Party, Team, Ally&#039;s Area, Enemy&#039;s Area|| &amp;lt;code&amp;gt;target = &#039;Self&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| capacity || The maximum number of copies of an item that can be held at one time. For titles where all items take up individual inventory spaces, omit the capacity. || &amp;lt;code&amp;gt;capacity = 99&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| buy || The amount of currency that is required to purchase an item from a shop. This parameter is not used for items that are exchanged for with materials such as [[gem]]s. The currency type will be automatically applied based on the game in question, so there is no need to specify it within the module unless multiple currencies exist in a title. For such titles, reference the list of title-specific guidelines below. || &amp;lt;code&amp;gt;buy = 2500&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| sell || The amount of currency received when selling an item to a shop. The currency type will be automatically applied based on the game in question, so there is no need to specify it within the module unless multiple currencies exist in a title. For such titles, reference the list of title-specific guidelines below. || &amp;lt;code&amp;gt;sell = 1250&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| inbattle || Can the item be used in battle? &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; for yes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; for no. || &amp;lt;code&amp;gt;inbattle = &#039;y&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| outbattle || Can the item be used outside of battle? &amp;lt;code&amp;gt;y&amp;lt;/code&amp;gt; for yes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt; for no. || &amp;lt;code&amp;gt;outbattle = &#039;n&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| effect || The effect of using the item. If this is a combat item that deals damage, the [[attribute]] of the damage should be mentioned. || &amp;lt;code&amp;gt;effect = &#039;Inflicts 150 Fire damage.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description || The item&#039;s in-game description, if applicable.  When the title in question only exists in Japanese, this serves as the translation for &amp;lt;code&amp;gt;description_ja&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;description = &#039;Recovery item. Single. Recovers just a little HP to 1 ally.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description_ja || The item&#039;s in-game description in the original Japanese, if applicable. Used for Japanese-only games. || &amp;lt;code&amp;gt;description_ja = &#039;回復アイテム　単体　味方１体のＨＰ少しだけ回復&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| notes || For short notes on an item that do not fit elsewhere. This should not be used for detailed, in-depth explanations of item effects, which should be placed on the item page; rather it is used for brief anecdotes on additional properties of an item. || &amp;lt;code&amp;gt;notes = &#039;Bugged and does not work.&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;notes = &#039;Unused.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| effect_note || Places [[Template:Exp]] after the name of the game when the item is called in [[Template:Item Effect]], for differentiating between two versions of the same item in the same game. Omit this parameter if it is not needed. || &amp;lt;code&amp;gt;effect_note = &#039;Life Stone&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| platform || Places [[Template:Exp Plat]] after the name of the game when the item is called in [[Template:Item Effect]], for differentiating between two versions of the same item across different versions. Omit this parameter if it is not needed. || &amp;lt;code&amp;gt;platform = &#039;PSP&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A filled item data entry may look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;bead&#039;] = {&lt;br /&gt;
name = &#039;Bead&#039;,&lt;br /&gt;
icon = &#039;medicine&#039;,&lt;br /&gt;
itemtype = &amp;quot;Consumable&amp;quot;,&lt;br /&gt;
capacity = 99,&lt;br /&gt;
buy = 10000,&lt;br /&gt;
sell = 5000,&lt;br /&gt;
inbattle = &#039;y&#039;,&lt;br /&gt;
outbattle = &#039;y&#039;,&lt;br /&gt;
target = &#039;Single ally&#039;,&lt;br /&gt;
effect = &#039;Revives at full HP.&#039;,&lt;br /&gt;
description = &#039;(Example)&#039;,&lt;br /&gt;
description_ja = &#039;日本語&#039;,&lt;br /&gt;
},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Title-Specific Guidelines===&lt;br /&gt;
; {{Link|Game|SMT1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| yenbuy || Used for the buy price in yen.&lt;br /&gt;
|-&lt;br /&gt;
| maccabuy || Used for the buy price in Macca.&lt;br /&gt;
|-&lt;br /&gt;
| yensell || Used for the sell price in yen.&lt;br /&gt;
|-&lt;br /&gt;
| maccasell || Used for the sell price in Macca.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|SMTI}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| kreuzbuy || Used for the buy price in [[Kreuz]].&lt;br /&gt;
|-&lt;br /&gt;
| kreuzsell || Used for the sell price in Kreuz.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|LB1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| rdsname || Used for the item name in the {{Link|Game|RDS}} release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|MIP}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| rpname || Used for the item name in the {{Link|Game|RP}} release.&lt;br /&gt;
|-&lt;br /&gt;
| rpdescription || Used for the item description in the &#039;&#039;Revelations: Persona&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|P5X}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| bg || Used for the item&#039;s rarity background when called from [[Template:P5X Item]]. Accepts &amp;lt;code&amp;gt;grey&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;blue&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;purple&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;yellow&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;rainbow&amp;lt;/code&amp;gt; for most items. For Personas, append &amp;lt;code&amp;gt;_persona&amp;lt;/code&amp;gt; to the background, and for Persona Seals, append &amp;lt;code&amp;gt;_seal&amp;lt;/code&amp;gt; (i.e. &amp;lt;code&amp;gt;purple_seal&amp;lt;/code&amp;gt;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|DCLD}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| dkname || Used for the item name in the {{Link|Game|DKLD}} release.&lt;br /&gt;
|-&lt;br /&gt;
| dkdescription || Used for the item description in the &#039;&#039;DemiKids Light Version and Dark Version&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment Data==&lt;br /&gt;
Used with [[Template:Item|Item]], [[Template:Equipment List|Equipment List]] and [[Template:GameDesc|GameDesc]].&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
Note that for equipment data, any parameter that is unused should be omitted entirely, unless otherwise noted within the parameter guideline.&lt;br /&gt;
{| class=&amp;quot;wikitable large-cells&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Parameter !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| name || Sets the display name of the equipment. This should be rendered with the proper capitalization as seen in-game. &#039;&#039;&#039;This must be included.&#039;&#039;&#039; || &amp;lt;code&amp;gt;name = &#039;Jagd Gloves&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| link || Sets the target page for the link, if different from the equipment&#039;s name; i.e. pointing to [[Ame-no-Murakumo (Weapon)]] instead of [[Ame-no-Murakumo]]. || &amp;lt;code&amp;gt;link = &#039;Vajra (Weapon)&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| equiptype || The type of equipment in question; for example [[Gun (Equipment)|gun]], [[Sword (Equipment)|sword]], leg armor, helm, and so forth. || &amp;lt;code&amp;gt;equiptype = &#039;Pistol&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| icon || This parameter sets which icon will display alongside the item when called from equipment data. || &amp;lt;code&amp;gt;icon = &#039;sword&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| buy || The amount of currency that is required to purchase a piece of equipment from a shop. This parameter is not used for equipment that is exchanged for with materials such as [[gem]]s. || &amp;lt;code&amp;gt;buy = 2500&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| casinobuy || The amount of casino coins that are required to purchase a piece of equipment from a shop. If used, then instead of &amp;lt;code&amp;gt;buy&amp;lt;/code&amp;gt;, either &amp;lt;code&amp;gt;yenbuy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;maccabuy&amp;lt;/code&amp;gt; must be used if the piece of equipment is purchasable elsewhere with standard currency to prevent confusion. || &amp;lt;code&amp;gt;casinobuy = 25000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| sell || The amount of currency received when selling a piece of equipment to a shop. || &amp;lt;code&amp;gt;sell = 1250&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| capacity || The maximum number of copies of a piece of equipment that can be held at one time. || &amp;lt;code&amp;gt;capacity = 99&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| gender || The gender restriction of a piece of equipment. Format as &amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt; for male, &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt; for female, and either &amp;lt;code&amp;gt;fm&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;mf&amp;lt;/code&amp;gt; for both. Other, unique restrictions should be formatted as plain text. || &amp;lt;code&amp;gt;gender = &#039;f&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;gender = &#039;Dog&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| alignment || The alignment restriction of a piece of equipment. || &amp;lt;code&amp;gt;alignment = &#039;Law&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| effect || Any special properties of the equipment. This should be kept concise; lengthier explanations of mechanics should not go into the equipment data but rather in a dedicated Mechanics subsection on the equipment&#039;s page. It should also not be used for descriptions of unlock conditions, alignment exclusivity, or for information that is redundant to another field (i.e. the damage attribute should not be present).|| &amp;lt;code&amp;gt;effect = &#039;Chance to inflict Burn.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| skill || Any skill that the equipment grants or uses, formatted in lowercase. In some cases, this is actually the effect of an item; this parameter should still be used for such cases. || &amp;lt;code&amp;gt;skill = &#039;invigorate 2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description || The equipment&#039;s in-game description, if applicable. When the title in question only exists in Japanese, this serves as the translation for &amp;lt;code&amp;gt;description_ja&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;description = &#039;Divine weapon made from a holy bone.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| description_ja || The equipment&#039;s in-game description in the original Japanese, if applicable. Used for Japanese-only games. || &amp;lt;code&amp;gt;description_ja = &#039;回復アイテム　単体　味方１体のＨＰ少しだけ回復&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| notes || For short notes on a piece of equipment that do not fit elsewhere. This should not be used for detailed, in-depth explanations of equipment effects, which should be placed on the equipment page; rather it is used for brief anecdotes on additional properties of a piece of equipment. || &amp;lt;code&amp;gt;notes = &#039;Bugged and does not work.&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;notes = &#039;Unused.&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Obtain Method Parameters&lt;br /&gt;
|-&lt;br /&gt;
| shop || The names of shops (or towns with shops) that sell this equipment. Omit if none exist. || &amp;lt;code&amp;gt;shop = &#039;&amp;lt;nowiki&amp;gt;[[Aohige Pharmacy]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;shop = &#039;&amp;lt;nowiki&amp;gt;[[Ginza]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| drop || The names of enemies that drop this equipment. Omit if none exist. || &amp;lt;code&amp;gt;drop = &#039;&amp;lt;nowiki&amp;gt;[[Jack Frost]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| event || A brief description of any scripted events that grant this equipment. Also used for default equipment. || &amp;lt;code&amp;gt;event = &#039;Initial equipment (&amp;lt;nowiki&amp;gt;[[Yu Narukami]]&amp;lt;/nowiki&amp;gt;)&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;event = &#039;Quest Reward from &amp;lt;nowiki&amp;gt;[[Extracurricular Activities]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| chest || The dungeon and floor where this item can be found in a treasure chest (or equivalent). || &amp;lt;code&amp;gt;chest = &#039;&amp;lt;nowiki&amp;gt;[[Shinjuku Medical Center]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| itemize || The names of Demons, Personas, etc. that transform into this item via [[itemization]]. Omit if none exist. If the itemization method involves fusion with another Demon or item, the &amp;lt;code&amp;gt;fusion&amp;lt;/code&amp;gt; parameter should be used instead. || &amp;lt;code&amp;gt;itemize = &#039;&amp;lt;nowiki&amp;gt;[[Jack-o&#039;-Lantern]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| fusion || The names of items and/or Demons that fuse into this item, such as in [[Sword Fusion|sword fusion]]. Omit if none exist. || &amp;lt;code&amp;gt;fusion = &#039;&amp;lt;nowiki&amp;gt;[[Spirit Sword]] × [[Tengu]]&amp;lt;/nowiki&amp;gt;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Weapon Parameters&lt;br /&gt;
|-&lt;br /&gt;
| attribute || The elemental [[Attribute|attribute]] of the weapon. This must be written in lowercase, like the equipment name. It is responsible for identifying the attribute of the equipment where applicable. || &amp;lt;code&amp;gt;attribute = &#039;phys&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| attribute_link || Sets the link for the attribute if it would otherwise link to an unrelated article, for example, setting &amp;lt;code&amp;gt;attribute_link = &#039;Gun (Attribute)&#039;,&amp;lt;/code&amp;gt; will link the attribute to [[Gun (Attribute)]] (the skill attribute) rather than [[Gun]] (a disambiguation page). || &amp;lt;code&amp;gt;attribute_link = &#039;Wood (Attribute)&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| attack || The weapon&#039;s attack modifier. || &amp;lt;code&amp;gt;attack = &#039;+20&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| target || The target of the equipment&#039;s attacks, as applicable to weapons. Target is best thought of as the combatants which will be affected by a weapon&#039;s basic attacks. In titles where a targeting reticle or confirmation screen is present, the target is equivalent to the combatants that are selectable by the targeting reticle or cursor.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Target should be formatted as follows: Single enemy, Enemy group, All enemies, Random enemies{{Exp|A targeting reticle for random enemies will often be identical in appearance to targeting all enemies. In this case, gameplay effects should take priority over the reticle.}} || &amp;lt;code&amp;gt;target = &#039;Single enemy&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| hit || The number of hits the weapon inflicts, if applicable. For multiple hits, format as &amp;lt;code&amp;gt;&#039;1-5&#039;&amp;lt;/code&amp;gt;. This &#039;&#039;&#039;must&#039;&#039;&#039; be placed within apostrophes, or the data for multiple hits will instead be interpreted as math, for example, &amp;lt;code&amp;gt;1-5&amp;lt;/code&amp;gt; will be output as &amp;lt;code&amp;gt;-4&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;hit = &#039;4-5&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;hit = 2&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| crit || The equipment&#039;s critical rate. Formatted as &amp;lt;code&amp;gt;&#039;x%&#039;&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;crit = &#039;70%&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| acc || The equipment&#039;s accuracy. Formatted as &amp;lt;code&amp;gt;&#039;x%&#039;&amp;lt;/code&amp;gt;. || &amp;lt;code&amp;gt;acc = &#039;100%&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Armor Parameters&lt;br /&gt;
|-&lt;br /&gt;
| restype || The armor&#039;s resistance type as used in titles such as &#039;&#039;Shin Megami Tensei&#039;&#039;. || &amp;lt;code&amp;gt;restype = &#039;Ice2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| defense || The armor&#039;s defense modifier. || &amp;lt;code&amp;gt;defense = &#039;+15&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| magicdefense || The armor&#039;s magic defense modifier. || &amp;lt;code&amp;gt;magicdefense = 15&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| evasion || The armor&#039;s evasion modifier. || &amp;lt;code&amp;gt;evasion = &#039;+5&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Resistance Parameters&lt;br /&gt;
|-&lt;br /&gt;
| phys&lt;br /&gt;
|rowspan=11 | Used for their respective [[attribute]]s. [[Template:Rst]] is used for most titles; however, some titles will accept other values depending on their needs, such as numeric values. These parameters should &#039;&#039;&#039;only&#039;&#039;&#039; be used for titles where equipment affects elemental affinity &#039;&#039;&#039;and&#039;&#039;&#039; does not use the &amp;lt;code&amp;gt;restype&amp;lt;/code&amp;gt; parameter. If the attribute affinity is not affected in any way, omit it. Omit any attribute that does not exist in the game that the equipment data is for.&lt;br /&gt;
| &amp;lt;code&amp;gt;phys= &#039;Str&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| gun&lt;br /&gt;
| &amp;lt;code&amp;gt;gun = &#039;Rpl&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| &amp;lt;code&amp;gt;fire = &#039;Strtri&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ice&lt;br /&gt;
| &amp;lt;code&amp;gt;ice = &#039;Wk&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| elec&lt;br /&gt;
| &amp;lt;code&amp;gt;elec = &#039;Rgd&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| force&lt;br /&gt;
| &amp;lt;code&amp;gt;force = &#039;Rfl&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| light&lt;br /&gt;
| &amp;lt;code&amp;gt;light = &#039;Nu&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dark&lt;br /&gt;
| &amp;lt;code&amp;gt;dark = &#039;Drn&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| death&lt;br /&gt;
| &amp;lt;code&amp;gt;death = &#039;100&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mind&lt;br /&gt;
| &amp;lt;code&amp;gt;mind = &#039;50&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| special&lt;br /&gt;
| &amp;lt;code&amp;gt;special = &#039;250&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Stat Parameters&lt;br /&gt;
|-&lt;br /&gt;
| hp&lt;br /&gt;
|rowspan=10 | Used for their respective stats. Format in apostrophes with a plus or minus. If the stat is not affected in any way, input &amp;lt;code&amp;gt;±0&amp;lt;/code&amp;gt;. Omit any stat that does not exist in the game that the equipment data is for.&lt;br /&gt;
| &amp;lt;code&amp;gt;hp = &#039;+2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mp&lt;br /&gt;
| &amp;lt;code&amp;gt;mp = &#039;±0&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| strength&lt;br /&gt;
| &amp;lt;code&amp;gt;strength = &#039;+2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| dexterity&lt;br /&gt;
| &amp;lt;code&amp;gt;dexterity = &#039;-2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| vitality&lt;br /&gt;
| &amp;lt;code&amp;gt;vitality = &#039;+4&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| magic&lt;br /&gt;
| &amp;lt;code&amp;gt;magic = &#039;-1&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| endurance&lt;br /&gt;
| &amp;lt;code&amp;gt;endurance = &#039;+8&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| intelligence&lt;br /&gt;
| &amp;lt;code&amp;gt;intelligence = &#039;-2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| agility&lt;br /&gt;
| &amp;lt;code&amp;gt;agility = &#039;±0&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| luck&lt;br /&gt;
| &amp;lt;code&amp;gt;luck = &#039;±0&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A filled equipment data entry may look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;nambu 2&#039;] = {&lt;br /&gt;
name = &#039;Nambu 2&#039;,&lt;br /&gt;
type = gun,&lt;br /&gt;
icon = &#039;pistol&#039;,&lt;br /&gt;
gender = &#039;m&#039;,&lt;br /&gt;
alignment = &#039;Law&#039;,&lt;br /&gt;
effect = &#039;Inflicts Poison.&#039;,&lt;br /&gt;
skill = &#039;Resist Fire&#039;,&lt;br /&gt;
buy = 10000,&lt;br /&gt;
sell = 5000,&lt;br /&gt;
attribute = &#039;gun&#039;,&lt;br /&gt;
attribute_link = &#039;Gun (Attribute)&#039;,&lt;br /&gt;
attack = 54,&lt;br /&gt;
target = &#039;All enemies&#039;,&lt;br /&gt;
hit = &#039;2-4&#039;,&lt;br /&gt;
crit = &#039;4%&#039;,&lt;br /&gt;
acc = &#039;80%&#039;,&lt;br /&gt;
description = &#039;(Example)&#039;,&lt;br /&gt;
description_ja = &#039;日本語&#039;,&lt;br /&gt;
},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Title-Specific Guidelines===&lt;br /&gt;
; {{Link|Series|MT-}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| charisma || Used for the Charm/Charisma stat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|MT2}} and {{Link|Game|KMT}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| mt_attack || Used for the Attack stat, separate from weapon power, which is the &amp;lt;code&amp;gt;attack=&amp;lt;/code&amp;gt; parameter.&lt;br /&gt;
|-&lt;br /&gt;
| agility_level || Used for the agility level of armor, separate from the Agility stat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|SMT1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| yenbuy || Used for the buy price in yen.&lt;br /&gt;
|-&lt;br /&gt;
| maccabuy || Used for the buy price in Macca.&lt;br /&gt;
|-&lt;br /&gt;
| yensell || Used for the sell price in yen.&lt;br /&gt;
|-&lt;br /&gt;
| maccasell || Used for the sell price in Macca.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|SMT4}} and {{Link|Game|SMT4A}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| weapontype || Used for the subcategory of weapon, such as Sword, Dagger, and Spear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|LB1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| rdsname || Used for the equipment name in the {{Link|Game|RDS}} release.&lt;br /&gt;
|-&lt;br /&gt;
| el || Used for if a piece of equipment is usable by [[El]]. Format as either &amp;lt;code&amp;gt;&#039;y&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;n&#039;&amp;lt;/code&amp;gt;, which will be interpreted as {{y}} or {{n}}, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| kishe || Used for if a piece of equipment is usable by [[Kishe]]. Format as either &amp;lt;code&amp;gt;&#039;y&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;n&#039;&amp;lt;/code&amp;gt;, which will be interpreted as {{y}} or {{n}}, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| uranus || Used for if a piece of equipment is usable by [[Uranus]]. Format as either &amp;lt;code&amp;gt;&#039;y&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;n&#039;&amp;lt;/code&amp;gt;, which will be interpreted as {{y}} or {{n}}, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|LBS}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| buyback || Used for whether or not the equipment can be bought back from shops it was sold to. Format as either &amp;lt;code&amp;gt;&#039;y&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;n&#039;&amp;lt;/code&amp;gt;, which will be interpreted as {{y}} or {{n}}, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|DeSum}} and {{Link|Game|SH1}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| backrow || Used for whether or not the equipment can be used from the back row. Format as either &amp;lt;code&amp;gt;&#039;y&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;n&#039;&amp;lt;/code&amp;gt;, which will be interpreted as {{y}} or {{n}}, respectively.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|MIP}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| rpname || Used for the equipment name in the {{Link|Game|RP}} release.&lt;br /&gt;
|-&lt;br /&gt;
| rpdescription || Used for the equipment description in the &#039;&#039;Revelations: Persona&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|P5T}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| shottype || Used for the Shot Type of each weapon, with the following acceptable inputs:&lt;br /&gt;
*&amp;lt;code&amp;gt;one-single&amp;lt;/code&amp;gt; - One shot, single target&lt;br /&gt;
*&amp;lt;code&amp;gt;one-multi&amp;lt;/code&amp;gt; - One shot, multi-target&lt;br /&gt;
*&amp;lt;code&amp;gt;aoe-single&amp;lt;/code&amp;gt; - AoE shot, single target&lt;br /&gt;
*&amp;lt;code&amp;gt;aoe-multi&amp;lt;/code&amp;gt; - AoE shot, multi-target&lt;br /&gt;
*&amp;lt;code&amp;gt;explosive&amp;lt;/code&amp;gt; - Explosive shot&lt;br /&gt;
|-&lt;br /&gt;
| range || Used for the weapon&#039;s range, expressed as a single number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; {{Link|Game|DCLD}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Guideline&lt;br /&gt;
|-&lt;br /&gt;
| dkname || Used for the skill name in the {{Link|Game|DKLD}} release.&lt;br /&gt;
|-&lt;br /&gt;
| dkdescription || Used for the skill description in the &#039;&#039;DemiKids Light Version and Dark Version&#039;&#039; release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Translation Data==&lt;br /&gt;
Used with [[Template:TLTable|TLTable]] and [[Template:TLTable/Header|TLTable/Header]].&lt;br /&gt;
&lt;br /&gt;
Translation data is unique from previous kinds of data in how it is formatted. There are two special entries in the table with important keys that have unique parameters: the language index and the hack list.&lt;br /&gt;
&lt;br /&gt;
===Language Index===&lt;br /&gt;
An example of the language index looks like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;p3r&#039;] = {&lt;br /&gt;
	en = &#039;y&#039;,&lt;br /&gt;
	ja = &#039;y&#039;,&lt;br /&gt;
	zhcn = &#039;y&#039;,&lt;br /&gt;
	zhtw = &#039;y&#039;,&lt;br /&gt;
	fr = &#039;y&#039;,&lt;br /&gt;
	de = &#039;y&#039;,&lt;br /&gt;
	it = &#039;y&#039;,&lt;br /&gt;
	ko = &#039;y&#039;,&lt;br /&gt;
	pl = &#039;y&#039;,&lt;br /&gt;
	ptbr = &#039;y&#039;,&lt;br /&gt;
	ru = &#039;y&#039;,&lt;br /&gt;
	es = &#039;y&#039;,&lt;br /&gt;
},&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a list of language codes that the translation module uses. Language codes that are used in the data should be present and filled; otherwise, they should be omitted. A list of language codes is provided later, but there is a unique one that will be discussed shortly. Without the language index, the modules do not know which languages have translations and will break. Providing a list ensures internal consistency even if individual entries are missing translation data. The key for the language list should be the media abbreviation in lowercase; in this example, &amp;lt;code&amp;gt;p3r&amp;lt;/code&amp;gt; for &#039;&#039;Persona 3 Reload&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is a special language code for the index titled &amp;lt;code&amp;gt;hack&amp;lt;/code&amp;gt;, which indicates that this title has unofficial translations produced by fans. Any title with fan translation data should have &amp;lt;code&amp;gt;hack = &#039;y&#039;&amp;lt;/code&amp;gt; in its language index, along with the hack list, which is used to provide data about the unofficial translations.&lt;br /&gt;
&lt;br /&gt;
===Hack List===&lt;br /&gt;
An example of the hack list looks like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[&#039;hacklist&#039;] = {&lt;br /&gt;
	[1] = { &lt;br /&gt;
		code = &#039;ftl_ag&#039;,&lt;br /&gt;
		lang = &amp;quot;English&amp;quot;,&lt;br /&gt;
		groupname = &#039;Aeon Genesis&#039;,&lt;br /&gt;
		platform = &#039;SFC&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	[2] = { &lt;br /&gt;
		code = &#039;ftl_sdc&#039;,&lt;br /&gt;
		lang = &amp;quot;English&amp;quot;,&lt;br /&gt;
		groupname = &#039;Stardust Crusaders&#039;,&lt;br /&gt;
		platform = &#039;SFC&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hack list, named after &amp;quot;translation hacks&amp;quot; which modify the ROM data of a video game to alter the text to be in another language, catalogues data about unofficial translations within a subtable. The following is the meaning of each parameter:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable large-cells&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Parameter !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
| key || The key of an entry in the hacklist subtable is a number. It cannot be a phrase like most other keys; it &#039;&#039;&#039;must&#039;&#039;&#039; be written as a number without apostrophes or data associated with unofficial translations will refuse to display. This number also determines the order in which these unofficial translations will be displayed; it is recommended to place them in order by language, then alphabetically by the group name. || &amp;lt;code&amp;gt;[1]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| code || Sets a custom code used in the translation data to refer to the terminology used by that unofficial translation. &#039;&#039;&#039;This must be included.&#039;&#039;&#039; It is recommended to preface all such codes with &amp;quot;ftl_&amp;quot; and an acronym or abbreviation of the translation group&#039;s name for easy identification. || &amp;lt;code&amp;gt;name = &#039;ftl_ag&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang || The language of the unofficial translation. || &amp;lt;code&amp;gt;lang = &#039;Spanish&#039;&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;lang = &#039;Tagalog&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| groupname || The name of the translation group who created the unofficial translation. || &amp;lt;code&amp;gt;groupname = &#039;Aeon Genesis&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| platform || The platform that the translation was made for, if a video game. || &amp;lt;code&amp;gt;platform = &#039;PS2&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Translation Data===&lt;br /&gt;
{| class=&amp;quot;wikitable large-cells&amp;quot; style=&amp;quot;width:75%;&amp;quot;&lt;br /&gt;
! Parameter !! Description !! Example&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Language-related&lt;br /&gt;
|-&lt;br /&gt;
| en || Language code for English. || &amp;lt;code&amp;gt;en = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| enBr || Language code for British English. Used if there is a difference between American English and British English versions of a text. Does not need listed in the language index. || &amp;lt;code&amp;gt;enBr = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| enAu || Language code for Australian English. Used if there is a difference between American English and Australian English versions of a text. Does not need listed in the language index. || &amp;lt;code&amp;gt;enAu = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ja || Language code for Japanese. || &amp;lt;code&amp;gt;ja = &#039;ジャックフロスト&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ja_hepburn || Japanese romanization in Hepburn. || &amp;lt;code&amp;gt;ja_hepburn = &#039;Jakku Furosuto&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ja_tl || Simple translation of Japanese. || &amp;lt;code&amp;gt;ja_tl = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| zhcn || Language code for Simplified Chinese. || &amp;lt;code&amp;gt;zhcn = &#039;杰克霜精&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| zhcn_pinyin || Simplified Chinese in pinyin. || &amp;lt;code&amp;gt;zhcn_pinyin = &#039;Jiékè Shuāngjīng&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| zhtw || Language code for Traditional Chinese. || &amp;lt;code&amp;gt;zhtw = &#039;傑克霜精&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| zhtw_pinyin || Traditional Chinese in pinyin. || &amp;lt;code&amp;gt;zhtw_pinyin = &#039;Jiékè Shuāngjīng&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| fr || Language code for French. || &amp;lt;code&amp;gt;fr = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| frF || Language code for Metropolitan French; used if there is a difference between Metropolitan and Canadian French versions of a text. Does not need listed in the language index. || &amp;lt;code&amp;gt;frF = &#039;Jack Givre&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| frC || Language code for Canadian French; used if there is a difference between Metropolitan and Canadian French versions of a text. Does not need listed in the language index. || &amp;lt;code&amp;gt;frC = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| de || Language code for German. || &amp;lt;code&amp;gt;de = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| it || Language code for Italian. || &amp;lt;code&amp;gt;it = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ko || Language code for Korean. || &amp;lt;code&amp;gt;ko = &#039;잭 프로스트&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ko_revised || Korean romanized with Revised Romanization of Korean. || &amp;lt;code&amp;gt;ko_revised = &#039;Jaek Peuroseuteu&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| pl || Language code for Polish. || &amp;lt;code&amp;gt;pl = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ptbr || Language code for Brazilian Portuguese. || &amp;lt;code&amp;gt;ptbr = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ru || Language code for Russian. || &amp;lt;code&amp;gt;ru = &#039;Джек Фрост&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ru_bgn || Russian romanized with BGN/PCGN. || &amp;lt;code&amp;gt;ru_bgn = &#039;Dzhek Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| es || Language code for Spanish, assumed Peninsular. || &amp;lt;code&amp;gt;es = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ess || Language code for Peninsular Spanish. Used instead of &amp;lt;code&amp;gt;es&amp;lt;/code&amp;gt; when Latin American Spanish also exists. || &amp;lt;code&amp;gt;ess = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| esl || Language code for Latin American Spanish. || &amp;lt;code&amp;gt;esl = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| th || Language code for Thai. || &amp;lt;code&amp;gt;th = &#039;แจ็ค ฟรอสต์&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| th_r || Thai romanization using ISO-11940. || &amp;lt;code&amp;gt;th_r = &#039;Jaek Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| tr || Language code for Turkish. || &amp;lt;code&amp;gt;tr = &#039;Jack Frost&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Other&lt;br /&gt;
|-&lt;br /&gt;
| key_link || Changes the target link for the table key. If set to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt;, no link will be displayed. Omit if the name of the terminology is identical to the link. || &amp;lt;code&amp;gt;key_link = &#039;Vajra (Weapon)&#039;&amp;lt;br/&amp;gt;key_link = &#039;none&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| key_override || Overrides the display text of the key. Used if text display errors are occurring. || &amp;lt;code&amp;gt;key_override = &#039;New Key&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A filled translation data entry may look like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;[&#039;igor&#039;] = {&lt;br /&gt;
		en = &#039;Igor&#039;,&lt;br /&gt;
		ja = &#039;イゴール&#039;,&lt;br /&gt;
		ja_hepburn = &#039;Igōru&#039;,&lt;br /&gt;
		ja_tl = &#039;Igor&#039;,&lt;br /&gt;
		zhcn = &#039;伊格尔&#039;,&lt;br /&gt;
		zhcn_pinyin = &#039;Yīgé\&#039;ěr&#039;,&lt;br /&gt;
		zhcn_tl = &#039;Igor&#039;,&lt;br /&gt;
		zhtw = &#039;伊格爾&#039;,&lt;br /&gt;
		zhtw_pinyin = &#039;Yīgé\&#039;ěr&#039;,&lt;br /&gt;
		zhtw_tl = &#039;Igor&#039;,&lt;br /&gt;
		fr = &#039;Igor&#039;,&lt;br /&gt;
		de = &#039;Igor&#039;,&lt;br /&gt;
		it = &#039;Igor&#039;,&lt;br /&gt;
		ko = &#039;이고르&#039;,&lt;br /&gt;
		ko_revised = &#039;Igoreu&#039;,&lt;br /&gt;
		ko_tl = &#039;Igor&#039;,&lt;br /&gt;
		pl = &#039;Igor&#039;,&lt;br /&gt;
		ptbr = &#039;Igor&#039;,&lt;br /&gt;
		ru = &#039;Игорь&#039;,&lt;br /&gt;
		ru_bgn = &#039;Igor’&#039;,&lt;br /&gt;
		ru_tl = &#039;Igor&#039;,&lt;br /&gt;
		es = &#039;Igor&#039;,&lt;br /&gt;
		tr = &#039;Igor&#039;&lt;br /&gt;
	},&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Data==&lt;br /&gt;
===Media Data===&lt;br /&gt;
Used for templates such as [[Template:Link|Link]] to track various Megami Tensei media. Media data can only be edited by [[Megami Tensei Wiki:Staff|a staff member]]. If an edit needs to be made to media data, it is recommended to reach out to a member of staff on their talk pages.&lt;br /&gt;
&lt;br /&gt;
===Icon Data===&lt;br /&gt;
Simple data listing for icons. Used for a wide variety of applications, but is primarily used to display icons within templates. Icon data is not as heavily protected as media data, but should be edited with caution. Icons should either link to a relevant article (such as the [[attribute]] the icon represents) or disable linking altogether. Links can be disabled using &amp;lt;code&amp;gt;link=&amp;lt;/code&amp;gt; by leaving the link field empty.&lt;br /&gt;
&lt;br /&gt;
A simple example of icon data is as follows, for reference:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local icon = {&lt;br /&gt;
[&#039;almighty&#039;] = &#039;[[File:DeSu1 Almighty Icon.png|12px|link=Almighty]]&#039;,&lt;br /&gt;
[&#039;cursed&#039;] = &#039;[[File:DeSu1 Curse Icon.png|12px|link=]]&#039;, --This icon will not link anywhere.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	icon = icon,&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav Guidelines}}&lt;br /&gt;
[[Category:Megami Tensei Wiki]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Equipment_in_Persona_5_Tactica&amp;diff=421481</id>
		<title>Equipment in Persona 5 Tactica</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Equipment_in_Persona_5_Tactica&amp;diff=421481"/>
		<updated>2026-09-20T16:40:17Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Equipment in &#039;&#039;Persona 5 Tactica&#039;&#039;}}{{Stub|series=P|type=List|reason=Attack variability, range numbers, and fusion accident variants from the guidebook. Also missing some weapons and dlc weapon stats}}&lt;br /&gt;
This is a listing of weapons in {{Link|Game|P5T}}.&lt;br /&gt;
{{OTOC}}&lt;br /&gt;
&lt;br /&gt;
==Ren Amamiya==&lt;br /&gt;
===Base Game===&lt;br /&gt;
{{Equipment List/Header|P5T|Tkachev}}&lt;br /&gt;
{{Equipment List|P5T|Tkachev}}&lt;br /&gt;
{{Equipment List|P5T|Governance}}&lt;br /&gt;
{{Equipment List|P5T|Riot Police}}&lt;br /&gt;
