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	<title>Megami Tensei Wiki - User contributions [en]</title>
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	<updated>2026-09-26T05:17:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://megatenwiki.com/index.php?title=Protagonist_(Megami_Ibunroku_Persona)&amp;diff=277383</id>
		<title>Protagonist (Megami Ibunroku Persona)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Protagonist_(Megami_Ibunroku_Persona)&amp;diff=277383"/>
		<updated>2025-10-13T07:35:17Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=character|reason=Needs sources and expanded sections. Proper link to manga, drama CD and novel pages must be added.}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|title=Protagonist&lt;br /&gt;
|displaytitle=Protagonist (&#039;&#039;Megami Ibunroku Persona&#039;&#039;)&lt;br /&gt;
|image=&amp;lt;gallery&amp;gt;&lt;br /&gt;
MIP Protagonist Artwork.png|MIP&lt;br /&gt;
RP Protagonist Artwork.png|RP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|seoimage=MIP Protagonist Artwork.png&lt;br /&gt;
|jpname=&lt;br /&gt;
|names=The pierced boy{{Exp App|MIP}}&amp;lt;br/&amp;gt;SIR Pete{{Exp App|RP}}&amp;lt;br/&amp;gt;Brachan{{Exp App|RP}}&amp;lt;br/&amp;gt;Boy with Earring{{Exp App|P2EP}}&amp;lt;br/&amp;gt;Yuuya Narumi{{Exp|CD Drama DUO Megami Ibunroku ~PERSONA~ Vol.1+2}}&amp;lt;br/&amp;gt;Jihei &amp;quot;Jay&amp;quot; Suzakuin{{Exp App|novel=MIPSM}}&amp;lt;br/&amp;gt;Naoya &amp;quot;Naorin&amp;quot; Toudou{{Exp App|manga=mip+}}&lt;br /&gt;
|dob=December 24, 1979&amp;lt;ref name=&amp;quot;SUI&amp;quot;&amp;gt;[[Persona: Shinshu Ueda Illustrations]]&amp;lt;/ref&amp;gt;{{Exp App|manga=mip+}}&lt;br /&gt;
|age=16&amp;lt;ref&amp;gt;According to the Japanese school system, second-year students are meant to finish the grade at the age of 17. As the protagonist&#039;s birthday is only on December, it hasn&#039;t happened yet by the time of the game&#039;s events.&amp;lt;/ref&amp;gt;{{Exp App|manga=mip+}}&lt;br /&gt;
|height=174 cm (5&#039;7)&amp;lt;ref name=&amp;quot;SUI&amp;quot;/&amp;gt;{{Exp App|manga=mip+}}&amp;lt;br/&amp;gt;175 cm (5&#039;7)&amp;lt;ref&amp;gt;[[Megami Ibunroku Persona: Shadow Maze]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|weight=56 kg (123 lb)&amp;lt;ref name=&amp;quot;SUI&amp;quot;/&amp;gt;{{Exp App|manga=mip+}}&lt;br /&gt;
|bloodtype=&lt;br /&gt;
|relative=&lt;br /&gt;
|school=[[St. Hermelin High School]]&lt;br /&gt;
|occupation=Student{{Exp App|MIP}}&lt;br /&gt;
|affiliation=&lt;br /&gt;
|race=&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=[[Emperor_(Arcana)|Emperor]]&amp;lt;br/&amp;gt;[[Moon_(Arcana)|Moon]]&amp;lt;br/&amp;gt;[[Strength_(Arcana)|Strength]]&amp;lt;br/&amp;gt;[[World_(Arcana)|World]]&lt;br /&gt;
|persona=[[Seimen Kongou]]&amp;lt;br/&amp;gt;[[Amen Ra]] &amp;lt;small&amp;gt;(Ultimate Persona)&amp;lt;/small&amp;gt;&lt;br /&gt;
|va=[[Katashi Ishizuka]] &amp;lt;small&amp;gt;(JA)&amp;lt;/small&amp;gt;{{Exp App|MIP, P1}}&amp;lt;br/&amp;gt;[[Akira Ishida]]{{Exp App|drama=MIPCD1,MIPCD2}}&amp;lt;br/&amp;gt;[[Milton Lawrence]] &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;{{Exp App|RP}}&amp;lt;br/&amp;gt;[[Grant George]] &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;{{Exp App|P1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Protagonist&#039;&#039;&#039; is the protagonist of {{Link|Game|MIP}} and a minor character in {{Link|Game|P2EP}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{{Sectionstub|type=Profile}}&lt;br /&gt;
The protagonist is a student at [[St. Hermelin High School]], he has black hair and brown eyes he also wears an earring in his left ear. In the PSP port of &#039;&#039;Persona&#039;&#039; he has purple eyes, as well as lower eyelids. In Revelations: Persona he has brown hair and blue eyes, and lacks his earring. His hair is black, although in certain illustrations it is shown purple.&lt;br /&gt;
&lt;br /&gt;
He is a blank slate and silent protagonist, having very little characterization in-game. He has no dialogue options outside of the choices that directly affect the endings, what party members join the quest, and the moral choices that determine if he receives the [[Ultimate Persona]] totems in the SEBEC route. This is was a deliberate choice to allow the players to insert themselves into the story. If the protagonist makes the correct moral choices to get the best ending and gain ultimate Personas, the protagonist is portrayed as compassionate and clever, as well as confident and blunt, though laidback, notably through his Other Self.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Manual&lt;br /&gt;
|rp=This is you, a student at St. Hermelin High.&lt;br /&gt;
|p1=A second-year student in Class 4 of St. Hermelin High. He acts as the player&#039;s alter ego.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{link|game|mip}}===&lt;br /&gt;
The protagonist must be named by the player when he first encounters [[Philemon]] and gains the power of [[Persona (Concept)|Persona]]. The only thing that is known about him is that he is a second-year student at St Hermelin. After the party make their way back to St Hermelin after the Hospital Incident, the protagonist can either go after SEBEC and [[Takahisa Kandori|Kandori]], or investigate the curse of the Snow Queen and start the Snow Queen Quest. He can start a quest to make [[Reiji Kido|Reiji]] join the party when they get to the Other World later in the game in the SEBEC route. &lt;br /&gt;
&lt;br /&gt;
In the SEBEC route, the protagonist can make several choices, some of which determine if he will achieve the good or bad ending, and others which determine if he will receive [[Ultimate Persona]] [[Totem|Totems]] when encountering his other self. If the protagonist is hostile to [[Mai]] when they meet in the [[Lost Forest]], it will lock the party in the bad ending. If the protagonists acts selfishly and short-sighted when prompted with moral choices, his Other Self will berate him and either give 2 totems (for himself and Maki) or no totems at all depending on the amount of incorrect choices. However, if he is compassionate and acts kindly, his Other Self will give him 5 totems, allowing the entire party to fuse their respective Ultimate Persona. &lt;br /&gt;
&lt;br /&gt;
His fate in the true ending is left unknown.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p2is}}===&lt;br /&gt;
While the protagonist never appears in &#039;&#039;Innocent Sin&#039;&#039;, there are occasional allusions to him by [[Yukino Mayuzumi]] and [[Eriko Kirishima]]. He is also mentioned in one of the [[Climax Theater]]&#039;s Japanese-only import films as being the boy whom Elly and [[Maki Sonomura]] have a romantic rivalry for.&amp;lt;ref&amp;gt;{{Cite Web|quote= オカルトに精通しており、麻希とはピアスの少年を巡る淡い恋のライバルでもあった。|translquote= She&#039;s [Elly] well-versed in the occult, and is also in a romantic rivalry with Maki over a certain boy with an earring.|author= N/A|url= []|archive= |published= https://www.youtube.com/watch?v=YYdCrKk3u4c?t=344|retrieved= April 23, 2024|site= https://www.youtube.com/|type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p2ep}}===&lt;br /&gt;
An illusory version of the protagonist appears in Sumaru TV to torment Elly on her fears. The real version of the protagonist shows up in two different flashbacks inside [[Mt. Iwato]] (depending on whether [[Kei Nanjo]] or Elly are chosen as the fifth party member). He, Maki, Elly and Nanjo make a pact to meet each other again once they have fulfilled their dreams in Nanjo&#039;s flashback. In Elly&#039;s flashback, which is after Nanjo leaves them to go away to England, the protagonist reveals he must go away for a while as well for unknown reasons, though he will not stop being friends with his classmates.&lt;br /&gt;
&lt;br /&gt;
At the very end of the game, when the St Hermelin Persona users bar Masao and Yuka rejoin at Parabellum Bar, the door opens, and although the person entering the bar is not seen, it is implied to be the protagonist based on Maki and Elly&#039;s reaction.&lt;br /&gt;
&lt;br /&gt;
==Audio Drama Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
=== &#039;&#039;CD Drama DUO Megami Ibunroku ~PERSONA~ Vol.1+2&#039;&#039; ===&lt;br /&gt;
==Novel Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Novel|MIPSM}}===&lt;br /&gt;
In &#039;&#039;Shadow Maze&#039;&#039;, the protagonist is named Jihei Suzakuin, and he is a half-Japanese half-American transfer student. His parents originally named him Jay, but they had to change his legal name to Jihei when moving to Japan. However, he insists on being called Jay by his friends.&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
==={{link|manga|mip}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=主人公&lt;br /&gt;
|jaR=Shujinkō&lt;br /&gt;
|jaM=Protagonist&lt;br /&gt;
|ja2=ピアスの少年&lt;br /&gt;
|jaR2=Piasu no shōnen&lt;br /&gt;
|jaM2=Boy with piercing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MIP Key Artwork.png|Key artwork for &#039;&#039;Megami Ibunroku Persona&#039;&#039;&lt;br /&gt;
File:MIP PERSONA Key Artwork.png|Artwork by [[Kazuma Kaneko]] titled &amp;quot;PERSONA&amp;quot;&lt;br /&gt;
File:MIP Protagonist Groove on Fight Screenshot.jpg|Opening scene from {{Link|Game|MIP}}&lt;br /&gt;
File:P1 Protagonist Render.png|Render for {{link|game|p1}}&lt;br /&gt;
File:MIP Protagonist Portrait Graphic.png|Portrait from {{Link|Game|MIP}}&lt;br /&gt;
File:P1 Protagonist Credits Screenshot.jpg|Credits scene from {{Link|Game|P1}} &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Megami Ibunroku Persona&#039;&#039; (manga) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MIP Manga Ed Tanaka Illustration.jpg|The protagonist of &#039;&#039;Revelations: Persona&#039;&#039; as imagined by Shinshu Ueda, Edward Tanaka.&lt;br /&gt;
File:MIP Ed Tanaka 2 Illustration.jpg|Edward struggling with English.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persona 25th Anniversary&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Persona 25th Anniversary Key Artwork.png|Key artwork for the Persona 25th Anniversary, featuring all protagonists.&lt;br /&gt;
File:P 25th Anniversary Protagonists Artwork.jpg|The protagonists in the [[Velvet Room]].&lt;br /&gt;
File:Persona 25th Anniversary Animax Cafe Placemat Artwork.jpg|Animax Cafe Placemat Artwork&lt;br /&gt;
File:Persona 25th Anniversary Sega Cafe Artwork.jpg|Sega Cafe Artwork&lt;br /&gt;
File:Persona 25th Anniversary Animax Cafe SD Placemat Artwork.jpg|Animax Cafe SD Placemat Artwork&lt;br /&gt;
File:MIP P25th Wallpaper Artwork.png|Phone Wallpaper of the protagonist.&lt;br /&gt;
Persona Series Persona Super Live 2022 Key Artwork.png|Key artwork for [[Persona Super Live P-Sound Wish 2022: Crossing Journeys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the end of volume 3 of the [[Megami Ibunroku Persona (Manga)|manga]], author and artist [[Shinshu Ueda]] wrote an [[wikipedia:Omake|omake]] about her experiences playing &#039;&#039;Revelations: Persona&#039;&#039;. In this, she drew her interpretation of the American protagonist, whom she called Edward Tanaka. She imagined him to be to be mixed American and Japanese, though he did not speak English very well as a nod to Ueda&#039;s difficulties playing &#039;&#039;Revelations: Persona&#039;&#039;.&lt;br /&gt;
* His Other Self is shown playing the Atlus arcade game &#039;&#039;[[wikipedia:Groove_on_Fight|Groove on Fight]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Playable Characters]]&lt;br /&gt;
[[Category:Protagonists]]&lt;br /&gt;
[[Category:Characters in Megami Ibunroku Persona]]&lt;br /&gt;
[[Category:Characters in Persona (PSP)]]&lt;br /&gt;
[[Category:Characters in  Persona 2: Eternal Punishment]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=228819</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=228819"/>
		<updated>2025-05-13T07:24:45Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch. It is not backwards compatible on any of the following Xbox consoles, and has not been re-released digitally either.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？&lt;br /&gt;
|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?&lt;br /&gt;
|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Famitsu Xbox, 30/03/2002 &amp;quot;開発者インタビュー 真・女神転生NINE&amp;quot;, [https://gamekoryaku.livedoor.biz/archives/51105301.html transcript]. &amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Announced on August 27, 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei On line&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The team also wanted to avoid making players feel like they were in a &amp;quot;boxed garden&amp;quot;, and wanted them to have fun in a way only games could provide and feel the realistic aspects of the &#039;&#039;Shin Megami Tensei&#039;&#039; series, despite the real-time strategy elements.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Game Impress Watch 05/12/2002 &amp;quot;[https://game.watch.impress.co.jp/docs/20021205/atlus.htm アトラス、秋葉原で「真・女神転生 NINE」発売記念イベント開催岡田耕始氏と金子一馬氏が登場]&amp;quot;.&amp;lt;/ref&amp;gt; Voice recognition technology was being worked on due to the game offering real-time gameplay, though they did not want to be limited by the feasibility of the idea when trying to implement ideas. Additionally, the developers debated on introducing new demons as downloadable content.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Shin Megami Tensei: Nine&#039;&#039;, though Kazuma Kaneko was still in charge of the monster design, the team brought in a new character designer, [[Yasuomi Umetsu]], after discussion between Kaneko and the director [[Kazunori Sakai]].&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Translating Kaneko&#039;s designs to 3D proved to be a challenge, in particular in regards to how they would move, since he viewed demons as static characters. However, Kaneko thought players would want more active demons, and didn&#039;t mind them moving as much since the game took place in a virtual world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Plus, with the upgrades in graphics brought in by the more powerful Xbox, producer [[Kōji Okada]] thought a shift from a first person to a third person perspective was appropriate.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Sound was also an important aspect of the game, sine the Xbox could produce 5.1 Surround sound. Atlus had already attempted 3D audio with Maken X on the Dreamcast, though that console could only produce stereo sound with 2 speakers so the 3D audio was more virtual. The sound team was excited about the possibilities these specs brought, and thus created the music and sound design to work best using 5-channel surround.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In particular, Takahiro Ogata imagined a sort of pentagram with the player in the middle when creating the music. The RTS segments also feature dynamic music that changes depending on the player&#039;s action, with over 300 patterns.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt; In August 2002, Atlus announced the online components be eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/08/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_9_FR_Cover.png&amp;diff=191155</id>
		<title>File:P5 Manga Volume 9 FR Cover.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_9_FR_Cover.png&amp;diff=191155"/>
		<updated>2024-12-20T13:41:44Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French volume 9 of {{link|manga|p5}}
|type=Cover
|source=https://www.nautiljon.com/mangas/persona+5/volume-9,957287.html
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}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French volume 9 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.nautiljon.com/mangas/persona+5/volume-9,957287.html&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
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		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_8_FR_Cover.png&amp;diff=191154</id>
		<title>File:P5 Manga Volume 8 FR Cover.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_8_FR_Cover.png&amp;diff=191154"/>
		<updated>2024-12-20T13:32:42Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French volume 8 of {{link|manga|p5}}
|type=Cover
|source=https://www.nautiljon.com/mangas/persona+5/volume-8,948043.html
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|media=p5
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}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French volume 8 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.nautiljon.com/mangas/persona+5/volume-8,948043.html&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
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|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_7_FR_Cover.jpg&amp;diff=191152</id>
		<title>File:P5 Manga Volume 7 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_7_FR_Cover.jpg&amp;diff=191152"/>
		<updated>2024-12-20T13:18:31Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French volume 7 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035502546/persona-5-t07-vol07
|artists=Hisato Murasaki
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|mediatype=manga
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|reused=
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}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French volume 7 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035502546/persona-5-t07-vol07&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_6_FR_Cover.jpg&amp;diff=191151</id>
		<title>File:P5 Manga Volume 6 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_6_FR_Cover.jpg&amp;diff=191151"/>
		<updated>2024-12-20T13:17:06Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French volume 6 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035502393/persona-5-t06-vol06
|artists=Hisato Murasaki
|media=p5
|mediatype=manga
|version=
|reused=
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|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French volume 6 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035502393/persona-5-t06-vol06&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_5_FR_Cover.jpg&amp;diff=191031</id>
		<title>File:P5 Manga Volume 5 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_5_FR_Cover.jpg&amp;diff=191031"/>
		<updated>2024-12-19T13:36:38Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French volume 5 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035501945/persona-5-t05-vol05
|artists=Hisato Murasaki
|media=p5
|mediatype=manga
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French volume 5 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035501945/persona-5-t05-vol05&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_4_FR_Cover.jpg&amp;diff=191028</id>
		<title>File:P5 Manga Volume 4 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_4_FR_Cover.jpg&amp;diff=191028"/>
		<updated>2024-12-19T13:28:59Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French cover of volume 4 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035501808/persona-5-t04-vol04
|artists=Hisato Murasaki
|media=p5
|mediatype=manga
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French cover of volume 4 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035501808/persona-5-t04-vol04&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_3_FR_Cover.jpg&amp;diff=191026</id>
		<title>File:P5 Manga Volume 3 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_3_FR_Cover.jpg&amp;diff=191026"/>
		<updated>2024-12-19T13:04:49Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary=French cover of volume 5 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035501709/persona-5-t03-vol03
|artists=Hisato Murasaki
|media=p5
|mediatype=manga
|version=
|reused=
|licensing=copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary=French cover of volume 5 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035501709/persona-5-t03-vol03&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_5_(Manga)&amp;diff=191025</id>
		<title>Persona 5 (Manga)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_5_(Manga)&amp;diff=191025"/>
		<updated>2024-12-19T11:31:56Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Manga&lt;br /&gt;
|title=&#039;&#039;Persona 5&#039;&#039;&lt;br /&gt;
|displaytitle=&#039;&#039;Persona 5&#039;&#039; (Manga)&lt;br /&gt;
|jptitle=ペルソナ5&lt;br /&gt;
|jpmean=&lt;br /&gt;
|imagecover=P5M Manga Volume 1 JP Cover.png&lt;br /&gt;
|imagelogo=&lt;br /&gt;
|seoimage=&lt;br /&gt;
|author=[[Hisato Murasaki]]&lt;br /&gt;
|illustrator=[[Hisato Murasaki]]&lt;br /&gt;
|publisher=[[Wikipedia:Shogakukan|Shogakukan]] (JP)&amp;lt;/br&amp;gt;[[Wikipedia:VIZ Media LLC|VIZ Media]] (NA)&amp;lt;/br&amp;gt;[https://fr.wikipedia.org/wiki/Mana%20Books Mana Books] (FR)&amp;lt;/br&amp;gt;&lt;br /&gt;
|magazine=&lt;br /&gt;
|genre=&lt;br /&gt;
|originalrun=&lt;br /&gt;
|volumes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 5&#039;&#039;&#039;&#039;&#039; is a manga written and illustrated by [[Hisato Murasaki]], adapting the story of the video game &#039;&#039;[[Persona 5]]&#039;&#039; and its updated re-release, &#039;&#039;[[Persona 5 Royal]]&#039;&#039;. It started serialization on September 15 2016 on the MangaONE app, and on September 22 on the Ura Sunday website. The manga is still on-going, with each chapter releasing on MangaONE a week before coming out on Ura Sunday.&amp;lt;ref&amp;gt;AnimeNewsNetwork 19/07/2016, &amp;quot;[https://www.animenewsnetwork.com/news/2016-07-19/persona-5-tv-anime-special-and-manga-launch-dates-announced/.104469 Persona 5 TV Anime Special &amp;amp; Manga&#039;s Launch Dates Announced&amp;quot;].&amp;lt;/ref&amp;gt; It is published by Shogakukan in Japan, VIZ Media in the United States and Mana Books in France.&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Volumes==&lt;br /&gt;
{{Vol/Header}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 1 JP Cover.png|vol=Volume 1|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=August 10, 2017}}{{Release|US=January 14, 2020}}|isbn={{Release|JP=9784091277503}}{{Release|US=9781974711758}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 2 JP Cover.png|vol=Volume 2|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=December 12, 2017}}{{Release|US=April 14, 2020}}|isbn={{Release|JP=9784091280459}}{{Release|US=9781974711970&lt;br /&gt;
}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 3 JP Cover.png|vol=Volume 3|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=April 12, 2018}}{{Release|US=July 14, 2020}}|isbn={{Release|JP=9784091282651}}{{Release|US=9781974714698}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 4 JP Cover.png|vol=Volume 4|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=September 19, 2018}}{{Release|US=October 13, 2020}}|isbn={{Release|JP=9784091285201}}{{Release|US=9781974714704}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 5 JP Cover.png|vol=Volume 5|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=May 10, 2019}}{{Release|US=January 12, 2021}}|isbn={{Release|JP=9784091291998}}{{Release|US=9781974714711}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 6 JP Cover.png|vol=Volume 6|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=January 17, 2020}}{{Release|US=April 13, 2021}}|isbn={{Release|JP=9784091295408}}{{Release|US=9781974719396}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 7 JP Cover.png|vol=Volume 7|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=August 19, 2020}}{{Release|US=August 10, 2021}}|isbn={{Release|JP=9784098502264}}{{Release|US=9781974723003}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 8 JP Cover.png|vol=Volume 8|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=March 18, 2021}}{{Release|US=January 11, 2022}}|isbn={{Release|JP=9784098504824}}{{Release|US=9781974728053}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 9 JP Cover.png|vol=Volume 9|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=October 18, 2021}}{{Release|US=October 18, 2022}}|isbn={{Release|JP=9784098507559}}{{Release|US=9781974734030}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 10 JP Cover.png|vol=Volume 10|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=May 18, 2022}}{{Release|US=June 20, 2023}}|isbn={{Release|JP=9784098511105}}{{Release|US=9781974736980}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 11 JP Cover.png|vol=Volume 11|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=December 12, 2022}}{{Release|US=December 19, 2023}}|isbn={{Release|JP=9784098514472}}{{Release|US=9781974741106}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 12 JP Cover.png|vol=Volume 12|publisher={{Release|JP=Shogakukan}}{{Release|US=VIZ Media}}|release={{Release|JP=August 18, 2023}}{{Release|US=July 9, 2024}}|isbn={{Release|JP=9784098526710}}{{Release|US=9781974747009}}}}&lt;br /&gt;
{{Vol|image=P5M Manga Volume 13 JP Cover.png|vol=Volume 13|publisher={{Release|JP=Shogakukan}}|release={{Release|JP=March 12, 2024}}{{Release|US=}}|isbn={{Release|JP=9784098531516}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
{{Sectionstub|reason=Japanese titles for chapters and short summaries.}}&lt;br /&gt;
{{Chapter List/Header}}&lt;br /&gt;
{{Chapter List|ch=1|title=|transl=|descr=}}&lt;br /&gt;
|}&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=&lt;br /&gt;
|jaM=&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manga]]&lt;br /&gt;
[[Category:Persona Manga]]&lt;br /&gt;
[[Category:Persona 5 (Manga)]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_2_FR_Cover.jpg&amp;diff=191024</id>
		<title>File:P5 Manga Volume 2 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_2_FR_Cover.jpg&amp;diff=191024"/>
		<updated>2024-12-19T11:22:01Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary= French volume 2 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035500672/persona-5-t02-vol02&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media=p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_2_FR_Cover.jpg&amp;diff=191023</id>
		<title>File:P5 Manga Volume 2 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_2_FR_Cover.jpg&amp;diff=191023"/>
		<updated>2024-12-19T11:18:01Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary= French volume 2 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035500672/persona-5-t02-vol02
|artists=Hisato Murasaki
|media= p5
|mediatype=manga
|licensing=Copyright
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary= French volume 2 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035500672/persona-5-t02-vol02&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media= p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_1_FR_Cover.jpg&amp;diff=191022</id>
		<title>File:P5 Manga Volume 1 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_1_FR_Cover.jpg&amp;diff=191022"/>
		<updated>2024-12-19T11:14:53Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary= French volume 1 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035500535/persona-5-t01-vol01&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media= p5&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_1_FR_Cover.jpg&amp;diff=191021</id>
		<title>File:P5 Manga Volume 1 FR Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P5_Manga_Volume_1_FR_Cover.jpg&amp;diff=191021"/>
		<updated>2024-12-19T11:14:16Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{File Info
|summary= French volume 1 of {{link|manga|p5}}
|type=Cover
|source=https://www.comptoirdureve.fr/product/show/9791035500535/persona-5-t01-vol01
|artists=Hisato Murasaki
|media= p4
|mediatype=manga
|version=
|reused=
|licensing=Copyright
|subject=
|trademark=
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File Info&lt;br /&gt;
|summary= French volume 1 of {{link|manga|p5}}&lt;br /&gt;
|type=Cover&lt;br /&gt;
|source=https://www.comptoirdureve.fr/product/show/9791035500535/persona-5-t01-vol01&lt;br /&gt;
|artists=Hisato Murasaki&lt;br /&gt;
|media= p4&lt;br /&gt;
|mediatype=manga&lt;br /&gt;
|version=&lt;br /&gt;
|reused=&lt;br /&gt;
|licensing=Copyright&lt;br /&gt;
|subject=&lt;br /&gt;
|trademark=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=190656</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=190656"/>
		<updated>2024-12-18T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Famitsu Xbox, 30/03/2002 &amp;quot;開発者インタビュー 真・女神転生NINE&amp;quot;, [https://gamekoryaku.livedoor.biz/archives/51105301.html transcript]. &amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The team also wanted to avoid making players feel like they were in a &amp;quot;boxed garden&amp;quot;, and wanted them to have fun in a way only games could provide and feel the realistic aspects of the &#039;&#039;Shin Megami Tensei&#039;&#039; series, despite the real-time strategy elements.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Game Impress Watch 05/12/2002 &amp;quot;[https://game.watch.impress.co.jp/docs/20021205/atlus.htm アトラス、秋葉原で「真・女神転生 NINE」発売記念イベント開催岡田耕始氏と金子一馬氏が登場]&amp;quot;.&amp;lt;/ref&amp;gt; Voice recognition technology was being worked on due to the game offering real-time gameplay, though they did not want to be limited by the feasibility of the idea when trying to implement ideas. Additionally, the developers debated on introducing new demons as downloadable content.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Shin Megami Tensei: Nine&#039;&#039;, though Kazuma Kaneko was still in charge of the monster design, the team brought in a new character designer, [[Yasuomi Umetsu]], after discussion between Kaneko and the director [[Kazunori Sakai]].&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Translating Kaneko&#039;s designs to 3D proved to be a challenge, in particular in regards to how they would move, since he viewed demons as static characters. However, Kaneko thought players would want more active demons, and didn&#039;t mind them moving as much since the game took place in a virtual world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Plus, with the upgrades in graphics brought in by the more powerful Xbox, producer [[Kōji Okada]] thought a shift from a first person to a third person perspective was appropriate.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Sound was also an important aspect of the game, sine the Xbox could produce 5.1 Surround sound. Atlus had already attempted 3D audio with Maken X on the Dreamcast, though that console could only produce stereo sound with 2 speakers so the 3D audio was more virtual. The sound team was excited about the possibilities these specs brought, and thus created the music and sound design to work best using 5-channel surround.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In particular, Takahiro Ogata imagined a sort of pentagram with the player in the middle when creating the music. The RTS segments also feature dynamic music that changes depending on the player&#039;s action, with over 300 patterns.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt; In August 2002, Atlus announced the online components be eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/08/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=190655</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=190655"/>
		<updated>2024-12-18T08:41:21Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Famitsu Xbox, 30/03/2002 &amp;quot;開発者インタビュー 真・女神転生NINE&amp;quot;, [https://gamekoryaku.livedoor.biz/archives/51105301.html transcript]. &amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The team also wanted to avoid making players feel like they were in a &amp;quot;boxed garden&amp;quot;, and wanted them to have fun in a way only games could provide and feel the realistic aspects of the &#039;&#039;Shin Megami Tensei&#039;&#039; series, despite the real-time strategy elements.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Game Impress Watch 05/12/2002 &amp;quot;[https://game.watch.impress.co.jp/docs/20021205/atlus.htm アトラス、秋葉原で「真・女神転生 NINE」発売記念イベント開催岡田耕始氏と金子一馬氏が登場]&amp;quot;.&amp;lt;/ref&amp;gt; Voice recognition technology was being worked on due to the game offering real-time gameplay, though they did not want to be limited by the feasibility of the idea when trying to implement ideas. Additionally, the developers debated on introducing new demons as downloadable content.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Shin Megami Tensei: Nine&#039;&#039;, though Kazuma Kaneko was still in charge of the monster design, the team brought in a new character designer, [[Yasuomi Umetsu]], after discussion between Kaneko and the director [[Kazunori Sakai]].&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Translating Kaneko&#039;s designs to 3D proved to be a challenge, in particular in regards to how they would move, since he viewed demons as static characters. However, Kaneko thought players would want more active demons, and didn&#039;t mind them moving as much since the game took place in a virtual world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Plus, with the upgrades in graphics brought in by the more powerful Xbox, producer [[Kōji Okada]] thought a shift from a first person to a third person perspective was appropriate.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Sound was also an important aspect of the game, sine the Xbox could produce 5.1 Surround sound. Atlus had already attempted 3D audio with Maken X on the Dreamcast, though that console could only produce stereo sound with 2 speakers so the 3D audio was more virtual.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt; In August 2002, Atlus announced the online components be eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/08/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=189564</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=189564"/>
		<updated>2024-12-15T17:41:11Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The team also wanted to avoid making players feel like they were in a &amp;quot;boxed garden&amp;quot;, and wanted them to have fun in a way only games could provide and feel the realistic aspects of the &#039;&#039;Shin Megami Tensei&#039;&#039; series, despite the real-time strategy elements.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Game Impress Watch 05/12/2002 &amp;quot;[https://game.watch.impress.co.jp/docs/20021205/atlus.htm アトラス、秋葉原で「真・女神転生 NINE」発売記念イベント開催岡田耕始氏と金子一馬氏が登場]&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Shin Megami Tensei: Nine&#039;&#039;, though Kazuma Kaneko was still in charge of the monster design, the team brought in a new character designer, [[Yasuomi Umetsu]], after discussion between Kaneko and the director [[Kazunori Sakai]].&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Translating Kaneko&#039;s designs to 3D proved to be a challenge, in particular in regards to how they would move, since he viewed demons as static characters. However, Kaneko thought players would want more active demons, and didn&#039;t mind them moving as much since the game took place in a virtual world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt; In August 2002, Atlus announced the online components be eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/08/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=188788</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=188788"/>
		<updated>2024-12-12T08:20:36Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt; In August 2002, Atlus announced the online components be eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/08/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=188787</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=188787"/>
		<updated>2024-12-12T08:12:06Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}{{Infobox Game|jptitle=真・女神転生 NINE|jpmean=True Goddess Reincarnation: Nine|imagecover=SMTN Cover.png|imagelogo=SMTN Logo.png|seoimage=SMTN Cover.png|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]|publishers=Atlus|genre=RPG|platforms=Xbox|release={{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}|theme=[[File:SMTN Opening Movie Audio.flac]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028, in-between the events of &#039;&#039;[[Shin Megami Tensei (Game)|Shin Megami Tensei]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:02&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20160425135249/http://thegia.com/archive/news/0202/n17a.html archived].&amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment. The name was also changed so people didn&#039;t have to worry that the game was exclusively online.&amp;lt;ref name=&amp;quot;:02&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The online components to &#039;&#039;Nine&#039;&#039; were eventually separated into its own unique release, with its release date postponed to Spring 2003. Atlus stated that they could not finish the online elements in time for the game&#039;s release, and they didn&#039;t want to delay it.&amp;lt;ref&amp;gt;RPGamer 05/05/2002 &amp;quot;Atlus Splices Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150402065144/http://www.rpgamer.com/news/Q3-2002/080502c.html archived].&amp;lt;/ref&amp;gt; As such, the offline version released on the planned release date December 5th 2002.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;GameSpot 11/08/2003 &amp;quot;[https://www.gamespot.com/articles/xbox-live-version-of-shin-megami-tensei-nine-canceled/1100-6073223/ Xbox Live version of Shin Megami Tensei Nine canceled]&amp;quot;.&amp;lt;/ref&amp;gt; Atlus announced at E3 2002 that while the online component was small, they could not secure the finances for a dedicated server, and they thought that other parties, such as Microsoft, would probably not provide a server for the game.&amp;lt;ref&amp;gt;RPGFan News 26/05/2002 &amp;quot;Post E3: Atlus Speaks&amp;quot;, [https://web.archive.org/web/20150905195204/http://www.rpgfan.com/news/2002/1529.html archived].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 11th 2003, Atlus officially cancelled the online components of &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for Xbox, citing &amp;quot;issues with the company&#039;s overall network development environment and the profitability of online games&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; They announced at the same time they would shift developing &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; for PC, which would include online aspects, due to the better infrastructure and bigger audience of online PC games.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This project eventually transformed into &#039;&#039;[[Shin Megami Tensei: Imagine]]&#039;&#039;, an MMORPG released in 2007 in Japan, 2008 in the United States and 2009 in Europe.&amp;lt;!--the sources I could find were in Japanese, a language I do not speak. so while it&#039;s probably true, I couldn&#039;t personally verify any source so I didn&#039;t add any for this.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names|ja=真・女神転生 NINE|jaR=Shin Megami Tensei Nain|jaM=True Goddess Reincarnation: Nine|zhS=|zhSM=|zhT=|zhTM=|fr=|frM=|de=|deM=|it=|itM=|ko=|koM=|es=|esM=}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=187200</id>
		<title>Shin Megami Tensei: Nine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei:_Nine&amp;diff=187200"/>
		<updated>2024-12-05T14:54:20Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生 NINE&lt;br /&gt;
|jpmean=True Goddess Reincarnation: Nine&lt;br /&gt;
|imagecover=SMTN Cover.png&lt;br /&gt;
|imagelogo=SMTN Logo.png&lt;br /&gt;
|seoimage=SMTN Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br /&amp;gt;[[NexTech]]&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Xbox&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Original release|JP= December 5, 2002}}&lt;br /&gt;
{{Release|header=Platinum Collection|JP= October 23, 2003}}&lt;br /&gt;
|theme=[[File:SMTN Opening Movie Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&#039;&#039;&#039;, stylized as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei NINE&#039;&#039;&#039;&#039;&#039;, is a 2002 role-playing game for the Xbox, and the fourth entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on December 5, 2002.&lt;br /&gt;
&lt;br /&gt;
To date, &#039;&#039;Nine&#039;&#039; has not seen an official release outside of Japan nor a translation patch.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;崩壊した現実世界と肥大した電脳世界。その果てに待つものは……。&#039;&#039;&#039;&amp;lt;br/&amp;gt;核により崩壊した現実世界。地下での生活を余儀なくされた人類の希望は、電脳世界に構築された仮想都市によって支えられていた。だが、頻発するノイズと人々の暴走した欲望が、やがて人類をさらなる崩壊の序曲へと導く……。衝撃の物語にキミは耐えられるか？&lt;br /&gt;
|romaji=&#039;&#039;&#039;Hōkaishita genjitsu sekai to hidaishita dennō sekai. Sono hate ni matsu mono wa…….&#039;&#039;&#039;&amp;lt;br/&amp;gt;Kaku ni yori hōkaishita genjitsu sekai. Chika de no seikatsu o yoginakusareta jinrui no kibō wa, dennō sekai ni kōchikusareta kasō toshi ni yotte sasaraereteita. Daga, hinpatsusuru noizu to hotobito no bōsōshita yokubō ga, yagate jinrui o saranaru hōkai no jokyoku e to michibuku……. Shōgeki no monogatari ni kimi wa taerareru ka?&lt;br /&gt;
|translation=&#039;&#039;&#039;The real world has collapsed and the cyber world is bloated. The end that awaits all...&#039;&#039;&#039;&amp;lt;br/&amp;gt;The real world has broken down due to nuclear weapons. Forced to live underground, humanity&#039;s hope is sustained by a virtual city built in the cyber world. However, the frequent noise and people&#039;s rampant desires soon lead humanity to an overture of further collapse... Can you withstand this shocking story?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&#039;&#039;Shin Megami Tensei: Nine&#039;&#039; starts in the year 2028.&amp;lt;ref&amp;gt;{{Cite Book|book=C.B.A.S. Data|lang=Japanese|page=p. 15}}&amp;lt;/ref&amp;gt; Humans now live in underground cities, and spend most of their times in a virtual space: a recreation of Tokyo as it existed in the mid-90s,&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Gaming Intelligence Agency 17/02/2002, &amp;quot;Cozy Okada discusses Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived]. &amp;lt;/ref&amp;gt; including several districts like Shinjuku, Shibuya and Ikebukuro.&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Announced on August 27th 2001 at the Xbox Conference Summer 2001 as &#039;&#039;Shin Megami Tensei: Online&#039;&#039;,&amp;lt;ref&amp;gt;RPGFan News 27/08/2001, &amp;quot;Shin Megami Tensei Online Announced for the Xbox&amp;quot;, [https://web.archive.org/web/20150907195021/http://www.rpgfan.com/news/2001/1334.html archived].&amp;lt;/ref&amp;gt; it was built to be an online game, though with a singleplayer campaign which was meant as a tutorial for the online component.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The project was renamed to &#039;&#039;Shin Megami Tensei: Nine&#039;&#039; in the Famitsu Xbox volume 2 of February 2002.&amp;lt;ref&amp;gt;RPGFan News 16/02/2002, &amp;quot;Shin Megami Tensei Online Renamed Shin Megami Tensei Nine&amp;quot;, [https://web.archive.org/web/20150906002437/http://www.rpgfan.com/news/2002/1137.html archived].&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Retromags &amp;quot;[https://www.retromags.com/gallery/image/37267-famitsu-xbox-issue-002-february-2002/?browse=1 Famitsu Xbox Issue 002 (February 2002)]&amp;quot;.&amp;lt;/ref&amp;gt; The new name is reference to the game&#039;s nine alignments that the protagonist can have due to the addition of the Light-Dark axis, as opposed to the standard three alignments the protagonist can have in other &#039;&#039;Shin Megami Tensei&#039;&#039; games (on the Law-Chaos axis only), and with the addition of online play, the developers felt players could &amp;quot;experience a story with real meaning to them&amp;quot;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The goal was to have players team up with other players of the same alignment, and fight against players of the opposite alignment.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生 NINE&lt;br /&gt;
|jaR=Shin Megami Tensei Nain&lt;br /&gt;
|jaM=True Goddess Reincarnation: Nine&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nine&#039;&#039; was the first &#039;&#039;Megami Tensei&#039;&#039; game for an Xbox console, and the only one until &#039;&#039;[[Persona 4 Arena]]&#039;&#039; released for the Xbox 360 in 2012. It was the first and the only &#039;&#039;Shin Megami Tensei&#039;&#039; game for an Xbox console until &#039;&#039;[[Shin Megami Tensei V: Vengeance]]&#039;&#039;, which released for Xbox One and the Xbox Series X/S in 2024.&lt;br /&gt;
** It is still the only title in the entire franchise to be exclusively made for a Microsoft console.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei: Nine| ]]&lt;br /&gt;
[[Category:Untranslated Media]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Joker_(Persona_2:_Innocent_Sin)&amp;diff=144628</id>
