<?xml version="1.0"?>
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	<id>https://megatenwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GabrielSemicolon</id>
	<title>Megami Tensei Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://megatenwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GabrielSemicolon"/>
	<link rel="alternate" type="text/html" href="https://megatenwiki.com/wiki/Special:Contributions/GabrielSemicolon"/>
	<updated>2026-09-16T20:22:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://megatenwiki.com/index.php?title=User:GabrielSemicolon/Sandbox&amp;diff=419233</id>
		<title>User:GabrielSemicolon/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=User:GabrielSemicolon/Sandbox&amp;diff=419233"/>
		<updated>2026-09-16T13:58:30Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan={{#if: {{{10|}}}|4|{{#if: {{{9|}}}|3|2}}}} style=&amp;quot;text-align:center&amp;quot; | {{{1}}}&lt;br /&gt;
| rowspan={{#if: {{{10|}}}|4|{{#if: {{{9|}}}|3|2}}}} | {{{2}}}&amp;lt;br&amp;gt;{{Star|{{{3}}}}}&lt;br /&gt;
| rowspan={{#if: {{{10|}}}|4|{{#if: {{{9|}}}|3|2}}}} | {{{4}}}&amp;lt;br&amp;gt;{{{5}}} AP&lt;br /&gt;
| rowspan={{#if: {{{10|}}}|4|{{#if: {{{9|}}}|3|2}}}} | {{{6}}}&lt;br /&gt;
| rowspan={{#if: {{{8|}}}|1|2}} | {{{7}}}{{#if: {{{8|}}}|&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{{8}}}|}}{{#if: {{{9|}}}|&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{{9}}}|}}{{#if: {{{10|}}}|&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{{10}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cost&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skills&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Raksas|Physical attack/auto skills.|2|{{Currency|Macca}}2500|1500|Shura|[[Poison Dart]]|[[Raving Slash]]|[[Life Bonus]]|[[Critical (Digital Devil Saga)|Critical]]}}&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Protection|Heal magic skills.|1|{{Currency|Macca}}1000|600|None|[[Dia]]|[[Patra]]|[[Analyze]]}}&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Devourer|Hunt/physical attack skills.|1|{{Currency|Macca}}1000|600|None|[[Devour]]|[[Hell Thrust]]}}&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Monotheist|Ultimate guard skills.|9|{{Currency|Macca}}2000000|200000|All {{Star|6}} Mantras|[[Null Attack]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Taunt&amp;diff=417152</id>
		<title>Taunt</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Taunt&amp;diff=417152"/>
		<updated>2026-09-12T15:20:00Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Infobox Skill&lt;br /&gt;
|image=&lt;br /&gt;
|jatitle=挑発&lt;br /&gt;
|names=&lt;br /&gt;
|damage=&lt;br /&gt;
|attribute=[[Support]]&amp;lt;br&amp;gt;[[Ailment]]{{Exp App|P5, P5R}}&lt;br /&gt;
|effect=Increases attack and decreases defense{{Exp App|SMT3,SMT4,SMT4A,DDSAT1,DDSAT2}}&amp;lt;br&amp;gt;Increases attack, decreases defense and restores MP{{Exp App|SMT3NM}}&amp;lt;br&amp;gt;Increases chance of being targeted{{Exp App|SMT5,SMT5V,DeSu1,DeSu1OC,DeSu2,DeSu2RB}}&amp;lt;br&amp;gt;Inflicts [[Rage]]{{Exp App|P5, P5R}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a recurring skill in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Taunt is a [[Support]] skill that increases the attack and lowers the defense of all enemies.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|SMT3NM}}, [[Dante]] and [[Raidou Kuzunoha XIV]] have a variant of Taunt localized as &#039;&#039;&#039;Provoke&#039;&#039;&#039;, which also restores the user&#039;s MP.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|SMT5}} and the {{Link|Series|DeSu-}}, Taunt instead increases the chance of the user being targeted by single-target attacks. In the latter, it additionally reduces damage taken by the user.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|P5}}, Taunt is instead an [[Ailment]] skill that inflicts [[Rage]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT3|Taunt}}&lt;br /&gt;
{{Skill Effect|SMT3|Provoke}}&lt;br /&gt;
{{Skill Effect|SMT4|Taunt}}&lt;br /&gt;
{{Skill Effect|SMT4A|Taunt}}&lt;br /&gt;
{{Skill Effect|SMT5|Taunt}}&lt;br /&gt;
{{Skill Effect|SMT5V|Taunt}}&lt;br /&gt;
{{Skill Effect|DeSum|Taunt}}&lt;br /&gt;
{{Skill Effect|P5|Taunt}}&lt;br /&gt;
{{Skill Effect|P5R|Taunt}}&lt;br /&gt;
{{Skill Effect|DDSAT1|Taunt}}&lt;br /&gt;
{{Skill Effect|DDSAT2|Taunt}}&lt;br /&gt;
{{Skill Effect|DeSu1|Taunt}}&lt;br /&gt;
{{Skill Effect|DeSu1OC|Taunt}}&lt;br /&gt;
{{Skill Effect|DeSu2|Taunt}}&lt;br /&gt;
{{Skill Effect|DeSu2RB|Taunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
The Taunt effect causes the user to roll a chance of redirecting the targeting of a single-target attack towards themselves. The chance of this roll succeeding is equal to 50% plus half of their current HP%. For instance, a Taunt user at 50% HP will have a 75% chance of succeeding in redirecting the attack, while a Taunt user at 100% HP will have a 100% chance of success. If there are multiple Taunt users that succeed in their redirection roll, the attack will be redirected towards the one that moves first.&lt;br /&gt;
&lt;br /&gt;
Not all single-target attacks can be redirected by Taunt due to the specific AI of an enemy. For instance, the [[Gram Slice]] used by Boss [[Eligor]] specifically targets the enemy with the highest current HP, so it ignores Taunt.&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT3|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|SMT3|Provoke}}&lt;br /&gt;
{{GameDesc|Skill|SMT4|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|SMT4A|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|SMT5V|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DeSum|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|P5|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|P5R|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT1|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT2|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DeSu1|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DeSu1OC|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DeSu2|Taunt}}&lt;br /&gt;
{{GameDesc|Skill|DeSu2RB|Taunt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Party Members===&lt;br /&gt;
===={{Link|Game|DDSAT1}}====&lt;br /&gt;
{{Learnset Mantra|Battle Demon}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DDSAT2}}====&lt;br /&gt;
{{Learnset Mantra|Demon}}&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Ippon-Datara]]|[[Brute]]|18}}&lt;br /&gt;
{{Learnset Race|[[Oni]]|[[Brute]]|24}}&lt;br /&gt;
{{Learnset Race|[[Basilisk]]|[[Drake]]|34}}&lt;br /&gt;
{{Learnset Race|[[Power]]|[[Divine]]|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Hare of Inaba]]|[[UMA]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Nozuchi]]|[[Snake]]|16}}&lt;br /&gt;
{{Learnset Race|[[Ippon-Datara]]|[[Brute]]|18}}&lt;br /&gt;
{{Learnset Race|[[Oni]]|[[Brute]]|24}}&lt;br /&gt;
{{Learnset Race|[[Basilisk]]|[[Drake]]|34}}&lt;br /&gt;
{{Learnset Race|[[Power]]|[[Divine]]|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Shiki-Ouji]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Ara Mitama]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Thoth]]|[[Emperor (Arcana)|Emperor]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Ose]]|[[Fool (Arcana)|Fool]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Koppa Tengu]]|[[Temperance (Arcana)|Temperance]]|13}}&lt;br /&gt;
{{Learnset Arcana|[[High Pixie]]|[[Fool (Arcana)|Fool]]|19}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Shiki-Ouji]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Ara Mitama]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Thoth]]|[[Emperor (Arcana)|Emperor]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Koppa Tengu]]|[[Temperance (Arcana)|Temperance]]|13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en1=Taunt&lt;br /&gt;
|en2=Provoke&lt;br /&gt;
|enE2={{Exp App|SMT3NM (Dante/Raidou)}}&lt;br /&gt;
|ja=挑発&lt;br /&gt;
|jaR=Chōhatsu&lt;br /&gt;
|jaM=Provocation&lt;br /&gt;
|ja2=覚悟の挑発&lt;br /&gt;
|jaE2={{Exp App|DeSu1,DeSu1OC,DeSu2,DeSu2RB}}&lt;br /&gt;
|jaR2=Kakugo no chōhatsu&lt;br /&gt;
|jaM2=Resolute provocation&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Skills in Persona 5]]&lt;br /&gt;
[[Category:Skills in Persona 5 Royal]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner 2]]&lt;br /&gt;
[[Category:Skills in Devil Survivor (Game)]]&lt;br /&gt;
[[Category:Skills in Devil Survivor: Overclocked]]&lt;br /&gt;
[[Category:Skills in Devil Survivor 2]]&lt;br /&gt;
[[Category:Skills in Devil Survivor 2: Record Breaker]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=User:GabrielSemicolon/Sandbox&amp;diff=417151</id>
		<title>User:GabrielSemicolon/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=User:GabrielSemicolon/Sandbox&amp;diff=417151"/>
		<updated>2026-09-12T15:19:38Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Magatama&lt;br /&gt;
!Minimum Level&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|#default=—&lt;br /&gt;
|marogareh=[[Marogareh (Magatama)|Marogareh]]&lt;br /&gt;
|wadatsumi=[[Wadatsumi (Magatama)|Wadatsumi]]&lt;br /&gt;
|ankh=[[Ankh (Magatama)|Ankh]]&lt;br /&gt;
|iyomante=[[Iyomante (Magatama)|Iyomante]]&lt;br /&gt;
|shiranui=[[Shiranui (Magatama)|Shiranui]]&lt;br /&gt;
|hifumi=[[Hifumi (Magatama)|Hifumi]]&lt;br /&gt;
|kamudo=[[Kamudo (Magatama)|Kamudo]]&lt;br /&gt;
|narukami=[[Narukami (Magatama)|Narukami]]&lt;br /&gt;
|anathema=[[Anathema (Magatama)|Anathema]]&lt;br /&gt;
|miasma=[[Miasma (Magatama)|Miasma]]&lt;br /&gt;
|nirvana=[[Nirvana (Magatama)|Nirvana]]&lt;br /&gt;
|murakumo=[[Murakumo (Magatama)|Murakumo]]&lt;br /&gt;
|geis=[[Geis (Magatama)|Geis]]&lt;br /&gt;
|djed=[[Djed (Magatama)|Djed]]&lt;br /&gt;
|muspell=[[Muspell (Magatama)|Muspell]]&lt;br /&gt;
|gehenna=[[Gehenna (Magatama)|Gehenna]]&lt;br /&gt;
|kamurogi=[[Kamurogi (Magatama)|Kamurogi]]&lt;br /&gt;
|satan=[[Satan (Magatama)|Satan]]&lt;br /&gt;
|adama=[[Adama (Magatama)|Adama]]&lt;br /&gt;
|vimana=[[Vimana (Magatama)|Vimana]]&lt;br /&gt;
|gundari=[[Gundari (Magatama)|Gundari]]&lt;br /&gt;
|sophia=[[Sophia (Magatama)|Sophia]]&lt;br /&gt;
|gaea=[[Gaea (Magatama)|Gaea]]&lt;br /&gt;
|kailash=[[Kailash (Magatama)|Kailash]]&lt;br /&gt;
|masakados=[[Masakados (Magatama)|Masakados]]&lt;br /&gt;
}}&lt;br /&gt;
|{{{2}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Marogareh|666}}&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox|Narukami|21}}&lt;br /&gt;
{{User:GabrielSemicolon/Sandbox}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Witness_Me&amp;diff=417146</id>
		<title>Witness Me</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Witness_Me&amp;diff=417146"/>
		<updated>2026-09-12T13:37:59Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;{{Image}} {{Infobox Skill |image= |jatitle=某を見よ |attribute=Support |effect=Taunt, increases Accuracy/Evasion }} &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a skill in {{Link|Game|SMT5}}.  ==Profile== Witness Me is a Support skill that applies Taunt and +2 Accuracy/Evasion to the user for 3 turns. It is exclusive to Hayataro. In {{Link|Game|SMT5V}}, guest Yuzuru Atsuta can also use Witness Me by summoning Hayataro.  The enemy version of Witness Me prevents all other...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Infobox Skill&lt;br /&gt;
|image=&lt;br /&gt;
|jatitle=某を見よ&lt;br /&gt;
|attribute=[[Support]]&lt;br /&gt;
|effect=Taunt, increases Accuracy/Evasion&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a skill in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Witness Me is a [[Support]] skill that applies [[Taunt]] and +2 Accuracy/Evasion to the user for 3 turns. It is exclusive to [[Hayataro]]. In {{Link|Game|SMT5V}}, guest [[Yuzuru Atsuta]] can also use Witness Me by summoning Hayataro.&lt;br /&gt;
&lt;br /&gt;
The enemy version of Witness Me prevents all other allies from being targeted while its Taunt effect is active.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT5|Witness Me}}&lt;br /&gt;
{{Skill Effect|SMT5V|Witness Me}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Witness Me}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Party Members===&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Yuzuru Atsuta]] &amp;lt;small&amp;gt;([[Bethel Egypt Approach]])&amp;lt;/small&amp;gt;|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Hayataro]]|[[Holy]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Witness Me&lt;br /&gt;
|ja=某を見よ&lt;br /&gt;
|jaR=Soregashi o Miyo&lt;br /&gt;
|jaM=Look at Me&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Agi&amp;diff=416642</id>
		<title>Agi</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Agi&amp;diff=416642"/>
		<updated>2026-09-11T18:17:10Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image}}&lt;br /&gt;
{{Stub|type=Skill|reason=All game information needs to be added.}}&lt;br /&gt;
{{Infobox Skill&lt;br /&gt;
|image=&lt;br /&gt;
|jatitle=アギ&lt;br /&gt;
|jamean=Agi&lt;br /&gt;
|names=Fire{{Exp App|RP}}&lt;br /&gt;
|damage=Magical&lt;br /&gt;
|attribute=[[Fire]]&lt;br /&gt;
|effect=Damage-dealing skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Agi&#039;&#039;&#039; is a recurring [[Fire]]-attribute magic skill in the {{Link|Series|MTF-}}. It serves as the base of the Agi line of skills.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Agi inflicts light Fire-attribute damage against a single target.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|MT2|Agi}}&lt;br /&gt;
{{Skill Effect|KMT|Agi}}&lt;br /&gt;
{{Skill Effect|SMT1|Agi}}&lt;br /&gt;
{{Skill Effect|SMT2|Agi}}&lt;br /&gt;
{{Skill Effect|SMTif|Agi}}&lt;br /&gt;
{{Skill Effect|SMTN|Agi}}&lt;br /&gt;
{{Skill Effect|SMT3|Agi}}&lt;br /&gt;
{{Skill Effect|SMTSJ|Agi}}&lt;br /&gt;
{{Skill Effect|SMT4|Agi}}&lt;br /&gt;
{{Skill Effect|SMT4A|Agi}}&lt;br /&gt;
{{Skill Effect|SMT5|Agi}}&lt;br /&gt;
{{Skill Effect|SMT5V|Agi}}&lt;br /&gt;
{{Skill Effect|GMT|Agi}}&lt;br /&gt;
{{Skill Effect|20XX|Agi}}&lt;br /&gt;
{{Skill Effect|Dx2|Agi}}&lt;br /&gt;
{{Skill Effect|LBS|Agi}}&lt;br /&gt;
{{Skill Effect|MJT1|Agi}}&lt;br /&gt;
{{Skill Effect|R|Agi}}&lt;br /&gt;
{{Skill Effect|DeSum|Agi}}&lt;br /&gt;
{{Skill Effect|SH1|Agi}}&lt;br /&gt;
{{Skill Effect|SH2|Agi}}&lt;br /&gt;
{{Skill Effect|DSRK1|Agi}}&lt;br /&gt;
{{Skill Effect|MIP|Agi}}&lt;br /&gt;
{{Skill Effect|P2IS|Agi}}&lt;br /&gt;
{{Skill Effect|P2EP|Agi}}&lt;br /&gt;
{{Skill Effect|P3|Agi}}&lt;br /&gt;
{{Skill Effect|P3F|Agi}}&lt;br /&gt;
{{Skill Effect|P3P|Agi}}&lt;br /&gt;
{{Skill Effect|P3R|Agi}}&lt;br /&gt;
{{Skill Effect|P4|Agi}}&lt;br /&gt;
{{Skill Effect|P4G|Agi}}&lt;br /&gt;
{{Skill Effect|P5|Agi}}&lt;br /&gt;
{{Skill Effect|P5R|Agi}}&lt;br /&gt;
{{Skill Effect|PQ2|Agi}}&lt;br /&gt;
{{Skill Effect|P5T|Agi}}&lt;br /&gt;
{{Skill Effect|P5X|Agi}}&lt;br /&gt;
{{Skill Effect|PMO|Agi}}&lt;br /&gt;
{{Skill Effect|DCBR|Agi}}&lt;br /&gt;
{{Skill Effect|DDSAT1|Agi}}&lt;br /&gt;
{{Skill Effect|DDSAT2|Agi}}&lt;br /&gt;
{{Skill Effect|DeSu1|Agi}}&lt;br /&gt;
{{Skill Effect|DeSu1OC|Agi}}&lt;br /&gt;
{{Skill Effect|DeSu2|Agi}}&lt;br /&gt;
{{Skill Effect|DeSu2RB|Agi}}&lt;br /&gt;
{{Skill Effect|SMTTC|Agi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT1|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMTN|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT3|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMTSJ|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT4|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT4A|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMT5V|Agi}}&lt;br /&gt;
{{GameDesc|Skill|GMT|Agi}}&lt;br /&gt;
{{GameDesc|Skill|Dx2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|LBS|Agi}}&lt;br /&gt;
{{GameDesc|Skill|R|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DeSum|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SH1|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SH2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DSRK1|Agi}}&lt;br /&gt;
{{GameDesc|Skill|MIP|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P2IS|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P2EP|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P3|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P3F|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P3P|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P3R|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P4|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P4G|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P5|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P5R|Agi}}&lt;br /&gt;
{{GameDesc|Skill|PQ2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P5T|Agi}}&lt;br /&gt;
{{GameDesc|Skill|P5X|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DCBR|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT1|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DeSu1|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DeSu1OC|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DeSu2|Agi}}&lt;br /&gt;
{{GameDesc|Skill|DeSu2RB|Agi}}&lt;br /&gt;
{{GameDesc|Skill|SMTTC|Agi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
{{Sectionstub|type=Learnset}}&lt;br /&gt;
===Party Members===&lt;br /&gt;
===={{Link|Game|SMT1}}====&lt;br /&gt;
Party members in &#039;&#039;Shin Megami Tensei&#039;&#039; learn skills based on their level and In and Ma stats. This is calculated as:&lt;br /&gt;
&lt;br /&gt;
{{Skill Learn Math|SMT1}}&lt;br /&gt;
The resulting numerical value determines the skill learned.&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Chaos Hero]]|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5V}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Yoko Hiromine]] &amp;lt;small&amp;gt;([[Minato (Shin Megami Tensei V)|Minato]])&amp;lt;/small&amp;gt;|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|LBS}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Wizard]]|Innate}}&lt;br /&gt;
{{Learnset|[[Mattel]]|Stage 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Junpei Iori]]|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3R}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Junpei Iori]]|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Yukiko Amagi]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Ann Takamaki]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DDSAT1}}====&lt;br /&gt;
{{Learnset Mantra|Fire Spirit}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DDSAT2}}====&lt;br /&gt;
{{Learnset Mantra|Fire Spirit}}&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|MT2}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Goblin]]|[[Fairy]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT1}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Andras]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Pyro Jack]]|[[Fairy]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT2}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Ukobach]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Flaemis]]|[[Element]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Pyro Jack]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Neophyte]]|[[Messian]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMTif}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Willy]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Ukobach]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Kinnari]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Flaemis]]|[[Element]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Pyro Jack]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Eligor]]|[[Fallen]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT3}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Hua Po]]|[[Jirae]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Choronzon]]|[[Haunt]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jack-o&#039;-Lantern]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Preta]]|[[Haunt]]|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT4}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Onmoraki]]|[[Food]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Melchom]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Pele]]|[[Lady]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Spriggan]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Bifrons]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jueyuan]]|[[Wilder]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Kaso]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Ictinike]]|[[Genma]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Onmoraki]]|[[Raptor]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Flaemis]]|[[Element]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Daemon]]|[[Brute]]|8}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|Dx2}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Cu Sith]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Melchom]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Bicorn]]|[[Wilder]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Archangel]]|[[Divine]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Legion]]|[[Haunt]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Hua Po]]|[[Jirae]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Inugami]]|[[Beast]]|Innate Transfer}}&lt;br /&gt;
{{Learnset Race|[[Pyro Jack]]|[[Fairy]]|Innate Transfer}}&lt;br /&gt;
{{Learnset Race|[[Unicorn]]|[[Holy]]|Aragami Genome}}&lt;br /&gt;
{{Learnset Race|[[Apis]]|[[Holy]]|Aragami Genome}}&lt;br /&gt;
{{Learnset Race|[[Ose]]|[[Fallen]]|Aragami Genome}}&lt;br /&gt;
{{Learnset Race|[[Virtue]]|[[Divine]]|Protector Genome}}&lt;br /&gt;
{{Learnset Race|[[Makami]]|[[Avatar]]|Elementalist Genome}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSum}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Ubu]]|[[Vermin]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Hippou]]|[[Raptor]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Yamawaro]]|[[Brute]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Melchom]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jack-o&#039;-Lantern]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Shaytan]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jambavan]]|[[Genma]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|GMT}}====&lt;br /&gt;
{{Research|section=1|reason=Need to datamine if it uses a formula to determine how skills are learnt.}}&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Flame Element]]|[[Element]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Goblin]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jack-o&#039;-Lantern]]|[[Fairy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Onibi]]|[[Spirit]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Takuroubi]]|[[Spirit]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Andras]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Dantalion]]|[[Fallen]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Boogeyman]]*|[[Akuma (Race)|Akuma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Andras]]*|[[Akuma (Race)|Akuma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Amon]]|[[Deity]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Dainichi Nyorai]]|[[Deity]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Freya]]|[[Megami]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Ares]]|[[Fury]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Priyankara]]|[[Kishin]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Abduel]]|[[Herald]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Vesta]]|[[Lady]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Baek Yong]]|[[Dragon]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Feng Huang]]|[[Avian]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Yatagarasu]]|[[Avian]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Salamander]]|[[Element]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Zagan]]|[[Koutenshi]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Zepar]]|[[Koutenshi]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Marchosias]]|[[Koutenshi]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Eligor]]|[[Koutenshi]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Macha]]|[[Flight]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Will O&#039; Wisp]]|[[Fairy]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Mab]]|[[Fairy]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Rangda]]|[[Femme]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Bhuta Damara]]|[[Touki]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Pulukishi]]|[[Brute]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Giant]]|[[Jirae]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Baal Soldier]]|[[Bael Believer]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Punks]]|[[Madman]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Lieutenant]]|[[Soldier]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Black Ooze]]|[[Foul]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Legion]]|[[Spirit]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Ogre]]|[[Jaki]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Rakshasa]]|[[Jaki]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Bogey Dog]]|[[Wilder]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Hellhound]]|[[Wilder]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Garm]]|[[Wilder]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Furiae]]|[[Raptor]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Moruto]]|[[Raptor]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Familiar]]|[[Kama (Race)|Kama]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Imp]]|[[Kama (Race)|Kama]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Shikigami]]|[[Kama (Race)|Kama]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Raum]]|[[Fallen]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Berith]]|[[Fallen]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Aim]]|[[Fallen]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Moloch]]|[[Vile]]|Fixed on level up}}&lt;br /&gt;
{{Learnset Race|[[Cthugha]]|[[Vile]]|Fixed on level up}}&lt;br /&gt;
{{Key|*|Does not learn skills from the Agi skill line}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|LBS}}====&lt;br /&gt;
{{Learnset/Header}}&lt;br /&gt;
{{Learnset|[[Goblin]]|Innate}}&lt;br /&gt;
{{Learnset|[[Rubedo]]|Innate}}&lt;br /&gt;
{{Learnset|[[Solve]]|Innate}}&lt;br /&gt;
{{Learnset|[[Tsuchigumo]]|Innate}}&lt;br /&gt;
{{Learnset|[[Watcher]]|Innate}}&lt;br /&gt;
{{Learnset|[[Worm]]|Innate}}&lt;br /&gt;
{{Learnset|[[Yliaster]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3}}====&lt;br /&gt;
Skill Cards are only available in &#039;&#039;Portable&#039;&#039;.&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Nekomata]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Ara Mitama]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Lilim]]|[[Devil (Arcana)|Devil]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Chimera]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|{{Icon|P4G|card}} [[Berith]]|[[Hierophant (Arcana)|Hierophant]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Pyro Jack]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|{{Icon|P4G|card}} [[Orpheus]]|[[Fool (Arcana)|Fool]]|2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4}}====&lt;br /&gt;
Skill Cards are only available in &#039;&#039;Golden&#039;&#039;.&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|{{Icon|P4G|card}} [[Ukobach]]|[[Devil (Arcana)|Devil]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Orobas]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Senri]]|[[Empress (Arcana)|Empress]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Eligor]]|[[Chariot (Arcana)|Chariot]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Jack-o&#039;-Lantern]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Hua Po]]|[[Hanged Man (Arcana)|Hanged Man]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Succubus]]|[[Moon (Arcana)|Moon]]|8}}&lt;br /&gt;
{{Learnset Arcana|[[Onmoraki]]|[[Moon (Arcana)|Moon]]|13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Jack-o&#039;-Lantern]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Cait Sith]]|[[Magician (Arcana)|Magician]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Hua Po]]|[[Hanged Man (Arcana)|Hanged Man]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Orpheus (Female)]]|[[Fool (Arcana)|Fool]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Succubus]]|[[Moon (Arcana)|Moon]]|8}}&lt;br /&gt;
{{Learnset Arcana|[[Onmoraki]]|[[Moon (Arcana)|Moon]]|13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DCBR}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Bi Fang]]|[[God (Race)|God]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Shura]]|[[Akuma (Race)|Akuma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Ammut]]|[[Akuma (Race)|Akuma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Onibi]]|[[Specter (Race)|Specter]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Legion]]|[[Specter (Race)|Specter]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Nisroc]]|[[Divine]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Sand Dragon]]|[[Ryu]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Salamander]]|[[Ryu]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Garm]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jack-o&#039;-Lantern]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Kudagitsune]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Orthrus]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Neko no Namamono]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Cerberus]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Phantom (Demon)|Phantom]]|[[Specter (Race)|Specter]]|Fusion}}&lt;br /&gt;
{{Learnset Race|[[Vetala]]|[[Specter (Race)|Specter]]|Pure-Blood Fusion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu1}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Kabuso]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jambavan]]|[[Genma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Garm]]|[[Wilder]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Ogun]]|[[Jaki]]|11}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Kabuso]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Jambavan]]|[[Genma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Agathion]]|[[Ghost]]|8}}&lt;br /&gt;
{{Learnset Race|[[Ogun]]|[[Jaki]]|{{Star|1}}}}&lt;br /&gt;
{{Learnset Race|[[Pyro Jack]]|[[Fairy]]|{{Star|2}}}}&lt;br /&gt;
{{Learnset Race|[[Cait Sith]]|[[Beast]]|{{Star|2}}}}&lt;br /&gt;
{{Learnset Race|[[Poltergeist]]|[[Ghost]]|{{Star|5}} / [[Special Auction]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
Agi may be derived from the Middle Indo-Aryan word &#039;&#039;{{Lang|pi|aggi}}&#039;&#039;, meaning &amp;quot;fire&amp;quot;.&lt;br /&gt;
{{Names&lt;br /&gt;
|en1=Agi&lt;br /&gt;
|en2=Fire&lt;br /&gt;
|enE2={{Exp App|RP}}&lt;br /&gt;
|ja1=アギ&lt;br /&gt;
|jaR1=Agi&lt;br /&gt;
|ja2=AGI&lt;br /&gt;
|jaE2={{Exp App|DeSum (battle log)}}&lt;br /&gt;
|zhS=亚基&lt;br /&gt;
|zhSR=Yàjī&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=亞基&lt;br /&gt;
|zhTR=Yàjī&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=Agi&lt;br /&gt;
|frM=&lt;br /&gt;
|de=Agi&lt;br /&gt;
|deM=&lt;br /&gt;
|it=Agi&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=아기&lt;br /&gt;
|koR=Agi&lt;br /&gt;
|koM=&lt;br /&gt;
|pl=Agi&lt;br /&gt;
|ptB=Agi&lt;br /&gt;
|esS=Agi&lt;br /&gt;
|esSM=&lt;br /&gt;
|ru=Аги&lt;br /&gt;
|ruR=Agi&lt;br /&gt;
|ruM=&lt;br /&gt;
|tr=Agi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT3CG Agi N-157 Card.png|Card N-157 from {{Link|Cards|SMT3CG}}&lt;br /&gt;
DCG Agi FD-135 Card.png|Card FD-135 from {{Link|Cards|DCG}}&lt;br /&gt;
DCBM Agi FW-111 Card.png|Card FW-111 from {{Link|Cards|DCBM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Digital Devil Story: Megami Tensei II]]&lt;br /&gt;
[[Category:Skills in Kyūyaku Megami Tensei]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei (Game)]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei II]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei if...]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Nine]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei III: Nocturne]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Skills in Giten Megami Tensei: Tokyo Revelation]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Imagine]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: 20XX]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Skills in Last Bible Special]]&lt;br /&gt;
[[Category:Skills in Majin Tensei (Game)]]&lt;br /&gt;
[[Category:Skills in Ronde]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Skills in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Skills in Soul Hackers 2]]&lt;br /&gt;
[[Category:Skills in Devil Summoner: Raidou Kuzunoha vs. the Soulless Army]]&lt;br /&gt;
[[Category:Skills in Megami Ibunroku Persona]]&lt;br /&gt;
[[Category:Skills in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Skills in Persona 2: Eternal Punishment]]&lt;br /&gt;
[[Category:Skills in Persona 3]]&lt;br /&gt;
[[Category:Skills in Persona 3 FES]]&lt;br /&gt;
[[Category:Skills in Persona 3 Portable]]&lt;br /&gt;
[[Category:Skills in Persona 3 Reload]]&lt;br /&gt;
[[Category:Skills in Persona 4]]&lt;br /&gt;
[[Category:Skills in Persona 4 Golden]]&lt;br /&gt;
[[Category:Skills in Persona 4 Revival]]&lt;br /&gt;
[[Category:Skills in Persona 5]]&lt;br /&gt;
[[Category:Skills in Persona 5 Royal]]&lt;br /&gt;
[[Category:Skills in Persona Q2: New Cinema Labyrinth]]&lt;br /&gt;
[[Category:Skills in Persona 5 Tactica]]&lt;br /&gt;
[[Category:Skills in Persona 5: The Phantom X]]&lt;br /&gt;
[[Category:Skills in Persona Mobile Online]]&lt;br /&gt;
[[Category:Skills in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Skills in Devil Children White Book]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner 2]]&lt;br /&gt;
[[Category:Skills in Devil Survivor (Game)]]&lt;br /&gt;
[[Category:Skills in Devil Survivor: Overclocked]]&lt;br /&gt;
[[Category:Skills in Devil Survivor 2]]&lt;br /&gt;
[[Category:Skills in Devil Survivor 2: Record Breaker]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei Trading Card: Card Summoner]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Asura&amp;diff=415446</id>
		<title>Asura</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Asura&amp;diff=415446"/>
		<updated>2026-09-10T00:13:12Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added DCBR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|a specific Asura Demon usually called simply Asura in localizations|[[Asura Lord]]. For other uses, see [[Ashura]]}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|MT2 Ashura Artwork.png|MT2&lt;br /&gt;
|SMTSJ Asura Artwork.png|SMTSJ&lt;br /&gt;
|AB Asura Artwork.png|AB&lt;br /&gt;
|DCBR Shura Artwork.png|DCBR&lt;br /&gt;
|active=SMTSJ&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=アスラ&lt;br /&gt;
|jamean=Asura&lt;br /&gt;
|names=Ashura{{Exp App|MT1, MT2, LB1, SLB1, SLB2, SLB3, MJT1}}&amp;lt;br&amp;gt;Shuragi{{Exp App|LB2, LBS}}&amp;lt;br&amp;gt;Shura{{Exp App|DCBR, DCW}}&lt;br /&gt;
|origin=Dharmic religions&lt;br /&gt;
|race=[[Akuma (Race)|Akuma]]{{Exp App|DCBR, DCW}}&amp;lt;br&amp;gt;[[Deity]]{{Exp App|MJT1,MJTBT1}}&amp;lt;br&amp;gt;[[Fury]]{{Exp App|SMT4, SMT4A}}&amp;lt;br&amp;gt;[[Tenma]]{{Exp App|Dx2}}&amp;lt;br&amp;gt;[[Tyrant]]{{Exp App|SMTSJ, SMTSJR, AB}}&amp;lt;br&amp;gt;[[Vile]]{{Exp App|MT1, MT2, KMT}}&lt;br /&gt;
|alignment=Chaos{{Exp App|SMT4, SMT4A}}&amp;lt;br&amp;gt;Dark-Chaos{{Exp App|SMTSJ, SMTSJR}}&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Ashura&#039;&#039;&#039;, is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
Asuras are powerful semi-divine beings that appear in Hinduism, Buddhism, and other Dharmic religions. They are usually depicted as passionate and warlike, although their morality varies heavily in different religions, schools, and legends. In the Vedas, the term &#039;&#039;Asura&#039;&#039; is used interchangeably with &#039;&#039;Deva&#039;&#039;, but later texts present the Asuras as a distinct group opposed to the Devas.&lt;br /&gt;
&lt;br /&gt;
The Sanskrit word Asura is cognate to the Avestan word {{Translit|ae|𐬀𐬵𐬎𐬭𐬀|ahura|inline=y}} (lord), which forms part of the name of [[Ahura Mazda]] (which means &amp;quot;lord of wisdom&amp;quot;); this is referenced in {{Link|Game|MT2}} and in compendium entries.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
{{sectionstub|type=Design}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|MT2}}===&lt;br /&gt;
{{Research|section=y|reason=Missing statistics need to be found and added.}}&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MT2Stats}}}|MT2Stats|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|FC|&lt;br /&gt;
{{MT2 Enemy Demon Stats&lt;br /&gt;
|img=Ashura&lt;br /&gt;
|name=Asura&lt;br /&gt;
|level=100&lt;br /&gt;
|vi=24&lt;br /&gt;
|in=28&lt;br /&gt;
|at=34&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=13&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|recruit=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|location=[[Suzuki Company Ltd.]] B2&lt;br /&gt;
|hp=1203&lt;br /&gt;
|mp=99&lt;br /&gt;
|exp=&lt;br /&gt;
|macca=&lt;br /&gt;
|magnetite=&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=1&lt;br /&gt;
|magic={{Skill|MT2|Zandyne}}&lt;br /&gt;
{{Skill|MT2|Tentarafoo}}&lt;br /&gt;
{{Skill|MT2|Mediahan}}&lt;br /&gt;
|extra=&lt;br /&gt;
}}&lt;br /&gt;
|KMT|&lt;br /&gt;
{{KMT Enemy Demon Stats&lt;br /&gt;
|img=MT2 Ashura&lt;br /&gt;
|name=Ashura&lt;br /&gt;
|level=100&lt;br /&gt;
|vi=24&lt;br /&gt;
|in=28&lt;br /&gt;
|st=34&lt;br /&gt;
|ag=25&lt;br /&gt;
|lu=13&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Evil&lt;br /&gt;
|recruit=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|location=[[Suzuki Company Ltd.]] B2&lt;br /&gt;
|hp=1206&lt;br /&gt;
|mp=128&lt;br /&gt;
|exp=&lt;br /&gt;
|macca=&lt;br /&gt;
|magnetite=&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=0&lt;br /&gt;
|magic={{Skill|KMT|Zandyne}}&lt;br /&gt;
{{Skill|KMT|Tentarafoo}}&lt;br /&gt;
{{Skill|KMT|Mediahan}}&lt;br /&gt;
|extra=&lt;br /&gt;
}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Boss|&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|SMT4Boss}}}|SMT4Boss|&lt;br /&gt;
{{SMT4 Boss Stats&lt;br /&gt;
|name=Asura&lt;br /&gt;
|level=30&lt;br /&gt;
|hp=1944&lt;br /&gt;
|mp=878&lt;br /&gt;
|st=52&lt;br /&gt;
|dx=47&lt;br /&gt;
|ma=39&lt;br /&gt;
|ag=43&lt;br /&gt;
|lu=37&lt;br /&gt;
|exp=241&lt;br /&gt;
|drop1={{Item|SMT4|Chakra Drop}}&lt;br /&gt;
|droprate1=1&lt;br /&gt;
|drop2={{Item|SMT4|Bead}}&lt;br /&gt;
|droprate2=1&lt;br /&gt;
|race=Fury&lt;br /&gt;
|alignment=Chaos&lt;br /&gt;
|physical=Rs&lt;br /&gt;
|gun=Nu&lt;br /&gt;
|fire=Rp&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|force=Nu&lt;br /&gt;
|light=Rs&lt;br /&gt;
|dark=Rs&lt;br /&gt;
|physfrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.25&lt;br /&gt;
|darkfrac=0.25&lt;br /&gt;
|bind=0&lt;br /&gt;
|panic=0&lt;br /&gt;
|poison=0&lt;br /&gt;
|sick=0&lt;br /&gt;
|sleep=0&lt;br /&gt;
|hit=1-3&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT4|Maragion}}&lt;br /&gt;
{{Skill|SMT4|Javelin Rain}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|race=Fury&lt;br /&gt;
|alignment=Chaos&lt;br /&gt;
|hp=501&lt;br /&gt;
|mp=99&lt;br /&gt;
|st=61&lt;br /&gt;
|dx=54&lt;br /&gt;
|ma=43&lt;br /&gt;
|ag=49&lt;br /&gt;
|lu=40&lt;br /&gt;
|speech=Great&lt;br /&gt;
|physical=rs&lt;br /&gt;
|fire=rp&lt;br /&gt;
|ice=wk&lt;br /&gt;
|light=rs&lt;br /&gt;
|dark=rs&lt;br /&gt;
|skills={{Skill|SMT4|Titanomachia|-}}&lt;br /&gt;
{{Skill|SMT4|Maragion|-}}&lt;br /&gt;
{{Skill|SMT4|Null Gun|44}}&lt;br /&gt;
{{Skill|SMT4|Phys Pleroma|45}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|race=Fury&lt;br /&gt;
|alignment=Chaos&lt;br /&gt;
|speech=Great&lt;br /&gt;
|cost=34932&lt;br /&gt;
|hp=557&lt;br /&gt;
|mp=113&lt;br /&gt;
|st=73&lt;br /&gt;
|dx=43&lt;br /&gt;
|ma=31&lt;br /&gt;
|ag=45&lt;br /&gt;
|lu=63&lt;br /&gt;
|physical=Rs&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|light=Rs&lt;br /&gt;
|physfrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|saphysical=+4&lt;br /&gt;
|safire=+2&lt;br /&gt;
|saice=-5&lt;br /&gt;
|heal=-2&lt;br /&gt;
|hit=1-3&lt;br /&gt;
|skills={{Skill|SMT4A|Titanomachia|-}}&lt;br /&gt;
{{Skill|SMT4A|Maragion|-}}&lt;br /&gt;
{{Skill|SMT4A|Critical Eye|44}}&lt;br /&gt;
{{Skill|SMT4A|Resist Gun|45}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|LBS}}===&lt;br /&gt;
{{LBS Enemy Beast Stats&lt;br /&gt;
|name=Shuragi&lt;br /&gt;
|level=50&lt;br /&gt;
|en=25&lt;br /&gt;
|in=23&lt;br /&gt;
|st=25&lt;br /&gt;
|ag=23&lt;br /&gt;
|lu=23&lt;br /&gt;
|location=[[Jerusalem]]&lt;br /&gt;
|xp=879&lt;br /&gt;
|gold=30&lt;br /&gt;
|drop1=[[Beast Blood]]&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|drop2=[[Longinus (Weapon)|Longinus]]&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|group=Y&lt;br /&gt;
|hp=538&lt;br /&gt;
|mp=81&lt;br /&gt;
|atk=112&lt;br /&gt;
|def=125&lt;br /&gt;
|attackrate=50&lt;br /&gt;
|spellrate=50&lt;br /&gt;
|death=Rs&lt;br /&gt;
|debuff=Nu&lt;br /&gt;
|pc=Rs&lt;br /&gt;
|ps=Nu&lt;br /&gt;
|deathfrac=0.75&lt;br /&gt;
|debufffrac=0&lt;br /&gt;
|pcfrac=0.75&lt;br /&gt;
|psfrac=0&lt;br /&gt;
|magic={{Skill|LBS|Bufulaon}}&lt;br /&gt;
{{Skill|LBS|Makajamil}}&lt;br /&gt;
|extra={{Skill|LBS|Panic}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Shura&lt;br /&gt;
|race=Akuma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Moon&lt;br /&gt;
|level=10&lt;br /&gt;
|location=[[Marble Land]]&lt;br /&gt;
|speech=Adult ♂&lt;br /&gt;
|fuseable={{Y}}&lt;br /&gt;
|fusionexp=270&lt;br /&gt;
|basevalue=18&lt;br /&gt;
|addvalue=8&lt;br /&gt;
|evolveto=Shura King&lt;br /&gt;
|tomethod=5 Pure-Blood Fusions&lt;br /&gt;
|hp=113&lt;br /&gt;
|mp=43&lt;br /&gt;
|at=14&lt;br /&gt;
|gu=11&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=8&lt;br /&gt;
|sp=9&lt;br /&gt;
|lu=9&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi|-}}&lt;br /&gt;
{{Skill|DCBR|Tarunda|-}}&lt;br /&gt;
{{Skill|DCBR|Guillotine|-}}&lt;br /&gt;
{{Skill|DCBR|Agilao|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Paralama|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mudo|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Holy Attack|[[Shura King]]}}&lt;br /&gt;
{{Skill|DCBR|Fire Flare|[[Vritra]]}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|name=Shura&lt;br /&gt;
|race=Akuma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Moon&lt;br /&gt;
|level=10&lt;br /&gt;
|location=[[Marble Land]]&lt;br /&gt;
|speech=Adult ♂&lt;br /&gt;
|experience=45&lt;br /&gt;
|macca=110&lt;br /&gt;
|hp=113&lt;br /&gt;
|mp=43&lt;br /&gt;
|at=14&lt;br /&gt;
|gu=11&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=8&lt;br /&gt;
|sp=9&lt;br /&gt;
|lu=9&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi}}&lt;br /&gt;
{{Skill|DCBR|Tarunda}}&lt;br /&gt;
{{Skill|DCBR|Guillotine}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Sectionstub|type=Compendium|reason=Missing SMTSJR and Dx2 entries.}}&lt;br /&gt;
{{Compendium&lt;br /&gt;
|smtsj=A violent group of demons in Hindu lore. They were very powerful and caused the gods great trouble.&lt;br /&gt;
&lt;br /&gt;
They are a strict group and attack anyone who runs counter to their ideals. They were originally gods of light who were worshipped in Persia. The Zoroastrian god Ahura Mazda was one of them.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=A violent group of demons in Hindu lore. They were very powerful and caused the gods great trouble.&lt;br /&gt;
&lt;br /&gt;
They are a strict group and attack anyone who runs counter to their ideals. They were originally gods of light who were worshipped in Persia. The Zoroastrian god Ahura Mazda was one of them.&lt;br /&gt;
|smt4a=A violent group of demons in Hindu lore. They were very powerful and caused the gods great trouble.&amp;lt;br&amp;gt;They are a strict group and attack anyone who runs counter to their ideals. They were originally gods of light who were worshipped in Persia. The Zoroastrian god Ahura Mazda was one of them.&lt;br /&gt;
|dx2=&lt;br /&gt;
|dcbr={{DescTransl DCBR|どんなささいな　ことでも　すぐにおこりだす　おこりんぼうの　あかいデビル|どんなささいな　事でも　すぐに怒りだす　怒りんぼうの　赤いデビル|An angry crimson devil who gets furious easily over the smallest of things.}}&lt;br /&gt;
|dcw={{DescTransl|どんなささいな　ことでも　すぐにおこりだす　おこりんぼうの　あかいデビル|An angry crimson devil who gets furious easily over the smallest of things.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|MT2}}===&lt;br /&gt;
Ashura appears in the [[Suzuki Company]] headquarters in [[Ginza (Digital Devil Story: Megami Tensei II)|Ginza]]. If the [[Hero (Digital Devil Story: Megami Tensei II)|Hero]] recruited [[Lucifer]] into his party, Ashura will transform into [[Ahura Mazda]] and join; otherwise, Ashura will engage the Hero&#039;s party in battle.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTSJ}}===&lt;br /&gt;
{{Startspoiler}}&lt;br /&gt;
Asura is first mentioned when the [[Protagonist (Shin Megami Tensei: Strange Journey)|Protagonist]] and [[Zelenin]] are searching [[Mithras|Mitra]]&#039;s private lab for clues on how to deal with the [[Delphinus Parasite]]. There, they find the Madman&#039;s Stone, which is inscribed with a commemoration by Mitra celebrating his and Asura&#039;s efforts to crystallize human madness.&lt;br /&gt;
&lt;br /&gt;
Later, in [[Sector Delphinus]], after all the instances of the Delphinus Parasite have been defeated, the Protagonist and Zelenin are beckoned by it to see its true form, which leads the two to a room with a statue. Multiple Delphinus Parasites begin to enter the statue until the statue transforms into Asura himself, who reveals himself as the cause of the Delphinus Parasite. Asura calls out humanity&#039;s covetness and harming of the planet, and vents his frustration that even after trying to &amp;quot;polish&amp;quot; their spirits with the parasite, the humans are still insistent on wanting to escape the [[Schwarzwelt]]. He questions why they do not want to become beautiful like he believes they once were, but Zelenin vehemently rejects that there is any beauty in fighting, believing that it will be through observing order that humanity will better itself. Asura, however, rejects order, claiming that order is what has caused the human spirit to decay, and that the chaos of the ancient world, where the strong ruled the weak, who in turn respected the strong, is what made humans beautiful. He continues to disparage order and insists that it is the [[Earth&#039;s Will]] that the demons summoned by the Schwarzwelt bring chaos back into the world and, regardless of whatever the Protagonist says to him, attacks him. Upon his defeat, he remains confident that they cannot stop the Earth from being filled with Chaos and laughs arrogantly as he dies, dropping his Rosetta Stone after the fact.&lt;br /&gt;
&lt;br /&gt;
In [[Sector Fornax]], Asura seeks revenge on the Protagonist, having been revived by [[Tiamat]] and given the power to return to his true form alongside his fellow [[Rosetta]]s. Near the end of the sector, the Protagonist has his progress blocked off by what is revealed to be a Delphinus Parasite demon, which, after it is defeated, returns to Asura&#039;s body. Going further down into the sector, he meets Asura again, who proclaims he will not allow him to reach Tiamat, then transforms into his true form [[Asherah]] to attack him.&lt;br /&gt;
{{endspoiler}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|MJT1}}===&lt;br /&gt;
If the [[Hero (Majin Tensei)|Hero]] refuses to let both [[Uriel]] and [[Zouchouten]] join his party, in stage 44 Asura will appear as a neutral demon that can be negotiated with and recruited. If the Hero let either of them join him, Asura will not appear.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During development of {{Link|Game|SMTSJ}}, Asura&#039;s name was at one point spelled as Ashura (アシュラ) instead of Asura (アスラ).&amp;lt;ref&amp;gt;{{Cite Book|book=[[MegaTen Maniacs]]|page=p. 133|author=Nobuyuki Shioda and Masashi Uchida|des=A table of bosses and where they would be encountered.|lang=Japanese|publyear=2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Asura&lt;br /&gt;
|ja=アスラ&lt;br /&gt;
|jaE={{Exp App|SMTSJ, SMT4, SMT4A, LB3, AB}}&lt;br /&gt;
|jaR=Asura&lt;br /&gt;
|jaM=Asura (transcribed directly from Sanskrit)&lt;br /&gt;
|ja2=アシュラ&lt;br /&gt;
|jaE2={{Exp App|MT1, MT2, LB1, SLB1, SLB2, SLB3, MJT1}}&lt;br /&gt;
|jaR2=Ashura&lt;br /&gt;
|jaM2=Katakana rendering of {{Translit|ja|阿修羅|Ashura|inline=y}}, the typical Japanese word for Asura.&lt;br /&gt;
|ja3=シュラギ&lt;br /&gt;
|jaE3={{Exp App|LB2, LBS}}&lt;br /&gt;
|jaR3=Shuragi&lt;br /&gt;
|jaM3=From &#039;&#039;Shura&#039;&#039; (shortening of Asura) and 鬼 (&#039;&#039;ki&#039;&#039;, demon)&lt;br /&gt;
|ja4=シュラ&lt;br /&gt;
|jaE4={{Exp App|DCBR, DCW}}&lt;br /&gt;
|jaR4=Shura&lt;br /&gt;
|jaM4=Shortened from of {{Translit|ja|阿修羅|Ashura|inline=y}}&lt;br /&gt;
|zhT=阿修羅&lt;br /&gt;
|zhTR=Āxiūluó&lt;br /&gt;
|zhTM=Asura&lt;br /&gt;
|ko={{tt|아수라|阿修羅}}&lt;br /&gt;
|koR=Asura&lt;br /&gt;
|koM=Asura&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MT2 Ashura Artwork.png|Artwork from {{Link|Game|MT2}}&lt;br /&gt;
SMTSJ Asura Artwork.png|Artwork from {{Link|Game|SMTSJ}}&lt;br /&gt;
AB Asura Artwork.png|Artwork from {{Link|Game|AB}}&lt;br /&gt;
DCBR Shura Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
MT1 FC Ashura Sprite.png|Sprite from {{Link|Game|MT1}}&lt;br /&gt;
MT2 FC Ashura Sprite.png|Sprite from &#039;&#039;Digital Devil Story: Megami Tensei II&#039;&#039;&lt;br /&gt;
MT2 FC Ashura Animated Sprite.gif|Animated sprite from &#039;&#039;Digital Devil Story: Megami Tensei II&#039;&#039;&lt;br /&gt;
KMT MT1 Ashura Sprite.png|Sprite from {{Link|Game|KMT MT1}}&lt;br /&gt;
KMT MT1 Ashura Animated Sprite.gif|Animated sprite from &#039;&#039;Kyūyaku Megami Tensei: Megami Tensei I&#039;&#039;&lt;br /&gt;
KMT MT2 Ashura Sprite.png|Sprite from {{Link|Game|KMT MT2}}&lt;br /&gt;
KMT MT2 Ashura Animated Sprite.gif|Animated sprite from &#039;&#039;Kyūyaku Megami Tensei: Megami Tensei II&#039;&#039;&lt;br /&gt;
SMTSJ Asura Sprite.png|Boss sprite from &#039;&#039;Shin Megami Tensei: Strange Journey&#039;&#039;&lt;br /&gt;
SMT4 Asura Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
LB1 GB Ashura Sprite.png|Sprite from the [[Game Boy]] version of {{Link|Game|LB1}}&lt;br /&gt;
LB1 GBC Ashura Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Last Bible&#039;&#039;&lt;br /&gt;
LB1 GG Asura Sprite.png|Sprite from the [[Game Gear]] version of {{Link|Game|LB1GG}}&lt;br /&gt;
LB2 GB Shuragi Sprite.png|Sprite from the Game Boy version of {{Link|Game|LB2}}&lt;br /&gt;
LB2 GBC Shuragi Sprite.png|Sprite from the Game Boy Color version of &#039;&#039;Last Bible II&#039;&#039;&lt;br /&gt;
LB3 Asura Sprite.png|Sprite from {{Link|Game|LB3}}&lt;br /&gt;
AB GB Asura Face Sprite.png|Portrait sprite from the Game Boy version of &#039;&#039;Another Bible&#039;&#039;&lt;br /&gt;
AB SGB Asura Face Sprite.png|Portrait sprite from the Game Boy version of &#039;&#039;Another Bible&#039;&#039; when played on [[Super Game Boy]]&lt;br /&gt;
LBS Shuragi Sprite.png|Sprite from {{Link|Game|LBS}}&lt;br /&gt;
SLB1 Asura Sprite.png|Sprite from {{Link|Game|SLB1}}&lt;br /&gt;
SLB2 Asura Sprite.png|Sprite from {{Link|Game|SLB2}}&lt;br /&gt;
SLB3 Asura Sprite.png|Sprite from {{Link|Game|SLB3}}&lt;br /&gt;
MJT1 Asura Sprite.png|Sprite from {{Link|Game|MJT1}}&lt;br /&gt;
DCBR GBC Shura Sprite.png|Sprite from the Game Boy Color version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039; and {{Link|Game|DCW}}&lt;br /&gt;
DCBR PS Shura Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
SMTSJ Asura Portrait Graphic.png|Portrait graphic from &#039;&#039;Shin Megami Tensei: Strange Journey&#039;&#039;&lt;br /&gt;
DCMF Shura FC-022 Card.png|Card FC-022 from {{Link|Cards|DCMF}}&lt;br /&gt;
DCMF Ruined Struggle SC-039 Card.png|Sura and [[Deva King]] in Card SC-039 &amp;quot;Ruined Struggle&amp;quot; from &#039;&#039;Shin Megami Tensei Devil Children Card Game: Maden Fukkatsu&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Dharmic Religion]]&lt;br /&gt;
[[Category:Demons in Digital Devil Story: Megami Tensei (Game)]]&lt;br /&gt;
[[Category:Demons in Digital Devil Story: Megami Tensei II]]&lt;br /&gt;
[[Category:Bosses in Digital Devil Story: Megami Tensei II]]&lt;br /&gt;
[[Category:Demons in Kyūyaku Megami Tensei]]&lt;br /&gt;
[[Category:Bosses in Kyūyaku Megami Tensei]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Bosses in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Bosses in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Beasts in Last Bible (Game)]]&lt;br /&gt;
[[Category:Beasts in Last Bible II]]&lt;br /&gt;
[[Category:Beasts in Last Bible III]]&lt;br /&gt;
[[Category:Beasts in Another Bible]]&lt;br /&gt;
[[Category:Beasts in Last Bible Special]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible II: Hajimari no Fukuin]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible III: Mugen no Eiyū]]&lt;br /&gt;
[[Category:Demons in Majin Tensei (Game)]]&lt;br /&gt;
[[Category:Demons in Majin Tensei: Blind Thinker]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Raphael&amp;diff=414908</id>
		<title>Gameplay:Raphael</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Raphael&amp;diff=414908"/>
		<updated>2026-09-08T15:29:51Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: /* {{Link|Game|DCBR}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Raphael]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Boss|&lt;br /&gt;
{{SMT1 Boss Stats&lt;br /&gt;
|img=PS Raphael Boss&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=91&lt;br /&gt;
|st=26&lt;br /&gt;
|in=26&lt;br /&gt;
|ma=28&lt;br /&gt;
|vi=21&lt;br /&gt;
|ag=38&lt;br /&gt;
|lu=19&lt;br /&gt;
|location=[[Basilica]] 4F&lt;br /&gt;
|race=Seraph&lt;br /&gt;
|raceredirect=Herald&lt;br /&gt;
|alignment=34&lt;br /&gt;
|hp=2020&lt;br /&gt;
|mp=380&lt;br /&gt;
|exp=1820&lt;br /&gt;
|money={{Currency|macca}}4368&lt;br /&gt;
|magnetite=1820&lt;br /&gt;
|drop=Soma&lt;br /&gt;
|droprate=99&lt;br /&gt;
|hit=3~6&lt;br /&gt;
|resist=34&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufula}}&lt;br /&gt;
{{Skill|SMT1|Mazionga}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|img=PS Raphael&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=91&lt;br /&gt;
|st=28&lt;br /&gt;
|in=18&lt;br /&gt;
|ma=28&lt;br /&gt;
|vi=18&lt;br /&gt;
|ag=28&lt;br /&gt;
|lu=18&lt;br /&gt;
|location=[[Basilica]] 4F&lt;br /&gt;
|race=Seraph&lt;br /&gt;
|raceredirect=Herald&lt;br /&gt;
|alignment=34&lt;br /&gt;
|hp=940&lt;br /&gt;
|mp=380&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=57&lt;br /&gt;
|hit=1~3&lt;br /&gt;
|resist=20&lt;br /&gt;
|moon=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufula}}&lt;br /&gt;
{{Skill|SMT1|Mazionga}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT2}}===&lt;br /&gt;
&amp;lt;!-- Dekaja is listed twice in his skillset on purpose, as the game lists it twice in the analysis menu --&amp;gt;&lt;br /&gt;
{{SMT2 Boss Stats&lt;br /&gt;
|img=PS Raphael&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=50&lt;br /&gt;
|hp=1556&lt;br /&gt;
|mp=1015&lt;br /&gt;
|st=14&lt;br /&gt;
|in=18&lt;br /&gt;
|ma=20&lt;br /&gt;
|vi=12&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Center]] 22F&lt;br /&gt;
|race=Herald&lt;br /&gt;
|alignment=2&lt;br /&gt;
|exp=2800&lt;br /&gt;
|macca={{currency|macca}}5600&lt;br /&gt;
|magnetite={{currency|mag}}2800&lt;br /&gt;
|drop=[[Intelligence Incense]]&lt;br /&gt;
|droprate=24&lt;br /&gt;
|resist=50&lt;br /&gt;
|moon=H&lt;br /&gt;
|hit=1~3&lt;br /&gt;
|magic={{Skill|SMT2|Mabufula}}&lt;br /&gt;
{{Skill|SMT2|Dekaja}}&lt;br /&gt;
{{Skill|SMT2|Diarama}}&lt;br /&gt;
{{Skill|SMT2|Dekaja}}&lt;br /&gt;
|extra={{Skill|SMT2|Amou Dance}}&lt;br /&gt;
{{Skill|SMT2|Wing Flap}}&lt;br /&gt;
{{Skill|SMT2|Deathbound}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTif}}===&lt;br /&gt;
{{SMTif Ally Demon Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|alignment=5&lt;br /&gt;
|level=60&lt;br /&gt;
|race=Herald&lt;br /&gt;
|hp=909&lt;br /&gt;
|mp=313&lt;br /&gt;
|cp=85&lt;br /&gt;
|st=22&lt;br /&gt;
|in=18&lt;br /&gt;
|ma=15&lt;br /&gt;
|vi=18&lt;br /&gt;
|ag=16&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[Fusion]]&lt;br /&gt;
|hit=2&lt;br /&gt;
|resist=49&lt;br /&gt;
|inherit=Almighty&lt;br /&gt;
|moon=H&lt;br /&gt;
|drop=&lt;br /&gt;
|magic={{Skill|SMTif|Mabufudyne}}&lt;br /&gt;
{{Skill|SMTif|Ziodyne}}&lt;br /&gt;
{{Skill|SMTif|Mediarahan}}&lt;br /&gt;
{{Skill|SMTif|Estoma}}&lt;br /&gt;
{{Skill|SMTif|Dekunda}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=84&lt;br /&gt;
|st=26&lt;br /&gt;
|vi=22&lt;br /&gt;
|ma=26&lt;br /&gt;
|ag=28&lt;br /&gt;
|lu=17&lt;br /&gt;
|alignment=Light&lt;br /&gt;
|race=Seraph&lt;br /&gt;
|raceredirect=Herald&lt;br /&gt;
|hp=636&lt;br /&gt;
|mp=330&lt;br /&gt;
|location=Special Fusion: ([[Dominion]] + [[Uriel]]) after defeating Baal Avatar in [[Tower of Kagutsuchi]])&lt;br /&gt;
|expel=Rpl&lt;br /&gt;
|fire=Nul&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|force=Nul&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=y&lt;br /&gt;
|mouth=n&lt;br /&gt;
|wing=y&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Makarakarn|-}}&lt;br /&gt;
{{Skill|SMT3|Tetrakarn|-}}&lt;br /&gt;
{{Skill|SMT3|Mana Refill|-}}&lt;br /&gt;
{{Skill|SMT3|Prayer|85}}&lt;br /&gt;
{{Skill|SMT3|Mahamaon|86}}&lt;br /&gt;
{{Skill|SMT3|Stasis Blade|87}}&lt;br /&gt;
{{Skill|SMT3|Holy Wrath|88}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Boss|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|SMT4Boss}}}|SMT4Boss|&lt;br /&gt;
{{SMT4 Boss Stats&lt;br /&gt;
|level=72&lt;br /&gt;
|race=Herald&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|hp=7404&lt;br /&gt;
|mp=3332&lt;br /&gt;
|st=123&lt;br /&gt;
|dx=123&lt;br /&gt;
|ma=123&lt;br /&gt;
|ag=123&lt;br /&gt;
|lu=123&lt;br /&gt;
|exp=104615&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|force=Rp&lt;br /&gt;
|light=Nu&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|bind=0&lt;br /&gt;
|panic=0.25&lt;br /&gt;
|poison=0&lt;br /&gt;
|sick=0&lt;br /&gt;
|sleep=0&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT4|Stigmata Strike}}&lt;br /&gt;
{{Skill|SMT4|Serpent of Sheol}}&lt;br /&gt;
{{Skill|SMT4|Tornado of God}}&lt;br /&gt;
{{Skill|SMT4|Rakukaja}}&lt;br /&gt;
{{Skill|SMT4|Dekaja}}&lt;br /&gt;
{{Skill|SMT4|Dekunda}}&lt;br /&gt;
{{Skill|SMT4|Diarahan}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=79&lt;br /&gt;
|race=Herald&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|hp=623&lt;br /&gt;
|mp=279&lt;br /&gt;
|st=85&lt;br /&gt;
|dx=85&lt;br /&gt;
|ma=85&lt;br /&gt;
|ag=85&lt;br /&gt;
|lu=85&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|force=Rpl&lt;br /&gt;
|light=Nul&lt;br /&gt;
|dark=Str&lt;br /&gt;
|location=[[Special Fusion]] ([[Uriel]] + [[Yggdrasil]])&lt;br /&gt;
|fusioncondition=Clear &amp;quot;[[Clipped Wings 1]]&amp;quot;&lt;br /&gt;
|skills={{Skill|SMT4|Tornado of God}}&lt;br /&gt;
{{Skill|SMT4|Diarahan}}&lt;br /&gt;
{{Skill|SMT4|Stigmata Strike|81}}&lt;br /&gt;
{{Skill|SMT4|Serpent of Sheol|83}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=84&lt;br /&gt;
|st=70&lt;br /&gt;
|vi=62&lt;br /&gt;
|ma=80&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=48&lt;br /&gt;
|race=Herald&lt;br /&gt;
|hp=528&lt;br /&gt;
|mp=387&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|electric=Str&lt;br /&gt;
|force=Nul&lt;br /&gt;
|light=Nul&lt;br /&gt;
|spfire=-4&lt;br /&gt;
|spforce=+5&lt;br /&gt;
|splight=+3&lt;br /&gt;
|ailment=+2&lt;br /&gt;
|healing=+3&lt;br /&gt;
|support=-2&lt;br /&gt;
|skills={{Skill|SMT5|Mazanbarion|-}}&lt;br /&gt;
{{Skill|SMT5|Hamabarion|-}}&lt;br /&gt;
{{Skill|SMT5|Makajamaon|-}}&lt;br /&gt;
{{Skill|SMT5|Me Patra|-}}&lt;br /&gt;
{{Skill|SMT5|High Force Pleroma|85}}&lt;br /&gt;
{{Skill|SMT5|Killing Wind|86}}&lt;br /&gt;
{{Skill|SMT5|Repel Force|87}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5V}}===&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Raphael&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=84&lt;br /&gt;
|hp=528&lt;br /&gt;
|mp=387&lt;br /&gt;
|st=70&lt;br /&gt;
|vi=62&lt;br /&gt;
|ma=80&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=48&lt;br /&gt;
|location=[[Special Fusion]] ([[Uriel]] + [[Dominion]])&lt;br /&gt;
|race=Herald&lt;br /&gt;
|alignment=Light-Law&lt;br /&gt;
|cost={{M}}130701&lt;br /&gt;
|fusioncondition=Clear &amp;quot;[[The Holy Ring]]”&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|electric=Rs&lt;br /&gt;
|force=Nu&lt;br /&gt;
|light=Nu&lt;br /&gt;
|spfire=-4&lt;br /&gt;
|spforce=+5&lt;br /&gt;
|splight=+3&lt;br /&gt;
|ailment=+2&lt;br /&gt;
|healing=+3&lt;br /&gt;
|support=-2&lt;br /&gt;
|innateskill={{Skill|SMT5V|Angelic Order}}&lt;br /&gt;
|skills={{Skill|SMT5V|Mazanbarion +5|-}}&lt;br /&gt;
{{Skill|SMT5V|Hamabarion +3|-}}&lt;br /&gt;
{{Skill|SMT5V|Makajamaon +2|-}}&lt;br /&gt;
{{Skill|SMT5V|Me Patra +3|-}}&lt;br /&gt;
{{Skill|SMT5V|High Force Pleroma|85}}&lt;br /&gt;
{{Skill|SMT5V|Killing Wind +5|86}}&lt;br /&gt;
{{Skill|SMT5V|Repel Force|87}}&lt;br /&gt;
|magatsuhiskill=&lt;br /&gt;
{{Skill|SMT5V|Shield of God}}&lt;br /&gt;
{{Skill|SMT5V|Waves of Order}}&lt;br /&gt;
{{Skill|SMT5V|Holy Wrath}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name=Raphaela&lt;br /&gt;
|img=PC98 Raphaela&lt;br /&gt;
|level=34&lt;br /&gt;
|hp=994&lt;br /&gt;
|mp=453&lt;br /&gt;
|location=Fusion Only&lt;br /&gt;
|race=[[Herald]]&lt;br /&gt;
|clan=Hebrew&lt;br /&gt;
|law=30&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=35&lt;br /&gt;
|dark=0&lt;br /&gt;
|cost=2244&lt;br /&gt;
|cp=66&lt;br /&gt;
|intu=39&lt;br /&gt;
|mi=39&lt;br /&gt;
|ma=46&lt;br /&gt;
|inte=27&lt;br /&gt;
|bl=37&lt;br /&gt;
|st=56&lt;br /&gt;
|vi=54&lt;br /&gt;
|ag=48&lt;br /&gt;
|de=22&lt;br /&gt;
|ch=64&lt;br /&gt;
|fa=34&lt;br /&gt;
|sword=—&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=80&lt;br /&gt;
|acc-gun=30&lt;br /&gt;
|acc-mag=36&lt;br /&gt;
|att-swo=22&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=46&lt;br /&gt;
|eva-swo=64&lt;br /&gt;
|eva-gun=30&lt;br /&gt;
|eva-mag=32&lt;br /&gt;
|def-swo=25&lt;br /&gt;
|def-gun=25&lt;br /&gt;
|def-mag=38&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip=Angel&lt;br /&gt;
|moon=11&lt;br /&gt;
|groups=Zan Line, Healing Line, Recovery Line&lt;br /&gt;
|lightres=Nu&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Zanmaon}}&lt;br /&gt;
{{Skill|GMT|Diarama}}&lt;br /&gt;
{{Skill|GMT|Mediarama}}&lt;br /&gt;
{{Skill|GMT|Posumudi}}&lt;br /&gt;
{{Skill|GMT|Paraladi}}&lt;br /&gt;
{{Skill|GMT|Recarm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=61&lt;br /&gt;
|st=44&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=42&lt;br /&gt;
|inherit=Slash&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Harabah; Adamah&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=Str&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3|Deathbound|-}}&lt;br /&gt;
{{Skill|P3|Auto-Maraku|-}}&lt;br /&gt;
{{Skill|P3|Null Charm|-}}&lt;br /&gt;
{{Skill|P3|Mediarahan|63}}&lt;br /&gt;
{{Skill|P3|Matarukaja|64}}&lt;br /&gt;
{{Skill|P3|Tempest Slash|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=61&lt;br /&gt;
|st=44&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=42&lt;br /&gt;
|inherit=Slash&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Harabah; Adamah&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=Str&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Deathbound|-}}&lt;br /&gt;
{{Skill|P3F|Auto-Maraku|-}}&lt;br /&gt;
{{Skill|P3F|Null Charm|-}}&lt;br /&gt;
{{Skill|P3F|Mediarahan|63}}&lt;br /&gt;
{{Skill|P3F|Matarukaja|64}}&lt;br /&gt;
{{Skill|P3F|Tempest Slash|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=61&lt;br /&gt;
|st=44&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=31&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=42&lt;br /&gt;
|inherit=Slash&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Harabah; Adamah&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|heart=&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=&lt;br /&gt;
|ice=Str&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=Rpl&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion=&lt;br /&gt;
|card=Auto-Maraku&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3P|Deathbound|-}}&lt;br /&gt;
{{Skill|P3P|Auto-Maraku|-}}&lt;br /&gt;
{{Skill|P3P|Null Charm|-}}&lt;br /&gt;
{{Skill|P3P|Mediarahan|63}}&lt;br /&gt;
{{Skill|P3P|Matarukaja|64}}&lt;br /&gt;
{{Skill|P3P|Tempest Slash|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=60&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Wind L&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=46&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=37&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=40&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|light=Nu&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Tempest Slash|-}}&lt;br /&gt;
{{Skill|P3R|Mediarama|-}}&lt;br /&gt;
{{Skill|P3R|Dekaja|-}}&lt;br /&gt;
{{Skill|P3R|Auto Maraku|61}}&lt;br /&gt;
{{Skill|P3R|Magarudyne|62}}&lt;br /&gt;
{{Skill|P3R|Angelic Grace|64}}&lt;br /&gt;
{{Skill|P3R|Heat Riser|66}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=60&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Wind L&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=46&lt;br /&gt;
|ma=42&lt;br /&gt;
|en=37&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=40&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|wind=Nu&lt;br /&gt;
|light=Nu&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Tempest Slash|-}}&lt;br /&gt;
{{Skill|P3R|Mediarama|-}}&lt;br /&gt;
{{Skill|P3R|Dekaja|-}}&lt;br /&gt;
{{Skill|P3R|Auto Maraku|61}}&lt;br /&gt;
{{Skill|P3R|Magarudyne|62}}&lt;br /&gt;
{{Skill|P3R|Angelic Grace|63}}&lt;br /&gt;
{{Skill|P3R|Heat Riser|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|st=32&lt;br /&gt;
|ma=38&lt;br /&gt;
|en=24&lt;br /&gt;
|ag=33&lt;br /&gt;
|lu=39&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Recovery&lt;br /&gt;
|ice=Rpl&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|shuffle=n&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills={{Skill|P4|Diarahan|-}}&lt;br /&gt;
{{Skill|P4|Megidola|-}}&lt;br /&gt;
{{Skill|P4|Masukukaja|55}}&lt;br /&gt;
{{Skill|P4|Amrita|56}}&lt;br /&gt;
{{Skill|P4|Null Dizzy|57}}&lt;br /&gt;
{{Skill|P4|Mediarahan|59}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|card=Null Dizzy&lt;br /&gt;
|level=53&lt;br /&gt;
|st=32&lt;br /&gt;
|ma=38&lt;br /&gt;
|en=24&lt;br /&gt;
|ag=33&lt;br /&gt;
|lu=39&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Recovery&lt;br /&gt;
|ice=Rpl&lt;br /&gt;
|light=Nul&lt;br /&gt;
|darkness=Wk&lt;br /&gt;
|darknessfrac=1.25&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Diarahan|-}}&lt;br /&gt;
{{Skill|P4G|Megidola|-}}&lt;br /&gt;
{{Skill|P4G|Masukukaja|55}}&lt;br /&gt;
{{Skill|P4G|Amrita|56}}&lt;br /&gt;
{{Skill|P4G|Null Dizzy|57}}&lt;br /&gt;
{{Skill|P4G|Mediarahan|59}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=78&lt;br /&gt;
|st=57&lt;br /&gt;
|ma=45&lt;br /&gt;
|en=49&lt;br /&gt;
|ag=55&lt;br /&gt;
|lu=35&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Almighty&lt;br /&gt;
|item=Heat Riser&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|psy=Nul&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|skills={{Skill|P5|Sword Dance|-}}&lt;br /&gt;
{{Skill|P5|Charge|-}}&lt;br /&gt;
{{Skill|P5|Dekaja|-}}&lt;br /&gt;
{{Skill|P5|Heat Riser|80}}&lt;br /&gt;
{{Skill|P5|Growth 3|81}}&lt;br /&gt;
{{Skill|P5|Adverse Resolve|82}}&lt;br /&gt;
{{Skill|P5|Arms Master|83}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|level=78&lt;br /&gt;
|st=57&lt;br /&gt;
|ma=45&lt;br /&gt;
|en=49&lt;br /&gt;
|ag=55&lt;br /&gt;
|lu=35&lt;br /&gt;
|stgr=24&lt;br /&gt;
|magr=18&lt;br /&gt;
|engr=20&lt;br /&gt;
|aggr=22&lt;br /&gt;
|lugr=16&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|inherit=Almighty&lt;br /&gt;
|item=Null Bless&lt;br /&gt;
|alarmitem=Repel Bless&lt;br /&gt;
|greet=I am Raphael. I shall become a mask and provide support for your health, both mentally and physically.&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|psy=Nul&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|trait=Pinch Anchor&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Sword Dance|-}}&lt;br /&gt;
{{Skill|P5R|Charge|-}}&lt;br /&gt;
{{Skill|P5R|Dekaja|-}}&lt;br /&gt;
{{Skill|P5R|Heat Riser|80}}&lt;br /&gt;
{{Skill|P5R|Growth 3|81}}&lt;br /&gt;
{{Skill|P5R|Adverse Resolve|82}}&lt;br /&gt;
{{Skill|P5R|Arms Master|83}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Mini-Boss|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Cleanser of Heaven&lt;br /&gt;
|level=73&lt;br /&gt;
|hp=2600&lt;br /&gt;
|sp=2270&lt;br /&gt;
|st=75&lt;br /&gt;
|ma=33&lt;br /&gt;
|en=51&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=36&lt;br /&gt;
|location=[[Qliphoth World]]&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=6461&lt;br /&gt;
|yen=17500&lt;br /&gt;
|bless=Nul&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|dizzy=0&lt;br /&gt;
|confuse=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|forget=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|brainwash=0&lt;br /&gt;
|burn=0&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=400&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Charge}}&lt;br /&gt;
{{Skill|P5R|Heat Riser}}&lt;br /&gt;
{{Skill|P5R|Sword Dance}}&lt;br /&gt;
{{Skill|P5R|Dekaja}}&lt;br /&gt;
{{Skill|P5R|Brave Blade}}&lt;br /&gt;
{{Skill|P5R|Divine Judgment}}&lt;br /&gt;
{{Skill|P5R|Dormin Rush}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Challenge Battle - Trickster|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Cleanser of Heaven&lt;br /&gt;
|level=60&lt;br /&gt;
|hp=1300&lt;br /&gt;
|sp=50&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=50&lt;br /&gt;
|en=50&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=50&lt;br /&gt;
|arcana=Priestess&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=0&lt;br /&gt;
|yen=0&lt;br /&gt;
|phys=Rpl&lt;br /&gt;
|gun=Rpl&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|almifrac=0&lt;br /&gt;
|dizzy=12.75&lt;br /&gt;
|confuse=12.75&lt;br /&gt;
|fear=12.75&lt;br /&gt;
|forget=12.75&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=12.75&lt;br /&gt;
|rage=12.75&lt;br /&gt;
|despair=12.75&lt;br /&gt;
|brainwash=12.75&lt;br /&gt;
|down=y&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Burn Boost}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
{{Skill|P5R|Shock Boost}}&lt;br /&gt;
{{Skill|P5R|Charge}}&lt;br /&gt;
{{Skill|P5R|Sword Dance}}&lt;br /&gt;
{{Skill|P5R|Magarudyne}}&lt;br /&gt;
{{Skill|P5R|Mabufudyne}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Raphael&lt;br /&gt;
|img=P5 Raphael Render&lt;br /&gt;
|level=76&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Shock&lt;br /&gt;
|cost=15126&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=176&lt;br /&gt;
|sp=96&lt;br /&gt;
|melee=72&lt;br /&gt;
|gun=44&lt;br /&gt;
|skill={{Skill|P5T|Rising Vigor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Boss&lt;br /&gt;
|class=King&lt;br /&gt;
|type=Sun&lt;br /&gt;
|level=36&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; [[Fire Land]]&lt;br /&gt;
|fusionexp=3366&lt;br /&gt;
|basevalue=168&lt;br /&gt;
|addvalue=19&lt;br /&gt;
|fuseable={{N}}&lt;br /&gt;
|speech=Adult♂&lt;br /&gt;
|hp=386&lt;br /&gt;
|mp=177&lt;br /&gt;
|at=35&lt;br /&gt;
|gu=33&lt;br /&gt;
|ma=35&lt;br /&gt;
|mg=33&lt;br /&gt;
|sp=25&lt;br /&gt;
|lu=27&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Zanma|-}}&lt;br /&gt;
{{Skill|DCBR|Holy Flare|-}}&lt;br /&gt;
{{Skill|DCBR|Light Lance|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Diarahan|-}}&lt;br /&gt;
{{Skill|DCBR|Mazan|-}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|race=[[Light (Race)|Light]]&lt;br /&gt;
|level=35&lt;br /&gt;
|location=[[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]]&lt;br /&gt;
|karma=2000&lt;br /&gt;
|money=50000&lt;br /&gt;
|turns=2&lt;br /&gt;
|hp=3500&lt;br /&gt;
|mp=5000&lt;br /&gt;
|st=40&lt;br /&gt;
|vi=40&lt;br /&gt;
|ma=40&lt;br /&gt;
|ag=40&lt;br /&gt;
|lu=30&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=0.5&lt;br /&gt;
|ice=Tri&lt;br /&gt;
|elec=Wktri&lt;br /&gt;
|elecfrac=1.3&lt;br /&gt;
|force=Dr&lt;br /&gt;
|forcefrac=1&lt;br /&gt;
|earth=Nu&lt;br /&gt;
|earthfrac=0&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|huntfrac=1&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Venom Fang}}&lt;br /&gt;
{{Skill|DDSAT2|Revelation}}&lt;br /&gt;
{{Skill|DDSAT2|Bloodbath}}&lt;br /&gt;
{{Skill|DDSAT2|Ziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Maziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Jupiter&#039;s Fury}}&lt;br /&gt;
{{Skill|DDSAT2|Zandyne}}&lt;br /&gt;
{{Skill|DDSAT2|Mazandyne}}&lt;br /&gt;
{{Skill|DDSAT2|Tempest}}&lt;br /&gt;
{{Skill|DDSAT2|Winged Fury}}&lt;br /&gt;
{{Skill|DDSAT2|Megidola}}&lt;br /&gt;
{{Skill|DDSAT2|Megidolaon}}&lt;br /&gt;
{{Skill|DDSAT2|Mahamaon}}&lt;br /&gt;
{{Skill|DDSAT2|Rakunda}}&lt;br /&gt;
{{Skill|DDSAT2|Debilitate}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Golem&amp;diff=414907</id>
		<title>Golem</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Golem&amp;diff=414907"/>
		<updated>2026-09-08T15:21:53Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added DCBR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|the demons in {{Link|Game|MT2}}|[[Stone Golem]], [[Clay Golem]], and [[Bone Golem]]|the demon in {{Link|Game|SMT2}}|[[Golem (Shin Megami Tensei II)]]}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|DCBR Golem Artwork.png|DCBR&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=ゴーレム&lt;br /&gt;
|origin=Judaism&lt;br /&gt;
|race=[[Oni (Race)|Oni]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
The Golem{{note|{{translit|hbo|גּוֹלֶם|gōlem}}}}  is an automaton in Jewish mysticism. They are activated by writing &#039;&#039;emet&#039;&#039;,{{note|{{translit|hbo|אמת&amp;lt;!--niqqud intentionally omitted--&amp;gt;|ʾĕmeṯ}}}} meaning truth, on the forehead, but by removing the {{lang|hbo|א}} aleph, it makes &#039;&#039;met&#039;&#039;,{{note|{{translit|hbo|מת&amp;lt;!--niqqud intentionally omitted--&amp;gt;|mēṯ}}}} meaning dead; doing this causes them to crumble and turn to dust. The dust or dirt with which Adam was created by [[YHWH]] during Genesis would be put together, and prior to him becoming 100% human, he was, in Talmudic views, a golem.&amp;lt;ref&amp;gt;Even-Israel Steinsaltz, Adin transl. Koren Noé Talmud (William Davidson ed.), Sanhedrin 38b:2. Sefaria. אָמַר רַבִּי יוֹחָנָן בַּר חֲנִינָא: שְׁתֵּים עֶשְׂרֵה שָׁעוֹת הָוֵי הַיּוֹם. שָׁעָה רִאשׁוֹנָה – הוּצְבַּר עֲפָרוֹ, שְׁנִיָּה – נַעֲשָׂה גּוֹלֶם, שְׁלִישִׁית – נִמְתְּחוּ אֵבָרָיו, רְבִיעִית – נִזְרְקָה בּוֹ נְשָׁמָה, חֲמִישִׁית – עָמַד עַל רַגְלָיו, שִׁשִּׁית – קָרָא שֵׁמוֹת, שְׁבִיעִית – נִזְדַּוְּוגָה לוֹ חַוָּה, שְׁמִינִית – עָלוּ לַמִּטָּה שְׁנַיִם וְיָרְדוּ אַרְבָּעָה, תְּשִׁיעִית – נִצְטַוָּוה שֶׁלֹּא לֶאֱכוֹל מִן הָאִילָן, עֲשִׂירִית – סָרַח, אַחַת עֶשְׂרֵה – נִידּוֹן, שְׁתֵּים עֶשְׂרֵה – נִטְרַד וְהָלַךְ לוֹ, שֶׁנֶּאֱמַר: ״אָדָם בִּיקָר בַּל יָלִין״. &#039;&#039;Rabbi Yoḥanan bar Ḥanina says: Daytime is twelve hours long, and the day Adam the first man was created was divided as follows: In the first hour of the day, his dust was gathered. In the second, an undefined figure was fashioned. In the third, his limbs were extended. In the fourth, a soul was cast into him. In the fifth, he stood on his legs. In the sixth, he called the creatures by the names he gave them. In the seventh, Eve was paired with him. In the eighth, they arose to the bed two, and descended four, i.e., Cain and Abel were immediately born. In the ninth, he was commanded not to eat of the Tree of Knowledge. In the tenth, he sinned. In the eleventh, he was judged. In the twelfth, he was expelled and left the Garden of Eden, as it is stated: “But man abides not in honor; he is like the beasts that perish” (Psalms 49:13). Adam did not abide, i.e., sleep, in a place of honor for even one night.&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 1580 folk tale tells of the Golem of Prague. At the time, Jews of Prague were being attacked by thugs over blood libel conspiracies. The Maharal, Rabbi Judah Loew, went to the river&#039;s edge to construct a Golem out of clay to protect the people, writing &#039;&#039;emet&#039;&#039; on its forehead and leading it to his home. From there, the Golem would protect the Jews from the conspirator&#039;s attacks, ensuring they would never be harmed. One night, the Golem spotted some of the thugs dragging a Christian child to a courtyard, aiming to kill it and frame Jews for the act; the Golem tied them up and brought them to King Rudolph II&#039;s palace, where they confessed to using the child&#039;s blood for matzah to frame the Jews. Rudolph II then made it law that Jews were not to be harmed, and after months of quiet, Rabbi Loew brought the Golem to the riverbed, removed the aleph, and allowed it to return to the earth from which it came. The reputation of the Golem, along with the new law, proved sufficient to ensure Jews were never harmed again in Prague.&amp;lt;ref&amp;gt;Sadeh, Pinchas (1989). &#039;&#039;Jewish Folktales&#039;&#039; (Halkin, Hillel, transl.). Penguin Random House. ISBN: 9780385195744.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the modern day, golem is used as an insult, meaning to be dumb, stupid, or otherwise idle, rooted in Sanhedrin 65b:17&#039;s description of a man who could speak but not reply.&amp;lt;ref&amp;gt;Even-Israel Steinsaltz, Adin transl. Koren Noé Talmud (William Davidson ed.), Sanhedrin 65b:17. Sefaria. רָבָא בְּרָא גַּבְרָא. שַׁדְּרֵיהּ לְקַמֵּיהּ דְּרַבִּי זֵירָא. הֲוָה קָא מִשְׁתַּעֵי בַּהֲדֵיהּ, וְלָא הֲוָה קָא מַהְדַּר לֵיהּ. אֲמַר לֵיהּ: מִן חַבְרַיָּא אַתְּ, הֲדַר לְעַפְרָיךְ. &#039;&#039;Indeed, Rava created a man, a golem, using forces of sanctity. Rava sent his creation before Rabbi Zeira. Rabbi Zeira would speak to him but he would not reply. Rabbi Zeira said to him: You were created by one of the members of the group, one of the Sages. Return to your dust.&#039;&#039; https://www.sefaria.org/Sanhedrin.65b.17?ven=english|William_Davidson_Edition_-_English&amp;amp;lang=bi&amp;amp;with=About&amp;amp;lang2=en&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In its {{Link|Series|DC-}} design, Golem appears as a robot with a green monochrome display on its chest reading &amp;quot;Emeth&amp;quot;, in reference to the Hebrew word written to bring a golem to life.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|LBS}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{LBS Enemy Beast Stats&lt;br /&gt;
|name=Golem&lt;br /&gt;
|level=42&lt;br /&gt;
|en=21&lt;br /&gt;
|in=23&lt;br /&gt;
|st=19&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=19&lt;br /&gt;
|location=[[Jerusalem]]&lt;br /&gt;
|xp=466&lt;br /&gt;
|gold=340&lt;br /&gt;
|drop1=[[Moros Armor]]&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|drop2=[[Photon Armor]]&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|group=H&lt;br /&gt;
|hp=422&lt;br /&gt;
|mp=63&lt;br /&gt;
|atk=93&lt;br /&gt;
|def=105&lt;br /&gt;
|attackrate=100&lt;br /&gt;
|spellrate=0&lt;br /&gt;
|force=Nu&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|death=Rs&lt;br /&gt;
|debuff=Rs&lt;br /&gt;
|pc=Rs&lt;br /&gt;
|ps=Rs&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|deathfrac=0.25&lt;br /&gt;
|debufffrac=0.25&lt;br /&gt;
|pcfrac=0.25&lt;br /&gt;
|psfrac=0.25&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{LBS Ally Beast Stats&lt;br /&gt;
|name=Golem&lt;br /&gt;
|level=42&lt;br /&gt;
|en=21&lt;br /&gt;
|in=23&lt;br /&gt;
|st=19&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=19&lt;br /&gt;
|location=[[Jerusalem]]&lt;br /&gt;
|group=H&lt;br /&gt;
|hp=422&lt;br /&gt;
|mp=63&lt;br /&gt;
|atk=93&lt;br /&gt;
|def=105&lt;br /&gt;
|force=Nu&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|death=Rs&lt;br /&gt;
|debuff=Rs&lt;br /&gt;
|pc=Rs&lt;br /&gt;
|ps=Rs&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|deathfrac=0.25&lt;br /&gt;
|debufffrac=0.25&lt;br /&gt;
|pcfrac=0.25&lt;br /&gt;
|psfrac=0.25&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Research|section=y|reason=Missing Colosseum drops.}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Oni&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Earth&lt;br /&gt;
|level=15&lt;br /&gt;
|speech=Silent&lt;br /&gt;
|location=[[Sand Land]]&lt;br /&gt;
|fuseable={{Y}}&lt;br /&gt;
|fusionexp=552&lt;br /&gt;
|basevalue=34&lt;br /&gt;
|addvalue=8&lt;br /&gt;
|hp=154&lt;br /&gt;
|mp=62&lt;br /&gt;
|at=14&lt;br /&gt;
|gu=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|mg=12&lt;br /&gt;
|sp=15&lt;br /&gt;
|lu=11&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Magna|-}}&lt;br /&gt;
{{Skill|DCBR|Tackle|-}}&lt;br /&gt;
{{Skill|DCBR|Rakukaja|-}}&lt;br /&gt;
{{Skill|DCBR|Sukukaja|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Tarunda|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Magnus|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Earth Hammer|[[Myrmecolion]]}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Normal|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Oni&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Earth&lt;br /&gt;
|level=15&lt;br /&gt;
|speech=Silent&lt;br /&gt;
|location=[[Sand Land]]&lt;br /&gt;
|experience=92&lt;br /&gt;
|macca=160&lt;br /&gt;
|hp=154&lt;br /&gt;
|mp=62&lt;br /&gt;
|at=14&lt;br /&gt;
|gu=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|mg=12&lt;br /&gt;
|sp=15&lt;br /&gt;
|lu=11&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Magna}}&lt;br /&gt;
{{Skill|DCBR|Tackle}}&lt;br /&gt;
{{Skill|DCBR|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
|Colosseum|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Oni&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Earth&lt;br /&gt;
|level=15&lt;br /&gt;
|speech=Silent&lt;br /&gt;
|location=[[Colosseum (Devil Children Black Book and Red Book)|Colosseum]]&lt;br /&gt;
|experience=?&lt;br /&gt;
|macca=?&lt;br /&gt;
|hp=308&lt;br /&gt;
|mp=124&lt;br /&gt;
|at=15&lt;br /&gt;
|gu=13&lt;br /&gt;
|ma=14&lt;br /&gt;
|mg=13&lt;br /&gt;
|sp=16&lt;br /&gt;
|lu=12&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Magna}}&lt;br /&gt;
{{Skill|DCBR|Tackle}}&lt;br /&gt;
{{Skill|DCBR|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|dcbr={{DescTransl DCBR|マホウとカガクの　ちからで　つくられた　キカイじかけの　ロボットデビル|魔法と科学の力で　つくられた　キカイじかけの　ロボットデビル|A mechanical robot Devil created from the power of magic and science.}}&lt;br /&gt;
|dcw={{DescTransl|マホウとカガクの　ちからで　つくられた　キカイじかけの　ロボットデビル|A mechanical robot Devil created from the power of magic and science.}}&lt;br /&gt;
|dcld={{DescTransl|魔法と　科学の　力で　ぐうぜんに　生まれた　体が　機械で出来ている　ロボット　デビル　命は持っていない|A robot Devil created by chance from the power of magic and science whose body is made of machinery. It does not have a life force.}}&lt;br /&gt;
|dkld=A marriage of science and the occult resulted in creating this soulless robot-demon.&lt;br /&gt;
|dcfi={{DescTransl|魔法と　科学の　力で　ぐうぜんに　生まれた　体が　機械でできている　ロボット　デビル　命は持っていない|A robot Devil created by chance from the power of magic and science whose body is made of machinery. It does not have a life force.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Manual&lt;br /&gt;
|lbs={{DescTransl|恐ろしいパワーを持つ、石でできた怪物。その一撃は重く、堅く、どんなものでも砕いてしまうという。ただ、体が大きく重いため、敏捷さに欠ける。|A stone monster with dreadful power. Its strikes are hard and heavy, and it can completely crush anything with a single punch. However, because of its big and heavy body, it lacks agility.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Golem&lt;br /&gt;
|ja=ゴーレム&lt;br /&gt;
|jaR=Gōremu&lt;br /&gt;
|jaM=Golem&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DCBR Golem Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
LB1 GB Golem Sprite.png|Sprite from the [[Game Boy]] version of {{Link|Game|LB1}}&lt;br /&gt;
LB1 GBC Golem Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Last Bible&#039;&#039;&lt;br /&gt;
LB1 GG Golem Sprite.png|Sprite from the [[Game Gear]] version of {{Link|Game|LB1GG}}&lt;br /&gt;
LB2 GB Golem Sprite.png|Sprite from the Game Boy version of {{Link|Game|LB2}}&lt;br /&gt;
LB2 GBC Golem Sprite.png|Sprite from the Game Boy Color version of &#039;&#039;Last Bible II&#039;&#039;&lt;br /&gt;
LBS Golem Sprite.png|Sprite from {{Link|Game|LBS}}&lt;br /&gt;
SLB1 Golem Sprite.png|Sprite from {{Link|Game|SLB1}}&lt;br /&gt;
SLB2 Golem Sprite.png|Sprite from {{Link|Game|SLB2}}&lt;br /&gt;
SLB3 Golem Sprite.png|Sprite from {{Link|Game|SLB3}}&lt;br /&gt;
DCBR GBC Golem Sprite.png|Sprite from the Game Boy Color version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCBR PS Golem Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW Golem Sprite.png|Sprite from {{Link|Game|DCW}}&lt;br /&gt;
DCLD Golem Sprite.png|Sprite from {{Link|Game|DCLD}} and {{Link|Game|DCFI}}&lt;br /&gt;
DCM Golem SD-023 Card.png|Card SD-032 from {{Link|Cards|DCM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Judaism]]&lt;br /&gt;
[[Category:Beasts in Last Bible (Game)]]&lt;br /&gt;
[[Category:Beasts in Last Bible II]]&lt;br /&gt;
[[Category:Beasts in Last Bible Special]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible II: Hajimari no Fukuin]]&lt;br /&gt;
[[Category:Beasts in Shinyaku Last Bible III: Mugen no Eiyū]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;br /&gt;
[[Category:Demons in Devil Children Light Book and Dark Book]]&lt;br /&gt;
[[Category:Demons in Devil Children Fire Book and Ice Book]]&lt;br /&gt;
[[Category:Demons in Devil Children: Messiah Riser]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:DCBR_Enemy_Demon_Stats&amp;diff=414906</id>