{{Equipment List|P5T|Makaronov}}&lt;br /&gt;
{{Equipment List|P5T|Sand Hawk}}&lt;br /&gt;
{{Equipment List|P5T|Negaholic}}&lt;br /&gt;
{{Equipment List|P5T|From Heaven}}&lt;br /&gt;
{{Equipment List|P5T|Olivier}}&lt;br /&gt;
{{Equipment List|P5T|Cosmo Bright}}&lt;br /&gt;
{{Equipment List|P5T|Down Burst}}&lt;br /&gt;
{{Equipment List|P5T|X Cruder}}&lt;br /&gt;
{{Equipment List|P5T|Cocytus}}&lt;br /&gt;
{{Equipment List|P5T|Stampede}}&lt;br /&gt;
{{Equipment List|P5T|R.I.Pistol}}&lt;br /&gt;
{{Equipment List|P5T|Forget Yourself}}&lt;br /&gt;
{{Equipment List|P5T|Danse Macabre}}&lt;br /&gt;
{{Equipment List|P5T|Jig 227}}&lt;br /&gt;
{{Equipment List|P5T|Thanatophobia}}&lt;br /&gt;
{{Equipment List|P5T|Grim Reaper}}&lt;br /&gt;
{{Equipment List|P5T|Breath of Irkalla}}&lt;br /&gt;
{{Equipment List|P5T|Black Inferno}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Sand Hawk}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Sand Hawk PT}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Repaint Your Heart&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Morgana==&lt;br /&gt;
{{Equipment List/Header|P5T|Slingshot}}&lt;br /&gt;
{{Equipment List|P5T|Slingshot}}&lt;br /&gt;
{{Equipment List|P5T|Slingbow}}&lt;br /&gt;
{{Equipment List|P5T|Shrike}}&lt;br /&gt;
{{Equipment List|P5T|Tomahawk}}&lt;br /&gt;
{{Equipment List|P5T|Northern Light}}&lt;br /&gt;
{{Equipment List|P5T|Atom Man}}&lt;br /&gt;
{{Equipment List|P5T|Lunar Eagle}}&lt;br /&gt;
{{Equipment List|P5T|Antares}}&lt;br /&gt;
{{Equipment List|P5T|Albatross}}&lt;br /&gt;
{{Equipment List|P5T|Star Slayer}}&lt;br /&gt;
{{Equipment List|P5T|Light of Cepheus}}&lt;br /&gt;
{{Equipment List|P5T|Dreamstone}}&lt;br /&gt;
{{Equipment List|P5T|Utopia}}&lt;br /&gt;
{{Equipment List|P5T|Betelgeuse}}&lt;br /&gt;
{{Equipment List|P5T|Ariel}}&lt;br /&gt;
{{Equipment List|P5T|Supernova}}&lt;br /&gt;
{{Equipment List|P5T|Falcon}}&lt;br /&gt;
{{Equipment List|P5T|Song of Vayu}}&lt;br /&gt;
{{Equipment List|P5T|Ending Sun}}&lt;br /&gt;
{{Equipment List|P5T|Fusion Reactor}}&lt;br /&gt;
{{Equipment List|P5T|One-Eighteen}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Slingbow}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ann Takamaki==&lt;br /&gt;
{{Equipment List/Header|P5T|Replica SMG}}&lt;br /&gt;
{{Equipment List|P5T|Replica SMG}}&lt;br /&gt;
{{Equipment List|P5T|Sterlidge}}&lt;br /&gt;
{{Equipment List|P5T|Blitz MG}}&lt;br /&gt;
{{Equipment List|P5T|Tarantula}}&lt;br /&gt;
{{Equipment List|P5T|No Mercy}}&lt;br /&gt;
{{Equipment List|P5T|Salamander}}&lt;br /&gt;
{{Equipment List|P5T|Western SMG}}&lt;br /&gt;
{{Equipment List|P5T|Keep Out}}&lt;br /&gt;
{{Equipment List|P5T|Firedrake}}&lt;br /&gt;
{{Equipment List|P5T|Bloody Mary}}&lt;br /&gt;
{{Equipment List|P5T|Hien Renhappou}}&lt;br /&gt;
{{Equipment List|P5T|Hazard Symbol}}&lt;br /&gt;
{{Equipment List|P5T|Efreet}}&lt;br /&gt;
{{Equipment List|P5T|Phantom Killer}}&lt;br /&gt;
{{Equipment List|P5T|Empress Semiramis}}&lt;br /&gt;
{{Equipment List|P5T|Balalaika}}&lt;br /&gt;
{{Equipment List|P5T|Crimson Line}}&lt;br /&gt;
{{Equipment List|P5T|Sinner&#039;s Punishment}}&lt;br /&gt;
{{Equipment List|P5T|Dead-End Machina}}&lt;br /&gt;
{{Equipment List|P5T|Hephaestus&#039;s Kiln}}&lt;br /&gt;
{{Equipment List|P5T|Elizabeth}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Machine Gun}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ryuji Sakamoto==&lt;br /&gt;
{{Equipment List/Header|P5T|Levinson M31}}&lt;br /&gt;
{{Equipment List|P5T|Levinson M31}}&lt;br /&gt;
{{Equipment List|P5T|Granelli M3}}&lt;br /&gt;
{{Equipment List|P5T|Bianchi SBAS}}&lt;br /&gt;
{{Equipment List|P5T|Fireworks}}&lt;br /&gt;
{{Equipment List|P5T|Masterkey}}&lt;br /&gt;
{{Equipment List|P5T|Eigan 444}}&lt;br /&gt;
{{Equipment List|P5T|Paralyzer}}&lt;br /&gt;
{{Equipment List|P5T|Anarchy Shot}}&lt;br /&gt;
{{Equipment List|P5T|Hypnotic}}&lt;br /&gt;
{{Equipment List|P5T|Fury}}&lt;br /&gt;
{{Equipment List|P5T|Yellow Turban Rebel}}&lt;br /&gt;
{{Equipment List|P5T|Calamity Gun}}&lt;br /&gt;
{{Equipment List|P5T|Sleep Scattershot}}&lt;br /&gt;
{{Equipment List|P5T|Wild Cannon}}&lt;br /&gt;
{{Equipment List|P5T|Vlad 3}}&lt;br /&gt;
{{Equipment List|P5T|Kiraihou}}&lt;br /&gt;
{{Equipment List|P5T|Thunder Cannon}}&lt;br /&gt;
{{Equipment List|P5T|Coma Scattershot}}&lt;br /&gt;
{{Equipment List|P5T|Wrath of Raijin}}&lt;br /&gt;
{{Equipment List|P5T|King Yama}}&lt;br /&gt;
{{Equipment List|P5T|LL-By}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Levinson M31}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Haru Okumura==&lt;br /&gt;
{{Equipment List/Header|P5T|GL Replica}}&lt;br /&gt;
{{Equipment List|P5T|GL Replica}}&lt;br /&gt;
{{Equipment List|P5T|Scorcher}}&lt;br /&gt;
{{Equipment List|P5T|Town Burner}}&lt;br /&gt;
{{Equipment List|P5T|Frogger}}&lt;br /&gt;
{{Equipment List|P5T|Eraser}}&lt;br /&gt;
{{Equipment List|P5T|Château d&#039;If}}&lt;br /&gt;
{{Equipment List|P5T|Edmond}}&lt;br /&gt;
{{Equipment List|P5T|Louvre}}&lt;br /&gt;
{{Equipment List|P5T|Canard}}&lt;br /&gt;
{{Equipment List|P5T|Owen}}&lt;br /&gt;
{{Equipment List|P5T|Versailles}}&lt;br /&gt;
{{Equipment List|P5T|Pandemonium}}&lt;br /&gt;
{{Equipment List|P5T|Fontainebleau}}&lt;br /&gt;
{{Equipment List|P5T|Ares}}&lt;br /&gt;
{{Equipment List|P5T|Faucon Pèlerin}}&lt;br /&gt;
{{Equipment List|P5T|Milkor}}&lt;br /&gt;
{{Equipment List|P5T|Bilskirnir}}&lt;br /&gt;
{{Equipment List|P5T|Monte Cristo}}&lt;br /&gt;
{{Equipment List|P5T|Wing of Simurgh}}&lt;br /&gt;
{{Equipment List|P5T|Attendre Espérer}}&lt;br /&gt;
{{Equipment List|P5T|Hirondelle}}&lt;br /&gt;
{{Equipment List|P5T|Picaro G Launcher}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yusuke Kitagawa==&lt;br /&gt;
{{Equipment List/Header|P5T|Replica AR}}&lt;br /&gt;
{{Equipment List|P5T|Replica AR}}&lt;br /&gt;
{{Equipment List|P5T|Black Assault}}&lt;br /&gt;
{{Equipment List|P5T|Rebel Rifle}}&lt;br /&gt;
{{Equipment List|P5T|Pararhythm}}&lt;br /&gt;
{{Equipment List|P5T|Annihilator}}&lt;br /&gt;
{{Equipment List|P5T|Claudius Lancea}}&lt;br /&gt;
{{Equipment List|P5T|Awayuki Kirishima}}&lt;br /&gt;
{{Equipment List|P5T|Lucius Arcus}}&lt;br /&gt;
{{Equipment List|P5T|Rikka Tsukimi}}&lt;br /&gt;
{{Equipment List|P5T|AR-X}}&lt;br /&gt;
{{Equipment List|P5T|Hell&#039;s Inferno}}&lt;br /&gt;
{{Equipment List|P5T|Hizutsu}}&lt;br /&gt;
{{Equipment List|P5T|Emperor Caligula}}&lt;br /&gt;
{{Equipment List|P5T|Ryuraihou}}&lt;br /&gt;
{{Equipment List|P5T|Hatsunetsu Shiranui}}&lt;br /&gt;
{{Equipment List|P5T|Star-H}}&lt;br /&gt;
{{Equipment List|P5T|Ice Blade Verditer}}&lt;br /&gt;
{{Equipment List|P5T|Diana&#039;s Favor}}&lt;br /&gt;
{{Equipment List|P5T|Kagutsuchi}}&lt;br /&gt;
{{Equipment List|P5T|Kyokkan Gokou}}&lt;br /&gt;
{{Equipment List|P5T|Hiuchi Ishi}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Assault Rifle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Makoto Niijima==&lt;br /&gt;
{{Equipment List/Header|P5T|Replica Revolver}}&lt;br /&gt;
{{Equipment List|P5T|Replica Revolver}}&lt;br /&gt;
{{Equipment List|P5T|Peacemaker}}&lt;br /&gt;
{{Equipment List|P5T|Ling Xing}}&lt;br /&gt;
{{Equipment List|P5T|Carousel}}&lt;br /&gt;
{{Equipment List|P5T|Wildborn}}&lt;br /&gt;
{{Equipment List|P5T|Absolute}}&lt;br /&gt;
{{Equipment List|P5T|Gear Hunter}}&lt;br /&gt;
{{Equipment List|P5T|Ventisca}}&lt;br /&gt;
{{Equipment List|P5T|Heaven&#039;s Drum}}&lt;br /&gt;
{{Equipment List|P5T|Baptism}}&lt;br /&gt;
{{Equipment List|P5T|Cyber Down}}&lt;br /&gt;
{{Equipment List|P5T|Orochi}}&lt;br /&gt;
{{Equipment List|P5T|Hel Cocytus}}&lt;br /&gt;
{{Equipment List|P5T|Darkout}}&lt;br /&gt;
{{Equipment List|P5T|Fierce Thunder}}&lt;br /&gt;
{{Equipment List|P5T|Dark Kernel}}&lt;br /&gt;
{{Equipment List|P5T|Twilight}}&lt;br /&gt;
{{Equipment List|P5T|Chronostasis}}&lt;br /&gt;
{{Equipment List|P5T|Raikou Mitsudomoe}}&lt;br /&gt;
{{Equipment List|P5T|Ultimate Proto}}&lt;br /&gt;
{{Equipment List|P5T|Thunder Beast}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Revolver}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erina==&lt;br /&gt;
{{Equipment List/Header|P5T|Replica M. Pistol}}&lt;br /&gt;
{{Equipment List|P5T|Replica M. Pistol}}&lt;br /&gt;
{{Equipment List|P5T|Mosser}}&lt;br /&gt;
{{Equipment List|P5T|S. Tsar}}&lt;br /&gt;
{{Equipment List|P5T|Liberty}}&lt;br /&gt;
{{Equipment List|P5T|Synapse Breaker}}&lt;br /&gt;
{{Equipment List|P5T|Triumph}}&lt;br /&gt;
{{Equipment List|P5T|Butterfly Wings}}&lt;br /&gt;
{{Equipment List|P5T|Memory Eater}}&lt;br /&gt;
{{Equipment List|P5T|PK-315}}&lt;br /&gt;
{{Equipment List|P5T|Landspout}}&lt;br /&gt;
{{Equipment List|P5T|Saber 5}}&lt;br /&gt;
{{Equipment List|P5T|Mythic Lemuria}}&lt;br /&gt;
{{Equipment List|P5T|Caltrop}}&lt;br /&gt;
{{Equipment List|P5T|Storm Wind Supercell}}&lt;br /&gt;
{{Equipment List|P5T|Punic 2134}}&lt;br /&gt;
{{Equipment List|P5T|Lost Time}}&lt;br /&gt;
{{Equipment List|P5T|Struthio Cameloss}}&lt;br /&gt;
{{Equipment List|P5T|Battle Cry}}&lt;br /&gt;
{{Equipment List|P5T|Storm God Chip}}&lt;br /&gt;
{{Equipment List|P5T|G Singularity}}&lt;br /&gt;
{{Equipment List|P5T|Conjuring}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Machine Pistol}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goro Akechi==&lt;br /&gt;
===Base Game===&lt;br /&gt;
{{Equipment List/Header|P5T|Moebius}}&lt;br /&gt;
{{Equipment List|P5T|Moebius}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Moebius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Repaint Your Heart&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Kasumi Yoshizawa==&lt;br /&gt;
{{Equipment List/Header|P5T|Roosevelt}}&lt;br /&gt;
{{Equipment List|P5T|Roosevelt}}&lt;br /&gt;
{{Equipment List|P5T|Picaro Roosevelt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Repaint Your Heart&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment Listings|Persona 5 Tactica]]&lt;br /&gt;
[[Category:Equipment in Persona 5 Tactica| ]]&lt;br /&gt;
[[Category:Persona 5 Tactica]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Equipment_List&amp;diff=421480</id>
		<title>Module:Equipment List</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Equipment_List&amp;diff=421480"/>
		<updated>2026-09-20T16:40:13Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgument = require(&#039;Module:Arguments&#039;).getArgument&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)&lt;br /&gt;
    return (str:gsub(&amp;quot;(%l)(%w*)&amp;quot;, function(a,b) return string.upper(a)..b end))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function redirectIfNeeded(abbr)&lt;br /&gt;
	if abbr == &amp;quot;p1&amp;quot; or abbr == &amp;quot;rp&amp;quot; then&lt;br /&gt;
		return &amp;quot;mip&amp;quot;&lt;br /&gt;
	elseif string.find(abbr, &amp;quot;smt3&amp;quot;) then&lt;br /&gt;
		return &amp;quot;smt3&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return abbr	&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function checkCurrency(abbr)&lt;br /&gt;
	--Checks if this game should use yen&lt;br /&gt;
	local yenGames = {&lt;br /&gt;
		[&amp;quot;desum&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;sh1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;sh2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;dsrk1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;dsrk2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;rmsa&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;mip&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p2is&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p2ep&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3f&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3p&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4g&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5s&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5t&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5x&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;pq1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;pq2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;atfm&amp;quot;] = true,&lt;br /&gt;
	}&lt;br /&gt;
	if yenGames[abbr] == true then&lt;br /&gt;
		return &#039;¥&#039;&lt;br /&gt;
	elseif abbr == &amp;quot;ddsat2&amp;quot; then&lt;br /&gt;
		return &#039;$&#039;&lt;br /&gt;
	elseif abbr == &amp;quot;smti&amp;quot; then&lt;br /&gt;
		if getEquip.equipment[input].kreuzbuy or getEquip.equipment[input].kreuzsell then&lt;br /&gt;
			return &#039;Kv&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;♄&#039;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;♄&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Main(frame)&lt;br /&gt;
	local args = frame.args&lt;br /&gt;
	local game = args[1]:lower()&lt;br /&gt;
	local input = mw.ustring.lower(args[2])&lt;br /&gt;
	local getEquip = mw.loadData(&#039;Module:Data/Equipment/&#039; .. redirectIfNeeded(game))&lt;br /&gt;
	local getName = mw.loadData(&#039;Module:Data/Media/Game&#039;)&lt;br /&gt;
	if not getEquip.equipment[input] then --Error message for invalid equipment&lt;br /&gt;
		error(&amp;quot;Equipment \&amp;quot;&amp;quot; .. input .. &amp;quot;\&amp;quot; not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	local iconPage = mw.title.makeTitle(&#039;Module&#039;, &#039;Data/Icon/&#039; .. game)&lt;br /&gt;
	&lt;br /&gt;
	if args[3] ~= &#039;&#039; then&lt;br /&gt;
		controller = true&lt;br /&gt;
	else&lt;br /&gt;
		controller = false&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Basic data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input] and getEquip.equipment[input].link then -- Check if an alternate link for a page is set in equipment data&lt;br /&gt;
		name = &#039;[[&#039; .. getEquip.equipment[input].link .. &#039;|&#039; .. getEquip.equipment[input].name .. &#039;]]&#039;&lt;br /&gt;
	else	&lt;br /&gt;
		name = &#039;[[&#039; .. getEquip.equipment[input].name .. &#039;]]&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input] and getEquip.equipment[input].name_note then&lt;br /&gt;
		namenote = frame:expandTemplate{ title = &#039;exp&#039;, args = { getEquip.equipment[input].name_note } }&lt;br /&gt;
	else&lt;br /&gt;
		namenote = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if iconPage.exists == true then&lt;br /&gt;
		getIcon = mw.loadData(&#039;Module:Data/Icon/&#039; .. game)&lt;br /&gt;
		equipType = getEquip.equipment[input].equiptype:lower()&lt;br /&gt;
		if getEquip.equipment[input].icon and getIcon.icon[getEquip.equipment[input].icon] then&lt;br /&gt;
			nameicon = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getIcon.icon[getEquip.equipment[input].icon] .. &#039; &#039; .. name .. namenote&lt;br /&gt;
		elseif getIcon.icon[equipType] then&lt;br /&gt;
			nameicon = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getIcon.icon[equipType] .. &#039; &#039; .. name .. namenote&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		nameicon =  &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. name .. namenote&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	locname = &#039;&#039;&lt;br /&gt;
	if game == &#039;mip&#039; and getEquip.equipment[input] and getEquip.equipment[input].rpname then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].rpname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;lb1&#039; and getEquip.equipment[input] and getEquip.equipment[input].rdsname and not controller then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].rdsname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;dcld&#039; and getEquip.equipment[input] and getEquip.equipment[input].dkname then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].dkname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attribute&lt;br /&gt;
	if getEquip.equipment[input].attribute and getEquip.equipment[input].attribute ~= &#039;&#039; then &lt;br /&gt;
		attribute = capitalFirst(getEquip.equipment[input].attribute)&lt;br /&gt;
	else&lt;br /&gt;
		attribute = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if game == &#039;mip&#039; then&lt;br /&gt;
		mip = true&lt;br /&gt;
	else&lt;br /&gt;
		mip = false&lt;br /&gt;
	end&lt;br /&gt;
	local minorElement = {&lt;br /&gt;
		[&#039;Attack&#039;] = true,&lt;br /&gt;
		[&#039;Energy Drain&#039;] = true,&lt;br /&gt;
		[&#039;Explode&#039;] = true,&lt;br /&gt;
		[&#039;Fly&#039;] = true,&lt;br /&gt;
		[&#039;Hand&#039;] = true,&lt;br /&gt;
		[&#039;Leg&#039;] = true,&lt;br /&gt;
		[&#039;Needle&#039;] = true,&lt;br /&gt;
		[&#039;Demon Attack&#039;] = true,&lt;br /&gt;
		[&#039;Debuff&#039;] = true,&lt;br /&gt;
		[&#039;PC&#039;] = true,&lt;br /&gt;
		[&#039;PS&#039;] = true,&lt;br /&gt;
		[&#039;Arrow&#039;] = true,&lt;br /&gt;
		[&#039;Fist&#039;] = true,&lt;br /&gt;
		[&#039;Gravity&#039;] = true,&lt;br /&gt;
		[&#039;Bless&#039;] = mip,&lt;br /&gt;
		[&#039;Curse&#039;] = mip,&lt;br /&gt;
		[&#039;Handgun&#039;] = true,&lt;br /&gt;
		[&#039;Machinegun&#039;] = true,&lt;br /&gt;
		[&#039;Miracle&#039;] = true,&lt;br /&gt;
		[&#039;Occult&#039;] = true,&lt;br /&gt;
		[&#039;Prayer&#039;] = true,&lt;br /&gt;
		[&#039;Rifle&#039;] = true,&lt;br /&gt;
		[&#039;Shotgun&#039;] = true,&lt;br /&gt;
		[&#039;Sword&#039;] = mip,&lt;br /&gt;
		[&#039;Two-Hand&#039;] = true,&lt;br /&gt;
		[&#039;Vs. Boss&#039;] = true,&lt;br /&gt;
		[&#039;Whip&#039;] = true,&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	if minorElement[attribute] == true then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[List of Minor Elements#&#039; .. attribute .. &#039;|&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	elseif getEquip.equipment[input].attribute_link then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].attribute_link .. &#039;|&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	elseif attribute ~= &#039;&#039; then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	else&lt;br /&gt;
		attributelink = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attack&lt;br /&gt;
	if getEquip.equipment[input].attack and getEquip.equipment[input].attack ~= &#039;&#039; then&lt;br /&gt;
		attack = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].attack&lt;br /&gt;
	else&lt;br /&gt;
		attack = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get accuracy&lt;br /&gt;
	if getEquip.equipment[input].acc and getEquip.equipment[input].acc ~= &#039;&#039; then&lt;br /&gt;
		accuracy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].acc&lt;br /&gt;
	else&lt;br /&gt;
		accuracy = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get hits&lt;br /&gt;
	if getEquip.equipment[input].hit and getEquip.equipment[input].hit ~= &#039;&#039; then&lt;br /&gt;
		hits = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].hit&lt;br /&gt;
	else&lt;br /&gt;
		hits = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get crit rate&lt;br /&gt;
	if getEquip.equipment[input].crit and getEquip.equipment[input].crit ~= &#039;&#039; then&lt;br /&gt;
		critrate = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].crit&lt;br /&gt;
	else&lt;br /&gt;
		critrate = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get defense&lt;br /&gt;
	if getEquip.equipment[input].defense and getEquip.equipment[input].defense ~= &#039;&#039; then&lt;br /&gt;
		defense = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].defense&lt;br /&gt;
	else&lt;br /&gt;
		defense = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic defense&lt;br /&gt;
	if getEquip.equipment[input].magicdefense and getEquip.equipment[input].magicdefense ~= &#039;&#039; then&lt;br /&gt;
		mdef = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].magicdefense&lt;br /&gt;
	else&lt;br /&gt;
		mdef = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get evasion&lt;br /&gt;
	if getEquip.equipment[input].evasion and getEquip.equipment[input].evasion ~= &#039;&#039; then&lt;br /&gt;
		evasion = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].evasion&lt;br /&gt;
	else&lt;br /&gt;
		evasion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get charisma&lt;br /&gt;
	if getEquip.equipment[input].charisma and getEquip.equipment[input].charisma ~= &#039;&#039; then&lt;br /&gt;
		charisma = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].charisma&lt;br /&gt;
	else&lt;br /&gt;
		charisma = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility level&lt;br /&gt;
	if getEquip.equipment[input].agility_level and getEquip.equipment[input].agility_level ~= &#039;&#039; then&lt;br /&gt;
		agilvl = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].agility_level&lt;br /&gt;
	else&lt;br /&gt;
		agilvl = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get alignment&lt;br /&gt;
	if getEquip.equipment[input].alignment and getEquip.equipment[input].alignment ~= &#039;&#039; then&lt;br /&gt;
		alignment = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].alignment&lt;br /&gt;
	else&lt;br /&gt;
		alignment = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get gender&lt;br /&gt;
	local useGenderTemplate = {&lt;br /&gt;
		[&#039;m&#039;] = true,&lt;br /&gt;
		[&#039;f&#039;] = true,&lt;br /&gt;
		[&#039;fm&#039;] = true,&lt;br /&gt;
		[&#039;mf&#039;] = true&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; and useGenderTemplate[getEquip.equipment[input].gender:lower()] == true then&lt;br /&gt;
		gender = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;Gender&#039;, args = { getEquip.equipment[input].gender:lower() } }&lt;br /&gt;
	elseif getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; then&lt;br /&gt;
		gender = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].gender&lt;br /&gt;
	else&lt;br /&gt;
		gender = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Obtain method params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	--Tracks how many obtain methods exist for this item&lt;br /&gt;
	obtainCount = 0&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].shop and getEquip.equipment[input].shop ~= &#039;&#039; then&lt;br /&gt;
		shop = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Shop&#039;, getEquip.equipment[input].shop } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		shop = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].drop and getEquip.equipment[input].drop ~= &#039;&#039; then&lt;br /&gt;
		drop = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Drop&#039;, getEquip.equipment[input].drop } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		drop = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].event and getEquip.equipment[input].event ~= &#039;&#039; then&lt;br /&gt;
		event = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Event&#039;, getEquip.equipment[input].event } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		event = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].chest and getEquip.equipment[input].chest ~= &#039;&#039; then&lt;br /&gt;
		chest = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Chest&#039;, getEquip.equipment[input].chest } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		chest = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].itemize and getEquip.equipment[input].itemize ~= &#039;&#039; then&lt;br /&gt;
		itemize = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Itemize&#039;, getEquip.equipment[input].itemize } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		itemize = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fusion and getEquip.equipment[input].fusion ~= &#039;&#039; then&lt;br /&gt;
		fusion = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Fusion&#039;, getEquip.equipment[input].fusion } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		fusion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Runs this to collate the obtain methods&lt;br /&gt;
	if obtainCount &amp;gt; 1 then&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
		if shop then&lt;br /&gt;
			obtain = obtain .. shop&lt;br /&gt;
		end&lt;br /&gt;
		if drop then&lt;br /&gt;
			if shop then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. drop&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. drop&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if event then&lt;br /&gt;
			if shop or drop then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. event&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. event&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if chest then&lt;br /&gt;
			if shop or drop or event then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. chest&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. chest&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if itemize then&lt;br /&gt;
			if shop or drop or event or chest then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. itemize&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. itemize&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if fusion then&lt;br /&gt;
			if shop or drop or event or chest or itemize then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. fusion&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. fusion&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	elseif obtainCount == 1 then --Run this if there&#039;s only one thing&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. shop .. drop .. event .. chest .. itemize .. fusion&lt;br /&gt;
	else&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Resistance and affinity params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		resist = getEquip.equipment[input].restype&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get resistance type&lt;br /&gt;
	local handleResistByType = {&lt;br /&gt;
		[&#039;mt2&#039;] = &#039;[[Resistance Types in Digital Devil Story: Megami Tensei II#&#039; .. resist .. &#039;|&#039; .. resist .. &#039;]]&#039;,&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;[[Resistance Types in Shin Megami Tensei#&#039; .. resist .. &#039;|&#039; .. resist .. &#039;]]&#039;,&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; and handleResistByType[game] ~= nil then&lt;br /&gt;
		restype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. handleResistByType[game]&lt;br /&gt;
	elseif getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		restype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. resist&lt;br /&gt;
	else&lt;br /&gt;
		restype = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	affinityCount = 0&lt;br /&gt;
	if getEquip.equipment[input].phys and getEquip.equipment[input].phys ~= &#039;&#039; then&lt;br /&gt;
		phys = getEquip.equipment[input].phys&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		phys = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].gun and getEquip.equipment[input].gun ~= &#039;&#039; then&lt;br /&gt;
		gun = getEquip.equipment[input].gun&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		gun = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fire and getEquip.equipment[input].fire ~= &#039;&#039; then&lt;br /&gt;
		fire = getEquip.equipment[input].fire&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		fire = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ice and getEquip.equipment[input].ice ~= &#039;&#039; then&lt;br /&gt;
		ice = getEquip.equipment[input].ice&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ice = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].elec and getEquip.equipment[input].elec ~= &#039;&#039; then&lt;br /&gt;
		elec = getEquip.equipment[input].elec&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		elec = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].force and getEquip.equipment[input].force ~= &#039;&#039; then&lt;br /&gt;
		force = getEquip.equipment[input].force&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		force = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].light and getEquip.equipment[input].light ~= &#039;&#039; then&lt;br /&gt;
		light = getEquip.equipment[input].light&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		light = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].dark and getEquip.equipment[input].dark ~= &#039;&#039; then&lt;br /&gt;
		dark = getEquip.equipment[input].dark&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		dark = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].death and getEquip.equipment[input].death ~= &#039;&#039; then&lt;br /&gt;
		death = getEquip.equipment[input].death&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		death = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].mind and getEquip.equipment[input].mind ~= &#039;&#039; then&lt;br /&gt;
		mind = getEquip.equipment[input].mind&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		mind = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].special and getEquip.equipment[input].special ~= &#039;&#039; then&lt;br /&gt;
		special = getEquip.equipment[input].special&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		special = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].debuff and getEquip.equipment[input].debuff ~= &#039;&#039; then&lt;br /&gt;
		debuff = getEquip.equipment[input].debuff&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		debuff = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].pc and getEquip.equipment[input].pc ~= &#039;&#039; then&lt;br /&gt;
		pc = getEquip.equipment[input].pc&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		pc = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ps and getEquip.equipment[input].ps ~= &#039;&#039; then&lt;br /&gt;
		ps = getEquip.equipment[input].ps&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ps = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if affinityCount &amp;gt; 0 then&lt;br /&gt;
		if phys == &#039;&#039; then&lt;br /&gt;
			phys = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if gun == &#039;&#039; then&lt;br /&gt;
			gun = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if fire == &#039;&#039; then&lt;br /&gt;
			fire = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if ice == &#039;&#039; then&lt;br /&gt;
			ice = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if elec == &#039;&#039; then&lt;br /&gt;
			elec = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if force == &#039;&#039; then&lt;br /&gt;
			force = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if light == &#039;&#039; then&lt;br /&gt;
			light = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if dark == &#039;&#039; then&lt;br /&gt;
			dark = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if death == &#039;&#039; then&lt;br /&gt;
			death = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if mind == &#039;&#039; then&lt;br /&gt;
			mind = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if special == &#039;&#039; then&lt;br /&gt;
			special = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if debuff == &#039;&#039; then&lt;br /&gt;
			debuff = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	function addRst(affinity)&lt;br /&gt;
		if affinityCount &amp;gt; 0 then&lt;br /&gt;
			return &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;Rst&#039;, args = { affinity } }&lt;br /&gt;
		else &lt;br /&gt;
			return &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByAffinity = {&lt;br /&gt;
		[&#039;smt4&#039;] = addRst(phys) .. addRst(gun) .. addRst(fire) .. addRst(ice) .. addRst(elec) .. addRst(force) .. addRst(light) .. addRst(dark),&lt;br /&gt;
		[&#039;smt4a&#039;] =addRst(phys) .. addRst(gun) .. addRst(fire) .. addRst(ice) .. addRst(elec) .. addRst(force) .. addRst(light) .. addRst(dark)&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByAffinity[game] ~= nil then&lt;br /&gt;
		resist = handleResistByAffinity[game]&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByNumber = {&lt;br /&gt;
		[&#039;lbs&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. debuff .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. death .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. pc .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ps&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByNumber[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByNumber[game]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByPercent = {&lt;br /&gt;
		[&#039;lb1&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. mind .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. special .. &#039;%&#039;,&lt;br /&gt;
		&lt;br /&gt;
		[&#039;lb1gg&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. mind .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. special .. &#039;%&#039;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByPercent[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByPercent[game]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Stat params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
-- Get hp stat&lt;br /&gt;
	if getEquip.equipment[input].hp and getEquip.equipment[input].hp ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].hp, &#039;+&#039;, 0) then&lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].hp, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].hp, &#039;-&#039;, 0) then&lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].hp, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].hp&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		hp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get mp stat&lt;br /&gt;
	if getEquip.equipment[input].mp and getEquip.equipment[input].mp ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].mp, &#039;+&#039;, 0) then&lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].mp, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].mp, &#039;-&#039;, 0) then&lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].mp, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].mp&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		mp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get strength stat&lt;br /&gt;
	if getEquip.equipment[input].strength and getEquip.equipment[input].strength ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].strength, &#039;+&#039;, 0) then&lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].strength, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].strength, &#039;-&#039;, 0) then&lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].strength, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].strength&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		str = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get dexterity stat&lt;br /&gt;
	if getEquip.equipment[input].dexterity and getEquip.equipment[input].dexterity ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].dexterity, &#039;+&#039;, 0) then&lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].dexterity, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].dexterity, &#039;-&#039;, 0) then&lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].dexterity, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].dexterity&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		dex = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get intelligence stat&lt;br /&gt;
	if getEquip.equipment[input].intelligence and getEquip.equipment[input].intelligence ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].intelligence, &#039;+&#039;, 0) then&lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].intelligence, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].intelligence, &#039;-&#039;, 0) then&lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].intelligence, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].intelligence&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		intel = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic stat&lt;br /&gt;
	if getEquip.equipment[input].magic and getEquip.equipment[input].magic ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].magic, &#039;+&#039;, 0) then&lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].magic, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].magic, &#039;-&#039;, 0) then&lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].magic, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].magic&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		magic = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get vitality stat&lt;br /&gt;
	if getEquip.equipment[input].vitality and getEquip.equipment[input].vitality ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].vitality, &#039;+&#039;, 0) then&lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].vitality, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].vitality, &#039;-&#039;, 0) then&lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].vitality, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].vitality&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		vit = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get endurance stat&lt;br /&gt;
	if getEquip.equipment[input].endurance and getEquip.equipment[input].endurance ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].endurance, &#039;+&#039;, 0) then&lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].endurance, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].endurance, &#039;-&#039;, 0) then&lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].endurance, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].endurance&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		endurance = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility stat&lt;br /&gt;
	if getEquip.equipment[input].agility and getEquip.equipment[input].agility ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].agility, &#039;+&#039;, 0) then&lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].agility, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].agility, &#039;-&#039;, 0) then&lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].agility, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].agility&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		agi = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get luck stat&lt;br /&gt;
	if getEquip.equipment[input].luck and getEquip.equipment[input].luck ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].luck, &#039;+&#039;, 0) then&lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].luck, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].luck, &#039;-&#039;, 0) then&lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].luck, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].luck&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luck = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get MT attack stat&lt;br /&gt;
	if getEquip.equipment[input].mt_attack and getEquip.equipment[input].mt_attack ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].mt_attack, &#039;+&#039;, 0) then&lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].mt_attack, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].mt_attack, &#039;-&#039;, 0) then&lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].mt_attack, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].mt_attack&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		mtatk = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s japanese description&lt;br /&gt;
	if getEquip.equipment[input].description_ja and getEquip.equipment[input].description_ja ~= &#039;&#039; then&lt;br /&gt;