		<title>Joker (Persona 2: Innocent Sin)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Joker_(Persona_2:_Innocent_Sin)&amp;diff=144628"/>
		<updated>2024-10-16T08:44:44Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Character}}&lt;br /&gt;
{{Softredirect|Jun Kurosu}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|title=Joker&lt;br /&gt;
|displaytitle=Joker (&#039;&#039;Persona 2: Innocent Sin&#039;&#039;)&lt;br /&gt;
|image=P2IS Joker Artwork.png&lt;br /&gt;
|jpname=ジョーカー&lt;br /&gt;
|names=Angel Joker&lt;br /&gt;
|dob=&lt;br /&gt;
|age=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|bloodtype=&lt;br /&gt;
|relative=&lt;br /&gt;
|occupation=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|race=&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=&lt;br /&gt;
|persona=[[Nyarlathotep (Persona)|Nyarlathotep]]&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Joker&#039;&#039;&#039; is a major antagonist in {{Link|Game|P2IS}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|P2IS}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Joker first appears when the protagonists play the Joker Game, which summons Joker. Joker turns [[Eikichi Mishina]]&#039;s friends into Shadowmen.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ジョーカー&amp;lt;br&amp;gt;エンジェルジョーカー&lt;br /&gt;
|jaM=Joker&amp;lt;br&amp;gt;Angel Joker&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Persona 2: Innocent Sin&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Devil Joker Artwork.png|Artwork of an unused form of Joker called Devil Joker which does not appear in the final game&lt;br /&gt;
P2IS PSP Joker Portrait Graphic.png|Joker&#039;s in-game portrait in the PSP version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Weekly Famitsu Issue 551 Cover.jpg|Cover of issue 551 of Weekly Famitsu, July 9 1999.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[Category:Characters]] should be replaced by specific categories where possible, i.e. [[Category:Characters in (Media Title)]]. See Guidelines:Categories for more information. --&amp;gt;&lt;br /&gt;
[[Category:Characters in Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Joker_(Persona_2:_Innocent_Sin)&amp;diff=144627</id>
		<title>Joker (Persona 2: Innocent Sin)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Joker_(Persona_2:_Innocent_Sin)&amp;diff=144627"/>
		<updated>2024-10-16T08:43:45Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Character}}&lt;br /&gt;
{{Softredirect|Jun Kurosu}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|title=Joker&lt;br /&gt;
|displaytitle=Joker (&#039;&#039;Persona 2: Innocent Sin&#039;&#039;)&lt;br /&gt;
|image=P2IS Joker Artwork.png&lt;br /&gt;
|jpname=ジョーカー&lt;br /&gt;
|names=Angel Joker&lt;br /&gt;
|dob=&lt;br /&gt;
|age=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|bloodtype=&lt;br /&gt;
|relative=&lt;br /&gt;
|occupation=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|race=&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=&lt;br /&gt;
|persona=[[Nyarlathotep (Persona)|Nyarlathotep]]&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Joker&#039;&#039;&#039; is a major antagonist in {{Link|Game|P2IS}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|P2IS}}===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Joker first appears when the protagonists play the Joker Game, which summons Joker. Joker turns [[Eikichi Mishina]]&#039;s friends into Shadowmen.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ジョーカー&amp;lt;br&amp;gt;エンジェルジョーカー&lt;br /&gt;
|jaM=Joker&amp;lt;br&amp;gt;Angel Joker&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Devil Joker Artwork.png|Artwork of an unused form of Joker called Devil Joker which does not appear in the final game&lt;br /&gt;
P2IS PSP Joker Portrait Graphic.png|Joker&#039;s in-game portrait in the PSP version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Weekly Famitsu Issue 551 Cover.jpg|Cover of issue 551 of Weekly Famitsu, July 9 1999.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[Category:Characters]] should be replaced by specific categories where possible, i.e. [[Category:Characters in (Media Title)]]. See Guidelines:Categories for more information. --&amp;gt;&lt;br /&gt;
[[Category:Characters in Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gallery:Maya_Amano&amp;diff=144626</id>
		<title>Gallery:Maya Amano</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gallery:Maya_Amano&amp;diff=144626"/>
		<updated>2024-10-16T08:41:08Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a gallery of artwork, graphics, and screenshots of [[Maya Amano]], a major character of {{Link|Game|P2IS}} and {{Link|Game|P2EP}}.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{link|game|p2IS}}===&lt;br /&gt;
====Artwork====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Persona 2 Artwork.png|PlayStation Portable cover art, &amp;quot;Persona 2&amp;quot;&lt;br /&gt;
P2IS PSP Maya Amano Revised Artwork.png|Revised version of Maya Amano&#039;s PlayStation artwork for the PlayStation Portable version of &#039;&#039;Innocent Sin&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Graphics====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PSP Maya Portrait Graphic.png|Normal Portrait&lt;br /&gt;
P2IS PSP Maya Angry Portrait Graphic.png|Angry Portrait&lt;br /&gt;
P2IS_PSP_Maya_Surprised_Portrait_Graphic.png|Surprised Portrait&lt;br /&gt;
P2IS PSP Maya Happy Portrait Graphic.png|Happy Portrait&lt;br /&gt;
P2IS PSP Maya Annoyed Portrait Graphic.png|Annoyed Portrait&lt;br /&gt;
P2IS PSP Maya Sad Portrait Graphic.png|Sad Portrait&lt;br /&gt;
P2IS PSP Maya Scared Portrait Graphic.png|Scared Portrait&lt;br /&gt;
P2IS PSP Maya Injured Portrait Graphic.png|Injured Portrait&lt;br /&gt;
P2IS PSP Maya Crying Portrait Graphic.png|Crying Portrait&lt;br /&gt;
P2IS PSP Maya Masked Portrait Graphic.png|Masked Portrait&lt;br /&gt;
P2IS PSP Maya Dying Portrait Graphic.png&lt;br /&gt;
P2IS PSP Teen Maya Sad Portrait Graphic.png|Teen Sad Portrait&lt;br /&gt;
P2IS PSP Teen Maya Scared Portrait Graphic.png|Teen Scared Portrait&lt;br /&gt;
P2IS PSP Teen Maya Happy Portrait Graphic.png|Teen Happy Portrait&lt;br /&gt;
P2IS PSP Teen Maya Rumour Ghost Portrait Graphic.png|Rumor Ghost Portrait&lt;br /&gt;
P2IS PSP Child Maya Tearfully Smiling Graphic.png|Tearful Smile Portrait&lt;br /&gt;
P2IS PSP Child Maya Crying Graphic.png|Child Crying Portrait&lt;br /&gt;
P2IS PSP Child Maya Sad Portrait Graphic.png|Child Sad Portrait&lt;br /&gt;
P2IS PSP Teen Maya Rumour Ghost Happy Portrait Graphic.png|Rumor Ghost Happy Portrait&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p2EP}}===&lt;br /&gt;
====Artwork====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2EP Inside Front Cover US.png|Inside front of the American cover.&lt;br /&gt;
P2EP Inside Back Cover US.png|Inside back of the American cover.&lt;br /&gt;
P2EP PS Cover JP.png|Japanese cover&lt;br /&gt;
P2EP PS Early Cover US.jpg|Early North American cover from an E3 2000 press release (May 2000)&lt;br /&gt;
P2EP PS Early Cover US 2.jpg|Early North American cover from Atlus&#039; old site (August 2000)&lt;br /&gt;
P2EP PSP Masayuki Doi Draft Promo Art Persona Magazine Number 7 Artwork.png|Promotional artwork by [[Masayuki Doi]] for the PSP version&lt;br /&gt;
P2EP PSP Masayuki Doi Draft Promo Art Persona Magazine Number 7 2 Artwork.png|Promotional artwork by Masayuki Doi for the PSP version&lt;br /&gt;
P2EP Magazine Ad Photo.jpeg|Magazine Advertisement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Graphics====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2EP PSP Maya Portrait Graphic.png|Normal Portrait&lt;br /&gt;
P2EP PSP Maya Angry Portrait Graphic.png|Angry Portrait&lt;br /&gt;
P2EP_PSP_Maya_Surprised_Portrait_Graphic.png|Surprised Portrait&lt;br /&gt;
P2EP PSP Maya Blushing Portrait Graphic.png|Blushing Portrait&lt;br /&gt;
P2EP PSP Maya Happy Portrait Graphic.png|Happy Portrait&lt;br /&gt;
P2EP PSP Maya Winking Portrait Graphic.png|Winking Portrait&lt;br /&gt;
P2EP PSP Maya Sad Portrait Graphic.png|Sad Portrait&lt;br /&gt;
P2EP PSP Maya Sad Eyes Closed Portrait Graphic.png|Sad Portrait Eyes Closed&lt;br /&gt;
P2EP PSP Maya Injured Portrait Graphic.png|Injured Portrait&lt;br /&gt;
P2EP PSP Maya Crying Portrait Graphic.png|Crying Portrait&lt;br /&gt;
P2EP PSP Maya Dying Portrait Graphic.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
===&#039;&#039;[[Persona (Series)|Persona]]&#039;&#039; Series===&lt;br /&gt;
=====Artwork=====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Persona 25th Anniversary Key Artwork.png|Key artwork for &#039;&#039;Persona 25th Anniversary&#039;&#039;&lt;br /&gt;
P2 P25th Wallpaper Artwork.png|Artwork of Tatsuya and Maya for &#039;&#039;Persona 25th Anniversary&#039;&#039;&lt;br /&gt;
P 25th Anniversary Protagonists Artwork.jpg|Artwork of the protagonists in the [[Velvet Room]]&lt;br /&gt;
Persona 25th Anniversary Animax Cafe Placemat Artwork.jpg|Animax Cafe collaboration artwork of the protagonists&lt;br /&gt;
Persona Series Persona Super Live 2022 Key Artwork.png|Key artwork for [[Persona Super Live P-Sound Wish 2022: Crossing Journeys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;	&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Weekly Famitsu Issue 551 Cover.jpg|Cover of issue 551 of Weekly Famitsu, July 9 1999.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Galleries]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gallery:Tatsuya_Suou&amp;diff=144625</id>
		<title>Gallery:Tatsuya Suou</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gallery:Tatsuya_Suou&amp;diff=144625"/>
		<updated>2024-10-16T08:37:49Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a gallery of artwork, graphics, and screenshots of [[Tatsuya Suou]], a major character of {{Link|Game|P2IS}} and {{Link|Game|P2EP}}.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{link|game|p2IS}}===&lt;br /&gt;
====Artwork====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Enemy of Mine Artwork.png|Artwork of Tatsuya Suou by [[Kazuma Kaneko]] and [[Megumi Shiraishi]]&lt;br /&gt;
P2IS Persona 2 Artwork.png|PlayStation Portable cover art, &amp;quot;Persona 2&amp;quot;&lt;br /&gt;
File:P2IS Tatsuya Suou Tracksuit Artwork.png|Artwork of Tatsuya Suou wearing a tracksuit.&lt;br /&gt;
File:P2IS PSP Tatsuya Suou Revised Artwork.png|Revised version of Tatsuya Suou&#039;s PlayStation artwork for the PlayStation Portable version of &#039;&#039;Innocent Sin&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:P2IS PSP Tatsuya Portrait Graphic.png|Tatsuya&#039;s portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Happy Portrait Graphic.png|Tatsuya&#039;s happy portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Angry Portrait Graphic.png|Tatsuya&#039;s angry portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Surprised Portrait Graphic.png|Tatsuya&#039;s surprised portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Hurt Portrait Graphic.png|Tatsuya&#039;s hurt portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Sad Portrait Graphic.png|Tatsuya&#039;s sad portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Blushing Portrait Graphic.png|Tatsuya&#039;s blushing portrait in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Child Tatsuya Portrait Graphic.png|Child Tatsuya&#039;s portrait in Innocent Sin&lt;br /&gt;
File:P2IS PSP Child Tatsuya Red Hawk Mask Portrait Graphic.png|Child Tatsuya wearing a Red Hawk mask in Innocent Sin.&lt;br /&gt;
File:P2IS PSP Tatsuya Lighter Graphic.png|Tatsuya&#039;s lighter in Innocent Sin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{link|game|p2EP}}===&lt;br /&gt;
====Artwork====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2EP Inside Front Cover US.png|Inside front of the American cover.&lt;br /&gt;
P2EP Inside Back Cover US.png|Inside back of the American cover.&lt;br /&gt;
P2EP PSP Masayuki Doi Draft Promo Art Persona Magazine Number 7 Artwork.png|Promotional artwork by [[Masayuki Doi]] for the PSP version&lt;br /&gt;
P2EP PSP Masayuki Doi Draft Promo Art Persona Magazine Number 7 2 Artwork.png|Promotional artwork by Masayuki Doi for the PSP version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Graphics====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:P2EP PSP Tatsuya Portrait Graphic.png|Tatsuya&#039;s portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Happy Portrait Graphic.png|Tatsuya&#039;s smiling portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Sad Smile Portrait Graphic.png|Tatsuya&#039;s bittersweet portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Angry Portrait Graphic.png|Tatsuya&#039;s angry portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Sad Shocked Graphic.png|Tatsuya&#039;s shocked portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Hurt Portrait Graphic.png|Tatsuya&#039;s hurt portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Sad Portrait Graphic.png|Tatsuya&#039;s sad portrait in Eternal Punishment.&lt;br /&gt;
P2EP PSP Tatsuya Laying Portrait Graphic.png|Tatsuya&#039;s laying portrait in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya Sad Eyes Closed Portrait Graphic.png|Tatsuya&#039;s sad portrait (with eyes closed) in Eternal Punishment.&lt;br /&gt;
File:P2EP PSP Tatsuya&#039;s Branded Hand Image Graphic.png|Tatsuya Suou&#039;s branded hand in Eternal Punishment.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
===&#039;&#039;[[Persona (Series)|Persona]]&#039;&#039; Series===&lt;br /&gt;
=====Artwork=====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Persona 25th Anniversary Key Artwork.png|Key artwork for &#039;&#039;Persona 25th Anniversary&#039;&#039;&lt;br /&gt;
P2 P25th Wallpaper Artwork.png|Artwork of Tatsuya and Tatsuya Suou for &#039;&#039;Persona 25th Anniversary&#039;&#039;&lt;br /&gt;
P 25th Anniversary Protagonists Artwork.jpg|Artwork of the protagonists in the [[Velvet Room]]&lt;br /&gt;
Persona 25th Anniversary Animax Cafe Placemat Artwork.jpg|Animax Cafe collaboration artwork of the protagonists&lt;br /&gt;
Persona Series Persona Super Live 2022 Key Artwork.png|Key artwork for [[Persona Super Live P-Sound Wish 2022: Crossing Journeys]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS Weekly Famitsu Issue 551 Cover.jpg|Cover of issue 551 of Weekly Famitsu, July 9 1999.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Galleries]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:P2IS_Weekly_Famitsu_Issue_551_Cover.jpg&amp;diff=144624</id>
		<title>File:P2IS Weekly Famitsu Issue 551 Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:P2IS_Weekly_Famitsu_Issue_551_Cover.jpg&amp;diff=144624"/>
		<updated>2024-10-16T08:31:08Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{Fileinfo
|summary= Cover of Weekly Famitsu&amp;#039;s 551th issue dated July 9th 1999, featuring Tatsuya, Maya and the magazine&amp;#039;s mascot dressed as Joker.
|type= Cover
|source= https://spaceleech.tumblr.com/post/85063950486/cover-to-weekly-famitsu-no-551-1999
|game= P2IS
|licensing= Copyright
|subject= 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fileinfo&lt;br /&gt;
|summary= Cover of Weekly Famitsu&#039;s 551th issue dated July 9th 1999, featuring Tatsuya, Maya and the magazine&#039;s mascot dressed as Joker.&lt;br /&gt;
|type= Cover&lt;br /&gt;
|source= https://spaceleech.tumblr.com/post/85063950486/cover-to-weekly-famitsu-no-551-1999&lt;br /&gt;
|game= P2IS&lt;br /&gt;
|licensing= Copyright&lt;br /&gt;
|subject= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=144115</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=144115"/>
		<updated>2024-10-15T10:50:05Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
Combat has been made simpler and more dynamic from &#039;&#039;Persona&#039;&#039;. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. Party members now only have one dedicated physical weapon instead of a melee weapon and a firearm. &lt;br /&gt;
&lt;br /&gt;
[[Fusion Spell|Fusion spells]] are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon&#039;s [[Arcana]]. From there, Tatsuya can go to the [[Velvet Room]] and exchange [[Persona (Concept)|Personas]] for a given number of Arcana cards. For example, if he wants to summon an [[Emperor (Arcana)|Emperor]] Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the [[Demon Painter]] for cards of all major Arcanas, with the exception of [[Fool (Arcana)|Fool]] cards, which require a separate method to gain. &lt;br /&gt;
&lt;br /&gt;
Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance. &lt;br /&gt;
&lt;br /&gt;
Instead of each party member carrying 3 Personas each, the group shares a collective Persona stock. In battle, each character can change Persona and act in the same turn; changing Persona does not use up a turn anymore. &lt;br /&gt;
&lt;br /&gt;
If the party ends a fight with a Fusion spell, then the Personas involved in that spell may [[Mutation|Mutate]], which has a few possible results: either a Stat boost, the Persona gains 2 ranks at rank 1-6, and at rank 6 and above the Persona can learn its hidden skill or change form into a new Persona of either one of the Minor Arcanas, or of the same major Arcana. For a Persona to [[Evolution|evolve]], it must be taken to the Velvet Room, upon which it will reset back to rank one. An evolved Persona of the Major Arcanas cannot be 10 levels above Tatsuya&#039;s.  &lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Persona&#039;&#039;, experience points are now distributed equally to all party members instead of depending on how much each character contributed to the fight, unless a party member is knocked out by the end of battle, where they will gain less EXP than the alive party members.  &lt;br /&gt;
&lt;br /&gt;
At the [[Kuzunoha Detective Agency]], Tatsuya can spread rumors in order to make them reality. These rumors can unlock new features around the city like new shops and expanding their inventories. Rumors also serve as a source of side quests since they can summon demons of the [[Rumor]] race, which offer unique items and gear when defeated. Rumors can be heard from dedicated rumormongers or from NPCs around Sumaru City.  &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The max number of Personas available in stock has been greatly expanded from 10 to 24.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* The player can speed up attack animations, either in the options menu, or by pressing START in combat.&lt;br /&gt;
* It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* If the [[Prime Persona|Prime Personas]] are not obtained through the correct story choices, they can now be obtained through Mutation at any point after they would be gained in the story.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Character portraits have been extended by [[Shigenori Soejima]] and [[Masayuki Doi]] to show more of the characters.&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
** The results screen at the end of each fight now has a dedicated music track, whereas in the original the battle music kept playing. This song plays no matter which soundtrack the player has selected.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
=== PlayStation ===&lt;br /&gt;
Upon release, &#039;&#039;Persona 2: Innocent Sin&#039;&#039; was received better than its predecessor, though it sold a lot less. The sold 170,577 copies in its first week, and 274,798 in its lifetime, with an additional 3,470 copies coming from the &#039;&#039;&#039;PlayStation: The Best&#039;&#039;&#039; re-release, for a total of 278,268 copies sold.&amp;lt;ref&amp;gt;https://sites.google.com/site/gamedatalibrary/game-search?pli=1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Famitsu awarded the game a 33/40.&amp;lt;ref&amp;gt;https://web.archive.org/web/20150102135458/http://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=562&amp;lt;/ref&amp;gt; Peter Bartholow wrote a review for GameSpot off an imported copy, where he gave the game a 9.2/10 out of 10 and called it a &amp;quot;nearly flawless excursion off the beaten path&amp;quot; and a &amp;quot;rare gem&amp;quot; compared to its &amp;quot;cookie-cutter&amp;quot; contemporaries. He praised the characterization, in particular [[Eikichi Mishina|Mishina]] and [[Maya Amano|Maya]], but also Tatsuya as he differentiated himself from other RPG protagonists. Bartholow loved the game&#039;s detailed setting, which he thought blended &amp;quot;realism and nightmarish psychedelia&amp;quot;. He complimented [[Kazuma Kaneko|Kaneko]]&#039;s artwork and the animated sprites, though he wished the game was on a more powerful console since the PlayStation&#039;s low resolution made some sprites hard to discern. Lastly, he classified the music as &amp;quot;top-notch&amp;quot;, and welcomed the addition of voice acting in key moments, which he felt added more depth to the characters.&amp;lt;ref&amp;gt;https://www.gamespot.com/reviews/persona-2-innocent-sin-import-review/1900-2588203/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=144111</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=144111"/>
		<updated>2024-10-15T08:15:30Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
Combat has been made simpler and more dynamic from &#039;&#039;Persona&#039;&#039;. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. Party members now only have one dedicated physical weapon instead of a melee weapon and a firearm. &lt;br /&gt;
&lt;br /&gt;
[[Fusion Spell|Fusion spells]] are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon&#039;s [[Arcana]]. From there, Tatsuya can go to the [[Velvet Room]] and exchange [[Persona (Concept)|Personas]] for a given number of Arcana cards. For example, if he wants to summon an [[Emperor (Arcana)|Emperor]] Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the [[Demon Painter]] for cards of all major Arcanas, with the exception of [[Fool (Arcana)|Fool]] cards, which require a separate method to gain. &lt;br /&gt;
&lt;br /&gt;
Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance. &lt;br /&gt;
&lt;br /&gt;
Instead of each party member carrying 3 Personas each, the group shares a collective Persona stock. In battle, each character can change Persona and act in the same turn; changing Persona does not use up a turn anymore. &lt;br /&gt;
&lt;br /&gt;
If the party ends a fight with a Fusion spell, then the Personas involved in that spell may [[Mutation|Mutate]], which has a few possible results: either a Stat boost, the Persona gains 2 ranks at rank 1-6, and at rank 6 and above the Persona can learn its hidden skill or change form into a new Persona of either one of the Minor Arcanas, or of the same major Arcana. For a Persona to [[Evolution|evolve]], it must be taken to the Velvet Room, upon which it will reset back to rank one. An evolved Persona of the Major Arcanas cannot be 10 levels above Tatsuya&#039;s.  &lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Persona&#039;&#039;, experience points are now distributed equally to all party members instead of depending on how much each character contributed to the fight, unless a party member is knocked out by the end of battle, where they will gain less EXP than the alive party members.  &lt;br /&gt;
&lt;br /&gt;
At the [[Kuzunoha Detective Agency]], Tatsuya can spread rumors in order to make them reality. These rumors can unlock new features around the city like new shops and expanding their inventories. Rumors also serve as a source of side quests since they can summon demons of the [[Rumor]] race, which offer unique items and gear when defeated. Rumors can be heard from dedicated rumormongers or from NPCs around Sumaru City.  &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The max number of Personas available in stock has been greatly expanded from 10 to 24.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* The player can speed up attack animations, either in the options menu, or by pressing START in combat.&lt;br /&gt;
* It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* If the [[Prime Persona|Prime Personas]] are not obtained through the correct story choices, they can now be obtained through Mutation at any point after they would be gained in the story.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Character portraits have been extended by [[Shigenori Soejima]] and [[Masayuki Doi]] to show more of the characters.&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
** The results screen at the end of each fight now has a dedicated music track, whereas in the original the battle music kept playing. This song plays no matter which soundtrack the player has selected.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143967</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143967"/>
		<updated>2024-10-14T10:44:14Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
Combat has been made simpler and more dynamic from &#039;&#039;Persona&#039;&#039;. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. Party members now only have one dedicated physical weapon instead of a melee weapon and a firearm. &lt;br /&gt;
&lt;br /&gt;
[[Fusion Spell|Fusion spells]] are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon&#039;s [[Arcana]]. From there, Tatsuya can go to the [[Velvet Room]] and exchange Personas for a given number of Arcana cards. For example, if he wants to summon an Emperor Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the [[Demon Painter]] for cards of all major Arcanas, with the exception of Fool cards, which require a separate method to gain. &lt;br /&gt;
&lt;br /&gt;
Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance. &lt;br /&gt;
&lt;br /&gt;
Instead of each party member carrying 3 Personas each, the group shares a collective Persona stock. In battle, each character can change Persona and act in the same turn; changing Persona does not use up a turn anymore. &lt;br /&gt;
&lt;br /&gt;
If the party ends a fight with a Fusion spell, then the Personas involved in that spell may [[Mutation|Mutate]], which has a few possible results: either a Stat boost, the Persona gains 2 ranks at rank 1-6, and at rank 6 and above the Persona can learn its hidden skill or change form into a new Persona of either one of the Minor Arcanas, or of the same major Arcana. For a Persona to [[Evolution|evolve]], it must be taken to the Velvet Room, upon which it will reset back to rank one. An evolved Persona of the Major Arcanas cannot be 10 levels above Tatsuya&#039;s.  &lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Persona&#039;&#039;, experience points are now distributed equally to all party members instead of depending on how much each character contributed to the fight, unless a party member is knocked out by the end of battle, where they will gain less EXP than the alive party members.  &lt;br /&gt;
&lt;br /&gt;
At the [[Kuzunoha Detective Agency]], Tatsuya can spread rumors in order to make them reality. These rumors can unlock new features around the city like new shops and expanding their inventories. Rumors also serve as a source of side quests since they can summon demons of the [[Rumor]] race, which offer unique items and gear when defeated. Rumors can be heard from dedicated rumormongers or from NPCs around Sumaru City.  &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The max number of Personas available in stock has been greatly expanded from 10 to 24.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* If the [[Prime Persona|Prime Personas]] are not obtained through the correct story choices, they can now be obtained through Mutation at any point after they would be gained in the story.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Character portraits have been extended by [[Shigenori Soejima]] and [[Masayuki Doi]] to show more of the characters.&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
** The results screen at the end of each fight now has a dedicated music track, whereas in the original the battle music kept playing. This song plays no matter which soundtrack the player has selected.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143966</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143966"/>
		<updated>2024-10-14T08:54:55Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
Combat has been made simpler and more dynamic from &#039;&#039;Persona&#039;&#039;. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. Party members now only have one dedicated physical weapon instead of a melee weapon and a firearm. &lt;br /&gt;
&lt;br /&gt;
[[Fusion Spell|Fusion spells]] are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon&#039;s [[Arcana]]. From there, Tatsuya can go to the [[Velvet Room]] and exchange Personas for a given number of Arcana cards. For example, if he wants to summon an Emperor Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the [[Demon Painter]] for cards of all major Arcanas, with the exception of Fool cards, which require a separate method to gain. &lt;br /&gt;
&lt;br /&gt;
Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance. &lt;br /&gt;
&lt;br /&gt;
If the party ends a fight with a Fusion spell, then the Personas involved in that spell may [[Mutation|Mutate]], which has a few possible results: either a Stat boost, the Persona gains 2 ranks at rank 1-6, and at rank 6 and above the Persona can learn its hidden skill or change form into a new Persona of either one of the Minor Arcanas, or of the same major Arcana. For a Persona to [[Evolution|evolve]], it must be taken to the Velvet Room, upon which it will reset back to rank one. An evolved Persona of the Major Arcanas cannot be 10 levels above Tatsuya&#039;s.  &lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Persona&#039;&#039;, experience points are now distributed equally to all party members instead of depending on how much each character contributed to the fight, unless a party member is knocked out by the end of battle, where they will gain less EXP than the alive party members.  &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The max number of Personas available in stock has been greatly expanded from 10 to 24.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* If the [[Prime Persona|Prime Personas]] are not obtained through the correct story choices, they can now be obtained through Mutation at any point after they would be gained in the story.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Tweaked character portraits by [[Shigenori Soejima]] and [[Masayuki Doi]].&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
** The results screen at the end of each fight now has a dedicated music track, whereas in the original the battle music kept playing. This song plays no matter which soundtrack the player has selected.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143145</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143145"/>
		<updated>2024-10-11T13:49:42Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
Combat has been made simpler and more dynamic from &#039;&#039;Persona&#039;&#039;. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. &lt;br /&gt;
&lt;br /&gt;
[[Fusion Spell|Fusion spells]] are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon&#039;s [[Arcana]]. From there, Tatsuya can go to the [[Velvet Room]] and exchange Personas for a given number of Arcana cards. For example, if he wants to summon an Emperor Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the [[Demon Painter]] for cards of all major Arcanas, with the exception of Fool cards, which require a separate method to gain. &lt;br /&gt;
&lt;br /&gt;
Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance. &lt;br /&gt;
&lt;br /&gt;
If the party ends a fight with a Fusion spell, then the Personas involved in that spell may [[Mutation|Mutate]], which has a few possible results: either a Stat boost, a  &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Tweaked character portraits by [[Shigenori Soejima]] and [[Masayuki Doi]].&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PSP Logo US.png|North American PlayStation Portable version logo&lt;br /&gt;
P2IS PS Title Screen.png|Title screen of the PlayStation version.&lt;br /&gt;
P2IS Persona 2 Art.png|PlayStation Portable cover art, &amp;quot;Persona 2&amp;quot;&lt;br /&gt;
P2IS Posed Tatsuya Artwork.png|Artwork of Tatsuya Suou by [[Kazuma Kaneko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143138</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=143138"/>
		<updated>2024-10-11T10:56:03Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
While &#039;&#039;Persona 2&#039;&#039; is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between. &lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by [[Lotus Juice]] has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* A mini-map has been added in the bottom left corner of the screen when on the field.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Tweaked character portraits by [[Shigenori Soejima]] and [[Masayuki Doi]].&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PSP Logo US.png|North American PlayStation Portable version logo&lt;br /&gt;
P2IS PS Title Screen.png|Title screen of the PlayStation version.&lt;br /&gt;
P2IS Persona 2 Art.png|PlayStation Portable cover art, &amp;quot;Persona 2&amp;quot;&lt;br /&gt;
P2IS Posed Tatsuya Artwork.png|Artwork of Tatsuya Suou by [[Kazuma Kaneko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=142967</id>
		<title>Persona 2: Innocent Sin</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_2:_Innocent_Sin&amp;diff=142967"/>
		<updated>2024-10-10T13:53:25Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ2 罪&lt;br /&gt;
|jpmean=Persona 2: Sin&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PS Cover.png|PS1&lt;br /&gt;
P2IS PSP Cover US.png|PSP&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P2IS PS Logo.png&lt;br /&gt;
|seoimage=P2IS PS Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|PSP}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(EU)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlaySation&amp;lt;br&amp;gt;PlayStation Portable&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP= June 24, 1999}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Portable&lt;br /&gt;
|JP=April 14, 2011&lt;br /&gt;
|US=September 20, 2011&lt;br /&gt;
|AU=February 29, 2012&lt;br /&gt;
|EU=November 4, 2011}}&lt;br /&gt;
|theme=[[File:P2IS Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039; is a 1999 role-playing game for the PlayStation, and the second entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Persona 2: Innocent Sin&#039;&#039;&#039;&#039;&#039;. In Australia, this version released the following year on February 29, 2012.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|P2EP}}, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of &#039;&#039;Innocent Sin&#039;&#039; was skipped in North America and &#039;&#039;Eternal Punishment&#039;&#039; was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. &#039;&#039;Eternal Punishment&#039;&#039; also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.&lt;br /&gt;
&lt;br /&gt;
The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008. &lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;噂は、現実になる。&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Uwasa wa, genjitsu ni naru.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Monogatari no butai wa, jinkō 128 man-ri no seirei shitei toshi. Shujinkō ga kayou nanashimai gakuen wa, tsūshō &amp;quot;Sebunsu&amp;quot; to yoba rete iru. Aru hi &amp;quot;sebensu no enburemu wa &#039;noroi no monshō&#039; de, mi ni tsukete iruto yōbō ga hakai sa reru&amp;quot; toiu uwasa ga hiromatte ita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyōna genshō……. Aru kikkake de, &amp;quot;perusona&amp;quot; toiu betsujinkaku o shōkan-suru yō ni natta shujinkō-tachi wa, toki ni okiru samazama-na jiken no nazo o ou. Shidai ni akiraka ni natte iku uwasa to jiken no kankei. Tomatte ita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PSP=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
|translation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The Lost Chapter of Persona Arrives!&amp;lt;/br&amp;gt;&lt;br /&gt;
With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
It&#039;s 1999 in the seaside city of [[Sumaru City]], and 3 years have passed since the [[Megami Ibunroku Persona|S.E.B.E.C incident]]. Here, rumors seem to become true, including that of the enigmatic [[Joker (Persona 2: Innocent Sin)|Joker]], whom the rumor claims can grant anyone&#039;s wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as [[Tatsuya Suou]] and his allies get thrust into a mystery far bigger than they could ever imagine...{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===PlayStation Portable===&lt;br /&gt;
&lt;br /&gt;
* A new opening movie animated by Studio Statelight with music by Lotus Juice has been added, called &amp;quot;Unbreakable Tie&amp;quot;.&lt;br /&gt;
* Several enemies and bosses have had all of their stats lowered, making the game significantly easier. &amp;quot;Easy&amp;quot; and &amp;quot;Hard&amp;quot; difficulties have also been added.&lt;br /&gt;
* The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.&lt;br /&gt;
* The turn order of everyone on the field is shown at all times, enemies included.&lt;br /&gt;
* Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.&lt;br /&gt;
* The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.&lt;br /&gt;
* Updated UI to fit the 16:9 aspect ratio of the PSP.&lt;br /&gt;
* Tweaked character portraits by [[Shigenori Soejima]] and [[Masayuki Doi]].&lt;br /&gt;
* The entire soundtrack has been remixed, and not completely redone like with [[Persona (PSP)|&#039;&#039;Persona&#039;&#039; (PSP)]]. Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.&lt;br /&gt;
* While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no line has been re-recorded.&lt;br /&gt;
* All explicit nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to [[Fuhrer]], and given sunglasses and a jacket. It is unknown why this change was made, and it is present in both Japanese and English versions of the game.&lt;br /&gt;
* A new side mode has been added called &#039;&#039;Sumaru Climax Theatre&#039;&#039;, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Rumors in {{PAGENAME}}|Rumors]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A trial version was included in the PlayStation release of {{Link|Game|SH1}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ2 罪&lt;br /&gt;
|jaM=Persona 2: Sin&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P2IS PSP Logo US.png|North American PlayStation Portable version logo&lt;br /&gt;
P2IS PS Title Screen.png|Title screen of the PlayStation version.&lt;br /&gt;
P2IS Persona 2 Art.png|PlayStation Portable cover art, &amp;quot;Persona 2&amp;quot;&lt;br /&gt;
P2IS Posed Tatsuya Artwork.png|Artwork of Tatsuya Suou by [[Kazuma Kaneko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/20110926214300/http://p2is.atlusnet.jp/ Old Website Archive (PSP, Japanese)]&lt;br /&gt;
*[https://www.atlus.co.jp/title-archive/p2is/ New Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Persona 2: Innocent Sin]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=142955</id>
		<title>Shin Megami Tensei (Game)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=142955"/>
		<updated>2024-10-10T10:49:33Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game|reason=Synopsis, Gameplay, and Version Differences sections need filling.}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title=&#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|displaytitle=&#039;&#039;Shin Megami Tensei&#039;&#039; (Game)&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SFC Cover.png|SFC&lt;br /&gt;
SMT1 PCE Cover.png|Super CD-ROM²&lt;br /&gt;
SMT1 MCD Cover.png|Mega-CD&lt;br /&gt;
SMT1 PS Cover.png|PS&lt;br /&gt;
SMT1 GBA Cover.png|GBA&lt;br /&gt;
SMT1 iOS Icon US.jpg|iOS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|jptitle=真・女神転生&lt;br /&gt;
|jpmean=True Goddess Reincarnation&lt;br /&gt;
|imagelogo=SMT1 Logo.png&lt;br /&gt;
|seoimage=SMT1 SFC Cover.png&lt;br /&gt;
|developers=[[Atlus]]&amp;lt;br/&amp;gt;[[SIMS]]{{Exp Plat|MCD}}&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|GBA}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Super Famicom&amp;lt;br/&amp;gt;Super CD-ROM²&amp;lt;br/&amp;gt;Mega-CD&amp;lt;br/&amp;gt;PlayStation&amp;lt;br/&amp;gt;Wii&amp;lt;br/&amp;gt;Game Boy Advance&amp;lt;br/&amp;gt;Wii U&amp;lt;br/&amp;gt;iOS&amp;lt;br/&amp;gt;Nintendo Switch&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Super Famicom|JP= October 30, 1992&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Super CD-ROM²|JP=December 25, 1993}}&lt;br /&gt;
{{Release|header=Mega-CD|JP=February 25, 1994}}&lt;br /&gt;
{{Release|header=PlayStation|JP=May 21, 2001}}&lt;br /&gt;
{{Release|header=Wii|JP=February 13, 2007&amp;lt;ref name=&amp;quot;Wii VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_(Japan) List of Virtual Console games for Wii (Japan)]|archive=|published=February 13, 2007|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Game Boy Advance|JP=May 28, 2003}}&lt;br /&gt;
{{Release|header=PlayStation Network|JP=July 14, 2010}}&lt;br /&gt;
{{Release|header=Wii U|JP=July 3, 2013&amp;lt;ref name=&amp;quot;Wii U VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_U_(Japan) List of Virtual Console games for Wii U (Japan)]|archive=|published=July 3, 2013|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=iOS|JP=February 24, 2012|US=March 18, 2014|EU=March 18, 2014}}&lt;br /&gt;
{{Release|header=Android|JP=November 1, 2012}}&lt;br /&gt;
{{Release|header=Nintendo Switch|JP=July 15, 2020&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.nintendo.co.jp/software/feature/nintendo-classics/s-2147_j/index.html 懐かしの任天堂ハードのゲーム集｜真・女神転生]|archive=|published=|retrieved=October 31, 2023|site=nintendo.co.jp|type=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|theme=[[File:SMT Title Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei&#039;&#039;&#039;&#039;&#039; is a 1992 role-playing game for the Super Famicom, and the first entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on October 30, 1992 in Japan. A port for the Super CD-ROM²{{Note|The Super CD-ROM² is a CD-ROM peripheral for the [[Wikipedia:TurboGrafx-16|PC Engine]]. Overseas, this peripheral was not released as a purchasable add-on, but is included as part of the TurboDuo.}} was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.&lt;br /&gt;
&lt;br /&gt;
The iOS version received an international release on May 17, 2014, being the only occasion where &#039;&#039;Shin Megami Tensei&#039;&#039; was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available; however, on February 28th, 2021, gymzatan released a script to extract the iOS localization and patch it into the Game Boy Advance version.&lt;br /&gt;
&lt;br /&gt;
The Super Famicom version of &#039;&#039;Shin Megami Tensei&#039;&#039; received a fan translation by [[Aeon Genesis]] and released on June 30, 2002. A separate fan translation for the PlayStation version was released on August 10, 2022.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
SFC=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;199X年8月東京・吉祥寺&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。&lt;br /&gt;
&lt;br /&gt;
異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Sen-kyūhyaku-kyūjū-ekkusu-nen Hachigatsu Tōkyō Kichijōji&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shujinkō no shōnen wa hahaoya to futari kurashi no tīn&#039;eijā. Aru yoru, shōnen wa kimyō na yume o mita...&lt;br /&gt;
&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, soshite akuma ni shītagerareta shōnen──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, Inokashira Kōen de satsujin jiken ga okori machi ga sōzen to shite ita. To dōji ni pasokon tsūshin ni yori fukakai na messēji ga okurarete ita. Sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;Kichijōji, Tokyo, August 199X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Protagonist, a young man who lives with his mother, begins to have strange dreams...&lt;br /&gt;
&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, and a man tormented by demons.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
CD-ROM²=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
異次元世界の迷宮、 喋る扉、 十字架に掛けられた少年、悪魔に虐げられた少年、 謎の女、 そして怪しい儀式──&lt;br /&gt;
&lt;br /&gt;
パソコン通信により、不可解なメッセージが送られて来た。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった......。&lt;br /&gt;
|romaji=&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki──&lt;br /&gt;
&lt;br /&gt;
Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.......&lt;br /&gt;
|translation=&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
