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	<id>https://megatenwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kazumariana</id>
	<title>Megami Tensei Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://megatenwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kazumariana"/>
	<link rel="alternate" type="text/html" href="https://megatenwiki.com/wiki/Special:Contributions/Kazumariana"/>
	<updated>2026-10-12T16:13:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Meta_Jewels&amp;diff=400143</id>
		<title>Meta Jewels</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Meta_Jewels&amp;diff=400143"/>
		<updated>2026-08-27T06:05:15Z</updated>

		<summary type="html">&lt;p&gt;Kazumariana: added information regarding how to obtain metajewels and how they&amp;#039;re spent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Item|series=P}}&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Icon&lt;br /&gt;
|P5X Meta Jewels Icon.png|P5X&lt;br /&gt;
}}&lt;br /&gt;
|names=&lt;br /&gt;
|effect=Used as a premium currency.&lt;br /&gt;
|zhname=异界晶珀}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; are an item in {{Link|Game|P5X}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Meta Jewels are the premium currency used to make [[Contract]]s, allowing [[Wonder]] to recruit new [[Phantom Idol]]s, obtain new weapons, or obtain certain [[Persona]]s.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Item Effect/Header}}&lt;br /&gt;
{{Item Effect|P5X|Meta Jewels}}&lt;br /&gt;
|}150 Meta Jewels can be spent to draw a contract if no [[Tickets|Platinum/Gold Tickets]] are in possession. This applies to Multi Draws as well, where 150 Meta Jewels are spent for each missing Platinum/Gold Ticket. Obtaining weapons works the same, with the only difference being one [[Platinum Milicoin]] being equivalent to 100 Meta Jewels rather than 150.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
{{ItemLoc/Header}}&lt;br /&gt;
{{ItemLoc|game=P5X|shop=|found=Daily Hoot-n-Loot&amp;lt;br/&amp;gt;Completing Main/Side Missions&amp;lt;br/&amp;gt;Completing Event Missions&amp;lt;br/&amp;gt;Event Rewards&amp;lt;br/&amp;gt;Awards&amp;lt;br/&amp;gt;Lufel&#039;s Business Plan&amp;lt;br/&amp;gt;Phantom Pass&amp;lt;br/&amp;gt;Treasure Chests&amp;lt;br/&amp;gt;The Velvet Trials&amp;lt;br/&amp;gt;Palace Progress&amp;lt;br/&amp;gt;Fare Machine|drop=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Item|P5X|Meta Jewels}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Meta Jewels&lt;br /&gt;
|ja=自在結晶&lt;br /&gt;
|jaR=Jizai Kesshō&lt;br /&gt;
|jaM=Freedom Crystals&lt;br /&gt;
|zhS=异界晶珀&lt;br /&gt;
|zhSR=Yìjiè Jīngpò&lt;br /&gt;
|zhSM=Otherworld Crystal Amber&lt;br /&gt;
|zhT=異界晶珀&lt;br /&gt;
|zhTR=Yìjiè Jīngpò&lt;br /&gt;
|zhTM=Otherworld Crystal Amber&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko={{Tt|이계|異界}} 엠버&lt;br /&gt;
|koR=Igye Embeo&lt;br /&gt;
|koM=Otherworld Amber&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items in Persona 5: The Phantom X]]&lt;/div&gt;</summary>
		<author><name>Kazumariana</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Aegis:_The_First_Mission&amp;diff=396349</id>
		<title>Aegis: The First Mission</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Aegis:_The_First_Mission&amp;diff=396349"/>
		<updated>2026-08-25T08:40:37Z</updated>

		<summary type="html">&lt;p&gt;Kazumariana: added steam and nintendo switch as platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
|jatitle=アイギス THE FIRST MISSION&lt;br /&gt;
|jamean=&lt;br /&gt;
|imagecover={{Media&lt;br /&gt;
|ATFM Title Screen Screenshot.png|~Mobile title screen&lt;br /&gt;
}}&lt;br /&gt;
|imagelogo=&lt;br /&gt;
|developers=[[Bbmf]]&lt;br /&gt;
|publishers=[[Atlus]] &amp;lt;small&amp;gt;(Mobile)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[G-Mode]] &amp;lt;small&amp;gt;(Steam, Nintendo Switch)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=Action Game&lt;br /&gt;
|platforms=[[MegaTen α]]&amp;lt;br/&amp;gt;Steam&amp;lt;br/&amp;gt;Nintendo Switch&lt;br /&gt;
|release={{Release|header=MegaTen α|JP=October 29 2007}}&lt;br /&gt;
{{Release|header=Softbank Mobile|JP=November 14, 2007}}&lt;br /&gt;