		description_ja = getEquip.equipment[input].description_ja&lt;br /&gt;
	else&lt;br /&gt;
		description_ja = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get equipment&#039;s description&lt;br /&gt;
	if getEquip.equipment[input].description and getEquip.equipment[input].description ~= &#039;&#039; then&lt;br /&gt;
		description = getEquip.equipment[input].description&lt;br /&gt;
	else&lt;br /&gt;
		description = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if description ~= &#039;&#039; and description_ja ~= &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;DescTransl&#039;, args = { description_ja, description } }&lt;br /&gt;
	elseif description_ja ~= &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;DescTransl&#039;, args = { description_ja, &amp;quot;&#039;&#039;No translation.&#039;&#039;&amp;quot; } }&lt;br /&gt;
	elseif description ~= &#039;&#039; and description_ja == &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. description&lt;br /&gt;
	else&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].rpdescription and getEquip.equipment[input].rpdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].rpdescription&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].dkdescription and getEquip.equipment[input].dkdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].dkdescription&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s effect&lt;br /&gt;
	if getEquip.equipment[input].effect and getEquip.equipment[input].effect ~= &#039;&#039; then&lt;br /&gt;
		effect = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].effect&lt;br /&gt;
	else&lt;br /&gt;
		effect = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get targets	&lt;br /&gt;
	if getEquip.equipment[input].target and getEquip.equipment[input].target ~= &#039;&#039; then&lt;br /&gt;
		target = &#039;\n|style=&amp;quot;text-align:center;white-space:nowrap;&amp;quot;|&#039; .. frame:preprocess(getEquip.equipment[input].target)&lt;br /&gt;
	else&lt;br /&gt;
		target = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s skill&lt;br /&gt;
	if getEquip.equipment[input].skill and getEquip.equipment[input].skill ~= &#039;&#039; then&lt;br /&gt;
		if getEquip.equipment[input].skill_link and getEquip.equipment[input].skill_link ~= &#039;&#039; then&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].skill_link .. &#039;|&#039; .. getEquip.equipment[input].skill .. &#039;]]&#039;&lt;br /&gt;
		elseif getEquip.equipment[input].skill ~= &#039;—&#039; then&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].skill .. &#039;]]&#039;&lt;br /&gt;
		else&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Item data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	local currency = checkCurrency(game)&lt;br /&gt;
	&lt;br /&gt;
-- Get buy price&lt;br /&gt;
	if (getEquip.equipment[input].buy and getEquip.equipment[input].buy ~= &#039;&#039;) and (game ~= &amp;quot;smt1&amp;quot;) then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. currency .. getEquip.equipment[input].buy&lt;br /&gt;
	elseif getEquip.equipment[input].casinobuy then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate{ title = &#039;Tt&#039;, args = { &#039;★&#039; .. getEquip.equipment[input].casinobuy, &#039;Casino Coins&#039; } }&lt;br /&gt;
		if getEquip.equipment[input].yenbuy then&lt;br /&gt;
			buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;} .. &#039;¥&#039; .. getEquip.equipment[input].yenbuy&lt;br /&gt;
		end&lt;br /&gt;
		if getEquip.equipment[input].maccabuy then&lt;br /&gt;
			buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;} .. &#039;♄&#039; .. getEquip.equipment[input].maccabuy&lt;br /&gt;
		end&lt;br /&gt;
	elseif getEquip.equipment[input].maccabuy or getEquip.equipment[input].yenbuy then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
			if getEquip.equipment[input].yenbuy then&lt;br /&gt;
				buy = buy .. &#039;¥&#039; .. getEquip.equipment[input].yenbuy&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].yenbuy and getEquip.equipment[input].maccabuy then&lt;br /&gt;
				buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;}&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].maccabuy then&lt;br /&gt;
				buy = buy .. &#039;♄&#039; .. getEquip.equipment[input].maccabuy&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get sell price&lt;br /&gt;
	if (getEquip.equipment[input].sell and getEquip.equipment[input].sell ~= &#039;&#039;) and (game ~= &amp;quot;smt1&amp;quot;) then&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. currency .. getEquip.equipment[input].sell&lt;br /&gt;
	elseif getEquip.equipment[input].maccasell or getEquip.equipment[input].yensell then&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
			if getEquip.equipment[input].yensell then&lt;br /&gt;
				sell = sell .. &#039;¥&#039; .. getEquip.equipment[input].yensell&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].yensell and getEquip.equipment[input].maccasell then&lt;br /&gt;
				sell = sell .. frame:expandTemplate{ title = &#039;Clear&#039;}&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].maccasell then&lt;br /&gt;
				sell = sell .. &#039;♄&#039; .. getEquip.equipment[input].maccasell&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get capacity&lt;br /&gt;
	if getEquip.equipment[input].capacity and getEquip.equipment[input].capacity ~= &#039;&#039; then&lt;br /&gt;
		capacity = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].capacity&lt;br /&gt;
	else&lt;br /&gt;
		capacity = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get notes&lt;br /&gt;
	if getEquip.equipment[input].notes and getEquip.equipment[input].notes ~= &#039;&#039; then&lt;br /&gt;
		notes = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].notes&lt;br /&gt;
	else&lt;br /&gt;
		notes = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Misc. game specific params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--Attack type for field encounters from smt4&lt;br /&gt;
	weapontype = &#039;&#039;&lt;br /&gt;
	if game == &#039;smt4&#039; then&lt;br /&gt;
		if getEquip.equipment[input].weapontype and getEquip.equipment[input].weapontype ~= &#039;&#039; then&lt;br /&gt;
			weapontype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].weapontype&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--Equippable by El from LB1&lt;br /&gt;
	el = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].el and getEquip.equipment[input].el ~= &#039;&#039; then&lt;br /&gt;
			el = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].el }&lt;br /&gt;
		else&lt;br /&gt;
			el = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Kishe from LB1&lt;br /&gt;
	kishe = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].kishe and getEquip.equipment[input].kishe ~= &#039;&#039; then&lt;br /&gt;
			kishe = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].kishe }&lt;br /&gt;
		else&lt;br /&gt;
			kishe = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Uranus from LB1&lt;br /&gt;
	uranus = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].uranus and getEquip.equipment[input].uranus ~= &#039;&#039; then&lt;br /&gt;
			uranus = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].uranus }&lt;br /&gt;
		else&lt;br /&gt;
			uranus = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Buyback from LBS&lt;br /&gt;
	buyback = &#039;&#039;&lt;br /&gt;
	if game == &#039;lbs&#039; then&lt;br /&gt;
		if getEquip.equipment[input].buyback and getEquip.equipment[input].buyback ~= &#039;&#039; then&lt;br /&gt;
			buyback = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].buyback }&lt;br /&gt;
		else&lt;br /&gt;
			buyback = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--&amp;quot;From Back Row&amp;quot; from DeSum and SH1&lt;br /&gt;
	backrow = &#039;&#039;&lt;br /&gt;
	if game == &#039;desum&#039; or game == &#039;sh1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].backrow and getEquip.equipment[input].backrow ~= &#039;&#039; then&lt;br /&gt;
			backrow = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].backrow }&lt;br /&gt;
		else&lt;br /&gt;
			backrow = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Shot Type from P5T&lt;br /&gt;
	shottype = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		local shottypetable = {&lt;br /&gt;
			[&#039;aoe-multi&#039;] = &#039;[[File:P5T AOE Target Multi Shot Icon.png|24px]] AoE target, multi-shot&#039;,&lt;br /&gt;
			[&#039;aoe-single&#039;] = &#039;[[File:P5T AOE Target Single Shot Icon.png|24px]] AoE target, single shot&#039;,&lt;br /&gt;
			[&#039;one-multi&#039;] = &#039;[[File:P5T One Target Multi Shot Icon.png|24px]] One target, multi-shot&#039;,&lt;br /&gt;
			[&#039;one-single&#039;] = &#039;[[File:P5T One Target Single Shot Icon.png|24px]] One target, single shot&#039;,&lt;br /&gt;
			[&#039;explosive&#039;] = &#039;[[File:P5T Explosive Shot Icon.png|24px]] Explosive type&#039;&lt;br /&gt;
		} &lt;br /&gt;
		if getEquip.equipment[input].shottype and getEquip.equipment[input].shottype ~= &#039;&#039; then&lt;br /&gt;
			shottype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. shottypetable[getEquip.equipment[input].shottype]&lt;br /&gt;
		else&lt;br /&gt;
			shottype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Range from P5T&lt;br /&gt;
	range = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		if getEquip.equipment[input].range and getEquip.equipment[input].range ~= &#039;&#039; then&lt;br /&gt;
			range = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].range&lt;br /&gt;
		else&lt;br /&gt;
			range = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Final output===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--How this works:&lt;br /&gt;
	--After the data that EXISTS for each column is determined, only the columns relevant to the equipment in question are included. &lt;br /&gt;
	--This means that even if a column defaults to appearing even when empty,&lt;br /&gt;
	--the column itself only appears if it is needed for that game.&lt;br /&gt;
	--Most columns are set to nothing and thus do not appear by default, but some will appear if even just one in their &amp;quot;data group&amp;quot; appears in the relevant equipment data.&lt;br /&gt;
	--This ensures that the full spread of, for example, elemental affinities will appear as long as at least one is set.&lt;br /&gt;
	--(An entry of an em dash can be used on any random element if an equipment piece is in a table that includes affinity and the equipment is fully neutral.)&lt;br /&gt;
	--The table below determines the order.&lt;br /&gt;
	--Because most entries will be blank for any equipment that does not affect that parameter, &lt;br /&gt;
	--there is no need to create separate equipment labels or column generation methods for each &amp;quot;variety&amp;quot; of equipment.&lt;br /&gt;
	&lt;br /&gt;
	--The following will always appear if set for that specific game:&lt;br /&gt;
	--Description, effect, buy, sell, notes&lt;br /&gt;
	--This is because it is considered equally important to denote that a piece of equipment does /not/ have this data, &lt;br /&gt;
	--and to ensure that a notes column always exists so that readers are not left wondering if there should be one.&lt;br /&gt;
&lt;br /&gt;
	--Make sure to also update [[Module:Equipment List/Header]] if you update this.&lt;br /&gt;
	local orderOutputByGame = {&lt;br /&gt;
		[&#039;mt1&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. gender .. buy .. sell  .. obtain .. notes,&lt;br /&gt;
		[&#039;mt2&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma ..agilvl .. gender .. restype .. vit .. intel .. mtatk .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt1&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt2&#039;] = nameicon .. effect .. attack .. accuracy .. target .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smtif&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smtn&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt4&#039;] = nameicon .. descrip .. effect .. weapontype .. hp .. mp .. attributelink .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt4a&#039;] = nameicon .. descrip .. effect .. weapontype .. hp .. mp .. attributelink .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lb1&#039;] = nameicon .. locname .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lb1gg&#039;] = nameicon .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lbs&#039;] = nameicon .. attack .. defense .. hits .. skill .. resist .. buy .. sell .. buyback .. obtain .. notes,&lt;br /&gt;
		[&#039;desum&#039;] = nameicon .. descrip .. effect .. attack .. attributelink .. accuracy .. hits .. backrow .. defense .. evasion .. gender .. restype .. str .. intel .. magic .. endurance .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;sh1&#039;] = nameicon .. descrip .. effect .. attack .. attributelink .. accuracy .. critrate .. backrow .. target .. defense .. evasion .. gender .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;rmsa&#039;] = nameicon .. hp .. attack .. skill .. str .. magic .. vit .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3f&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3p&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3r&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p4&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p4g&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5r&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5t&#039;] = nameicon .. descrip .. effect .. attack  .. shottype .. range .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;ddsat1&#039;] = nameicon .. descrip .. effect .. attack .. buy .. sell .. capacity .. obtain .. notes,&lt;br /&gt;
		[&#039;ddsat2&#039;] = nameicon .. descrip .. effect .. attack .. str .. vit .. magic .. agi .. luck .. buy .. sell .. capacity .. obtain .. notes,&lt;br /&gt;
	}&lt;br /&gt;
	if not orderOutputByGame[game] then --Error message for no game defined in above table&lt;br /&gt;
		error(&amp;quot;Equipment order not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local outputTotal = orderOutputByGame[game]&lt;br /&gt;
	&lt;br /&gt;
-- Output the result of everything we just got&lt;br /&gt;
	local output = outputTotal .. &#039;\n|-&#039;&lt;br /&gt;
	return output&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421479</id>
		<title>Module:Equipment List/Header</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421479"/>
		<updated>2026-09-20T16:40:09Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgument = require(&#039;Module:Arguments&#039;).getArgument&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)&lt;br /&gt;
    return (str:gsub(&amp;quot;(%l)(%w*)&amp;quot;, function(a,b) return string.upper(a)..b end))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function redirectIfNeeded(abbr)&lt;br /&gt;
	if abbr == &amp;quot;p1&amp;quot; or abbr == &amp;quot;rp&amp;quot; then&lt;br /&gt;
		return &amp;quot;mip&amp;quot;&lt;br /&gt;
	elseif string.find(abbr, &amp;quot;smt3&amp;quot;) then&lt;br /&gt;
		return &amp;quot;smt3&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return abbr	&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Main(frame)&lt;br /&gt;
	local args = frame.args&lt;br /&gt;
	local game = args[1]:lower()&lt;br /&gt;
	local input = args[2]:lower()&lt;br /&gt;
	local getEquip = mw.loadData(&#039;Module:Data/Equipment/&#039; .. redirectIfNeeded(game))&lt;br /&gt;
	if not getEquip.equipment[input] then --Error message for invalid equipment&lt;br /&gt;
		error(&amp;quot;Equipment \&amp;quot;&amp;quot; .. input .. &amp;quot;\&amp;quot; not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	local iconPage = mw.title.makeTitle(&#039;Module&#039;, &#039;Data/Icon/&#039; .. game)&lt;br /&gt;
	&lt;br /&gt;
	if args[3] ~= &#039;&#039; then --Used to disable fields in very specific circumstances&lt;br /&gt;
		controller = true&lt;br /&gt;
	else&lt;br /&gt;
		controller = false&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Basic data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	header = &#039;&#039;&lt;br /&gt;
	if getEquip.equipment[input] then --if the equipment exists, name column&lt;br /&gt;
		header = &#039;{| class=&amp;quot;wikitable sortable&amp;quot;\n|-\n!Name&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	locname = &#039;&#039;&lt;br /&gt;
	if game == &#039;mip&#039; and getEquip.equipment[input] and getEquip.equipment[input].rpname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;lb1&#039; and getEquip.equipment[input] and getEquip.equipment[input].rdsname and not controller then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;dcld&#039; and getEquip.equipment[input] and getEquip.equipment[input].dkname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attribute&lt;br /&gt;
	if getEquip.equipment[input].attribute and getEquip.equipment[input].attribute ~= &#039;&#039; then &lt;br /&gt;
		attribute = &amp;quot;\n!Attribute&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attribute = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attack&lt;br /&gt;
	if getEquip.equipment[input].attack and getEquip.equipment[input].attack ~= &#039;&#039; then&lt;br /&gt;
		attack = &amp;quot;\n!Attack&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attack = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get accuracy&lt;br /&gt;
	if getEquip.equipment[input].acc and getEquip.equipment[input].acc ~= &#039;&#039; then&lt;br /&gt;
		accuracy = &amp;quot;\n!Accuracy&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		accuracy = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get hits&lt;br /&gt;
	if getEquip.equipment[input].hit and getEquip.equipment[input].hit ~= &#039;&#039; then&lt;br /&gt;
		hits = &amp;quot;\n!Hits&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hits = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get crit rate&lt;br /&gt;
	if getEquip.equipment[input].crit and getEquip.equipment[input].crit ~= &#039;&#039; then&lt;br /&gt;
		critrate = &amp;quot;\n!Crit Rate&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		critrate = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get defense&lt;br /&gt;
	if getEquip.equipment[input].defense and getEquip.equipment[input].defense ~= &#039;&#039; then&lt;br /&gt;
		defense = &amp;quot;\n!Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		defense = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic defense&lt;br /&gt;
	if getEquip.equipment[input].magicdefense and getEquip.equipment[input].magicdefense ~= &#039;&#039; then&lt;br /&gt;
		mdef = &amp;quot;\n!M. Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mdef = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get evasion&lt;br /&gt;
	if getEquip.equipment[input].evasion and getEquip.equipment[input].evasion ~= &#039;&#039; then&lt;br /&gt;
		evasion = &amp;quot;\n!Evasion&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		evasion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get charisma&lt;br /&gt;
	if getEquip.equipment[input].charisma and getEquip.equipment[input].charisma ~= &#039;&#039; then&lt;br /&gt;
		charisma = &amp;quot;\n!Charisma&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		charisma = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility level&lt;br /&gt;
	if getEquip.equipment[input].agility_level and getEquip.equipment[input].agility_level ~= &#039;&#039; then&lt;br /&gt;
		agilvl = &amp;quot;\n!Agility Level&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		agilvl = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get alignment&lt;br /&gt;
	if getEquip.equipment[input].alignment and getEquip.equipment[input].alignment ~= &#039;&#039; then&lt;br /&gt;
		alignment = &amp;quot;\n!Alignment&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		alignment = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get gender&lt;br /&gt;
	if getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; then&lt;br /&gt;
		gender = &amp;quot;\n!Gender&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		gender = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Obtain method params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	--Tracks how many obtain methods exist for this item&lt;br /&gt;
	obtainCount = 0&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].shop and getEquip.equipment[input].shop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].drop and getEquip.equipment[input].drop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].event and getEquip.equipment[input].event ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].chest and getEquip.equipment[input].chest ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].itemize and getEquip.equipment[input].itemize ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fusion and getEquip.equipment[input].fusion ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Runs this to collate the obtain methods&lt;br /&gt;
	if obtainCount &amp;gt; 0 then&lt;br /&gt;
		obtain = &amp;quot;\n!Obtain&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		obtain = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Resistance and affinity params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		restype = &amp;quot;\n!Resistance Type&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		restype = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	affinityCount = 0&lt;br /&gt;
	if getEquip.equipment[input].phys and getEquip.equipment[input].phys ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].gun and getEquip.equipment[input].gun ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fire and getEquip.equipment[input].fire ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ice and getEquip.equipment[input].ice ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].elec and getEquip.equipment[input].elec ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].force and getEquip.equipment[input].force ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].light and getEquip.equipment[input].light ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].dark and getEquip.equipment[input].dark ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].death and getEquip.equipment[input].death ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].mind and getEquip.equipment[input].mind ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].special and getEquip.equipment[input].special ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].debuff and getEquip.equipment[input].debuff ~= &#039;&#039; then&lt;br /&gt;
		debuff = &amp;quot;\n!Debuff&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		debuff = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].pc and getEquip.equipment[input].pc ~= &#039;&#039; then&lt;br /&gt;
		pc = &amp;quot;\n!PC&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		pc = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ps and getEquip.equipment[input].ps ~= &#039;&#039; then&lt;br /&gt;
		ps = &amp;quot;\n!PS&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ps = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if iconPage.exists == true then&lt;br /&gt;
		getIcon = mw.loadData(&#039;Module:Data/Icon/&#039; .. game)&lt;br /&gt;
			if getIcon.icon[&#039;phys&#039;] and getIcon.icon[&#039;phys&#039;] ~= &#039;&#039; then&lt;br /&gt;
				phys = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;phys&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				phys = &#039;\n!Phys&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;gun&#039;] and getIcon.icon[&#039;gun&#039;] ~= &#039;&#039; then&lt;br /&gt;
				gun = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;gun&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				gun = &#039;\n!Gun&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;fire&#039;] and getIcon.icon[&#039;fire&#039;] ~= &#039;&#039; then&lt;br /&gt;
				fire = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;fire&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				fire = &#039;\n!Fire&#039;&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if getIcon.icon[&#039;ice&#039;] and getIcon.icon[&#039;ice&#039;] ~= &#039;&#039; then&lt;br /&gt;
				ice = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;ice&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				ice = &#039;\n!Ice&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;elec&#039;] and getIcon.icon[&#039;elec&#039;] ~= &#039;&#039; then&lt;br /&gt;
				elec = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;elec&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				elec = &#039;\n!Elec&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;force&#039;] and getIcon.icon[&#039;force&#039;] ~= &#039;&#039; then&lt;br /&gt;
				force = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;force&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				force = &#039;\n!Force&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;light&#039;] and getIcon.icon[&#039;light&#039;] ~= &#039;&#039; then&lt;br /&gt;
				light = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;light&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				light = &#039;\n!Light&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;dark&#039;] and getIcon.icon[&#039;dark&#039;] ~= &#039;&#039; then&lt;br /&gt;
				dark = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;dark&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				dark = &#039;\n!Dark&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;death&#039;] and getIcon.icon[&#039;death&#039;] ~= &#039;&#039; then&lt;br /&gt;
				death = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;death&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				death = &#039;\n!Death&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;mind&#039;] and getIcon.icon[&#039;mind&#039;] ~= &#039;&#039; then&lt;br /&gt;
				mind = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;mind&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				mind = &#039;\n!Mind&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;special&#039;] and getIcon.icon[&#039;special&#039;] ~= &#039;&#039; then&lt;br /&gt;
				special = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;special&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				special = &#039;\n!Special&#039;&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
			phys = &#039;\n!Phys&#039;&lt;br /&gt;
			gun = &#039;\n!Gun&#039;&lt;br /&gt;
			fire = &#039;\n!Fire&#039;&lt;br /&gt;
			ice = &#039;\n!Ice&#039;&lt;br /&gt;
			elec = &#039;\n!Elec&#039;&lt;br /&gt;
			force = &#039;\n!Force&#039;&lt;br /&gt;
			light = &#039;\n!Light&#039;&lt;br /&gt;
			dark = &#039;\n!Dark&#039;&lt;br /&gt;
			death = &#039;\n!Death&#039;&lt;br /&gt;
			mind = &#039;\n!Mind&#039;&lt;br /&gt;
			special = &#039;\n!Special&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByAffinity = {&lt;br /&gt;
		[&#039;smtsj&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smtsjr&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4a&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;lb1&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lb1gg&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lbs&#039;] = fire .. ice .. elec .. force .. death .. debuff .. pc .. ps,		&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByAffinity[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByAffinity[game]&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Stat params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
-- Get hp stat&lt;br /&gt;
	if getEquip.equipment[input].hp and getEquip.equipment[input].hp ~= &#039;&#039; then&lt;br /&gt;
		hp = &amp;quot;\n!HP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get mp stat&lt;br /&gt;
	if getEquip.equipment[input].mp and getEquip.equipment[input].mp ~= &#039;&#039; then&lt;br /&gt;
		mp = &amp;quot;\n!MP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get strength stat&lt;br /&gt;
	local alternateStrength = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Str&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].strength and getEquip.equipment[input].strength ~= &#039;&#039; then&lt;br /&gt;
		if alternateStrength[game] ~= nil then&lt;br /&gt;
			str = &amp;quot;\n!&amp;quot; .. alternateStrength[game]&lt;br /&gt;
		else&lt;br /&gt;
			str = &amp;quot;\n!St&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		str = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get dexterity stat&lt;br /&gt;
	local alternateDex = {&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Tec&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].dexterity and getEquip.equipment[input].dexterity ~= &#039;&#039; then&lt;br /&gt;
		if alternateDex[game] ~= nil then&lt;br /&gt;
			dex = &amp;quot;\n!&amp;quot; .. alternateDex[game]&lt;br /&gt;
		else&lt;br /&gt;
			dex = &amp;quot;\n!Dx&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		dex = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get intelligence stat&lt;br /&gt;
	local alternateIntel = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Int&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Intel&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].intelligence and getEquip.equipment[input].intelligence ~= &#039;&#039; then&lt;br /&gt;
		if alternateIntel[game] ~= nil then&lt;br /&gt;
			intel = &amp;quot;\n!&amp;quot; .. alternateIntel[game]&lt;br /&gt;
		else&lt;br /&gt;
			intel = &amp;quot;\n!In&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		intel = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic stat&lt;br /&gt;
	local alternateMagic = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Magic&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].magic and getEquip.equipment[input].magic ~= &#039;&#039; then&lt;br /&gt;
		if alternateMagic[game] ~= nil then&lt;br /&gt;
			magic = &amp;quot;\n!&amp;quot; .. alternateMagic[game]&lt;br /&gt;
		else&lt;br /&gt;
			magic = &amp;quot;\n!Ma&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		magic = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get vitality stat&lt;br /&gt;
	local alternateVitality = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Vital&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Vit&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].vitality and getEquip.equipment[input].vitality ~= &#039;&#039; then&lt;br /&gt;
		if alternateVitality[game] ~= nil then&lt;br /&gt;
			vit = &amp;quot;\n!&amp;quot; .. alternateVitality[game]&lt;br /&gt;
		else&lt;br /&gt;
			vit = &amp;quot;\n!Vi&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		vit = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get endurance stat&lt;br /&gt;
	if getEquip.equipment[input].endurance and getEquip.equipment[input].endurance ~= &#039;&#039; then&lt;br /&gt;
		endurance = &amp;quot;\n!En&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		endurance = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility stat&lt;br /&gt;
	local alternateAgi = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Spd&#039;, -- Have confirmed its the same stat as Agility&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Agi&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Speed&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Agi&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].agility and getEquip.equipment[input].agility ~= &#039;&#039; then&lt;br /&gt;
		if alternateAgi[game] ~= nil then&lt;br /&gt;
			agi = &amp;quot;\n!&amp;quot; .. alternateAgi[game]&lt;br /&gt;
		else&lt;br /&gt;
			agi = &amp;quot;\n!Ag&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		agi = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get luck stat&lt;br /&gt;
	local alternateLuck = {&lt;br /&gt;
		[&#039;smt1&#039;] = &amp;quot;Luk&amp;quot;,&lt;br /&gt;
		[&#039;smt3&#039;] = &amp;quot;Luc&amp;quot;,&lt;br /&gt;
		[&#039;smti&#039;] = &amp;quot;Luck&amp;quot;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Luc&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].luck and getEquip.equipment[input].luck ~= &#039;&#039; then&lt;br /&gt;
		if alternateLuck[game] ~= nil then&lt;br /&gt;
			luck = &amp;quot;\n!&amp;quot; .. alternateLuck[game]&lt;br /&gt;
		else&lt;br /&gt;
			luck = &amp;quot;\n!Lu&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luck = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get MT attack stat&lt;br /&gt;
	if getEquip.equipment[input].mt_attack and getEquip.equipment[input].mt_attack ~= &#039;&#039; then&lt;br /&gt;
		mtatk = &amp;quot;\n!At&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mtatk = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	descrip = &amp;quot;\n!Description&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].rpdescription and getEquip.equipment[input].rpdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].dkdescription and getEquip.equipment[input].dkdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s effect&lt;br /&gt;
		effect = &amp;quot;\n!Effect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Get targets	&lt;br /&gt;
	if getEquip.equipment[input].target and getEquip.equipment[input].target ~= &#039;&#039; then&lt;br /&gt;
		target = &amp;quot;\n!Target&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		target = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	skill = &amp;quot;\n!Skill&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Item data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	buy = &amp;quot;\n!Buy&amp;quot;&lt;br /&gt;
	sell = &amp;quot;\n!Sell&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
-- Get capacity&lt;br /&gt;
	if getEquip.equipment[input].capacity and getEquip.equipment[input].capacity ~= &#039;&#039; then&lt;br /&gt;
		capacity = &amp;quot;\n!Capacity&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		capacity = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get notes&lt;br /&gt;
		notes = &amp;quot;\n!Notes&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Misc. game specific params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--Weapon type for field encounters in SMT4&lt;br /&gt;
	weapontype = &#039;&#039;&lt;br /&gt;
	if game == &#039;smt4&#039; then&lt;br /&gt;
		if getEquip.equipment[input].weapontype and getEquip.equipment[input].weapontype ~= &#039;&#039; then&lt;br /&gt;
			weapontype = &amp;quot;\n!Weapon Type&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by El from LB1&lt;br /&gt;
	el = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].el and getEquip.equipment[input].el ~= &#039;&#039; then&lt;br /&gt;
			el = &amp;quot;\n!El&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Kishe from LB1&lt;br /&gt;
	kishe = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].kishe and getEquip.equipment[input].kishe ~= &#039;&#039; then&lt;br /&gt;
			kishe = &amp;quot;\n!Kishe&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Uranus from LB1&lt;br /&gt;
	uranus = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].uranus and getEquip.equipment[input].uranus ~= &#039;&#039; then&lt;br /&gt;
			uranus = &amp;quot;\n!Uranus&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Buyback from LBS&lt;br /&gt;
	buyback = &#039;&#039;&lt;br /&gt;
	if game == &#039;lbs&#039; then&lt;br /&gt;
		if getEquip.equipment[input].buyback and getEquip.equipment[input].buyback ~= &#039;&#039; then&lt;br /&gt;
			buyback = &amp;quot;\n!Buyback&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--&amp;quot;From Back Row&amp;quot; from DeSum and SH1&lt;br /&gt;
	backrow = &#039;&#039;&lt;br /&gt;
	if game == &#039;desum&#039; or game == &#039;sh1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].backrow and getEquip.equipment[input].backrow ~= &#039;&#039; then&lt;br /&gt;
			backrow = &amp;quot;\n!From Back?&amp;quot;&lt;br /&gt;
		else&lt;br /&gt;
			backrow = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Shot Type from P5T&lt;br /&gt;
	shottype = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		shottype = &amp;quot;\n!Shot Type&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Range from P5T&lt;br /&gt;
	range = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		range = &amp;quot;\n!Range&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Final output===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--How this works:&lt;br /&gt;
	--After the data that EXISTS for each column is determined, only the columns relevant to the equipment in question are included. &lt;br /&gt;
	--This means that even if a column defaults to appearing even when empty,&lt;br /&gt;
	--the column itself only appears if it is needed for that game.&lt;br /&gt;
	--Most columns are set to nothing and thus do not appear by default, but some will appear if even just one in their &amp;quot;data group&amp;quot; appears in the relevant equipment data.&lt;br /&gt;
	--This ensures that the full spread of, for example, elemental affinities will appear as long as at least one is set.&lt;br /&gt;
	--(An entry of an em dash can be used on any random element if an equipment piece is in a table that includes affinity and the equipment is fully neutral.)&lt;br /&gt;
	--The table below determines the order.&lt;br /&gt;
	--Because most entries will be blank for any equipment that does not affect that parameter, &lt;br /&gt;
	--there is no need to create separate equipment labels or column generation methods for each &amp;quot;variety&amp;quot; of equipment.&lt;br /&gt;
	&lt;br /&gt;
	--The following will always appear if set for that specific game:&lt;br /&gt;
	--Description, effect, buy, sell, notes&lt;br /&gt;
	--This is because it is considered equally important to denote that a piece of equipment does /not/ have this data, &lt;br /&gt;
	--and to ensure that a notes column always exists so that readers are not left wondering if there should be one.&lt;br /&gt;
	&lt;br /&gt;
	--When adding a new title, make sure it is also added to [[Module:Equipment List]].&lt;br /&gt;
	local orderOutputByGame = {&lt;br /&gt;
		[&#039;mt1&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. gender .. buy .. sell  .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;mt2&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. agilvl .. gender .. restype .. vit .. intel .. mtatk .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt1&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt2&#039;] = header .. effect .. attack .. accuracy .. target .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtif&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtn&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4a&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1&#039;] = header .. locname .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1gg&#039;] = header .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lbs&#039;] = header .. attack .. defense .. hits .. skill .. resist .. buy .. sell .. buyback .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;desum&#039;] = header .. descrip .. effect .. attack .. attribute .. accuracy .. hits .. backrow .. defense .. evasion .. gender .. restype .. str .. intel .. magic .. endurance .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;sh1&#039;] = header .. descrip .. effect .. attack .. attribute  .. accuracy .. critrate .. backrow .. target .. defense .. evasion .. gender .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;rmsa&#039;] = header .. hp .. attack  .. skill .. str .. magic .. vit .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3f&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3p&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4g&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5t&#039;] = header .. descrip .. effect .. attack  .. shottype .. range .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat1&#039;] = header .. descrip .. effect .. attack .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat2&#039;] = header .. descrip .. effect .. attack .. str .. vit .. magic .. agi .. luck .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if not orderOutputByGame[game] then --Error message for no game defined in above table&lt;br /&gt;