A mysterious message is sent via computer. Attached is a program that, when downloaded, turns out to be a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;悪魔を召喚して自由にコントロールできる「悪魔召喚プログラム」。魔界と化した東京を舞台に、少年たちの奇妙な旅が始まる。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
世紀末。 日本の首都、東京。 母親と二人暮らしの少年は ある夜、奇妙な夢を見る。異次元世界の迷宮、喋る扉、 十字架に掛けられた少年、 悪魔に虐げられた少年、 謎の女、そして怪しい儀式 1人の少年に、悪魔は舞い降りた──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、公園で殺人事件が起こったらしく、 街は騒然としているようだった。 パソコン通信により、不可解なメッセージが送られて来た。 そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」としていつでも召喚することができる「悪魔召喚プログラム」であった……。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Akuma o shōkan shite jiyū ni kontorōru dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot;. Makai to kashita Tōkyō o butai ni, shōnen-tachi no kimyō na tabi ga hajimaru.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seikimatsu. Nippon no shuto, Tōkyō. Hahaoya to futarigurashi no shōnen wa aru yoru, kimyō na yume o miru. Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki hitori no shōnen ni, akuma wa maiorita──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, kōen de satsujin jiken ga okottarashiku, machi wa sōzen to shite iru yō datta. Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta……&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Demon Summoning Program&amp;quot;, which allows you to summon and control demons at will, becomes the catalyst for the strange journey of three young men living in Tokyo, which has been turned into a demon world.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the century, in Tokyo, the capital of Japan. One night, a young man living with his mother has a mysterious dream. An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
GBA=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;「悪魔召還プログラム」 すべてはそこから始まった──。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;世界&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
世紀末、「東京」を舞台に、人類、悪魔すべての存在を巻き込んだ戦いが始まる。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;合体&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
邪教の館で悪魔を合体させ、より強大な能力を秘めた悪魔を生み出せ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;仲魔&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
交渉次第では悪魔が仲魔に。 召還した仲魔は戦闘時の頼もしい味方となる。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Akuma Shōkan Puroguramu&amp;quot; subete wa soko kara hajimatta──.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sekai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seikimatsu, &amp;quot;Tōkyō&amp;quot; o butai ni, jinrui, akuma subete no sonzai o makikonda tatakai ga hajimaru.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gattai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jakyō no Yakata de akuma o gattai sase, yori kyōdai na nōryoku o himeta akuma o umidase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nakama&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Kōshō shidai de wa akuma ga nakama ni. Shōkan shita nakama wa sentōji no tanomoshii mikata to naru.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;It all starts with the &amp;quot;Demon Summoning Program&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
At the end of the century, a battle encompassing all beings, human and demon, begins in Tokyo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Combine demons in the Mansion of Heresy to create a stronger demon with more powerful abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon Allies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on negotiations, demons can become your allies. The summoned ally becomes a reliable comrade in battle.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Nintendo Switch=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;真・女神転生シリーズの第1弾。秩序か混沌か……仲魔と共に戦い、自分の選択した結末を見届ける。&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
このタイトルは、1992年に発売されたスーパーファミコン用のロールプレイングゲームです。悪魔と交渉して仲魔(仲間の悪魔)を増やし、悪魔合体システムでより強い仲魔を作り、強敵が潜むダンジョンに挑みます。秩序を重んじる｢LAW(ロウ)｣、混沌を重んじる｢CHAOS(カオス)｣、どちらにも属さない｢NEUTRAL(ニュートラル)｣という3つの属性があり、主人公の行動や選択によって、どの属性に振り分けられるかが決まります。主人公の属性が変化すれば、物語の結末も大きく変化します。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Shin Megami Tensei shirīzu no daiichidan. Chitsujo ka konton ka…… Nakama to tomo ni tatakai, jibun no sentaku shita ketsumatsu o mitodokeru.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kono taitoru wa, sen-kyūhyaku-kyūjū-ni-nen ni hatsubai sareta Sūpāfamikon-yō no rōrupureingugēmu desu. Akuma to kōshō shite nakama (nakama no akuma) o fuyashi, akuma gattai shisutemu de yori tsuyoi nakama o tsukuri, kyōteki ga hisomu danjon ni idomimasu. Chitsujo o omonjiru &amp;quot;rō&amp;quot;, konton o omonjiru &amp;quot;kaosu&amp;quot; dochira ni mo zokusanai &amp;quot;nyūtoraru&amp;quot; to iu mittsu no zokusei ga ari, shujinkō no kōdō ya sentaku ni yotte, dono zokusei ni furiwakerareru ka ga kimarimasu. Shujinkō no zokusei ga henka sureba, monogatari no ketsumatsu mo ōkiku henka shimasu.&lt;br /&gt;
&lt;br /&gt;
|translation=&lt;br /&gt;
The first installment of the Shin Megami Tensei series. Order or chaos…? Make the choice and fight alongside your demons to see the outcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This title is a role-playing game released for the Super Famicom in 1992. Negotiate with demons to increase your allies, create stronger demons through the Demon Fusion system, and challenge dungeons where powerful enemies lurk. Depending on the choices of the protagonist, there are three alignments in which he can fall. &amp;quot;LAW&amp;quot; (which follows order), &amp;quot;CHAOS&amp;quot; (which follows disorder), and &amp;quot;NEUTRAL&amp;quot; (which follows neither). The protagonist&#039;s alignment will significantly influence the outcome of the story.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; follows the journey of a [[Hero (Shin Megami Tensei)|young man]] at the end of the 20th century who obtains the ability to negotiate with and summon [[Demon|demons]] as allies. Along with his companions he met in a dream at the beginning of the game: [[Law Hero]], [[Chaos Hero]], and the [[Heroine (Shin Megami Tensei)|Heroine]], he faces off against Gods and Demons alike as they try to survive through an apocalypse while being coerced to take a side in a never-ending war between angels and demons.{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; expands on the gameplay of &#039;&#039;[[Digital Devil Story: Megami Tensei II|Megami Tensei II]]&#039;&#039; and features many of its fundamentals. It is a turn-based JRPG with first-person dungeon crawling and top-down overworld navigation. Battles occur in first-person, where the protagonist is presented with a multitude of options: FIGHT, ESCAPE, TALK, AUTO.&lt;br /&gt;
&lt;br /&gt;
Selecting FIGHT opens a sub-menu where a given character can either attack with a physical attack, use a magic spell, consume an item, or guard to reduce damage. The protagonist does not have access to magic and can instead re-arrange the party formation by selecting COMP. Demons cannot use items but may have access to a special skill unique to them. The fight ends when either all opponents or the protagonist run out of HP. If the protagonist dies, even if the rest of the party is alive, the game will end. HP can be replenished through consumable items or healing spells. Magic spells require MP, which can also be refilled with items. Certain offensive spells can induce status ailments or target multiple opponents, while [[support]] spells can buff the party or debuff the enemies. Buffs stack up to 8 times and debuffs stack up to 4 times. Demons and party members can learn up to 8 different spells.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the player must assign 18 points to the protagonist&#039;s different stats: Strength (&#039;&#039;&#039;St&#039;&#039;&#039;), Intelligence (&#039;&#039;&#039;In&#039;&#039;&#039;), Magic (&#039;&#039;&#039;Ma&#039;&#039;&#039;), Vitality (&#039;&#039;&#039;Vi&#039;&#039;&#039;), Agility (&#039;&#039;&#039;Ag&#039;&#039;&#039;) and Luck (&#039;&#039;&#039;Lu&#039;&#039;&#039;). Strength primarily increases physical damage and to a lesser extent accuracy and HP ; for demons it improves defense. Intelligence increases Evasion and Magic Effect (improves the chance to inflict status ailments), and for the protagonist it gives more dialogue choices during negotiation. Magic primarily increases Magic Attack and Magic Effect, slightly increases MP and boosts Defense against magic. Vitality increases Physical Defense and HP ; for demons it improves Attack. Agility primarily increases Evasion and Accuracy, slightly increases Physical Defense, and can make a character act first. Luck affects miscellaneous variables, such as increasing chances of Surprise Attacks in the party&#039;s benefit, increases the chance of receiving items after battle, and makes running away from battle easier.&lt;br /&gt;
&lt;br /&gt;
Human party members gain EXP after defeating enemies, which allows them to level up. Leveling up boosts a human companion&#039;s stats and unlocks more powerful spells. The player must distribute 1 point to each character&#039;s stats every time they level up.&lt;br /&gt;
&lt;br /&gt;
The protagonist is able to talk and negotiate with demons in order to try to get them to join his party, give him [[Macca|money]], [[magnetite]], an item, or simply to go away without a fight. Demons can be [[Fusion|fused]] together at the [[Cathedral of Shadows]] in order to make stronger demons. Each demon has a specific [[alignment]], either Law, Neutral or Chaos, and using them will veer the protagonist slightly towards that alignment. Certain demons will refuse to join the party if the protagonist has the wrong alignment.&lt;br /&gt;
&lt;br /&gt;
The protagonist can stock up multiple demons and summon 3 at once to be in the party, alongside up to 2 human companions, for a maximum of 6 party members on the battlefield. Summoning demons requires money, and keeping them in the party requires magnetite. The protagonist also chooses the party formation, which is organized in a numbered line from 1 to 6, with the first member at the front and the sixth at the back. Damage is reduced the further away a party member is from the front.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===Super CD-ROM²===&lt;br /&gt;
The Super CD-ROM² version is largely similar to the Super Famicom release, but adds several new features such as a reworked soundtrack, cutscenes, and additional demons.&lt;br /&gt;
&lt;br /&gt;
There is a bug present in this release that prevents the player from defeating an end-game boss, but can be bypassed if the player exits and re-enters the overworld from a different area.&lt;br /&gt;
&lt;br /&gt;
===Mega-CD===&lt;br /&gt;
The Mega-CD version, developed by SIMS, includes many changes over previous releases. The graphics and soundtrack have been reworked, with a new additional track for the [[Cathedral of Shadows]] being included. All regular item boxes have been removed, leaving only the special chests that contain gemstones in the game. &lt;br /&gt;
&lt;br /&gt;
There are some changes made to the overworld and dungeons such as new underpasses in the overworld and the [[Basilica]] having its layout completely redesigned.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Super CD-ROM² release, the Mega-CD version also includes cutscenes, but now featuring voice acting.&lt;br /&gt;
&lt;br /&gt;
New demons have also been added to this version.&lt;br /&gt;
&lt;br /&gt;
A bug causes bosses&#039; normal attacks to only hit once, despite them still being defined to hit multiple times in the game data.&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
The PlayStation version is based off of the Super Famicom release and includes new features and quality-of-life improvements such as a new interface based on &#039;&#039;[[Shin Megami Tensei II]]&#039;&#039;, Quick Saves, two difficulty settings (Normal and Expert), smoother navigation controls, upgraded graphics and 3D environments, and an upgraded soundtrack featuring a new track for the [[Fiend]] battles. The row system was also overhauled, with the party now being organized in two rows of three people instead of being organized in a line from 1 to 6 like in the Super Famicom version. This change was first introduced in &#039;&#039;Shin Megami Tensei II&#039;&#039; for the Super Famicom, and was carried over to the PlayStation version of &#039;&#039;Shin Megami Tensei&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Expert difficulty setting retains the original difficulty of the Super Famicom release while the Normal difficulty setting provides an easier experience, with a lowered encounter rate and the player&#039;s party receiving less damage in battle.&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
The Wii version is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii home menu.&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
The Game Boy Advance version is largely based off of the PlayStation release, aesthetically and gameplay-wise, though the 3D environments have been changed to 2D and the game has a reworked overworld map. The soundtrack has also been reworked due to the Game Boy Advance using a weaker soundchip. The graphics have updated with higher contrast in order to accommodate for the Game Boy Advance&#039;s lack of backlight in its original models.&lt;br /&gt;
&lt;br /&gt;
The difficulty is now that of the Normal difficulty setting from the PlayStation release, with no option to change it. The updated row system from the PlayStation version is kept.&lt;br /&gt;
&lt;br /&gt;
A feature unique to the Game Boy Advance (and iOS) release is the inclusion of [[A-Mode DDS]]. This includes a dictionary for analysed demons, Visionary Items, which provide behind-the-scene perspectives into characters, and the [[Demon Bank]], which allows the player to store demons to allow for more space in their current stock.&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
The Wii U version is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii U home menu. While the Wii and Wii U versions can both be purchased and played on the Wii U, they are two separate versions and some features are only present in the Wii U&#039;s Virtual Console, like being able to play with the GamePad and as such Off-TV Play, one save state, and Miiverse integration.&lt;br /&gt;
&lt;br /&gt;
===iOS===&lt;br /&gt;
The iOS version is a port of the Game Boy Advance release, though the game now uses touchscreen controls. The soundtrack has been replaced with that of the PlayStation release, with remixes of some tracks from the PlayStation release of &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039; replacing those of the original. This is the only official version of the game to be released in English.&lt;br /&gt;
&lt;br /&gt;
===Android===&lt;br /&gt;
The Android version is identical to the iOS version. However, the Android version was never released in English.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
The Nintendo Switch version of is a direct port of the Super Famicom release of the game and comes as part of the Nintendo Switch Online service. The game is identical to the original release due to it being an emulation. However, the NSO application itself allows players to make up to four save states and rewind gameplay. The Super Famicom version&#039;s box art is used in the NSO app&#039;s game selection screen.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in Shin Megami Tensei|Characters]]===&lt;br /&gt;
===[[Bosses in Shin Megami Tensei|Bosses]]===&lt;br /&gt;
===[[Demons in Shin Megami Tensei|Demons]]===&lt;br /&gt;
===[[Resistance Types in Shin Megami Tensei|Resistance Types]]===&lt;br /&gt;
===[[Skills in Shin Megami Tensei|Skills]]===&lt;br /&gt;
===[[Items in Shin Megami Tensei|Items]]===&lt;br /&gt;
===[[Equipment in Shin Megami Tensei|Equipment]]===&lt;br /&gt;
===[[Locations in Shin Megami Tensei|Locations]]===&lt;br /&gt;
===[[Translations in Shin Megami Tensei|Translations]]===&lt;br /&gt;
===[[Credits in Shin Megami Tensei|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; originally began development as &amp;quot;&#039;&#039;Megami Tensei III&#039;&#039;&amp;quot; and was initially intended to be a follow-up to the &#039;&#039;[[Digital Devil Story: Megami Tensei|Megami Tensei]]&#039;&#039; games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco&#039;s chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to &#039;&#039;Megami Tensei&#039;&#039; prior to working with Namco.&amp;lt;ref name=&amp;quot;4Gamer&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親，岡田耕始氏が自身を捧げたRPGという祭（後編）アトラスの栄華と迷走，そして新たな挑戦　ビデオゲームの語り部たち：第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}&amp;lt;/ref&amp;gt; After this, the game&#039;s development changed direction and all story connections to the previous two &#039;&#039;Megami Tensei&#039;&#039; games were dropped.&lt;br /&gt;
&lt;br /&gt;
With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two &#039;&#039;Megami Tensei&#039;&#039; games.&amp;lt;ref name=&amp;quot;True MT&amp;quot;&amp;gt;{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}&amp;lt;/ref&amp;gt; In light of this, the title was subsequently given the prefix 真 &#039;&#039;Shin&#039;&#039;, a Japanese word meaning &amp;quot;true&amp;quot; to symbolize the series&#039;s rebirth and in aligning with the staff&#039;s true vision for the game.&amp;lt;ref name=&amp;quot;True MT&amp;quot;/&amp;gt; The game&#039;s writer, [[Ryuutaro Itou]], described &#039;&#039;Shin Megami Tensei&#039;&#039;&#039;s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game&#039;s ending.&amp;lt;ref&amp;gt;{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr|type=Blog}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
In 1992, due to its highly controversial subjects, Nintendo categorically refused to localize &#039;&#039;Shin Megami Tensei&#039;&#039; overseas as it did not meet their content policy, mainly because of the game&#039;s very explicit religious imagery. Later, in 2001, the PlayStation version also failed to receive a localization since it didn&#039;t meet Sony&#039;s content policy at the time.&lt;br /&gt;
&lt;br /&gt;
By the time the &#039;&#039;Megami Tensei&#039;&#039; franchise took off in the west, the PlayStation and Game Boy Advance versions were too old to be considered for a localization, and thus they would remain untranslated. The opportunity presented itself when the game was ported to iOs, especially since Atlus West had a passing interest in localizing other &#039;&#039;Megami Tensei&#039;&#039; mobile games.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生 &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|jaM=True Goddess Reincarnation&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei (Game)]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=140056</id>
		<title>Shin Megami Tensei (Game)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=140056"/>
		<updated>2024-10-09T13:53:55Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game|reason=Synopsis, Gameplay, and Version Differences sections need filling.}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title=&#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|displaytitle=&#039;&#039;Shin Megami Tensei&#039;&#039; (Game)&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SFC Cover.png|SFC&lt;br /&gt;
SMT1 PCE Cover.png|Super CD-ROM²&lt;br /&gt;
SMT1 MCD Cover.png|Mega-CD&lt;br /&gt;
SMT1 PS Cover.png|PS&lt;br /&gt;
SMT1 GBA Cover.png|GBA&lt;br /&gt;
SMT1 iOS Icon US.jpg|iOS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|jptitle=真・女神転生&lt;br /&gt;
|jpmean=True Goddess Reincarnation&lt;br /&gt;
|imagelogo=SMT1 Logo.png&lt;br /&gt;
|seoimage=SMT1 SFC Cover.png&lt;br /&gt;
|developers=[[Atlus]]&amp;lt;br/&amp;gt;[[SIMS]]{{Exp Plat|MCD}}&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|GBA}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Super Famicom&amp;lt;br/&amp;gt;Super CD-ROM²&amp;lt;br/&amp;gt;Mega-CD&amp;lt;br/&amp;gt;PlayStation&amp;lt;br/&amp;gt;Wii&amp;lt;br/&amp;gt;Game Boy Advance&amp;lt;br/&amp;gt;Wii U&amp;lt;br/&amp;gt;iOS&amp;lt;br/&amp;gt;Nintendo Switch&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Super Famicom|JP= October 30, 1992&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Super CD-ROM²|JP=December 25, 1993}}&lt;br /&gt;
{{Release|header=Mega-CD|JP=February 25, 1994}}&lt;br /&gt;
{{Release|header=PlayStation|JP=May 21, 2001}}&lt;br /&gt;
{{Release|header=Wii|JP=February 13, 2007&amp;lt;ref name=&amp;quot;Wii VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_(Japan) List of Virtual Console games for Wii (Japan)]|archive=|published=February 13, 2007|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Game Boy Advance|JP=May 28, 2003}}&lt;br /&gt;
{{Release|header=PlayStation Network|JP=July 14, 2010}}&lt;br /&gt;
{{Release|header=Wii U|JP=July 3, 2013&amp;lt;ref name=&amp;quot;Wii U VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_U_(Japan) List of Virtual Console games for Wii U (Japan)]|archive=|published=July 3, 2013|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=iOS|JP=February 24, 2012|US=March 18, 2014|EU=March 18, 2014}}&lt;br /&gt;
{{Release|header=Android|JP=November 1, 2012}}&lt;br /&gt;
{{Release|header=Nintendo Switch|JP=July 15, 2020&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.nintendo.co.jp/software/feature/nintendo-classics/s-2147_j/index.html 懐かしの任天堂ハードのゲーム集｜真・女神転生]|archive=|published=|retrieved=October 31, 2023|site=nintendo.co.jp|type=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|theme=[[File:SMT Title Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei&#039;&#039;&#039;&#039;&#039; is a 1992 role-playing game for the Super Famicom, and the first entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on October 30, 1992 in Japan. A port for the Super CD-ROM²{{Note|The Super CD-ROM² is a CD-ROM peripheral for the [[Wikipedia:TurboGrafx-16|PC Engine]]. Overseas, this peripheral was not released as a purchasable add-on, but is included as part of the TurboDuo.}} was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.&lt;br /&gt;
&lt;br /&gt;
The iOS version received an international release on May 17, 2014, being the only occasion where &#039;&#039;Shin Megami Tensei&#039;&#039; was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available; however, on February 28th, 2021, gymzatan released a script to extract the iOS localization and patch it into the Game Boy Advance version.&lt;br /&gt;
&lt;br /&gt;
The Super Famicom version of &#039;&#039;Shin Megami Tensei&#039;&#039; received a fan translation by [[Aeon Genesis]] and released on June 30, 2002. A separate fan translation for the PlayStation version was released on August 10, 2022.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
SFC=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;199X年8月東京・吉祥寺&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。&lt;br /&gt;
&lt;br /&gt;
異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Sen-kyūhyaku-kyūjū-ekkusu-nen Hachigatsu Tōkyō Kichijōji&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shujinkō no shōnen wa hahaoya to futari kurashi no tīn&#039;eijā. Aru yoru, shōnen wa kimyō na yume o mita...&lt;br /&gt;
&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, soshite akuma ni shītagerareta shōnen──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, Inokashira Kōen de satsujin jiken ga okori machi ga sōzen to shite ita. To dōji ni pasokon tsūshin ni yori fukakai na messēji ga okurarete ita. Sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;Kichijōji, Tokyo, August 199X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Protagonist, a young man who lives with his mother, begins to have strange dreams...&lt;br /&gt;
&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, and a man tormented by demons.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
CD-ROM²=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
異次元世界の迷宮、 喋る扉、 十字架に掛けられた少年、悪魔に虐げられた少年、 謎の女、 そして怪しい儀式──&lt;br /&gt;
&lt;br /&gt;
パソコン通信により、不可解なメッセージが送られて来た。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった......。&lt;br /&gt;
|romaji=&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki──&lt;br /&gt;
&lt;br /&gt;
Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.......&lt;br /&gt;
|translation=&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
A mysterious message is sent via computer. Attached is a program that, when downloaded, turns out to be a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;悪魔を召喚して自由にコントロールできる「悪魔召喚プログラム」。魔界と化した東京を舞台に、少年たちの奇妙な旅が始まる。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
世紀末。 日本の首都、東京。 母親と二人暮らしの少年は ある夜、奇妙な夢を見る。異次元世界の迷宮、喋る扉、 十字架に掛けられた少年、 悪魔に虐げられた少年、 謎の女、そして怪しい儀式 1人の少年に、悪魔は舞い降りた──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、公園で殺人事件が起こったらしく、 街は騒然としているようだった。 パソコン通信により、不可解なメッセージが送られて来た。 そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」としていつでも召喚することができる「悪魔召喚プログラム」であった……。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Akuma o shōkan shite jiyū ni kontorōru dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot;. Makai to kashita Tōkyō o butai ni, shōnen-tachi no kimyō na tabi ga hajimaru.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seikimatsu. Nippon no shuto, Tōkyō. Hahaoya to futarigurashi no shōnen wa aru yoru, kimyō na yume o miru. Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki hitori no shōnen ni, akuma wa maiorita──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, kōen de satsujin jiken ga okottarashiku, machi wa sōzen to shite iru yō datta. Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta……&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Demon Summoning Program&amp;quot;, which allows you to summon and control demons at will, becomes the catalyst for the strange journey of three young men living in Tokyo, which has been turned into a demon world.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the century, in Tokyo, the capital of Japan. One night, a young man living with his mother has a mysterious dream. An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
GBA=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;「悪魔召還プログラム」 すべてはそこから始まった──。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;世界&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
世紀末、「東京」を舞台に、人類、悪魔すべての存在を巻き込んだ戦いが始まる。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;合体&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
邪教の館で悪魔を合体させ、より強大な能力を秘めた悪魔を生み出せ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;仲魔&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
交渉次第では悪魔が仲魔に。 召還した仲魔は戦闘時の頼もしい味方となる。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Akuma Shōkan Puroguramu&amp;quot; subete wa soko kara hajimatta──.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sekai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seikimatsu, &amp;quot;Tōkyō&amp;quot; o butai ni, jinrui, akuma subete no sonzai o makikonda tatakai ga hajimaru.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gattai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jakyō no Yakata de akuma o gattai sase, yori kyōdai na nōryoku o himeta akuma o umidase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nakama&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Kōshō shidai de wa akuma ga nakama ni. Shōkan shita nakama wa sentōji no tanomoshii mikata to naru.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;It all starts with the &amp;quot;Demon Summoning Program&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
At the end of the century, a battle encompassing all beings, human and demon, begins in Tokyo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Combine demons in the Mansion of Heresy to create a stronger demon with more powerful abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon Allies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on negotiations, demons can become your allies. The summoned ally becomes a reliable comrade in battle.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Nintendo Switch=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;真・女神転生シリーズの第1弾。秩序か混沌か……仲魔と共に戦い、自分の選択した結末を見届ける。&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
このタイトルは、1992年に発売されたスーパーファミコン用のロールプレイングゲームです。悪魔と交渉して仲魔(仲間の悪魔)を増やし、悪魔合体システムでより強い仲魔を作り、強敵が潜むダンジョンに挑みます。秩序を重んじる｢LAW(ロウ)｣、混沌を重んじる｢CHAOS(カオス)｣、どちらにも属さない｢NEUTRAL(ニュートラル)｣という3つの属性があり、主人公の行動や選択によって、どの属性に振り分けられるかが決まります。主人公の属性が変化すれば、物語の結末も大きく変化します。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Shin Megami Tensei shirīzu no daiichidan. Chitsujo ka konton ka…… Nakama to tomo ni tatakai, jibun no sentaku shita ketsumatsu o mitodokeru.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kono taitoru wa, sen-kyūhyaku-kyūjū-ni-nen ni hatsubai sareta Sūpāfamikon-yō no rōrupureingugēmu desu. Akuma to kōshō shite nakama (nakama no akuma) o fuyashi, akuma gattai shisutemu de yori tsuyoi nakama o tsukuri, kyōteki ga hisomu danjon ni idomimasu. Chitsujo o omonjiru &amp;quot;rō&amp;quot;, konton o omonjiru &amp;quot;kaosu&amp;quot; dochira ni mo zokusanai &amp;quot;nyūtoraru&amp;quot; to iu mittsu no zokusei ga ari, shujinkō no kōdō ya sentaku ni yotte, dono zokusei ni furiwakerareru ka ga kimarimasu. Shujinkō no zokusei ga henka sureba, monogatari no ketsumatsu mo ōkiku henka shimasu.&lt;br /&gt;
&lt;br /&gt;
|translation=&lt;br /&gt;
The first installment of the Shin Megami Tensei series. Order or chaos…? Make the choice and fight alongside your demons to see the outcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This title is a role-playing game released for the Super Famicom in 1992. Negotiate with demons to increase your allies, create stronger demons through the Demon Fusion system, and challenge dungeons where powerful enemies lurk. Depending on the choices of the protagonist, there are three alignments in which he can fall. &amp;quot;LAW&amp;quot; (which follows order), &amp;quot;CHAOS&amp;quot; (which follows disorder), and &amp;quot;NEUTRAL&amp;quot; (which follows neither). The protagonist&#039;s alignment will significantly influence the outcome of the story.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; follows the journey of a [[Hero (Shin Megami Tensei)|young man]] at the end of the 20th century who obtains the ability to negotiate with and summon [[Demon|demons]] as allies. Along with his companions he met in a dream at the beginning of the game: [[Law Hero]], [[Chaos Hero]], and the [[Heroine (Shin Megami Tensei)|Heroine]], he faces off against Gods and Demons alike as they try to survive through an apocalypse while being coerced to take a side in a never-ending war between angels and demons.&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; expands on the gameplay of &#039;&#039;[[Digital Devil Story: Megami Tensei II|Megami Tensei II]]&#039;&#039; and features many of its fundamentals. It is a turn-based JRPG with first-person dungeon crawling and top-down overworld navigation. Battles occur in first-person, where the protagonist is presented with a multitude of options: FIGHT, ESCAPE, TALK, AUTO.&lt;br /&gt;
&lt;br /&gt;
Selecting FIGHT opens a sub-menu where a given character can either attack with a physical attack, use a magic spell, consume an item, or guard to reduce damage. The protagonist does not have access to magic and can instead re-arrange the party formation by selecting COMP. Demons cannot use items but may have access to a special skill unique to them. The fight ends when either all opponents or the protagonist run out of HP. If the protagonist dies, even if the rest of the party is alive, the game will end. HP can be replenished through consumable items or healing spells. Magic spells require MP, which can also be refilled with items. Certain offensive spells can induce status ailments or target multiple opponents, while [[support]] spells can buff the party or debuff the enemies. Buffs stack up to 8 times and debuffs stack up to 4 times. Demons and party members can learn up to 8 different spells.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the player must assign 18 points to the protagonist&#039;s different stats: Strength (&#039;&#039;&#039;STR&#039;&#039;&#039;), Intelligence (&#039;&#039;&#039;INT&#039;&#039;&#039;), Magic (&#039;&#039;&#039;MAG&#039;&#039;&#039;), Vitality (&#039;&#039;&#039;VIT&#039;&#039;&#039;), Speed (&#039;&#039;&#039;SPD&#039;&#039;&#039;) and Luck (&#039;&#039;&#039;LUK&#039;&#039;&#039;). Strength primarily increases physical damage and to a lesser extent accuracy and HP ; for demons it improves defense. Intelligence increases Evasion and Magic Effect (improves the chance to inflict status ailments), and for the protagonist it gives more dialogue choices during negotiation. Magic primarily increases Magic Attack and Magic Effect, slightly increases MP and boosts Defense against magic. Vitality increases Physical Defense and HP ; for defense it improves Attack. Speed primarily increases Evasion and Accuracy, slightly increases Physical Defense, and can make a character act first. Luck affects miscellaneous variables, such as increasing chances of Surprise Attacks in the party&#039;s benefit, increases the chance of receiving items after battle, and makes running away from battle easier.&lt;br /&gt;
&lt;br /&gt;
Human party members gain EXP after defeating enemies, which allows them to level up. Leveling up boosts a human companion&#039;s stats and unlocks more powerful spells. The player must distribute 5 points to each character&#039;s stats every time they level up.&lt;br /&gt;
&lt;br /&gt;
The protagonist is able to talk and negotiate with demons in order to try to get them to join his party, give him [[Macca|money]], [[magnetite]], an item, or simply go away without a fight. Demons can be [[Fusion|fused]] together at the [[Cathedral of Shadows]] in order to make stronger demons. Each demon has a specific [[alignment]], either Law, Neutral or Chaos, and using them will veer the protagonist slightly towards that alignment. Certain demons will refuse to join the party if the protagonist has the wrong alignment.&lt;br /&gt;
&lt;br /&gt;
The protagonist can stock up multiple demons and summon 3 at once to be in the party, alongside up to 2 human companions, for a maximum of 6 party members on the battlefield. Summoning demons requires money, and keeping them in the party requires magnetite. The protagonist also chooses the party formation, which is organized in a numbered line from 1 to 6, with the first member at the front and the sixth at the back. Damage is reduced the further away a party member is from the front.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===Super CD-ROM²===&lt;br /&gt;
The Super CD-ROM² version is largely similar to the Super Famicom release, but adds several new features such as a reworked soundtrack, cutscenes, and additional demons.&lt;br /&gt;
&lt;br /&gt;
There is a bug present in this release that prevents the player from defeating an end-game boss, but can be bypassed if the player exits and re-enters the overworld from a different area.&lt;br /&gt;
&lt;br /&gt;
===Mega-CD===&lt;br /&gt;
The Mega-CD version, developed by SIMS, includes many changes over previous releases. The graphics and soundtrack have been reworked, with a new additional track for the [[Cathedral of Shadows]] being included. All regular item boxes have been removed, leaving only the special chests that contain gemstones in the game. &lt;br /&gt;
&lt;br /&gt;
There are some changes made to the overworld and dungeons such as new underpasses in the overworld and the [[Basilica]] having its layout completely redesigned.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Super CD-ROM² release, the Mega-CD version also includes cutscenes, but now featuring voice acting.&lt;br /&gt;
&lt;br /&gt;
New demons have also been added to this version.&lt;br /&gt;
&lt;br /&gt;
A bug causes bosses&#039; normal attacks to only hit once, despite them still being defined to hit multiple times in the game data.&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
The PlayStation version is based off of the Super Famicom release and includes new features and quality-of-life improvements such as a new interface, Quick Saves, two difficulty settings (Normal and Expert), smoother navigation controls, upgraded graphics and 3D environments, and an upgraded soundtrack featuring a new track for the [[Fiend]] battles. The row system was also overhauled, with the party now being organized in two rows of three people instead of being organized in a line from 1 to 6 like in the Super Famicom version. This change was first introduced in &#039;&#039;Shin Megami Tensei II&#039;&#039; for the Super Famicom, and was carried over to the PlayStation version of &#039;&#039;Shin Megami Tensei&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Expert difficulty setting retains the original difficulty of the Super Famicom release while the Normal difficulty setting provides an easier experience, with a lowered encounter rate and the player&#039;s party receiving less damage in battle.&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
The Wii version of is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii home menu.&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
The Game Boy Advance version is largely based off of the PlayStation release, aesthetically and gameplay-wise, though the 3D environments have been changed to 2D and the game has a reworked overworld map. The soundtrack has also been reworked due to the Game Boy Advance using a weaker soundchip.&lt;br /&gt;
&lt;br /&gt;
The difficulty is now that of the Normal difficulty setting from the PlayStation release, with no option to change it. The revamped row system from the PlayStation version is kept.&lt;br /&gt;
&lt;br /&gt;
A feature unique to the Game Boy Advance (and iOS) release is the inclusion of [[A-Mode DDS]]. This includes a dictionary for analysed demons, Visionary Items, which provide behind-the-scene perspectives into characters, and the [[Demon Bank]], which allows the player to store demons to allow for more space in their current stock.&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
The Wii U version of is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii U home menu.&lt;br /&gt;
&lt;br /&gt;
===iOS===&lt;br /&gt;
The iOS version is a port of the Game Boy Advance release, though the game now uses touchscreen controls. The soundtrack has been replaced with that of the PlayStation release, with remixes of some tracks from the PlayStation release of &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039; replacing those of the original. This is the only official version of the game to be released in English.&lt;br /&gt;
&lt;br /&gt;
===Android===&lt;br /&gt;
The Android version is identical to the iOS version. However, the Android version was never released in English.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
The Nintendo Switch version of is a direct port of the Super Famicom release of the game and comes as part of the Nintendo Switch Online service. The game is identical to the original release due to it being an emulation. However, the NSO application itself allows players to make up to four save states and rewind gameplay. The Super Famicom version&#039;s box art is used in the NSO app&#039;s game selection screen.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in Shin Megami Tensei|Characters]]===&lt;br /&gt;
===[[Bosses in Shin Megami Tensei|Bosses]]===&lt;br /&gt;
===[[Demons in Shin Megami Tensei|Demons]]===&lt;br /&gt;
===[[Resistance Types in Shin Megami Tensei|Resistance Types]]===&lt;br /&gt;
===[[Skills in Shin Megami Tensei|Skills]]===&lt;br /&gt;
===[[Items in Shin Megami Tensei|Items]]===&lt;br /&gt;
===[[Equipment in Shin Megami Tensei|Equipment]]===&lt;br /&gt;
===[[Locations in Shin Megami Tensei|Locations]]===&lt;br /&gt;
===[[Translations in Shin Megami Tensei|Translations]]===&lt;br /&gt;
===[[Credits in Shin Megami Tensei|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; originally began development as &amp;quot;&#039;&#039;Megami Tensei III&#039;&#039;&amp;quot; and was initially intended to be a follow-up to the &#039;&#039;[[Digital Devil Story: Megami Tensei|Megami Tensei]]&#039;&#039; games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco&#039;s chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to &#039;&#039;Megami Tensei&#039;&#039; prior to working with Namco.&amp;lt;ref name=&amp;quot;4Gamer&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親，岡田耕始氏が自身を捧げたRPGという祭（後編）アトラスの栄華と迷走，そして新たな挑戦　ビデオゲームの語り部たち：第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}&amp;lt;/ref&amp;gt; After this, the game&#039;s development changed direction and all story connections to the previous two &#039;&#039;Megami Tensei&#039;&#039; games were dropped.&lt;br /&gt;
&lt;br /&gt;
With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two &#039;&#039;Megami Tensei&#039;&#039; games.&amp;lt;ref name=&amp;quot;True MT&amp;quot;&amp;gt;{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}&amp;lt;/ref&amp;gt; In light of this, the title was subsequently given the prefix 真 &#039;&#039;Shin&#039;&#039;, a Japanese word meaning &amp;quot;true&amp;quot; to symbolize the series&#039;s rebirth and in aligning with the staff&#039;s true vision for the game.&amp;lt;ref name=&amp;quot;True MT&amp;quot;/&amp;gt; The game&#039;s writer, [[Ryuutaro Itou]], described &#039;&#039;Shin Megami Tensei&#039;&#039;&#039;s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game&#039;s ending.&amp;lt;ref&amp;gt;{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr|type=Blog}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生 &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|jaM=True Goddess Reincarnation&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei (Game)]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=139873</id>
		<title>Shin Megami Tensei (Game)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_(Game)&amp;diff=139873"/>
		<updated>2024-10-08T08:57:10Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game|reason=Synopsis, Gameplay, and Version Differences sections need filling.}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|title=&#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|displaytitle=&#039;&#039;Shin Megami Tensei&#039;&#039; (Game)&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SFC Cover.png|SFC&lt;br /&gt;
SMT1 PCE Cover.png|Super CD-ROM²&lt;br /&gt;
SMT1 MCD Cover.png|Mega-CD&lt;br /&gt;
SMT1 PS Cover.png|PS&lt;br /&gt;
SMT1 GBA Cover.png|GBA&lt;br /&gt;
SMT1 iOS Icon US.jpg|iOS&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|jptitle=真・女神転生&lt;br /&gt;
|jpmean=True Goddess Reincarnation&lt;br /&gt;
|imagelogo=SMT1 Logo.png&lt;br /&gt;
|seoimage=SMT1 SFC Cover.png&lt;br /&gt;
|developers=[[Atlus]]&amp;lt;br/&amp;gt;[[SIMS]]{{Exp Plat|MCD}}&amp;lt;br&amp;gt;[[I.T.L.]]{{Exp Plat|GBA}}{{Exp|Co-developer with Atlus}}&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Super Famicom&amp;lt;br/&amp;gt;Super CD-ROM²&amp;lt;br/&amp;gt;Mega-CD&amp;lt;br/&amp;gt;PlayStation&amp;lt;br/&amp;gt;Wii&amp;lt;br/&amp;gt;Game Boy Advance&amp;lt;br/&amp;gt;Wii U&amp;lt;br/&amp;gt;iOS&amp;lt;br/&amp;gt;Nintendo Switch&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Super Famicom|JP= October 30, 1992&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Super CD-ROM²|JP=December 25, 1993}}&lt;br /&gt;
{{Release|header=Mega-CD|JP=February 25, 1994}}&lt;br /&gt;
{{Release|header=PlayStation|JP=May 21, 2001}}&lt;br /&gt;
{{Release|header=Wii|JP=February 13, 2007&amp;lt;ref name=&amp;quot;Wii VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_(Japan) List of Virtual Console games for Wii (Japan)]|archive=|published=February 13, 2007|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=Game Boy Advance|JP=May 28, 2003}}&lt;br /&gt;
{{Release|header=PlayStation Network|JP=July 14, 2010}}&lt;br /&gt;
{{Release|header=Wii U|JP=July 3, 2013&amp;lt;ref name=&amp;quot;Wii U VC&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_for_Wii_U_(Japan) List of Virtual Console games for Wii U (Japan)]|archive=|published=July 3, 2013|retrieved=October 31, 2023|site=wikipedia.org}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=iOS|JP=February 24, 2012|US=March 18, 2014|EU=March 18, 2014}}&lt;br /&gt;
{{Release|header=Android|JP=November 1, 2012}}&lt;br /&gt;