{{Release|header=Steam and Nintendo Switch|JP=June 5, 2024}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aegis: The First Mission&#039;&#039;&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;Persona 3: Aegis: The First Mission&#039;&#039;&#039;&#039;&#039;, is a 2007 action game video game for mobile phones, and a spin-off of &#039;&#039;[[Persona 3]]&#039;&#039;. It was developed by [[Bbmf]] and published by [[Atlus]]. Set 10 years before the events of &#039;&#039;Persona 3&#039;&#039;, it follows the events of the Yakushima exercise.&lt;br /&gt;
&lt;br /&gt;
The game was previously considered lost media and was unplayable due to the lack of any known copies of the game itself. The game was later re-released by [[G-Mode]] for Steam and Nintendo Switch as part of the &#039;&#039;G-Mode Archives+&#039;&#039; series on June 5, 2024.&lt;br /&gt;
&lt;br /&gt;
Emulation of the original release would be possible if a phone with the game could be secured and dumped, as a method of dumping i-mode games was found in late 2023.&amp;lt;ref&amp;gt;{{Cite Web|site=hitsave.org|author=RockmanCosmo|url=[https://hitsave.org/the-state-of-japanese-feature-phone-preservation-in-2023/ The State of Japanese Feature Phone Preservation in 2023]}}&amp;lt;/ref&amp;gt; Video footage does exist however, and has also been translated for English speakers by a member of the community.&amp;lt;ref&amp;gt;{{Cite Web|quote=|author=Drew Sebastino|url=[https://www.youtube.com/watch?v=Ci5IFegFxMs Aegis The First Mission (English Subtitles)]|archive=|published=May 11, 2020|retrieved=Dec. 16, 2023|site=YouTube|type=}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
This blurb is taken from the Steam and Nintendo eShop listings.&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=本作は『ペルソナ3』（2006年発売）に登場した「アイギス」が主人公として躍動する、&amp;lt;br/&amp;gt;外伝的作品としてフィーチャーフォンで配信された3DアクションRPG。&lt;br /&gt;
&lt;br /&gt;
舞台は1999年、屋久島の桐条エルゴノミクス研究所。&amp;lt;br/&amp;gt;島に到着した七式アイギスの演習が行われている最中に、ある事件が発生する。&amp;lt;br/&amp;gt;本編『ペルソナ3』では語られることのなかった「アイギス」の過去の物語が、今明かされる…。&lt;br /&gt;
&lt;br /&gt;
オリジナルキャラクターに加えて、本編に登場したキャラクターも登場！&amp;lt;br/&amp;gt;またシリーズ作品でおなじみの「ペルソナ」システムは本作でも健在です。&amp;lt;br/&amp;gt;アイギスのレベルを上げて装備品を強化し、島に発生するシャドウを制圧しましょう。&lt;br /&gt;
|jaR=Honsaku wa &amp;quot;Perusona 3&amp;quot; (2006-nen hatsubai) ni tōjōshita &#039;Aigisu&#039; ga shujinkō toshite yakudōsuru,&amp;lt;br/&amp;gt;gaiden-teki sakuhin toshite fīchāfon de haishinsareta 3D akushon RPG.&lt;br /&gt;
&lt;br /&gt;
Butai wa 1999-nen, Yakushima no Kirijō Erugonomikusu Kenkyūjo.&amp;lt;br/&amp;gt;Shima ni tōchakushita nana-shiki Aigisu no enshū ga okonawareteiru saichū ni, aru jiken ga hasseisuru.&amp;lt;br/&amp;gt;Honpen &amp;quot;Perusona 3&amp;quot; dewa katarareru koto no nakatta &#039;Aigisu&#039; no kako no monogatari ga, ima akasareru….&lt;br /&gt;
&lt;br /&gt;
Orijinaru kyarakutā ni kuwaete, honpen ni tōjōshita kyarakutā mo tōjō!&amp;lt;br/&amp;gt;Mata shirīzu sakuhin de onajimi no &#039;Perusona&#039; shisutem wa honsaku demo kenzai desu.&amp;lt;br/&amp;gt;Aigisu no reberu o agete sōbihin o kyōkashi, shima ni hasseisuru shadou o seiatsushimashō.&lt;br /&gt;
|en=This work features &amp;quot;Aegis&amp;quot; who appeared in &amp;quot;Persona 3&amp;quot; (released in 2006) as the main character.&amp;lt;br/&amp;gt;A 3D action RPG distributed on feature phones as a side story.&lt;br /&gt;
&lt;br /&gt;
The story takes place in 1999 at the Kirijo Ergonomics Institute in Yakushima.&amp;lt;br/&amp;gt;When the Type 7 Aegis arrives on the island, an incident occurs during a training exercise.&amp;lt;br/&amp;gt;The past story of &amp;quot;Aegis&amp;quot;, which was never told in the main story &amp;quot;Persona 3&amp;quot;, is now revealed...&lt;br /&gt;
&lt;br /&gt;
In addition to original characters, characters that appeared in the main story also appear!&amp;lt;br/&amp;gt;Additionally, the familiar &amp;quot;Persona&amp;quot; system from the series is still alive and well in this game.&amp;lt;br/&amp;gt;Raise Aigis&#039; level, strengthen her equipment, and conquer the shadows that appear on the island.