		error(&amp;quot;Equipment order not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local outputTotal = orderOutputByGame[game]&lt;br /&gt;
	&lt;br /&gt;
-- Output the result of everything we just got&lt;br /&gt;
	local output = outputTotal .. &#039;\n|-&#039;&lt;br /&gt;
	return output&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421477</id>
		<title>Module:Equipment List/Header</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421477"/>
		<updated>2026-09-20T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgument = require(&#039;Module:Arguments&#039;).getArgument&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)&lt;br /&gt;
    return (str:gsub(&amp;quot;(%l)(%w*)&amp;quot;, function(a,b) return string.upper(a)..b end))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function redirectIfNeeded(abbr)&lt;br /&gt;
	if abbr == &amp;quot;p1&amp;quot; or abbr == &amp;quot;rp&amp;quot; then&lt;br /&gt;
		return &amp;quot;mip&amp;quot;&lt;br /&gt;
	elseif string.find(abbr, &amp;quot;smt3&amp;quot;) then&lt;br /&gt;
		return &amp;quot;smt3&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return abbr	&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Main(frame)&lt;br /&gt;
	local args = frame.args&lt;br /&gt;
	local game = args[1]:lower()&lt;br /&gt;
	local input = args[2]:lower()&lt;br /&gt;
	local getEquip = mw.loadData(&#039;Module:Data/Equipment/&#039; .. redirectIfNeeded(game))&lt;br /&gt;
	if not getEquip.equipment[input] then --Error message for invalid equipment&lt;br /&gt;
		error(&amp;quot;Equipment \&amp;quot;&amp;quot; .. input .. &amp;quot;\&amp;quot; not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	local iconPage = mw.title.makeTitle(&#039;Module&#039;, &#039;Data/Icon/&#039; .. game)&lt;br /&gt;
	&lt;br /&gt;
	if args[3] ~= &#039;&#039; then --Used to disable fields in very specific circumstances&lt;br /&gt;
		controller = true&lt;br /&gt;
	else&lt;br /&gt;
		controller = false&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Basic data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	header = &#039;&#039;&lt;br /&gt;
	if getEquip.equipment[input] then --if the equipment exists, name column&lt;br /&gt;
		header = &#039;{| class=&amp;quot;wikitable sortable&amp;quot;\n|-\n!Name&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	locname = &#039;&#039;&lt;br /&gt;
	if game == &#039;mip&#039; and getEquip.equipment[input] and getEquip.equipment[input].rpname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;lb1&#039; and getEquip.equipment[input] and getEquip.equipment[input].rdsname and not controller then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;dcld&#039; and getEquip.equipment[input] and getEquip.equipment[input].dkname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attribute&lt;br /&gt;
	if getEquip.equipment[input].attribute and getEquip.equipment[input].attribute ~= &#039;&#039; then &lt;br /&gt;
		attribute = &amp;quot;\n!Attribute&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attribute = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attack&lt;br /&gt;
	if getEquip.equipment[input].attack and getEquip.equipment[input].attack ~= &#039;&#039; then&lt;br /&gt;
		attack = &amp;quot;\n!Attack&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attack = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get accuracy&lt;br /&gt;
	if getEquip.equipment[input].acc and getEquip.equipment[input].acc ~= &#039;&#039; then&lt;br /&gt;
		accuracy = &amp;quot;\n!Accuracy&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		accuracy = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get hits&lt;br /&gt;
	if getEquip.equipment[input].hit and getEquip.equipment[input].hit ~= &#039;&#039; then&lt;br /&gt;
		hits = &amp;quot;\n!Hits&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hits = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get crit rate&lt;br /&gt;
	if getEquip.equipment[input].crit and getEquip.equipment[input].crit ~= &#039;&#039; then&lt;br /&gt;
		critrate = &amp;quot;\n!Crit Rate&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		critrate = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get defense&lt;br /&gt;
	if getEquip.equipment[input].defense and getEquip.equipment[input].defense ~= &#039;&#039; then&lt;br /&gt;
		defense = &amp;quot;\n!Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		defense = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic defense&lt;br /&gt;
	if getEquip.equipment[input].magicdefense and getEquip.equipment[input].magicdefense ~= &#039;&#039; then&lt;br /&gt;
		mdef = &amp;quot;\n!M. Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mdef = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get evasion&lt;br /&gt;
	if getEquip.equipment[input].evasion and getEquip.equipment[input].evasion ~= &#039;&#039; then&lt;br /&gt;
		evasion = &amp;quot;\n!Evasion&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		evasion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get charisma&lt;br /&gt;
	if getEquip.equipment[input].charisma and getEquip.equipment[input].charisma ~= &#039;&#039; then&lt;br /&gt;
		charisma = &amp;quot;\n!Charisma&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		charisma = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility level&lt;br /&gt;
	if getEquip.equipment[input].agility_level and getEquip.equipment[input].agility_level ~= &#039;&#039; then&lt;br /&gt;
		agilvl = &amp;quot;\n!Agility Level&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		agilvl = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get alignment&lt;br /&gt;
	if getEquip.equipment[input].alignment and getEquip.equipment[input].alignment ~= &#039;&#039; then&lt;br /&gt;
		alignment = &amp;quot;\n!Alignment&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		alignment = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get gender&lt;br /&gt;
	if getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; then&lt;br /&gt;
		gender = &amp;quot;\n!Gender&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		gender = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Obtain method params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	--Tracks how many obtain methods exist for this item&lt;br /&gt;
	obtainCount = 0&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].shop and getEquip.equipment[input].shop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].drop and getEquip.equipment[input].drop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].event and getEquip.equipment[input].event ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].chest and getEquip.equipment[input].chest ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].itemize and getEquip.equipment[input].itemize ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fusion and getEquip.equipment[input].fusion ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Runs this to collate the obtain methods&lt;br /&gt;
	if obtainCount &amp;gt; 0 then&lt;br /&gt;
		obtain = &amp;quot;\n!Obtain&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		obtain = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Resistance and affinity params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		restype = &amp;quot;\n!Resistance Type&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		restype = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	affinityCount = 0&lt;br /&gt;
	if getEquip.equipment[input].phys and getEquip.equipment[input].phys ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].gun and getEquip.equipment[input].gun ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fire and getEquip.equipment[input].fire ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ice and getEquip.equipment[input].ice ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].elec and getEquip.equipment[input].elec ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].force and getEquip.equipment[input].force ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].light and getEquip.equipment[input].light ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].dark and getEquip.equipment[input].dark ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].death and getEquip.equipment[input].death ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].mind and getEquip.equipment[input].mind ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].special and getEquip.equipment[input].special ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].debuff and getEquip.equipment[input].debuff ~= &#039;&#039; then&lt;br /&gt;
		debuff = &amp;quot;\n!Debuff&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		debuff = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].pc and getEquip.equipment[input].pc ~= &#039;&#039; then&lt;br /&gt;
		pc = &amp;quot;\n!PC&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		pc = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ps and getEquip.equipment[input].ps ~= &#039;&#039; then&lt;br /&gt;
		ps = &amp;quot;\n!PS&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ps = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if iconPage.exists == true then&lt;br /&gt;
		getIcon = mw.loadData(&#039;Module:Data/Icon/&#039; .. game)&lt;br /&gt;
			if getIcon.icon[&#039;phys&#039;] and getIcon.icon[&#039;phys&#039;] ~= &#039;&#039; then&lt;br /&gt;
				phys = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;phys&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				phys = &#039;\n!Phys&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;gun&#039;] and getIcon.icon[&#039;gun&#039;] ~= &#039;&#039; then&lt;br /&gt;
				gun = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;gun&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				gun = &#039;\n!Gun&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;fire&#039;] and getIcon.icon[&#039;fire&#039;] ~= &#039;&#039; then&lt;br /&gt;
				fire = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;fire&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				fire = &#039;\n!Fire&#039;&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if getIcon.icon[&#039;ice&#039;] and getIcon.icon[&#039;ice&#039;] ~= &#039;&#039; then&lt;br /&gt;
				ice = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;ice&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				ice = &#039;\n!Ice&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;elec&#039;] and getIcon.icon[&#039;elec&#039;] ~= &#039;&#039; then&lt;br /&gt;
				elec = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;elec&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				elec = &#039;\n!Elec&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;force&#039;] and getIcon.icon[&#039;force&#039;] ~= &#039;&#039; then&lt;br /&gt;
				force = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;force&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				force = &#039;\n!Force&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;light&#039;] and getIcon.icon[&#039;light&#039;] ~= &#039;&#039; then&lt;br /&gt;
				light = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;light&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				light = &#039;\n!Light&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;dark&#039;] and getIcon.icon[&#039;dark&#039;] ~= &#039;&#039; then&lt;br /&gt;
				dark = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;dark&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				dark = &#039;\n!Dark&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;death&#039;] and getIcon.icon[&#039;death&#039;] ~= &#039;&#039; then&lt;br /&gt;
				death = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;death&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				death = &#039;\n!Death&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;mind&#039;] and getIcon.icon[&#039;mind&#039;] ~= &#039;&#039; then&lt;br /&gt;
				mind = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;mind&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				mind = &#039;\n!Mind&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;special&#039;] and getIcon.icon[&#039;special&#039;] ~= &#039;&#039; then&lt;br /&gt;
				special = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;special&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				special = &#039;\n!Special&#039;&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
			phys = &#039;\n!Phys&#039;&lt;br /&gt;
			gun = &#039;\n!Gun&#039;&lt;br /&gt;
			fire = &#039;\n!Fire&#039;&lt;br /&gt;
			ice = &#039;\n!Ice&#039;&lt;br /&gt;
			elec = &#039;\n!Elec&#039;&lt;br /&gt;
			force = &#039;\n!Force&#039;&lt;br /&gt;
			light = &#039;\n!Light&#039;&lt;br /&gt;
			dark = &#039;\n!Dark&#039;&lt;br /&gt;
			death = &#039;\n!Death&#039;&lt;br /&gt;
			mind = &#039;\n!Mind&#039;&lt;br /&gt;
			special = &#039;\n!Special&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByAffinity = {&lt;br /&gt;
		[&#039;smtsj&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smtsjr&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4a&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;lb1&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lb1gg&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lbs&#039;] = fire .. ice .. elec .. force .. death .. debuff .. pc .. ps,		&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByAffinity[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByAffinity[game]&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Stat params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
-- Get hp stat&lt;br /&gt;
	if getEquip.equipment[input].hp and getEquip.equipment[input].hp ~= &#039;&#039; then&lt;br /&gt;
		hp = &amp;quot;\n!HP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get mp stat&lt;br /&gt;
	if getEquip.equipment[input].mp and getEquip.equipment[input].mp ~= &#039;&#039; then&lt;br /&gt;
		mp = &amp;quot;\n!MP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get strength stat&lt;br /&gt;
	local alternateStrength = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Str&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].strength and getEquip.equipment[input].strength ~= &#039;&#039; then&lt;br /&gt;
		if alternateStrength[game] ~= nil then&lt;br /&gt;
			str = &amp;quot;\n!&amp;quot; .. alternateStrength[game]&lt;br /&gt;
		else&lt;br /&gt;
			str = &amp;quot;\n!St&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		str = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get dexterity stat&lt;br /&gt;
	local alternateDex = {&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Tec&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].dexterity and getEquip.equipment[input].dexterity ~= &#039;&#039; then&lt;br /&gt;
		if alternateDex[game] ~= nil then&lt;br /&gt;
			dex = &amp;quot;\n!&amp;quot; .. alternateDex[game]&lt;br /&gt;
		else&lt;br /&gt;
			dex = &amp;quot;\n!Dx&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		dex = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get intelligence stat&lt;br /&gt;
	local alternateIntel = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Int&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Intel&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].intelligence and getEquip.equipment[input].intelligence ~= &#039;&#039; then&lt;br /&gt;
		if alternateIntel[game] ~= nil then&lt;br /&gt;
			intel = &amp;quot;\n!&amp;quot; .. alternateIntel[game]&lt;br /&gt;
		else&lt;br /&gt;
			intel = &amp;quot;\n!In&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		intel = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic stat&lt;br /&gt;
	local alternateMagic = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Magic&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].magic and getEquip.equipment[input].magic ~= &#039;&#039; then&lt;br /&gt;
		if alternateMagic[game] ~= nil then&lt;br /&gt;
			magic = &amp;quot;\n!&amp;quot; .. alternateMagic[game]&lt;br /&gt;
		else&lt;br /&gt;
			magic = &amp;quot;\n!Ma&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		magic = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get vitality stat&lt;br /&gt;
	local alternateVitality = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Vital&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Vit&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].vitality and getEquip.equipment[input].vitality ~= &#039;&#039; then&lt;br /&gt;
		if alternateVitality[game] ~= nil then&lt;br /&gt;
			vit = &amp;quot;\n!&amp;quot; .. alternateVitality[game]&lt;br /&gt;
		else&lt;br /&gt;
			vit = &amp;quot;\n!Vi&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		vit = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get endurance stat&lt;br /&gt;
	if getEquip.equipment[input].endurance and getEquip.equipment[input].endurance ~= &#039;&#039; then&lt;br /&gt;
		endurance = &amp;quot;\n!En&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		endurance = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility stat&lt;br /&gt;
	local alternateAgi = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Spd&#039;, -- Have confirmed its the same stat as Agility&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Agi&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Speed&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Agi&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].agility and getEquip.equipment[input].agility ~= &#039;&#039; then&lt;br /&gt;
		if alternateAgi[game] ~= nil then&lt;br /&gt;
			agi = &amp;quot;\n!&amp;quot; .. alternateAgi[game]&lt;br /&gt;
		else&lt;br /&gt;
			agi = &amp;quot;\n!Ag&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		agi = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get luck stat&lt;br /&gt;
	local alternateLuck = {&lt;br /&gt;
		[&#039;smt1&#039;] = &amp;quot;Luk&amp;quot;,&lt;br /&gt;
		[&#039;smt3&#039;] = &amp;quot;Luc&amp;quot;,&lt;br /&gt;
		[&#039;smti&#039;] = &amp;quot;Luck&amp;quot;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Luc&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].luck and getEquip.equipment[input].luck ~= &#039;&#039; then&lt;br /&gt;
		if alternateLuck[game] ~= nil then&lt;br /&gt;
			luck = &amp;quot;\n!&amp;quot; .. alternateLuck[game]&lt;br /&gt;
		else&lt;br /&gt;
			luck = &amp;quot;\n!Lu&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luck = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get MT attack stat&lt;br /&gt;
	if getEquip.equipment[input].mt_attack and getEquip.equipment[input].mt_attack ~= &#039;&#039; then&lt;br /&gt;
		mtatk = &amp;quot;\n!At&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mtatk = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	descrip = &amp;quot;\n!Description&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].rpdescription and getEquip.equipment[input].rpdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].dkdescription and getEquip.equipment[input].dkdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s effect&lt;br /&gt;
		effect = &amp;quot;\n!Effect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Get targets	&lt;br /&gt;
	if getEquip.equipment[input].target and getEquip.equipment[input].target ~= &#039;&#039; then&lt;br /&gt;
		target = &amp;quot;\n!Target&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		target = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	skill = &amp;quot;\n!Skill&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Item data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	buy = &amp;quot;\n!Buy&amp;quot;&lt;br /&gt;
	sell = &amp;quot;\n!Sell&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
-- Get capacity&lt;br /&gt;
	if getEquip.equipment[input].capacity and getEquip.equipment[input].capacity ~= &#039;&#039; then&lt;br /&gt;
		capacity = &amp;quot;\n!Capacity&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		capacity = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get notes&lt;br /&gt;
		notes = &amp;quot;\n!Notes&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Misc. game specific params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--Weapon type for field encounters in SMT4&lt;br /&gt;
	weapontype = &#039;&#039;&lt;br /&gt;
	if game == &#039;smt4&#039; then&lt;br /&gt;
		if getEquip.equipment[input].weapontype and getEquip.equipment[input].weapontype ~= &#039;&#039; then&lt;br /&gt;
			weapontype = &amp;quot;\n!Weapon Type&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by El from LB1&lt;br /&gt;
	el = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].el and getEquip.equipment[input].el ~= &#039;&#039; then&lt;br /&gt;
			el = &amp;quot;\n!El&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Kishe from LB1&lt;br /&gt;
	kishe = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].kishe and getEquip.equipment[input].kishe ~= &#039;&#039; then&lt;br /&gt;
			kishe = &amp;quot;\n!Kishe&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Uranus from LB1&lt;br /&gt;
	uranus = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].uranus and getEquip.equipment[input].uranus ~= &#039;&#039; then&lt;br /&gt;
			uranus = &amp;quot;\n!Uranus&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Buyback from LBS&lt;br /&gt;
	buyback = &#039;&#039;&lt;br /&gt;
	if game == &#039;lbs&#039; then&lt;br /&gt;
		if getEquip.equipment[input].buyback and getEquip.equipment[input].buyback ~= &#039;&#039; then&lt;br /&gt;
			buyback = &amp;quot;\n!Buyback&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--&amp;quot;From Back Row&amp;quot; from DeSum and SH1&lt;br /&gt;
	backrow = &#039;&#039;&lt;br /&gt;
	if game == &#039;desum&#039; or game == &#039;sh1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].backrow and getEquip.equipment[input].backrow ~= &#039;&#039; then&lt;br /&gt;
			backrow = &amp;quot;\n!From Back?&amp;quot;&lt;br /&gt;
		else&lt;br /&gt;
			backrow = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Shot Type from P5T&lt;br /&gt;
	shottype = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		shottype = &amp;quot;\n!Shot Type&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Final output===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--How this works:&lt;br /&gt;
	--After the data that EXISTS for each column is determined, only the columns relevant to the equipment in question are included. &lt;br /&gt;
	--This means that even if a column defaults to appearing even when empty,&lt;br /&gt;
	--the column itself only appears if it is needed for that game.&lt;br /&gt;
	--Most columns are set to nothing and thus do not appear by default, but some will appear if even just one in their &amp;quot;data group&amp;quot; appears in the relevant equipment data.&lt;br /&gt;
	--This ensures that the full spread of, for example, elemental affinities will appear as long as at least one is set.&lt;br /&gt;
	--(An entry of an em dash can be used on any random element if an equipment piece is in a table that includes affinity and the equipment is fully neutral.)&lt;br /&gt;
	--The table below determines the order.&lt;br /&gt;
	--Because most entries will be blank for any equipment that does not affect that parameter, &lt;br /&gt;
	--there is no need to create separate equipment labels or column generation methods for each &amp;quot;variety&amp;quot; of equipment.&lt;br /&gt;
	&lt;br /&gt;
	--The following will always appear if set for that specific game:&lt;br /&gt;
	--Description, effect, buy, sell, notes&lt;br /&gt;
	--This is because it is considered equally important to denote that a piece of equipment does /not/ have this data, &lt;br /&gt;
	--and to ensure that a notes column always exists so that readers are not left wondering if there should be one.&lt;br /&gt;
	&lt;br /&gt;
	--When adding a new title, make sure it is also added to [[Module:Equipment List]].&lt;br /&gt;
	local orderOutputByGame = {&lt;br /&gt;
		[&#039;mt1&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. gender .. buy .. sell  .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;mt2&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. agilvl .. gender .. restype .. vit .. intel .. mtatk .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt1&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt2&#039;] = header .. effect .. attack .. accuracy .. target .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtif&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtn&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4a&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1&#039;] = header .. locname .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1gg&#039;] = header .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lbs&#039;] = header .. attack .. defense .. hits .. skill .. resist .. buy .. sell .. buyback .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;desum&#039;] = header .. descrip .. effect .. attack .. attribute .. accuracy .. hits .. backrow .. defense .. evasion .. gender .. restype .. str .. intel .. magic .. endurance .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;sh1&#039;] = header .. descrip .. effect .. attack .. attribute  .. accuracy .. critrate .. backrow .. target .. defense .. evasion .. gender .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;rmsa&#039;] = header .. hp .. attack  .. skill .. str .. magic .. vit .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3f&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3p&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4g&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5t&#039;] = header .. descrip .. effect .. attack  .. shottype .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat1&#039;] = header .. descrip .. effect .. attack .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat2&#039;] = header .. descrip .. effect .. attack .. str .. vit .. magic .. agi .. luck .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if not orderOutputByGame[game] then --Error message for no game defined in above table&lt;br /&gt;
		error(&amp;quot;Equipment order not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local outputTotal = orderOutputByGame[game]&lt;br /&gt;
	&lt;br /&gt;
-- Output the result of everything we just got&lt;br /&gt;
	local output = outputTotal .. &#039;\n|-&#039;&lt;br /&gt;
	return output&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Equipment/p5t&amp;diff=421476</id>
		<title>Module:Data/Equipment/p5t</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Equipment/p5t&amp;diff=421476"/>
		<updated>2026-09-20T16:28:44Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local equipment = {&lt;br /&gt;
	--Joker&lt;br /&gt;
	[&#039;tkachev&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+17~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		shottype = &#039;one-single&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Tkachev&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;governance&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a basic high-caliber handgun.&#039;,&lt;br /&gt;
		name = &#039;Governance&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riot police&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+24~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2300,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a firearm design popular in America.&#039;,&lt;br /&gt;
		name = &#039;Riot Police&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makaronov&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often seen in mafia films.&#039;,&lt;br /&gt;
		name = &#039;Makaronov&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sand hawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6900,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a dilapidated high-caliber gun.&#039;,&lt;br /&gt;
		name = &#039;Sand Hawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;negaholic&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit by this gun fall into an agonizing dilemma. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Negaholic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;from heaven&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+38~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Said to be a product of heaven.&#039;,&lt;br /&gt;
		name = &#039;From Heaven&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;olivier&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a demon that once fought with the Saints of Rome. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Olivier&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cosmo bright&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that releases dazzling flash rounds containing cosmic lights. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Cosmo Bright&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;down burst&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a strong downward gust of wind. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Down Burst&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;x cruder&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+42~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Breaks down and eliminates matter using internal atoms. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;X Cruder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cocytus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon often dubbed &amp;quot;Hell\&#039;s Abyss.&amp;quot;&#039;,&lt;br /&gt;
		name = &#039;Cocytus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stampede&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Decays an enemy\&#039;s head. Makes a bright light and a unique sound. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Stampede&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;r.i.pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 18000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that lures enemies to their end.&#039;,&lt;br /&gt;
		name = &#039;R.I.Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;forget yourself&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun loaded with medicinal drugs. Those hit lose themselves. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Forget Yourself&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;danse macabre&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Design reminiscent of dancing skeletons. Rattling bones can be heard from the barrel.&#039;,&lt;br /&gt;
		name = &#039;Danse Macabre&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jig 227&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+58~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 21000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that special forces use regularly.&#039;,&lt;br /&gt;
		name = &#039;Jig 227&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thanatophobia&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+59~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that spreads the fear of death like a plague upon firing. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Thanatophobia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grim reaper&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+64~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun said to house the scythe-wielding god of death. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Grim Reaper&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;breath of irkalla&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;This gun\&#039;s bullets contain compressed wind from the underworld. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Breath of Irkalla&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black inferno&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+84~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a black flame motif not of this world. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Black Inferno&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro sand hawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;High-caliber gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Sand Hawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro sand hawk pt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunjoker&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Prototype of a high-caliber gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Sand Hawk PT&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Mona&lt;br /&gt;
	[&#039;slingshot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+14~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Slingshot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;slingbow&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+17~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot built to fling flaming arrows.&#039;,&lt;br /&gt;
		name = &#039;Slingbow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shrike&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a shrike aesthetic.&#039;,&lt;br /&gt;
		name = &#039;Shrike&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tomahawk&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that can launch a cutting attack.&#039;,&lt;br /&gt;
		name = &#039;Tomahawk&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;northern light&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+32~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot shining with the light of the aurora.&#039;,&lt;br /&gt;
		name = &#039;Northern Light&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;atom man&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that affects atoms when it hits.&#039;,&lt;br /&gt;
		name = &#039;Atom Man&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lunar eagle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Model with distinctive feathers reminiscent of an eagle flying through space.&#039;,&lt;br /&gt;
		name = &#039;Lunar Eagle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antares&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that houses a flame from a burning star.&#039;,&lt;br /&gt;
		name = &#039;Antares&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;albatross&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a giant wing design.&#039;,&lt;br /&gt;
		name = &#039;Albatross&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;star slayer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot strong enough to bring down a star.&#039;,&lt;br /&gt;
		name = &#039;Star Slayer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light of cepheus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+38~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot made of garnet that was named after a red star.&#039;,&lt;br /&gt;
		name = &#039;Light of Cepheus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dreamstone&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+42~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that draws its power from ley lines.&#039;,&lt;br /&gt;
		name = &#039;Dreamstone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;utopia&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot strung with highly elastic rubber.&#039;,&lt;br /&gt;
		name = &#039;Utopia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;betelgeuse&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that holds the name of the brightest red star in the night sky.&#039;,&lt;br /&gt;
		name = &#039;Betelgeuse&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ariel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A fantastical slingshot said to house a fairy. Creates a tempest when fired.&#039;,&lt;br /&gt;
		name = &#039;Ariel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;supernova&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with a power reminiscent of the birth of a star.&#039;,&lt;br /&gt;
		name = &#039;Supernova&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;falcon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot with bullets that dart through the air like a falcon.&#039;,&lt;br /&gt;
		name = &#039;Falcon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;song of vayu&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that has been blessed by the god of wind who controls the sky.&#039;,&lt;br /&gt;
		name = &#039;Song of Vayu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ending sun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+56~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that contains the fire of a sun reaching its end.&#039;,&lt;br /&gt;
		name = &#039;Ending Sun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fusion reactor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that releases high-temperature and high-pressure energy.&#039;,&lt;br /&gt;
		name = &#039;Fusion Reactor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;one-eighteen&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that draws in enemies using the power of the elements.&#039;,&lt;br /&gt;
		name = &#039;One-Eighteen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro slingbow&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunmona&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A slingshot that can shoot arrows and whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Slingbow&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Panther&lt;br /&gt;
	[&#039;replica smg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+15~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica SMG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sterlidge&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a British-made gun popular among enthusiasts.&#039;,&lt;br /&gt;
		name = &#039;Sterlidge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blitz mg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun currently exploding in popularity.&#039;,&lt;br /&gt;
		name = &#039;Blitz MG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarantula&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+30~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon named after a large spider.&#039;,&lt;br /&gt;
		name = &#039;Tarantula&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;no mercy&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 4100,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a design that looks remorseless.&#039;,&lt;br /&gt;