{{Release|header=Nintendo Switch|JP=July 15, 2020&amp;lt;ref name=&amp;quot;NSO&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.nintendo.co.jp/software/feature/nintendo-classics/s-2147_j/index.html 懐かしの任天堂ハードのゲーム集｜真・女神転生]|archive=|published=|retrieved=October 31, 2023|site=nintendo.co.jp|type=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|theme=[[File:SMT Title Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei&#039;&#039;&#039;&#039;&#039; is a 1992 role-playing game for the Super Famicom, and the first entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on October 30, 1992 in Japan. A port for the Super CD-ROM²{{Note|The Super CD-ROM² is a CD-ROM peripheral for the [[Wikipedia:TurboGrafx-16|PC Engine]]. Overseas, this peripheral was not released as a purchasable add-on, but is included as part of the TurboDuo.}} was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.&lt;br /&gt;
&lt;br /&gt;
The iOS version received an international release on May 17, 2014, being the only occasion where &#039;&#039;Shin Megami Tensei&#039;&#039; was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available; however, on February 28th, 2021, gymzatan released a script to extract the iOS localization and patch it into the Game Boy Advance version.&lt;br /&gt;
&lt;br /&gt;
The Super Famicom version of &#039;&#039;Shin Megami Tensei&#039;&#039; received a fan translation by [[Aeon Genesis]] and released on June 30, 2002. A separate fan translation for the PlayStation version was released on August 10, 2022.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
SFC=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;199X年8月東京・吉祥寺&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。&lt;br /&gt;
&lt;br /&gt;
異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Sen-kyūhyaku-kyūjū-ekkusu-nen Hachigatsu Tōkyō Kichijōji&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shujinkō no shōnen wa hahaoya to futari kurashi no tīn&#039;eijā. Aru yoru, shōnen wa kimyō na yume o mita...&lt;br /&gt;
&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, soshite akuma ni shītagerareta shōnen──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, Inokashira Kōen de satsujin jiken ga okori machi ga sōzen to shite ita. To dōji ni pasokon tsūshin ni yori fukakai na messēji ga okurarete ita. Sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;Kichijōji, Tokyo, August 199X&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Protagonist, a young man who lives with his mother, begins to have strange dreams...&lt;br /&gt;
&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, and a man tormented by demons.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
CD-ROM²=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
異次元世界の迷宮、 喋る扉、 十字架に掛けられた少年、悪魔に虐げられた少年、 謎の女、 そして怪しい儀式──&lt;br /&gt;
&lt;br /&gt;
パソコン通信により、不可解なメッセージが送られて来た。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった......。&lt;br /&gt;
|romaji=&lt;br /&gt;
Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki──&lt;br /&gt;
&lt;br /&gt;
Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite, itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta.......&lt;br /&gt;
|translation=&lt;br /&gt;
An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
A mysterious message is sent via computer. Attached is a program that, when downloaded, turns out to be a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PS=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;悪魔を召喚して自由にコントロールできる「悪魔召喚プログラム」。魔界と化した東京を舞台に、少年たちの奇妙な旅が始まる。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
世紀末。 日本の首都、東京。 母親と二人暮らしの少年は ある夜、奇妙な夢を見る。異次元世界の迷宮、喋る扉、 十字架に掛けられた少年、 悪魔に虐げられた少年、 謎の女、そして怪しい儀式 1人の少年に、悪魔は舞い降りた──&lt;br /&gt;
&lt;br /&gt;
不思議な夢から目を覚ますと、公園で殺人事件が起こったらしく、 街は騒然としているようだった。 パソコン通信により、不可解なメッセージが送られて来た。 そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」としていつでも召喚することができる「悪魔召喚プログラム」であった……。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;Akuma o shōkan shite jiyū ni kontorōru dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot;. Makai to kashita Tōkyō o butai ni, shōnen-tachi no kimyō na tabi ga hajimaru.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seikimatsu. Nippon no shuto, Tōkyō. Hahaoya to futarigurashi no shōnen wa aru yoru, kimyō na yume o miru. Ijigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no onna, soshite ayashii gishiki hitori no shōnen ni, akuma wa maiorita──&lt;br /&gt;
&lt;br /&gt;
Fushigi na yume kara me o samasu to, kōen de satsujin jiken ga okottarashiku, machi wa sōzen to shite iru yō datta. Pasokon tsūshin ni yori, fukakai na messēji ga okurarete kita. Soshite puroguramu o daunrōdo suru to, sore wa akuma o jibun no &amp;quot;nakama&amp;quot; to shite itsu demo shōkan suru koto ga dekiru &amp;quot;Akuma Shōkan Puroguramu&amp;quot; de atta……&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Demon Summoning Program&amp;quot;, which allows you to summon and control demons at will, becomes the catalyst for the strange journey of three young men living in Tokyo, which has been turned into a demon world.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the century, in Tokyo, the capital of Japan. One night, a young man living with his mother has a mysterious dream. An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.&lt;br /&gt;
&lt;br /&gt;
When he awakens from his dream, he finds the neighborhood in a frenzy over a murder in Inokashira Park. He then receives a mysterious message via computer: a &amp;quot;Demon Summoning Program&amp;quot; that allows the user to ally with demons and summon them at will...&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
GBA=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;「悪魔召還プログラム」 すべてはそこから始まった──。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;世界&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
世紀末、「東京」を舞台に、人類、悪魔すべての存在を巻き込んだ戦いが始まる。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;合体&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
邪教の館で悪魔を合体させ、より強大な能力を秘めた悪魔を生み出せ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;仲魔&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
交渉次第では悪魔が仲魔に。 召還した仲魔は戦闘時の頼もしい味方となる。&lt;br /&gt;
|romaji=&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Akuma Shōkan Puroguramu&amp;quot; subete wa soko kara hajimatta──.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sekai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Seikimatsu, &amp;quot;Tōkyō&amp;quot; o butai ni, jinrui, akuma subete no sonzai o makikonda tatakai ga hajimaru.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gattai&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Jakyō no Yakata de akuma o gattai sase, yori kyōdai na nōryoku o himeta akuma o umidase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nakama&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Kōshō shidai de wa akuma ga nakama ni. Shōkan shita nakama wa sentōji no tanomoshii mikata to naru.&lt;br /&gt;
|translation=&lt;br /&gt;
&#039;&#039;&#039;It all starts with the &amp;quot;Demon Summoning Program&amp;quot;...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
At the end of the century, a battle encompassing all beings, human and demon, begins in Tokyo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Combine demons in the Mansion of Heresy to create a stronger demon with more powerful abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon Allies&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on negotiations, demons can become your allies. The summoned ally becomes a reliable comrade in battle.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Nintendo Switch=&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
&#039;&#039;&#039;真・女神転生シリーズの第1弾。秩序か混沌か……仲魔と共に戦い、自分の選択した結末を見届ける。&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
このタイトルは、1992年に発売されたスーパーファミコン用のロールプレイングゲームです。悪魔と交渉して仲魔(仲間の悪魔)を増やし、悪魔合体システムでより強い仲魔を作り、強敵が潜むダンジョンに挑みます。秩序を重んじる｢LAW(ロウ)｣、混沌を重んじる｢CHAOS(カオス)｣、どちらにも属さない｢NEUTRAL(ニュートラル)｣という3つの属性があり、主人公の行動や選択によって、どの属性に振り分けられるかが決まります。主人公の属性が変化すれば、物語の結末も大きく変化します。&lt;br /&gt;
|romaji=&#039;&#039;&#039;Shin Megami Tensei shirīzu no daiichidan. Chitsujo ka konton ka…… Nakama to tomo ni tatakai, jibun no sentaku shita ketsumatsu o mitodokeru.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kono taitoru wa, sen-kyūhyaku-kyūjū-ni-nen ni hatsubai sareta Sūpāfamikon-yō no rōrupureingugēmu desu. Akuma to kōshō shite nakama (nakama no akuma) o fuyashi, akuma gattai shisutemu de yori tsuyoi nakama o tsukuri, kyōteki ga hisomu danjon ni idomimasu. Chitsujo o omonjiru &amp;quot;rō&amp;quot;, konton o omonjiru &amp;quot;kaosu&amp;quot; dochira ni mo zokusanai &amp;quot;nyūtoraru&amp;quot; to iu mittsu no zokusei ga ari, shujinkō no kōdō ya sentaku ni yotte, dono zokusei ni furiwakerareru ka ga kimarimasu. Shujinkō no zokusei ga henka sureba, monogatari no ketsumatsu mo ōkiku henka shimasu.&lt;br /&gt;
&lt;br /&gt;
|translation=&lt;br /&gt;
The first installment of the Shin Megami Tensei series. Order or chaos…? Make the choice and fight alongside your demons to see the outcome.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This title is a role-playing game released for the Super Famicom in 1992. Negotiate with demons to increase your allies, create stronger demons through the Demon Fusion system, and challenge dungeons where powerful enemies lurk. Depending on the choices of the protagonist, there are three alignments in which he can fall. &amp;quot;LAW&amp;quot; (which follows order), &amp;quot;CHAOS&amp;quot; (which follows disorder), and &amp;quot;NEUTRAL&amp;quot; (which follows neither). The protagonist&#039;s alignment will significantly influence the outcome of the story.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; follows the journey of a [[Hero (Shin Megami Tensei)|young man]] at the end of the 20th century who obtains the ability to negotiate with and summon [[Demon|demons]] as allies. Along with his companions he met in a dream at the beginning of the game: [[Law Hero]], [[Chaos Hero]], and the [[Heroine (Shin Megami Tensei)|Heroine]], he faces off against Gods and Demons alike as they try to survive through an apocalypse while being coerced to take a side in a never-ending war between angels and demons.&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; expands on the gameplay of &#039;&#039;[[Digital Devil Story: Megami Tensei II|Megami Tensei II]]&#039;&#039; and features many of its fundamentals. It is a turn-based JRPG with first-person dungeon crawling and top-down overworld navigation. Battles occur in first-person, where the protagonist is presented with a multitude of options: FIGHT, ESCAPE, TALK, AUTO.&lt;br /&gt;
&lt;br /&gt;
Selecting FIGHT opens a sub-menu where a given character can either attack with a physical attack, use a magic spell, consume an item, or guard to reduce damage. The protagonist does not have access to magic and can instead re-arrange the party formation by selecting COMP. Demons cannot use items but may have access to a special skill unique to them. The fight ends when either all opponents or the protagonist run out of HP. If the protagonist dies, even if the rest of the party is alive, the game will end. HP can be replenished through consumable items or healing spells. Magic spells require MP, which can also be refilled with items. Certain offensive spells can induce status ailments or target multiple opponents, while [[support]] spells can buff the party or debuff the enemies. Buffs stack up to 8 times and debuffs stack up to 4 times. Demons and party members can learn up to 8 different spells.&lt;br /&gt;
&lt;br /&gt;
Human party members gain EXP after defeating enemies, which allows them to level up.&lt;br /&gt;
&lt;br /&gt;
The protagonist is able to talk and negotiate with demons in order to try to get them to join his party, give him [[Macca|money]], [[magnetite]], an item, or simply go away without a fight. Demons can be [[Fusion|fused]] together at the [[Cathedral of Shadows]] in order to make stronger demons. Each demon has a specific [[alignment]], either Law, Neutral or Chaos, and using them will veer the protagonist slightly towards that alignment. Certain demons will refuse to join the party if the protagonist has the wrong alignment.&lt;br /&gt;
&lt;br /&gt;
The protagonist can stock up multiple demons and summon 3 at once to be in the party, alongside up to 2 human companions, for a maximum of 6 party members on the battlefield. Summoning demons requires money, and keeping them in the party requires magnetite. The protagonist also chooses the party formation, which is organized in a numbered line from 1 to 6, with the first member at the front and the sixth at the back. Damage is reduced the further away a party member is from the front.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===Super CD-ROM²===&lt;br /&gt;
The Super CD-ROM² version is largely similar to the Super Famicom release, but adds several new features such as a reworked soundtrack, cutscenes, and additional demons.&lt;br /&gt;
&lt;br /&gt;
There is a bug present in this release that prevents the player from defeating an end-game boss, but can be bypassed if the player exits and re-enters the overworld from a different area.&lt;br /&gt;
&lt;br /&gt;
===Mega-CD===&lt;br /&gt;
The Mega-CD version, developed by SIMS, includes many changes over previous releases. The graphics and soundtrack have been reworked, with a new additional track for the [[Cathedral of Shadows]] being included. All regular item boxes have been removed, leaving only the special chests that contain gemstones in the game. &lt;br /&gt;
&lt;br /&gt;
There are some changes made to the overworld and dungeons such as new underpasses in the overworld and the [[Basilica]] having its layout completely redesigned.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Super CD-ROM² release, the Mega-CD version also includes cutscenes, but now featuring voice acting.&lt;br /&gt;
&lt;br /&gt;
New demons have also been added to this version.&lt;br /&gt;
&lt;br /&gt;
A bug causes bosses&#039; normal attacks to only hit once, despite them still being defined to hit multiple times in the game data.&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
The PlayStation version is based off of the Super Famicom release and includes new features and quality-of-life improvements such as a new interface, Quick Saves, two difficulty settings (Normal and Expert), smoother navigation controls, upgraded graphics and 3D environments, and an upgraded soundtrack featuring a new track for the [[Fiend]] battles. The row system was also overhauled, with the party now being organized in two rows of three people instead of being organized in a line from 1 to 6 like in the Super Famicom version. This change was first introduced in &#039;&#039;Shin Megami Tensei II&#039;&#039; for the Super Famicom, and was carried over to the PlayStation version of &#039;&#039;Shin Megami Tensei&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Expert difficulty setting retains the original difficulty of the Super Famicom release while the Normal difficulty setting provides an easier experience, with a lowered encounter rate and the player&#039;s party receiving less damage in battle.&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
The Wii version of is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii home menu.&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
The Game Boy Advance version is largely based off of the PlayStation release, aesthetically and gameplay-wise, though the 3D environments have been changed to 2D and the game has a reworked overworld map. The soundtrack has also been reworked due to the Game Boy Advance using a weaker soundchip.&lt;br /&gt;
&lt;br /&gt;
The difficulty is now that of the Normal difficulty setting from the PlayStation release, with no option to change it. The revamped row system from the PlayStation version is kept.&lt;br /&gt;
&lt;br /&gt;
A feature unique to the Game Boy Advance (and iOS) release is the inclusion of [[A-Mode DDS]]. This includes a dictionary for analysed demons, Visionary Items, which provide behind-the-scene perspectives into characters, and the [[Demon Bank]], which allows the player to store demons to allow for more space in their current stock.&lt;br /&gt;
&lt;br /&gt;
===Wii U===&lt;br /&gt;
The Wii U version of is a direct port of the Super Famicom release and was part of the Virtual Console line of downloadable games. The game is identical to the original release, due to it being an emulation. The title screen of the game version is used as the icon on the Wii U home menu.&lt;br /&gt;
&lt;br /&gt;
===iOS===&lt;br /&gt;
The iOS version is a port of the Game Boy Advance release, though the game now uses touchscreen controls. The soundtrack has been replaced with that of the PlayStation release, with remixes of some tracks from the PlayStation release of &#039;&#039;[[Shin Megami Tensei if...]]&#039;&#039; replacing those of the original. This is the only official version of the game to be released in English.&lt;br /&gt;
&lt;br /&gt;
===Android===&lt;br /&gt;
The Android version is identical to the iOS version. However, the Android version was never released in English.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Switch===&lt;br /&gt;
The Nintendo Switch version of is a direct port of the Super Famicom release of the game and comes as part of the Nintendo Switch Online service. The game is identical to the original release due to it being an emulation. However, the NSO application itself allows players to make up to four save states and rewind gameplay. The Super Famicom version&#039;s box art is used in the NSO app&#039;s game selection screen.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in Shin Megami Tensei|Characters]]===&lt;br /&gt;
===[[Bosses in Shin Megami Tensei|Bosses]]===&lt;br /&gt;
===[[Demons in Shin Megami Tensei|Demons]]===&lt;br /&gt;
===[[Resistance Types in Shin Megami Tensei|Resistance Types]]===&lt;br /&gt;
===[[Skills in Shin Megami Tensei|Skills]]===&lt;br /&gt;
===[[Items in Shin Megami Tensei|Items]]===&lt;br /&gt;
===[[Equipment in Shin Megami Tensei|Equipment]]===&lt;br /&gt;
===[[Locations in Shin Megami Tensei|Locations]]===&lt;br /&gt;
===[[Translations in Shin Megami Tensei|Translations]]===&lt;br /&gt;
===[[Credits in Shin Megami Tensei|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; originally began development as &amp;quot;&#039;&#039;Megami Tensei III&#039;&#039;&amp;quot; and was initially intended to be a follow-up to the &#039;&#039;[[Digital Devil Story: Megami Tensei|Megami Tensei]]&#039;&#039; games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco&#039;s chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to &#039;&#039;Megami Tensei&#039;&#039; prior to working with Namco.&amp;lt;ref name=&amp;quot;4Gamer&amp;quot;&amp;gt;{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親，岡田耕始氏が自身を捧げたRPGという祭（後編）アトラスの栄華と迷走，そして新たな挑戦　ビデオゲームの語り部たち：第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}&amp;lt;/ref&amp;gt; After this, the game&#039;s development changed direction and all story connections to the previous two &#039;&#039;Megami Tensei&#039;&#039; games were dropped.&lt;br /&gt;
&lt;br /&gt;
With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two &#039;&#039;Megami Tensei&#039;&#039; games.&amp;lt;ref name=&amp;quot;True MT&amp;quot;&amp;gt;{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}&amp;lt;/ref&amp;gt; In light of this, the title was subsequently given the prefix 真 &#039;&#039;Shin&#039;&#039;, a Japanese word meaning &amp;quot;true&amp;quot; to symbolize the series&#039;s rebirth and in aligning with the staff&#039;s true vision for the game.&amp;lt;ref name=&amp;quot;True MT&amp;quot;/&amp;gt; The game&#039;s writer, [[Ryuutaro Itou]], described &#039;&#039;Shin Megami Tensei&#039;&#039;&#039;s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game&#039;s ending.&amp;lt;ref&amp;gt;{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr|type=Blog}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生 &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
|jaM=True Goddess Reincarnation&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei (Game)]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_IV&amp;diff=137989</id>
		<title>Shin Megami Tensei IV</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_IV&amp;diff=137989"/>
		<updated>2024-10-02T10:35:32Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: added PAL publisher (as far as I know)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|jptitle= 真・女神転生IV&lt;br /&gt;
|jpmean= True Goddess Reincarnation IV&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT4 Cover US.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT4 Logo.png&lt;br /&gt;
|seoimage=SMT4 Cover US.png&lt;br /&gt;
|developers= [[Atlus]]&lt;br /&gt;
|publishers= Atlus &amp;lt;small&amp;gt;(JP, NA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Nintendo of Korea &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;Atlus &amp;lt;small&amp;gt;(PAL)&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;Self-published through Sega Europe&amp;lt;/ref&amp;gt;&amp;lt;small&amp;gt;&lt;br /&gt;
|genre= RPG&lt;br /&gt;
|platforms= Nintendo 3DS&lt;br /&gt;
|release=&lt;br /&gt;
{{Release&lt;br /&gt;
|header=Original release&lt;br /&gt;
|JP=May 23, 2013&lt;br /&gt;
|US= July 16, 2013&lt;br /&gt;
|AU= October 30, 2014&lt;br /&gt;
|EU= October 30, 2014&lt;br /&gt;
|HK= &lt;br /&gt;
|KR=November 9, 2013&amp;lt;ref name=&amp;quot;South Korea&amp;quot;&amp;gt;{{Cite Web|quote=Nintendo of Korea will publish Shin Megami Tensei IV in South Korea and the game will be a retail title. Atlus titles actually have a decent following in Korea since games like Shin Megami Tensei: Nocturne and the Persona titles were fully localized in Korean. This was back on the PS2, years before other JRPG publishers invested in Korean localizations, which are more common this generation. Shin Megami Tensei IV will be available on November 9 for 49,000 won ($46).|author=Siliconera Staff|url=[https://www.siliconera.com/nintendo-helping-atlus-shin-megami-tensei-iv-etrian-odyssey-iv-korea/ Nintendo Is Helping Atlus With Shin Megami Tensei IV And Etrian Odyssey IV In Korea]|archive=|published=October 4, 2013|retrieved=July 15, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|TW=}}&lt;br /&gt;
{{Release|header=&#039;&#039;Atlus Best Collection&#039;&#039;|JP=October 8, 2015}}&lt;br /&gt;
{{Release|header=&#039;&#039;Double Hero Pack&#039;&#039;|JP=April 19, 2018}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&#039;&#039;&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;{{JP|真・女神転生IV|Shin Megami Tensei Fō|True Goddess Reincarnation IV}}&amp;lt;/ref&amp;gt; is a 2013 role-playing game for the Nintendo 3DS, and the seventh entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on May 23, 2013 in Japan, and subsequently on July 16 in North America that same year. In South Korea, the game was published by Nintendo of Korea and released on November 9, 2013.&amp;lt;ref name=&amp;quot;South Korea&amp;quot;/&amp;gt; In Europe and Australia, the game was released digitally on the Nintendo eShop on October 30, 2014.&lt;br /&gt;
&lt;br /&gt;
A sequel, {{Link|Game|smt4a}}, was released for the Nintendo 3DS in 2016. Both games were later re-released in Japan in a dual package, entitled &#039;&#039;Shin Megami Tensei IV &amp;amp; Shin Megami Tensei IV: Final - Double Hero Pack&#039;&#039;, on April 19, 2018.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=神と悪魔と人間の新しい物語。&lt;br /&gt;
&lt;br /&gt;
グレゴリ暦1492年。緑豊かな地、東のミカド国。 悪魔退治専門の戦士”サムライ”となった少年少女たちは、 悪魔がはびこる都市、“東京” へ赴く。 そして、神と悪魔の壮大な戦いに巻き込まれる・・・・・・。&lt;br /&gt;
&lt;br /&gt;
誰もが遊べる、シンプルで奥深いバトルと育成システム。 ニンテンドー3DSに大作RPG、遂に登場。&lt;br /&gt;
|romaji=Kami to akuma to ningen no atarashī monogatari.&lt;br /&gt;
&lt;br /&gt;
Guregori-reki 1492-nen. Midori yutakana-chi, azuma no mikado kuni. Akuma taiji senmon no senshi &amp;quot;samurai&amp;quot; to natta shōnen shōjo-tachi wa, akuma ga habikoru toshi, &amp;quot;Tōkyō&amp;quot; e omomuku. Soshite,-shin to akuma no sōdaina tatakai ni makikoma reru......&lt;br /&gt;
&lt;br /&gt;
Daremoga asoberu, shinpurude okufukai batoru to ikusei shisutemu. Nintendō 3DS ni taisaku RPG, tsuini tōjō.&lt;br /&gt;
&lt;br /&gt;
|translation=A new story of gods, demons, and humans.&lt;br /&gt;
&lt;br /&gt;
1492 A.D.. Atop an abundant land of greenery stands the Eastern Kingdom of Mikado. Young men and women who serve as demon-slaying knights called Samurai venture into the demon-infested city of Tokyo. There, they are dragged into a grand fight between demons and gods…&lt;br /&gt;
&lt;br /&gt;
Featuring a simple, yet deep battle system and a training system that anyone can play. A grand RPG, finally available for the Nintendo 3DS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=As the protectors of the Eastern Kingdom of Mikado, the secret order of the Samurai is tasked with defending the kingdom from a growing army of demons. The fulfillment of this dury will take them outside the kingdom and into Tokyo, and bring to light several factions with competing designs on the outcome of the world...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei IV&#039;&#039; follows [[Flynn]], a [[Casualry]] living in the [[Eastern Kingdom of Mikado]] who begins having strange dreams of two men coaxing him to join their cause and a young girl begging to be revived. Flynn leaves to take the [[Gauntlet Rite]] at [[Mikado Castle]], a coming-of-age ceremony where all participants are tested if they are worthy of becoming [[Samurai]]. Having been selected as one of the new prentices, Flynn is whisked away from his former life to now live as a Samurai where he is charged with keeping the kingdom safe from the demons in [[Naraku]], an underground dungeon beneath the kingdom. There he meets and befriends fellow prentices [[Isabeau]], [[Jonathan]], and [[Walter]].&lt;br /&gt;
&lt;br /&gt;
However, growing unrest between the kingdom&#039;s impoverished Casualries and affluent [[Luxuror]]s soon lead to incidents of Casualries transforming into demons by reading books rumored to be distributed by the [[Black Samurai]], a masked individual clad in black. While investigating a village raid and failing to capture the Black Samurai, Flynn and the other Samurai are then tasked with descending down the depths of Naraku to find the culprit. Far below they discover the dystopian city of [[Tokyo]], where citizens are locked in a ceaseless struggle against demons plaguing the city streets. Conflicts and interwoven secrets soon after confront the four Samurai as they begin their search.&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Shin Megami Tensei IV&#039;&#039; incorporates the staple gameplay mechanics originally introduced in {{Link|Game|smt1}} in addition to a number of new mechanics added throughout the series. &#039;&#039;IV&#039;&#039; features both third-person perspective exploration in 3D-rendered environments, similar to {{Link|Game|smt3}}, as well as exploration of the game&#039;s overhead overworld map. Battles take place in first-person perspective. Players control the Samurai [[Flynn]] in navigation and combat through the use of the Nintendo 3DS&#039;s dual split screen, with the top-screen displaying Flynn&#039;s current location and battles, while the bottom screen displays menu information, map data, and the party&#039;s status and battle commands. As in previous &#039;&#039;Shin Megami Tensei&#039;&#039; games, Flynn is able to recruit [[Demon]]s through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be [[Isabeau]], [[Jonathan]], or [[Walter]] as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn&#039;s party have finished all their turns. During certain events and routes, Flynn&#039;s partner may be limited to one of these characters or none at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IV&#039;&#039; reintroduces the [[Press Turn System]], which originally debuted in &#039;&#039;Nocturne&#039;&#039; and was absent in {{Link|Game|smtsj}}. This combat system adds an extra turn to the party&#039;s number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy&#039;s weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. &#039;&#039;IV&#039;&#039; introduces new elements to the Press Turn System by stacking extra turns as well as adding the [[Smirk]] condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to &#039;&#039;IV&#039;&#039;&#039;s combat are [[Horde]] battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game&#039;s Press Turn System. Flynn is able to acquire new skills through [[Whispered Skill]]s, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill&#039;s rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.&lt;br /&gt;
&lt;br /&gt;
If in the event that Flynn&#039;s entire party is defeated, he will be taken to the [[River Styx]] where, for a large [[Macca]] fee, he can pay [[Charon]] to revive his party at his last location just before his death. This fee will gradually increase throughout the course of the game. If Flynn does not have sufficient funds and chooses to be revived, his revival will be put on a tab and Charon will immediately collect the owed fee as soon as Flynn makes enough Macca. Charon can also be paid in Nintendo 3DS Play Coins as well. Refusing to be revived results in a game over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IV&#039;&#039; brings back the equipment system from &#039;&#039;Shin Megami Tensei&#039;&#039; and {{Link|Game|smt2}}, in which Flynn is able to equip an assortment of weapons, guns and bullets, headgear, armor, leggings, and accessories. In addition to increasing stats, these can also change attack patterns or bequeath elemental weaknesses or resistances. Flynn&#039;s current equipment will now also visibly change his outward appearance as well.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s menu is accessed through Flynn&#039;s [[Gauntlet]], where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet&#039;s available app functions include [[Fusion|Demon Fusion]] and managing [[Challenge Quest]]s, which can be completed for experience, Macca, and item rewards. Carried over from &#039;&#039;Strange Journey&#039;&#039;, &#039;&#039;IV&#039;&#039; reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IV&#039;&#039; breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, &#039;&#039;IV&#039;&#039; also introduces [[Demon&#039;s Domain]]s which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for [[Relic]]s of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, &#039;&#039;IV&#039;&#039; instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.&lt;br /&gt;
&lt;br /&gt;
As with previous &#039;&#039;Shin Megami Tensei&#039;&#039; games, &#039;&#039;IV&#039;&#039; features an integrated [[Alignment]] system based on the Law-Neutral-Chaos scale. This system ties with the game&#039;s story progression and revolves around Flynn&#039;s responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game&#039;s ending route. Unlike some previous games, &#039;&#039;IV&#039;&#039; does not impose any restrictions to equipment nor affect demon availability based on Flynn&#039;s current Alignment.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Only one update for &#039;&#039;Shin Megami Tensei IV&#039;&#039; was released and had to be downloaded through the Nintendo 3DS eShop. As of the eShop&#039;s closure on March 27, 2023, this update can no longer be downloaded.&amp;lt;ref name=&amp;quot;eShop closure&amp;quot;&amp;gt;{{Cite Web|quote=As announced previously, sales of software and DLC for the Nintendo 3DS family and Wii U via Nintendo eShop will end at 5:00 PM Pacific Time on Monday, March 27, 2023.|author=|url=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/61150/~/wii-u-%26-nintendo-3ds-eshop-discontinuation---managing-unused-balances Nintendo Support: Wii U &amp;amp; Nintendo 3DS eShop Discontinuation]|archive=|published=|retrieved=July 14, 2023|site=Support.Nintendo.com|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Updates/Header}}&lt;br /&gt;
{{Updates&lt;br /&gt;
|version= StreetPass Update&lt;br /&gt;
|release= {{Release|US=July 16, 2013}}&lt;br /&gt;
|changes=&lt;br /&gt;
Only made available for download through the Nintendo eShop.{{clear}}Enables players to StreetPass with the 3DS version of {{Link|Game|sh1}} and &#039;&#039;[[Wikipedia:Etrian Odyssey IV|Etrian Odyssey IV]]&#039;&#039; for App Points.&amp;lt;ref&amp;gt;{{Cite Web|quote=『真・女神転生IV』のすれちがい通信をお楽しみいただく際、３DS用ソフト『世界樹の迷宮Ⅳ 伝承の巨神』あるいは３DS用ソフト『デビルサマナー ソウルハッカーズ』のすれちがいデータのある３DS本体とすれちがうと、アプリポイントのボーナスがあります。という今日の小ネタでした #真４|translquote=|author=Atlus|url=[https://twitter.com/Atlus_jp/status/337872215586504705?s=20 Atlus_jp&#039;s Tweet]|archive=|published=May 24, 2013|retrieved=August 1, 2023|site=Twitter.com|type=}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
Throughout 2013, a number of free and paid downloadable content was released in weekly waves following the game&#039;s launch in each region. These were released from July 16 to August 27, 2013 in North America.&amp;lt;ref name=&amp;quot;DLCBatch1&amp;quot;&amp;gt;{{Cite Web|quote=The first round of downloadable content for Shin Megami Tensei IV is available in North America today, alongside the launch of the game.|author=Ishaan Sahdev|url=[https://www.siliconera.com/shin-megami-tensei-iv-dlc-is-available-now-for-free-in-north-america/ Shin Megami Tensei IV DLC Is Available Now For Free In North America]|archive=|published=July 16, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch2&amp;quot;&amp;gt;{{Cite Web|quote=|author=Ishaan Sahdev|url=[https://www.siliconera.com/shin-megami-tensei-iv-dlc-lets-you-dress-flynn-in-a-school-uniform/ Shin Megami Tensei IV DLC Lets You Dress Flynn In A School Uniform]|archive=|published=July 23, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch3&amp;quot;&amp;gt;{{Cite Web|quote=|author=Ishaan Sahdev|url=[https://www.siliconera.com/shin-megami-tensei-iv-gets-its-first-story-dlc-in-north-america/ Shin Megami Tensei IV Gets Its First Story DLC In North America]|archive=|published=July 30, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch4&amp;quot;&amp;gt;{{Cite Web|quote=|author=Ishaan Sahdev|url=[https://www.siliconera.com/shin-megami-tensei-ivs-next-story-dlc-is-out-now/ Shin Megami Tensei IV’s Next Story DLC Is Out Now]|archive=|published=August 6, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch5&amp;quot;&amp;gt;{{Cite Web|quote=|author=Ishaan Sahdev|url=[https://www.siliconera.com/shin-megami-tensei-ivs-new-dlc-has-you-fight-gods-caretaker/ Shin Megami Tensei IV’s New DLC Has You Fight God’s Caretaker]|archive=|published=August 13, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch6&amp;quot;&amp;gt;{{Cite Web|quote=|author=Ishaan Sahdev|url=[https://www.siliconera.com/whos-this-ugly-fellow-hes-in-shin-megami-tensei-ivs-latest-dlc-quest/ Who’s This Ugly Fellow? He’s In Shin Megami Tensei IV’s Latest DLC Quest]|archive=|published=August 21, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DLCBatch7&amp;quot;&amp;gt;{{Cite Web|quote=Shin Megami Tensei IV has two more DLC quests this week.|author=Ishaan Sahdev|url=[https://www.siliconera.com/face-tokyos-guardian-in-the-latest-shin-megami-tensei-iv-dlc/ Face Tokyo’s Guardian In The Latest Shin Megami Tensei IV DLC]|archive=|published=August 27, 2013|retrieved=July 14, 2023|site=Siliconera|type=}}&amp;lt;/ref&amp;gt; As of the Nintendo 3DS eShop&#039;s closure on March 27, 2023, it is no longer possible to purchase or download the game&#039;s downloadable content.&amp;lt;ref name=&amp;quot;eShop closure&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Auric Armor|image=SMT4 Auric Armor Render.jpg|size=x150px|release={{Release|US= July 16, 2013}}|price=—|detail=[[Wikipedia:GameStop|GameStop]] preorder bonus.|note=*Pre-order bonus&lt;br /&gt;
*Included in the pre-order Limited Edition Box Set for GameStop customers}}&lt;br /&gt;
{{DLC|title=Prime Coat|image=SMT4 Prime Coat Render.jpg|size=x150px|release={{Release|US= July 16, 2013}}|price=—|detail=[[Wikipedia:Amazon (company)#Website|Amazon]] preorder bonus.|note=*Pre-order bonus&lt;br /&gt;
*Included in the pre-order Limited Edition Box Set for Amazon customers}}&lt;br /&gt;
{{DLC|title=Power Hoodie|image=SMT4 Power Hoodie Render.png|size=x150px|release={{Release|US= July 16, 2013}}|price=—|detail=[[Wikipedia:EB Games|EB Games]] preorder bonus.|note=*Pre-order bonus&lt;br /&gt;
*Included in the pre-order Limited Edition Box Set for EB Games customers}}&lt;br /&gt;
{{DLC|title=Visage Pack|image=SMT4 Visage Pack Screenshot.png|release={{Release|US= July 16, 2013&amp;lt;ref name=&amp;quot;DLCBatch1&amp;quot;/&amp;gt;}}|price=Free|detail=Adds three Delivery Challenge Quests that each award the Fighting Spirit, Strange Grease, and Magical Glasses headgears.|note=}}&lt;br /&gt;
{{DLC|title=White Samurai Apparel|image=SMT4 White Samurai Apparel Screenshot.png|release={{Release|US= July 16, 2013}}|price=$1.00 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds three Delivery Challenge Quests that each award the White Samurai armor set.|note=}}&lt;br /&gt;
{{DLC|title=Experience of the Afterlife|image=SMT4 Experience of the Afterlife Screenshot.png|release={{Release|US= July 16, 2013}}|price=$1.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds a Challenge Quest that sends Flynn to an area where high experience and experience-giving items can be gained in battle. [[Fairy]] [[Oread]] can also be unlocked for fusion.|note=}}&lt;br /&gt;
{{DLC|title=Symbolic Equipment|image=SMT4 Symbolic Equipment Screenshot.png|release={{Release|US= July 23, 2013&amp;lt;ref name=&amp;quot;DLCBatch2&amp;quot;/&amp;gt;}}|price=$0.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds three Delivery Challenge Quests that each award the Freedom Armor set.|note=}}&lt;br /&gt;
{{DLC|title=Underworld Money-Maker|image=SMT4 Underworld Money-Maker Screenshot.png|release={{Release|US= July 23, 2013&amp;lt;ref name=&amp;quot;DLCBatch2&amp;quot;/&amp;gt;}}|price=$2.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds a Challenge Quest that sends Flynn to an area where a lot of [[Macca]] and valuable items for resale can be gained in battle. [[Beast]] [[Asterius]] can also be unlocked for fusion.|note=}}&lt;br /&gt;
{{DLC|title=Death Has Its Applications|image=SMT4 Death Has Its Applications Screenshot.png|release={{Release|US= July 23, 2013&amp;lt;ref name=&amp;quot;DLCBatch2&amp;quot;/&amp;gt;}}|price=$2.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds a Challenge Quest that sends Flynn to an area where App Point-giving items can be gained in battle. [[Fiend]] [[Plasma]] can also be unlocked for fusion.|note=}}&lt;br /&gt;
{{DLC|title=Overlord Equipment|image=SMT4 Overlord Equipment Screenshot.png|release={{Release|US= July 30, 2013&amp;lt;ref name=&amp;quot;DLCBatch3&amp;quot;/&amp;gt;}}|price=$1.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds three Delivery Challenge Quests that each award the Overlord armor set.|note=}}&lt;br /&gt;
{{DLC|title=[[Clipped Wings|Clipped Wings 1]]|image=SMT4 Clipped Wings 1 Screenshot.png|release={{Release|US= July 30, 2013&amp;lt;ref name=&amp;quot;DLCBatch3&amp;quot;/&amp;gt;}}|price=$2.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Additional story Challenge Quest featuring a battle with Archangels [[Uriel]] and [[Raphael]].  Completion of this quest unlocks [[Herald]]s Uriel and Raphael for fusion.|note=}}&lt;br /&gt;
{{DLC|title=Snake Scale Equipment|image=SMT4 Snake Scale Equipment Screenshot.png|release={{Release|US= August 6, 2013&amp;lt;ref name=&amp;quot;DLCBatch4&amp;quot;/&amp;gt;}}|price=$1.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds three Delivery Challenge Quests that each award the Deity Scales armor set.|note=}}&lt;br /&gt;
{{DLC|title=[[Clipped Wings|Clipped Wings 2]]|image=SMT4 Clipped Wings 2 Screenshot.png|release={{Release|US= August 6, 2013&amp;lt;ref name=&amp;quot;DLCBatch4&amp;quot;/&amp;gt;}}|price=$2.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Additional story Challenge Quest featuring a battle with Archangels [[Gabriel]] and [[Michael]].  Completion of this quest unlocks Heralds Gabriel and Michael for fusion.|note=}}&lt;br /&gt;
{{DLC|title=[[Ancient One of the Sun]]|image=SMT4 Ancient One of the Sun Screenshot.png|release={{Release|US= August 13, 2013&amp;lt;ref name=&amp;quot;DLCBatch5&amp;quot;/&amp;gt;}}|price=$2.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Additional story Challenge Quest featuring a battle with [[Ancient of Days]].  Completion of this quest unlocks Godly Ancient of Days for fusion.|note=}}&lt;br /&gt;
{{DLC|title=[[The Eternal Youth]]|image=SMT4 The Eternal Youth Screenshot.png|release={{Release|US= August 21, 2013&amp;lt;ref name=&amp;quot;DLCBatch6&amp;quot;/&amp;gt;}}|price=$2.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Additional story Challenge Quest featuring a battle with [[Sanat Kumara]]. Completion of this quest unlocks Chaos Sanat Kumara for fusion.|note=}}&lt;br /&gt;
{{DLC|title=Radiant Equipment|image=SMT4 Radiant Equipment Screenshot.png|release={{Release|US= August 27, 2013&amp;lt;ref name=&amp;quot;DLCBatch7&amp;quot;/&amp;gt;}}|price=$1.49 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds three Delivery Challenge Quests that each award the Traje de Luces armor set.|note=}}&lt;br /&gt;
{{DLC|title=[[For the Past... For the Future]]|image=SMT4 For the Past For the Future Screenshot.png|release={{Release|US= August 27, 2013&amp;lt;ref name=&amp;quot;DLCBatch7&amp;quot;/&amp;gt;}}|price=$2.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Additional story Challenge Quest featuring a timed battle with [[Masakado]]. Completion of this quest unlocks [[Fury]] [[Masakado&#039;s Shadow]] for fusion.|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Pre-Order Bonuses===&lt;br /&gt;
In North America, a &amp;quot;Limited Edition Box Set&amp;quot; of &#039;&#039;Shin Megami Tensei IV&#039;&#039; was available for customers who pre-ordered the game for its July 16, 2013 release date. The box set contained the &#039;&#039;[[Shin Megami Tensei IV: Strategy &amp;amp; Design]]&#039;&#039; book produced by Prima Games, containing 176 pages of the game&#039;s starter strategy guide and artwork; the &#039;&#039;[[Shin Megami Tensei Music Collection CD]]&#039;&#039;, containing selected tracks from the &#039;&#039;Shin Megami Tensei&#039;&#039; series; and a deluxe-sized collectible slipcase featuring character key art. Additionally, customers could also receive a bonus downloadable body armor if they pre-ordered the box set from select retailers: the Auric Armor from GameStop, the Prime Coat from Amazon, and the Power Hoodie from EB Games.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT4 Limited Edition Box Set.png|Advertisement for the Limited Edition Box Set in North America.&lt;br /&gt;
SMT4 Auric Armor Render.jpg|Render of the Auric Armor pre-order bonus for GameStop customers in North America.&lt;br /&gt;
SMT4 Prime Coat Render.jpg|Render of the Prime Coat pre-order bonus for Amazon customers in North America.&lt;br /&gt;
SMT4 Power Hoodie Render.png|Render of the Power Hoodie pre-order bonus for EB Games customers in North America.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Edition===&lt;br /&gt;
In Japan, a special edition &#039;&#039;Shin Megami Tensei IV&#039;&#039;-themed 3DS LL model was also released alongside the standalone game on May 23, 2013. The model features silhouettes of demons from the game on its casing and comes pre-installed with the digital version of &#039;&#039;Shin Megami Tensei IV&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Web|quote=Nintendo and Atlus will be releasing a Shin Megami Tensei IV-themed Nintendo 3DS XL in Japan. The limited edition portable game console will come pre-installed with Shin Megami Tensei IV, which launches on May 23rd in Japan.|author=|url=[https://mynintendonews.com/2013/02/20/check-out-this-awesome-shin-megami-tensei-iv-themed-nintendo-3ds-xl/ Check Out This Awesome Shin Megami Tensei IV-Themed Nintendo 3DS XL]|archive=|published=February 20, 2013|retrieved=October 3, 2023|site=My Nintendo News|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT4 3DS LL.png|Special edition 3DS LL model in Japan&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja= 真・女神転生IV &#039;&#039;Shin Megami Tensei Fō&#039;&#039;&lt;br /&gt;
|jaM= True Goddess Reincarnation IV&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= 진 여신전생IV&lt;br /&gt;
|koM=True Goddess Reincarnation IV&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://atlus.com/atlus-titles/smt4/?ItemID=19 English Website]&lt;br /&gt;
*[https://megaten4.jp/ Japanese Website]&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei IV]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_HD_Remaster&amp;diff=134131</id>
		<title>Shin Megami Tensei III: Nocturne HD Remaster</title>
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		<updated>2024-09-20T10:32:06Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;padding:0.5em 1em; margin: 1em 0;&amp;quot;&amp;gt;&#039;&#039;This page covers content exclusive to the HD Remaster. For the other releases of Nocturne, see [[Shin Megami Tensei III: Nocturne]] and [[Shin Megami Tensei III: Nocturne Maniax]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jpmean=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3HD PS4 Cover US.png|PS4&lt;br /&gt;