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&#039;&#039;Aegis: The First Mission&#039;&#039; is set on the Japanese island of [[Yakushima]] over six days in May 1999, ten years prior to the events of &#039;&#039;Persona 3&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Web|quote=The events in Aegis: The First Mission transpire in May 1999 over six days on Yakushima Island|author=Ryan Mattich|url=[https://www.rpgfan.com/review/aegis-the-first-mission/ Aegis: The First Mission Review]|archive=|published=March 27, 2008|retrieved=October 10, 2025|site=RPGFan|type=}}&amp;lt;/ref&amp;gt; The story follows the humanoid robot [[Aigis]] during an early incident in her life at the [[Kirijo Ergonomics Research Institute]]. Accompanied by her trainer, [[Sota Aizawa]], and the facility&#039;s chief scientist, [[Yu Kimijima]], Aigis confronts threats within the Institute while uncovering the mysteries surrounding the incident.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player controls [[Aigis]] in 3D environments, using various weapons and Aigis&#039; [[Persona]], [[Palladion]] to fight [[Shadow (Persona)|shadows]].&lt;br /&gt;
&lt;br /&gt;
Aigis will be dispatched on a series of quests, throughout the game, to eliminate shadows lurking about in various locations on the island of [[Yakushima]]. Defeating shadows will net Aigis experience and money, which will eventually lead to her leveling up and gaining new skills to use in battle. Money can be spent in the workshop to purchase new weapons, armor, and items. At the end of most quests, Aigis will have to fight either a large &amp;quot;boss&amp;quot; shadow, or a set wave of a certain shadow. Occassionally, Aigis will be unable to use her weapons or access the workshop during specific story events.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Aigis&#039; movement can be controlled by using the phones&#039; directional pad. Pressing Enter will allow Aigis to jump, and pressing it twice will have her double jump. Pressing 0 will attack with the currently equipped weapon. The right software key will summon Palladion to use the currently selected skill, and the left software key will bring up the menu.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101125181042/http://menue.co.jp/news/PDF_files/2008052901game.pdf Archived Press Release Materials] from the Menue website. Internet Archive&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The game was originally released with a free trial version that would allow you to play up until a certain point at the beginning of the game. Afterwards, you would have to pay full price to play the rest of the game, which was 525 yen (tax included). However, buying the full version would allow you to resume with the data you had saved in the free trial. Other &amp;quot;trial&amp;quot; versions of i-mode games contained the full game&#039;s data and blocking progress unless an ownership check is passed and it&#039;s possible this trial did as well.{{Citation needed}}&lt;br /&gt;
* In early versions, the game was titled &amp;quot;Aegis: Zero&amp;quot; but this was later changed to the current name.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=アイギス THE FIRST MISSION&lt;br /&gt;
|jaM=Aegis: The First Mission&lt;br /&gt;
|ja2=ペルソナ3 アイギス THE FIRST MISSION&lt;br /&gt;
|jaE2={{Exp|G-Mode Archives+ release}}&lt;br /&gt;
|jaM2=Persona 3: Aegis: The First Mission&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
===G-Mode Archive Version===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ATFM S Cover.jpg|Steam Library artwork&lt;br /&gt;
ATFM Aigis Salute Screenshot.png | Screenshot of [[Aigis]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appli Version===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ATFM Gameplay 1 Screenshot.png&lt;br /&gt;
ATFM Gameplay 2 Screenshot.png&lt;br /&gt;
ATFM Gameplay 3 Screenshot.png&lt;br /&gt;
ATFM Gameplay 4 Screenshot.png&lt;br /&gt;
ATFM Gameplay 5 Screenshot.png&lt;br /&gt;
ATFM Gameplay 6 Screenshot.png&lt;br /&gt;
ATFM Gameplay 7 Screenshot.png&lt;br /&gt;
ATFM Gameplay 8 Screenshot.png&lt;br /&gt;
ATFM Gameplay 9 Screenshot.png&lt;br /&gt;
ATFM Gameplay Screenshot 10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Spin-Off Persona Games]]&lt;br /&gt;
[[Category:Persona 3]]&lt;br /&gt;
[[Category:Aegis: The First Mission| ]]&lt;br /&gt;
[[Category:Mobile Apps]]&lt;/div&gt;</summary>
		<author><name>Kazumariana</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=User:Kazumariana&amp;diff=396344</id>
		<title>User:Kazumariana</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=User:Kazumariana&amp;diff=396344"/>
		<updated>2026-08-25T08:28:37Z</updated>