		<title>Template:DCBR Enemy Demon Stats</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:DCBR_Enemy_Demon_Stats&amp;diff=414906"/>
		<updated>2026-09-08T15:18:42Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: race parameter is now a #switch; removed raceredirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;outer-table stat-table&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:108px&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px; height:100px; padding:0;&amp;quot;|[[File:{{{img|DCBR GBC {{{name|{{PAGENAME}}}}} Sprite.png}}}|100x100px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{{name|{{PAGENAME}}}}}&#039;&#039;&#039;&lt;br /&gt;
|{{{level|—}}}&lt;br /&gt;
|{{{hp|—}}}&lt;br /&gt;
|{{{mp|—}}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;330px&amp;quot;|&lt;br /&gt;
{{Statbars&lt;br /&gt;
|n=99&lt;br /&gt;
|Attack&lt;br /&gt;
|Guard&lt;br /&gt;
|Magic&lt;br /&gt;
|M Guard&lt;br /&gt;
|Speed&lt;br /&gt;
|Luck&lt;br /&gt;
|i1={{{at|1}}}&lt;br /&gt;
|i2={{{gu|1}}}&lt;br /&gt;
|i3={{{ma|1}}}&lt;br /&gt;
|i4={{{mg|1}}}&lt;br /&gt;
|i5={{{sp|1}}}&lt;br /&gt;
|i6={{{lu|1}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{location|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}}class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%&amp;quot;{{!}}Location&lt;br /&gt;
{{!}}style=&amp;quot;text-align: left&amp;quot;{{!}}{{{location}}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[Race]]&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!EXP&lt;br /&gt;
!Macca&lt;br /&gt;
!Speech&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch:{{lc:{{{race|}}}}}&lt;br /&gt;
|#default=—&lt;br /&gt;
|god=[[God (Race)|God]]&lt;br /&gt;
|akuma=[[Akuma (Race)|Akuma]]&lt;br /&gt;
|divine=[[Divine]]&lt;br /&gt;
|oni=[[Oni (Race)|Oni]]&lt;br /&gt;
|specter=[[Specter (Race)|Specter]]&lt;br /&gt;
|ryu=[[Ryu]]&lt;br /&gt;
|yoma=[[Yoma]]&lt;br /&gt;
|mute=[[Mute (Race)|Mute]]&lt;br /&gt;
|boss=[[Boss (Race)|Boss]]&lt;br /&gt;
|beast=[[Beast]]&lt;br /&gt;
}}&lt;br /&gt;
|{{{class|—}}}&lt;br /&gt;
|{{{type|—}}}&lt;br /&gt;
|{{{experience|—}}}&lt;br /&gt;
|♄{{{macca|—}}}&lt;br /&gt;
|{{{speech|—}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=7|Resistances&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
!Water&lt;br /&gt;
!Earth&lt;br /&gt;
!Metal&lt;br /&gt;
!Wood&lt;br /&gt;
!Sun&lt;br /&gt;
!Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{#switch:{{{type|}}}&lt;br /&gt;
|Fire=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Water=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Earth=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Metal=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Wood=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Sun=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.8}}&lt;br /&gt;
|Moon=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.8}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|#Default=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=5|Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
{{{skills|}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{{#if: {{{combo|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}} class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=5{{!}}Combos&lt;br /&gt;
{{!-}}&lt;br /&gt;
!Combo&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Demons&lt;br /&gt;
{{!-}}&lt;br /&gt;
{{{combo|}}}&lt;br /&gt;
{{!)}}|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:DCBR Templates]]&lt;br /&gt;
[[Category:DCBR Stat Table Templates]]&lt;br /&gt;
[[Category:Enemy Stat Table Templates]]&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats&amp;diff=414905</id>
		<title>Template:DCBR Ally Demon Stats</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats&amp;diff=414905"/>
		<updated>2026-09-08T14:59:58Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: race parameter is now a #switch; removed raceredirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;outer-table stat-table&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:108px&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px; height:100px; padding:0;&amp;quot;|[[File:{{{img|DCBR GBC {{{name|{{PAGENAME}}}}} Sprite.png}}}|100x100px]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{{name|{{PAGENAME}}}}}&#039;&#039;&#039;&lt;br /&gt;
|{{{level|—}}}&lt;br /&gt;
|{{{hp|—}}}&lt;br /&gt;
|{{{mp|—}}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;330px&amp;quot;|&lt;br /&gt;
{{Statbars&lt;br /&gt;
|n=99&lt;br /&gt;
|Attack&lt;br /&gt;
|Guard&lt;br /&gt;
|Magic&lt;br /&gt;
|M Guard&lt;br /&gt;
|Speed&lt;br /&gt;
|Luck&lt;br /&gt;
|i1={{{at|1}}}&lt;br /&gt;
|i2={{{gu|1}}}&lt;br /&gt;
|i3={{{ma|1}}}&lt;br /&gt;
|i4={{{mg|1}}}&lt;br /&gt;
|i5={{{sp|1}}}&lt;br /&gt;
|i6={{{lu|1}}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{location|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}}class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:15%&amp;quot;{{!}}Location&lt;br /&gt;
{{!}}style=&amp;quot;text-align: left&amp;quot;{{!}}{{{location}}}&lt;br /&gt;
{{!)}}&lt;br /&gt;
|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[Race]]&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!{{Tt|B. Value|Base Value on fusion}}&lt;br /&gt;
!{{Tt|A. Value|Additional Value on fusion}}&lt;br /&gt;
!{{Tt|Fusion EXP|Experience points earned by partner Demon when fusing}}&lt;br /&gt;
!Fuseable&lt;br /&gt;
!Speech&lt;br /&gt;
|-&lt;br /&gt;
|{{#switch:{{lc:{{{race|}}}}}&lt;br /&gt;
|#default=—&lt;br /&gt;
|god=[[God (Race)|God]]&lt;br /&gt;
|akuma=[[Akuma (Race)|Akuma]]&lt;br /&gt;
|divine=[[Divine]]&lt;br /&gt;
|oni=[[Oni (Race)|Oni]]&lt;br /&gt;
|specter=[[Specter (Race)|Specter]]&lt;br /&gt;
|ryu=[[Ryu]]&lt;br /&gt;
|yoma=[[Yoma]]&lt;br /&gt;
|mute=[[Mute (Race)|Mute]]&lt;br /&gt;
|boss=[[Boss (Race)|Boss]]&lt;br /&gt;
|beast=[[Beast]]&lt;br /&gt;
}}&lt;br /&gt;
|{{{class|—}}}&lt;br /&gt;
|{{{type|—}}}&lt;br /&gt;
|{{{basevalue|—}}}&lt;br /&gt;
|{{{addvalue|—}}}&lt;br /&gt;
|{{{fusionexp|—}}}&lt;br /&gt;
|{{{fuseable|—}}}&lt;br /&gt;
|{{{speech|—}}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=7|Resistances&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
!Water&lt;br /&gt;
!Earth&lt;br /&gt;
!Metal&lt;br /&gt;
!Wood&lt;br /&gt;
!Sun&lt;br /&gt;
!Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{#switch:{{{type|}}}&lt;br /&gt;
|Fire=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Water=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Earth=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Metal=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Wood=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|0.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.5}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|Sun=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.8}}&lt;br /&gt;
|Moon=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1.8}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}&lt;br /&gt;
|#Default=style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}{{!!}}style=&amp;quot;width:calc(100%/7)&amp;quot;{{!}}{{Rst|1}}}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{evolvefrom|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}}class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;width:30%;&amp;quot; {{!}} [[Demon Evolution|Evolves from]]&lt;br /&gt;
{{!}}[[{{{evolvefrom}}}]]&lt;br /&gt;
{{!}}style=&amp;quot;width:20%&amp;quot;{{!}}{{{frommethod|—}}}&lt;br /&gt;
{{!}}} &lt;br /&gt;
|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
{{#if: {{{evolveto|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}}class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
!style=&amp;quot;width:30%;&amp;quot; {{!}} [[Demon Evolution|Evolves to]]&lt;br /&gt;
{{!}}[[{{{evolveto}}}]]&lt;br /&gt;
{{!}}style=&amp;quot;width:20%&amp;quot;{{!}}{{{tomethod|—}}}&lt;br /&gt;
{{!}}} &lt;br /&gt;
|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|&lt;br /&gt;
{| class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=5|Skills&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Learned&lt;br /&gt;
|-&lt;br /&gt;
{{{skills|}}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if: {{{combo|}}} |&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=3{{!}}&lt;br /&gt;
{{(!}} class=&amp;quot;inner-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=5{{!}}Combos&lt;br /&gt;
{{!-}}&lt;br /&gt;
!Combo&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Description&lt;br /&gt;
!Demons&lt;br /&gt;
{{!-}}&lt;br /&gt;
{{{combo|}}}&lt;br /&gt;
{{!)}}|&amp;lt;nowiki/&amp;gt;}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:DCBR Templates]]&lt;br /&gt;
[[Category:DCBR Stat Table Templates]]&lt;br /&gt;
[[Category:Party Stat Table Templates]]&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Myrmecolion&amp;diff=414904</id>
		<title>Myrmecolion</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Myrmecolion&amp;diff=414904"/>
		<updated>2026-09-08T14:40:04Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Split into gameplay page, added translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|DeSum Myrmecolion Artwork.png|DeSum&lt;br /&gt;
|DCBR Myrmecolion Artwork.png|DCBR&lt;br /&gt;
|DCW Myrmecolion Artwork.png|DCW&lt;br /&gt;
|active=DeSum&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=ミルメコレオ&lt;br /&gt;
|origin=Christianity&amp;lt;br&amp;gt;Greek culture&lt;br /&gt;
|race=[[Beast]]{{Exp App|DeSu2, DeSu2RB}}&amp;lt;br&amp;gt;[[Vermin]]{{Exp App|SMTSJ,SMTSJR,SMT4,SMT4A,DeSum,SMTTC}}&amp;lt;br&amp;gt;[[Yoma]]{{Exp App|DCBR, DCW}}&lt;br /&gt;
|alignment=Dark-Neutral{{Exp App|SMTSJ,SMTSJR,DeSum}}&amp;lt;br&amp;gt;Neutral{{Exp App|SMT4, SMT4A}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
The myrmecoleon is a purported creature which is half-ant and half-lion. This word first appeared in the Greek translation of Job 4:11 in the Septuagint, which translates the Hebrew word {{Translit|hbo|לַיִשׁ|layiš|inline=y}} (a poetic word for &amp;quot;lion&amp;quot;) as {{Translit|grc|μυρμηκολέων|myrmēkoléōn|inline=y}} (literally &amp;quot;ant-lion&amp;quot;).{{Note|This same Hebrew word is translated as {{Translit|grc|σκύμνος λέοντος|skýmnos léontos|inline=y}} (&amp;quot;lion cub&amp;quot;) in Proverbs 30:30 and Isaiah 30:6.}} The identification of the myrmecoleon as a literal ant-lion hybrid is first known to appear in the &#039;&#039;Physiologus&#039;&#039;, a Greek text written at some point between the 2nd and 4th centuries AD, and it later appeared in European bestiaries.&amp;lt;ref name=&amp;quot;druce&amp;quot;&amp;gt;{{Cite Journal|article=An account of the Μυρμηκολέων or Ant-lion|journal=The Antiquaries Journal|volume=3|issue=4|published=October 1923|author=George C. Druce|page=pp. 347-364|publisher=Cambridge University Press}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The verb in Job says that the myrmecoleon perishes due to lack of prey, and this was expanded upon in the &#039;&#039;Physiologus&#039;&#039; to be because of its dual nature as ant (a herbivore) and lion (a carnivore). The entry in the &#039;&#039;Physiologus&#039;&#039; concludes with a moral lesson that so too is a double-minded person unstable in all his ways (James 1:8).&amp;lt;ref name=&amp;quot;druce&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The myrmecoleon is not to be confused with the actual insect known in English as the antlion.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Myrmecolion appears as a creature with the head of a lion and the abdomen of an ant. It has six legs, with the front two being a lion&#039;s forelegs and the remaining four being ant legs.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|collapse=y&lt;br /&gt;
|smtsj=A beast with the front of a lion and the back of an ant.&lt;br /&gt;
&lt;br /&gt;
It is the result of a lion and ant mating, but because the lion part eats meat and the ant part eats vegetables, it will die of starvation. It was born from a mistranslation of the Bible.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=A monster whose front half is a lion and rear half is an ant.&lt;br /&gt;
&lt;br /&gt;
It is said to be born when a male lion impregnates an ant egg. Because its father is carnivorous and its mother herbivorous, it eats nothing and dies of starvation. It was apparently a mistranslation of &amp;quot;old lion&amp;quot; in the Book of Job that gave rise to this strange creature.&lt;br /&gt;
|smt4a=A monster whose front half is a lion and rear half is an ant.&amp;lt;br&amp;gt;It is said to be born when a male lion impregnates an ant egg. Because its father is carnivorous and its mother herbivorous, it eats nothing and dies of starvation. It was apparently a mistranslation of &amp;quot;old lion&amp;quot; in the Book of Job that gave rise to this strange creature.&lt;br /&gt;
|desum={{DescTransl|出身地：ギリシア&lt;br /&gt;
&lt;br /&gt;
身体の前半分がライオン、後ろ半分がアリの姿をするという魔物。&lt;br /&gt;
&lt;br /&gt;
雄ライオンがアリの卵に受精させることによって、ミルメコレオが生まれるといわれる。生態はアリに近いらしく、穴の中に棲むという。父が肉食、母が草食であるため、ミルメコレオは何も食えずに飢えて死ぬともいわれる。&lt;br /&gt;
&lt;br /&gt;
ミルメコレオの元来の表記は聖書のヨブ記にある「老いたる獅子」だが、その誤訳によってこの奇怪な生き物が生まれた。|Place of origin: Greece&lt;br /&gt;
&lt;br /&gt;
A beast said to have the front half of a lion and the back half of an ant.&lt;br /&gt;
&lt;br /&gt;
A Myrmecolion is said to be born when a male lion inseminates ant eggs. It appears to have habits resembling those of an ant and lives in holes. It is carnivorous like its father, and herbivorous like its mother, so it is also said that a Myrmecolion will starve to death because it can eat nothing.&lt;br /&gt;
&lt;br /&gt;
The Myrmecolion was first described in the Bible&#039;s Book of Job as an &amp;quot;aging lion&amp;quot;, but due to a mistranslation, this strange creature was born.}}&lt;br /&gt;
|dcbr={{DescTransl DCBR|ライオンのアタマ　とアリのからだを　もつデビル　スキキライが　おおくていつも　ハラペコ|ライオンの頭　とアリの体を　持つデビル　好き嫌いが　多くていつも　ハラペコ|A Devil with the head of a lion and body of an ant. It has many likes and dislikes, and is always hungry.}}&lt;br /&gt;
|dcw={{DescTransl|ライオンのアタマ　とアリのからだを　もつデビル　スキキライが　おおくていつも　ハラペコ|A Devil with the head of a lion and body of an ant. It has many likes and dislikes, and is always hungry.}}&lt;br /&gt;
|desu2=&lt;br /&gt;
|desu2rb=A monster whose front half is a lion and rear half is an ant.&lt;br /&gt;
&lt;br /&gt;
It is said to be born when a male lion impregnates an ant egg. Because its father is carnivorous and its mother herbivorous, it eats nothing and dies of starvation. It was apparently a mistranslation of &amp;quot;old lion&amp;quot; in the Book of Job that gave rise to this strange creature.&lt;br /&gt;
|smttc=&lt;br /&gt;
|kkdaz={{DescTransl|ギリシア語で「蟻」を意味する“ミュルメクス”、「獅子」を意味する“レオ”をあわせた名を持つ、上半身がライオンで下半身が蟻の怪物。その矛盾した肉体は、蟻の下半身を持つため肉を食べられず、ライオンの上半身を持つため穀物を食べられないという結果を生み、ミルメコレオは生まれるとすぐに飢えて死んでしまうという。|Its name is a combination of the Greek words for &amp;quot;ant&amp;quot;, &#039;&#039;myrmex&#039;&#039;, and &amp;quot;lion&amp;quot;, &#039;&#039;leo&#039;&#039;. It is a monster with the upper half of a lion and the lower half of an ant. This contradictory body results in an inability to eat meat because of its ant half, nor can it eat grains because of its lion half, so it is said that the Myrmecolion starves and dies right after it is born.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Main|[[Shadow Shimotsuna]]}}&lt;br /&gt;
Myrmecolion appears in &#039;&#039;Persona 5: The Phantom X&#039;&#039; as the [[Shadow Shimotsuna|Shadow]] of [[Takami Shimotsuna]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing romanizations and meanings.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Myrmecolion&lt;br /&gt;
|ja=ミルメコレオ&lt;br /&gt;
|jaR=Mirumekoreo&lt;br /&gt;
|jaM=Myrmecoleo; Latinized form of Myrmecoleon&lt;br /&gt;
|zhS=密尔美可里奥&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=密爾美可里奧&lt;br /&gt;
|zhTM=&lt;br /&gt;
|ko=미르메콜레오&lt;br /&gt;
|koR=Mireumekolleo&lt;br /&gt;
|koM=Myrmecolion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeSum Myrmecolion Artwork.png|Artwork from {{Link|Game|DeSum}}&lt;br /&gt;
DCBR Myrmecolion Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
DCW Myrmecolion Artwork.png|Artwork from {{Link|Game|DCW}}&lt;br /&gt;
DSAZ Myrmecolion Render.png|Render from {{Link|Game|DSAZ}}&lt;br /&gt;
SMT4 Myrmecolion Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
DeSum SAT Myrmecolion Sprite.png|Sprite from the [[Sega Saturn]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
DCBR GBC Myrmecolion Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCBR PS Myrmecolion Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW Myrmecolion Sprite.png|Sprite from &#039;&#039;Devil Children White Book&#039;&#039;&lt;br /&gt;
DeSu2 Myrmecolion Sprite.png|Sprite from {{Link|Game|DeSu2}}&lt;br /&gt;
DeSu2RB Myrmecolion Sprite.png|Sprite from {{Link|Game|DeSu2RB}}&lt;br /&gt;
SMTTC Myrmecolion Sprite.png|Sprite from {{Link|Game|SMTTC}}&lt;br /&gt;
DeSu2 Myrmecolion Icon.png||Icon from &#039;&#039;Devil Survivor 2&#039;&#039;&lt;br /&gt;
DeSu2RB Myrmecolion Graphic.png|Graphic from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DeSu2RB Myrmecolion Icon.png|Icon from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DCBM Myrmecolion FW-061 Card.png|Card FW-061 from {{Link|Cards|DCBM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Christianity]]&lt;br /&gt;
[[Category:Demons from Greek Culture]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2: Record Breaker]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei Trading Card: Card Summoner]]&lt;br /&gt;
[[Category:Demons in Kaneko Kazuma Dennō Akuma Zukan]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Myrmecolion&amp;diff=414903</id>
		<title>Gameplay:Myrmecolion</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Myrmecolion&amp;diff=414903"/>
		<updated>2026-09-08T14:39:57Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;This page covers gameplay information of {{PAGENAME}} across the {{Link|Series|MTF-}}.  =={{Link|Series|SMT-}}== ==={{Link|Game|SMT4}}=== {{SMT4 Ally Demon Stats |level=3 |race=Vermin |alignment=Neutral |hp=123 |mp=23 |st=11 |dx=10 |ma=9 |ag=9 |lu=8 |electric=wk |panic=wk |skills={{Skill|SMT4|Patra|-}} {{Skill|SMT4|Life Drain|4}} }}  ==={{Link|Game|SMT4A}}=== {{Tabs |Enemy| {{SMT4A Enemy Demon Stats |level=29 |hp=306 |mp=110 |st=28 |dx=45 |ma=23 |ag=34 |lu=29 |race=V...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[{{PAGENAME}}]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=3&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|hp=123&lt;br /&gt;
|mp=23&lt;br /&gt;
|st=11&lt;br /&gt;
|dx=10&lt;br /&gt;
|ma=9&lt;br /&gt;
|ag=9&lt;br /&gt;
|lu=8&lt;br /&gt;
|electric=wk&lt;br /&gt;
|panic=wk&lt;br /&gt;
|skills={{Skill|SMT4|Patra|-}}&lt;br /&gt;
{{Skill|SMT4|Life Drain|4}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|hp=306&lt;br /&gt;
|mp=110&lt;br /&gt;
|st=28&lt;br /&gt;
|dx=45&lt;br /&gt;
|ma=23&lt;br /&gt;
|ag=34&lt;br /&gt;
|lu=29&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Wk&lt;br /&gt;
|force=Rs&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|forcefrac=0.5&lt;br /&gt;
|panic=3&lt;br /&gt;
|saphysical=+2&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saelectric=-3&lt;br /&gt;
|saforce=+2&lt;br /&gt;
|heal=+1&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Tarunda}}&lt;br /&gt;
{{Skill|SMT4A|Frenzied Chomp}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=29&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost=10636&lt;br /&gt;
|hp=293&lt;br /&gt;
|mp=110&lt;br /&gt;
|st=31&lt;br /&gt;
|dx=48&lt;br /&gt;
|ma=26&lt;br /&gt;
|ag=37&lt;br /&gt;
|lu=32&lt;br /&gt;
|gun=Wk&lt;br /&gt;
|electric=Wk&lt;br /&gt;
|force=Rs&lt;br /&gt;
|gunfrac=1.25&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|forcefrac=0.5&lt;br /&gt;
|panic=3&lt;br /&gt;
|saphysical=+2&lt;br /&gt;
|sagun=-4&lt;br /&gt;
|saelectric=-3&lt;br /&gt;
|saforce=+2&lt;br /&gt;
|heal=+1&lt;br /&gt;
|support=+1&lt;br /&gt;
|skills={{Skill|SMT4A|Tarunda|-}}&lt;br /&gt;
{{Skill|SMT4A|Frenzied Chomp|-}}&lt;br /&gt;
{{Skill|SMT4A|Patra|30}}&lt;br /&gt;
{{Skill|SMT4A|Wind Breath|31}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=30&lt;br /&gt;
|hp=159&lt;br /&gt;
|mp=81&lt;br /&gt;
|st=11&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[Museum]]; [[Sewers (Asahi-Ku)]] B1F-B3F&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=134&lt;br /&gt;
|size=M&lt;br /&gt;
|recruit=N&lt;br /&gt;
|speech=Beast (Lower)&lt;br /&gt;
|drop=Emerald&lt;br /&gt;
|hit=0-2&lt;br /&gt;
|resist=61&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Sukukaja}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Spiral Bite}}&lt;br /&gt;
{{Skill|DeSum|Panic Voice}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=30&lt;br /&gt;
|hp=159&lt;br /&gt;
|mp=81&lt;br /&gt;
|cp=15&lt;br /&gt;
|st=11&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Vermin&lt;br /&gt;
|alignment=134&lt;br /&gt;
|personality=Wild&lt;br /&gt;
|inherit=Physical&lt;br /&gt;
|speech=Beast (Lower)&lt;br /&gt;
|hit=0-2&lt;br /&gt;
|resist=61&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Sukukaja}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Spiral Bite}}&lt;br /&gt;
{{Skill|DeSum|Panic Voice}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=King&lt;br /&gt;
|type=Earth&lt;br /&gt;
|level=25&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|location=4th Quiz Reward&lt;br /&gt;
|fuseable={{Y}}&lt;br /&gt;
|fusionexp=1578&lt;br /&gt;
|basevalue=84&lt;br /&gt;
|addvalue=13&lt;br /&gt;
|hp=265&lt;br /&gt;
|mp=118&lt;br /&gt;
|at=24&lt;br /&gt;
|gu=22&lt;br /&gt;
|ma=19&lt;br /&gt;
|mg=20&lt;br /&gt;
|sp=19&lt;br /&gt;
|lu=20&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Magna|-}}&lt;br /&gt;
{{Skill|DCBR|Poison Claw|-}}&lt;br /&gt;
{{Skill|DCBR|Sukunda|-}}&lt;br /&gt;
{{Skill|DCBR|Magunda|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Riberama|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Magnus|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Earth Hammer|[[Golem]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=50&lt;br /&gt;
|hp=336&lt;br /&gt;
|mp=155&lt;br /&gt;
|st=22&lt;br /&gt;
|ma=15&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=19&lt;br /&gt;
|location=[[Platinum Auction]] Saturday 7:30&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=5000{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄4540&amp;lt;br&amp;gt;{{star|4}}: ♄5500&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1510&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄5850}}&lt;br /&gt;
|buy=15000{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄13620&amp;lt;br&amp;gt;{{star|4}}: ♄16500}}&lt;br /&gt;
|cost=12221&lt;br /&gt;
|hpmod=5.6&lt;br /&gt;
|mpmod=2.4&lt;br /&gt;
|stgrowth=5&lt;br /&gt;
|magrowth=4&lt;br /&gt;
|vigrowth=2&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|fire=St&lt;br /&gt;
|firefrac=.5&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2|Drain Hit|-}}&lt;br /&gt;
{{Skill|DeSu2|Piercing Hit|52}}&lt;br /&gt;
{{Skill|DeSu2|Life Drain|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|Agidyne|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Life Stream|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Pierce|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Free Leap|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Myrmecolion|rank=Platinum|listing=Saturday 7:30}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Troubled Antlion&lt;br /&gt;
|lvlow=50&lt;br /&gt;
|stlow=22&lt;br /&gt;
|malow=16|malowchange=up&lt;br /&gt;
|vilow=7|vilowchange=down&lt;br /&gt;
|aglow=19&lt;br /&gt;
|chancelow=20|bidlow=4540|buylow=13620&lt;br /&gt;
|cmdlow=[[Life Drain]]&lt;br /&gt;
|psvlow=[[Drain Hit]]&lt;br /&gt;
|namemid=Mysterious Antlion&lt;br /&gt;
|lvmid=50&lt;br /&gt;
|stmid=22&lt;br /&gt;
|mamid=15&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=19&lt;br /&gt;
|chancemid=30|bidmid=5000|buymid=15000&lt;br /&gt;
|cmdmid=[[Piercing Hit]] (52)&lt;br /&gt;
|psvmid=[[Drain Hit]]&lt;br /&gt;
|starhigh=4|namehigh=Mighty Antlion&lt;br /&gt;
|lvhigh=50&lt;br /&gt;
|sthigh=24|sthighchange=up&lt;br /&gt;
|mahigh=15&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=19&lt;br /&gt;
|chancehigh=30|bidhigh=5500|buyhigh=16500&lt;br /&gt;
|cmdhigh=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvhigh=[[Drain Hit]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1510&lt;br /&gt;
|cmdspecial1=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvspecial1=[[Drain Hit]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=53|lvspecial2change=up&lt;br /&gt;
|stspecial2=24|stspecial2change=up&lt;br /&gt;
|maspecial2=16|maspecial2change=up&lt;br /&gt;
|vispecial2=11|vispecial2change=up&lt;br /&gt;
|agspecial2=21|agspecial2change=up&lt;br /&gt;
|bidspecial2=5850&lt;br /&gt;
|cmdspecial2=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvspecial2=[[Drain Hit]] / [[Life Stream]] / [[Pierce]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu2RB Myrmecolion Sprite&lt;br /&gt;
|level=50&lt;br /&gt;
|hp=336&lt;br /&gt;
|mp=155&lt;br /&gt;
|st=22&lt;br /&gt;
|ma=15&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=19&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Platinum Auction]] Saturday 7:30&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Platinum Auction]] Friday 10:00&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=5000{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄4540&amp;lt;br&amp;gt;{{star|4}}: ♄5500&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1510&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄5850}}&lt;br /&gt;
|buy=15000{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄13620&amp;lt;br&amp;gt;{{star|4}}: ♄16500}}&lt;br /&gt;
|cost=12221&lt;br /&gt;
|hpmod=5.6&lt;br /&gt;
|mpmod=2.4&lt;br /&gt;
|stgrowth=5&lt;br /&gt;
|magrowth=4&lt;br /&gt;
|vigrowth=2&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|fire=St&lt;br /&gt;
|firefrac=.5&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Drain Hit|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Piercing Hit|52}}&lt;br /&gt;
{{Skill|DeSu2RB|Life Drain|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Agidyne|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Life Stream|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Pierce|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Free Leap|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Myrmecolion|rank=Platinum|listingsep=Saturday 7:30|listingtri=Friday 10:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Troubled Antlion&lt;br /&gt;
|lvlow=50&lt;br /&gt;
|stlow=22&lt;br /&gt;
|malow=16|malowchange=up&lt;br /&gt;
|vilow=7|vilowchange=down&lt;br /&gt;
|aglow=19&lt;br /&gt;
|chancelow=20|bidlow=4540|buylow=13620&lt;br /&gt;
|cmdlow=[[Life Drain]]&lt;br /&gt;
|psvlow=[[Drain Hit]]&lt;br /&gt;
|namemid=Mysterious Antlion&lt;br /&gt;
|lvmid=50&lt;br /&gt;
|stmid=22&lt;br /&gt;
|mamid=15&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=19&lt;br /&gt;
|chancemid=30|bidmid=5000|buymid=15000&lt;br /&gt;
|cmdmid=[[Piercing Hit]] (52)&lt;br /&gt;
|psvmid=[[Drain Hit]]&lt;br /&gt;
|starhigh=4|namehigh=Mighty Antlion&lt;br /&gt;
|lvhigh=50&lt;br /&gt;
|sthigh=24|sthighchange=up&lt;br /&gt;
|mahigh=15&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=19&lt;br /&gt;
|chancehigh=30|bidhigh=5500|buyhigh=16500&lt;br /&gt;
|cmdhigh=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvhigh=[[Drain Hit]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1510&lt;br /&gt;
|cmdspecial1=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvspecial1=[[Drain Hit]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=53|lvspecial2change=up&lt;br /&gt;
|stspecial2=24|stspecial2change=up&lt;br /&gt;
|maspecial2=16|maspecial2change=up&lt;br /&gt;
|vispecial2=11|vispecial2change=up&lt;br /&gt;
|agspecial2=21|agspecial2change=up&lt;br /&gt;
|bidspecial2=5850&lt;br /&gt;
|cmdspecial2=[[Piercing Hit]] / [[Agidyne]]&lt;br /&gt;
|psvspecial2=[[Drain Hit]] / [[Life Stream]] / [[Pierce]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414896</id>
		<title>Module:Data/Skill/dcbr</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414896"/>
		<updated>2026-09-08T13:48:47Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Source: https://w.atwiki.jp/devilchildren_br/pages/632.html&lt;br /&gt;
local skill = {&lt;br /&gt;
	[&#039;agi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Agi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agilao&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Agilao&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;maragi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Maragi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freyja&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Freyja&#039;,&lt;br /&gt;
		link = &#039;Freyja (Skill)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;darkfire&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Darkfire&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blast claw&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える炎&#039;,&lt;br /&gt;
		description = &#039;Flames that turn one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Blast Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inferno&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Inferno&#039;,&lt;br /&gt;
		link = &#039;Hellfire&#039; --ja name is ジゴクのごうか&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;last resort&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, user\&#039;s HP becomes 1.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 2,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分がばくはつしれこうげき&#039;,&lt;br /&gt;
		description = &#039;User explodes to attack&#039;,&lt;br /&gt;
		name = &#039;Last Resort&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;double nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy two times&#039;,&lt;br /&gt;
		name = &#039;Double Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;triple nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 3,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に３回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy three times&#039;,&lt;br /&gt;
		name = &#039;Triple Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire flare&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Flare&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;evil blaze&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Evil Blaze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wyrm breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Wyrm Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fiery impact&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fiery Impact&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Bufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufula&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Bufula&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mabufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mabufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aques&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Aques&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cold voice&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Cold Voice&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;icicle&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Icicle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice breath&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice blade&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;subzero&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Subzero&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blizzard&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Blizzard&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freeze wave&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Freeze Wave&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king freeze&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 75,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;King Freeze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zanma&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきでこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Zanma&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wing flap&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Wing Flap&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of lowering accuracy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Big Wing&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic boom&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Boom&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windblast&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきで切りつける&#039;,&lt;br /&gt;
		description = &#039;Cut one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Windblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mega cyclone&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of accuracy down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mega Cyclone&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Wing&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice wind&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Ice Wind&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hurricane&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Hurricane&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crosswinds&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Crosswinds&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zionga&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Zionga&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stun shot&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Stun Shot&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shock stab&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Shock Stab&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick spear&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Spear&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mjollnir&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Mjollnir&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderbolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をイナズマがおそう&#039;,&lt;br /&gt;
		description = &#039;Lightning strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderbolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;helm buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Helm Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgment thunder&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Judgment Thunder&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angry skies&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Angry Skies&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderblast&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark bolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Spark Bolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてダメージ&#039;,&lt;br /&gt;
		description = &#039;Send rocks to damage one enemy&#039;,&lt;br /&gt;
		name = &#039;Magna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magnus&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてこうげき&#039;,&lt;br /&gt;
		description = &#039;Send rocks to attack one enemy&#039;,&lt;br /&gt;
		name = &#039;Magnus&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mamagna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mamagna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;desperation&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Desperation&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;final blow&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Final Blow&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tackle&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に体当たりをしてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by tackling&#039;,&lt;br /&gt;
		name = &#039;Tackle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of lowering Guard.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger one enemy with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Earth Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avalanche&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩を落としておしつぶす&#039;,&lt;br /&gt;
		description = &#039;Drop rocks to crush one enemy&#039;,&lt;br /&gt;
		name = &#039;Avalanche&#039;,&lt;br /&gt;
		link = &#039;Avalanche (Devil Children)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia buster&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Gaia Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Gaia Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Grand Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Bone Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;megaton press&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Megaton Press&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth hammer&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Earth Hammer&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Hama&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hamaon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Hamaon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Attack.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のアタックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Attack up&#039;,&lt;br /&gt;
		name = &#039;Tarukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Guard up&#039;,&lt;br /&gt;
		name = &#039;Rakukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases accuracy.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の命中度がアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; accuracy up&#039;,&lt;br /&gt;
		name = &#039;Sukukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makakaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Magic.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のマジックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Magic up&#039;,&lt;br /&gt;
		name = &#039;Makakaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases M Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＭガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; M Guard up&#039;,&lt;br /&gt;
		name = &#039;Magukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekunda&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat debuffs.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のパラメダウンを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all allies\&#039; lowered parameters&#039;,&lt;br /&gt;
		name = &#039;Dekunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dia&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;media&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Media&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediara&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;recarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with half HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人をキゼツから復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally from Faint&#039;,&lt;br /&gt;
		name = &#039;Recarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;samarecarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with full HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人を完全に復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally completely&#039;,&lt;br /&gt;
		name = &#039;Samarecarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;patra&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のキゼツいがいを回復&#039;,&lt;br /&gt;
		description = &#039;Cures one ally\&#039;s non-Faint condition&#039;,&lt;br /&gt;
		name = &#039;Patra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makarakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next magic attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への魔法をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels magic targeting self&#039;,&lt;br /&gt;
		name = &#039;Makarakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;traport&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Teleports to a selected location.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;色んな所にワープする&#039;,&lt;br /&gt;
		description = &#039;Warps to various places&#039;,&lt;br /&gt;
		name = &#039;Traport&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;estoma&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Lowers encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 4,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いにくくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become unlikely&#039;,&lt;br /&gt;
		name = &#039;Estoma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riberama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Increases encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いやすくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become likely&#039;,&lt;br /&gt;
		name = &#039;Riberama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy flare&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Holy Flare&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;saint attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Saint Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light lance&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;聖なる連続こうげき&#039;,&lt;br /&gt;
		description = &#039;Succesive holy attacks&#039;,&lt;br /&gt;
		name = &#039;Light Lance&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reset&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs and debuffs.&#039;,&lt;br /&gt;
		target = &#039;All&#039;,&lt;br /&gt;
		cost = 22,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;全員の全てのパラメ変化を打ち消す&#039;,&lt;br /&gt;
		description = &#039;Remove all parameter changes of everyone&#039;,&lt;br /&gt;
		name = &#039;Reset&#039;,&lt;br /&gt;
		link = &#039;Reset (Skill)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill omen&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Ill Omen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god\&#039;s hand&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;God\&#039;s Hand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy blast&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;Holy Blast&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral bite&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にかみついてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by biting&#039;,&lt;br /&gt;
		name = &#039;Feral Bite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral claw&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にひっかいてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by scratching&#039;,&lt;br /&gt;
		name = &#039;Feral Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powercharge&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Next attack gains Damage ×2.5.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;力をためて後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Gather power for a later attack&#039;,&lt;br /&gt;
		name = &#039;Powercharge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;summon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Replaces target with the next demon.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;後ろのデビルと入れ替えてしまう&#039;,&lt;br /&gt;
		description = &#039;Replace with the devil in the back&#039;,&lt;br /&gt;
		name = &#039;Summon&#039;,&lt;br /&gt;
		link = &#039;Summon (Devil Children)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;call attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Call next demon, user attacks when next summoned.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;一度戻って後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Return temporarily and attack later&#039;,&lt;br /&gt;
		name = &#039;Call Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Holy Attack&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light howl&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Light Howl&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyramid&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Pyramid&#039;,&lt;br /&gt;
		link = &#039;Pyramid (Skill)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy shield&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Holy Shield&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy song&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives all allies.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体を復活させる&#039;,&lt;br /&gt;
		description = &#039;All allies are revived&#039;,&lt;br /&gt;
		name = &#039;Holy Song&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudo&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Mudo&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudoon&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Mudoon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Attack.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のアタックをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Attack down&#039;,&lt;br /&gt;
		name = &#039;Tarunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Guard down&#039;,&lt;br /&gt;
		name = &#039;Rakunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers accuracy.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体の命中度をダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; accuracy down&#039;,&lt;br /&gt;
		name = &#039;Sukunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers M Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のＭガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; M Guard down&#039;,&lt;br /&gt;
		name = &#039;Magunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekaja&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のパラメアップを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all enemies\&#039; raised parameters&#039;,&lt;br /&gt;
		name = &#039;Dekaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dormina&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Sleep.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をねむらせる&#039;,&lt;br /&gt;
		description = &#039;Puts one enemy to sleep&#039;,&lt;br /&gt;
		name = &#039;Dormina&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hapirma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Happy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をハッピーにさせる&#039;,&lt;br /&gt;
		description = &#039;Makes one enemy happy&#039;,&lt;br /&gt;
		name = &#039;Hapirma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poisma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒でおかす&#039;,&lt;br /&gt;
		description = &#039;Afflicts one enemy with poison&#039;,&lt;br /&gt;
		name = &#039;Poisma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;marin karin&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Charm.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;75%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をゆうわくする&#039;,&lt;br /&gt;
		description = &#039;Charms one enemy&#039;,&lt;br /&gt;
		name = &#039;Marin Karin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paralama&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせる&#039;,&lt;br /&gt;
		description = &#039;Paralyzes one enemy&#039;,&lt;br /&gt;
		name = &#039;Paralama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mite&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える&#039;,&lt;br /&gt;
		description = &#039;Turns one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Mite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makafuji&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人の魔法を封じる&#039;,&lt;br /&gt;
		description = &#039;Seals one enemy\&#039;s magic&#039;,&lt;br /&gt;
		name = &#039;Makafuji&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulinpa&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Confuse.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をコンラんさせる&#039;,&lt;br /&gt;
		description = &#039;Confuses one enemy&#039;,&lt;br /&gt;
		name = &#039;Pulinpa&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark spear&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with current HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＨＰをけずり取る&#039;,&lt;br /&gt;
		description = &#039;Shave off one enemy\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dark Spear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guillotine&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Guillotine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 45% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life drain&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Drains MP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＭＰをすい取る&#039;,&lt;br /&gt;
		description = &#039;Absorb one enemy\&#039;s MP&#039;,&lt;br /&gt;
		name = &#039;Life Drain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eat whole&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, ignores Guard increases.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 15,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にガードをむししたこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that ignores Guard&#039;,&lt;br /&gt;
		name = &#039;Eat Whole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell thrust&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にチンモクさせる一撃&#039;,&lt;br /&gt;
		description = &#039;A strike that silences one enemy&#039;,&lt;br /&gt;
		name = &#039;Hell Thrust&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の刃でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a poison blade&#039;,&lt;br /&gt;
		name = &#039;Poison Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venom blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Venom Blade&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack all enemies with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Poison Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paral eyes&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせるこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that paralyzes&#039;,&lt;br /&gt;
		name = &#039;Paral Eyes&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tetrakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next Technique attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への技をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels techniques targeting self&#039;,&lt;br /&gt;
		name = &#039;Tetrakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;twin vise&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Twin Vise&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bind claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Bind Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shadow break&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Shadow Break&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	skill = skill,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Cerberus&amp;diff=414665</id>
		<title>Gameplay:Cerberus</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Cerberus&amp;diff=414665"/>
		<updated>2026-09-07T17:38:26Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added DCBR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Cerberus]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MT-}}==&lt;br /&gt;
==={{Link|Game|MT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{MT1 Enemy Demon Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=10&lt;br /&gt;
|exp=40&lt;br /&gt;
|macca=64&lt;br /&gt;
|magnetite=56&lt;br /&gt;
|st=11&lt;br /&gt;
|in=11&lt;br /&gt;
|at=12&lt;br /&gt;
|ag=12&lt;br /&gt;
|re=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|location=[[Daedalus Tower]] 4F-1F&lt;br /&gt;
|race=Beast&lt;br /&gt;
|hp=300&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|moon=3&lt;br /&gt;
|appearances=1&lt;br /&gt;
|extra={{Skill|MT1|Blaze 1|37.5%}}&lt;br /&gt;
{{Skill|MT1|Roar 1|25%}}&lt;br /&gt;
|resistvalue=6&lt;br /&gt;
|psy=Rs&lt;br /&gt;
|expel=Rs&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{MT1 Ally Demon Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=10&lt;br /&gt;
|st=11&lt;br /&gt;
|in=11&lt;br /&gt;
|at=12&lt;br /&gt;
|ag=12&lt;br /&gt;
|de=9&lt;br /&gt;
|location=[[Daedalus Tower]] 4F-1F&lt;br /&gt;
|race=Beast&lt;br /&gt;
|hp=180&lt;br /&gt;
|mp=20&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|cost=215&lt;br /&gt;
|cp=1&lt;br /&gt;
|moon=3&lt;br /&gt;
|magic={{Skill|MT1|Hama|}}&lt;br /&gt;
{{Skill|MT1|Sabbath}}&lt;br /&gt;
|attackpower=72&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
{{See also|{{Sect|Pascal|Shin Megami Tensei}}}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT1 Enemy Demon Stats&lt;br /&gt;
|level=43&lt;br /&gt;
|st=25&lt;br /&gt;
|in=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=14&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=12&lt;br /&gt;
|location=[[Tokyo Tower (Shin Megami Tensei)|Tokyo Tower]] and [[Basilica]]&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=139&lt;br /&gt;
|hp=420&lt;br /&gt;
|mp=56&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|appearances=1-3&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=21&lt;br /&gt;
|moon=2&lt;br /&gt;
|drop=Bead&lt;br /&gt;
|droprate=25&lt;br /&gt;
|lifestonerate=73&lt;br /&gt;
|exp=172&lt;br /&gt;
|money=63&lt;br /&gt;
|magnetite=215&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Samarecarm}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Feral Bite}}&lt;br /&gt;
{{Skill|SMT1|Fire Breath}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=43&lt;br /&gt;
|st=25&lt;br /&gt;
|in=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=14&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=12&lt;br /&gt;
|location=[[Fusion]] ([[Pascal]] + any demon), Bridge to [[Tokyo Destinyland (Shin Megami Tensei)|T.D.L.]]{{Exp|If Pascal was fused}}, [[Tokyo Tower (Shin Megami Tensei)|Tokyo Tower]], and [[Basilica]]&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=139&lt;br /&gt;
|hp=420&lt;br /&gt;
|mp=56&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=25&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=21&lt;br /&gt;
|moon=2&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Samarecarm}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Feral Bite}}&lt;br /&gt;
{{Skill|SMT1|Fire Breath}}&lt;br /&gt;
}}&lt;br /&gt;
|CD2 (Pascal)|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|platform=CD2&lt;br /&gt;
|img=CD2 Cerberus 1&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=20&lt;br /&gt;
|st=21&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Fusion]] ([[Pascal]] + any demon){{Exp|Before Echo Building}}&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=139&lt;br /&gt;
|hp=200&lt;br /&gt;
|mp=26&lt;br /&gt;
|cost=¥&lt;br /&gt;
|cp=12&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=21&lt;br /&gt;
|moon=2&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Samarecarm}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Feral Bite}}&lt;br /&gt;
{{Skill|SMT1|Fire Breath}}&lt;br /&gt;
}}&lt;br /&gt;
|CD2 (Pascal 2)|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|platform=CD2&lt;br /&gt;
|img=CD2 Cerberus 1&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=25&lt;br /&gt;
|st=22&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=11&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Camp Ichigaya]] B1F{{Exp|If Pascal was fused before Echo Building}}&amp;lt;br&amp;gt;[[Fusion]] ([[Pascal]] + any demon){{Exp|After reuniting with Pascal at Camp Ichigaya if Pascal was not fused before Echo Building}}&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=139&lt;br /&gt;
|hp=250&lt;br /&gt;
|mp=33&lt;br /&gt;
|cost=¥&lt;br /&gt;
|cp=16&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=21&lt;br /&gt;
|moon=2&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Samarecarm}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Feral Bite}}&lt;br /&gt;
{{Skill|SMT1|Fire Breath}}&lt;br /&gt;
}}&lt;br /&gt;
|CD2 (Pascal 3)|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|platform=CD2&lt;br /&gt;
|img=CD2 Cerberus 2&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=55&lt;br /&gt;
|st=27&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|vi=16&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=14&lt;br /&gt;
|location=Bridge to [[Tokyo Destinyland (Shin Megami Tensei)|T.D.L.]]{{Exp|If Pascal was fused}}&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=139&lt;br /&gt;
|hp=550&lt;br /&gt;
|mp=72&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=32&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=21&lt;br /&gt;
|moon=2&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Samarecarm}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Feral Bite}}&lt;br /&gt;
{{Skill|SMT1|Fire Breath}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|level=61&lt;br /&gt;
|st=23&lt;br /&gt;
|vi=15&lt;br /&gt;
|ma=14&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=12&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Beast&lt;br /&gt;
|hp=456&lt;br /&gt;
|mp=225&lt;br /&gt;
|repel=Fire&lt;br /&gt;
|resist=Phys&lt;br /&gt;
|weak=Ice&lt;br /&gt;
|fire=Rpl&lt;br /&gt;
|phys=Str&lt;br /&gt;
|physfrac=1/2&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=11/2&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=y&lt;br /&gt;
|bite=y&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Iron Claw|-}}&lt;br /&gt;
{{Skill|SMT3|Binding Cry|-}}&lt;br /&gt;
{{Skill|SMT3|Fog Breath|-}}&lt;br /&gt;
{{Skill|SMT3|Retaliate|62}}&lt;br /&gt;
{{Skill|SMT3|Detain|63}}&lt;br /&gt;
{{Skill|SMT3|Hellfire|64}}&lt;br /&gt;
{{Skill|SMT3|Attack All|65}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=72&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|hp=775&lt;br /&gt;
|mp=153&lt;br /&gt;
|st=97&lt;br /&gt;
|dx=86&lt;br /&gt;
|ma=67&lt;br /&gt;
|ag=78&lt;br /&gt;
|lu=63&lt;br /&gt;
|fire=Rpl&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|dark=Nul&lt;br /&gt;
|skills={{Skill|SMT4|Agidyne|-}}&lt;br /&gt;
{{Skill|SMT4|Madness Nails|-}}&lt;br /&gt;
{{Skill|SMT4|Retaliate|73}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=69&lt;br /&gt;
|hp=1335&lt;br /&gt;
|mp=179&lt;br /&gt;
|st=91&lt;br /&gt;
|dx=47&lt;br /&gt;
|ma=82&lt;br /&gt;
|ag=79&lt;br /&gt;
|lu=74&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|fire=Rp&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|bind=3&lt;br /&gt;
|mute=0&lt;br /&gt;
|poison=0&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|safire=+4&lt;br /&gt;
|saice=-5&lt;br /&gt;
|skills={{Skill|SMT4A|Agidyne}}&lt;br /&gt;
{{Skill|SMT4A|Madness Nails}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=69&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost=45708&lt;br /&gt;
|hp=726&lt;br /&gt;
|mp=179&lt;br /&gt;
|st=94&lt;br /&gt;
|dx=50&lt;br /&gt;
|ma=85&lt;br /&gt;
|ag=82&lt;br /&gt;
|lu=77&lt;br /&gt;
|evolvefrom=Orthrus&lt;br /&gt;
|fromlevel=64&lt;br /&gt;
|fire=Rp&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|bind=3&lt;br /&gt;
|mute=0&lt;br /&gt;
|poison=0&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|safire=+4&lt;br /&gt;
|saice=-5&lt;br /&gt;
|skills={{Skill|SMT4A|Agidyne|-}}&lt;br /&gt;
{{Skill|SMT4A|Madness Nails|-}}&lt;br /&gt;
{{Skill|SMT4A|Beastly Reaction|70}}&lt;br /&gt;
{{Skill|SMT4A|War Cry|71}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=64&lt;br /&gt;
|st=53&lt;br /&gt;
|vi=59&lt;br /&gt;
|ma=28&lt;br /&gt;
|ag=43&lt;br /&gt;
|lu=30&lt;br /&gt;
|race=Beast&lt;br /&gt;
|hp=450&lt;br /&gt;
|mp=223&lt;br /&gt;
|fire=Rpl&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|seal=Str&lt;br /&gt;
|spphysical=+3&lt;br /&gt;
|spfire=+4&lt;br /&gt;
|spice=-5&lt;br /&gt;
|skills={{Skill|SMT5|Severing Bite|-}}&lt;br /&gt;
{{Skill|SMT5|Power Punch|-}}&lt;br /&gt;
{{Skill|SMT5|Fire Breath|-}}&lt;br /&gt;
{{Skill|SMT5|Resist Phys|65}}&lt;br /&gt;
{{Skill|SMT5|Madness Nails|66}}&lt;br /&gt;
{{Skill|SMT5|Enduring Soul|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5V}}===&lt;br /&gt;
{{SMT5V Ally Demon Stats&lt;br /&gt;
|img=Cerberus&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=64&lt;br /&gt;
|hp=450&lt;br /&gt;
|mp=223&lt;br /&gt;
|st=53&lt;br /&gt;
|vi=59&lt;br /&gt;
|ma=28&lt;br /&gt;
|ag=43&lt;br /&gt;
|lu=30&lt;br /&gt;
|location=[[Ueno Park (Shin Megami Tensei V)|Ueno Park]]&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral-Neutral&lt;br /&gt;
|cost={{M}}67541&lt;br /&gt;
|fire=Rp&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|seal=Rs&lt;br /&gt;
|spphysical=+3&lt;br /&gt;
|spfire=+4&lt;br /&gt;
|spice=-5&lt;br /&gt;
|innateskill={{Skill|SMT5V|Faithful Companion}}&lt;br /&gt;
|skills={{Skill|SMT5V|Severing Bite|-}}&lt;br /&gt;
{{Skill|SMT5V|Power Punch|-}}&lt;br /&gt;
{{Skill|SMT5V|Fire Breath|-}}&lt;br /&gt;
{{Skill|SMT5V|Resist Phys|65}}&lt;br /&gt;
{{Skill|SMT5V|Madness Nails|66}}&lt;br /&gt;
{{Skill|SMT5V|Enduring Soul|67}}&lt;br /&gt;
|magatsuhiskill=&lt;br /&gt;
{{Skill|SMT5|Omagatoki: Adversity}}&lt;br /&gt;
{{Skill|SMT5V|Omagatoki: Strategize}}&lt;br /&gt;
{{Skill|SMT5V|Immolating Breath}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=55&lt;br /&gt;
|hp=426&lt;br /&gt;
|mp=187&lt;br /&gt;
|st=19&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[New City Hall]]; [[Pseudo-Otherworld]]{{Exp|Not recruitable}}; [[Youju Woods]]&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=142&lt;br /&gt;
|size=L&lt;br /&gt;
|recruit=NE&lt;br /&gt;
|speech=Beast (Higher)&lt;br /&gt;
|drop=Balm of Life&lt;br /&gt;
|hit=1-2&lt;br /&gt;
|resist=53&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Traesto}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Fire Breath}}&lt;br /&gt;
{{Skill|DeSum|Bind Voice}}&lt;br /&gt;
{{Skill|DeSum|Bite Off}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=55&lt;br /&gt;
|hp=426&lt;br /&gt;
|mp=187&lt;br /&gt;
|cp=53&lt;br /&gt;
|st=19&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[New City Hall]]; [[Youju Woods]]&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=142&lt;br /&gt;
|personality=Vigorous&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|speech=Beast (Higher)&lt;br /&gt;
|mystic=Dual Ghost Crown&lt;br /&gt;
|hit=1-2&lt;br /&gt;
|resist=53&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Traesto}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Fire Breath}}&lt;br /&gt;
{{Skill|DeSum|Bind Voice}}&lt;br /&gt;
{{Skill|DeSum|Bite Off}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Beast&lt;br /&gt;
|level=57&lt;br /&gt;
|cost=341902&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|str=34&lt;br /&gt;
|int=13&lt;br /&gt;
|vit=19&lt;br /&gt;
|agi=14&lt;br /&gt;
|luk=18&lt;br /&gt;
|strgrow=50&lt;br /&gt;
|intgrow=20&lt;br /&gt;
|vitgrow=30&lt;br /&gt;
|agigrow=20&lt;br /&gt;
|lukgrow=30&lt;br /&gt;
|gifttype1=Fire Rare&lt;br /&gt;
|giftweight1=1&lt;br /&gt;
|fire=Rp&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|inheritice=N&lt;br /&gt;
|skills={{Skill|SH2|Agidyne|-}}&lt;br /&gt;
{{Skill|SH2|Divine Claw|-}}&lt;br /&gt;
{{Skill|SH2|Wraith&#039;s Fang|-}}&lt;br /&gt;
{{Skill|SH2|Static Rook Anaguma|58}}&lt;br /&gt;
{{Skill|SH2|Sabbath Hunter|59}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
{{MIP Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|rpname=Cerebus&lt;br /&gt;
|arcana=Fortune&lt;br /&gt;
|level=40&lt;br /&gt;
|sp=15&lt;br /&gt;
|subtype=Death&lt;br /&gt;
|growth=Type 14&lt;br /&gt;
|inherit=None&lt;br /&gt;
|return=[[Dead Ends]]&lt;br /&gt;
|personatalk=[[Orthrus]]&lt;br /&gt;
|st=31&lt;br /&gt;
|vi=29&lt;br /&gt;
|dx=55&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=21&lt;br /&gt;
|matk=123&lt;br /&gt;
|mdef=125&lt;br /&gt;
|protagonist=best&lt;br /&gt;
|maki=best&lt;br /&gt;
|mark=best&lt;br /&gt;
|nanjo=best&lt;br /&gt;
|brown=best&lt;br /&gt;
|elly=best&lt;br /&gt;
|ayase=best&lt;br /&gt;
|yukino=best&lt;br /&gt;
|reiji=best&lt;br /&gt;
|resist=39&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Venom Bite|1}}&lt;br /&gt;
{{Skill|MIP|Wolvaan|3}}&lt;br /&gt;
{{Skill|MIP|Tetraja|4}}&lt;br /&gt;
{{Skill|MIP|Tackle|5}}&lt;br /&gt;
{{Skill|MIP|Recarm|7}}&lt;br /&gt;
{{Skill|MIP|Virus Claw|8}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=52&lt;br /&gt;
|st=37&lt;br /&gt;
|ma=30&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=29&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|fire=Rpl&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|location=[[Secret Laboratory]]; [[Heaven (Dungeon)|Heaven]]&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Agidyne|-}}&lt;br /&gt;
{{Skill|P4|Gigantic Fist|-}}&lt;br /&gt;
{{Skill|P4|Vicious Strike|53}}&lt;br /&gt;
{{Skill|P4|Maragidyne|54}}&lt;br /&gt;
{{Skill|P4|Regenerate 2|55}}&lt;br /&gt;
{{Skill|P4|Fire Amp|57}}&lt;br /&gt;
{{Skill|P4|Auto-Sukukaja|58}}&lt;br /&gt;
}}&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Secret Laboratory]]; [[Heaven (Dungeon)|Heaven]]&lt;br /&gt;
|card=Gigantic Fist&lt;br /&gt;
|level=52&lt;br /&gt;
|st=37&lt;br /&gt;
|ma=30&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=35&lt;br /&gt;
|lu=29&lt;br /&gt;
|arcana=Hierophant&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|fire=Rpl&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P4G|Agidyne|-}}&lt;br /&gt;
{{Skill|P4G|Gigantic Fist|-}}&lt;br /&gt;
{{Skill|P4G|Vicious Strike|53}}&lt;br /&gt;
{{Skill|P4G|Maragidyne|54}}&lt;br /&gt;
{{Skill|P4G|Regenerate 2|55}}&lt;br /&gt;
{{Skill|P4G|Fire Amp|57}}&lt;br /&gt;
{{Skill|P4G|Auto-Sukukaja|58}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=55&lt;br /&gt;
|st=39&lt;br /&gt;
|ma=35&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=27&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|item=Agidyne&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|skills={{Skill|P5|Agidyne|-}}&lt;br /&gt;
{{Skill|P5|Megaton Raid|-}}&lt;br /&gt;
{{Skill|P5|Rebellion|56}}&lt;br /&gt;
{{Skill|P5|High Counter|57}}&lt;br /&gt;
{{Skill|P5|Regenerate 2|58}}&lt;br /&gt;
{{Skill|P5|Enduring Soul|60}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5 Shadow Stats&lt;br /&gt;
|name=Guard Dog of Hades&lt;br /&gt;
|level=55&lt;br /&gt;
|location=[[Shido&#039;s Palace]]; [[Path of Sheriruth II]]: 7-9F&lt;br /&gt;
|st=68&lt;br /&gt;
|ma=66&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=41&lt;br /&gt;
|lu=33&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|type=Irritable&lt;br /&gt;
|hp=860&lt;br /&gt;
|sp=393&lt;br /&gt;
|exp=394&lt;br /&gt;
|yen=1799&lt;br /&gt;
|drop=Iron Sand&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|talkdrop1=Muscle Drink&lt;br /&gt;
|talkdrop2=Thaw Stone&lt;br /&gt;
|talkdrop3=Physical Ointment&lt;br /&gt;
|talkdrop4=Megaton Raid&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5|Megaton Raid}}&lt;br /&gt;
{{Skill|P5|Maragidyne}}&lt;br /&gt;
{{Skill|P5|Agidyne}}&lt;br /&gt;
{{Skill|P5|High Counter}}&lt;br /&gt;
{{Skill|P5|Burn Boost}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
All dog-shaped Shadows in [[Shido&#039;s Palace]] will become Cerberus.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|level=55&lt;br /&gt;
|st=39&lt;br /&gt;
|ma=35&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=39&lt;br /&gt;
|lu=27&lt;br /&gt;
|stgr=22.68&lt;br /&gt;
|magr=18.56&lt;br /&gt;
|engr=20.62&lt;br /&gt;
|aggr=23.71&lt;br /&gt;
|lugr=14.43&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|item=Megaton Raid&lt;br /&gt;
|alarmitem=God&#039;s Hand&lt;br /&gt;
|intro=Me am not a Shadow that belongs here. Me exist in the sea of souls of humans.&amp;lt;br&amp;gt;Me am Cerberus. My power is your power... use it how you want.&lt;br /&gt;
|greet=Me Cerberus. Me become your mask. Me guide you through other world.&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|trait=Heated Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Agidyne|-}}&lt;br /&gt;
{{Skill|P5R|Megaton Raid|-}}&lt;br /&gt;
{{Skill|P5R|Rebellion|56}}&lt;br /&gt;
{{Skill|P5R|High Counter|57}}&lt;br /&gt;
{{Skill|P5R|Maragidyne|58}}&lt;br /&gt;
{{Skill|P5R|Enduring Soul|60}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Guard Dog of Hades&lt;br /&gt;
|level=55&lt;br /&gt;
|hp=736&lt;br /&gt;
|sp=393&lt;br /&gt;
|st=68&lt;br /&gt;
|ma=66&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=45&lt;br /&gt;
|lu=33|location=[[Shido&#039;s Palace]]; [[Path of Sheriruth]]: 7-8F&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|recruit=y&lt;br /&gt;
|beg=y&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|exp=362&lt;br /&gt;
|yen=712&lt;br /&gt;
|drop=Iron Sand&lt;br /&gt;
|droprate=100&lt;br /&gt;
|type=Irritable&lt;br /&gt;
|minyen=3300&lt;br /&gt;
|maxyen=12650&lt;br /&gt;
|talkdrop1=Soul Drop&lt;br /&gt;
|talkdrop2=Hell Magatama&lt;br /&gt;
|talkdrop3=Physical Ointment&lt;br /&gt;
|talkdrop4=Megaton Raid&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|freeze=2&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=135&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Maragidyne}}&lt;br /&gt;
{{Skill|P5R|Megaton Raid}}&lt;br /&gt;
{{Skill|P5R|Agidyne}}&lt;br /&gt;
{{Skill|P5R|High Counter}}&lt;br /&gt;
{{Skill|P5R|Burn Boost}}&lt;br /&gt;
}}&lt;br /&gt;
|Da&#039;at Variant|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Guard Dog of Paradise&lt;br /&gt;
|level=86&lt;br /&gt;
|hp=2000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=62&lt;br /&gt;
|ma=91&lt;br /&gt;
|en=41&lt;br /&gt;
|ag=38&lt;br /&gt;
|lu=25&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|exp=2900&lt;br /&gt;
|yen=5900&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|down=y&lt;br /&gt;
|power=300&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Blazing Hell}}&lt;br /&gt;
{{Skill|P5R|Megaton Raid}}&lt;br /&gt;
{{Skill|P5R|Burn Boost}}&lt;br /&gt;
}}&lt;br /&gt;
|Kaneshiro Will Seed Guardian|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Guard Dog of Hades&lt;br /&gt;
|level=25&lt;br /&gt;
|hp=950&lt;br /&gt;
|sp=300&lt;br /&gt;
|st=70&lt;br /&gt;
|ma=48&lt;br /&gt;
|en=23&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=16&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=530&lt;br /&gt;
|yen=5000&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|brainwash=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=200&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Counterstrike}}&lt;br /&gt;
{{Skill|P5R|Rage Boost}}&lt;br /&gt;
{{Skill|P5R|Burn Boost}}&lt;br /&gt;
{{Skill|P5R|Cornered Fang}}&lt;br /&gt;
{{Skill|P5R|Maragion}}&lt;br /&gt;
{{Skill|P5R|Taunt}}&lt;br /&gt;
{{Skill|P5R|Vajra Blast}}&lt;br /&gt;
}}&lt;br /&gt;
|Shido&#039;s Palace first mini-boss|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Guard Dog of Hades&lt;br /&gt;
|level=55&lt;br /&gt;
|hp=860&lt;br /&gt;
|sp=180&lt;br /&gt;
|st=68&lt;br /&gt;
|ma=66&lt;br /&gt;
|en=32&lt;br /&gt;
|ag=41&lt;br /&gt;
|lu=33&lt;br /&gt;
|arcana=Chariot&lt;br /&gt;
|recruit=n&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=394&lt;br /&gt;
|yen=712&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|burn=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=135&lt;br /&gt;
|acc=98&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Agidyne}}&lt;br /&gt;
{{Skill|P5R|Maragidyne}}&lt;br /&gt;
{{Skill|P5R|Megaton Raid}}&lt;br /&gt;
}}&lt;br /&gt;
|Akechi Bossfight|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Guard Dog of Hades&lt;br /&gt;
|level=61&lt;br /&gt;
|hp=1800&lt;br /&gt;
|sp=400&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=50&lt;br /&gt;
|en=38&lt;br /&gt;
|ag=38&lt;br /&gt;
|lu=36&lt;br /&gt;
|recruit=y&lt;br /&gt;
|beg=n&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|exp=0&lt;br /&gt;
|yen=0&lt;br /&gt;
|type=Upbeat&lt;br /&gt;
|minyen=3660&lt;br /&gt;
|maxyen=14030&lt;br /&gt;
|talkdrop1=Life Stone&lt;br /&gt;
|talkdrop2=Soul Drop&lt;br /&gt;
|talkdrop3=Muscle Drink&lt;br /&gt;
|talkdrop4=Agi&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=Wk&lt;br /&gt;
|blessfrac=0&lt;br /&gt;
|cursefrac=0&lt;br /&gt;
|dizzy=0&lt;br /&gt;
|confuse=0&lt;br /&gt;
|fear=0&lt;br /&gt;
|forget=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=0&lt;br /&gt;
|rage=0&lt;br /&gt;
|despair=0&lt;br /&gt;
|brainwash=0&lt;br /&gt;
|burn=0&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=600&lt;br /&gt;
|acc=98&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Desperation}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|img=P5 Cerberus Render&lt;br /&gt;
|level=54&lt;br /&gt;
|location=&lt;br /&gt;
|attribute=Burn&lt;br /&gt;
|cost=8020&lt;br /&gt;
|fusioncondition=&lt;br /&gt;
|hp=120&lt;br /&gt;
|sp=72&lt;br /&gt;
|melee=52&lt;br /&gt;
|gun=36&lt;br /&gt;
|skill={{Skill|P5T|Maragion}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|location=[[Akashi&#039;s Palace]] (Thermal Energy Blockade Area, Electrical Energy Upper Blockade Area)&amp;lt;br&amp;gt;[[Maruki&#039;s Palace]] (Corridor, Warehouse, Monitoring Room, Counselling Room)&lt;br /&gt;
|level=73&lt;br /&gt;
|hp=25202&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Dr&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Agidyne|e}}&lt;br /&gt;
{{Skill|P5X|Megaton Raid|e}}&lt;br /&gt;
{{Skill|P5X|Rebellion|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Savage Shadow 1|&lt;br /&gt;
As a Savage Shadow, Cerberus is immune to insta-kill effects, [[Fear]], [[Despair]], and losing [[Down Point]]s. At the end of its turn, it will be replaced by [[Orthrus]], who shares Cerberus&#039;s HP, weaknesses, and ailments inflicted. Upon receiving any attack, Orthrus will counterattack with [[Double Fangs]] towards a random member of [[Wonder]]&#039;s party while also inflicting a debuff that increases the target&#039;s final damage taken. At the end of Orthrus&#039;s turn, it will likewise be replaced with Cerberus, who gains a stack of Guard Dog&#039;s Gaze, which will reduce the amount of damage taken and increase the amount of damage dealt permanently.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Cerberus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (Shadow Swarm Area)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=334622&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Marakunda|e}}&lt;br /&gt;
{{Skill|P5X|Taunt|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Orthrus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Orthrus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (Shadow Swarm Area)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=334622&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Agilao|e}}&lt;br /&gt;
{{Skill|P5X|Rending Fangs|e}}&lt;br /&gt;
{{Skill|P5X|Double Fangs|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Savage Shadow 2|&lt;br /&gt;
As a Savage Shadow, Cerberus is immune to insta-kill effects, [[Fear]], [[Despair]], and losing [[Down Point]]s. Cerberus will attempt to inflict spiritual ailments on [[Wonder]]&#039;s party, which will inflict them with Unease; if at least two members of Wonder&#039;s party are afflicted with Unease, then Cerberus will fully restore its HP at the start of each turn. After being targeted by a Skill - including debuffs - three times during a single turn, Cerberus will be replaced by [[Orthrus]], who shares Cerberus&#039;s HP, weaknesses, and ailments inflicted; additionally, Orthrus receives much less damage from attacks. Orthrus counterattacks with [[Double Fangs]] when it takes an attack and will use [[Shock to the Soul]] if all members of Wonder&#039;s party are afflicted with Unease. At the end of Orthrus&#039;s turn, it will revert to Cerberus.&lt;br /&gt;
&lt;br /&gt;
Upon being replaced, Cerberus/Orthrus will gain a stack of Guard Dog&#039;s Gaze. If Cerberus has three stacks of Guard Dog&#039;s Gaze, it will use [[Abyssal Gaze]] at the start of its turn to inflict all party members with Despair.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Cerberus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (The Underground B1)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=501934&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Maragi|e}}&lt;br /&gt;
{{Skill|P5X|Marakunda|e}}&lt;br /&gt;
{{Skill|P5X|Abyssal Gaze|e}}&lt;br /&gt;
{{Skill|P5X|Taunt Cerberus|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Orthrus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Orthrus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (The Underground B1)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=501934&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Rending Fangs|e}}&lt;br /&gt;
{{Skill|P5X|Shock to the Soul|e}}&lt;br /&gt;
{{Skill|P5X|Double Fangs|e}}&lt;br /&gt;
{{Skill|P5X|Taunt Cerberus|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Savage Shadow 3|&lt;br /&gt;
As a Savage Shadow, Cerberus is immune to insta-kill effects, [[Fear]], [[Despair]], and losing [[Down Point]]s. After taking damage three times during a single turn, Cerberus will be replaced by [[Orthrus]], who shares Cerberus&#039;s HP, weaknesses, and ailments inflicted; additionally, Orthrus receives much less damage from attacks. Orthrus counterattacks with [[Double Fangs]] when it takes damage from an attack. At the end of Orthrus&#039;s turn, it will revert to Cerberus.&lt;br /&gt;
&lt;br /&gt;
Upon being replaced, Cerberus will gain a stack of Guard Dog&#039;s Gaze. If Cerberus has three stacks of Guard Dog&#039;s Gaze, it will use [[Abyssal Gaze]] at the start of its turn to inflict all party members with Despair.&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Cerberus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (The Underground B2)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=418278&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Maragi|e}}&lt;br /&gt;
{{Skill|P5X|Taunt Cerberus|e}}&lt;br /&gt;
{{Skill|P5X|Abyssal Gaze|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Orthrus|&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Orthrus&lt;br /&gt;
|location=[[Shimotsuna&#039;s Palace]] (The Underground B2)&lt;br /&gt;
|level=82&lt;br /&gt;
|hp=418278&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Str&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=Str&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Maragi|e}}&lt;br /&gt;
{{Skill|P5X|Rending Fangs|e}}&lt;br /&gt;
{{Skill|P5X|Double Fangs|e}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Beast&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Fire&lt;br /&gt;
|level=5&lt;br /&gt;
|speech=Youth ♂&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; Starter&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; [[Marble Land]]&lt;br /&gt;
|fuseable={{n}}&lt;br /&gt;
|fusionexp=90&lt;br /&gt;
|basevalue=9&lt;br /&gt;
|addvalue=3&lt;br /&gt;
|hp=76&lt;br /&gt;
|mp=28&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=7&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|evolveto=Death Cerberus&lt;br /&gt;
|tomethod=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; [[Marble Land]]&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi|-}}&lt;br /&gt;
{{Skill|DCBR|Fire Breath|-}}&lt;br /&gt;
{{Skill|DCBR|Dia|-}}&lt;br /&gt;
{{Skill|DCBR|Media|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Tarukaja|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Maragi|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Twin Vise|[[Ammut]]}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Beast&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Fire&lt;br /&gt;
|level=5&lt;br /&gt;
|speech=Youth ♂&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; [[Marble Land]]&lt;br /&gt;
|experience=15&lt;br /&gt;
|macca=70&lt;br /&gt;
|hp=76&lt;br /&gt;
|mp=28&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=7&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi}}&lt;br /&gt;
{{Skill|DCBR|Fire Breath}}&lt;br /&gt;
{{Skill|DCBR|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1 Ally Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=476&lt;br /&gt;
|mp=94&lt;br /&gt;
|st=23&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=[[Occult Auction]] Last Day 14:00&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=Ferocious&lt;br /&gt;
|bid=5200{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄5100&amp;lt;br&amp;gt;{{star|5}}: ♄5400}}&lt;br /&gt;
|buy=15600{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄15300&amp;lt;br&amp;gt;{{star|5}}: ♄16200}}&lt;br /&gt;
|type=Dog, Non-human&lt;br /&gt;
|hpmod=7&lt;br /&gt;
|mpmod=1.5&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=.5&lt;br /&gt;
|fire=Rf&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|elec=St&lt;br /&gt;
|elecfrac=.5&lt;br /&gt;
|skill={{Skill|DeSu1|Maragidyne|-}}&lt;br /&gt;
{{Skill|DeSu1|Hero Soul|54}}&lt;br /&gt;
{{Skill|DeSu1|+Paralyze|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu1|Revenge|{{star|3}}+}}&lt;br /&gt;
{{Skill|DeSu1|Deathbound|{{star|5}}}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1 Header|demon=Cerberus|rank=Occult|type=Dog, Non-human|listing=Last Day 14:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Pet Cerberus&lt;br /&gt;
|lvlow=53&lt;br /&gt;
|stlow=22|stlowchange=down&lt;br /&gt;
|malow=10&lt;br /&gt;
|vilow=15&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=30|bidlow=5100|buylow=15300&lt;br /&gt;
|cmdlow=[[Maragidyne]]&lt;br /&gt;
|psvlow=[[Hero Soul]] / [[+Paralyze]]&lt;br /&gt;
|namemid=Cerberus&lt;br /&gt;
|lvmid=53&lt;br /&gt;
|stmid=23&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=45|bidmid=5200|buymid=15600&lt;br /&gt;
|cmdmid=[[Maragidyne]]&lt;br /&gt;
|psvmid=[[Hero Soul]] / [[Revenge]]&lt;br /&gt;
|starhigh=5|namehigh=Hell&#039;s Guard&lt;br /&gt;
|lvhigh=54|lvhighchange=up&lt;br /&gt;
|sthigh=24|sthighchange=up&lt;br /&gt;
|mahigh=11|mahighchange=up&lt;br /&gt;
|vihigh=15&lt;br /&gt;
|aghigh=22|aghighchange=up&lt;br /&gt;
|chancehigh=5|bidhigh=5400|buyhigh=16200&lt;br /&gt;
|cmdhigh=[[Maragidyne]] / [[Deathbound]]&lt;br /&gt;
|psvhigh=[[Hero Soul]] / [[Revenge]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
===={{Link|Game|DeSu1OC}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1OC Ally Demon Stats&lt;br /&gt;
|level=53&lt;br /&gt;
|hp=476&lt;br /&gt;
|mp=94&lt;br /&gt;
|st=23&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=[[Occult Auction]] Last Day 14:00&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=Ferocious&lt;br /&gt;
|bid=5200{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄5100&amp;lt;br&amp;gt;{{star|5}}: ♄5400}}&lt;br /&gt;
|buy=15600{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄15300&amp;lt;br&amp;gt;{{star|5}}: ♄16200}}&lt;br /&gt;
|type=Dog, Non-human&lt;br /&gt;
|cost=12517&lt;br /&gt;
|hpmod=7&lt;br /&gt;
|mpmod=1.5&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=.5&lt;br /&gt;
|fire=Rf&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|elec=St&lt;br /&gt;
|elecfrac=.5&lt;br /&gt;
|skill={{Skill|DeSu1OC|Maragidyne|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Hero Soul|54}}&lt;br /&gt;
{{Skill|DeSu1OC|+Paralyze|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu1OC|Retaliate|{{star|3}}+}}&lt;br /&gt;
{{Skill|DeSu1OC|Deathbound|{{star|5}}}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1OC Header|demon=Cerberus|rank=Occult|type=Dog, Non-human|listing=Last Day 14:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=Pet Cerberus&lt;br /&gt;
|lvlow=53&lt;br /&gt;
|stlow=22|stlowchange=down&lt;br /&gt;
|malow=10&lt;br /&gt;
|vilow=15&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=30|bidlow=5100|buylow=15300&lt;br /&gt;
|cmdlow=[[Maragidyne]]&lt;br /&gt;
|psvlow=[[Hero Soul]] / [[+Paralyze]]&lt;br /&gt;
|namemid=Cerberus&lt;br /&gt;
|lvmid=53&lt;br /&gt;
|stmid=23&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=15&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=25|bidmid=5200|buymid=15600&lt;br /&gt;
|cmdmid=[[Maragidyne]]&lt;br /&gt;
|psvmid=[[Hero Soul]] / [[Retaliate]]&lt;br /&gt;
|starhigh=5|namehigh=Hell&#039;s Guard&lt;br /&gt;
|lvhigh=54|lvhighchange=up&lt;br /&gt;
|sthigh=24|sthighchange=up&lt;br /&gt;
|mahigh=11|mahighchange=up&lt;br /&gt;
|vihigh=15&lt;br /&gt;
|aghigh=22|aghighchange=up&lt;br /&gt;
|chancehigh=25|bidhigh=5400|buyhigh=16200&lt;br /&gt;
|cmdhigh=[[Maragidyne]] / [[Deathbound]]&lt;br /&gt;
|psvhigh=[[Hero Soul]] / [[Retaliate]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=58&lt;br /&gt;
|hp=525&lt;br /&gt;
|mp=103&lt;br /&gt;
|st=25&lt;br /&gt;
|ma=11&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=[[Occult Auction]] Saturday 19:00&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=6500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄5900&amp;lt;br&amp;gt;{{star|5}}: ♄7800&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1970&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄7650}}&lt;br /&gt;
|buy=19500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄17700&amp;lt;br&amp;gt;{{star|5}}: ♄23400}}&lt;br /&gt;
|cost=14543&lt;br /&gt;
|hpmod=7&lt;br /&gt;
|mpmod=1.5&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=.5&lt;br /&gt;
|fire=Rf&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|elec=St&lt;br /&gt;
|elecfrac=.5&lt;br /&gt;
|skill={{Skill|DeSu2|Hero Soul|-}}&lt;br /&gt;
{{Skill|DeSu2|Maragi|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2|Agidyne|{{star|3}}}}&lt;br /&gt;
{{Skill|DeSu2|Deathbound|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Life Stream|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Multi-Strike|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Pierce|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Free Leap|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Cerberus|rank=Occult|listing=Saturday 19:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=?&lt;br /&gt;
|lvlow=58&lt;br /&gt;
|stlow=25&lt;br /&gt;
|malow=11&lt;br /&gt;
|vilow=14|vilowchange=down&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=20|bidlow=5900|buylow=17700&lt;br /&gt;
|cmdlow=[[Maragi]]&lt;br /&gt;
|psvlow=[[Hero Soul]]&lt;br /&gt;
|namemid=Bloodthirsty Hound&lt;br /&gt;
|lvmid=58&lt;br /&gt;
|stmid=25&lt;br /&gt;
|mamid=11&lt;br /&gt;
|vimid=17&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=30|bidmid=6500|buymid=19500&lt;br /&gt;
|cmdmid=[[Agidyne]]&lt;br /&gt;
|psvmid=[[Hero Soul]]&lt;br /&gt;
|starhigh=5|namehigh=Wild Hound&lt;br /&gt;