SMT3HD Cover.jpg|NSW&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT3HD Logo US.png&lt;br /&gt;
|seoimage=SMT3HD PS4 Cover US.png&lt;br /&gt;
|developers=[[Atlus]]&amp;lt;br/&amp;gt;[[I.T.L.]]{{Exp|Co-developer}}&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br/&amp;gt;Nintendo Switch&amp;lt;br/&amp;gt;Steam&lt;br /&gt;
|release={{Release|JP=October 29, 2020|WW=May 25, 2021}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;&#039;&#039;&#039; is a remaster of {{link|game|smt3nm}}, rebuilt in the Unity game engine. It was released for the Nintendo Switch and PlayStation 4 on October 29, 2020 in Japan, followed by North America and Europe on May 25, 2021. The Steam version was released on the same day, May 25, in all regions. &#039;&#039;HD Remaster&#039;&#039; incorporates the changes from both the original &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Maniax Chronicle Edition&#039;&#039;, with additional updates including graphical touch-ups, voice acting, a revised localization, and downloadable content. &lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch and PlayStation 4 versions of &#039;&#039;HD Remaster&#039;&#039; are based on the &#039;&#039;Chronicle Edition&#039;&#039; release, with Dante available as paid downloadable content. The Steam version is based on the original &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, making it the only official release of the original game in the west. Content from &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Chronicle Edition&#039;&#039; are available as downloadable content for that version.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=――&#039;&#039;&#039;東京が死んで、僕が生まれた。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200X年、東京。 主人公は、都内の高校に通う普通の少年。&lt;br /&gt;
その日は、これからも続くありふれた日常の一片に過ぎないはずであった。&lt;br /&gt;
しかし、突然起こった大異変『東京受胎』に巻き込まれ、日本の首都は『悪魔』の住まう異界へと姿を変えてしまう。ひとり目覚めた時、少年の身体もまた悪魔として新生していた。 変わり果てた『トウキョウ』で、変わり果てた己の身を戦いの旅路へと投じ、少年はかつての友人たちと『新世界創造』の選択と葛藤の物語を紡いでいく。 &lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;THE WORLD HAS BEEN SWALLOWED BY CHAOS&#039;&#039;&#039;&amp;lt;/br&amp;gt;As a demonic revolution descends into a broken Tokyo, the choices you make will determine if it stays that way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
EU=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;LE MONDE A SOMBRÉ DANS LE CHAOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;Alors qu&#039;une vague de démons se répand dans les rues dévastées de Tokyo, vos choix décideront de votre sort.&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
CAN=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;LE MONDE EST ENGLOUTI PAR LE CHAOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;Une révolution démoniaque s&#039;abat sur la ville brisée de Tokyo. Vos décisions détermineront son sort.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== German ===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;DIE WELT IST IM CHAOS VERSUNKEN&#039;&#039;&#039; &amp;lt;br/&amp;gt;Eine dämonische Revolution ist über ein zerstörtes Tokio hereingebrochen. Deine Entscheidungen bestimmen die Zukunft.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Main|{{Sect|Shin Megami Tensei III: Nocturne|Synopsis}}}}&lt;br /&gt;
{{Main|{{Sect|Shin Megami Tensei III: Nocturne Maniax|Synopsis}}}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
The &#039;&#039;HD Remaster&#039;&#039; runs at a maximum resolution and framerate of 1080p and 30 FPS respectively, exclusively in 16:9 aspect ratio. Pre-rendered cutscenes are still in 480p and 4:3 ratio, with the blank space being filled by a blurred version of the cutscene.&lt;br /&gt;
&lt;br /&gt;
Gameplay and cutscenes now feature voice acting in Japanese and English. The audio language can be swapped at any time or turned off.&lt;br /&gt;
&lt;br /&gt;
A new Merciful difficulty was added as free DLC. This difficulty option was added to accommodate players who want to enjoy the story of &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; but don&#039;t enjoy the difficulty of the game.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.frontlinejp.net/2020/07/30/shin-megami-tensei-iii-nocturne-hd-remaster-director-interview/ Shin Megami Tensei III Nocturne HD Remaster: Director Interview]|archive= |published=August 13 2020 |retrieved= June 13, 2024|site= |type= }}&amp;lt;/ref&amp;gt; Compared to Normal, Merciful makes the following gameplay changes: &lt;br /&gt;
* Enemy damage decreases by 0.5x.&lt;br /&gt;
* Player damage increases by 2x.&lt;br /&gt;
* Exp earned after battles increases by 3x.&lt;br /&gt;
* Macca earned after battles increases by 5x. &lt;br /&gt;
* Escape chance is 100%.&lt;br /&gt;
* Player hit and evasion rate greatly increases.&lt;br /&gt;
* Enemy encounter rate is lower. &lt;br /&gt;
&lt;br /&gt;
Players can freely switch between difficulties during the game.   &lt;br /&gt;
&lt;br /&gt;
Players can suspend their session, allowing them to quit the game and resume their progress later without needing to save at a Terminal. The suspend save file is deleted after loading. &lt;br /&gt;
&lt;br /&gt;
The number of save files was increased from 5 to 20.    &lt;br /&gt;
&lt;br /&gt;
Dante&#039;s skill, [[Son&#039;s Oath]], now grants the [[Pierce]] effect, fixing the gameplay discrepancy between Dante and Raidou.&lt;br /&gt;
&lt;br /&gt;
An update released on December 23, 2020, added the option to select skills during fusion. Additionally, the update simplified the skill rerolling process to being a single button press.  &lt;br /&gt;
&lt;br /&gt;
The French and German localizations have entirely been redone in order to be more accurate to the Japanese script. The &#039;&#039;HD Remaster&#039;&#039; also features brand new Italian and Spanish translations.&lt;br /&gt;
&lt;br /&gt;
Numerous demon names in the English localization have been changed from the PlayStation 2 release:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PS2&lt;br /&gt;
!HD Remaster&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Mitra&lt;br /&gt;
|-&lt;br /&gt;
|Laksmi&lt;br /&gt;
|Lakshmi&lt;br /&gt;
|-&lt;br /&gt;
|Uzume&lt;br /&gt;
|Ame-no-Uzume&lt;br /&gt;
|-&lt;br /&gt;
|Beiji-Weng&lt;br /&gt;
|Beidou Xingjun&lt;br /&gt;
|-&lt;br /&gt;
|Wu Kong&lt;br /&gt;
|Qitian Dasheng&lt;br /&gt;
|-&lt;br /&gt;
|Bishamon&lt;br /&gt;
|Bishamonten&lt;br /&gt;
|-&lt;br /&gt;
|Jikoku&lt;br /&gt;
|Jikokuten&lt;br /&gt;
|-&lt;br /&gt;
|Mikazuchi&lt;br /&gt;
|Take-Mikazuchi&lt;br /&gt;
|-&lt;br /&gt;
|Koumoku&lt;br /&gt;
|Koumokuten&lt;br /&gt;
|-&lt;br /&gt;
|Zouchou&lt;br /&gt;
|Zouchouten&lt;br /&gt;
|-&lt;br /&gt;
|Minakata&lt;br /&gt;
|Take-Minakata&lt;br /&gt;
|-&lt;br /&gt;
|Feng Huang&lt;br /&gt;
|Zhuque&lt;br /&gt;
|-&lt;br /&gt;
|Kusi Mitama&lt;br /&gt;
|Kushi Mitama&lt;br /&gt;
|-&lt;br /&gt;
|Purski&lt;br /&gt;
|Pulukishi&lt;br /&gt;
|-&lt;br /&gt;
|Onkot&lt;br /&gt;
|Ongkhot&lt;br /&gt;
|-&lt;br /&gt;
|Karasu&lt;br /&gt;
|Karasu Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Dis&lt;br /&gt;
|Dís&lt;br /&gt;
|-&lt;br /&gt;
|Koppa&lt;br /&gt;
|Koppa Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Pyro Jack&lt;br /&gt;
|Jack-o&#039;-Lantern&lt;br /&gt;
|-&lt;br /&gt;
|Raja Naga&lt;br /&gt;
|Naga Raja&lt;br /&gt;
|-&lt;br /&gt;
|Sparna&lt;br /&gt;
|Suparna&lt;br /&gt;
|-&lt;br /&gt;
|Ikusa&lt;br /&gt;
|Yomotsu-Ikusa&lt;br /&gt;
|-&lt;br /&gt;
|Shikome&lt;br /&gt;
|Yomotsu-Shikome&lt;br /&gt;
|-&lt;br /&gt;
|Tao Tie&lt;br /&gt;
|Taotie&lt;br /&gt;
|-&lt;br /&gt;
|Girimehkala&lt;br /&gt;
|Girimekhala&lt;br /&gt;
|-&lt;br /&gt;
|Fomor&lt;br /&gt;
|Fomorian&lt;br /&gt;
|-&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Vetala&lt;br /&gt;
|-&lt;br /&gt;
|Kurama&lt;br /&gt;
|Kurama Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Long&lt;br /&gt;
|Qing Long&lt;br /&gt;
|-&lt;br /&gt;
|Gui Xian&lt;br /&gt;
|Xuanwu&lt;br /&gt;
|-&lt;br /&gt;
|Cai-Zhi&lt;br /&gt;
|Xiezhai&lt;br /&gt;
|-&lt;br /&gt;
|Gurr&lt;br /&gt;
|Gurulu&lt;br /&gt;
|-&lt;br /&gt;
|The Harlot&lt;br /&gt;
|Mother Harlot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
===Steam===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Release&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.4&lt;br /&gt;
|{{Release|WW=February 23, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Minor text fix&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.3&lt;br /&gt;
|{{Release|WW=January 20, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Fixed slowdown when using buff/debuffs&lt;br /&gt;
* Fixed other minor issues&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.2&lt;br /&gt;
|{{Release|WW=October 8, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* Improved lip sync&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.1&lt;br /&gt;
|{{Release|WW=July 13, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* An issue with the camera position after enabling &amp;quot;Hide UI&amp;quot; during screen transitions has been resolved.&lt;br /&gt;
* The button icon at the top-right of the CONFIG screen used for changing categories now updates properly based on assigned button mappings.&lt;br /&gt;
* The order of settings for contrast has been adjusted.&lt;br /&gt;
* An issue where DLC BGM may not take effect immediately after confirming settings has been resolved.&lt;br /&gt;
* The sound effects for Daisoujou&#039;s actions when in the party have been added.&lt;br /&gt;
* An incorrect ceiling texture used for an operating room in Shinjuku Medical Center has been replaced with the proper texture.&lt;br /&gt;
* Family sharing is now enabled for the free DLC packages: Chronicle Pack and Merciful Difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
&#039;&#039;HD Remaster&#039;&#039; received multiple sets of downloadable content upon its launch. The content differs slightly between versions of the game; the Steam version has both the &amp;quot;Chronicle Pack&amp;quot; and &amp;quot;Maniax Pack&amp;quot;, which respectively add [[Raidou Kuzunoha XIV]] or [[Dante]] along with the [[Labyrinth of Amala]] and [[Fiend]] boss battles, as this version is based on the original release of &#039;&#039;Nocturne&#039;&#039; without the aforementioned additions. The Switch and PlayStation 4 versions are both based on the &#039;&#039;Chronicle Edition&#039;&#039; and so just have the &amp;quot;Maniax Pack&amp;quot; available. All versions of &#039;&#039;HD Remaster&#039;&#039; also received additional downloadable content packs that add brand new content to the game.&lt;br /&gt;
&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Chronicle Pack{{clear}}&amp;lt;small&amp;gt;(Steam only)&amp;lt;/small&amp;gt;|image=SMT3 Chronicle Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}|price=Free|detail=Adds the &#039;&#039;Chronicle&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Raidou Kuzunoha XIV as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Maniax Pack|image=SMT3 Maniax Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$9.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &#039;&#039;Maniax&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Dante from &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039; as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Merciful Difficulty|image=SMT3 Merciful Difficulty.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=Free|detail=Adds the easiest difficulty setting, &amp;quot;Merciful&amp;quot;.|note=}}&lt;br /&gt;
{{DLC|title=Mercy and Expectation Map Pack|image=SMT3 Mercy and Expectation Map Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$6.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &amp;quot;Little Master&#039;s Mercy&amp;quot; and &amp;quot;Master&#039;s Expectation&amp;quot; scenarios. |note=&lt;br /&gt;
*In &amp;quot;Little Master&#039;s Mercy&amp;quot;, an extra dungeon called &amp;quot;[[Where the Demi-Fiend Was Born]]&amp;quot; is added where experience-giving items can be gained. &lt;br /&gt;
*The &amp;quot;Master&#039;s Expectation&amp;quot; scenario adds the optional &amp;quot;[[Center of the Conception]]&amp;quot; dungeon, where high-price items can be gained.}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei BGM Pack|image=SMT3 Shin Megami Tensei BGM Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$7.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds selected background music from the &#039;&#039;Shin Megami Tensei&#039;&#039; series that plays during battle and while on the overworld map. Music is changed in the Config menu.|note=Music only changes while roaming and battling on the Vortex World&#039;s Overworld. The DLC includes the following songs:&lt;br /&gt;
*Overworld&lt;br /&gt;
**Ruins ({{link|game|smt1}})&lt;br /&gt;
**2D Field ({{link|game|smt2}})&lt;br /&gt;
**Tokyo ({{link|game|smt4}})&lt;br /&gt;
**Large Map ({{link|game|smt4a}})&lt;br /&gt;
*Battle&lt;br /&gt;
**Battle ({{link|game|smt1}})&lt;br /&gt;
**Battle ({{link|game|smt2}})&lt;br /&gt;
**Battle A2 ({{link|game|smt4}})&lt;br /&gt;
**Battle F1 ({{link|game|smt4a}})&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Special Edition===&lt;br /&gt;
Beginning on May 21, 2021, a Digital Deluxe Edition of &#039;&#039;Shin Megami Tensei III: HD Remaster&#039;&#039; was made available, ahead of the game&#039;s worldwide Steam release on May 25. The Digital Deluxe Edition includes the base game and all available downloadable content packs. Purchasers who bought the edition on May 21 were also given a 4-day early access to the game.&lt;br /&gt;
&lt;br /&gt;
===Genjitsu Makaika Box===&lt;br /&gt;
Released in Japan, Korea, and China, the Genjitsu Makaika Box was a physical limited edition package released on October 29, 2020.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.atlus.co.jp/news/13816/ 『真・女神転生III NOCTURNE HD REMASTER』限定版 現実魔界化BOXの内容をご紹介！]|archive= |published=July 20, 2020 |retrieved= June 13, 2024|site= |type= }}&amp;lt;/ref&amp;gt; The box set came with the following items:&lt;br /&gt;
*Standard &#039;&#039;Shin Megami Tensei III Nocturne: HD Remaster&#039;&#039; game (PlayStation 4 or Nintendo Switch).&lt;br /&gt;
*&#039;&#039;Ayakashi Monthly&#039;&#039; book, featuring information on the world of &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;. 106 total pages.&lt;br /&gt;
*[[Shin Megami Tensei III: Nocturne HD Remaster Piano Arrange + Rare Soundtrack]]. Two discs with a total of 37 songs. The first disc contains piano arrangements of popular &#039;&#039;Nocturne&#039;&#039; songs, the second disc has a selection of songs heard in-game.&lt;br /&gt;
*One ceramic [[Amala Drum]] shaped incense burner, which plugs into a wall socket. &lt;br /&gt;
**In the Korean and Chinese releases, this was replaced with a T-shirt with the designs of the [[Demi-fiend]]&#039;s tattoos printed on the front and back.&lt;br /&gt;
*Slipcase styled after one of the game&#039;s item boxes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3HD Genjitsu Makaika Box JP.png|Japanese bundle&lt;br /&gt;
SMT3HD Genjitsu Makaika Box KO.png|Korean and Chinese bundle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in Shin Megami Tensei III: Nocturne|Characters]]===&lt;br /&gt;
===[[Bosses in Shin Megami Tensei III: Nocturne|Bosses]]===&lt;br /&gt;
===[[Demons in Shin Megami Tensei III: Nocturne|Demons]]===&lt;br /&gt;
===[[Skills in Shin Megami Tensei III: Nocturne|Skills]]===&lt;br /&gt;
===[[Items in Shin Megami Tensei III: Nocturne|Items]]===&lt;br /&gt;
===[[Locations in Shin Megami Tensei III: Nocturne|Locations]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enM=&lt;br /&gt;
|enBr= Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enBrM=&lt;br /&gt;
|ja=真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jaM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhS= 真·女神转生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhSM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhT= 真·女神轉生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhTM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=진·여신전생3 NOCTURNE HD REMASTER &lt;br /&gt;
|koM=True Goddess Reincarnation 3: Nocturne HD Remaster&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Korean and Traditional Chinese releases of &#039;&#039;HD Remaster&#039;&#039; were based on the original version of the game, rather than the &#039;&#039;Chronicle&#039;&#039; editions. Though no official reason was given, the exclusion of the &#039;&#039;Chronicle&#039;&#039; content may have been done in order to avoid historical insensitivity involving [[Raidou Kuzunoha XIV]]; Raidou wears an outfit that resembles Japan&#039;s [[wikipedia:Taishō era|Taishō era]] military uniforms, which was an era of Japanese colonization in Korea and other areas of Asia. The only way for Korean or Chinese players to access the &#039;&#039;Chronicle&#039;&#039; content was to purchase the &#039;&#039;Maniax&#039;&#039; DLC featuring [[Dante]].&lt;br /&gt;
**On November 29, 2020, SEGA Asia announced that the &#039;&#039;Chronicle&#039;&#039; DLC would be released for the Traditional Chinese version of the game at some time in the near future.&amp;lt;ref&amp;gt;{{Cite Web|quote=繁體中文版『真・女神轉生Ⅲ NOCTURNE HD REMASTER』決定發布追加DLC「CHRONICLE PACK」！詳細的發布日期將於日後公開。為了能盡早為玩家們提供本DLC，目前開發團隊正在努力開發中，敬請稍加等候。|translquote=Traditional Chinese version of &amp;quot;Shin Megami Tensei III NOCTURNE HD REMASTER&amp;quot; It has been decided to release the additional DLC &amp;quot;CHRONICLE PACK&amp;quot;! The detailed release date will be announced at a later date. In order to provide players with this DLC as soon as possible, the development team is currently working hard to develop it, so please wait for a while. |author=SEGA Asia |url= [https://www.facebook.com/sega.asiacs/posts/1695186353993437 Facebook Post]|archive= |published=November 29, 2020 |retrieved= July 1, 2024|site= |type= }}&amp;lt;/ref&amp;gt; The DLC was released on December 24, 2020, and was free for a limited time from December 24, 2020 to January 6, 2021.&amp;lt;ref&amp;gt;{{Cite Web|quote=繁體中文版『真・女神轉生Ⅲ NOCTURNE HD REMASTER』追加DLC「CHRONICLE PACK」決定於12/24（四）發布。另決定舉辦為期2星期的免費下載活動：2020年12月24日（四）～2021年1月6日（三）為止 |translquote=Traditional Chinese version of &amp;quot;Shin Megami Tensei III NOCTURNE HD REMASTER&amp;quot; The additional DLC &amp;quot;CHRONICLE PACK&amp;quot; will be released on December 24 (Thursday). It has also been decided to hold a 2-week free download event: December 24, 2020 (Thursday) to January 6, 2021 (Wednesday) |author=SEGA Asia |url= [https://www.facebook.com/sega.asiacs/posts/pfbid022btE3nNPSYTHEoLcnGHfwAWdCMa73Ntw2aN87s722qZZxEKRsLQUPt2K5PqvJzyxl?rdid=UPeCE5LWk10V4JJR Facebook Post]|archive= |published=December 15, 2020 |retrieved= July 1, 2024|site= |type= }}&amp;lt;/ref&amp;gt; &lt;br /&gt;
**Despite eventually releasing in China, the &#039;&#039;Chronicle&#039;&#039; DLC has never been released in Korea.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.atlus.com/smt3/ Website (English)]&lt;br /&gt;
*[http://shin-megamitensei.jp/3hd/ Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne Maniax]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_HD_Remaster&amp;diff=134118</id>
		<title>Shin Megami Tensei III: Nocturne HD Remaster</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_III:_Nocturne_HD_Remaster&amp;diff=134118"/>
		<updated>2024-09-20T08:12:33Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: added German blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=SMT|type=game}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot; style=&amp;quot;padding:0.5em 1em; margin: 1em 0;&amp;quot;&amp;gt;&#039;&#039;This page covers content exclusive to the HD Remaster. For the other releases of Nocturne, see [[Shin Megami Tensei III: Nocturne]] and [[Shin Megami Tensei III: Nocturne Maniax]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jpmean=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3HD PS4 Cover US.png|PS4&lt;br /&gt;
SMT3HD Cover.jpg|NSW&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT3HD Logo US.png&lt;br /&gt;
|seoimage=SMT3HD PS4 Cover US.png&lt;br /&gt;
|developers=[[Atlus]]&amp;lt;br/&amp;gt;[[I.T.L.]]{{Exp|Co-developer}}&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br/&amp;gt;Nintendo Switch&amp;lt;br/&amp;gt;Steam&lt;br /&gt;
|release={{Release|JP=October 29, 2020|WW=May 25, 2021}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;&#039;&#039;&#039; is a remaster of {{link|game|smt3nm}}, rebuilt in the Unity game engine. It was released for the Nintendo Switch and PlayStation 4 on October 29, 2020 in Japan, followed by North America and Europe on May 25, 2021. The Steam version was released on the same day, May 25, in all regions. &#039;&#039;HD Remaster&#039;&#039; incorporates the changes from both the original &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Maniax Chronicle Edition&#039;&#039;, with additional updates including graphical touch-ups, voice acting, a revised localization, and downloadable content. &lt;br /&gt;
&lt;br /&gt;
The Nintendo Switch and PlayStation 4 versions of &#039;&#039;HD Remaster&#039;&#039; are based on the &#039;&#039;Chronicle Edition&#039;&#039; release, with Dante available as paid downloadable content. The Steam version is based on the original &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, making it the only official release of the original game in the west. Content from &#039;&#039;Maniax&#039;&#039; and &#039;&#039;Chronicle Edition&#039;&#039; are available as downloadable content for that version.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=――&#039;&#039;&#039;東京が死んで、僕が生まれた。&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
200X年、東京。 主人公は、都内の高校に通う普通の少年。&lt;br /&gt;
その日は、これからも続くありふれた日常の一片に過ぎないはずであった。&lt;br /&gt;
しかし、突然起こった大異変『東京受胎』に巻き込まれ、日本の首都は『悪魔』の住まう異界へと姿を変えてしまう。ひとり目覚めた時、少年の身体もまた悪魔として新生していた。 変わり果てた『トウキョウ』で、変わり果てた己の身を戦いの旅路へと投じ、少年はかつての友人たちと『新世界創造』の選択と葛藤の物語を紡いでいく。 &lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;THE WORLD HAS BEEN SWALLOWED BY CHAOS&#039;&#039;&#039;&amp;lt;/br&amp;gt;As a demonic revolution descends into a broken Tokyo, the choices you make will determine if it stays that way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===French===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;LE MONDE EST ENGLOUTI PAR LE CHAOS&#039;&#039;&#039;&amp;lt;/br&amp;gt;Une révolution démoniaque s&#039;abat sur la ville brisée de Tokyo. Vos décisions détermineront son sort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== German ===&lt;br /&gt;
{{BlurbEN|blurb=&#039;&#039;&#039;DIE WELT IST IM CHAOS VERSUNKEN&#039;&#039;&#039; &amp;lt;br/&amp;gt;Eine dämonische Revolution ist über ein zerstörtes Tokio hereingebrochen. Deine Entscheidungen bestimmen die Zukunft.}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{Main|{{Sect|Shin Megami Tensei III: Nocturne|Synopsis}}}}&lt;br /&gt;
{{Main|{{Sect|Shin Megami Tensei III: Nocturne Maniax|Synopsis}}}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Changes==&lt;br /&gt;
The &#039;&#039;HD Remaster&#039;&#039; runs at a maximum resolution and framerate of 1080p and 30 FPS respectively, exclusively in 16:9 aspect ratio. Pre-rendered cutscenes are still in 480p and 4:3 ratio, with the blank space being filled by a blurred version of the cutscene.&lt;br /&gt;
&lt;br /&gt;
Gameplay and cutscenes now feature voice acting in Japanese and English. The audio language can be swapped at any time or turned off.&lt;br /&gt;
&lt;br /&gt;
A new Merciful difficulty was added as free DLC. This difficulty option was added to accommodate players who want to enjoy the story of &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; but don&#039;t enjoy the difficulty of the game.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.frontlinejp.net/2020/07/30/shin-megami-tensei-iii-nocturne-hd-remaster-director-interview/ Shin Megami Tensei III Nocturne HD Remaster: Director Interview]|archive= |published=August 13 2020 |retrieved= June 13, 2024|site= |type= }}&amp;lt;/ref&amp;gt; Compared to Normal, Merciful makes the following gameplay changes: &lt;br /&gt;
* Enemy damage decreases by 0.5x.&lt;br /&gt;
* Player damage increases by 2x.&lt;br /&gt;
* Exp earned after battles increases by 3x.&lt;br /&gt;
* Macca earned after battles increases by 5x. &lt;br /&gt;
* Escape chance is 100%.&lt;br /&gt;
* Player hit and evasion rate greatly increases.&lt;br /&gt;
* Enemy encounter rate is lower. &lt;br /&gt;
&lt;br /&gt;
Players can freely switch between difficulties during the game.   &lt;br /&gt;
&lt;br /&gt;
Players can suspend their session, allowing them to quit the game and resume their progress later without needing to save at a Terminal. The suspend save file is deleted after loading. &lt;br /&gt;
&lt;br /&gt;
The number of save files was increased from 5 to 20.    &lt;br /&gt;
&lt;br /&gt;
Dante&#039;s skill, [[Son&#039;s Oath]], now grants the [[Pierce]] effect, fixing the gameplay discrepancy between Dante and Raidou.&lt;br /&gt;
&lt;br /&gt;
An update released on December 23, 2020, added the option to select skills during fusion. Additionally, the update simplified the skill rerolling process to being a single button press.  &lt;br /&gt;
&lt;br /&gt;
The French and German localizations have entirely been redone in order to be more accurate to the Japanese script. The &#039;&#039;HD Remaster&#039;&#039; also features brand new Italian and Spanish translations.&lt;br /&gt;
&lt;br /&gt;
Numerous demon names in the English localization have been changed from the PlayStation 2 release:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!PS2&lt;br /&gt;
!HD Remaster&lt;br /&gt;
|-&lt;br /&gt;
|Mithra&lt;br /&gt;
|Mitra&lt;br /&gt;
|-&lt;br /&gt;
|Laksmi&lt;br /&gt;
|Lakshmi&lt;br /&gt;
|-&lt;br /&gt;
|Uzume&lt;br /&gt;
|Ame-no-Uzume&lt;br /&gt;
|-&lt;br /&gt;
|Beiji-Weng&lt;br /&gt;
|Beidou Xingjun&lt;br /&gt;
|-&lt;br /&gt;
|Wu Kong&lt;br /&gt;
|Qitian Dasheng&lt;br /&gt;
|-&lt;br /&gt;
|Bishamon&lt;br /&gt;
|Bishamonten&lt;br /&gt;
|-&lt;br /&gt;
|Jikoku&lt;br /&gt;
|Jikokuten&lt;br /&gt;
|-&lt;br /&gt;
|Mikazuchi&lt;br /&gt;
|Take-Mikazuchi&lt;br /&gt;
|-&lt;br /&gt;
|Koumoku&lt;br /&gt;
|Koumokuten&lt;br /&gt;
|-&lt;br /&gt;
|Zouchou&lt;br /&gt;
|Zouchouten&lt;br /&gt;
|-&lt;br /&gt;
|Minakata&lt;br /&gt;
|Take-Minakata&lt;br /&gt;
|-&lt;br /&gt;
|Feng Huang&lt;br /&gt;
|Zhuque&lt;br /&gt;
|-&lt;br /&gt;
|Kusi Mitama&lt;br /&gt;
|Kushi Mitama&lt;br /&gt;
|-&lt;br /&gt;
|Purski&lt;br /&gt;
|Pulukishi&lt;br /&gt;
|-&lt;br /&gt;
|Onkot&lt;br /&gt;
|Ongkhot&lt;br /&gt;
|-&lt;br /&gt;
|Karasu&lt;br /&gt;
|Karasu Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Dis&lt;br /&gt;
|Dís&lt;br /&gt;
|-&lt;br /&gt;
|Koppa&lt;br /&gt;
|Koppa Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Pyro Jack&lt;br /&gt;
|Jack-o&#039;-Lantern&lt;br /&gt;
|-&lt;br /&gt;
|Raja Naga&lt;br /&gt;
|Naga Raja&lt;br /&gt;
|-&lt;br /&gt;
|Sparna&lt;br /&gt;
|Suparna&lt;br /&gt;
|-&lt;br /&gt;
|Ikusa&lt;br /&gt;
|Yomotsu-Ikusa&lt;br /&gt;
|-&lt;br /&gt;
|Shikome&lt;br /&gt;
|Yomotsu-Shikome&lt;br /&gt;
|-&lt;br /&gt;
|Tao Tie&lt;br /&gt;
|Taotie&lt;br /&gt;
|-&lt;br /&gt;
|Girimehkala&lt;br /&gt;
|Girimekhala&lt;br /&gt;
|-&lt;br /&gt;
|Fomor&lt;br /&gt;
|Fomorian&lt;br /&gt;
|-&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Vetala&lt;br /&gt;
|-&lt;br /&gt;
|Kurama&lt;br /&gt;
|Kurama Tengu&lt;br /&gt;
|-&lt;br /&gt;
|Long&lt;br /&gt;
|Qing Long&lt;br /&gt;
|-&lt;br /&gt;
|Gui Xian&lt;br /&gt;
|Xuanwu&lt;br /&gt;
|-&lt;br /&gt;
|Cai-Zhi&lt;br /&gt;
|Xiezhai&lt;br /&gt;
|-&lt;br /&gt;
|Gurr&lt;br /&gt;
|Gurulu&lt;br /&gt;
|-&lt;br /&gt;
|The Harlot&lt;br /&gt;
|Mother Harlot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
===Steam===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Release&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.4&lt;br /&gt;
|{{Release|WW=February 23, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Minor text fix&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.3&lt;br /&gt;
|{{Release|WW=January 20, 2022}}&lt;br /&gt;
|&lt;br /&gt;
* Fixed slowdown when using buff/debuffs&lt;br /&gt;
* Fixed other minor issues&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.2&lt;br /&gt;
|{{Release|WW=October 8, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* Improved lip sync&lt;br /&gt;
|-&lt;br /&gt;
|Version 1.0.1&lt;br /&gt;
|{{Release|WW=July 13, 2021}}&lt;br /&gt;
|&lt;br /&gt;
* An issue with the camera position after enabling &amp;quot;Hide UI&amp;quot; during screen transitions has been resolved.&lt;br /&gt;
* The button icon at the top-right of the CONFIG screen used for changing categories now updates properly based on assigned button mappings.&lt;br /&gt;
* The order of settings for contrast has been adjusted.&lt;br /&gt;
* An issue where DLC BGM may not take effect immediately after confirming settings has been resolved.&lt;br /&gt;
* The sound effects for Daisoujou&#039;s actions when in the party have been added.&lt;br /&gt;
* An incorrect ceiling texture used for an operating room in Shinjuku Medical Center has been replaced with the proper texture.&lt;br /&gt;
* Family sharing is now enabled for the free DLC packages: Chronicle Pack and Merciful Difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
&#039;&#039;HD Remaster&#039;&#039; received multiple sets of downloadable content upon its launch. The content differs slightly between versions of the game; the Steam version has both the &amp;quot;Chronicle Pack&amp;quot; and &amp;quot;Maniax Pack&amp;quot;, which respectively add [[Raidou Kuzunoha XIV]] or [[Dante]] along with the [[Labyrinth of Amala]] and [[Fiend]] boss battles, as this version is based on the original release of &#039;&#039;Nocturne&#039;&#039; without the aforementioned additions. The Switch and PlayStation 4 versions are both based on the &#039;&#039;Chronicle Edition&#039;&#039; and so just have the &amp;quot;Maniax Pack&amp;quot; available. All versions of &#039;&#039;HD Remaster&#039;&#039; also received additional downloadable content packs that add brand new content to the game.&lt;br /&gt;
&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=Chronicle Pack{{clear}}&amp;lt;small&amp;gt;(Steam only)&amp;lt;/small&amp;gt;|image=SMT3 Chronicle Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}|price=Free|detail=Adds the &#039;&#039;Chronicle&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Raidou Kuzunoha XIV as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Maniax Pack|image=SMT3 Maniax Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$9.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &#039;&#039;Maniax&#039;&#039; version of the game as a mode when starting a new game. This mode introduces Dante from &#039;&#039;[[Wikipedia:Devil May Cry 2|Devil May Cry 2]]&#039;&#039; as a character.|note=*The Labyrinth of Amala and Fiend boss battles are also added in the Steam version.}}&lt;br /&gt;
{{DLC|title=Merciful Difficulty|image=SMT3 Merciful Difficulty.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=Free|detail=Adds the easiest difficulty setting, &amp;quot;Merciful&amp;quot;.|note=}}&lt;br /&gt;
{{DLC|title=Mercy and Expectation Map Pack|image=SMT3 Mercy and Expectation Map Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$6.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds the &amp;quot;Little Master&#039;s Mercy&amp;quot; and &amp;quot;Master&#039;s Expectation&amp;quot; scenarios. |note=&lt;br /&gt;
*In &amp;quot;Little Master&#039;s Mercy&amp;quot;, an extra dungeon called &amp;quot;[[Where the Demi-Fiend Was Born]]&amp;quot; is added where experience-giving items can be gained. &lt;br /&gt;
*The &amp;quot;Master&#039;s Expectation&amp;quot; scenario adds the optional &amp;quot;[[Center of the Conception]]&amp;quot; dungeon, where high-price items can be gained.}}&lt;br /&gt;
{{DLC|title=Shin Megami Tensei BGM Pack|image=SMT3 Shin Megami Tensei BGM Pack.jpg|release=&#039;&#039;&#039;Steam:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 24, 2021}}&amp;lt;br/&amp;gt;&#039;&#039;&#039;Switch:&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{Release|US=May 21, 2021}}|price=$7.99 &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;|detail=Adds selected background music from the &#039;&#039;Shin Megami Tensei&#039;&#039; series that plays during battle and while on the overworld map. Music is changed in the Config menu.|note=Music only changes while roaming and battling on the Vortex World&#039;s Overworld. The DLC includes the following songs:&lt;br /&gt;
*Overworld&lt;br /&gt;
**Ruins ({{link|game|smt1}})&lt;br /&gt;
**2D Field ({{link|game|smt2}})&lt;br /&gt;
**Tokyo ({{link|game|smt4}})&lt;br /&gt;
**Large Map ({{link|game|smt4a}})&lt;br /&gt;
*Battle&lt;br /&gt;
**Battle ({{link|game|smt1}})&lt;br /&gt;
**Battle ({{link|game|smt2}})&lt;br /&gt;
**Battle A2 ({{link|game|smt4}})&lt;br /&gt;
**Battle F1 ({{link|game|smt4a}})&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Promotions==&lt;br /&gt;
===Special Edition===&lt;br /&gt;
Beginning on May 21, 2021, a Digital Deluxe Edition of &#039;&#039;Shin Megami Tensei III: HD Remaster&#039;&#039; was made available, ahead of the game&#039;s worldwide Steam release on May 25. The Digital Deluxe Edition includes the base game and all available downloadable content packs. Purchasers who bought the edition on May 21 were also given a 4-day early access to the game.&lt;br /&gt;
&lt;br /&gt;
===Genjitsu Makaika Box===&lt;br /&gt;
Released in Japan, Korea, and China, the Genjitsu Makaika Box was a physical limited edition package released on October 29, 2020.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.atlus.co.jp/news/13816/ 『真・女神転生III NOCTURNE HD REMASTER』限定版 現実魔界化BOXの内容をご紹介！]|archive= |published=July 20, 2020 |retrieved= June 13, 2024|site= |type= }}&amp;lt;/ref&amp;gt; The box set came with the following items:&lt;br /&gt;
*Standard &#039;&#039;Shin Megami Tensei III Nocturne: HD Remaster&#039;&#039; game (PlayStation 4 or Nintendo Switch).&lt;br /&gt;
*&#039;&#039;Ayakashi Monthly&#039;&#039; book, featuring information on the world of &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;. 106 total pages.&lt;br /&gt;
*[[Shin Megami Tensei III: Nocturne HD Remaster Piano Arrange + Rare Soundtrack]]. Two discs with a total of 37 songs. The first disc contains piano arrangements of popular &#039;&#039;Nocturne&#039;&#039; songs, the second disc has a selection of songs heard in-game.&lt;br /&gt;
*One ceramic [[Amala Drum]] shaped incense burner, which plugs into a wall socket. &lt;br /&gt;
**In the Korean and Chinese releases, this was replaced with a T-shirt with the designs of the [[Demi-fiend]]&#039;s tattoos printed on the front and back.&lt;br /&gt;
*Slipcase styled after one of the game&#039;s item boxes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3HD Genjitsu Makaika Box JP.png|Japanese bundle&lt;br /&gt;
SMT3HD Genjitsu Makaika Box KO.png|Korean and Chinese bundle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in Shin Megami Tensei III: Nocturne|Characters]]===&lt;br /&gt;
===[[Bosses in Shin Megami Tensei III: Nocturne|Bosses]]===&lt;br /&gt;
===[[Demons in Shin Megami Tensei III: Nocturne|Demons]]===&lt;br /&gt;
===[[Skills in Shin Megami Tensei III: Nocturne|Skills]]===&lt;br /&gt;
===[[Items in Shin Megami Tensei III: Nocturne|Items]]===&lt;br /&gt;
===[[Locations in Shin Megami Tensei III: Nocturne|Locations]]===&lt;br /&gt;
===[[Achievements in {{PAGENAME}}|Achievements]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enM=&lt;br /&gt;
|enBr= Shin Megami Tensei III: Nocturne HD Remaster&lt;br /&gt;
|enBrM=&lt;br /&gt;
|ja=真・女神転生III-NOCTURNE HD REMASTER&lt;br /&gt;
|jaM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhS= 真·女神转生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhSM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|zhT= 真·女神轉生III-NOCTURNE HD REMASTER&lt;br /&gt;
|zhTM=True Goddess Reincarnation III: Nocturne HD Remaster&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=진·여신전생3 NOCTURNE HD REMASTER &lt;br /&gt;
|koM=True Goddess Reincarnation 3: Nocturne HD Remaster&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original Korean and Traditional Chinese releases of &#039;&#039;HD Remaster&#039;&#039; were based on the original version of the game, rather than the &#039;&#039;Chronicle&#039;&#039; editions. Though no official reason was given, the exclusion of the &#039;&#039;Chronicle&#039;&#039; content may have been done in order to avoid historical insensitivity involving [[Raidou Kuzunoha XIV]]; Raidou wears an outfit that resembles Japan&#039;s [[wikipedia:Taishō era|Taishō era]] military uniforms, which was an era of Japanese colonization in Korea and other areas of Asia. The only way for Korean or Chinese players to access the &#039;&#039;Chronicle&#039;&#039; content was to purchase the &#039;&#039;Maniax&#039;&#039; DLC featuring [[Dante]].&lt;br /&gt;
**On November 29, 2020, SEGA Asia announced that the &#039;&#039;Chronicle&#039;&#039; DLC would be released for the Traditional Chinese version of the game at some time in the near future.&amp;lt;ref&amp;gt;{{Cite Web|quote=繁體中文版『真・女神轉生Ⅲ NOCTURNE HD REMASTER』決定發布追加DLC「CHRONICLE PACK」！詳細的發布日期將於日後公開。為了能盡早為玩家們提供本DLC，目前開發團隊正在努力開發中，敬請稍加等候。|translquote=Traditional Chinese version of &amp;quot;Shin Megami Tensei III NOCTURNE HD REMASTER&amp;quot; It has been decided to release the additional DLC &amp;quot;CHRONICLE PACK&amp;quot;! The detailed release date will be announced at a later date. In order to provide players with this DLC as soon as possible, the development team is currently working hard to develop it, so please wait for a while. |author=SEGA Asia |url= [https://www.facebook.com/sega.asiacs/posts/1695186353993437 Facebook Post]|archive= |published=November 29, 2020 |retrieved= July 1, 2024|site= |type= }}&amp;lt;/ref&amp;gt; The DLC was released on December 24, 2020, and was free for a limited time from December 24, 2020 to January 6, 2021.&amp;lt;ref&amp;gt;{{Cite Web|quote=繁體中文版『真・女神轉生Ⅲ NOCTURNE HD REMASTER』追加DLC「CHRONICLE PACK」決定於12/24（四）發布。另決定舉辦為期2星期的免費下載活動：2020年12月24日（四）～2021年1月6日（三）為止 |translquote=Traditional Chinese version of &amp;quot;Shin Megami Tensei III NOCTURNE HD REMASTER&amp;quot; The additional DLC &amp;quot;CHRONICLE PACK&amp;quot; will be released on December 24 (Thursday). It has also been decided to hold a 2-week free download event: December 24, 2020 (Thursday) to January 6, 2021 (Wednesday) |author=SEGA Asia |url= [https://www.facebook.com/sega.asiacs/posts/pfbid022btE3nNPSYTHEoLcnGHfwAWdCMa73Ntw2aN87s722qZZxEKRsLQUPt2K5PqvJzyxl?rdid=UPeCE5LWk10V4JJR Facebook Post]|archive= |published=December 15, 2020 |retrieved= July 1, 2024|site= |type= }}&amp;lt;/ref&amp;gt; &lt;br /&gt;
**Despite eventually releasing in China, the &#039;&#039;Chronicle&#039;&#039; DLC has never been released in Korea.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.atlus.com/smt3/ Website (English)]&lt;br /&gt;
*[http://shin-megamitensei.jp/3hd/ Website (Japanese)]&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Shin Megami Tensei III: Nocturne Maniax]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Dante&amp;diff=134117</id>
		<title>Dante</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Dante&amp;diff=134117"/>
		<updated>2024-09-20T08:01:14Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3NM Dante Render.png|SMT3NM&lt;br /&gt;
SMT3HD Dante Render.png|SMT3HD&lt;br /&gt;
Dx2 Devil May Cry 5 Dante Render.png|Dx2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|seoimage=SMT3NM Dante Render.png&lt;br /&gt;
|jpname=ダンテ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=&lt;br /&gt;
|race=[[Fiend]]{{Exp App|SMT3NM|Dx2}}&lt;br /&gt;
|alignment=Neutral{{Exp App|SMT3NM}}&lt;br /&gt;
|arcana=&lt;br /&gt;
|order=&lt;br /&gt;
|va=[[Toshiyuki Morikawa]] &amp;lt;small&amp;gt;(JA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Wikipedia:Reuben Langdon|Reuben Langdon]] &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dante&#039;&#039;&#039; is a guest character from the [https://devilmaycry.fandom.com/wiki/Devil_May_Cry_(series) &#039;&#039;Devil May Cry&#039;&#039; series], who appears in &#039;&#039;[[Shin Megami Tensei III: Nocturne Maniax]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei: Liberation Dx2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Dante is a demon hunter, the son of the Legendary Dark Knight [https://devilmaycry.fandom.com/wiki/Sparda Sparda], and half-demon half-human hybrid. He is the owner of the [https://devilmaycry.fandom.com/wiki/Devil_May_Cry_(shop) Devil May Cry agency] where he resides. &lt;br /&gt;
&lt;br /&gt;
2000 years ago, Sparda woke up to justice and betrayed the evil demon king [https://devilmaycry.fandom.com/wiki/Mundus Mundus], and single-handedly defeated him and his demonic army. Sparda sealed away Mundus using the [https://devilmaycry.fandom.com/wiki/Sparda_(Devil_Arm) sword bearing his name], which later turns into the Force Edge.&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Sparda would fall in love with a human woman named [https://devilmaycry.fandom.com/wiki/Eva Eva], and the two had twins: Dante and [https://devilmaycry.fandom.com/wiki/Vergil Vergil]. Sparda gave his sons a sword each: Dante gained the [https://devilmaycry.fandom.com/wiki/Rebellion Rebellion], while Vergil acquired the [https://devilmaycry.fandom.com/wiki/Yamato Yamato]. In addition, the two brothers each gained a half of an amulet which could unlock the seal between the demon and human worlds when brought together. However, when the brothers were young, Mundus&#039; legion attacked and burned down their home, killing Eva and separating the twins.&lt;br /&gt;
&lt;br /&gt;
From this moment on, Dante swore revenge on demon-kind, killing any demon he comes across, hoping it would bring him closer to whoever was responsible for the loss of his family. In pursuit of this goal, he opened up a devil hunting agency.&lt;br /&gt;
&lt;br /&gt;
Dante&#039;s demon heritage give him [https://devilmaycry.fandom.com/wiki/Dante#Powers_and_Abilities incredible powers] and allow him to achieve many feats, such as stopping Vergil from endangering the human world in his quest for power and sealing Mundus away for a second time.&lt;br /&gt;
&lt;br /&gt;
Later in his life, Dante is accompanied by the young and brash [[Nero]], who has ties to the Yamato, as well as the mysterious man [[V]], who uses familiars to fight for him.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
[[File:SMT3HD Dante Fullbody Screenshot.png|right|frameless|180x180px]]&lt;br /&gt;
Dante&#039;s design in &#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039; is ripped straight from his appearance in &#039;&#039;[[wikipedia:Devil_May_Cry_2|Devil May Cry 2]]&#039;&#039;, the latest entry in the series at the time. Dante has thick white hair, with bangs covering his right eye. He wears high black boots and red jeans, with a belt wrapped around each thigh. Dante has a belt with a skull buckle around his waist, and he wears black gloves with three buckled straps on each. His coat is a dark red, with two coattails, featuring a buckled collar and a black strap going over his right shoulder wrapping around his chest, with two golden studs on the front. The front of the coat also differs from the rest of it, being black with a zipper closed all the way up from the waist to the bottom of Dante&#039;s neck, his coat being open at the base of his neck.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Liberation Dx2&#039;&#039;,  Dante&#039;s design is taken directly from &#039;&#039;[[wikipedia:Devil_May_Cry_5|Devil May Cry 5]]&#039;&#039;. His hair is now more grayish, and his outfit is much simpler. He wears a dark red coat, open to reveal an ordinary dark blue T-shirt with three buttons. The sleeves themselves reach his elbows, though they are torn up. Dante wears black finger-less gloves and white bandages. For his legs, he wears a black belt with golden accents, black leather pants, and brown boots.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[File:SM3HD Dante First Fight Dialogue Screenshot.png|left|thumb|180x180px|Dante taunting the Demi-fiend while they&#039;re fighting in Ikebukuro.]]&lt;br /&gt;