		<summary type="html">&lt;p&gt;Kazumariana: Created page with &amp;quot;hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Kazumariana</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Alignment&amp;diff=396343</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Alignment&amp;diff=396343"/>
		<updated>2026-08-25T08:28:13Z</updated>

		<summary type="html">&lt;p&gt;Kazumariana: added information to smt2 alignment mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect|Chaos|the race|[[Chaos (Race)]]}}&lt;br /&gt;
[[File:SMT4 Full Cover Artwork.jpg|thumb|right|{{link|game|smt4}}&#039;s depiction of alignment with [[Walter]] representing Chaos and [[Jonathan]] representing Law, and [[Flynn]] having to choose between them]]&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; is a recurring mechanic in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]] and a representation of an individual&#039;s moral or idealistic attitude. It is predominately featured in the {{Link|Series|SMT-}} as a significant gameplay and story mechanic, but is also featured in the {{Link|Series|MT-}} and the {{link|series|desum-}} as well.&lt;br /&gt;
&lt;br /&gt;
Alignments are measured on a horizontal axis scale between &#039;&#039;&#039;Law&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, and &#039;&#039;&#039;Chaos&#039;&#039;&#039; (occasionally abbreviated together as &#039;&#039;&#039;LNC&#039;&#039;&#039;). These three Alignments represent an individual&#039;s position relative to their core beliefs and way of life, with the Law-aligned favoring peace maintained by strict order and discipline; Chaos-aligned preferring freedom and self-serving individuality; and Neutral-aligned striking a balance between the two extremes. Additionally, there is also a vertical scale called &#039;&#039;&#039;Tendency&#039;&#039;&#039; that is predominately used for [[Demon]]s: &#039;&#039;&#039;Light&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, and &#039;&#039;&#039;Dark&#039;&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Game|quote=&#039;&#039;&#039;Cathedral Master:&#039;&#039;&#039; The next thing to consider is Tendency. Tendencies can be Dark, Light, and Neutral. If the Alignment axis was horizontal, think of Tendency as the graph&#039;s vertical axis. The upper end is Light, the center is Neutral, and the lower area is Dark. Combine this with Alignment to get a 2-dimensional graph.|title=Shin Megami Tensei|developer=|publisher=|platform=iOS|version=|lang=|transl=}}&amp;lt;/ref&amp;gt; These position spiritual affinity. Together, the Alignment and Tendency intersect to specify a Demon&#039;s complete orientation. Altogether there are nine possible Alignments.&lt;br /&gt;
&lt;br /&gt;
Alignments are predominantly used to categorize Demons, mainly in determining which Demons the protagonist can or cannot ally with. Alignments are also notably a staple mechanic of story progression in the &#039;&#039;Shin Megami Tensei&#039;&#039; series, where certain actions taken throughout a game will shift the protagonist&#039;s own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their final Alignment.&lt;br /&gt;
&lt;br /&gt;
Outside of determining Demon recruitment and some small mechanics, {{Link|Game|smtif}} and {{Link|Game|smt3}} do not have an Alignment system tied to their story progression; &#039;&#039;Nocturne&#039;&#039; instead has [[Reason]]s as an equivalent. {{Link|Game|smt4a}} does not use the LNC scale in its story progression, but rather uses a Light-Dark scale.&lt;br /&gt;
&lt;br /&gt;
{{OTOC}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Alignments are positioned on an axis between two scales: Law-Neutral-Chaos and Light-Neutral-Dark. From these, there are nine possible Alignments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Alignments&lt;br /&gt;
|-&lt;br /&gt;