|lvhigh=58&lt;br /&gt;
|sthigh=25&lt;br /&gt;
|mahigh=13|mahighchange=up&lt;br /&gt;
|vihigh=19|vihighchange=up&lt;br /&gt;
|aghigh=21&lt;br /&gt;
|chancehigh=30|bidhigh=7800|buyhigh=23400&lt;br /&gt;
|cmdhigh=[[Deathbound]]&lt;br /&gt;
|psvhigh=[[Hero Soul]] / [[Life Stream]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1970&lt;br /&gt;
|cmdspecial1=[[Deathbound]]&lt;br /&gt;
|psvspecial1=[[Hero Soul]] / [[Life Stream]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=60|lvspecial2change=up&lt;br /&gt;
|stspecial2=27|stspecial2change=up&lt;br /&gt;
|maspecial2=12|maspecial2change=up&lt;br /&gt;
|vispecial2=17&lt;br /&gt;
|agspecial2=23|agspecial2change=up&lt;br /&gt;
|bidspecial2=7650&lt;br /&gt;
|cmdspecial2=[[Multi-Strike]] / [[Deathbound]]&lt;br /&gt;
|psvspecial2=[[Hero Soul]] / [[Pierce]] / [[Life Stream]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu1OC Cerberus Sprite&lt;br /&gt;
|level=58&lt;br /&gt;
|hp=525&lt;br /&gt;
|mp=103&lt;br /&gt;
|st=25&lt;br /&gt;
|ma=11&lt;br /&gt;
|vi=17&lt;br /&gt;
|ag=21&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Occult Auction]] Saturday 19:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Occult Auction]] Last Day start&lt;br /&gt;
|race=Beast&lt;br /&gt;
|speech=?&lt;br /&gt;
|bid=6500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄5900&amp;lt;br&amp;gt;{{star|5}}: ♄7800&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄1970&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄7650}}&lt;br /&gt;
|buy=19500{{Exp|For {{star|3}}. For others:&amp;lt;br&amp;gt;{{star|2}}: ♄17700&amp;lt;br&amp;gt;{{star|5}}: ♄23400}}&lt;br /&gt;
|cost=14543&lt;br /&gt;
|hpmod=7&lt;br /&gt;
|mpmod=1.5&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=2&lt;br /&gt;
|vigrowth=3&lt;br /&gt;
|aggrowth=5&lt;br /&gt;
|phys=St&lt;br /&gt;
|physfrac=.5&lt;br /&gt;
|fire=Rf&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|icefrac=1.5&lt;br /&gt;
|elec=St&lt;br /&gt;
|elecfrac=.5&lt;br /&gt;
|skill={{Skill|DeSu2RB|Hero Soul|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Maragi|{{star|2}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Agidyne|{{star|3}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Deathbound|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Life Stream|{{star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Multi-Strike|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Pierce|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Free Leap|-}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Cerberus|rank=Occult|listingsep=Saturday 19:00|listingtri=Last Day start}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=2|namelow=?&lt;br /&gt;
|lvlow=58&lt;br /&gt;
|stlow=25&lt;br /&gt;
|malow=11&lt;br /&gt;
|vilow=14|vilowchange=down&lt;br /&gt;
|aglow=21&lt;br /&gt;
|chancelow=20|bidlow=5900|buylow=17700&lt;br /&gt;
|cmdlow=[[Maragi]]&lt;br /&gt;
|psvlow=[[Hero Soul]]&lt;br /&gt;
|namemid=Bloodthirsty Hound&lt;br /&gt;
|lvmid=58&lt;br /&gt;
|stmid=25&lt;br /&gt;
|mamid=11&lt;br /&gt;
|vimid=17&lt;br /&gt;
|agmid=21&lt;br /&gt;
|chancemid=30|bidmid=6500|buymid=19500&lt;br /&gt;
|cmdmid=[[Agidyne]]&lt;br /&gt;
|psvmid=[[Hero Soul]]&lt;br /&gt;
|starhigh=5|namehigh=Wild Hound&lt;br /&gt;
|lvhigh=58&lt;br /&gt;
|sthigh=25&lt;br /&gt;
|mahigh=13|mahighchange=up&lt;br /&gt;
|vihigh=19|vihighchange=up&lt;br /&gt;
|aghigh=21&lt;br /&gt;
|chancehigh=30|bidhigh=7800|buyhigh=23400&lt;br /&gt;
|cmdhigh=[[Deathbound]]&lt;br /&gt;
|psvhigh=[[Hero Soul]] / [[Life Stream]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=1970&lt;br /&gt;
|cmdspecial1=[[Deathbound]]&lt;br /&gt;
|psvspecial1=[[Hero Soul]] / [[Life Stream]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=60|lvspecial2change=up&lt;br /&gt;
|stspecial2=27|stspecial2change=up&lt;br /&gt;
|maspecial2=12|maspecial2change=up&lt;br /&gt;
|vispecial2=17&lt;br /&gt;
|agspecial2=23|agspecial2change=up&lt;br /&gt;
|bidspecial2=7650&lt;br /&gt;
|cmdspecial2=[[Multi-Strike]] / [[Deathbound]]&lt;br /&gt;
|psvspecial2=[[Hero Soul]] / [[Pierce]] / [[Life Stream]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats/Documentation&amp;diff=414663</id>
		<title>Template:DCBR Ally Demon Stats/Documentation</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats/Documentation&amp;diff=414663"/>
		<updated>2026-09-07T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
Stat table to document the stats of ally Demons in {{Link|Game|DCBR}}.&lt;br /&gt;
&lt;br /&gt;
For the stats of enemy encounters, use [[Template:DCBR Enemy Demon Stats]] instead.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.&lt;br /&gt;
&lt;br /&gt;
Parameters that are non-applicable to the subject, such as evolutions, should be omitted from usage.&lt;br /&gt;
&lt;br /&gt;
===Parameter Explanation===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name= Name; defaults to {{PAGENAME}}&lt;br /&gt;
|img= Image subject name; defaults to the Demon&#039;s name&lt;br /&gt;
|race= Race; use only the race&#039;s name&lt;br /&gt;
|raceredirect= Redirects the Race&#039;s link to another page or section&lt;br /&gt;
|class= Class; Common, Elite, General or King&lt;br /&gt;
|type= Type; Fire, Water, Earth, Metal, Wood, Sun or Moon&lt;br /&gt;
|level= Level&lt;br /&gt;
|location= Encounter location or obtain method&lt;br /&gt;
|speech= The Demon&#039;s Speech Pattern&lt;br /&gt;
|fuseable= Can the Demon be created by fusion?&lt;br /&gt;
|fusionexp= How much EXP this Demon gives when used in Partner Fusion&lt;br /&gt;
|basevalue= Base Value for Mixed-Blood Fusion&lt;br /&gt;
|addvalue= Add Value for Mixed-Blood Fusion&lt;br /&gt;
|evolvefrom= The Demon that evolves into this Demon, if any&lt;br /&gt;
|frommethod= How the evolvefrom Demon evolves into this Demon&lt;br /&gt;
|evolveto= The Demon that this Demon evolves into, if any&lt;br /&gt;
|tomethod= How this Demon evolves into the evolveto Demon&lt;br /&gt;
|skills= Known and learnable skills; use {{Skill}} to add skills&lt;br /&gt;
|combo= Combos this Demon can perform; use {{Skill}} for each combo and link to each Demon&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;name&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; not used when parameter is omitted. By default, the template will automatically render the Demon&#039;s name the same as the article name. Use the name parameter if the Demon&#039;s name differs in-game or if the article title has a discriminator in it.&lt;br /&gt;
&lt;br /&gt;
If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the name and img parameters must be used.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;img&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; not used when parameter is omitted. By default, the template will automatically add the Demon&#039;s icon as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:DCBR GBC {{{name}}} Sprite.png]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. The img parameter inputs a different subject name to call the icon from. This should be used if the Demon&#039;s name differs from the file name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;race, raceredirect&amp;lt;/center&amp;gt;&lt;br /&gt;
| Displays and automatically links to the Demon&#039;s Race by name. Race can be viewed in the Demon&#039;s status screen or in the Devil Database.&lt;br /&gt;
&lt;br /&gt;
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race will therefore become the link&#039;s display name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;type&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Demon&#039;s type; one of Fire, Water, Earth, Metal, Wood, Sun or Moon. This also automatically sets the Demon&#039;s resistances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;location&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain.&lt;br /&gt;
&lt;br /&gt;
As per the [[Guidelines:Gameplay#Locations|Gameplay guidelines on locations]], if locations differ between &#039;&#039;Black Book&#039;&#039; and &#039;&#039;Red Book&#039;&#039;, they should be displayed on separate lines. Read the guidelines for more information.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;fusionexp&amp;lt;/center&amp;gt;&lt;br /&gt;
| How much EXP is given to the player&#039;s Partner Demon when this Demon is used for Partner Fusion. This is six times the amount of EXP displayed on the Demon&#039;s Status screen, which is the amount of EXP the Demon gives when defeated in battle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;fuseable&amp;lt;/center&amp;gt;&lt;br /&gt;
| Whether this Demon can be created through Racial Fusion or Mixed-Blood Fusion.&lt;br /&gt;
&lt;br /&gt;
If both types can create the Demon (including if there are actually no possible combinations that can result in this Demon), use [[Template:Y]]. If neither type can, use [[Template:N]]. If the Demon can only be created by one of the fusion types, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Rst|ne}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and specify in the location parameter.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;basevalue, addvalue&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Base Value and Add Value when using this Demon as the first or second Demon in Mixed-Blood Fusion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;evolvefrom, evolveto&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Demon that evolves into this Demon, and the Demon that this Demon evolves into, respectively.&lt;br /&gt;
&lt;br /&gt;
The template automatically surrounds the strings in these parameters in square brackets to create a link. If the link would point to the incorrect page, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to change the display name (for example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;evolvefrom= Page Name{{!}}Display Name&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;frommethod, tomethod&amp;lt;/center&amp;gt;&lt;br /&gt;
| The method by which this Demon is evolved into, and the method by which this Demon evolves, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;skills&amp;lt;/center&amp;gt;&lt;br /&gt;
| This Demon&#039;s skill list. Use [[Template:Skill]] for each one.&lt;br /&gt;
&lt;br /&gt;
For skills that are only available from creating the Demon via Racial Fusion or Pure-Blood Fusion (these being the fourth skill on most Demons), the parameter under the &amp;quot;Learned&amp;quot; column should display &amp;quot;Fusion&amp;quot;. For skills that are only learned via Pure-Blood Fusion (these being the fifth and sixth skills on most Demons), the parameter should display &amp;quot;Pure-Blood Fusion&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;combo&amp;lt;/center&amp;gt;&lt;br /&gt;
| Combos that this Demon can perform. Use [[Template:Skill]] for each one.&lt;br /&gt;
&lt;br /&gt;
The parameter under the &amp;quot;Demons&amp;quot; column should link to the Demon(s) that perform the Combo with this Demon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
;All parameters&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=&lt;br /&gt;
|img=&lt;br /&gt;
|race=&lt;br /&gt;
|raceredirect=&lt;br /&gt;
|class=&lt;br /&gt;
|type=&lt;br /&gt;
|level=&lt;br /&gt;
|location=&lt;br /&gt;
|speech=&lt;br /&gt;
|fuseable=&lt;br /&gt;
|fusionexp=&lt;br /&gt;
|basevalue=&lt;br /&gt;
|addvalue=&lt;br /&gt;
|evolvefrom=&lt;br /&gt;
|frommethod=&lt;br /&gt;
|evolveto=&lt;br /&gt;
|tomethod=&lt;br /&gt;
|skills=&lt;br /&gt;
|combo=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template Documentation]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats/Documentation&amp;diff=414662</id>
		<title>Template:DCBR Ally Demon Stats/Documentation</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Template:DCBR_Ally_Demon_Stats/Documentation&amp;diff=414662"/>
		<updated>2026-09-07T16:56:53Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;==Purpose== Stat table to document the stats of ally Demons in {{Link|Game|DCBR}}.  For the stats of enemy encounters, use Template:DCBR Enemy Demon Stats instead.  ==Usage== Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
Stat table to document the stats of ally Demons in {{Link|Game|DCBR}}.&lt;br /&gt;
&lt;br /&gt;
For the stats of enemy encounters, use [[Template:DCBR Enemy Demon Stats]] instead.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the [[Guidelines:Gameplay|Gameplay guidelines]] for full instruction on using stat tables and tabs.&lt;br /&gt;
&lt;br /&gt;
Parameters that are non-applicable to the subject, such as evolutions, should be omitted from usage.&lt;br /&gt;
&lt;br /&gt;
===Parameter Explanation===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name= Name; defaults to {{PAGENAME}}&lt;br /&gt;
|img= Image subject name; defaults to the Demon&#039;s name&lt;br /&gt;
|race= Race; use only the race&#039;s name&lt;br /&gt;
|raceredirect= Redirects the Race&#039;s link to another page or section&lt;br /&gt;
|class= Class; Common, Elite, General or King&lt;br /&gt;
|type= Type; Fire, Water, Earth, Metal, Wood, Sun or Moon&lt;br /&gt;
|level= Level&lt;br /&gt;
|location= Encounter location or obtain method&lt;br /&gt;
|speech= The Demon&#039;s Speech Pattern&lt;br /&gt;
|fuseable= Can the Demon be created by fusion?&lt;br /&gt;
|fusionexp= How much EXP this Demon gives when used in Partner Fusion&lt;br /&gt;
|basevalue= Base Value for Mixed-Blood Fusion&lt;br /&gt;
|addvalue= Add Value for Mixed-Blood Fusion&lt;br /&gt;
|evolvefrom= The Demon that evolves into this Demon, if any&lt;br /&gt;
|frommethod= How the evolvefrom Demon evolves into this Demon&lt;br /&gt;
|evolveto= The Demon that this Demon evolves into, if any&lt;br /&gt;
|tomethod= How this Demon evolves into the evolveto Demon&lt;br /&gt;
|skills= Known and learnable skills; use {{Skill}} to add skills&lt;br /&gt;
|combo= Combos this Demon can perform; use {{Skill}} for each combo and link to each Demon&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;name&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; not used when parameter is omitted. By default, the template will automatically render the Demon&#039;s name the same as the article name. Use the name parameter if the Demon&#039;s name differs in-game or if the article title has a discriminator in it.&lt;br /&gt;
&lt;br /&gt;
If the stat table is to be [[Guidelines:Gameplay#Transcluding Sections|transcluded]] onto another page, then the name and img parameters must be used.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;img&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; not used when parameter is omitted. By default, the template will automatically add the Demon&#039;s icon as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:DCBR GBC {{{name}}} Sprite.png]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. The img parameter inputs a different subject name to call the icon from. This should be used if the Demon&#039;s name differs from the file name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;race, raceredirect&amp;lt;/center&amp;gt;&lt;br /&gt;
| Displays and automatically links to the Demon&#039;s Race by name. Race can be viewed in the Demon&#039;s status screen or in the Devil Database.&lt;br /&gt;
&lt;br /&gt;
If the Race has a different name in-game from the article or if the title has a discriminator in it, use raceredirect= to redirect the link to the appropriate Race page or section. The Race name entered in race will therefore become the link&#039;s display name.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;type&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Demon&#039;s type; one of Fire, Water, Earth, Metal, Wood, Sun or Moon. This also automatically sets the Demon&#039;s resistances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;location&amp;lt;/center&amp;gt;&lt;br /&gt;
| Optional; does not display when parameter is omitted. Displays where the Demon can be found or how to obtain.&lt;br /&gt;
&lt;br /&gt;
As per the [[Guidelines:Gameplay#Locations|Gameplay guidelines on locations]], if locations differ between &#039;&#039;Black Book&#039;&#039; and &#039;&#039;Red Book&#039;&#039;, they should be displayed on separate lines. Read the guidelines for more information.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;fusionexp&amp;lt;/center&amp;gt;&lt;br /&gt;
| How much EXP is given to the player&#039;s Partner Demon when this Demon is used for Partner Fusion. This is six times the amount of EXP displayed on the Demon&#039;s Status screen, which is the amount of EXP the Demon gives when defeated in battle.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;fuseable&amp;lt;/center&amp;gt;&lt;br /&gt;
| Whether this Demon can be created through Racial Fusion or Mixed-Blood Fusion.&lt;br /&gt;
&lt;br /&gt;
If both types can create the Demon (including if there are actually no possible combinations that can result in this Demon), use [[Template:Y]]. If neither type can, use [[Template:N]]. If the Demon can only be created by one of the fusion types, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Rst|ne}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and specify in the location parameter.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;basevalue, addvalue&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Base Value and Add Value when using this Demon as the first or second Demon in Mixed-Blood Fusion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;evolvefrom, evolveto&amp;lt;/center&amp;gt;&lt;br /&gt;
| The Demon that evolves into this Demon, and the Demon that this Demon evolves into, respectively.&lt;br /&gt;
&lt;br /&gt;
The template automatically surrounds the strings in these parameters in square brackets to create a link. If the link would point to the incorrect page, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to change the display name (for example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;evolvefrom= Page Name{{!}}Display Name&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;frommethod, tomethod&amp;lt;/center&amp;gt;&lt;br /&gt;
| The method by which this Demon is evolved into, and the method by which this Demon evolves, respectively.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;skills&amp;lt;/center&amp;gt;&lt;br /&gt;
| This Demon&#039;s skill list. Use [[Template:Skill]] for each one.&lt;br /&gt;
&lt;br /&gt;
For skills that are only available from creating the Demon via Racial Fusion or Pure-Blood Fusion (these being the fourth skill on most Demons), the parameter under the &amp;quot;Learned&amp;quot; column should display &amp;quot;Fusion&amp;quot;. For skills that are only learned via Pure-Blood Fusion (these being the fifth and sixth skills on most Demons), the parameter should display &amp;quot;Pure-Blood Fusion&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;combo&amp;lt;/center&amp;gt;&lt;br /&gt;
| Combos that this Demon can perform. Use [[Template:Skill]] for each one.&lt;br /&gt;
&lt;br /&gt;
The parameter under the &amp;quot;Demons&amp;quot; column should link to the Demon(s) that perform the Combo with this Demon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
;All parameters&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=&lt;br /&gt;
|img=&lt;br /&gt;
|race=&lt;br /&gt;
|raceredirect=&lt;br /&gt;
|class=&lt;br /&gt;
|type=&lt;br /&gt;
|level=&lt;br /&gt;
|location=&lt;br /&gt;
|speech=&lt;br /&gt;
|fuseable=&lt;br /&gt;
|fusionexp=&lt;br /&gt;
|basevalue=&lt;br /&gt;
|addvalue=&lt;br /&gt;
|evolvefrom=&lt;br /&gt;
|frommethod=&lt;br /&gt;
|evolveto=&lt;br /&gt;
|tomethod=&lt;br /&gt;
|skills=&lt;br /&gt;
|combo=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Template Documentation]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Ammut&amp;diff=414342</id>
		<title>Ammut</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Ammut&amp;diff=414342"/>
		<updated>2026-09-07T01:53:28Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|DeSum Ammut Artwork.png|DeSum&lt;br /&gt;
|SH1 Ammut Artwork.png|SH1&lt;br /&gt;
|DCBR Ammut Artwork.png|DCBR&lt;br /&gt;
|active=SH1&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=アーマーン&lt;br /&gt;
|jamean=Aman&lt;br /&gt;
|origin=Egyptian culture&lt;br /&gt;
|race=[[Akuma (Race)|Akuma]]{{Exp App|DCBR, DCW}}&amp;lt;br&amp;gt;[[Beast]]{{Exp App|SMTSJ, SMTSJR, SMT4, SMT4A, SMTJ, Dx2, DeSum, SH1, SMTTC, KAD}}&amp;lt;br&amp;gt;[[Wilder]]{{Exp App|DeSu2, DeSu2RB}}&lt;br /&gt;
|alignment=Neutral-Neutral{{Exp App|SMTSJ, SMTSJR, SMT4, SMT4A, DeSum, SH1}}&lt;br /&gt;
|arcana=[[Tower (Arcana)|Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
Ammut, also spelled Ammit or Ahemait,{{Note|{{Translit|egy|𓂝𓅓𓄈𓅓𓏏𓏥𓀐|ꜥm-mwt}}}} is an ancient Egyptian goddess who plays a part in the judgement of the dead. According to chapter 125 of &#039;&#039;Book of the Dead&#039;&#039;, Ammut devours hearts heavy with sin on the scales. This prevents the deceased individual from passing into Aaru, condemning them to eternity in Duat, the world of the dead. She is depicted as a quadruped, possessing the head of a crocodile, the upper body of a lion, and the lower body of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
In Egyptian, her name &#039;&#039;{{lang|egy-Latn|ꜥm-mwt}}&#039;&#039; means &amp;quot;she who devours the dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Ammut&#039;s default depiction in the series is that of a red-eyed crocodile with the front legs of a lion and the hind legs of a hippopotamus. She stands upright with her mouth open to the sky, held in place by metal chains connecting to a collar around her neck.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|DeSum}}, Ammut is light brown with an olive green belly, gold front legs and dark brown back legs. The chains around her neck are dark gray. In {{Link|Game|SH1}}, Ammut&#039;s body is black, her belly is orange-brown, and the chains at her neck are gray; this version of Ammut is the one used throughout the series at large.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Sectionstub|type=Compendium|reason=Missing SMTSJR and SMTTC entries.}}&lt;br /&gt;
{{Compendium&lt;br /&gt;
|collapse=y&lt;br /&gt;
|smtsj=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|smt4a=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&amp;lt;br&amp;gt;When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|dx2=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life. His name means &amp;quot;the one who greedily devours&amp;quot;.&lt;br /&gt;
|desum={{DescTransl|出身地：エジプト&lt;br /&gt;
&lt;br /&gt;
エジプト神話の、ワニの頭、ライオンの前足、カバの後ろ足を持った魔物。&lt;br /&gt;
&lt;br /&gt;
エジプトでは、人間が死ぬとオシリス神の法廷に出廷して裁きを受けるとされる。死者の心臓は抜き出されて天秤の皿におかれ、死者が行った証言が真実かどうか判定される。&lt;br /&gt;
&lt;br /&gt;
天秤が傾くと、その心臓はそばに控えているアーマーンに与えられる。アーマーンはこれを大口で食らう。心臓を食われた死者は、もう二度と復活することができない。|Place of origin: Egypt&lt;br /&gt;
&lt;br /&gt;
A demon of Egyptian myth with the head of a crocodile, forelegs of a lion, and hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
In Egypt, when a human dies, they are summoned to the court of the god Osiris and receives judgment. Their heart is taken and placed on the plate of the scales, and the human&#039;s testimony is judged to be true or not.&lt;br /&gt;
&lt;br /&gt;
If the scales lower, the heart is given to Ammut, who lies in wait nearby, and eats it with its big mouth. The person whose heart was eaten can never again be revived.&lt;br /&gt;
}}&lt;br /&gt;
|sh1=A creature from Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, their heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|pq2=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a man dies and is judged by Osiris, his heart is weighed on a scale to judge whether or not he speaks the truth.&lt;br /&gt;
|dcbr={{DescTransl DCBR|ワニのあたまと　カバのアシをもつ　くいしんぼうな　デビル　わるいニンゲンの　タマシイをたべる|ワニの頭と　カバの足を持つ　食いしんぼうな　デビル　悪い人間の　タマシイを食べる|Has the head of a crocodile and the legs of a hippo. A gluttonous devil that eats the souls of evil humans.}}&lt;br /&gt;
|dcw={{DescTransl|ワニのあたまと　カバのアシをもつ　くいしんぼうな　デビル　わるいニンゲンの　タマシイをたべる|Has the head of a crocodile and the legs of a hippo. A gluttonous devil that eats the souls of evil humans.}}&lt;br /&gt;
|desu2=An Egyptian creature with the head of a crocodile, the front legs of a lion, and the hind legs of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
When humans die, their heart is weighed at the court of Osiris, deciding their fate. If the scales tip towards the heart, it is given to Ammut to eat. Those whose hearts are eaten cannot continue their journey toward immortality.&lt;br /&gt;
|desu2rb=An Egyptian creature with the head of a crocodile, the front legs of a lion, and the hind legs of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
When humans die, their heart is weighed at the court of Osiris, deciding their fate. If the scales tip towards the heart, it is given to Ammut to eat. Those whose hearts are eaten cannot continue their journey toward immortality.&lt;br /&gt;
|smttc=&lt;br /&gt;
|kad={{DescTransl|エジプト神話に登場する怪物。ワニの頭、獅子の前足、カバの後ろ足を持つ。&lt;br /&gt;
&lt;br /&gt;
出身地：エジプト&amp;lt;br&amp;gt;アーマーンは、エジプトに伝わる死後の裁判として有名な「死者の書」に登場する怪物で、死者がオシリス神により「魂の裁判」を受けるとされる裁判場にいるとされている。アヌビス神の側で裁判の様子を記録するトト神の背後に控えており、天秤の上に乗せられた死者の心臓と真理の女神マアトの羽根がつりあわなかった場合、このアーマーンが死者を食べると言われている。アーマーンに食われた死者は、永久に現世に復活することができないと言われる。|A monster appearing in Egyptian myth. Has the head of a crocodile, the forefeet of a lion and the hind feet of a hippo.&lt;br /&gt;
&lt;br /&gt;
Place of origin: Egypt&amp;lt;br&amp;gt;Ammut is a monster who became known in Egypt as a judge of the dead after its appearance in the &amp;quot;Book of the Dead&amp;quot;, where the dead are said to receive the trial known as the &amp;quot;Judgment of the Soul&amp;quot; from the god Osiris. Beside the god Anubis, the god Thoth recorded the circumstances of the trial in the background. It was said that, in the event that the heart of the dead was not balanced with the feather of the goddess of truth, Maat, on the scales, Ammut would eat the dead. The dead eaten by Ammut were said to be unable to be revived into this world for eternity.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Link|Book|KKW6}} claims that the Japanese name Aman (アーマーン) is another name for it, meaning &#039;Devourer&#039;.&amp;lt;ref&amp;gt;{{Cite Book|quote=エジプト神話の幻獣アメミットの別称。名前の意味は「貪り食うもの」。 |translquote=A mythical beast from Egyptian myth, also named Amemit. Its name means &amp;quot;Devourer&amp;quot;.|chapter=Exposition |book=Kazuma Kaneko Works VI |author= |publisher=Shinkigensha |lang=Japanese |volume= |edition= |page=p. 25 |transl= |isbn= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Ammut&lt;br /&gt;
|ja=アーマーン&lt;br /&gt;
|jaR=Āmān&lt;br /&gt;
|jaM=Aman. Corruption of Ammut.&lt;br /&gt;
|ja2=アーマン&lt;br /&gt;
|jaE2={{Exp App|DCBR,DCW}}&lt;br /&gt;
|jaR2=Āman&lt;br /&gt;
|jaM2=Aman. Corruption of Ammut.&lt;br /&gt;
|ko=아망&lt;br /&gt;
|koR=Amang&lt;br /&gt;
|koM=Aman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeSum Ammut Artwork.png|Artwork from {{Link|Game|DeSum}}&lt;br /&gt;
SH1 Ammut Artwork.png|Artwork from {{Link|Game|SH1}}&lt;br /&gt;
DCBR Ammut Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
DSAZ Ammut Render.png|Render from {{Link|Game|DSAZ}}&lt;br /&gt;
SMT4 Ammut Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
DeSum SAT Ammut Sprite.png|Sprite from the [[Sega Saturn]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
SH1 PS Ammut Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
SH1 3DS Ammut Sprite.png|Sprite from the [[Nintendo 3DS]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
DCBR GBC Ammut Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCBR PS Ammut Sprite.png|Sprite from the PlayStation version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW Ammut Sprite.png|Sprite from {{Link|Game|DCW}}&lt;br /&gt;
DeSu2 Ammut Sprite.png|Sprite from {{Link|Game|DeSu2}}&lt;br /&gt;
DeSu2RB Ammut Sprite.png|Sprite from {{Link|Game|DeSu2RB}}&lt;br /&gt;
SMTTC Ammut Sprite.png|Sprite from {{Link|Game|SMTTC}}&lt;br /&gt;
Dx2 Ammut Portrait Graphic.png|Portrait graphic from {{Link|Game|Dx2}}&lt;br /&gt;
PQ2 Ammut Graphic.png|Graphic from {{Link|Game|PQ2}}&lt;br /&gt;
DeSu2 Ammut Icon.png|Icon from &#039;&#039;Devil Survivor 2&#039;&#039;&lt;br /&gt;
DeSu2RB Ammut Graphic.png|Graphic from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DeSu2RB Ammut Icon.png|Icon from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DCMK Ammut TD-048 Card.png|Card TD-048 from {{Link|Cards|DCMK}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Egyptian Culture]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Guardians in Shin Megami Tensei: J]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Demons in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Personas in Persona Q2: New Cinema Labyrinth]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2: Record Breaker]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei Trading Card: Card Summoner]]&lt;br /&gt;
[[Category:Demons in Kētai Akuma Densho]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Ammut&amp;diff=414340</id>
		<title>Ammut</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Ammut&amp;diff=414340"/>
		<updated>2026-09-07T01:50:53Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Split into gameplay page, added translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|DeSum Ammut Artwork.png|DeSum&lt;br /&gt;
|SH1 Ammut Artwork.png|SH1&lt;br /&gt;
|DCBR Ammut Artwork.png|DCBR&lt;br /&gt;
|active=SH1&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=アーマーン&lt;br /&gt;
|jamean=Aman&lt;br /&gt;
|origin=Egyptian culture&lt;br /&gt;
|race=[[Akuma (Race)|Akuma]]{{Exp App|DCBR, DCW}}&amp;lt;br&amp;gt;[[Beast]]{{Exp App|SMTSJ, SMTSJR, SMT4, SMT4A, SMTJ, Dx2, DeSum, SH1, SMTTC, KAD}}&amp;lt;br&amp;gt;[[Wilder]]{{Exp App|DeSu2, DeSu2RB}}&lt;br /&gt;
|alignment=Neutral-Neutral{{Exp App|SMTSJ, SMTSJR, SMT4, SMT4A, DeSum, SH1}}&lt;br /&gt;
|arcana=[[Tower (Arcana)|Tower]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
Ammut, also spelled Ammit or Ahemait,{{Note|{{Translit|egy|𓂝𓅓𓄈𓅓𓏏𓏥𓀐|ꜥm-mwt}}}} is an ancient Egyptian goddess who plays a part in the judgement of the dead. According to chapter 125 of &#039;&#039;Book of the Dead&#039;&#039;, Ammut devours hearts heavy with sin on the scales. This prevents the deceased individual from passing into Aaru, condemning them to eternity in Duat, the world of the dead. She is depicted as a quadruped, possessing the head of a crocodile, the upper body of a lion, and the lower body of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
In Egyptian, her name &#039;&#039;{{lang|egy-Latn|ꜥm-mwt}}&#039;&#039; means &amp;quot;she who devours the dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Ammut&#039;s default depiction in the series is that of a red-eyed crocodile with the front legs of a lion and the hind legs of a hippopotamus. She stands upright with her mouth open to the sky, held in place by metal chains connecting to a collar around her neck.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|DeSum}}, Ammut is light brown with an olive green belly, gold front legs and dark brown back legs. The chains around her neck are dark gray. In {{Link|Game|SH1}}, Ammut&#039;s body is black, her belly is orange-brown, and the chains at her neck are gray; this version of Ammut is the one used throughout the series at large.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Sectionstub|type=Compendium|reason=Missing SMTSJR and SMTTC entries.}}&lt;br /&gt;
{{Compendium&lt;br /&gt;
|collapse=y&lt;br /&gt;
|smtsj=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|smt4a=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo.&amp;lt;br&amp;gt;When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|dx2=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, the heart is given to Ammut to devour, denying the dead of eternal life. His name means &amp;quot;the one who greedily devours&amp;quot;.&lt;br /&gt;
|desum={{DescTransl|出身地：エジプト&lt;br /&gt;
&lt;br /&gt;
エジプト神話の、ワニの頭、ライオンの前足、カバの後ろ足を持った魔物。&lt;br /&gt;
&lt;br /&gt;
エジプトでは、人間が死ぬとオシリス神の法廷に出廷して裁きを受けるとされる。死者の心臓は抜き出されて天秤の皿におかれ、死者が行った証言が真実かどうか判定される。&lt;br /&gt;
&lt;br /&gt;
天秤が傾くと、その心臓はそばに控えているアーマーンに与えられる。アーマーンはこれを大口で食らう。心臓を食われた死者は、もう二度と復活することができない。|Place of origin: Egypt&lt;br /&gt;
&lt;br /&gt;
A demon of Egyptian myth with the head of a crocodile, forelegs of a lion, and hind legs of a hippo.&lt;br /&gt;
&lt;br /&gt;
In Egypt, when a human dies, they are summoned to the court of the god Osiris and receives judgment. Their heart is taken and placed on the plate of the scales, and the human&#039;s testimony is judged to be true or not.&lt;br /&gt;
&lt;br /&gt;
If the scales lower, the heart is given to Ammut, who lies in wait nearby, and eats it with its big mouth. The person whose heart was eaten can never again be revived.&lt;br /&gt;
}}&lt;br /&gt;
|sh1=A creature from Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a person dies, he must be judged by Osiris. His heart is weighed on a scale, and if the heart is heavier than the feather of truth, their heart is given to Ammut to devour, denying the dead of eternal life.&lt;br /&gt;
|pq2=A creature of Egyptian lore with the head of a crocodile, the front legs of a lion, and the hind legs of a hippo. When a man dies and is judged by Osiris, his heart is weighed on a scale to judge whether or not he speaks the truth.&lt;br /&gt;
|dcbr={{DescTransl DCBR|ワニのあたまと　カバのアシをもつ　くいしんぼうな　デビル　わるいニンゲンの　タマシイをたべる|ワニの頭と　カバの足を持つ　食いしんぼうな　デビル　悪い人間の　タマシイを食べる|Has the head of a crocodile and the legs of a hippo. A gluttonous devil that eats the souls of evil humans.}}&lt;br /&gt;
|dcw={{DescTransl|ワニのあたまと　カバのアシをもつ　くいしんぼうな　デビル　わるいニンゲンの　タマシイをたべる|Has the head of a crocodile and the legs of a hippo. A gluttonous devil that eats the souls of evil humans.}}&lt;br /&gt;
|desu2=An Egyptian creature with the head of a crocodile, the front legs of a lion, and the hind legs of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
When humans die, their heart is weighed at the court of Osiris, deciding their fate. If the scales tip towards the heart, it is given to Ammut to eat. Those whose hearts are eaten cannot continue their journey toward immortality.&lt;br /&gt;
|desu2rb=An Egyptian creature with the head of a crocodile, the front legs of a lion, and the hind legs of a hippopotamus.&lt;br /&gt;
&lt;br /&gt;
When humans die, their heart is weighed at the court of Osiris, deciding their fate. If the scales tip towards the heart, it is given to Ammut to eat. Those whose hearts are eaten cannot continue their journey toward immortality.&lt;br /&gt;
|smttc=&lt;br /&gt;
|kad={{DescTransl|エジプト神話に登場する怪物。ワニの頭、獅子の前足、カバの後ろ足を持つ。&lt;br /&gt;
&lt;br /&gt;
出身地：エジプト&amp;lt;br&amp;gt;アーマーンは、エジプトに伝わる死後の裁判として有名な「死者の書」に登場する怪物で、死者がオシリス神により「魂の裁判」を受けるとされる裁判場にいるとされている。アヌビス神の側で裁判の様子を記録するトト神の背後に控えており、天秤の上に乗せられた死者の心臓と真理の女神マアトの羽根がつりあわなかった場合、このアーマーンが死者を食べると言われている。アーマーンに食われた死者は、永久に現世に復活することができないと言われる。|Place of origin: Egypt&amp;lt;br&amp;gt;Ammut is a monster who became known in Egypt as a judge of the dead after its appearance in the &amp;quot;Book of the Dead&amp;quot;, where the dead are said to receive the trial known as the &amp;quot;Judgment of the Soul&amp;quot; from the god Osiris. Beside the god Anubis, the god Thoth recorded the circumstances of the trial in the background. It was said that, in the event that the heart of the dead was not balanced with the feather of the goddess of truth, Maat, on the scales, Ammut would eat the dead. The dead eaten by Ammut were said to be unable to be revived into this world for eternity.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Link|Book|KKW6}} claims that the Japanese name Aman (アーマーン) is another name for it, meaning &#039;Devourer&#039;.&amp;lt;ref&amp;gt;{{Cite Book|quote=エジプト神話の幻獣アメミットの別称。名前の意味は「貪り食うもの」。 |translquote=A mythical beast from Egyptian myth, also named Amemit. Its name means &amp;quot;Devourer&amp;quot;.|chapter=Exposition |book=Kazuma Kaneko Works VI |author= |publisher=Shinkigensha |lang=Japanese |volume= |edition= |page=p. 25 |transl= |isbn= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Ammut&lt;br /&gt;
|ja=アーマーン&lt;br /&gt;
|jaR=Āmān&lt;br /&gt;
|jaM=Aman. Corruption of Ammut.&lt;br /&gt;
|ja2=アーマン&lt;br /&gt;
|jaE2={{Exp App|DCBR,DCW}}&lt;br /&gt;
|jaR2=Āman&lt;br /&gt;
|jaM2=Aman. Corruption of Ammut.&lt;br /&gt;
|ko=아망&lt;br /&gt;
|koR=Amang&lt;br /&gt;
|koM=Aman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeSum Ammut Artwork.png|Artwork from {{Link|Game|DeSum}}&lt;br /&gt;
SH1 Ammut Artwork.png|Artwork from {{Link|Game|SH1}}&lt;br /&gt;
DCBR Ammut Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
DSAZ Ammut Render.png|Render from {{Link|Game|DSAZ}}&lt;br /&gt;
SMT4 Ammut Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
DeSum SAT Ammut Sprite.png|Sprite from the [[Sega Saturn]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
SH1 PS Ammut Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
SH1 3DS Ammut Sprite.png|Sprite from the [[Nintendo 3DS]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
DCBR GBC Ammut Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCBR PS Ammut Sprite.png|Sprite from the PlayStation version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW Ammut Sprite.png|Sprite from {{Link|Game|DCW}}&lt;br /&gt;
DeSu2 Ammut Sprite.png|Sprite from {{Link|Game|DeSu2}}&lt;br /&gt;
DeSu2RB Ammut Sprite.png|Sprite from {{Link|Game|DeSu2RB}}&lt;br /&gt;
SMTTC Ammut Sprite.png|Sprite from {{Link|Game|SMTTC}}&lt;br /&gt;
Dx2 Ammut Portrait Graphic.png|Portrait graphic from {{Link|Game|Dx2}}&lt;br /&gt;
PQ2 Ammut Graphic.png|Graphic from {{Link|Game|PQ2}}&lt;br /&gt;
DeSu2 Ammut Icon.png|Icon from &#039;&#039;Devil Survivor 2&#039;&#039;&lt;br /&gt;
DeSu2RB Ammut Graphic.png|Graphic from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DeSu2RB Ammut Icon.png|Icon from &#039;&#039;Devil Survivor 2: Record Breaker&#039;&#039;&lt;br /&gt;
DCMK Ammut TD-048 Card.png|Card TD-048 from {{Link|Cards|DCMK}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Egyptian Culture]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Guardians in Shin Megami Tensei: J]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Demons in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Personas in Persona Q2: New Cinema Labyrinth]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2]]&lt;br /&gt;
[[Category:Demons in Devil Survivor 2: Record Breaker]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei Trading Card: Card Summoner]]&lt;br /&gt;
[[Category:Demons in Kētai Akuma Densho]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Ammut&amp;diff=414322</id>
		<title>Gameplay:Ammut</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Ammut&amp;diff=414322"/>
		<updated>2026-09-07T01:14:14Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;This page covers gameplay information of {{PAGENAME}} across the {{Link|Series|MTF-}}.  =={{Link|Series|SMT-}}== ==={{Link|Game|SMT4}}=== {{SMT4 Ally Demon Stats |level=65 |race=Beast |hp=709 |mp=140 |st=88 |dx=78 |ma=61 |ag=71 |lu=58 |ice=wk |dark=nul |skills={{Skill|SMT4|Megaton Press|-}} {{Skill|SMT4|War Cry|-}} {{Skill|SMT4|Nihil Claw|66}} {{Skill|SMT4|Energy Drain|67}} }}  ==={{Link|Game|SMT4A}}=== {{Tabs |Enemy| {{SMT4A Enemy Demon Stats |level=64 |hp=1045 |mp=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[{{PAGENAME}}]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=65&lt;br /&gt;
|race=Beast&lt;br /&gt;
|hp=709&lt;br /&gt;
|mp=140&lt;br /&gt;
|st=88&lt;br /&gt;
|dx=78&lt;br /&gt;
|ma=61&lt;br /&gt;
|ag=71&lt;br /&gt;
|lu=58&lt;br /&gt;
|ice=wk&lt;br /&gt;
|dark=nul&lt;br /&gt;
|skills={{Skill|SMT4|Megaton Press|-}}&lt;br /&gt;
{{Skill|SMT4|War Cry|-}}&lt;br /&gt;
{{Skill|SMT4|Nihil Claw|66}}&lt;br /&gt;
{{Skill|SMT4|Energy Drain|67}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=64&lt;br /&gt;
|hp=1045&lt;br /&gt;
|mp=187&lt;br /&gt;
|st=94&lt;br /&gt;
|dx=57&lt;br /&gt;
|ma=41&lt;br /&gt;
|ag=61&lt;br /&gt;
|lu=71&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|gun=Rs&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|gunfrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|panic=3&lt;br /&gt;
|poison=0.5&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|saice=-3&lt;br /&gt;
|support=+2&lt;br /&gt;
|skills={{Skill|SMT4A|Energy Drain}}&lt;br /&gt;
{{Skill|SMT4A|War Cry}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=64&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Beast&lt;br /&gt;
|cost=43080&lt;br /&gt;
|hp=614&lt;br /&gt;
|mp=187&lt;br /&gt;
|st=97&lt;br /&gt;
|dx=60&lt;br /&gt;
|ma=44&lt;br /&gt;
|ag=64&lt;br /&gt;
|lu=74&lt;br /&gt;
|gun=Rs&lt;br /&gt;
|ice=Wk&lt;br /&gt;
|electric=Nu&lt;br /&gt;
|gunfrac=0.5&lt;br /&gt;
|icefrac=1.25&lt;br /&gt;
|panic=3&lt;br /&gt;
|poison=0.5&lt;br /&gt;
|saphysical=+3&lt;br /&gt;
|saice=-3&lt;br /&gt;
|support=+2&lt;br /&gt;
|skills={{Skill|SMT4A|Energy Drain|-}}&lt;br /&gt;
{{Skill|SMT4A|War Cry|-}}&lt;br /&gt;
{{Skill|SMT4A|Nihil Claw|65}}&lt;br /&gt;
{{Skill|SMT4A|Null Fire|66}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=46&lt;br /&gt;
|hp=384&lt;br /&gt;
|mp=158&lt;br /&gt;
|st=17&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=14&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Chinatown]]; [[Sewers (Seaside Park)]] B1F-B5F{{Exp|Not recruitable on B5F.}}; [[Sewers (Hibarigaoka)]] B1F-B3F&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=117&lt;br /&gt;
|size=L&lt;br /&gt;
|recruit=NE&lt;br /&gt;
|speech=Beast (Lower)&lt;br /&gt;
|drop=Onyx&lt;br /&gt;
|hit={{tt|0-1|87.5% chance}}&lt;br /&gt;
|moon=J&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Spiral Bite}}&lt;br /&gt;
{{Skill|DeSum|Eat Whole}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=46&lt;br /&gt;
|hp=384&lt;br /&gt;
|mp=158&lt;br /&gt;
|cp=44&lt;br /&gt;
|st=17&lt;br /&gt;
|in=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=14&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Chinatown]]; [[Sewers (Seaside Park)]] B1F-B4F; [[Sewers (Hibarigaoka)]] B1F-B3F&lt;br /&gt;
|race=Beast&lt;br /&gt;
|alignment=117&lt;br /&gt;
|personality=Wild&lt;br /&gt;
|inherit=Physical&lt;br /&gt;
|speech=Beast (Lower)&lt;br /&gt;
|mystic=Explosive Armor Ring&lt;br /&gt;
|hit={{tt|0-1|87.5% chance}}&lt;br /&gt;
|resist=52&lt;br /&gt;
|moon=J&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Spiral Bite}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Akuma&lt;br /&gt;
|raceredirect=Akuma (Race)&lt;br /&gt;
|class=Elite&lt;br /&gt;
|type=Moon&lt;br /&gt;
|level=8&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; [[Marble Land]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; [[Ice Land]]&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|basevalue=14&lt;br /&gt;
|addvalue=5&lt;br /&gt;
|fusionexp=174&lt;br /&gt;
|speech=Youth ♂&lt;br /&gt;
|hp=88&lt;br /&gt;
|mp=34&lt;br /&gt;
|at=11&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=8&lt;br /&gt;
|sp=7&lt;br /&gt;
|lu=10&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi|-}}&lt;br /&gt;
{{Skill|DCBR|Eat Whole|-}}&lt;br /&gt;
{{Skill|DCBR|Tarunda|-}}&lt;br /&gt;
{{Skill|DCBR|Poisma|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Paralama|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Agilao|Pure-Blood Fusion}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Twin Vise|[[Cerberus]] or [[Death Cerberus]]}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Akuma&lt;br /&gt;
|raceredirect=Akuma (Race)&lt;br /&gt;
|class=Elite&lt;br /&gt;
|type=Moon&lt;br /&gt;
|level=8&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; [[Marble Land]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; [[Ice Land]]&lt;br /&gt;
|experience=29&lt;br /&gt;
|macca=100&lt;br /&gt;
|speech=Youth ♂&lt;br /&gt;
|hp=88&lt;br /&gt;
|mp=34&lt;br /&gt;
|at=11&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=8&lt;br /&gt;
|sp=7&lt;br /&gt;
|lu=10&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Agi}}&lt;br /&gt;
{{Skill|DCBR|Eat Whole}}&lt;br /&gt;
{{Skill|DCBR|Tarunda}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=73&lt;br /&gt;
|hp=712&lt;br /&gt;
|mp=178&lt;br /&gt;
|st=32&lt;br /&gt;
|ma=16&lt;br /&gt;
|vi=26&lt;br /&gt;
|ag=15&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|unique=y&lt;br /&gt;
|cost=23525&lt;br /&gt;
|hpmod=7.2&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=3&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|skill={{Skill|DeSu2|Deathbound|-}}&lt;br /&gt;
|racial={{Skill|DeSu2|Devil Flash|-}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=73&lt;br /&gt;
|hp=712&lt;br /&gt;
|mp=178&lt;br /&gt;
|st=32&lt;br /&gt;
|ma=16&lt;br /&gt;
|vi=26&lt;br /&gt;
|ag=15&lt;br /&gt;
|location=[[Fusion]]-only&lt;br /&gt;
|race=Wilder&lt;br /&gt;
|unique=y&lt;br /&gt;
|cost=23525&lt;br /&gt;
|hpmod=7.2&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=6&lt;br /&gt;
|magrowth=3&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|skill={{Skill|DeSu2|Deathbound|-}}&lt;br /&gt;
|racial={{Skill|DeSu2|Devil Flash|-}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Diana_(Devil_Children)&amp;diff=414181</id>
		<title>Diana (Devil Children)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Diana_(Devil_Children)&amp;diff=414181"/>
		<updated>2026-09-06T20:53:44Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|series=dc}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|displaytitle=Diana (&#039;&#039;Devil Children&#039;&#039;)&lt;br /&gt;
|title=Diana&lt;br /&gt;
|image={{Media|DCBR Diana Artwork.png|DCBR}}&lt;br /&gt;
|jatitle=ダイアナ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=Original&lt;br /&gt;
|race=[[Boss (Race)|Boss]]&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=&lt;br /&gt;
|order=&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Diana&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|DC-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
Diana is original to the {{Link|Series|DC-}}.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Diana is a [[Petit Frost]] wearing a red winter hat with a green pom-pom, a red dress with a green collar and black buttons, and green shoes.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|name=Diana&lt;br /&gt;
|race=Boss&lt;br /&gt;
|raceredirect=Boss (Race)&lt;br /&gt;
|class=King&lt;br /&gt;
|type=Water&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; Event at [[Ice Land]]&lt;br /&gt;
|level=12&lt;br /&gt;
|speech=Youth ♀&lt;br /&gt;
|basevalue=24&lt;br /&gt;
|addvalue=8&lt;br /&gt;
|fusionexp=540&lt;br /&gt;
|fuseable={{n}}&lt;br /&gt;
|hp=131&lt;br /&gt;
|mp=60&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=11&lt;br /&gt;
|ma=12&lt;br /&gt;
|mg=12&lt;br /&gt;
|sp=11&lt;br /&gt;
|lu=10&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Cold Voice|-}}&lt;br /&gt;
{{Skill|DCBR|Makafuji|-}}&lt;br /&gt;
{{Skill|DCBR|Tarunda|-}}&lt;br /&gt;
{{Skill|DCBR|Media|-}}&lt;br /&gt;
{{Skill|DCBR|Marin Karin|-}}&lt;br /&gt;
{{Skill|DCBR|Bufula|-}}&lt;br /&gt;
|combo=&lt;br /&gt;
{{Skill|DCBR|Blizzard|[[Jack Frost]]}}&lt;br /&gt;
{{Skill|DCBR|Freeze Wave|[[Frost Ace]]}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|name=Diana&lt;br /&gt;
|race=Boss&lt;br /&gt;
|raceredirect=Boss (Race)&lt;br /&gt;
|class=King&lt;br /&gt;
|type=Water&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Red Book:&#039;&#039;&#039;&#039;&#039; Event at [[Eljudnir]]&lt;br /&gt;
|level=12&lt;br /&gt;
|speech=Youth ♀&lt;br /&gt;
|experience=90&lt;br /&gt;
|macca=200&lt;br /&gt;
|fuseable={{n}}&lt;br /&gt;
|hp=393&lt;br /&gt;
|mp=180&lt;br /&gt;
|at=13&lt;br /&gt;
|gu=12&lt;br /&gt;
|ma=13&lt;br /&gt;
|mg=14&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=11&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Cold Voice}}&lt;br /&gt;
{{Skill|DCBR|Makafuji}}&lt;br /&gt;
{{Skill|DCBR|Tarunda}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|dcbr={{DescTransl DCBR|コオリをあやつる　ちょっぴり　おませさんな　プチフロストの　おんなのコ|氷を操る　ちょっぴり　おませさんな　プチフロストの　女の子|A girl Petit Frost who is a little bit precocious and manipulates ice.}}&lt;br /&gt;
|dcw={{DescTransl|コオリをあやつる　ちょっぴり　おませさんな　プチフロストの　おんなのコ|A girl Petit Frost who is a little bit precocious and manipulates ice.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Diana is a member of the [[Golden Bandits]], a group of thieves who steal treasure from evil [[Demon|Devil]]s, their main target being [[Ice Land]]&#039;s tyrant [[Hel (Devil Children)|Hel]]. However, prior to the events of the game, Diana and her crew are imprisoned within Hel&#039;s palace, [[Eljudnir]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ダイアナ&lt;br /&gt;
|jaR=Daiana&lt;br /&gt;
|jaM=Diana&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DCBR GBC Diana Sprite.png|Sprite from the [[Game Boy Color]] version of {{Link|Game|DCBR}} and {{Link|Game|DCW}}&lt;br /&gt;
DCBR PS Diana Sprite.png|Sprite from the [[PlayStation]] version of {{Link|Game|DCBR}}&lt;br /&gt;
DCMF Golden Bandits SC-022 Card.png|Diana in Card SC-022 &amp;quot;Golden Bandits&amp;quot; from {{Link|Cards|DCMF}}&lt;br /&gt;
DCM Diana SD-010 Card.png|Card SD-010 from {{Link|Cards|DCM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Original Demons]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Jack_Frost&amp;diff=414172</id>
		<title>Gameplay:Jack Frost</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Jack_Frost&amp;diff=414172"/>
		<updated>2026-09-06T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: /* {{Link|Game|DCBR}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Jack Frost]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MT-}}==&lt;br /&gt;
==={{Link|Game|MT2}}===&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MT2Stats}}}|MT2Stats|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|FC|&lt;br /&gt;
{{MT2 Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=38&lt;br /&gt;
|vi=20&lt;br /&gt;
|in=18&lt;br /&gt;
|at=6&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|hp=383&lt;br /&gt;
|mp=56&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=14&lt;br /&gt;
|magic={{Skill|MT2|Bufulaon}}&lt;br /&gt;
|extra={{Skill|MT2|Freeze 4}}&lt;br /&gt;
}}&lt;br /&gt;
|KMT|&lt;br /&gt;
{{KMT Enemy Demon Stats&lt;br /&gt;
|img=Jack Frost&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=38&lt;br /&gt;
|vi=20&lt;br /&gt;
|in=18&lt;br /&gt;
|st=6&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=Good&lt;br /&gt;
|hp=385&lt;br /&gt;
|mp=56&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=13&lt;br /&gt;
|magic={{Skill|KMT|Bufulaon}}&lt;br /&gt;
|extra={{Skill|KMT|Freeze 4}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT1 Enemy Demon Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|st=6&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Shinjuku Underground]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=122&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|appearances=1-4&lt;br /&gt;
|hp=41&lt;br /&gt;
|mp=43&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=12&lt;br /&gt;
|moon=0&lt;br /&gt;
|drop=Mabufu Stone&lt;br /&gt;
|droprate=25&lt;br /&gt;
|lifestonerate=73&lt;br /&gt;
|exp=32&lt;br /&gt;
|money=24&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufu}}&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|st=6&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Shinjuku Underground]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=122&lt;br /&gt;
|hp=41&lt;br /&gt;
|mp=43&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=5&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=12&lt;br /&gt;
|moon=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufu}}&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT2 Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=127&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=53&lt;br /&gt;
|mp=30&lt;br /&gt;
|cp=14&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=4&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Factory (Shin Megami Tensei II)|Factory]], [[Grand Church]] B60F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=43&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|friendship=72&lt;br /&gt;
|exp=48&lt;br /&gt;
|macca=96&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|droprate=18&lt;br /&gt;
|lifestonerate=25&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
|extra={{Skill|SMTif|Call Ally}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT2 Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=127&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=53&lt;br /&gt;
|mp=30&lt;br /&gt;
|cp=14&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=4&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Factory (Shin Megami Tensei II)|Factory]], [[Grand Church]] B60F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=43&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTif}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMTif Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=140&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=45&lt;br /&gt;
|cp=10&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[World of Sloth]] B2F, [[Nomos of Earth]] B4F-B2F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=42&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|friendship=72&lt;br /&gt;
|exp=48&lt;br /&gt;
|macca=192&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|drop=Mabufu Stone&lt;br /&gt;
|droprate=24&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
{{Skill|SMTif|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMTif Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=140&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=45&lt;br /&gt;
|cp=10&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Karukozaka High School]] 3F ([[Hee-Ho-Kun]] event), [[World of Sloth]] B2F, [[Nomos of Earth]] B4F-B2F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=40&lt;br /&gt;
|friendship=72&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
{{Skill|SMTif|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTN}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMTN Enemy Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=102&lt;br /&gt;
|mp=51&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Roppongi (Shin Megami Tensei: Nine)|Roppongi]] B1F-B5F; [[Kichijoji (Shin Megami Tensei: Nine)|Kichijoji]] B1F-B5F; [[Ikebukuro (Shin Megami Tensei: Nine)|Ikebukuro]] Underground Mall Planned Location&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|drop1=Hiranya&lt;br /&gt;
|drop2=Frost Boots&lt;br /&gt;
|resist=46&lt;br /&gt;
|skill={{Skill|SMTN|Booby Trap}}&lt;br /&gt;
|extramagic=&lt;br /&gt;
{{Skill|SMTN|Iron-Fist Punch}}&lt;br /&gt;
{{Skill|SMTN|Bufu LV 2}}&lt;br /&gt;
{{Skill|SMTN|Bufula LV 2}}&lt;br /&gt;
{{Skill|SMTN|Dia}}&lt;br /&gt;
{{Skill|SMTN|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMTN Ally Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=102&lt;br /&gt;
|mp=51&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Roppongi (Shin Megami Tensei: Nine)|Roppongi]] B1F-B5F; [[Kichijoji (Shin Megami Tensei: Nine)|Kichijoji]] B1F-B5F; [[Ikebukuro (Shin Megami Tensei: Nine)|Ikebukuro]] Underground Mall Planned Location&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|cp=29&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|coding=Blue Hood&lt;br /&gt;
|resist=46&lt;br /&gt;
|skill={{Skill|SMTN|Booby Trap}}&lt;br /&gt;
|extramagic=&lt;br /&gt;
{{Skill|SMTN|Iron-Fist Punch}}&lt;br /&gt;
{{Skill|SMTN|Bufu LV 2}}&lt;br /&gt;
{{Skill|SMTN|Bufula LV 2}}&lt;br /&gt;
{{Skill|SMTN|Dia}}&lt;br /&gt;
{{Skill|SMTN|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=7&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=4&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=78&lt;br /&gt;
|mp=45&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=11/2&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Bufu|-}}&lt;br /&gt;
{{Skill|SMT3|Kinspeak|-}}&lt;br /&gt;
{{Skill|SMT3|Dark Might|-}}&lt;br /&gt;
{{Skill|SMT3|Mabufu|8}}&lt;br /&gt;
{{Skill|SMT3|Trade|9}}&lt;br /&gt;
{{Skill|SMT3|Ice Breath|10}}&lt;br /&gt;
{{Skill|SMT3|Life Refill|11}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=118&lt;br /&gt;
|mp=113&lt;br /&gt;
|st=19&lt;br /&gt;
|dx=21&lt;br /&gt;
|ma=26&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=24&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|skills={{Skill|SMT4|Bufula|-}}&lt;br /&gt;
{{Skill|SMT4|Hama|16}}&lt;br /&gt;
{{Skill|SMT4|Ice Pleroma|18}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=20&lt;br /&gt;
|hp=161&lt;br /&gt;
|mp=137&lt;br /&gt;
|st=14&lt;br /&gt;
|dx=19&lt;br /&gt;
|ma=33&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=26&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|safire=-5&lt;br /&gt;
|saice=+4&lt;br /&gt;
|skills={{Skill|SMT4A|Bufula}}&lt;br /&gt;
{{Skill|SMT4A|Mabufu}}&lt;br /&gt;
{{Skill|SMT4A|Call Ally}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=20&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|cost=4870&lt;br /&gt;
|hp=163&lt;br /&gt;
|mp=137&lt;br /&gt;
|st=17&lt;br /&gt;
|dx=22&lt;br /&gt;
|ma=36&lt;br /&gt;
|ag=24&lt;br /&gt;
|lu=29&lt;br /&gt;
|evolveto=Wendigo&lt;br /&gt;
|tolevel=26&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|safire=-5&lt;br /&gt;
|saice=+4&lt;br /&gt;
|skills={{Skill|SMT4A|Bufula|-}}&lt;br /&gt;
{{Skill|SMT4A|Mabufu|-}}&lt;br /&gt;
{{Skill|SMT4A|Hama|21}}&lt;br /&gt;
{{Skill|SMT4A|Ice Pleroma|24}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=25&lt;br /&gt;
|st=14&lt;br /&gt;
|vi=15&lt;br /&gt;
|ma=29&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=21&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=119&lt;br /&gt;
|mp=153&lt;br /&gt;
|cost=8568&lt;br /&gt;
|gifttype=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|charm=Wk&lt;br /&gt;
|charmfrac=1.25&lt;br /&gt;
|spfire=-5&lt;br /&gt;
|spice=+4&lt;br /&gt;
|splight=+2&lt;br /&gt;
|skills={{Skill|SMT5|Jack Bufula +4|-}}&lt;br /&gt;
{{Skill|SMT5|Ice Breath +4|-}}&lt;br /&gt;
{{Skill|SMT5|Ice Block|26}}&lt;br /&gt;
{{Skill|SMT5|Mahama +2|27}}&lt;br /&gt;
{{Skill|SMT5|Resist Light|28}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{GMT Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=69&lt;br /&gt;
|mp=106&lt;br /&gt;
|location=[[Yoyogi Labor Camp]], [[Yoyogi Olympic Pool]]&lt;br /&gt;
|race=[[Fairy]]&lt;br /&gt;
|clan=Danu&lt;br /&gt;
|law=0&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=0&lt;br /&gt;
|dark=0&lt;br /&gt;
|exp=84&lt;br /&gt;
|macca=132&lt;br /&gt;
|magnetite=32&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|droprate=50&lt;br /&gt;
|speech=Child&lt;br /&gt;
|intu=10&lt;br /&gt;
|mi=9&lt;br /&gt;
|ma=18&lt;br /&gt;
|inte=9&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=9&lt;br /&gt;
|ag=17&lt;br /&gt;
|de=9&lt;br /&gt;
|ch=25&lt;br /&gt;
|fa=9&lt;br /&gt;
|sword=[[Fairy Hammer]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=19+15&lt;br /&gt;
|acc-gun=11&lt;br /&gt;
|acc-mag=13&lt;br /&gt;
|att-swo=4+15&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=18&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=7&lt;br /&gt;
|eva-mag=8&lt;br /&gt;
|def-swo=5&lt;br /&gt;
|def-gun=5&lt;br /&gt;
|def-mag=8&lt;br /&gt;
|bulletsnum=&lt;br /&gt;
|fire=2.0|ice=Dr|lightres=Nul&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Bufu}}&lt;br /&gt;
{{Skill|GMT|Bufula}}&lt;br /&gt;
{{Skill|GMT|Mabufu}}&lt;br /&gt;
{{Skill|GMT|Di}}&lt;br /&gt;
{{Skill|GMT|Freeze Gas}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=69&lt;br /&gt;
|mp=106&lt;br /&gt;
|location=[[Yoyogi Labor Camp]], [[Yoyogi Olympic Pool]]&lt;br /&gt;
|race=[[Fairy]]&lt;br /&gt;
|clan=Danu&lt;br /&gt;
|law=0&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=0&lt;br /&gt;
|dark=0&lt;br /&gt;
|cost=198&lt;br /&gt;
|cp=18&lt;br /&gt;
|intu=10&lt;br /&gt;
|mi=9&lt;br /&gt;
|ma=18&lt;br /&gt;
|inte=9&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=9&lt;br /&gt;
|ag=17&lt;br /&gt;
|de=9&lt;br /&gt;
|ch=25&lt;br /&gt;
|fa=9&lt;br /&gt;
|sword=[[Fairy Hammer]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=19+15&lt;br /&gt;
|acc-gun=11&lt;br /&gt;
|acc-mag=13&lt;br /&gt;
|att-swo=4+15&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=18&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=7&lt;br /&gt;
|eva-mag=8&lt;br /&gt;
|def-swo=5&lt;br /&gt;
|def-gun=5&lt;br /&gt;
|def-mag=8&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip=Small&lt;br /&gt;
|moon=04&lt;br /&gt;
|groups=Bufu Line, Zan Line, Support Line&lt;br /&gt;
|fire=2.0|ice=Dr|lightres=Nul&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Bufu}}&lt;br /&gt;
{{Skill|GMT|Bufula}}&lt;br /&gt;
{{Skill|GMT|Mabufu}}&lt;br /&gt;
{{Skill|GMT|Di}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|rarity=1&lt;br /&gt;
|grade=7&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|tendency=Attack&lt;br /&gt;
|talk= Chapter 1-7; Chapter 1-8; Chapter 1-11; Chapter 1-12; Chapter 2-2; Chapter 2-3; Chapter 2-6; Chapter 2-8; Chapter 3-2; [[Aura Gate 1]] 1F-15F; [[Aura Gate 2]] 16F-45F&lt;br /&gt;
|fusion=Normal Fusion&lt;br /&gt;
|hp=1075&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=179&lt;br /&gt;
|vit=150&lt;br /&gt;
|agi=105&lt;br /&gt;
|luk=140&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=534&lt;br /&gt;
|matk=705&lt;br /&gt;
|mdef=584&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=60&lt;br /&gt;
|apt2=light&lt;br /&gt;
|apt2stat=30&lt;br /&gt;
|apt3=support&lt;br /&gt;
|apt3stat=30&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Bufu&lt;br /&gt;
|in_skill2=Mabufu&lt;br /&gt;
|clear_skill_lock=Hama&lt;br /&gt;
|red_skill_lock=Bufula&lt;br /&gt;
|yellow_skill_lock=Tag&lt;br /&gt;
|purple_skill_lock=Counter&lt;br /&gt;
|teal_skill_lock=Resist Elec&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 4&lt;br /&gt;
|rarity= 1&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 1-7 (Normal)&lt;br /&gt;
|hp= 68&lt;br /&gt;
|str= 9&lt;br /&gt;
|mag= 19&lt;br /&gt;
|vit= 12&lt;br /&gt;
|agi= 10&lt;br /&gt;
|luk= 14&lt;br /&gt;
|patk= 91&lt;br /&gt;
|pdef= 90&lt;br /&gt;
|matk= 112&lt;br /&gt;
|mdef= 95&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
}}&lt;br /&gt;
|Chapter 1 Boss|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 32&lt;br /&gt;
|rarity= 3&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 1-6 (Hell)&lt;br /&gt;
|hp= 537&lt;br /&gt;
|str= 34&lt;br /&gt;
|mag= 79&lt;br /&gt;
|vit= 64&lt;br /&gt;
|agi= 24&lt;br /&gt;
|luk= 61 &lt;br /&gt;
|patk= 300&lt;br /&gt;
|pdef= 316&lt;br /&gt;
|matk= 395&lt;br /&gt;
|mdef= 339&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Mabufula&lt;br /&gt;
}}&lt;br /&gt;
|Chapter 7 Alternate Mid-Boss|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 65&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 7-7 Alternate (Hell)&lt;br /&gt;
|hp= 3030&lt;br /&gt;
|str= 91&lt;br /&gt;
|mag= 231&lt;br /&gt;
|vit= 220&lt;br /&gt;
|agi= 122&lt;br /&gt;
|luk= 163&lt;br /&gt;
|patk= 605&lt;br /&gt;
|pdef= 701&lt;br /&gt;
|matk= 899&lt;br /&gt;
|mdef= 771&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Rs&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Hama&lt;br /&gt;
|skill5=Ice Amp&lt;br /&gt;
|skill6=Ice Pierce&lt;br /&gt;
|skill7=Resist Fire&lt;br /&gt;
}}&lt;br /&gt;
|Dx2 Quests Main Character 1-7|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 60&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Dx2 Quests, Main Character 1-7 (Hell)&lt;br /&gt;
|hp= 5845&lt;br /&gt;
|str= 133&lt;br /&gt;
|mag= 320&lt;br /&gt;
|vit= 261&lt;br /&gt;
|agi= 151&lt;br /&gt;
|luk= 152&lt;br /&gt;
|patk= 665&lt;br /&gt;
|pdef= 739&lt;br /&gt;
|matk= 1058&lt;br /&gt;
|mdef= 833&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Hama&lt;br /&gt;
|skill5=Ice Pierce&lt;br /&gt;
|skill6=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
|Aura Gate 1 — 14F Boss|&lt;br /&gt;
[[Gameplay:Jack Frost|Jack Frost]] appears alongside [[Jack o&#039; Lantern]] and [[Oni]], the main boss.&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 20&lt;br /&gt;
|rarity= 1&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= [[Aura Gate 1]], 14F&lt;br /&gt;
|hp= 312&lt;br /&gt;
|str= 19&lt;br /&gt;
|mag= 42&lt;br /&gt;
|vit= 35&lt;br /&gt;
|agi= 25&lt;br /&gt;
|luk= 33&lt;br /&gt;
|patk= 201&lt;br /&gt;
|pdef= 210&lt;br /&gt;
|matk= 250&lt;br /&gt;
|mdef= 221&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
}}&lt;br /&gt;
|Hell&#039;s Park — Stage 100|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 95&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Hell&#039;s Park, Hell Castle 100&lt;br /&gt;
|hp= 7436&lt;br /&gt;
|str= 128&lt;br /&gt;
|mag= 447&lt;br /&gt;
|vit= 246&lt;br /&gt;
|agi= 171&lt;br /&gt;
|luk= 229&lt;br /&gt;
|patk= 850&lt;br /&gt;
|pdef= 916&lt;br /&gt;
|matk= 1520&lt;br /&gt;
|mdef= 1076&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Ice Age&lt;br /&gt;
|skill2= Tag&lt;br /&gt;
|skill4=Back from the Dead&lt;br /&gt;
|skill5=Fast Debilitate&lt;br /&gt;
|skill6=Fast Luster&lt;br /&gt;
|skill7=Ice Pierce&lt;br /&gt;
}}&lt;br /&gt;
|Helper Frost|&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|rarity=4&lt;br /&gt;
|grade=63&lt;br /&gt;
|name=Helper Frost&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|tendency=Attack&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|banner=Limited time event gift&lt;br /&gt;
|hp=1075&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=179&lt;br /&gt;
|vit=150&lt;br /&gt;
|agi=105&lt;br /&gt;
|luk=140&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=534&lt;br /&gt;
|matk=705&lt;br /&gt;
|mdef=584&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=50&lt;br /&gt;
|apt2=force&lt;br /&gt;
|apt2stat=40&lt;br /&gt;
|apt3=light&lt;br /&gt;
|apt3stat=30&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Bufula&lt;br /&gt;
|in_skill2=Hamaon&lt;br /&gt;
|in_skill3=Endure&lt;br /&gt;
|clear_skill_lock=MahaFrosty&lt;br /&gt;
}}&lt;br /&gt;
|Party Frost|&lt;br /&gt;
[[Gameplay:Jack Frost|Party Frost]] will always be obtained with the [[Archetype|Protector Archetype]]. To change its archetype, an [[Arch-Shifter 5★]] or [[Arch-Selector 5★]] can be used.&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|name= Party Frost&lt;br /&gt;
|rarity=5&lt;br /&gt;
|grade=88&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|tendency=Support&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|banner=Limited time event gift&lt;br /&gt;
|hp=1173&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=204&lt;br /&gt;
|vit=171&lt;br /&gt;
|agi=146&lt;br /&gt;
|luk=159&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=557&lt;br /&gt;
|matk=758&lt;br /&gt;
|mdef=620&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rp&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=50&lt;br /&gt;
|apt2=light&lt;br /&gt;
|apt2stat=20&lt;br /&gt;
|apt3=support&lt;br /&gt;
|apt3stat=50&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Ice Boost&lt;br /&gt;
|in_skill2=Fortune&#039;s Delivery&lt;br /&gt;
|in_skill3=Fortune&#039;s Snowman&lt;br /&gt;
|red_skill_lock=Bufudyne&lt;br /&gt;
|yellow_skill_lock=Tag&lt;br /&gt;
|purple_skill_lock=Null Bind&lt;br /&gt;
|teal_skill_lock=Null Elec&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MJT-}}==&lt;br /&gt;
==={{Link|Game|R}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{R Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=5&lt;br /&gt;
|hp=30&lt;br /&gt;
|mp=21&lt;br /&gt;
|st=9&lt;br /&gt;
|in=10&lt;br /&gt;
|vi=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Virtual Space &amp;quot;Sheol&amp;quot;]], [[Former Tachikawa US Military Base]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|species=Fairy&lt;br /&gt;
|rank=1&lt;br /&gt;
|size=M&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|ap=8&lt;br /&gt;
|dp=2&lt;br /&gt;
|md=1&lt;br /&gt;
|miv=1&lt;br /&gt;
|move=6&lt;br /&gt;
|movetype=Ground&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2000&lt;br /&gt;
|mag=16&lt;br /&gt;
|drop=[[Medicine]]&lt;br /&gt;
|droprate=10&lt;br /&gt;
|slash=C&lt;br /&gt;
|pierce=C&lt;br /&gt;
|strike=C&lt;br /&gt;
|fire=E&lt;br /&gt;
|ice=H&lt;br /&gt;
|elec=C&lt;br /&gt;
|force=C&lt;br /&gt;
|mind=C&lt;br /&gt;
|nerve=C&lt;br /&gt;
|attackattribute=Slash&lt;br /&gt;
|hit=1&lt;br /&gt;
|range=1&lt;br /&gt;
|magic={{Skill|R|Bufu}}&lt;br /&gt;
{{Skill|R|Dia}}&lt;br /&gt;
|arcana={{Skill|R|Frostfall|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{R Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=5&lt;br /&gt;
|hp=30&lt;br /&gt;
|mp=21&lt;br /&gt;
|st=9&lt;br /&gt;
|in=10&lt;br /&gt;
|vi=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Virtual Space &amp;quot;Sheol&amp;quot;]], [[Former Tachikawa US Military Base]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|species=Fairy&lt;br /&gt;
|rank=1&lt;br /&gt;
|size=M&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|ap=8&lt;br /&gt;
|dp=2&lt;br /&gt;
|md=1&lt;br /&gt;
|miv=1&lt;br /&gt;
|move=6&lt;br /&gt;
|movetype=Ground&lt;br /&gt;
|loyalty=30&lt;br /&gt;
|magl=130&lt;br /&gt;
|magcost=1&lt;br /&gt;
|weapon=Sword&lt;br /&gt;
|armor=Cape&lt;br /&gt;
|accessory=Neck, Arm&lt;br /&gt;
|slash=C&lt;br /&gt;
|pierce=C&lt;br /&gt;
|strike=C&lt;br /&gt;
|fire=E&lt;br /&gt;
|ice=H&lt;br /&gt;
|elec=C&lt;br /&gt;
|force=C&lt;br /&gt;
|mind=C&lt;br /&gt;
|nerve=C&lt;br /&gt;
|item1=None&lt;br /&gt;
|item2=[[Frost Knife]]&lt;br /&gt;
|item3=[[Plasma Sword]]&lt;br /&gt;
|item4=[[Night of Nights]]&lt;br /&gt;
|item5=[[Falchion]]&lt;br /&gt;
|item6=[[Photon Sword]]&lt;br /&gt;
|item7=[[Kamui Sword]]&lt;br /&gt;
|lv1=LUK+1&lt;br /&gt;
|lv2=INT+1&lt;br /&gt;
|lv3=AGL+1&lt;br /&gt;
|lv4=LUK+1&lt;br /&gt;
|lv5=MGC+1&lt;br /&gt;
|lv6=INT+1&lt;br /&gt;
|lv7=VIT+1&lt;br /&gt;
|lv8=LUK+1&lt;br /&gt;
|lv9=MGC+1&lt;br /&gt;
|lv10=StR+1&lt;br /&gt;
|rnk1=MAGL+10%&lt;br /&gt;
|rnk2=Move+1&lt;br /&gt;
|rnk3=MAGL+10%&lt;br /&gt;
|rnk4=MAGL+10%&lt;br /&gt;
|rnk5=MAGL+10%&lt;br /&gt;
|rnk6=Move+1&lt;br /&gt;
|rnk7=MAGL+10%&lt;br /&gt;
|rnk8=MAGL+10%&lt;br /&gt;
|rnk9=MAGL+10%&lt;br /&gt;
|rnk10=MAGL+10%&lt;br /&gt;
|attackattribute=Slash&lt;br /&gt;
|hit=1&lt;br /&gt;
|range=1&lt;br /&gt;
|magic={{Skill|R|Bufu|-}}&lt;br /&gt;
{{Skill|R|Dia|-}}&lt;br /&gt;
{{Skill|R|Bufula|9}}&lt;br /&gt;
{{Skill|R|Mazionga|11}}&lt;br /&gt;
{{Skill|R|Mabufu|16}}&lt;br /&gt;
|arcana={{Skill|R|Frostfall|e}}&lt;br /&gt;
|fusionspell={{Skill|R|Hot Snow}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|hp=60&lt;br /&gt;
|mp=41&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[University Main Building]]; [[Sewers (Yarai-Ku)]] B3F-B4F&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=140&lt;br /&gt;
|size=S&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Child (♂)&lt;br /&gt;
|drop=Chakra Drop&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=50&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Bufu}}&lt;br /&gt;
{{Skill|DeSum|Mabufu}}&lt;br /&gt;
{{Skill|DeSum|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|hp=60&lt;br /&gt;
|mp=41&lt;br /&gt;
|cp=13&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[University Main Building]]; [[Sewers (Yarai-Ku)]] B3F-B4F&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=140&lt;br /&gt;
|personality=Calm&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|speech=Child (♂)&lt;br /&gt;
|mystic=Frost Hood&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=50&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Bufu}}&lt;br /&gt;
{{Skill|DeSum|Mabufu}}&lt;br /&gt;
{{Skill|DeSum|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|level=13&lt;br /&gt;
|cost=19562&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|str=7&lt;br /&gt;
|int=9&lt;br /&gt;
|vit=4&lt;br /&gt;
|agi=7&lt;br /&gt;
|luk=4&lt;br /&gt;
|strgrow=20&lt;br /&gt;
|intgrow=50&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=35&lt;br /&gt;
|lukgrow=20&lt;br /&gt;
|gifttype1=Ice&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Ice Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|inheritfire=N&lt;br /&gt;
|skills={{Skill|SH2|Bufu|-}}&lt;br /&gt;
{{Skill|SH2|Lourdes|-}}&lt;br /&gt;
{{Skill|SH2|Mabufu|14}}&lt;br /&gt;
{{Skill|SH2|Sabbath Healer|16}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DSRK1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy 1|&lt;br /&gt;
{{DSRK1 Enemy Demon Stats&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=210&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=8&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Matrix Labyrinth]]&amp;lt;br&amp;gt;[[Training Hall]] 3rd Floor&amp;lt;br&amp;gt;[[Matrix Labyrinth]] Episode 3 Story Battle; [[Tsukudo-Cho]] Raiho Event&lt;br /&gt;
|order=Frost&lt;br /&gt;
|exp=81&lt;br /&gt;
|yen=96&lt;br /&gt;
|magnetite=27&lt;br /&gt;
|recruit=y&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|drop1=Chakra Chip&lt;br /&gt;
|droprate1=20&lt;br /&gt;
|drop2=Fire {{x}}5&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|skills={{Skill|DSRK1|bufu}}&lt;br /&gt;
{{Skill|DSRK1|mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy 2|&lt;br /&gt;
{{DSRK1 Enemy Demon Stats&lt;br /&gt;
|level=—&lt;br /&gt;
|hp=300&lt;br /&gt;
|mp=1000&lt;br /&gt;
|st=?&lt;br /&gt;
|ma=?&lt;br /&gt;
|vi=?&lt;br /&gt;
|lu=?&lt;br /&gt;
|location=[[Dark Harumi-Cho]] Story Battle&lt;br /&gt;
|order=Frost&lt;br /&gt;
|exp=10&lt;br /&gt;
|yen=10&lt;br /&gt;
|magnetite=10&lt;br /&gt;
|recruit=y&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|physrigid=Rgd&lt;br /&gt;
|gunrigid=Rgd&lt;br /&gt;
|elecrigid=Rgd&lt;br /&gt;
|forcerigid=Rgd&lt;br /&gt;
|deathrigid=Rgd&lt;br /&gt;
|mindrigid=Rgd&lt;br /&gt;
|almightyrigid=Rgd&lt;br /&gt;
|skills={{Skill|DSRK1|tetra aura}}&lt;br /&gt;
{{Skill|DSRK1|diarahan}}&lt;br /&gt;
{{Skill|DSRK1|mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DSRK1 Ally Demon Stats&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=210&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=8&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Matrix Labyrinth]]; [[Dark Harumi-Cho]]&amp;lt;br&amp;gt;[[Training Hall]] 3rd Floor&lt;br /&gt;
|order=Frost&lt;br /&gt;
|magnetitecost=39&lt;br /&gt;
|personality=Jack&lt;br /&gt;
|movespeed=C&lt;br /&gt;
|strongatkspeed=1.2 (1.37)&lt;br /&gt;
|castspeed=1.33 (1.67)&lt;br /&gt;
|flinchtime=1.33&lt;br /&gt;
|downtime=2.27&lt;br /&gt;
|type=Ice&lt;br /&gt;
|throw=n&lt;br /&gt;
|breath=y&lt;br /&gt;
|charge=n&lt;br /&gt;
|hpsword=40&lt;br /&gt;
|stsword=&lt;br /&gt;
|masword=&lt;br /&gt;
|visword=1&lt;br /&gt;
|lusword=&lt;br /&gt;
|power=16&lt;br /&gt;
|resist=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|hit=1&lt;br /&gt;
|attackspeed=0.57 (0.7)&lt;br /&gt;
|skills={{Skill|DSRK1|Mabufu}}&lt;br /&gt;
{{Skill|DSRK1|Ice Boost}}&lt;br /&gt;
{{Skill|DSRK1|Frigid Spin}}&lt;br /&gt;
{{Skill|DSRK1|Cool Down}}&lt;br /&gt;
{{Skill|DSRK1|Scavenger}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy (PS)|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|rpname=JackFrost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|vi=9&lt;br /&gt;
|dx=10&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=16&lt;br /&gt;
|order=Fairy&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|hp=48&lt;br /&gt;
|sp=104&lt;br /&gt;
|matk=49&lt;br /&gt;
|mdef=30&lt;br /&gt;
|exp=56&lt;br /&gt;
|personaexp=56&lt;br /&gt;
|yen=410&lt;br /&gt;
|personality=Foolish; Joyful&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|dropsymbol=Triangle&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|resist=2&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|y}}&lt;br /&gt;
{{Skill|MIP|Mabufu|y}}&lt;br /&gt;
{{Skill|MIP|Bufula|y}}&lt;br /&gt;
{{Skill|MIP|Twinkle Punch|n}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|n}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy (PSP)|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|vi=9&lt;br /&gt;
|dx=10&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=16&lt;br /&gt;
|order=Fairy&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|hp=48&lt;br /&gt;
|sp=104&lt;br /&gt;
|matk=49&lt;br /&gt;
|mdef=30&lt;br /&gt;
|exp=73&lt;br /&gt;
|personaexp=78&lt;br /&gt;
|yen=513&lt;br /&gt;
|personality=Foolish; Joyful&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|dropsymbol=Triangle&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|resist=2&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|y}}&lt;br /&gt;
{{Skill|MIP|Mabufu|y}}&lt;br /&gt;
{{Skill|MIP|Bufula|y}}&lt;br /&gt;
{{Skill|MIP|Twinkle Punch|n}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|n}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{MIP Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=10&lt;br /&gt;
|st=7&lt;br /&gt;
|vi=12&lt;br /&gt;
|dx=9&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=26&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|sp=7&lt;br /&gt;
|matk=57&lt;br /&gt;
|mdef=82&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|growth=Type 12&lt;br /&gt;
|resist=2&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|return=[[Lu Incense]]&lt;br /&gt;
|protagonist=good&lt;br /&gt;
|maki=best&lt;br /&gt;
|brown=good&lt;br /&gt;
|nanjo=good&lt;br /&gt;
|mark=good&lt;br /&gt;
|elly=best&lt;br /&gt;
|ayase=best&lt;br /&gt;
|yukino=best&lt;br /&gt;
|reiji=worst&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|1}}&lt;br /&gt;
{{Skill|MIP|Hapirma|3}}&lt;br /&gt;
{{Skill|MIP|Tango of Dispelling|4}}&lt;br /&gt;
{{Skill|MIP|Mabufu|5}}&lt;br /&gt;
{{Skill|MIP|Sweet Trap|7}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|8}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3|Jack Brothers}}&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3|Bufu|-}}&lt;br /&gt;
{{Skill|P3|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3|Re Patra|-}}&lt;br /&gt;
{{Skill|P3|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3F|Jack Brothers}}&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Bufu|-}}&lt;br /&gt;
{{Skill|P3F|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3F|Re Patra|-}}&lt;br /&gt;
{{Skill|P3F|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3F|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3F|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3P|Jack Brothers}}&lt;br /&gt;
|card=Ice Boost&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3P|Bufu|-}}&lt;br /&gt;
{{Skill|P3P|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3P|Re Patra|-}}&lt;br /&gt;
{{Skill|P3P|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3P|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3P|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice A&lt;br /&gt;
|heart=Jacktite&lt;br /&gt;
|conceptionlevel=11&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=4&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Bufu|-}}&lt;br /&gt;
{{Skill|P3R|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3R|Mabufu|10}}&lt;br /&gt;
{{Skill|P3R|Sonic Punch|11}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|12}}&lt;br /&gt;
{{Skill|P3R|Ice Boost|13}}&lt;br /&gt;
|theurgy={{Skill|P3R|Jack Brothers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice A&lt;br /&gt;
|heart=Jacktite&lt;br /&gt;
|conceptionlevel=9&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=4&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Bufu|-}}&lt;br /&gt;
{{Skill|P3R|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3R|Growth 1|-}}&lt;br /&gt;
{{Skill|P3R|Mabufu|9}}&lt;br /&gt;
{{Skill|P3R|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|11}}&lt;br /&gt;
{{Skill|P3R|Ice Boost|12}}&lt;br /&gt;
|theurgy={{Skill|P3R|Jack Brothers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=16&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=14&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Mabufu|-}}&lt;br /&gt;
{{Skill|P4|Ice Break|-}}&lt;br /&gt;
{{Skill|P4|Me Patra|-}}&lt;br /&gt;
{{Skill|P4|Ice Boost|18}}&lt;br /&gt;
{{Skill|P4|Bufula|19}}&lt;br /&gt;
{{Skill|P4|Dodge Fire|20}}&lt;br /&gt;
{{Skill|P4|Mind Charge|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|card=Mabufu&lt;br /&gt;
|level=16&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=14&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4G|Mabufu|-}}&lt;br /&gt;
{{Skill|P4G|Ice Break|-}}&lt;br /&gt;
{{Skill|P4G|Me Patra|-}}&lt;br /&gt;
{{Skill|P4G|Ice Boost|18}}&lt;br /&gt;
{{Skill|P4G|Bufula|19}}&lt;br /&gt;
{{Skill|P4G|Dodge Fire|20}}&lt;br /&gt;
{{Skill|P4G|Mind Charge|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|st=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Frost Hood&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|skills={{Skill|P5|Bufu|-}}&lt;br /&gt;
{{Skill|P5|Ice Break|-}}&lt;br /&gt;
{{Skill|P5|Baisudi|-}}&lt;br /&gt;
{{Skill|P5|Mabufu|12}}&lt;br /&gt;
{{Skill|P5|Rakunda|13}}&lt;br /&gt;
{{Skill|P5|Freeze Boost|15}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5 Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=11&lt;br /&gt;
|location=[[Madarame&#039;s Palace]]: Treasure Hall Lounge, Treasure Hall Gallery; [[Path of Chemdah]]: 4F, 6F&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=22&lt;br /&gt;
|en=11&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=10&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|type=Timid&lt;br /&gt;
|hp=214&lt;br /&gt;
|sp=129&lt;br /&gt;
|exp=28&lt;br /&gt;
|yen=404&lt;br /&gt;
|drop=Plant Balm&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|talkdrop1=Extinguish Orb&lt;br /&gt;
|talkdrop2=Odd Morsel&lt;br /&gt;
|talkdrop3=Soul Drop&lt;br /&gt;
|talkdrop4=Bufu&lt;br /&gt;
|skills={{Skill|P5|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Tabs|&lt;br /&gt;
Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|st=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|stgr=20.62&lt;br /&gt;
|magr=25.77&lt;br /&gt;
|engr=15.46&lt;br /&gt;
|aggr=24.74&lt;br /&gt;
|lugr=13.4&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Frost Hood&lt;br /&gt;
|alarmitem=Frost Ace Hood&lt;br /&gt;
|intro=I&#039;m not a shadow here, ho! I live in the sea of the hee-human heart!&amp;lt;br&amp;gt;I&#039;m Jack Frost, ho! I&#039;m you, and you&#039;re me!&lt;br /&gt;
|greet=I&#039;m Jack Frost, ho! I know I&#039;m just a mask, but take good care of me―hee, ho!&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|trait=Frigid Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Bufu|-}}&lt;br /&gt;
{{Skill|P5R|Ice Break|-}}&lt;br /&gt;
{{Skill|P5R|Baisudi|-}}&lt;br /&gt;
{{Skill|P5R|Mabufu|12}}&lt;br /&gt;
{{Skill|P5R|Rakunda|13}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost|15}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=214&lt;br /&gt;
|sp=99&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=12&lt;br /&gt;
|en=11&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[Madarame&#039;s Palace]]; [[Path of Chemdah]]: 3-4F&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=y&lt;br /&gt;
|exp=26&lt;br /&gt;
|yen=362&lt;br /&gt;
|drop=Plant Balm&lt;br /&gt;
|droprate=16&lt;br /&gt;
|disasterdrop=Snuff Soul&lt;br /&gt;
|type=Timid&lt;br /&gt;
|minyen=660&lt;br /&gt;
|maxyen=2530&lt;br /&gt;
|talkdrop1=Life Stone&lt;br /&gt;
|talkdrop2=Revival Bead&lt;br /&gt;
|talkdrop3=Idaten Ofuda&lt;br /&gt;
|talkdrop4=Bufu&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=59&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Mabufu}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Path of Da&#039;at Variant 1|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pleasant Snowman&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=1000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=72&lt;br /&gt;
|en=38&lt;br /&gt;
|ag=40&lt;br /&gt;
|lu=39&lt;br /&gt;
|location=[[Path of Da&#039;at]] ([[??? Palace]] Treasure route must be secured)&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=2000&lt;br /&gt;
|yen=5000&lt;br /&gt;
|droprate=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=300&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Diamond Dust}}&lt;br /&gt;
{{Skill|P5R|Tarukaja}}&lt;br /&gt;
{{Skill|P5R|Rakukaja}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
{{Skill|P5R|Ice Amp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Path of Da&#039;at Variant 2|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pleasant Snowman&lt;br /&gt;
|level=90&lt;br /&gt;
|hp=1000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=70&lt;br /&gt;
|ma=99&lt;br /&gt;
|en=48&lt;br /&gt;
|ag=42&lt;br /&gt;
|lu=39&lt;br /&gt;
|location=[[Path of Da&#039;at]] ([[??? Palace]] Treasure route must be secured)&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=3000&lt;br /&gt;
|yen=¥6,000&lt;br /&gt;
|droprate=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|firefrac=2&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|elecfrac=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=300&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Ice Age}}&lt;br /&gt;
{{Skill|P5R|Ice Boost}}&lt;br /&gt;
{{Skill|P5R|Ice Amp}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
{{Skill|P5R|Gatling Blow}}&lt;br /&gt;
{{Skill|P5R|Drain Fire}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow Takanashi|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Shadow Takanashi&lt;br /&gt;
|level=16&lt;br /&gt;
|hp=650&lt;br /&gt;
|sp=200&lt;br /&gt;
|st=18&lt;br /&gt;
|ma=17&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=99&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=490&lt;br /&gt;
|yen=6700&lt;br /&gt;
|droprate=0&lt;br /&gt;
|forget=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|burn=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=50&lt;br /&gt;
|acc=98&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Lucky Punch}}&lt;br /&gt;
{{Skill|P5R|Stomach Blow}}&lt;br /&gt;
{{Skill|P5R|Evil Smile}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Challenge Battle|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=58&lt;br /&gt;
|hp=600&lt;br /&gt;
|sp=100&lt;br /&gt;
|st=60&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=40&lt;br /&gt;