		name = &#039;No Mercy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;salamander&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a fairy that controls fire. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Salamander&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;western smg&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often seen in old Western films.&#039;,&lt;br /&gt;
		name = &#039;Western SMG&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;keep out&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;It looks like it may give an unexpected shock if you touch it. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Keep Out&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;firedrake&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Capable of setting an enemy on fire. Be careful when handling. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Firedrake&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bloody mary&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that makes the opponent fall into confusion. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Bloody Mary&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hien renhappou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a fearsome high-firing rate.&#039;,&lt;br /&gt;
		name = &#039;Hien Renhappou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hazard symbol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its design makes you sense danger just from looking at it. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Hazard Symbol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;efreet&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that grants the power of a demon to the wielder. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Efreet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;phantom killer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that lurks in the dark of night.&#039;,&lt;br /&gt;
		name = &#039;Phantom Killer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;empress semiramis&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+50~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A finely constructed black and gold weapon. Its bullets strip the enemy\&#039;s sanity.&#039;,&lt;br /&gt;
		name = &#039;Empress Semiramis&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balalaika&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 13000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that can spray bullets like water.&#039;,&lt;br /&gt;
		name = &#039;Balalaika&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crimson line&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Dangerous item that one hesitates to touch. Emits a frightening amount of voltage.&#039;,&lt;br /&gt;
		name = &#039;Crimson Line&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sinner\&#039;s punishment&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a passage from an epic. Drives enemies to madness. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Sinner\&#039;s Punishment&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dead-end machina&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+60~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Brings an end to those who cross the line. Always know the line. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Dead-End Machina&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hephaestus\&#039;s kiln&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A divine weapon crafted by the god of blacksmithing. Turns the enemy into ash.&#039;,&lt;br /&gt;
		name = &#039;Hephaestus\&#039;s Kiln&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elizabeth&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a unique structure. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Elizabeth&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro machine gun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunpanther&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A machine gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Machine Gun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Skull&lt;br /&gt;
	[&#039;levinson m31&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Levinson M31&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;granelli m3&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after an oversized shotgun.&#039;,&lt;br /&gt;
		name = &#039;Granelli M3&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bianchi sbas&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used in trench warfare.&#039;,&lt;br /&gt;
		name = &#039;Bianchi SBAS&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fireworks&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 6700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon based on a fireworks launcher.&#039;,&lt;br /&gt;
		name = &#039;Fireworks&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;masterkey&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon often used to unlock things.&#039;,&lt;br /&gt;
		name = &#039;Masterkey&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eigan 444&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+41~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Enchanted with curse magic and fires blackened bullets. Can inflict Despair.&#039;,&lt;br /&gt;
		name = &#039;Eigan 444&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paralyzer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with electromagnetic waves in the bullets. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Paralyzer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;anarchy shot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with bullets that spread out in an uncontrolled manner.&#039;,&lt;br /&gt;
		name = &#039;Anarchy Shot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hypnotic&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+44~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit by this gun are instantly lulled to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Hypnotic&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fury&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its strength can pierce the heavens, but it comes with heavy recoil.&#039;,&lt;br /&gt;
		name = &#039;Fury&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow turban rebel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the army that rebelled in Romance of the Three Kingdoms.&#039;,&lt;br /&gt;
		name = &#039;Yellow Turban Rebel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calamity gun&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon designed to look capable of destruction.&#039;,&lt;br /&gt;
		name = &#039;Calamity Gun&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sleep scattershot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+53~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun loaded with sleep medication that has powerful side effects. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Sleep Scattershot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wild cannon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+57~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 17000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon containing the power of a raging demon.&#039;,&lt;br /&gt;
		name = &#039;Wild Cannon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vlad 3&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+57~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Crowned with the name of the Impaler. Its bullets cause a severe stabbing pain.&#039;,&lt;br /&gt;
		name = &#039;Vlad 3&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kiraihou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 19000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with shots that sound like a demon\&#039;s roar.&#039;,&lt;br /&gt;
		name = &#039;Kiraihou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder cannon&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Releases thunder rounds accompanied by a deafening roar. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Thunder Cannon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;coma scattershot&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can induce comas. It can even put an elephant to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Coma Scattershot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wrath of raijin&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A design like the god of thunder. Its shot sounds like Raijin\&#039;s drum. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Wrath of Raijin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king yama&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+73~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the underworld king who judges the dead. Capable of hellish power.&#039;,&lt;br /&gt;
		name = &#039;King Yama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ll-by&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+96~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates an auditory hallucination of a lullaby. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;LL-By&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro levinson m31&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunskull&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Easy-to-handle gun with a short barrel whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Levinson M31&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Noir&lt;br /&gt;
	[&#039;gl replica&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+23~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;GL Replica&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;scorcher&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+37~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun made famous by a popular idol.&#039;,&lt;br /&gt;
		name = &#039;Scorcher&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;town burner&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+43~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun capable of razing a town.&#039;,&lt;br /&gt;
		name = &#039;Town Burner&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;frogger&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with bullets that have a trajectory like a frog\&#039;s jump.&#039;,&lt;br /&gt;
		name = &#039;Frogger&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eraser&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon rumored to be capable of wiping out everything on Earth.&#039;,&lt;br /&gt;
		name = &#039;Eraser&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;château d\&#039;if&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+62~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a prison island. Restricts the enemy\&#039;s freedom. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Château d\&#039;If&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;edmond&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a certain person who sought revenge. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Edmond&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;louvre&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has a refined shape. Those hit by the bullets are lulled to sleep. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Louvre&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;canard&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+67~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm that envelops the surrounding area. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Canard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;owen&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+68~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with an austere design that is suitable for noble people.&#039;,&lt;br /&gt;
		name = &#039;Owen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;versailles&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+73~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Holds both the majesty of a royal palace and undeniable power. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Versailles&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pandemonium&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 14000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a wicked design that evokes a sense of demonic deeds.&#039;,&lt;br /&gt;
		name = &#039;Pandemonium&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fontainebleau&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Worthy of dignified people. Lures enemies into an irresistible dream. Can inflict Sleep.&#039;,&lt;br /&gt;
		name = &#039;Fontainebleau&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ares&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+77~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 23000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun created as a prototype for military use.&#039;,&lt;br /&gt;
		name = &#039;Ares&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;faucon pèlerin&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+83~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Whips up a tornado when the bullet lands. Dangerous for people that get pulled in.&#039;,&lt;br /&gt;
		name = &#039;Faucon Pèlerin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;milkor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+87~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 26000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun developed for military use.&#039;,&lt;br /&gt;
		name = &#039;Milkor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bilskirnir&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+89~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a palace of the gods. The overwhelming serenity corrupts man.&#039;,&lt;br /&gt;
		name = &#039;Bilskirnir&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;monte cristo&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+90~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has regal decorations. Its power matches its appearance. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Monte Cristo&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wing of simurgh&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+96~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Weapon with power like the mythic bird. Its divine wind is unavoidable. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Wing of Simurgh&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;attendre espérer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+104~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gives the wielder hope. Makes failure seem impossible. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Attendre Espérer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hirondelle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+146~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a swallow. Produces a gust many cannot withstand. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Hirondelle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro g launcher&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunnoir&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A grenade launcher whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro G Launcher&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Fox&lt;br /&gt;
	[&#039;replica ar&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+15~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica AR&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;black assault&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+18~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a long-barreled assault rifle.&#039;,&lt;br /&gt;
		name = &#039;Black Assault&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rebel rifle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+21~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun often used by rebels.&#039;,&lt;br /&gt;
		name = &#039;Rebel Rifle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pararhythm&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that sounds light and pleasant when fired.&#039;,&lt;br /&gt;
		name = &#039;Pararhythm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;annihilator&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3800,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon catered to the unlawful.&#039;,&lt;br /&gt;
		name = &#039;Annihilator&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;claudius lancea&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+33~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Makes stars circle enemies\&#039; heads. Wipes out confused enemies. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Claudius Lancea&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;awayuki kirishima&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a form you can\&#039;t help but be enamored with. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Awayuki Kirishima&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lucius arcus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its bullets hurt the enemy\&#039;s eyes. Can create a chance to attack. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Lucius Arcus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rikka tsukimi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+36~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Recreates the beauty of ice. You\&#039;ll crave a refreshing drink. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Rikka Tsukimi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ar-x&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a violent instrument of war.&#039;,&lt;br /&gt;
		name = &#039;AR-X&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell\&#039;s inferno&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+39~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has the appearance of an inferno. Burns enemies with its bullets. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hell\&#039;s Inferno&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hizutsu&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8200,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon admired since the Edo era.&#039;,&lt;br /&gt;
		name = &#039;Hizutsu&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;emperor caligula&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a mad emperor. Ensure the wielder doesn\&#039;t fall astray. Can inflict Dizzy.&#039;,&lt;br /&gt;
		name = &#039;Emperor Caligula&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ryuraihou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that fires like a dragon\&#039;s roar.&#039;,&lt;br /&gt;
		name = &#039;Ryuraihou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hatsunetsu shiranui&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+48~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that inflicts the flames of hell upon sinners. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hatsunetsu Shiranui&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;star-h&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 11000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that is heavyweight in both power and appearance.&#039;,&lt;br /&gt;
		name = &#039;Star-H&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice blade verditer&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Fires ice bullets that pierce the enemy like a sharp blade. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Ice Blade Verditer&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diana\&#039;s favor&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+54~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that bestows a goddess\&#039;s favor. That favor is not always a good thing.&#039;,&lt;br /&gt;
		name = &#039;Diana\&#039;s Favor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kagutsuchi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+60~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the god of fire. Its flames envelop the world. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Kagutsuchi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kyokkan gokou&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+66~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Holds enough power to freeze a star. The strongest Ice gun. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Kyokkan Gokou&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hiuchi ishi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+78~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that releases large flames. Be careful when using. Can inflict Burn.&#039;,&lt;br /&gt;
		name = &#039;Hiuchi Ishi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro assault rifle&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunfox&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;An assault rifle whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Assault Rifle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Queen&lt;br /&gt;
	[&#039;replica revolver&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Replica Revolver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;peacemaker&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+25~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a classic, popular revolver.&#039;,&lt;br /&gt;
		name = &#039;Peacemaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ling xing&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+30~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3100,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after an old-fashioned revolver.&#039;,&lt;br /&gt;
		name = &#039;Ling Xing&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;carousel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+35~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 7000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a rotating cylinder that emits a fairytale-like sound.&#039;,&lt;br /&gt;
		name = &#039;Carousel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wildborn&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+46~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun with a wild style.&#039;,&lt;br /&gt;
		name = &#039;Wildborn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;absolute&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+47~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Reproduces absolute zero. Can freeze even an enemy\&#039;s thoughts. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Absolute&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gear hunter&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun with a futuristic design. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Gear Hunter&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ventisca&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can freeze the enemy in a single blizzard-like blow. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Ventisca&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;heaven\&#039;s drum&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+51~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun whose fierce shot rings out like thunder when fired. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Heaven\&#039;s Drum&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;baptism&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+52~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 10500,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that has a kick to it.&#039;,&lt;br /&gt;
		name = &#039;Baptism&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cyber down&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that eliminates the target with unknown energy. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Cyber Down&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;orochi&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+58~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used during the American Frontier.&#039;,&lt;br /&gt;
		name = &#039;Orochi&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hel cocytus&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+59~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Invokes Hel\&#039;s coldness. Bullets freeze the souls of the wicked. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Hel Cocytus&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;darkout&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+61~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 19000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a design that makes it look like it has been stained black.&#039;,&lt;br /&gt;
		name = &#039;Darkout&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fierce thunder&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+64~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Has the power of a lightning bolt. If you hear thunder, it\&#039;s too late. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Fierce Thunder&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark kernel&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Its bullets pull everything in. The barrel glows when fired. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Dark Kernel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;twilight&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+71~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 22000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon named after the sun\&#039;s final descent.&#039;,&lt;br /&gt;
		name = &#039;Twilight&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chronostasis&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+72~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Recreates the cold of the abyss. Its power can freeze time. Can inflict Freeze.&#039;,&lt;br /&gt;
		name = &#039;Chronostasis&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;raikou mitsudomoe&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+78~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Can produce thunder. Wielder obtains power equal to the god of thunder\&#039;s.&#039;,&lt;br /&gt;
		name = &#039;Raikou Mitsudomoe&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ultimate proto&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;So powerful its very existence is taboo. Cannot be used lightly. Can create a Vortex.&#039;,&lt;br /&gt;
		name = &#039;Ultimate Proto&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunder beast&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun named after a spirit that appears when lightning strikes. Can inflict Shock.&#039;,&lt;br /&gt;
		name = &#039;Thunder Beast&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro revolver&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunqueen&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A revolver whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Revolver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Erina&lt;br /&gt;
	[&#039;replica m. pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+20~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun capable of full-automatic firing.&#039;,&lt;br /&gt;
		name = &#039;Replica M. Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mosser&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+40~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun developed for military use.&#039;,&lt;br /&gt;
		name = &#039;Mosser&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;s. tsar&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+45~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 3400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a refined barrel that has an attractive design.&#039;,&lt;br /&gt;
		name = &#039;S. Tsar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;liberty&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+55~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 8400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with the word &amp;quot;freedom&amp;quot; engraved on it.&#039;,&lt;br /&gt;
		name = &#039;Liberty&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;synapse breaker&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Considerably regresses one\&#039;s ability to remember and learn. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Synapse Breaker&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;triumph&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+65~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 9600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;It is said that the goddess of victory smiles upon the wielder.&#039;,&lt;br /&gt;
		name = &#039;Triumph&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;butterfly wings&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm in the distance when fired. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Butterfly Wings&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;memory eater&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that erases memories as if eating them. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Memory Eater&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pk-315&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+70~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that induces psychic powers in the wielder. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;PK-315&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;landspout&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that blows away opponents by creating a strong updraft. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Landspout&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;saber 5&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+75~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 12600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon made out of the blade of a saber.&#039;,&lt;br /&gt;
		name = &#039;Saber 5&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mythic lemuria&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after the fabled continent with an ambiguous existence. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Mythic Lemuria&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;caltrop&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+85~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 14000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon designed to stop enemies in their tracks.&#039;,&lt;br /&gt;
		name = &#039;Caltrop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;storm wind supercell&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+95~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates swirling thunderclouds over a large area. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Storm Wind Supercell&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;punic 2134&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+95~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Named after a tumultuous war. Disorients those who are hit. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Punic 2134&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lost time&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+100~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 22000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon perfect for people who think about the past.&#039;,&lt;br /&gt;
		name = &#039;Lost Time&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;struthio cameloss&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Those hit forget things from seconds ago and soon their own name. Can inflict Forget.&#039;,&lt;br /&gt;
		name = &#039;Struthio Cameloss&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;battle cry&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+110~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 25000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;The sound of this weapon\&#039;s gunshots evoke the cries of warriors.&#039;,&lt;br /&gt;
		name = &#039;Battle Cry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;storm god chip&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+120~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that creates a storm with winds of god-like strength. Can inflict Sweep.&#039;,&lt;br /&gt;
		name = &#039;Storm God Chip&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;g singularity&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+130~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Fires gravity bullets that pull in and consume everything. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;G Singularity&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;conjuring&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+155~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		fusion = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		--Ailment&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Gun that can pull nearby objects towards it. Can Hypnotize targets.&#039;,&lt;br /&gt;
		name = &#039;Conjuring&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro machine pistol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunerina&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;An automatic pistol whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Machine Pistol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Crow&lt;br /&gt;
	[&#039;moebius&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Moebius&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;q.e.d.&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A quality weapon used by a fictional detective. Toy models seem to sell out quickly.&#039;,&lt;br /&gt;
		name = &#039;Q.E.D.&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;justitia&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Weapon named after the goddess of justice. Wicked people can\&#039;t win against it.&#039;,&lt;br /&gt;
		name = &#039;Justitia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moebius ii&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+27~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2600,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that is enthusiastically collected by some.&#039;,&lt;br /&gt;
		name = &#039;Moebius II&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;moebius iii&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+23~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1700,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun that is enthusiastically collected by some.&#039;,&lt;br /&gt;
		name = &#039;Moebius III&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pain giver&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that inflicts unparalleled pain upon hostiles.&#039;,&lt;br /&gt;
		name = &#039;Pain Giver&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;red five&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a red 5 engraved on it.&#039;,&lt;br /&gt;
		name = &#039;Red Five&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sacrifice&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon meant for executing sacrifices.&#039;,&lt;br /&gt;
		name = &#039;Sacrifice&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;weltende&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that will bring about the end of the world.&#039;,&lt;br /&gt;
		name = &#039;Weltende&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro moebius&#039;] = { &lt;br /&gt;
		equiptype = &#039;guncrow&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A ray gun whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Moebius&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	--Violet&lt;br /&gt;
		[&#039;roosevelt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+16~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Starting weapon&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Had this on hand when first arriving in the Metaverse.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muladhara&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with the power of the root chakra flowing through the barrel.&#039;,&lt;br /&gt;
		name = &#039;Muladhara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;manipura&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that fires high-powered bullets using the power of a chakra.&#039;,&lt;br /&gt;
		name = &#039;Manipura&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;roosevelt ii&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+22~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used regularly by a famous, great man.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt II&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;roosevelt iii&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+19~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = 1400,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;Modeled after a gun used regularly by a famous, great man.&#039;,&lt;br /&gt;
		name = &#039;Roosevelt III&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kaleidoscope&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon with a pattern that changes in some rare instances.&#039;,&lt;br /&gt;
		name = &#039;Kaleidoscope&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yellow girl&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that shines bright.&#039;,&lt;br /&gt;
		name = &#039;Yellow Girl&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paradise idol&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		buy = &#039;?&#039;,&lt;br /&gt;
		--Shop Availability&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A weapon that is said to bestow the blessings of paradise upon its wielder.&#039;,&lt;br /&gt;
		name = &#039;Paradise Idol&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;picaro roosevelt&#039;] = { &lt;br /&gt;
		equiptype = &#039;gunviolet&#039;,&lt;br /&gt;
		attack = &#039;+?~?&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		--Range&lt;br /&gt;
		event = &#039;Weapon Pack DLC&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		description = &#039;A rifle whose emblazoned body exudes the spirit of a rogue.&#039;,&lt;br /&gt;
		name = &#039;Picaro Roosevelt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	equipment = equipment&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Equipment_List&amp;diff=421475</id>
		<title>Module:Equipment List</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Equipment_List&amp;diff=421475"/>
		<updated>2026-09-20T16:28:39Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgument = require(&#039;Module:Arguments&#039;).getArgument&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)&lt;br /&gt;
    return (str:gsub(&amp;quot;(%l)(%w*)&amp;quot;, function(a,b) return string.upper(a)..b end))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function redirectIfNeeded(abbr)&lt;br /&gt;