| Light-Law || Light-Neutral || Light-Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Neutral-Law || Neutral-Neutral || Neutral-Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Dark-Law || Dark-Neutral || Dark-Chaos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each Demon [[Race]] is associated with a particular Alignment, wherein all members of that Race share that Alignment. This mainly determines which Demons can or cannot be allied with and summoned. In most games with Tendency, Dark-aligned Demons are unable to be recruited through [[Negotiation]] and must instead be [[Fusion|fused]]. In {{Link|Game|SMT1}} and {{Link|Game|SMT2}}, this restriction is also imposed on Light-aligned Demons. In some &#039;&#039;Shin Megami Tensei&#039;&#039; series games, this limitation extends more widely, where Demons in general cannot be recruited or summoned into the party (if already allied with) if the protagonist&#039;s own Law-Chaos Alignment is on the opposite spectrum. Neutral Alignment does not impose this restriction for most Demons. Some games may also restrict equipment based on a character&#039;s Alignment as well.&lt;br /&gt;
&lt;br /&gt;
In games where Alignment plays a role in story progression, the protagonist typically starts out as Neutral-aligned. Certain actions taken throughout the game will shift the protagonist&#039;s Alignment score toward either Law or Chaos, usually from making key decisions or siding with certain characters of a particular Alignment. Maintaining a balance between the two extremes puts the protagonist in Neutral. In most &#039;&#039;Shin Megami Tensei&#039;&#039; series games, the protagonist&#039;s final Alignment determines which ending route is taken past the game&#039;s penultimate point, leading to different story outcomes and bosses, and ultimately determining which ending is received. In {{Link|Game|smt4a}}, {{Link|Game|smt5}}, and the [[Canon of Creation]] in {{Link|Game|SMT5V}}, however, the protagonist is allowed to choose an ending route regardless of their final Alignment score, but will incur a penalty for choosing a route that does not match. The protagonist&#039;s Alignment cannot be changed once they have passed the penultimate point, effectively locking them to their final Alignment.&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|series|mt-}}===&lt;br /&gt;
===={{link|game|mt1}}====&lt;br /&gt;
Alignment in &#039;&#039;[[Digital Devil Story: Megami Tensei]]&#039;&#039; primarily exists as a way of classifying demons and has only one axis ranging between GOOD and EVIL, with NEUTRAL being in the middle. Nakajima and Yumiko do not have an alignment.&lt;br /&gt;
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GOOD-aligned demons are mainly demons created through fusion.  &lt;br /&gt;
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NEUTRAL-aligned demons mostly consist of races that the player can encounter in dungeons and recruit via the TALK command. &lt;br /&gt;
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EVIL-aligned demons can also be encountered in dungeons but cannot be recruited or fused and serve a purely antagonistic role.&lt;br /&gt;
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Defeating EVIL and NEUTRAL demons in combat will yield not only experience points, but also a specific type of reward depending on the demon&#039;s alignment - a Bead for NEUTRAL encounters and a set amount of Magnetite depending on the demon fought for EVIL encounters.&lt;br /&gt;
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==={{link|series|smt-}}===&lt;br /&gt;
===={{Link|Game|SMT1}}====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei)]]}}&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; is the first game to have a heavy focus on Alignment, with every demon of the same race sharing the same Alignment and Tendency. Human party members have their own Alignment as well.&lt;br /&gt;
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The [[Hero (Shin Megami Tensei)|Hero]] starts the game as Neutral-aligned and can change his Alignment with choices presented to him in the main story as well as actions taken during gameplay. His alignment will determine his ending route, and if he can recruit or summon specific demons, though demons with a Light or Dark Tendency cannot be recruited through negotiation and instead must be summoned through fusion. Alignment also determines if the Hero can heal at [[Messian Church]]es or [[Gaean|Gaean Ashram]]s without paying an extra fee, or what armor human party members can equip. Additionally, the Hero&#039;s Alignment will change the direction the overworld map icon is spinning, as if he is Law-aligned, it will spin clockwise. If he is Chaos-aligned, it will spin counter-clockwise, and if he is Neutral-aligned it will wobble back in forth in either direction.&lt;br /&gt;