|lu=32&lt;br /&gt;
|location=[[Challenge Battle]] - Trial: Level 50&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=0&lt;br /&gt;
|yen=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|hunger=0&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=2&lt;br /&gt;
|down=y&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Megaton Raid}}&lt;br /&gt;
{{Skill|P5R|Garudyne}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ2}}===&lt;br /&gt;
{{PQ2 Sub Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=16&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|type=Mag&lt;br /&gt;
|hp=25&lt;br /&gt;
|sp=8&lt;br /&gt;
|card=[[Bufula]]&lt;br /&gt;
|cost=2720&lt;br /&gt;
|film={{Y}}&lt;br /&gt;
|location=[[Junessic Land]]&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|skills={{Skill|PQ2|Bufu|-}}&lt;br /&gt;
{{Skill|PQ2|Resist Ice|-}}&lt;br /&gt;
{{Skill|PQ2|Mabufu|18}}&lt;br /&gt;
{{Skill|PQ2|Ice Screen|19}}&lt;br /&gt;
{{Skill|PQ2|Bufula|20}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|img=P5 Jack Frost Render&lt;br /&gt;
|level=12&lt;br /&gt;
|attribute=Freeze&lt;br /&gt;
|hp=40&lt;br /&gt;
|sp=24&lt;br /&gt;
|melee=16&lt;br /&gt;
|gun=12&lt;br /&gt;
|cost=1750&lt;br /&gt;
|skill={{Skill|P5T|Bufu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|location=[[Kiuchi&#039;s Palace]] (Training Hall)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Qimranut]] Area 3)&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=981&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Bufu|e}}&lt;br /&gt;
{{Skill|P5X|Mabufu|e}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Normal|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
|combo={{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
|BattleNet|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; [[BattleNet]] [[Doppelganger]]&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{n}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=270&lt;br /&gt;
|mp=94&lt;br /&gt;
|at=27&lt;br /&gt;
|gu=21&lt;br /&gt;
|ma=20&lt;br /&gt;
|mg=20&lt;br /&gt;
|sp=27&lt;br /&gt;
|lu=17&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufula|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|-}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|-}}&lt;br /&gt;
{{Skill|DCBR|Cold Voice|-}}&lt;br /&gt;
|combo={{Skill|DCBR|Blizzard|[[Diana (Devil Children)|Diana]]}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Harajuku|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=1&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; Event at [[Harajuku (Devil Children Black Book Red Book)|Harajuku]]&lt;br /&gt;
|experience=3&lt;br /&gt;
|macca=300&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=36&lt;br /&gt;
|mp=14&lt;br /&gt;
|at=7&lt;br /&gt;
|gu=6&lt;br /&gt;
|ma=5&lt;br /&gt;
|mg=4&lt;br /&gt;
|sp=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Eljudnir|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Event at [[Eljudnir]]&lt;br /&gt;
|experience=38&lt;br /&gt;
|macca=110&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu}}&lt;br /&gt;
{{Skill|DCBR|Makakaja}}&lt;br /&gt;
{{Skill|DCBR|Patra}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Random encounter|&lt;br /&gt;
Jack Frost&#039;s [[Reinforcements]] summons Jack Frost.&lt;br /&gt;
&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=25&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=10&lt;br /&gt;
|hp=136&lt;br /&gt;
|mp=224&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=10&lt;br /&gt;
|ma=40&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=15&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
{{Skill|DDSAT1|Fire Drain}}&lt;br /&gt;
{{Skill|DDSAT1|Reinforcements}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|HipHop Brothers|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=30&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=650&lt;br /&gt;
|mp=400&lt;br /&gt;
|st=20&lt;br /&gt;
|vi=30&lt;br /&gt;
|ma=30&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=10&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=St&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|physfrac=0.8&lt;br /&gt;
|firefrac=1.3&lt;br /&gt;
|icefrac=2&lt;br /&gt;
|expelfrac=0.5&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|huntfrac=0.6&lt;br /&gt;
|charm=St&lt;br /&gt;
|poison=St&lt;br /&gt;
|mute=St&lt;br /&gt;
|panic=St&lt;br /&gt;
|nerve=St&lt;br /&gt;
|charmfrac=0.5&lt;br /&gt;
|poisonfrac=0.5&lt;br /&gt;
|mutefrac=0.5&lt;br /&gt;
|panicfrac=0.5&lt;br /&gt;
|nervefrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufudyne}}&lt;br /&gt;
{{Skill|DDSAT1|Mabufula}}&lt;br /&gt;
{{Skill|DDSAT1|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT1|Dekaja}}&lt;br /&gt;
{{Skill|DDSAT1|Fire Drain}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Metal Key|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=50&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]] B1F&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=700&lt;br /&gt;
|mp=600&lt;br /&gt;
|st=20&lt;br /&gt;
|vi=35&lt;br /&gt;
|ma=50&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=30&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=St&lt;br /&gt;
|death=St&lt;br /&gt;
|physfrac=0.8&lt;br /&gt;
|firefrac=1&lt;br /&gt;
|icefrac=2&lt;br /&gt;
|elecfrac=0.8&lt;br /&gt;
|forcefrac=0.8&lt;br /&gt;
|earthfrac=0.8&lt;br /&gt;
|expelfrac=0.01&lt;br /&gt;
|deathfrac=0.01&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufu}}&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
{{Skill|DDSAT1|Void Ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|King Frost|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=35&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|hp=380&lt;br /&gt;
|mp=280&lt;br /&gt;
|st=30&lt;br /&gt;
|vi=60&lt;br /&gt;
|ma=35&lt;br /&gt;
|ag=10&lt;br /&gt;
|lu=5&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|firefrac=1&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|huntfrac=0.6&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mabufula}}&lt;br /&gt;
{{Skill|DDSAT1|Tarukaja}}&lt;br /&gt;
{{Skill|DDSAT1|Makakaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
From the [[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]] onwards, a random encounter has a small chance of being Jack Frost. When it is, he will ask the player if they want to participate in his quiz comprised of 100 questions about both &#039;&#039;Digital Devil Saga&#039;&#039; games, where each correct answer will earn them an item. The player can answer only up to 20 questions in a row or until they give a wrong answer, at which point Jack Frost will leave and must be encountered again.&lt;br /&gt;
&lt;br /&gt;
Once all 100 questions have been answered correctly, Jack Frost will give the player the [[Certificate]], which allows them to fight Jack Frost. Each subsequent random encounter with Jack Frost will then give the player a free [[Medical Gear]], [[Great Chakra]], [[Soma Drop]] or [[Dekaja Rock]] at random.&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
Jack Frost only casts [[Dekaja]] and [[Dekunda]] the turn after he is debuffed or the party is buffed. Should one party member become [[Freeze|frozen]], he will use [[Psycho Rage]] followed by his basic attack on the frozen character.&lt;br /&gt;
&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|race=[[Nether]]&lt;br /&gt;
|level=75&lt;br /&gt;
|location=[[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]] 3rd Layer&lt;br /&gt;
|karma=20000&lt;br /&gt;
|money=300000&lt;br /&gt;
|turns=2&lt;br /&gt;
|hp=6000&lt;br /&gt;
|mp=1200&lt;br /&gt;
|st=70&lt;br /&gt;
|vi=55&lt;br /&gt;
|ma=90&lt;br /&gt;
|ag=60&lt;br /&gt;
|lu=50&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=Tri&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|firefrac=2&lt;br /&gt;
|icefrac=5&lt;br /&gt;
|elecfrac=1&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Breath}}&lt;br /&gt;
{{Skill|DDSAT2|Ziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Zandyne}}&lt;br /&gt;
{{Skill|DDSAT2|Teradyne}}&lt;br /&gt;
{{Skill|DDSAT2|Megidolaon}}&lt;br /&gt;
{{Skill|DDSAT2|Tentarafoo}}&lt;br /&gt;
{{Skill|DDSAT2|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT2|Dekaja}}&lt;br /&gt;
{{Skill|DDSAT2|Psycho Rage}}&lt;br /&gt;
}}&lt;br /&gt;
|Quiz|&lt;br /&gt;
Correct answers are highlighted in &#039;&#039;&#039;&#039;&#039;bold and italics&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these is the real fire spell ho?&lt;br /&gt;
|-&lt;br /&gt;
| Aki | rowspan-&amp;quot;3&amp;quot; | [[Quick Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Magi&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Agi&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How much MP does Bufu cost?&lt;br /&gt;
|-&lt;br /&gt;
| 2 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee is an electric spell ho?&lt;br /&gt;
|-&lt;br /&gt;
| Zao | rowspan-&amp;quot;3&amp;quot; | [[HP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Zio&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gio&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which ho is an earth spell hee?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Tera&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[MP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Chira&lt;br /&gt;
|-&lt;br /&gt;
| Tina&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How much MP does Makatora give, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;50&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which status does &amp;quot;Spell Gloom&amp;quot; decrease?&lt;br /&gt;
|-&lt;br /&gt;
| Physical attack | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Magic attack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aim and dodge %&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When you hee repel a physical attack ho, what color is the effect, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Sakura Rage hee&#039;s which ailment?&lt;br /&gt;
|-&lt;br /&gt;
| Panic | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Charm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which skill hee-here does not cause poison ho?&lt;br /&gt;
|-&lt;br /&gt;
| Vanity | rowspan-&amp;quot;3&amp;quot; | [[Earth Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wicked Curse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poison Rain&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which attack hee below has different ailment effects than the others, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silent Howl&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Neural Shock&lt;br /&gt;
|-&lt;br /&gt;
| Mind Scream&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee-happens when you&#039;re poisoned, besides damage ho?&lt;br /&gt;
|-&lt;br /&gt;
| Defense drops | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Attack drops&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Luck drops&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When cursed, you become weaker to death spells... True or False, hee or ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;True&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| False&lt;br /&gt;
|-&lt;br /&gt;
| Neither&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of the ailments hee-below has the highest priority ho?&lt;br /&gt;
|-&lt;br /&gt;
| Charm | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Curse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the wrong way to hee cure poison ho?&lt;br /&gt;
|-&lt;br /&gt;
| Posumudi | rowspan-&amp;quot;3&amp;quot; | [[Vital Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Dis-Poison&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Odd Morsel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which ailment cannot be hee&#039;d by panacea, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Sleep | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Panic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Freeze&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When you&#039;re hee ho stunned, your accuracy drops... But, what else hee-happens?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Defense drops&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Items are lost more easily&lt;br /&gt;
|-&lt;br /&gt;
| Attack goes down&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Void death hee-prevents which ailments ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Stone&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | There are attacks that hee kill you if you&#039;re turned to ho stone. Physical, firearm, and what other two?&lt;br /&gt;
|-&lt;br /&gt;
| Electric and Force | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Earth and Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Force and Earth&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What happens if MP Thief is used while you&#039;re muted, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Nothing happens | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| HP is stolen as well&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lots of MP will be stolen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the attack power of &amp;quot;bullet&amp;quot; hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| 6 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What happens if you eat Rancid Gravy, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;HP&#039;s restored and I get muted&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&#039;s restored and I get a stomach ache&lt;br /&gt;
|-&lt;br /&gt;
| HP&#039;s restored and I die&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these powers up your Karma ho Ring?&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Point | rowspan-&amp;quot;3&amp;quot; | [[Ice Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Cat&#039;s Eye&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Power Data&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item increases agility when equipped on the Karma Ring ho?&lt;br /&gt;
|-&lt;br /&gt;
| Blue Diamond | rowspan-&amp;quot;3&amp;quot; | [[Sapphire]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Crystal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ruby&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item doesn&#039;t come in strange hee ho objects (treasure chests)?&lt;br /&gt;
|-&lt;br /&gt;
| Ammo | rowspan-&amp;quot;3&amp;quot; | [[Magic Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Soma&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Karma Ring&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If Solar Noise is at a minimum, hee ho, what&#039;s it mean?&lt;br /&gt;
|-&lt;br /&gt;
| HP is restored | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Status Ailments are cured&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Items go down in value&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item heestores the most HP, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;HP Data&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ruby]]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Ration&lt;br /&gt;
|-&lt;br /&gt;
| Medical Tool&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which has the lowest HP recovery rate, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Medical Gear | rowspan-&amp;quot;3&amp;quot; | [[HP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Medical Kit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medical Tool&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee-happens if a Wild Card is used, ho?&lt;br /&gt;
|-&lt;br /&gt;
| All -kaja spells take effect | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Attacks with almighty damage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s hee-ho random&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee-how are new skills learned ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mantra&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Chakra&lt;br /&gt;
|-&lt;br /&gt;
| Karma&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which Mantra is the cheapest?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shura&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Yaksa&lt;br /&gt;
|-&lt;br /&gt;
| Adamant&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which type of Mantra hee is unlocked when the Mantra surrounding it are mastered ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Esoteric&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
|-&lt;br /&gt;
| Bonus&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When selling items at the hee ho Mad Mart, how much money is 1 point?&lt;br /&gt;
|-&lt;br /&gt;
| $10 | rowspan-&amp;quot;3&amp;quot; | [[Luck Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;$100&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| $1000&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee item can you sell to the Mad Mart ho?&lt;br /&gt;
|-&lt;br /&gt;
| Ammo | rowspan-&amp;quot;3&amp;quot; | [[Sapphire]]&lt;br /&gt;
|-&lt;br /&gt;
| Karma Rings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Plants&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | The Magic Ring goes on sale when your Mad Mart rank is hee ho 2. What else does too?&lt;br /&gt;
|-&lt;br /&gt;
| Power Ring | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Vital Ring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Quick Ring&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee who owns the Mad Mart?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Kathy&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Fire Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| Mary&lt;br /&gt;
|-&lt;br /&gt;
| Martha&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Who runs the Mad Mart Express, hee?&lt;br /&gt;
|-&lt;br /&gt;
| Jack | rowspan-&amp;quot;3&amp;quot; | [[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| James&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Johnny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which leg does the owner of Mad Mart Express shake?&lt;br /&gt;
|-&lt;br /&gt;
| Right leg | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left leg&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Neither leg&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s in front of the Mad Mart in the underhee city?&lt;br /&gt;
|-&lt;br /&gt;
| GPS System | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Air conditioner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Television&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | At the underground city Mad Mart, what picture is between &amp;quot;Mad&amp;quot; and &amp;quot;Mart&amp;quot; on the hee ho sign?&lt;br /&gt;
|-&lt;br /&gt;
| First aid kit | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| Money bag&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ammo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee purchases 3 rations, while ho buys 2 dis-poisons and a revival bead... How much did they spend?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;$1200&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| $1500&lt;br /&gt;
|-&lt;br /&gt;
| $950&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the last hee ho command on the &amp;quot;Member&amp;quot; list in battle?&lt;br /&gt;
|-&lt;br /&gt;
| Revert | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Withdraw&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Deploy&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which isn&#039;t true of battling in Berserk hee state?&lt;br /&gt;
|-&lt;br /&gt;
| More critical hits | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;More AP gained&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| More Karma gained&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If you cast Sukukaja 4 times, and then the enemy casts Sukunda on you once, how many Sukukajas will be active, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these do you earn depending on the speed of battles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Money&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Fire Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| Karma&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What sometimes hee-happens when leveling up ho?&lt;br /&gt;
|-&lt;br /&gt;
| We receive damage | rowspan-&amp;quot;3&amp;quot; | [[Molotov]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;We find items&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| We learn new skills&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | The Mabufudyne combo heequires Bufudyne and ho, where ho equals...?&lt;br /&gt;
|-&lt;br /&gt;
| Ziodyne | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Zandyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Teradyne&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee has Agidyne and Bufula, and Ho has Teradyne and Zio. How many combo skills are possible?&lt;br /&gt;
|-&lt;br /&gt;
| 4 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If luck hee&#039;s up, then which of the following ho-happens?&lt;br /&gt;
|-&lt;br /&gt;
| Ailment probability goes down | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Chance of enemy surprise attack lowers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Encounter probability drops&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How do you spell the Embryon Leader&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Surf | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Serph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Serf&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee ho demon does Argilla transform into?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Prithivi&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| Varna&lt;br /&gt;
|-&lt;br /&gt;
| Jinana&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon ho does Gale transform into hee?&lt;br /&gt;
|-&lt;br /&gt;
| Dyaus | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Vayu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Arciel&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee demon does Cielo ho turn into?&lt;br /&gt;
|-&lt;br /&gt;
| Varnus | rowspan-&amp;quot;3&amp;quot; | [[Wind Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dyaus&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vayu&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the hee ho name of Roland&#039;s demon form?&lt;br /&gt;
|-&lt;br /&gt;
| Pandora | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Ramuh&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Indra&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Serph&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Ice Crown | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Water Crown&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Princess Crown&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Argilla&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Seismic Wave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Killer Wave&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Gale&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Twister&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Cielo&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Rainbow Arch&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow March&lt;br /&gt;
|-&lt;br /&gt;
| Prism March&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Harley&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Burning Stalk | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Burning Stake&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burning Stage&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Bat&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Wave | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Solar Wave&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Sonic Wave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Mick the Slug&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Fat Freak | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Borealis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Solar Eclipse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Jinana&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Aorura | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Aura&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Aurora&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Lupa&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lava Flow&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Magic Mirror]]&lt;br /&gt;
|-&lt;br /&gt;
| Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
| Love &amp;amp; Peace&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Varin&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Colonel Beck | rowspan-&amp;quot;3&amp;quot; | [[Attack Mirror]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Turbulance&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Angel&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Qualion | rowspan-&amp;quot;3&amp;quot; | [[Dekaja Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| Yin &amp;amp; Yang&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Maelstrom&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Roland&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Electric Shock | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Bolt&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Where is Argilla&#039;s tribe color located, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Her back | rowspan-&amp;quot;3&amp;quot; | [[Sonic Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Her cleavage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Her skirt&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Argilla say if the battle ends while she&#039;s hee ho-human?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I&#039;ll never give up...&amp;quot; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;&amp;quot;It&#039;s the only way...&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Yatta!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When Prithivi hee-performs a critical attack, which part of her body hits ho first?&lt;br /&gt;
|-&lt;br /&gt;
| Right arm | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left arm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toothy cleavage&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Gale&#039;s hee ho habit?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Touching his forehead&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Thunder Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Biting his fingernails&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping outdoors&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Where is hee Cielo&#039;s tribe color located ho?&lt;br /&gt;
|-&lt;br /&gt;
| Posterior | rowspan-&amp;quot;3&amp;quot; | [[Shock Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Waist&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Back&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Do you hee know the feline, ho? It has one white ear, yo... So, which hee is the white one?&lt;br /&gt;
|-&lt;br /&gt;
| Left paw | rowspan-&amp;quot;3&amp;quot; | [[Thunder Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Right ear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left ear&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which Junkyard Tribe did the hee ho Hip Hop Brothers belong to?&lt;br /&gt;
|-&lt;br /&gt;
| Embryon | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Solids&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Maribel&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How did Argilla distract the enemy at the giant ship in the Junkyard?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dressed up as Sera&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Changed into a bikini&lt;br /&gt;
|-&lt;br /&gt;
| Kissed Jinana&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee how many times does Serph shoot his hee-handgun in the opening movie?&lt;br /&gt;
|-&lt;br /&gt;
| 3 times | rowspan-&amp;quot;3&amp;quot; | [[Blue Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 times&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;5 times&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the hee disease called that turns folks into stone ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Cuvier Syndrome&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Land Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| Ultraviolet Sector&lt;br /&gt;
|-&lt;br /&gt;
| Atma Virus&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the Cuvier Syndrome named after?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;The person who discovered it&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| The area it was found&lt;br /&gt;
|-&lt;br /&gt;
| The first victim&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Lokapala hee ho mean?&lt;br /&gt;
|-&lt;br /&gt;
| Goddess of War | rowspan-&amp;quot;3&amp;quot; | [[Freeze Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Guardians of the Gods&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Massive Gods&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which stage of the Asura hee project was the Junkyard ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Blast (Item)|Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What did Gale say when hee Roland ho&#039;ed him the footage of Colonel Beck?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;&amp;quot;That is not his face...&amp;quot;&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s the same face...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Who&#039;s that guy...?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What he-organization was Angel in ten years aho?&lt;br /&gt;
|-&lt;br /&gt;
| World Stabilization Committee | rowspan-&amp;quot;3&amp;quot; | [[Cat&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;The I.E.S.C.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| The Demon Research Club&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one enables Mantra download?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hacking Disk&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ruby]]&lt;br /&gt;
|-&lt;br /&gt;
| Tag Ring&lt;br /&gt;
|-&lt;br /&gt;
| Karma Society&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Adil gave you the Hacking Disk, the Frigid Shot, and what hee else?&lt;br /&gt;
|-&lt;br /&gt;
| 2 Medical Tools | rowspan-&amp;quot;3&amp;quot; | [[Yellow Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;2 Medical Kits&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 Brave Rations&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Sera is a lot of things, but which hee is she not?&lt;br /&gt;
|-&lt;br /&gt;
| Number 19 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| Cyber Shaman&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Angel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of Fred&#039;s hee homeboys was captured by the Society...?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Timmy&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Magni Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| Kathy&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Jenna&#039;s position in Karma Society?&lt;br /&gt;
|-&lt;br /&gt;
| Medical Ops Instructor | rowspan-&amp;quot;3&amp;quot; | [[Holy Arrow (Item)|Holy Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Unit Commander&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Chief Director&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon name is correct?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Pabilsag&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Pabilzag&lt;br /&gt;
|-&lt;br /&gt;
| Babilzag&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What race am I, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| Brute | rowspan-&amp;quot;3&amp;quot; | [[Power Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Nether&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Deity&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How am I hee-handed, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Right handed | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lefty&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee hand has a blade when Nekomata attacks ho?&lt;br /&gt;
|-&lt;br /&gt;
| Right | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Bugaboo&#039;s affinity is... what?&lt;br /&gt;
|-&lt;br /&gt;
| Weak to force, voids ice | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Weak to force, strong to ice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weak to ice, voids force&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Hecatoncheires wear around his neck?&lt;br /&gt;
|-&lt;br /&gt;
| Bells | rowspan-&amp;quot;3&amp;quot; | [[Yellow Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;A lock&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A pocket watch&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Vetala says &amp;quot;WITNESS THE FURY OF MY ___!&amp;quot;. Fill in the blank, hee.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Madness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Body&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee ho skill does Kumbhanda use?&lt;br /&gt;
|-&lt;br /&gt;
| Rough Bind | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Dark Bind&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Bind&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee ISN&#039;T one of Dyaus&#039;s weaknesses ho?&lt;br /&gt;
|-&lt;br /&gt;
| Panic | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Nerve&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Elec&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon doesn&#039;t have hee ho hooves?&lt;br /&gt;
|-&lt;br /&gt;
| Kelpie | rowspan-&amp;quot;3&amp;quot; | [[Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| Empusa&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Tarrasque&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon did you fight at the underground cable to get a Karma Ring, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Bugaboo | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Lamia&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ghoul&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What do the hee residents of Karma City ho wear around their necks?&lt;br /&gt;
|-&lt;br /&gt;
| Karma Rings | rowspan-&amp;quot;3&amp;quot; | [[Dark Veil]]&lt;br /&gt;
|-&lt;br /&gt;
| Aroma Circles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Karma Circles&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What ho-happens when you press the circle button and L1 at the same time in hee field mode?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Turn 90 degrees left&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Turn 180 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn 90 degrees right&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which terminal option is the cheapest?&lt;br /&gt;
|-&lt;br /&gt;
| Restore 100 HP | rowspan-&amp;quot;3&amp;quot; | [[Blue Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
| Restore 50 MP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Uncurse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee happens when you take a step during MAX Solar Noise?&lt;br /&gt;
|-&lt;br /&gt;
| 1/8 Noise | rowspan-&amp;quot;3&amp;quot; | [[Cat&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;7/8 Noise&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| It really depends&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1 Ally Demon Stats&lt;br /&gt;
|level=14&lt;br /&gt;
|hp=132&lt;br /&gt;
|mp=48&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=8&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Basic Auction]] 2nd Day 17:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=115{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄105&amp;lt;br&amp;gt;{{Star|5}}: ♄125}}&lt;br /&gt;
|buy=345{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄315&amp;lt;br&amp;gt;{{Star|5}}: ♄375}}&lt;br /&gt;
|type=Cute, Hee-ho&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill={{Skill|DeSu1|Bufu|-}}&lt;br /&gt;
{{Skill|DeSu1|Mana Bonus|-}}&lt;br /&gt;
{{Skill|DeSu1|Ice Dance|15}}&lt;br /&gt;
{{Skill|DeSu1|Anti-Mystic|16}}&lt;br /&gt;
{{Skill|DeSu1|Race-D|{{Star|3}}+}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1 Header|demon=Jack Frost|rank=Basic|type=Cute, Hee-ho|listing=2nd Day 17:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Jack Squat&lt;br /&gt;
|lvlow=14&lt;br /&gt;
|stlow=7&lt;br /&gt;
|malow=9|malowchange=down&lt;br /&gt;
|vilow=7|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30|bidlow=105|buylow=315&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvlow=[[Mana Bonus]] / [[Anti-Mystic]] (16)&lt;br /&gt;
|namemid=Jack Frost&lt;br /&gt;
|lvmid=14&lt;br /&gt;
|stmid=7&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=8&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=45|bidmid=115|buymid=345&lt;br /&gt;
|cmdmid=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvmid=[[Mana Bonus]] / [[Anti-Mystic]] (16) / [[Race-D]]&lt;br /&gt;
|starhigh=5|namehigh=Snow Spirit&lt;br /&gt;
|lvhigh=15|lvhighchange=up&lt;br /&gt;
|sthigh=7&lt;br /&gt;
|mahigh=11|mahighchange=up&lt;br /&gt;
|vihigh=8&lt;br /&gt;
|aghigh=6|aghighchange=up&lt;br /&gt;
|chancehigh=5|bidhigh=125|buyhigh=375&lt;br /&gt;
|cmdhigh=[[Bufu]] / [[Ice Dance]]&lt;br /&gt;
|psvhigh=[[Mana Bonus]] / [[Anti-Mystic]] (16) / [[Race-D]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu1OC}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1OC Ally Demon Stats&lt;br /&gt;
|level=14&lt;br /&gt;
|hp=132&lt;br /&gt;
|mp=48&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=8&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Basic Auction]] 2nd Day 17:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=115{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄105&amp;lt;br&amp;gt;{{Star|5}}: ♄125}}&lt;br /&gt;
|buy=345{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄315&amp;lt;br&amp;gt;{{Star|5}}: ♄375}}&lt;br /&gt;
|type=Cute, Hee-ho&lt;br /&gt;
|cost=1445&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill=&lt;br /&gt;
{{Skill|DeSu1OC|Bufu|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Mana Bonus|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Ice Dance|15}}&lt;br /&gt;
{{Skill|DeSu1OC|Anti-Curse|16}}&lt;br /&gt;
{{Skill|DeSu1OC|Race-D|{{Star|3}}+}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1OC Header|demon=Jack Frost|rank=Basic|type=Cute, Hee-ho|listing=2nd Day 17:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1&lt;br /&gt;
|namelow=Jack Squat&lt;br /&gt;
|lvlow=14&lt;br /&gt;
|stlow=7&lt;br /&gt;
|malow=9&lt;br /&gt;
|malowchange=down&lt;br /&gt;
|vilow=7&lt;br /&gt;
|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30&lt;br /&gt;
|bidlow=105&lt;br /&gt;
|buylow=315&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvlow=[[Mana Bonus]] / [[Anti-Curse]] (16)&lt;br /&gt;
|namemid=Jack Frost&lt;br /&gt;
|lvmid=14&lt;br /&gt;
|stmid=7&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=8&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=25&lt;br /&gt;
|bidmid=115&lt;br /&gt;
|buymid=345&lt;br /&gt;
|cmdmid=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvmid=[[Mana Bonus]] / [[Anti-Curse]] (16) / [[Race-D]]&lt;br /&gt;
|starhigh=5|namehigh=Snow Spirit&lt;br /&gt;
|lvhigh=15&lt;br /&gt;
|lvhighchange=up&lt;br /&gt;
|sthigh=7&lt;br /&gt;
|mahigh=11&lt;br /&gt;
|mahighchange=up&lt;br /&gt;
|vihigh=8&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|aghighchange=up&lt;br /&gt;
|chancehigh=25&lt;br /&gt;
|bidhigh=125&lt;br /&gt;
|buyhigh=375&lt;br /&gt;
|cmdhigh=[[Bufu]] / [[Ice Dance]]&lt;br /&gt;
|psvhigh=[[Mana Bonus]] / [[Anti-Curse]] (16) / [[Race-D]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=21&lt;br /&gt;
|hp=186&lt;br /&gt;
|mp=66&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=6&lt;br /&gt;
|location=[[Gold Auction]] Tuesday 12:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1130{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄907&amp;lt;br&amp;gt;{{Star|5}}: ♄1360&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄340&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄1323}}&lt;br /&gt;
|buy=3390{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄2721&amp;lt;br&amp;gt;{{Star|5}}: ♄4080}}&lt;br /&gt;
|cost=3111&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill={{Skill|DeSu2|Ice Dance|-}}&lt;br /&gt;
{{Skill|DeSu2|Mabufu|22}}&lt;br /&gt;
{{Skill|DeSu2|Anti-Ice|23}}&lt;br /&gt;
{{Skill|DeSu2|Bufu|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2|Sexy Gaze|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2|Mana Surge|{{Star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Diarama|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Ice Boost|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Glamour|-}}&lt;br /&gt;
{{Skill|DeSu2|Fairy Dust|26}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Jack Frost|rank=Gold|listing=Tuesday 12:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Melting Frost&lt;br /&gt;
|lvlow=21&lt;br /&gt;
|stlow=9&lt;br /&gt;
|malow=8|malowchange=down&lt;br /&gt;
|vilow=10&lt;br /&gt;
|aglow=7|aglowchange=up&lt;br /&gt;
|chancelow=20|bidlow=907|buylow=2721&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Sexy Gaze]]&lt;br /&gt;
|psvlow=[[Anti-Ice]] (23)&lt;br /&gt;
|namemid=Cold Frost&lt;br /&gt;
|lvmid=21&lt;br /&gt;
|stmid=9&lt;br /&gt;
|mamid=12&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=6&lt;br /&gt;
|chancemid=30|bidmid=1130|buymid=3390&lt;br /&gt;
|cmdmid=[[Ice Dance]] / [[Mabufu]] (22)&lt;br /&gt;
|psvmid=[[Anti-Ice]] (23)&lt;br /&gt;
|starhigh=5|namehigh=Icy Frost&lt;br /&gt;
|lvhigh=21&lt;br /&gt;
|sthigh=9&lt;br /&gt;
|mahigh=15|mahighchange=up&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|chancehigh=30|bidhigh=1360|buyhigh=4080&lt;br /&gt;
|cmdhigh=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvhigh=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=340&lt;br /&gt;
|cmdspecial1=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvspecial1=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=23|lvspecial2change=up&lt;br /&gt;
|stspecial2=9&lt;br /&gt;
|maspecial2=13|maspecial2change=up&lt;br /&gt;
|vispecial2=10&lt;br /&gt;
|agspecial2=8|agspecial2change=up&lt;br /&gt;
|bidspecial2=1323&lt;br /&gt;
|cmdspecial2=[[Ice Dance]] / [[Mabufu]] / [[Diarama]]&lt;br /&gt;
|psvspecial2=[[Anti-Ice]] / [[Ice Boost]] / [[Mana Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu1OC Jack Frost Sprite&lt;br /&gt;
|level=21&lt;br /&gt;
|hp=186&lt;br /&gt;
|mp=66&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=6&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Gold Auction]] Tuesday 12:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Basic Auction]] unlocked&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1130{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄907&amp;lt;br&amp;gt;{{Star|5}}: ♄1360&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄340&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄1323}}&lt;br /&gt;
|buy=3390{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄2721&amp;lt;br&amp;gt;{{Star|5}}: ♄4080}}&lt;br /&gt;
|cost=3111&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill=&lt;br /&gt;
{{Skill|DeSu2RB|Ice Dance|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Mabufu|22}}&lt;br /&gt;
{{Skill|DeSu2RB|Anti-Ice|23}}&lt;br /&gt;
{{Skill|DeSu2RB|Bufu|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Sexy Gaze|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Mana Surge|{{Star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Diarama|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Ice Boost|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Glamour|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Fairy Dust|26}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Jack Frost|ranksep=Gold|ranktri=Basic|listingsep=Tuesday 12:00|listingtri=Auction unlocked}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Melting Frost&lt;br /&gt;
|lvlow=21&lt;br /&gt;
|stlow=9&lt;br /&gt;
|malow=8|malowchange=down&lt;br /&gt;
|vilow=10&lt;br /&gt;
|aglow=7|aglowchange=up&lt;br /&gt;
|chancelow=20|bidlow=907|buylow=2721&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Sexy Gaze]]&lt;br /&gt;
|psvlow=[[Anti-Ice]] (23)&lt;br /&gt;
|namemid=Cold Frost&lt;br /&gt;
|lvmid=21&lt;br /&gt;
|stmid=9&lt;br /&gt;
|mamid=12&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=6&lt;br /&gt;
|chancemid=30|bidmid=1130|buymid=3390&lt;br /&gt;
|cmdmid=[[Ice Dance]] / [[Mabufu]] (22)&lt;br /&gt;
|psvmid=[[Anti-Ice]] (23)&lt;br /&gt;
|starhigh=5|namehigh=Icy Frost&lt;br /&gt;
|lvhigh=21&lt;br /&gt;
|sthigh=9&lt;br /&gt;
|mahigh=15|mahighchange=up&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|chancehigh=30|bidhigh=1360|buyhigh=4080&lt;br /&gt;
|cmdhigh=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvhigh=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=340&lt;br /&gt;
|cmdspecial1=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvspecial1=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=23|lvspecial2change=up&lt;br /&gt;
|stspecial2=9&lt;br /&gt;
|maspecial2=13|maspecial2change=up&lt;br /&gt;
|vispecial2=10&lt;br /&gt;
|agspecial2=8|agspecial2change=up&lt;br /&gt;
|bidspecial2=1323&lt;br /&gt;
|cmdspecial2=[[Ice Dance]] / [[Mabufu]] / [[Diarama]]&lt;br /&gt;
|psvspecial2=[[Anti-Ice]] / [[Ice Boost]] / [[Mana Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414169</id>
		<title>Module:Data/Skill/dcbr</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414169"/>
		<updated>2026-09-06T19:40:48Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Source: https://w.atwiki.jp/devilchildren_br/pages/632.html&lt;br /&gt;
local skill = {&lt;br /&gt;
	[&#039;agi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Agi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agilao&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Agilao&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;maragi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Maragi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freyja&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Freyja&#039;,&lt;br /&gt;
		link = &#039;Freyja (Skill)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;darkfire&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Darkfire&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blast claw&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える炎&#039;,&lt;br /&gt;
		description = &#039;Flames that turn one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Blast Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inferno&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Inferno&#039;,&lt;br /&gt;
		link = &#039;Hellfire&#039; --ja name is ジゴクのごうか&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;last resort&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, user\&#039;s HP becomes 1.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 2,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分がばくはつしれこうげき&#039;,&lt;br /&gt;
		description = &#039;User explodes to attack&#039;,&lt;br /&gt;
		name = &#039;Last Resort&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;double nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy two times&#039;,&lt;br /&gt;
		name = &#039;Double Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;triple nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 3,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に３回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy three times&#039;,&lt;br /&gt;
		name = &#039;Triple Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire flare&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Flare&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;evil blaze&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Evil Blaze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wyrm breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Wyrm Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fiery impact&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fiery Impact&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Bufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufula&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Bufula&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mabufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mabufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aques&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Aques&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cold voice&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Cold Voice&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;icicle&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Icicle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice breath&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice blade&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;subzero&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Subzero&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blizzard&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Blizzard&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freeze wave&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Freeze Wave&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king freeze&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 75,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;King Freeze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zanma&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきでこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Zanma&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wing flap&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Wing Flap&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of lowering accuracy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Wing Flap&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic boom&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Boom&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windblast&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきで切りつける&#039;,&lt;br /&gt;
		description = &#039;Cut one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Windblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mega cyclone&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of accuracy down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mega Cyclone&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Wing&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice wind&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Ice Wind&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hurricane&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Hurricane&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crosswinds&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Crosswinds&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zionga&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Zionga&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stun shot&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Stun Shot&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shock stab&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Shock Stab&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick spear&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Spear&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mjollnir&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Mjollnir&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderbolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をイナズマがおそう&#039;,&lt;br /&gt;
		description = &#039;Lightning strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderbolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;helm buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Helm Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgment thunder&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Judgment Thunder&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angry skies&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Angry Skies&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderblast&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark bolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Spark Bolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてダメージ&#039;,&lt;br /&gt;
		description = &#039;Send rocks to damage one enemy&#039;,&lt;br /&gt;
		name = &#039;Magna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magnus&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてこうげき&#039;,&lt;br /&gt;
		description = &#039;Send rocks to attack one enemy&#039;,&lt;br /&gt;
		name = &#039;Magnus&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mamagna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mamagna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;desperation&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Desperation&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;final blow&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Final Blow&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tackle&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に体当たりをしてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by tackling&#039;,&lt;br /&gt;
		name = &#039;Tackle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of lowering Guard.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger one enemy with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Earth Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avalanche&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩を落としておしつぶす&#039;,&lt;br /&gt;
		description = &#039;Drop rocks to crush one enemy&#039;,&lt;br /&gt;
		name = &#039;Avalanche&#039;,&lt;br /&gt;
		link = &#039;Avalanche (Devil Children)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia buster&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Gaia Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Gaia Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Grand Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Bone Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;megaton press&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Megaton Press&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth hammer&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Earth Hammer&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Hama&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hamaon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Hamaon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Attack.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のアタックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Attack up&#039;,&lt;br /&gt;
		name = &#039;Tarukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Guard up&#039;,&lt;br /&gt;
		name = &#039;Rakukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases accuracy.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の命中度がアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; accuracy up&#039;,&lt;br /&gt;
		name = &#039;Sukukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makakaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Magic.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のマジックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Magic up&#039;,&lt;br /&gt;
		name = &#039;Makakaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases M Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＭガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; M Guard up&#039;,&lt;br /&gt;
		name = &#039;Magukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekunda&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat debuffs.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のパラメダウンを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all allies\&#039; lowered parameters&#039;,&lt;br /&gt;
		name = &#039;Dekunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dia&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;media&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Media&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediara&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;recarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with half HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人をキゼツから復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally from Faint&#039;,&lt;br /&gt;
		name = &#039;Recarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;samarecarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with full HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人を完全に復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally completely&#039;,&lt;br /&gt;
		name = &#039;Samarecarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;patra&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のキゼツいがいを回復&#039;,&lt;br /&gt;
		description = &#039;Cures one ally\&#039;s non-Faint condition&#039;,&lt;br /&gt;
		name = &#039;Patra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makarakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next magic attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への魔法をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels magic targeting self&#039;,&lt;br /&gt;
		name = &#039;Makarakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;traport&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Teleports to a selected location.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;色んな所にワープする&#039;,&lt;br /&gt;
		description = &#039;Warps to various places&#039;,&lt;br /&gt;
		name = &#039;Traport&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;estoma&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Lowers encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 4,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いにくくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become unlikely&#039;,&lt;br /&gt;
		name = &#039;Estoma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riberama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Increases encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いやすくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become likely&#039;,&lt;br /&gt;
		name = &#039;Riberama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy flare&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Holy Flare&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;saint attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Saint Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light lance&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;聖なる連続こうげき&#039;,&lt;br /&gt;
		description = &#039;Succesive holy attacks&#039;,&lt;br /&gt;
		name = &#039;Light Lance&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reset&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs and debuffs.&#039;,&lt;br /&gt;
		target = &#039;All&#039;,&lt;br /&gt;
		cost = 22,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;全員の全てのパラメ変化を打ち消す&#039;,&lt;br /&gt;
		description = &#039;Remove all parameter changes of everyone&#039;,&lt;br /&gt;
		name = &#039;Reset&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill omen&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Ill Omen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god\&#039;s hand&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;God\&#039;s Hand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy blast&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;Holy Blast&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral bite&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にかみついてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by biting&#039;,&lt;br /&gt;
		name = &#039;Feral Bite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral claw&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にひっかいてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by scratching&#039;,&lt;br /&gt;
		name = &#039;Feral Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powercharge&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Next attack gains Damage ×2.5.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;力をためて後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Gather power for a later attack&#039;,&lt;br /&gt;
		name = &#039;Powercharge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;summon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Replaces target with the next demon.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;後ろのデビルと入れ替えてしまう&#039;,&lt;br /&gt;
		description = &#039;Replace with the devil in the back&#039;,&lt;br /&gt;
		name = &#039;Summon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;call attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Call next demon, user attacks when next summoned.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;一度戻って後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Return temporarily and attack later&#039;,&lt;br /&gt;
		name = &#039;Call Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Holy Attack&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light howl&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Light Howl&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyramid&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Pyramid&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy shield&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Holy Shield&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy song&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives all allies.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体を復活させる&#039;,&lt;br /&gt;
		description = &#039;All allies are revived&#039;,&lt;br /&gt;
		name = &#039;Holy Song&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudo&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Mudo&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudoon&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Mudoon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Attack.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のアタックをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Attack down&#039;,&lt;br /&gt;
		name = &#039;Tarunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Guard down&#039;,&lt;br /&gt;
		name = &#039;Rakunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers accuracy.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体の命中度をダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; accuracy down&#039;,&lt;br /&gt;
		name = &#039;Sukunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers M Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のＭガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; M Guard down&#039;,&lt;br /&gt;
		name = &#039;Magunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekaja&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のパラメアップを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all enemies\&#039; raised parameters&#039;,&lt;br /&gt;
		name = &#039;Dekaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dormina&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Sleep.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をねむらせる&#039;,&lt;br /&gt;
		description = &#039;Puts one enemy to sleep&#039;,&lt;br /&gt;
		name = &#039;Dormina&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hapirma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Happy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をハッピーにさせる&#039;,&lt;br /&gt;
		description = &#039;Makes one enemy happy&#039;,&lt;br /&gt;
		name = &#039;Hapirma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poisma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒でおかす&#039;,&lt;br /&gt;
		description = &#039;Afflicts one enemy with poison&#039;,&lt;br /&gt;
		name = &#039;Poisma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;marin karin&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Charm.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;75%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をゆうわくする&#039;,&lt;br /&gt;
		description = &#039;Charms one enemy&#039;,&lt;br /&gt;
		name = &#039;Marin Karin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paralama&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせる&#039;,&lt;br /&gt;
		description = &#039;Paralyzes one enemy&#039;,&lt;br /&gt;
		name = &#039;Paralama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mite&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える&#039;,&lt;br /&gt;
		description = &#039;Turns one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Mite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makafuji&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人の魔法を封じる&#039;,&lt;br /&gt;
		description = &#039;Seals one enemy\&#039;s magic&#039;,&lt;br /&gt;
		name = &#039;Makafuji&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulinpa&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Confuse.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をコンラんさせる&#039;,&lt;br /&gt;
		description = &#039;Confuses one enemy&#039;,&lt;br /&gt;
		name = &#039;Pulinpa&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark spear&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with current HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＨＰをけずり取る&#039;,&lt;br /&gt;
		description = &#039;Shave off one enemy\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dark Spear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guillotine&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Guillotine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 45% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life drain&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Drains MP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＭＰをすい取る&#039;,&lt;br /&gt;
		description = &#039;Absorb one enemy\&#039;s MP&#039;,&lt;br /&gt;
		name = &#039;Life Drain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eat whole&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, ignores Guard increases.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 15,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にガードをむししたこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that ignores Guard&#039;,&lt;br /&gt;
		name = &#039;Eat Whole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell thrust&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にチンモクさせる一撃&#039;,&lt;br /&gt;
		description = &#039;A strike that silences one enemy&#039;,&lt;br /&gt;
		name = &#039;Hell Thrust&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の刃でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a poison blade&#039;,&lt;br /&gt;
		name = &#039;Poison Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venom blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Venom Blade&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack all enemies with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Poison Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paral eyes&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせるこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that paralyzes&#039;,&lt;br /&gt;
		name = &#039;Paral Eyes&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tetrakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next Technique attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への技をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels techniques targeting self&#039;,&lt;br /&gt;
		name = &#039;Tetrakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;twin vise&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Twin Vise&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bind claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Bind Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shadow break&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Shadow Break&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	skill = skill,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Gameplay:Jack_Frost&amp;diff=414166</id>
		<title>Gameplay:Jack Frost</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Gameplay:Jack_Frost&amp;diff=414166"/>
		<updated>2026-09-06T19:34:44Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added DCBR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page covers gameplay information of [[Jack Frost]] across the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MT-}}==&lt;br /&gt;
==={{Link|Game|MT2}}===&lt;br /&gt;
&amp;lt;!-- Do not remove onlyinclude or transclude tags --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|MT2Stats}}}|MT2Stats|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|FC|&lt;br /&gt;
{{MT2 Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=38&lt;br /&gt;
|vi=20&lt;br /&gt;
|in=18&lt;br /&gt;
|at=6&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|hp=383&lt;br /&gt;
|mp=56&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=14&lt;br /&gt;
|magic={{Skill|MT2|Bufulaon}}&lt;br /&gt;
|extra={{Skill|MT2|Freeze 4}}&lt;br /&gt;
}}&lt;br /&gt;
|KMT|&lt;br /&gt;
{{KMT Enemy Demon Stats&lt;br /&gt;
|img=Jack Frost&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=38&lt;br /&gt;
|vi=20&lt;br /&gt;
|in=18&lt;br /&gt;
|st=6&lt;br /&gt;
|ag=8&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=Good&lt;br /&gt;
|hp=385&lt;br /&gt;
|mp=56&lt;br /&gt;
|moon=&lt;br /&gt;
|resist=13&lt;br /&gt;
|magic={{Skill|KMT|Bufulaon}}&lt;br /&gt;
|extra={{Skill|KMT|Freeze 4}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|SMT-}}==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT1 Enemy Demon Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|st=6&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Shinjuku Underground]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=122&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|appearances=1-4&lt;br /&gt;
|hp=41&lt;br /&gt;
|mp=43&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=12&lt;br /&gt;
|moon=0&lt;br /&gt;
|drop=Mabufu Stone&lt;br /&gt;
|droprate=25&lt;br /&gt;
|lifestonerate=73&lt;br /&gt;
|exp=32&lt;br /&gt;
|money=24&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufu}}&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|st=6&lt;br /&gt;
|in=5&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Shinjuku Underground]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=122&lt;br /&gt;
|hp=41&lt;br /&gt;
|mp=43&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=5&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=12&lt;br /&gt;
|moon=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Bufu}}&lt;br /&gt;
{{Skill|SMT1|Bufula}}&lt;br /&gt;
{{Skill|SMT1|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT2 Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=127&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=53&lt;br /&gt;
|mp=30&lt;br /&gt;
|cp=14&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=4&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Factory (Shin Megami Tensei II)|Factory]], [[Grand Church]] B60F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=43&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|friendship=72&lt;br /&gt;
|exp=48&lt;br /&gt;
|macca=96&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|droprate=18&lt;br /&gt;
|lifestonerate=25&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
|extra={{Skill|SMTif|Call Ally}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT2 Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=127&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=53&lt;br /&gt;
|mp=30&lt;br /&gt;
|cp=14&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=4&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Factory (Shin Megami Tensei II)|Factory]], [[Grand Church]] B60F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=43&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTif}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMTif Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=140&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=45&lt;br /&gt;
|cp=10&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[World of Sloth]] B2F, [[Nomos of Earth]] B4F-B2F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=42&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|friendship=72&lt;br /&gt;
|exp=48&lt;br /&gt;
|macca=192&lt;br /&gt;
|magnetite=0&lt;br /&gt;
|drop=Mabufu Stone&lt;br /&gt;
|droprate=24&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
{{Skill|SMTif|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMTif Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|alignment=140&lt;br /&gt;
|level=12&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=80&lt;br /&gt;
|mp=45&lt;br /&gt;
|cp=10&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Karukozaka High School]] 3F ([[Hee-Ho-Kun]] event), [[World of Sloth]] B2F, [[Nomos of Earth]] B4F-B2F&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=40&lt;br /&gt;
|friendship=72&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|moon=C&lt;br /&gt;
|magic={{Skill|SMTif|Bufu}}&lt;br /&gt;
{{Skill|SMTif|Bufula}}&lt;br /&gt;
{{Skill|SMTif|Mabufu}}&lt;br /&gt;
{{Skill|SMTif|Rakukaja}}&lt;br /&gt;
{{Skill|SMTif|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMTN}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMTN Enemy Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=102&lt;br /&gt;
|mp=51&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Roppongi (Shin Megami Tensei: Nine)|Roppongi]] B1F-B5F; [[Kichijoji (Shin Megami Tensei: Nine)|Kichijoji]] B1F-B5F; [[Ikebukuro (Shin Megami Tensei: Nine)|Ikebukuro]] Underground Mall Planned Location&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|drop1=Hiranya&lt;br /&gt;
|drop2=Frost Boots&lt;br /&gt;
|resist=46&lt;br /&gt;
|skill={{Skill|SMTN|Booby Trap}}&lt;br /&gt;
|extramagic=&lt;br /&gt;
{{Skill|SMTN|Iron-Fist Punch}}&lt;br /&gt;
{{Skill|SMTN|Bufu LV 2}}&lt;br /&gt;
{{Skill|SMTN|Bufula LV 2}}&lt;br /&gt;
{{Skill|SMTN|Dia}}&lt;br /&gt;
{{Skill|SMTN|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMTN Ally Demon Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=102&lt;br /&gt;
|mp=51&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=6&lt;br /&gt;
|vi=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=5&lt;br /&gt;
|location=[[Roppongi (Shin Megami Tensei: Nine)|Roppongi]] B1F-B5F; [[Kichijoji (Shin Megami Tensei: Nine)|Kichijoji]] B1F-B5F; [[Ikebukuro (Shin Megami Tensei: Nine)|Ikebukuro]] Underground Mall Planned Location&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|cp=29&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|coding=Blue Hood&lt;br /&gt;
|resist=46&lt;br /&gt;
|skill={{Skill|SMTN|Booby Trap}}&lt;br /&gt;
|extramagic=&lt;br /&gt;
{{Skill|SMTN|Iron-Fist Punch}}&lt;br /&gt;
{{Skill|SMTN|Bufu LV 2}}&lt;br /&gt;
{{Skill|SMTN|Bufula LV 2}}&lt;br /&gt;
{{Skill|SMTN|Dia}}&lt;br /&gt;
{{Skill|SMTN|Rakukaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT3}}===&lt;br /&gt;
{{SMT3 Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=7&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|vi=6&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=4&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=78&lt;br /&gt;
|mp=45&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=11/2&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|lunge=y&lt;br /&gt;
|claw=n&lt;br /&gt;
|bite=n&lt;br /&gt;
|weapons=n&lt;br /&gt;
|mouth=y&lt;br /&gt;
|wing=n&lt;br /&gt;
|eye=y&lt;br /&gt;
|recruit=y&lt;br /&gt;
|girl=n&lt;br /&gt;
|skills={{Skill|SMT3|Bufu|-}}&lt;br /&gt;
{{Skill|SMT3|Kinspeak|-}}&lt;br /&gt;
{{Skill|SMT3|Dark Might|-}}&lt;br /&gt;
{{Skill|SMT3|Mabufu|8}}&lt;br /&gt;
{{Skill|SMT3|Trade|9}}&lt;br /&gt;
{{Skill|SMT3|Ice Breath|10}}&lt;br /&gt;
{{Skill|SMT3|Life Refill|11}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=118&lt;br /&gt;
|mp=113&lt;br /&gt;
|st=19&lt;br /&gt;
|dx=21&lt;br /&gt;
|ma=26&lt;br /&gt;
|ag=18&lt;br /&gt;
|lu=24&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|skills={{Skill|SMT4|Bufula|-}}&lt;br /&gt;
{{Skill|SMT4|Hama|16}}&lt;br /&gt;
{{Skill|SMT4|Ice Pleroma|18}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=20&lt;br /&gt;
|hp=161&lt;br /&gt;
|mp=137&lt;br /&gt;
|st=14&lt;br /&gt;
|dx=19&lt;br /&gt;
|ma=33&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=26&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|safire=-5&lt;br /&gt;
|saice=+4&lt;br /&gt;
|skills={{Skill|SMT4A|Bufula}}&lt;br /&gt;
{{Skill|SMT4A|Mabufu}}&lt;br /&gt;
{{Skill|SMT4A|Call Ally}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=20&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|cost=4870&lt;br /&gt;
|hp=163&lt;br /&gt;
|mp=137&lt;br /&gt;
|st=17&lt;br /&gt;
|dx=22&lt;br /&gt;
|ma=36&lt;br /&gt;
|ag=24&lt;br /&gt;
|lu=29&lt;br /&gt;
|evolveto=Wendigo&lt;br /&gt;
|tolevel=26&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|safire=-5&lt;br /&gt;
|saice=+4&lt;br /&gt;
|skills={{Skill|SMT4A|Bufula|-}}&lt;br /&gt;
{{Skill|SMT4A|Mabufu|-}}&lt;br /&gt;
{{Skill|SMT4A|Hama|21}}&lt;br /&gt;
{{Skill|SMT4A|Ice Pleroma|24}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
{{SMT5 Ally Demon Stats&lt;br /&gt;
|level=25&lt;br /&gt;
|st=14&lt;br /&gt;
|vi=15&lt;br /&gt;
|ma=29&lt;br /&gt;
|ag=21&lt;br /&gt;
|lu=21&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|hp=119&lt;br /&gt;
|mp=153&lt;br /&gt;
|cost=8568&lt;br /&gt;
|gifttype=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Drn&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|charm=Wk&lt;br /&gt;
|charmfrac=1.25&lt;br /&gt;
|spfire=-5&lt;br /&gt;
|spice=+4&lt;br /&gt;
|splight=+2&lt;br /&gt;
|skills={{Skill|SMT5|Jack Bufula +4|-}}&lt;br /&gt;
{{Skill|SMT5|Ice Breath +4|-}}&lt;br /&gt;
{{Skill|SMT5|Ice Block|26}}&lt;br /&gt;
{{Skill|SMT5|Mahama +2|27}}&lt;br /&gt;
{{Skill|SMT5|Resist Light|28}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{GMT Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=69&lt;br /&gt;
|mp=106&lt;br /&gt;
|location=[[Yoyogi Labor Camp]], [[Yoyogi Olympic Pool]]&lt;br /&gt;
|race=[[Fairy]]&lt;br /&gt;
|clan=Danu&lt;br /&gt;
|law=0&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=0&lt;br /&gt;
|dark=0&lt;br /&gt;
|exp=84&lt;br /&gt;
|macca=132&lt;br /&gt;
|magnetite=32&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|droprate=50&lt;br /&gt;
|speech=Child&lt;br /&gt;
|intu=10&lt;br /&gt;
|mi=9&lt;br /&gt;
|ma=18&lt;br /&gt;
|inte=9&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=9&lt;br /&gt;
|ag=17&lt;br /&gt;
|de=9&lt;br /&gt;
|ch=25&lt;br /&gt;
|fa=9&lt;br /&gt;
|sword=[[Fairy Hammer]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=19+15&lt;br /&gt;
|acc-gun=11&lt;br /&gt;
|acc-mag=13&lt;br /&gt;
|att-swo=4+15&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=18&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=7&lt;br /&gt;
|eva-mag=8&lt;br /&gt;
|def-swo=5&lt;br /&gt;
|def-gun=5&lt;br /&gt;
|def-mag=8&lt;br /&gt;
|bulletsnum=&lt;br /&gt;
|fire=2.0|ice=Dr|lightres=Nul&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Bufu}}&lt;br /&gt;
{{Skill|GMT|Bufula}}&lt;br /&gt;
{{Skill|GMT|Mabufu}}&lt;br /&gt;
{{Skill|GMT|Di}}&lt;br /&gt;
{{Skill|GMT|Freeze Gas}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=69&lt;br /&gt;
|mp=106&lt;br /&gt;
|location=[[Yoyogi Labor Camp]], [[Yoyogi Olympic Pool]]&lt;br /&gt;
|race=[[Fairy]]&lt;br /&gt;
|clan=Danu&lt;br /&gt;
|law=0&lt;br /&gt;
|chaos=0&lt;br /&gt;
|light=0&lt;br /&gt;
|dark=0&lt;br /&gt;
|cost=198&lt;br /&gt;
|cp=18&lt;br /&gt;
|intu=10&lt;br /&gt;
|mi=9&lt;br /&gt;
|ma=18&lt;br /&gt;
|inte=9&lt;br /&gt;
|bl=8&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=9&lt;br /&gt;
|ag=17&lt;br /&gt;
|de=9&lt;br /&gt;
|ch=25&lt;br /&gt;
|fa=9&lt;br /&gt;
|sword=[[Fairy Hammer]]&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo=19+15&lt;br /&gt;
|acc-gun=11&lt;br /&gt;
|acc-mag=13&lt;br /&gt;
|att-swo=4+15&lt;br /&gt;
|att-gun=1&lt;br /&gt;
|att-mag=18&lt;br /&gt;
|eva-swo=21&lt;br /&gt;
|eva-gun=7&lt;br /&gt;
|eva-mag=8&lt;br /&gt;
|def-swo=5&lt;br /&gt;
|def-gun=5&lt;br /&gt;
|def-mag=8&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip=Small&lt;br /&gt;
|moon=04&lt;br /&gt;
|groups=Bufu Line, Zan Line, Support Line&lt;br /&gt;
|fire=2.0|ice=Dr|lightres=Nul&lt;br /&gt;
|element=Sword&lt;br /&gt;
|hit=1&lt;br /&gt;
|target=1&lt;br /&gt;
|skills={{Skill|GMT|Bufu}}&lt;br /&gt;
{{Skill|GMT|Bufula}}&lt;br /&gt;
{{Skill|GMT|Mabufu}}&lt;br /&gt;
{{Skill|GMT|Di}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==={{Link|Game|Dx2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|rarity=1&lt;br /&gt;
|grade=7&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|tendency=Attack&lt;br /&gt;
|talk= Chapter 1-7; Chapter 1-8; Chapter 1-11; Chapter 1-12; Chapter 2-2; Chapter 2-3; Chapter 2-6; Chapter 2-8; Chapter 3-2; [[Aura Gate 1]] 1F-15F; [[Aura Gate 2]] 16F-45F&lt;br /&gt;
|fusion=Normal Fusion&lt;br /&gt;
|hp=1075&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=179&lt;br /&gt;
|vit=150&lt;br /&gt;
|agi=105&lt;br /&gt;
|luk=140&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=534&lt;br /&gt;
|matk=705&lt;br /&gt;
|mdef=584&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=60&lt;br /&gt;
|apt2=light&lt;br /&gt;
|apt2stat=30&lt;br /&gt;
|apt3=support&lt;br /&gt;
|apt3stat=30&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Bufu&lt;br /&gt;
|in_skill2=Mabufu&lt;br /&gt;
|clear_skill_lock=Hama&lt;br /&gt;
|red_skill_lock=Bufula&lt;br /&gt;
|yellow_skill_lock=Tag&lt;br /&gt;
|purple_skill_lock=Counter&lt;br /&gt;
|teal_skill_lock=Resist Elec&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 4&lt;br /&gt;
|rarity= 1&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 1-7 (Normal)&lt;br /&gt;
|hp= 68&lt;br /&gt;
|str= 9&lt;br /&gt;
|mag= 19&lt;br /&gt;
|vit= 12&lt;br /&gt;
|agi= 10&lt;br /&gt;
|luk= 14&lt;br /&gt;
|patk= 91&lt;br /&gt;
|pdef= 90&lt;br /&gt;
|matk= 112&lt;br /&gt;
|mdef= 95&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
}}&lt;br /&gt;
|Chapter 1 Boss|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 32&lt;br /&gt;
|rarity= 3&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 1-6 (Hell)&lt;br /&gt;
|hp= 537&lt;br /&gt;
|str= 34&lt;br /&gt;
|mag= 79&lt;br /&gt;
|vit= 64&lt;br /&gt;
|agi= 24&lt;br /&gt;
|luk= 61 &lt;br /&gt;
|patk= 300&lt;br /&gt;
|pdef= 316&lt;br /&gt;
|matk= 395&lt;br /&gt;
|mdef= 339&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Mabufula&lt;br /&gt;
}}&lt;br /&gt;
|Chapter 7 Alternate Mid-Boss|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 65&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Season 1, Chapter 7-7 Alternate (Hell)&lt;br /&gt;
|hp= 3030&lt;br /&gt;
|str= 91&lt;br /&gt;
|mag= 231&lt;br /&gt;
|vit= 220&lt;br /&gt;
|agi= 122&lt;br /&gt;
|luk= 163&lt;br /&gt;
|patk= 605&lt;br /&gt;
|pdef= 701&lt;br /&gt;
|matk= 899&lt;br /&gt;
|mdef= 771&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Rs&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Hama&lt;br /&gt;
|skill5=Ice Amp&lt;br /&gt;
|skill6=Ice Pierce&lt;br /&gt;
|skill7=Resist Fire&lt;br /&gt;
}}&lt;br /&gt;
|Dx2 Quests Main Character 1-7|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 60&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Dx2 Quests, Main Character 1-7 (Hell)&lt;br /&gt;
|hp= 5845&lt;br /&gt;
|str= 133&lt;br /&gt;
|mag= 320&lt;br /&gt;
|vit= 261&lt;br /&gt;
|agi= 151&lt;br /&gt;
|luk= 152&lt;br /&gt;
|patk= 665&lt;br /&gt;
|pdef= 739&lt;br /&gt;
|matk= 1058&lt;br /&gt;
|mdef= 833&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
|skill4=Hama&lt;br /&gt;
|skill5=Ice Pierce&lt;br /&gt;
|skill6=Ice Age&lt;br /&gt;
}}&lt;br /&gt;
|Aura Gate 1 — 14F Boss|&lt;br /&gt;
[[Gameplay:Jack Frost|Jack Frost]] appears alongside [[Jack o&#039; Lantern]] and [[Oni]], the main boss.&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 20&lt;br /&gt;
|rarity= 1&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= [[Aura Gate 1]], 14F&lt;br /&gt;
|hp= 312&lt;br /&gt;
|str= 19&lt;br /&gt;
|mag= 42&lt;br /&gt;
|vit= 35&lt;br /&gt;
|agi= 25&lt;br /&gt;
|luk= 33&lt;br /&gt;
|patk= 201&lt;br /&gt;
|pdef= 210&lt;br /&gt;
|matk= 250&lt;br /&gt;
|mdef= 221&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Bufu&lt;br /&gt;
|skill2= Mabufu&lt;br /&gt;
}}&lt;br /&gt;
|Hell&#039;s Park — Stage 100|&lt;br /&gt;
{{Dx2 Enemy Demon Stats&lt;br /&gt;
|name= Jack Frost&lt;br /&gt;
|level= 95&lt;br /&gt;
|rarity= 6&lt;br /&gt;
|grade= 7&lt;br /&gt;
|race= Fairy&lt;br /&gt;
|location= Hell&#039;s Park, Hell Castle 100&lt;br /&gt;
|hp= 7436&lt;br /&gt;
|str= 128&lt;br /&gt;
|mag= 447&lt;br /&gt;
|vit= 246&lt;br /&gt;
|agi= 171&lt;br /&gt;
|luk= 229&lt;br /&gt;
|patk= 850&lt;br /&gt;
|pdef= 916&lt;br /&gt;
|matk= 1520&lt;br /&gt;
|mdef= 1076&lt;br /&gt;
|phys=&lt;br /&gt;
|fire= Wk&lt;br /&gt;
|ice= Rs&lt;br /&gt;
|skill1= Ice Age&lt;br /&gt;
|skill2= Tag&lt;br /&gt;
|skill4=Back from the Dead&lt;br /&gt;
|skill5=Fast Debilitate&lt;br /&gt;
|skill6=Fast Luster&lt;br /&gt;
|skill7=Ice Pierce&lt;br /&gt;
}}&lt;br /&gt;
|Helper Frost|&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|rarity=4&lt;br /&gt;
|grade=63&lt;br /&gt;
|name=Helper Frost&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|tendency=Attack&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|banner=Limited time event gift&lt;br /&gt;
|hp=1075&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=179&lt;br /&gt;
|vit=150&lt;br /&gt;
|agi=105&lt;br /&gt;
|luk=140&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=534&lt;br /&gt;