	if abbr == &amp;quot;p1&amp;quot; or abbr == &amp;quot;rp&amp;quot; then&lt;br /&gt;
		return &amp;quot;mip&amp;quot;&lt;br /&gt;
	elseif string.find(abbr, &amp;quot;smt3&amp;quot;) then&lt;br /&gt;
		return &amp;quot;smt3&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return abbr	&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function checkCurrency(abbr)&lt;br /&gt;
	--Checks if this game should use yen&lt;br /&gt;
	local yenGames = {&lt;br /&gt;
		[&amp;quot;desum&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;sh1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;sh2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;dsrk1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;dsrk2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;rmsa&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;mip&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p2is&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p2ep&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3f&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3p&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p3r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4g&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p4r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5r&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5s&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5t&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;p5x&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;pq1&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;pq2&amp;quot;] = true,&lt;br /&gt;
		[&amp;quot;atfm&amp;quot;] = true,&lt;br /&gt;
	}&lt;br /&gt;
	if yenGames[abbr] == true then&lt;br /&gt;
		return &#039;¥&#039;&lt;br /&gt;
	elseif abbr == &amp;quot;ddsat2&amp;quot; then&lt;br /&gt;
		return &#039;$&#039;&lt;br /&gt;
	elseif abbr == &amp;quot;smti&amp;quot; then&lt;br /&gt;
		if getEquip.equipment[input].kreuzbuy or getEquip.equipment[input].kreuzsell then&lt;br /&gt;
			return &#039;Kv&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;♄&#039;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;♄&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Main(frame)&lt;br /&gt;
	local args = frame.args&lt;br /&gt;
	local game = args[1]:lower()&lt;br /&gt;
	local input = mw.ustring.lower(args[2])&lt;br /&gt;
	local getEquip = mw.loadData(&#039;Module:Data/Equipment/&#039; .. redirectIfNeeded(game))&lt;br /&gt;
	local getName = mw.loadData(&#039;Module:Data/Media/Game&#039;)&lt;br /&gt;
	if not getEquip.equipment[input] then --Error message for invalid equipment&lt;br /&gt;
		error(&amp;quot;Equipment \&amp;quot;&amp;quot; .. input .. &amp;quot;\&amp;quot; not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	local iconPage = mw.title.makeTitle(&#039;Module&#039;, &#039;Data/Icon/&#039; .. game)&lt;br /&gt;
	&lt;br /&gt;
	if args[3] ~= &#039;&#039; then&lt;br /&gt;
		controller = true&lt;br /&gt;
	else&lt;br /&gt;
		controller = false&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Basic data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input] and getEquip.equipment[input].link then -- Check if an alternate link for a page is set in equipment data&lt;br /&gt;
		name = &#039;[[&#039; .. getEquip.equipment[input].link .. &#039;|&#039; .. getEquip.equipment[input].name .. &#039;]]&#039;&lt;br /&gt;
	else	&lt;br /&gt;
		name = &#039;[[&#039; .. getEquip.equipment[input].name .. &#039;]]&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input] and getEquip.equipment[input].name_note then&lt;br /&gt;
		namenote = frame:expandTemplate{ title = &#039;exp&#039;, args = { getEquip.equipment[input].name_note } }&lt;br /&gt;
	else&lt;br /&gt;
		namenote = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if iconPage.exists == true then&lt;br /&gt;
		getIcon = mw.loadData(&#039;Module:Data/Icon/&#039; .. game)&lt;br /&gt;
		equipType = getEquip.equipment[input].equiptype:lower()&lt;br /&gt;
		if getEquip.equipment[input].icon and getIcon.icon[getEquip.equipment[input].icon] then&lt;br /&gt;
			nameicon = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getIcon.icon[getEquip.equipment[input].icon] .. &#039; &#039; .. name .. namenote&lt;br /&gt;
		elseif getIcon.icon[equipType] then&lt;br /&gt;
			nameicon = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getIcon.icon[equipType] .. &#039; &#039; .. name .. namenote&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		nameicon =  &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. name .. namenote&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	locname = &#039;&#039;&lt;br /&gt;
	if game == &#039;mip&#039; and getEquip.equipment[input] and getEquip.equipment[input].rpname then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].rpname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;lb1&#039; and getEquip.equipment[input] and getEquip.equipment[input].rdsname and not controller then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].rdsname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;dcld&#039; and getEquip.equipment[input] and getEquip.equipment[input].dkname then&lt;br /&gt;
		locname = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].dkname&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attribute&lt;br /&gt;
	if getEquip.equipment[input].attribute and getEquip.equipment[input].attribute ~= &#039;&#039; then &lt;br /&gt;
		attribute = capitalFirst(getEquip.equipment[input].attribute)&lt;br /&gt;
	else&lt;br /&gt;
		attribute = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if game == &#039;mip&#039; then&lt;br /&gt;
		mip = true&lt;br /&gt;
	else&lt;br /&gt;
		mip = false&lt;br /&gt;
	end&lt;br /&gt;
	local minorElement = {&lt;br /&gt;
		[&#039;Attack&#039;] = true,&lt;br /&gt;
		[&#039;Energy Drain&#039;] = true,&lt;br /&gt;
		[&#039;Explode&#039;] = true,&lt;br /&gt;
		[&#039;Fly&#039;] = true,&lt;br /&gt;
		[&#039;Hand&#039;] = true,&lt;br /&gt;
		[&#039;Leg&#039;] = true,&lt;br /&gt;
		[&#039;Needle&#039;] = true,&lt;br /&gt;
		[&#039;Demon Attack&#039;] = true,&lt;br /&gt;
		[&#039;Debuff&#039;] = true,&lt;br /&gt;
		[&#039;PC&#039;] = true,&lt;br /&gt;
		[&#039;PS&#039;] = true,&lt;br /&gt;
		[&#039;Arrow&#039;] = true,&lt;br /&gt;
		[&#039;Fist&#039;] = true,&lt;br /&gt;
		[&#039;Gravity&#039;] = true,&lt;br /&gt;
		[&#039;Bless&#039;] = mip,&lt;br /&gt;
		[&#039;Curse&#039;] = mip,&lt;br /&gt;
		[&#039;Handgun&#039;] = true,&lt;br /&gt;
		[&#039;Machinegun&#039;] = true,&lt;br /&gt;
		[&#039;Miracle&#039;] = true,&lt;br /&gt;
		[&#039;Occult&#039;] = true,&lt;br /&gt;
		[&#039;Prayer&#039;] = true,&lt;br /&gt;
		[&#039;Rifle&#039;] = true,&lt;br /&gt;
		[&#039;Shotgun&#039;] = true,&lt;br /&gt;
		[&#039;Sword&#039;] = mip,&lt;br /&gt;
		[&#039;Two-Hand&#039;] = true,&lt;br /&gt;
		[&#039;Vs. Boss&#039;] = true,&lt;br /&gt;
		[&#039;Whip&#039;] = true,&lt;br /&gt;
		}&lt;br /&gt;
		&lt;br /&gt;
	if minorElement[attribute] == true then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[List of Minor Elements#&#039; .. attribute .. &#039;|&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	elseif getEquip.equipment[input].attribute_link then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].attribute_link .. &#039;|&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	elseif attribute ~= &#039;&#039; then&lt;br /&gt;
		attributelink = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. attribute .. &#039;]]&#039;&lt;br /&gt;
	else&lt;br /&gt;
		attributelink = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attack&lt;br /&gt;
	if getEquip.equipment[input].attack and getEquip.equipment[input].attack ~= &#039;&#039; then&lt;br /&gt;
		attack = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].attack&lt;br /&gt;
	else&lt;br /&gt;
		attack = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get accuracy&lt;br /&gt;
	if getEquip.equipment[input].acc and getEquip.equipment[input].acc ~= &#039;&#039; then&lt;br /&gt;
		accuracy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].acc&lt;br /&gt;
	else&lt;br /&gt;
		accuracy = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get hits&lt;br /&gt;
	if getEquip.equipment[input].hit and getEquip.equipment[input].hit ~= &#039;&#039; then&lt;br /&gt;
		hits = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].hit&lt;br /&gt;
	else&lt;br /&gt;
		hits = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get crit rate&lt;br /&gt;
	if getEquip.equipment[input].crit and getEquip.equipment[input].crit ~= &#039;&#039; then&lt;br /&gt;
		critrate = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].crit&lt;br /&gt;
	else&lt;br /&gt;
		critrate = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get defense&lt;br /&gt;
	if getEquip.equipment[input].defense and getEquip.equipment[input].defense ~= &#039;&#039; then&lt;br /&gt;
		defense = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].defense&lt;br /&gt;
	else&lt;br /&gt;
		defense = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic defense&lt;br /&gt;
	if getEquip.equipment[input].magicdefense and getEquip.equipment[input].magicdefense ~= &#039;&#039; then&lt;br /&gt;
		mdef = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].magicdefense&lt;br /&gt;
	else&lt;br /&gt;
		mdef = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get evasion&lt;br /&gt;
	if getEquip.equipment[input].evasion and getEquip.equipment[input].evasion ~= &#039;&#039; then&lt;br /&gt;
		evasion = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].evasion&lt;br /&gt;
	else&lt;br /&gt;
		evasion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get charisma&lt;br /&gt;
	if getEquip.equipment[input].charisma and getEquip.equipment[input].charisma ~= &#039;&#039; then&lt;br /&gt;
		charisma = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].charisma&lt;br /&gt;
	else&lt;br /&gt;
		charisma = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility level&lt;br /&gt;
	if getEquip.equipment[input].agility_level and getEquip.equipment[input].agility_level ~= &#039;&#039; then&lt;br /&gt;
		agilvl = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].agility_level&lt;br /&gt;
	else&lt;br /&gt;
		agilvl = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get alignment&lt;br /&gt;
	if getEquip.equipment[input].alignment and getEquip.equipment[input].alignment ~= &#039;&#039; then&lt;br /&gt;
		alignment = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].alignment&lt;br /&gt;
	else&lt;br /&gt;
		alignment = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get gender&lt;br /&gt;
	local useGenderTemplate = {&lt;br /&gt;
		[&#039;m&#039;] = true,&lt;br /&gt;
		[&#039;f&#039;] = true,&lt;br /&gt;
		[&#039;fm&#039;] = true,&lt;br /&gt;
		[&#039;mf&#039;] = true&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; and useGenderTemplate[getEquip.equipment[input].gender:lower()] == true then&lt;br /&gt;
		gender = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;Gender&#039;, args = { getEquip.equipment[input].gender:lower() } }&lt;br /&gt;
	elseif getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; then&lt;br /&gt;
		gender = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].gender&lt;br /&gt;
	else&lt;br /&gt;
		gender = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Obtain method params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	--Tracks how many obtain methods exist for this item&lt;br /&gt;
	obtainCount = 0&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].shop and getEquip.equipment[input].shop ~= &#039;&#039; then&lt;br /&gt;
		shop = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Shop&#039;, getEquip.equipment[input].shop } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		shop = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].drop and getEquip.equipment[input].drop ~= &#039;&#039; then&lt;br /&gt;
		drop = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Drop&#039;, getEquip.equipment[input].drop } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		drop = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].event and getEquip.equipment[input].event ~= &#039;&#039; then&lt;br /&gt;
		event = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Event&#039;, getEquip.equipment[input].event } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		event = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].chest and getEquip.equipment[input].chest ~= &#039;&#039; then&lt;br /&gt;
		chest = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Chest&#039;, getEquip.equipment[input].chest } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		chest = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].itemize and getEquip.equipment[input].itemize ~= &#039;&#039; then&lt;br /&gt;
		itemize = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Itemize&#039;, getEquip.equipment[input].itemize } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		itemize = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fusion and getEquip.equipment[input].fusion ~= &#039;&#039; then&lt;br /&gt;
		fusion = frame:expandTemplate { title = &#039;Tt&#039;, args =  { &#039;Fusion&#039;, getEquip.equipment[input].fusion } }&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		fusion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Runs this to collate the obtain methods&lt;br /&gt;
	if obtainCount &amp;gt; 1 then&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
		if shop then&lt;br /&gt;
			obtain = obtain .. shop&lt;br /&gt;
		end&lt;br /&gt;
		if drop then&lt;br /&gt;
			if shop then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. drop&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. drop&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if event then&lt;br /&gt;
			if shop or drop then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. event&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. event&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if chest then&lt;br /&gt;
			if shop or drop or event then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. chest&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. chest&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if itemize then&lt;br /&gt;
			if shop or drop or event or chest then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. itemize&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. itemize&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if fusion then&lt;br /&gt;
			if shop or drop or event or chest or itemize then&lt;br /&gt;
				obtain = obtain .. frame:expandTemplate { title = &#039;Clear&#039; } .. fusion&lt;br /&gt;
			else&lt;br /&gt;
				obtain = obtain .. fusion&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	elseif obtainCount == 1 then --Run this if there&#039;s only one thing&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. shop .. drop .. event .. chest .. itemize .. fusion&lt;br /&gt;
	else&lt;br /&gt;
		obtain = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Resistance and affinity params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		resist = getEquip.equipment[input].restype&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get resistance type&lt;br /&gt;
	local handleResistByType = {&lt;br /&gt;
		[&#039;mt2&#039;] = &#039;[[Resistance Types in Digital Devil Story: Megami Tensei II#&#039; .. resist .. &#039;|&#039; .. resist .. &#039;]]&#039;,&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;[[Resistance Types in Shin Megami Tensei#&#039; .. resist .. &#039;|&#039; .. resist .. &#039;]]&#039;,&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; and handleResistByType[game] ~= nil then&lt;br /&gt;
		restype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. handleResistByType[game]&lt;br /&gt;
	elseif getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		restype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. resist&lt;br /&gt;
	else&lt;br /&gt;
		restype = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	affinityCount = 0&lt;br /&gt;
	if getEquip.equipment[input].phys and getEquip.equipment[input].phys ~= &#039;&#039; then&lt;br /&gt;
		phys = getEquip.equipment[input].phys&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		phys = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].gun and getEquip.equipment[input].gun ~= &#039;&#039; then&lt;br /&gt;
		gun = getEquip.equipment[input].gun&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		gun = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fire and getEquip.equipment[input].fire ~= &#039;&#039; then&lt;br /&gt;
		fire = getEquip.equipment[input].fire&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		fire = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ice and getEquip.equipment[input].ice ~= &#039;&#039; then&lt;br /&gt;
		ice = getEquip.equipment[input].ice&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ice = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].elec and getEquip.equipment[input].elec ~= &#039;&#039; then&lt;br /&gt;
		elec = getEquip.equipment[input].elec&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		elec = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].force and getEquip.equipment[input].force ~= &#039;&#039; then&lt;br /&gt;
		force = getEquip.equipment[input].force&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		force = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].light and getEquip.equipment[input].light ~= &#039;&#039; then&lt;br /&gt;
		light = getEquip.equipment[input].light&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		light = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].dark and getEquip.equipment[input].dark ~= &#039;&#039; then&lt;br /&gt;
		dark = getEquip.equipment[input].dark&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		dark = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].death and getEquip.equipment[input].death ~= &#039;&#039; then&lt;br /&gt;
		death = getEquip.equipment[input].death&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		death = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].mind and getEquip.equipment[input].mind ~= &#039;&#039; then&lt;br /&gt;
		mind = getEquip.equipment[input].mind&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		mind = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].special and getEquip.equipment[input].special ~= &#039;&#039; then&lt;br /&gt;
		special = getEquip.equipment[input].special&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		special = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].debuff and getEquip.equipment[input].debuff ~= &#039;&#039; then&lt;br /&gt;
		debuff = getEquip.equipment[input].debuff&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		debuff = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].pc and getEquip.equipment[input].pc ~= &#039;&#039; then&lt;br /&gt;
		pc = getEquip.equipment[input].pc&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		pc = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ps and getEquip.equipment[input].ps ~= &#039;&#039; then&lt;br /&gt;
		ps = getEquip.equipment[input].ps&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ps = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if affinityCount &amp;gt; 0 then&lt;br /&gt;
		if phys == &#039;&#039; then&lt;br /&gt;
			phys = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if gun == &#039;&#039; then&lt;br /&gt;
			gun = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if fire == &#039;&#039; then&lt;br /&gt;
			fire = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if ice == &#039;&#039; then&lt;br /&gt;
			ice = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if elec == &#039;&#039; then&lt;br /&gt;
			elec = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if force == &#039;&#039; then&lt;br /&gt;
			force = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if light == &#039;&#039; then&lt;br /&gt;
			light = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if dark == &#039;&#039; then&lt;br /&gt;
			dark = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if death == &#039;&#039; then&lt;br /&gt;
			death = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if mind == &#039;&#039; then&lt;br /&gt;
			mind = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if special == &#039;&#039; then&lt;br /&gt;
			special = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
		if debuff == &#039;&#039; then&lt;br /&gt;
			debuff = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	function addRst(affinity)&lt;br /&gt;
		if affinityCount &amp;gt; 0 then&lt;br /&gt;
			return &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;Rst&#039;, args = { affinity } }&lt;br /&gt;
		else &lt;br /&gt;
			return &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByAffinity = {&lt;br /&gt;
		[&#039;smt4&#039;] = addRst(phys) .. addRst(gun) .. addRst(fire) .. addRst(ice) .. addRst(elec) .. addRst(force) .. addRst(light) .. addRst(dark),&lt;br /&gt;
		[&#039;smt4a&#039;] =addRst(phys) .. addRst(gun) .. addRst(fire) .. addRst(ice) .. addRst(elec) .. addRst(force) .. addRst(light) .. addRst(dark)&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByAffinity[game] ~= nil then&lt;br /&gt;
		resist = handleResistByAffinity[game]&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByNumber = {&lt;br /&gt;
		[&#039;lbs&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. debuff .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. death .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. pc .. &lt;br /&gt;
		&#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ps&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByNumber[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByNumber[game]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByPercent = {&lt;br /&gt;
		[&#039;lb1&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. mind .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. special .. &#039;%&#039;,&lt;br /&gt;
		&lt;br /&gt;
		[&#039;lb1gg&#039;] = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. fire .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. ice .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. elec .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. force .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. mind .. &lt;br /&gt;
		&#039;%\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. special .. &#039;%&#039;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByPercent[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByPercent[game]&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Stat params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
-- Get hp stat&lt;br /&gt;
	if getEquip.equipment[input].hp and getEquip.equipment[input].hp ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].hp, &#039;+&#039;, 0) then&lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].hp, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].hp, &#039;-&#039;, 0) then&lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].hp, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			hp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].hp&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		hp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get mp stat&lt;br /&gt;
	if getEquip.equipment[input].mp and getEquip.equipment[input].mp ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].mp, &#039;+&#039;, 0) then&lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].mp, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].mp, &#039;-&#039;, 0) then&lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].mp, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			mp = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].mp&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		mp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get strength stat&lt;br /&gt;
	if getEquip.equipment[input].strength and getEquip.equipment[input].strength ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].strength, &#039;+&#039;, 0) then&lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].strength, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].strength, &#039;-&#039;, 0) then&lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].strength, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			str = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].strength&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		str = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get dexterity stat&lt;br /&gt;
	if getEquip.equipment[input].dexterity and getEquip.equipment[input].dexterity ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].dexterity, &#039;+&#039;, 0) then&lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].dexterity, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].dexterity, &#039;-&#039;, 0) then&lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].dexterity, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			dex = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].dexterity&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		dex = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get intelligence stat&lt;br /&gt;
	if getEquip.equipment[input].intelligence and getEquip.equipment[input].intelligence ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].intelligence, &#039;+&#039;, 0) then&lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].intelligence, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].intelligence, &#039;-&#039;, 0) then&lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].intelligence, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			intel = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].intelligence&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		intel = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic stat&lt;br /&gt;
	if getEquip.equipment[input].magic and getEquip.equipment[input].magic ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].magic, &#039;+&#039;, 0) then&lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].magic, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].magic, &#039;-&#039;, 0) then&lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].magic, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			magic = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].magic&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		magic = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get vitality stat&lt;br /&gt;
	if getEquip.equipment[input].vitality and getEquip.equipment[input].vitality ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].vitality, &#039;+&#039;, 0) then&lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].vitality, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].vitality, &#039;-&#039;, 0) then&lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].vitality, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			vit = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].vitality&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		vit = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get endurance stat&lt;br /&gt;
	if getEquip.equipment[input].endurance and getEquip.equipment[input].endurance ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].endurance, &#039;+&#039;, 0) then&lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].endurance, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].endurance, &#039;-&#039;, 0) then&lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].endurance, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			endurance = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].endurance&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		endurance = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility stat&lt;br /&gt;
	if getEquip.equipment[input].agility and getEquip.equipment[input].agility ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].agility, &#039;+&#039;, 0) then&lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].agility, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].agility, &#039;-&#039;, 0) then&lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].agility, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			agi = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].agility&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		agi = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get luck stat&lt;br /&gt;
	if getEquip.equipment[input].luck and getEquip.equipment[input].luck ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].luck, &#039;+&#039;, 0) then&lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].luck, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].luck, &#039;-&#039;, 0) then&lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].luck, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			luck = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].luck&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luck = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get MT attack stat&lt;br /&gt;
	if getEquip.equipment[input].mt_attack and getEquip.equipment[input].mt_attack ~= &#039;&#039; then&lt;br /&gt;
		if string.find(getEquip.equipment[input].mt_attack, &#039;+&#039;, 0) then&lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;+&#039;, args = { string.sub(getEquip.equipment[input].mt_attack, 2) } }&lt;br /&gt;
		elseif string.find(getEquip.equipment[input].mt_attack, &#039;-&#039;, 0) then&lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;-&#039;, args = { string.sub(getEquip.equipment[input].mt_attack, 2) } }&lt;br /&gt;
		else &lt;br /&gt;
			mtatk = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].mt_attack&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		mtatk = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s japanese description&lt;br /&gt;
	if getEquip.equipment[input].description_ja and getEquip.equipment[input].description_ja ~= &#039;&#039; then&lt;br /&gt;
		description_ja = getEquip.equipment[input].description_ja&lt;br /&gt;
	else&lt;br /&gt;
		description_ja = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get equipment&#039;s description&lt;br /&gt;
	if getEquip.equipment[input].description and getEquip.equipment[input].description ~= &#039;&#039; then&lt;br /&gt;
		description = getEquip.equipment[input].description&lt;br /&gt;
	else&lt;br /&gt;
		description = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if description ~= &#039;&#039; and description_ja ~= &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;DescTransl&#039;, args = { description_ja, description } }&lt;br /&gt;
	elseif description_ja ~= &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. frame:expandTemplate { title = &#039;DescTransl&#039;, args = { description_ja, &amp;quot;&#039;&#039;No translation.&#039;&#039;&amp;quot; } }&lt;br /&gt;
	elseif description ~= &#039;&#039; and description_ja == &#039;&#039; then&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. description&lt;br /&gt;
	else&lt;br /&gt;
		descrip = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].rpdescription and getEquip.equipment[input].rpdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].rpdescription&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].dkdescription and getEquip.equipment[input].dkdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].dkdescription&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s effect&lt;br /&gt;
	if getEquip.equipment[input].effect and getEquip.equipment[input].effect ~= &#039;&#039; then&lt;br /&gt;
		effect = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|&#039; .. getEquip.equipment[input].effect&lt;br /&gt;
	else&lt;br /&gt;
		effect = &#039;\n|style=&amp;quot;text-align:left;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get targets	&lt;br /&gt;
	if getEquip.equipment[input].target and getEquip.equipment[input].target ~= &#039;&#039; then&lt;br /&gt;
		target = &#039;\n|style=&amp;quot;text-align:center;white-space:nowrap;&amp;quot;|&#039; .. frame:preprocess(getEquip.equipment[input].target)&lt;br /&gt;
	else&lt;br /&gt;
		target = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s skill&lt;br /&gt;
	if getEquip.equipment[input].skill and getEquip.equipment[input].skill ~= &#039;&#039; then&lt;br /&gt;
		if getEquip.equipment[input].skill_link and getEquip.equipment[input].skill_link ~= &#039;&#039; then&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].skill_link .. &#039;|&#039; .. getEquip.equipment[input].skill .. &#039;]]&#039;&lt;br /&gt;
		elseif getEquip.equipment[input].skill ~= &#039;—&#039; then&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|[[&#039; .. getEquip.equipment[input].skill .. &#039;]]&#039;&lt;br /&gt;
		else&lt;br /&gt;
			skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		skill = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Item data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	local currency = checkCurrency(game)&lt;br /&gt;
	&lt;br /&gt;
-- Get buy price&lt;br /&gt;
	if (getEquip.equipment[input].buy and getEquip.equipment[input].buy ~= &#039;&#039;) and (game ~= &amp;quot;smt1&amp;quot;) then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. currency .. getEquip.equipment[input].buy&lt;br /&gt;
	elseif getEquip.equipment[input].casinobuy then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate{ title = &#039;Tt&#039;, args = { &#039;★&#039; .. getEquip.equipment[input].casinobuy, &#039;Casino Coins&#039; } }&lt;br /&gt;
		if getEquip.equipment[input].yenbuy then&lt;br /&gt;
			buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;} .. &#039;¥&#039; .. getEquip.equipment[input].yenbuy&lt;br /&gt;
		end&lt;br /&gt;
		if getEquip.equipment[input].maccabuy then&lt;br /&gt;
			buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;} .. &#039;♄&#039; .. getEquip.equipment[input].maccabuy&lt;br /&gt;
		end&lt;br /&gt;
	elseif getEquip.equipment[input].maccabuy or getEquip.equipment[input].yenbuy then&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
			if getEquip.equipment[input].yenbuy then&lt;br /&gt;
				buy = buy .. &#039;¥&#039; .. getEquip.equipment[input].yenbuy&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].yenbuy and getEquip.equipment[input].maccabuy then&lt;br /&gt;
				buy = buy .. frame:expandTemplate{ title = &#039;Clear&#039;}&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].maccabuy then&lt;br /&gt;
				buy = buy .. &#039;♄&#039; .. getEquip.equipment[input].maccabuy&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
		buy = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get sell price&lt;br /&gt;
	if (getEquip.equipment[input].sell and getEquip.equipment[input].sell ~= &#039;&#039;) and (game ~= &amp;quot;smt1&amp;quot;) then&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. currency .. getEquip.equipment[input].sell&lt;br /&gt;
	elseif getEquip.equipment[input].maccasell or getEquip.equipment[input].yensell then&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039;&lt;br /&gt;
			if getEquip.equipment[input].yensell then&lt;br /&gt;
				sell = sell .. &#039;¥&#039; .. getEquip.equipment[input].yensell&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].yensell and getEquip.equipment[input].maccasell then&lt;br /&gt;
				sell = sell .. frame:expandTemplate{ title = &#039;Clear&#039;}&lt;br /&gt;
			end&lt;br /&gt;
			if getEquip.equipment[input].maccasell then&lt;br /&gt;
				sell = sell .. &#039;♄&#039; .. getEquip.equipment[input].maccasell&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
		sell = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get capacity&lt;br /&gt;
	if getEquip.equipment[input].capacity and getEquip.equipment[input].capacity ~= &#039;&#039; then&lt;br /&gt;
		capacity = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].capacity&lt;br /&gt;
	else&lt;br /&gt;
		capacity = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get notes&lt;br /&gt;
	if getEquip.equipment[input].notes and getEquip.equipment[input].notes ~= &#039;&#039; then&lt;br /&gt;
		notes = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].notes&lt;br /&gt;
	else&lt;br /&gt;
		notes = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Misc. game specific params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--Attack type for field encounters from smt4&lt;br /&gt;
	weapontype = &#039;&#039;&lt;br /&gt;
	if game == &#039;smt4&#039; then&lt;br /&gt;
		if getEquip.equipment[input].weapontype and getEquip.equipment[input].weapontype ~= &#039;&#039; then&lt;br /&gt;
			weapontype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. getEquip.equipment[input].weapontype&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--Equippable by El from LB1&lt;br /&gt;
	el = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].el and getEquip.equipment[input].el ~= &#039;&#039; then&lt;br /&gt;
			el = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].el }&lt;br /&gt;
		else&lt;br /&gt;
			el = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Kishe from LB1&lt;br /&gt;
	kishe = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].kishe and getEquip.equipment[input].kishe ~= &#039;&#039; then&lt;br /&gt;
			kishe = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].kishe }&lt;br /&gt;
		else&lt;br /&gt;
			kishe = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Uranus from LB1&lt;br /&gt;
	uranus = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].uranus and getEquip.equipment[input].uranus ~= &#039;&#039; then&lt;br /&gt;
			uranus = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].uranus }&lt;br /&gt;
		else&lt;br /&gt;
			uranus = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Buyback from LBS&lt;br /&gt;
	buyback = &#039;&#039;&lt;br /&gt;
	if game == &#039;lbs&#039; then&lt;br /&gt;
		if getEquip.equipment[input].buyback and getEquip.equipment[input].buyback ~= &#039;&#039; then&lt;br /&gt;
			buyback = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].buyback }&lt;br /&gt;
		else&lt;br /&gt;
			buyback = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--&amp;quot;From Back Row&amp;quot; from DeSum and SH1&lt;br /&gt;
	backrow = &#039;&#039;&lt;br /&gt;
	if game == &#039;desum&#039; or game == &#039;sh1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].backrow and getEquip.equipment[input].backrow ~= &#039;&#039; then&lt;br /&gt;
			backrow = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. frame:expandTemplate { title = getEquip.equipment[input].backrow }&lt;br /&gt;
		else&lt;br /&gt;
			backrow = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Shot Type from P5T&lt;br /&gt;
	shottype = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		local shottypetable = {&lt;br /&gt;
			[&#039;aoe-multi&#039;] = &#039;[[File:P5T AOE Target Multi Shot Icon.png|24px]] AoE target, multi-shot&#039;,&lt;br /&gt;
			[&#039;aoe-single&#039;] = &#039;[[File:P5T AOE Target Single Shot Icon.png|24px]] AoE target, single shot&#039;,&lt;br /&gt;
			[&#039;one-multi&#039;] = &#039;[[File:P5T One Target Multi Shot Icon.png|24px]] One target, multi-shot&#039;,&lt;br /&gt;
			[&#039;one-single&#039;] = &#039;[[File:P5T One Target Single Shot Icon.png|24px]] One target, single shot&#039;,&lt;br /&gt;