Dante is a snarky and cocky devil hunter. Due to his demonic powers, there exist few foes who could challenge him. As such, he almost never takes his opponents seriously and loves toying with his enemies, often taunting them in the middle of combat. Dante also has the tendency to banter with his opponents before and during a fight. He likes to use unorthodox and impractical methods which he thinks are cool in order to defeat demons. Even so, he genuinely cares about the safety of humans and will hunt down any demon that endangers people. However, he can be quite lazy, often not taking jobs he doesn&#039;t like and as such he&#039;s plagued with financial troubles. Though as Dante aged, his overall impulsive behavior was toned down as his patience grew thinner. Nevertheless, he&#039;s still arrogant and playful. During his first fight against the Demi-fiend, he rhetorically asks if Demi-fiend is having fun, while Dante claims he&#039;s having &amp;quot;the time of his life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The original idea behind the inclusion of Dante in &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; came from a staff member who was a huge fan of the &#039;&#039;Devil May Cry&#039;&#039; series. After some consideration that Dante could fit the setting of the game due to his role as a demon hunter, the idea was developed further. This included the creation of a movie in which Dante jumps off a tall building and confronts the protagonist with his guns drawn which was later used for the first encounter the player has with Dante in-game. The movie was sent to Capcom, who &amp;quot;loved it and the rest is history.&amp;quot;&amp;lt;ref&amp;gt;{{Cite Interview|quote=The movie is the scene where Dante jumps off of a building and lands behind the main character with guns drawn.  We used strategy guides and other reference materials to create the movie. It turned out great and we were confident that Capcom would like it.  Just as we thought, they loved it and the rest is history.”|translquote=|publ=|url=[https://web.archive.org/web/20080803194443/http://www.gamezone.com/news/07_29_04_09_56AM.htm]|published=July 29, 2004|retrieved=August 3, 2008|site=GameZone|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{link|game|smt3}}===&lt;br /&gt;
{{SMT3 Party Stats&lt;br /&gt;
|level=80&lt;br /&gt;
|st=25&lt;br /&gt;
|vi=22&lt;br /&gt;
|ma=22&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=16&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|hp=612&lt;br /&gt;
|mp=306&lt;br /&gt;
|expel=nul&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=nul&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|mind=nul&lt;br /&gt;
|mindfrac=0&lt;br /&gt;
|nerve=nul&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|curse=nul&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|phys=rs&lt;br /&gt;
|physfrac=1/2&lt;br /&gt;
|fire=rs&lt;br /&gt;
|firefrac=1/2&lt;br /&gt;
|ice=rs&lt;br /&gt;
|icefrac=1/2&lt;br /&gt;
|elec=rs&lt;br /&gt;
|elecfrac=1/2&lt;br /&gt;
|force=rs&lt;br /&gt;
|forcefrac=1/2&lt;br /&gt;
|lunge=n&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=n&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=n&lt;br /&gt;
|recruit=n&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|E &amp;amp; I|-}}&lt;br /&gt;
{{Skill|SMT3|Rebellion|-}}&lt;br /&gt;
{{Skill|SMT3|Roundtrip|-}}&lt;br /&gt;
{{Skill|SMT3|Whirlwind|-}}&lt;br /&gt;
{{Skill|SMT3|Holy Star|-}}&lt;br /&gt;
{{Skill|SMT3|Provoke|-}}&lt;br /&gt;
{{Skill|SMT3|Never Yield|-}}&lt;br /&gt;
{{Skill|SMT3|Intimidate|-}}&lt;br /&gt;
{{Skill|SMT3|Twosome Time|81}}&lt;br /&gt;
{{Skill|SMT3|Stinger|82}}&lt;br /&gt;
{{Skill|SMT3|Son&#039;s Oath|83}}&lt;br /&gt;
{{Skill|SMT3|Showtime|84}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039;, Twosome Time was named Bullet Time, and Son&#039;s Oath didn&#039;t have the Pierce effect. Raidou&#039;s equivalent skill in &#039;&#039;Shin Megami Tensei III: Nocturne Maniax Chronicle&#039;&#039; Raidou The Eternal had Pierce, creating a discrepancy between the two characters who are otherwise functionally identical. This was fixed in &#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|smt1=&lt;br /&gt;
|smt2=&lt;br /&gt;
|smt3=A Devil Hunter who wandered into the Vortex World. He wields his two guns, Ebony and Ivory, along with his trusty sword, Rebellion. It is said that he has the blood of the legendary demon warrior Sparda in him.&lt;br /&gt;
|smtsj=&lt;br /&gt;
|smt4=&lt;br /&gt;
|smt4a=&lt;br /&gt;
|smt5=&lt;br /&gt;
|smti=&lt;br /&gt;
|dx2=&lt;br /&gt;
|sh1=&lt;br /&gt;
|dsrk1=&lt;br /&gt;
|dsrk2=&lt;br /&gt;
|sh2=&lt;br /&gt;
|p2is=&lt;br /&gt;
|p2ep=&lt;br /&gt;
|p3=&lt;br /&gt;
|p4=&lt;br /&gt;
|p5=&lt;br /&gt;
|pq1=&lt;br /&gt;
|pq2=&lt;br /&gt;
|p5s=&lt;br /&gt;
|dcbr=&lt;br /&gt;
|dcw=&lt;br /&gt;
|dcld=&lt;br /&gt;
|dcfi=&lt;br /&gt;
|desu1=&lt;br /&gt;
|desu2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
&lt;br /&gt;
=== {{link|game|smt3nm}} ===&lt;br /&gt;
[[File:SMT3HD Dante Entering Tokyo Screenshot.png|thumb|175x175px|Dante entering Tokyo after the Conception.]]&lt;br /&gt;
Dante is one of the few story additions to &#039;&#039;Nocturne Maniax&#039;&#039;, released simply as &#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039; in America and &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039; in Europe. He was replaced by [[Raidou Kuzunoha XIV|Raidou Kuzunoha the XIV]] in the Japan-exclusive re-release &#039;&#039;[[Shin Megami Tensei III: Nocturne Maniax Chronicle Edition|Shin Megami Tensei III: Nocturne Maniax Chronicle]]&#039;&#039;, and by default in &#039;&#039;[[Shin Megami Tensei III: Nocturne HD Remaster]]&#039;&#039;. However, Dante is available as paid DLC for the &#039;&#039;HD Remaster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Dante is first mentioned before [[The Conception]] in Tokyo, qualified as a &amp;quot;strange foreigner wearing a red cloak and carrying a big sword&amp;quot; by a citizen. Dante survives the Conception, and is shown stalking the [[Demi-fiend]] after he gets out of Shinjuku Medical Center, while making a snarky remark about the state of Tokyo.&lt;br /&gt;
[[File:SM3HD Dante First Fight Screenshot.png|left|thumb|180x180px|Dante about to fight the Demi-fiend in Ikebukuro.]]&lt;br /&gt;
After the Demi-fiend survives the Mantra&#039;s court of strength, the Menorah of Sovereignty starts flickering. As he notices this, the Demi-fiend looks up and sees Dante standing at the highest point of the building, who proceeds to jump off and lands right in front of the Demi-fiend, before attacking him. During the battle, Dante toys with the Demi-fiend and doesn&#039;t take the fight seriously, taunting the Demi-fiend multiple times. Though Dante gets bored of the battle, he takes an interest in the Demi-fiend, sensing he&#039;s different from the other demons. He introduces himself to the demon hybrid, and he reveals that he was hired by an [[Louis Cyphre#Shin Megami Tensei III: Nocturne|old man]] to kill demons, which include the Demi-fiend. However, he thinks there&#039;s more to his job than it first appeared, and so he takes off, ordering the Demi-fiend to survive so they can fight another time.&lt;br /&gt;
&lt;br /&gt;
[[File:SMT3HD Dante Second Fight Screenshot.png|thumb|180x180px|Dante going to fight the Demi-fiend in the third Kalpa.]]&lt;br /&gt;
The next time Dante appears is in the third Kalpa. He figured out that the old man plans to have the Fiends kill each other, and gives the Demi-fiend the opportunity to turn back. Should the Demi-fiend continue further into the Kalpa, Dante will pursue him in a game of cat and mouse. If Dante catches up to the Demi-fiend, he will attack his party before fleeing the battle, putting the Demi-fiend at the start of the room and taunting him. When the Demi-fiend makes his way deep enough into the third Kalpa, Dante catches up to him and engages in a second battle, this time being much tougher and taking the fight more seriously. After the fight, Dante launches a final stinger, but intentionally avoids stabbing the Demi-fiend, the attack landing on the wall right behind him. He compliments the Demi-fiend, before clarifying that if he killed him, he&#039;s just playing into the old man&#039;s plan, which he refuses to do, and so he plans to leave the demon hybrid alone while investigating on his own. Before parting ways, Dante gives the Demi-fiend the Menorah of Knowledge since it&#039;s useless to him.&lt;br /&gt;
[[File:SMT3HD Dante Coin Flip Result Screenshot.png|left|thumb|180x180px|Dante&#039;s coin flip lands on heads.]]&lt;br /&gt;
When the Demi-fiend reaches the fifth Kalpa, Dante will be waiting for him at the entrance, surprised he made it this far. Stepping out of the shadows, Dante explains that his and the Demi-fiend&#039;s goals align, and so will offer to join his party, realizing the irony of a Devil Hunter being hired by a demon. If the Demi-fiend refuses his offer, he will stay at the entrance of the Kalpa, waiting for the Demi-fiend to change his mind. Should he accept, Dante will flip a double-headed coin&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;As seen in &#039;&#039;Devil May Cry 2&#039;&#039;.&amp;lt;/ref&amp;gt; and ask the Demi-fiend to call the result: if he calls heads, and he&#039;ll take 1 Macca, but if he calls tails then Dante will take half of his Macca. Dante will then permanently join the party and be summonable as a demon.&lt;br /&gt;
&lt;br /&gt;
Dante&#039;s story relevance ends after he joins the Demi-fiend&#039;s party, and he has no more dialogue or cutscenes. His fate is left unknown in every ending.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|dx2}}===&lt;br /&gt;
[[File:Dx2 Dante Nero and V Render.jpg|thumb|180x180px|Dante, Nero and V]]&lt;br /&gt;
Dante is part of a collaboration with &#039;&#039;Devil May Cry 5&#039;&#039; and was available from March 4th 2019 to March 13th 11:59 PM JST&amp;lt;ref&amp;gt;https://twitter.com/d2megaten/status/1102497159046262785&amp;lt;/ref&amp;gt; alongside Nero and V, the two other playable characters in &#039;&#039;Devil May Cry 5&#039;&#039;.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/065257.html&amp;lt;/ref&amp;gt; A 4★ Dante was available if the designated Facebook post on the official &#039;&#039;Liberation Dx2&#039;&#039; account reached 1000 likes.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/065257.html&amp;lt;/ref&amp;gt; There was a storyline where he was a boss fight, and where he could be recruited. Voice lines, grunts, render during cutscenes and his soundtrack [https://devilmaycry.fandom.com/wiki/Subhuman Subhuman] were reused from &#039;&#039;Devil May Cry 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The event returned from October 1st 2020 to October 14th 18:59 PST.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/081962.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ダンテ&lt;br /&gt;
|jaM=Dante&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Shin Megami Tensei III: Nocturne Maniax/HD Remaster&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SMT3 EU Cover.jpg|Dante on the European box art.&lt;br /&gt;
File:SMT3NM English PAL Back Cover.jpg|Dante is a selling point on the back of the European box.&lt;br /&gt;
File:SMT3NM Dante PS2 Model.png|Dante&#039;s model from &#039;&#039;Nocturne Maniax&#039;&#039;.&lt;br /&gt;
File:SMT3HD Dante Sword Point Screenshot.png|Dante menacing Demi-fiend.&lt;br /&gt;
File:SMT3HD Dante 5th Kalpa Screenshot.jpg|Dante encountering Demi-fiend in the fifth kalpa.&lt;br /&gt;
File:SMT3HD Feat Dante Icon.png|&amp;quot;Featuring Dante from the Devil May Cry series&amp;quot; sticker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Shin Megami Tensei: Liberation Dx2&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dx2 Dante Render.jpg|Promotional render.&lt;br /&gt;
File:Dx2 Dante Screenshot.jpg|Dante&#039;s stats.&lt;br /&gt;
File:Dx2 Dante Battle Screenshot.png|Dante using Rapid Shot.&lt;br /&gt;
File:DX2 Dante Model.png|Dante&#039;s in-game model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, when Dante uses his Showtime attack, Style meter rankings from B to S from Devil May Cry 2 (&#039;&#039;&#039;Bingo&#039;&#039;&#039;, &#039;&#039;&#039;Are You Ready?&#039;&#039;&#039; and &#039;&#039;&#039;Showtime!&#039;&#039;&#039;) appear on the screen.&lt;br /&gt;
* After the inclusion of Dante in &#039;&#039;Nocturne&#039;&#039;, as part of Atlus&#039;s collaboration with Capcom [[Kazuma Kaneko]] would design the Devil Trigger forms of Dante and Vergil in &#039;&#039;[[wikipedia:Devil May Cry 3: Dante&#039;s Awakening|Devil May Cry 3: Dante&#039;s Awakening]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|quote=この後、コラボ企画の一環として『デビルメイクライ3』でダンテの悪魔化デザインを金子一馬が提供しています。|translquote=Later, as part of the collaboration project, Kazuma Kaneko provided the design for Dante&#039;s demonization in &#039;Devil May Cry 3&#039;.|chapter=|book=[[Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs]]|publyear=2017|author=[[Nobuyuki Shioda]]|publisher=|lang=JP|volume=|edition=|page=111|transl=|isbn=}}&amp;lt;/ref&amp;gt; These designs would be later included in both the original and &#039;&#039;Ultimate&#039;&#039; versions of &#039;&#039;[[wikipedia:Marvel vs. Capcom 3: Fate of Two Worlds|Marvel vs. Capcom 3]]&#039;&#039;, the &#039;&#039;Special Edition&#039;&#039; of &#039;&#039;[[wikipedia:Devil May Cry 4: Special Edition|Devil May Cry 4]]&#039;&#039;, and &#039;&#039;[[wikipedia:Marvel_vs._Capcom:_Infinite|Marvel vs Capcom Infinite]]&#039;&#039;, all of which credit Kaneko.&lt;br /&gt;
* If Demi-fiend jumps off the 60/F of the Mantra headquarters while Dante is in the party, he will be unharmed while Demi-fiend and the other demons will be at 1 HP. This is a nod to Dante&#039;s first boss fight introduction cutscene where he leaps off the same spot and lands unscathed.&lt;br /&gt;
* In his original series, Dante can tap into his demonic powers and activate [https://devilmaycry.fandom.com/wiki/Devil_Trigger Devil Trigger], making him faster and more powerful, and in &#039;&#039;Devil May Cry 2&#039;&#039; he also has access to [https://devilmaycry.fandom.com/wiki/Sin_Devil_Trigger Ultimate Devil Mode], an even more powerful demon form only accessible when Dante is at critical health. However, Dante never uses either form in &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; for unknown reasons.&lt;br /&gt;
* The &amp;quot;Featuring Dante from the &#039;&#039;Devil May Cry&#039;&#039; series&amp;quot; sticker was exclusive to the European release &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039;. For the release of the &#039;&#039;HD Remaster&#039;&#039;, PlayStation released a new high quality version of the image that can be printed out.&amp;lt;ref&amp;gt;https://blog.playstation.com/2021/04/20/how-featuring-dante-happened-in-shin-megami-tensei-iii-nocturne-hd-remaster/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_V:_Vengeance&amp;diff=125849</id>
		<title>Shin Megami Tensei V: Vengeance</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_V:_Vengeance&amp;diff=125849"/>
		<updated>2024-08-17T13:40:12Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{New Release}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生V Vengeance&lt;br /&gt;
|jpmean=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT5V NSW Cover US.png|NSW&lt;br /&gt;
SMT5V PS5 Cover US.png|PS5&lt;br /&gt;
SMT5V XBSX Cover US.png|XBSX&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT5V Logo US.png&lt;br /&gt;
|seoimage=SMT5V NSW Cover US.png&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Nintendo Switch&amp;lt;br/&amp;gt;PlayStation 4&amp;lt;br/&amp;gt;PlayStation 5&amp;lt;br/&amp;gt;Xbox One&amp;lt;br/&amp;gt;Xbox Series X/S&amp;lt;br/&amp;gt;Steam&lt;br /&gt;
|release={{Release|WW=June 14, 2024}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei V: Vengeance&#039;&#039;&#039;&#039;&#039; is an enhanced edition of the 2021 role-playing game {{Link|Game|SMT5}}, the ninth entry in the {{Link|Series|SMT-}}. It is developed by [[Atlus]] and was released worldwide on for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Steam on June 14, 2024. It was announced on February 21, 2024.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= Evan Campell|url= [https://www.gamespot.com/articles/shin-megami-tensei-5-vengeance-announced-coming-to-more-than-just-switch/1100-6521244/ Shin Megami Tensei 5: Vengeance Announced, Coming To More Than Just Switch]|archive= |published= February 21, 2024 |retrieved= February 21, 2024|site=[[Wikipedia:Gamespot|Gamespot]] |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vengeance&#039;&#039; features new story content and characters, modified battle gameplay, additional Demons, as well as quality of life changes. The game most notably features two story routes that can be chosen at the beginning: the &amp;quot;Canon of Creation&amp;quot;,{{Note|{{JP|創世の女神篇|Sōsei no megami-hen|Goddess of creation story/chapter}}}} which features the original story presented in &#039;&#039;Shin Megami Tensei V&#039;&#039;; and &amp;quot;Canon of Vengeance&amp;quot;,{{Note|{{JP|復讐の女神篇|Fukushū no megami-hen|Goddess of vengeance part [of story]}}}} a new alternative story that diverges from the original in its latter half.&lt;br /&gt;
&lt;br /&gt;
This version replaced &#039;&#039;Shin Megami Tensei V&#039;&#039; on the Nintendo eShop on June 14th 2024, making it the only version available to purchase.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author=|url= [https://www.atlus.co.jp/news/23981/ Nintendo Switch™『真・女神転生Ⅴ』（2021年11月11日発売）ダウンロード版及び配信コンテンツ販売終了のお知らせ]|archive=[https://web.archive.org/web/20240514015133/https://www.atlus.co.jp/news/23981/] |published= May 13, 2024 |retrieved= June 12, 2024|site=atlus.co.jp |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;この〈復讐〉は世界を壊す&#039;&#039;&#039;&amp;lt;br/&amp;gt;物語冒頭でルートは2つに分岐。&amp;lt;br/&amp;gt;ひとつは真・女神転生Vで語られたストーリー、&#039;&#039;&#039;「創世の女神篇」&#039;&#039;&#039;。&amp;lt;br/&amp;gt;そしてもうひとつは、&amp;lt;br/&amp;gt;虐げられた者たちによる復讐譚&#039;&#039;&#039;「復讐の女神篇」&#039;&#039;&#039;が新たに描かれる。&amp;lt;br/&amp;gt;また、バトルシステムや悪魔合体、フィールド探索も新たな要素を追加し、&amp;lt;br/&amp;gt;より&#039;&#039;&#039;奥深く進化&#039;&#039;&#039;。&lt;br /&gt;
|romaji=Kono fukushū wa sekai o kowasu&amp;lt;br/&amp;gt;Monogatari bōtō de rūto wa futatsu ni bunki.&amp;lt;br/&amp;gt;Hitotsu wa Shin Megami Tensei V de katarareta sutōrī, &amp;quot;Sōsei no Megami-hen&amp;quot;.&amp;lt;br/&amp;gt;Soshite mou hitotsu wa, shītageraretamono-tachi ni yoru fukushū-tan &amp;quot;Fukushū no Megami-hen&amp;quot; ga arata ni egakareru.&amp;lt;br/&amp;gt;Mata, batoru shisutemu ya akuma gattai, fīrudo tansaku mo arata na yōso o tsuika shi, yori okufukaku shinka.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;Revenge Awaits&#039;&#039;&#039;&amp;lt;br/&amp;gt;The story starts with two different story paths.&amp;lt;br/&amp;gt;The first, &#039;&#039;&#039;Canon of Creation&#039;&#039;&#039;, follows the original story told in Shin Megami Tensei V.&amp;lt;br/&amp;gt;The second, &#039;&#039;&#039;Canon of Vengeance&#039;&#039;&#039;, features a new story: a dramatic tale of revenge by the fallen.&amp;lt;br/&amp;gt;Immersive &#039;&#039;&#039;new gameplay elements&#039;&#039;&#039; have been added to the battle system, Demon Fusion, and exploration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=2 Sacred Treasure Sets|image=SMT5V 2 Sacred Treasure Sets DLC.png|release={{Release|WW=June 14, 2024}}|price=Free|detail=Includes the [[Gleam Grenade]] and [[Haraedo Bead]] items.|note=*In the US, these are only available as an early-order bonus (available until June 21, 2024). In JP, these are available as a first print bonus with digital and physical copies of the game.}}&lt;br /&gt;
{{DLC|title=Mitama Dance of Wealth|image=SMT5V Macca DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Saki Mitama]], which drop valuable resale items when defeated.|note=}}&lt;br /&gt;
{{DLC|title=Mitama Dance of EXP|image=SMT5V Experience DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Kushi Mitama]] and [[Ara Mitama]], which drop experience-giving items for the Nahobino and ally demons when defeated, respectively. |note=}}&lt;br /&gt;
{{DLC|title=Mitama Dance of Miracles|image=SMT5V Glory DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Nigi Mitama]], which drop [[Glory]] when defeated. |note=}}&lt;br /&gt;
{{DLC|title=Sakura Cinders of the East|image=SMT5V Konohana Sakuya DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥495|detail=Additional story subquest where [[Kunitsu]] [[Konohana Sakuya]] can be battled and recruited. |note=}}&lt;br /&gt;
{{DLC|title=Holy Will and Profane Dissent|image=SMT5V Dagda DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥440|detail=Additional story subquest where [[Dagda]] can be battled and recruited. |note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
* At the start of the game, the player chooses between two routes, the original &#039;&#039;Shin Megami Tensei V&#039;&#039; story &amp;quot;Canon of Creation&amp;quot; and a new route called &amp;quot;Canon of Vengeance&amp;quot;. The latter is largely the same as the former until it diverges in its latter half.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author=Orpheus Joshua |url= [https://noisypixel.net/shin-megami-tensei-v-vengeance-everything-we-know-about/ Everything We Know About Shin Megami Tensei V: Vengeance]|archive=[https://web.archive.org/web/20240221224323/https://noisypixel.net/shin-megami-tensei-v-vengeance-everything-we-know-about/ Noisy Pixel Knowing Archive] |published= February 21, 2024 |retrieved= February 21, 2024|site=Noisy Pixel |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A new character [[Yoko Hiromine]] is added. She wields magic and participates in battle in some fashion.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*40 new demons are added to the game, including [[Nahobiho]], a demon resembling a fusion of [[Jack Frost]] and [[Nahobino]].&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author=Kyle Cantelon |url= [https://www.rpgfan.com/2024/02/21/shin-megami-tensei-v-vengeance-to-launch/ Shin Megami Tensei V: Vengeance to Launch June 21st [UPDATED&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]|archive= |published=February 21, 2024 |retrieved= February 21, 2024|site=RPGFan |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A new area to explore is added.&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Various new quests are included.&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* New demon interactions are added.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The DLC quests &#039;&#039;[[A Goddess in Training]]&#039;&#039;, &#039;&#039;[[The Doctor&#039;s Last Wish]]&#039;&#039;, &#039;&#039;[[The Rage of a Queen]]&#039;&#039;, and &#039;&#039;[[Return of the True Demon]]&#039;&#039; from the original game will be included in the base game of &#039;&#039;Vengeance&#039;&#039;.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Mitamas remain as paid DLC. &lt;br /&gt;
* Owners of the original game can cross three demons over to their compendium in &#039;&#039;Vengeance&#039;&#039;, and will have various small bonuses.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The player can now rotate the minimap.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An item allows reallocating the stats of the protagonist is added.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The level cap can be increased from 99 to 150 when certain conditions are met.&amp;lt;ref name=&amp;quot;Siliconera&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.siliconera.com/shin-megami-tensei-v-vengeance-gameplay-and-qol-changes-detailed/ Shin Megami Tensei V: Vengeance Gameplay and QoL Changes Detailed]|archive=[https://web.archive.org/web/20240222193604/https://www.siliconera.com/shin-megami-tensei-v-vengeance-gameplay-and-qol-changes-detailed/ Siliconera Archive] |published=February 21, 2024 |retrieved= February 22, 2024|site=[[Wikipedia:Siliconera|Siliconera]] |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Growth items like Gospels can now be used in bulk.&amp;lt;ref name=&amp;quot;Siliconera&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The player can now save anywhere.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Demons [[Dagda]] and [[Konohana Sakuya]] will be available as DLC on launch day.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Translations in {{PAGENAME}}|Translations]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Vengeance was originally announced with a release date of June 21st, 2024. On March 20th, Atlus announced that the release date would be moved forward by one week to June 14th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生V Vengeance&lt;br /&gt;
|jaM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|zhS=真·女神转生Ⅴ Vengeance&lt;br /&gt;
|zhSM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|zhT=真・女神轉生Ⅴ Vengeance&lt;br /&gt;
|zhTM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|fr=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|de=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|it=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|ko=진・여신전생5 Vengeance&lt;br /&gt;
|koM=True Goddess Reincarnation 5: Vengeance&lt;br /&gt;
|es=Shin Megami Tensei V: Vengeance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://atlus.com/smt5v/ English Website]&lt;br /&gt;
*[https://megaten5.jp/vengeance/ Japanese Website]&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_V:_Vengeance&amp;diff=125848</id>
		<title>Shin Megami Tensei V: Vengeance</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Shin_Megami_Tensei_V:_Vengeance&amp;diff=125848"/>
		<updated>2024-08-17T13:39:01Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{New Release}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=真・女神転生V Vengeance&lt;br /&gt;
|jpmean=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT5V NSW Cover US.png|NSW&lt;br /&gt;
SMT5V PS5 Cover US.png|PS5&lt;br /&gt;
SMT5V XBSX Cover US.png|XBSX&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=SMT5V Logo US.png&lt;br /&gt;
|seoimage=SMT5V NSW Cover US.png&lt;br /&gt;
|developers=[[Atlus]]&lt;br /&gt;
|publishers=Atlus&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=Nintendo Switch&amp;lt;br/&amp;gt;PlayStation 4&amp;lt;br/&amp;gt;PlayStation 5&amp;lt;br/&amp;gt;Xbox One&amp;lt;br/&amp;gt;Xbox Series X/S&amp;lt;br/&amp;gt;Steam&lt;br /&gt;
|release={{Release|WW=June 14, 2024}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Shin Megami Tensei V: Vengeance&#039;&#039;&#039;&#039;&#039; is an enhanced edition of the 2021 role-playing game {{Link|Game|SMT5}}, the ninth entry in the {{Link|Series|SMT-}}. It is being developed by [[Atlus]] and was released worldwide on for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Steam on June 14, 2024. It was announced on February 21, 2024.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author= Evan Campell|url= [https://www.gamespot.com/articles/shin-megami-tensei-5-vengeance-announced-coming-to-more-than-just-switch/1100-6521244/ Shin Megami Tensei 5: Vengeance Announced, Coming To More Than Just Switch]|archive= |published= February 21, 2024 |retrieved= February 21, 2024|site=[[Wikipedia:Gamespot|Gamespot]] |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vengeance&#039;&#039; features new story content and characters, modified battle gameplay, additional Demons, as well as quality of life changes. The game most notably features two story routes that can be chosen at the beginning: the &amp;quot;Canon of Creation&amp;quot;,{{Note|{{JP|創世の女神篇|Sōsei no megami-hen|Goddess of creation story/chapter}}}} which features the original story presented in &#039;&#039;Shin Megami Tensei V&#039;&#039;; and &amp;quot;Canon of Vengeance&amp;quot;,{{Note|{{JP|復讐の女神篇|Fukushū no megami-hen|Goddess of vengeance part [of story]}}}} a new alternative story that diverges from the original in its latter half.&lt;br /&gt;
&lt;br /&gt;
This version replaced &#039;&#039;Shin Megami Tensei V&#039;&#039; on the Nintendo eShop on June 14th 2024, making it the only version available to purchase.&amp;lt;ref&amp;gt;{{Cite Web|quote= |translquote= |author=|url= [https://www.atlus.co.jp/news/23981/ Nintendo Switch™『真・女神転生Ⅴ』（2021年11月11日発売）ダウンロード版及び配信コンテンツ販売終了のお知らせ]|archive=[https://web.archive.org/web/20240514015133/https://www.atlus.co.jp/news/23981/] |published= May 13, 2024 |retrieved= June 12, 2024|site=atlus.co.jp |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&#039;&#039;&#039;この〈復讐〉は世界を壊す&#039;&#039;&#039;&amp;lt;br/&amp;gt;物語冒頭でルートは2つに分岐。&amp;lt;br/&amp;gt;ひとつは真・女神転生Vで語られたストーリー、&#039;&#039;&#039;「創世の女神篇」&#039;&#039;&#039;。&amp;lt;br/&amp;gt;そしてもうひとつは、&amp;lt;br/&amp;gt;虐げられた者たちによる復讐譚&#039;&#039;&#039;「復讐の女神篇」&#039;&#039;&#039;が新たに描かれる。&amp;lt;br/&amp;gt;また、バトルシステムや悪魔合体、フィールド探索も新たな要素を追加し、&amp;lt;br/&amp;gt;より&#039;&#039;&#039;奥深く進化&#039;&#039;&#039;。&lt;br /&gt;
|romaji=Kono fukushū wa sekai o kowasu&amp;lt;br/&amp;gt;Monogatari bōtō de rūto wa futatsu ni bunki.&amp;lt;br/&amp;gt;Hitotsu wa Shin Megami Tensei V de katarareta sutōrī, &amp;quot;Sōsei no Megami-hen&amp;quot;.&amp;lt;br/&amp;gt;Soshite mou hitotsu wa, shītageraretamono-tachi ni yoru fukushū-tan &amp;quot;Fukushū no Megami-hen&amp;quot; ga arata ni egakareru.&amp;lt;br/&amp;gt;Mata, batoru shisutemu ya akuma gattai, fīrudo tansaku mo arata na yōso o tsuika shi, yori okufukaku shinka.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;Revenge Awaits&#039;&#039;&#039;&amp;lt;br/&amp;gt;The story starts with two different story paths.&amp;lt;br/&amp;gt;The first, &#039;&#039;&#039;Canon of Creation&#039;&#039;&#039;, follows the original story told in Shin Megami Tensei V.&amp;lt;br/&amp;gt;The second, &#039;&#039;&#039;Canon of Vengeance&#039;&#039;&#039;, features a new story: a dramatic tale of revenge by the fallen.&amp;lt;br/&amp;gt;Immersive &#039;&#039;&#039;new gameplay elements&#039;&#039;&#039; have been added to the battle system, Demon Fusion, and exploration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Downloadable Content==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
{{DLC/Header}}&lt;br /&gt;
{{DLC|title=2 Sacred Treasure Sets|image=SMT5V 2 Sacred Treasure Sets DLC.png|release={{Release|WW=June 14, 2024}}|price=Free|detail=Includes the [[Gleam Grenade]] and [[Haraedo Bead]] items.|note=*In the US, these are only available as an early-order bonus (available until June 21, 2024). In JP, these are available as a first print bonus with digital and physical copies of the game.}}&lt;br /&gt;
{{DLC|title=Mitama Dance of Wealth|image=SMT5V Macca DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Saki Mitama]], which drop valuable resale items when defeated.|note=}}&lt;br /&gt;
{{DLC|title=Mitama Dance of EXP|image=SMT5V Experience DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Kushi Mitama]] and [[Ara Mitama]], which drop experience-giving items for the Nahobino and ally demons when defeated, respectively. |note=}}&lt;br /&gt;
{{DLC|title=Mitama Dance of Miracles|image=SMT5V Glory DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥385|detail=Adds a configure option that increases the spawn rate of [[Nigi Mitama]], which drop [[Glory]] when defeated. |note=}}&lt;br /&gt;
{{DLC|title=Sakura Cinders of the East|image=SMT5V Konohana Sakuya DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥495|detail=Additional story subquest where [[Kunitsu]] [[Konohana Sakuya]] can be battled and recruited. |note=}}&lt;br /&gt;
{{DLC|title=Holy Will and Profane Dissent|image=SMT5V Dagda DLC Cover.png|release={{Release|WW=June 14, 2024}}|price=JP¥440|detail=Additional story subquest where [[Dagda]] can be battled and recruited. |note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
* At the start of the game, the player chooses between two routes, the original &#039;&#039;Shin Megami Tensei V&#039;&#039; story &amp;quot;Canon of Creation&amp;quot; and a new route called &amp;quot;Canon of Vengeance&amp;quot;. The latter is largely the same as the former until it diverges in its latter half.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author=Orpheus Joshua |url= [https://noisypixel.net/shin-megami-tensei-v-vengeance-everything-we-know-about/ Everything We Know About Shin Megami Tensei V: Vengeance]|archive=[https://web.archive.org/web/20240221224323/https://noisypixel.net/shin-megami-tensei-v-vengeance-everything-we-know-about/ Noisy Pixel Knowing Archive] |published= February 21, 2024 |retrieved= February 21, 2024|site=Noisy Pixel |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A new character [[Yoko Hiromine]] is added. She wields magic and participates in battle in some fashion.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*40 new demons are added to the game, including [[Nahobiho]], a demon resembling a fusion of [[Jack Frost]] and [[Nahobino]].&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author=Kyle Cantelon |url= [https://www.rpgfan.com/2024/02/21/shin-megami-tensei-v-vengeance-to-launch/ Shin Megami Tensei V: Vengeance to Launch June 21st [UPDATED&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]|archive= |published=February 21, 2024 |retrieved= February 21, 2024|site=RPGFan |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A new area to explore is added.&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Various new quests are included.&amp;lt;ref name=&amp;quot;rpgfan&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* New demon interactions are added.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The DLC quests &#039;&#039;[[A Goddess in Training]]&#039;&#039;, &#039;&#039;[[The Doctor&#039;s Last Wish]]&#039;&#039;, &#039;&#039;[[The Rage of a Queen]]&#039;&#039;, and &#039;&#039;[[Return of the True Demon]]&#039;&#039; from the original game will be included in the base game of &#039;&#039;Vengeance&#039;&#039;.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Mitamas remain as paid DLC. &lt;br /&gt;
* Owners of the original game can cross three demons over to their compendium in &#039;&#039;Vengeance&#039;&#039;, and will have various small bonuses.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The player can now rotate the minimap.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*An item allows reallocating the stats of the protagonist is added.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The level cap can be increased from 99 to 150 when certain conditions are met.&amp;lt;ref name=&amp;quot;Siliconera&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.siliconera.com/shin-megami-tensei-v-vengeance-gameplay-and-qol-changes-detailed/ Shin Megami Tensei V: Vengeance Gameplay and QoL Changes Detailed]|archive=[https://web.archive.org/web/20240222193604/https://www.siliconera.com/shin-megami-tensei-v-vengeance-gameplay-and-qol-changes-detailed/ Siliconera Archive] |published=February 21, 2024 |retrieved= February 22, 2024|site=[[Wikipedia:Siliconera|Siliconera]] |type= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Growth items like Gospels can now be used in bulk.&amp;lt;ref name=&amp;quot;Siliconera&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The player can now save anywhere.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Demons [[Dagda]] and [[Konohana Sakuya]] will be available as DLC on launch day.&amp;lt;ref name=&amp;quot;noisypixelknowing&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Translations in {{PAGENAME}}|Translations]]===&lt;br /&gt;
===[[Credits in {{PAGENAME}}|Credits]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
Vengeance was originally announced with a release date of June 21st, 2024. On March 20th, Atlus announced that the release date would be moved forward by one week to June 14th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=真・女神転生V Vengeance&lt;br /&gt;
|jaM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|zhS=真·女神转生Ⅴ Vengeance&lt;br /&gt;
|zhSM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|zhT=真・女神轉生Ⅴ Vengeance&lt;br /&gt;
|zhTM=True Goddess Reincarnation V: Vengeance&lt;br /&gt;
|fr=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|de=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|it=Shin Megami Tensei V: Vengeance&lt;br /&gt;
|ko=진・여신전생5 Vengeance&lt;br /&gt;
|koM=True Goddess Reincarnation 5: Vengeance&lt;br /&gt;
|es=Shin Megami Tensei V: Vengeance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{SeeGallery}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://atlus.com/smt5v/ English Website]&lt;br /&gt;
*[https://megaten5.jp/vengeance/ Japanese Website]&lt;br /&gt;
&lt;br /&gt;
{{Nav SMT Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Shin Megami Tensei Games]]&lt;br /&gt;
[[Category:Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=107817</id>
		<title>Persona 4 Arena</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=107817"/>
		<updated>2024-05-28T12:54:31Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ4 ジ・アルティメット&amp;lt;br&amp;gt;イン マヨナカアリーナ&lt;br /&gt;
|jpmean=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P4A PS3 Cover US.png|PS3&lt;br /&gt;
P4A X360 Cover US.png|X360&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P4A Logo US.png&lt;br /&gt;
|seoimage=P4A PS3 Cover US.png&lt;br /&gt;
|developers=[[Arc System Works]]&lt;br /&gt;
|publishers=[[Atlus]]&lt;br /&gt;
|genre=Fighting game&lt;br /&gt;
|platforms=Arcade&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Arcade|JP= March 1, 2012}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation 3, Xbox 360&lt;br /&gt;
|JP=July 26, 2012&lt;br /&gt;
|US=August 7, 2012&lt;br /&gt;
|EU=May 10, 2013}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 4 Arena&#039;&#039;&#039;&#039;&#039; is a 2012 fighting game, and a spin-off of {{Link|Game|p4}} from the {{Link|Series|p-}}. It was developed by [[Arc System Works]], published by [[Atlus]], and released as an arcade game on March 1, 2012 in Japan. The game was later ported to the PlayStation 3 and Xbox 360, releasing on July 26, 2012 in Japan, August 7, 2012 in North America, and on May 10, 2013 in Europe.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=大人気RPG「ペルソナ4」のエンディングから2カ月後一。再び事件が巻き起こった稲羽市を舞台に、キャラクターたちの「その後の話」を楽しめる「ペルソナ4」の正統続編登場!&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
NTSC=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The dream team of ATLUS and Arc System Works writes the next chapter of the Persona 4 saga!&lt;br /&gt;
Two months after the close of the Inaba murder mystery, the Midnight Channel is back on air, broadcasting a new show: the P-1 Grand Prix. Tune in to watch high school friends battling it out ...all the way to the bitter end!&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
PAL=&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=&#039;&#039;&#039;THE ALL-ACTION SEQUEL TO THE MOST STYLISH RPG EVER!&#039;&#039;&#039;&amp;lt;/br&amp;gt;Discover what happens to your favorite Persona characters!&amp;lt;/br&amp;gt;Massive Story Mode introduces a brand new adventure to the world of Persona 4!&amp;lt;/br&amp;gt;Beautiful animation, lightning-fast battles, and a soundtrack to die for!&amp;lt;/br&amp;gt;&#039;&#039;&#039;THE MIDNIGHT CHANNEL IS BACK ON AIR!&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; takes place two months after the ending of &#039;&#039;Persona 4&#039;&#039;, but before the epilogue of {{link|game|p4g}}, during Golden Week 2012. It follows the protagonist, [[Yu Narukami]], returning to [[Inaba]] to regroup with [[Ryotaro Dojima|Dojima]], [[Nanako Dojima|Nanako]], and [[Investigation Team|his friends]] for the holidays, only to discover that the [[Midnight Channel]] has returned and is promoting a fighting tournament between Yu and his friends! This prompts the reformation of the Investigation Team who jump into the [[TV World]] to find out what answers lie inside. There, they meet a [[Labrys|mysterious girl]] and an [[Shadow Operatives|older group of Persona users]] and are forced to enter the same tournament that was advertised on the Midnight Channel with [[Teddie]] and [[Rise Kujikawa|Rise]] as hosts...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039;{{&#039;}}s story mode starts with the player being able to select Yu, Yosuke, Chie, or Yukiko. After progressing through, the player can also unlock Mitsuru, Aigis, Akihiko, Kanji, Teddie, and Naoto. Each character&#039;s story mode tells the series of events from their perspective, with some events changing between each path. Currently, the story mode of &#039;&#039;Arena&#039;&#039; is included with the remastered version of {{link|game|p4au}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Image}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Attacks ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; is a 4-button fighting game that runs at 60 Frames Per Second. The buttons are labeled A for weak/light attack, B for strong attack, C for Persona attack, and D for Persona Rush. A round lasts until a character&#039;s HP drops to 0 or time runs out, and whoever wins two rounds first wins the match. A combination of two or more of the attack buttons can result in additional actions, such as a grab (CD), a dodge (AC), an All-Out-Attack (AB), or a Furious Action (BD).  Pressing Light Attack (A) multiple times in a row activates a P-Combo, an automatic combo ending with a powerful special or super move. However, they can be interrupted at any time by either not pressing A or inputting a different move. &lt;br /&gt;
&lt;br /&gt;
Grabs are unblockable but can be teched if the opponent also inputs a grab while a (!) appears above the character&#039;s sprite. Dodges and intangibles to attacks but can be grabbed. Furious Attacks are powerful moves that consume 5% HP in the form of Blue Health that regenerates over time unless the character is hit. In this case, Blue Health adds to the damage taken. All-Out-Attacks are slow, powerful moves with super armor, meaning they go through normal and special attacks but not grabs or supers. Pressing A or B rapidly can hit up to 15 times, and at any point the character can press C to launch the enemy airborne, leaving them open for an air combo, and pressing D will launch the oppenent far away and can wallbounce in the corner if all 15 hits land. If the 15 hits connect, then the opponent enters a fatal counter state, where they suffer more hitstun, allowing for easier combos.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Movement is controlled with a joystick or a D-pad, uses 8 directions, and is relative to the direction the character is facing. Blocking is performed by holding backwards while an opponent is attacking. Crouching is done by holding down, and it is possible to block while crouching by holding down and backwards. Characters jump by pressing up, up-backwards, or up-forwards and can double jump. Blocking will still inflict a very small amount of chip damage. Pressing backwards within 8 frames of an attack connecting will perform an Instant Block, removing 2 frames of hitstun. Characters can tech after being hit, when tapping a button right as the character lands; this will cause them to perform an 33 frames long invincible recovery animation. Additionally, they can delay the recovery after touching the ground, though they must wait 30 frames. If the character does not recover, after a short time they will stand up on their own, though they are vulnerable during that time. Moreover, characters can recover in the air after the blue bar under the combo counter empties by holding down a button. The air recovery lasts 15 frame during which they are invincible, and they can hold a direction to recover backwards or forwards. &lt;br /&gt;
&lt;br /&gt;
It is also possible to run forward or backstep by pressing either forward or backwards twice rapidly, as well as air-dash forward or backwards. Characters can only air-dash once and cannot double jump and air-dash in one jump; they must choose one air movement option. It is also possible to block attacks and grab while in the air, as well as turn around by pressing AC while in mid-air. Pressing AC while crouching makes the character do a short hop. Pressing down quickly before pressing up performs a super jump—a higher than a normal jump—and it is possible to air dash, though double jumps are unavailable. If a character keeps backstepping or walking backwards, then they will be afflicted with a negative penalty and take 50% more damage until they perform multiple offensive actions such as running forward or hitting the opponent. &lt;br /&gt;
&lt;br /&gt;
=== SP Gauge ===&lt;br /&gt;
Special and super moves can be performed by doing motion inputs, though &#039;&#039;Persona 4 Arena&#039;&#039; only uses quarter-circles and charge inputs. Supers are performed by doing two quarter-circles either forward or backwards, and use 50 SP. The SP Gauge starts at 0 and goes up to 100, and it is filled by being hit or damaging opponents. Remaining SP does not carry over to the next round. P-Combos grant 13 additional SP when the last hit before a super connects. Certain specials and supers can be enhanced through a Skill Boost which is triggered by pressing two attack buttons at the same time (AB or CD). For an additional 25 SP, Skill Boosts grant special properties like more damage, more range, or making the move come out faster. &lt;br /&gt;