|matk=705&lt;br /&gt;
|mdef=584&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=50&lt;br /&gt;
|apt2=force&lt;br /&gt;
|apt2stat=40&lt;br /&gt;
|apt3=light&lt;br /&gt;
|apt3stat=30&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Bufula&lt;br /&gt;
|in_skill2=Hamaon&lt;br /&gt;
|in_skill3=Endure&lt;br /&gt;
|clear_skill_lock=MahaFrosty&lt;br /&gt;
}}&lt;br /&gt;
|Party Frost|&lt;br /&gt;
[[Gameplay:Jack Frost|Party Frost]] will always be obtained with the [[Archetype|Protector Archetype]]. To change its archetype, an [[Arch-Shifter 5★]] or [[Arch-Selector 5★]] can be used.&lt;br /&gt;
{{Dx2 Ally Demon Stats&lt;br /&gt;
|name= Party Frost&lt;br /&gt;
|rarity=5&lt;br /&gt;
|grade=88&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|tendency=Support&lt;br /&gt;
|aether1=Neutral&lt;br /&gt;
|banner=Limited time event gift&lt;br /&gt;
|hp=1173&lt;br /&gt;
|str=79&lt;br /&gt;
|mag=204&lt;br /&gt;
|vit=171&lt;br /&gt;
|agi=146&lt;br /&gt;
|luk=159&lt;br /&gt;
|patk=495&lt;br /&gt;
|pdef=557&lt;br /&gt;
|matk=758&lt;br /&gt;
|mdef=620&lt;br /&gt;
|phys=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Rp&lt;br /&gt;
|elec=&lt;br /&gt;
|force=&lt;br /&gt;
|light=&lt;br /&gt;
|dark=&lt;br /&gt;
|apt1=ice&lt;br /&gt;
|apt1stat=50&lt;br /&gt;
|apt2=light&lt;br /&gt;
|apt2stat=20&lt;br /&gt;
|apt3=support&lt;br /&gt;
|apt3stat=50&lt;br /&gt;
|active=Ice All Magic&lt;br /&gt;
|active_attribute=ice&lt;br /&gt;
|in_skill1=Ice Boost&lt;br /&gt;
|in_skill2=Fortune&#039;s Delivery&lt;br /&gt;
|in_skill3=Fortune&#039;s Snowman&lt;br /&gt;
|red_skill_lock=Bufudyne&lt;br /&gt;
|yellow_skill_lock=Tag&lt;br /&gt;
|purple_skill_lock=Null Bind&lt;br /&gt;
|teal_skill_lock=Null Elec&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|MJT-}}==&lt;br /&gt;
==={{Link|Game|R}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{R Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=5&lt;br /&gt;
|hp=30&lt;br /&gt;
|mp=21&lt;br /&gt;
|st=9&lt;br /&gt;
|in=10&lt;br /&gt;
|vi=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Virtual Space &amp;quot;Sheol&amp;quot;]], [[Former Tachikawa US Military Base]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|species=Fairy&lt;br /&gt;
|rank=1&lt;br /&gt;
|size=M&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|ap=8&lt;br /&gt;
|dp=2&lt;br /&gt;
|md=1&lt;br /&gt;
|miv=1&lt;br /&gt;
|move=6&lt;br /&gt;
|movetype=Ground&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2000&lt;br /&gt;
|mag=16&lt;br /&gt;
|drop=[[Medicine]]&lt;br /&gt;
|droprate=10&lt;br /&gt;
|slash=C&lt;br /&gt;
|pierce=C&lt;br /&gt;
|strike=C&lt;br /&gt;
|fire=E&lt;br /&gt;
|ice=H&lt;br /&gt;
|elec=C&lt;br /&gt;
|force=C&lt;br /&gt;
|mind=C&lt;br /&gt;
|nerve=C&lt;br /&gt;
|attackattribute=Slash&lt;br /&gt;
|hit=1&lt;br /&gt;
|range=1&lt;br /&gt;
|magic={{Skill|R|Bufu}}&lt;br /&gt;
{{Skill|R|Dia}}&lt;br /&gt;
|arcana={{Skill|R|Frostfall|e}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{R Ally Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=5&lt;br /&gt;
|hp=30&lt;br /&gt;
|mp=21&lt;br /&gt;
|st=9&lt;br /&gt;
|in=10&lt;br /&gt;
|vi=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[Virtual Space &amp;quot;Sheol&amp;quot;]], [[Former Tachikawa US Military Base]]&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|species=Fairy&lt;br /&gt;
|rank=1&lt;br /&gt;
|size=M&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|ap=8&lt;br /&gt;
|dp=2&lt;br /&gt;
|md=1&lt;br /&gt;
|miv=1&lt;br /&gt;
|move=6&lt;br /&gt;
|movetype=Ground&lt;br /&gt;
|loyalty=30&lt;br /&gt;
|magl=130&lt;br /&gt;
|magcost=1&lt;br /&gt;
|weapon=Sword&lt;br /&gt;
|armor=Cape&lt;br /&gt;
|accessory=Neck, Arm&lt;br /&gt;
|slash=C&lt;br /&gt;
|pierce=C&lt;br /&gt;
|strike=C&lt;br /&gt;
|fire=E&lt;br /&gt;
|ice=H&lt;br /&gt;
|elec=C&lt;br /&gt;
|force=C&lt;br /&gt;
|mind=C&lt;br /&gt;
|nerve=C&lt;br /&gt;
|item1=None&lt;br /&gt;
|item2=[[Frost Knife]]&lt;br /&gt;
|item3=[[Plasma Sword]]&lt;br /&gt;
|item4=[[Night of Nights]]&lt;br /&gt;
|item5=[[Falchion]]&lt;br /&gt;
|item6=[[Photon Sword]]&lt;br /&gt;
|item7=[[Kamui Sword]]&lt;br /&gt;
|lv1=LUK+1&lt;br /&gt;
|lv2=INT+1&lt;br /&gt;
|lv3=AGL+1&lt;br /&gt;
|lv4=LUK+1&lt;br /&gt;
|lv5=MGC+1&lt;br /&gt;
|lv6=INT+1&lt;br /&gt;
|lv7=VIT+1&lt;br /&gt;
|lv8=LUK+1&lt;br /&gt;
|lv9=MGC+1&lt;br /&gt;
|lv10=StR+1&lt;br /&gt;
|rnk1=MAGL+10%&lt;br /&gt;
|rnk2=Move+1&lt;br /&gt;
|rnk3=MAGL+10%&lt;br /&gt;
|rnk4=MAGL+10%&lt;br /&gt;
|rnk5=MAGL+10%&lt;br /&gt;
|rnk6=Move+1&lt;br /&gt;
|rnk7=MAGL+10%&lt;br /&gt;
|rnk8=MAGL+10%&lt;br /&gt;
|rnk9=MAGL+10%&lt;br /&gt;
|rnk10=MAGL+10%&lt;br /&gt;
|attackattribute=Slash&lt;br /&gt;
|hit=1&lt;br /&gt;
|range=1&lt;br /&gt;
|magic={{Skill|R|Bufu|-}}&lt;br /&gt;
{{Skill|R|Dia|-}}&lt;br /&gt;
{{Skill|R|Bufula|9}}&lt;br /&gt;
{{Skill|R|Mazionga|11}}&lt;br /&gt;
{{Skill|R|Mabufu|16}}&lt;br /&gt;
|arcana={{Skill|R|Frostfall|e}}&lt;br /&gt;
|fusionspell={{Skill|R|Hot Snow}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSum-}}==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|hp=60&lt;br /&gt;
|mp=41&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[University Main Building]]; [[Sewers (Yarai-Ku)]] B3F-B4F&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=140&lt;br /&gt;
|size=S&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|speech=Child (♂)&lt;br /&gt;
|drop=Chakra Drop&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=50&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Bufu}}&lt;br /&gt;
{{Skill|DeSum|Mabufu}}&lt;br /&gt;
{{Skill|DeSum|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=15&lt;br /&gt;
|hp=60&lt;br /&gt;
|mp=41&lt;br /&gt;
|cp=13&lt;br /&gt;
|st=5&lt;br /&gt;
|in=4&lt;br /&gt;
|ma=7&lt;br /&gt;
|en=5&lt;br /&gt;
|ag=5&lt;br /&gt;
|lu=6&lt;br /&gt;
|location=[[University Main Building]]; [[Sewers (Yarai-Ku)]] B3F-B4F&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|alignment=140&lt;br /&gt;
|personality=Calm&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|speech=Child (♂)&lt;br /&gt;
|mystic=Frost Hood&lt;br /&gt;
|hit=1&lt;br /&gt;
|resist=50&lt;br /&gt;
|moon=I&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Bufu}}&lt;br /&gt;
{{Skill|DeSum|Mabufu}}&lt;br /&gt;
{{Skill|DeSum|Dia}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SH2}}===&lt;br /&gt;
{{SH2 Ally Demon Stats&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|level=13&lt;br /&gt;
|cost=19562&lt;br /&gt;
|speech=Hee-Ho&lt;br /&gt;
|str=7&lt;br /&gt;
|int=9&lt;br /&gt;
|vit=4&lt;br /&gt;
|agi=7&lt;br /&gt;
|luk=4&lt;br /&gt;
|strgrow=20&lt;br /&gt;
|intgrow=50&lt;br /&gt;
|vitgrow=25&lt;br /&gt;
|agigrow=35&lt;br /&gt;
|lukgrow=20&lt;br /&gt;
|gifttype1=Ice&lt;br /&gt;
|giftweight1=3&lt;br /&gt;
|gifttype2=Ice Rare&lt;br /&gt;
|giftweight2=1&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|inheritfire=N&lt;br /&gt;
|skills={{Skill|SH2|Bufu|-}}&lt;br /&gt;
{{Skill|SH2|Lourdes|-}}&lt;br /&gt;
{{Skill|SH2|Mabufu|14}}&lt;br /&gt;
{{Skill|SH2|Sabbath Healer|16}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DSRK1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy 1|&lt;br /&gt;
{{DSRK1 Enemy Demon Stats&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=210&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=8&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Matrix Labyrinth]]&amp;lt;br&amp;gt;[[Training Hall]] 3rd Floor&amp;lt;br&amp;gt;[[Matrix Labyrinth]] Episode 3 Story Battle; [[Tsukudo-Cho]] Raiho Event&lt;br /&gt;
|order=Frost&lt;br /&gt;
|exp=81&lt;br /&gt;
|yen=96&lt;br /&gt;
|magnetite=27&lt;br /&gt;
|recruit=y&lt;br /&gt;
|randomencounter=y&lt;br /&gt;
|drop1=Chakra Chip&lt;br /&gt;
|droprate1=20&lt;br /&gt;
|drop2=Fire {{x}}5&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|skills={{Skill|DSRK1|bufu}}&lt;br /&gt;
{{Skill|DSRK1|mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy 2|&lt;br /&gt;
{{DSRK1 Enemy Demon Stats&lt;br /&gt;
|level=—&lt;br /&gt;
|hp=300&lt;br /&gt;
|mp=1000&lt;br /&gt;
|st=?&lt;br /&gt;
|ma=?&lt;br /&gt;
|vi=?&lt;br /&gt;
|lu=?&lt;br /&gt;
|location=[[Dark Harumi-Cho]] Story Battle&lt;br /&gt;
|order=Frost&lt;br /&gt;
|exp=10&lt;br /&gt;
|yen=10&lt;br /&gt;
|magnetite=10&lt;br /&gt;
|recruit=y&lt;br /&gt;
|randomencounter=n&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|physrigid=Rgd&lt;br /&gt;
|gunrigid=Rgd&lt;br /&gt;
|elecrigid=Rgd&lt;br /&gt;
|forcerigid=Rgd&lt;br /&gt;
|deathrigid=Rgd&lt;br /&gt;
|mindrigid=Rgd&lt;br /&gt;
|almightyrigid=Rgd&lt;br /&gt;
|skills={{Skill|DSRK1|tetra aura}}&lt;br /&gt;
{{Skill|DSRK1|diarahan}}&lt;br /&gt;
{{Skill|DSRK1|mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DSRK1 Ally Demon Stats&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=285&lt;br /&gt;
|mp=210&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=13&lt;br /&gt;
|vi=8&lt;br /&gt;
|lu=9&lt;br /&gt;
|location=[[Matrix Labyrinth]]; [[Dark Harumi-Cho]]&amp;lt;br&amp;gt;[[Training Hall]] 3rd Floor&lt;br /&gt;
|order=Frost&lt;br /&gt;
|magnetitecost=39&lt;br /&gt;
|personality=Jack&lt;br /&gt;
|movespeed=C&lt;br /&gt;
|strongatkspeed=1.2 (1.37)&lt;br /&gt;
|castspeed=1.33 (1.67)&lt;br /&gt;
|flinchtime=1.33&lt;br /&gt;
|downtime=2.27&lt;br /&gt;
|type=Ice&lt;br /&gt;
|throw=n&lt;br /&gt;
|breath=y&lt;br /&gt;
|charge=n&lt;br /&gt;
|hpsword=40&lt;br /&gt;
|stsword=&lt;br /&gt;
|masword=&lt;br /&gt;
|visword=1&lt;br /&gt;
|lusword=&lt;br /&gt;
|power=16&lt;br /&gt;
|resist=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|hit=1&lt;br /&gt;
|attackspeed=0.57 (0.7)&lt;br /&gt;
|skills={{Skill|DSRK1|Mabufu}}&lt;br /&gt;
{{Skill|DSRK1|Ice Boost}}&lt;br /&gt;
{{Skill|DSRK1|Frigid Spin}}&lt;br /&gt;
{{Skill|DSRK1|Cool Down}}&lt;br /&gt;
{{Skill|DSRK1|Scavenger}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|P-}}==&lt;br /&gt;
==={{Link|Game|MIP}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy (PS)|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|rpname=JackFrost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|vi=9&lt;br /&gt;
|dx=10&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=16&lt;br /&gt;
|order=Fairy&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|hp=48&lt;br /&gt;
|sp=104&lt;br /&gt;
|matk=49&lt;br /&gt;
|mdef=30&lt;br /&gt;
|exp=56&lt;br /&gt;
|personaexp=56&lt;br /&gt;
|yen=410&lt;br /&gt;
|personality=Foolish; Joyful&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|dropsymbol=Triangle&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|resist=2&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|y}}&lt;br /&gt;
{{Skill|MIP|Mabufu|y}}&lt;br /&gt;
{{Skill|MIP|Bufula|y}}&lt;br /&gt;
{{Skill|MIP|Twinkle Punch|n}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|n}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy (PSP)|&lt;br /&gt;
{{MIP Enemy Demon Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|vi=9&lt;br /&gt;
|dx=10&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=16&lt;br /&gt;
|order=Fairy&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|hp=48&lt;br /&gt;
|sp=104&lt;br /&gt;
|matk=49&lt;br /&gt;
|mdef=30&lt;br /&gt;
|exp=73&lt;br /&gt;
|personaexp=78&lt;br /&gt;
|yen=513&lt;br /&gt;
|personality=Foolish; Joyful&lt;br /&gt;
|gender=Male&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|drop=[[Mabufu Stone]]&lt;br /&gt;
|dropsymbol=Triangle&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|resist=2&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|y}}&lt;br /&gt;
{{Skill|MIP|Mabufu|y}}&lt;br /&gt;
{{Skill|MIP|Bufula|y}}&lt;br /&gt;
{{Skill|MIP|Twinkle Punch|n}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|n}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Ally|&lt;br /&gt;
{{MIP Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=10&lt;br /&gt;
|st=7&lt;br /&gt;
|vi=12&lt;br /&gt;
|dx=9&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=26&lt;br /&gt;
|arcana=Lovers&lt;br /&gt;
|subtype=Ice&lt;br /&gt;
|sp=7&lt;br /&gt;
|matk=57&lt;br /&gt;
|mdef=82&lt;br /&gt;
|personatalk=[[Jack Frost]]; [[Pyro Jack]]&lt;br /&gt;
|growth=Type 12&lt;br /&gt;
|resist=2&lt;br /&gt;
|inherit=Fire&lt;br /&gt;
|return=[[Lu Incense]]&lt;br /&gt;
|protagonist=good&lt;br /&gt;
|maki=best&lt;br /&gt;
|brown=good&lt;br /&gt;
|nanjo=good&lt;br /&gt;
|mark=good&lt;br /&gt;
|elly=best&lt;br /&gt;
|ayase=best&lt;br /&gt;
|yukino=best&lt;br /&gt;
|reiji=worst&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|MIP|Bufu|1}}&lt;br /&gt;
{{Skill|MIP|Hapirma|3}}&lt;br /&gt;
{{Skill|MIP|Tango of Dispelling|4}}&lt;br /&gt;
{{Skill|MIP|Mabufu|5}}&lt;br /&gt;
{{Skill|MIP|Sweet Trap|7}}&lt;br /&gt;
{{Skill|MIP|Ice Breath|8}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3|Jack Brothers}}&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3|Bufu|-}}&lt;br /&gt;
{{Skill|P3|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3|Re Patra|-}}&lt;br /&gt;
{{Skill|P3|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3F}}====&lt;br /&gt;
{{P3 Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3F|Jack Brothers}}&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3F|Bufu|-}}&lt;br /&gt;
{{Skill|P3F|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3F|Re Patra|-}}&lt;br /&gt;
{{Skill|P3F|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3F|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3F|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
{{P3P Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=8&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=8&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=Arqa&lt;br /&gt;
|loc2=&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|heart=Frost Cap&lt;br /&gt;
|pierce=&lt;br /&gt;
|slash=&lt;br /&gt;
|strike=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|light=&lt;br /&gt;
|darkness=&lt;br /&gt;
|almighty=&lt;br /&gt;
|fusion={{Skill|P3P|Jack Brothers}}&lt;br /&gt;
|card=Ice Boost&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P3P|Bufu|-}}&lt;br /&gt;
{{Skill|P3P|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3P|Re Patra|-}}&lt;br /&gt;
{{Skill|P3P|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3P|Ice Boost|11}}&lt;br /&gt;
{{Skill|P3P|Mabufu|13}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P3R}}===&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice A&lt;br /&gt;
|heart=Jacktite&lt;br /&gt;
|conceptionlevel=11&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=4&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Bufu|-}}&lt;br /&gt;
{{Skill|P3R|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3R|Mabufu|10}}&lt;br /&gt;
{{Skill|P3R|Sonic Punch|11}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|12}}&lt;br /&gt;
{{Skill|P3R|Ice Boost|13}}&lt;br /&gt;
|theurgy={{Skill|P3R|Jack Brothers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;[[Episode Aigis]]&#039;&#039;====&lt;br /&gt;
{{P3R Persona Stats&lt;br /&gt;
|level=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice A&lt;br /&gt;
|heart=Jacktite&lt;br /&gt;
|conceptionlevel=9&lt;br /&gt;
|shuffle=N&lt;br /&gt;
|st=5&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=8&lt;br /&gt;
|ag=6&lt;br /&gt;
|lu=4&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|skills={{Skill|P3R|Bufu|-}}&lt;br /&gt;
{{Skill|P3R|Pulinpa|-}}&lt;br /&gt;
{{Skill|P3R|Growth 1|-}}&lt;br /&gt;
{{Skill|P3R|Mabufu|9}}&lt;br /&gt;
{{Skill|P3R|Sonic Punch|10}}&lt;br /&gt;
{{Skill|P3R|Freeze Boost|11}}&lt;br /&gt;
{{Skill|P3R|Ice Boost|12}}&lt;br /&gt;
|theurgy={{Skill|P3R|Jack Brothers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P4}}===&lt;br /&gt;
{{P4 Persona Stats&lt;br /&gt;
|level=16&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=14&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|shuffle=y&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4|Mabufu|-}}&lt;br /&gt;
{{Skill|P4|Ice Break|-}}&lt;br /&gt;
{{Skill|P4|Me Patra|-}}&lt;br /&gt;
{{Skill|P4|Ice Boost|18}}&lt;br /&gt;
{{Skill|P4|Bufula|19}}&lt;br /&gt;
{{Skill|P4|Dodge Fire|20}}&lt;br /&gt;
{{Skill|P4|Mind Charge|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P4G}}====&lt;br /&gt;
{{P4G Persona Stats&lt;br /&gt;
|shuffle=Y&lt;br /&gt;
|location=[[Steamy Bathhouse]]&lt;br /&gt;
|card=Mabufu&lt;br /&gt;
|level=16&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=14&lt;br /&gt;
|en=12&lt;br /&gt;
|ag=11&lt;br /&gt;
|lu=8&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|firefrac=1.25&lt;br /&gt;
|lightfrac=0.5&lt;br /&gt;
|darknessfrac=0.5&lt;br /&gt;
|skills={{Skill|P4G|Mabufu|-}}&lt;br /&gt;
{{Skill|P4G|Ice Break|-}}&lt;br /&gt;
{{Skill|P4G|Me Patra|-}}&lt;br /&gt;
{{Skill|P4G|Ice Boost|18}}&lt;br /&gt;
{{Skill|P4G|Bufula|19}}&lt;br /&gt;
{{Skill|P4G|Dodge Fire|20}}&lt;br /&gt;
{{Skill|P4G|Mind Charge|25}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Persona|&lt;br /&gt;
{{P5 Persona Stats&lt;br /&gt;
|level=11&lt;br /&gt;
|st=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Frost Hood&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|skills={{Skill|P5|Bufu|-}}&lt;br /&gt;
{{Skill|P5|Ice Break|-}}&lt;br /&gt;
{{Skill|P5|Baisudi|-}}&lt;br /&gt;
{{Skill|P5|Mabufu|12}}&lt;br /&gt;
{{Skill|P5|Rakunda|13}}&lt;br /&gt;
{{Skill|P5|Freeze Boost|15}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5 Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=11&lt;br /&gt;
|location=[[Madarame&#039;s Palace]]: Treasure Hall Lounge, Treasure Hall Gallery; [[Path of Chemdah]]: 4F, 6F&lt;br /&gt;
|st=12&lt;br /&gt;
|ma=22&lt;br /&gt;
|en=11&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=10&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|type=Timid&lt;br /&gt;
|hp=214&lt;br /&gt;
|sp=129&lt;br /&gt;
|exp=28&lt;br /&gt;
|yen=404&lt;br /&gt;
|drop=Plant Balm&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|talkdrop1=Extinguish Orb&lt;br /&gt;
|talkdrop2=Odd Morsel&lt;br /&gt;
|talkdrop3=Soul Drop&lt;br /&gt;
|talkdrop4=Bufu&lt;br /&gt;
|skills={{Skill|P5|Mabufu}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Tabs|&lt;br /&gt;
Persona|&lt;br /&gt;
{{P5R Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=11&lt;br /&gt;
|st=8&lt;br /&gt;
|ma=9&lt;br /&gt;
|en=7&lt;br /&gt;
|ag=9&lt;br /&gt;
|lu=7&lt;br /&gt;
|stgr=20.62&lt;br /&gt;
|magr=25.77&lt;br /&gt;
|engr=15.46&lt;br /&gt;
|aggr=24.74&lt;br /&gt;
|lugr=13.4&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|item=Frost Hood&lt;br /&gt;
|alarmitem=Frost Ace Hood&lt;br /&gt;
|intro=I&#039;m not a shadow here, ho! I live in the sea of the hee-human heart!&amp;lt;br&amp;gt;I&#039;m Jack Frost, ho! I&#039;m you, and you&#039;re me!&lt;br /&gt;
|greet=I&#039;m Jack Frost, ho! I know I&#039;m just a mask, but take good care of me―hee, ho!&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|trait=Frigid Bloodline&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Bufu|-}}&lt;br /&gt;
{{Skill|P5R|Ice Break|-}}&lt;br /&gt;
{{Skill|P5R|Baisudi|-}}&lt;br /&gt;
{{Skill|P5R|Mabufu|12}}&lt;br /&gt;
{{Skill|P5R|Rakunda|13}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost|15}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Shadow|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=11&lt;br /&gt;
|hp=214&lt;br /&gt;
|sp=99&lt;br /&gt;
|st=10&lt;br /&gt;
|ma=12&lt;br /&gt;
|en=11&lt;br /&gt;
|ag=13&lt;br /&gt;
|lu=10&lt;br /&gt;
|location=[[Madarame&#039;s Palace]]; [[Path of Chemdah]]: 3-4F&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=y&lt;br /&gt;
|exp=26&lt;br /&gt;
|yen=362&lt;br /&gt;
|drop=Plant Balm&lt;br /&gt;
|droprate=16&lt;br /&gt;
|disasterdrop=Snuff Soul&lt;br /&gt;
|type=Timid&lt;br /&gt;
|minyen=660&lt;br /&gt;
|maxyen=2530&lt;br /&gt;
|talkdrop1=Life Stone&lt;br /&gt;
|talkdrop2=Revival Bead&lt;br /&gt;
|talkdrop3=Idaten Ofuda&lt;br /&gt;
|talkdrop4=Bufu&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|dizzy=1.5&lt;br /&gt;
|confuse=1.5&lt;br /&gt;
|fear=1.5&lt;br /&gt;
|forget=1.5&lt;br /&gt;
|hunger=0&lt;br /&gt;
|sleep=1.5&lt;br /&gt;
|rage=1.5&lt;br /&gt;
|despair=1.5&lt;br /&gt;
|brainwash=1.5&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=59&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Mabufu}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Path of Da&#039;at Variant 1|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pleasant Snowman&lt;br /&gt;
|level=80&lt;br /&gt;
|hp=1000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=50&lt;br /&gt;
|ma=72&lt;br /&gt;
|en=38&lt;br /&gt;
|ag=40&lt;br /&gt;
|lu=39&lt;br /&gt;
|location=[[Path of Da&#039;at]] ([[??? Palace]] Treasure route must be secured)&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=2000&lt;br /&gt;
|yen=5000&lt;br /&gt;
|droprate=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=0&lt;br /&gt;
|shock=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=300&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Diamond Dust}}&lt;br /&gt;
{{Skill|P5R|Tarukaja}}&lt;br /&gt;
{{Skill|P5R|Rakukaja}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
{{Skill|P5R|Ice Amp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Path of Da&#039;at Variant 2|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Pleasant Snowman&lt;br /&gt;
|level=90&lt;br /&gt;
|hp=1000&lt;br /&gt;
|sp=500&lt;br /&gt;
|st=70&lt;br /&gt;
|ma=99&lt;br /&gt;
|en=48&lt;br /&gt;
|ag=42&lt;br /&gt;
|lu=39&lt;br /&gt;
|location=[[Path of Da&#039;at]] ([[??? Palace]] Treasure route must be secured)&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=3000&lt;br /&gt;
|yen=¥6,000&lt;br /&gt;
|droprate=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|firefrac=2&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|elecfrac=2&lt;br /&gt;
|down=y&lt;br /&gt;
|power=300&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Ice Age}}&lt;br /&gt;
{{Skill|P5R|Ice Boost}}&lt;br /&gt;
{{Skill|P5R|Ice Amp}}&lt;br /&gt;
{{Skill|P5R|Freeze Boost}}&lt;br /&gt;
{{Skill|P5R|Gatling Blow}}&lt;br /&gt;
{{Skill|P5R|Drain Fire}}&lt;br /&gt;
}}&lt;br /&gt;
|Shadow Takanashi|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Shadow Takanashi&lt;br /&gt;
|level=16&lt;br /&gt;
|hp=650&lt;br /&gt;
|sp=200&lt;br /&gt;
|st=18&lt;br /&gt;
|ma=17&lt;br /&gt;
|en=10&lt;br /&gt;
|ag=15&lt;br /&gt;
|lu=99&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=490&lt;br /&gt;
|yen=6700&lt;br /&gt;
|droprate=0&lt;br /&gt;
|forget=0&lt;br /&gt;
|hunger=0&lt;br /&gt;
|burn=0&lt;br /&gt;
|down=y&lt;br /&gt;
|power=50&lt;br /&gt;
|acc=98&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Lucky Punch}}&lt;br /&gt;
{{Skill|P5R|Stomach Blow}}&lt;br /&gt;
{{Skill|P5R|Evil Smile}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Challenge Battle|&lt;br /&gt;
{{P5R Shadow Stats&lt;br /&gt;
|name=Mocking Snowman&lt;br /&gt;
|level=58&lt;br /&gt;
|hp=600&lt;br /&gt;
|sp=100&lt;br /&gt;
|st=60&lt;br /&gt;
|ma=46&lt;br /&gt;
|en=35&lt;br /&gt;
|ag=40&lt;br /&gt;
|lu=32&lt;br /&gt;
|location=[[Challenge Battle]] - Trial: Level 50&lt;br /&gt;
|beg=n&lt;br /&gt;
|exp=0&lt;br /&gt;
|yen=0&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|elec=Str&lt;br /&gt;
|hunger=0&lt;br /&gt;
|burn=2&lt;br /&gt;
|freeze=2&lt;br /&gt;
|down=y&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|P5R|Megaton Raid}}&lt;br /&gt;
{{Skill|P5R|Garudyne}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|PQ2}}===&lt;br /&gt;
{{PQ2 Sub Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|level=16&lt;br /&gt;
|arcana=Magician&lt;br /&gt;
|type=Mag&lt;br /&gt;
|hp=25&lt;br /&gt;
|sp=8&lt;br /&gt;
|card=[[Bufula]]&lt;br /&gt;
|cost=2720&lt;br /&gt;
|film={{Y}}&lt;br /&gt;
|location=[[Junessic Land]]&lt;br /&gt;
|inherit=Ice&lt;br /&gt;
|skills={{Skill|PQ2|Bufu|-}}&lt;br /&gt;
{{Skill|PQ2|Resist Ice|-}}&lt;br /&gt;
{{Skill|PQ2|Mabufu|18}}&lt;br /&gt;
{{Skill|PQ2|Ice Screen|19}}&lt;br /&gt;
{{Skill|PQ2|Bufula|20}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5T}}===&lt;br /&gt;
{{P5T Sub Persona Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|img=P5 Jack Frost Render&lt;br /&gt;
|level=12&lt;br /&gt;
|attribute=Freeze&lt;br /&gt;
|hp=40&lt;br /&gt;
|sp=24&lt;br /&gt;
|melee=16&lt;br /&gt;
|gun=12&lt;br /&gt;
|cost=1750&lt;br /&gt;
|skill={{Skill|P5T|Bufu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|P5X}}===&lt;br /&gt;
{{Sectionstub|type=Gameplay|reason=Needs stats as a usable Persona}}&lt;br /&gt;
{{P5X Shadow Stats&lt;br /&gt;
|name=Jack Frost&lt;br /&gt;
|location=[[Kiuchi&#039;s Palace]] (Training Hall)&amp;lt;br&amp;gt;[[Mementos]] ([[Path of Qimranut]] Area 3)&lt;br /&gt;
|level=18&lt;br /&gt;
|hp=981&lt;br /&gt;
|phys=&lt;br /&gt;
|gun=&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Nul&lt;br /&gt;
|elec=&lt;br /&gt;
|wind=&lt;br /&gt;
|psy=&lt;br /&gt;
|nuke=&lt;br /&gt;
|bless=&lt;br /&gt;
|curse=&lt;br /&gt;
|skills={{Skill|P5X|Bufu|e}}&lt;br /&gt;
{{Skill|P5X|Mabufu|e}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DC-}}==&lt;br /&gt;
==={{Link|Game|DCBR}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Normal|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=Fusion-only&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{y}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|Fusion}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|Pure-Blood Fusion}}&lt;br /&gt;
{{Skill|DCBR|Bufula|Pure-Blood Fusion}}&lt;br /&gt;
}}&lt;br /&gt;
|BattleNet|&lt;br /&gt;
{{DCBR Ally Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; [[BattleNet]] [[Doppelganger]]&lt;br /&gt;
|basevalue=16&lt;br /&gt;
|addvalue=6&lt;br /&gt;
|fusionexp=228&lt;br /&gt;
|fuseable={{n}}&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=270&lt;br /&gt;
|mp=94&lt;br /&gt;
|at=27&lt;br /&gt;
|gu=21&lt;br /&gt;
|ma=20&lt;br /&gt;
|mg=20&lt;br /&gt;
|sp=27&lt;br /&gt;
|lu=17&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufula|-}}&lt;br /&gt;
{{Skill|DCBR|Makakaja|-}}&lt;br /&gt;
{{Skill|DCBR|Patra|-}}&lt;br /&gt;
{{Skill|DCBR|Aques|-}}&lt;br /&gt;
{{Skill|DCBR|Mabufu|-}}&lt;br /&gt;
{{Skill|DCBR|Cold Voice|-}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Harajuku|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=1&lt;br /&gt;
|location=&#039;&#039;&#039;&#039;&#039;Black Book:&#039;&#039;&#039;&#039;&#039; Event at [[Harajuku (Devil Children Black Book Red Book)|Harajuku]]&lt;br /&gt;
|experience=3&lt;br /&gt;
|macca=300&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=36&lt;br /&gt;
|mp=14&lt;br /&gt;
|at=7&lt;br /&gt;
|gu=6&lt;br /&gt;
|ma=5&lt;br /&gt;
|mg=4&lt;br /&gt;
|sp=4&lt;br /&gt;
|lu=6&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu}}&lt;br /&gt;
}}&lt;br /&gt;
|Hel&#039;s Castle|&lt;br /&gt;
{{DCBR Enemy Demon Stats&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|class=Common&lt;br /&gt;
|type=Water&lt;br /&gt;
|level=9&lt;br /&gt;
|location=[[Hel&#039;s Castle]]&lt;br /&gt;
|experience=38&lt;br /&gt;
|macca=110&lt;br /&gt;
|speech=Child ♂&lt;br /&gt;
|hp=90&lt;br /&gt;
|mp=36&lt;br /&gt;
|at=12&lt;br /&gt;
|gu=9&lt;br /&gt;
|ma=9&lt;br /&gt;
|mg=9&lt;br /&gt;
|sp=12&lt;br /&gt;
|lu=7&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DCBR|Bufu}}&lt;br /&gt;
{{Skill|DCBR|Makakaja}}&lt;br /&gt;
{{Skill|DCBR|Patra}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DDS-}}==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Random encounter|&lt;br /&gt;
Jack Frost&#039;s [[Reinforcements]] summons Jack Frost.&lt;br /&gt;
&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=25&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=10&lt;br /&gt;
|hp=136&lt;br /&gt;
|mp=224&lt;br /&gt;
|st=10&lt;br /&gt;
|vi=10&lt;br /&gt;
|ma=40&lt;br /&gt;
|ag=32&lt;br /&gt;
|lu=15&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
{{Skill|DDSAT1|Fire Drain}}&lt;br /&gt;
{{Skill|DDSAT1|Reinforcements}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|HipHop Brothers|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=30&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=650&lt;br /&gt;
|mp=400&lt;br /&gt;
|st=20&lt;br /&gt;
|vi=30&lt;br /&gt;
|ma=30&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=10&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=St&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|physfrac=0.8&lt;br /&gt;
|firefrac=1.3&lt;br /&gt;
|icefrac=2&lt;br /&gt;
|expelfrac=0.5&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|huntfrac=0.6&lt;br /&gt;
|charm=St&lt;br /&gt;
|poison=St&lt;br /&gt;
|mute=St&lt;br /&gt;
|panic=St&lt;br /&gt;
|nerve=St&lt;br /&gt;
|charmfrac=0.5&lt;br /&gt;
|poisonfrac=0.5&lt;br /&gt;
|mutefrac=0.5&lt;br /&gt;
|panicfrac=0.5&lt;br /&gt;
|nervefrac=0.5&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufudyne}}&lt;br /&gt;
{{Skill|DDSAT1|Mabufula}}&lt;br /&gt;
{{Skill|DDSAT1|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT1|Dekaja}}&lt;br /&gt;
{{Skill|DDSAT1|Fire Drain}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Metal Key|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=50&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]] B1F&lt;br /&gt;
|karma=153&lt;br /&gt;
|macca=530&lt;br /&gt;
|apnormal=210&lt;br /&gt;
|aphunt=420&lt;br /&gt;
|drop1=Freeze Bomb&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=700&lt;br /&gt;
|mp=600&lt;br /&gt;
|st=20&lt;br /&gt;
|vi=35&lt;br /&gt;
|ma=50&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=30&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=St&lt;br /&gt;
|death=St&lt;br /&gt;
|physfrac=0.8&lt;br /&gt;
|firefrac=1&lt;br /&gt;
|icefrac=2&lt;br /&gt;
|elecfrac=0.8&lt;br /&gt;
|forcefrac=0.8&lt;br /&gt;
|earthfrac=0.8&lt;br /&gt;
|expelfrac=0.01&lt;br /&gt;
|deathfrac=0.01&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufu}}&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mediarama}}&lt;br /&gt;
{{Skill|DDSAT1|Void Ice}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|King Frost|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|level=35&lt;br /&gt;
|race=Fiend&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|hp=380&lt;br /&gt;
|mp=280&lt;br /&gt;
|st=30&lt;br /&gt;
|vi=60&lt;br /&gt;
|ma=35&lt;br /&gt;
|ag=10&lt;br /&gt;
|lu=5&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|firefrac=1&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|huntfrac=0.6&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Bufula}}&lt;br /&gt;
{{Skill|DDSAT1|Mabufula}}&lt;br /&gt;
{{Skill|DDSAT1|Tarukaja}}&lt;br /&gt;
{{Skill|DDSAT1|Makakaja}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
From the [[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]] onwards, a random encounter has a small chance of being Jack Frost. When it is, he will ask the player if they want to participate in his quiz comprised of 100 questions about both &#039;&#039;Digital Devil Saga&#039;&#039; games, where each correct answer will earn them an item. The player can answer only up to 20 questions in a row or until they give a wrong answer, at which point Jack Frost will leave and must be encountered again.&lt;br /&gt;
&lt;br /&gt;
Once all 100 questions have been answered correctly, Jack Frost will give the player the [[Certificate]], which allows them to fight Jack Frost. Each subsequent random encounter with Jack Frost will then give the player a free [[Medical Gear]], [[Great Chakra]], [[Soma Drop]] or [[Dekaja Rock]] at random.&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
Jack Frost only casts [[Dekaja]] and [[Dekunda]] the turn after he is debuffed or the party is buffed. Should one party member become [[Freeze|frozen]], he will use [[Psycho Rage]] followed by his basic attack on the frozen character.&lt;br /&gt;
&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|race=[[Nether]]&lt;br /&gt;
|level=75&lt;br /&gt;
|location=[[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]] 3rd Layer&lt;br /&gt;
|karma=20000&lt;br /&gt;
|money=300000&lt;br /&gt;
|turns=2&lt;br /&gt;
|hp=6000&lt;br /&gt;
|mp=1200&lt;br /&gt;
|st=70&lt;br /&gt;
|vi=55&lt;br /&gt;
|ma=90&lt;br /&gt;
|ag=60&lt;br /&gt;
|lu=50&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|elec=Tri&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|death=Nu&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|firefrac=2&lt;br /&gt;
|icefrac=5&lt;br /&gt;
|elecfrac=1&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Breath}}&lt;br /&gt;
{{Skill|DDSAT2|Ziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Zandyne}}&lt;br /&gt;
{{Skill|DDSAT2|Teradyne}}&lt;br /&gt;
{{Skill|DDSAT2|Megidolaon}}&lt;br /&gt;
{{Skill|DDSAT2|Tentarafoo}}&lt;br /&gt;
{{Skill|DDSAT2|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT2|Dekaja}}&lt;br /&gt;
{{Skill|DDSAT2|Psycho Rage}}&lt;br /&gt;
}}&lt;br /&gt;
|Quiz|&lt;br /&gt;
Correct answers are highlighted in &#039;&#039;&#039;&#039;&#039;bold and italics&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these is the real fire spell ho?&lt;br /&gt;
|-&lt;br /&gt;
| Aki | rowspan-&amp;quot;3&amp;quot; | [[Quick Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Magi&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Agi&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How much MP does Bufu cost?&lt;br /&gt;
|-&lt;br /&gt;
| 2 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee is an electric spell ho?&lt;br /&gt;
|-&lt;br /&gt;
| Zao | rowspan-&amp;quot;3&amp;quot; | [[HP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Zio&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gio&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which ho is an earth spell hee?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Tera&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[MP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Chira&lt;br /&gt;
|-&lt;br /&gt;
| Tina&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How much MP does Makatora give, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;50&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which status does &amp;quot;Spell Gloom&amp;quot; decrease?&lt;br /&gt;
|-&lt;br /&gt;
| Physical attack | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Magic attack&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Aim and dodge %&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When you hee repel a physical attack ho, what color is the effect, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Sakura Rage hee&#039;s which ailment?&lt;br /&gt;
|-&lt;br /&gt;
| Panic | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Charm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which skill hee-here does not cause poison ho?&lt;br /&gt;
|-&lt;br /&gt;
| Vanity | rowspan-&amp;quot;3&amp;quot; | [[Earth Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wicked Curse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Poison Rain&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which attack hee below has different ailment effects than the others, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silent Howl&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Neural Shock&lt;br /&gt;
|-&lt;br /&gt;
| Mind Scream&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee-happens when you&#039;re poisoned, besides damage ho?&lt;br /&gt;
|-&lt;br /&gt;
| Defense drops | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Attack drops&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Luck drops&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When cursed, you become weaker to death spells... True or False, hee or ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;True&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| False&lt;br /&gt;
|-&lt;br /&gt;
| Neither&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of the ailments hee-below has the highest priority ho?&lt;br /&gt;
|-&lt;br /&gt;
| Charm | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Curse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the wrong way to hee cure poison ho?&lt;br /&gt;
|-&lt;br /&gt;
| Posumudi | rowspan-&amp;quot;3&amp;quot; | [[Vital Data]]&lt;br /&gt;
|-&lt;br /&gt;
| Dis-Poison&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Odd Morsel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which ailment cannot be hee&#039;d by panacea, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Sleep | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Panic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Freeze&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When you&#039;re hee ho stunned, your accuracy drops... But, what else hee-happens?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Defense drops&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Items are lost more easily&lt;br /&gt;
|-&lt;br /&gt;
| Attack goes down&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Void death hee-prevents which ailments ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Stone&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | There are attacks that hee kill you if you&#039;re turned to ho stone. Physical, firearm, and what other two?&lt;br /&gt;
|-&lt;br /&gt;
| Electric and Force | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Earth and Fire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Force and Earth&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What happens if MP Thief is used while you&#039;re muted, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Nothing happens | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| HP is stolen as well&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lots of MP will be stolen&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the attack power of &amp;quot;bullet&amp;quot; hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| 6 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;8&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What happens if you eat Rancid Gravy, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;HP&#039;s restored and I get muted&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| HP&#039;s restored and I get a stomach ache&lt;br /&gt;
|-&lt;br /&gt;
| HP&#039;s restored and I die&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these powers up your Karma ho Ring?&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Point | rowspan-&amp;quot;3&amp;quot; | [[Ice Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Cat&#039;s Eye&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Power Data&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item increases agility when equipped on the Karma Ring ho?&lt;br /&gt;
|-&lt;br /&gt;
| Blue Diamond | rowspan-&amp;quot;3&amp;quot; | [[Sapphire]]&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Crystal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ruby&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item doesn&#039;t come in strange hee ho objects (treasure chests)?&lt;br /&gt;
|-&lt;br /&gt;
| Ammo | rowspan-&amp;quot;3&amp;quot; | [[Magic Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Soma&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Karma Ring&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If Solar Noise is at a minimum, hee ho, what&#039;s it mean?&lt;br /&gt;
|-&lt;br /&gt;
| HP is restored | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Status Ailments are cured&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Items go down in value&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which item heestores the most HP, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;HP Data&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ruby]]&lt;br /&gt;
|-&lt;br /&gt;
| Hero Ration&lt;br /&gt;
|-&lt;br /&gt;
| Medical Tool&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which has the lowest HP recovery rate, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Medical Gear | rowspan-&amp;quot;3&amp;quot; | [[HP Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Medical Kit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medical Tool&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee-happens if a Wild Card is used, ho?&lt;br /&gt;
|-&lt;br /&gt;
| All -kaja spells take effect | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Attacks with almighty damage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s hee-ho random&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee-how are new skills learned ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mantra&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Chakra&lt;br /&gt;
|-&lt;br /&gt;
| Karma&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which Mantra is the cheapest?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shura&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Yaksa&lt;br /&gt;
|-&lt;br /&gt;
| Adamant&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which type of Mantra hee is unlocked when the Mantra surrounding it are mastered ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Esoteric&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
|-&lt;br /&gt;
| Bonus&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When selling items at the hee ho Mad Mart, how much money is 1 point?&lt;br /&gt;
|-&lt;br /&gt;
| $10 | rowspan-&amp;quot;3&amp;quot; | [[Luck Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;$100&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| $1000&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee item can you sell to the Mad Mart ho?&lt;br /&gt;
|-&lt;br /&gt;
| Ammo | rowspan-&amp;quot;3&amp;quot; | [[Sapphire]]&lt;br /&gt;
|-&lt;br /&gt;
| Karma Rings&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Plants&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | The Magic Ring goes on sale when your Mad Mart rank is hee ho 2. What else does too?&lt;br /&gt;
|-&lt;br /&gt;
| Power Ring | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Vital Ring&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Quick Ring&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee who owns the Mad Mart?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Kathy&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Fire Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| Mary&lt;br /&gt;
|-&lt;br /&gt;
| Martha&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Who runs the Mad Mart Express, hee?&lt;br /&gt;
|-&lt;br /&gt;
| Jack | rowspan-&amp;quot;3&amp;quot; | [[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| James&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Johnny&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which leg does the owner of Mad Mart Express shake?&lt;br /&gt;
|-&lt;br /&gt;
| Right leg | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left leg&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Neither leg&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s in front of the Mad Mart in the underhee city?&lt;br /&gt;
|-&lt;br /&gt;
| GPS System | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Air conditioner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Television&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | At the underground city Mad Mart, what picture is between &amp;quot;Mad&amp;quot; and &amp;quot;Mart&amp;quot; on the hee ho sign?&lt;br /&gt;
|-&lt;br /&gt;
| First aid kit | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| Money bag&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ammo&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee purchases 3 rations, while ho buys 2 dis-poisons and a revival bead... How much did they spend?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;$1200&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| $1500&lt;br /&gt;
|-&lt;br /&gt;
| $950&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the last hee ho command on the &amp;quot;Member&amp;quot; list in battle?&lt;br /&gt;
|-&lt;br /&gt;
| Revert | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Withdraw&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Deploy&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which isn&#039;t true of battling in Berserk hee state?&lt;br /&gt;
|-&lt;br /&gt;
| More critical hits | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;More AP gained&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| More Karma gained&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If you cast Sukukaja 4 times, and then the enemy casts Sukunda on you once, how many Sukukajas will be active, ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;2&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of hee these do you earn depending on the speed of battles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Money&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Fire Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| Karma&lt;br /&gt;
|-&lt;br /&gt;
| AP&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What sometimes hee-happens when leveling up ho?&lt;br /&gt;
|-&lt;br /&gt;
| We receive damage | rowspan-&amp;quot;3&amp;quot; | [[Molotov]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;We find items&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| We learn new skills&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | The Mabufudyne combo heequires Bufudyne and ho, where ho equals...?&lt;br /&gt;
|-&lt;br /&gt;
| Ziodyne | rowspan-&amp;quot;3&amp;quot; | [[Dis-Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| Zandyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Teradyne&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee has Agidyne and Bufula, and Ho has Teradyne and Zio. How many combo skills are possible?&lt;br /&gt;
|-&lt;br /&gt;
| 4 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | If luck hee&#039;s up, then which of the following ho-happens?&lt;br /&gt;
|-&lt;br /&gt;
| Ailment probability goes down | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Chance of enemy surprise attack lowers&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Encounter probability drops&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How do you spell the Embryon Leader&#039;s name?&lt;br /&gt;
|-&lt;br /&gt;
| Surf | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Serph&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Serf&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee ho demon does Argilla transform into?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Prithivi&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| Varna&lt;br /&gt;
|-&lt;br /&gt;
| Jinana&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon ho does Gale transform into hee?&lt;br /&gt;
|-&lt;br /&gt;
| Dyaus | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Vayu&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Arciel&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee demon does Cielo ho turn into?&lt;br /&gt;
|-&lt;br /&gt;
| Varnus | rowspan-&amp;quot;3&amp;quot; | [[Wind Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dyaus&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vayu&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the hee ho name of Roland&#039;s demon form?&lt;br /&gt;
|-&lt;br /&gt;
| Pandora | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Ramuh&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Indra&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Serph&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Ice Crown | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Water Crown&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Princess Crown&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Argilla&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Shock Wave | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Seismic Wave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Killer Wave&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Gale&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Twister&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Cielo&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Rainbow Arch&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow March&lt;br /&gt;
|-&lt;br /&gt;
| Prism March&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Harley&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Burning Stalk | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Burning Stake&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burning Stage&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Bat&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Seismic Wave | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Solar Wave&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Sonic Wave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Mick the Slug&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Fat Freak | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Borealis&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Solar Eclipse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Jinana&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Aorura | rowspan-&amp;quot;3&amp;quot; | [[Panacea]]&lt;br /&gt;
|-&lt;br /&gt;
| Aura&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Aurora&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Lupa&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lava Flow&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Magic Mirror]]&lt;br /&gt;
|-&lt;br /&gt;
| Hell Hound&lt;br /&gt;
|-&lt;br /&gt;
| Love &amp;amp; Peace&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What was Varin&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Colonel Beck | rowspan-&amp;quot;3&amp;quot; | [[Attack Mirror]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Turbulance&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Angel&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Qualion | rowspan-&amp;quot;3&amp;quot; | [[Dekaja Rock]]&lt;br /&gt;
|-&lt;br /&gt;
| Yin &amp;amp; Yang&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Maelstrom&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Roland&#039;s Atma called?&lt;br /&gt;
|-&lt;br /&gt;
| Electric Shock | rowspan-&amp;quot;3&amp;quot; | [[Muscle Drink]]&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Bolt&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Where is Argilla&#039;s tribe color located, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Her back | rowspan-&amp;quot;3&amp;quot; | [[Sonic Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Her cleavage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Her skirt&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Argilla say if the battle ends while she&#039;s hee ho-human?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;I&#039;ll never give up...&amp;quot; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;&amp;quot;It&#039;s the only way...&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Yatta!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | When Prithivi hee-performs a critical attack, which part of her body hits ho first?&lt;br /&gt;
|-&lt;br /&gt;
| Right arm | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left arm&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toothy cleavage&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Gale&#039;s hee ho habit?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Touching his forehead&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Thunder Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Biting his fingernails&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping outdoors&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Where is hee Cielo&#039;s tribe color located ho?&lt;br /&gt;
|-&lt;br /&gt;
| Posterior | rowspan-&amp;quot;3&amp;quot; | [[Shock Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Waist&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Back&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Do you hee know the feline, ho? It has one white ear, yo... So, which hee is the white one?&lt;br /&gt;
|-&lt;br /&gt;
| Left paw | rowspan-&amp;quot;3&amp;quot; | [[Thunder Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Right ear&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left ear&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which Junkyard Tribe did the hee ho Hip Hop Brothers belong to?&lt;br /&gt;
|-&lt;br /&gt;
| Embryon | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Solids&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Maribel&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How did Argilla distract the enemy at the giant ship in the Junkyard?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dressed up as Sera&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Changed into a bikini&lt;br /&gt;
|-&lt;br /&gt;
| Kissed Jinana&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Hee how many times does Serph shoot his hee-handgun in the opening movie?&lt;br /&gt;
|-&lt;br /&gt;
| 3 times | rowspan-&amp;quot;3&amp;quot; | [[Blue Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 times&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;5 times&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the hee disease called that turns folks into stone ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Cuvier Syndrome&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Land Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| Ultraviolet Sector&lt;br /&gt;
|-&lt;br /&gt;
| Atma Virus&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What&#039;s the Cuvier Syndrome named after?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;The person who discovered it&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| The area it was found&lt;br /&gt;
|-&lt;br /&gt;
| The first victim&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Lokapala hee ho mean?&lt;br /&gt;
|-&lt;br /&gt;
| Goddess of War | rowspan-&amp;quot;3&amp;quot; | [[Freeze Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Guardians of the Gods&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Massive Gods&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which stage of the Asura hee project was the Junkyard ho?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Blast (Item)|Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What did Gale say when hee Roland ho&#039;ed him the footage of Colonel Beck?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;&amp;quot;That is not his face...&amp;quot;&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;It&#039;s the same face...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Who&#039;s that guy...?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What he-organization was Angel in ten years aho?&lt;br /&gt;
|-&lt;br /&gt;
| World Stabilization Committee | rowspan-&amp;quot;3&amp;quot; | [[Cat&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;The I.E.S.C.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| The Demon Research Club&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one enables Mantra download?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hacking Disk&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Ruby]]&lt;br /&gt;
|-&lt;br /&gt;
| Tag Ring&lt;br /&gt;
|-&lt;br /&gt;
| Karma Society&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Adil gave you the Hacking Disk, the Frigid Shot, and what hee else?&lt;br /&gt;
|-&lt;br /&gt;
| 2 Medical Tools | rowspan-&amp;quot;3&amp;quot; | [[Yellow Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;2 Medical Kits&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 Brave Rations&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Sera is a lot of things, but which hee is she not?&lt;br /&gt;
|-&lt;br /&gt;
| Number 19 | rowspan-&amp;quot;3&amp;quot; | [[Dis-Ache]]&lt;br /&gt;
|-&lt;br /&gt;
| Cyber Shaman&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Angel&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which one of Fred&#039;s hee homeboys was captured by the Society...?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Timmy&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Magni Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| Kathy&lt;br /&gt;
|-&lt;br /&gt;
| Ben&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What is Jenna&#039;s position in Karma Society?&lt;br /&gt;
|-&lt;br /&gt;
| Medical Ops Instructor | rowspan-&amp;quot;3&amp;quot; | [[Holy Arrow (Item)|Holy Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Unit Commander&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Chief Director&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon name is correct?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Pabilsag&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Mute]]&lt;br /&gt;
|-&lt;br /&gt;
| Pabilzag&lt;br /&gt;
|-&lt;br /&gt;
| Babilzag&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What race am I, hee ho?&lt;br /&gt;
|-&lt;br /&gt;
| Brute | rowspan-&amp;quot;3&amp;quot; | [[Power Data]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Nether&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Deity&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | How am I hee-handed, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Right handed | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Lefty&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee hand has a blade when Nekomata attacks ho?&lt;br /&gt;
|-&lt;br /&gt;
| Right | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Left&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Both&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Bugaboo&#039;s affinity is... what?&lt;br /&gt;
|-&lt;br /&gt;
| Weak to force, voids ice | rowspan-&amp;quot;3&amp;quot; | [[Ration]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Weak to force, strong to ice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weak to ice, voids force&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What does Hecatoncheires wear around his neck?&lt;br /&gt;
|-&lt;br /&gt;
| Bells | rowspan-&amp;quot;3&amp;quot; | [[Yellow Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;A lock&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A pocket watch&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Vetala says &amp;quot;WITNESS THE FURY OF MY ___!&amp;quot;. Fill in the blank, hee.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Madness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Body&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee ho skill does Kumbhanda use?&lt;br /&gt;
|-&lt;br /&gt;
| Rough Bind | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Dark Bind&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Bind&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which hee ISN&#039;T one of Dyaus&#039;s weaknesses ho?&lt;br /&gt;
|-&lt;br /&gt;
| Panic | rowspan-&amp;quot;3&amp;quot; | [[Chakra Chip]]&lt;br /&gt;
|-&lt;br /&gt;
| Nerve&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Elec&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon doesn&#039;t have hee ho hooves?&lt;br /&gt;
|-&lt;br /&gt;
| Kelpie | rowspan-&amp;quot;3&amp;quot; | [[Pearl]]&lt;br /&gt;
|-&lt;br /&gt;
| Empusa&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Tarrasque&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which demon did you fight at the underground cable to get a Karma Ring, ho?&lt;br /&gt;
|-&lt;br /&gt;
| Bugaboo | rowspan-&amp;quot;3&amp;quot; | [[Dis-Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Lamia&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Ghoul&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What do the hee residents of Karma City ho wear around their necks?&lt;br /&gt;
|-&lt;br /&gt;
| Karma Rings | rowspan-&amp;quot;3&amp;quot; | [[Dark Veil]]&lt;br /&gt;
|-&lt;br /&gt;
| Aroma Circles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Karma Circles&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What ho-happens when you press the circle button and L1 at the same time in hee field mode?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Turn 90 degrees left&#039;&#039;&#039;&#039;&#039; | rowspan-&amp;quot;3&amp;quot; | [[Dis-Curse]]&lt;br /&gt;
|-&lt;br /&gt;
| Turn 180 degrees&lt;br /&gt;
|-&lt;br /&gt;
| Turn 90 degrees right&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | Which terminal option is the cheapest?&lt;br /&gt;
|-&lt;br /&gt;
| Restore 100 HP | rowspan-&amp;quot;3&amp;quot; | [[Blue Diamond]]&lt;br /&gt;
|-&lt;br /&gt;
| Restore 50 MP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Uncurse&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|! colspan-&amp;quot;3&amp;quot; | What hee happens when you take a step during MAX Solar Noise?&lt;br /&gt;
|-&lt;br /&gt;
| 1/8 Noise | rowspan-&amp;quot;3&amp;quot; | [[Cat&#039;s Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;7/8 Noise&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| It really depends&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{Link|Series|DeSu-}}==&lt;br /&gt;
==={{Link|Game|DeSu1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1 Ally Demon Stats&lt;br /&gt;
|level=14&lt;br /&gt;
|hp=132&lt;br /&gt;
|mp=48&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=8&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Basic Auction]] 2nd Day 17:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=115{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄105&amp;lt;br&amp;gt;{{Star|5}}: ♄125}}&lt;br /&gt;
|buy=345{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄315&amp;lt;br&amp;gt;{{Star|5}}: ♄375}}&lt;br /&gt;
|type=Cute, Hee-ho&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill={{Skill|DeSu1|Bufu|-}}&lt;br /&gt;
{{Skill|DeSu1|Mana Bonus|-}}&lt;br /&gt;
{{Skill|DeSu1|Ice Dance|15}}&lt;br /&gt;
{{Skill|DeSu1|Anti-Mystic|16}}&lt;br /&gt;
{{Skill|DeSu1|Race-D|{{Star|3}}+}}&lt;br /&gt;
}}&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1 Header|demon=Jack Frost|rank=Basic|type=Cute, Hee-ho|listing=2nd Day 17:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Jack Squat&lt;br /&gt;
|lvlow=14&lt;br /&gt;
|stlow=7&lt;br /&gt;
|malow=9|malowchange=down&lt;br /&gt;
|vilow=7|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30|bidlow=105|buylow=315&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvlow=[[Mana Bonus]] / [[Anti-Mystic]] (16)&lt;br /&gt;
|namemid=Jack Frost&lt;br /&gt;
|lvmid=14&lt;br /&gt;
|stmid=7&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=8&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=45|bidmid=115|buymid=345&lt;br /&gt;
|cmdmid=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvmid=[[Mana Bonus]] / [[Anti-Mystic]] (16) / [[Race-D]]&lt;br /&gt;
|starhigh=5|namehigh=Snow Spirit&lt;br /&gt;
|lvhigh=15|lvhighchange=up&lt;br /&gt;
|sthigh=7&lt;br /&gt;
|mahigh=11|mahighchange=up&lt;br /&gt;
|vihigh=8&lt;br /&gt;
|aghigh=6|aghighchange=up&lt;br /&gt;
|chancehigh=5|bidhigh=125|buyhigh=375&lt;br /&gt;
|cmdhigh=[[Bufu]] / [[Ice Dance]]&lt;br /&gt;
|psvhigh=[[Mana Bonus]] / [[Anti-Mystic]] (16) / [[Race-D]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu1OC}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu1OC Ally Demon Stats&lt;br /&gt;
|level=14&lt;br /&gt;
|hp=132&lt;br /&gt;
|mp=48&lt;br /&gt;
|st=7&lt;br /&gt;
|ma=10&lt;br /&gt;
|vi=8&lt;br /&gt;
|ag=5&lt;br /&gt;
|location=[[Basic Auction]] 2nd Day 17:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=115{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄105&amp;lt;br&amp;gt;{{Star|5}}: ♄125}}&lt;br /&gt;
|buy=345{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄315&amp;lt;br&amp;gt;{{Star|5}}: ♄375}}&lt;br /&gt;
|type=Cute, Hee-ho&lt;br /&gt;
|cost=1445&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill=&lt;br /&gt;
{{Skill|DeSu1OC|Bufu|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Mana Bonus|-}}&lt;br /&gt;
{{Skill|DeSu1OC|Ice Dance|15}}&lt;br /&gt;
{{Skill|DeSu1OC|Anti-Curse|16}}&lt;br /&gt;
{{Skill|DeSu1OC|Race-D|{{Star|3}}+}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu1OC Header|demon=Jack Frost|rank=Basic|type=Cute, Hee-ho|listing=2nd Day 17:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1&lt;br /&gt;
|namelow=Jack Squat&lt;br /&gt;
|lvlow=14&lt;br /&gt;
|stlow=7&lt;br /&gt;
|malow=9&lt;br /&gt;
|malowchange=down&lt;br /&gt;
|vilow=7&lt;br /&gt;
|vilowchange=down&lt;br /&gt;
|aglow=5&lt;br /&gt;
|chancelow=30&lt;br /&gt;
|bidlow=105&lt;br /&gt;
|buylow=315&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvlow=[[Mana Bonus]] / [[Anti-Curse]] (16)&lt;br /&gt;
|namemid=Jack Frost&lt;br /&gt;
|lvmid=14&lt;br /&gt;
|stmid=7&lt;br /&gt;
|mamid=10&lt;br /&gt;
|vimid=8&lt;br /&gt;
|agmid=5&lt;br /&gt;
|chancemid=25&lt;br /&gt;
|bidmid=115&lt;br /&gt;
|buymid=345&lt;br /&gt;
|cmdmid=[[Bufu]] / [[Ice Dance]] (15)&lt;br /&gt;
|psvmid=[[Mana Bonus]] / [[Anti-Curse]] (16) / [[Race-D]]&lt;br /&gt;
|starhigh=5|namehigh=Snow Spirit&lt;br /&gt;
|lvhigh=15&lt;br /&gt;
|lvhighchange=up&lt;br /&gt;
|sthigh=7&lt;br /&gt;
|mahigh=11&lt;br /&gt;
|mahighchange=up&lt;br /&gt;
|vihigh=8&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|aghighchange=up&lt;br /&gt;
|chancehigh=25&lt;br /&gt;
|bidhigh=125&lt;br /&gt;
|buyhigh=375&lt;br /&gt;
|cmdhigh=[[Bufu]] / [[Ice Dance]]&lt;br /&gt;
|psvhigh=[[Mana Bonus]] / [[Anti-Curse]] (16) / [[Race-D]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|level=21&lt;br /&gt;
|hp=186&lt;br /&gt;
|mp=66&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=6&lt;br /&gt;
|location=[[Gold Auction]] Tuesday 12:00&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1130{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄907&amp;lt;br&amp;gt;{{Star|5}}: ♄1360&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄340&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄1323}}&lt;br /&gt;
|buy=3390{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄2721&amp;lt;br&amp;gt;{{Star|5}}: ♄4080}}&lt;br /&gt;
|cost=3111&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill={{Skill|DeSu2|Ice Dance|-}}&lt;br /&gt;
{{Skill|DeSu2|Mabufu|22}}&lt;br /&gt;
{{Skill|DeSu2|Anti-Ice|23}}&lt;br /&gt;
{{Skill|DeSu2|Bufu|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2|Sexy Gaze|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2|Mana Surge|{{Star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2|Diarama|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2|Ice Boost|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2|Glamour|-}}&lt;br /&gt;
{{Skill|DeSu2|Fairy Dust|26}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2 Header|demon=Jack Frost|rank=Gold|listing=Tuesday 12:00}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Melting Frost&lt;br /&gt;
|lvlow=21&lt;br /&gt;
|stlow=9&lt;br /&gt;
|malow=8|malowchange=down&lt;br /&gt;
|vilow=10&lt;br /&gt;
|aglow=7|aglowchange=up&lt;br /&gt;
|chancelow=20|bidlow=907|buylow=2721&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Sexy Gaze]]&lt;br /&gt;
|psvlow=[[Anti-Ice]] (23)&lt;br /&gt;
|namemid=Cold Frost&lt;br /&gt;
|lvmid=21&lt;br /&gt;
|stmid=9&lt;br /&gt;
|mamid=12&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=6&lt;br /&gt;
|chancemid=30|bidmid=1130|buymid=3390&lt;br /&gt;
|cmdmid=[[Ice Dance]] / [[Mabufu]] (22)&lt;br /&gt;
|psvmid=[[Anti-Ice]] (23)&lt;br /&gt;
|starhigh=5|namehigh=Icy Frost&lt;br /&gt;
|lvhigh=21&lt;br /&gt;
|sthigh=9&lt;br /&gt;
|mahigh=15|mahighchange=up&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|chancehigh=30|bidhigh=1360|buyhigh=4080&lt;br /&gt;
|cmdhigh=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvhigh=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=340&lt;br /&gt;
|cmdspecial1=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvspecial1=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=23|lvspecial2change=up&lt;br /&gt;
|stspecial2=9&lt;br /&gt;
|maspecial2=13|maspecial2change=up&lt;br /&gt;
|vispecial2=10&lt;br /&gt;
|agspecial2=8|agspecial2change=up&lt;br /&gt;
|bidspecial2=1323&lt;br /&gt;
|cmdspecial2=[[Ice Dance]] / [[Mabufu]] / [[Diarama]]&lt;br /&gt;
|psvspecial2=[[Anti-Ice]] / [[Ice Boost]] / [[Mana Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DeSu2RB}}====&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSu2 Ally Demon Stats&lt;br /&gt;
|img=DeSu1OC Jack Frost Sprite&lt;br /&gt;
|level=21&lt;br /&gt;
|hp=186&lt;br /&gt;
|mp=66&lt;br /&gt;
|st=9&lt;br /&gt;
|ma=12&lt;br /&gt;
|vi=10&lt;br /&gt;
|ag=6&lt;br /&gt;
|location=&#039;&#039;&#039;Septentrione story:&#039;&#039;&#039; [[Gold Auction]] Tuesday 12:00&amp;lt;br&amp;gt;&#039;&#039;&#039;Triangulum story:&#039;&#039;&#039; [[Basic Auction]] unlocked&lt;br /&gt;
|race=Fairy&lt;br /&gt;
|speech=Hee-ho&lt;br /&gt;
|bid=1130{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄907&amp;lt;br&amp;gt;{{Star|5}}: ♄1360&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Bargain)&amp;lt;/small&amp;gt;: ♄340&amp;lt;br&amp;gt;Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;: ♄1323}}&lt;br /&gt;
|buy=3390{{Exp|For {{Star|3}}. For others:&amp;lt;br&amp;gt;{{Star|1}}: ♄2721&amp;lt;br&amp;gt;{{Star|5}}: ♄4080}}&lt;br /&gt;
|cost=3111&lt;br /&gt;
|hpmod=6&lt;br /&gt;
|mpmod=2&lt;br /&gt;
|stgrowth=4&lt;br /&gt;
|magrowth=5&lt;br /&gt;
|vigrowth=4&lt;br /&gt;
|aggrowth=3&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Dr&lt;br /&gt;
|skill=&lt;br /&gt;
{{Skill|DeSu2RB|Ice Dance|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Mabufu|22}}&lt;br /&gt;
{{Skill|DeSu2RB|Anti-Ice|23}}&lt;br /&gt;
{{Skill|DeSu2RB|Bufu|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Sexy Gaze|{{Star|1}}}}&lt;br /&gt;
{{Skill|DeSu2RB|Mana Surge|{{Star|5}} / Special}}&lt;br /&gt;
{{Skill|DeSu2RB|Diarama|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Skill|DeSu2RB|Ice Boost|Special &amp;lt;small&amp;gt;(Quality)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|racial={{Skill|DeSu2RB|Glamour|-}}&lt;br /&gt;
{{Skill|DeSu2RB|Fairy Dust|26}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|Auction|&lt;br /&gt;
{{Auction/DeSu2RB Header|demon=Jack Frost|ranksep=Gold|ranktri=Basic|listingsep=Tuesday 12:00|listingtri=Auction unlocked}}&lt;br /&gt;
{{Auction&lt;br /&gt;
|starlow=1|namelow=Melting Frost&lt;br /&gt;
|lvlow=21&lt;br /&gt;
|stlow=9&lt;br /&gt;
|malow=8|malowchange=down&lt;br /&gt;
|vilow=10&lt;br /&gt;
|aglow=7|aglowchange=up&lt;br /&gt;
|chancelow=20|bidlow=907|buylow=2721&lt;br /&gt;
|cmdlow=[[Bufu]] / [[Sexy Gaze]]&lt;br /&gt;
|psvlow=[[Anti-Ice]] (23)&lt;br /&gt;
|namemid=Cold Frost&lt;br /&gt;
|lvmid=21&lt;br /&gt;
|stmid=9&lt;br /&gt;
|mamid=12&lt;br /&gt;
|vimid=10&lt;br /&gt;
|agmid=6&lt;br /&gt;
|chancemid=30|bidmid=1130|buymid=3390&lt;br /&gt;
|cmdmid=[[Ice Dance]] / [[Mabufu]] (22)&lt;br /&gt;
|psvmid=[[Anti-Ice]] (23)&lt;br /&gt;
|starhigh=5|namehigh=Icy Frost&lt;br /&gt;
|lvhigh=21&lt;br /&gt;
|sthigh=9&lt;br /&gt;
|mahigh=15|mahighchange=up&lt;br /&gt;
|vihigh=10&lt;br /&gt;
|aghigh=6&lt;br /&gt;
|chancehigh=30|bidhigh=1360|buyhigh=4080&lt;br /&gt;
|cmdhigh=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvhigh=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial1=?&lt;br /&gt;
|bidspecial1=340&lt;br /&gt;
|cmdspecial1=[[Ice Dance]] / [[Mabufu]]&lt;br /&gt;
|psvspecial1=[[Anti-Ice]] / [[Mana Surge]]&lt;br /&gt;
|namespecial2=?&lt;br /&gt;
|lvspecial2=23|lvspecial2change=up&lt;br /&gt;
|stspecial2=9&lt;br /&gt;
|maspecial2=13|maspecial2change=up&lt;br /&gt;
|vispecial2=10&lt;br /&gt;
|agspecial2=8|agspecial2change=up&lt;br /&gt;
|bidspecial2=1323&lt;br /&gt;
|cmdspecial2=[[Ice Dance]] / [[Mabufu]] / [[Diarama]]&lt;br /&gt;
|psvspecial2=[[Anti-Ice]] / [[Ice Boost]] / [[Mana Surge]]&lt;br /&gt;
}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Pages]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414106</id>
		<title>Module:Data/Skill/dcbr</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Skill/dcbr&amp;diff=414106"/>
		<updated>2026-09-06T17:36:05Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added every Magic, Technique and Combo skill I could find, probably contains inaccuracies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Source: https://w.atwiki.jp/devilchildren_br/pages/632.html&lt;br /&gt;
local skill = {&lt;br /&gt;
	[&#039;agi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Agi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agilao&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Agilao&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;maragi&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Maragi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freyja&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に炎のダメージ&#039;,&lt;br /&gt;
		description = &#039;Flame damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Freyja&#039;,&lt;br /&gt;
		link = &#039;Freyja (Skill)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;darkfire&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を炎がやきつくす&#039;,&lt;br /&gt;
		description = &#039;Flames completely burn one enemy&#039;,&lt;br /&gt;
		name = &#039;Darkfire&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blast claw&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える炎&#039;,&lt;br /&gt;
		description = &#039;Flames that turn one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Blast Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inferno&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Inferno&#039;,&lt;br /&gt;
		link = &#039;Hellfire&#039; --ja name is ジゴクのごうか&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;last resort&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, user\&#039;s HP becomes 1.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 2,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分がばくはつしれこうげき&#039;,&lt;br /&gt;
		description = &#039;User explodes to attack&#039;,&lt;br /&gt;
		name = &#039;Last Resort&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;double nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy two times&#039;,&lt;br /&gt;
		name = &#039;Double Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;triple nova&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 3,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に３回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites at one enemy three times&#039;,&lt;br /&gt;
		name = &#039;Triple Nova&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm cerberus&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Cerberus]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Cerberus]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire flare&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fire Flare&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;evil blaze&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Evil Blaze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wyrm breath&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Wyrm Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fiery impact&#039;] = {&lt;br /&gt;
		attribute = &#039;fire&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を炎でなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep all enemies with flames&#039;,&lt;br /&gt;
		name = &#039;Fiery Impact&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Bufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bufula&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Bufula&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mabufu&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mabufu&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aques&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に氷のダメージ&#039;,&lt;br /&gt;
		description = &#039;Ice damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Aques&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;cold voice&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Cold Voice&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;icicle&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze one enemy with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Icicle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice breath&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でこおりつかせる&#039;,&lt;br /&gt;
		description = &#039;Freeze all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Breath&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice blade&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Ice Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;subzero&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 85% Silence.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気でチンモクさせる&#039;,&lt;br /&gt;
		description = &#039;Silence all enemies with a cold wave&#039;,&lt;br /&gt;
		name = &#039;Subzero&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;blizzard&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Blizzard&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;freeze wave&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Freeze Wave&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king freeze&#039;] = {&lt;br /&gt;
		attribute = &#039;water&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Freeze.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 75,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を冷気がおそう&#039;,&lt;br /&gt;
		description = &#039;A cold wave strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;King Freeze&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zanma&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきでこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Zanma&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazan&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazan&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wing flap&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Wing Flap&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;big wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of lowering accuracy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に風のダメージ&#039;,&lt;br /&gt;
		description = &#039;Wind damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Wing Flap&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic boom&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Boom&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;windblast&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をたつまきで切りつける&#039;,&lt;br /&gt;
		description = &#039;Cut one enemy with a whirlwind&#039;,&lt;br /&gt;
		name = &#039;Windblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mega cyclone&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% chance of accuracy down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Mega Cyclone&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sonic wing&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をとっぷうでなぎはらう&#039;,&lt;br /&gt;
		description = &#039;Sweep through all enemies with a gust of wind&#039;,&lt;br /&gt;
		name = &#039;Sonic Wing&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death claw gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Death Claw&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Death Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 8,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Death Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Death Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Death Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell vise gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続２回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy two times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Vise&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;Hell Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 9,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;Hell Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[Hell Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[Hell Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king rush gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies four times&#039;,&lt;br /&gt;
		name = &#039;King Rush&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king buster gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 4,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に連続４回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks one enemy four times in succession&#039;,&lt;br /&gt;
		name = &#039;King Buster&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;king storm gryphon&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Random enemies&#039;,&lt;br /&gt;
		cost = 99,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 10,&lt;br /&gt;
		hit = 8,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に８回こうげき&#039;,&lt;br /&gt;
		description = &#039;Attacks all enemies eight times&#039;,&lt;br /&gt;
		name = &#039;King Storm&#039;,&lt;br /&gt;
		name_note = &#039;Partner [[King Gryphon]]-exclusive&#039;,&lt;br /&gt;
		effect_note = &#039;[[King Gryphon]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice wind&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Ice Wind&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hurricane&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Hurricane&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crosswinds&#039;] = {&lt;br /&gt;
		attribute = &#039;wood&#039;,&lt;br /&gt;
		attribute_link = &#039;Wood (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をたつまきがなぎはらう&#039;,&lt;br /&gt;
		description = &#039;A whirlwind sweeps through all enemies&#039;,&lt;br /&gt;
		name = &#039;Crosswinds&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Zio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;zionga&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Zionga&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mazio&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 52,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mazio&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stun shot&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 22,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Stun Shot&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shock stab&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に電気のダメージ&#039;,&lt;br /&gt;
		description = &#039;Electric damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Shock Stab&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick spear&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 28,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Spear&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mjollnir&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 38,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気でしびれさせる&#039;,&lt;br /&gt;
		description = &#039;Shock one enemy with electricity&#039;,&lt;br /&gt;
		name = &#039;Mjollnir&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;quick buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, attacks first.&#039;,&lt;br /&gt;
		target = &#039;Single Enemy&#039;,&lt;br /&gt;
		cost = 40,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にせんせいこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy preemptively&#039;,&lt;br /&gt;
		name = &#039;Quick Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderbolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 23,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 32,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体をイナズマがおそう&#039;,&lt;br /&gt;
		description = &#039;Lightning strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderbolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;helm buster&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 20% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Helm Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;judgment thunder&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を電気で動けなくする&#039;,&lt;br /&gt;
		description = &#039;Make one enemy unable to move with electricity&#039;,&lt;br /&gt;
		name = &#039;Judgment Thunder&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;angry skies&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Angry Skies&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;thunderblast&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Thunderblast&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spark bolt&#039;] = {&lt;br /&gt;
		attribute = &#039;metal&#039;,&lt;br /&gt;
		attribute_link = &#039;Metal (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Shock.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を電撃がおそう&#039;,&lt;br /&gt;
		description = &#039;An electric attack strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Spark Bolt&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてダメージ&#039;,&lt;br /&gt;
		description = &#039;Send rocks to damage one enemy&#039;,&lt;br /&gt;
		name = &#039;Magna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magnus&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩をふらせてこうげき&#039;,&lt;br /&gt;
		description = &#039;Send rocks to attack one enemy&#039;,&lt;br /&gt;
		name = &#039;Magnus&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mamagna&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 55,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Mamagna&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;desperation&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Desperation&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;final blow&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with lost HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 1,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にぎゃくてんの一撃&#039;,&lt;br /&gt;
		description = &#039;A reversal strike to one enemy&#039;,&lt;br /&gt;
		name = &#039;Final Blow&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tackle&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に体当たりをしてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by tackling&#039;,&lt;br /&gt;
		name = &#039;Tackle&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of lowering Guard.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger one enemy with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Earth Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avalanche&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 32,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に岩を落としておしつぶす&#039;,&lt;br /&gt;