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===={{Link|Game|SMT2}}====&lt;br /&gt;
Alignment works nearly the same way it does in &#039;&#039;Shin Megami Tensei&#039;&#039;. A noticeable difference stems from [[Aleph]] not being allowed to enter Messian Churches at all should he be Chaos-aligned. A Law-aligned Aleph may still pay a fee to heal at a Gaean Ashram however. Aleph&#039;s Alignment cannot be determined from looking at the overworld map avatar either, as it will always be wobbling back and forth regardless of Alignment. &#039;&#039;Shin Megami Tensei II&#039;&#039; is the only game in the series where party member names directly impact Alignment; letting the game use their default names rather than manually inputting them greatly shifts Aleph&#039;s Alignment towards Law.&lt;br /&gt;
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===={{Link|Game|SMTif}}====&lt;br /&gt;
&#039;&#039;Shin Megami Tensei if...&#039;&#039; lacks the focus on Alignment the two previous mainline games did. The [[Protagonist (Shin Megami Tensei if...)|Protagonist]]&#039;s Alignment is not related to the story whatsoever and is determined solely by what demons they have summoned. The Protagonist will be Neutral-aligned by default, and should they summon a Law or Chaos-aligned demon, their Alignment will change to match the demon&#039;s, making them unable to summon or recruit a demon of the opposite Alignment.&lt;br /&gt;
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===={{link|game|smtn}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Depending on [[Kei Azuma]]&#039;s alignment, the background music in normal battles changes.&lt;br /&gt;
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===={{Link|Game|SMTSJ}}====&lt;br /&gt;
The [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]] starts the game as a Neutral-aligned character. Periodically throughout the game dialogue options will be presented that will influence the protagonist&#039;s Alignment towards Law or Chaos, with their proper alignment being changed if the bias towards a particular Alignment is great enough. Alignment is indirectly told by the color of the Protagonist or a demon&#039;s name. Their name being white will mean that they are Neutral-aligned, being blue will mean they are Law-aligned, and being red will mean they are Chaos-aligned.&lt;br /&gt;
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Upon initiating negotation the opinion of the demon being negotiated with is influenced by the Alignment of both it and the protagonist. A Law-aligned demon will start off with a favorable opinion of a Law-aligned protagonist and an unfavorable opinion of a Chaos-aligned protagonist, making negotiation easier and harder respectively. Conversely, a Chaos-aligned demon will start off with a higher opinion of the protagonist if he is Chaos-aligned and a lower opinion if he is Law-aligned, causing the same effect. If either the demon or the protagonist is Neutral-aligned, no change in opinion will happen before the negotiation takes place, making it have a standard difficulty. &lt;br /&gt;
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A mechanic unique to &#039;&#039;Strange Journey&#039;&#039; that interacts with Alignment is the [[Demon Co-Op]] mechanic. If a member of the protagonist&#039;s party strikes a weakness of the opposing party while there are other members that share their Alignment, a demon co-op attack will be initiated. A demon co-op attack deals Almighty-element damage to all enemies that were hit by the attack that triggered it. The damage of a demon co-op attack scales with the amount of party members that participate in it, from a minimum of one to a maximum of three.&lt;br /&gt;
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Certain extra missions are available only to the protagonist if he is of a certain Alignment. &lt;br /&gt;
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When the Alignment Lock is reached, the Protagonist will be asked a series of questions that will lock his Alignment in and determine the route that will be played through for the end of the game. If the Protagonist is too far into either Law or Chaos, he will not be asked any questions and will be immediately locked into that respective route.&lt;br /&gt;