			[&#039;explosive&#039;] = &#039;[[File:P5T Explosive Shot Icon.png|24px]] Explosive type&#039;&lt;br /&gt;
		} &lt;br /&gt;
		if getEquip.equipment[input].shottype and getEquip.equipment[input].shottype ~= &#039;&#039; then&lt;br /&gt;
			shottype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|&#039; .. shottypetable[getEquip.equipment[input].shottype]&lt;br /&gt;
		else&lt;br /&gt;
			shottype = &#039;\n|style=&amp;quot;text-align:center;&amp;quot;|—&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Final output===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--How this works:&lt;br /&gt;
	--After the data that EXISTS for each column is determined, only the columns relevant to the equipment in question are included. &lt;br /&gt;
	--This means that even if a column defaults to appearing even when empty,&lt;br /&gt;
	--the column itself only appears if it is needed for that game.&lt;br /&gt;
	--Most columns are set to nothing and thus do not appear by default, but some will appear if even just one in their &amp;quot;data group&amp;quot; appears in the relevant equipment data.&lt;br /&gt;
	--This ensures that the full spread of, for example, elemental affinities will appear as long as at least one is set.&lt;br /&gt;
	--(An entry of an em dash can be used on any random element if an equipment piece is in a table that includes affinity and the equipment is fully neutral.)&lt;br /&gt;
	--The table below determines the order.&lt;br /&gt;
	--Because most entries will be blank for any equipment that does not affect that parameter, &lt;br /&gt;
	--there is no need to create separate equipment labels or column generation methods for each &amp;quot;variety&amp;quot; of equipment.&lt;br /&gt;
	&lt;br /&gt;
	--The following will always appear if set for that specific game:&lt;br /&gt;
	--Description, effect, buy, sell, notes&lt;br /&gt;
	--This is because it is considered equally important to denote that a piece of equipment does /not/ have this data, &lt;br /&gt;
	--and to ensure that a notes column always exists so that readers are not left wondering if there should be one.&lt;br /&gt;
&lt;br /&gt;
	--Make sure to also update [[Module:Equipment List/Header]] if you update this.&lt;br /&gt;
	local orderOutputByGame = {&lt;br /&gt;
		[&#039;mt1&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. gender .. buy .. sell  .. obtain .. notes,&lt;br /&gt;
		[&#039;mt2&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma ..agilvl .. gender .. restype .. vit .. intel .. mtatk .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt1&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt2&#039;] = nameicon .. effect .. attack .. accuracy .. target .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smtif&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smtn&#039;] = nameicon .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt4&#039;] = nameicon .. descrip .. effect .. weapontype .. hp .. mp .. attributelink .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;smt4a&#039;] = nameicon .. descrip .. effect .. weapontype .. hp .. mp .. attributelink .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lb1&#039;] = nameicon .. locname .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lb1gg&#039;] = nameicon .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;lbs&#039;] = nameicon .. attack .. defense .. hits .. skill .. resist .. buy .. sell .. buyback .. obtain .. notes,&lt;br /&gt;
		[&#039;desum&#039;] = nameicon .. descrip .. effect .. attack .. attributelink .. accuracy .. hits .. backrow .. defense .. evasion .. gender .. restype .. str .. intel .. magic .. endurance .. agi .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;sh1&#039;] = nameicon .. descrip .. effect .. attack .. attributelink .. accuracy .. critrate .. backrow .. target .. defense .. evasion .. gender .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;rmsa&#039;] = nameicon .. hp .. attack .. skill .. str .. magic .. vit .. luck .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3f&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3p&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p3r&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p4&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p4g&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5r&#039;] = nameicon .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;p5t&#039;] = nameicon .. descrip .. effect .. attack  .. shottype .. buy .. sell .. obtain .. notes,&lt;br /&gt;
		[&#039;ddsat1&#039;] = nameicon .. descrip .. effect .. attack .. buy .. sell .. capacity .. obtain .. notes,&lt;br /&gt;
		[&#039;ddsat2&#039;] = nameicon .. descrip .. effect .. attack .. str .. vit .. magic .. agi .. luck .. buy .. sell .. capacity .. obtain .. notes,&lt;br /&gt;
	}&lt;br /&gt;
	if not orderOutputByGame[game] then --Error message for no game defined in above table&lt;br /&gt;
		error(&amp;quot;Equipment order not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local outputTotal = orderOutputByGame[game]&lt;br /&gt;
	&lt;br /&gt;
-- Output the result of everything we just got&lt;br /&gt;
	local output = outputTotal .. &#039;\n|-&#039;&lt;br /&gt;
	return output&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421474</id>
		<title>Module:Equipment List/Header</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Equipment_List/Header&amp;diff=421474"/>
		<updated>2026-09-20T16:28:36Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgument = require(&#039;Module:Arguments&#039;).getArgument&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function capitalFirst(str) -- Allows capitalization of the first letter of each word in a string; adapted from (https://stackoverflow.com/questions/20284515/capitalize-first-letter-of-every-word-in-lua)&lt;br /&gt;
    return (str:gsub(&amp;quot;(%l)(%w*)&amp;quot;, function(a,b) return string.upper(a)..b end))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function redirectIfNeeded(abbr)&lt;br /&gt;
	if abbr == &amp;quot;p1&amp;quot; or abbr == &amp;quot;rp&amp;quot; then&lt;br /&gt;
		return &amp;quot;mip&amp;quot;&lt;br /&gt;
	elseif string.find(abbr, &amp;quot;smt3&amp;quot;) then&lt;br /&gt;
		return &amp;quot;smt3&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return abbr	&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.Main(frame)&lt;br /&gt;
	local args = frame.args&lt;br /&gt;
	local game = args[1]:lower()&lt;br /&gt;
	local input = args[2]:lower()&lt;br /&gt;
	local getEquip = mw.loadData(&#039;Module:Data/Equipment/&#039; .. redirectIfNeeded(game))&lt;br /&gt;
	if not getEquip.equipment[input] then --Error message for invalid equipment&lt;br /&gt;
		error(&amp;quot;Equipment \&amp;quot;&amp;quot; .. input .. &amp;quot;\&amp;quot; not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	local iconPage = mw.title.makeTitle(&#039;Module&#039;, &#039;Data/Icon/&#039; .. game)&lt;br /&gt;
	&lt;br /&gt;
	if args[3] ~= &#039;&#039; then --Used to disable fields in very specific circumstances&lt;br /&gt;
		controller = true&lt;br /&gt;
	else&lt;br /&gt;
		controller = false&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Basic data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	header = &#039;&#039;&lt;br /&gt;
	if getEquip.equipment[input] then --if the equipment exists, name column&lt;br /&gt;
		header = &#039;{| class=&amp;quot;wikitable sortable&amp;quot;\n|-\n!Name&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	locname = &#039;&#039;&lt;br /&gt;
	if game == &#039;mip&#039; and getEquip.equipment[input] and getEquip.equipment[input].rpname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;lb1&#039; and getEquip.equipment[input] and getEquip.equipment[input].rdsname and not controller then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if game == &#039;dcld&#039; and getEquip.equipment[input] and getEquip.equipment[input].dkname then&lt;br /&gt;
		locname = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Name&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attribute&lt;br /&gt;
	if getEquip.equipment[input].attribute and getEquip.equipment[input].attribute ~= &#039;&#039; then &lt;br /&gt;
		attribute = &amp;quot;\n!Attribute&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attribute = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get attack&lt;br /&gt;
	if getEquip.equipment[input].attack and getEquip.equipment[input].attack ~= &#039;&#039; then&lt;br /&gt;
		attack = &amp;quot;\n!Attack&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		attack = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get accuracy&lt;br /&gt;
	if getEquip.equipment[input].acc and getEquip.equipment[input].acc ~= &#039;&#039; then&lt;br /&gt;
		accuracy = &amp;quot;\n!Accuracy&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		accuracy = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get hits&lt;br /&gt;
	if getEquip.equipment[input].hit and getEquip.equipment[input].hit ~= &#039;&#039; then&lt;br /&gt;
		hits = &amp;quot;\n!Hits&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hits = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get crit rate&lt;br /&gt;
	if getEquip.equipment[input].crit and getEquip.equipment[input].crit ~= &#039;&#039; then&lt;br /&gt;
		critrate = &amp;quot;\n!Crit Rate&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		critrate = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get defense&lt;br /&gt;
	if getEquip.equipment[input].defense and getEquip.equipment[input].defense ~= &#039;&#039; then&lt;br /&gt;
		defense = &amp;quot;\n!Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		defense = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic defense&lt;br /&gt;
	if getEquip.equipment[input].magicdefense and getEquip.equipment[input].magicdefense ~= &#039;&#039; then&lt;br /&gt;
		mdef = &amp;quot;\n!M. Defense&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mdef = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get evasion&lt;br /&gt;
	if getEquip.equipment[input].evasion and getEquip.equipment[input].evasion ~= &#039;&#039; then&lt;br /&gt;
		evasion = &amp;quot;\n!Evasion&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		evasion = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get charisma&lt;br /&gt;
	if getEquip.equipment[input].charisma and getEquip.equipment[input].charisma ~= &#039;&#039; then&lt;br /&gt;
		charisma = &amp;quot;\n!Charisma&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		charisma = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility level&lt;br /&gt;
	if getEquip.equipment[input].agility_level and getEquip.equipment[input].agility_level ~= &#039;&#039; then&lt;br /&gt;
		agilvl = &amp;quot;\n!Agility Level&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		agilvl = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get alignment&lt;br /&gt;
	if getEquip.equipment[input].alignment and getEquip.equipment[input].alignment ~= &#039;&#039; then&lt;br /&gt;
		alignment = &amp;quot;\n!Alignment&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		alignment = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get gender&lt;br /&gt;
	if getEquip.equipment[input].gender and getEquip.equipment[input].gender ~= &#039;&#039; then&lt;br /&gt;
		gender = &amp;quot;\n!Gender&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		gender = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Obtain method params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	--Tracks how many obtain methods exist for this item&lt;br /&gt;
	obtainCount = 0&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].shop and getEquip.equipment[input].shop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].drop and getEquip.equipment[input].drop ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].event and getEquip.equipment[input].event ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].chest and getEquip.equipment[input].chest ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].itemize and getEquip.equipment[input].itemize ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fusion and getEquip.equipment[input].fusion ~= &#039;&#039; then&lt;br /&gt;
		obtainCount = obtainCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Runs this to collate the obtain methods&lt;br /&gt;
	if obtainCount &amp;gt; 0 then&lt;br /&gt;
		obtain = &amp;quot;\n!Obtain&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		obtain = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Resistance and affinity params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].restype and getEquip.equipment[input].restype ~= &#039;&#039; then&lt;br /&gt;
		restype = &amp;quot;\n!Resistance Type&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		restype = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	affinityCount = 0&lt;br /&gt;
	if getEquip.equipment[input].phys and getEquip.equipment[input].phys ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].gun and getEquip.equipment[input].gun ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].fire and getEquip.equipment[input].fire ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ice and getEquip.equipment[input].ice ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].elec and getEquip.equipment[input].elec ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].force and getEquip.equipment[input].force ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].light and getEquip.equipment[input].light ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].dark and getEquip.equipment[input].dark ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].death and getEquip.equipment[input].death ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if getEquip.equipment[input].mind and getEquip.equipment[input].mind ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].special and getEquip.equipment[input].special ~= &#039;&#039; then&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].debuff and getEquip.equipment[input].debuff ~= &#039;&#039; then&lt;br /&gt;
		debuff = &amp;quot;\n!Debuff&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		debuff = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].pc and getEquip.equipment[input].pc ~= &#039;&#039; then&lt;br /&gt;
		pc = &amp;quot;\n!PC&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		pc = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].ps and getEquip.equipment[input].ps ~= &#039;&#039; then&lt;br /&gt;
		ps = &amp;quot;\n!PS&amp;quot;&lt;br /&gt;
		affinityCount = affinityCount + 1&lt;br /&gt;
	else&lt;br /&gt;
		ps = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if iconPage.exists == true then&lt;br /&gt;
		getIcon = mw.loadData(&#039;Module:Data/Icon/&#039; .. game)&lt;br /&gt;
			if getIcon.icon[&#039;phys&#039;] and getIcon.icon[&#039;phys&#039;] ~= &#039;&#039; then&lt;br /&gt;
				phys = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;phys&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				phys = &#039;\n!Phys&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;gun&#039;] and getIcon.icon[&#039;gun&#039;] ~= &#039;&#039; then&lt;br /&gt;
				gun = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;gun&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				gun = &#039;\n!Gun&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;fire&#039;] and getIcon.icon[&#039;fire&#039;] ~= &#039;&#039; then&lt;br /&gt;
				fire = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;fire&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				fire = &#039;\n!Fire&#039;&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			if getIcon.icon[&#039;ice&#039;] and getIcon.icon[&#039;ice&#039;] ~= &#039;&#039; then&lt;br /&gt;
				ice = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;ice&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				ice = &#039;\n!Ice&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;elec&#039;] and getIcon.icon[&#039;elec&#039;] ~= &#039;&#039; then&lt;br /&gt;
				elec = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;elec&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				elec = &#039;\n!Elec&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;force&#039;] and getIcon.icon[&#039;force&#039;] ~= &#039;&#039; then&lt;br /&gt;
				force = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;force&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				force = &#039;\n!Force&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;light&#039;] and getIcon.icon[&#039;light&#039;] ~= &#039;&#039; then&lt;br /&gt;
				light = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;light&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				light = &#039;\n!Light&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;dark&#039;] and getIcon.icon[&#039;dark&#039;] ~= &#039;&#039; then&lt;br /&gt;
				dark = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;dark&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				dark = &#039;\n!Dark&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;death&#039;] and getIcon.icon[&#039;death&#039;] ~= &#039;&#039; then&lt;br /&gt;
				death = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;death&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				death = &#039;\n!Death&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;mind&#039;] and getIcon.icon[&#039;mind&#039;] ~= &#039;&#039; then&lt;br /&gt;
				mind = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;mind&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				mind = &#039;\n!Mind&#039;&lt;br /&gt;
			end&lt;br /&gt;
			&lt;br /&gt;
			if getIcon.icon[&#039;special&#039;] and getIcon.icon[&#039;special&#039;] ~= &#039;&#039; then&lt;br /&gt;
				special = &amp;quot;\n!&amp;quot; .. getIcon.icon[&#039;special&#039;]&lt;br /&gt;
			else&lt;br /&gt;
				special = &#039;\n!Special&#039;&lt;br /&gt;
			end&lt;br /&gt;
	else&lt;br /&gt;
			phys = &#039;\n!Phys&#039;&lt;br /&gt;
			gun = &#039;\n!Gun&#039;&lt;br /&gt;
			fire = &#039;\n!Fire&#039;&lt;br /&gt;
			ice = &#039;\n!Ice&#039;&lt;br /&gt;
			elec = &#039;\n!Elec&#039;&lt;br /&gt;
			force = &#039;\n!Force&#039;&lt;br /&gt;
			light = &#039;\n!Light&#039;&lt;br /&gt;
			dark = &#039;\n!Dark&#039;&lt;br /&gt;
			death = &#039;\n!Death&#039;&lt;br /&gt;
			mind = &#039;\n!Mind&#039;&lt;br /&gt;
			special = &#039;\n!Special&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local handleResistByAffinity = {&lt;br /&gt;
		[&#039;smtsj&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smtsjr&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;smt4a&#039;] = phys .. gun .. fire .. ice .. elec .. force .. light .. dark,&lt;br /&gt;
		[&#039;lb1&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lb1gg&#039;] = fire .. ice .. elec .. force .. mind .. special,&lt;br /&gt;
		[&#039;lbs&#039;] = fire .. ice .. elec .. force .. death .. debuff .. pc .. ps,		&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if handleResistByAffinity[game] ~= nil and affinityCount &amp;gt; 0 then&lt;br /&gt;
		resist = handleResistByAffinity[game]&lt;br /&gt;
	else&lt;br /&gt;
		resist = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Stat params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
-- Get hp stat&lt;br /&gt;
	if getEquip.equipment[input].hp and getEquip.equipment[input].hp ~= &#039;&#039; then&lt;br /&gt;
		hp = &amp;quot;\n!HP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		hp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get mp stat&lt;br /&gt;
	if getEquip.equipment[input].mp and getEquip.equipment[input].mp ~= &#039;&#039; then&lt;br /&gt;
		mp = &amp;quot;\n!MP&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mp = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get strength stat&lt;br /&gt;
	local alternateStrength = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Str&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Str&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].strength and getEquip.equipment[input].strength ~= &#039;&#039; then&lt;br /&gt;
		if alternateStrength[game] ~= nil then&lt;br /&gt;
			str = &amp;quot;\n!&amp;quot; .. alternateStrength[game]&lt;br /&gt;
		else&lt;br /&gt;
			str = &amp;quot;\n!St&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		str = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get dexterity stat&lt;br /&gt;
	local alternateDex = {&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Tec&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].dexterity and getEquip.equipment[input].dexterity ~= &#039;&#039; then&lt;br /&gt;
		if alternateDex[game] ~= nil then&lt;br /&gt;
			dex = &amp;quot;\n!&amp;quot; .. alternateDex[game]&lt;br /&gt;
		else&lt;br /&gt;
			dex = &amp;quot;\n!Dx&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		dex = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get intelligence stat&lt;br /&gt;
	local alternateIntel = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Int&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Intel&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].intelligence and getEquip.equipment[input].intelligence ~= &#039;&#039; then&lt;br /&gt;
		if alternateIntel[game] ~= nil then&lt;br /&gt;
			intel = &amp;quot;\n!&amp;quot; .. alternateIntel[game]&lt;br /&gt;
		else&lt;br /&gt;
			intel = &amp;quot;\n!In&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		intel = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get magic stat&lt;br /&gt;
	local alternateMagic = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Mag&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Magic&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].magic and getEquip.equipment[input].magic ~= &#039;&#039; then&lt;br /&gt;
		if alternateMagic[game] ~= nil then&lt;br /&gt;
			magic = &amp;quot;\n!&amp;quot; .. alternateMagic[game]&lt;br /&gt;
		else&lt;br /&gt;
			magic = &amp;quot;\n!Ma&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		magic = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get vitality stat&lt;br /&gt;
	local alternateVitality = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Vit&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Vital&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Vit&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].vitality and getEquip.equipment[input].vitality ~= &#039;&#039; then&lt;br /&gt;
		if alternateVitality[game] ~= nil then&lt;br /&gt;
			vit = &amp;quot;\n!&amp;quot; .. alternateVitality[game]&lt;br /&gt;
		else&lt;br /&gt;
			vit = &amp;quot;\n!Vi&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		vit = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get endurance stat&lt;br /&gt;
	if getEquip.equipment[input].endurance and getEquip.equipment[input].endurance ~= &#039;&#039; then&lt;br /&gt;
		endurance = &amp;quot;\n!En&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		endurance = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get agility stat&lt;br /&gt;
	local alternateAgi = {&lt;br /&gt;
		[&#039;smt1&#039;] = &#039;Spd&#039;, -- Have confirmed its the same stat as Agility&lt;br /&gt;
		[&#039;smt3&#039;] = &#039;Agi&#039;,&lt;br /&gt;
		[&#039;smti&#039;] = &#039;Speed&#039;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &#039;Agi&#039;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].agility and getEquip.equipment[input].agility ~= &#039;&#039; then&lt;br /&gt;
		if alternateAgi[game] ~= nil then&lt;br /&gt;
			agi = &amp;quot;\n!&amp;quot; .. alternateAgi[game]&lt;br /&gt;
		else&lt;br /&gt;
			agi = &amp;quot;\n!Ag&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		agi = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get luck stat&lt;br /&gt;
	local alternateLuck = {&lt;br /&gt;
		[&#039;smt1&#039;] = &amp;quot;Luk&amp;quot;,&lt;br /&gt;
		[&#039;smt3&#039;] = &amp;quot;Luc&amp;quot;,&lt;br /&gt;
		[&#039;smti&#039;] = &amp;quot;Luck&amp;quot;,&lt;br /&gt;
		[&#039;p2ep&#039;] = &amp;quot;Luc&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	if getEquip.equipment[input].luck and getEquip.equipment[input].luck ~= &#039;&#039; then&lt;br /&gt;
		if alternateLuck[game] ~= nil then&lt;br /&gt;
			luck = &amp;quot;\n!&amp;quot; .. alternateLuck[game]&lt;br /&gt;
		else&lt;br /&gt;
			luck = &amp;quot;\n!Lu&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luck = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get MT attack stat&lt;br /&gt;
	if getEquip.equipment[input].mt_attack and getEquip.equipment[input].mt_attack ~= &#039;&#039; then&lt;br /&gt;
		mtatk = &amp;quot;\n!At&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		mtatk = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	descrip = &amp;quot;\n!Description&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].rpdescription and getEquip.equipment[input].rpdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;Revelations&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	if getEquip.equipment[input].dkdescription and getEquip.equipment[input].dkdescription ~= &#039;&#039; then&lt;br /&gt;
		locdescription = &amp;quot;\n!&#039;&#039;DemiKids&#039;&#039; Description&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		locdescription = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
-- Get equipment&#039;s effect&lt;br /&gt;
		effect = &amp;quot;\n!Effect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-- Get targets	&lt;br /&gt;
	if getEquip.equipment[input].target and getEquip.equipment[input].target ~= &#039;&#039; then&lt;br /&gt;
		target = &amp;quot;\n!Target&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		target = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	skill = &amp;quot;\n!Skill&amp;quot;&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Item data params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
	buy = &amp;quot;\n!Buy&amp;quot;&lt;br /&gt;
	sell = &amp;quot;\n!Sell&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
-- Get capacity&lt;br /&gt;
	if getEquip.equipment[input].capacity and getEquip.equipment[input].capacity ~= &#039;&#039; then&lt;br /&gt;
		capacity = &amp;quot;\n!Capacity&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		capacity = &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
-- Get notes&lt;br /&gt;
		notes = &amp;quot;\n!Notes&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Misc. game specific params===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--Weapon type for field encounters in SMT4&lt;br /&gt;
	weapontype = &#039;&#039;&lt;br /&gt;
	if game == &#039;smt4&#039; then&lt;br /&gt;
		if getEquip.equipment[input].weapontype and getEquip.equipment[input].weapontype ~= &#039;&#039; then&lt;br /&gt;
			weapontype = &amp;quot;\n!Weapon Type&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by El from LB1&lt;br /&gt;
	el = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].el and getEquip.equipment[input].el ~= &#039;&#039; then&lt;br /&gt;
			el = &amp;quot;\n!El&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Kishe from LB1&lt;br /&gt;
	kishe = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].kishe and getEquip.equipment[input].kishe ~= &#039;&#039; then&lt;br /&gt;
			kishe = &amp;quot;\n!Kishe&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Equippable by Uranus from LB1&lt;br /&gt;
	uranus = &#039;&#039;&lt;br /&gt;
	if game == &#039;lb1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].uranus and getEquip.equipment[input].uranus ~= &#039;&#039; then&lt;br /&gt;
			uranus = &amp;quot;\n!Uranus&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Buyback from LBS&lt;br /&gt;
	buyback = &#039;&#039;&lt;br /&gt;
	if game == &#039;lbs&#039; then&lt;br /&gt;
		if getEquip.equipment[input].buyback and getEquip.equipment[input].buyback ~= &#039;&#039; then&lt;br /&gt;
			buyback = &amp;quot;\n!Buyback&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--&amp;quot;From Back Row&amp;quot; from DeSum and SH1&lt;br /&gt;
	backrow = &#039;&#039;&lt;br /&gt;
	if game == &#039;desum&#039; or game == &#039;sh1&#039; then&lt;br /&gt;
		if getEquip.equipment[input].backrow and getEquip.equipment[input].backrow ~= &#039;&#039; then&lt;br /&gt;
			backrow = &amp;quot;\n!From Back?&amp;quot;&lt;br /&gt;
		else&lt;br /&gt;
			backrow = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	--Shot Type from P5T&lt;br /&gt;
	shottype = &#039;&#039;&lt;br /&gt;
	if game == &#039;p5t&#039; then&lt;br /&gt;
		if getEquip.equipment[input].shottype and getEquip.equipment[input].shottype ~= &#039;&#039; then&lt;br /&gt;
			shottype = &amp;quot;\n!Shot Type&amp;quot;&lt;br /&gt;
		else&lt;br /&gt;
			shottype = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
--[[&lt;br /&gt;
&lt;br /&gt;
===============Final output===============&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
	&lt;br /&gt;
	--How this works:&lt;br /&gt;
	--After the data that EXISTS for each column is determined, only the columns relevant to the equipment in question are included. &lt;br /&gt;
	--This means that even if a column defaults to appearing even when empty,&lt;br /&gt;
	--the column itself only appears if it is needed for that game.&lt;br /&gt;
	--Most columns are set to nothing and thus do not appear by default, but some will appear if even just one in their &amp;quot;data group&amp;quot; appears in the relevant equipment data.&lt;br /&gt;
	--This ensures that the full spread of, for example, elemental affinities will appear as long as at least one is set.&lt;br /&gt;
	--(An entry of an em dash can be used on any random element if an equipment piece is in a table that includes affinity and the equipment is fully neutral.)&lt;br /&gt;
	--The table below determines the order.&lt;br /&gt;
	--Because most entries will be blank for any equipment that does not affect that parameter, &lt;br /&gt;
	--there is no need to create separate equipment labels or column generation methods for each &amp;quot;variety&amp;quot; of equipment.&lt;br /&gt;
	&lt;br /&gt;
	--The following will always appear if set for that specific game:&lt;br /&gt;
	--Description, effect, buy, sell, notes&lt;br /&gt;
	--This is because it is considered equally important to denote that a piece of equipment does /not/ have this data, &lt;br /&gt;
	--and to ensure that a notes column always exists so that readers are not left wondering if there should be one.&lt;br /&gt;
	&lt;br /&gt;
	--When adding a new title, make sure it is also added to [[Module:Equipment List]].&lt;br /&gt;
	local orderOutputByGame = {&lt;br /&gt;
		[&#039;mt1&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. gender .. buy .. sell  .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;mt2&#039;] = header .. effect .. attack .. accuracy .. hits .. critrate .. defense .. charisma .. agilvl .. gender .. restype .. vit .. intel .. mtatk .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt1&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt2&#039;] = header .. effect .. attack .. accuracy .. target .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtif&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smtn&#039;] = header .. effect .. attack .. accuracy .. hits .. defense .. evasion .. gender .. alignment .. restype .. str .. intel .. magic .. vit .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;smt4a&#039;] = header .. descrip .. effect .. weapontype .. hp .. mp .. attribute .. attack .. hits .. target .. accuracy .. defense .. evasion .. str .. dex .. magic .. agi .. luck .. resist .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1&#039;] = header .. locname .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lb1gg&#039;] = header .. attack .. defense .. mdef .. hits .. accuracy .. skill .. resist .. el .. kishe .. uranus .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;lbs&#039;] = header .. attack .. defense .. hits .. skill .. resist .. buy .. sell .. buyback .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;desum&#039;] = header .. descrip .. effect .. attack .. attribute .. accuracy .. hits .. backrow .. defense .. evasion .. gender .. restype .. str .. intel .. magic .. endurance .. agi .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;sh1&#039;] = header .. descrip .. effect .. attack .. attribute  .. accuracy .. critrate .. backrow .. target .. defense .. evasion .. gender .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;rmsa&#039;] = header .. hp .. attack  .. skill .. str .. magic .. vit .. luck .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3f&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3p&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p3r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p4g&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5r&#039;] = header .. descrip .. effect .. attack .. defense .. evasion .. accuracy .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;p5t&#039;] = header .. descrip .. effect .. attack  .. shottype .. buy .. sell .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat1&#039;] = header .. descrip .. effect .. attack .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;,&lt;br /&gt;
		[&#039;ddsat2&#039;] = header .. descrip .. effect .. attack .. str .. vit .. magic .. agi .. luck .. buy .. sell .. capacity .. obtain .. notes .. &amp;quot;\n|-\n&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	if not orderOutputByGame[game] then --Error message for no game defined in above table&lt;br /&gt;
		error(&amp;quot;Equipment order not defined for &amp;quot; .. game)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local outputTotal = orderOutputByGame[game]&lt;br /&gt;
	&lt;br /&gt;
-- Output the result of everything we just got&lt;br /&gt;
	local output = outputTotal .. &#039;\n|-&#039;&lt;br /&gt;
	return output&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5T_One_Target_Single_Shot_Icon.png&amp;diff=421471</id>
		<title>File:P5T One Target Single Shot Icon.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5T_One_Target_Single_Shot_Icon.png&amp;diff=421471"/>
		<updated>2026-09-20T15:59:47Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Icon for One Target, Single Shot type
|type=Icon
|source=User:Ruinedstego
|artists=
|media=P5T
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Icon for One Target, Single Shot type&lt;br /&gt;
|type=Icon&lt;br /&gt;
|source=[[User:Ruinedstego]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5T&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5T_One_Target_Multi_Shot_Icon.png&amp;diff=421470</id>
		<title>File:P5T One Target Multi Shot Icon.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5T_One_Target_Multi_Shot_Icon.png&amp;diff=421470"/>
		<updated>2026-09-20T15:59:34Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Icon for One Target, Multi Shot type
|type=Icon
|source=User:Ruinedstego
|artists=
|media=P5T
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Icon for One Target, Multi Shot type&lt;br /&gt;
|type=Icon&lt;br /&gt;
|source=[[User:Ruinedstego]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5T&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5T_Explosive_Shot_Icon.png&amp;diff=421469</id>
		<title>File:P5T Explosive Shot Icon.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5T_Explosive_Shot_Icon.png&amp;diff=421469"/>
		<updated>2026-09-20T15:59:13Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Icon for Explosive Shot type
|type=Icon
|source=User:Ruinedstego
|artists=
|media=P5T
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Icon for Explosive Shot type&lt;br /&gt;
|type=Icon&lt;br /&gt;
|source=[[User:Ruinedstego]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5T&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5T_AOE_Target_Single_Shot_Icon.png&amp;diff=421468</id>
		<title>File:P5T AOE Target Single Shot Icon.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5T_AOE_Target_Single_Shot_Icon.png&amp;diff=421468"/>
		<updated>2026-09-20T15:58:59Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Icon for AOE Target, Single Shot type
|type=Icon
|source=User:Ruinedstego
|artists=
|media=P5T
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Icon for AOE Target, Single Shot type&lt;br /&gt;
|type=Icon&lt;br /&gt;
|source=[[User:Ruinedstego]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5T&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5T_AOE_Target_Multi_Shot_Icon.png&amp;diff=421467</id>
		<title>File:P5T AOE Target Multi Shot Icon.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5T_AOE_Target_Multi_Shot_Icon.png&amp;diff=421467"/>
		<updated>2026-09-20T15:58:45Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Icon for AOE Target, Multi Shot type
|type=Icon
|source=User:Ruinedstego
|artists=
|media=P5T
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Icon for AOE Target, Multi Shot type&lt;br /&gt;
|type=Icon&lt;br /&gt;
|source=[[User:Ruinedstego]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5T&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Bogey_Raven&amp;diff=420694</id>
		<title>Bogey Raven</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Bogey_Raven&amp;diff=420694"/>
		<updated>2026-09-18T16:59:37Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|GMT PC98 Bogey Raven Sprite.png|GMT&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=ボギーレイヴァン&lt;br /&gt;
|names=&lt;br /&gt;
|origin=&lt;br /&gt;
|race=[[Flight]]&lt;br /&gt;
|alignment=Neutral-Law&lt;br /&gt;
|arcana=&lt;br /&gt;
|order=&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in {{Link|Game|GMT}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In {{Link|Game|GMT}}, Bogey Raven&#039;s design is the same as [[Malphas]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{GMT Enemy Demon Stats&lt;br /&gt;
|name=Bogey Raven&lt;br /&gt;
|level=4&lt;br /&gt;
|hp=29&lt;br /&gt;
|mp=35&lt;br /&gt;
|location=[[Hatsudai Shelter]] B1F, B5F{{Exp|Only appears after [[Yuuka Tachibana]] is murdered}}&lt;br /&gt;
|race=[[Flight]]&lt;br /&gt;
|clan=None&lt;br /&gt;
|law=25&lt;br /&gt;
|chaos=4&lt;br /&gt;
|light=1&lt;br /&gt;
|dark=5&lt;br /&gt;
|exp=19&lt;br /&gt;
|macca=17&lt;br /&gt;
|magnetite=7&lt;br /&gt;
|drop=[[Thunder God Talisman]]&lt;br /&gt;
|droprate=20&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|intu=6&lt;br /&gt;
|mi=5&lt;br /&gt;
|ma=10&lt;br /&gt;
|inte=6&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=19&lt;br /&gt;
|de=5&lt;br /&gt;
|ch=5&lt;br /&gt;
|fa=6&lt;br /&gt;
|sword=[[Sharp Talon]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=17+10&lt;br /&gt;
|acc-gun=6&lt;br /&gt;
|acc-mag=8&lt;br /&gt;
|att-swo=2+20&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=10&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=6&lt;br /&gt;
|eva-mag=7&lt;br /&gt;
|def-swo=4&lt;br /&gt;
|def-gun=4&lt;br /&gt;
|def-mag=6&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|moon=10&lt;br /&gt;
|swordres=0.6|physres=1.2|lightres=0.6|nerve=1.4|darkres=1.4|ruin=1.4&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Wing Flap}}&lt;br /&gt;
{{Skill|GMT|Zan}}&lt;br /&gt;
{{Skill|GMT|Mad Song}}&lt;br /&gt;
{{Skill|GMT|Great Wing Flap}}&lt;br /&gt;