		description = &#039;Drop rocks to crush one enemy&#039;,&lt;br /&gt;
		name = &#039;Avalanche&#039;,&lt;br /&gt;
		link = &#039;Avalanche (Devil Children)&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia buster&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 37,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Gaia Buster&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gaia crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Gaia Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grand crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% chance of Guard down.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に地震でフラフラにする&#039;,&lt;br /&gt;
		description = &#039;Stagger all enemies with an earthquake&#039;,&lt;br /&gt;
		name = &#039;Grand Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bone crush&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 60,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Bone Crush&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;megaton press&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Megaton Press&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;earth hammer&#039;] = {&lt;br /&gt;
		attribute = &#039;earth&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を岩の雨がおそう&#039;,&lt;br /&gt;
		description = &#039;A rain of rocks strikes all enemies&#039;,&lt;br /&gt;
		name = &#039;Earth Hammer&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Hama&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hamaon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 40,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Hamaon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Attack.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のアタックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Attack up&#039;,&lt;br /&gt;
		name = &#039;Tarukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Guard up&#039;,&lt;br /&gt;
		name = &#039;Rakukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases accuracy.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の命中度がアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; accuracy up&#039;,&lt;br /&gt;
		name = &#039;Sukukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makakaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases Magic.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のマジックがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; Magic up&#039;,&lt;br /&gt;
		name = &#039;Makakaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magukaja&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases M Guard.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＭガードがアップ&#039;,&lt;br /&gt;
		description = &#039;All allies\&#039; M Guard up&#039;,&lt;br /&gt;
		name = &#039;Magukaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekunda&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat debuffs.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のパラメダウンを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all allies\&#039; lowered parameters&#039;,&lt;br /&gt;
		name = &#039;Dekunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dia&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 70,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;diarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores one ally\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Diarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;media&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを少し回復&#039;,&lt;br /&gt;
		description = &#039;Slightly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Media&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediara&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを回復&#039;,&lt;br /&gt;
		description = &#039;Restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediara&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mediarahan&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Restores 100% HP.&#039;,&lt;br /&gt;
		target = &#039;All Allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体のＨＰを大きく回復&#039;,&lt;br /&gt;
		description = &#039;Greatly restores all allies\&#039; HP&#039;,&lt;br /&gt;
		name = &#039;Mediarahan&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;recarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with half HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人をキゼツから復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally from Faint&#039;,&lt;br /&gt;
		name = &#039;Recarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;samarecarm&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives an ally with full HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人を完全に復活させる&#039;,&lt;br /&gt;
		description = &#039;Revives one ally completely&#039;,&lt;br /&gt;
		name = &#039;Samarecarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;patra&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;Single Ally&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方１人のキゼツいがいを回復&#039;,&lt;br /&gt;
		description = &#039;Cures one ally\&#039;s non-Faint condition&#039;,&lt;br /&gt;
		name = &#039;Recarm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makarakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next magic attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 12,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への魔法をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels magic targeting self&#039;,&lt;br /&gt;
		name = &#039;Makarakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;traport&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Teleports to a selected location.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;色んな所にワープする&#039;,&lt;br /&gt;
		description = &#039;Warps to various places&#039;,&lt;br /&gt;
		name = &#039;Traport&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;estoma&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Lowers encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 4,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いにくくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become unlikely&#039;,&lt;br /&gt;
		name = &#039;Estoma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;riberama&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Increases encounter rate temporarily.&#039;,&lt;br /&gt;
		target = &#039;Party&#039;,&lt;br /&gt;
		cost = 18,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		description_ja = &#039;デビルと会いやすくなる&#039;,&lt;br /&gt;
		description = &#039;Encounters with devils become likely&#039;,&lt;br /&gt;
		name = &#039;Riberama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy flare&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光のダメージ&#039;,&lt;br /&gt;
		description = &#039;Light damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Holy Flare&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;saint attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 45,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に光の波動でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a wave of light&#039;,&lt;br /&gt;
		name = &#039;Saint Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light lance&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;聖なる連続こうげき&#039;,&lt;br /&gt;
		description = &#039;Succesive holy attacks&#039;,&lt;br /&gt;
		name = &#039;Light Lance&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;reset&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs and debuffs.&#039;,&lt;br /&gt;
		target = &#039;All&#039;,&lt;br /&gt;
		cost = 22,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;全員の全てのパラメ変化を打ち消す&#039;,&lt;br /&gt;
		description = &#039;Remove all parameter changes of everyone&#039;,&lt;br /&gt;
		name = &#039;Reset&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ill omen&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Ill Omen&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;god\&#039;s hand&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 50,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;God\&#039;s Hand&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy blast&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 60,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なるオーラを放つ&#039;,&lt;br /&gt;
		description = &#039;Cover all enemies in a holy aura&#039;,&lt;br /&gt;
		name = &#039;Holy Blast&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral bite&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にかみついてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by biting&#039;,&lt;br /&gt;
		name = &#039;Feral Bite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;feral claw&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にひっかいてダメージ&#039;,&lt;br /&gt;
		description = &#039;Damage one enemy by scratching&#039;,&lt;br /&gt;
		name = &#039;Feral Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;powercharge&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Next attack gains Damage ×2.5.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;力をためて後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Gather power for a later attack&#039;,&lt;br /&gt;
		name = &#039;Powercharge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;summon&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;—&#039;,&lt;br /&gt;
		effect = &#039;Replaces target with the next demon.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;後ろのデビルと入れ替えてしまう&#039;,&lt;br /&gt;
		description = &#039;Replace with the devil in the back&#039;,&lt;br /&gt;
		name = &#039;Summon&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;call attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Call next demon, user attacks when next summoned.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;一度戻って後でこうげき&#039;,&lt;br /&gt;
		description = &#039;Return temporarily and attack later&#039;,&lt;br /&gt;
		name = &#039;Call Attack&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy attack&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 50,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に聖なる一撃&#039;,&lt;br /&gt;
		description = &#039;A holy strike to all enemies&#039;,&lt;br /&gt;
		name = &#039;Holy Attack&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light howl&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Light Howl&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pyramid&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Pyramid&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy shield&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Increases all stats.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体の全パラメがアップ&#039;,&lt;br /&gt;
		description = &#039;All parameters of all allies up&#039;,&lt;br /&gt;
		name = &#039;Holy Shield&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy song&#039;] = {&lt;br /&gt;
		attribute = &#039;sun&#039;,&lt;br /&gt;
		attribute_link = &#039;Sun (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Healing&#039;,&lt;br /&gt;
		effect = &#039;Revives all allies.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 100,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;味方全体を復活させる&#039;,&lt;br /&gt;
		description = &#039;All allies are revived&#039;,&lt;br /&gt;
		name = &#039;Holy Song&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudo&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 18,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Mudo&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mudoon&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 5% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Mudoon&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tarunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Attack.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のアタックをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Attack down&#039;,&lt;br /&gt;
		name = &#039;Tarunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;rakunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; Guard down&#039;,&lt;br /&gt;
		name = &#039;Rakunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sukunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers accuracy.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体の命中度をダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; accuracy down&#039;,&lt;br /&gt;
		name = &#039;Sukunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magunda&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Lowers M Guard.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のＭガードをダウン&#039;,&lt;br /&gt;
		description = &#039;All enemies\&#039; M Guard down&#039;,&lt;br /&gt;
		name = &#039;Magunda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dekaja&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Removes stat buffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 8,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体のパラメアップを打ち消す&#039;,&lt;br /&gt;
		description = &#039;Removes all enemies\&#039; raised parameters&#039;,&lt;br /&gt;
		name = &#039;Dekaja&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dormina&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Sleep.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をねむらせる&#039;,&lt;br /&gt;
		description = &#039;Puts one enemy to sleep&#039;,&lt;br /&gt;
		name = &#039;Dormina&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hapirma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Happy.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をハッピーにさせる&#039;,&lt;br /&gt;
		description = &#039;Makes one enemy happy&#039;,&lt;br /&gt;
		name = &#039;Hapirma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poisma&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒でおかす&#039;,&lt;br /&gt;
		description = &#039;Afflicts one enemy with poison&#039;,&lt;br /&gt;
		name = &#039;Poisma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;marin karin&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Charm.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;75%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をゆうわくする&#039;,&lt;br /&gt;
		description = &#039;Charms one enemy&#039;,&lt;br /&gt;
		name = &#039;Marin Karin&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paralama&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせる&#039;,&lt;br /&gt;
		description = &#039;Paralyzes one enemy&#039;,&lt;br /&gt;
		name = &#039;Paralama&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mite&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Bomb.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をバクダンに変える&#039;,&lt;br /&gt;
		description = &#039;Turns one enemy into a bomb&#039;,&lt;br /&gt;
		name = &#039;Mite&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;makafuji&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;85%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人の魔法を封じる&#039;,&lt;br /&gt;
		description = &#039;Seals one enemy\&#039;s magic&#039;,&lt;br /&gt;
		name = &#039;Makafuji&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;pulinpa&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Magic&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Confuse.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 6,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をコンラんさせる&#039;,&lt;br /&gt;
		description = &#039;Confuses one enemy&#039;,&lt;br /&gt;
		name = &#039;Pulinpa&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark spear&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, scales with current HP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 5,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＨＰをけずり取る&#039;,&lt;br /&gt;
		description = &#039;Shave off one enemy\&#039;s HP&#039;,&lt;br /&gt;
		name = &#039;Dark Spear&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;guillotine&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 30% Faint.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人に呪いのダメージ&#039;,&lt;br /&gt;
		description = &#039;Curse damage to one enemy&#039;,&lt;br /&gt;
		name = &#039;Guillotine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 45% Faint.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 33,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を呪いがつつみこむ&#039;,&lt;br /&gt;
		description = &#039;A curse covers all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life drain&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Drains MP.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 30,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 25,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;80%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人のＭＰをすい取る&#039;,&lt;br /&gt;
		description = &#039;Absorb one enemy\&#039;s MP&#039;,&lt;br /&gt;
		name = &#039;Life Drain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;eat whole&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, ignores Guard increases.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 15,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にガードをむししたこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that ignores Guard&#039;,&lt;br /&gt;
		name = &#039;Eat Whole&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hell thrust&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Silence.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人にチンモクさせる一撃&#039;,&lt;br /&gt;
		description = &#039;A strike that silences one enemy&#039;,&lt;br /&gt;
		name = &#039;Hell Thrust&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 10,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の刃でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with a poison blade&#039;,&lt;br /&gt;
		name = &#039;Poison Claw&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;venom blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 35,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack one enemy with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Venom Blade&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison breath&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 75% Poison.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 42,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体を毒の風でこうげき&#039;,&lt;br /&gt;
		description = &#039;Attack all enemies with poisoned air&#039;,&lt;br /&gt;
		name = &#039;Poison Breath&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;paral eyes&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Physical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage, 50% Paralysis.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		cost = 20,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = 30,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;95%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵１人をマヒさせるこうげき&#039;,&lt;br /&gt;
		description = &#039;An attack to one enemy that paralyzes&#039;,&lt;br /&gt;
		name = &#039;Paral Eyes&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tetrakarn&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Technique&#039;,&lt;br /&gt;
		damagetype = &#039;Status&#039;,&lt;br /&gt;
		effect = &#039;Repels next Technique attack.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;HP&#039;,&lt;br /&gt;
		power = &#039;—&#039;,&lt;br /&gt;
		hit = &#039;—&#039;,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;自分への技をはね返す&#039;,&lt;br /&gt;
		description = &#039;Repels techniques targeting self&#039;,&lt;br /&gt;
		name = &#039;Tetrakarn&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;twin vise&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に２回かみつく&#039;,&lt;br /&gt;
		description = &#039;Bites all enemies two times&#039;,&lt;br /&gt;
		name = &#039;Twin Vise&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bind claw&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 15,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 20,&lt;br /&gt;
		hit = 2,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Bind Claw&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;shadow break&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 25,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 65,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Shadow Break&#039;&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;death blade&#039;] = {&lt;br /&gt;
		attribute = &#039;moon&#039;,&lt;br /&gt;
		attribute_link = &#039;Moon (Attribute)&#039;,&lt;br /&gt;
		skilltype = &#039;Combo&#039;,&lt;br /&gt;
		damagetype = &#039;Magical&#039;,&lt;br /&gt;
		effect = &#039;Inflicts damage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		cost = 35,&lt;br /&gt;
		costtype = &#039;MP&#039;,&lt;br /&gt;
		power = 80,&lt;br /&gt;
		hit = 1,&lt;br /&gt;
		acc = &#039;100%&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		description_ja = &#039;敵全体に邪悪なダメージ&#039;,&lt;br /&gt;
		description = &#039;Evil damage to all enemies&#039;,&lt;br /&gt;
		name = &#039;Death Blade&#039;&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	skill = skill,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Thermopylae&amp;diff=413387</id>
		<title>Thermopylae</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Thermopylae&amp;diff=413387"/>
		<updated>2026-09-04T15:36:44Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|image=&lt;br /&gt;
|jatitle=テルモピュライ&lt;br /&gt;
|attribute=[[Support]]&lt;br /&gt;
|effect=Increases stats&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a skill in {{Link|Game|P5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Thermopylae is a [[Support]] skill which raises all stats for all allies, but can only be used when the party is surrounded.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|P5|Thermopylae}}&lt;br /&gt;
{{Skill Effect|P5R|Thermopylae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|P5|Thermopylae}}&lt;br /&gt;
{{GameDesc|Skill|P5R|Thermopylae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Attis]]|[[Hanged Man (Arcana)|Hanged Man]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Mitra]]|[[Temperance (Arcana)|Temperance]]|38}}&lt;br /&gt;
{{Learnset Arcana|[[Dionysus]]|[[Fool (Arcana)|Fool]]|62}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Attis]]|[[Hanged Man (Arcana)|Hanged Man]]|Innate}}&lt;br /&gt;
{{Learnset Arcana|[[Mitra]]|[[Temperance (Arcana)|Temperance]]|38}}&lt;br /&gt;
{{Learnset Arcana|[[Dionysus]]|[[Councillor (Arcana)|Councillor]]|72}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Wp|Thermopylae}} is a Greek city notable for the {{Wp|Battle of Thermopylae}}, where an army of approximately 7000 Spartan soldiers defended the city from a Persian attack, estimated to be composed of at least 120000 soldiers. Despite the numerical difference, the battle lasted three days before ending in Persian victory.&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Thermopylae&lt;br /&gt;
|ja=テルモピュライ&lt;br /&gt;
|jaR=Terumopyurai&lt;br /&gt;
|jaM=Thermopylae&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Persona 5]]&lt;br /&gt;
[[Category:Skills in Persona 5 Royal]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Repel_Nuke&amp;diff=413385</id>
		<title>Repel Nuke</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Repel_Nuke&amp;diff=413385"/>
		<updated>2026-09-04T15:12:46Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|jatitle=核熱反射&lt;br /&gt;
|attribute=[[Passive]]&lt;br /&gt;
|effect=Repels Nuke damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repel Nuke&#039;&#039;&#039; is a skill in {{Link|Game|P5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Repel Nuke is a [[Passive]] skill that increases the user&#039;s [[resistance]] to [[Nuclear]] to Repel. If the user&#039;s resistance is already Repel or Drain, the skill has no effect.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|P5|Repel Nuke}}&lt;br /&gt;
{{Skill Effect|P5R|Repel Nuke}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|P5|Repel Nuke}}&lt;br /&gt;
{{GameDesc|Skill|P5R|Repel Nuke}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|P5}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Seiryu]]|[[Temperance (Arcana)|Temperance]]|63}}&lt;br /&gt;
{{Learnset Arcana|[[Uriel]]|[[Justice (Arcana)|Justice]]|83}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P5R}}====&lt;br /&gt;
{{Learnset Arcana/Header}}&lt;br /&gt;
{{Learnset Arcana|[[Seiryu]]|[[Councillor (Arcana)|Councillor]]|63}}&lt;br /&gt;
{{Learnset Arcana|[[Uriel]]|[[Justice (Arcana)|Justice]]|83}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing romanizations and meanings.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Repel Nuke&lt;br /&gt;
|ja=核熱反射&lt;br /&gt;
|jaR=Kakunetsu Hansha&lt;br /&gt;
|jaM=Nuclear Heat Reflection&lt;br /&gt;
|zhS=核热反弹&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=核熱反彈&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=Renv. nucléaire&lt;br /&gt;
|frM=&lt;br /&gt;
|de=Nukl. Zurückschlagen&lt;br /&gt;
|deM=&lt;br /&gt;
|it=Riflette nucleare&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=핵열 반사&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=Repeler nuclear&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Persona 5]]&lt;br /&gt;
[[Category:Skills in Persona 5 Royal]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Summit_Conference_Hall&amp;diff=413384</id>
		<title>Summit Conference Hall</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Summit_Conference_Hall&amp;diff=413384"/>
		<updated>2026-09-04T15:05:33Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Location&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|SMT5 Summit Conference Room Screenshot.png|SMT5&lt;br /&gt;
}}&lt;br /&gt;
|imagemap=SMT5 Summit Conference Hall Map.png&lt;br /&gt;
|jatitle=万魔会談会場&lt;br /&gt;
|names=&lt;br /&gt;
|location=&lt;br /&gt;
|subarea=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a location in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
When first entering the Summit Conference Hall, the player must speak with every character there at least once before being forced to fight [[Abdiel]].&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
Following the defeat of [[Arioch]] in the [[Demon King&#039;s Castle]], [[Abdiel]] summons the representatives of [[Bethel]] to the Summit Conference Hall for a Pandemonic Summit. [[Tsukuyomi (Shin Megami Tensei V)|Tsukuyomi]] of the Japanese branch, as [[Hayao Koshimizu]], is accompanied by the [[Nahobino]], [[Yuzuru Atsuta]] and [[Ichiro Dazai]] as security detail. Also present are [[Khonsu]] of the Egyptian branch, [[Odin]] of the Nordic branch, [[Zeus]] of the Greek branch and [[Vasuki]], filling in for [[Shiva]] of the Indian branch. &lt;br /&gt;
&lt;br /&gt;
Abdiel relays the success of the recent operation, and allows the retreat of Bethel&#039;s forces in [[Da&#039;at (Shin Megami Tensei V)|Da&#039;at]]. Odin interrupts, saying that he is more concerned with rumors that [[Lucifer]] defeated [[YHVH|the Creator]], and the other representatives agree that, if He is dead, then there is no point in continuing the alliance. Abdiel dismisses the thought that He could be defeated, and says that they should wait together for Him to rise again. Khonsu believes in reviewing the circumstances, which Abdiel agrees to and allows some discussion to happen, allowing the Nahobino to glean the thoughts and ideals from everyone present.&lt;br /&gt;
&lt;br /&gt;
The representatives object to maintaining Bethel and each declare their intent to reshape the world, using the Nahobino&#039;s existence as evidence that the [[Condemnation]] and the Creator&#039;s order are no longer in effect. Abdiel fights the Nahobino with the intent to prove otherwise, but she is defeated. With this development, the representatives sever their ties to Bethel and move to find their [[Knowledge]] to become [[Nahobino (Race)|Nahobino]] themselves. Tsukuyomi in particular says that he is satisfied with this outcome.&lt;br /&gt;
&lt;br /&gt;
Later, the Nahobino accompanies Dazai to the summit, as he feels like he needs Abdiel to help him make a decision. She is dejected due to losing to the Nahobino, but Dazai pleads for her to continue, and even offers to find her Knowledge so she can match the strength of the Nahobino. Abdiel interrupts him, saying that it is Dazai himself who is her Knowledge, but even then, she is not allowed to defy the Condemnation as an archangel. The Nahobino leaves, and at that moment, Lucifer speaks to Abdiel and Dazai, who says that Abdiel must bring about her wishes herself. The two are left alone, pondering.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Summit Conference Hall&lt;br /&gt;
|ja=万魔会談会場&lt;br /&gt;
|jaR=Manma kaidan kaijō&lt;br /&gt;
|jaM=All Demons&#039; Conference Hall&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT5 Bethel Screenshot.jpg|The Pandemonic Summit in progress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Locations in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Locations in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Watcher&amp;diff=408126</id>
		<title>Watcher</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Watcher&amp;diff=408126"/>
		<updated>2026-09-02T20:33:14Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added translations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|type=Demon}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|DCBR Watcher Artwork.png|DCBR&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=ウオッチャー&lt;br /&gt;
|origin=Original&amp;lt;br/&amp;gt;Judaism&lt;br /&gt;
|race=[[Divine]]{{Exp App|GMT,DCBR,DCW}}&amp;lt;br/&amp;gt;[[Yoma]]{{Exp App|SMT1}}&lt;br /&gt;
|alignment=Neutral-Law{{Exp App|SMT1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
Watcher, at least for its appearance in {{Link|Game|SMT1}}, is an original creation of a being that is an informant for God, though its profile by [[Kazunari Suzuki]] seems to indicate it is inspired by a character known as the Eye from Kaoru Kurimoto&#039;s &#039;&#039;Makai Suikoden&#039;&#039; novel series, along with a sketch by Odilon Redon (presumably &amp;quot;The Eye, Like a Strange Balloon, Mounts Toward Infinity&amp;quot;).&amp;lt;ref&amp;gt;{{Cite Book|quote=観察者と呼ばれる魔物。虚空に浮かぶ、じっと見つめる巨大な目玉である。神出鬼没であり、神の情報網の一つとも言われる。栗本薫の『魔界水滸伝』では、ただ “目” と呼ばれている。ルドンのスケッチにも描かれている。|translquote=A demon called Watcher. It is a giant staring eyeball that motionlessly floats in the air. It is elusive, and said to be part of God&#039;s information network. In Kurimoto&#039;s &#039;&#039;Makai Suikoden&#039;&#039;, it is simply called &amp;quot;the Eye&amp;quot;. Also depicted in Redon&#039;s sketch.|page=p. 36|publyear=1992|book=[[Shin Megami Tensei no Subete Akuma Fukkatsu-hen]]|author=Kazunari Suzuki et al.|publisher=JICC|isbn=978-4-7966-0514-4|lang=Japanese}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the {{Link|Series|DC-}}, Watcher appears to represent the angelic Watchers{{Note|{{translit|arc-Hebr|עִירִין|ʿîrîn}}; {{translit|grc|ἐγρήγοροι|egrḗgoroi}}; {{translit|cu|григори|grigori}}}} from Enochian literature, given its close resemblance to [[Grigori]] (the Slavic name of the Watchers). In the Book of Enoch, the Watchers are fallen angels who are said to have given forbidden knowledge to mankind, and they also had sexual unions with human women, resulting in the birth of the Nephilim.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
{{sectionstub|type=Design}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|SMT1}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT1 Enemy Demon Stats&lt;br /&gt;
|level=37&lt;br /&gt;
|hp=246&lt;br /&gt;
|mp=181&lt;br /&gt;
|st=13&lt;br /&gt;
|in=13&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Old Police HQ]]&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=100&lt;br /&gt;
|speech=&lt;br /&gt;
|recruit=Y&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|appearances=1-7&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|hit=1~2&lt;br /&gt;
|resist=26&lt;br /&gt;
|moon=0&lt;br /&gt;
|drop=Hand Grenade&lt;br /&gt;
|droprate=25&lt;br /&gt;
|lifestonerate=41&lt;br /&gt;
|exp=286&lt;br /&gt;
|money=18&lt;br /&gt;
|magnetite=74&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Zanma}}&lt;br /&gt;
{{Skill|SMT1|Rimdora}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Petra Eyes}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT1 Ally Demon Stats&lt;br /&gt;
|level=37&lt;br /&gt;
|hp=246&lt;br /&gt;
|mp=181&lt;br /&gt;
|st=13&lt;br /&gt;
|in=13&lt;br /&gt;
|ma=17&lt;br /&gt;
|vi=15&lt;br /&gt;
|ag=14&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Old Police HQ]]&lt;br /&gt;
|race=Yoma&lt;br /&gt;
|alignment=100&lt;br /&gt;
|cost={{Currency|macca}}&lt;br /&gt;
|cp=22&lt;br /&gt;
|hit=1~2&lt;br /&gt;
|resist=26&lt;br /&gt;
|moon=0&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|SMT1|Zanma}}&lt;br /&gt;
{{Skill|SMT1|Rimdora}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|SMT1|Petra Eyes}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|GMT}}===&lt;br /&gt;
{{Research|reason= Watcher allegedly appears on Shinjuku, but it hasn&#039;t been confirmed}}&lt;br /&gt;
{{GMT Ally Demon Stats&lt;br /&gt;
|name= Watcher&lt;br /&gt;
|img= PC98 Watcher&lt;br /&gt;
|level= 6&lt;br /&gt;
|hp= 53&lt;br /&gt;
|mp= 45&lt;br /&gt;
|location= Fusion Only&lt;br /&gt;
|race= [[Divine]]&lt;br /&gt;
|clan= Hebrew&lt;br /&gt;
|law= 20&lt;br /&gt;
|chaos= 0&lt;br /&gt;
|light= 0&lt;br /&gt;
|dark= 0&lt;br /&gt;
|cost= 66&lt;br /&gt;
|cp= 11&lt;br /&gt;
|intu= 5&lt;br /&gt;
|mi= 10&lt;br /&gt;
|ma= 10&lt;br /&gt;
|inte= 9&lt;br /&gt;
|bl= 14&lt;br /&gt;
|st= 10&lt;br /&gt;
|vi= 9&lt;br /&gt;
|ag= 6&lt;br /&gt;
|de= 8&lt;br /&gt;
|ch= 8&lt;br /&gt;
|fa= 7&lt;br /&gt;
|sword=—&lt;br /&gt;
|gun=—&lt;br /&gt;
|bullets=—&lt;br /&gt;
|head=—&lt;br /&gt;
|torso=—&lt;br /&gt;
|arm=—&lt;br /&gt;
|leg=—&lt;br /&gt;
|accessory=—&lt;br /&gt;
|acc-swo= 13&lt;br /&gt;
|acc-gun= 9&lt;br /&gt;
|acc-mag= 9&lt;br /&gt;
|att-swo= 4&lt;br /&gt;
|att-gun= 1&lt;br /&gt;
|att-mag= 10&lt;br /&gt;
|eva-swo= 8&lt;br /&gt;
|eva-gun= 8&lt;br /&gt;
|eva-mag= 11&lt;br /&gt;
|def-swo= 6&lt;br /&gt;
|def-gun= 6&lt;br /&gt;
|def-mag= 12&lt;br /&gt;
|bulletsnum=—&lt;br /&gt;
|equip= Undefined Form&lt;br /&gt;
|moon= 11&lt;br /&gt;
|groups= Zan Line, Recovery Line, Illusion Line&lt;br /&gt;
|lightres=Nu&lt;br /&gt;
|element= Sword&lt;br /&gt;
|hit= 1&lt;br /&gt;
|target= 1&lt;br /&gt;
|skills={{Skill|GMT|Zanma}}&lt;br /&gt;
{{Skill|GMT|Eye Force}}&lt;br /&gt;
{{Skill|GMT|Tarafu}}&lt;br /&gt;
{{Skill|GMT|Triple Attack}}&lt;br /&gt;
{{Skill|GMT|Estoma}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|LBS}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{LBS Enemy Beast Stats&lt;br /&gt;
|name=Watcher&lt;br /&gt;
|level=7&lt;br /&gt;
|en=11&lt;br /&gt;
|in=11&lt;br /&gt;
|st=11&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=13&lt;br /&gt;
|location=[[Ignis Fort]]&lt;br /&gt;
|xp=58&lt;br /&gt;
|gold=50&lt;br /&gt;
|drop1=[[Drop of Lethe]]&lt;br /&gt;
|droprate1=15&lt;br /&gt;
|drop2=[[Knuckle]]&lt;br /&gt;
|droprate2=10&lt;br /&gt;
|group=G&lt;br /&gt;
|hp=58&lt;br /&gt;
|mp=17&lt;br /&gt;
|atk=19&lt;br /&gt;
|def=25&lt;br /&gt;
|attackrate=80&lt;br /&gt;
|spellrate=20&lt;br /&gt;
|death=Nu&lt;br /&gt;
|debuff=Nu&lt;br /&gt;
|pc=Nu&lt;br /&gt;
|ps=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|debufffrac=0&lt;br /&gt;
|pcfrac=0&lt;br /&gt;
|psfrac=0&lt;br /&gt;
|magic={{Skill|LBS|Agi}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{LBS Ally Beast Stats&lt;br /&gt;
|name=Watcher&lt;br /&gt;
|level=7&lt;br /&gt;
|en=11&lt;br /&gt;
|in=11&lt;br /&gt;
|st=11&lt;br /&gt;
|ag=7&lt;br /&gt;
|lu=13&lt;br /&gt;
|location=[[Ignis Fort]]&lt;br /&gt;
|group=G&lt;br /&gt;
|hp=58&lt;br /&gt;
|mp=17&lt;br /&gt;
|atk=19&lt;br /&gt;
|def=25&lt;br /&gt;
|death=Nu&lt;br /&gt;
|debuff=Nu&lt;br /&gt;
|pc=Nu&lt;br /&gt;
|ps=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|debufffrac=0&lt;br /&gt;
|pcfrac=0&lt;br /&gt;
|psfrac=0&lt;br /&gt;
|magic={{Skill|LBS|Agi}}&lt;br /&gt;
{{Skill|LBS|Di}}&lt;br /&gt;
|extra={{Skill|LBS|Fire}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|smt1=Origin: Unknown&amp;lt;br/&amp;gt;A monster known as &amp;quot;one who watches.&amp;quot; It takes the form of a giant eyeball that floats in the air. It is elusive and spies on people for the angels as one of their informants.&lt;br /&gt;
|dcbr={{DescTransl DCBR|とってもめがよく　まばたきも　しないで　セカイをみまもる　みはりばんの　テンシ|とっても目がよく　まばたきも　しないで　世界を見守る　みはり番の天使|A lookout order of angels that watches over the world with their good eyesight without ever blinking.}}&lt;br /&gt;
|dcw={{DescTransl|とってもめがよく　まばたきも　しないで　セカイをみまもる　みはりばんの　テンシ|A lookout order of angels that watches over the world with their good eyesight without ever blinking.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Watcher&lt;br /&gt;
|ja=ウオッチャー&lt;br /&gt;
|jaE={{Exp App|SMT1,LB3,LBS,DCBR,DCW}}&lt;br /&gt;
|jaR=Uotchā&lt;br /&gt;
|jaM=Watcher&lt;br /&gt;
|ja2=ウォッチャー&lt;br /&gt;
|jaE2={{Exp App|GMT, LB2}}&lt;br /&gt;
|jaR2=Wotchā&lt;br /&gt;
|jaM2=Watcher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SMT1HK Watcher Artwork.png|Artwork for {{Link|Game|SMT1}} from {{Link|Book|SMT1HK}}&lt;br /&gt;
DCBR Watcher Artwork.png|Artwork from {{Link|Game|DCBR}}&lt;br /&gt;
SMT1 SFC Watcher Sprite.png|Sprite from the [[Super Famicom]] version of &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
SMT1 MCD Watcher Sprite.png|Sprite from the [[Mega-CD]] version of &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
SMT1 PS Watcher Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Shin Megami Tensei&#039;&#039;&lt;br /&gt;
GMT PC98 Watcher Sprite.png|Sprite from the [[PC-98]] version of {{Link|Game|GMT}}&lt;br /&gt;
GMT PC98 Watcher Attack Sprite.png|Unused attack sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT PC98 Watcher Hurt Sprite.png|Unused hurt sprite from the PC-98 version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Watcher Sprite.png|Sprite from the [[Windows]] version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Watcher Attack Sprite.png|Unused attack sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
GMT Win Watcher Hurt Sprite.png|Unused hurt sprite from the Windows version of &#039;&#039;Giten Megami Tensei: Tokyo Revelation&#039;&#039;&lt;br /&gt;
LB2 GB Watcher Sprite.png|Sprite from the [[Game Boy]] version of {{Link|Game|LB2}}&lt;br /&gt;
LB2 GBC Watcher Sprite.png|Sprite from the [[Game Boy Color]] version of &#039;&#039;Last Bible II&#039;&#039;&lt;br /&gt;
LB3 Watcher Sprite.png|Sprite from {{Link|Game|LB3}}&lt;br /&gt;
LBS Watcher Sprite.png|Sprite from {{Link|Game|LBS}}&lt;br /&gt;
DCBR GBC Watcher Sprite.png|Sprite from the Game Boy Color version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCBR PS Watcher Sprite.png|Sprite from the PlayStation version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW Watcher Sprite.png|Sprite from {{Link|Game|DCW}}&lt;br /&gt;
DCG Watcher FD-071 Card.png|Card FD-071 from {{Link|Cards|DCG}}&lt;br /&gt;
DCMK Watching TD-077 Card.png|Watcher in Card TD-077 &amp;quot;Watching&amp;quot; from {{Link|Cards|DCMK}}&lt;br /&gt;
DCBM Watcher FW-038 Card.png|Card FW-038 from {{Link|Cards|DCBM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Original Demons]]&lt;br /&gt;
[[Category:Demons from Judaism]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei (Game)]]&lt;br /&gt;
[[Category:Demons in Giten Megami Tensei: Tokyo Revelation]]&lt;br /&gt;
[[Category:Beasts in Last Bible II]]&lt;br /&gt;
[[Category:Beasts in Last Bible III]]&lt;br /&gt;
[[Category:Beasts in Last Bible Special]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Mitama_Soul&amp;diff=407172</id>
		<title>Mitama Soul</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Mitama_Soul&amp;diff=407172"/>
		<updated>2026-08-31T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;{{Infobox Skill |jatitle=一霊四魂 |attribute=Passive |effect=Changes resistances }} &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a skill in {{Link|Game|SMT5V}}.  ==Profile== Mitama Soul is an Innate Skill which describes the behavior of the Mitama demons&amp;#039; resistances.{{Note|More specifically, Mitama Soul actually has no practical effect. The Mitamas&amp;#039; ability to randomize their resistances is a parameter independent of any of the demon&amp;#039;s other characteristics, though it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|jatitle=一霊四魂&lt;br /&gt;
|attribute=[[Passive]]&lt;br /&gt;
|effect=Changes resistances&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a skill in {{Link|Game|SMT5V}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Mitama Soul is an [[Innate Skill]] which describes the behavior of the [[Mitama]] [[demon]]s&#039; [[resistance]]s.{{Note|More specifically, Mitama Soul actually has no practical effect. The Mitamas&#039; ability to randomize their resistances is a parameter independent of any of the demon&#039;s other characteristics, though it is only given to the Mitama demons.}} At the start of battle, one of the Mitama&#039;s six weaknesses is chosen to remain a weakness, while the remaining five become nullifications.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT5V|Mitama Soul}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT5V|Mitama Soul}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Mitama Soul&lt;br /&gt;
|ja=一霊四魂&lt;br /&gt;
|jaR=Ichirei Shikon&lt;br /&gt;
|jaM=One Soul, Four Spirits&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Sacrifice_of_Clay&amp;diff=406973</id>
		<title>Sacrifice of Clay</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Sacrifice_of_Clay&amp;diff=406973"/>
		<updated>2026-08-31T15:09:55Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|SMT5V Sacrifice of Clay Screenshot.jpg|SMT5V&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=土偶発破&lt;br /&gt;
|damage=Magical&lt;br /&gt;
|attribute=[[Force]]&lt;br /&gt;
|effect=Inflicts damage, lowers stats&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sacrifice of Clay&#039;&#039;&#039; is a skill in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Sacrifice of Clay is a [[Force]] skill that inflicts damage and lowers the attack and defense for all damaged targets by 1 rank for 3 turns. It is exclusive to [[Nuwa]]&#039;s snake form.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT5|Sacrifice of Clay}}&lt;br /&gt;
{{Skill Effect|SMT5V|Sacrifice of Clay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Sacrifice of Clay}}&lt;br /&gt;
{{GameDesc|Skill|SMT5V|Sacrifice of Clay}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Nuwa]] &amp;lt;small&amp;gt;(Snake)&amp;lt;/small&amp;gt;|[[Lady]]|Innate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Sacrifice of Clay&lt;br /&gt;
|ja=土偶発破&lt;br /&gt;
|jaR=Dogū happa&lt;br /&gt;
|jaM=Clay-figurine blast&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT5 Sacrifice of Clay Screenshot.jpg|Screenshot of Sacrifice of Clay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Nicaea&amp;diff=406413</id>
		<title>Nicaea</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Nicaea&amp;diff=406413"/>
		<updated>2026-08-30T14:14:35Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is an application in {{Link|Game|DeSu2}}.  ==Profile== Nicaea is initially presented as an online service which allows a user to receive videos portraying the death of a person they have a relationship with, simply referred to as &amp;quot;death clips&amp;quot;. Though a person is never directly sent a death clip that they are the subject of, they may see their own death indirectly if they receive the death clip of a person who will die in the same event as them, and th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is an application in {{Link|Game|DeSu2}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Nicaea is initially presented as an online service which allows a user to receive videos portraying the death of a person they have a relationship with, simply referred to as &amp;quot;death clips&amp;quot;. Though a person is never directly sent a death clip that they are the subject of, they may see their own death indirectly if they receive the death clip of a person who will die in the same event as them, and there is no restriction on who is allowed to see or hear of a death clip once it has been sent. This information allows the recipient of a death clip to intervene in the events leading up to the subject&#039;s death and avert it entirely. The application comes with an AI assistant named [[Tico]], whose gender is chosen by the user, and it can be accessed by any device that can browse the Internet, notably including mobile phones.&lt;br /&gt;
&lt;br /&gt;
In reality, Nicaea also contains a [[Demon Summoning App]], which reveals itself when a user displays a strong will. The program is noted to be more effective than [[JP&#039;s]] in-house program, thus prompting the organization to switch to Nicaea. This is despite the fact that no information can be found on Nicaea, including the location of their servers or how it can function even on a mobile device with less processing power.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Spoilers|section=y}}&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
The [[Anguished One]] reveals that Nicaea is entirely his creation. He meant for the death clips and the [[Demon Summoning App|summoning app]] to be used to avoid a person&#039;s fated death, though the potential that it awakened within the [[Protagonist (Devil Survivor 2)|protagonist]] and his companions was far beyond his expectations, and he was completely taken by surprise that this power would let humans defeat the [[Septentrione]]s.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Nicaea&lt;br /&gt;
|ja=ニカイア&lt;br /&gt;
|jaR=Nikaia&lt;br /&gt;
|jaM=Nicaea&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Devil Survivor 2]]&lt;br /&gt;
[[Category:Devil Survivor 2: Record Breaker]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Void&amp;diff=406412</id>
		<title>Void</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Void&amp;diff=406412"/>
		<updated>2026-08-30T14:11:32Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
{{For|the race known as Void in {{Link|Game|SMT5V}}|[[Empty]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Void&#039;&#039;&#039;, also called &amp;quot;the black scar&amp;quot;, is a concept in {{Link|Game|DeSu2}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;quot;Void&amp;quot; is a word used both for the process of a world&#039;s deletion and the result of the deletion of data.&lt;br /&gt;
&lt;br /&gt;
An [[Administrator]] can initiate the deletion of a world, removing its data from the [[Akashic Record]], akin to deleting a file from a computer. The beginning of a world&#039;s deletion is signaled by a destructive earthquake, which is usually capable of disrupting general telecommunications and damaging large buildings. Although exactly where deletion begins is unclear, the Void is visible in Japan within days, if not hours of the deletion starting. Deleted data becomes Void, which is the complete absence of anything. The Void is often said to be &amp;quot;moving&amp;quot; or &amp;quot;encroaching&amp;quot;, though that describes the progress of a world&#039;s deletion rather than the Void itself, as there is apparent movement from the perspective of living beings in the world being deleted.&lt;br /&gt;
&lt;br /&gt;
The Administrator is key to the continuation of the deletion process as they have control over it. Should it die, the process will be halted and the Void will &amp;quot;disappear&amp;quot;. The Administrator also controls the speed at which the world is deleted, though increasing its speed is likely physically taxing, as shown when [[Arcturus]] became dormant when hastening deletion. The only thing shown to protect against the deletion of a region is the [[Dragon Stream]], which can be manifested into large barriers to protect entire cities.&lt;br /&gt;
&lt;br /&gt;
In gameplay, the Void acts like any space a character cannot move to or through.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearances}}&lt;br /&gt;
==={{Link|Game|DeSu2}}===&lt;br /&gt;
[[Polaris]], believing that [[humanity]] had reached a point of stagnation, began deleting the world and sent the [[Septentrione]]s to destroy the towers powering the barriers formed by the [[Dragon Stream]]. However, she was willing to give humanity an opportunity to recreate the world according to the will of the species, so the Void was not utilized to its full potential.&lt;br /&gt;
&lt;br /&gt;
The barriers protected [[Tokyo (Devil Survivor 2)|Tokyo]], [[Osaka (Devil Survivor 2)|Osaka]] and [[Nagoya (Devil Survivor 2)|Nagoya]] from deletion until the arrival of [[Mizar]], whose self-replication proved to be too powerful to defeat by normal means, forcing the use of the Dragon Stream to devour Mizar at the cost of the barriers.&lt;br /&gt;
&lt;br /&gt;
In the Liberator ending, due to the death of Polaris, the world&#039;s deletion is cancelled, causing areas formerly consumed by the Void to become oceans.&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DeSu2RB}}===&lt;br /&gt;
The deletion of the world began once more under [[Arcturus]]&#039;s administration, this time because humanity was seen as a threat. Because Arcturus actually wanted to destroy humanity, the Void encroached much faster than when it was used by [[Polaris]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Void&lt;br /&gt;
|ja=無&lt;br /&gt;
|jaR=Mu&lt;br /&gt;
|jaM=Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Devil Survivor 2]]&lt;br /&gt;
[[Category:Devil Survivor 2: Record Breaker]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Alignment&amp;diff=406242</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Alignment&amp;diff=406242"/>
		<updated>2026-08-30T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added translation to citation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Redirect|Chaos|the race|[[Chaos (Race)]]}}&lt;br /&gt;
[[File:SMT4 Full Cover Artwork.jpg|thumb|right|{{link|game|smt4}}&#039;s depiction of alignment with [[Walter]] representing Chaos and [[Jonathan]] representing Law, and [[Flynn]] having to choose between them]]&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039; is a recurring mechanic in the {{Link|Series|MTF-}} and a representation of an individual&#039;s moral or idealistic attitude. It is predominately featured in the {{Link|Series|SMT-}} as a significant gameplay and story mechanic, but is also featured in the {{Link|Series|MT-}} and the {{link|series|desum-}} as well.&lt;br /&gt;
&lt;br /&gt;
Alignments are measured on a horizontal axis scale between &#039;&#039;&#039;Law&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, and &#039;&#039;&#039;Chaos&#039;&#039;&#039; (occasionally abbreviated together as &#039;&#039;&#039;LNC&#039;&#039;&#039;). These three Alignments represent an individual&#039;s position relative to their core beliefs and way of life, with the Law-aligned favoring peace maintained by strict order and discipline; Chaos-aligned preferring freedom and self-serving individuality; and Neutral-aligned striking a balance between the two extremes. Additionally, there is also a vertical scale called &#039;&#039;&#039;Tendency&#039;&#039;&#039; that is predominately used for [[Demon]]s: &#039;&#039;&#039;Light&#039;&#039;&#039;, &#039;&#039;&#039;Neutral&#039;&#039;&#039;, and &#039;&#039;&#039;Dark&#039;&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite Game|quote=&#039;&#039;&#039;Cathedral Master:&#039;&#039;&#039; The next thing to consider is Tendency. Tendencies can be Dark, Light, and Neutral. If the Alignment axis was horizontal, think of Tendency as the graph&#039;s vertical axis. The upper end is Light, the center is Neutral, and the lower area is Dark. Combine this with Alignment to get a 2-dimensional graph.|title=Shin Megami Tensei|developer=|publisher=|platform=iOS|version=|lang=|transl=}}&amp;lt;/ref&amp;gt; These position spiritual affinity. Together, the Alignment and Tendency intersect to specify a Demon&#039;s complete orientation. Altogether there are nine possible Alignments.&lt;br /&gt;
&lt;br /&gt;
Alignments are predominantly used to categorize Demons, mainly in determining which Demons the protagonist can or cannot ally with. Alignments are also notably a staple mechanic of story progression in the &#039;&#039;Shin Megami Tensei&#039;&#039; series, where certain actions taken throughout a game will shift the protagonist&#039;s own Alignment between Law, Neutral, and Chaos. This will either determine the ending route taken or reward the protagonist for choosing a route that aligns with their final Alignment.&lt;br /&gt;
&lt;br /&gt;
Outside of determining Demon recruitment and some small mechanics, {{Link|Game|smtif}} and {{Link|Game|smt3}} do not have an Alignment system tied to their story progression; &#039;&#039;Nocturne&#039;&#039; instead has [[Reason]]s as an equivalent. {{Link|Game|smt4a}} does not use the LNC scale in its story progression, but rather uses a Light-Dark scale.&lt;br /&gt;
&lt;br /&gt;
{{OTOC}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Alignments are positioned on an axis between two scales: Law-Neutral-Chaos and Light-Neutral-Dark. From these, there are nine possible Alignments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Alignments&lt;br /&gt;
|-&lt;br /&gt;
| Light-Law || Light-Neutral || Light-Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Neutral-Law || Neutral-Neutral || Neutral-Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Dark-Law || Dark-Neutral || Dark-Chaos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each Demon [[Race]] is associated with a particular Alignment, wherein all members of that Race share that Alignment. This mainly determines which Demons can or cannot be allied with and summoned. In most games with Tendency, Dark-aligned Demons are unable to be recruited through [[Negotiation]] and must instead be [[Fusion|fused]]. In {{Link|Game|SMT1}} and {{Link|Game|SMT2}}, this restriction is also imposed on Light-aligned Demons. In some &#039;&#039;Shin Megami Tensei&#039;&#039; series games, this limitation extends more widely, where Demons in general cannot be recruited or summoned into the party (if already allied with) if the protagonist&#039;s own Law-Chaos Alignment is on the opposite spectrum. Neutral Alignment does not impose this restriction for most Demons. Some games may also restrict equipment based on a character&#039;s Alignment as well.&lt;br /&gt;
&lt;br /&gt;
In games where Alignment plays a role in story progression, the protagonist typically starts out as Neutral-aligned. Certain actions taken throughout the game will shift the protagonist&#039;s Alignment score toward either Law or Chaos, usually from making key decisions or siding with certain characters of a particular Alignment. Maintaining a balance between the two extremes puts the protagonist in Neutral. In most &#039;&#039;Shin Megami Tensei&#039;&#039; series games, the protagonist&#039;s final Alignment determines which ending route is taken past the game&#039;s penultimate point, leading to different story outcomes and bosses, and ultimately determining which ending is received. In {{Link|Game|smt4a}}, {{Link|Game|smt5}}, and the [[Canon of Creation]] in {{Link|Game|SMT5V}}, however, the protagonist is allowed to choose an ending route regardless of their final Alignment score, but will incur a penalty for choosing a route that does not match. The protagonist&#039;s Alignment cannot be changed once they have passed the penultimate point, effectively locking them to their final Alignment.&lt;br /&gt;
&lt;br /&gt;
==Mechanics by Game==&lt;br /&gt;
==={{link|series|mt-}}===&lt;br /&gt;
===={{link|game|mt1}}====&lt;br /&gt;
Alignment in &#039;&#039;[[Digital Devil Story: Megami Tensei]]&#039;&#039; primarily exists as a way of classifying demons and has only one axis ranging between GOOD and EVIL, with NEUTRAL being in the middle. Nakajima and Yumiko do not have an alignment.&lt;br /&gt;
&lt;br /&gt;
GOOD-aligned demons are mainly demons created through fusion.  &lt;br /&gt;
&lt;br /&gt;
NEUTRAL-aligned demons mostly consist of races that the player can encounter in dungeons and recruit via the TALK command. &lt;br /&gt;
&lt;br /&gt;
EVIL-aligned demons can also be encountered in dungeons but cannot be recruited or fused and serve a purely antagonistic role.&lt;br /&gt;
&lt;br /&gt;
Defeating EVIL and NEUTRAL demons in combat will yield not only experience points, but also a specific type of reward depending on the demon&#039;s alignment - a Bead for NEUTRAL encounters and a set amount of Magnetite depending on the demon fought for EVIL encounters.&lt;br /&gt;
&lt;br /&gt;
==={{link|series|smt-}}===&lt;br /&gt;
===={{Link|Game|SMT1}}====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei)]]}}&lt;br /&gt;
&#039;&#039;Shin Megami Tensei&#039;&#039; is the first game to have a heavy focus on Alignment, with every demon of the same race sharing the same Alignment and Tendency. Human party members have their own Alignment as well.&lt;br /&gt;
&lt;br /&gt;
The [[Hero (Shin Megami Tensei)|Hero]] starts the game as Neutral-aligned and can change his Alignment with choices presented to him in the main story as well as actions taken during gameplay. His alignment will determine his ending route, and if he can recruit or summon specific demons, though demons with a Light or Dark Tendency cannot be recruited through negotiation and instead must be summoned through fusion. Alignment also determines if the Hero can heal at [[Messian Church]]es or [[Gaean|Gaean Ashram]]s without paying an extra fee, or what armor human party members can equip. Additionally, the Hero&#039;s Alignment will change the direction the overworld map icon is spinning, as if he is Law-aligned, it will spin clockwise. If he is Chaos-aligned, it will spin counter-clockwise, and if he is Neutral-aligned it will wobble back in forth in either direction.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT2}}====&lt;br /&gt;
Alignment works nearly the same way it does in &#039;&#039;Shin Megami Tensei&#039;&#039;. A noticeable difference stems from [[Aleph]] not being allowed to enter Messian Churches at all should he be Chaos-aligned. A Law-aligned Aleph may still pay a fee to heal at a Gaean Ashram however. Aleph&#039;s Alignment cannot be determined from looking at the overworld map avatar either, as it will always be wobbling back and forth regardless of Alignment. &#039;&#039;Shin Megami Tensei II&#039;&#039; is the only game in the series where party member names directly impact Alignment; letting the game use their default names rather than manually inputting them greatly shifts Aleph&#039;s Alignment towards Law.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMTif}}====&lt;br /&gt;
&#039;&#039;Shin Megami Tensei if...&#039;&#039; lacks the focus on Alignment the two previous mainline games did. The [[Protagonist (Shin Megami Tensei if...)|Protagonist]]&#039;s Alignment is not related to the story whatsoever and is determined solely by what demons they have summoned. The Protagonist will be Neutral-aligned by default, and should they summon a Law or Chaos-aligned demon, their Alignment will change to match the demon&#039;s, making them unable to summon or recruit a demon of the opposite Alignment.&lt;br /&gt;
&lt;br /&gt;
===={{link|game|smtn}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
Depending on [[Kei Azuma]]&#039;s alignment, the background music in normal battles changes.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMTSJ}}====&lt;br /&gt;
The [[Protagonist (Shin Megami Tensei: Strange Journey)|protagonist]] starts the game as a Neutral-aligned character. Periodically throughout the game dialogue options will be presented that will influence the protagonist&#039;s Alignment towards Law or Chaos, with their proper alignment being changed if the bias towards a particular Alignment is great enough. Alignment is indirectly told by the color of the Protagonist or a demon&#039;s name. Their name being white will mean that they are Neutral-aligned, being blue will mean they are Law-aligned, and being red will mean they are Chaos-aligned.&lt;br /&gt;
&lt;br /&gt;
Upon initiating negotation the opinion of the demon being negotiated with is influenced by the Alignment of both it and the protagonist. A Law-aligned demon will start off with a favorable opinion of a Law-aligned protagonist and an unfavorable opinion of a Chaos-aligned protagonist, making negotiation easier and harder respectively. Conversely, a Chaos-aligned demon will start off with a higher opinion of the protagonist if he is Chaos-aligned and a lower opinion if he is Law-aligned, causing the same effect. If either the demon or the protagonist is Neutral-aligned, no change in opinion will happen before the negotiation takes place, making it have a standard difficulty. &lt;br /&gt;
&lt;br /&gt;
A mechanic unique to &#039;&#039;Strange Journey&#039;&#039; that interacts with Alignment is the [[Demon Co-Op]] mechanic. If a member of the protagonist&#039;s party strikes a weakness of the opposing party while there are other members that share their Alignment, a demon co-op attack will be initiated. A demon co-op attack deals Almighty-element damage to all enemies that were hit by the attack that triggered it. The damage of a demon co-op attack scales with the amount of party members that participate in it, from a minimum of one to a maximum of three.&lt;br /&gt;
&lt;br /&gt;
Certain extra missions are available only to the protagonist if he is of a certain Alignment. &lt;br /&gt;
&lt;br /&gt;
When the Alignment Lock is reached, the Protagonist will be asked a series of questions that will lock his Alignment in and determine the route that will be played through for the end of the game. If the Protagonist is too far into either Law or Chaos, he will not be asked any questions and will be immediately locked into that respective route.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT4}}====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei IV)]]}}&lt;br /&gt;
In &#039;&#039;Shin Megami Tensei IV&#039;&#039;, Alignment is once again influenced by choices presented throughout the main story as well as in side content such as [[Challenge Quest|quests]] and NPC dialogue. [[Flynn]] will start the game as Neutral and can only answer to choices in a Lawful or Chaotic fashion, pushing him towards Law or Chaos respectively. If the player balances these choices, Flynn&#039;s Alignment can also settle on Neutral again rather than Law or Chaos. At the Alignment Lock, Flynn will make a final choice that will definitively determine his Alignment and so what route he will follow for the end of the game. There is also an extra choice that can be made regardless of Alignment that will lead to an ending titled the &amp;quot;Nothing&amp;quot; ending.&lt;br /&gt;
&lt;br /&gt;
Aside from the different bosses, locations, and quests exclusive to a route, Alignment&#039;s sole effect in gameplay is to increase the damage taken when hit by certain skills, such as [[Sea of Chaos]], which, when used against Law-aligned enemies, will cause 50% more damage against them. Unlike previous games, it does not affect negotiation, as Flynn can recruit most demons regardless of their alignment.&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s alignment is never outright stated and the only way of finding out what it is currently is by talking to an NPC named &amp;quot;Cynical Man&amp;quot; at [[Hunter Association]] bars, who will comment on Flynn&#039;s demeanor, indirectly indicating what his alignment is. If he says Flynn is polite, Flynn is Law-aligned. If he says Flynn is hot-blooded, then Flynn is Chaos-aligned. And if he says that Flynn is &amp;quot;hard to get a handle on&amp;quot;, Flynn is Neutral-aligned.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT4A}}====&lt;br /&gt;
Unlike it&#039;s predecessors, Alignment in &#039;&#039;Shin Megami Tensei IV: Apocalypse&#039;&#039; operates on a scale of Light and Dark rather than of Law, Neutral, and Chaos. There is no middle path for [[Nanashi]] to follow, so he must decide solely between being Light-aligned or Dark-aligned. Nanashi&#039;s alignment does not affect gameplay like in &#039;&#039;Shin Megami Tensei IV&#039;&#039;, so he can freely summon and recruit any demon barring a few exceptions. &lt;br /&gt;
&lt;br /&gt;
Halfway through the game, Nanashi is offered a choice between endings aligned to either Law or Chaos. They can be chosen regardless of his Alignment, though he can also reject them and continue on with the story.&lt;br /&gt;
&lt;br /&gt;
When the route split is reached, Nanashi must choose between a Light-aligned path or a Dark-aligned path, which are titled the &amp;quot;Bonds&amp;quot; and &amp;quot;Massacre&amp;quot; routes respectively. Should Nanashi choose a path that contradicts his Alignment, he will be penalized. If Nanashi is Light-aligned but chooses to follow the Massacre route, he will lose all his items. If Nanashi is Dark-aligned but chooses to follow the Bonds route, he will lose all of the demons in his stock.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
====={{Link|Game|SMT5V}}=====&lt;br /&gt;
{{Main|[[Alignment (Shin Megami Tensei V: Vengeance)]]}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|GMT}}====&lt;br /&gt;
{{Main|[[Alignment (Giten Megami Tensei: Tokyo Revelation)]]}}&lt;br /&gt;
[[Ayato Katsuragi]]&#039;s alignment can be changed depending on the choices made on his initial personality test, shifting him slightly towards Law and Chaos. However, his starting alignment will remain Neutral. Following this, his alignment can vary depending on the choices he makes, which can affect the ending. Other human characters also have alignments, but much like demons, they are fixed and do not change. &#039;&#039;Giten Megami Tensei&#039;&#039; also features the Light-Neutral-Dark axis, which has some gameplay effects; for example, if Katsuragi has the Dark alignment he will be able to recruit Dark-aligned demons via [[Negotiation]].&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMTI}}====&lt;br /&gt;
The player starts as a Neutral-aligned character. During certain quests, primarily the &#039;&#039;Acts&#039;&#039;, the player will be prompted to make choices that may shift their Alignment towards Law or Chaos. Outside of that, they may donate to the Messian or Gaian Churches once every 20 hours for a shift towards Law or Chaos, respectively.&lt;br /&gt;
&lt;br /&gt;
The main effect of a player&#039;s Alignment is Magnetite costs for summoning demons. If the demon and the player&#039;s Alignments are incompatible, then the cost will be greatly increased. Additionally, certain equipment may have effects relating to players or enemies of a specific Alignment.&lt;br /&gt;
&lt;br /&gt;
Alignment majorly affects the main story starting from &#039;&#039;Act 19&#039;&#039; and has minor effects throughout the game, mostly involving interactions with NPCs. For instance, the Gaean in Shinjuku that sells a map of Ueno will change his price depending on the player&#039;s alignment: 10000 Macca for Chaos players, 20000 for Neutral players and 30000 for Law characters.&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|Dx2}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==={{link|series|desum-}}===&lt;br /&gt;
===={{link|game|desum}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===={{link|game|sh1}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===={{link|game|dsrk2}}====&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:MIP Unused Alignment Sprite.png|right]]&lt;br /&gt;
*There are unused menu graphics relating to alignments in the data of {{Link|Game|MIP}}.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Alignment|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Alignment&lt;br /&gt;
|ja=属性&lt;br /&gt;
|jaR=Zokusei&lt;br /&gt;
|jaM=Attribute&lt;br /&gt;
|ja2=ALIGNMENT&lt;br /&gt;
}}&lt;br /&gt;
|Law|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Law&lt;br /&gt;
|ja=LAW&lt;br /&gt;
|ja2=秩序&lt;br /&gt;
|jaR2=Chitsujo&lt;br /&gt;
|jaM2=Order&lt;br /&gt;
}}&lt;br /&gt;
|Chaos|&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Chaos&lt;br /&gt;
|ja=CHAOS&lt;br /&gt;
|ja2=混沌&lt;br /&gt;
|jaR2=Konton&lt;br /&gt;
|jaM2=Chaos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMT1 SFC Alignment Concept Artwork.png|Artwork illustrating the alignment concept,&amp;lt;ref&amp;gt;{{Cite Book|quote=天使との戦いに勝利した悪魔が崖の上に立ち、右手でその首を誇らしげに天にかかげている。これは、善悪が相対的なものにすぎないことを象徴している。悪魔から見れば、天使こそが“悪”なのだ。本作においてLAW(秩序)とCHAOS(混沌)の概念が初めて導入された。天使はLAW、悪魔はCHAOSで表現され、それぞれの思想を体現するヒーローが存在する。ゲーム開始直後主人公たるヒーローは完全なNEUTRAL(中立)で、プレイを通じて自らの道を選び取る。中立を保とうとすれば、各々偏った思想を抱くロウ&amp;amp;カオスヒーローと闘うことになる。思想に従属し、相手を排除しようとするがゆえに、争いが起こるのである。|translquote=A demon who won a battle against an angel standing at a precipice. In his right hand is the head, held up towards the sky proudly. This is symbolizes that right and wrong are only relative concepts. As the demon sees it, it is the angel that is assuredly &amp;quot;evil&amp;quot;. In this work, the general ideas of Law and Chaos are introduced for the first time. The angel represents Law, the demon represents Chaos, and there exists a hero that embodies each ideology. Immediately at the start of the game, the hero that is the protagonist is perfectly Neutral, and his path is chosen during play. If he maintains neutrality, the Law and Chaos heroes, who represent their respective ideologies, will battle him. Depending on the ideology, allies can be lost, and conflicts will arise.|book=[[Kazuma Kaneko Works I]]|publyear=2004|publisher=Shinkigensha|page=p. 38|lang=Japanese|isbn=978-4-7753-0315-3}}&amp;lt;/ref&amp;gt; dated January 10, 1991&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Mechanics in Digital Devil Story: Megami Tensei]]&lt;br /&gt;
[[Category:Mechanics in Kyūyaku Megami Tensei]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei (Game)]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei II]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei if...]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Nine]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Imagine]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Mechanics in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Mechanics in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Mechanics in Devil Summoner: Raidou Kuzunoha vs. King Abaddon]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Chakra_Walk&amp;diff=405917</id>
		<title>Chakra Walk</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Chakra_Walk&amp;diff=405917"/>
		<updated>2026-08-29T13:05:06Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|jpname=チャクラウォーカ&lt;br /&gt;
|names=&lt;br /&gt;
|attribute=[[Passive]]&lt;br /&gt;
|effect=Restores MP in field&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a recurring skill in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Chakra Walk is a [[Passive]] skill that restores the user&#039;s MP as they walk outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT4|Chakra Walk}}&lt;br /&gt;
{{Skill Effect|SMT4A|Chakra Walk}}&lt;br /&gt;
{{Skill Effect|DDSAT1|Chakra Walk}}&lt;br /&gt;
{{Skill Effect|DDSAT2|Chakra Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT4|Chakra Walk}}&lt;br /&gt;
{{GameDesc|Skill|SMT4A|Chakra Walk}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT1|Chakra Walk}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT2|Chakra Walk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Party Members===&lt;br /&gt;
===={{Link|Game|DDSAT1}}====&lt;br /&gt;
{{Learnset Mantra|Outer God}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DDSAT2}}====&lt;br /&gt;
{{Learnset Mantra|Esoteric 5}}&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|SMT4}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Dis]]|[[Yoma]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Airavata]]|[[Holy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Sraosha]]|[[Herald]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Parvati]]|[[Megami]]|26}}&lt;br /&gt;
{{Learnset Race|[[Pallas Athena]]|[[Megami]]|53}}&lt;br /&gt;
{{Learnset Race|[[Kudlak]]|[[Ghost]]|59}}&lt;br /&gt;
{{Learnset Race|[[Dakini]]|[[Femme]]|64}}&lt;br /&gt;
{{Learnset Race|[[Norn]]|[[Megami]]|77}}&lt;br /&gt;
{{Learnset Race|[[Mother Harlot]]|[[Fiend]]|99}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|SMT4A}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Parvati]]|[[Megami]]|26}}&lt;br /&gt;
{{Learnset Race|[[Kanbari]]|[[Enigma]]|29}}&lt;br /&gt;
{{Learnset Race|[[Narcissus]]|[[Tree]]|31}}&lt;br /&gt;
{{Learnset Race|[[Dis]]|[[Yoma]]|32}}&lt;br /&gt;
{{Learnset Race|[[Airavata]]|[[Holy]]|45}}&lt;br /&gt;
{{Learnset Race|[[Pallas Athena]]|[[Megami]]|53}}&lt;br /&gt;
{{Learnset Race|[[Tiamat]]|[[Drake]]|56}}&lt;br /&gt;
{{Learnset Race|[[Peri]]|[[Nymph]]|63}}&lt;br /&gt;
{{Learnset Race|[[Dakini]]|[[Femme]]|64}}&lt;br /&gt;
{{Learnset Race|[[Norn]]|[[Megami]]|71}}&lt;br /&gt;
{{Learnset Race|[[Demiurge]]|[[Vile]]|96}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Chakra Walk&lt;br /&gt;
|ja=チャクラウォーカ&lt;br /&gt;
|jaR=Chakurawōka&lt;br /&gt;
|jaM=Chakra walker&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner 2]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Persephone&amp;diff=405916</id>
		<title>Persephone</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Persephone&amp;diff=405916"/>
		<updated>2026-08-29T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added Design, Dx2 compendium, and KAD and KKDAZ translations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Demon&lt;br /&gt;
|image={{Media&lt;br /&gt;
|SH1 Persephone Artwork.png|SH1&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=ペルセポネー&lt;br /&gt;
|origin=Greek culture&lt;br /&gt;
|race=[[Reaper]]{{Exp App|SMTN,SMTSJ,SMTSJR,SMT4,SMT4A,Dx2,SH1,SMTTC,KAD}}&amp;lt;br/&amp;gt;[[Vile]]{{Exp App|SMTJ}}&lt;br /&gt;
|alignment=Dark-Law{{Exp App|SMTN}}&amp;lt;br/&amp;gt;Dark-Neutral{{Exp App|SMTSJ,SMTSJR,SH1}}&amp;lt;br/&amp;gt;Neutral{{Exp App|SMT4, SMT4A}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|MTF-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
[[File:Allard Pierson Museum Hades and Persephone 7768.jpg|thumb|left|200px|Pottery depicting Hades&#039; abduction of Persephone (c. 350-325 BC)]]&lt;br /&gt;
{{wp|Persephone}},{{Note|{{Translit|grc|Περσεφόνη|Persephónē}}}} also known by the name Kore{{Note|{{Translit|grc|Κόρη|Kórē}}}} meaning &amp;quot;the maiden&amp;quot;, is a goddess of Greek mythology. The daughter of [[Demeter]] and [[Zeus]], she is best known for the myth of her abduction. The god of the underworld [[Hades]] fell in love with Persephone and seeking to marry her sought out her father Zeus, who granted his approval. However knowing that Demeter would never allow her daughter to marry, Zeus instructed Hades to abduct Persephone so that Demeter would not know. On a day when Persephone was in a field gathering flowers, Hades erupted from the earth on a chariot and stole her to the underworld.&lt;br /&gt;
&lt;br /&gt;
With the disappearance of her daughter, Demeter desperately searched the earth to find Persephone and prevents any vegetation from growing. Eventually she learns from the god [[Helios]], who was witnessing the abduction from the sun, that it was Hades that took Persephone. Enraged, she allows famine to kill countless humans and forces Zeus to request that Hades return Persephone from the underworld. While Hades acquiesces to the request, he tricks Persephone into eating pomegranate seeds from the underworld, and as she has eaten to food of the underworld she is bound to spend three months in the underworld each year, acting as a mythological explanation of winter as Demeter is said to allow the world to suffer as it did when she was searching for her daughter and Persephone&#039;s return signalling the end. From this, Persephone is considered the goddess of spring.&lt;br /&gt;
&lt;br /&gt;
As the wife of Hades, she is considered the queen of the underworld and given the epithet of &amp;quot;Dread Persephone&amp;quot; or &amp;quot;Despoina&amp;quot; meaning &amp;quot;The Mistress&amp;quot;, and is considered Hades equal in power and authority over the dead. Their children are debated, sometimes being Zagreus and Melinoë though various myths attribute the father of the two as Zeus rather than Hades. In Orphic tradition the [[Erinyes]] are the offspring of Persephone and Hades rather than the children of [[Nyx]].&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Persephone is a red-haired woman who is vertically bisected, with both halves connected only by an amber colored substance. The right half has an entirely blue eye, a red fruit in her hand, and predominantly white skin with black markings in the form of stripes and a sun over her breast. The left half instead has an entirely red eye, holds a yellow fruit, and has predominantly black skin with silver markings; the one over the breast is a five-pointed star.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|SMT4}}===&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=57&lt;br /&gt;
|race=Reaper&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|hp=315&lt;br /&gt;
|mp=306&lt;br /&gt;
|st=54&lt;br /&gt;
|dx=60&lt;br /&gt;
|ma=78&lt;br /&gt;
|ag=51&lt;br /&gt;
|lu=72&lt;br /&gt;
|ice=nul&lt;br /&gt;
|electric=wk&lt;br /&gt;
|light=str&lt;br /&gt;
|dark=nul&lt;br /&gt;
|skills={{Skill|SMT4|Bufudyne|-}}&lt;br /&gt;
{{Skill|SMT4|Death&#039;s Door|-}}&lt;br /&gt;
{{Skill|SMT4|Mamudoon|58}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{SMT4A Enemy Demon Stats&lt;br /&gt;
|level=57&lt;br /&gt;
|hp=527&lt;br /&gt;
|mp=306&lt;br /&gt;
|st=36&lt;br /&gt;
|dx=48&lt;br /&gt;
|ma=84&lt;br /&gt;
|ag=50&lt;br /&gt;
|lu=66&lt;br /&gt;
|race=Reaper&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Girl (A)&lt;br /&gt;
|randomencounter=Y&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|electric=Wk&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|safire=-2&lt;br /&gt;
|saice=+2&lt;br /&gt;
|saelectric=-3&lt;br /&gt;
|sadark=+3&lt;br /&gt;
|ailment=+2&lt;br /&gt;
|support=-2&lt;br /&gt;
|skills={{Skill|SMT4A|Bufudyne}}&lt;br /&gt;
{{Skill|SMT4A|Death&#039;s Door}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=57&lt;br /&gt;
|race=Reaper&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|speech=Girl (A)&lt;br /&gt;
|cost=40202&lt;br /&gt;
|hp=370&lt;br /&gt;
|mp=306&lt;br /&gt;
|st=39&lt;br /&gt;
|dx=51&lt;br /&gt;
|ma=87&lt;br /&gt;
|ag=53&lt;br /&gt;
|lu=69&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|electric=Wk&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|elecfrac=1.25&lt;br /&gt;
|safire=-2&lt;br /&gt;
|saice=+2&lt;br /&gt;
|saelectric=-3&lt;br /&gt;
|sadark=+3&lt;br /&gt;
|ailment=+2&lt;br /&gt;
|support=-2&lt;br /&gt;
|skills={{Skill|SMT4A|Bufudyne|-}}&lt;br /&gt;
{{Skill|SMT4A|Death&#039;s Door|-}}&lt;br /&gt;
{{Skill|SMT4A|Mamudoon|58}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|collapse=y&lt;br /&gt;
|smtsj=The goddess who became Hades&#039;s wife in Greek lore. She is said to have the power to bring fertility to the earth.&lt;br /&gt;
&lt;br /&gt;
While playing with the Oceanids, the earth cracked and Hades appeared to take her away to the underworld. Without her, the earth grew barren, but she was able to return for several months of each year, bringing fertility back while she was free.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=The goddess who became Hades&#039; wife in Greek lore. She is said to have the power to bring fertility to the earth.&lt;br /&gt;
&lt;br /&gt;
While playing with the Oceanids, the earth cracked and Hades appeared to take her away to the underworld. Without her, the earth grew barren, but she was able to return for several months of each year, bringing fertility back while she was free.&lt;br /&gt;
|smt4a=The goddess who became Hades&#039; wife in Greek lore. She is said to have the power to bring fertility to the earth.&amp;lt;br/&amp;gt;While playing with the Oceanids, the earth cracked and Hades appeared to take her away to the underworld. Without her, the earth grew barren, but she was able to return for several months of each year, bringing fertility back while she was free.&lt;br /&gt;
|dx2=The goddess that became Hades&#039; wife in Greek mythology and who is said to have the power to bring fertility to the earth. While playing with the Oceanids, the earth cracked and Hades appeared and took her away to the underworld. Without her, the earth grew barren, but she was allowed to return by the other gods for several months of each year, bringing fertility back while she was free.&lt;br /&gt;
|sh1=The goddess who became Hades&#039;s wife in Greek lore. She is said to have the power to bring fertility to the earth. While playing with the Oceanids, the earth cracked and Hades appeared to take her away to the underworld. Without her, the earth grew barren, but she was able to return for several months of each year, bringing stability back while she was free.&lt;br /&gt;
|smttc=&lt;br /&gt;
|kad={{DescTransl|冥界の王ハデスの妻となった女神。大地に豊饒をもたらす力を持つとされる。&lt;br /&gt;
&lt;br /&gt;
出身地：ギリシア&amp;lt;br/&amp;gt;ペルセポネーはギリシア神話に登場する冥界の王ハデスの妻で、地下の国の王妃であるとされる。彼女は、オーケアノスの娘達と野原で花をつんで遊んでいたところ、突然目の前の大地が裂け、その裂け目から現れた冥界の王ハデスによって地下の国へと連れていかれたと伝えられている。豊饒の女神でもあった彼女がいなくなった大地は枯れ果てたが、それを悲しんだ神々の声を受け、彼女は1年の3分の1を地上で暮らすようになり、大地には豊饒が蘇った。&lt;br /&gt;
|The goddess who became the wife of the king of the underworld, Hades. Said to have the power to bring fertility to the land.&lt;br /&gt;
&lt;br /&gt;
Origin: Greece&amp;lt;br&amp;gt;&lt;br /&gt;
Persephone appears in Greek myth as the wife of the king of the underworld, Hades, and is considered to be the queen of the underground realm. As a result of her plucking flowers and playing with the children of Oceanus, the ground suddenly split apart before her, and from the fissure came the king of the underworld, Hades, who took her to the the underground realm. As she was also a goddess of fertility, the earth withered, though she received the mournful gods&#039; voices and was allowed to live aboveground for a third of each year, bringing back fertility to the land.}}&lt;br /&gt;
|kkdaz={{DescTransl|全能神ゼウスと豊穣の神デメテルの娘。冥界の王ハデスがペルセポネーを妻にするため、冥界へとペルセポネーを連れ去ってしまってから冥界の女王となる。なお、ローマ神話ではプロセルピナと呼ばれる。&lt;br /&gt;
|The daughter of the almighty god, Zeus, and the god of harvest, Demeter. To make her his wife, the king of the underworld, Hades, took Persephone into the underworld and later made her the queen of the underworld. Furthermore, in Roman myth, she is called Proserpina.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|SMTSJ}}===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Persephone&lt;br /&gt;
|ja=ペルセポネー&lt;br /&gt;
|jaR=Peruseponē&lt;br /&gt;
|jaM=Persephone&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|ko=페르세포네&lt;br /&gt;
|koR=Pereusepone&lt;br /&gt;
|koM=Persephone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SH1 Persephone Artwork.png|Artwork from {{Link|Game|SH1}}&lt;br /&gt;
SMTSJ Persephone Sprite.png|Sprite from {{Link|Game|SMTSJ}}&lt;br /&gt;
SMT4 Persephone Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
SH1 PS Persephone Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
SH1 3DS Persephone Sprite.png|Sprite from the [[Nintendo 3DS]] version of &#039;&#039;Devil Summoner: Soul Hackers&#039;&#039;&lt;br /&gt;
P2IS Persephone Sprite.png|Sprite from {{Link|Game|P2IS}}&lt;br /&gt;
SMTTC Persephone Sprite.png|Sprite from {{Link|Game|SMTTC}}&lt;br /&gt;
SMTN Persephone Icon.png|RTS icon from {{Link|Game|SMTN}}&lt;br /&gt;
SMTSJ Persephone Portrait Graphic.png|Portrait graphic from &#039;&#039;Shin Megami Tensei: Strange Journey&#039;&#039;&lt;br /&gt;
SMTN Persephone Model.png|Model from &#039;&#039;Shin Megami Tensei: Nine&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Greek Culture]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Nine]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Guardians in Shin Megami Tensei: J]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Demons in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Demons in Persona 2: Innocent Sin]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei Trading Card: Card Summoner]]&lt;br /&gt;
[[Category:Demons in Kētai Akuma Densho]]&lt;br /&gt;
[[Category:Demons in Kaneko Kazuma Dennō Akuma Zukan]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Naganaki_Shrine&amp;diff=396584</id>
		<title>Naganaki Shrine</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Naganaki_Shrine&amp;diff=396584"/>
		<updated>2026-08-25T16:32:02Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Gameplay rewritten and expanded, added sign text as a citation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=P|type=Location}}{{Image|reason=Images from the original P3}}&lt;br /&gt;
{{Infobox Location&lt;br /&gt;
|image=&amp;lt;!--{{Media&lt;br /&gt;
|P3 Naganaki Shrine Screenshot.png|P3&lt;br /&gt;
|P3R Naganaki Shrine Screenshot.png|P3R&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
|jpname=長鳴神社&lt;br /&gt;
|jamean=&lt;br /&gt;
|names=&lt;br /&gt;
|location=[[Iwatodai]]&lt;br /&gt;
|subarea=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a location in {{Link|Game|P3}}.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Naganaki Shrine has several interactable objects, described below, and is the location where [[Maiko Oohashi]] and [[Akinari Kamiki]] are met for their respective [[Social Link]]s.&lt;br /&gt;
&lt;br /&gt;
===Offertory Prayer===&lt;br /&gt;