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===={{Link|Game|SMT4}}====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei IV)]]}}&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, Alignment is once again influenced by choices presented throughout the main story as well as in side content such as [[Challenge Quest|quests]] and NPC dialogue. [[Flynn]] will start the game as Neutral and can only answer to choices in a Lawful or Chaotic fashion, pushing him towards Law or Chaos respectively. If the player balances these choices, Flynn&#039;s Alignment can also settle on Neutral again rather than Law or Chaos. At the Alignment Lock, Flynn will make a final choice that will definitively determine his Alignment and so what route he will follow for the end of the game. There is also an extra choice that can be made regardless of Alignment that will lead to an ending titled the &amp;quot;Nothing&amp;quot; ending.&lt;br /&gt;
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Aside from the different bosses, locations, and quests exclusive to a route, Alignment&#039;s sole effect in gameplay is to increase the damage taken when hit by certain skills, such as [[Sea of Chaos]], which, when used against Law-aligned enemies, will cause 50% more damage against them. Unlike previous games, it does not affect negotiation, as Flynn can recruit most demons regardless of their alignment.&lt;br /&gt;
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Flynn&#039;s alignment is never outright stated and the only way of finding out what it is currently is by talking to an NPC named &amp;quot;Cynical Man&amp;quot; at [[Hunter Association]] bars, who will comment on Flynn&#039;s demeanor, indirectly indicating what his alignment is. If he says Flynn is polite, Flynn is Law-aligned. If he says Flynn is hot-blooded, then Flynn is Chaos-aligned. And if he says that Flynn is &amp;quot;hard to get a handle on&amp;quot;, Flynn is Neutral-aligned.&lt;br /&gt;
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===={{Link|Game|SMT4A}}====&lt;br /&gt;
Unlike it&#039;s predecessors, Alignment in &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039; operates on a scale of Light and Dark rather than of Law, Neutral, and Chaos. There is no middle path for [[Nanashi]] to follow, so he must decide solely between being Light-aligned or Dark-aligned. Nanashi&#039;s alignment does not affect gameplay like in &#039;&#039;Shin Megami Tensei IV&#039;&#039;, so he can freely summon and recruit any demon barring a few exceptions. &lt;br /&gt;
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Halfway through the game, Nanashi is offered a choice between endings aligned to either Law or Chaos. They can be chosen regardless of his Alignment, though he can also reject them and continue on with the story.&lt;br /&gt;
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When the route split is reached, Nanashi must choose between a Light-aligned path or a Dark-aligned path, which are titled the &amp;quot;Bonds&amp;quot; and &amp;quot;Massacre&amp;quot; routes respectively. Should Nanashi choose a path that contradicts his Alignment, he will be penalized. If Nanashi is Light-aligned but chooses to follow the Massacre route, he will lose all his items. If Nanashi is Dark-aligned but chooses to follow the Bonds route, he will lose all of the demons in his stock.&lt;br /&gt;
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===={{Link|Game|SMT5}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
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====={{Link|Game|SMT5V}}=====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei V: Vengeance)]]}}&lt;br /&gt;
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===={{Link|Game|GMT}}====&lt;br /&gt;
{{Main|[[Alignment (Giten Megami Tensei: Tokyo Revelation)]]}}&lt;br /&gt;
[[Ayato Katsuragi]]&#039;s alignment can be changed depending on the choices made on his initial personality test, shifting him slightly towards Law and Chaos. However, his starting alignment will remain Neutral. Following this, his alignment can vary depending on the choices he makes, which can affect the ending. Other human characters also have alignments, but much like demons, they are fixed and do not change. &#039;&#039;Giten Megami Tensei&#039;&#039; also features the Light-Neutral-Dark axis, which has some gameplay effects; for example, if Katsuragi has the Dark alignment he will be able to recruit Dark-aligned demons via [[Negotiation]].&lt;br /&gt;