{{Skill|GMT|Confuse}}&lt;br /&gt;
{{Skill|GMT|Call Ally}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name=Bogey Raven&lt;br /&gt;
|level=4&lt;br /&gt;
|hp=29&lt;br /&gt;
|mp=35&lt;br /&gt;
|location=[[Hatsudai Shelter]] B1F, B5F{{Exp|Only appears after [[Yuuka Tachibana]] is murdered}}&lt;br /&gt;
|race=[[Flight]]&lt;br /&gt;
|clan=None&lt;br /&gt;
|law=25&lt;br /&gt;
|chaos=4&lt;br /&gt;
|light=1&lt;br /&gt;
|dark=5&lt;br /&gt;
|cost=32&lt;br /&gt;
|cp=8&lt;br /&gt;
|intu=6&lt;br /&gt;
|mi=5&lt;br /&gt;
|ma=10&lt;br /&gt;
|inte=6&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=19&lt;br /&gt;
|de=5&lt;br /&gt;
|ch=5&lt;br /&gt;
|fa=6&lt;br /&gt;
|sword=[[Sharp Talon]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=17+10&lt;br /&gt;
|acc-gun=6&lt;br /&gt;
|acc-mag=8&lt;br /&gt;
|att-swo=2+20&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=10&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=6&lt;br /&gt;
|eva-mag=7&lt;br /&gt;
|def-swo=4&lt;br /&gt;
|def-gun=4&lt;br /&gt;
|def-mag=6&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip=Bird&lt;br /&gt;
|moon=10&lt;br /&gt;
|groups=Zan Line, Song Line, Bird Line&lt;br /&gt;
|swordres=0.6|physres=1.2|lightres=0.6|nerve=1.4|darkres=1.4|ruin=1.4&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Wing Flap}}&lt;br /&gt;
{{Skill|GMT|Zan}}&lt;br /&gt;
{{Skill|GMT|Mad Song}}&lt;br /&gt;
{{Skill|GMT|Great Wing Flap}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=&lt;br /&gt;
|ja=ボギーレイヴァン&lt;br /&gt;
|jaR=Bogiireivan&lt;br /&gt;
|jaM=Bogey Raven&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GMT PC98 Bogey Raven Sprite.png|Sprite from the [[PC-98]] version of {{Link|Game|GMT}}&lt;br /&gt;
GMT PC98 Bogey Raven Side Sprite.png|Side sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT PC98 Bogey Raven Back Sprite.png|Back sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT PC98 Bogey Raven Attack Sprite.png|Attack sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT PC98 Bogey Raven Hurt Sprite.png|Hurt sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Bogey Raven Sprite.png|Sprite from the [[Windows]] version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Bogey Raven Side Sprite.png|Side sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Bogey Raven Back Sprite.png|Back sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Bogey Raven Attack Sprite.png|Attack sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Bogey Raven Hurt Sprite.png|Hurt sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}!--&amp;gt;&lt;br /&gt;
[[Category:Demons in Giten Megami Tensei: Tokyo Revelation]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420374</id>
		<title>Harvest World: Cosmic Calamity</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420374"/>
		<updated>2026-09-18T01:15:09Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Cosmic Calamity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Expansion&lt;br /&gt;
|title=Harvest World: Cosmic Calamity&lt;br /&gt;
|displaytitle=Harvest World: Cosmic Calamity&lt;br /&gt;
|zhtitle=&lt;br /&gt;
|image=&lt;br /&gt;
|game={{Link|Game|P5X}}&lt;br /&gt;
|runtime={{Release|WW=September 9, 2026 - October 15, 2026}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest World: Cosmic Calamity&#039;&#039;&#039;, also referred to as just &#039;&#039;&#039;Cosmic Calamity&#039;&#039;&#039;, is an event in {{Link|Game|P5X}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Cosmic Calamity===&lt;br /&gt;
Cosmic Calamity, the event&#039;s titular game mode, is a vertically scrolling {{Wp|shoot &#039;em up}} in which [[Yui]], alongside her Veggie Knights, must reach the end of a stage by defeating the boss. Cosmic Calamity features many elements common with traditional shoot &#039;em up titles such as powerful bombs that can clear the screen of enemies and/or bullets and increasingly powerful shots. Bombs take the form of Yui&#039;s Veggie Knights, up to two of which can be selected before beginning a stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Power Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|No change&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| +Shots Fired (Three shots)&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| +Shot Damage&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| +Fire Speed&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| ++Shots Fired (Five shots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Veggie Knights====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Potato|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Potato Knight&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|level1=Clear enemy projectiles onscreen and deal 1 damage to enemies (Cooldown: 10s).&lt;br /&gt;
|level2=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 9s).&lt;br /&gt;
|level3=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 8s).&lt;br /&gt;
|level4=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 7s).&lt;br /&gt;
|level5=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 6s).&lt;br /&gt;
}}&lt;br /&gt;
|Eggplant|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Eggplant Knight&lt;br /&gt;
|unlock=Stage 2&lt;br /&gt;
|level1=Fire a laser forward, dealing damage every 3 seconds (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Fire a laser forward, dealing 3 damage per second (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level3=Fire a laser forward, dealing 4 damage per second (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level4=Fire a laser forward, dealing 4 damage per second (Lasts 5s/Cooldown: 9s).&lt;br /&gt;
|level5=Fire a laser forward, dealing 5 damage per second (Lasts 5s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
|Mushroom|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Mushroom Knight&lt;br /&gt;
|unlock=Stage 3&lt;br /&gt;
|level1=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3s/Cooldown: 13s).&lt;br /&gt;
|level2=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3.5s/Cooldown: 12s).&lt;br /&gt;
|level3=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level4=Emit a mist that reduces enemy and enemy projectile speed by 75% (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level5=Emit a mist that reduces enemy and enemy projectile speed by 90% (Lasts 4s/Cooldown: 9s).&lt;br /&gt;
}}&lt;br /&gt;
|Asparagus|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Asparagus Knight&lt;br /&gt;
|unlock=Stage 4&lt;br /&gt;
|level1=Nullify projectile damage and 1 enemy contact (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Nullify projectile damage and 2 enemy contacts (Lasts 3s/Cooldown: 11s).&lt;br /&gt;
|level3=Nullify projectile damage and 2 enemy contacts (Lasts 3.5s/Cooldown: 10s).&lt;br /&gt;
|level4=Nullify projectile damage and 3 enemy contacts (Lasts 3.5s/Cooldown: 9s).&lt;br /&gt;
|level5=Nullify projectile damage and 3 enemy contacts (Lasts 4s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|!Enemy&lt;br /&gt;
|!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Lemon Sprite.png|75x75px]]&amp;lt;br&amp;gt;Lemon&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Onion Sprite.png|75x75px]]&amp;lt;br&amp;gt;Onion&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Chili Pepper Sprite.png|75x75px]]&amp;lt;br&amp;gt;Chili Pepper&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Corn Sprite.png|75x75px]]&amp;lt;br&amp;gt;Corn&lt;br /&gt;
|First appears in Stage 2. Can rush across the screen quickly.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Green Bean Sprite.png|75x75px]]&amp;lt;br&amp;gt;Green Bean&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pea Pod Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pea Pod&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pumpkin Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pumpkin&lt;br /&gt;
|First appears in Stage 5. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pineapple Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pineapple&lt;br /&gt;
|Boss of Stages 1, 4, 7 and 10. Bullets may target Yui&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Durian Sprite.png|75x75px]]&amp;lt;br&amp;gt;Durian&lt;br /&gt;
|Boss of Stages 2, 5, 8 and 10. Bullets may split apart.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Cactus Sprite.png|75x75px]]&amp;lt;br&amp;gt;Cactus&lt;br /&gt;
|Boss of Stages 3, 6, 9 and 10. Bullets may turn around to follow Yui.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Event Goals===&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|! Challenge !! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 1 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 1 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 1 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 2 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 2 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 2 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 3 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 3 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 3 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 4 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 4 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 4 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 5 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 5 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 5 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 6 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 6 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 6 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 7 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 7 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 7 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 8 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 8 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 8 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 9 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 9 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 9 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 10 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 10 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 10 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 11 goal&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Silver}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Gold}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Rainbow}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Harvest World: Cosmic Calamity&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420294</id>
		<title>Harvest World: Cosmic Calamity</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420294"/>
		<updated>2026-09-17T23:09:45Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Expansion&lt;br /&gt;
|title=Harvest World: Cosmic Calamity&lt;br /&gt;
|displaytitle=Harvest World: Cosmic Calamity&lt;br /&gt;
|zhtitle=&lt;br /&gt;
|image=&lt;br /&gt;
|game={{Link|Game|P5X}}&lt;br /&gt;
|runtime={{Release|WW=September 9, 2026 - October 15, 2026}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest World: Cosmic Calamity&#039;&#039;&#039;, also referred to as just &#039;&#039;&#039;Cosmic Calamity&#039;&#039;&#039;, is an event in {{Link|Game|P5X}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Cosmic Calamity===&lt;br /&gt;
Cosmic Calamity, the event&#039;s titular game mode, is a vertically scrolling {{Wp|shoot &#039;em up}} in which [[Yui]], alongside her Veggie Knights, must reach the end of a stage by defeating the boss.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Power Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|No change&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| +Shots Fired (Three shots)&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| +Shot Damage&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| +Fire Speed&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| ++Shots Fired (Five shots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Veggie Knights====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Potato|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Potato Knight&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|level1=Clear enemy projectiles onscreen and deal 1 damage to enemies (Cooldown: 10s).&lt;br /&gt;
|level2=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 9s).&lt;br /&gt;
|level3=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 8s).&lt;br /&gt;
|level4=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 7s).&lt;br /&gt;
|level5=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 6s).&lt;br /&gt;
}}&lt;br /&gt;
|Eggplant|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Eggplant Knight&lt;br /&gt;
|unlock=Stage 2&lt;br /&gt;
|level1=Fire a laser forward, dealing damage every 3 seconds (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Fire a laser forward, dealing 3 damage per second (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level3=Fire a laser forward, dealing 4 damage per second (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level4=Fire a laser forward, dealing 4 damage per second (Lasts 5s/Cooldown: 9s).&lt;br /&gt;
|level5=Fire a laser forward, dealing 5 damage per second (Lasts 5s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
|Mushroom|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Mushroom Knight&lt;br /&gt;
|unlock=Stage 3&lt;br /&gt;
|level1=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3s/Cooldown: 13s).&lt;br /&gt;
|level2=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3.5s/Cooldown: 12s).&lt;br /&gt;
|level3=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level4=Emit a mist that reduces enemy and enemy projectile speed by 75% (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level5=Emit a mist that reduces enemy and enemy projectile speed by 90% (Lasts 4s/Cooldown: 9s).&lt;br /&gt;
}}&lt;br /&gt;
|Asparagus|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Asparagus Knight&lt;br /&gt;
|unlock=Stage 4&lt;br /&gt;
|level1=Nullify projectile damage and 1 enemy contact (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Nullify projectile damage and 2 enemy contacts (Lasts 3s/Cooldown: 11s).&lt;br /&gt;
|level3=Nullify projectile damage and 2 enemy contacts (Lasts 3.5s/Cooldown: 10s).&lt;br /&gt;
|level4=Nullify projectile damage and 3 enemy contacts (Lasts 3.5s/Cooldown: 9s).&lt;br /&gt;
|level5=Nullify projectile damage and 3 enemy contacts (Lasts 4s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|!Enemy&lt;br /&gt;
|!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Lemon Sprite.png|75x75px]]&amp;lt;br&amp;gt;Lemon&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Onion Sprite.png|75x75px]]&amp;lt;br&amp;gt;Onion&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Chili Pepper Sprite.png|75x75px]]&amp;lt;br&amp;gt;Chili Pepper&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Corn Sprite.png|75x75px]]&amp;lt;br&amp;gt;Corn&lt;br /&gt;
|First appears in Stage 2. Can rush across the screen quickly.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Green Bean Sprite.png|75x75px]]&amp;lt;br&amp;gt;Green Bean&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pea Pod Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pea Pod&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pumpkin Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pumpkin&lt;br /&gt;
|First appears in Stage 5. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pineapple Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pineapple&lt;br /&gt;
|Boss of Stages 1, 4, 7 and 10. Bullets may target Yui&#039;s position.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Durian Sprite.png|75x75px]]&amp;lt;br&amp;gt;Durian&lt;br /&gt;
|Boss of Stages 2, 5, 8 and 10. Bullets may split apart.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Cactus Sprite.png|75x75px]]&amp;lt;br&amp;gt;Cactus&lt;br /&gt;
|Boss of Stages 3, 6, 9 and 10. Bullets may turn around to follow Yui.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Event Goals===&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|! Challenge !! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 1 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 1 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 1 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 2 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 2 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 2 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 3 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 3 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 3 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 4 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 4 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 4 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 5 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 5 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 5 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 6 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 6 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 6 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 7 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 7 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 7 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 8 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 8 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 8 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 9 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 9 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 9 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 10 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 10 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 10 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 11 goal&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Silver}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Gold}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Rainbow}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Harvest World: Cosmic Calamity&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420293</id>
		<title>Harvest World: Cosmic Calamity</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Harvest_World:_Cosmic_Calamity&amp;diff=420293"/>
		<updated>2026-09-17T23:03:59Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: /* Cosmic Calamity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Expansion&lt;br /&gt;
|title=Harvest World: Cosmic Calamity&lt;br /&gt;
|displaytitle=Harvest World: Cosmic Calamity&lt;br /&gt;
|zhtitle=&lt;br /&gt;
|image=&lt;br /&gt;
|game={{Link|Game|P5X}}&lt;br /&gt;
|runtime={{Release|WW=September 9, 2026 - October 15, 2026}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harvest World: Cosmic Calamity&#039;&#039;&#039;, also referred to as just &#039;&#039;&#039;Cosmic Calamity&#039;&#039;&#039;, is an event in {{Link|Game|P5X}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Cosmic Calamity===&lt;br /&gt;
Cosmic Calamity, the event&#039;s titular game mode, is a vertically scrolling {{Wp|shoot &#039;em up}} in which [[Yui]], alongside her Veggie Knights, must reach the end of a stage by defeating the boss.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Power Level&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|No change&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| +Shots Fired (Three shots)&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| +Shot Damage&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| +Fire Speed&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| ++Shots Fired (Five shots)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Veggie Knights====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Potato|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Potato Knight&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|level1=Clear enemy projectiles onscreen and deal 1 damage to enemies (Cooldown: 10s).&lt;br /&gt;
|level2=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 9s).&lt;br /&gt;
|level3=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 8s).&lt;br /&gt;
|level4=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 7s).&lt;br /&gt;
|level5=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 6s).&lt;br /&gt;
}}&lt;br /&gt;
|Eggplant|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Eggplant Knight&lt;br /&gt;
|unlock=Stage 2&lt;br /&gt;
|level1=Fire a laser forward, dealing damage every 3 seconds (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Fire a laser forward, dealing 3 damage per second (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level3=Fire a laser forward, dealing 4 damage per second (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level4=Fire a laser forward, dealing 4 damage per second (Lasts 5s/Cooldown: 9s).&lt;br /&gt;
|level5=Fire a laser forward, dealing 5 damage per second (Lasts 5s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
|Mushroom|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Mushroom Knight&lt;br /&gt;
|unlock=Stage 3&lt;br /&gt;
|level1=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3s/Cooldown: 13s).&lt;br /&gt;
|level2=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 3.5s/Cooldown: 12s).&lt;br /&gt;
|level3=Emit a mist that reduces enemy and enemy projectile speed by 50% (Lasts 4s/Cooldown: 11s).&lt;br /&gt;
|level4=Emit a mist that reduces enemy and enemy projectile speed by 75% (Lasts 4s/Cooldown: 10s).&lt;br /&gt;
|level5=Emit a mist that reduces enemy and enemy projectile speed by 90% (Lasts 4s/Cooldown: 9s).&lt;br /&gt;
}}&lt;br /&gt;
|Asparagus|&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Asparagus Knight&lt;br /&gt;
|unlock=Stage 4&lt;br /&gt;
|level1=Nullify projectile damage and 1 enemy contact (Lasts 3s/Cooldown: 12s).&lt;br /&gt;
|level2=Nullify projectile damage and 2 enemy contacts (Lasts 3s/Cooldown: 11s).&lt;br /&gt;
|level3=Nullify projectile damage and 2 enemy contacts (Lasts 3.5s/Cooldown: 10s).&lt;br /&gt;
|level4=Nullify projectile damage and 3 enemy contacts (Lasts 3.5s/Cooldown: 9s).&lt;br /&gt;
|level5=Nullify projectile damage and 3 enemy contacts (Lasts 4s/Cooldown: 8s).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|!Enemy&lt;br /&gt;
|!Notes&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Lemon Sprite.png|75x75px]]&amp;lt;br&amp;gt;Lemon&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Onion Sprite.png|75x75px]]&amp;lt;br&amp;gt;Onion&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Chili Pepper Sprite.png|75x75px]]&amp;lt;br&amp;gt;Chili Pepper&lt;br /&gt;
|First appears in Stage 1.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Corn Sprite.png|75x75px]]&amp;lt;br&amp;gt;Corn&lt;br /&gt;
|First appears in Stage 2. Can rush across the screen quickly.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Green Bean Sprite.png|75x75px]]&amp;lt;br&amp;gt;Green Bean&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pea Pod Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pea Pod&lt;br /&gt;
|First appears in Stage 3. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pumpkin Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pumpkin&lt;br /&gt;
|First appears in Stage 5. Has more health than other enemies and fires more bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Pineapple Sprite.png|75x75px]]&amp;lt;br&amp;gt;Pineapple&lt;br /&gt;
|Boss of Stages 1, 4, 7 and 10.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Durian Sprite.png|75x75px]]&amp;lt;br&amp;gt;Durian&lt;br /&gt;
|Boss of Stages 2, 5, 8 and 10.&lt;br /&gt;
|-&lt;br /&gt;
|style-&amp;quot;text-align:center&amp;quot;|[[File:P5X Cosmic Calamity Cactus Sprite.png|75x75px]]&amp;lt;br&amp;gt;Cactus&lt;br /&gt;
|Boss of Stages 3, 6, 9 and 10.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Event Goals===&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|! Challenge !! Reward&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 1 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 1 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 1 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 2 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 2 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 2 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 3 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 3 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 3 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 4 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 4 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 4 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 5 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 5 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 5 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 6 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 6 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 6 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 7 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 7 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 7 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 8 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 8 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 8 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 9 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 9 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 9 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 10 goal&lt;br /&gt;
|{{P5X Item|Meta Jewels|name|quantity=50}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 10 goals&lt;br /&gt;
|{{P5X Item|Whiff of Iris|name|quantity=3}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 10 goals&lt;br /&gt;
|{{P5X Item|Blue Crystal|name|quantity=3}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete a Stage 11 goal&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Silver}}{{P5X Item|Thief Compendium Tome|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete 2 Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Gold}}{{P5X Item|Gold Parts|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
|-&lt;br /&gt;
|Complete all Stage 11 goals&lt;br /&gt;
|{{P5X Item|Cosmic Calamity: Rainbow}}{{P5X Item|Sun Crystal|name|quantity=3}}{{P5X Item|Konpaku Gem|name|quantity=3000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Harvest World: Cosmic Calamity&lt;br /&gt;
|ja=&lt;br /&gt;
|jaR=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Cactus_Sprite.png&amp;diff=420279</id>
		<title>File:P5X Cosmic Calamity Cactus Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Cactus_Sprite.png&amp;diff=420279"/>
		<updated>2026-09-17T22:39:47Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Cactus enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Cactus enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Durian_Sprite.png&amp;diff=420278</id>
		<title>File:P5X Cosmic Calamity Durian Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Durian_Sprite.png&amp;diff=420278"/>
		<updated>2026-09-17T22:39:27Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Durian enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Durian enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pineapple_Sprite.png&amp;diff=420276</id>
		<title>File:P5X Cosmic Calamity Pineapple Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pineapple_Sprite.png&amp;diff=420276"/>
		<updated>2026-09-17T22:38:07Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Pineapple enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Pineapple enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Corn_Sprite.png&amp;diff=420275</id>
		<title>File:P5X Cosmic Calamity Corn Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Corn_Sprite.png&amp;diff=420275"/>
		<updated>2026-09-17T22:37:46Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Corn enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Corn enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pea_Pod_Sprite.png&amp;diff=420273</id>
		<title>File:P5X Cosmic Calamity Pea Pod Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pea_Pod_Sprite.png&amp;diff=420273"/>
		<updated>2026-09-17T22:37:25Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Pea Pod enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Pea Pod enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pumpkin_Sprite.png&amp;diff=420272</id>
		<title>File:P5X Cosmic Calamity Pumpkin Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Pumpkin_Sprite.png&amp;diff=420272"/>
		<updated>2026-09-17T22:37:03Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Pumpkin enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Pumpkin enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Onion_Sprite.png&amp;diff=420269</id>
		<title>File:P5X Cosmic Calamity Onion Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Onion_Sprite.png&amp;diff=420269"/>
		<updated>2026-09-17T22:36:33Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Onion enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Onion enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Chili_Pepper_Sprite.png&amp;diff=420267</id>
		<title>File:P5X Cosmic Calamity Chili Pepper Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Chili_Pepper_Sprite.png&amp;diff=420267"/>
		<updated>2026-09-17T22:35:28Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Chili Pepper enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Chili Pepper enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Green_Bean_Sprite.png&amp;diff=420265</id>
		<title>File:P5X Cosmic Calamity Green Bean Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Green_Bean_Sprite.png&amp;diff=420265"/>
		<updated>2026-09-17T22:35:04Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Green Bean enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Green Bean enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Lemon_Sprite.png&amp;diff=420261</id>
		<title>File:P5X Cosmic Calamity Lemon Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Cosmic_Calamity_Lemon_Sprite.png&amp;diff=420261"/>
		<updated>2026-09-17T22:33:54Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: {{File Info
|summary=Sprite of Lemon enemy
|type=Sprite
|source=User:Mistiryshak
|artists=
|media=P5X
|mediatype=
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Lemon enemy&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Category:Persona_5:_The_Phantom_X_Sprites&amp;diff=420254</id>
		<title>Category:Persona 5: The Phantom X Sprites</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Category:Persona_5:_The_Phantom_X_Sprites&amp;diff=420254"/>
		<updated>2026-09-17T22:29:28Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Created page with &amp;quot;Sprites from {{Link|Game|P5X}}.  Category:Sprites Sprites&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprites from {{Link|Game|P5X}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sprites]]&lt;br /&gt;
[[Category:Persona 5: The Phantom X Files|Sprites]]&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:P5X_Cosmic_Calamity_Knight_Stats/Documentation&amp;diff=420252</id>
		<title>Template:P5X Cosmic Calamity Knight Stats/Documentation</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:P5X_Cosmic_Calamity_Knight_Stats/Documentation&amp;diff=420252"/>
		<updated>2026-09-17T22:28:31Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
Stat table template used to document the stats of ally Veggie Knights in {{Link|Game|P5X}}&#039;s [[Harvest World: Cosmic Calamity]] event.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Stat table should be used only on the relevant event page.&lt;br /&gt;
&lt;br /&gt;
===Parameter Explanation===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name= Veggie Knight&#039;s Name&lt;br /&gt;
|level1= Level 1 ability&lt;br /&gt;
|level2= Level 2 ability&lt;br /&gt;
|level3= Level 3 ability&lt;br /&gt;
|level4= Level 4 ability&lt;br /&gt;
|level5= Level 5 ability&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
;All parameters&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=&lt;br /&gt;
|level1=&lt;br /&gt;
|level2=&lt;br /&gt;
|level3=&lt;br /&gt;
|level4=&lt;br /&gt;
|level5=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Potato Knight&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|level1=Clear enemy projectiles onscreen and deal 1 damage to enemies (Cooldown: 10s).&lt;br /&gt;
|level2=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 9s).&lt;br /&gt;
|level3=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 8s).&lt;br /&gt;
|level4=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 7s).&lt;br /&gt;
|level5=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 6s).&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{P5X Cosmic Calamity Knight Stats&lt;br /&gt;
|name=Potato Knight&lt;br /&gt;
|unlock=Default&lt;br /&gt;
|level1=Clear enemy projectiles onscreen and deal 1 damage to enemies (Cooldown: 10s).&lt;br /&gt;
|level2=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 9s).&lt;br /&gt;
|level3=Clear enemy projectiles onscreen and deal 2 damage to enemies (Cooldown: 8s).&lt;br /&gt;
|level4=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 7s).&lt;br /&gt;
|level5=Clear enemy projectiles onscreen and deal 3 damage to enemies (Cooldown: 6s).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template Documentation]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:P5X_Cosmic_Calamity_Knight_Stats&amp;diff=420248</id>
		<title>Template:P5X Cosmic Calamity Knight Stats</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:P5X_Cosmic_Calamity_Knight_Stats&amp;diff=420248"/>
		<updated>2026-09-17T22:27:34Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|class=&amp;quot;outer-table stat-table&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:108px&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;inner-table&amp;quot;&lt;br /&gt;
 |style=&amp;quot;width:100px; height:100px; padding:0;&amp;quot;|[[File:P5X {{{name|}}} Cosmic Calamity Sprite.png|100x100px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{{name|?}}}&#039;&#039;&#039;&lt;br /&gt;
|{{{unlock|?}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Level Effects&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|{{{level1|?}}}&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|{{{level2|?}}}&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|{{{level3|?}}}&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|{{{level4|?}}}&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|{{{level5|?}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:P5X Templates]]&lt;br /&gt;
[[Category:P5X Stat Table Templates]]&lt;br /&gt;
[[Category:Party Stat Table Templates]]&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Asparagus_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420242</id>
		<title>File:P5X Asparagus Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Asparagus_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420242"/>
		<updated>2026-09-17T22:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Asparagus Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Mushroom_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420241</id>
		<title>File:P5X Mushroom Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Mushroom_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420241"/>
		<updated>2026-09-17T22:25:30Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Mushroom Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Eggplant_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420240</id>
		<title>File:P5X Eggplant Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Eggplant_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420240"/>
		<updated>2026-09-17T22:25:26Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Eggplant Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Asparagus_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420239</id>
		<title>File:P5X Asparagus Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Asparagus_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420239"/>
		<updated>2026-09-17T22:25:11Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Mistiryshak moved page File:P5X Asparagus Knight Cosmic Calamity Graphic.png to File:P5X Asparagus Knight Cosmic Calamity Sprite.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Graphic of Asparagus Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Graphic&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Mushroom_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420237</id>
		<title>File:P5X Mushroom Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Mushroom_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420237"/>
		<updated>2026-09-17T22:25:05Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Mistiryshak moved page File:P5X Mushroom Knight Cosmic Calamity Graphic.png to File:P5X Mushroom Knight Cosmic Calamity Sprite.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Graphic of Mushroom Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Graphic&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Potato_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420236</id>
		<title>File:P5X Potato Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Potato_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420236"/>
		<updated>2026-09-17T22:24:56Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Sprite of Potato Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Sprite&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Eggplant_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420235</id>
		<title>File:P5X Eggplant Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Eggplant_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420235"/>
		<updated>2026-09-17T22:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Mistiryshak moved page File:P5X Eggplant Knight Cosmic Calamity Graphic.png to File:P5X Eggplant Knight Cosmic Calamity Sprite.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Graphic of Eggplant Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Graphic&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5X_Potato_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420233</id>
		<title>File:P5X Potato Knight Cosmic Calamity Sprite.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5X_Potato_Knight_Cosmic_Calamity_Sprite.png&amp;diff=420233"/>
		<updated>2026-09-17T22:24:24Z</updated>

		<summary type="html">&lt;p&gt;Mistiryshak: Mistiryshak moved page File:P5X Potato Knight Cosmic Calamity Graphic.png to File:P5X Potato Knight Cosmic Calamity Sprite.png without leaving a redirect: After some thought they are sprites so should use sprite-based image scaling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=Graphic of Potato Knight used in [[Cosmic Calamity]]&lt;br /&gt;
|type=Graphic&lt;br /&gt;
|source=[[User:Mistiryshak]]&lt;br /&gt;
|artists=&lt;br /&gt;
|media=P5X&lt;br /&gt;
|mediatype=&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mistiryshak</name></author>
	</entry>
</feed>