Offering money to the shrine will give the player an amount of [[Social Stats|Academics]].&lt;br /&gt;
&lt;br /&gt;
In the original release of {{Link|Game|P3}}, the player may gain Academics, with the chance and amount being affected by the amount offered. Doing this will not require time.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|P3F}} and {{Link|Game|P3P}}, the player will gain Academics depending on their current condition. The offering is always {{Currency|Yen}}100 and requires time.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|P3R}}, the player will gain a random amount of Academics, depending on the amount of money offered. The offering does require time.&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|P3|&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot; style-&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|! Offer !! Chance !! Academics&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}5 || 10% || +1&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}100 || 50% || +1&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}1000 || 75% || +2&lt;br /&gt;
}}&lt;br /&gt;
|P3F, P3P|&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot; style-&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|! Condition !! Academics&lt;br /&gt;
|-&lt;br /&gt;
| Good || +2&lt;br /&gt;
|-&lt;br /&gt;
| Great || +5&lt;br /&gt;
}}&lt;br /&gt;
|P3R|&lt;br /&gt;
{{Table|class-&amp;quot;wikitable&amp;quot; style-&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|! Offer !! Academics&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}100 || +2-3&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}1000 || +2-4&lt;br /&gt;
|-&lt;br /&gt;
| {{Currency|Yen}}10000 || +3-5&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Fortune Draw===&lt;br /&gt;
In the original release of {{Link|Game|P3}}, drawing a fortune does not require time and will grant a random effect to the protagonist where they will either gain or lose money. Additionally, the greatest fortune will change the protagonist&#039;s condition to Great and give them a [[Lucky Charm]], while the worst fortune will change their condition to Sick. Drawing a fortune during the birthday of a [[S.E.E.S.]] member will guarantee the greatest fortune.&lt;br /&gt;
&lt;br /&gt;
In subsequent releases, in addition to drawing the fortune, the player also selects a [[Social Link]]. The selected Social Link gains +10 points, which is affected by having a [[Persona (Concept)|Persona]] of the matching [[Arcana]]. If the Social Link is reversed, it may be fixed instead. Drawing a fortune requires time, unlike in the original release.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fortune !! Chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Great || 10% || Get ¥10000 and a [[Lucky Charm]]&amp;lt;br&amp;gt;Gain Great condition{{Exp App|P3, P3F, P3P}}&lt;br /&gt;
|-&lt;br /&gt;
| Good || 33% || Get ¥1000&lt;br /&gt;
|-&lt;br /&gt;
| Small || 45% || Get ¥500&lt;br /&gt;
|-&lt;br /&gt;
| Bad || 7% || Lose ¥1000&lt;br /&gt;
|-&lt;br /&gt;
| Misfortune || 5% || Lose ¥5000&amp;lt;br&amp;gt;Gain Sick condition{{Exp App|P3, P3F, P3P}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Birthday&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitsuru Kirijo]] || May 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ken Amada]] || June 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Shinjiro Aragaki]] || August 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Aigis]] || September 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Akihiko Sanada]] || September 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Yukari Takeba]] || October 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuuka Yamagishi]] || December 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Junpei Iori]] || January 16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Inari Sushi===&lt;br /&gt;
====Prayer====&lt;br /&gt;
In {{Link|Game|P3F}}, Inari Sushi allows the player to receive a random benefit to [[Tartarus]] exploration for that day by spending time to pray. Alternatively, it may also exchange items in the player&#039;s inventory for more valuable items. If an exchange does happen, the exchange of 5 [[Rancid Gravy]] will take priority over the other options, or, if no exchange is possible, the player will be given money instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 10% || Increases the amount of time required before becoming Tired.&lt;br /&gt;
|-&lt;br /&gt;
| 10% || EXP ×1.3.&lt;br /&gt;
|-&lt;br /&gt;
| 10% || Money from [[Shuffle Time|Coin cards]] ×2.&lt;br /&gt;
|-&lt;br /&gt;
| 10% || Increased chance of [[Fusion Accident]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 10% || Increased chance of items from [[Shadow]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 30% || A party member permanently gains +4 to a random stat.&lt;br /&gt;
|-&lt;br /&gt;
| 20% || Random item exchange.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Item exchange&lt;br /&gt;
! Exchanged Items || Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Rancid Gravy]] ×5 || [[Soma]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Charm]] ×2 || [[Pearl]] ×5&lt;br /&gt;
|-&lt;br /&gt;
| [[Agilao Gem]] ×5 || [[Bead Chain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SoBay]] ×3 || [[Amrita Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicine]] ×20 || [[Snuff Soul]] ×10&lt;br /&gt;
|-&lt;br /&gt;
| None of the above || Gain money&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Skill Card]] Duplication====&lt;br /&gt;
In {{Link|Game|P3P}} and {{Link|Game|P3R}}, Inari Sushi allows the player to copy a [[Skill Card]] in their possession, and does not pass time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portable&#039;&#039;, the Skill Card is randomly selected from among the ones in the player&#039;s inventory, but another can be randomly selected at no cost before committing to the duplication. Duplication requires five days to complete, during which the player will not have access to the Skill Card being duplicated.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Reload&#039;&#039;, the player simply selects the card, first filtering by category. Duplication is instant, but only one Skill Card can be duplicated per day.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Game|P3}}===&lt;br /&gt;
Naganaki Shrine enshrines Tokoyono-naganaki-dori.&amp;lt;ref&amp;gt;{{Cite Game|quote=&amp;quot;--Naganaki Shrine--&amp;lt;br&amp;gt;Deity enshrined: Tokoyono-naganaki-dori&amp;lt;br&amp;gt;Benefits: Academics, health, wealth&amp;lt;br&amp;gt;Festivities: Summer Festival (8/16)&amp;quot;|title=Persona 3 FES|developer=Atlus}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3P}}====&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|P3R}}====&lt;br /&gt;
&lt;br /&gt;
==Anime Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{Link|Movie|P3M1}}===&lt;br /&gt;
==={{Link|Movie|P3M2}}===&lt;br /&gt;
==={{Link|Movie|P3M3}}===&lt;br /&gt;
==={{Link|Movie|P3M4}}===&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
==={{Link|Manga|P3}}===&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Naganaki Shrine&lt;br /&gt;
|ja=長鳴神社&lt;br /&gt;
|jaR=Naganaki Jinja&lt;br /&gt;
|jaM=Naganaki Shrine&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations in Persona 3]]&lt;br /&gt;
[[Category:Locations in Persona 3 FES]]&lt;br /&gt;
[[Category:Locations in Persona 3 Portable]]&lt;br /&gt;
[[Category:Locations in Persona 3 Reload]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Consume&amp;diff=394789</id>
		<title>Consume</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Consume&amp;diff=394789"/>
		<updated>2026-08-24T14:35:47Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Merged into Eat Whole.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Eat Whole]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Eat_Whole&amp;diff=394788</id>
		<title>Eat Whole</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Eat_Whole&amp;diff=394788"/>
		<updated>2026-08-24T14:35:45Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Merged with Consume, filled in Profile and SMT5(V) learnsets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Skill}}&lt;br /&gt;
{{Infobox Skill&lt;br /&gt;
|image={{Media&lt;br /&gt;
|type=Screenshot&lt;br /&gt;
|DDSAT1 Consume Screenshot.png|DDSAT1&lt;br /&gt;
}}&lt;br /&gt;
|jatitle=丸かじり&lt;br /&gt;
|names=Consume{{Exp App|DDSAT1, DDSAT2}}&lt;br /&gt;
|damage=Physical&lt;br /&gt;
|attribute=[[Skill (Attribute)|Skill]]{{Exp App|SMTN}}&amp;lt;br&amp;gt;[[Physical]]{{Exp App|SMT4A, SMT5, SMT5V, SH2}}&amp;lt;br&amp;gt;[[Charge (Attribute)|Charge]]{{Exp App|DeSum}}&amp;lt;br&amp;gt;[[Hunt]]{{Exp App|DDSAT1, DDSAT2}}&lt;br /&gt;
|effect=Inflicts damage, death&amp;lt;br/&amp;gt;Inflicts damage, heals user&amp;lt;br/&amp;gt;Inflicts damage&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;, also known as &#039;&#039;&#039;Consume&#039;&#039;&#039;, is a recurring skill in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]].&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Eat Whole is a skill that inflicts Physical damage.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|SMTN}}, Eat Whole is a [[Multiplex]] of [[Feral Bite]] which inflicts [[Death (Condition)|Death]].&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|SMT4A}}, {{Link|Game|SMT5}} and {{Link|Game|SH2}}, Eat Whole inflicts damage and restores HP to the user based on the damage dealt.&lt;br /&gt;
&lt;br /&gt;
In {{Link|Game|DeSum}}, Eat Whole is an enemy-exclusive [[Charge (Attribute)|Charge]] skill which inflicts damage proportional to the target&#039;s current HP and Death.&lt;br /&gt;
&lt;br /&gt;
In the {{Link|Series|DDS-}}, Consume is a damaging [[Hunt]] skill that targets one enemy.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMTN|Eat Whole}}&lt;br /&gt;
{{Skill Effect|SMT4A|Eat Whole}}&lt;br /&gt;
{{Skill Effect|SMT5|Eat Whole}}&lt;br /&gt;
{{Skill Effect|SMT5V|Eat Whole}}&lt;br /&gt;
{{Skill Effect|DeSum|Eat Whole}}&lt;br /&gt;
{{Skill Effect|SH1|Eat Whole}}&lt;br /&gt;
{{Skill Effect|SH2|Eat Whole}}&lt;br /&gt;
{{Skill Effect|DDSAT1|Consume}}&lt;br /&gt;
{{Skill Effect|DDSAT2|Consume}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMTN|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|SMT4A|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|DeSum|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|SH1|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|SH2|Eat Whole}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT1|Consume}}&lt;br /&gt;
{{GameDesc|Skill|DDSAT2|Consume}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Party Members===&lt;br /&gt;
===={{Link|Game|DDSAT1}}====&lt;br /&gt;
{{Learnset Mantra|Holy Beast}}&lt;br /&gt;
&lt;br /&gt;
===={{Link|Game|DDSAT2}}====&lt;br /&gt;
{{Learnset Mantra|Holy Beast}}&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
{{Sectionstub|type=Learnset}}&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Qing Long]]|[[Dragon]]|47}}&lt;br /&gt;
{{Learnset Race|[[Nue]]|[[Wilder]]|52}}&lt;br /&gt;
{{Learnset Race|[[Hydra]]|[[Drake]]|54}}&lt;br /&gt;
{{Learnset Race|[[Chimera]]|[[Holy]]|57}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{Link|Game|SMT5V}}=====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Saturnus]]|[[Vile]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Qing Long]]|[[Dragon]]|47}}&lt;br /&gt;
{{Learnset Race|[[Nue]]|[[Wilder]]|52}}&lt;br /&gt;
{{Learnset Race|[[Hydra]]|[[Drake]]|54}}&lt;br /&gt;
{{Learnset Race|[[Chimera]]|[[Holy]]|57}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
==={{Link|Anthology|DDSATAC}}===&lt;br /&gt;
[[Heat]] uses Consume in chapter 4 to carry a Twinklebell statue from [[Coordinate 136]] to [[Embryon Base 2]] as a decoration for [[Sera]]&#039;s room.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en1=Eat Whole&lt;br /&gt;
|en2=Consume&lt;br /&gt;
|enE2={{Exp App|DDSAT1, DDSAT2}}&lt;br /&gt;
|ja=丸かじり&lt;br /&gt;
|jaR=Marukajiri&lt;br /&gt;
|jaM=Eat Whole&lt;br /&gt;
|ja2=まるかじり&lt;br /&gt;
|jaE2={{Exp App|DeSum (SAT), DDSAT1, DDSAT2}}&lt;br /&gt;
|jaR2=Marukajiri&lt;br /&gt;
|jaM2=Eat Whole&lt;br /&gt;
|ja3=AMAZING-GNAW&lt;br /&gt;
|jaE3={{Exp App|SMTN (battle log), DeSum (battle log)}}&lt;br /&gt;
|zhS=大快朵颐&lt;br /&gt;
|zhSE={{Exp App|SMT5V}}&lt;br /&gt;
|zhSR=Dà Kuài Duǒyí&lt;br /&gt;
|zhSM=Gorging&lt;br /&gt;
|zhS2=撕咬&lt;br /&gt;
|zhSE2={{Exp App|SH2}}&lt;br /&gt;
|zhSR2=Sīyǎo&lt;br /&gt;
|zhSM2=Tearing and Biting&lt;br /&gt;
|zhT=大快朵頤&lt;br /&gt;
|zhTR=Dà Kuài Duǒyí&lt;br /&gt;
|zhTM=Gorging&lt;br /&gt;
|fr=Dévorer vivant&lt;br /&gt;
|frE={{Exp App|SMT5V}}&lt;br /&gt;
|frM=Devour Alive&lt;br /&gt;
|fr2=Gobage&lt;br /&gt;
|frE2={{Exp App|SH2}}&lt;br /&gt;
|frM2=Swallowing Whole&lt;br /&gt;
|de=Verschlingen&lt;br /&gt;
|deM=Devouring&lt;br /&gt;
|it=Ingordigia&lt;br /&gt;
|itM=Gluttony&lt;br /&gt;
|ko=통째로 뜯기&lt;br /&gt;
|koR=Tongjjae-ro Tteutgi&lt;br /&gt;
|koM=Bite Whole&lt;br /&gt;
|pl=Pożarcie&lt;br /&gt;
|plM=Devouring&lt;br /&gt;
|ptB=Glutão&lt;br /&gt;
|ptBM=Glutton&lt;br /&gt;
|ru=Заглатывание&lt;br /&gt;
|ruR=Zaglatyvaniye&lt;br /&gt;
|ruM=Gulping&lt;br /&gt;
|esS=Engullir&lt;br /&gt;
|esSM=Swallow Up&lt;br /&gt;
|tr=Bütün Yutan&lt;br /&gt;
|trM=Swallowing Whole&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Nine]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Skills in Devil Summoner: Soul Hackers]]&lt;br /&gt;
[[Category:Skills in Soul Hackers 2]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner]]&lt;br /&gt;
[[Category:Skills in Digital Devil Saga: Avatar Tuner 2]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Charge_Gem&amp;diff=383639</id>
		<title>Charge Gem</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Charge_Gem&amp;diff=383639"/>
		<updated>2026-08-16T17:51:11Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Item|reason=Needs item and location info.}}&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|jpname=剛力の秘石&lt;br /&gt;
|effect=Increases Strength-based damage&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Charge Gem&#039;&#039;&#039; is an item in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Charge Gem is a consumable item that behaves like the [[Charge (Skill)|Charge]] skill when used, multiplying the damage of the user&#039;s next Strength-based attack by 1.8.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Item Effect/Header}}&lt;br /&gt;
{{Item Effect|SMT5|Charge Gem}}&lt;br /&gt;
{{Item Effect|SMT5V|Charge Gem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
{{ItemLoc/Header}}&lt;br /&gt;
{{ItemLoc|game=SMT5|found=|drop=[[Yurlungur]] ([[Otemachi (Shin Megami Tensei V)|Otemachi]] [[Abscess]])}}&lt;br /&gt;
{{ItemLoc|game=SMT5V|found=|drop=[[Yurlungur]] ([[Otemachi (Shin Megami Tensei V)|Otemachi]] [[Abscess]])}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Item|SMT5|Charge Gem}}&lt;br /&gt;
{{GameDesc|Item|SMT5V|Charge Gem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Charge Gem&lt;br /&gt;
|ja=剛力の秘石&lt;br /&gt;
|jaR=Gōriki no Hiseki&lt;br /&gt;
|jaM=Herculean Strength Secret Stone&lt;br /&gt;
|zhS=强力秘石&lt;br /&gt;
|zhSR=Qiánglì mì shí&lt;br /&gt;
|zhSM=Might Secret Stone&lt;br /&gt;
|zhT=強力秘石&lt;br /&gt;
|zhTR=Qiánglì mì shí&lt;br /&gt;
|zhTM=Might Secret Stone&lt;br /&gt;
|fr=Gemme de charge&lt;br /&gt;
|frM=&lt;br /&gt;
|de=Aufladejuwel&lt;br /&gt;
|deM=&lt;br /&gt;
|it=Gemma della Carica&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=강력의 비석&lt;br /&gt;
|koR=Gangnyeog-ui Biseok&lt;br /&gt;
|koM=Strength Secret Stone&lt;br /&gt;
|pl=Klejnot Doładowania&lt;br /&gt;
|plM=&lt;br /&gt;
|ptB=Gema de Carregar&lt;br /&gt;
|ptBM=&lt;br /&gt;
|ru=Зарядный самоцвет&lt;br /&gt;
|ruR=Zaryadnyy samotsvet&lt;br /&gt;
|ruM=Charge Gem&lt;br /&gt;
|esS=Gema de carga&lt;br /&gt;
|esSM=&lt;br /&gt;
|tr=Güç Toplama Taşı&lt;br /&gt;
|trM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Items in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Item/smt5v&amp;diff=383591</id>
		<title>Module:Data/Item/smt5v</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Item/smt5v&amp;diff=383591"/>
		<updated>2026-08-16T15:51:06Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Reference: https://docs.google.com/spreadsheets/d/1qqAH0bFeck0k_BcItcgH3xrV7uCryBwTVerv-iA8Ynw/edit?gid=1287765583#gid=1287765583&lt;br /&gt;
local item = {&lt;br /&gt;
	[&#039;return pillar&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Return to the last visited leyline fount. Item is not consumed upon use.&#039;,&lt;br /&gt;
		effect = &#039;Teleport to last visited leyline fount. Reusable.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Return Pillar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ambrosia&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large set HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 300 HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Ambrosia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muscle drink&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Recover HP beyond max health to 1 ally but has a chance to inflict Charm/Confusion/Mirage.&#039;,&lt;br /&gt;
		effect = &#039;Overheals to 125% HP, 60% Confusion/Charm/Mirage.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2400,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Muscle Drink&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 35% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 25,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Life Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead chain&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP recovery to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 5,&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		sell = 2500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Bead Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chakra drop&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight set MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 50 MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 30,&lt;br /&gt;
		buy = 800,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Chakra Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chakra pot&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large set MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 200 MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		sell = 2000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Chakra Pot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP and MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP and MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 5,&lt;br /&gt;
		buy = 40000,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Soma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita soda&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure status ailments on 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 80,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Amrita Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita shower&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure status ailments on all allies.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Amrita Shower&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;revival bead&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revive 1 ally to half HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 50% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Revival Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balm of life&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revive 1 ally to full HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 6000,&lt;br /&gt;
		sell = 1500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Balm of Life&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire shard&#039;] = {&lt;br /&gt;
		icon = &#039;fire&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Fire attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Fire damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire gem&#039;] = {&lt;br /&gt;
		icon = &#039;fire&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Fire attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Fire damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice shard&#039;] = {&lt;br /&gt;
		icon = &#039;ice&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Ice attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice gem&#039;] = {&lt;br /&gt;
		icon = &#039;ice&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Ice attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Ice Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec shard&#039;] = {&lt;br /&gt;
		icon = &#039;electric&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Electric attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Electric damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec gem&#039;] = {&lt;br /&gt;
		icon = &#039;electric&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Electric attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force shard&#039;] = {&lt;br /&gt;
		icon = &#039;force&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Force attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Force damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force gem&#039;] = {&lt;br /&gt;
		icon = &#039;force&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Force attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Force damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light shard&#039;] = {&lt;br /&gt;
		icon = &#039;light&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Light attack to all foes. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Light damage, 105 power, 30% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 250,&lt;br /&gt;
		sell = 62,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light gem&#039;] = {&lt;br /&gt;
		icon = &#039;light&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Light attack to 1 foe. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Light damage, 175 power, 40% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = 375,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark shard&#039;] = {&lt;br /&gt;
		icon = &#039;dark&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Dark attack to all foes. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Dark damage, 105 power, 30% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 250,&lt;br /&gt;
		sell = 62,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark gem&#039;] = {&lt;br /&gt;
		icon = &#039;dark&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Dark attack to 1 foe. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Dark damage, 175 power, 40% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = 375,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spirit drain gem&#039;] = {&lt;br /&gt;
		icon = &#039;almighty&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Almighty MP drain attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Almighty MP drain, 100 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 600,&lt;br /&gt;
		sell = 150,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Spirit Drain Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life drain gem&#039;] = {&lt;br /&gt;
		icon = &#039;almighty&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Almighty HP/MP drain attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Almighty HP and MP drain, 80 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Life Drain Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Poison to all foes.&#039;,&lt;br /&gt;
		effect = &#039;60% Poison.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Poison Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sleep gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Sleep to all foes.&#039;,&lt;br /&gt;
		effect = &#039;55% Sleep.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Sleep Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;confusion gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Confusion to all foes.&#039;,&lt;br /&gt;
		effect = &#039;45% Confusion.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Confusion Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mirage gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Mirage to all foes.&#039;,&lt;br /&gt;
		effect = &#039;50% Mirage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Mirage Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;seal gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Seal to all foes.&#039;,&lt;br /&gt;
		effect = &#039;40% Seal.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Seal Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charm gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Charm to all foes.&#039;,&lt;br /&gt;
		effect = &#039;45% Charm.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Charm Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;phys dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Physical attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Phys Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Phys Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Fire attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Fire Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies an Ice attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Ice Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Ice Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies an Electric attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Elec Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Force attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Force Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Light attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Light Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Dark attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Dark Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;attack mirror&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Reflects a Physical attack once for 1 ally for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Repel Phys for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Attack Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic mirror&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Reflects a Magic attack once for 1 ally for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Repel Magic for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Magic Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purge charm&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Negates status buff effects on all foes.&#039;,&lt;br /&gt;
		effect = &#039;Removes Attack, Defense and Accuracy/Evasion buffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Purge Charm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dispel charm&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Negates status debuff effects on all allies.&#039;,&lt;br /&gt;
		effect = &#039;Removes Attack, Defense and Accuracy/Evasion debuffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dispel Charm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charge gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Greatly increases the damage of next Strength-based attack for self.&#039;,&lt;br /&gt;
		effect = &#039;Next Strength-based attack gains Damage ×1.8.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Charge Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;concentrate gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Greatly increases the damage of next Magic-based attack for self.&#039;,&lt;br /&gt;
		effect = &#039;Next Magic-based attack gains Damage ×1.8.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Concentrate Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;critical gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Guarantees the next Strength-based attack for self will be both 100% accurate and a Critical Hit.&#039;,&lt;br /&gt;
		effect = &#039;Next Strength-based attack will be Critical and not miss.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		sell = 2000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Critical Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spyglass&#039;] = {&lt;br /&gt;
		icon = &#039;special&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Displays info for 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Reveals information.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 25,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Spyglass&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;battle sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Phys skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Phys Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 999999,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Battle Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Fire skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Fire Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Fire Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Ice skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Ice Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Ice Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Elec skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Elec Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Elec Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Force skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Force Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Force Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Light skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Light Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Light Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Dark skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Dark Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Dark Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;destruction sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Almighty skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Almighty Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 999999,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Destruction Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;healing sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Healing skill potential by 1. (max: +5)&#039;,&lt;br /&gt;
		effect = &#039;+1 Healing Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Healing Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aiding sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Support skill potential by 1. (max: +5)&#039;,&lt;br /&gt;
		effect = &#039;+1 Support Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 400000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Aiding Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calamity sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Ailment skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;+1 Ailment Potential if it is positive.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 200000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Calamity Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;health incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s max HP.&#039;,&lt;br /&gt;
		effect = &#039;+10 max HP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Health Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stamina incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s max MP.&#039;,&lt;br /&gt;
		effect = &#039;+10 max MP.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Stamina Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Strength by 1.&#039;,&lt;br /&gt;
		effect = &#039;+1 Strength.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 50000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Strength Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vitality incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Vitality by 1.&#039;,&lt;br /&gt;
		effect = &#039;+1 Vitality.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 50000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Vitality Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Magic by 1.&#039;,&lt;br /&gt;
		effect = &#039;+1 Magic.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 50000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Magic Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agility incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Agility by 1.&#039;,&lt;br /&gt;
		effect = &#039;+1 Agility.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 50000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Agility Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;luck incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Luck by 1.&#039;,&lt;br /&gt;
		effect = &#039;+1 Luck.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 50000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Luck Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gospel&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Grants the Nahobino enough EXP to level up.&#039;,&lt;br /&gt;
		effect = &#039;+1 Level to Nahobino.&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Gospel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grimoire&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Grants a demon at a lower level than the Nahobino enough EXP to level up.&#039;,&lt;br /&gt;
		effect = &#039;+1 Level if the demon is lower-leveled than the Nahobino.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 80000,&lt;br /&gt;
		sell = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Grimoire&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soda&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled to the brim with a mysterious liquid. It smells dangerous at first, but quickly becomes rather enticing.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 60,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;can of jelly&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled to the brim with jelly. The more you shake it, the more the jelly gets broken up, making it easier to drink.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Can of Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;marble bottle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A bottle plugged up with a marble. How one goes about opening it is unknown.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 420,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Marble Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;can of oden&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled with oden, a Japanese hotpot dish. A plastic toothpick on the lid allows for immediate consumption.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 800,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Can of Oden&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hologram trading card&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A card with a hologram processed on its front side. Most likely a rare item. A hexagram is drawn on the back.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 900,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Hologram Trading Card&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vinyl umbrella&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A tool used to defend against rain. It cannot protect you from the hardships of like, however.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 950,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Vinyl Umbrella&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;time capsule&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A tin can filled with someone\&#039;s memories. Perhaps it\&#039;s best to leave this be.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 1500,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Time Capsule&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden triangle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A yellow rock-like object cut into a triangle. It is coated with honey.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 1600,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Golden Triangle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antique shirt&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A shirt from long ago that was never worn. It\&#039;s fairly clean and, despite being 18 years old, has yet to go out of style.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Antique Shirt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mysterious mummy&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A mummy of an indistinguishable organism. It\&#039;d be best not to think about what it will be used for after it{{Sic}} you sell it.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 16000,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Mysterious Mummy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;disposable camera&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A simple camera with film built in. Popular in certain groups for its ease of use even in harsh conditions.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 340,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Disposable Camera&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini cartridge&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;One of many cartridges intended to be played on a game console. Some even come with a small onboard battery.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 360,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Mini Cartridge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;traveler\&#039;s check&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A paper check made for travel overseas. Apparently this could be used as payment in place of cash.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 370,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Traveler\&#039;s Check&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crowned bottle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A bottle with a cap shaped like a crown. The crown appears more valuable than the dubious liquid inside.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 540,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Crowned Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chipped decoration&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A partially chipped decoration. Whether the chip was part of the creator\&#039;s original vision or not is unknown.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 570,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Chipped Decoration&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;western game console&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A game console that was popular in the past. It reads disks, but for some reason, the controller has two slots for reading cartridges.&#039;,&lt;br /&gt;
		effect = &#039;Sellable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		sell = 6300,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Western Game Console&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;akiha-gongen talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A talisman that grants protection from fire with the name Akiha-Gongen written across it.&#039;,&lt;br /&gt;
		effect = &#039;Quest item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Akiha-Gongen Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;garnet&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A beaming red jewel that is thought to have lined the storefronts of jewelry stores before the great destruction.&#039;,&lt;br /&gt;
		effect = &#039;Tradable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Garnet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inugami head&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A head of the Beast Inugami. A powerful grudge restlessly stirs within.&#039;,&lt;br /&gt;
		effect = &#039;Tradable item.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Inugami Head&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;student handbook&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A pocket book for students of Jouin High School. The name &amp;quot;&amp;quot; is inside.&#039;,&lt;br /&gt;
		effect = &#039;No effect.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Student Handbook&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;haunt talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Haunt Magatsuhi skill Twilight Wave.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Twilight Wave for Haunt demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Haunt Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;raptor talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Raptor Magatsuhi skill Accursed Poison.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Accursed Poison for Raptor demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Raptor Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;megami talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Megami Magatsuhi skill Eternal Prayer.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Eternal Prayer for Megami demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Megami Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avian talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Avian Magatsuhi skill Accursed Poison.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Accursed Poison for Avian demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Avian Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;divine talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Divine Magatsuhi skill Sea of Stars.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Sea of Stars for Divine demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Divine Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yoma talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Yoma Magatsuhi skill Omagatoki: Potential.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Potential for Yoma demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Yoma Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vile talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Vile Magatsuhi skill Impaler\&#039;s Glory.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Impaler\&#039;s Glory for Vile demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Vile Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wargod talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Wargod Magatsuhi skill Freikugel EX.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Freikugel EX for Wargod demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Wargod Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avatar talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Avatar Magatsuhi skill Omagatoki: Hit.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Hit for Avatar demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Avatar Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Holy Magatsuhi skill Omagatoki: Hit.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Hit for Holy demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Holy Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genma talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Genma Magatsuhi skill Omagatoki: Luck.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Luck for Genma demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Genma Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;element talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Element Magatsuhi skill Omagatoki: Luck.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Luck for Element demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Element Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beast talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Beast Magatsuhi skill Omagatoki: Adversity.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Adversity for Beast demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Beast Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jirae talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Jirae Magatsuhi skill Omagatoki: Sincerity.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Sincerity for Jirae demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Jirae Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fiend talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Fiend Magatsuhi skill Freikugel EX.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Freikugel EX for Fiend demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fiend Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jaki talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Jaki Magatsuhi skill Rasetsu Feast.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Rasetsu Feast for Jaki demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Jaki Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wilder talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Wilder Magatsuhi skill Twilight Wave.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Twilight Wave for Wilder demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Wilder Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lady talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Lady Magatsuhi skill Waters of Youth.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Waters of Youth for Lady demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Lady Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dragon talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Dragon Magatsuhi skill Omagatoki: Dance.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Dance for Dragon demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dragon Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kishin talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Kishin Magatsuhi skill Omagatoki: Pierce.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Pierce for Kishin demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Kishin Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kunitsu talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Kunitsu Magatsuhi skill Dekajaon.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Dekajaon for Kunitsu demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Kunitsu Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;femme talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Femme Magatsuhi skill Omagatoki: Free.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Free for Femme demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Femme Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brute talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Brute Magatsuhi skill Expand: Critical Aura.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Expand: Critical Aura for Brute demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Brute Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fallen talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Fallen Magatsuhi skill Omagatoki: Doubler.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Doubler for Fallen demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fallen Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snake talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Snake Magatsuhi skill Omagatoki: Dance.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Dance for Snake demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Snake Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;drake talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Drake Magatsuhi skill Big Bang.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Big Bang for Drake demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Drake Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;foul talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Foul Magatsuhi skill Omagatoki: Potential.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omagatoki: Potential for Foul demons.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Foul Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;simple demon box&#039;] = {&lt;br /&gt;
		icon = &#039;special&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A mysterious box with intriguing decorations. Can be offered to demons in a demon haunt.&#039;,&lt;br /&gt;
		effect = &#039;+40 Trust Points, +200 Power Up Points.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Simple Demon Box&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lavish demon box&#039;] = {&lt;br /&gt;
		icon = &#039;special&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;A mysterious box with glamorous decorations. Can be offered to demons in a demon haunt.&#039;,&lt;br /&gt;
		effect = &#039;+200 Trust Points, +1000 Power Up Points.&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = 99,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 750,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Lavish Demon Box&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tsukuyomi talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Nahobino Magatsuhi Skill Omnipotent Succession.&#039;,&lt;br /&gt;
		effect = &#039;Unlocks Omnipotent Succession for the Nahobino.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Tsukuyomi Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone chain&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight HP recovery for all allies.&#039;,&lt;br /&gt;
		effect = &#039;Heals 20% HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Life Stone Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medicine&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight fixed HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 50 HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 50,&lt;br /&gt;
		sell = 12,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ox bezoar&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Moderate fixed HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 120 HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 30,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Ox Bezoar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma drop&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Moderate HP and MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100 HP and MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Soma Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;small glory crystal&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Small Glory Crystal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;large glory crystal&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Large Glory Crystal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vitality balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vitality Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agility balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Agility Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;luck balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Luck Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;healing potion&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Healing Potion&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smoke ball&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smoke Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;whittled goat&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Whittled Goat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;health balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Health Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stamina balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stamina Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	item = item&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Indra_(Atma)&amp;diff=383402</id>
		<title>Indra (Atma)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Indra_(Atma)&amp;diff=383402"/>
		<updated>2026-08-15T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Demon|series=DDS}}&lt;br /&gt;
{{For|the demon|[[Indra]]}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image=DDSAT2 Indra Artwork.png&lt;br /&gt;
|title=Indra&lt;br /&gt;
|jpname=インドラ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=Dharmic religions&lt;br /&gt;
|race=&lt;br /&gt;
|alignment=&lt;br /&gt;
|arcana=&lt;br /&gt;
|order=&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Indra&#039;&#039;&#039; is [[Roland]]&#039;s [[Atma]] in the {{Link|Series|DDS-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Main|{{Sect|Indra|Origin}}|section=y}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Indra is a large humanoid with predominantly brown skin, patterned with dark blue diamond-shaped patches, and fully dark blue skin on his feet, left hand, pelvis and face. Indra has a light brown carapace covering his lower thighs, right arm and head, while a larger carapace resembling armor covers the sides of his torso. His left hand and digitigrade feet have pairs of wheels on them. His right arm is a large weapon resembling a {{Wp|vajra}}. His head is concave and lacks eyes, has a large ring around it, and he has sharp white teeth.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{See also|{{Sect|Roland|Gameplay}}}}&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
{{Manual&lt;br /&gt;
|ddsat2=The god of heroes and lightning, who uses Vashura as a weapon. Indra has the power to control storms. He defeated Vritora and became king of the Three Worlds. Roland&#039;s incarnation of Indra is aligned with electricity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
[[Roland]] gains the [[Atma]] Indra after infecting himself with the virus following his discussion with the [[Embryon]] and a later argument with [[Fred]]. Immediately prior to the infiltration of the [[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]], Roland joins the Embryon as a combatant, directly offering his life if the Embryon suspect him of foul play.&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
==={{Link|Anthology|DDSAT2CA}}===&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Indra&lt;br /&gt;
|ja=インドラ&lt;br /&gt;
|jaR=Indora&lt;br /&gt;
|jaM=Indra&lt;br /&gt;
|ko=&lt;br /&gt;
|koR=&lt;br /&gt;
|koM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DDSAT2 Indra Model.png|Model from {{Link|Game|DDSAT2}}&lt;br /&gt;
DDSAT2 Indra Render.png|Render from {{Link|Game|DDSAT2}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Demons from Dharmic Religion]]&lt;br /&gt;
[[Category:Demons in Digital Devil Saga: Avatar Tuner 2]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Return_Pillar&amp;diff=383311</id>
		<title>Return Pillar</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Return_Pillar&amp;diff=383311"/>
		<updated>2026-08-15T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|jpname=回帰のピラー&lt;br /&gt;
|effect=Teleports to Leyline Fount&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Return Pillar&#039;&#039;&#039; is an item in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
The Return Pillar is a reusable key item that teleports the [[Nahobino]] to the last [[Leyline Fount]] he interacted with. It can also be used without opening the Items menu via a shortcut button.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Effect===&lt;br /&gt;
{{Item Effect/Header}}&lt;br /&gt;
{{Item Effect|SMT5|Return Pillar}}&lt;br /&gt;
{{Item Effect|SMT5V|Return Pillar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
{{ItemLoc/Header}}&lt;br /&gt;
{{ItemLoc|game=SMT5|found=[[Tokyo Tower (Shin Megami Tensei V)|Tokyo Tower]] (Event)}}&lt;br /&gt;
{{ItemLoc|game=SMT5V|found=[[Tokyo Tower (Shin Megami Tensei V)|Tokyo Tower]] (Event)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Descriptions===&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Item|SMT5|Return Pillar}}&lt;br /&gt;
{{GameDesc|Item|SMT5V|Return Pillar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|SMT5}}===&lt;br /&gt;
After the [[Nahobino]] defeats the [[Hydra]], [[Goko]] appears, intending to assist him as guided by Buddha, but realized that he was not truly in need of help. Goko still gives the Return Pillar to the Nahobino, expecting him to not have slain the Hydra unscathed.&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Return Pillar&lt;br /&gt;
|ja=回帰のピラー&lt;br /&gt;
|jaR=Kaiki no Pirā&lt;br /&gt;
|jaM=Return Pillar&lt;br /&gt;
|zhS=返回之柱&lt;br /&gt;
|zhSR=Fǎnhuí zhī zhù&lt;br /&gt;
|zhSM=Return Pillar&lt;br /&gt;
|zhT=返回之柱&lt;br /&gt;
|zhTR=Fǎnhuí zhī zhù&lt;br /&gt;
|zhTM=Return Pillar&lt;br /&gt;
|fr=Colonne de retour&lt;br /&gt;
|frM=&lt;br /&gt;
|de=Säule der Rückkehr&lt;br /&gt;
|deM=&lt;br /&gt;
|it=Pilastro del Ritorno&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=회귀의 필러&lt;br /&gt;
|koR=Hoegwi-ui Pilleo&lt;br /&gt;
|koM=Return Pillar&lt;br /&gt;
|pl=Filar powrotu&lt;br /&gt;
|plM=&lt;br /&gt;
|ptB=Pilar do Retorno&lt;br /&gt;
|ptBM=&lt;br /&gt;
|ru=Столп возвращения&lt;br /&gt;
|ruR=Stolp vozvrashcheniya&lt;br /&gt;
|ruM=Return Pillar&lt;br /&gt;
|esS=Pilar del regreso&lt;br /&gt;
|esSM=&lt;br /&gt;
|tr=Dönüş Sütunu&lt;br /&gt;
|trM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Items in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Module:Data/Item/smt5v&amp;diff=383309</id>
		<title>Module:Data/Item/smt5v</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Module:Data/Item/smt5v&amp;diff=383309"/>
		<updated>2026-08-15T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Reference: https://docs.google.com/spreadsheets/d/1qqAH0bFeck0k_BcItcgH3xrV7uCryBwTVerv-iA8Ynw/edit?gid=1287765583#gid=1287765583&lt;br /&gt;
local item = {&lt;br /&gt;
	[&#039;return pillar&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Return to the last visited leyline fount. Item is not consumed upon use.&#039;,&lt;br /&gt;
		effect = &#039;Teleport to last visited leyline fount. Reusable.&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Return Pillar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ambrosia&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large set HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 300 HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 1200,&lt;br /&gt;
		sell = 240,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Ambrosia&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;muscle drink&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Recover HP beyond max health to 1 ally but has a chance to inflict Charm/Confusion/Mirage.&#039;,&lt;br /&gt;
		effect = &#039;Overheals to 125% HP, 60% Confusion/Charm/Mirage.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2400,&lt;br /&gt;
		sell = 600,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Muscle Drink&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 35% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 25,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Life Stone&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;bead chain&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP recovery to all allies.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 5,&lt;br /&gt;
		buy = 10000,&lt;br /&gt;
		sell = 2500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Bead Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chakra drop&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Slight set MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 50 MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 30,&lt;br /&gt;
		buy = 800,&lt;br /&gt;
		sell = 200,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Chakra Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chakra pot&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Large set MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 200 MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		sell = 2000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Chakra Pot&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Full HP and MP recovery to 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Heals 100% HP and MP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 5,&lt;br /&gt;
		buy = 40000,&lt;br /&gt;
		sell = 10000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Soma&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita soda&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure status ailments on 1 ally.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 80,&lt;br /&gt;
		sell = 20,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Amrita Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;amrita shower&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Cure status ailments on all allies.&#039;,&lt;br /&gt;
		effect = &#039;Cures ailments.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1600,&lt;br /&gt;
		sell = 400,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Amrita Shower&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;revival bead&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revive 1 ally to half HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 50% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Revival Bead&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;balm of life&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Revive 1 ally to full HP.&#039;,&lt;br /&gt;
		effect = &#039;Revives with 100% HP.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 6000,&lt;br /&gt;
		sell = 1500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		name = &#039;Balm of Life&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire shard&#039;] = {&lt;br /&gt;
		icon = &#039;fire&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Fire attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Fire damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire gem&#039;] = {&lt;br /&gt;
		icon = &#039;fire&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Fire attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Fire damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice shard&#039;] = {&lt;br /&gt;
		icon = &#039;ice&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Ice attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice gem&#039;] = {&lt;br /&gt;
		icon = &#039;ice&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Ice attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Ice Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec shard&#039;] = {&lt;br /&gt;
		icon = &#039;electric&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Electric attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Electric damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec gem&#039;] = {&lt;br /&gt;
		icon = &#039;electric&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Electric attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Ice damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force shard&#039;] = {&lt;br /&gt;
		icon = &#039;force&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Force attack to all foes.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Force damage, 95 power.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 200,&lt;br /&gt;
		sell = 50,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force gem&#039;] = {&lt;br /&gt;
		icon = &#039;force&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Force attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Force damage, 215 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light shard&#039;] = {&lt;br /&gt;
		icon = &#039;light&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Light attack to all foes. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Light damage, 105 power, 30% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 250,&lt;br /&gt;
		sell = 62,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light gem&#039;] = {&lt;br /&gt;
		icon = &#039;light&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Light attack to 1 foe. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Light damage, 175 power, 40% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = 375,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark shard&#039;] = {&lt;br /&gt;
		icon = &#039;dark&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Dark attack to all foes. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Dark damage, 105 power, 30% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 250,&lt;br /&gt;
		sell = 62,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Shard&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark gem&#039;] = {&lt;br /&gt;
		icon = &#039;dark&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Heavy Dark attack to 1 foe. Chance of instakill when striking weakness.&#039;,&lt;br /&gt;
		effect = &#039;Inflicts Dark damage, 175 power, 40% instakill against weakness.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1500,&lt;br /&gt;
		sell = 375,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spirit drain gem&#039;] = {&lt;br /&gt;
		icon = &#039;almighty&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Almighty MP drain attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Almighty MP drain, 100 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 600,&lt;br /&gt;
		sell = 150,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Spirit Drain Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life drain gem&#039;] = {&lt;br /&gt;
		icon = &#039;almighty&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Weak Almighty HP/MP drain attack to 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Almighty HP and MP drain, 80 power.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Life Drain Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;poison gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Poison to all foes.&#039;,&lt;br /&gt;
		effect = &#039;60% Poison.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Poison Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;sleep gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Sleep to all foes.&#039;,&lt;br /&gt;
		effect = &#039;55% Sleep.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Sleep Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;confusion gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Confusion to all foes.&#039;,&lt;br /&gt;
		effect = &#039;45% Confusion.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Confusion Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mirage gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Mirage to all foes.&#039;,&lt;br /&gt;
		effect = &#039;50% Mirage.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Mirage Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;seal gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Seal to all foes.&#039;,&lt;br /&gt;
		effect = &#039;40% Seal.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Seal Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charm gem&#039;] = {&lt;br /&gt;
		icon = &#039;ailment&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Chance of inflicting Charm to all foes.&#039;,&lt;br /&gt;
		effect = &#039;45% Charm.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 400,&lt;br /&gt;
		sell = 100,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Charm Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;phys dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Physical attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Phys Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Phys Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Fire attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Fire Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Fire Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies an Ice attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Ice Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Ice Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies an Electric attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Elec Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Elec Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Force attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Force Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Force Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Light attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Light Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Light Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark dampener&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Nullifies a Dark attack against all allies once for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Dark Nullify for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;All allies&#039;,&lt;br /&gt;
		capacity = 3,&lt;br /&gt;
		buy = 150,&lt;br /&gt;
		sell = 37,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dark Dampener&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;attack mirror&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Reflects a Physical attack once for 1 ally for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Repel Phys for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Attack Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic mirror&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Reflects a Magic attack once for 1 ally for 1 turn.&#039;,&lt;br /&gt;
		effect = &#039;Adds Repel Magic for 1 turn.&#039;,&lt;br /&gt;
		target = &#039;Single ally&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 2000,&lt;br /&gt;
		sell = 500,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Magic Mirror&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;purge charm&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Negates status buff effects on all foes.&#039;,&lt;br /&gt;
		effect = &#039;Removes Attack, Defense and Accuracy/Evasion buffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Purge Charm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dispel charm&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Negates status debuff effects on all allies.&#039;,&lt;br /&gt;
		effect = &#039;Removes Attack, Defense and Accuracy/Evasion debuffs.&#039;,&lt;br /&gt;
		target = &#039;All enemies&#039;,&lt;br /&gt;
		capacity = 10,&lt;br /&gt;
		buy = 1000,&lt;br /&gt;
		sell = 250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Dispel Charm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;charge gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Greatly increases the damage of next Strength-based attack for self.&#039;,&lt;br /&gt;
		effect = &#039;Next Strength-based attack gains Damage ×1.8.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Charge Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;concentrate gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Greatly increases the damage of next Magic-based attack for self.&#039;,&lt;br /&gt;
		effect = &#039;Next Magic-based attack gains Damage ×1.8.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 5000,&lt;br /&gt;
		sell = 1250,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Concentrate Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;critical gem&#039;] = {&lt;br /&gt;
		icon = &#039;support&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Guarantees the next Strength-based attack for self will be both 100% accurate and a Critical Hit.&#039;,&lt;br /&gt;
		effect = &#039;Next Strength-based attack will be Critical and not miss.&#039;,&lt;br /&gt;
		target = &#039;Self&#039;,&lt;br /&gt;
		capacity = 20,&lt;br /&gt;
		buy = 8000,&lt;br /&gt;
		sell = 2000,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Critical Gem&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;spyglass&#039;] = {&lt;br /&gt;
		icon = &#039;special&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;Displays info for 1 foe.&#039;,&lt;br /&gt;
		effect = &#039;Reveals information.&#039;,&lt;br /&gt;
		target = &#039;Single enemy&#039;,&lt;br /&gt;
		capacity = 50,&lt;br /&gt;
		buy = 100,&lt;br /&gt;
		sell = 25,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Spyglass&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;battle sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Phys skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Battle Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fire sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Fire skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fire Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ice sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Ice skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ice Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;elec sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Elec skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Elec Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;force sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Force skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Force Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;light sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Light skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Light Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dark sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Dark skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dark Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;destruction sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Almighty skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Destruction Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;healing sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Healing skill potential by 1. (max: +5)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Healing Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;aiding sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Support skill potential by 1. (max: +5)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Aiding Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;calamity sutra&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Ailment skill potential by 1. (max: +9)&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Calamity Sutra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;health incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s max HP.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Health Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stamina incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s max MP.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stamina Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Strength by 1.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vitality incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Vitality by 1.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vitality Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Magic by 1.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agility incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Agility by 1.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Agility Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;luck incense&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Increases a demon\&#039;s Luck by 1.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Luck Incense&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;gospel&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Grants the Nahobino enough EXP to level up.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Gospel&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;grimoire&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;Grants a demon at a lower level than the Nahobino enough EXP to level up.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Grimoire&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soda&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled to the brim with a mysterious liquid. It smells dangerous at first, but quickly becomes rather enticing.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soda&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;can of jelly&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled to the brim with jelly. The more you shake it, the more the jelly gets broken up, making it easier to drink.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Can of Jelly&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;marble bottle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A bottle plugged up with a marble. How one goes about opening it is unknown.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Marble Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;can of oden&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A can filled with oden, a Japanese hotpot dish. A plastic toothpick on the lid allows for immediate consumption.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Can of Oden&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;hologram trading card&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A card with a hologram processed on its front side. Most likely a rare item. A hexagram is drawn on the back.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Hologram Trading Card&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vinyl umbrella&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A tool used to defend against rain. It cannot protect you from the hardships of like, however.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vinyl Umbrella&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;time capsule&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A tin can filled with someone\&#039;s memories. Perhaps it\&#039;s best to leave this be.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Time Capsule&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;golden triangle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A yellow rock-like object cut into a triangle. It is coated with honey.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Golden Triangle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;antique shirt&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A shirt from long ago that was never worn. It\&#039;s fairly clean and, despite being 18 years old, has yet to go out of style.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Antique Shirt&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mysterious mummy&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A mummy of an indistinguishable organism. It\&#039;d be best not to think about what it will be used for after it{{Sic}} you sell it.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mysterious Mummy&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;disposable camera&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A simple camera with film built in. Popular in certain groups for its ease of use even in harsh conditions.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Disposable Camera&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;mini cartridge&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;One of many cartridges intended to be played on a game console. Some even come with a small onboard battery.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Mini Cartridge&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;traveler\&#039;s check&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A paper check made for travel overseas. Apparently this could be used as payment in place of cash.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Traveler\&#039;s Check&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;crowned bottle&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A bottle with a cap shaped like a crown. The crown appears more valuable than the dubious liquid inside.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Crowned Bottle&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;chipped decoration&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A partially chipped decoration. Whether the chip was part of the creator\&#039;s original vision or not is unknown.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Chipped Decoration&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;western game console&#039;] = {&lt;br /&gt;
		icon = &#039;relic&#039;,&lt;br /&gt;
		itemtype = &#039;Relic&#039;,&lt;br /&gt;
		description = &#039;A game console that was popular in the past. It reads disks, but for some reason, the controller has two slots for reading cartridges.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = &#039;?&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Western Game Console&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;akiha-gongen talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A talisman that grants protection from fire with the name Akiha-Gongen written across it.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Akiha-Gongen Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;garnet&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A beaming red jewel that is thought to have lined the storefronts of jewelry stores before the great destruction.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Garnet&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;inugami head&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A head of the Beast Inugami. A powerful grudge restlessly stirs within.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Inugami Head&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;student handbook&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;A pocket book for students of Jouin High School. The name &amp;quot;&amp;quot; is inside.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Student Handbook&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;haunt talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Haunt Magatsuhi skill Twilight Wave.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Haunt Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;raptor talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Raptor Magatsuhi skill Accursed Poison.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Raptor Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;megami talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Megami Magatsuhi skill Eternal Prayer.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Megami Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avian talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Avian Magatsuhi skill Accursed Poison.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Avian Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;divine talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Divine Magatsuhi skill Sea of Stars.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Divine Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;yoma talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Yoma Magatsuhi skill Omagatoki: Potential.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Yoma Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vile talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Vile Magatsuhi skill Impaler\&#039;s Glory.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vile Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wargod talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Wargod Magatsuhi skill Freikugel EX.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wargod Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;avatar talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Avatar Magatsuhi skill Omagatoki: Hit.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Avatar Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;holy talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Holy Magatsuhi skill Omagatoki: Hit.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Holy Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;genma talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Genma Magatsuhi skill Omagatoki: Luck.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Genma Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;element talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Element Magatsuhi skill Omagatoki: Luck.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Element Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;beast talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Beast Magatsuhi skill Omagatoki: Adversity.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Beast Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jirae talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Jirae Magatsuhi skill Omagatoki: Sincerity.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jirae Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fiend talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Fiend Magatsuhi skill Freikugel EX.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fiend Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;jaki talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Jaki Magatsuhi skill Rasetsu Feast.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Jaki Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;wilder talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Wilder Magatsuhi skill Twilight Wave.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Wilder Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lady talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Lady Magatsuhi skill Waters of Youth.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lady Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;dragon talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Dragon Magatsuhi skill Omagatoki: Dance.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Dragon Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kishin talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Kishin Magatsuhi skill Omagatoki: Pierce.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kishin Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;kunitsu talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Kunitsu Magatsuhi skill Dekajaon.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Kunitsu Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;femme talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Femme Magatsuhi skill Omagatoki: Free.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Femme Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;brute talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Brute Magatsuhi skill Expand: Critical Aura.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Brute Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;fallen talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Fallen Magatsuhi skill Omagatoki: Doubler.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Fallen Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;snake talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Snake Magatsuhi skill Omagatoki: Dance.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Snake Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;drake talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Drake Magatsuhi skill Big Bang.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Drake Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;foul talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key item&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;Allows you to use the Foul Magatsuhi skill Omagatoki: Potential.&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;—&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Foul Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;simple demon box&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Simple Demon Box&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;lavish demon box&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Single Ally (Demon)&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Lavish Demon Box&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;tsukuyomi talisman&#039;] = {&lt;br /&gt;