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===={{Link|Game|SMTI}}====&lt;br /&gt;
The player starts as a Neutral-aligned character. During certain quests, primarily the &#039;&#039;Acts&#039;&#039;, the player will be prompted to make choices that may shift their Alignment towards Law or Chaos. Outside of that, they may donate to the Messian or Gaian Churches once every 20 hours for a shift towards Law or Chaos, respectively.&lt;br /&gt;
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The main effect of a player&#039;s Alignment is Magnetite costs for summoning demons. If the demon and the player&#039;s Alignments are incompatible, then the cost will be greatly increased. Additionally, certain equipment may have effects relating to players or enemies of a specific Alignment.&lt;br /&gt;
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Alignment majorly affects the main story starting from &#039;&#039;Act 19&#039;&#039; and has minor effects throughout the game, mostly involving interactions with NPCs. For instance, the Gaean in Shinjuku that sells a map of Ueno will change his price depending on the player&#039;s alignment: 10000 Macca for Chaos players, 20000 for Neutral players and 30000 for Law characters.&lt;br /&gt;
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===={{Link|Game|Dx2}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
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==={{link|series|desum-}}===&lt;br /&gt;
===={{link|game|desum}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
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===={{link|game|sh1}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
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===={{link|game|dsrk2}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:MIP Unused Alignment Sprite.png|right]]&lt;br /&gt;
*There are unused menu graphics relating to alignments in the data of {{Link|Game|MIP}}.&lt;br /&gt;
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==Nomenclature==&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Alignment|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Alignment&lt;br /&gt;
|ja=属性&lt;br /&gt;
|jaR=Zokusei&lt;br /&gt;
|jaM=Attribute&lt;br /&gt;
|ja2=ALIGNMENT&lt;br /&gt;
}}&lt;br /&gt;
|Law|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Law&lt;br /&gt;
|ja=LAW&lt;br /&gt;
|ja2=秩序&lt;br /&gt;
|jaR2=Chitsujo&lt;br /&gt;
|jaM2=Order&lt;br /&gt;
}}&lt;br /&gt;
|Chaos|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Chaos&lt;br /&gt;
|ja=CHAOS&lt;br /&gt;
|ja2=混沌&lt;br /&gt;
|jaR2=Konton&lt;br /&gt;
|jaM2=Chaos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SFC Alignment Concept Artwork.png|Artwork illustrating the alignment concept,&amp;lt;ref&amp;gt;{{Cite Book|quote=天使との戦いに勝利した悪魔が崖の上に立ち、右手でその首を誇らしげに天にかかげている。これは、善悪が相対的なものにすぎないことを象徴している。悪魔から見れば、天使こそが“悪”なのだ。本作においてLAW(秩序)とCHAOS(混沌)の概念が初めて導入された。天使はLAW、悪魔はCHAOSで表現され、それぞれの思想を体現するヒーローが存在する。ゲーム開始直後主人公たるヒーローは完全なNEUTRAL(中立)で、プレイを通じて自らの道を選び取る。中立を保とうとすれば、各々偏った思想を抱くロウ&amp;amp;カオスヒーローと闘うことになる。思想に従属し、相手を排除しようとするがゆえに、争いが起こるのである。|book=[[Kazuma Kaneko Works I]]|publyear=2004|publisher=Shinkigensha|page=p. 38|lang=Japanese|isbn=978-4-7753-0315-3}}&amp;lt;/ref&amp;gt; dated January 10, 1991&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Mechanics in Digital Devil Story: Megami Tensei]]&lt;br /&gt;
[[Category:Mechanics in Kyūyaku Megami Tensei]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei (Game)]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei II]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei if...]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Nine]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Imagine]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Mechanics in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Mechanics in Devil Summoner: Raidou Kuzunoha vs. King Abaddon]]&lt;/div&gt;</summary>
		<author><name>Kazumariana</name></author>
	</entry>
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