&lt;br /&gt;
=== Persona Gauge ===&lt;br /&gt;
Below a character&#039;s HP is the Persona Gauge, represented by several tarot cards. Hitting a character&#039;s Persona while it is active will decrease the gauge by one. If the gauge is empty, a Persona Break occurs, preventing the character in Persona Break from using any attack that involved their Persona, including certain specials and supers. The Persona Gauge will then refill over a short period, and when it is full, the Persona is once again available. The Persona gauge resets to full at the beginning of every round. The length of the gauge is character dependent, but they all take the same time to recharge.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
If a character&#039;s HP goes under 35% and they are in a neutral state (i.e. not being hit or doing a move), then they enter an Awakening state, giving them several passive buffs:&lt;br /&gt;
&lt;br /&gt;
* Damage reduction of 62.5%. If an attack did 1000 damage before, now it will only do 625 damage.&lt;br /&gt;
* Max SP Gauge increases from 100 to 150.&lt;br /&gt;
* Free 50 SP added to the gauge&lt;br /&gt;
* New supers can be performed&lt;br /&gt;
&lt;br /&gt;
Awakening ends when the round ends and does not carry over to the next round. However, if a character heals after being Awakened, the buffs will still persist.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst are a type of invincible attack activated by pressing ACD, and requires a full Burst Gauge, symbolized by a big &amp;quot;BURST&amp;quot; underneath a character&#039;s HP bar. Once used, the Burst bar will take 90 seconds to recharge, though hitting opponents with an auto-combo and taking damage refills the gauge slightly. When the gauge is recharging, it is represented by a capital &amp;quot;B&amp;quot; slowly filling. &lt;br /&gt;
&lt;br /&gt;
When a Burst is used in a neutral state and damages the opponent, it will activate a Max Burst, filling the character&#039;s SP Gauge to the max, knocking down the opponent and the Burst gauge now starts refilling at 25%. Max Burst cannot hit opponents in hitstun, and opponents damaged by it are fully invincible to all attacks until the opponent recovers. &lt;br /&gt;
&lt;br /&gt;
A Defensive Burst can be used when being hit in a combo, interrupting the opponent and pushing them far away, though they don&#039;t take damage. Using a Defensing Burst completely empties out the Burst gauge. There are certain situations where a Defensive Burst can&#039;t be used despite a full gauge, such as being thrown, when a character&#039;s Persona is disabled due to Persona Break or Mute, or when being hit by certain attacks like supers and instant kills. In these moments, the Burst gauge will be crossed out.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===PlayStation 3, Xbox 360===&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In a 2012 interview with 4gamer, [[Kazuhisa Wada]] spoke about the development of &#039;&#039;Arena&#039;&#039; ahead of the arcade release of the game.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.4gamer.net/games/139/G013961/20120310002/ P4Uはペルソナ4の正統な後継作です――「ペルソナ4 ジ・アルティメット イン マヨナカアリーナ」について，ディレクターの和田和久氏にインタビュー]|archive= [https://web.archive.org/web/20120313001849/https://www.4gamer.net/games/139/G013961/20120310002/ Archive.org]|published= March 10, 2012|retrieved= April 18, 2024|site= 4gamer|type= Interview}}&amp;lt;/ref&amp;gt; The idea to create &#039;&#039;Persona&#039;&#039; games outside of the usual role-playing game genre came from Wada wanting to expand &#039;&#039;Persona&#039;&#039; to bring in new fans. He, [[Katsura Hashino|Hashino]], and [[Shigenori Soejima|Soejima]] are all fighting game fans who would often play matches during lunch break at the Atlus office. But as fans and consumers, no one at Atlus had expertise in creating a fighting game. Atlus felt the &#039;&#039;BlazBlue&#039;&#039; team at [[Arc System Works]] (Arcsys), headed by Toshimichi Mori, was best suited to bring the concept of a &#039;&#039;Persona&#039;&#039; fighting game to life as &#039;&#039;BlazBlue&#039;&#039; had been well-received by more than just fighting game players.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The idea of a &#039;&#039;Persona&#039;&#039; fighting game by Arcsys came directly from Hashino, as he felt the team &amp;quot;love 2D fighting games, and have a lot of fun making them&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;IGN &amp;quot;[https://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details Persona Mania: Developer Reveals New Details]&amp;quot; 02/09/2011&amp;lt;/ref&amp;gt; &#039;&#039;Persona 4 Arena&#039;&#039; was directed by &#039;&#039;BlazBlue&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s lead programmer, Takumi Iguchiya.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;andriasang &amp;quot;Persona Team Intimately Involved in Persona 4 Fighting Game Development&amp;quot; 31/08/2011. [https://web.archive.org/web/20111222090250/http://andriasang.com/comxu9/persona_fighting_game_update/ Archived] on the Internet Archive.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Atlus contacted Arcsys first about making a &#039;&#039;Persona&#039;&#039; fighting game, a move which greatly surprised them.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Additionally, multiple developers at the company were fans of the series, so their motivation for the project was &amp;quot;very high&amp;quot;. Atlus didn&#039;t want Arcsys to do all the work and insisted on making the game a collaborative effort.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; While Arcsys handled the fighting game elements, Atlus took care of the other tasks like sound, setting details, character designs, and story. The game was designed from the start as a sequel to &#039;&#039;Persona 4&#039;&#039;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the playable characters, the developers wanted to implement characters that fans wanted to see, especially regarding the &#039;&#039;Persona 3&#039;&#039; cast, as &#039;&#039;Arena&#039;&#039; did not feature all of [[S.E.E.S.]] though it did have the full Investigation Team.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Fans requested more characters such as the rest of the primary &#039;&#039;Persona 3&#039;&#039; characters (especially Shinjiro Aragaki), Tohru Adachi, Margaret, and Elizabeth. When they held on-site play tests, women, as well as people who did not usually play fighting games, showed up to try out the game. Some of them were so inexperienced they thought the &amp;quot;insert coin&amp;quot; screen footage was them playing. In trying to appeal to both fighting game fans and role-playing game fans, the &#039;&#039;Arena&#039;&#039; team created a tutorial for the arcade version and encouraged arcades to have single machines for new players to practice on before competing with others.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Reception ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; boasts an 86 out of 100 on review aggregator site Metacritic based on 47 reviews, indicating a &amp;quot;generally favorable&amp;quot; opinon.&amp;lt;ref&amp;gt;https://www.metacritic.com/game/persona-4-arena/&amp;lt;/ref&amp;gt; Japanese magazine Famitsu scored the game 36/40.&amp;lt;ref&amp;gt;https://web.archive.org/web/20120728005944/http://andriasang.com/con1yj/famitsu_reviews/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.famitsu.com/games/t/24484/reviews/&amp;lt;/ref&amp;gt; Vince Ingenito for IGN gave the game a 9 out of 10, praising the visuals and soundtrack, saying &amp;quot;Every screen serves up a feast of audio/visual tastiness that gets stuck to the roof of your mouth&amp;quot;. He also complimented the writing of the story mode as well as the gameplay, stating that it&#039;s perfect for both newcomers and hardcore fighting game players.&amp;lt;ref&amp;gt;https://www.ign.com/articles/2012/08/07/persona-4-arena-review&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; won &amp;quot;Best Fighting Game&amp;quot; at the 2012 Spike TV Video Game Awards, beating out &#039;&#039;Dead or Alive 5&#039;&#039;, &#039;&#039;Street Fighter x Tekken&#039;&#039; and &#039;&#039;Tekken Tag Tournament 2&#039;&#039;.&amp;lt;ref&amp;gt;https://www.polygon.com/2012/12/7/3741630/spike-video-game-awards-2012-trailers&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sales ===&lt;br /&gt;
The game sold 128,485 copies on PS3 and 9,801 copies on Xbox 360 within the first week of its Japanese release, outselling first weeks of other popular fighting games of the time like &#039;&#039;BlazBlue&#039;&#039;, &#039;&#039;Tekken 6&#039;&#039; or &#039;&#039;Street Fighter 4&#039;&#039; and placing it at second place of Japanese sales charts behind &#039;&#039;New Super Mario Bros 2.&#039;&#039;&amp;lt;ref&amp;gt;https://www.siliconera.com/persona-4-arena-opening-week-sales-outsell-street-fighter-and-blazblue/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gematsu.com/2012/08/media-create-sales-072312-072912&amp;lt;/ref&amp;gt; The game has sold 220,000 copies in Japan by October 2012, and by the end of 2013, &#039;&#039;Persona 4 Arena&#039;&#039; had sold 204,617 physical copies.&amp;lt;ref&amp;gt;https://personacentral.com/persona-seroes-sales-graphic-2020/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sites.google.com/site/gamedatalibrary/game-search?pli=1&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20161105083115/http://www.siliconera.com/2012/10/19/persona-4-arena-sales-surpassed-expectations-golden-sales-also-strong/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Persona 4 Arena&#039;&#039; is the first &#039;&#039;Persona&#039;&#039; game to be released for the Xbox 360, the first for an Xbox console, and the second &#039;&#039;Megami Tensei&#039;&#039; game overall to be released on a Microsoft platform after &#039;&#039;[[Shin Megami Tensei: Nine]]&#039;&#039; in 2002.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ4 ジ・アルティメット イン マヨナカアリーナ&lt;br /&gt;
|jaM=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
P4AU Labrys Artwork.png | Labrys&lt;br /&gt;
P4A Yu Narukami Artwork.png | Yu Narukami&lt;br /&gt;
P4A Yosuke Hanamura Artwork.png | Yosuke Hanamura&lt;br /&gt;
P4A Chie Satonaka Artwork.png | Chie Satonaka&lt;br /&gt;
P4A Yukiko Amagi Artwork.png | Yukiko Amagi&lt;br /&gt;
P4A Kanji Tatsumi Artwork.png | Kanji Tatsumi&lt;br /&gt;
P4A Rise Kujikawa Artwork.png | Rise Kujikawa&lt;br /&gt;
P4A Teddie Artwork.png | Teddie&lt;br /&gt;
P4A Naoto Shirogane Artwork.png | Yosuke Hanamura&lt;br /&gt;
P4A Mitsuru Kirijo Artwork.png | Mitsuru Kirijo&lt;br /&gt;
P4A Aigis Artwork.png | Aigis&lt;br /&gt;
P4A Akihiko Sanada Artwork.png | Akihiko Sanada&lt;br /&gt;
P4A Elizabeth Artwork.png | Elizabeth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona 4 Arena]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=106962</id>
		<title>Persona 4 Arena</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=106962"/>
		<updated>2024-05-23T10:08:10Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ4 ジ・アルティメット&amp;lt;br&amp;gt;イン マヨナカアリーナ&lt;br /&gt;
|jpmean=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P4A PS3 Cover US.png|PS3&lt;br /&gt;
P4A X360 Cover US.png|X360&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P4A Logo US.png&lt;br /&gt;
|seoimage=P4A PS3 Cover US.png&lt;br /&gt;
|developers=[[Arc System Works]]&lt;br /&gt;
|publishers=[[Atlus]]&lt;br /&gt;
|genre=Fighting game&lt;br /&gt;
|platforms=Arcade&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Arcade|JP= March 1, 2012}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation 3, Xbox 360&lt;br /&gt;
|JP=July 26, 2012&lt;br /&gt;
|US=August 7, 2012&lt;br /&gt;
|EU=May 10, 2013}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 4 Arena&#039;&#039;&#039;&#039;&#039; is a 2012 fighting game, and a spin-off of {{Link|Game|p4}} from the {{Link|Series|p-}}. It was developed by [[Arc System Works]], published by [[Atlus]], and released as an arcade game on March 1, 2012 in Japan. The game was later ported to the PlayStation 3 and Xbox 360, releasing on July 26, 2012 in Japan, August 7, 2012 in North America, and on May 10, 2013 in Europe.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The dream team of ATLUS and Arc System Works writes the next chapter of the Persona 4 saga!&lt;br /&gt;
Two months after the close of the Inaba murder mystery, the Midnight Channel is back on air, broadcasting a new show: the P-1 Grand Prix. Tune in to watch high school friends battling it out ...all the way to the bitter end!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; takes place two months after the ending of &#039;&#039;Persona 4&#039;&#039;, but before the epilogue of {{link|game|p4g}}, during Golden Week 2012. It follows the protagonist, [[Yu Narukami]], returning to [[Inaba]] to regroup with [[Ryotaro Dojima|Dojima]], [[Nanako Dojima|Nanako]], and [[Investigation Team|his friends]] for the holidays, only to discover that the [[Midnight Channel]] has returned and is promoting a fighting tournament between Yu and his friends! This prompts the reformation of the Investigation Team who jump into the [[TV World]] to find out what answers lie inside. There, they meet a [[Labrys|mysterious girl]] and an [[Shadow Operatives|older group of Persona users]] and are forced to enter the same tournament that was advertised on the Midnight Channel with [[Teddie]] and [[Rise Kujikawa|Rise]] as hosts...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039;{{&#039;}}s story mode starts with the player being able to select Yu, Yosuke, Chie, or Yukiko. After progressing through, the player can also unlock Mitsuru, Aigis, Akihiko, Kanji, Teddie, and Naoto. Each character&#039;s story mode tells the series of events from their perspective, with some events changing between each path. Currently, the story mode of &#039;&#039;Arena&#039;&#039; is included with the remastered version of {{link|game|p4au}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Image}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Attacks ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; is a 4-button fighting game that runs at 60 Frames Per Second. The buttons are labeled A for weak/light attack, B for strong attack, C for Persona attack, and D for Persona Rush. A round lasts until a character&#039;s HP drops to 0 or time runs out, and whoever wins two rounds first wins the match. A combination of two or more of the attack buttons can result in additional actions, such as a grab (CD), a dodge (AC), an All-Out-Attack (AB), or a Furious Action (BD).  Pressing Light Attack (A) multiple times in a row activates a P-Combo, an automatic combo ending with a powerful special or super move. However, they can be interrupted at any time by either not pressing A or inputting a different move. &lt;br /&gt;
&lt;br /&gt;
Grabs are unblockable but can be teched if the opponent also inputs a grab while a (!) appears above the character&#039;s sprite. Dodges and intangibles to attacks but can be grabbed. Furious Attacks are powerful moves that consume 5% HP in the form of Blue Health that regenerates over time unless the character is hit. In this case, Blue Health adds to the damage taken. All-Out-Attacks are slow, powerful moves with super armor, meaning they go through normal and special attacks but not grabs or supers. Pressing A or B rapidly can hit up to 15 times, and at any point the character can press C to launch the enemy airborne, leaving them open for an air combo, and pressing D will launch the oppenent far away and can wallbounce in the corner if all 15 hits land. If the 15 hits connect, then the opponent enters a fatal counter state, where they suffer more hitstun, allowing for easier combos.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Movement is controlled with a joystick or a D-pad, uses 8 directions, and is relative to the direction the character is facing. Blocking is performed by holding backwards while an opponent is attacking. Crouching is done by holding down, and it is possible to block while crouching by holding down and backwards. Characters jump by pressing up, up-backwards, or up-forwards and can double jump. Blocking will still inflict a very small amount of chip damage. Pressing backwards within 8 frames of an attack connecting will perform an Instant Block, removing 2 frames of hitstun. Characters can tech after being hit, when tapping a button right as the character lands; this will cause them to perform an 33 frames long invincible recovery animation. Additionally, they can delay the recovery after touching the ground, though they must wait 30 frames. If the character does not recover, after a short time they will stand up on their own, though they are vulnerable during that time. Moreover, characters can recover in the air after the blue bar under the combo counter empties by holding down a button. The air recovery lasts 15 frame during which they are invincible, and they can hold a direction to recover backwards or forwards. &lt;br /&gt;
&lt;br /&gt;
It is also possible to run forward or backstep by pressing either forward or backwards twice rapidly, as well as air-dash forward or backwards. Characters can only air-dash once and cannot double jump and air-dash in one jump; they must choose one air movement option. It is also possible to block attacks and grab while in the air, as well as turn around by pressing AC while in mid-air. Pressing AC while crouching makes the character do a short hop. Pressing down quickly before pressing up performs a super jump—a higher than a normal jump—and it is possible to air dash, though double jumps are unavailable. If a character keeps backstepping or walking backwards, then they will be afflicted with a negative penalty and take 50% more damage until they perform multiple offensive actions such as running forward or hitting the opponent. &lt;br /&gt;
&lt;br /&gt;
=== SP Gauge ===&lt;br /&gt;
Special and super moves can be performed by doing motion inputs, though &#039;&#039;Persona 4 Arena&#039;&#039; only uses quarter-circles and charge inputs. Supers are performed by doing two quarter-circles either forward or backwards, and use 50 SP. The SP Gauge starts at 0 and goes up to 100, and it is filled by being hit or damaging opponents. Remaining SP does not carry over to the next round. P-Combos grant 13 additional SP when the last hit before a super connects. Certain specials and supers can be enhanced through a Skill Boost which is triggered by pressing two attack buttons at the same time (AB or CD). For an additional 25 SP, Skill Boosts grant special properties like more damage, more range, or making the move come out faster. &lt;br /&gt;
&lt;br /&gt;
=== Persona Gauge ===&lt;br /&gt;
Below a character&#039;s HP is the Persona Gauge, represented by several tarot cards. Hitting a character&#039;s Persona while it is active will decrease the gauge by one. If the gauge is empty, a Persona Break occurs, preventing the character in Persona Break from using any attack that involved their Persona, including certain specials and supers. The Persona Gauge will then refill over a short period, and when it is full, the Persona is once again available. The Persona gauge resets to full at the beginning of every round. The length of the gauge is character dependent, but they all take the same time to recharge.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
If a character&#039;s HP goes under 35% and they are in a neutral state (i.e. not being hit or doing a move), then they enter an Awakening state, giving them several passive buffs:&lt;br /&gt;
&lt;br /&gt;
* Damage reduction of 62.5%. If an attack did 1000 damage before, now it will only do 625 damage.&lt;br /&gt;
* Max SP Gauge increases from 100 to 150.&lt;br /&gt;
* Free 50 SP added to the gauge&lt;br /&gt;
* New supers can be performed&lt;br /&gt;
&lt;br /&gt;
Awakening ends when the round ends and does not carry over to the next round. However, if a character heals after being Awakened, the buffs will still persist.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst are a type of invincible attack activated by pressing ACD, and requires a full Burst Gauge, symbolized by a big &amp;quot;BURST&amp;quot; underneath a character&#039;s HP bar. Once used, the Burst bar will take 90 seconds to recharge, though hitting opponents with an auto-combo and taking damage refills the gauge slightly. When the gauge is recharging, it is represented by a capital &amp;quot;B&amp;quot; slowly filling. &lt;br /&gt;
&lt;br /&gt;
When a Burst is used in a neutral state and damages the opponent, it will activate a Max Burst, filling the character&#039;s SP Gauge to the max, knocking down the opponent and the Burst gauge now starts refilling at 25%. Max Burst cannot hit opponents in hitstun, and opponents damaged by it are fully invincible to all attacks until the opponent recovers. &lt;br /&gt;
&lt;br /&gt;
A Defensive Burst can be used when being hit in a combo, interrupting the opponent and pushing them far away, though they don&#039;t take damage. Using a Defensing Burst completely empties out the Burst gauge. There are certain situations where a Defensive Burst can&#039;t be used despite a full gauge, such as being thrown, when a character&#039;s Persona is disabled due to Persona Break or Mute, or when being hit by certain attacks like supers and instant kills. In these moments, the Burst gauge will be crossed out.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===PlayStation 3, Xbox 360===&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In a 2012 interview with 4gamer, [[Kazuhisa Wada]] spoke about the development of &#039;&#039;Arena&#039;&#039; ahead of the arcade release of the game.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.4gamer.net/games/139/G013961/20120310002/ P4Uはペルソナ4の正統な後継作です――「ペルソナ4 ジ・アルティメット イン マヨナカアリーナ」について，ディレクターの和田和久氏にインタビュー]|archive= [https://web.archive.org/web/20120313001849/https://www.4gamer.net/games/139/G013961/20120310002/ Archive.org]|published= March 10, 2012|retrieved= April 18, 2024|site= 4gamer|type= Interview}}&amp;lt;/ref&amp;gt; The idea to create &#039;&#039;Persona&#039;&#039; games outside of the usual role-playing game genre came from Wada wanting to expand &#039;&#039;Persona&#039;&#039; to bring in new fans. He, [[Katsura Hashino|Hashino]], and [[Shigenori Soejima|Soejima]] are all fighting game fans who would often play matches during lunch break at the Atlus office. But as fans and consumers, no one at Atlus had expertise in creating a fighting game. Atlus felt the &#039;&#039;BlazBlue&#039;&#039; team at [[Arc System Works]] (Arcsys), headed by Toshimichi Mori, was best suited to bring the concept of a &#039;&#039;Persona&#039;&#039; fighting game to life as &#039;&#039;BlazBlue&#039;&#039; had been well-received by more than just fighting game players.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The idea of a &#039;&#039;Persona&#039;&#039; fighting game by Arcsys came directly from Hashino, as he felt the team &amp;quot;love 2D fighting games, and have a lot of fun making them&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;IGN &amp;quot;[https://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details Persona Mania: Developer Reveals New Details]&amp;quot; 02/09/2011&amp;lt;/ref&amp;gt; &#039;&#039;Persona 4 Arena&#039;&#039; was directed by &#039;&#039;BlazBlue&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s lead programmer, Takumi Iguchiya.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;andriasang &amp;quot;Persona Team Intimately Involved in Persona 4 Fighting Game Development&amp;quot; 31/08/2011. [https://web.archive.org/web/20111222090250/http://andriasang.com/comxu9/persona_fighting_game_update/ Archived] on the Internet Archive.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Atlus contacted Arcsys first about making a &#039;&#039;Persona&#039;&#039; fighting game, a move which greatly surprised them.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Additionally, multiple developers at the company were fans of the series, so their motivation for the project was &amp;quot;very high&amp;quot;. Atlus didn&#039;t want Arcsys to do all the work and insisted on making the game a collaborative effort.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; While Arcsys handled the fighting game elements, Atlus took care of the other tasks like sound, setting details, character designs, and story. The game was designed from the start as a sequel to &#039;&#039;Persona 4&#039;&#039;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the playable characters, the developers wanted to implement characters that fans wanted to see, especially regarding the &#039;&#039;Persona 3&#039;&#039; cast, as &#039;&#039;Arena&#039;&#039; did not feature all of [[S.E.E.S.]] though it did have the full Investigation Team.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Fans requested more characters such as the rest of the primary &#039;&#039;Persona 3&#039;&#039; characters (especially Shinjiro Aragaki), Tohru Adachi, Margaret, and Elizabeth. When they held on-site play tests, women, as well as people who did not usually play fighting games, showed up to try out the game. Some of them were so inexperienced they thought the &amp;quot;insert coin&amp;quot; screen footage was them playing. In trying to appeal to both fighting game fans and role-playing game fans, the &#039;&#039;Arena&#039;&#039; team created a tutorial for the arcade version and encouraged arcades to have single machines for new players to practice on before competing with others.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Reception ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; boasts an 86 out of 100 on review aggregator site Metacritic based on 47 reviews, indicating a &amp;quot;generally favorable&amp;quot; opinon.&amp;lt;ref&amp;gt;https://www.metacritic.com/game/persona-4-arena/&amp;lt;/ref&amp;gt; Japanese magazine Famitsu scored the game 36/40.&amp;lt;ref&amp;gt;https://web.archive.org/web/20120728005944/http://andriasang.com/con1yj/famitsu_reviews/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.famitsu.com/games/t/24484/reviews/&amp;lt;/ref&amp;gt; Vince Ingenito for IGN gave the game a 9 out of 10, praising the visuals and soundtrack, saying &amp;quot;Every screen serves up a feast of audio/visual tastiness that gets stuck to the roof of your mouth&amp;quot;. He also complimented the writing of the story mode as well as the gameplay, stating that it&#039;s perfect for both newcomers and hardcore fighting game players.&amp;lt;ref&amp;gt;https://www.ign.com/articles/2012/08/07/persona-4-arena-review&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; won &amp;quot;Best Fighting Game&amp;quot; at the 2012 Spike TV Video Game Awards, beating out &#039;&#039;Dead or Alive 5&#039;&#039;, &#039;&#039;Street Fighter x Tekken&#039;&#039; and &#039;&#039;Tekken Tag Tournament 2&#039;&#039;.&amp;lt;ref&amp;gt;https://www.polygon.com/2012/12/7/3741630/spike-video-game-awards-2012-trailers&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sales ===&lt;br /&gt;
The game sold 128,485 copies on PS3 and 9,801 copies on Xbox 360 within the first week of its Japanese release, outselling first weeks of other popular fighting games of the time like &#039;&#039;BlazBlue&#039;&#039;, &#039;&#039;Tekken 6&#039;&#039; or &#039;&#039;Street Fighter 4&#039;&#039; and placing it at second place of Japanese sales charts behind &#039;&#039;New Super Mario Bros 2.&#039;&#039;&amp;lt;ref&amp;gt;https://www.siliconera.com/persona-4-arena-opening-week-sales-outsell-street-fighter-and-blazblue/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gematsu.com/2012/08/media-create-sales-072312-072912&amp;lt;/ref&amp;gt; The game has sold 220,000 copies in Japan by October 2012, and by the end of 2013, &#039;&#039;Persona 4 Arena&#039;&#039; had sold 204,617 physical copies.&amp;lt;ref&amp;gt;https://personacentral.com/persona-seroes-sales-graphic-2020/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://sites.google.com/site/gamedatalibrary/game-search?pli=1&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20161105083115/http://www.siliconera.com/2012/10/19/persona-4-arena-sales-surpassed-expectations-golden-sales-also-strong/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ4 ジ・アルティメット イン マヨナカアリーナ&lt;br /&gt;
|jaM=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Persona 4 Arena&#039;&#039; is the first &#039;&#039;Persona&#039;&#039; game to be released for the Xbox 360, the first for an Xbox console, and the second &#039;&#039;Megami Tensei&#039;&#039; game overall to be released on a Microsoft platform after &#039;&#039;[[Shin Megami Tensei: Nine]]&#039;&#039; in 2002.&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona 4 Arena]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=106323</id>
		<title>Persona 4 Arena</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persona_4_Arena&amp;diff=106323"/>
		<updated>2024-05-21T12:51:33Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=ペルソナ4 ジ・アルティメット&amp;lt;br&amp;gt;イン マヨナカアリーナ&lt;br /&gt;
|jpmean=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
P4A PS3 Cover US.png|PS3&lt;br /&gt;
P4A X360 Cover US.png|X360&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=P4A Logo US.png&lt;br /&gt;
|seoimage=P4A PS3 Cover US.png&lt;br /&gt;
|developers=[[Arc System Works]]&lt;br /&gt;
|publishers=[[Atlus]]&lt;br /&gt;
|genre=Fighting game&lt;br /&gt;
|platforms=Arcade&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=Arcade|JP= March 1, 2012}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation 3, Xbox 360&lt;br /&gt;
|JP=July 26, 2012&lt;br /&gt;
|US=August 7, 2012&lt;br /&gt;
|EU=May 10, 2013}}&lt;br /&gt;
|theme=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Persona 4 Arena&#039;&#039;&#039;&#039;&#039; is a 2012 fighting game, and a spin-off of {{Link|Game|p4}} from the {{Link|Series|p-}}. It was developed by [[Arc System Works]], published by [[Atlus]], and released as an arcade game on March 1, 2012 in Japan. The game was later ported to the PlayStation 3 and Xbox 360, releasing on July 26, 2012 in Japan, August 7, 2012 in North America, and on May 10, 2013 in Europe.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=&lt;br /&gt;
|romaji=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=The dream team of ATLUS and Arc System Works writes the next chapter of the Persona 4 saga!&lt;br /&gt;
Two months after the close of the Inaba murder mystery, the Midnight Channel is back on air, broadcasting a new show: the P-1 Grand Prix. Tune in to watch high school friends battling it out ...all the way to the bitter end!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; takes place two months after the ending of &#039;&#039;Persona 4&#039;&#039;, but before the epilogue of {{link|game|p4g}}, during Golden Week 2012. It follows the protagonist, [[Yu Narukami]], returning to [[Inaba]] to regroup with [[Ryotaro Dojima|Dojima]], [[Nanako Dojima|Nanako]], and [[Investigation Team|his friends]] for the holidays, only to discover that the [[Midnight Channel]] has returned and is promoting a fighting tournament between Yu and his friends! This prompts the reformation of the Investigation Team who jump into the [[TV World]] to find out what answers lie inside. There, they meet a [[Labrys|mysterious girl]] and an [[Shadow Operatives|older group of Persona users]] and are forced to enter the same tournament that was advertised on the Midnight Channel with [[Teddie]] and [[Rise Kujikawa|Rise]] as hosts...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039;{{&#039;}}s story mode starts with the player being able to select Yu, Yosuke, Chie, or Yukiko. After progressing through, the player can also unlock Mitsuru, Aigis, Akihiko, Kanji, Teddie, and Naoto. Each character&#039;s story mode tells the series of events from their perspective, with some events changing between each path. Currently, the story mode of &#039;&#039;Arena&#039;&#039; is included with the remastered version of {{link|game|p4au}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
=== Basic Attacks ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; is a 4-button fighting game that runs at 60 Frames Per Second. The buttons are labeled A for weak/light attack, B for strong attack, C for Persona attack, and D for Persona Rush. A round lasts until a character&#039;s HP drops to 0 or time runs out, and whoever wins two rounds first wins the match. A combination of two or more of the attack buttons can result in additional actions, such as a grab (CD), a dodge (AC), an All-Out-Attack (AB), or a Furious Action (BD).  Pressing Light Attack (A) multiple times in a row activates a P-Combo, an automatic combo ending with a powerful special or super move. However, they can be interrupted at any time by either not pressing A or inputting a different move. &lt;br /&gt;
&lt;br /&gt;
Grabs are unblockable but can be teched if the opponent also inputs a grab while a (!) appears above the character&#039;s sprite. Dodges and intangibles to attacks but can be grabbed. Furious Attacks are powerful moves that consume 5% HP in the form of Blue Health that regenerates over time unless the character is hit. In this case, Blue Health adds to the damage taken. All-Out-Attacks are slow, powerful moves with super armor, meaning they go through normal and special attacks but not grabs or supers. Pressing A or B rapidly can hit up to 15 times, and at any point the character can press C to launch the enemy airborne, leaving them open for an air combo, and pressing D will launch the oppenent far away and can wallbounce in the corner if all 15 hits land. If the 15 hits connect, then the opponent enters a fatal counter state, where they suffer more hitstun, allowing for easier combos.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Movement is controlled with a joystick or a D-pad, uses 8 directions, and is relative to the direction the character is facing. Blocking is performed by holding backwards while an opponent is attacking. Crouching is done by holding down, and it is possible to block while crouching by holding down and backwards. Characters jump by pressing up, up-backwards, or up-forwards and can double jump. Blocking will still inflict a very small amount of chip damage. Pressing backwards within 8 frames of an attack connecting will perform an Instant Block, removing 2 frames of hitstun. Characters can tech after being hit, when tapping a button right as the character lands; this will cause them to perform an 33 frames long invincible recovery animation. Additionally, they can delay the recovery after touching the ground, though they must wait 30 frames. If the character does not recover, after a short time they will stand up on their own, though they are vulnerable during that time. Moreover, characters can recover in the air after the blue bar under the combo counter empties by holding down a button. The air recovery lasts 15 frame during which they are invincible, and they can hold a direction to recover backwards or forwards. &lt;br /&gt;
&lt;br /&gt;
It is also possible to run forward or backstep by pressing either forward or backwards twice rapidly, as well as air-dash forward or backwards. Characters can only air-dash once and cannot double jump and air-dash in one jump; they must choose one air movement option. It is also possible to block attacks and grab while in the air, as well as turn around by pressing AC while in mid-air. Pressing AC while crouching makes the character do a short hop. Pressing down quickly before pressing up performs a super jump—a higher than a normal jump—and it is possible to air dash, though double jumps are unavailable. If a character keeps backstepping or walking backwards, then they will be afflicted with a negative penalty and take 50% more damage until they perform multiple offensive actions such as running forward or hitting the opponent. &lt;br /&gt;
&lt;br /&gt;
=== SP Gauge ===&lt;br /&gt;
Special and super moves can be performed by doing motion inputs, though &#039;&#039;Persona 4 Arena&#039;&#039; only uses quarter-circles and charge inputs. Supers are performed by doing two quarter-circles either forward or backwards, and use 50 SP. The SP Gauge starts at 0 and goes up to 100, and it is filled by being hit or damaging opponents. Remaining SP does not carry over to the next round. P-Combos grant 13 additional SP when the last hit before a super connects. Certain specials and supers can be enhanced through a Skill Boost which is triggered by pressing two attack buttons at the same time (AB or CD). For an additional 25 SP, Skill Boosts grant special properties like more damage, more range, or making the move come out faster. &lt;br /&gt;
&lt;br /&gt;
=== Persona Gauge ===&lt;br /&gt;
Below a character&#039;s HP is the Persona Gauge, represented by several tarot cards. Hitting a character&#039;s Persona while it is active will decrease the gauge by one. If the gauge is empty, a Persona Break occurs, preventing the character in Persona Break from using any attack that involved their Persona, including certain specials and supers. The Persona Gauge will then refill over a short period, and when it is full, the Persona is once again available. The Persona gauge resets to full at the beginning of every round. The length of the gauge is character dependent, but they all take the same time to recharge.&lt;br /&gt;
&lt;br /&gt;
=== Awakening ===&lt;br /&gt;
If a character&#039;s HP goes under 35% and they are in a neutral state (i.e. not being hit or doing a move), then they enter an Awakening state, giving them several passive buffs:&lt;br /&gt;
&lt;br /&gt;
* Damage reduction of 62.5%. If an attack did 1000 damage before, now it will only do 625 damage.&lt;br /&gt;
* Max SP Gauge increases from 100 to 150.&lt;br /&gt;
* Free 50 SP added to the gauge&lt;br /&gt;
* New supers can be performed&lt;br /&gt;
&lt;br /&gt;
Awakening ends when the round ends and does not carry over to the next round. However, if a character heals after being Awakened, the buffs will still persist.&lt;br /&gt;
&lt;br /&gt;
=== Burst ===&lt;br /&gt;
Burst are a type of invincible attack activated by pressing ACD, and requires a full Burst Gauge, symbolized by a big &amp;quot;BURST&amp;quot; underneath a character&#039;s HP bar. Once used, the Burst bar will take 90 seconds to recharge, though hitting opponents with an auto-combo and taking damage refills the gauge slightly. When the gauge is recharging, it is represented by a capital &amp;quot;B&amp;quot; slowly filling. &lt;br /&gt;
&lt;br /&gt;
When a Burst is used in a neutral state and damages the opponent, it will activate a Max Burst, filling the character&#039;s SP Gauge to the max, knocking down the opponent and the Burst gauge now starts refilling at 25%. Max Burst cannot hit opponents in hitstun, and opponents damaged by it are fully invincible to all attacks until the opponent recovers. &lt;br /&gt;
&lt;br /&gt;
A Defensive Burst can be used when being hit in a combo, interrupting the opponent and pushing them far away, though they don&#039;t take damage. Using a Defensing Burst completely empties out the Burst gauge. There are certain situations where a Defensive Burst can&#039;t be used despite a full gauge, such as being thrown, when a character&#039;s Persona is disabled due to Persona Break or Mute, or when being hit by certain attacks like supers and instant kills. In these moments, the Burst gauge will be crossed out.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
===PlayStation 3, Xbox 360===&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In a 2012 interview with 4gamer, [[Kazuhisa Wada]] spoke about the development of &#039;&#039;Arena&#039;&#039; ahead of the arcade release of the game.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite Web|quote= |translquote= |author= |url= [https://www.4gamer.net/games/139/G013961/20120310002/ P4Uはペルソナ4の正統な後継作です――「ペルソナ4 ジ・アルティメット イン マヨナカアリーナ」について，ディレクターの和田和久氏にインタビュー]|archive= [https://web.archive.org/web/20120313001849/https://www.4gamer.net/games/139/G013961/20120310002/ Archive.org]|published= March 10, 2012|retrieved= April 18, 2024|site= 4gamer|type= Interview}}&amp;lt;/ref&amp;gt; The idea to create &#039;&#039;Persona&#039;&#039; games outside of the usual role-playing game genre came from Wada wanting to expand &#039;&#039;Persona&#039;&#039; to bring in new fans. He, [[Katsura Hashino|Hashino]], and [[Shigenori Soejima|Soejima]] are all fighting game fans who would often play matches during lunch break at the Atlus office. But as fans and consumers, no one at Atlus had expertise in creating a fighting game. Atlus felt the &#039;&#039;BlazBlue&#039;&#039; team at [[Arc System Works]] (Arcsys), headed by Toshimichi Mori, was best suited to bring the concept of a &#039;&#039;Persona&#039;&#039; fighting game to life as &#039;&#039;BlazBlue&#039;&#039; had been well-received by more than just fighting game players.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The idea of a &#039;&#039;Persona&#039;&#039; fighting game by Arcsys came directly from Hashino, as he felt the team &amp;quot;love 2D fighting games, and have a lot of fun making them&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;IGN &amp;quot;[https://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details Persona Mania: Developer Reveals New Details]&amp;quot; 02/09/2011&amp;lt;/ref&amp;gt; &#039;&#039;Persona 4 Arena&#039;&#039; was directed by &#039;&#039;BlazBlue&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s lead programmer, Takumi Iguchiya.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;andriasang &amp;quot;Persona Team Intimately Involved in Persona 4 Fighting Game Development&amp;quot; 31/08/2011. [https://web.archive.org/web/20111222090250/http://andriasang.com/comxu9/persona_fighting_game_update/ Archived] on the Internet Archive.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Atlus contacted Arcsys first about making a &#039;&#039;Persona&#039;&#039; fighting game, a move which greatly surprised them.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Additionally, multiple developers at the company were fans of the series, so their motivation for the project was &amp;quot;very high&amp;quot;. Atlus didn&#039;t want Arcsys to do all the work and insisted on making the game a collaborative effort.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; While Arcsys handled the fighting game elements, Atlus took care of the other tasks like sound, setting details, character designs, and story. The game was designed from the start as a sequel to &#039;&#039;Persona 4&#039;&#039;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the playable characters, the developers wanted to implement characters that fans wanted to see, especially regarding the &#039;&#039;Persona 3&#039;&#039; cast, as &#039;&#039;Arena&#039;&#039; did not feature all of [[S.E.E.S.]] though it did have the full Investigation Team.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Fans requested more characters such as the rest of the primary &#039;&#039;Persona 3&#039;&#039; characters (especially Shinjiro Aragaki), Tohru Adachi, Margaret, and Elizabeth. When they held on-site play tests, women, as well as people who did not usually play fighting games, showed up to try out the game. Some of them were so inexperienced they thought the &amp;quot;insert coin&amp;quot; screen footage was them playing. In trying to appeal to both fighting game fans and role-playing game fans, the &#039;&#039;Arena&#039;&#039; team created a tutorial for the arcade version and encouraged arcades to have single machines for new players to practice on before competing with others.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&lt;br /&gt;
=== Critical Reception ===&lt;br /&gt;
&#039;&#039;Persona 4 Arena&#039;&#039; boasts an 86 out of 100 on review aggregator site Metacritic based on 47 reviews, indicating a &amp;quot;generally favorable&amp;quot; opinon.&amp;lt;ref&amp;gt;https://www.metacritic.com/game/persona-4-arena/&amp;lt;/ref&amp;gt; Vince Ingenito for IGN gave the game a 9 out of 10, praising the visuals and soundtrack, saying &amp;quot;Every screen serves up a feast of audio/visual tastiness that gets stuck to the roof of your mouth&amp;quot;. He also complimented the writing of the story mode as well as the gameplay, stating that it&#039;s perfect for both newcomers and hardcore fighting game players.&amp;lt;ref&amp;gt;https://www.ign.com/articles/2012/08/07/persona-4-arena-review&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sales ===&lt;br /&gt;