		icon = &#039;key&#039;,&lt;br /&gt;
		itemtype = &#039;Key&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = 1,&lt;br /&gt;
		buy = &#039;—&#039;,&lt;br /&gt;
		sell = &#039;—&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Tsukuyomi Talisman&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;life stone chain&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Life Stone Chain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;medicine&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;y&#039;,&lt;br /&gt;
		outbattle = &#039;n&#039;,&lt;br /&gt;
		name = &#039;Medicine&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;ox bezoar&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Ox Bezoar&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;soma drop&#039;] = {&lt;br /&gt;
		icon = &#039;healing&#039;,&lt;br /&gt;
		itemtype = &#039;Consumable&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Soma Drop&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;small glory crystal&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Small Glory Crystal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;large glory crystal&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Large Glory Crystal&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;strength balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Strength Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;vitality balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Vitality Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;magic balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Magic Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;agility balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Agility Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;luck balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Luck Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;healing potion&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Healing Potion&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;smoke ball&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Smoke Ball&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;whittled goat&#039;] = {&lt;br /&gt;
		icon = &#039;&#039;,&lt;br /&gt;
		itemtype = &#039;&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;&#039;,&lt;br /&gt;
		outbattle = &#039;&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Whittled Goat&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;health balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Health Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	[&#039;stamina balm&#039;] = {&lt;br /&gt;
		icon = &#039;stat boosting item&#039;,&lt;br /&gt;
		itemtype = &#039;Growth&#039;,&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		effect = &#039;&#039;,&lt;br /&gt;
		target = &#039;Nahobino&#039;,&lt;br /&gt;
		capacity = &#039;&#039;,&lt;br /&gt;
		buy = &#039;&#039;,&lt;br /&gt;
		sell = &#039;&#039;,&lt;br /&gt;
		inbattle = &#039;n&#039;,&lt;br /&gt;
		outbattle = &#039;y&#039;,&lt;br /&gt;
		obtain = &#039;&#039;,&lt;br /&gt;
		name = &#039;Stamina Balm&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
return {&lt;br /&gt;
	item = item&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Fire_Dracostrike&amp;diff=381802</id>
		<title>Fire Dracostrike</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Fire_Dracostrike&amp;diff=381802"/>
		<updated>2026-08-10T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Skill&lt;br /&gt;
|image=SMT5 Fire Dracostrike Screenshot.jpg&lt;br /&gt;
|seoimage=SMT5 Fire Dracostrike Screenshot.jpg&lt;br /&gt;
|jpname=火龍撃&lt;br /&gt;
|names=&lt;br /&gt;
|damage=Physical&lt;br /&gt;
|attribute=[[Fire]]&lt;br /&gt;
|effect=Inflicts damage&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a skill in {{Link|Game|SMT5}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
Fire Dracostrike is a [[Fire]] skill that inflicts Strength-based damage to one enemy.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Skill Effect/Header}}&lt;br /&gt;
{{Skill Effect|SMT5|Fire Dracostrike}}&lt;br /&gt;
{{Skill Effect|SMT5V|Fire Dracostrike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
{{GameDesc/Header}}&lt;br /&gt;
{{GameDesc|Skill|SMT5|Fire Dracostrike}}&lt;br /&gt;
{{GameDesc|Skill|SMT5V|Fire Dracostrike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learnsets==&lt;br /&gt;
===Demons===&lt;br /&gt;
===={{Link|Game|SMT5}}====&lt;br /&gt;
{{Learnset Race/Header}}&lt;br /&gt;
{{Learnset Race|[[Orthrus]]|[[Beast]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Chimera]]|[[Holy]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Surt]]|[[Tyrant]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Yamata-no-Orochi]]|[[Snake]]|Innate}}&lt;br /&gt;
{{Learnset Race|[[Dakini]]|[[Femme]]|48}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Sectionstub|type=Nomenclature|reason=Missing names.}}&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Fire Dracostrike&lt;br /&gt;
|ja=火龍撃&lt;br /&gt;
|jaR=Karyūgeki&lt;br /&gt;
|jaM=Fire Dragon Strike&lt;br /&gt;
|zhS= &lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT= &lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko= &lt;br /&gt;
|koM=&lt;br /&gt;
|esS= &lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages created from boilerplates]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V]]&lt;br /&gt;
[[Category:Skills in Shin Megami Tensei V: Vengeance]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=One-Horned_Dragon&amp;diff=381639</id>
		<title>One-Horned Dragon</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=One-Horned_Dragon&amp;diff=381639"/>
		<updated>2026-08-10T01:11:00Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added compendium translation and design.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=DC|type=demon}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image=DCW One-Horned Dragon Artwork.png&lt;br /&gt;
|seoimage=DCW One-Horned Dragon Artwork.png&lt;br /&gt;
|jpname=いっかくドラゴン&lt;br /&gt;
|origin=Original&lt;br /&gt;
|race=[[Ryu]]&lt;br /&gt;
|va=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the {{Link|Series|DC-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
One-Horned Dragon is an original creation for the {{Link|Series|DC-}}.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
One-Horned Dragon is a large blue bipedal reptile with a white underside. It has sharp claws on its hands and feet, sharp teeth, and a large horn on its head. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|dcbr={{DescTransl DCBR|もえるカラダが　あまりにも　あつくなりすぎて　まっしろに　かがやくドラゴン|もえる体が　あまりにも　熱くなりすぎて　真っ白に　かがやくドラゴン|A dragon whose body burns so hot that it shines a pure white.}}&lt;br /&gt;
|dcw={{DescTransl|もえるカラダが　あまりにも　あつくなりすぎて　まっしろに　かがやくドラゴン|A dragon whose body burns so hot that it shines a pure white.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=いっかくドラゴン&lt;br /&gt;
|jaR=Ikkaku Doragon&lt;br /&gt;
|jaM=One-Horned Dragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DCW One-Horned Dragon Artwork.png|Artwork from {{Link|Game|DCW}}&lt;br /&gt;
DCBR GBC One-Horned Dragon Sprite.png|Sprite from the [[Game Boy Color]] version of {{Link|Game|DCBR}}&lt;br /&gt;
DCBR PS One-Horned Dragon Sprite.png|Sprite from the [[PlayStation]] version of &#039;&#039;Devil Children Black Book and Red Book&#039;&#039;&lt;br /&gt;
DCW One-Horned Dragon Sprite.png|Sprite from &#039;&#039;Devil Children White Book&#039;&#039;&lt;br /&gt;
DCG One-Horned Dragon FD-031 Card.png|Card FD-031 from {{Link|Cards|DCG}}&lt;br /&gt;
DCG Zanma FD-102 Card.png|One-Horned Dragon in Card FD-102 &amp;quot;[[Zanma]]&amp;quot; from &#039;&#039;Shin Megami Tensei Devil Children Card Game: Goumaden&#039;&#039;&lt;br /&gt;
DCBM One-Horned Dragon FW-029 Card.png|Card FW-029 from {{Link|Cards|DCBM}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Original Demons]]&lt;br /&gt;
[[Category:Demons in Devil Children Black Book and Red Book]]&lt;br /&gt;
[[Category:Demons in Devil Children White Book]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Digital_Devil_Saga:_Avatar_Tuner_2&amp;diff=381576</id>
		<title>Digital Devil Saga: Avatar Tuner 2</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Digital_Devil_Saga:_Avatar_Tuner_2&amp;diff=381576"/>
		<updated>2026-08-09T21:34:40Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=DDS|type=game}}&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
|jptitle=DIGITAL DEVIL SAGA アバタール・チューナー2&lt;br /&gt;
|jpmean=Digital Devil Saga: Avatar Tuner 2&lt;br /&gt;
|imagecover=&amp;lt;gallery&amp;gt;&lt;br /&gt;
DDSAT2 Cover.png|Main US Cover&lt;br /&gt;
DDSAT2 US Reversible Alt Cover.jpeg|Reversible US Alt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|imagelogo=DDSAT2 Logo.png&lt;br /&gt;
|seoimage=DDSAT2 Cover.png&lt;br /&gt;
|developers=[[Atlus]] Research and Development 1&lt;br /&gt;
|publishers=Atlus &amp;lt;small&amp;gt;(JP)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Atlus U.S.A.]] &amp;lt;small&amp;gt;(NA)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;[[Ghostlight]] &amp;lt;small&amp;gt;(AU, EU)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;SNH &amp;lt;small&amp;gt;(KR)&amp;lt;/small&amp;gt;&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|platforms=PlayStation 2&lt;br /&gt;
|release={{Release&lt;br /&gt;
|header=PlayStation 2&lt;br /&gt;
|JP=January 27, 2005&lt;br /&gt;
|US=October 3, 2005&lt;br /&gt;
|AU=March 15, 2007&lt;br /&gt;
|EU=March 2, 2007&lt;br /&gt;
|KR=September 30, 2005&lt;br /&gt;
}}&lt;br /&gt;
{{Release|header=&#039;&#039;Atlus Best Collection&#039;&#039;|JP=March 30, 2006}}&lt;br /&gt;
{{Release&lt;br /&gt;
|header=PlayStation Network&lt;br /&gt;
|US=June 10, 2014&lt;br /&gt;
|AU=June 11, 2014&lt;br /&gt;
|EU=June 11, 2014&lt;br /&gt;
}}&lt;br /&gt;
|theme=[[File:DDSAT2 Om Mani Padme Hm Audio.flac]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Digital Devil Saga: Avatar Tuner 2&#039;&#039;&#039;&#039;&#039;, released outside of Japan as &#039;&#039;&#039;&#039;&#039;Shin Megami Tensei: Digital Devil Saga 2&#039;&#039;&#039;&#039;&#039;, is a 2005 role-playing game for the PlayStation 2, and the second and final entry in the {{Link|Series|dds-}} duology. It features new mechanics such as Berserk Mode and a changed [[Mantra (Advancement System)|Mantra grid system]].&lt;br /&gt;
&lt;br /&gt;
After leaving the [[Junkyard]] combat simulation, Serph wanders the streets and eventually reunites with [[Gale (Digital Devil Saga)|Gale]] and [[Argilla]]. In the real world, the sun turns humans who do not have the demon virus to stone, and the surface has become a wasteland littered with petrified people. A repressive organization called the [[Karma Society]] governs, with an underground resistance group called the [[Lokapala]] fighting against them. After saving [[Cielo]] from Lokapala captivity, the [[Embryon]] seeks to save [[Sera]] from the Karma Society.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
===Japanese===&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ja=&#039;&#039;&#039;喰らいつくせ、生きるために⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;サーフ率いるエンブリオンは、ジャンクヤードの抗争に勝利し、戦いに終止符を打ったはずだった。しかし、ジャンクヤードは消え去り、凄惨な戦いの中で心通じ合った仲間たちも散り散りとなってしまう。&amp;lt;br/&amp;gt;絶望と黒き太陽が廃墟を焦がす大地“ニルヴァーナ”を舞台に、喰らうことでしか生きることができない修羅たちが、戦いの末に真実へとたどり着く。&lt;br /&gt;
|jaR=&#039;&#039;&#039;Kuraitsukuse, ikiru tame ni⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;Sāfu hikiiru Enburion wa, Jankuyādo no sōsō ni shōri shi, tatakai ni shūshi-fu o utta hazu datta. Shikashi, Jankuyādo wa kiesari, seisan na tatakai no naka de kokorotsūjiatta nakama-tachi mo chirijiri to natte shimau.&amp;lt;br/&amp;gt;Zetsubō to kuroki taiyō ga haikyo o kogasu daichi &amp;quot;Niruvāna&amp;quot; o butai ni, kurau koto de shika ikiru koto ga dekinai Shura-tachi ga, tatakai no sue ni shinjitsu e to tadoritsuku.&lt;br /&gt;
|jaT=&#039;&#039;&#039;Devour them all, in order to live⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;Embryon, lead by Serph, was supposed to have won the struggle of the Junkyard and put a stop to the fighting. However, the Junkyard vanishes, and comrades who saw eye to eye become scattered amidst a gruesome battle.&amp;lt;br/&amp;gt;In the setting of &amp;quot;Nirvana&amp;quot;―a land in which despair and the Black Sun both scorch the ruins―the Asura, who cannot survive except by devouring, will reach the truth at the end of the fighting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|PS2|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=The promised land was nothing but a new hell&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serph]], leader of the [[Embryon]], wanders aimlessly through the lifeless streets before him. In the [[Junkyard]], his tribe fought a gruesome war, hoping the light of heaven would relieve their suffering. In the end, Serph&#039;s world vanished, along with the comrades who stood by him. All that awaited him in Nirvana were endless streets littered with the silent remains of human statues.&lt;br /&gt;
}}&lt;br /&gt;
|PS3|&lt;br /&gt;
{{Blurb&lt;br /&gt;
|en=A scattered Embryon discovers that Nirvana is not the promised paradise they had hoped for. What terrible secrets await Serph in this torn world?&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Korean===&lt;br /&gt;
{{Blurb&lt;br /&gt;
|ko=&#039;&#039;&#039;먹어치워라 살기위해서⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;서프가 이끄는 엠브리온은 정크 야드의 분쟁에 승리하여, 전투는 종지부를 찍었다고 생각했었다. 그러나 정크 야드는 사라지고 처참한 전투 속에서 마음을 통해왔던 동료들과도 흩어지고 만다.&amp;lt;br/&amp;gt;절망과 검은 태양이 폐허를 그을리는 대지 &amp;quot;닐바나&amp;quot;를 무대로 하여, 먹는 것으로밖에 살아갈 수가 없는 수라들이 전투의 끝에 진실로 도달한다.&lt;br /&gt;
|koR=&#039;&#039;&#039;Meogeochiwora salgiwihaeseo⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;Seopeuga ikkeuneun Embeurioneun Jeongkeu Yadeuui bunjaeng-e seungnihayeo, jeontuneun jongjibureul jjigeotdago saenggakaesseotda. Geureona Jeongkeu Yadeuneun sarajigo cheochamhan jeontu sogeseo ma-eumeul tonghaewatdeon dongnyodeulgwado heuteojigo manda.&amp;lt;br/&amp;gt;Jeolmanggwa geomeun taeyang-i pyeheoreul geueullineun daeji &amp;quot;Nilbana&amp;quot;-reul mudaero hayeo, meongneun geoseurobakke saragal suga eomneun Suradeuri jeontuui kkeute jinsillo dodalhanda.&lt;br /&gt;
|koT=&#039;&#039;&#039;Devour them all to survive⸺&#039;&#039;&#039;&amp;lt;br/&amp;gt;Embryon, lead by Serph, had won the struggle of the Junkyard and thought they put a stop to the fighting. However, the Junkyard vanishes, and comrades who shared a connection become scattered amidst a gruesome battle.&amp;lt;br/&amp;gt;In the setting of &amp;quot;Nirvana&amp;quot;―a land in which despair and the Black Sun both scorch the ruins―the Asura, who cannot survive except by devouring, will reach the truth at the end of the fighting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The game is set shortly after the ending of {{Link|Game|DDSAT1}}. The [[Embryon]] find themselves in an Earth plagued by a black Sun that turns most people to stone. Humanity has largely moved underground, with a chosen few residing under the protective dome of the [[Karma City]]. The unchosen are persecuted by the [[Karma Society]], who send soldiers with [[Atma]] to hunt them for food. [[Serph]], [[Argilla]] and [[Gale (Digital Devil Saga)|Gale]] manage to find each other, and make an alliance with the underground humans to fight against the Karma Society in hopes of finding [[Sera]] once more.&lt;br /&gt;
&lt;br /&gt;
{{SeePlot}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{Sectionstub|type=Gameplay}}&lt;br /&gt;
&lt;br /&gt;
==Listings==&lt;br /&gt;
===[[Characters in {{PAGENAME}}|Characters]]===&lt;br /&gt;
===[[Bosses in {{PAGENAME}}|Bosses]]===&lt;br /&gt;
===[[Demons in {{PAGENAME}}|Demons]]===&lt;br /&gt;
===[[Skills in {{PAGENAME}}|Skills]]===&lt;br /&gt;
===[[Items in {{PAGENAME}}|Items]]===&lt;br /&gt;
===[[Equipment in {{PAGENAME}}|Equipment]]===&lt;br /&gt;
===[[Locations in {{PAGENAME}}|Locations]]===&lt;br /&gt;
===[[Translations in {{PAGENAME}}|Translations]]===&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
{{Sectionstub|type=Development}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the final dungeon, Heat&#039;s in-battle dialogue is left undubbed in the English version.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DDSAT2 EU Cover.png|European cover&lt;br /&gt;
DDSAT2 KR Cover.png|Korean cover&lt;br /&gt;
DDSAT2 Key Artwork.png|Key art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Shin Megami Tensei: Digital Devil Saga 2&lt;br /&gt;
|ja=DIGITAL DEVIL SAGA アバタール・チューナー2&lt;br /&gt;
|jaR=Dejitaru Debiru Sāga Abatāru Chūnā Tsū&lt;br /&gt;
|jaM=Digital Devil Saga: Avatar Tuner 2&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr=&lt;br /&gt;
|frM=&lt;br /&gt;
|de=&lt;br /&gt;
|deM=&lt;br /&gt;
|it=&lt;br /&gt;
|itM=&lt;br /&gt;
|ko=디지털 데빌 사가 아바탈 튜너 2&lt;br /&gt;
|koR=Dijiteol Debil Saga Abatal Tyuneo 2&lt;br /&gt;
|koM=Digital Devil Saga: Avatar Tuner 2&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav DDS Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mainline Digital Devil Saga Games]]&lt;br /&gt;
[[Category:Digital Devil Saga: Avatar Tuner 2| ]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Demiurge&amp;diff=381469</id>
		<title>Demiurge</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Demiurge&amp;diff=381469"/>
		<updated>2026-08-09T17:52:21Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added compendium translations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=demon}}{{About|the demon|another figure referred to as a demiurge|[[Demiurge (Disambiguation)]]|}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image=DeSum Demiurge Artwork.png&lt;br /&gt;
|seoimage=DeSum Demiurge Artwork.png&lt;br /&gt;
|jpname=デミウルゴス&lt;br /&gt;
|origin=Gnosticism&lt;br /&gt;
|race=[[Tyrant]]{{Exp App|DeSum, SMTTC,KAD}}&amp;lt;br/&amp;gt;[[Vile]]{{Exp App|SMTSJ,SMTSJR,SMT4,SMT4A,Dx2}}&lt;br /&gt;
|alignment=Dark-Chaos{{Exp App|DeSum}}&amp;lt;br/&amp;gt;Dark-Law{{Exp App|SMTSJ, SMTSJR}}&amp;lt;br/&amp;gt;Law{{Exp App|SMT4, SMT4A}}&lt;br /&gt;
|va=[[Kyle Hebert]]{{Exp App|SMT4}} &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]].&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
The Demiurge,{{Note|{{Translit|grc|δημιουργός|dēmiourgós}}}} literally meaning &amp;quot;craftsman&amp;quot; or &amp;quot;artisan,&amp;quot; is a concept with its origins in Platonic philosophy, first described by Plato in his dialogue &#039;&#039;[[wikipedia:Timaeus (dialogue)|Timaeus]]&#039;&#039;. To Plato, the Demiurge is the benevolent creator of the universe who seeks to create a world as good as possible. This same word was also applied by Jewish and Christian authors to [[YHVH|God]] in his role as the creator of the universe (e.g. in Hebrews 11:10 and Josephus&#039;s &#039;&#039;Jewish Antiquities&#039;&#039; 1.7.1).&lt;br /&gt;
&lt;br /&gt;
In Gnosticism, a group of Christian sects heavily influenced by Platonic ideas, Demiurge likewise refers to the creator of the material world. Unlike Plato&#039;s usage or mainstream Christian usage, however, the Gnostic Demiurge is typically seen in a negative light, and he is distinct from the true God. The first person known to articulate such a viewpoint was Marcion of Sinope, who, while not a Gnostic himself, similarly held a dualistic belief in two gods: the harsh, legalistic God of the Old Testament, whom he reportedly called the Cosmocrator (lit. &amp;quot;ruler of the cosmos&amp;quot;) or Demiurge, and the higher, loving Good God of the New Testament, of whom Jesus preached.&lt;br /&gt;
&lt;br /&gt;
To Valentinus, a Gnostic theologian, the Demiurge was the God of the Old Testament, but he diverges from Marcion in that he believed the Demiurge was part of a complex cosmology consisting of Aeons, a series of emanations from the Father, who is known as the Bythos (the depth), and together they form the Pleroma (the fullness). The Aeon [[Sophia (Shin Megami Tensei: Nine)|Sophia]] (wisdom) tried to emulate the unknowable Bythos and create an offspring, resulting in the Demiurge, for which Sophia was cast from the Pleroma. The Demiurge, ignorant of the Aeons and the Pleroma, proceeded to create the material world, and believes himself to be the supreme deity.&lt;br /&gt;
&lt;br /&gt;
To the Sethians, a 2nd and 3rd century Gnostic group, the Demiurge was seen as actively malevolent rather than simply ignorant as in Valentinus&#039;s system, and he was given the name [[Ialdabaoth]]. According to the Sethian text the Apocryphon of John, as part of a scheme by Sophia, when Ialdabaoth created man he unknowingly breathed into the man (i.e. [[Adam]]) the divine power he had gotten from his mother, and he does not realize it had left him. Jealous of Adam, who had greater understanding than did Ialdabaoth, he cast him into the lowest depths of the material world, and he tries to lead humanity astray with counterfeit spirits. However, guided by the Spirit of Life, humankind is able to attain &#039;&#039;gnosis&#039;&#039; (knowledge) and achieve salvation and eternal life in the spirit realm.&amp;lt;ref&amp;gt;{{Cite Journal|journal=Gnosis: Journal of Gnostic Studies|published=February 19, 2025|publisher=Brill|article= A Source-Critical Translation of the &#039;&#039;Apocryphon of John&#039;&#039; (Short Recension)|author=Einar Thomassen|doi=10.1163/2451859X-01001002|page=pp. 46-76|volume=10|issue=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
{{Sectionstub|type=Design}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{link|game|SMT4}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Boss|&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifeq:{{{transcludesection|SMT4Boss}}}|SMT4Boss|&lt;br /&gt;
{{SMT4 Boss Stats&lt;br /&gt;
|name=Demiurge&lt;br /&gt;
|level=90&lt;br /&gt;
|hp=8460&lt;br /&gt;
|mp=3807&lt;br /&gt;
|st=150&lt;br /&gt;
|dx=150&lt;br /&gt;
|ma=150&lt;br /&gt;
|ag=150&lt;br /&gt;
|lu=150&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|exp=4255&lt;br /&gt;
|drop1={{Item|SMT4|Chakra Pot}}&lt;br /&gt;
|droprate1=1&lt;br /&gt;
|drop2={{Item|SMT4|Balm of Rising}}&lt;br /&gt;
|droprate2=1&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|electric=Rs&lt;br /&gt;
|force=Rs&lt;br /&gt;
|light=Nu&lt;br /&gt;
|dark=Nu&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|forcefrac=0.5&lt;br /&gt;
|bind=Null&lt;br /&gt;
|panic=Null&lt;br /&gt;
|poison=Null&lt;br /&gt;
|sick=Null&lt;br /&gt;
|sleep=Null&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|SMT4|Antichthon}}&lt;br /&gt;
{{Skill|SMT4|Riot Gun}}&lt;br /&gt;
{{Skill|SMT4|Pandemic Bomb}}&lt;br /&gt;
{{Skill|SMT4|Dekunda}}&lt;br /&gt;
{{Skill|SMT4|Debilitate}}&lt;br /&gt;
{{Skill|SMT4|Judgement Light}}&lt;br /&gt;
{{Skill|SMT4|Thunder Reign}}&lt;br /&gt;
}}}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|Ally|&lt;br /&gt;
{{SMT4 Ally Demon Stats&lt;br /&gt;
|level=95&lt;br /&gt;
|name=Demiurge&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|hp=735&lt;br /&gt;
|mp=329&lt;br /&gt;
|st=101&lt;br /&gt;
|dx=101&lt;br /&gt;
|ma=101&lt;br /&gt;
|ag=101&lt;br /&gt;
|lu=101&lt;br /&gt;
|location=[[Special Fusion]] ([[Metatron]] + [[Hachiman]] + [[Samael]])&lt;br /&gt;
|fusioncondition=Clear &amp;quot;[[The Voice of Arrogant &amp;quot;Evil&amp;quot;]]&amp;quot;&lt;br /&gt;
|fire=str&lt;br /&gt;
|ice=str&lt;br /&gt;
|electric=str&lt;br /&gt;
|force=str&lt;br /&gt;
|light=nul&lt;br /&gt;
|dark=nul&lt;br /&gt;
|skills={{Skill|SMT4|Antichthon|-}}&lt;br /&gt;
{{Skill|SMT4|Thunder Reign|-}}&lt;br /&gt;
{{Skill|SMT4|Debilitate|-}}&lt;br /&gt;
{{Skill|SMT4|Judgement Light|96}}&lt;br /&gt;
{{Skill|SMT4|Null Mind|97}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|SMT4A}}===&lt;br /&gt;
{{SMT4A Ally Demon Stats&lt;br /&gt;
|level=95&lt;br /&gt;
|race=Vile&lt;br /&gt;
|alignment=Law&lt;br /&gt;
|speech=Great&lt;br /&gt;
|cost=86856&lt;br /&gt;
|hp=748&lt;br /&gt;
|mp=320&lt;br /&gt;
|st=116&lt;br /&gt;
|dx=98&lt;br /&gt;
|ma=116&lt;br /&gt;
|ag=110&lt;br /&gt;
|lu=82&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|electric=Rs&lt;br /&gt;
|force=Rs&lt;br /&gt;
|dark=Dr&lt;br /&gt;
|firefrac=0.5&lt;br /&gt;
|icefrac=0.5&lt;br /&gt;
|elecfrac=0.5&lt;br /&gt;
|forcefrac=0.5&lt;br /&gt;
|saphysical=-3&lt;br /&gt;
|sagun=-3&lt;br /&gt;
|safire=+3&lt;br /&gt;
|saice=+3&lt;br /&gt;
|saelectric=+3&lt;br /&gt;
|saforce=+3&lt;br /&gt;
|salight=-3&lt;br /&gt;
|sadark=+3&lt;br /&gt;
|almighty=+4&lt;br /&gt;
|ailment=+2&lt;br /&gt;
|heal=-3&lt;br /&gt;
|skills={{Skill|SMT4A|Antichthon|-}}&lt;br /&gt;
{{Skill|SMT4A|Concentrate|-}}&lt;br /&gt;
{{Skill|SMT4A|Chakra Walk|96}}&lt;br /&gt;
{{Skill|SMT4A|Null Mind|97}}&lt;br /&gt;
{{Skill|SMT4A|Drain Light|98}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{link|Game|DeSum}}===&lt;br /&gt;
{{DeSum Boss Stats&lt;br /&gt;
|level=70&lt;br /&gt;
|hp=3500&lt;br /&gt;
|mp=735&lt;br /&gt;
|st=22&lt;br /&gt;
|in=19&lt;br /&gt;
|ma=22&lt;br /&gt;
|en=14&lt;br /&gt;
|ag=17&lt;br /&gt;
|lu=14&lt;br /&gt;
|location=[[New City Hall]] 40F&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|alignment=255&lt;br /&gt;
|hit=4-6&lt;br /&gt;
|target=Random&lt;br /&gt;
|resist=95&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Megidola}}&lt;br /&gt;
{{Skill|DeSum|Tetrakarn}}&lt;br /&gt;
{{Skill|DeSum|Dekunda}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Glacial Blast}}&lt;br /&gt;
{{Skill|DeSum|Petrifying Glare}}&lt;br /&gt;
{{Skill|DeSum|Death Ring}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|smtsj=An imperfect god of Gnosticism who created the material world.&lt;br /&gt;
&lt;br /&gt;
According to Gnostics of the Roman Empire, the Demiurge proclaims himself as God; when Adam and Eve gain &amp;quot;knowledge,&amp;quot; he cast them out in anger. The Demiurge wishes for the souls of humans to be trapped in the material world forever.&lt;br /&gt;
|smtsjr=&lt;br /&gt;
|smt4=An imperfect god of Gnosticism who created the material world.&amp;lt;br/&amp;gt;&lt;br /&gt;
According to Gnostics of the Roman Empire, the Demiurge proclaims himself as God; when Adam and Eve gain &amp;quot;knowledge,&amp;quot; he cast them out in anger.&amp;lt;br/&amp;gt;The Demiurge wishes for the souls of humans to be trapped in the material world forever.&lt;br /&gt;
|smt4a=&lt;br /&gt;
|dx2=&lt;br /&gt;
|desum={{DescTransl|出身地：不詳&lt;br /&gt;
&lt;br /&gt;
グノーシス主義では、ひねくれ者の天使で、神の存在しない物質世界を創り出し、支配していたとされる。&lt;br /&gt;
&lt;br /&gt;
ローマ帝国時代の世界的宗教グノーシス主義では、旧約聖書での善悪を逆転させて解釈している。その解釈では、ヤハウェを気取るデミウルゴスが世界を支配しており、アダムとイヴが蛇に「知恵」を授けられると、 怒って楽園から追放してしまった、とする。デミウルゴスは、全ての人間の魂が永遠に地上の物質世界に囚われていることを望んでいる。&lt;br /&gt;
|Place of origin: Unknown&lt;br /&gt;
&lt;br /&gt;
The twisted angel of Gnosticism, said to have created and rule over the material world where God is absent.&lt;br /&gt;
&lt;br /&gt;
In the Gnostic religion of the time of the Roman Empire, the ideas of right and wrong from the Old Testament are reversed. In this interpretation, the Demiurge weaves and rules a world where he pretends to be Yahweh, and when Adam and Eve were granted &amp;quot;knowledge&amp;quot; by the serpent, he became angry and decided to exile them from Eden. The Demiurge desires the confinement of all of the human souls on the surface of the material world for eternity.}}&lt;br /&gt;
|smttc=&lt;br /&gt;
|kad=&lt;br /&gt;
|kkdaz={{DescTransl|聖書を独自の視点で解釈したグノーシス主義における世界製作者、唯一神。無知なひねくれ者の神で、混沌とした物質世界（この世）を作り支配していたとされる。しかし、いくつかのグノーシス主義ではこのデミウルゴスのはるか上位には隠された至高神がいるとされており、グノーシス主義においても完全なる唯一神というわけではないようだ。&lt;br /&gt;
|God, the creator of the world, as interpreted by Gnosticism&#039;s unique perspective on the Bible. He is an ignorant and distorted god, said to be the creator and ruler of the chaotic material world (this world). However, several Gnostics believe in the existence of a hidden supreme god, far above the Demiurge, suggesting that even Gnosticism does not speak of a single, perfect god.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
{{Sectionstub|type=Appearance}}&lt;br /&gt;
==={{link|Game|SMTSJ}}===&lt;br /&gt;
{{startspoiler}}&lt;br /&gt;
{{Main|section=1|{{Sect|YHVH|Shin Megami Tensei: Strange Journey}}}}&lt;br /&gt;
After completing the EX Mission &amp;quot;[[The mother goddess&#039; gravestone]]&amp;quot;, the [[Protagonist (Shin Megami Tensei:  Strange Journey)|Protagonist]] can accept the EX Mission &amp;quot;[[False god in chains]]&amp;quot;, where he and [[Metatron]] take an elevator to the bottom of [[Sector Grus]]. Located there is a room where the last of [[YHVH|God]]&#039;s sealed power lies, and if the Protagonist has Enemy Search C, he can use it to make the power manifest itself, which has been reduced the form of the false god Demiurge. The Demiurge begins to attack everything indiscriminately, and once the party subdues it, Metatron begins to fuse with it to restore his true form. In the middle of the fusion, a disembodied female voice implores the Protagonist to turn off his Enemy Search to disrupt the fusion and make it possible for her to seal them away. If the Protagonist heeds the voice, the Demiurge&#039;s form is disrupted and he can do nothing as he is sealed away again. If the Protagonist ignores the voice and allows the fusion to continue, however, the Demiurge regains his status as the creator and says that it will not be long until he returns to his true form. If the Protagonist is law-aligned, the Demiurge offers to join his party, otherwise, he leaves.&lt;br /&gt;
{{endspoiler}}&lt;br /&gt;
&lt;br /&gt;
==={{link|Game|SMT4}}===&lt;br /&gt;
==={{link|Game|SMT4A}}===&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
The Demiurge is the boss of the [[New City Hall]] dungeon. He is the true identity of city council member and high-ranking [[Phantom Society]] member [[Yamashiro]].&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Demiurge&lt;br /&gt;
|ja=デミウルゴス&lt;br /&gt;
|jaR=Demiuruguzu&lt;br /&gt;
|jaM=Demiurge; from Greek {{Translit|grc|δημιουργός|dēmiourgós|inline=y}}&lt;br /&gt;
|zhS=&lt;br /&gt;
|zhSR=&lt;br /&gt;
|zhSM=&lt;br /&gt;
|zhT=&lt;br /&gt;
|zhTR=&lt;br /&gt;
|zhTM=&lt;br /&gt;
|fr= &lt;br /&gt;
|frM=&lt;br /&gt;
|de= &lt;br /&gt;
|deM=&lt;br /&gt;
|it= &lt;br /&gt;
|itM=&lt;br /&gt;
|ko=데미우르고스&lt;br /&gt;
|koR=Demiureugoseu&lt;br /&gt;
|koM=Demiurge&lt;br /&gt;
|esS=&lt;br /&gt;
|esSM=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeSum Demiurge Artwork.png|Artwork from {{Link|Game|DeSum}}&lt;br /&gt;
SMTSJ Demiurge Sprite.png|Sprite from {{Link|Game|SMTSJ}}&lt;br /&gt;
SMT4 Demiurge Sprite.png|Sprite from {{Link|Game|SMT4}}&lt;br /&gt;
DeSum SAT Demiurge Sprite.png|Sprite from the [[Sega Saturn]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Gnosticism]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Strange Journey Redux]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Bosses in Shin Megami Tensei IV]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei IV: Apocalypse]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Liberation Dx2]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Bosses in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei Trading Card: Card Summoner]]&lt;br /&gt;
[[Category:Demons in Kētai Akuma Densho]]&lt;br /&gt;
[[Category:Demons in Kaneko Kazuma Dennō Akuma Zukan]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Rahu_(Atma)&amp;diff=381392</id>
		<title>Rahu (Atma)</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Rahu_(Atma)&amp;diff=381392"/>
		<updated>2026-08-09T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|series=DDS|type=Demon}}&lt;br /&gt;
{{For|the recurring demon|[[Rahu]]}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|title=Rahu&lt;br /&gt;
|image=DDSAT1 Rahu Model.png&lt;br /&gt;
|jpname=ラーフ&lt;br /&gt;
|names=&lt;br /&gt;
|origin=Hinduism&lt;br /&gt;
|race=[[Asura (Race)|Asura]]&lt;br /&gt;
|va=Joe Romersa &amp;lt;small&amp;gt;(EN)&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;Hisao Egawa &amp;lt;small&amp;gt;(JA)&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rahu&#039;&#039;&#039; is [[Mick the Slug]]&#039;s [[Atma]] in the {{Link|Series|DDS-}}.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Main|[[Rahu#Origin|Rahu § Origin]]}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
{{Sectionstub|type=Design}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
Rahu is the boss of [[Coordinate 136]]. He is composed of two parts: his head and his body, both of which must be defeated. While both are alive, the head may capture a party member with [[Dragon Thrash]], allowing it to use [[Absorb]] on each of their turns. If Dragon Thrash is ended via [[Reunite]], the body will use [[Psycho Rage]] to cast [[Diarama]] and use its [[Support]] skills.&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Head|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|name=Rahu (Head)&lt;br /&gt;
|level=30&lt;br /&gt;
|race=Asura&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|macca=4700&lt;br /&gt;
|karma=20000&lt;br /&gt;
|apnormal=8000&lt;br /&gt;
|aphunt=16000&lt;br /&gt;
|drop1=Soma Drop&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=1520&lt;br /&gt;
|mp=1100&lt;br /&gt;
|st=25&lt;br /&gt;
|vi=30&lt;br /&gt;
|ma=29&lt;br /&gt;
|ag=16&lt;br /&gt;
|lu=23&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=Tri&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|earth=Nu&lt;br /&gt;
|earthfrac=0&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Zionga}}&lt;br /&gt;
{{Skill|DDSAT1|Absorb}}&lt;br /&gt;
{{Skill|DDSAT1|Dragon Thrash}}&lt;br /&gt;
{{Skill|DDSAT1|Reunite}}&lt;br /&gt;
}}&lt;br /&gt;
|Body|&lt;br /&gt;
{{DDSAT1 Enemy Demon Stats&lt;br /&gt;
|name=Rahu (Body)&lt;br /&gt;
|level=30&lt;br /&gt;
|race=Asura&lt;br /&gt;
|location=[[Coordinate 136]]&lt;br /&gt;
|hp=1110&lt;br /&gt;
|mp=1100&lt;br /&gt;
|st=25&lt;br /&gt;
|vi=30&lt;br /&gt;
|ma=29&lt;br /&gt;
|ag=16&lt;br /&gt;
|lu=23&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|elec=Tri&lt;br /&gt;
|elecfrac=1&lt;br /&gt;
|force=Nu&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT1|Dragon Quake}}&lt;br /&gt;
{{Skill|DDSAT1|Diarama}}&lt;br /&gt;
{{Skill|DDSAT1|Tarukaja}}&lt;br /&gt;
{{Skill|DDSAT1|Rakukaja}}&lt;br /&gt;
{{Skill|DDSAT1|Rakunda}}&lt;br /&gt;
{{Skill|DDSAT1|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT1|Power Charge}}&lt;br /&gt;
{{Skill|DDSAT1|Psycho Rage}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
Rahu behaves as in {{Link|Game|DDSAT1}}.&lt;br /&gt;
&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Head|&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|name=Rahu (Head)&lt;br /&gt;
|level=58&lt;br /&gt;
|race=Asura&lt;br /&gt;
|location=[[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]]&lt;br /&gt;
|hp=3520&lt;br /&gt;
|mp=3840&lt;br /&gt;
|st=50&lt;br /&gt;
|vi=52&lt;br /&gt;
|ma=62&lt;br /&gt;
|ag=31&lt;br /&gt;
|lu=10&lt;br /&gt;
|fire=Nu&lt;br /&gt;
|firefrac=0&lt;br /&gt;
|ice=Tri&lt;br /&gt;
|icefrac=1&lt;br /&gt;
|elec=Nu&lt;br /&gt;
|elecfrac=0&lt;br /&gt;
|force=Wk&lt;br /&gt;
|forcefrac=1.5&lt;br /&gt;
|earth=Nu&lt;br /&gt;
|earthfrac=0&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Gate of Hell}}&lt;br /&gt;
{{Skill|DDSAT2|Dragon Thrash}}&lt;br /&gt;
{{Skill|DDSAT2|Absorb}}&lt;br /&gt;
{{Skill|DDSAT2|Dragon Quake}}&lt;br /&gt;
{{Skill|DDSAT2|Ziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Maziodyne}}&lt;br /&gt;
{{Skill|DDSAT2|Tarukaja}}&lt;br /&gt;
{{Skill|DDSAT2|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT2|Power Charge}}&lt;br /&gt;
{{Skill|DDSAT2|Mind Charge}}&lt;br /&gt;
{{Skill|DDSAT2|Diarama}}&lt;br /&gt;
{{Skill|DDSAT2|Reunite}}&lt;br /&gt;
{{Skill|DDSAT2|Rage}}&lt;br /&gt;
{{Skill|DDSAT2|Psycho Rage}}&lt;br /&gt;
}}&lt;br /&gt;
|Body|&lt;br /&gt;
{{DDSAT2 Enemy Demon Stats&lt;br /&gt;
|name=Rahu (Body)&lt;br /&gt;
|level=80&lt;br /&gt;
|race=Asura&lt;br /&gt;
|location=[[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]]&lt;br /&gt;
|karma=30000&lt;br /&gt;
|money=300000&lt;br /&gt;
|apnormal=60000&lt;br /&gt;
|aphunt=120000&lt;br /&gt;
|drop1=[[Malachite]]&lt;br /&gt;
|droprate1=100&lt;br /&gt;
|hp=3520&lt;br /&gt;
|mp=3200&lt;br /&gt;
|st=80&lt;br /&gt;
|vi=52&lt;br /&gt;
|ma=62&lt;br /&gt;
|ag=30&lt;br /&gt;
|lu=11&lt;br /&gt;
|fire=Wk&lt;br /&gt;
|firefrac=1.5&lt;br /&gt;
|ice=Nu&lt;br /&gt;
|icefrac=0&lt;br /&gt;
|elec=Tri&lt;br /&gt;
|elecfrac=1&lt;br /&gt;
|force=Nu&lt;br /&gt;
|forcefrac=0&lt;br /&gt;
|expel=Nu&lt;br /&gt;
|expelfrac=0&lt;br /&gt;
|death=Nu&lt;br /&gt;
|deathfrac=0&lt;br /&gt;
|hunt=Nu&lt;br /&gt;
|charm=Nu&lt;br /&gt;
|charmfrac=0&lt;br /&gt;
|mute=Nu&lt;br /&gt;
|mutefrac=0&lt;br /&gt;
|poison=Nu&lt;br /&gt;
|poisonfrac=0&lt;br /&gt;
|panic=Nu&lt;br /&gt;
|panicfrac=0&lt;br /&gt;
|nerve=Nu&lt;br /&gt;
|nervefrac=0&lt;br /&gt;
|skills=&lt;br /&gt;
{{Skill|DDSAT2|Gate of Hell}}&lt;br /&gt;
{{Skill|DDSAT2|Dragon Quake}}&lt;br /&gt;
{{Skill|DDSAT2|Rakunda}}&lt;br /&gt;
{{Skill|DDSAT2|Tarukaja}}&lt;br /&gt;
{{Skill|DDSAT2|Rakukaja}}&lt;br /&gt;
{{Skill|DDSAT2|Dekunda}}&lt;br /&gt;
{{Skill|DDSAT2|Dekaja}}&lt;br /&gt;
{{Skill|DDSAT2|Power Charge}}&lt;br /&gt;
{{Skill|DDSAT2|High Counter}}&lt;br /&gt;
{{Skill|DDSAT2|Rage}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
==={{Link|Game|DDSAT1}}===&lt;br /&gt;
[[Mick the Slug]] is first seen transforming into Rahu once he is cornered by the [[Embryon]] at [[Coordinate 136]] after he is betrayed by [[Bat]] and his plans are foiled by [[Sera]]&#039;s power and [[Cielo]]&#039;s arrival. Despite that, the Embryon kill him and take control of the [[Solids]].&lt;br /&gt;
&lt;br /&gt;
==={{Link|Game|DDSAT2}}===&lt;br /&gt;
[[Mick the Slug]]&#039;s data appears in the [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]], mindlessly guarding the entrance to the 5th layer. He transforms into Rahu to fight the [[Embryon]], but is defeated again.&lt;br /&gt;
&lt;br /&gt;
==Manga Appearances==&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|en=Rahu&lt;br /&gt;
|ja1=ラーフ&lt;br /&gt;
|jaR1=Rāhu&lt;br /&gt;
|jaM1=Rahu&lt;br /&gt;
|ja2=ラーフ（頭）&lt;br /&gt;
|jaR2=Rāhu (atama)&lt;br /&gt;
|jaM2=Rahu (head)&lt;br /&gt;
|ja3=ラーフ（体）&lt;br /&gt;
|jaR3=Rāhu (karada)&lt;br /&gt;
|jaM3=Rahu (body)&lt;br /&gt;
|ko=라흐&lt;br /&gt;
|koR=Raheu&lt;br /&gt;
|koM=Rahu&lt;br /&gt;
|ko2=라흐(머리)&lt;br /&gt;
|koR2=Raheu (meori)&lt;br /&gt;
|koM2=Rahu (head)&lt;br /&gt;
|ko3=라흐(몸)&lt;br /&gt;
|koR3=Raheu (mom)&lt;br /&gt;
|koM3=Rahu (body)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Hinduism]]&lt;br /&gt;
[[Category:Demons in Digital Devil Saga: Avatar Tuner]]&lt;br /&gt;
[[Category:Demons in Digital Devil Saga: Avatar Tuner 2]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Rahu&amp;diff=381378</id>
		<title>Rahu</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Rahu&amp;diff=381378"/>
		<updated>2026-08-09T15:47:55Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: Added compendium translation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|type=Demon}}&lt;br /&gt;
{{NSFW}}&lt;br /&gt;
{{For|the [[Atma]]|[[Rahu (Atma)]]}}&lt;br /&gt;
{{Infobox Demon&lt;br /&gt;
|image=DeSum Rahu Artwork.png&lt;br /&gt;
|seoimage=DeSum Rahu Artwork.png&lt;br /&gt;
|jpname=ラーフ&lt;br /&gt;
|origin=Hinduism&lt;br /&gt;
|race=[[Tyrant]]&lt;br /&gt;
|alignment=Dark-Chaos{{Exp App|DeSum}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Demon]] in the [[Megami Tensei (Franchise)|&#039;&#039;Megami Tensei&#039;&#039; franchise]].&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{sectionstub|type=Origin}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Rahu&#039;s appendage is inspired by the pineal glands in the film &#039;&#039;From Beyond&#039;&#039;, and was added because Kaneko thought that just having a severed head was &amp;quot;lonely&amp;quot;.&amp;lt;ref&amp;gt;{{Cite Book|quote=生首だけでも寂しいんで、頭に生やそうと思って『フロム・ビヨンド』の松果体をつけてみました(笑) (金子)|author=Daisuke Narisawa and CB&#039;s Project|book=[[Shin Megami Tensei: Devil Summoner World Guidance]]|page=p. 52|lang=Japanese|publisher=SoftBank|publyear=1996|isbn=978-4-7973-0084-0}}&amp;lt;/ref&amp;gt; In the PlayStation Portable version of &#039;&#039;Devil Summoner&#039;&#039;, Rahu&#039;s appendage was altered to look less phallic.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
==={{Link|Game|DeSum}}===&lt;br /&gt;
{{Tabs&lt;br /&gt;
|Enemy|&lt;br /&gt;
{{DeSum Enemy Demon Stats&lt;br /&gt;
|level=66&lt;br /&gt;
|hp=757&lt;br /&gt;
|mp=328&lt;br /&gt;
|cp=83&lt;br /&gt;
|st=23&lt;br /&gt;
|in=14&lt;br /&gt;
|ma=16&lt;br /&gt;
|en=21&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Ancient Tomb Labyrinth]]; [[Otherworld (Sewers)]]&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|alignment=233&lt;br /&gt;
|size=M&lt;br /&gt;
|recruit=N&lt;br /&gt;
|speech=Archaic&lt;br /&gt;
|drop=Pearl&lt;br /&gt;
|hit=1-3&lt;br /&gt;
|resist=44&lt;br /&gt;
|moon=G&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Mazionga}}&lt;br /&gt;
{{Skill|DeSum|Mapsio}}&lt;br /&gt;
{{Skill|DeSum|Shibaboo}}&lt;br /&gt;
|extra=&lt;br /&gt;
{{Skill|DeSum|Swallow}}&lt;br /&gt;
}}&lt;br /&gt;
|Ally|&lt;br /&gt;
{{DeSum Ally Demon Stats&lt;br /&gt;
|level=66&lt;br /&gt;
|hp=757&lt;br /&gt;
|mp=328&lt;br /&gt;
|cp=83&lt;br /&gt;
|st=23&lt;br /&gt;
|in=14&lt;br /&gt;
|ma=16&lt;br /&gt;
|en=21&lt;br /&gt;
|ag=20&lt;br /&gt;
|lu=8&lt;br /&gt;
|location=[[Fusion]] only&lt;br /&gt;
|race=Tyrant&lt;br /&gt;
|alignment=233&lt;br /&gt;
|personality=Sly&lt;br /&gt;
|inherit=Electricity&lt;br /&gt;
|speech=Archaic&lt;br /&gt;
|hit=1-3&lt;br /&gt;
|resist=44&lt;br /&gt;
|moon=G&lt;br /&gt;
|magic=&lt;br /&gt;
{{Skill|DeSum|Mazionga}}&lt;br /&gt;
{{Skill|DeSum|Mapsio}}&lt;br /&gt;
{{Skill|DeSum|Shibaboo}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Compendium==&lt;br /&gt;
{{Compendium&lt;br /&gt;
|desum={{DescTransl|出身地：インド&lt;br /&gt;
&lt;br /&gt;
霊薬アムリタを飲み、首だけ不死になった魔族。日食や月食を起こすとされる。&lt;br /&gt;
&lt;br /&gt;
神々が混沌の乳海を撹拌して得た不死の霊薬アムリタを飲んでいると、ラーフというアスラが、神のふりをしてこれに粉れ込んだ。彼はアムリタを飲もうとするところを、太陽と月に正体を見抜かれる。ヴィシュヌ神はすぐに彼の首をはねたが、すでにアムリタの回っていた首から上だけは不死を得た。&lt;br /&gt;
&lt;br /&gt;
ラーフはこの時の恨みで、太陽と月を追うのである。|Place of origin: India&lt;br /&gt;
&lt;br /&gt;
A class of demons that drank the miraculous amrita, and only became immortal at the neck. He is said to cause solar and lunar eclipses.&lt;br /&gt;
&lt;br /&gt;
When the gods stirred the chaotic ocean of milk to get and drink the medicine of immortality, amrita, the asura Rahu disguised himself as a god to blend in. Although he was allowed to drink amrita, the Sun and Moon saw through his true identity. The god Vishnu immediately decapitated him, but the amrita had already granted him immortality from his neck up.&lt;br /&gt;
&lt;br /&gt;
Rahu holds resentment from this time, and chases after the Sun and Moon.}}&lt;br /&gt;
|kad=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Nomenclature==&lt;br /&gt;
{{Names&lt;br /&gt;
|ja=ラーフ&lt;br /&gt;
|jaM=Rahu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeSum Rahu Artwork.png|Artwork from {{Link|Game|DeSum}}&lt;br /&gt;
DeSum SAT Rahu Sprite.png|Sprite from the [[Sega Saturn]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
DeSum PSP Rahu Sprite.png|Sprite from the [[PlayStation Portable]] version of &#039;&#039;Shin Megami Tensei: Devil Summoner&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Translation Needed|section=y}}&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Demons from Hinduism]]&lt;br /&gt;
[[Category:Demons in Shin Megami Tensei: Devil Summoner]]&lt;br /&gt;
[[Category:Demons in Kētai Akuma Densho]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
	</entry>
	<entry>
		<id>https://megatenwiki.com/index.php?title=Plot:Digital_Devil_Saga:_Avatar_Tuner_2&amp;diff=381077</id>
		<title>Plot:Digital Devil Saga: Avatar Tuner 2</title>
		<link rel="alternate" type="text/html" href="https://megatenwiki.com/index.php?title=Plot:Digital_Devil_Saga:_Avatar_Tuner_2&amp;diff=381077"/>
		<updated>2026-08-08T20:01:09Z</updated>

		<summary type="html">&lt;p&gt;GabrielSemicolon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Plot:&#039;&#039;Digital Devil Saga: Avatar Tuner 2&#039;&#039;}}&lt;br /&gt;
{{Plot}}&lt;br /&gt;
&lt;br /&gt;
This is a summary of {{Link|Game|DDSAT2}}&#039;s plot. This does not include optional content.&lt;br /&gt;
&lt;br /&gt;
==A Question==&lt;br /&gt;
{{Link|Game|DDSAT2}} opens with a scene of children playfully running in a forest, wearing clothes reminiscent of the [[Embryon]]&#039;s uniforms. Leading the group is a boy and a girl with black hair, holding hands and identified as [[Serph]] and [[Sera]] respectively. Behind them are a girl with long blonde hair tied in two buns identified as [[Argilla]], a boy with brown hair in thick braids with the same accent as [[Cielo]], and a boy with dark brown hair identified as [[Heat]]. A voice behind the camera calls out to Heat and tells him not to run too fast, but he replies that Serph and Sera are way ahead of the rest. The voice is revealed to be an adult man named [[Fred]], wearing a navy blue turtleneck and a dark gray jacket and pants, holding the hands of two children: a blond boy on his left resembling [[Gale (Digital Devil Saga)|Gale]], and a redheaded girl wearing a white-colored version of the other children&#039;s clothes resembling [[Jenna Angel]].&lt;br /&gt;
&lt;br /&gt;
Gale picks up a leaf and asks Fred what it is made out of, to which he answers by trying to explain the concept of data to the two children. Data, as Fred describes it, is the smallest and most basic &amp;quot;building block&amp;quot; of the universe, which could only be defined as &amp;quot;data&amp;quot;, and has some relation to people&#039;s thoughts. As Fred tries to elaborate on human thought, Gale interrupts him by saying he does not comprehend what Fred is talking about. Fred says that he also did not understand these topics when he was their age, but now he does, as he looks towards the [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]].&lt;br /&gt;
&lt;br /&gt;
Fred recalls the state of the Earth, an unknown amount of time prior to the present. [[Humanity]]&#039;s unchecked desire for growth had nearly led it to extinction at the hands of the Sun, turned black and radiating corrupt data that killed vegetation and turned humans to stone. The survivors were forced to move underground or under the protective dome of the [[Karma City]], under the [[Karma Society]]&#039;s control. The perspective moves to the [[Occupied Sector]], as [[Karma Soldier]]s hunt for an unspecified group. The relevant events of {{Link|Game|DDSAT1}} are then recapitulated with Fred&#039;s narration.&lt;br /&gt;
&lt;br /&gt;
==Occupied Sector==&lt;br /&gt;
[[Serph]], [[Argilla]] and [[Gale (Digital Devil Saga)|Gale]] of the [[Embryon]] have reunited, finding themselves in an underground building in the [[Occupied Sector]] being hunted by [[Karma Soldier]]s. They have the company of two children, [[Fred]] and one of his friends, and [[Schroedinger]], hidden under a bed. Gale remarks on how the soldiers attacked them on sight, and Argilla remarks that the children are the only other people she has seen, but trusts that [[Heat]] and [[Cielo]] are doing well. Gale decides that the Embryon must find [[Sera]] to learn the truth. Fred, in disbelief that the Embryon do not know anything about the state of the world, explains that the Karma Soldiers come from [[Karma City]] to hunt humans for food, and that they — particularly the [[Margot Cuvier|old lady]] who discovered the [[Cuvier Syndrome]] — are related to the black [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]]. Hearing this, Gale decides that Karma City is their logical destination, despite the children&#039;s protests, and Argilla says that it is possible that their comrades were captured by the Society, like Fred&#039;s friends were. Fred says that he knows of a &amp;quot;loser&amp;quot; that knows of a route to the city, and that he does not trust adults, so if he learns that he is being tricked, he will make them regret it. Gale responds by saying that they are making an agreement as warriors, so age should not be relevant. Fred accepts taking them to [[Roland]], as long as the Embryon help free their friends, and tries to seal the deal with a handshake with Serph, but Serph does not know what a handshake is.&lt;br /&gt;
&lt;br /&gt;
The Embryon traverse the Occupied Sector, fighting off the [[Atma]] forms of the Karma Soldiers with their own Atma. They eventually reach a gate being assaulted by [[Vetala]] and two soldiers, which the children taunt before hiding behind the Embryon. The [[demon]]s are killed by the Embryon, but the resistance on the other side is still wary of the situation. Upon hearing a knock at the gate, a young girl runs up to it and listens, then answers with a knock of her own, confirming that it is her and Fred&#039;s secret signal and that the enemy has been defeated, then demands for the gate to be opened. The men behind her do not believe her, but one white-haired man pulls out a hip flask from his coat, takes a swig from it, and concedes that the Karma Society will get through it eventually. The gate begins opening, and the Embryon and the children emerge from the other side. A man in a gray hat, beside the white-haired man, whispers that the Embryon may be related to a man they captured, to which the white-haired man nods and begins approaching them. He asks if the Embryon know Cielo, introduces himself as Roland of the [[Lokapala]], and allows them access to the [[Underground City]].&lt;br /&gt;
&lt;br /&gt;
==Underground City==&lt;br /&gt;
Roland and his second-in-command, [[Adil]], take the Embryon and Fred to a room to have a talk. Roland takes a bottle of liquor from a nearby counter and pours himself and Argilla a drink, visibly shaking while doing so. He says he became Fred&#039;s guardian after his father died, but Gale immediately asks where Cielo is. Roland says he thought Cielo was affiliated with the Karma Society, so he was kept nearby. Argilla tries the drink she was served, but does not like it. Roland remarks that the Embryon do not seem artificial, then shows an image of the [[Junkyard]], which he calls &amp;quot;Asura Project - Stage 1&amp;quot;, a virtual reality designed to train advanced AI for urban warfare, which would be implemented into microchips and installed in live soldiers. He then exposits the disasters that have been plaguing the Earth for thirty years, since the end of the 20th century, the Cuvier Syndrome chief among them. Ten years prior, in the International Environmental Stabilization Committee, [[Jenna Angel]] traced the origin of these to data from the Sun itself, and further claimed that the Sun historically influenced mankind&#039;s development, placing the Sun on the level of a god. When Gale asks what this god has to do with them, Roland exposits on the [[Karma Society]], and how influence from the army led to the Asura Project, though mankind alone was not capable of creating a perfect AI, and required assistance from an intermediary between them and God: the Cyber Shaman, Sera. Argilla becomes upset at learning that Sera works for the Society, causing her brand to visibly glow, but Gale calms her, then asks how Roland knows this information. He reveals that the Lokapala have a mole in the Karma Society, and received a disk containing the Atma virus, which they tested on a subject.&lt;br /&gt;
&lt;br /&gt;
Roland then offers information on the incident five years prior, which resulted in the black Sun. [[Colonel Beck|Colonel Terrence E. Beck]], the man the Embryon knew as Varin Omega in the Junkyard, oversaw the Asura Project, then died during the incident, but somehow later claimed in the Junkyard that an AI killed him. Gale asks him to get to the point, to which he says that he wants the Embryon to bring them the Cyber Shaman, and in exchange, the Embryon receive supplies and the infiltration route. Gale rejects the proposal on the basis that they still have Cielo captive, then brings up the test subject and their lack of manpower. When Adil questions if he wants them to become demons, Gale notes the slip of the tongue on Adil&#039;s part, as he intended to ask for the test subject and not them. When he does not receive a prompt answer, he concludes that the subject was executed, which shocks Fred. Roland tries to justify it, saying that the subject could have lost control. Gale states that they are simply being coerced by the Lokapala using Cielo as leverage, and refuses to disregard his time in the Junkyard as a mere illusion. Serph, however, wordlessly convinces Gale to agree to the Lokapala&#039;s deal, if only for Fred and Sera&#039;s sakes. The Embryon leave, and Roland has the rest of his drink at once.&lt;br /&gt;
&lt;br /&gt;
==Underwater Cable==&lt;br /&gt;
The [[Embryon]] are given supplies and directed to [[Mad Mart]], where [[Serph]] sells his [[Tag Ring]], then they move towards the [[Underwater Cable]], an infiltration route that the [[Karma Society]] was unaware of until that exact moment, and are forced to fight through the Society&#039;s soldiers.&lt;br /&gt;
&lt;br /&gt;
In the meantime, [[Jenna Angel]] and [[Margot Cuvier]] watch over [[Sera]] in the [[Karma Society Tower]]. Sera is in a machine, seemingly unconscious and being examined. Angel reports that she is disobedient after losing her friends in the [[Junkyard]], and Cuvier expresses a motherly care for her, remarking that Sera is only five years old despite appearing to be a teenager, while Angel says that she is mentally seven years old. Angel then affirms that they will proceed according to the guidelines and lobotomize Sera. Cuvier scolds Angel for not having a heart, as Angel is biologically Sera&#039;s sole parent, born from Angel&#039;s male and female gametes due to her hermaphroditism. Cuvier then asks whether she feels angry or jealous at Sera, to which Angel says that she does not think that narrowly and is not concerned about her body. Cuvier says that she is concerned about Angel, as she has been acting as if she hates everything, noting that people, like herself, begin to worry as they age. Angel&#039;s answer, that she has not yet forsaken humanity despite changing, satisfies Cuvier, and she says that the lobotomy will not be necessary. This surprises Angel, and she asks if Cuvier is planning to delay the Nirvana Project, but the conversation is interrupted by a [[Karma Soldier]] informing them that information has been leaked due to an old fiber-optic cable becoming functional without their awareness by an unknown suspect. The soldier sees Cuvier out, and Angel is left alone to wonder what her goal is. She senses something behind her, revealed to be [[Schroedinger]], who dashes away before she can see him.&lt;br /&gt;
&lt;br /&gt;
==Internment Facility==&lt;br /&gt;
Reaching the other end of the [[Underwater Cable]], the Embryon find a Karma Society scientist who works with the [[Lokapala]] and is surprised to see the Embryon. [[Argilla]] asks where [[Sera]] is, only to be told to liberate the [[Internment Facility (Digital Devil Saga: Avatar Tuner 2)|Internment Facility]] as a distraction first. Argilla asks who will lead the liberated civilians, which is answered by [[Roland]], saying that the Lokapala will handle them. He is followed by [[Adil]], [[Fred]] and [[Cielo]], and reveals that he has infected himself with [[Atma]] as a way of making things even between them. Roland also painted his left sleeve in the Embryon&#039;s color, as did Fred with a streak on his hat and Adil on the end of his scarf. He notes that Fred is pretty convincing when discussing matters of honor. Argilla is still distrustful, but Roland says that he will fight with the Embryon, and offers to be killed if he fails them somehow, which [[Gale (Digital Devil Saga)|Gale]] deems acceptable.&lt;br /&gt;
&lt;br /&gt;
They are hurried by the scientist, who stays behind and covertly uses a transceiver to call [[Jenna Angel]]&#039;s telephone. Angel initially reprimands the caller, saying that they were instructed to never call her, but she changes her tone when she is informed that the Embryon manifested in reality despite not having bodies. She quickly calms herself, concluding that it must be a trick from God, and instructs the caller to continue with the plan and let them have Sera, then hangs up. Angel picks up a revolver from her desk with a single bullet loaded, and seemingly deduces [[Margot Cuvier]]&#039;s plan, now speaking of her much more venomously. She slams her forearm on the window behind her, expressing that the &amp;quot;game&amp;quot; will be more worthwhile this way.&lt;br /&gt;
&lt;br /&gt;
The Embryon invade the Internment Facility and kill the jailer, [[Kumbhanda]], with assistance from Lokapala spies. Before he is killed, however, Kumbhanda informs the Embryon that the director is expecting them in the [[Karma Society Tower]]. The facility is liberated, with people showing their excitement at seeing the prisoners again, but Fred only finds a hat with blood on it from one of his friends that did not survive. Gale approaches him and tries to offer him some comfort. Fred then pulls out a book with an olive leaf in its pages, a symbol of peace from his dad. Gale recalls [[Lupa]]&#039;s last message: that his son would be carrying an olive leaf, and that he wanted to tell him to become a man of honor. Before Fred can throw the leaf away, telling himself that he needs to grow up and become strong, Gale holds his arm, and tells him that he knew his dad. Instead of relaying Lupa&#039;s final message, Gale tells Fred that his father wanted him to be an honest child, and that he should be proud of his feelings. Fred breaks down in tears and hugs Gale, as the other Embryon solemnly watch.&lt;br /&gt;
&lt;br /&gt;
==Karma Society Tower==&lt;br /&gt;
The [[Embryon]] arrive at the [[Karma Society Tower]], finding it to be devoid of people, but they are detected by [[Karma Soldier]]s with orders to capture them. On the way, they find and fight the [[Tribhvana]] twice, emerging victorious both times. They find themselves in the medical room that held [[Sera]], though with nobody else to be found. [[Heat]] appears from a nearby door, throwing the [[Karma Society]] scientist that worked with the [[Lokapala]] across the room. Heat then attacks the Embryon with his fire and hatred, surprising everyone present, then knocks [[Gale (Digital Devil Saga)|Gale]] aside with a punch. The monitor on the opposite end turns on, showing [[Margot Cuvier]] and Sera, still unconscious. Cuvier explains that Heat agreed to cooperate with her of his own free will, and that their strings are being pulled by [[Jenna Angel]]. She then exposits the Nirvana Project: a society of humans with [[Atma]], allowing them to live under the black [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]] with no risk of [[Cuvier Syndrome]], kept under control by Sera&#039;s song, and fed &amp;quot;undeserving&amp;quot; humans. When her ideas are rejected, she is forced to ask Heat to kill them, promising Sera&#039;s safety as long as he obeys. The Embryon drive off their former comrade and make their way to the top of the tower, which is occupied by soldiers serving under Angel, and not hostile to the Embryon.&lt;br /&gt;
&lt;br /&gt;
Reaching Jenna Angel&#039;s room, she immediately comments that God has not yet forsaken her, and immediately offers a keycard, a gyroplane and Sera&#039;s location at the [[EGG Installation]] to the Embryon. Gale is suspicious of her, to which Angel says that stopping or killing Cuvier is more important, as she cannot be allowed to continue the Nirvana Project. More specifically, she says that the project will only lead mankind to repeat the same mistakes. Angel instead wants a society of Atma-infected humans with karma and natural selection as its paradigms, where the strong survive and the weak die. Gale questions her ethics in doing so, to which Angel laughs, and explains that the Asura&#039;s logic algorithm is flawless, though they have seemingly acquired humanity. [[Cielo]] has to hold back [[Argilla]] from assaulting Angel, and Gale deduces that even Angel must need Sera in some way. Upon hearing this, she declines to answer further questions. There is then a flashback to Angel holding a dying man in her arms — the same one she saw in Gale after the fight atop [[Sahasrara]] — who tells her that &amp;quot;[she] must not hate them&amp;quot;. The moment is interrupted by a call from one of Angel&#039;s soldiers telling her that Cuvier&#039;s soldiers have broken through and she needs to evacuate.&lt;br /&gt;
&lt;br /&gt;
Angel hurries the Embryon, and they leave on a gyroplane with [[Dyaus]] flying alongside it. As Angel watches them leave, she remembers the moment when Gale offered his hand to help her escape the [[Junkyard]], but tries to shake it off. Cuvier&#039;s soldiers then storm Angel&#039;s room, declaring that she is under arrest for treason. Angel appears to surrender at first, but quickly reveals her Atma brand and transforms into her [[demon]] form to defend herself. The gyroplane is shot down by a missile, and the Embryon crash outside the EGG Installation.&lt;br /&gt;
&lt;br /&gt;
==EGG Installation==&lt;br /&gt;
The [[Embryon]] enter the [[EGG Installation]] and make their way towards its deepest level. On the way, they encounter [[Meganada]], an extremely powerful [[demon]] who came to be during the incident five years prior, but was captured and frozen. They also encounter [[Tribhvana: Earth]] alone in a room researching [[Cuvier Syndrome]], with blood in his mouth and a deranged look in his eyes. When [[Cielo]] asks where his friends are, he pats his stomach, which glows to show the faces of [[Tribhvana: Air]] and [[Tribhvana: Heaven]]. Cielo is put off at learning that Earth devoured his comrades for power, and saying that humans should never be inferior to their own creations. [[Gale (Digital Devil Saga)|Gale]] says he pities Earth for believing that strength is everything, and claims that Cielo is far greater than him. Earth transforms into [[Abaddon]] to fight the Embryon, but is ultimately defeated. Earth is in disbelief of his defeat, to which Cielo says that strength is not the only way to be strong, and tells him to remember his comrades and bear the burden of his karma.&lt;br /&gt;
&lt;br /&gt;
Reaching the final level of the facility, the Embryon find the large egg-shaped structure holding [[Sera]], and she wakes up, relieved to find them alive as [[Margot Cuvier]] and [[Schroedinger]] watch. Suddenly, [[Heat]] appears behind them, and Cuvier orders her to obey her, to continue her duty as the shaman that soothes God and preserves humanity. Heat then breaks into a sprint, and disregards Cuvier&#039;s order to stop. Serph calmly moves Sera out of the way and waits for Heat. He transforms his arm into [[Agni (Atma)|Agni]]&#039;s and pierces his torso, shocking everyone. Heat asks why Serph did not do anything, then Serph grabs Heat by the collar and drags them both into the EGG. Sera screams, suddenly remembering a scene of a person that looked like Heat limp on the floor, and a person that looked like Serph looking with an evil grin, and falls unconscious again.&lt;br /&gt;
&lt;br /&gt;
The satellites around [[Karma City]] suddenly open. A scientist near Cuvier says the HAARP is operating on its own, despite being disconnected, and is uploading at a rate of 945.56 zettabytes, allegedly dwarfing the incident five years prior. A scene shows an abandoned city turning into data from the top down, then a large stream of data from the planet being sent to God. The scientists flee in panic, while Cuvier can only wordlessly watch as the planet is being destroyed. [[Jenna Angel]]&#039;s office is then shown, revealing many dead soldiers and her, alive, tossing another one aside. She looks at the night sky and grins.&lt;br /&gt;
&lt;br /&gt;
[[Argilla]] tries to run into the EGG, but is held back by Gale, who says that Serph is dead, and chose to die for their sake. Gale picks up Sera and walks away as Argilla screams Serph&#039;s name, and Cielo and [[Roland]] look down solemnly. Later, Cuvier arrives alone at the entrance to the EGG, despairing over the impending doom of humanity. Suddenly, a revolver is put to the back of her head and shot, killing her instantly and dropping her body in the EGG&#039;s fluid. Angel, the shooter, states that Cuvier refused to consider that emotions influence actions, and that the history of humanity ended long ago.&lt;br /&gt;
&lt;br /&gt;
==Power Plant==&lt;br /&gt;
Outside the [[EGG Installation]], [[Cielo]] anguishes over [[Heat]]&#039;s murder of [[Serph]]. [[Fred]] tries to reach out, but cannot. [[Gale (Digital Devil Saga)|Gale]], now acting as the leader of the [[Embryon]] and carrying [[Sera]], asks [[Roland]] if he knows of a way to stop the transmission, as they only have until sunrise. [[Argilla]] says that she will destroy the transmitters herself if she has to, but is stopped by Roland, who says that their only option is to return God to normal by using the EGG to speak with Him. He then devises a plan to invade the [[Power Plant]] to stop the HAARP from working.&lt;br /&gt;
&lt;br /&gt;
The [[Lokapala]] set up a line of defense against the [[Karma Society]] at the entrance to the Power Plant, buying the Embryon time to reach the control room. The [[Karma Soldier]]s, anticipating their plan, break all of the consoles required to traverse the facility unimpeded, but Roland uses his [[Atma]] to open the gates by sending his will to open the gate through the console. As he and Argilla banter, Gale understands that human will and electric signals can both be seen as data, and speculates on whether this is a hint as to God&#039;s true nature.&lt;br /&gt;
&lt;br /&gt;
As the Embryon fight through the [[demon]]s and the Power Plant&#039;s own security system, the Karma Soldiers, now all loyal to [[Jenna Angel]], are attempting to fight through the [[Lokapala]]&#039;s defenses, finding it to be too difficult to advance through the tight corridor they have stationed themselves in. Angel then orders [[Meganada]] to be released, which shocks the soldiers, as it would put Sera in danger as well. Angel asks for them to have faith in her, promising them their liberation, and the soldier leaves to fulfill his order. Angel concedes that they can do nothing about Sera&#039;s will, but it wouldn&#039;t be long either way.&lt;br /&gt;
&lt;br /&gt;
The Embryon defeat [[Raja Naga]] and a wave of [[Naga]]s before receiving a transmission from [[Adil]]. He is unable to give a report as he faces an unknown threat and dies screaming. A howl echoes through the facility, and Roland decides to separate himself from the Embryon to investigate, locking the gate behind him and echoing the banter he had with Argilla before. As he leaves, Argilla tells him to remember that the Embryon&#039;s color stands for victory. Roland waves them goodbye, using the arm whose sleeve was painted in the Embryon&#039;s color.&lt;br /&gt;
&lt;br /&gt;
Reaching the control room, Gale tries to shut down the facility&#039;s supply, but Sera wakes up, telling them that they can&#039;t shut the HAARP down because a replica of God does not require manmade energy. When asked how they can stop it, Sera simply shuts her eyes and shakes her head. Fred then receives a transmission from Roland, asking if the transmission was stopped, then tells them to not give up. Roland is heavily injured, bleeding as he tries to escape Meganada, and tells the Embryon not to bother coming for him. Spotting the reactor room, Roland says that he will blow up the Power Plant to kill Meganada, sacrificing himself. He then confesses to Fred that it was his fault that his father, [[Greg]], died, that he saved Roland&#039;s life, and he still wasted it away. He drops the transmitter, and says that, due to karma, it is now his turn to sacrifice himself. The Embryon watch the scene via the cameras, and Cielo has to hold Fred back from running to Roland. Argilla holds Sera, begging her to come to her senses as so many people sacrifice themselves for her. As a tear drops on her face, Sera&#039;s right cheek suddenly glows, gaining the Water Crown Atma and the ability to transform into [[Varnani]]. Sera concludes that Serph is watching them, and apologizes in tears to him. She then apologizes to everyone and asks to be taken to the EGG so she can try to talk to God. Argilla decides to stay behind to help Roland, but Cielo protests, saying she cannot fight Meganada. Argilla tries to tell them not to worry about her, but everyone sees through her intentions. Argilla leaves the group, and finds Meganada eating Roland. She tries to fight him, but is immediately cornered and unable to pull the necessary lever. With the last of his strength, Roland is able to pull the lever himself, blowing up the Power Plant with himself, Argilla and Meganada.&lt;br /&gt;
&lt;br /&gt;
==Corrupted EGG==&lt;br /&gt;
Returning to the [[EGG Installation]], the [[Embryon]], now led by [[Sera]], find it and the people inside corrupted by God&#039;s data. [[Gale (Digital Devil Saga)|Gale]], determining that these effects are God&#039;s will, asks Sera what God is. She cannot give a clear answer, and can only describe what conversing with him feels like: He is a vast greatness which enfolds her and transmits his will to her. She is unsure if he has a mind like humans do, but still feels his warmth, and believes the ordeal they face is related to how humans have lived. [[Cielo]] wonders if God gave up on them, but Gale sees it as an opening for negotiation. When Cielo asks him about how often he said &amp;quot;I do not comprehend&amp;quot; in the [[Junkyard]], Gale responds by saying that some things can not be comprehended, only felt, and that their comrades&#039; deaths must not be in vain.&lt;br /&gt;
&lt;br /&gt;
The Embryon reach the EGG, which now supports [[Vritra (Atma)|Vritra]], the new [[Atma]] of [[Heat]]. Heat refuses to let Sera talk to God, even when she lets him devour her afterwards as recompense for how much she made him suffer. Gale and Cielo conclude that the situation will only be resolved by talking in Heat&#039;s language: a fight.&lt;br /&gt;
&lt;br /&gt;
Within the EGG, [[Serph]]&#039;s body has been healed by its fluid, which formerly sustained Sera. [[Schroedinger]] appears in the fluid with him and initiates a conversation, telling him that he should be able to wake up, and that he still has a duty to the people whose lives he touched. Serph opens his eyes, seeing the corpse of [[Margot Cuvier]] floating above him. Schroedinger introduces himself, and explains that all data comes from and returns to God, and all things are composed of data. Beyond this knowledge is &amp;quot;enlightenment&amp;quot;, the knowledge of what is truly important, and the reason why the world exists. Schroedinger then shows Serph the events that happened five years prior.&lt;br /&gt;
&lt;br /&gt;
==The Incident==&lt;br /&gt;
Five years prior, in the [[EGG Installation]], there was a man named [[Heat O&#039;Brien]] and a man named [[Serph Sheffield]]. They worked in the God Project, making use of [[Sera]] to talk to God. O&#039;Brien approaches Sheffield, and angrily asks him how long he is going to keep it up, as Sera cannot survive without the fluid. Sheffield smirks and looks over his shoulder, saying that O&#039;Brien will not surpass him because science was never supposed to be humane. [[Real Argilla|Argilla]] wheels in Sera on a bed and sends a friendly smile towards Sheffield. Sera is exhausted, but proud for being able to speak with the [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]] for two minutes. Sheffield then reminds her that he promised Sera that she will be allowed to go on a boat if she is able to talk with God for ten minutes, using a friendly tone unlike the one he used with O&#039;Brien. O&#039;Brien scoffs and walks off, which Sera says is scary.&lt;br /&gt;
&lt;br /&gt;
The scene changes to a beach, with a boat in the distance. Sera is playing volleyball with versions of Sheffield, Argilla, O&#039;Brien and a boy from the Caribbean named [[Cielo]]. Cielo gets hit in the face by Sheffield&#039;s ball and falls over on the sand, Sera hugs Sheffield, then O&#039;Brien takes the ball and throws it on Sheffield&#039;s own face. Despite this, everyone smiles. It is revealed that the scenario is actually a virtual world created by Sera without the staff&#039;s knowledge, and her friends there are AIs with egos, as explained by [[Jenna Angel]] to [[Margot Cuvier]]. Sheffield calls it a sickening sentimental playhouse for self-consolation. [[Colonel Beck]] is amazed, and announces that he will begin drafting a proposal immediately to use this virtual world for themselves, but O&#039;Brien vehemently protests, saying that the stress of the God Project is making her age quickly, and taking away her escape would push her too far. Sheffield, however, denies this, shocking O&#039;Brien.&lt;br /&gt;
&lt;br /&gt;
An experiment on Sera seemingly begins going wrong as her readings begin going critical. Sheffield instructs the team to inject stimulants, then assures Sera that the experiment is almost over. O&#039;Brien then pulls a pistol and aims it at Sheffield, which causes a nearby scientist to recoil and accidentally share a video and audio of the room to Sera. Sheffield begins monologuing without the facade he normally puts on for Sera, saying that they will just use another child if Sera dies. O&#039;Brien calls him out, saying that Sheffield can&#039;t just manipulate people to do everything he wants, but he is then shot in the back by Argilla, who was manipulated by Sheffield to do just that. As O&#039;Brien is bleeding out on the ground, Sheffield claims that the human heart is just a machine that can be predicted and used, and that people are just tools in his aim for God&#039;s power. The room suddenly becomes aware of Sera&#039;s increasing heart rate, and, right as Colonel Beck enters, there is a strong reaction in the EGG.&lt;br /&gt;
&lt;br /&gt;
[[Schroedinger]] elaborates that God was angered at Sera&#039;s sadness, and sent a rush of data onto the EGG. Sheffield became a [[demon]] who killed many people, including Argilla and Colonel Beck, before being killed himself. [[Serph]] anguishes at the actions of the man he was based on, but is interrupted by Heat O&#039;Brien, whose data still lingered. He says that Sera spent five years sealing her heart shut and dreaming of Serph as her virtual paradise became the [[Junkyard]], and that, although the [[Embryon]] were originally based on Sera&#039;s perception of their real-world selves, they have since evolved from that. The lingering data of Sheffield and the original AI Serph appear, one denying his death and seeking recompense from O&#039;Brien, and another mindlessly searching for Sera. O&#039;Brien becomes [[Agni (Atma)|Agni]], telling Serph to defeat the phantoms, break free from the past and release [[Heat]].&lt;br /&gt;
&lt;br /&gt;
After the other Serphs are defeated, the Embryon&#039;s Serph emerges from inside the EGG as [[Varna (Atma)|Varna]], cutting the inside of [[Vritra (Atma)|Vritra]] open. Heat is forced to revert to human form, and the Embryon are shocked at Serph&#039;s return. Heat expected this, and asks Serph if he understands where he stands, referring to the incident in the past. He then teleports to the same room where O&#039;Brien was killed and waits for Serph there to end things where they began. As Serph begins to walk away, Sera tries to give chase, blaming herself for the incident, but Cielo gets in her way and asks her to leave them to resolve their dispute on their own. [[Gale (Digital Devil Saga)|Gale]] comments that some find meaning in battle, and that fighting may lead to salvation. When Serph reaches the room, Heat is almost dead from the wound Serph inflicted on him. Heat apologizes, saying that they will have to settle matters in the future, then tells Serph that he should tell Sera that he died by Serph&#039;s hand so she would not blame herself, and that Serph is now the one that has to protect her. Heat&#039;s final words are that he made his choice and lost, but has no regrets. Serph carries Heat&#039;s body, and the Embryon grief over their lost comrade.&lt;br /&gt;
&lt;br /&gt;
==Airport==&lt;br /&gt;
Although the [[EGG Installation]] is no longer usable, [[Sera]] believes the [[HAARP Facility]] is still viable to communicate with God, which she will do by sending her own data to the [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]] and try to convince him to return Earth to normal, though she would never be able to return to Earth herself. [[Gale (Digital Devil Saga)|Gale]] believes that he should go as well to &amp;quot;help with negotiations&amp;quot;. [[Cielo]] teases him for being insecure and believing that God can be reasoned with, and believes that his rhythm and dance moves will be able to convince God better. Gale believes that Cielo would only upset God that way, so they start a contest on who can convince God faster. [[Serph]] also agrees to go with Sera to the Sun.&lt;br /&gt;
&lt;br /&gt;
The [[Embryon]] infiltrate the [[Airport]] to find a plane so they can reach the HAARP Facility before sunrise. Cielo stops [[Fred]] from following them, however, as Fred will be needed on Earth after the [[Karma Society]] is dissolved. Gale then reveals to Fred that he was the one who killed [[Lupa]], though Fred knew that already and does not resent Gale for it, because they are comrades. Fred sees the Embryon off with tears in his eyes.&lt;br /&gt;
&lt;br /&gt;
The Embryon fight through the Airport, but before they can reach the hangar, [[Jenna Angel]] steps in their way. Sera pleads with Angel to let them through, but Angel retorts that Sera will die either way, as she needs an inhibitor to stop herself from rapidly aging and dying. Gale steps up, telling them to go ahead of him. Serph, Cielo and Sera move to the hangar, though Cielo brings up their contest. Gale says they will postpone it, but Cielo simply concedes and gives Gale the win. Angel asks if they really think she would leave the airplane intact, but Gale calls out her bluff, saying that there is nobody left who is willing to die to carry out her orders. Gale then brings up [[David Gale|David]] and his wish for Angel to help people, which emotionally stuns Angel.&lt;br /&gt;
&lt;br /&gt;
There is a flashback to the moment David died in Angel&#039;s arms following a terrorist attack on a hospital. He tells Angel that she should not hate people, and dies convinced that she would be able to find a cure for [[Cuvier Syndrome]], which was affecting him as well. In the present, Angel is in disbelief that Gale could be David, which Gale affirms: although he isn&#039;t David, David&#039;s data is a part of him. Angel recoils, saying that David was killed by people who thought that Cuvier Syndrome was contagious. Gale interrupts her, saying that he died content, loving people, and loving Angel. In anger, Angel transforms her arm and pierces Gale. Gale holds Angel by the shoulder, then pierces her as well. Both fall to the floor on top of each other. Angel&#039;s last words are to ask Gale if this is what he wanted, and to tell him that he is just data.&lt;br /&gt;
&lt;br /&gt;
The remaining Embryon find a Karma Society S.T.O.V.L. fighter jet, which Serph and Sera take to the HAARP Facility, while Cielo flies next to them as [[Dyaus]], but they are tailed by three other jets. Understanding what must be done, Cielo tells Sera to smile and that he will meet them in Nirvana. He then turns around to destroy the other jets, sacrificing himself in the process.&lt;br /&gt;
&lt;br /&gt;
Reaching the HAARP Facility, Sera manages to login and boot the system, though she is now physically weak. Sera connects to the equipment and begins to transmit her data and Serph&#039;s to the Sun, though the facility is overloaded and rapidly begins breaking down. Now among flames, Sera is strained to send her data, but manages to do so successfully, and both herself and Serph fall limp.&lt;br /&gt;
&lt;br /&gt;
==The Sun==&lt;br /&gt;
[[Serph]] and [[Sera]]&#039;s data begins traveling at high speed towards the [[Sun (Digital Devil Saga: Avatar Tuner 2)|Sun]]. They look back at the Earth, now missing a significant amount of its mass. Knowing that God&#039;s data can be overwhelming, they hold each other as they delve into the Sun. Their data suddenly fuses into a new being, [[Seraph (Digital Devil Saga: Avatar Tuner 2)|Seraph]], and they are joined by the data of [[Argilla]], [[Gale (Digital Devil Saga)|Gale]], [[Heat]], [[Cielo]], [[Roland]], [[David Gale|David]], [[Margot Cuvier]], [[Jenna Angel]], [[Jinana]] and [[Lupa]].&lt;br /&gt;
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Landing in the first layer of the Sun, they are greeted by [[Schroedinger]], who names them Seraph. He explains that, when Sera and Serph&#039;s thoughts merged, their bodies did as well, and in time their minds would follow. Seraph asks who Schroedinger is, only for him to answer that they would find out in time, then disappear. The [[Embryon]] reunite and begin their journey to the deepest part of the Sun to find God. The Embryon fight through the data of [[demon]]s, including some of their past enemies from the [[Junkyard]] — [[Harley]], [[Bat]], [[Mick the Slug]] and [[Varin Omega]] — and the data of [[Meganada]].&lt;br /&gt;
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Reaching the deepest point, they find God, a figure shaped like a massive human brain. Seraph pleads with him to return Earth to normal, arguing that people make mistakes, but they do the best they can, and humanity should not be destroyed. The brain opens, revealing a dark orb which envelops them and transports them to a new space, where [[Brahman (Digital Devil Saga: Avatar Tuner 2)|Brahman]] emerges. Brahman then communicates to Seraph they they must fight him.&lt;br /&gt;
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The Embryon successfully fight Brahman, who then seemingly releases a torrent of data. Seraph&#039;s comrades happily disappear, then Seraph receives data. They achieve enlightenment, becoming one with God, and finally understanding what is truly important — a single, simple word that humanity ignored. Seraph is joined by Schroedinger, who acknowledges Seraph&#039;s enlightenment and reveals himself to also be Seraph. Schroedinger tells Seraph that they will go on to witness many different realities, tells them that people can change if they realize they can change, and assures them that others will join them soon. Back on Earth, the planet&#039;s lost data has been restored. [[Fred]] stands near a satellite dish, waiting for sunrise, and cries in joy as he sees the Sun is back to normal. People hear him and gradually make their way out of shelter, then begin celebrating.&lt;br /&gt;
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Time jumps back to the future of the adult Fred, looking on towards the Sun. The children call for Gale and Jenna to hurry, so they run ahead holding each other&#039;s hands. Fred hopes that the children can find happiness. Jenna looks back and tells him not to worry, to which Fred smiles and picks up the pace to keep up with the children.&lt;br /&gt;
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[[Category:Plot Summaries]]&lt;br /&gt;
[[Category:Digital Devil Saga: Avatar Tuner 2]]&lt;/div&gt;</summary>
		<author><name>GabrielSemicolon</name></author>
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