The game sold 128,485 copies on PS3 and 9,801 copies on Xbox 360 within the first week of its Japanese release, outselling other popular fighting games of the time like &#039;&#039;BlazBlue&#039;&#039;, &#039;&#039;Tekken 6&#039;&#039; or &#039;&#039;Street Fighter 4&#039;&#039; and placing it at second place of Japanese sales charts behind &#039;&#039;New Super Mario Bros 2.&#039;&#039;&amp;lt;ref&amp;gt;https://www.siliconera.com/persona-4-arena-opening-week-sales-outsell-street-fighter-and-blazblue/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.gematsu.com/2012/08/media-create-sales-072312-072912&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ペルソナ4 ジ・アルティメット イン マヨナカアリーナ&lt;br /&gt;
|jaM=Persona 4 The Ultimate in Midnight Arena&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Persona 4 Arena&#039;&#039; is the first &#039;&#039;Persona&#039;&#039; game to be released for the Xbox 360, the first for an Xbox console, and the second &#039;&#039;Megami Tensei&#039;&#039; game overall to be released on a Microsoft platform after &#039;&#039;[[Shin Megami Tensei: Nine]]&#039;&#039; in 2002.&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona 4 Arena]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Dante&amp;diff=106322</id>
		<title>Dante</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Dante&amp;diff=106322"/>
		<updated>2024-05-21T12:29:34Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: added Dante&amp;#039;s DX 2 model and fixed mispellings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image=&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3HD Dante Render.png|SMT3HD&lt;br /&gt;
Dx2 Devil May Cry 5 Dante Render.png|Dx2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|seoimage=&lt;br /&gt;
|jpname=ダンテ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=&lt;br /&gt;
|race=[[Fiend]]{{Exp App|SMT3NM|Dx2}}&lt;br /&gt;
|alignment=Neutral{{Exp App|SMT3NM}}&lt;br /&gt;
|arcana=&lt;br /&gt;
|order=&lt;br /&gt;
|va=[[Toshiyuki Morikawa]] &amp;lt;small&amp;gt;(JA)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Wikipedia:Reuben Langdon|Reuben Langdon]] &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dante&#039;&#039;&#039; is a guest character from the [https://devilmaycry.fandom.com/wiki/Devil_May_Cry_(series) &#039;&#039;Devil May Cry&#039;&#039; series], who appears in &#039;&#039;[[Shin Megami Tensei III: Nocturne Maniax]]&#039;&#039; and &#039;&#039;[[Shin Megami Tensei: Liberation Dx2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Dante is a demon hunter, the son of the Legendary Dark Knight [https://devilmaycry.fandom.com/wiki/Sparda Sparda], and half-demon half-human hybrid. He is the owner of the [https://devilmaycry.fandom.com/wiki/Devil_May_Cry_(shop) Devil May Cry agency] where he resides. &lt;br /&gt;
&lt;br /&gt;
2000 years ago, Sparda woke up to justice and betrayed the evil demon king [https://devilmaycry.fandom.com/wiki/Mundus Mundus], and single-handedly defeated him and his demonic army. Sparda sealed away Mundus using the [https://devilmaycry.fandom.com/wiki/Sparda_(Devil_Arm) sword bearing his name], which later turns into the Force Edge.&lt;br /&gt;
&lt;br /&gt;
An unknown amount of time later, Sparda would fall in love with a human woman named [https://devilmaycry.fandom.com/wiki/Eva Eva], and the two had twins: Dante and [https://devilmaycry.fandom.com/wiki/Vergil Vergil]. Sparda gave his sons a sword each: Dante gained the [https://devilmaycry.fandom.com/wiki/Rebellion Rebellion], while Vergil acquired the [https://devilmaycry.fandom.com/wiki/Yamato Yamato]. In addition, the two brothers each gained a half of an amulet which could unlock the seal between the demon and human worlds when brought together. However, when the brothers were young, Mundus&#039; legion attacked and burned down their home, killing Eva and separating the twins.&lt;br /&gt;
&lt;br /&gt;
From this moment on, Dante swore revenge on demon-kind, killing any demon he comes across, hoping it would bring him closer to whoever was responsible for the loss of his family. This is why he opened up a devil hunting agency.&lt;br /&gt;
&lt;br /&gt;
Dante&#039;s demon heritage give him [https://devilmaycry.fandom.com/wiki/Dante#Powers_and_Abilities incredible powers] and allow him to achieve many feats, such as stopping Vergil from endangering the human world in his quest for power and sealing Mundus away for a second time.&lt;br /&gt;
&lt;br /&gt;
Later in his life, Dante is accompanied by the young and brash [[Nero]], who has ties to the Yamato, as well as the mysterious man [[V]], who uses familiars to fight for him.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
[[File:SMT3HD Dante Fullbody Screenshot.png|right|frameless|180x180px]]&lt;br /&gt;
Dante&#039;s design in &#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039; is ripped straight from his appearance in &#039;&#039;[[wikipedia:Devil_May_Cry_2|Devil May Cry 2]]&#039;&#039;, the latest entry in the series at the time. Dante has thick white hair, with bangs covering his right eye. He wears high black boots and red jeans, with a belt wrapped around each thigh. Dante has a belt with a skull buckle around his waist, and he wears black gloves with three buckled straps on each. His coat is a dark red, with two coattails, featuring a buckled collar and a black strap going over his right shoulder wrapping around his chest, with two golden studs on the front. The front of the coat also differs from the rest of it, being black with a zipper closed all the way up from the waist to the bottom of Dante&#039;s neck, his coat being open at the base of his neck.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei: Liberation Dx2&#039;&#039;,  Dante&#039;s design is taken directly from &#039;&#039;[[wikipedia:Devil_May_Cry_5|Devil May Cry 5]]&#039;&#039;. His hair is now more grayish, and his outfit is much simple. He wears a dark red coat, open to reveal an ordinary dark blue T-shirt with three buttons. The sleeves themselves reach his elbows, though they are torn up. Dante wears black finger-less gloves and white bandages. For his legs, he wears a black belt with golden accents, black leather pants, and brown boots.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[File:SM3HD Dante First Fight Dialogue Screenshot.png|left|thumb|180x180px|Dante taunting the Demi-fiend while they&#039;re fighting in Ikebukuro.]]&lt;br /&gt;
Dante is a snarky and cocky devil hunter. Due to his demonic powers, there exist few foes who could challenge him. As such, he almost never takes his opponents seriously and loves toying with his enemies, often taunting them in the middle of combat. Dante also has the tendency to banter with his opponents before and during a fight. He likes to use unorthodox and impractical methods which he thinks are cool in order to defeat demons. Even so, he genuinely cares about the safety of humans and will hunt down any demon that endangers people. However, he can be quite lazy, often not taking jobs he doesn&#039;t like and as such he&#039;s plagued with financial troubles. Though as Dante aged, his overall impulsive behavior was toned down as his patience grew thinner. Nevertheless, he&#039;s still arrogant and playful. During his first fight against the Demi-fiend, he rhetorically asks if Demi-fiend is having fun, while Dante claims he&#039;s having &amp;quot;the time of his life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The original idea behind the inclusion of Dante in &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; came from a staff member who was a huge fan of the &#039;&#039;Devil May Cry&#039;&#039; series. After some consideration that Dante could fit the setting of the game due to his role as a demon hunter, the idea was developed further. This included the creation of a movie in which Dante jumps off a tall building and confronts the protagonist with his guns drawn which was later used for the first encounter the player has with Dante in-game. The movie was sent to Capcom, who &amp;quot;loved it and the rest is history.&amp;quot;&amp;lt;ref&amp;gt;{{Cite Interview|quote=The movie is the scene where Dante jumps off of a building and lands behind the main character with guns drawn.  We used strategy guides and other reference materials to create the movie. It turned out great and we were confident that Capcom would like it.  Just as we thought, they loved it and the rest is history.”|translquote=|publ=|url=[https://web.archive.org/web/20080803194443/http://www.gamezone.com/news/07_29_04_09_56AM.htm]|published=July 29, 2004|retrieved=August 3, 2008|site=GameZone|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===&#039;&#039;{{link|game|smt3}}&#039;&#039;===&lt;br /&gt;
{{SMT3 Party Stats&lt;br /&gt;
|level=80&lt;br /&gt;
|st=25&lt;br /&gt;
|vi=22&lt;br /&gt;
|ma=22&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=16&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|hp=612&lt;br /&gt;
|mp=306&lt;br /&gt;
|expel=nul&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=nul&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|mind=nul&lt;br /&gt;
|mindfrac=0&lt;br /&gt;
|nerve=nul&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|curse=nul&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|phys=rs&lt;br /&gt;
|physfrac=1/2&lt;br /&gt;
|fire=rs&lt;br /&gt;
|firefrac=1/2&lt;br /&gt;
|ice=rs&lt;br /&gt;
|icefrac=1/2&lt;br /&gt;
|elec=rs&lt;br /&gt;
|elecfrac=1/2&lt;br /&gt;
|force=rs&lt;br /&gt;
|forcefrac=1/2&lt;br /&gt;
|lunge=n&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=n&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=n&lt;br /&gt;
|talk=n&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|E &amp;amp; I}}&lt;br /&gt;
{{Skill|SMT3|Rebellion}}&lt;br /&gt;
{{Skill|SMT3|Roundtrip}}&lt;br /&gt;
{{Skill|SMT3|Whirlwind}}&lt;br /&gt;
{{Skill|SMT3|Holy Star}}&lt;br /&gt;
{{Skill|SMT3|Provoke}}&lt;br /&gt;
{{Skill|SMT3|Never Yield}}&lt;br /&gt;
{{Skill|SMT3|Intimidate}}&lt;br /&gt;
{{Skill|SMT3|Twosome Time|81}}&lt;br /&gt;
{{Skill|SMT3|Stinger|82}}&lt;br /&gt;
{{Skill|SMT3|Son&#039;s Oath|83}}&lt;br /&gt;
{{Skill|SMT3|Showtime|84}}&lt;br /&gt;
}}In &#039;&#039;Shin Megami Tensei III: Nocturne Maniax&#039;&#039;, Twosome Time was named Bullet Time, and Son&#039;s Oath didn&#039;t have the Pierce effect. Raidou&#039;s equivalent skill in &#039;&#039;Shin Megami Tensei III: Nocturne Maniax Chronicle&#039;&#039; Raidou The Eternal had Pierce, creating a discrepancy between the two characters who are otherwise functionally identical. This was fixed in &#039;&#039;Shin Megami Tensei III: Nocturne HD Remaster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|smt1=&lt;br /&gt;
|smt2=&lt;br /&gt;
|smt3=&lt;br /&gt;
|smtsj=&lt;br /&gt;
|smt4=&lt;br /&gt;
|smt4a=&lt;br /&gt;
|smt5=&lt;br /&gt;
|smti=&lt;br /&gt;
|dx2=&lt;br /&gt;
|sh1=&lt;br /&gt;
|dsrk1=&lt;br /&gt;
|dsrk2=&lt;br /&gt;
|sh2=&lt;br /&gt;
|p2is=&lt;br /&gt;
|p2ep=&lt;br /&gt;
|p3=&lt;br /&gt;
|p4=&lt;br /&gt;
|p5=&lt;br /&gt;
|pq1=&lt;br /&gt;
|pq2=&lt;br /&gt;
|p5s=&lt;br /&gt;
|dcbr=&lt;br /&gt;
|dcw=&lt;br /&gt;
|dcld=&lt;br /&gt;
|dcfi=&lt;br /&gt;
|desu1=&lt;br /&gt;
|desu2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
&lt;br /&gt;
=== {{link|game|smt3nm}} ===&lt;br /&gt;
[[File:SMT3HD Dante Entering Tokyo Screenshot.png|thumb|175x175px|Dante entering Tokyo after the Conception.]]&lt;br /&gt;
Dante is one of the few story additions to &#039;&#039;Nocturne Maniax&#039;&#039;, released simply as &#039;&#039;Shin Megami Tensei: Nocturne&#039;&#039; in America and &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039; in Europe. He was replaced by [[Raidou Kuzunoha XIV|Raidou Kuzunoha the XIV]] in the Japan-exclusive re-release &#039;&#039;[[Shin Megami Tensei III: Nocturne Maniax Chronicle Edition|Shin Megami Tensei III: Nocturne Maniax Chronicle]]&#039;&#039;, and by default in &#039;&#039;[[Shin Megami Tensei III: Nocturne HD Remaster]]&#039;&#039;. However, Dante is available as paid DLC for the &#039;&#039;HD Remaster&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Dante is first mentioned before [[The Conception]] in Tokyo, qualified as a &amp;quot;strange foreigner wearing a red cloak and carrying a big sword&amp;quot; by a citizen. Dante survives the Conception, and is shown stalking the [[Demi-fiend]] after he gets out of Shinjuku Medical Center, while making a snarky remark about the state of Tokyo.&lt;br /&gt;
[[File:SM3HD Dante First Fight Screenshot.png|left|thumb|180x180px|Dante about to fight the Demi-fiend in Ikebukuro.]]&lt;br /&gt;
After the Demi-fiend survives the Mantra&#039;s court of strength, the Menorah of Sovereignty starts flickering. As he notices this, the Demi-fiend looks up and sees Dante standing at the highest point of the building, who proceeds to jump off and lands right in front of the Demi-fiend, before attacking him. During the battle, Dante toys with the Demi-fiend and doesn&#039;t take the fight seriously, taunting the Demi-fiend multiple times. Though Dante gets bored of the battle, he takes an interest in the Demi-fiend, sensing he&#039;s different from the other demons. He introduces himself to the demon hybrid, and he reveals that he was hired by an [[Louis Cyphre#Shin Megami Tensei III: Nocturne|old man]] to kill demons, which include the Demi-fiend. However, he thinks there&#039;s more to his job than it first appeared, and so he takes off, ordering the Demi-fiend to survive so they can fight another time.&lt;br /&gt;
&lt;br /&gt;
[[File:SMT3HD Dante Second Fight Screenshot.png|thumb|180x180px|Dante going to fight the Demi-fiend in the third Kalpa.]]&lt;br /&gt;
The next time Dante appears is in the third Kalpa. He figured out that the old man plans to have the Fiends kill each other, and gives the Demi-fiend the opportunity to turn back. Should the Demi-fiend continue further into the Kalpa, Dante will pursue him in a game of cat and mouse. If Dante catches up to the Demi-fiend, he will attack his party before fleeing the battle, putting the Demi-fiend at the start of the room and taunting him. When the Demi-fiend makes his way deep enough into the third Kalpa, Dante catches up to him and engages in a second battle, this time being much tougher and taking the fight more seriously. After the fight, Dante launches a final stinger, but intentionally avoids stabbing the Demi-fiend, the attack landing on the wall right behind him. He compliments the Demi-fiend, before clarifying that if he killed him, he&#039;s just playing into the old man&#039;s plan, which he refuses to do, and so he plans to leave the demon hybrid alone while investigating on his own. Before parting ways, Dante gives the Demi-fiend the Menorah of Knowledge since it&#039;s useless to him.&lt;br /&gt;
[[File:SMT3HD Dante Coin Flip Result Screenshot.png|left|thumb|180x180px|Dante&#039;s coin flip lands on heads.]]&lt;br /&gt;
When the Demi-fiend reaches the fifth Kalpa, Dante will be waiting for him at the entrance, surprised he made it this far. Stepping out of the shadows, Dante explains that his and the Demi-fiend&#039;s goals align, and so will offer to join his party, realizing the irony of a Devil Hunter being hired by a demon. If the Demi-fiend refuses his offer, he will stay at the entrance of the Kalpa, waiting for the Demi-fiend to change his mind. Should he accept, Dante will flip a double-headed coin&amp;lt;ref group=&amp;quot;note&amp;quot;&amp;gt;As seen in &#039;&#039;Devil May Cry 2&#039;&#039;.&amp;lt;/ref&amp;gt; and ask the Demi-fiend to call the result: if he calls heads, and he&#039;ll take 1 Macca, but if he calls tails then Dante will take half of his Macca. Dante will then permanently join the party and be summonable as a demon.&lt;br /&gt;
&lt;br /&gt;
Dante&#039;s story relevance ends after he joins the Demi-fiend&#039;s party, and he has no more dialogue or cutscenes. His fate is left unknown in every ending.&lt;br /&gt;
&lt;br /&gt;
==={{link|game|dx2}}===&lt;br /&gt;
[[File:Dx2 Dante Nero and V Render.jpg|thumb|180x180px|Dante, Nero and V]]&lt;br /&gt;
Dante is part of a collaboration with &#039;&#039;Devil May Cry 5&#039;&#039; and was available from March 4th 2019 to March 13th 11:59 PM JST&amp;lt;ref&amp;gt;https://twitter.com/d2megaten/status/1102497159046262785&amp;lt;/ref&amp;gt; alongside Nero and V, the two other playable characters in &#039;&#039;Devil May Cry 5&#039;&#039;.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/065257.html&amp;lt;/ref&amp;gt; A 4★ Dante was available if the designated Facebook post on the official &#039;&#039;Liberation Dx2&#039;&#039; account reached 1000 likes.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/065257.html&amp;lt;/ref&amp;gt; There was a storyline where he was a boss fight, and where he could be recruited. Voice lines, grunts, render during cutscenes and his soundtrack [https://devilmaycry.fandom.com/wiki/Subhuman Subhuman] were reused from &#039;&#039;Devil May Cry 5&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The event returned from October 1st 2020 to October 14th 18:59 PST.&amp;lt;ref&amp;gt;https://d2-megaten-l.sega.com/en/news/detail/081962.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ダンテ&lt;br /&gt;
|jaM=Dante&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Shin Megami Tensei III: Nocturne Maniax/HD Remaster&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SMT3 EU Cover.jpg|Dante on the European box art.&lt;br /&gt;
File:SMT3NM English PAL Back Cover.jpg|Dante is a selling point on the back of the European box.&lt;br /&gt;
File:SMT3NM Dante PS2 Model.png|Dante&#039;s model from &#039;&#039;Nocturne Maniax&#039;&#039;.&lt;br /&gt;
File:SMT3HD Dante Sword Point Screenshot.png|Dante menacing Demi-fiend.&lt;br /&gt;
File:SMT3HD Dante 5th Kalpa Screenshot.jpg|Dante encountering Demi-fiend in the fifth kalpa.&lt;br /&gt;
File:SMT3HD Feat Dante Icon.png|&amp;quot;Featuring Dante from the Devil May Cry series&amp;quot; sticker.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Shin Megami Tensei: Liberation Dx2&#039;&#039; ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dx2 Dante Render.jpg|Promotional render.&lt;br /&gt;
File:Dx2 Dante Screenshot.jpg|Dante&#039;s stats.&lt;br /&gt;
File:Dx2 Dante Battle Screensht.png|Dante using Rapid Shot.&lt;br /&gt;
File:DX2 Dante Model.png|Dante&#039;s in-game model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039;, when Dante uses his Showtime attack, Style meter rankings from B to S from Devil May Cry 2 (&#039;&#039;&#039;Bingo&#039;&#039;&#039;, &#039;&#039;&#039;Are You Ready?&#039;&#039;&#039; and &#039;&#039;&#039;Showtime!&#039;&#039;&#039;) appear on the screen.&lt;br /&gt;
* After the inclusion of Dante in &#039;&#039;Nocturne&#039;&#039;, as part of Atlus&#039;s collaboration with Capcom [[Kazuma Kaneko]] would design the Devil Trigger forms of Dante and Vergil in &#039;&#039;[[wikipedia:Devil May Cry 3: Dante&#039;s Awakening|Devil May Cry 3: Dante&#039;s Awakening]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Book|quote=この後、コラボ企画の一環として『デビルメイクライ3』でダンテの悪魔化デザインを金子一馬が提供しています。|translquote=Later, as part of the collaboration project, Kazuma Kaneko provided the design for Dante&#039;s demonization in &#039;Devil May Cry 3&#039;.|chapter=|book=[[Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs]]|publyear=2017|author=[[Nobuyuki Shioda]]|publisher=|lang=JP|volume=|edition=|page=111|transl=|isbn=}}&amp;lt;/ref&amp;gt; These designs would be later included in both the original and &#039;&#039;Ultimate&#039;&#039; versions of &#039;&#039;[[wikipedia:Marvel vs. Capcom 3: Fate of Two Worlds|Marvel vs. Capcom 3]]&#039;&#039;, and the &#039;&#039;Special Edition&#039;&#039; of &#039;&#039;[[wikipedia:Devil May Cry 4: Special Edition|Devil May Cry 4]]&#039;&#039;, all of which credit Kaneko.&lt;br /&gt;
* If Demi-fiend jumps off the 60/F of the Mantra headquarters while Dante is in the party, he will be unharmed while Demi-fiend and the other demons will be at 1 HP. This is a nod to Dante&#039;s first boss fight introduction cutscene where he leaps off the same spot and lands unscathed.&lt;br /&gt;
* In his original series, Dante can tap into his demonic powers and activate [https://devilmaycry.fandom.com/wiki/Devil_Trigger Devil Trigger], making him faster and more powerful, and in &#039;&#039;Devil May Cry 2&#039;&#039; he also has access to [https://devilmaycry.fandom.com/wiki/Sin_Devil_Trigger Ultimate Devil Mode], an even more powerful demon form only accessible when Dante is at critical health. However, Dante never uses either form in &#039;&#039;Shin Megami Tensei III: Nocturne&#039;&#039; for unknown reasons.&lt;br /&gt;
* The &amp;quot;Featuring Dante from the &#039;&#039;Devil May Cry&#039;&#039; series&amp;quot; sticker was exclusive to the European release &#039;&#039;Shin Megami Tensei: Lucifer&#039;s Call&#039;&#039;. For the release of the &#039;&#039;HD Remaster&#039;&#039;, PlayStation released a new high quality version of the image that can be printed out.&amp;lt;ref&amp;gt;https://blog.playstation.com/2021/04/20/how-featuring-dante-happened-in-shin-megami-tensei-iii-nocturne-hd-remaster/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Characters in Shin Megami Tensei III: Nocturne Maniax]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:DX2_Dante_Model.png&amp;diff=106320</id>
		<title>File:DX2 Dante Model.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:DX2_Dante_Model.png&amp;diff=106320"/>
		<updated>2024-05-21T12:21:03Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{Fileinfo
|summary= Dante&amp;#039;s model from Dx2
|type= Model
|source= User:Kirabook
|game= DX2
|licensing= Copyright
|subject= 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fileinfo&lt;br /&gt;
|summary= Dante&#039;s model from Dx2&lt;br /&gt;
|type= Model&lt;br /&gt;
|source= [[User:Kirabook]]&lt;br /&gt;
|game= DX2&lt;br /&gt;
|licensing= Copyright&lt;br /&gt;
|subject= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Megami_Ibunroku_Persona&amp;diff=104111</id>
		<title>Megami Ibunroku Persona</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Megami_Ibunroku_Persona&amp;diff=104111"/>
		<updated>2024-05-17T12:56:09Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the first game in the &#039;&#039;Persona&#039;&#039; franchise, also known as &#039;&#039;Revelations: Persona&#039;&#039;|other things named &#039;&#039;Persona&#039;&#039;|[[Persona]]}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=女神異聞録ペルソナ&lt;br /&gt;
|jpmean=Alternate Goddess Tale: Persona&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
MIP Cover.png|PS&lt;br /&gt;
Revelations Persona Cover.png|US PS&lt;br /&gt;
MIP Win Cover.png|Win&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=MIP Logo.png&lt;br /&gt;
|seoimage=MIP Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&lt;br /&gt;
|publishers=Atlus&amp;lt;br&amp;gt;[[ASCII Corporation]] &amp;lt;small&amp;gt;(PC)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation&amp;lt;br&amp;gt;Windows&lt;br /&gt;
|release=&lt;br /&gt;
{{Release|header=PlayStation|JP=September 20, 1996|US=December 14, 1996&amp;lt;ref&amp;gt;http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Release|header=PC|JP=March 25, 1999}}&lt;br /&gt;
{{Release|header=PlayStation Classic|WW=December 3, 2018}}&lt;br /&gt;
|theme=[[File:MIP Opening Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Megami Ibunroku Persona&#039;&#039;&#039;&#039;&#039; is a 1996 role-playing game for the PlayStation, and the first entry in the {{Link|Series|P-}}. It was developed and published by [[Atlus]] and released on September 20th, 1996 in Japan. The game was subsequently released in North America as &#039;&#039;&#039;&#039;&#039;Revelations: Persona&#039;&#039;&#039;&#039;&#039; on December 14th of the same year, including significant localization changes. A PC port was released in Japan on March 25th 1999. It was included as one of the games on the PlayStation Classic released on December 3rd 2018, marking its first release in Europe.&lt;br /&gt;
&lt;br /&gt;
A remaster of the game, simply titled {{Link|Game|P1}}, was released for the PlayStation Portable in 2009, featuring a more faithful localization outside of Japan and completely replacing the soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{BlurbJP&lt;br /&gt;
|blurb=女神転生シリーズの魅力を受け継ぐ、新たな可能性を追及した最新作。誰もが体験する又はしたことのある学園をテーマに仕上げ、あらゆる年齢層が楽しめるソフトです。プレイヤーはフルポリゴンによるマップを移動します。遭遇した敵とは戦闘以外にもコンタクト（会話）を行ない、うまく交渉できるとスペルカードが手に入ります。これを複数集めベルベットルームへ持って行くと、悪魔をペルソナとして身に付けたり、合体で強力なペルソナが作れます。クォータービューの戦闘画面で派手な魔法を体験。ペルソナはあらゆるプレイステーションユーザーのための本格RPGなのです。&lt;br /&gt;
|romaji=Megami Tensei shirīzu no miryoku o uketsugu, arata-na kanōsei o tsuikyūshita saishinsaku. Daremo ga taikensuru mata wa shita koto no aru gakuen o tēma ni shiage, arayuru nenreisō ga tanoshimeru sofuto desu. Pureiyā wa furu porigon ni yoru mappu o idōshimasu. Sōgūshita teki to wa sentō igai ni mo kontakuto (kaiwa) o okonai, umaku kōshō dekiru to superu kādo ga te ni hairimasu. Kore o fukusū atsume berubettorūmu e motteyuku to, akuma o perusona to shite mi ni tsuke tari, gattai de kyōryokuna perusona ga tsukuremasu. Kwōtābyū no sentō gamen de hadena mahō o taiken. Perusona wa arayuru pureisutēshon yūzā no tame no honkaku RPG na no desu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{BlurbEN&lt;br /&gt;
|blurb=In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world— Demons! Now it&#039;s up to you and your friends to harness the hidden power within you by entering the fantasy game known as Persona.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them or enlist their aid in your mission. Either way, you are set for the fantasy adventure of a lifetime!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&#039;&#039;Megami Ibunroku Persona&#039;&#039; follows a group of high schoolers at [[St Hermelin]], who get wrapped up in a bizarre series of events after demons suddenly appear while they were visiting their friends [[Maki Sonomura|Maki]] at the hospital. Now, they must use the power of [[Persona (Concept)|Persona]] to fight demons, and unravel a world threatening plan involving the [[S.E.B.E.C]] corporation, and their CEO [[Takahisa Kandori]]. Meanwhile, St Hermelin has been engulfed in ice and taken over by the [[Nyx|Snow Queen]], but luckily some students who wield Persona were inside the high school, and are determined for lift the Snow Queen curse.{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Megami Ibunroku&#039;&#039; &#039;&#039;Persona&#039;&#039; features the traditional first-person dungeon crawling gameplay, though it makes several changes from the other &#039;&#039;Megami Tensei&#039;&#039; games. Exploration outside of dungeon is made in a 3D map that follows the party. &lt;br /&gt;
&lt;br /&gt;
Fights are not played in first person, but from a 2.5D isometric view, showing every demon and party member currently in the battle. Every attack has different range on the field, and as such each party member&#039;s position can be rearranged in a menu, either in battle or in the overworld. Each party member&#039;s attack must be chosen at the same time before they&#039;re all performed in succession. After a battle, EXP is not shared equally around all party members, but instead split between the party members who contributed the most to the fight. This means that if a party member wipes the enemy demons, but the rest of the party does nothing, that specific member will recieve all the EXP while the rest of the team will gain almost no EXP. Personas have a set MP cost instead of different skills costing different amounts of MP. &lt;br /&gt;
&lt;br /&gt;
Demon [[negotiation]] is back, though this time each party member has 4 different actions they can perform during negotiation, with demons having 4 emotions they can express after an action is performed: Eager, Happy, Fear, Angry. An eager demon will be open to form a contract, give an item or go away. An happy demon will be inflicted with the Happy [[ailment]]. An angry demon will attack the party. A fearful demon will flee the battle. Two emotions can be combined for different effects.&lt;br /&gt;
&lt;br /&gt;
When a demon is eager enough, and if the party member asking is higher or the same level as the demon, they can give the party a spell card. Two spell cards can be [[Fusion|fused]] into a Persona at the [[Velvet Room]], with the protagonist being able to hold 12 cards at once. The protagonist can choose to manually fuse two spell cards together, or to search from a list of Personas the available spell cards can create. When doing manual fusion, certain elements need to be taken into account: &#039;&#039;&#039;White Fusion&#039;&#039;&#039; is oriniary fusion, &#039;&#039;&#039;Orange Fusion&#039;&#039;&#039; indicates a higher chance of a [[fusion accident]], &#039;&#039;&#039;Blue Fusion&#039;&#039;&#039; means the resulting Persona will have +5 to its highest stats and +20 to its Magic Attack. Additionally, angled arrows will indicate whether or not the Persona will inherit a skill from the second demon, with an upwards arrow indicating +1 to all stats and a beneficial skill while a downwards arrow means a -1 to all stats and an unfavorable skill. An item can be used in fusion to enhance stats or add a skill. Gems change the Persona to a different one of the same [[Arcana]], and Totems can summon a specific Persona.&lt;br /&gt;
&lt;br /&gt;
Personas are of a certain Arcana, and each character has a different [[affinity]] with each major Arcana. Certain Personas can only be used by a certain character, like that character&#039;s starting Persona or [[Ultimate Persona]]. The better the affiny, the less MP the Persona costs to use and the more damage it does.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
=== &#039;&#039;Revelations: Persona&#039;&#039; ===&lt;br /&gt;
In contrast to the Japanese release, the North American release of &#039;&#039;Revelations: Persona&#039;&#039; made numerous changes to the characters and their designs, as well as receiving several omissions to the story.&lt;br /&gt;
&lt;br /&gt;
Most of the members of the main cast received major alterations to their designs, most notably being the protagonist and the character Mark.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://tcrf.net/Revelations:_Persona#Characters&amp;lt;/ref&amp;gt; Each member of the main cast received names that were heavily westernized, with Mark, Elly and Yuki being the only characters to receive little to no alterations.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The setting has also been entirely americanized: for example, the city is renamed &amp;quot;Lunarvale&amp;quot;, and the game is now set in the United States.&amp;lt;ref&amp;gt;https://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel/&amp;lt;/ref&amp;gt; Thus, Yen are now changed to dollars. The sole exceptions being the shoe lockers at the entrance of the high school and the Shinto Shrines.&amp;lt;ref&amp;gt;https://tcrf.net/Revelations:_Persona#Other_Changes&amp;lt;/ref&amp;gt; This was done in an effort to make the game more palpable to western audiences, as Atlus USA felt American gamers would not be able to connect with the game due to the heavy Japanese influence present in &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;https://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel/&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;[http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP]&amp;quot;. [https://web.archive.org/web/20131114085511/http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php Archieved here.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A large number of demons are completely renamed, in order to avoid controversy.&amp;lt;ref&amp;gt;https://www.playstationlifestyle.net/2015/08/07/examining-the-localization-of-persona/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notoriously, the Snow Queen Quest was almost entirely discarded, with only remnants of translated information being accessible through the usage of cheats. The majority of the quest still exists within the game&#039;s files, but the data is largely untranslated. The engine cannot support Japanese characters, so upon accessing this data, the game cannot process this information properly, and the text is left almost entirely unintelligible.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;https://tcrf.net/Revelations:_Persona#Snow_Queen_Quest_Localization&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was a loading screen graphic added in the localization; the Japanese version&#039;s loading screens are entirely black.&amp;lt;ref&amp;gt;https://tcrf.net/Revelations:_Persona#Loading_Screen&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
{{Main|[[Persona (PSP)]]}}&lt;br /&gt;
The PSP remaster features a good number of changes, most notably in the English localization. All of the changes made in &#039;&#039;Revelations: Persona&#039;&#039; were reverted and the game features a brand new English script more faithful to the Japanese text, with brand new English voice actors. Additionally, the Snow Queen Quest is now translated as well. The CGI cutscenes were entirely redone, using the new English voice actors, while being silent with subtitles in Japanese. [[Shoji Meguro]] made a brand new soundtrack with fewer songs than the original. The remaster also introduced some quality of life gameplay improvements, such as being able to run in dungeons. General balance changes have been made to certain demons and Personas. &#039;&#039;Persona&#039;&#039; runs in 16:9, and as such the UI was remade to account for the bigger screen.&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Personas in {{PAGENAME}}|Personas]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Resistance Types in {{PAGENAME}}|Resistance Types]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
While the Megami Tensei franchise had been going strong since 1987 in Japan, the United States didn&#039;t see any title due to their heavy use of religious imagery and taboo topics which could potentially prove controversial. As such, Atlus lacked a flagship RPG title in the west, akin to Konami&#039;s Suikoden or Capcom&#039;s Breath of Fire.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; While [[Jack Bros.|Jack Bros]] had been localized in 1995, the lack of any controversial content in &#039;&#039;Megami Ibunroku Persona&#039;&#039; meant it could be released in the west, which Atlus USA was interested in doing.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The team responsible for the localization of &#039;&#039;Megami Ibunroku Persona&#039;&#039; into &#039;&#039;Revelations: Persona&#039;&#039; was pretty small, consisting of only 6 full time employees at Atlus USA.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; In order to make &#039;&#039;Revelations: Persona&#039;&#039; more accessible to western audience, the localization team choose to remove or change almost every reference to Japan and Japanese culture.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; They set the game in the United States and decided to change character design so they would look more american.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Plus, due to the american version releasing only 3 months after the japanese release, there was pressure to finish it quickly for the christmas 1996 deadline. The official website for Atlus planned for a November 1996 date,&amp;lt;ref&amp;gt;https://web.archive.org/web/19961029122616/http://atlus.com/about.html&amp;lt;/ref&amp;gt; but the game finally launched on December 14th of that year. Due to needing to heavily modify the script and sprites, the Snow Queen Quest had to be cut to finish the game on time. However, the data is still accessible on the disk via cheats, though untranslated, and unreadable as the text engine cannot render japanese characters.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; [[Philemon]]&#039;s cutscene at the entrance of the dream world in [[Hypnos&#039; Tower]] has been fully translated and dubbed.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;Megami Ibunroku Persona&#039;&#039; sold 201,147 copies during its first week, making it the best first week for a &#039;&#039;Persona&#039;&#039; game until &#039;&#039;[[Persona 5]]&#039;&#039;.&amp;lt;ref&amp;gt;http://gematsu.com/2016/09/media-create-sales-91216-91816&amp;lt;/ref&amp;gt; The game sold 391 556 copies by December 29th 1996, and 409,491 copies by July 6th 1997,&amp;lt;ref&amp;gt;https://sites.google.com/site/gamedatalibrary/game-search?pli=1&amp;lt;/ref&amp;gt; it was the best selling Persona game until &#039;&#039;Persona 5&#039;&#039;.&amp;lt;ref&amp;gt;https://personacentral.com/persona-seroes-sales-graphic-2020/&amp;lt;/ref&amp;gt; Meanwhile, &#039;&#039;Revelations Persona&#039;&#039; had sold 37,947 copies by January 2003, one of the lowest sales number for any mainline entry.&amp;lt;ref&amp;gt;http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Famitsu awarded &#039;&#039;Megami Ibunroku Persona&#039;&#039; a score of 32/40.&amp;lt;ref&amp;gt;https://web.archive.org/web/20150102225223/http://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=563&amp;lt;/ref&amp;gt; &#039;&#039;Revelations: Persona&#039;&#039; scored a 78 on Metacritic based on 6 reviews, as well as an 80% on gamerankings based on 8 reviews, indicating a &amp;quot;Generally Favorable&amp;quot; opinion.&amp;lt;ref&amp;gt;https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20150516193712/http://www.gamerankings.com/ps/198277-persona/index.html&amp;lt;/ref&amp;gt; Reimer of GameInformer gave the game an 8.75/10, calling it &amp;quot;the best PlayStation RPG available&amp;quot;.&amp;lt;ref&amp;gt;https://web.archive.org/web/20010116005800/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3772&amp;lt;/ref&amp;gt; Jeff Gertsman for GameSpot gave &#039;&#039;Revelations: Persona&#039;&#039; a 7.3/10 and qualified the game as a &amp;quot;sleeper hit&amp;quot;, praising the unique setting and story, as well as being able to speak to enemies, but criticized the dialogue, calling it &amp;quot;insane&amp;quot; and saying it &amp;quot;makes no sense&amp;quot;.&amp;lt;ref&amp;gt;https://www.gamespot.com/reviews/persona-review/1900-2548899/&amp;lt;/ref&amp;gt; IGN called it an &amp;quot;RPG masterpiece&amp;quot;, saying it&#039;s &amp;quot;the perfect title for any RPG fan who craves something different&amp;quot;.&amp;lt;ref&amp;gt;https://www.ign.com/articles/1997/10/21/persona&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the name &#039;&#039;Revelations: Persona&#039;&#039;, coupled with the box art, had people calling Atlus USA to accuse them of worshipping the devil. The religious implications of the name was never considered, and the team thought to call it &#039;&#039;Revelations&#039;&#039; because it &amp;quot;sounded cool at the time&amp;quot;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Revelations: Persona&lt;br /&gt;
|ja=女神異聞録ペルソナ&lt;br /&gt;
|jaM=Alternate Goddess Tale: Persona&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|es= &lt;br /&gt;
|esM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MIP PS one Books Cover.png|PS one Books cover of &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&lt;br /&gt;
File:MIP PlayStation The Best Cover.jpg|PlayStation the Best cover of &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&lt;br /&gt;
File:MIP Back Cover.jpg|Back of the Japanese box.&lt;br /&gt;
File:RP Stitched Inside Cover.png|Inside cover for &#039;&#039;Revelations: Persona&#039;&#039;.&lt;br /&gt;
File:RP Back Cover.jpg|Back of the American box.&lt;br /&gt;
File:MIP Key Artwork.png|Key artwork.&lt;br /&gt;
File:MIP PERSONA Key Artwork.png|Artwork by [[Kazuma Kaneko]] titled &amp;quot;PERSONA&amp;quot;&lt;br /&gt;
File:P1 Group Artwork.png|Artwork by [[Kazuma Kaneko]] featuring the main cast&lt;br /&gt;
File:RP Magazine Advertisement Artwork.jpg|Magazine advertisement for &#039;&#039;Revelations: Persona&#039;&#039;.&lt;br /&gt;
File:MIP Title Screen Screenshot.png|Title screen of the PlayStation version of &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&lt;br /&gt;
File:RP Title Screen Screenshot.png|Title screen of &#039;&#039;Revelations: Persona&#039;&#039;.&lt;br /&gt;
File:MIP Win Back Cover.png|Back cover for the Windows port of &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&lt;br /&gt;
File:MIP PC Title Screen Screenshot.png|Title screen of the Windows port of &#039;&#039;Megami Ibunroku Persona&#039;&#039;.&lt;br /&gt;
File:MIP PC Executable Icon.png|Executable icon of the PC release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The official website and inside cover for &#039;&#039;Revelations: Persona&#039;&#039; re-use art from &#039;&#039;[[Shin Megami Tensei: Devil Summoner]]&#039;&#039;, due to the failed localization project by Atlus USA.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;https://web.archive.org/web/19971211223741/http://www.atlus.com/Persona/screen.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/19971211224655/http://www.atlus.com:80/Persona/index.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
** This includes art of demons not present in &#039;&#039;Revelations: Persona&#039;&#039;, such as [[Phoenix]] and [[Dwarf]].&lt;br /&gt;
* The back cover, official website, and advertising for &#039;&#039;Revelations: Persona&#039;&#039; claim that over 300 demons are present in the game.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; This is false, even including Personas gained exclusively through fusion.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Nav P Series}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mainline Persona Games]]&lt;br /&gt;
[[Category:Megami Ibunroku Persona]]&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:MIP_PlayStation_The_Best_Cover.jpg&amp;diff=104103</id>
		<title>File:MIP PlayStation The Best Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:MIP_PlayStation_The_Best_Cover.jpg&amp;diff=104103"/>
		<updated>2024-05-17T12:42:07Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{Fileinfo
|summary= Cover for the &amp;quot;PlayStation The Best&amp;quot; re-release of &amp;#039;Megami Ibunroku Persona&amp;#039;.
|type= Cover
|source= https://www.mobygames.com/game/4422/persona/covers/
|game= MIP
|licensing= Copyright
|subject= 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fileinfo&lt;br /&gt;
|summary= Cover for the &amp;quot;PlayStation The Best&amp;quot; re-release of &#039;Megami Ibunroku Persona&#039;.&lt;br /&gt;
|type= Cover&lt;br /&gt;
|source= https://www.mobygames.com/game/4422/persona/covers/&lt;br /&gt;
|game= MIP&lt;br /&gt;
|licensing= Copyright&lt;br /&gt;
|subject= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:RP_Stitched_Inside_Cover.png&amp;diff=104102</id>
		<title>File:RP Stitched Inside Cover.png</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:RP_Stitched_Inside_Cover.png&amp;diff=104102"/>
		<updated>2024-05-17T12:37:07Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{Fileinfo
|summary= The inside cover for &amp;#039;Revelations: Persona&amp;#039;.
|type= Cover
|source= https://www.mobygames.com/game/4422/persona/covers/
|game= RP
|licensing= Copyright
|subject= Stitched it myself, the original is split down the middle
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fileinfo&lt;br /&gt;
|summary= The inside cover for &#039;Revelations: Persona&#039;.&lt;br /&gt;
|type= Cover&lt;br /&gt;
|source= https://www.mobygames.com/game/4422/persona/covers/&lt;br /&gt;
|game= RP&lt;br /&gt;
|licensing= Copyright&lt;br /&gt;
|subject= Stitched it myself, the original is split down the middle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=File:RP_Magazine_Advertisement.jpg&amp;diff=104084</id>
		<title>File:RP Magazine Advertisement.jpg</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=File:RP_Magazine_Advertisement.jpg&amp;diff=104084"/>
		<updated>2024-05-17T12:25:42Z</updated>

		<summary type="html">&lt;p&gt;LavenzaVantas: {{Fileinfo
|summary= American Advertisement for &amp;#039;Revelations: Persona&amp;#039;.
|type= Artwork
|source= https://www.mobygames.com/game/4422/persona/promo/group-81628/image-654688/
|game= RP
|licensing= Copyright
|subject= 
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fileinfo&lt;br /&gt;
|summary= American Advertisement for &#039;Revelations: Persona&#039;.&lt;br /&gt;
|type= Artwork&lt;br /&gt;
|source= https://www.mobygames.com/game/4422/persona/promo/group-81628/image-654688/&lt;br /&gt;
|game= RP&lt;br /&gt;
|licensing= Copyright&lt;br /&gt;
|subject= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LavenzaVantas</name></author>
	</entry>
</feed>